so what's your process for designing characters?
Man people keep asking me how do I design characters, how do I make characters, how do you pick characters genders, etc. and I feel SO bad because I!! There is no process!! Especially with designing AphidClan characters in particular, my process is EXTREMELY wild and intuitive and spontaneous and very “just wing it first try it’ll be fine. I totally won’t hate it 3 months later ((I will and I do))”
I. I don’t know how to explain it. Like. Alder for example, I knew Lilacpaw was this kind of pinkish purple with an orange gradient, so I wanted her dad to be pinkish purple and her mom to have the orange gradient, so when it came time to design him, I jus. made him purple. and that’s all he is there isn’t any thought put into this, this is a. Random, not professional at all, “I made a quick concept sketch as my first and only attempt, he came out purple, that’s all he is, just purple” and “I got it first try” bullshit, and everything else about his design happened because. it felt right, and I never questioned that, so now hes. alder. he exists now. “how did you make him?” i don’t know but he sure as hell is here now
That’s how I make literally all of my character designs and decisions, especially since this is just a Warrior cats blog that I do as a fun “low-effort” hobby. I had a single idea of “rainbow,,,” it felt right, I never questioned it, it happened, I made a single quick sketch of concept art as prep to solidify what already existed in my brain, and now it exists, and then 4 months and 10 updates later I become deeply unhappy with the design and I try all over again lol. It’s extremely extremely intuitive for me, it’s all just feeling. I don’t really follow any professional tips or legitimate art techniques, I don’t really make concept art, half of the time the characters first appearance in a moon update or ask response is literally the first time I’ve ever drawn them, as you can tell from the Fire/Gravel kids and their extensive “gradually redesign them piece by piece over each moon until I decide I hate all of it and start over entirely” process which is NOT something I’d recommend for a webcomic or any legitimate art project you want to take seriously or professionally!! I don’t really. have a process, I just start drawing the moon update and they appear lolol
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Zoro 🐯 Process:
Commentary below:
Notes:
One of the first attempts at sculpting the boy; the head was later altered quite a bit and the legs entirely scrapped, and the torso bulked up shaking my shoulders feverishly: we need to properly represent his 110 cm bust and what we have isn't cutting it. Scabbards were made (which survived till the end!) and the original clay swords were made by this point.
New torso and legs give (hallelujah), as well as the loops and holes for the ears (such finicky small work, fuck me) were made. Holes were first made with straight wire and dried before the hoops were gently (and with swearing) inserted through.
Clothes added, also with swearing as the clay dried and stiffened faster then I wanted to and made it hard to get nice folds. Scarf was re-made and smoothed later.
Scabbards added! Immediately drops it and breaks a piece of it off. I've glued multiple bits of the scabbards back on the flimsy bastards. He remained armless for a good while. A Venus on the shelf by my desk...
Because the clay sword (after a good hour of tender focused work) would IMMEDIATELY would break upon the lightest touch, annoying me to no end, one evening was like God I wish I had actual metal to use instead wouldn't that be cool, and then was like OH! I COULD DO THAT! So the metal is actually cut from the tin of a cat food can, straightened and sanded., as seen in photo!
The blades hilted, before placed in capable hands
ARMS! and the sculpting is finished. Onto painting!
First layers of paint on various parts; I generally paint via colours I'm using at the moment (ie, greens in this instance)
More layers laid down. I generally go for shading in rules of three (main colour, lighter, and darker hues) and apply them at different opacity of acrylic. Adjusted the green since I found it too pungent. Once the fur tones were finished I gave him his stripes (cue me searching up loads of photos of tigers and tiger fursonas to see how people have done the stripes. Did you know depending on the area they are from they have different face shapes and stripe patterns? Fascinating stuff)
Finished project! Last layers, and highlights where added, adjusted the eye and fuck-ups re-adjusted. Dropped and had to reglue things. The gold is actual gold leaf I applied using a glue you paint on but that was a bit of a whole mess and took a long time, and doesn't go on very flat on very not-flat surfaces... (Who would have thought...) In the future may instead use gold paints for metallics.
Here's also the link to the post of more photos of him finished!
