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#Interactive data visualization
inextures · 1 year
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Is Bokeh the Future of Data Visualization with Interactive Python Plots?
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Data visualization plays a crucial role in understanding and communicating insights from data. Python, being a versatile programming language, offers numerous libraries for creating visualizations. Among them, Bokeh stands out as a powerful and user-friendly library that allows you to build interactive visualizations with ease.
Bokeh is an open-source Python library specifically designed for creating interactive visualizations for modern web browsers. It enables you to generate rich, interactive plots, charts, and dashboards that can be easily shared and deployed across different platforms. Whether you’re a data scientist, web developer, or data enthusiast, Bokeh provides a comprehensive set of tools to help you bring your data to life.
With just a few lines of Python code, Bokeh enables you to create interactive, JavaScript-powered visualizations displayable in a web browser.
Its workflow involves two stages selecting visual building blocks and customizing them. Bokeh integrates a Python library responsible for defining visualization content and interactivity with BokehJS, a JavaScript library that handles the display in web browsers. Bokeh automates the generation of JavaScript and HTML code and supports the loading of supplementary JavaScript from Bokeh’s CDN for enhanced functionality.
Key Features of Bokeh:
Interactive Visualizations: Bokeh allows users to create interactive plots that respond to user input, such as mouse movements, clicks, or selections. This interactivity enhances data exploration and enables users to gain deeper insights by dynamically manipulating visual elements.
Multiple Rendering Options: Bokeh offers multiple rendering options, making it flexible for various use cases. It supports rendering visualizations as HTML documents, standalone web applications, or embedded components within other Python frameworks like Flask and Django.
Diverse Plotting Types: Bokeh supports a wide range of plotting types, including scatter plots, line plots, bar plots, histograms, heatmaps, and more. These plot types can be customized extensively to suit specific data visualization requirements.
High-performance Rendering: Bokeh leverages modern web technologies, such as HTML5 Canvas and WebGL, to efficiently render interactive plots. This enables smooth interaction even with large datasets and complex visualizations.
Cross-platform Compatibility: Bokeh visualizations can be displayed on different platforms and devices, including desktops, tablets, and mobile devices. The responsive design ensures that the visualizations adapt to various screen sizes, maintaining their interactivity and readability.
Cross-language Support: Bokeh supports multiple programming languages, including Python, R, and Julia, allowing users to leverage Bokeh’s capabilities in their preferred language environment.
Community and Documentation: Bokeh has an active community of users and developers, providing support, examples, and tutorials. The official Bokeh documentation is comprehensive, making it easier for users to get started and explore its advanced features.
Getting Started with Bokeh:
To start using Bokeh, you need to install it via pip, a package manager for Python. Once installed, you can import Bokeh in your Python script or Jupyter Notebook and begin creating visualizations.
Bokeh provides multiple interfaces for creating plots. The most used interface is the ‘bokeh.plotting’ module, which offers a convenient way to define and customize visual elements. You can create plots, add data, and configure various plot attributes such as titles, axes, legends, and tooltips.
Bokeh follows a declarative approach, allowing users to define plots and visual elements using a concise syntax. Here’s a simple example to illustrate the basic usage of Bokeh:
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When you execute these lines of code, Bokeh creates an output file “example.html”. Bokeh also opens a browser to display it.
See the results in browser:
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Conclusion:  
Bokeh is a powerful Python library that empowers users to create interactive visualizations for the web. With its intuitive API and extensive customization options, Bokeh enables you to create visually appealing plots, charts, and dashboards that engage and inform your audience. Whether you’re exploring data, presenting insights, or building web applications, Bokeh is a valuable tool in your data visualization toolkit. By leveraging Bokeh’s capabilities, you can effectively communicate complex information, uncover hidden.
Originally published by: Is Bokeh the Future of Data Visualization with Interactive Python Plots?
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scipunk · 2 months
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Alien: Covenant (2017) - UIs
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howl-of-the-blood · 6 months
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Ino (first sprite) [wip]
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ordinarycomics · 2 years
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VastWaste is my recent Projection Art and Virtual Reality installation about the parallels between space and marine pollution.
