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#OR EVEN ROLEPLAY
clelery · 2 years
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anybody who writes fics in umbrella academy and peaky blinders i beg of you to send me an ask or dm i need fanfic of Five in a peaky blinders setting. doesn’t have to be the show itself just like- that VIBE YA KNOW???
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pinkgibbon · 23 days
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anton chigurh goes to stardew valley
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vampireposter · 3 months
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meeting wyll at the grove, as someone who the tieflings trust enough to train their children, says so much about him. it's so sad that he doesn't get explored in acts 2-3 as deeply as the other companions, when his problems are equally intense. the average player probably long rests once before coming across the grove, but even if not, in that time wyll has already proven to the tieflings that they can rely on the Blade of Frontiers.
this is the immediate first thing he chooses to do after being condemned to slow death via ceremorphosis. his priority list in the first conversations with tav is: 1) hunt down a dangerous devil, 2) help zevlor with the goblins, 3) once nothing threatens the tieflings he will gladly search for a tadpole cure. wyll is perpetually his own last priority, and i wonder if it has to do with the lore about souls.
if he believes mind flayers' souls have been destroyed, and fiend warlocks will all have their souls sent to the hells after death, then becoming a mind flayer isn't the worst possible way for him to die. he would never become a mindless monster to save his own soul, but he's not gripped by horror the way that some of the other origin characters are. lae'zel has been made revoltingly impure to her people, astarion is terrified of losing the scrap of bodily autonomy he just regained, gale is guilt-ridden over the orb detonation if he dies, shadowheart has to survive to prove herself to her cult leader, and karlach has also just regained bodily autonomy and is desparate to live.
this is just another quest for the Blade, whose persona guards wyll ravengard against the vice of self-concern when he ought to be concerned for those in need.
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prokopetz · 6 months
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Your long and arduous journey has led you to this, the final confrontation. You thought you knew what to expect, but just as you struck the final blow, your ultimate foe's eyes gleamed with unnatural light as they proclaimed…
THIS ISN'T EVEN MY FINAL FORM
A game for 4–6 players
Introduction
This Isn't Even My Final Form is a GMless tactical minigame for 4–6 players. You'll take on the roles of a party of heroic adventurers nearing the end of a world-spanning quest to defeat a great evil, the Final Boss. Unfortunately for them, each time they think they've won, the Final Boss assumes a new, even more horrifying form, and the struggle begins anew. Is there any end to this conflict? There's only one way to find out!
What You'll Need
This Isn't Even My Final Form requires a dozen six-sided dice, as well as a way of keeping track of a few important numbers – a shared text document or some scrap paper will suffice.
Update 2023-10-30: Print-and-play card decks are available here:
http://penguinking.com/this-isnt-even-my-final-form/
Character Creation
Choose two of the following actions to be your Party Member's Class Actions: Strike, Heal, Buff, Debuff. If you'd rather determine this randomly, roll on the following table.
1. Strike, Heal 2. Strike, Buff 3. Strike, Debuff 4. Heal, Buff 5. Heal, Debuff 6. Buff, Debuff
Give your Party Member's Class a name which suits your Class Actions. Also give your Party Member a name; it is traditional but not obligatory for your Party Member's name to have exactly five letters.
Playing the Game
Play is divided into a series of Phases. During each Phase, one player takes on the role of the Final Boss. That player's Party Member does not participate in this Phase; they're trapped, lost, incapacitated, or otherwise separated from the party or unable to act for the duration of the Phase. All other players take on the roles of their Party Members.
The Final Boss player's first order of business is to describe what the current Phase looks like. The Final Boss player can roll 1–3 times on the following table (re-rolling duplicates) to decide on a theme, or use it as inspiration for their own theme. To use this table, roll a six-sided die twice, treating the first roll as the "tens" place and the second roll as the "ones" place, yielding a number in the range from 11 to 66.
11. Beasts 12. Bells 13. Blood 14. Bones 15. Chains 16. Chaos 21. Cubes 22. Eyes 23. Fire 24. Flowers 25. Food 26. Games 31. Gears 32. Glass 33. Gold 34. Hands 35. Holes 36. Ice 41. Iron 42. Light 43. Mazes 44. Meat 45. Mirrors 46. Music 51. Orbs 52. Order 53. Plague 54. Shadow 55. Slime 56. Space 61. Spikes 62. Teeth 63. Time 64. Trees 65. Weapons 66. Wings
Once the Phase has been defined, set the party's Momentum to zero. Momentum is a value which will increase or decrease over the course of the Phase; it has a minimum value of zero, and no particular upper limit.
