Hey traditional TTRPG game designers. Hey, you. Yeah you. Look at me.
Stop including mechanics that remove player engagement.
What do I mean by this? I mean shit like stunning effects that prevent a character from taking actions and therefore remove a player's ability to continue to participate, abilities that knock out a player character and therefore remove the player from participating in a fight, effects that instantly kill a character (therefore removing a player from participating), and literally any other effect you can think of that ends in the player no longer playing.
Trad designers, our artform is dependent on player participation. People enjoy maximalist, crunchy, tactical games because they're fun to engage with. What's the point of having all these rules if you're going to include things that stop your players from using them??
You're gonna say "oh, but only D&D does this" - no it fucking does not. These rules are everywhere. They're even in Blades in the Dark. Stop it.
Here are some cool alternatives. I'm trying to present these as open ended as possible:
Force a choice between two actions
You can't attack this enemy, but you can attack another, make a movement action, or any other non-attack action
Present a hard bargain
Attacking this enemy means you choose between taking a certain amount of damage or accepting emotional attachment to them, causing issues later.
Present high risk and high reward
Attacking this enemy means incurring extra damage against you if you hit, but if you succeed, you gain a stat boost for the rest of the fight.
Consider stakes other than character death
In many instances this will require rules reconfiguring, but that's a topic for another post. Besides that, remember that if someone's character gets instantly killed in the first round, that player must then sit on their hands for the rest of the session.
Yeah I know "let them play an NPC" is often a "solution" to this problem, but why do that when you could just implement a rule that lets other PCs get the downed character back to the fight - like in Borderlands or Left4Dead (or Gears of War or Vermintide, or...)
Consider how much more exciting that is, and how much energy won't be lost by someone having to literally sit out while all their friends have fun. Furthermore, players make much more interesting and risky decisions when they aren't at risk of losing their blorbo.
The point is to play. Nothing else. Stop shooting yourself in the foot with your own rules.
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oc lore drop👆📢‼️
text under thee cut
elias (died 19 cur 21)
lives in his middle aged best friend's basement. his job is onlyfans. kills people for fun but not food. id smash
social media star murdered an embraced by his obsessive stalker > his sire was executed by diamila on the prince's orders for turning him without permission. doesn't have any memories of his human life
occasionally acts as a camarilla "enforcer" despite being a chronic masquerade breaker himself. Somehow maxed out his presence powers just weeks after his undeath
diamila (died 26 currently 45) the middle aged best friend. Also canon fledgling > spent the last 20 years playing attack dog for the camarilla and doesn't feel like she has anything to show for it
ventrue, maxed out dominate, very high firearm skills. Has never killed anyone to feed. def did it for other reasons though
Cressida (died 65. currently 65, looks like she's in her 40s because she was a ghoul) clan tremere's newest embrace, she had been picked by her sire 20 years before her death. She was already a ghoul during the events of vtmb, and has known and disliked diamila for over a decade. Ambitious but fiercely loyal to her clan, she ends up butting heads with the equally ambitious but much less trustworthy ventrue
brooklyn (died 21 currently 40) an unpredictable vampire whose allegiances change every couple weeks. kept around because of her frequent (although cryptic) visions and her coming across as relatively saner than the average malkavian. emphasis on coming across.
eden (died 24 current 43) an anarch malk who pretends hes a brujah. has the same sire as brooklyn and they were dating before they were turned. Hackerman. Doesn't experience visions of the future and barely seems to be afflicted by the clan curse. or does he > his curse is his portrait came out kind of bad here
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Goths, pls reblog and put in the tags a goth song that makes you dance like a white girl on 3 white claws
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