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The symptoms you’re describing sounds a whole lot like burn out, which happens to the best of us when we push ourselves too long and hard past our limits. It definitely would seem easier to rely on external statistics (likes and reblogs/retweets) to determine the value of your work when you can’t see it yourself, but this is definitely something that can make you feel worse when the numbers don’t hit your expected target. Regardless of the size of your audience, it’s not unreasonable to want or desire for interaction and positive feedback for work you’ve put time and effort into producing, especially when you’ve done so with more limited resources (time/energy etc) than you had access to before. While it’s not a sure-fire way to cure burnout, taking a break and getting enough rest as well as allowing yourself some breathing space can help. Take care of yourself! Love your work—but don’t burn yourself down to the ground! There’s only one like and one reblog that I can give 😢 even if I want to give more…
hey anon! first, thank you for taking the time to write and send this in 🥺 second, it's a bit of a late reply bc i started crying while reading this for the first time and had to come back to it later ajdsdjfsjdf ;;;
you're probably right, i think it is burnout. i've been telling myself otherwise for months now bc i've been worried that the frequency of my posts has set myself up for others to expect something of me + not making art to share would be letting my followers down. but that's also locked me in a cycle of feeling guilty for either not drawing or making something that has no love behind it. logically, i know that taking a break would help, but i'm apparently not the best at allowing myself to take it easy 😅 still, i'll take your words to heart.
ty again for this, and i promise your one like and reblog is enough! i'm thankful that you leave notes on my posts and immensely grateful that you would even consider giving more <3
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HOW TO GLAZE YOUR WORK WITHOUT A GOOD PC(or on mobile)/TIPS TO MAKE IT LESS VISIBLE
Glaze your work online on:
Cara app. It requires you to sign up but it is actually a good place for your portfolio. Glazing takes 3 minutes per image and doesn't require anything but an internet connection compared to 20-30 minutes if your pc doesn't have a good graphic card. There IS a daily limit of 9 pictures tho. Glazed art will be sent to you after it's done, by email. It took me 30 minutes to glaze 9 images on a default setting. Cara app is also a space SPECIFICALLY for human artists and the team does everything in their power to ensure it stays that way.
WebGlaze. This one is a little bit more complicated, as you will need to get approval from the Glaze team themselves, to ensure you're not another AI tech bro(which, go fuck yourself if you are). You can do it through their twitter, through the same Cara app(the easiest way) or send them an email(takes the longest). For more details read on their website.
Unfortunately there are no ways that I know of to use Nightshade YET, as it's quite new. Cara.app definitely works on implementing it into their posting system tho!
Now for the tips to make it less visible(the examples contain only nightshade's rendering, sorry for that!):
Heavy textures. My biggest tip by far. Noise, textured brushes or just an overlay layer, everything works well. Preferably, choose the ones that are "crispy" and aren't blurred. It won't really help to hide rough edges of glaze/nightshade if you blur it. You can use more traditional textures too, like watercolor, canvas, paper etc. Play with it.
Colour variety. Some brushes and settings allow you to change the colour you use just slightly with every stroke you make(colour jitter I believe?). If you dislike the process of it while drawing, you can clip a new layer to your colour art and just add it on top. Saves from the "rainbow-y" texture that glaze/nightshade overlays.
Gradients(in combination with textures work very well). Glaze/nightshade is more visible on low contrast/very light/very dark artworks. Try implementing a simple routine of adding more contrast to your art, even to the doodles. Just adding a neutral-coloured bg with a darker textured gradient already is going to look better than just plain, sterile digital colour.
And finally, if you dislike how glaze did the job, just try to glaze/shade it again. Sometimes it's more visible, sometimes it's more subtle, it's just luck. Try again, compare, and choose the one you like the most. REMEMBER TO GLAZE/SHADE AFTER YOU MADE ALL THE CHANGES, NOT BEFORE!!
If you have any more info feel free to add to this post!!
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And another pair of gloves. I'm quite pleased with these ones.
Back to the 1760's Diderot pattern cuff shape this time, and I wanted to try adding some decoration, so I painted art nouveau swirlies around the cuffs using leather dye. (Which is of course not historically accurate, but art nouveau and mid 18th century menswear go together so, so well.)
My inspiration was a motif from an 1898 book, which I found on pinterest, and I re-drew it a few times until I had a version that I liked and that fit the glove.
I wasn't sure how to go about transferring the design accurately to the leather, so I ended up making a stencil and tracing it using a very fine tipped pen, then colouring it in with the dye. The dye was very easy to paint with, but putting it in a little dish made it dry out and thicken extremely fast, which was not so good. For the second glove I put the dye in a porcelain thimble, which was better, but next time I'll try to find something even smaller with even less exposed surface area to put the dye in.
