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#RPG Style Prompts
art · 6 months
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Creator Spotlight: GDBee Art (@prinnay)
Geneva Bowers is inspired by the wonders of the natural world around us, and enjoys manipulating colors to create art full of mood and feelings.
Check out our interview with Geneva below!
How did you get started with art? Did you originally have a background in art?
I’m going to say yes because that’s all I’ve known how to do. It started because I wanted to draw better horses than my sister, and it just spiraled from there. People started asking me to draw things because they saw me drawing horses. I was like, well, I can draw things that aren’t horses, and then it was just kind of all I did. 
Have you ever had an art block? If so, how did you overcome it?
I have one right now! Honestly, with time, and I also collect art books; I think I have a couple hundred. If I really want to draw something, then I just flip through those and try to steal some ideas.
Which three famous artists (dead or alive) would you invite to your dinner party?
I mean, of course Van Gogh…I’m really inspired by Impressionism and Post-Impressionism, so I would invite Van Gogh, Monet, and Julie Dillon to a dinner party.
Have you ever wanted to dive into another medium before?
Yeah, actually, I currently am! I’m trying to do more traditional painting. I used to do a lot of acrylics, but I haven’t done it in years, and now I’m kind of bad at it. I’m trying to get into actual impressionistic art with oils and oil pastels. I’m like failing, but you know, you get there. Just fail until it looks presentable. 
If there is one thing you want your audience to remember about your work, what would it be?
I guess it’s more of a feeling. I create art because I’m inspired by things around me, like certain video games. For example, I have been inspired by a Japanese RPG called Chrono Cross on PlayStation 1. They make me feel a certain type of inspiration to create something, so that’s kind of like what I’m hoping to leave behind. 
Have any of your projects surprised you with their outcome?
Yeah! I did this Weapon Faerie series where I took three prompts: a weapon, a winged insect, and an herb, which I combined to make different characters. So, a faerie with a spiked club or a butterfly faerie with a katana. I made 13 of those, and they kind of took off! I wasn’t expecting that at all.
What is the hardest part of your process?
My whole art style is coloring, like the way it’s colored… but I hate the coloring process, haha. I like doing the color combos, but I don’t like the blending and shading. That takes like one-trillion years. It’s the part where I’m most likely to give up. You know how art kind of looks ugly before it looks good? I’m trying to trust that process. 
What do you wish you knew when you started creating art that you know now?
I guess one big thing would be knowing how to use lights and darks. When I do color, it is definitely colorful, but when you switch it to black and white, you see that everything’s the same tone of gray. I’ve learned that if you just use some brighter colors and some darker shades, you create a bigger impact in the end. So, now, when I paint something digital, I make it black and white for a moment to see where all the hues are, and if something is weirdly dark or not dark enough, I can change it.
Who on Tumblr inspires you and why?
Oh, @feefal definitely inspires me. She does a lot of spooky art.
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indierpgnewsletter · 7 months
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What is XP for?
It feels like there’s been a recent spate of discussion in RPG circles about the role of incentives (usually just referring to experience points, or XP). While a lot of that discussion has been mean-spirited (with a lot of conflating preference for “the only correct way to do things”), I would like to contribute by try to describe the role of XP is in modern tabletop RPG design, using Blades in the Dark as an example. If you’re a designer or a player, hopefully this helps you think about the role of a mechanic like this.
1. XP paces out advancement
This is probably the number one reason that we have XP in games. Historically, in this hobby, games have offered players to way to advance their characters, letting them grow in a way that makes them more powerful or interesting. For example, in Blades in the Dark, by requiring 6-8 XP to upgrade your character, the game paces out the process of getting new abilities to around every 2-3 sessions or so. By tweaking the amount required, it could’ve made this process shorter or longer.
The primary critique of this use of XP comes from people who question whether advancement is necessary at all. These usually come from folks who are who are either perfectly happy with their character “improving” in non-mechanical ways (like buying a house in-game) or people who prefer changes rather than improvements (getting a cool scar rather than getting better at punching).
2. XP as recap procedure
As Judd Karlman mentions on his blog, having an end of session xp procedure is a way to give everyone an opportunity to “think back on when they were kicking ass or being cunning – remember it and celebrate it while ticking off a box”. The idea is that the end of session procedure becomes a kind of ritual to share your favourite highlights from the session, aiming to deliver a good note for the game to end on.
3. XP as incentive
Some games use XP to encourage players to do things that they might not ordinarily do. This is quite common in the kind of games that I play. For example, in Blades in the Dark, you get XP when your character is in desperate situations. The game is trying to encourage players to take risks as opposed to playing it safe (because they might be coming from games where taking risks was less fun).
These kinds of incentives are usually criticized for two main reasons. One, it is unnecessary, i.e., it encourages behavior that needs no encouragement. Two, it has a negative effect on freedom of roleplay by pointing at a “right way to play”.
Stepping back for a second, I think these are both good criticisms that can be more or less valid, depending on the specific game or style of play. In my experience, in general, they’re least valid when they are theoretical, armchair criticism and tend to be most valid when they come from direct play experience.
With Blades in the Dark specifically, I think XP for taking big risks does lead to players shifting gears and playing differently. Not by itself though! It works because it fits within a whole system meant for that kind of story. The XP is just a tiny little signal.
As for narrowing the realm of roleplay, I think this is broadly true of hyper-specific storygames. They are a kind of game that actively tries to provide constraints - but in the same way a writing prompt is a constraint. It’s hard to be creative without them! Some of these games - not all - tend to involve some amount of discovering who your character is, rather than coming in with a specific idea.
That said, it can be frustrating in Blades in the Dark to pick a playbook with a particular character concept in mind and find that you’re out-of-sync with the game’s XP triggers. This kind of misalignment can happen, for sure, and it is a limitation of Blade’s specific design. The solutions tend to be some form of hacking or just switching playbooks. But even with that frustration, I would hesitate to say it’s a problem with XP as a mechanic though.
Though XP doesn’t actually need much defending - like so much of game design convention, the main reason games will continue to include it is because games have always included it. Players have come to expect it! But at the same time, I think XP can always do more and be more (or less!) than it's currently doing. I’m excited for people to look at these functions of XP and innovate, keeping what excites them and finding ways of changing the rest.
(This was first posted on the Indie RPG Newsletter.)
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theresattrpgforthat · 1 month
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Do you know of any solo RPGs that allow you to simulate a group/faction/place and many different NPCs? I guess I'm looking for something like a Sims or Dwarf Fortress but in the form of a TTRPG. Let me create a town and its inhabitants and roll or draw cards to determine what happens to them, or something like that. Thanks!
THEME: Solo "Sims" Games
Hello friend, these are some games coming from a few different angles but all have the common theme of interacting with a community or a group. I couldn't find a lot that allows you to play a number of characters at once, but there are a number of games that still ask you to manage a lot of people as one person! I hope you find them useful!
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The Spiritpath Hotel, by 89 Lightwatch Avenue.
You are the owner of a fine establishment called The Spiritpath Hotel. Guests have come from all over to stay. The hotel mysteriously called them here, sensing that each of them are missing something important in their lives. They don't know what it is yet, so it's up to you to figure it out.