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fadinggardenercolor · 8 months
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joshuapaulbarnard · 10 months
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Interactive Wine Aroma Wheel
https://github.com/JoshuaPaulBarnard/Interactive_Wine_Aroma_Wheel An Interactive Wine Aroma Wheel based on the Davis Wine Wheel by A.C. Noble. This is a zoomable and partitioned sunburst chart made using the D3.js v3 JavaScript Library. Clicking on the partitions will zoom-in on to that segment, with sub-categories radiating out. “The Davis Wine Aroma Wheel is divided into several sections to…
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View On WordPress
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dctinc1 · 1 year
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Business Intelligence & Analytics
Business Intelligence (BI) refers to the process of collecting, analyzing, and transforming raw data into meaningful and actionable insights for businesses. The primary goal of BI is to help businesses make better decisions by providing them with data-driven insights.
BI typically involves the use of various technologies and tools, such as data warehousing, data mining, data visualization, and reporting, to help businesses identify patterns, trends, and opportunities that may be hidden in their data. By doing so, businesses can gain a competitive edge, improve their operational efficiency, and make more informed decisions that drive business growth.
BI can be applied to various areas of a business, including finance, marketing, sales, supply chain management, and more. It is also commonly used to create dashboards and reports that provide a comprehensive overview of a business's performance, allowing stakeholders to quickly and easily understand how the business is doing and identify areas for improvement.
Analytics refers to the process of using data and statistical analysis techniques to gain insights and make data-driven decisions. Analytics can be used in various fields, including business, healthcare, sports, and more.
Business Analytics: In the context of business, analytics can help companies identify patterns, trends, and relationships in their data to make better decisions. For example, companies can use analytics to understand customer behavior, optimize pricing strategies, forecast sales, and manage inventory.
Predictive Analytics: Predictive analytics is a subset of analytics that involves using statistical modeling techniques to make predictions about future events or behaviors. For example, companies can use predictive analytics to forecast future sales, identify customer churn, or predict which products customers are most likely to purchase.
Descriptive Analytics: Descriptive analytics, on the other hand, involves analyzing historical data to gain insights into what happened in the past. For example, companies can use descriptive analytics to analyze sales data from the previous year to identify trends and patterns.
Prescriptive Analytics: Prescriptive analytics is a type of analytics that involves using optimization algorithms to recommend the best course of action. For example, a shipping company can use prescriptive analytics to optimize its delivery routes to reduce costs and improve delivery times.
Data Mining: Data mining is a technique that involves discovering patterns and relationships in large datasets. Data mining can be used to identify customer segments, detect fraud, and optimize marketing campaigns.
Some common analytics tools include Microsoft Excel, Python, R, and SAS. These tools enable businesses to turn raw data into actionable insights and make better decisions.
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bogleech · 3 months
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All the science fiction I grew up on told me some day there would be adorable quirky robots in every home and business that could hold at least a passably realistic conversation with you and help you out with little tasks and kid-me daydreamed endlessly about what that whimsical utopian life might be like. I even had an ongoing little kid daydream about being in the robot biz designing them my own way, maybe having a weird house full of my wacky machine creature family.
Now we have chatbots convincing enough that people get as hooked on interacting with them as they can any real person, we have near perfect voice synthesis and visual recognition software, we have actual robots that can jump around and dance with better balance than a human, we are RIGHT on the edge of little robot buddy world.
But absolutely none of that fiction framed robots as a heartless corporate product that would really just take opportunities from poor people and gather your data for advertising algorithms. Anyone who did not like the robots was supposed to just be mean and quite often a stand in for a *racist.*
Now that it's likely going to happen in the next 20 years I'm just ready to be one of those villains. If you send me a real functioning C-3p0 or Johnny 5 or Data and I see a Tesla or Google logo I am going to gouge out his eyes with a claw hammer and drink his microplastic blood.
This is probably a lie and at best I'd be crying the entire time but I hope you understand the sentiment behind the hyperbole
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not-terezi-pyrope · 11 months
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Don't understand why more people don't appreciate programming as a creative artform. It's one of my most self-indulgent admissions but programming an environment is like playing at being a God to me. I get to create swarms of little attendant automatons like biblical angels that contribute to the mechanism of the bespoke ecosystem I am crafting, and they all turn together in perfect harmony. If I could find a way to represent the interaction of data structures visually I could put this shit in a museum as a whirling sculpture that plays its own hand-shaped swarm ecology.
