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#I grew up on Ocarina of Time and then Majora's Mask
yutaan · 2 months
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A papercraft commission of Zelda from Breath of the Wild/Age of Calamity, featured here with the Bow of Light! I had enormous fun cutting out both her swirling hair and the swirling shapes of the bow's decoration - extra-detailed shapes like that take a long time, but the end result is very satisfying. ^_^ And, of course, I'm always excited to make Legend of Zelda art!
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arecaceae175 · 1 year
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Linked Universe Character Guide
I made this LU character guide for my friends and I thought it might be useful for any new LU fans out there! And also for anyone else who wants to info dump to friends about LU. So here you go :D
These characters are of course based on @linkeduniverse by Jojo! But, disclaimer, this does include some non-canon stuff (primarily the fandom nicknames and some War of Ages things) that’s common in fanfiction :). I made this for fun and for my friends so it includes my favorite tropes, canon and fanon.
Edit 4/4/23: Alt text and image descriptions added. Alt text only describes the official character art image (descriptions of all the images were too long for alt text and they were being cut off by my screen). Image text and other image descriptions are at the bottom of the post.
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Hero of Time – Time – Old Man, Ancestor (by Twilight), Sprite (by Warriors)     |     Zelda: Lullaby
Games: Ocarina of Time, Majora’s Mask
Character Traits:
Oldest of the Links
Mental age unknown, physical age is probably 30s
Leader of the group, also group Dad
Very decisive and stoic when he’s being leader
Youthful sense of humor
Views the Master Sword as a curse/burden
Twilight’s mentor – Animated skeleton in the Twilight Princess game called Hero’s Shade
Loves his wife Malon so so so much
Important Game Facts and Items:
Majora’s Mask was a 3-day time loop basically, Time was the one to control the movement of time though
He has masks that give the wearer powers
His facial markings come from the Fierce Diety Mask, which gives him god-like fighting power, but he can’t always tell friend from foe
Had a fairy companion named Navi in Ocarina of Time
Image descriptions:
Image 1: Time is holding up Wild's version of Majora's Mask even with his face. His injured eye is open slightly and is completely white, and his facial markings are in focus. His text box says "Besides, with a legend like that, I'd be more afraid of what destroyed the demon."
Image 2: Time has his arm around Malon and is smiling happily. Malon is a middle aged white woman with long red hair. She is wearing a farming dress. She is smiling back at Time.
Image 3: Text above the image says "Post-Games, Pre-LU Time." It is a black and white sketch of Time when he was a young man. His hair is long and braided over his shoulder with fringe coming down around his face. He is wearing a simple undershirt.
Image 4: Time is smirking mischievously. He is seen shoulder-up.
Image 5: Time is smiling talking to Wind. Wind is putting his sword back in his sheath. Time's text box says "In every battle, you have a little more of the look of a hero." Wind is smiling sheepishly and his text box says "…"
Image 6: Time is scowling. He is holding his sword with both hands out to the side as if he was just attacking. There is smoke and debris in the background. End descriptions.
Hero of Twilight – Twilight – Twi, Pup (by Time), Rancher, Ordonian, Wolfie     |     Zelda: Dusk
Game: Twilight Princess                                                          
Character Traits:
Started his journey as an older teen/adult, now early 20s
Good sword skill & marksmanship, best on horseback, animal whisperer
Physically strongest Link
Grew up in a small town, Ordon Village, on a ranch
Brother bickering relationship with Warriors
Big Brother of the group
One of the most emotionally mature Links
He often comforts the others as Wolfie
Wild’s mentor (because Wolf Link can show up in Breath of the Wild)
Mentored by Time (Hero’s Shade) and Time’s blood descendant
Important Game Facts and Items:
One of the only ones to start his journey as an older teen/adult
Was cursed with Shadow Magic and can now turn into a wolf at will using the artifact he wears as a necklace (Shadow Crystal)
His horse Epona sometimes accompanies the group
Had a companion named Midna that he loved but can never see again
Image descriptions:
Image 1: Twilight is scowling and has his arms crossed.
Image 2: Twilight is in his wolf form. The wolf is large and primarily black, with grey fur on his chest, paws, and face. He has the same forehead markings as Hylian Twilight, but they are grey instead of black. Wolfie has his eyes closed but his head up and is laying on the ground. Wild is asleep on his back with one arm draped across him.
Image 3: Twilight as Wolfie at the end of his transformation. There are black cubes surrounding him, signaling the transformation. Wolfie has a metal shackle on his left front leg. His hackles raised and he is growling.
Image 4: Twilight has his shield at the ready. His brows are furrowed in concentration. Light is shining from the upper left corner and it makes his hair look more blonde than usual.
Image 5: Image from Wild's Sheikah Slate. Twilight is wearing his undertunic and none of his other usual clothes. He is smiling at the camera. In the background there is a lake with light shimmering on the water.
Image 6: Twilight is grinning widely. He is holding a staff diagonally in front of him. End descriptions.
Hero of Warriors – Warriors – Wars, Captain, Pretty Boy (by Legend)     |     Zelda: Artemis/Athena
Game: Hyrule Warriors
Character Traits:
War of Ages started when he was an older teen/adult, now mid 20s
Military man, but the good kind, Captain in the Hyrulean Army
Weird relationship with Time- Time is team dad, but during the War of Ages Warriors was his big brother figure
Wind’s mentor
Looks are important to him
Prefers to be in groups, good at communication
Best at strategizing and battle plans and such
Doesn’t trust easily because a lot of his soldiers betrayed him
Emotionally mature
Loves to bicker with Legend
Most likely to have actual field medic training
Important Game Facts and Items
War of Ages
Time and Wind were technically present
Image descriptions:
Image 1: Warriors is showing off the burn scar on his left arm. It covers his hand and forearm. He is sitting next to Wind and Warriors' scarf is over both their shoulders. Wind is holding a mug. He is leaning forward and looking at Warriors' scar in shock.