No one believes magic exists. Your guests think they are here to enjoy a vacation, but you know better. They came because your hotel promised them happiness they can't get anywhere else. You have a special power that lets you grant one thing to each person you meet and you use it to help your guests.
Discover who your guests are, figure out something important that they need, and provide it to them in a way only you can.
You’re not necessarily embodying all of the characters in this game, but you are continuously meeting and helping new NPCs as you play. This game uses a tarot deck or a random number generator to provide you with prompts, and you’ll learn more about your guests the longer they stay. I appreciate that the designer has included a reference sheet and worksheets to help you play - and the fact that you need them points to a management system that might feel similar to the Sims.
Dino Park, by Armanda.
So, you want to be part of DINO PARK. You’ve been chosen to work with us for a season! You must be thrilled! We’re the first park that through science brought Dinosaurs back to life. And you have a chance to work with us. 
We’re counting on your qualities as a human being and as a professional to make this park your home for these eight weeks. We will train you to be an outstanding member of our team. These weeks with us are going to be a life-changing experience. 
Dino Park gives you gear to help you take care of the dinosaurs in the form of a coin and a number of polyhedral dice, so I’m assuming that most resolution in this game revolves around using your gear to help you do certain things. You’ll also have personal skills and weaknesses that look like they’ll come into play depending on how you decide to solve problems. Your character will receive calls for help throughout the park, so it looks like you’ll be interact with dinosaurs and humans alike, and the game also advertises a catastrophe track - so if things truly go south, you’ll have to hightail it out of there in the style of Jurassic Park!
This game is probably good for folks who love nature games, dinosaurs, or fighting against a slowly building disaster.
Save The Community Radio!, by Wizard of Ox.
You and your group of friends used to run a radio station, giving up your weekends and nights to make sure your local community got a fresh dose of soundwaves. The problem is that, as time passed, most of your friends stopped doing so, except for you, who are still passionately trying to keep it up and running (and failing, mostly). 
Now the local government is threatening to cut funding and shut down your station unless you can prove that you can handle it, but to do so, you have to get your friends back together. Navigate the fallout of your previous relationships with each character and convince them to help you save the radio, or live to see it be shut down.
Save the Community Radio! is a solo journaling RPG focused on building relationships with multiple characters whom you have grown apart from in order to save something you collectively spent your youth trying to build. It heavily relies on these connections and how you interpret them, with prompts and actions chosen by dices and decks, but enough leeway for you to write your characters however you want.
This game uses a deck of playing cards and some 6-side dice to help you build the world where your community radio is about to fail. You work for the radio, and you’re trying to get your friends to care about it again. However, not all of your friends feel positive about you anymore, so you might have to mend those relationships first.
The deck of cards provides prompts for different problems that show up as you play, such as broken equipment or lack of guests for broadcast. You’ll likely need different kinds of people to call on to fix these problems - and hopefully you can fix your relationships with your friends before you lose all resources entirely! If you want a game about building connections, this is your game.
Note: This game comes as a RAR file, so you’ll need to make sure you have an application on your computer that can turn it into a PDF.
Crow Island: funeral//PROCESSION, by Tenbear.
funeral // PROCESSION is a solo TTRPG introducing you to the universe of Crow Island, a sci-fi fantasy world centering Indigenous people and People of Colour. Following the destruction of your village by a Corrupt Spirit you and Members of the Moon Clan will transport the body of your Chief through the wilderness of the Porcupine Nation to the City of Seven Nations for proper burial.
This is a survival game, where you play as a clan but it doesn’t seem necessary to name each clan’s members. You will have to survive against loss of equipment, predators, and depleting supplies. The game uses a deck of playing cards as sort of a prompt generator, providing you with either obstacles or resources as you make your way to the City of Seven Nations.
The reviews of this game compare it to a Choose Your Own Adventure kind of game, so if that sounds interesting, you might want to check this game out.
Nature/Town/Farm/Villagers, by Cardboard Hyperfix.
You are a farmer who just moved into town. You had family that lived here a while ago, but not anymore. The town has seen better days, and you are here to help.
This is meant to be both a farming simulator and a community simulator. Inspired by Harvest Moon, you are a farmer who just moved to town, and are responsible for both making your farm flourish and helping your neighbours solve their problems.
The game follows a calendar of four months, one month for each season. The majority of your play revolves around picking focuses and figuring out both what the problems of each focus is, and then work to wards solving them. Each day you roll 2d6 and use their results to help you solve problems.
If you want a game that you can choose to play over an extended period of time, or if you really enjoy Harvest Moon, you might want to check out this game.
Apawthecaria: A Poultice Pounder Adventure, by BlackwellWriter.
Apawthecaria is a blend of Apothecaria and Scurry! Go on a potion-making, road-tripping, friend-making adventure.
Apothecaria is a solo potion-making game about taking care of unfortunate villagers. Scurry is a game about tiny creatures adventuring through Scotland’s underbrush. Apawthecaria combines the two that brings your little poultice-maker through the same world as Scurry, helping little creatures with their injuries and ailments.
This game is absolutely adorable, and I like the fact that you can recruit a Familiar and a number of Companion bugs on your journeys. I’m assuming that along with meeting a number of patients on your travels, you’ll be using many of the potion-making and foraging rules of Apothecaria. There’s a lot of management involved - you’ll be tracking your reputation, upgrading equipment, and bartering for ingredients (aka reagents) as you travel.
If you like a game with enchanting art and plenty setting already established for you to explore, this might be a game for you.
Scavengers, by Gasini.
Scavengers is a solo hexcrawling adventure game set in a post-apocalyptic fantasy world. You play as a crew of foolhardy goblins struggling to pilot an ancient vehicle known as The Gas Horse. Your crew's goal is to scour the wastes for salvage to expand the goblin homestead. 
Your goblins have an eclectic set of skills that will change how each run goes. Be wary, for there is a hunter out in the wastes seeking to end your adventure!
I think this game might meet your requirements because you are playing a crew of goblins, rather than a single character, and because you have something to manage - namely, the Gas Horse. You’re also responsible for a Homestead, where there might even be more goblins waiting for you. The game comes with a Hexflower map for you to explore, and it all looks to fit on a single brochure, so I think this is better for a limited play session rather than extended play.
Nomads of the Isles, by Nik Mirza.
The fate of your clan rests on your shoulders. Will you be able to lead them to prosperity or will your journey end in defeat?
Your clan are on a quest to establish settlements in a new and unknown land. You must lead your people through various terrains such as mountains, deserts, and forests while managing facing unforeseen danger. Your goal is to establish a settlement or more by the end of your reign.
This is a brochure game guided by Firelights, a solo RPG that is great for metroidvania types of games. Roll on a d66 table to determine what kinds of regions you’ll travel through, and draw cards from the Story Deck to determine the difficulty of each action.