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mbari-blog · 5 days
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Welcome to FathomVerse 🦑🐟🦀
A new mobile game launching today allows anyone with a smartphone or tablet to take part in ocean exploration and discovery. Now available for download on the App Store and Google Play, FathomVerse allows players to interact with real underwater images to improve the artificial intelligence that helps researchers study ocean life. 
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Scientists are collecting massive amounts of images and video to study marine life and assess ocean health. AI can help researchers analyze this deluge of visual data more efficiently. Before AI can be used for ocean exploration, machine learning models need to be trained to identify ocean animals. 
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FathomVerse seeks to address this challenge by engaging ocean enthusiasts around the world to help review and label images so AI can correctly recognize ocean animals. The game combines immersive imagery, compelling gameplay, and cutting-edge science to inspire a new wave of ocean explorers. Learn more on our website.
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tabithatwo · 1 year
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are we ready to talk about shauna's barely hidden but somehow very ignored psychosis and how it, like a ton of her other qualities, is brushed aside by both those around her and the audience? like, i think its clear that a central focus of the show is the way lottie is the only one who got stuck in a facility (and natalie in and out of rehab being the next closest to reckoning with her shit) when the rest of them are very clearly not okay. as a certified Crazy Girl, i've been weary of how they'll handle lottie's story line (blurring psychosis and the supernatural is a very delicate and tricky thing and thus far i've been sort of just waiting to see where it goes). our data on and understanding of mental health is incredibly limited for a lot of reasons (but that's a rant for another time) but there is a large mainstream misconception of when hallucinations and delusions can happen. psychosis isn't just something that happens in schizophrenia and its very complex, so if you want to learn more there's plenty of info out there i'm not going to get into it here, but it happens in a lot of other cases. psychosis is, most simply put, a loss of contact with external reality. ptsd can cause psychosis, especially auditory and visual hallucinations.
so shauna is shown to have these experiences and i didn't realize that they were being so heavily overlooked by a large amount of people until the reaction to the scene where she beats lottie nearly to death. shauna is introduced in s1 as having hallucinations of jackie 25 years later. she is shown to disassociate. in 207, she both holds the baby's body and believes the delusion that they ate the baby. the episode shows her fighting the delusion until she can't anymore. meanwhile, adult shauna tells lottie she keeps callie at arms length out of "fear that she would die...i guess? or maybe that she was never even...real to begin with." then she adds "i think something is broken, lottie." implied: she's broken. something is wrong with her. this is the is the most honest about her mental state we've ever seen shauna be.
why? because lottie has always been and likely will always be perceived as crazier. lottie is the one they pin it on, lottie is the cult leader both then and now, lottie is the scapegoat, lottie is the one who got sent to switzerland. i think there's something to be said for the effect lottie has on people (again, a whole other post) but honestly, that alone is enough. shauna is feeling vulnerable for a lot of reasons and she can tell lottie that she thinks she's crazy, that she's never quite sure her daughter exists, that she's constantly afraid she'll die to the degree that she doesn't let herself interact with her in a real, tangible way, because it's always safer to tell the crazy girl you're crazy, too.
and lottie knows. shauna knows that. lottie clocked her psychosis almost immediately, when she was in the meat shed for all hours. the other girls were shocked by the makeup, and their shock was so fucking strange to me when i watched it, but now on reflecting i'm realizing maybe its the lottie effect. like, have i done the shit shauna has? abso-fucking-lutely not lol. but does my mind work in a way where i immediately would assume shauna was doing something along the lines of the shit she was doing out there, because to me its like...what else would it be? yeah. like sees like, in a way. lottie knows what this looks like at baseline, even if its coming out way different in shauna. even if in shauna it looks like aggression and violence a lot of the time. lottie gets it.
jeff doesn't get it, he thinks strawberry lube is too wild. taissa gets it to a degree, and we see shauna be the second most open with her, but tai suppresses and hides it a degree that she wouldn't dare step foot in a therapist's office (this is yet another thing that makes me crazy but is a whole other post lol). shauna's main goal in this life she's created is pretending to be normal. and she's like, impressively bad at it. but people let her, because what else are they going to do? addressing the clear issues is taboo, because we categorize people so heavily. she masks better than lottie, but it's fucking wafer thin. you see this when she interacts with people who aren't her family or the other yjs. the way she speaks to the taylors? to adam? shauna is only sometimes masking passably when she's in her set world, where she has a routine, and is surrounded by people she only has to half-convince of her sanity.