Play proceeds in a series of rounds, as follows.
The Final Boss Attacks
The Final Boss always goes first in each round. Roll one die:
1–3: The Final Boss chooses one of the following actions. 4–5: The Final Boss chooses two of the following actions. You may not target the same Party Member twice; however, you may use the same action on two different Party Members if you wish. 6: The Final Boss does nothing this round. On its turn next round, it does not roll and instead uses its Ultimate Attack.
Wound: Inflict the Critical Condition on a single Party Member. If the chosen Party Member already has the Critical Condition, it's replaced with the Down Condition and the party loses one Momentum.
Imprecate: Inflict the Cursed Condition on a single Party Member.
Envenom: Inflict the Poisoned Condition on a single Party Member.
Bewilder: Inflict the Confused Condition on a single Party Member.
Counter: If you're targeted by the Strike or Debuff actions this round, after resolving that action, perform the Wound action on the Party Member who targeted you. You may counter any number of actions in this way.
Dispel: Remove the Buffed and Protected Conditions from any number of Party Members.
Enrage: The Final Boss rolls two dice and takes the better result on its next action. The party may cancel this benefit with a successful Debuff action; doing so removes the extra die instead of forcing the Final Boss to roll twice and take the lower result.
Ultimate Attack: This action can only be chosen by rolling a 6 during the previous round. When the Final Boss uses this action, choose Cursed, Poisoned, or Confused: you may perform the Wound action AND inflict the chosen Condition upon any number of Party Members, in that order. (i.e., Wound each targeted Party Member, THEN Curse/Confuse/Poison any who remain standing.)
The Final Boss player describes the outcome of the chosen action(s) in as much or as little detail as they like; control then passes to the other players.
The Party Acts
After the Final Boss has attacked, each Party Member who doesn't have the Down condition chooses one of the following actions, in any order the players wish. After choosing any action other than Defend, the player rolls their dice pool, which is a handful of six-sided dice constructed as follows:
Start with a number of dice equal to the party's current Momentum (initially zero, though it will grow over the course of the Phase)
Add one die if you're performing one of your Party Member's Class Actions
Add one die if your Party Member currently has the Buffed Condition
Add one die if your Party Member currently has the Critical Condition
Roll all of the dice together, and find the highest result. Ties for the highest result have no special significance; for example, if you rolled four dice and got 1, 3, 5 and 5, your result is 5. If you'd ever end up with zero or fewer dice for any reason – either because your dice pool was empty to begin with, or because some effect obliged you to discard every die you rolled – you receive an automatic result of 1.
If an action requires you to target a specific Party Member or make other choices, you can wait and see the result of your roll before making those decisions.
Strike: You attack the Final Boss. Roll your dice pool:
1–3: Nothing happens – either the attack misses, or the Final Boss turns out to be immune to whatever you just did. 4–5: The attack strikes true. The party gains one Momentum. 6: Critical hit! The party gains two Momentum.
Special: If you roll triples or better (i.e., at least three of the same number) on a Strike action, the Final Boss' current Phase is defeated, and you move on to the next Phase. It doesn't matter what number comes up triples.
Heal: You attempt to restore the party's strength. Roll your dice pool:
1–3: You may remove the Critical Condition from a single Party Member. If no Party Member has the Critical Condition, nothing happens. 4–5: You may remove the Critical Condition from any number of party members OR you may remove the Down Condition from a single Party Member. 6: You may remove the Critical and Down Conditions from any number of party members.
Buff: You attempt to bolster a party member. Roll your dice pool:
1–3: You may grant the Buffed Condition to a single Party Member OR remove a Condition of your choice other than Critical or Down from a single Party Member. 4–5: You may grant the Buffed Condition to a single Party Member AND remove a Condition of your choice other than Critical or Down from that Party Member, if they have one. 6: You may grant the Buffed Condition OR remove a Condition of your choice other than Critical or Down to any number of Party Members. You may choose a different option for each targeted Party Member.
Debuff: You attempt to weaken the Final Boss. Roll your dice pool:
1-3: Nothing happens – it turns out the Final Boss was immune to that effect. 4–5: The Final Boss rolls two dice and takes the lower result on its next action. 6: The Final Boss rolls two dice and takes the lower result on its next action AND the party gains one Momentum.