While the game is meant to track a journey from one land to another, the actual details of the story are up to you. The cards from the deck provide you with a value that you’ll have to beat, but the detail of each problem is pretty vague: you’ll recieve prompts such as “Reunion”, “Ceremony”, or “Betrayal”. You’ll have to decide what those words mean, and how much detail you want to include. If you want a game that makes it fairly easy to track progress towards a definable goal, this is your game.
DELVE, by BlackwellWriter.
DELVE: A Solo Map Drawing Game is a map drawing game that puts you in control of a dwarven hold as you discover the horrors that lurk below. This 44 page zine has everything you need to generate natural formations, forgotten ruins, enemies, wyrd magics, and ancient monstrosities. It has a simple turn-based combat system, rules for building your hold and optional challenges for a harder experience.
If you like Dwarf Fortress, this is the game for you! Recruit military units, devise traps and track combat. Use cards from a deck to track resources and explore the map, and a d4 or a coin to help you resolve certain problems. This is as much a resource management game as it is a dungeon delving game, with plenty of tables for Magic, Adventurers, Inventions and more. If you like filling out a map and tracking a lot of things at once, this might be the game for you.
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deepdreamnights · 2 months
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RattleAxe
Marauding Mistress of Venom
Welcome to Planet Feyr, Pariah Planet of the Eternal Galaxy. It doesn't matter how you got here, or why you came. Feyr is power. Feyr is opportunity. Feyr is eternal.
And Feyr is inescapable.
I am tinkering with RPG Maker, but instead of leaning into the retro-JRPG pixel art thing, I'm instead looking at the aesthetics of 80s toy tie-in kids books and box paintings. She's a an early stab at it.
Process and text transcript under the fold
Whatever and whoever RATTLEAXE once was, it was FEYR that made her the monster she is today. No lost soul or banished prisoner, RATTLEAXE gave herself to the pariah planet willingly, surrendering her freedom for a chance at PLANET FEYR’s true power.
A flick of RattleAxe’s tail shatters stone and scatters foes. Even the slightest nick of her fangs or blades brings sleep, paralysis, madness or worse thanks to the many toxins the Mistress of Venom ‘s fangs brew at her command.
Despite being a coward, liar, and marauder, RattleAxe cannot bring herself to attack a foe without announcing her presence with a rattle of her bladed tail.
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I started with the name. I'd been using lizardfolk to test different prompts for style, and the pun popped into my head.
A snake-girl with a battleaxe tail isn't something you can just prompt for, so RattleAxe is a multi-prompt composite. I wound up making several rough photoshop composites to use as image and style prompts to get the exact kind of vibe I wanted, somewhere between Norem and Frazetta, with a healthy dollop of 80s MOTU & D&D knockoff.
I'm real early into the in-game integration (the Felicias are placeholders to help me work out character size and such.) I'm thinking this rough size will work (I'd go bigger but there's going to be large-scale monsters and guys on steeds), but I'll probably need to get in the weeds of things to get protagonists of a similar size that don't block each other. I really wish RPGMaker MV it would just let you place the protagonists for each fight like you do the baddies. It would make things so much easier.
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thedenofravenpuff · 4 months
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Character study, aka rewatching old God Eclipse episodes and using quotes as prompts just to draw my Servant Sun and God Eclipse designs some more while figuring them out.
Purposely using the more @witchysolfan style of drawing old Moon to differ against Servant Sun to really show they are of different dimensions.
Enjoy!
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tvlandofficiall · 2 months
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I'm glad you and a few other people posted and reblogged some good darkner meta that last few days. I just recently watched some newer smaller theory youtube vids out of content drought thirst and walked away with a vague annoyed feeling on account several of them just assumed the FFTA style "seal away the fake fantasy darkworlds" type ending as like, a known fact. I feel like taking the darkners seriously as People is a super niche thing stuck in this circle of like a few hundred tumblr fans.
thanks! i'm glad to hear that my posts have been spreading around – the subject of the darkners is a pretty important one both in the game and to me, so it's well worth talking about! it saddens me that a lot of people seem to work off the base assumption that they don't matter or that their personhood won't be discussed – and there are many reasons i contemplate when it comes to why that is (do players have a difficult time believing in and caring for a world that isn't like the one they live in? do players assume deltarune will end sadly because sad endings are seen as more serious? why are these strange assumptions taken as fact by so many players, seemingly for no reason?) ultimately, i think the answer is that many players simply work off of what they know about these types of characters and plots from other games and stories, unaware of the ethos behind undertale and deltarune that twists and subverts these archetypes.
i've discussed it before, but in video games and other forms of media alike, the idea of a disposable character will arise. the legend of zelda, for instance, usually doesn't prompt you to consider the societies and lives of the octorocks you slay. in games where characters can raise the undead to do your bidding, they don't have to ask the skeletons permission – the undead are just mindless drones to command. robots in sci-fi settings will sometimes act as simple assistants to the human characters. monster movies star protagonists that mow down evil hordes of mindless werewolves or zombies. and in many fantasy stories, there lies the assumption that everyone will return to the "real world" at the end – at the end of the wizard of oz, dorothy doesn't contemplate the existence of the scarecrow or the tin man beyond their resemblance to the people in her real life. at the end of alice in wonderland, alice doesn't consider the personhood of the mad hatter or the white rabbit for long either. they simply fade away, leaving dorothy and alice with only the lessons they've learned and none of their strange new friends.
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undertale zeroes in on this first example and twists it – what if the octorocks in zelda were more than just free EXP? what if the "monsters" in those classic rpg games were all just as much people as link and his friends?
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undertale asks you to consider this question throughout. is this frog-like monster more than an enemy? what about this vegetable-shaped guy? is it okay to kill a monster if you're not sure how to get past them – or are they person enough to you to be worth finding a way to spare? what if you meet a relentless killer like the head of the royal guard or the king of the monsters himself? what about a killer robot? what about the reanimated corpses of long-dead monsters? what about a soulless talking flower that, just like you, sees the world as a game to be played?
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time and time again, the answer is yes. all of these characters are people – and the more you get to know them, the more you learn that they're not just their archetype. monster doesn't automatically mean disposable.
deltarune, then, takes undertale's ethos and twists it again. now it knows that you likely have been primed to extend personhood towards the undertale characters. but what about the darkners – new characters playing on that same idea? deltarune takes the simple premise of undertale and digs even deeper into it – these darkners are objects. you can kill them without much consequence. and the very fate of the world itself says that they're only there to assist the lightners – to happily serve their purposes and be discarded. some of them even appear content with this role – ralsei sure seems to be (after all, what becomes of darkners that struggle for anything else?)
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can you still extend personhood to these people? or will you accept the fate that many other characters like the darkners face – the fate of a world erased, a fountain closed, a world returned to "normal" with the people you're already happy to consider people?
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many archetypical stories play this fate to its end – which is why i think a lot of players do, too. but if you look at the characters' stories – at our protagonist's distress at ralsei's role to be their comforting servant and at spamton's inability to break free from his as a spam email; at spamton's conflict with his own fate; at spades kings' anger towards the system; at lancer's worry over what he is to his friends; at ralsei's role as servant and guide and his keen awareness of his own inescapable fate; at anything that happens in the snowgrave route – you'll see anything but the archetypes. the darkness may be growing, and many may be scared of the dark – but many found monsters scary, too.