if shauna is honest about the level of psychosis she experiences, she knows she'll end up like lottie. and i think there's an argument to be made that the people around her (which at this point in her life is pretty much just jeff because she's done another common thing and insulated herself from other people, re: the way she behaves being clockably off to others who won't overlook certain things or can't relate) understand that too. it can't be addressed, because then in their minds there must be action of some kind if it is. (taissa yelling you're acting crazy, shauna is one of the most purely terrified moments we see of her in relation to shauna, because she knows she's admitting something. jeff yelling something to the same effect after the carjacking, same thing.)
the person we see try to get shauna to open up about it is callie. her teenage daughter, who bares the brunt of her difficulty maintaining reality, (who knows that shauna has never accepted her fully as her child, and seems to actually sense that there is a deeper reason for that), asks her to open up. she tells her after the club scene that she knows something is wrong. she even mentions jackie directly. she spends all of s2 trying to relate to shauna, to get her to be open with her about everything. there's no way shauna's trauma and psychosis and general issues have gone unnoticed by callie. daughters always know. they see it in their mothers before they even have a concept of the world. so we're watching a 16 year old try to get her mom to open up, because she doesn't understand fully why that's so dangerous to shauna. to callie, it may even be a secret she thinks other people are in on that she's being left out of. i think maybe she's realizing that it isn't personal and that shauna is guarded like this in general, and we're watching that happen.
callie is learning to care for and relate to her mother and she doesn't see why shauna won't let her in, because to her it's an innate truth that she'll be by her side no matter what (if only she'd let her be). she has unconditional love for her mother and that is the scariest thing in the world to shauna, because the last person who had unconditional love for shauna died because shauna didn't know what to do with it. a baby she never got a chance to meet in reality could've replaced the love that jackie gave her, and shauna was maybe starting to look forward to that, but that ended before it began. so twice shauna has killed that figure in her life. the one who loves her wholly and for who she is, which is terrifying to shauna in it's own right (she tried to take that away from jackie in their last moments, maybe you never really knew me, because that would be easier. shauna can't handle someone really knowing her because she can't handle really knowing herself because, again, that means addressing things that go unaddressed). and she doesn't plan on killing that figure again.
(if callie's even real, because the baby wasn't real when she met him and jackie wasn't real every time she's talked to her in the last twenty-five years, so who the fuck is to say callie is real?)
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simbouquet · 11 months
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TS3: Better Greet
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Here’s a brand new script mod for you! I got sick of seeing all Sims greet each other with handshakes, so I made this mod to fix and expand upon one of EA’s most annoying oversights in my opinion.
Better Greet overhauls the visual aspect of the Greet social interaction and allows Sims to play diverse greeting animations under different circumstances. See more details on all its features under the cut! 👋
Overview
In the vanilla game, greetings are limited almost exclusively to handshakes, with the only exceptions being the cultural greetings from World Adventures and the Proper greetings from Supernatural, as well as a rare ‘wave’ greeting that takes place when one of the involved Sims is carrying a baby or an object.
This behavior seems to be an oversight by the developers, as the Social Data for the Greet interaction includes some rules that in theory would allow Sims to use different animations when greeting friends, romantic partners and so on, but the actual script that handles greetings completely disregards these rules.
This mod aims to solve that and expand upon the possibilities by making Sims’ greetings also take into account things like personality traits, social group and relationship status.
Features
There are a host of new conditions under which Sims can perform the new greeting styles. Some aspects of these conditions can be edited in the mod’s Tuning resource, such as the relationship level or social group level required for a greeting to be performed. By default, the mod is tuned in a way that strangers, acquaintances, friends and romantic partners all greet each other differently.
Though there are no hard requirements, many of the greeting styles rely on expansion packs for their animations or to fulfill certain requirements, such as: World Adventures, Showtime, University Life, Island Paradise, Into The Future. The mod can still be used without any of these packs, the corresponding greeting types will simply not be available.
If UL is installed, Socially Awkward Sims have a chance of performing some greetings awkwardly. The reaction to these greetings depends on the target Sim's traits; friendlier Sims won't mind and will turn an awkward greeting into a successful one.