Or I could perhaps try leather paint instead.
I'll have to hold off on wearing these until I've gotten some sort of finishing coating to protect the dye, because it's unfortunately smudged a bit from handling. I did do a sample specifically to test for this and it didn't smudge, but in the sewing up process the gloves got touched quite a bit more than the sample, alas. And it may be partly due to the aforementioned drying out and thickening, which left more dye on the surface.
The leather is lambskin from ItalianSkins on etsy, and they're sewn up using silk yarn that my mother gave me. (With a regular needle again, because the only leather needles I have are too big.)
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hi, i ireally love your work and i don't know if you've answered this before but, what kinds of studies do you do or how did you learn color theory? i wanna get better at rendering and anatomy but im having trouble TT TT
Hi! Long answer alert. Once a chatterbox, always a chatterbox.
When I started actively learning how to draw about 10 1/2 years ago, I exclusively did graphite studies in sketchbooks. Here's a few examples—I mostly stuck to doing line drawings to drill basic shapes/contours and proportions into my brain. The more rendered sketches helped me practice edge control & basic values, and they were REALLY good for learning the actual 3D structure behind what I was drawing.
I'd use reference images that I grabbed from fitness forums, Instagram, Tumblr, Pinterest, and some NSFW places, but you could find adequate ref material from figure drawing sites like Line of Action. LoA has refs for people (you can filter by clothed/unclothed, age, & gender), animals, expressions, hands/feet, and a few other useful things as well. Love them.
Learning how to render digitally was a similar story; it helped a lot that I had a pretty strong foundation for value/anatomy going in. I basically didn't touch color at all for ~2 years (except for a few attempts at bad digital or acrylic paint studies), which may not have been the best idea. I learned color from a lot of trial and error, honestly, and I'm pretty sure this process involved a lot of imitation—there were a number of digital/traditional painters whose styles I really wanted to emulate (notably their edge control, color choices, value distributions, and shape design), so I kiiind of did a mixture of that + my own experimentation.
For example, I really found Benjamin Björklund's style appealing, especially his softened/lost edges & vibrant pops of saturated color, so here's a study I did from some photograph that I'm *pretty* sure was painted with him in mind.
Learning how to detail was definitely a slow process, and like all the aforementioned things (anatomy/color/edge control/values/etc.) I'm still figuring it out. Focusing on edge control first (that is, deciding on where to place hard/soft edges for emphasizing/de-emphasizing certain areas of the image) is super useful, because you can honestly fool a viewer into thinking there's more detail in a piece than there actually is if you're very economical about where you place your hard edges.
The most important part, to me, is probably just doing this stuff over and over again. You're likely not going to see improvement in a few weeks or even a few months, so don't fret about not getting the exact results you want and just keep studying + making art. I like to think about learning art as a process where you *need* to fail and make crappy art/studies—there's literally no way around it—so you might as well fail right now. See, by making bad art you're actually moving forward—isn't that a fun prospect!!
It's useful to have a folder with art you admire, especially if you can dissect the pieces and understand why you like them so much. You can study those aspects (like, you can redraw or repaint that person's work) and break down whether this is art that you just like to look at, or if it's the kind of art that you want to *make.* There's a LOT of art out there that I love looking at, probably tens of thousands of styles/mediums, but there's a very narrow range that I want to make myself.
I've mentioned it in some ask reply in the past, but I really do think looking at other artist's work is such a cheat code for improving your own skills—the other artist does the work to filter reality/ideas for you, and this sort of allows you to contact the subject matter more directly. I can think of so many examples where an artist I admired exaggerated, like, the way sunlight rested on a face and created that orange fringe around its edge, or the greys/dull blues in a wheat field, or the bright indigo in a cast shadow, or the red along the outside of a person's eye, and it just clicked for me that this was a very available & observable aspect of reality, which had up until that point gone completely unnoticed! If you're really perceptive about the art you look at, it's shocking how much it can teach you about how to see the world (in this particular case I mean this literally, in that the art I looked at fully changed the way I visually processed the world, but of course it has had a strong effect on my worldviews/relationships/beliefs).
Thanks so much for sending in a question (& for reading, if you got this far)! I read every single ask I receive, including the kind words & compliments, which I genuinely always appreciate. Best of luck with learning, my friend :)
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