(also, if you're feeling like you're craving deltarune stuff, i'd suggest checking out the newsletters or replaying the game! i tend to do the latter a lot just because i feel i should refresh my memory on characterization quite often, and it's interesting to discover a little something new to think about each time.)
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rizwans · 10 months
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ia et rpg.
je suis ébahie de voir les gens qui créditent chatgpt dans le disclaimer de leurs forums. c’est un peu comme si vous passiez des avatars de votre créateur.ice préférée à la moulinette de midjourney (sans son consentement, évidemment) pour obtenir des avatars du même style et que vous créditiez l’algorithme. si vous utilisez chatgpt dans un contexte d’écriture créative, soit, c’est votre choix (but why... où le plaisir d’écrire là-dedans ?). mais s’il vous plaît, ne confondez pas crédits et disclaimer. vous devez prévenir vos utilisateurs du fait que le contenu a été rédigé par une IA, pas remercier chatgpt que vous venez de nourrir avec votre propre imagination et qui ne fait que régurgiter que la tambouille que vous lui avez servie. je n’écris pas ce message pour créer du drama, absolument pas ! je peux comprendre l’attrait d’un robot capable de rédiger le règlement du forum en genre 5 secondes (vraiment). mais dans un contexte où les artistes et les créateur.ices se font voler leurs créations sans leur consentement, où les scénaristes d’hollywood sont en grève pour obtenir des conditions de travail décentes, où marvel, une entreprise qui brassent des milliards de dollars, refuse de payer des artistes et assume complètement le fait d’outsourcer l’outro de secret invasion à une IA sous couvert du fait que ça “collait” au thème (il a bon dos, le thème), où des entreprises commencent à développer leur midjourney local pour se débarrasser des concept artists plutôt que d’améliorer les conditions de travail et payer des salaires décents à des gens qui ont des années d’expérience et de pratique derrière elleux, réfléchissons cinq secondes au véritable but des entreprises derrière ces IA : amasser le plus de data possible gratuitement pour ensuite revendre leurs services à des entreprises. pensez à tous ces personnes qui écrivent vos livres favoris, dessinent vos mangas préférés, produisent vos jeux vidéo cultes, remplacés par un bouton et un prompt de quelques mots. travaillant dans le jeu vidéo, je peux vous dire que c’est extrêmement réel. la place des créatifs.ves dans ce milieu a toujours été précaire, et elle vient de le devenir encore plus.  vous vous demandez sans doute en quoi ça concerne notre hobby ultra-niche et je ne suis peut-être qu’une vieille conne qui refuse d’entrer dans la modernité (mais je vais me donner le bénéfice du doute !). le rpg écrit est une expression artistique comme une autre. chaque rpgiste derrière son écran a son style et cherche à exprimer ou à explorer quelque chose avec ses personnages (un autre débat, sur lequel d’autres se sont exprimés ou s’exprimeront plus éloquemment que moi). pourquoi confier cette expression à une IA ? avons-nous si peu confiance en nos talents respectifs ? personnellement, je connais des plumes exceptionnelles. hilarantes. émouvantes. originales. fluides. brutales. parfois tout ça en même temps. des plumes qu’un tas de tech bros seraient ravis de pouvoir revendre et exploiter, sans payer un centime ni créditer une seule seconde. des plumes qui appartiennent à de vrais humains et qui devraient le rester, des plumes qui sont le témoignage, qu’importe l’échelle qui peut sembler dérisoire, de vos pensées, votre style, votre intelligence. trust your goddamn self. et personnellement, si c’est le fait d’écrire un règlement pour la 36ème fois qui fait chier (ce que je comprends tout à fait), je propose de contre-attaquer et de faire appel au pire cauchemar des capitalistes : l’open source décentralisé. je rédige le squelette d’un règlement, limite texte à trous, je le poste ici et vous pouvez le c/c à foison en y rajoutant ce que vous avez envie d’y rajouter. pareil pour ces textes génériques et chiants de demande de DC, de réservation, etc etc... si on s’y met tous.tes, on pourrait se créer une banque de documents où chacun.e peut piocher à son gré. c’est une oeuvre collective, commune et volontairement libre-service. on part du principe qu’on travaille tous.tes main dans la main pour se rendre un service commun, et on n’en parle plus, pas besoin de crédits.  ne sous-traitons pas notre imagination à des machines. nous méritons tous.tes mieux ! (ps. et je sais que ça peut sembler hypocrite de parler de vol quand le monde du rpg repose un entre-deux gris en ce qui concerne le droit à l’image. mais entre david et goliath...)
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hillbillyoracle · 2 months
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How I Take Solo RPG Notes
Some people have asked me what kind of notes I keep when I do solo roleplaying games. I have been kind of vague about it in the past because it's hard to describe but I thought I'd show some snippets from a game I'm starting up using my 3x3 system.
Here's my character notes:
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The stats for 3x3 are very simple. The three traits I chose are just typical druid stuff for a high fantasy style game. For her background, I used the Cotton Eyed Joe Method of Character Creation I came up with a while ago.
I tend to play from primarily the character's point of view rather than switching between GM and player. I think of what questions she would have and then I generate details. It mimics her discovering the world in a sense.
For those following along with the 3x3 main card, the IT is the inspiration table on the back.
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I pause whenever there's a new question or some action that needs some rolls to resolve. Here I decided on a mind check because I wasn't sure how much she'd know about babies.
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I pair my skill rolls with the oracle I have on the card as well. Just as an additional jumping off point beyond merely a success or a failure.
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Here the mind check was just to see if her perception/investigation check was a success or not. I was struggling some with these inspiration prompts but decided to do the best I could.
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At this point I have a vague idea of where this story might go. The child might be the illegitimate child of a god who was being hidden by a devoted cleric. A beast sent by the god's partner was sent to attempt to kill the child and the cleric but both survived. I'll see if Rayel is able to help either of them in the end and what the gods involved decide to do about it.
This is all in Notion btw. It's nothing fancy. I try to keep it simple or I get lost in the architecting and not the playing.
I hope this is at least a jumping off point for people! It's quite fun!
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marbarmars-arts · 1 year
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📜Day 23: Paper (ft. Dimentio)🎭
Fawful and Dimentio but I swapped their RPGs (or at least tried my very best to)
(The Paper Jam it could've been) 
I'm very spooky at replicating styles and this is not the last time I'll do so this month either kjgdhskjgh xD 
This isn't my first time trying to draw Fawful in the Paper Mario style but this is my first time drawing Dimentio is the M&L style. It feels like I coulda done better with Dimmy but...I've been proven people really like my stuff even when I'm not entirely satisfied (ie, day 21) :D 
A funny theoretical Paper Jam plot would be these two teaming up...Paper Fawful and Dimentio. Like if you wanna say "oh they're dead how can you bring them back for a crossover--" then just use the theoretical other versions of those characters hehehe 
I'll be back tomorrow with uhm, if you know what prompt comes next you know Fawful will be a in dress so stick around for that <3
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eonian-nightmare · 1 year
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If you know me, I'm a podcast addict, and as such I have alot of opinions about alot of podcasts/concept albums/audiobooks, so I decided to make a masterlist; which rates these on a 5 Star Rating System.