Image 2: Warriors during battle. The art shows lines from the swing of his sword, but the sword is not in the frame. He is mid-swing. His scarf is billowed out behind him.
Image 3: Warriors is smirking and shrugging. There is a text box, but it is cut off and unreadable.
Image 4: Warriors is speaking, but the text box is cut off and unreadable. The image is zoomed in on his upper body.
Image 5: Warriors during battle. He is crouched down and his shoulders are pointing towards the viewer but he is looking to the side. His sword and shield are both up. His sword is pointing in the same direction as he is looking.
Image 6: Warriors is holding out a cloth covered in black blood. He has a cut above his left eyebrow that is bleeding. There is a text box but it is cut off and the only visible word is "creature." End descriptions.
\Hero of the Four Sword – Four – Smithy, Little One (by Time)     |     Zelda: Dot
Games: Four Swords, Four Swords Adventures, Minish Cap
Character Traits:
Smallest but not the youngest, probably mid teen age now
Only one in the group with a functioning braincell
Very skilled blacksmith
Confident, quiet, calm
Often strategizes with Time and Warriors
Important Game Facts and Items
Friends with Minish, which are a race of small mouse-y creatures that can only be seen by children
Wields the Four Sword, which can split him into four versions of himself: Red, Green, Blue, Vio
Each color displays an aspect of Four’s personality
Keeps this a secret and in LU canon just recently revealed it to Wild. Time also knows
Never wielded the Master Sword, doesn’t have the Triforce of Courage
Image descriptions:
Image 1: Four is split into his four colors: Vio, Red, Green, and Blue. They are standing in a semi-circle and looking at something outside the image. Vio looks contemplative, Red looks upset, Green looks surprised, and Blue looks angry.
Image 2: Four is blacksmithing. He is sitting in front of the forge. He is holding a hammer in his left hand and tongs in his right hand. Both hands have thick leather gloves. In the tongs, he is holding up a horseshoe to inspect.
Image 3: Four is standing next to time with his arms crossed and brows furrowed. Wild's legs are in the frame, and he is on the ground in front of them recovering from an injury. Four's text box says "You think this is gonna (read: going to) be a pattern?"
Image 4: Four during battle. He is leaping backwards out of the way of an axe. He is holding his sword in his left hand and his shield in his right hand. His eyebrows are furrowed. His hair is flying forward as he jumps backward.
Image 5: Four is laughing as he stands next to the Master Sword. Sky is holding the Master Sword with the tip on the ground. The Master Sword is only a few inches shorter than Four. Wind's hand is above Four's head measuring the height difference. End descriptions.
Hero of the Winds – Wind – Sailor     |     Zelda: Tetra
Game: Wind Waker, Phantom Hourglass, Spirit Tracks (?)
Character Traits:
Youngest Link, started his journey at 12, now almost 14
Very fun personality and very expressive
Good at stealth and navigation
Is a pirate
Has a little sister named Aryll
The others look out for him since he’s the youngest, but he wants to be able to prove himself as a capable hero
Likes joking and pulling pranks
Important Game Facts and Items
He can control the wind with his Wind Waker, though this has never been used in LU canon
Started his journey because his sister was kidnapped
Was not originally gifted with the Hero’s Spirit of Courage, he assembled the Triforce during his journey
Killed Ganon at age 12 by stabbing him in the face
Image descriptions:
Image 1: Wind during battle. He is holding a huge two-handed sword and it mid-swing. His eyebrows are furrowed and his mouth is open like he's yelling.
Image 2: Wind is grinning widely and watching a fairy fly. He is holding a bottle in one hand and pulling the cork out of the bottle with his other hand.
Image 3: A full body image of Wind. He is standing like the standing man emoji meme. He is scowling and his frown is squiggly.
Image 4: Wind is gasping in surprise. His eyes are very wide.
Image 5: Ain image of Wind from the side. He is leaning back sightly. He is holding a shield. He looks very much like a child in the image.
Image 6: Wind is grinning widely. He is leaning toward the viewer and his eyes are focused on something off screen. He has one hand curled against his chest. End descriptions.
Hero of the Wild – Wild – Cub (by Twilight and Time), Cook, Champion     |     Zelda: Flora
Games: Breath of the Wild, Tears of the Kingdom
Character Traits:
117 (17 physically)
Survivalist, best archer, crazy good stamina
Only Link that is actually good at cooking
Very prone to injury, a bit reckless, breaks his weapons a lot
Has insecurities about being the only Link that ‘failed’ their mission (this is obviously not true)
Lost his memories when he died, still getting them back
Used to be a knight pre-Calamity Ganon
Mentored by Twilight
He and Hyrule often run off and get lost together
Important Game Facts and Items
Has the Shiekah Slate, the inventory works, bombs and stasis are the only runes still functional. Technically in LU canon he has an enchanted bag, but in fanfics his storage is usually the slate
Scars are from when he died during the Calamity. Shrine of Resurrection fully healed his body internally
Wolf Link (older version of Twilight) helped him on parts of his journey
Image desriptions:
Image 1: Wild is holding his bag tightly with one hand and a soup ladle in the other hand. There are lines on the art implying he was just swinging the ladle. He is scowling. The phrase "grrr" is above his head.