There are two optional alternate modes available that modify the greeting rules, which can be enabled in the Tuning XML file:
Euro Mode: Adjusts the rules of the Double Cheek Kiss greeting in order to mimic the customs of parts of the world where giving a kiss on each cheek is a common greeting. This can be mixed and matched with the Check Gender tuning, which can restrict this greeting to be performed only with female Sims if enabled.
Historical Mode: Makes Proper Bow and Curtsey the default greetings (SN required) and disables some greetings that might not fit in a historical gameplay setting, such as High Five or Shaka Bra. Players who use the LN Celebrity system to simulate social ranks can take advantage of the Celeb Check tuning, which makes Sims greet with Proper Bow or Curtsey with Sims of a higher celebrity level, and Handshake with Sims of a lower celebrity level.
Acquaintance Greetings
Wave: By default, Sims will introduce themselves with a Wave instead of a Handshake. If their LTR is -20 or below, they will always use this greeting, with special animations if LN is installed.
Handshake: Sims will greet with a Handshake if at least one of the Sims is an adult, or if one of the Sims is a Workaholic. If WA is installed, two Workaholic Sims will greet with a Fast Handshake.
Double Cheek Kiss: If WA is installed and Euro Mode is enabled, Friendly Sims can greet with a Double Cheek Kiss as long as the target is not a Loner.
Friendly Greetings
Friendly Hug: Sims will greet with a Friendly Hug if their LTR is at least 40. If one of the Sims is a Loner, their LTR must be at least 60.
Shaka Bra: If IP is installed, Sims who share the Loves to Swim trait and have a LTR of at least 15 will perform this greeting.
What's Up: If SHT is installed and the actor has the Social Butterfly trait, they will perform this greeting with other Sims if their LTR is at least 10. Uses the Trait Bonding animation. If SHT is not installed, the required trait is Schmoozer.
Double Cheek Kiss: If WA is installed, Sims who share either the Snob or Diva (SHT) traits will perform this greeting if their LTR is at least 25. If Euro Mode is enabled, the trait requirement is skipped.
High Five: If UL and ITF are installed, Sims who share a Social Group can greet with a High Five as long as their influence level is at least 1, and they have a LTR value of at least 20.
Old Friend Hug: If ITF is installed, Old Friends can perform this greeting. Uses the Hug Long Lost Descendant animation. 
Romantic Greetings
Amorous Hug: Romantically involved Sims will perform this greeting if their LTR value is at least 60.
Shy Kiss: Romantically involved Sims will perform this greeting if they have had their first kiss before and the actor is Shy and their LTR is at least 70.
Amorous Kiss: Romantically involved Sims will perform this greeting if they have had their first kiss before and their LTR is at least 80. Shy Sims can perform this greeting if their LTR is at least 90.
Dip Kiss: If ITF is installed, Romantically Involved Sims will perform this greeting if the actor isn't Shy, is a Hopeless Romantic, has had their first kiss before and their LTR is at least 90.
Gestures
In addition to the improved Greet rules, I’ve added a new Gesture… pie menu category full of custom interactions equivalent to most of the new greeting styles, giving you options to greet Sims however you prefer.
By default, many gestures have the same LTR requirements as they do in Greet, but most of them have no trait requirements (exceptions being Bow, Proper Bow and Curtsey.) Some gestures also have a chance of failing if the initiator has the Socially Awkward trait. These can all be modified in the Tuning XML file, so you can disable the Socially Awkward outcomes for gestures or get rid of all LTR/trait restrictions altogether.
To avoid redundancy, some gestures are essentially clones of the socials they share animations with and are only available when the target Sim hasn’t been greeted yet, such as Friendly Hug and all the romantic greetings. High Five and Shaka Bra have been hidden from the Friendly category and made available in the Gesture category instead.
Strings & Language Support
The new Gesture pie menu interactions are translated in the following languages:
English
Chinese — zh-TW (by Little Duck Liu)
Czech (by ProtectusCZ)
German (by McNero)
Portuguese — pt-BR (by Aeri)
Russian (by @hydro1st)
Spanish — es-ES and es-MX
In addition to the brand new strings for gestures, I’ve replaced the strings of some tangentially related interactions:
In the Spanish versions of the game, the Invite Over phone interaction was incorrectly translated to “Invitar a casa” (Invite Home), despite actually inviting the Sim to whichever lot the active Sim is currently in, not just their home lot. Corrected to “Invitar a solar actual” (Invite to Current Lot.) Other languages this mod is translated in may include their own correction of the string if necessary. All other languages will continue to use the original interaction name.