[Note: This list is ongoing an will be updated at random points indefinetly]
***Currently listening to: Our Wives Under the Sea***
》 Alice Isn't Dead: An audio diary by a truck driver in her search across America for the wife she had long assumed was dead
Content Warnings: Body Horror, Cannabalism, Gaslighting, Kiddnaping, Mental Health Issues, Possesion, Stalking, Torture,
Themes: Drama, Memior, Horror, Mystery, Roadtrip, Supernatural & WLW
Notes: The story was interesting and steadily paced. I enjoyed it, I just wasn't gripped with excitement to finish it. It was entertaining, just a bit bland for my taste
[Rating: ☆☆☆]
》 Archive 81: An archivist takes a job restoring damaged videotapes, but finds themselves getting pulled into a mystery involving the missing director and a mysterious cult that they were documenting.
Content Warnings: Addiction, Body Horror, Child Abuse, Drowninv, Gaslighting, Kidnapping, Mental Health Issues, Possession, PTSD, Self Harm, Suicide, Stalking, Torture, Themes: Anthology, Drama, Horror, Mystery & Supernatural
Themes: Anthology, Drama, Horror, Mystery & Supernatural
Notes: I liked it as a concept. But I found that I couldn't keep attention on it. If it progressed a bit quicker maybe I could have completed it, but I lost interest and abandoned it.
[Rating: ☆☆]
》 The Bifrost Incident: A retelling of Norse myth, framed as mystery, set on an interplanetary train, using rock and prog style music.
Content Warnings: Body Horror, Kiddnapping, Mass Death, Possesion, Suicide,
Themes: Lovecraftian, Music, History, Folk Rock, Eldritch, Drama, Queer,
Notes: the songs are a bop and the ending made me sob like a baby
[Rating: ☆☆☆☆]
》 Critical Role: A band of professional voice actors improvise, role-play, and roll their way through an epic Dungeons and Dragons campaign
Content Warnings: Alchhol Use, Dead Animals, Child Abuse, Gaslighting, Kiddnapping, Mental Health Issues, Possesion, Recreational Drug Use, Self Harm, Stalking, Torture, Violence,
Themes: Dungeons & Dragons, Fantasy, Magic, RPG
Notes: This is an fun, and adventure filled tale. It's a roller-coaster of emotions. It's just soooooo long.[Rating: ☆☆☆]
》 Deviser: In this series Son wakes up aboard a spaceship bound for earth in an effort to recolonize. What he discovers however will change everything he knows about his world and him.
Content Warnings: Animal Cruelty, Body Horror, Cloning, Human Experimentation, Gaslighting, Mass Death, Self Harm, Torture,
Themes: Apocalypse, Horror, Isolation, Sci-Fi, Space etc.
Notes: Not my usual cup of tea but a good short podcast with an addictive plot.
[Rating: ☆☆☆☆]
》 Jonathan Sim's Family Business Audiobook: after the death of her QRP, Diya picks up work cleaning up after dead people.
Content Warnings: death, gore and corpses, derealisation, unreality, prompted feelings of insignificance, etc
Themes: horror, thriller, suspense, grief, supernatural
Notes: Typical Jonny Sims work. Irked me to my core. I loved it.
[Rating: ☆☆☆☆]
》 Good Omens Full Cast Production Audiobook: An angel and a demon try to thwart the ineffable apocalypse.
Themes: Comedy, Fantasy, Supernatural, Religious
Content Warnings: Religious themes, mild gaslighting, smoking
Notes: I just love my ineffable husbands
[Rating: ☆☆☆☆]
》 Limetown: Journalist Lia Haddock attempts to solve the mystery behind the disappearance of over 300 people at a neuroscience research facility in Tennessee.
Content Warnings: Animal Abuse, Bodily Harm, Child Death, Mass Death, Gaslighting, Graphic Images of Violence Human Experimentation, Human Torture, Kidnapping, Refferences to PTSD/Flashbacks, Refferences to Suicide, Self Harm, Stalking, etc
Themes: Drama, Mystery, Queer, Sci Fi, Supernatural Abilities, Thriller, Technology
Notes: It's the first podcast I ever fell in love with, I was so intrigued by Limetown as a concept. It kept me engaged and heartbroken all at the same time.
[Rating: ☆☆☆☆ ]
》 The Magnus Archives: A queer horror podcast about what lurks in the Archives of The Magnus Institue.
Content Warnings: Animal Abuse, Adicction, Body Horror, Being Buried Alive, Cannabalism, Gaslighting, Kidnapping, Medical Malpractice, Mental Instability, Refferences to Child Abuse/ Neglect, Refferences to drug/alcohol use, Spiders- God so many spiders, Scopophobia, Self Harm, Stalking, Suicide, Trypophobia, Uncanny, Unreality, and so much more. For a full list please read individual episode warnings
Themes: Anthology, Mystery, Horror, Queer, Supernatural Themes.
[This is also my main special interest. I can connect magnus to everything. My students (I am a teacher) judge me for my laptop covered in magnus stickers. My friends know the entire plot and haven't even listened to it. They sat for 5 hours to let me rant from beginning to end.]
[Rating: ☆☆☆☆☆]
》 Malevolent: In the early 1900s a PI wakes up with no memory, no sight and an equally confused voice instru cting him to hide a body. Together these two must work together to solve the mystery on who they are, what their connection is and most importantly how to co- inhabitant the body they must now share.
Content Warnings: Body Horror, Cannabalism, Cults, Child Neglect, Dead Child, Drowning, Gaslighting, Humans Hunted, Mental Health Issues, Kiddnapping, Possesion, PTSD/Flashbacks, Sucidal Characters,
Themes: Faustian, Lovecraftian, Mystery, Horror, Psychological, Queer, & Supernatural
Notes: This podcast is so personal to me. It hit quite close to home during a vulnerable time for me and gave me the strength I needed while low. PLUS I JUST LOVE THEIR DYNAMIC.
[This is also a special interest to me.]
[Rating: ☆☆☆☆☆]
》 Myths Baby: Join Liv Albert as she discusses Greek Mythology.
Content Warning: Lots of discussion of Rape.
Themes: Education, Greek Mythology
Notes: The author claims to be a classics expert, yet has admitted to never reading the source material. She goes further to use sources that are known to be incredibly biased and uses her distorted perception to villanse culturally significant Greek heroes but idolise hedonistic assholes.
[Rating: ☆]
》 No Sleep: Reddit users submit their freaky stories
Content Warnings: Various Episode to episode but generally strong Unreality vibes
Themes: Anthology, Creative Works, Horror, Thriller & Supernatural
Note: I enjoy the series, but honestly I find reading the tales/ the thread more engaging
[Rating: ☆☆]
》 Shipworm: A one of a kind audio movie, in which a man is mplanted with an untraceable earpiece while sleeping. So long as he does everything the voice on the other end tells him, he and his family will live.