Image 2: Wild is frowning and is very anger. The lines on the image imply he just stood up very quickly. The scars on his face, ear, and neck are purposefully in focus.
Image 3: Wild during battle. He is leaping through the air and his hair is flying behind him. He is holding a sword in one hand and the Sheikah Slate out in front of him with his other hand.
Image 4: Wild is shrugging, grinning, and his eyes are very wide. His expression is very comical. His text box says "SO?"
Image 5: Wild is sitting in a chair in front of a Time and Malon's dining table. He has one hand gently braced on the table. He is smiling sheepishly at something off-screen.
Image 6: Wild is holding his bow with one hand. With the other hand he has three arrows at once nocked on the bow's string.
Image 7: Wild is shrugging and grinning widely at something off screen. There is a text box but it is cut off and unreadable. End descriptions.
The Hero of Legend – Legend – Veteran, Vet     |     Zelda: Fable
Games: A Link to the Past, Link’s Awakening, Oracle of Seasons, Oracle of Ages, A Link Between Worlds, Tri Force Heroes
Character Traits:
Older teen age
Most experienced Link, but chooses not to be a leader
Closest to Hyrule and Warriors, bickering relationship with Warriors
Very magically inclined
Mature for his age, very reliable
Very snarky, tries to act emotionally unaffected by his adventures
Truly loves adventuring and travelling
But likes to do things the right way and know where he’s going
Important Game Facts and Items:
One of his adventures may not have been real (Koholint), and he has a lot of issues surrounding that and the woman he fell in love with during it
Has so many items, has a tool for everything (bit of a hoarder)
Can turn into a pink rabbit sometimes
Ravio is his counterpart from Lorule, they live together
Image descriptions:
Image 1: Legend in his bunny form. It is a very cute pink rabbit and he is still wearing his red sleeveless tunic in bunny form.
Image 2: Legend is smirking and in the middle of telling a story. He has his hands out in front of them as if he is using them to portray his story. There is a text box and it has a lot of words but they are cut off and unreadable. His hair is primarily pink.
Image 3: Legend is smirking and elbowing Wind. Wind is mostly cut off of the frame.
Image 4: Legend is pointing at the viewer and yelling in surprise. His hair is mostly pink, but his roots are growing out blonde. His text box has extra pointed edges to show he is yelling but the words are cut off and unreadable.
Image 5: Legend has a confused look on his face. He is holding his shield but it is resting by his side. His text box is cut out of frame.
Image 6: Legend mid battle. The lines in the art imply he is running toward the viewer. His shield is hooked to his back and he is holding his sword with both hands. His sword has a blue hilt and a red blade.
Image 7: Legend has his chin pointed up and out and looks contemplative. The image has a regal vibe. His text box is cut out of frame. End descriptions.
Hero of Hyrule – Hyrule – Traveler, Rule, Roolie     |     Zelda: Aurora & Dawn
Game: The Legend of Zelda, Zelda II: Adventures of Link
Character Traits:
Mid-teen age
Soft-spoken, kind, just a humble traveler
Doesn’t think he’s as much of a hero or warrior as the others
Handles himself well in battle despite having no formal training
Never gives up
Very magically inclined, and has healing magic
Looks up to Legend since he is Legend’s successor
Loves exploring with Wild
Grew up in a cave
Important Game Facts and Items
Original two Zelda games
His world is kind of a wasteland
Monsters in his world want to use his blood to resurrect Ganon
Never used the Master Sword
Has the entire Triforce
Image descriptions:
Image 1: Hyrule is looking down on the viewer and his hands are glowing with his healing magic. His eyes are closed in concentration. In the bottom of the frame, there are bandages on Twilight's chest.
Image 2: Hyrule is grinning widely and has one arm locked with Wild's. Wild is cut out of the frame. Hyrule is pointing over his shoulder with his thumb. The text is cut off, but the readable part says "curiosity sure doesn't!"
Image 3: Hyrule is standing in the center of the frame. The lighting and his stance make him look very young. Both his arms are extended out of the frame, and on one side there is a sliver of his shield visible.
Image 4: Hyrule during battle. He is running at something out of frame and yelling. There are scratches and dirt smudges on his face. He is holding his sword with both hands and it is on fire.
Image 5: Hyrule shoulders and head are centered. The lines in the art imply he quickly turned his head. His text box says "?" and he looks confused.
Image 6: Hyrule is grinning mischievously. His shoulders are facing away but his head is turned towards the viewer. He is snapping his fingers, there is a "SNAP" written next to his fingers, and there is lightning coming from his fingers. He is holding his sword with his other hand and his shield is strapped to his back. End descriptions.
The Chosen Hero – Sky     |     Zelda: Sun
Game: Skyward Sword
Character Traits:
Started his journey in mid-teens, now early 20s
Best swordsman- don’t get on his bad side
Skyloftian Knight
Kind, joyful, bashful, emotionally mature
Loves cuddles, loves comforting the others and making them smile
Very low stamina, needs more resting time, loves sleep
Very very in love with his Zelda
Friends with the soul of the Master Sword (Fi) and view the Master Sword as a blessing
Important Game Facts and Items:
Chronologically the first hero
Grew up on a floating island called Skyloft
He and his Zelda are rebuilding the Surface, and their kingdom will one day become Hyrule
Never actually fought Ganon- fought Demise, who cursed the hero’s spirit to be tied to his own
Image descriptions:
Image 1: Sky during battle. Sky's back is to the viewer and he is looking over his shoulder. His text box says "?!" He is holding his sword with one hand and his shield with the other. His shield has a very ornate metal design. His sailcloth is flowing behind him like a cape. There is black debris in the background.