It’s possible the same mistake occurs in other localizations of the game, so as always, I appreciate any submissions of STBLs in other languages!
The Ask to Leave interaction is renamed to Goodbye across all supported languages. A little less crass sounding if you want to send a visiting friend home. 🙂
Ask Everyone to Leave is renamed to Goodbye to Everyone. Since I couldn’t find the exact string in the game files like I could with “Goodbye”, I've only made this change in English and Spanish (es-ES & es-MX). Other languages this mod is translated in may or may not include their own adjustment for this string. All other languages will continue to use the original interaction name.
Tuning
To edit the mod’s tuning, open the .package file with s3pe and edit the Tuning XML resource in a text editor of your choice.
There are lots of different tunables as I've tried to make the mod as customizable as possible, but adding them all in here would make the post even longer than it already is 😅. I've tried to organize them as neatly as I could in the XML so hopefully you'll be able to make changes easily!
Compatibility
Conflicts with any other mod that replaces the social_greet jazz script in JazzData.
Conflicts with any other mod that replaces the SocialActionAvailability XML resource in GameplayData.
Download: SFS / MTS
Place the .package file in your Packages or Overrides folder.
Credits & Thanks
Battery’s Script Mod Template Creator: Getting started with scripting quickly.
nraas: I studied their code and used parts of it to work out how to replace the Action Data of a social interaction, as well as inject the tuning of one interaction into another.
dnSpy: Peeking into the game’s files.
Visual Studio 2022: Writing the script.
s3pe: Exporting/Importing resources, creating the package file.
Adobe Photoshop: Creating and editing the preview image.
Thanks to @lazyduchess for helping me with scripting!
Thanks to @misspats3 and @probablyzora for testing and giving feedback!
Thanks to the lovely community at TS3 Creators Cave!
Hey bb girl mwah!
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turtlesandfrogs · 3 months
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Here's the actually* short notes for the course, "The Science of Well-Being" from Yale on coursera, which is available for free. Mostly focusing on the actionable steps.
Point the first: We/society at large is often wrong about what makes people happy/have a sense of well being. Unless you've been reading into motivation, happiness, flow, etc, already, in which case you're likely right on track.
We adapt to both good things and bad things, so neither one effects us as much as we think they will. Our brains adapt to, and filter out stimuli after a while. If we want to get the most enjoyment out of something/life, we should increase variety and take breaks. Like, drink a different kind of tea every day, or take breaks when listening to music. Also, practicing gratitude, savoring (pausing and intentionally appreciating the good moments in life), sharing experiences with others, and recalling past moments of joy. Also, you can practice negative visualization, when you on purpose think of how awful the world would be if you didn't have something that you do have.
A good job is one that allows you to practice your signature strengths and enter the flow state.
The income-increased happiness plateau is somewhere between $75k and $500k- but I found a recent article** after the comments to this effect, and "Yet is important to note that the relationship is weak, even if statistically robust. The correlation between average happiness and log(income) is 0.09 in the experience sampling data, for example, and the difference between the medians of happiness at household incomes of $15,000 and $250,000 is about five points on a 100-point scale. The flattening and accelerating patterns are even smaller modulations of a small effect. However, the emotional effects of other circumstances are also small. KD reported that the effect of an approximately four-fold difference in income is about equal to the effect of being a caregiver, twice as large as the effect of being married, about equal to the effect of a weekend, and less than a third as large as the effect of a headache." Which says to me I'm making the right move by going to a 4 day work week :P But seriously, that's great news.
We think in comparisons, and comparison is the thief of joy. You can reduce consumption of images of people who are richer, cooler, more skilled, etc than you, and that will help prevent mood deterioration. You can also reframe to compare to yourself in the past.
Being kind makes you and everyone involved happier. Buying things for others makes you happier than buying things for yourself. Giving to charity makes you happier if it builds social connection. (Why the focus on buying things to make you happier? Why not on actions you can take to make yourself or someone else happier? Probably because giving someone $20 is easier from a study's standpoint.)
