f1
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to be fair, you have to have a very high iq to understand seam. their humor is extremely subtle, and without a solid grasp of darkner mechanics most of their hint dialogue will go over a typical player's head. there's also their nihilistic outlook, which is deftly woven into their characterisation
HELP ME?
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Swatchton, how many divorces?
well there's the divorce of swatch kicking spamton out of the mansion and then there's the divorce of the cyber world's end and spamton becoming the dealmaker/puppetscarf. but there's also the metaphorical divorce of their obsession over the neo body and the hate they feel for one another as a result in general. and also the differing attitudes towards fate of course. that's at least four divorces.
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ask me about delted rune...
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tags from one of my older posts that i dug up because. i love to talk about seam. in general the darkners feel very much like they've had lives long before we entered the picture — there's a very palpable sense that they're getting peeks into something that's both very cohesive and very established. as susie says, she feels as though discovering the dark worlds feels like she and kris have stumbled into something very important, and although ralsei isn't a lightner like them, he's going off a prophecy and a peek at fate. the world beyond castle town is something he's entering into for the first time, too. (kris and ralsei know more than they let on to the others about the mechanics of deltarune, of course, but they're still very much outsiders when it comes to exploring the world beyond what they know people-wise.) the older darkners especially live lives that seem just out of sight right now — from the histories of queen with the card kingdom court, to spamton's big shot era, to jevil and seam and their first forays into madness. seam and swatch especially seem cagey — being darkners, of course, they can't do much to stop your prying, but they're the types to condescend when they can and talk to you very much like the prying newcomers you're quite directly playing as. seam especially seems to have no qualms about being cagey with you, especially because there's a sort of game to them in doing so and knowing it won't matter in the end. they're quite a sharp personality and it's one of the things that fascinates me a lot about them!
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I find myself thinking about how, when you first meet an Addison, the very first thing they tell you is, "We are Addisons! All we do is advertise!"
but when you go back to the trash dump after defeating spamton, this is clearly not true. they are people with personalities, they're friends, they hang out at the cyber grill together every night. even the addisons, who out-right tell you that they are nothing more than advertisements, are people beyond their darkner purposes.
yes! all of the darkners are very well-characterized within the setting and social hierarchy of deltarune. their lives under their roles as objects and under the light tangibly impact them, and we see that in no small part through their interactions and their histories with one another. a part of what makes their writing feel so vivid is because the worldbuilding extends not just to the mechanics of the ways the worlds and the society within deltarune work, but to the way that those things have an impact on the way the darkners behave. and like you mentioned, everyone in spamton's history feels like a rich part of both it and the cyber world as a whole — from the addisons to more major characters like swatch and queen. most everyone has a life that interconnects with someone else's life, and even isolated ralsei has some pretty obvious reactions to and ways of coping with the fate of a darkner (and of being a prophecy-speechifying guide to us) that strongly characterize what he's all about. it's all very succinct!
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As always don't forget about eSims
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heart-showing game
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i love the little design twists you give all the characters when you draw them :]
thank you! i'm the sort of person who really has an interest in both character design and fashion, so i'm glad the little things i do with character design in my drawings seem to be a hit!
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i do not do nearly enough with rouxls (canon flavor) on here which is a shame because i actually really enjoy him as a character
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clown and queen
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the faces of jevil
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what do you think the next chapters of DR will be like in structure? a lot of people seem to have pretty fixed ideas already!
generally speaking all of my predictive analysis/theories/ect. can be filed someplace on this handy-dandy chart;
with the game's three main plotlines encompassing the smaller plotlines that arise within them. the only segment i'm still tentative on is the overlap between the dess mystery and the darkners' fates. since gaster and the knight appear to be directly opposed and dess has quite a number of gaster connections, gaster's motivations with the secret bosses and with us and the opposing motivations of the knight could both fall into that category somehow (mayor knight?). as for slightly more out-there theorizing, though;
i often wonder if ch1 isn't the last we're going to see of card kingdom. there's quite a bit of emphasis put on it, from the great door to susie's questioning of whether closing the fountains is really as noble an effort as fate and the prophecy say it is to seam's remarks on whether or not we fight jevil. i'll admit i don't really have a lot to say about this particular point of speculation because it's far too early in the story to know or predict specifics, but it's something that's caught my attention nonetheless.
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as long as you're happy with it, i'm happy too.
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Donate Insulin and medication to diabetics in Gaza
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delt the rune. you understand.
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