Image 2: Sky is smiling kindly. His textbox says "Well I think it's neat."
Image 3: Sky during battle. He is holding the Master Sword above his head in the position for the Skyward Strike from his game and the sword is glowing brightly. His brows are furrowed in anger. He is holding his shield in his other hand.
Image 4: Sky is smiling bashfully and blushing. He has his head resting on a hand and is looking towards the Sky. There are hearts surrounding his head.
Image 5: Image from Wild's Sheikah Slate. Sky is asleep against a tree and there are hands in the image stacking sticks on his head.
Image 6: Sky is smiling up at the sun. Sun says are shining down on him. His hair looks especially fluffy. End descriptions.
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wayfayrr · 5 months
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Hello! If I may, I’d like to make a request.
When I was little (between 4 and 8), my brother and I played Ocarina of Time constantly. It was our go-to game when hanging out. We replayed it and found all secrets and stuff. I was wondering if you could do a platonic self aware OOT!Link one shot? One where Link considers the player to be like a sibling to him since they grew up together in a way?
Thank you so much! I really enjoy your work ❤️
you're very welcome anon! this was such a sweet request to write!! I went with the post timeskip link for this seeing as I've already written one for Majora's mask link and I thought it would be more interesting to have that difference between the two pieces <3 I hope you'll enjoy this
[masterlist]
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“Hey, I’ve been wanting to ask for a while… do you still have that old copy of Ocarina of time we used to play together? I’ve been kinda wanting to replay it. It’s a bit of a pain to get a new one or an emulator though so…”
“Uh? I think so, I can check in my attic later and drop it around your place tomorrow if I can?”
“That sounds perfect, thanks for the favour man.”
That was a fairly productive phone call, now I hopefully won’t have to mess about with an emulator or shell out for the subscription to play it again. Seeing as Nintendo doesn’t want to make their old catalogue accessible. All I need to do on my end is to wait and possibly google how to set up an N64 in the meantime.
Turns out that we did still have the old thing, and that it isn’t all that hard to set up either so it’s not like it takes too long for me to hear the calmingly melancholic tones of the game’s opening theme. Our old save file is still there too, although some of the stats on the file seem to have gotten a little bit corrupted because I’m convinced we completed it fully. Although it’s been what like 10 years or more since I would’ve last played, it makes sense that I might just be misremembering things. No harm in seeing where we left off though is there?
Well even though the file says otherwise, looking through Link’s inventory really wants to disprove that - there’s something with the same sprite as Zelda’s letter where it should just be an empty slot. It’s not got a name, if I hover over it it simply brings up a missing value error and the button prompt me to read it. It’s not like there’s any issue if I did open it, it’s an old save file so even if it does corrupt I won’t lose anything. 
Nothing happened, just a fade to blank before it glitched out and the inventory screen popped back up so that I could close it and have a look around…
How did Link turn around as I was paused in the inventory and how did his face get so close to the screen?
“[Name]? I knew you’d be back at some point! I knew you wouldn’t just leave your older brother for good… you wouldn’t would you?”
“...How do you know my name..?”
I know that Ai has gotten incredibly good recently but this is an N64, an unmodded one at that, so whatever the hell is happening right now can’t be due to that. This feels like it could be the start to a creepypasta though with everything going on right now - is this like a real life ben drowned - no it can’t be, he’d be crying blood if it were the case and he wouldn’t be as friendly either. 
“Because you told me it all those years ago when you first played through the game? You always spoke to me like I was a real person, like you saw me as your older brother, so it’s only natural that I started to see you like a little sibling right? Then when you disappeared I got so worried, It’s been so long but you’ve gotten so much older! Did you pull the mastersword yourself, because this much time can’t have really passed can it?... Can it?”
He looks almost like he’s about to cry, I should be caref- why am I so worried about hurting the feelings of a fictional character? Is it cause he sees me like a sibling, a younger one; because he knows me from when I was younger; or because he seems so attached to me already? Maybe I should just… turn it off so I don’t have to deal with it.
“I don’t remember how long it’s been, a good few years at least, Since I’ve played it. I wasn’t exactly planning to-”
“Is that what you used to control me!? I’ve never been able to get a good look at it before. Would you mind bringing it closer?”
“...Yeah I can bring it closer.”
The way he interrupted me was so so sad, he’s forcing himself to be cheery when he looks like he’s about to break down, like how an older brother would act. He really sees himself as my older brother doesn’t he? I have to admit that the way he’s leaning against the screen like an excited kid is also pretty cute I won’t lie to myself, if it weren’t for how insane the situation is I don’t think I’d mind him being my younger brother. He’s younger than me now anyway so that makes far more sense. 
Is the screen cracking beneath him? 
It’s definitely cracking under his weight, there are seconds left before it shatters.
“It’s so simple and yet it was the reason that you were able to-”
Glass can only last so long. And now he’s out, lying on my floor in a shocked heap with glass shards surrounding and covering him. After a couple of seconds of neither of us knowing what to do, we both snap into action at the same time, while I try to help him up and check for any serious wounds… he’s just laughing with the widest goofiest smile on his face, grabbing at my arms like I’m nothing but a wisp of a dream. 
“I - wow I - I could never have imagined that I could - that this - that this was even an option for me…”
“But I can be your brother in person now can’t I?”