Content Warning: Violence, Mental Health Issues & Unreality,
Themes: Audio Movie, Mystery, Science Fiction & Technology
Notes: Its really easy to place yourself in the story, it was an incredibly detailed audio environment.
[Rating: ☆☆☆☆]
》 Stella Firma
Content Warnings:
Themes: Adventure, Comedy, Improv, Science- Fiction & Space
Notes: This show is such random ass comedy. It's honestly so stupid and I love it. Plus Ben Meredith is in it and I just love him.
[Rating: ☆☆☆]
》 Tiny Terrors: The Tiny Terrors story exchange is a writing exchange program that explores message boards & pre-internet recordings of spooky stories to share with their listeners.
Content Warnings:
Themes: Anthology, Creative Writing, Found-Footage Horror.
Notes: I do love the concept behind this, I do think the series has a lot of potential, it's engaging.
[Rating: ☆☆☆]
》 Welcome to Nightvale: A radio host provides a cryptic supernatural dessert town with community updates.
Content Warnings: Animal Cruelty, Alcholism, Addiction, Body Horror, Childhood Abuse/Neglect, Canabalism, Gaslighting, Kiddnapping, Mental Health Issues, Memory Issues, Mirrors, Possesion, PTSD, Recreational Drug Use, Scopophobia, Self Harm, Stalking, Unreality
Themes: Comedy, Conspiracy, Horror, Mystery, Queer, Science Fiction & Supernatural
Notes: This podcast is just so uniquely original. It's comedic approach is something similar to how I personally view horror. Plus it changed the podcast community on a fundamental level; it deserves its stars.
[An this podcast marks the 3rd of my holy trinity of special interest podcasts]
[Rating: ☆☆☆☆☆]
》 36 Questions: Two lovers who have fallen apart due to lies, use the 36 questions—an experiment known for making strangers fall in love—to save their own relationship.
Themes: Comedy, Musical, Romance, Drama
Content Warnings: Alcohol use, Drink Driving, Drug Use, Overdosing, Parental Neglect
Notes: Its a good short podcast that can be completed during a long road trip. I found it very emotionally engaging, and liked the progression of the story
[Rating: ☆☆☆]
》 Epic: An Odysseus Story: A musical retelling of the Odyssey
Content Warnings: Bodily Harm, Death of a Child, Depictions of Violence, War (to be updated as songs are released)
Themes: History, Musical, Action, Drama, Violence
Notes: I have never heard fights been so well described in songs. Plus the music suits the myths so well, and has me falling in love with Greek Mythology all over again
[Rating: ☆☆☆☆]
To type review up
I am in Escrew
Watcher in the rain
Faceless Old woman
Death by dying
Rules for vanishing
》 Intending to Consume 《
Hello from Hallowoods
Supersuits
Knifepoint Horror
Kings Fall Am
The Arkham Sessions
Spines
The Silt Verse
Batman Unburied
Rabbits
The Black Tapes
Devil Town
Old Gods of Appalachia
Case 63
Harley Quinn: Sound Mind
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depleti · 2 months
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Happy Birthday! Been reading TMK for a while and really enjoying it, have you ever shared what inspired the story?
I'm not sure I have, actually, if only because it's not very interesting lol.
A long time ago, I used to play on a lot of rpg forums (where you would post your roleplay responses to each other) and back then there were a lot to pick from. I joined one that had an original fantasy setting and one of the cultures was inspired by the Vikings, which prompted me to do a bit of research. That board folded before I even played my character--which was actually a precursor to Coal--but I guess I found the Vikings in particular to be interesting enough to do more with.
More background and very early drawings below the cut!
This question prompted me to go looking for some of my earliest TMK drawings! Here's perhaps the first Coal drawings with a girl who would eventually become Hedda. For some reason she has a vaguely Asian outfit and I'm not sure why. Perhaps even then I was looking to emphasize the international reach of the Viking period.
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Here's a page where Hedda starts to look like Hedda:
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Now the very early story for TMK is quite different from how it ended up. Coal was always a kind of undead warrior, but how he died and came back has changed. Initially, Coal died defending a village from two demon-creatures (maybe dragons?), and killed one of the two demons. The surviving demon, who was the killed demon's brother, vowed revenge against Coal and intercepted him on his way to Valhalla/Sessrúmnir (Freyja's hall, looks like I never decided which).
This demon, named Fen, was the one who brought Coal back. He could also turn into a ship and control it and turn into a dragon with it (the oars became legs, the sail became wings, etc.). Coal came back with missing memories and had more of a blank personality.
Here's Fen in his demon form and a human form apparently:
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For some reason that I never wrote down, various god items were included on this boat. It wasn't just items belonging to the big three (Odin, Thor, and Freyr) but also Freyja and Frigg and Tyr, etc. The idea was Coal needed to find their human counterpart owners in Midgard to do...something. I originally wanted to do nine items, because nine is a magic number, but after discussing with a friend (hi, Hannah!), I quickly realized that was too much work. Fen was scrapped but the idea of the living figurehead lives on in Rollo.
So the number of items changed to three four and Loki became the main cause of everything. I think I avoided using Loki before because I didn't want my version of him to be compared to Marvel's or whatever, but you can't really do a story involving the Norse gods without Loki in there somewhere. So I just bit the bullet and not only used him, but made him a main character. I think he's different enough to stand apart from most other depictions of him.
Here's me trying to figure out how TMK's Loki should look:
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I realized early on he shouldn't look too refined, but also not as scruffy as the bottom drawings lol. I think when I realized he's not just "The Trickster" but also a father a lot of things fell into place. Also the feather cloak!
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One of the hard things about working on webcomics is how long they take to make, but that can also be a kind of benefit. When I first started TMK I just wanted to make a fun fantasy adventure comic with a bold art style (it's probably no surprise to say Cartoon Saloon's Secret of Kells and subsequent films have been a huge inspiration to me), but as time has gone on and the world has shifted, it's turned into an exploration of toxic masculinity and its effects on the self and the world.
Anyway here's some other older drawings!
One of the first Ibrahims. His design was settled almost immediately.
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Arne's design also came together pretty easily. I dunno what that old man at the top is for...
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Anyway I hope you've enjoyed this lil jaunt down memory lane. Thank you for your question and birthday wishes and, of course, for reading the comic. <3
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indierpgnewsletter · 11 months
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New Itch Games for April & May
Been quiet on here but I'm back now!
It’s the itch.io round-up of new games! Now coming to you once every two months because that sounds easier. Usual disclaimer: This comes from be browsing itch.io and people self-submitting through the form. I haven’t played these games and mostly am just going by how interesting they sound to me. Okay, let’s go:
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The Hollow Queen: This is a GM-less horror game from Venezuelan designer, Felix Rios, about a dark force haunting the streets and the people trying to uncover it. It uses the diceless Ten Coins system and is available in Spanish.
Contact: A game where you use a music playlist and tarot cards to play through a story about trying to make contact with aliens. I think the idea is that the songs contain encoded messages from the aliens, which is a neat reversal of the Voyager Golden Record. By j strautman.