Get 7 or more hours of sleep a day.
Move 30 minutes a day.
Meditate- look into mindfulness, loving kindness.
Social connection- doesn't have to be a romantic relationship! Just interacting with others, even strangers, makes us happier (still sounds fake to me, but I'm like a mega introvert). Spending time with people you like is good.
Having free time is important.
Create an environment that supports what ever change you're trying to make.
WOOP = Wish, Outcome, Obstacles, and Plan. "What's your wish for your goal? What's your best outcome? What are the obstacles? What's your if-then plan?" Really helps with actually accomplishing your goals.
*I realized I said short notes before, but then somehow that ended up being super long.
** Income and emotional well-being: A conflict resolved by Matthew A. Killingswortha, Daniel Kahnemanb, and Barbara Mellers
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cowgirlgirl2002 · 5 months
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Very tired of hearing how women think their weak and how men are biologically better when is is actually not true at all so here's why women are stronger, I'll put medical and scientific facts about women
1. Women have stronger Immune system
Females have better innate and adaptive immune responses to disease-causing pathogens than males. Females also produce better protective antibodies following vaccination against flu, yellow fever, dengue, and viral infections.
Females typically develop higher innate, humoral and cellular immune responses to viral infections and in response to vaccine
Women see more colors than men
Even when compared to males who have not been diagnosed with color blindness, women seem to be able to distinguish between colors more easily than men. This allows women to more accurately identify the color of an object that may be between two similar hues, like blue and green.
Women have better night vision
However, studies have suggested that there may be slight differences in night vision between men and women. One study published in the journal Ophthalmic and Physiological Optics found that women had better visual acuity in low-light conditions than men.
Women have better muscle endurance
While men usually have the upper-hand when it comes to strength, it may be surprising to many that women may actually have better muscle endurance than men do. Research has shown that in stamina-related exercises, women were able to exercise for about 75% longer than men could. It is suggested that the presence of estrogen in women makes their muscles more resistant to fatigue, and that women have more efficient metabolism within their muscles as compared to men.
Their bodies are structurally made for greater flexibility
When it comes to stretching and flexibility, women have an advantage in several ways.Firstly, their female muscles and tendons contain more elastin, the protein which gives our muscles, organs and skin the ability to stretch, and this gives them greater flexibility on the whole.
Women have higher levels of estrogen in their bodies, leading to wider hips that allow greater movement and flexibility in the pelvic region
Women are way more agile
Women on the other hand have greater agility.This is partly explained by the fact they are smaller and have a lower centre of mass thus are able to change direction and move quicker than their male counterparts. In addition balance is better for the same reason.
Women have stronger legs/lower body
In lower body absolute strength, a woman is 75% as strong as a man. This difference is usually attributed to the similar daily usage of legs between men and women. Both walk and use our lower body muscles about the same. This is not the case in daily activities using upper body strength.
Women have higher survival rate than men
Analysis of three centuries of historical data showed women are more likely than men to survive famines and epidemics. Their advantage is earned early. Female newborns were more likely to survive trying circumstances during the last three centuries. women has fundamental biological underpinnings is supported by the fact that even under these very harsh conditions, women survive better than men, and this starts at a very young age.
Women are more resilient
Several studies show that women score higher on the resilience scale than men. A study found that women outlived men during severe famines and epidemics. This survival advantage was found to be modulated by an interaction of biological, environmental and social factors.
They have better chances of surviving traumatic injuries
Another likely reason for women's longer life expectancy could be the fact that they have higher chances of surviving injury and trauma. Researchers, in studying data on patients who arrived at hospitals with traumatic injuries, found that women in the age range of 13 – 64 were significantly more likely to survive. Again, the key to this advantage may lie in the higher levels of female sex hormones in women, which may have an enhancing effect on the immune system.
Women have better memory
Remembering the faces of people you have just met may be a challenge for many, but it may be apparently less so for women in general. Women have been found to be stronger in memory skills than men, as suggested in studies where they outdid men in memory tests. Their superior memory skills are not just limited to remembering things, like items on a list, but also faces of people as well. Other studies have found that women can remember faces better than men, as they unconsciously spend more time studying features of new faces.