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actually sword art online was unrealistic because there was no mention of Skyrim©️ for the Nervegear®️ also because there was no mention of nintendo getting in on that
wait actually can you imagine. nintendo comes out with their own nervegear and remakes all their top sellers in xtreme vr fuckign. Super Mario 64©️ for the Nervegear®️. Fire Emblem: Awakening©️ for the Nervegear®️. The Legend of Zelda Ocarina of Time©️ and The Legend of Zelda: Majora's Mask©️ for the Nervegear®️.
wait hold on thats really funny actually. nintendo coming out with oot and mm for nervegear. get dysmorphia now for the all new low low price of $120 usd. you get your kids the zelda games you grew up with on a new console along with some other games and they get fucking actually literally traumatized by it. think of the lawsuits
they come out with fire emblem awakening and people play as the other gender robin and suddenly theres whole new types of trans people wait actually post cancelled i just had a vision of Fire Emblem: Three Houses©️ for the Nervegear®️ and got nauseous. the discourse was already fucking rancid it would be like. x10
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ok-pop-1 · 5 months
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i've recently been working on a linkverse au! the research i've been doing has been... extensive, but here are some character doodles i've got so far :) will probably be posting some more character doodles in the coming days as i finalize different designs. and thanks @tashacee for permission to yoink blind sky :D
rambles under the cut for anyone interested!
edit-- tags are now updated :) you can check out the comic here!
the idea behind this au is essentially, what would it look like if all nine links were alive at the same time? i won't be giving that much plot info for spoiler reasons, but the general idea is that nine heroes were born to fight ganon, instead of just one
this au began before i was really aware of linkverse as a thing and only knew about lu, and by the time i learned about how other folks have been dividing up the timelines and the links, the number nine got a bit too entrenched into the story to change lol
with that being said, i'm not really using lu as a guide for these guys character-wise. they'll be similar, but i've been putting my own spin on them based both on their backgrounds in au and what i want their personalities to be
info about the pictures--
lost and saria bugging mido! (i redesigned the kokiri because i could-- also saria's got shorts on under that tabard, not a miniskirt lol) lost is this au's equivalent of time, but he's more of a mask equivalent than anything else. his backstory is more or less the same-- he was brought to the lost woods as a baby and grew up as one of the kokiri. the events of majora's mask mostly happened, but due to the nature of this au, the events of ocarina of time are technically concurrent with the au's plot
knight! the name is... tentative. i'll admit that much lol, i just don't really have any better ideas. he's this au's sky equivalent. instead of a loftwing, he's got aria, his seeing-eye pigeon. he's training with the skyward sword academy cast to be a knight of hylia, and like with lost, the events of skyward sword will be more or less concurrent with the plot
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monpalace · 8 months
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ships .. (ocarina of time/majora's mask) link/reader, (linked universe) time/reader.
content .. it's only natural you search for your nephew after he enters the lost woods on a dare. you can't have a problem with the hand dealt to you when the beast who gives you shelter is so kind.
warnings .. no beta, we die like the promise i made to finish this before the summer after my junior year ended (i started this in april, it's august). i didn't know where i was going with this after a certain point and i think that's obvious. reader uses she/her pronouns. large, legal age gap (reader is in her 30's - 40's, time is a few hundred years old). less of a fic and more snippets, but it's almost 7.5k+ words. i don't think i explicitly say which link it is, so i guess it's ambiguous? nephew is named because this would be a pain to write otherwise.
notes .. prompted (not inspired!!) by beauty and the beast, but also the batb fanfic i found after my friend showed my an nsfw ao3 tag account on twitter. beelzebub / lord of the flies from fear and hunger was a huge inspo for link / time's physical description but there is leeway for how he can be envisioned. he's still large as shit though lmao. the layout of the manor was this, only because i wouldn't be able to write this without knowing.
supposedly there's gonna be a second part. supposedly.
idk. i might hate this enough to just. not.
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The Lost Woods wasn't as intimidating as everyone talked it up to be.
Yes, it felt like the trees moved when you turned your back to them, and, granted, there were a few mobs of monsters that could get the jump on you if you weren't paying attention, but you had managed to get away with a few scrapes the few times it had happened.
The only thing to keep you company was the howling winds that grew in intensity and your own thoughts that were sprawling into whatever corners they could reach, but that was fine. You'd gratefully take decades-old gossip from the next town over instead of the creeping paranoia of what was behind you.
Of course, you would willingly go through this, that, and whatever else one thousand times over if it meant finding your nephew— and to keep yourself from reprimanding yourself from reprimanding the teens that had dared him out into the woods, but that was another thing.
Along your investigation, you'd found a broken trail of breadcrumbs that led to nothing when you followed them. They were torn pieces of fabric from his clothes, just big enough to be noticeable but small enough to keep himself protected from the elements.
(You'll forever be thankful that a younger your drilled the idea into his head.)
You'd long since discovered calling his name was useless. The only thing you've managed to do was draw the attention of a few wandering stalfos dressed in clothes from centuries ago.
The ones that had managed to find weapons were always the most painful to deal with.
If your determination weren't so established, you would've lost your sanity within the first day.
Food and water were no issue, you were smart enough to pack more than a week's worth of both. There were non-perishable options and several choices for your nephew when you found him; he'd no doubt have his fair share of cravings after being lost for so long.
(Three days was an eternity to you.)
Just before the sun had reached its crest in the sky, you'd realized that there were more empty clearings than trees. Wildlife had become scarce as well.
Where deers and wolves previously ran abundant, birds and squirrels that ran from the smallest of noises replaced them.