Tangled Blessings: This is a solo dark fantasy game set in a magic school. It’s a solo/duet game, building on Anamnesis by Sam Leigh. You explore the secrets of this weird school while dealing with a rival who’s making your life difficult. Designed by Cassi Mothwin.
Strike Force Omega: This is LUMEN game about science-fantasy supersoldiers coming back for one last stand, defending their homes in a time of war. By Chris Longhurst, designer of See Issue X and Pigsmoke.
Thirty Foes  (OR Once again, we are defeated): In a similar premise, but much more focused on the drama rather than tactics, this is Seven Samurai but cosmic cowboys. They sling cosmic power and defend against bandits. And they’re probably going to die. From Rat Wave Game House.
Thief and Druid: Two games from Stéphanie Dusablon. Both are solo games with an optional journaling element. Thief uses the Push system and Druid uses the Firelights system. I’m not sure if this is a series that will expand to all the D&D classes but it’s a neat idea.
Skyrealms: This is a fantasy bestiary, setting, and solo adventure game about three floating islands in the misty heights, full of secrets and strange creatures. It’s from Iko and Armanda Haller. You can also use the bestiary as a colouring book apparently!
In The Blind: This is a sci-fi horror game about working class people trying to do their job and instead facing the darkness of space. This is a free preview and showcases how good Riley Daniels, designer of As The Sun Forever Sets, is at visual design.
Queenless: This is another Firelights game from solo game blog, Croaker RPGs. You play as members of the hive, exploring the world and protecting your home from destruction.
When Prophecy Fails: Nick Wedig makes a game about cultists and what happens when their foreseen apocalypse doesn’t happen. I’ll give you a hint: they often get even more radical. Based on the For the Queen. (PWYW)
The Score: Tin Star Games GM-less storygame where you tell a heist movie in 18 minutes using 18 cards.
SDM: Eternal Return Key: Luka Rejec follows up Ultraviolet Grasslands with a full OSR-style rulset and more weird setting. It has the same much-loved psychadelic vibe from the original and there’s a free art-less version as well.
the city begins to exist: A citybuilding game with some solid prompts. I can always use more citybuilding games! Designed by kay w.
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theresattrpgforthat · 11 months
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THEME: Space and Stars
This week's themes are all loosely categorized under space, from space-westerns, to space-fantasy, to some games entirely within their own genre.
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Boar Beasts on A Barbarous Planet, by Z.W. Garth.
Boar Beasts on a Barbarous Planet is a 2-page Push Powered roleplaying game of boarfolk warriors surviving on a planet of swords-and-lasers, covered in hostile biomes and littered with the sci-fi tech of planetary invaders who couldn't cut it in this harsh world. 
Players take on the role of warriors dedicated to protecting their sounder from the many threats that plague them, in this harsh, psychedelic world. 
Push games use an interesting 'push-your-luck' mechanic, in which your can choose to re-roll and add to your roll in order to make a "weak" success stronger - but roll too high, and you meet disaster. In my opinion, it's an SRD that feels a little over-looked in the indie scene.
This game is meant to be brutal and violent, on a world that is difficult to survive. Your characters enter the story battle-scarred, and will leave the story worse, possibly even dead. This looks to be a game that’s full of prompts and roll-tables, so if you like random generation, I recommend checking this one out.
From Out of the Boundless Deep, by Scyllaycs. 
From Out the Boundless Deep is a two-player game about a mech pilot and an engineer working on the starship the Boundless. The game follows the pilot’s dangerous missions off the ship, the engineer’s meaningful repairs onboard the ship, and the brief moments the two meet between missions.
This game has two players, and no set GM. If you want to be a character who’s interacting with a dynamic set of stats and risky endeavours, you can pick up the Pilot. If you like building and modding things to set up the two of you for future challenges, then the Engineer might be more your style. The Game itself is split into two phases: Ship Phase and Mission Phase, with each phase giving the player a chance to shine. A Tarot Deck will be used to provide benefits and drawbacks throughout the course of play.
This is a game where you can really explore the conflict and community between two characters, in a situation where they can’t always communicate in a way they’d like. It doesn't demand an epic storyline but definitely has the space for it. This is also a great game for two people who have different and complimentary styles of play. 
Dead Belt, by A Couple of Drakes. 
Dead Belt is played by building a Belter and taking them out into the Belt to scavenge randomly-generated starships, using things you already have laying around: a six-sided die, a deck of common playing cards, and a few tokens of whatever sort happen to be close at hand.
With a dozen unique ship deck plans, over 100 flavorful prompts, and plenty of character stats to help you avert certain death, no two ships will ever feel the same. You’ll board these derelict starships, navigate barriers, dodge threats, monitor your air-supply, and salvage as you go.
You’ll deal with all the dangers lurking onboard these starships, push your luck, and finally return to spend your hard-won booty to secure better equipment, improve your skills, pay down your crippling debt, and hopefully, maybe, eventually set yourself up to live out your dreams far from the Belt.
There are three ways to play this game: Solo, Co-Op and Rivalry. This means that in a two-player game, you can choose to either work together or attempt to sabotage each-other in a race for pay. This game is an homage to Cowboy Bebop and similar Space Westerns, with a lot of tantalizing options designed for duet play.
Vaults of Vaarn, by graculusdroog.
Vaults of Vaarn is a 48-page, black and white tabletop RPG zine, which presents setting information, a full game system, and character creation procedure for adventures in Vaarn, a vast blue desert that lies at the very end of time. The game is built on the chassis of Knaveby Ben Milton, with lightweight rules, speedy character generation, and gameplay that emphasizes creativity and problem-solving on the part of players and referee. 
This game setting feels like a space opera smashed together with acid fantasy, with bright colourful descriptions of strange monsters, NPC’s and locations. It is a dangerous setting that is designed to work with OSR games, primarily Knave but I have a feeling it would be pretty easy to steal ideas from this for other OSR systems as well. If you’re a fan of big space epics like Dune or weird futures like Numenera or Gamma World, this game is probably worth checking out.
If you want to see what the community has created for this setting, I recommend checking out the submissions to the Vaarn Summer Jam of 2022!
Nibiru, by Araukana Media.
Nibiru is a science fiction tabletop roleplaying game, set in a massive space station in a neighbouring solar system. Players take on the role of Vagabonds; people who woke up in the space station with no memories of their past.
Nibiru tackles themes of memory, nature and artificiality through simple mechanics, evocative art and immersive worldbuilding.
This is a game in which you create your character’s backstory as you play, filling in pieces of memory as you explore a space station filled with strange inhabitants and abandoned or deteriorating locations. The way you write about yourself will also fuel your character progression, with rewards for creativity and turning some of your memories into tools that you can use as you play. The setting is unique, evocative, and has a lot of potential to tell a compelling and heart-wrenching story. 
If you want to see a bit of the game in action before buying it, there is a Quickstart Guide available on DriveThruRPG!