Defend: You may grant the Protected condition to a Party Member of your choice. Do not roll.
Based on the outcome of your roll (if applicable), describe the outcome of your action in as much or as little detail as you wish.
Once each Party Member has acted, return to "The Final Boss Attacks" to begin the next round.
Ending the Phase
As noted above, rolling triples or better on a Strike action results in the immediate defeat of the current Phase. Alternatively, if all Party Members simultaneously have the Down Condition, the Final Boss player's Party Member suddenly breaks free or arrives on the scene and rescues everyone in a stunning deus ex machina; this also ends the Phase, but does not count as defeating it.
In either case, reset the party's momentum to zero, remove all Conditions, and move on to the next Phase. The role of the Final Boss passes to a different player, with preference given to those who haven't yet had a chance to be the Final Boss; the previous Final Boss player resumes playing their Party Member.
Continue until the party has defeated a number of Phases at least equal to the number of players, or until mutual agreement has been reached that all this has gone on quite long enough.
Conditions
Some actions can impose Conditions upon the individual Party Members. Conditions can be positive or negative, and last until specific conditions for their removal are met.
Buffed: Your strength has been boosted. When rolling your dice pool, you roll one extra die.
Confused: You've lost your wits. When the party acts, your action is determined by rolling a d6 – 1: Strike; 2: Heal; 3: Buff; 4: Debuff; 5: Defend; 6: do nothing this round AND remove this Condition. This Condition is also removed if you gain the Critical Condition while under its effects. You may choose targets normally if the rolled action requires them. Confused Party Members always act before their un-Confused peers; if there are multiple Confused Party Members, the Final Boss decides the order in which they act.
Critical: You are badly wounded. Desperation lends strength, and so this Condition adds one extra die to your dice pools; however, if you suffer the Critical Condition a second time, it becomes the Down Condition instead.
Cursed: You've been afflicted with misfortune. Discard your highest result after rolling your dice pool, but before applying your chosen action's effects. If there's a tie for the highest result, discard all of them; for example, if you roll four dice while Cursed and get 1, 3, 5 and 5, your result is 3. If the Condition causes you to discard your only set of triples of better on a Strike action, the Phase does not end.
Down: You are incapacitated by injury or foul enchantment. When the party acts, you may not choose an action; your action remains lost even if this Condition is removed before the end of the round. When you gain this Condition, remove all other Conditions, and the party loses one Momentum. (This is not in addition to the Momentum loss noted by effects which inflict this Condition – those are just reminders.) You may not gain other Conditions while this one persists.
Poisoned: You're afflicted by a poison, plague, or death-curse. If you have the Poisoned Condition after resolving your action for the round, you gain the Critical Condition. If you already have the Critical Condition, you instead gain the Down Condition, and the party loses one Momentum.
Protected: The next time you would gain any Condition other than Buffed, remove this Condition instead. You also remove this Condition if you take any action other than Defend on your turn.
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seenthisepisode · 2 days
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“jensen wouldn't be able to differentiate between me and cas” misha my dude jensen is not even able to differentiate between dean winchester and himself so
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smallidarityfan · 4 months
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AND WHAT IF I CRY RIGHT NOW....................
(Transcript under the cut)
Jimmy: Basically, if someone, Lizzie, or anyone asks him (Joel) to do something and he doesn't want to do it, he doesn't do it. If I ask him to do it, like hang or something, he's always like "Yeah!! Sure let's do it man!!!" — and Lizzie always gets so annoyed? So for example if Lizzie is like, "Hey Joel! You wanna like, play some games tonight?" He goes "Aww nahh I think I got that thing I'm doing bla bla bla bla" and I'd go "Hey Joel you around tonight? wanna hang out play some games or something?" He goes "Yeah!! I think I could with you!! Sure!!!" and like, we're— *shrugs* and when I say he's my babe y'know what I'm saying? He my babe. I'm the one person in this world to convince him to do stuff and hang out. I am the secret weapon.
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momochanners · 10 months
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Yes, YES; This one gets it.
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NOTICE
I have seen posts circulating about how brands will undoubtedly start trying to colonize the Tumblr hellscape
Most of these posts encourage the art of cyberbullying for defending our cursed homeland
This corce of action is FALSE
These invaders can thrive in any environment no matter how toxic, for they live by the motto "all press is good press" and will grow under any attention
The correct course of action:
Block them!