The wind had calmed, at least. It no longer wanted to push and shove you in whatever direction it pleased or steal the bag full of items you brought along. You didn't have to hug your sweater to your chest in fear of it being ripped from your arms either.
Instead, it was still.
Admittedly, the clearing gives you more paranoia than anything else.
When your mind starts to wander to places you'd rather it not reach, you begin to hum a quiet tune to yourself— your nephew's favorite— and allow it to ground you.
You were here for a reason. You wouldn't leave until you found him. You'll be fine until you find him, and you'll find some way to live in the forest that refuses to let its inhabitants go peacefully.
It's hours later when you hear the first sound of life (or suspended death) that doesn't feel like a threat— though, in hindsight, you should've been smarter and more suspicious of it when you first heard it.
A high-pitched instrument repeats each croon you let out, eventually taking over and silencing you. You follow the tune without much of a thought. If it were some sort of elaborate trap to lure you in, you couldn't be mad at yourself if you fell for it.
Clusters of trees become less and less as you follow the instrument and its recreation of your nephew's song. You call his name and are met with nothing but the music (from an ocarina, you quickly recognize) growing louder as time passes.
To say you're shocked when a large and, admittedly, well-kept manor enters your field of view would be an understatement. It's covered in vines, invasive arrowroots, and spreading flowers, but looks lived in if the smoldering smoke slowly dissipating in the afternoon air was anything to go by.
You couldn't begin to imagine who lived inside before the woods took it over (or what lived in it now). The architecture says it predates the Hero split in four, but you doubted the inhabitants of the floating sky built something so elaborate when they returned to the surface.
Your eyes jump past the crumbling pillars and dilapidated statues to the half-glass double doors that seemed to open on their own.
The music was coming from inside the manor now.
Steeling your nerves and squaring your shoulders, your hand grips tight on the strap of your satchel as you walk up the stone stairs covered in moss. You have to hold onto the guardrail installed next to it just as tight. Looking down, you find the carvings of it sorely separating it from the older antiquity of the manor.
Taking in smaller details (for future escapes or weapons against whatever lived inside, you'd figure out later), you find that the small pools of water that came from the sides of the manor and ran and fell alongside the stairs you climbed held small clumps of straw-colored fur. Some caused the surrounding water to turn into a pink hue that reminded you of fairies you've seen in childrens' books.
(Your hand reaches into the satchel to make sure you brought all of your nephew's well-loved books as well as a novel or two for yourself.)
(You did, thankfully.)
There's a smell filled with musk that permeates the air the closer you get to the manor, thick with amber and ginger and it reminds you of the times you come across a pack of wolves during your childhood.
Upon entering the manor, you find it was strongest in the wing of the manor to your right. It took over almost the entirety of your senses, but it wasn't an unwelcome or overwhelming sensation. If you paid close enough attention, you could sense the homely feeling underneath the ferality of it.
You prayed you'd be able to tell when the beast returned; if it was gone in the first place.
You take close note of how the foyer wasn't truly a foyer with how it was filled with windows rather than walls that led to a courtyard and how the only way to enter the wings of the manor was the winded stairs that connected via the terrace.
You don't fail to notice how the wing coated in the musky scent is coated entirely in shadows despite all the sources of light.
You couldn't decide if you were thankful or filled with loathing at the idea of what roamed on that side of the manor.
It's a struggle to turn your eyes away from the darkened wing of the manor, but you do manage when the music picks up once more from the left wing. It's significantly brighter and doesn't fill you with a sense of dread as the right one does.
Trap be damned, your nephew was here, you knew it— you felt it.
Reaching the top of the stairs, you find that you're inside a parlor room that leads to three other pathways. One was a library, another was a dining room, and the last was a small hallway.
In any other situation, you'd explore some more. The supposed beast that possibly lived in the manor kept everything in better shape than what you'd expect— or hopefully it was the forest spirits that lived throughout the forest.
Hopefully, those same spirits kept your nephew safe.
You have to close your eyes to better determine where the music is coming from, the only thing you can hear beside it and your own breathing being the manor settling. Your ears guide you inside the hall and you find it branches into a corridor, a bathroom, and two bedrooms.
Common sense seems to leave you when you spot the back of your nephew's head. Your breath quickens as you watch him clap along with the ocarina, you force your eyes to keep their clarity when you hear him hum each note just as you remember.
"''ire," you call in a weaker voice than you intended or thought you had. The nickname he claimed he hated so much tumbled from your lips so easily as you rushed inside the room, one arm rushing to remove your satchel while the other reached out to almost check if he was real.
The Lost Woods were known for their tricks, after all.
When he turns to face you, he's scrambling over himself in the bed. You're able to see how he limps on his right ankle and knee, how the entirety of his limbs were wrapped in bandage wrap as though done by a child. There was no blood, so you hold off on checking him over.
(The bandages were stained, thankfully not with blood. It was mostly dust and grime.)
(You'd have to sanitize whatever was wrong.)
You meet him more than halfway when you catch the way he winces and hisses with each movement.
"Auntie— Auntie— Titi!" His voice is airy as he speaks, emotion causing his words to come out as chokes. His arms reciprocated the tight hug you had on him, forcibly keeping his arms from trembling due to either nerves or injuries. "Titi, Titi, Titi!"
The way he says the word makes him sound like some chittering bug. If you listened hard enough, you could tell how his teeth clattered together, but you couldn't decipher if it was from a chill or emotion.
All you wanted to do was keep his head against the crook of your shoulder and neck while you pressed kisses to the crown of his head and kept him as close to you as you could, but you knew better.