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zvaigzdelasas · 2 months
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Rayson, who has been working with dairy cows for more than two decades, said imported milk powder has put most Jamaican dairy farmers out of business.
He is left with about 45 cows and continues to sell them off, one by one, in order to provide for his family.
"I'm more than sad about it," he said.
Pouring out fresh milk because of the inability to sell it is a long-standing problem in Jamaica. In the late 1980s, Jamaica had a successful milk industry, in part because of policies that increased tariffs on imported milk powder. The tariff revenue was passed on to local dairy producers as a subsidy.
But in 1992, the World Bank required Jamaica to lift the tariff as a condition for granting a loan. Soon enough, Jamaica was flooded with imported, heavily-subsidized powdered milk.[...]
"A country that feeds itself is a country that is self sufficient," Rayson said.
Christopher Serju, agriculture writer for The Gleaner, Jamaica's leading newspaper, said the dairy industry has suffered more than any other in Jamaica because of trade liberalization.
Rayson said he is going to try to raise beef since there is no way to turn a profit in the dairy business.
2011
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COMTRADE trade data for Jamaican Imports of "Dairy Products" [grouped under HS 1992] visualized using the interactive Atlas of Economic Complexity
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lostyesterday · 6 months
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As a visually disabled person myself, one thing I wish TNG had done with Geordi is show his disability actually affecting how he functions in his daily life. For example, I can’t remember a single time in TNG where Geordi is shown as needing accommodations in his work environment. You might say that’s because his visor means that he can basically “see” normally and so he wouldn’t need accommodations, but I find this explanation frustrating.
For one thing, real life visually disabled people absolutely require accommodations to do most jobs, so if Geordi’s meant to be any kind of accurate reflection of the experiences of blind people, he should require some accommodations. For me at least, it isn’t some kind of wish fulfillment fantasy to see a visually disabled character who can do anything a sighted person can with no accommodations whatsoever. Instead, it feels like a denial of everything that being disabled has meant to me over my life. Disabled people are disabled. We have more difficulty doing certain tasks than an able-bodied person would – that’s what makes us disabled. We require changes to our environment in order to function well.
Also, literally just based on the in-universe information given about Geordi’s visor, it doesn’t make any sense to me that he wouldn’t require accommodations. Geordi’s visor is not really described as simulating vision, it is described as providing completely different sensory information about the physical properties of the world around him. I like to imagine the visor’s input as a kind of enhanced spatial awareness with a precise knowledge of where certain objects are, what their shape is, and what they’re made of. As TNG mentions several times, Geordi’s visor provides much more information than human eyes do, but, importantly, in the few episodes where the details of how Geordi’s visor works are discussed at all, it’s never described as providing purely visual information such as the color or reflectiveness of an object. I think that if Geordi faces a mirror, his visor will tell him there’s a piece of glass in front of him and he’ll know about how large it is and what material it’s made of, but he won’t be able to see his reflection in it, because the visor doesn’t provide that kind of visual information. This distinction is important to me, because it means that Geordi is still functionally blind with the visor, and it should mean that he interacts with the world differently from a sighted person.
For example, I would have loved if Geordi had been shown to be unable to recognize particular people until they spoke. All his visor tells him is that there’s a person in front of him and about what size and shape they are, but this isn’t generally enough information to determine a person’s identity. He canonically perceives Data as looking very different from an organic person which makes sense because Data is made of fully different material. And maybe Geordi can generally tell different species apart based on different body temperatures or something like that. But I really wish that Geordi had been shown at least a few times to need the sound of a person’s voice or some other cue to tell him who they were.
I also think it doesn’t make sense that Geordi can apparently read text on computer screens. How can he read if the visor doesn’t really provide visual information? A computer screen should just register as a flat piece of material. Geordi should have required some kind of accommodation to be able to use the computer screens. For example, maybe Geordi could use the computer entirely through voice commands, something that obviously already exists in the star trek world. Or he could use some kind of tactile display. The Voyager episode The Year of Hell shows that computer terminals on starships are able to utilize a tactile display that I’m guessing is somewhat similar to braille. I loved this mention in Voyager of tactile displays, because it indicates that Starfleet ships are probably automatically equipped with such accessibility devices. Geordi needing an accommodation as small as this would have gone really far in terms of making him feel like a genuine representation of a disabled character, at least to me.
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