Have the lords pay to have their squires sit and stare into the void as their coffers dry, their numbers dwindle, and as they themselves wither and rot from lack of attention.
Do not engage, this is the only way to ensure that this venture is unprofitable and remember my brothers
Block The Brand!
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fayeriee · 7 months
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I love how Astarion’s dialogue on your first long rest changes depending on if you talk to him first, second, (third?), or last.
If you talk to him after already speaking with everyone else he literally says “do you mind? I’m brooding” HE IS SULKING!!! He wants you to pay attention to him and if you don’t he literally pouts
love of my life behaviour
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sableeira · 6 months
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rimlaine’s gay tension was too strong so they had to be separated into two different light novels. rimlaine’s gay tension was too strong so Rimbaud had to forget all his memories of Verlaine otherwise he would have continued his “I don’t need to fix him I can love him the way he is” campaign. rimlaine’s gay tension was too strong so by the time Verlaine realized his feelings, Rimbaud had to be dead because they would have been too powerful and insufferable together.
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bimb0-brat · 8 months
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Instead of any sex toys, I want someone to tie me up and bring out a tool box. Use vice grips to squash my tits. Clamp my nipples and skin with pliers, stick a screwdriver in my ass. Use a drill against my skin. Shove a hammer in my cunt and make me stand up until it falls out of me, and punish me for it. Use a wrench and hammer to bruise my body. Stick as many allen keys in my cunt as you can and watch them all fall out. Shove all the little drill bits in my cunt and ass and punish me if i cant push out every single one. Make me fuck every handle of every tool and then lick them clean for you. Keep me in your garage and make sure i intimately know every tool you own..
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grimfantas · 3 months
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you don't need morals, you need someone like you who can understand
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chessb0r3d · 4 months
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i cracked the code.
#believing dirk is the worst guy because its what dirk thinks of himself#ignoring daves bisexuality and think hes a gay man in denial even when he explained hes bisexual#believing john 'im not a homosexual' egbert is explicitly straight while he makes out with his mcconahey and cameron posters more#than he kissed women(literally only once)#believing that rose is an edgy psyhcotic little bitch when she was neglected. she speaks elegantly to cover that shes silly and a total ner#and how did people forget that rose also writes gay wizard fanfiction. reads Wikipedia. and her beautiful artstyle as a result of neglect#(and by neglect meaning having SO MUCH TIME to draw)#jake wasnt into dirk. he also told di that he didnt like how brobot getting touchy with him during strifes#but as part of the repression 4(prospit kids). he refused on changing the bot settings#what jane said about roxy being better when she was drunk. it was fucking sarcasm. its the least insane shit you could say to a best friend#all the kids have issues and of course people get mad over a girl being sarcastic.#when KARKAT said THE SAME THING to rose when she was drunk on the meteor nobody bats an eye#trolls are just grey humans that are bugs. he doesnt get an excuse for being an alien. humans were made from KARKATS BLOOD#jade isnt all silly girl and is so FULL OF HATE towards the trolls. she called karkat a fuckass (VERY FUNNY) to do her a favor#“jade would rather have punched karkat in the fact then had a pleasent conversation with him.”#“she viewed the trolls as rude mean and cruel. and even thought that nepeta was just making fun of her.#despite it being that nepeta just wanted to roleplay and have fun."#dred.loki#I HAVE YET TO ADD MORE. THESE ARE JUST NOTES#homestuck#chss
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apollos-boyfriend · 8 months
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what fucking boundaries 😭 jaiden has never said anything about character shipping?? nor has she ever identified as romance repulsed?? how far do you have to reach up your own ass to pull shit like this out of
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elizakai · 3 months
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killer x killer but context died last reset
(The first icon is from @shittyutmv and the second is @swiftmitsu)
(also mitsu this post is for you.)
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every time people talk about whats ‘canon’ or not its so obvious that little to none of mcyt fans have actually played/done roleplay on a minecraft server(or similar situation) themselves
Like girl the ‘timeline’ is whatever you want it to be for your character. Show up to whatever events you want. Maybe you play every day or maybe you log in once a month. Who gives a shit lol we are here to have fun.
and i very much think fans need to keep in mind this same mentality. Continuity is nice and good but also its whatever the roleplayers want their story to be. And no matter what continuity errors this could cause for the overall story I have genuine faith that these guys can Yes-And their way out of any situation. And for fans making fan content you can make the timeline whatever you want. The world is your oyster. Literally who gives a shit.
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