Pulling away, you reach back for the satchel that you previously discarded. "What's wrong? What happened?" You force your voice to even out when you speak, hands already reaching for his arms after you sit the bag against your hip.
He shakes his head, but you've known him long enough to know there was something wrong. "They're from when I first went in the forest," he answers, voice quivering. "It's all healed. I think."
He doesn't push your hands away or pull his arms back when you skillfully unravel the bandages, carefully pulling and prodding the scars that littered the skin, and he was telling the truth despite the coloring.
"Did you forage like I taught you? Why are most of them green?"
"The spirits."
"The spirits?"
"And the soldier." He looks over your shoulder as though searching for their figures. "I haven't seen him yet, though."
Your eyes squint as one of your hands rubs over the strange texture of the scar, the other reaching for the antiseptic and clean fabric in your bag. "Are these spirits children or small trees with masks?"
You'd heard of both in legend. No one's ever seen them.
You're not sure which you'd rather watch over your nephew.
His eyes drift to his side before peering back over your shoulder once again. His brows furrow as he thinks of how to answer, head tilting as his pupils dilate.
"Both," he answers, "and ones that look like scarecrows. I asked them to bring you."
You force your gaze to keep itself on your nephew. You wouldn't let it wander to spirits you couldn't even see. "The ocarina?" You instead ask another question jumping around your mind, sucking your tongue in appreciation when he nods. "Smart boy."
An airy laugh leaves him, his face lighting up with a smile. "Learned from the best," he snorts.
You risk pressing kisses to the apples of his cheeks and forehead at his flattery, hands cupping themselves on the nape of his neck to bring him closer.
A younger him would push you away without a second thought, whining on about how you were embarrassing him in front of his friends.
He lets you do so now regardless of the spirits that surround you both.
"What've you been eating?" Your hands drop to his biceps when you pull away. They weren't thin like you'd expect them to be after three days in the forest; they were fatter than they had been before he left. "Who's been feeding you?"
His answer of "the Soldier," is quicker than you would've liked. "He goes out and hunts. He always brings back meat. I think it's deer.. it tastes.. bland."
"He.. cooks it, right?"
Another laugh wracks through your nephew's body. He knows you're only being cautious, but he can't help it.
"All the way through," he hums, flexing his arms when they start feeling stiff. "I think I don't like it because it's not your cooking."
He knows what your response is going to be before he finishes speaking, years of having lived under your guidance making him attuned to the smallest of your movements.
When your expression shifts from being relieved to disappointment with a twitch of your eye, he can tell you're not pleased with his statement.
Dousing the fabric in the antiseptic, you take his arm in your hand and begin wiping it down. "Don't be rude." Your voice takes on a less-than-pleased rasp, speaking lowly as if you knew the Soldier was near; but you still apologize when the sting sets in. "Have you thanked him?"
(You're sure you would continue to speak quietly regardless of the context of the conversation. You didn't want to risk "the Soldier," doing anything unfavorable.)
(Your nephew's words of praise did little to ease your stressed heart.)
"I never know when he's here. He drops the food off while I'm asleep. He brings books and carvings too." He watches as you wrap his arm in another roll of (cleaner) bandages, undoing the old one on his other arm while you prepare another piece of fabric. "The Spirits say I'm the most excitement he's had in a while, so he doesn't mind."
His voice was beginning to grow hoarse from speaking so quietly. You tap his throat to tell him to relax.
"They say he's nice," he continues, doing as told. Tapping the fingers of his now free hand against your shin, he tries to recall what all they've told him.
"I think they said he used to live in another part of the woods when he was a kid?—" His eyes glance back over your shoulder, suddenly becoming sure of himself. "— Ah. They did. They said he left and came back when he was older."
You raise a brow but don't speak your question.
Your nephew takes hold of your retreating hands in both of his.
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A clatter and snippy huff outside the bedroom door rouses you from your light sleep.
Nearing a week into your stay at the manor, you'd think you'd be more accustomed to the noise, but you aren't.
You carefully remove your nephew's head from your arm, using even more caution when trying to remove the conjoined weight of several spirits from your legs as you slip out of the bed.
It's hard, but you manage to do so without waking any of them— you hope.
(You still couldn't see any of the Spirits, but over time you could feel when they crowded around you and when the wind moved as they rushed past you.)
The floorboards creak beneath your feet.
You hear the sound of claws scratching against the floor on the other side of the door.
Pressing the crown of your head against the door, you tap your fingers along the handle to give the Soldier a warning and wait a few moments.
If you listened hard enough, you swear you could hear him scurrying into one of the other rooms before he shut the door behind him.
It reminded you of a dog.
Smiling to yourself, you're careful opening the door, keeping your head to it and your eyes on the floor. You turn to the other side of it to close it, waiting for the click of the lockset to speak.
"Are you decent?"
His confused "huh," sounds more akin to a gasp than any other noise.
You rap your fingers against the handle again. "Can I look up?"
"Oh—" he sounds choked. "Yeah— Yes. Yes. You can. Sorry."
"Thank you," you hum, leaning down to pick up the tray of food. It consisted of almost entirely meat with a few vegetables you figure are exclusive to the woods. "For both the food and taking care of my nephew."
There was a thumping noise behind the door, the frequency of it was like a tail beating excitedly.
The Soldier lets out a croaking noise and you know his mouth started moving before his mind was able to catch up. "No, I should thank you for looking for him— and for telling him not to use his name."