Other Space Recommendation Posts
Star Trek (and its sequel)
Space Adventures
Space Westerns
Space Fantasy
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lavendercrumbleshake · 2 months
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Hello, My name is LavenderCrumble! U can call me Lav or Miss Crumble for short ♡
Some things u should probably know about this blog
*~▪︎☆°♡ This blog is a cutesy, semi-nsfw blog, so some the posts that I write, like or repost will not be safe for work, if u don't like this please block, not report, if u are a minor do not follow me please I will block u.
*~▪︎☆°♡ I am a plus size (kinda working on it as best I can atm) black girl who is 19 years old, & want to make friends & mutuals that are also 18 or older on tumblr, pinterest & on discord, I will link my discord server & other socials here for anybody that wants to join, if anyone has any fun discord servers or other social accounts that are sfw/nsfw u would like to invite me to then my asks are always always open♡
*~▪︎☆°♡ Any pictures that u see on this blog aren't mine and are from pinterest unless stated otherwise.
*~▪︎☆°♡ Some of my current interests include:
drawing
coloring
anime
kawaiicore fashion, j-fashion, or just most alt fashion styles in general
makeup
maid cafés
sanrio (but notably kuromi, rilakkuma, korilakuma, hello kitty & my melody)
kawaii cafés
kawaii & sexy costumes/cosplays
cooking (especially asain food recipes)
kawaii bento boxes
cute kitchen appliances, cooking utensils, kawaii bento tools (like the hello kitty rice mold for example) pots, ect (preferably in pastel purple, or of cartoon characters like sanrio mascots)
asian snacks
kawaii food & drink recipes (I wanna recreate kawaii food plates from maid cafés or bento boxes like the ones on my pinterest board, or food from different animes)
super sonico & super pochaco(idk much but I love their mascots their sooo cute! I heard super sonico has an anime n i wanna watch it >v<)
cartoons
anime figurines
gloomy bear
sweet/dessert smelling perfumes & body products
games & gameplay videos(Mostly horror games, story games, visual novel games, or RPGs)
Tumblr stories/tumblr headcanons/tumblr concepts & prompts (particularly monster fantasy themed stories or relationships, & semi dark headcanons, like some Yan! headcanons for example, monster bf/husband, and Dom bf/husband (idk why I like these but some of them are just fun to read even if i don't resonate with them personally per sey, still trying to figure it out) among others, there really isn't any particular characters that i like for this)
Tbh that's just to name a few, I have a lot more interests than that lol
*~▪︎☆°♡ My favorite colors are usually pastels purple, pink, blue, yellow & green in that order, but I also like most darker colors too, like chocolate brown, black, or dark red, but my least favorite color is and will almost always be orange, idk why I don't like that color much
*~▪︎☆°♡ As is the nature of tumblr, I will also be putting my random thoughts on here too lol, both sfw & nsfw. I love this chaos platform♡
*~▪︎☆°♡ Links to my other socials: (if the link to my discord doesn't work then feel free to ask me for a link in the ask box)
DNI ON THIS OR ANY OF MY SOCIALS IF YOU ARE ANY OF THE FOLLOWING: homophobic, transphobic, racist, misogynistic, abelist, fatphobic, currently 40+ or an ED blog; if u are any of these things I will block you. Do not send unsolicited nude photos of any kind without permission or I will call you out & block you.
*~▪︎☆°♡ (*note) This pinned post will probably be edited with more stuff about me, my hobbies, interests, ect, when i get the time, but for now this will be it ♡
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thedenofravenpuff · 1 year
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Day 24 of @bloo-the-dragon’s November Prompt List is Dinner.
Sun tries to throw a nice dinner for a staff stuck in the pizzaplex during Turkey Day. His efforts are appreciated. 
The human design being part of the default that appears in my head when reading Y/N style fics I can’t place an OC into. Nameless and undefined except the hair and hat, so that was fun to try and draw. 
Do enjoy, happy Thanksgiving to those of who celebrate it, and happy pizza dinner for the rest of us.
The Roan RPG Project ScreeCon Server on Discord Leave a Tip on Ko-Fi
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lilypadlys · 4 months
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Domestic December Day 17 - Hobbies Together
Some ghoul hobby headcanons with emphasis on them hanging out together
Notes: Prompt list by comp-lady. See prompt list here
Ghoul hobbies below the cut or on AO3
Cirrus: Puzzles. Cirrus likes puzzles because they’re calming and meditative. She can set a puzzle out and work on it for hours without getting bored. It’s good for alone time. That being said though, she loves when Cumulus joins her. Between the two of them they can knock out a puzzle in a day.
Cumulus: Jewelry making. Cumulus loves jewelry making. Anything from stringing beads on woven cord to pulling out her soldering iron and affixing settings to rings, pendants and earrings. Every pack member has jewelry from her that she made with them in mind.
Sunshine: Dancing. Sunshine’s favorite hobby is dancing because it’s a great outlet to use all her nervous energy. Being quiet and sitting still doesn’t really do it for her. This girl has got to move. She’ll just put headphones on, hit shuffle on her playlist, and go. She is also known for starting dance parties in the den common area.
Aurora: Painting. Aurora is an amazing painter. She discovered her talent shortly after being summoned and now the craft store is her favorite place. She has painted murals in all the ghoul’s rooms and has become the official portrait artist, mural painter, and overall art director for the ministry.
Dewdrop: Meditation. It’s Dewdrop's fiery temper that actually led him to trying meditation. He needed an outlet and a way to manage his extreme highs and lows. He finds meditation grounding and it helps him relax even in stressful times like tours. Aether regularly joins him, proud of the effort Dew is making.
Rain: Video games. Gamer boy Rain, need I say more? He loves many genres of games from single player RPGs to multiplayer tournament style games. He has a group of online friends he plays with regularly but he also plays with the pack as well. Phantom took a liking to racing games so the two of them duke it out in the common room frequently.
Mountain: Gardening. Mountain is the ministry’s head gardener so it makes sense that he has a fondness for gardening. Even in his free time he's out in the gardens and greenhouse checking on his plants. He also has at least twenty different species of plant in pots in his room so part of his morning routine is tending to those as well. When the weather’s nice, Aurora often brings her portable easel out to the greenhouse to paint while Mountain tends to the garden.
Aether: Reading. When Aether’s not working in the hospital wing or hanging out with the pack, he’s reading. He loves books and learning. He’s not picky and reads a bit of every genre but mystery and romance books are probably his favorite. Everyone gets him books for his summoning day.
Swiss: Cooking. Considering that Dew, Aurora, and Phantom had to be banned from the kitchen after nearly setting things on fire, it's fortunate that Swiss not only likes to cook but is amazing at it. He has tons of recipes memorized and is constantly raiding the library’s cookbook collection for new recipes to try. When it comes to baking, Cumulus often joins him to help.
Phantom: Watching nature documentaries. Rain was watching a documentary of sharks one day and Phantom was so enraptured that he ended up stealing the remote and watching it on loop for several days. He’s since expanded and will watch basically any animal documentary. He still frequently rewatches the one on bats which triggered his love of the “sky puppies” as he loves to call them. When the pack took him to the zoo for the first time they thought he was going to explode in excitement.
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