You let out an airy laugh. "It's common knowledge where I'm from. I wouldn't be a good parental figure if I didn't."
Another noise leaves the Soldier as you fix yourself to open the door. You can't discern what this one means. "I don't know when they started calling me the Soldier, but it's not— uhm.. A favorite.. of mine."
"Oh?"
"Soldier," he sounds more confident in himself and you don't have the heart to tell him you heard him the first time, "it's a nickname. I don't know where the kids got it, but I don't like it."
Readjusting the tray to rest against your hip and forearm rather than in both your hands, you hum curiously. "So what should we be calling you?"
He pauses longer than you'd think it'd take to remember your own name, but you wait.
"Link."
"Link?"
"Yes."
"Like in a chain?"
".. Yes."
You nod even though you're sure he can't see you. "I'll be sure to tell 'ire."
"Thank you." There's more thumping from behind the door.
"And thank you."
There's another noise from Link you struggle to understand, but you figure it's because he starves for conversation. "I heard what your nephew said about the food, too. I'll try to find something to flavor it with next time I'm out."
"Thank you," you repeat. Your eyes curve with your smile. "He'll greatly appreciate it."
Link raps his fingers against the door in response, but he doesn't say anything. You take that as your queue to reenter the bedroom.
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"How come your side of the house is always dark?"
You gently pinch your nephew's elbow and he swats your hand away, leaning impossibly close to the door that separates him and Link.
There are a few moments of silence from the man that 'ire filled with bated breath. Link takes an audible, steadying breath before knocking what you think is his nail against the door.
"I wouldn't want to scare you both off."
It was an answer you expected, but you were disappointed nonetheless.
"Boo," your nephew groans. You're sure Link could hear the pout in his voice if the quiet chuckle he lets out was anything to go by. "You can't be worse than what I've seen out there."
There's genuine intrigue in the noise Link lets out. "Oh? What exactly have you seen then?"
Pure excitement fills your nephew's expression when he turns to look at you from over his shoulder. His fingers tap against the floor restlessly, tongue already listing off whatever monsters he's encountered (read: come up with) in his twelve years of life.
"— but their teeth are the worst! They're poisonous and there isn't a cure for it!"
You have no clue as to what creature he was talking of now. There were at least fifteen of them who injected poison through their teeth, eight of which had no cure.
(You don't have to strain as hard to see the Spirits as you did two weeks ago. The shadows and light shift around then as they move to sit around your nephew, seemingly hooked on your nephew's every word.)
(You remember when he would crowd himself around you similarly whenever you would tell him a story.)
You close the book that sat in your lap more for decoration than entertainment at that point and place a hand over your heart.
"I drew a lot of them too! My aunt brought them with her!" He pushes himself through the motions of standing up before immediately stopping and returning to his seat in front of the door. "I'll show them to you if you eat dinner with us!"
There are a few stammering noises from the other side of the door and yet you can't bring yourself to apologize for your nephew's bargaining.
Your own curiosity was quickly starting to get the better of you against your wishes.
The noise he had made several nights before makes itself heard again. His claws (you discovered those a few nights ago) scratch against the wooden flooring as he moves to sit against the other wall rather than the door, his voice moving with him.
"I don't want to— I wouldn't want— want to disturb you— either of you." His words are muffled by the door and his growing quietness, a  regretful lilt stuck in his throat. "But thank you for the offer."
If he truly didn't want to join you and your nephew (and the spirits) for dinner, he was terrible at showing it.
"I know I wouldn't mind," you hum, standing to put away the book. A loud thumping makes the floor vibrate and 'ire has to stifle a laugh. "I wouldn't mind picking up a pot and pan again either."
"No!" Link quickly apologizes for his tone after realizing his outburst. "You don't have to. I wouldn't be a good host if I made you do that."
"Are you scared I'll poison you?"
Your nephew's voice drops to a whisper he swears you won't be able to hear. "She can't. She's the best cook ever."
You're not sure how the two correlate, but you'd take thew compliment.
"She won't?" Link's voice drops to entertain your nephew despite his earlier convictions. It takes on a playful direction, fur rubbing against the wood-tiled floors in excitement (based on prior interactions). "You've never gotten sick? Not once?"
'ire begins to shake his head but quickly stops. "Only from eating too much— which you will do, by the way. Best cook around," he reiterates.
Link chuckles, tapping his fingers against the floor restlessly. It takes him a moment to come up with something to say and neither of you push him to hurry.
You were both too hooked on his every word to do so anyway.
"I'll.." He's shy for all the attention. You wonder when the last time he got so much focus on him outside of the spirits. ".. I'll be sure to think about your offer. Why don't you tell me about a few of your monsters so I have more of an incentive?"
Your nephew jumps on the opportunity while you think over the plethora of recipes in your mind.
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It wasn't rare for one of the imps to accompany you outside when you went foraging.
You never strayed too far from the manor— the last time you had been dragged outside of the area you had designated for yourself (and your nephew) by the children, Link had to come and rescue to lot of you before the sun had gotten too low.
Suffice to say, it was a rather humbling experience.
Kneeling, squatting, or sitting on the ground had never been easy on your knees or back, but the grass below you had felt as though it were a pillow hailing from the Heavens itself.
Your body works on picking herbs from the ground before placing them in your bag repurposed for your (new) everyday tasks while your mind wanders elsewhere.
You're humming to yourself when a twig snapping breaks your focus.
It was a nice reminder that the imps hadn't, in fact, accompanied you that day.
Your head lifts to survey the surrounding woods. Your entire body was still, mimicking a deer caught on a hunting trip.
There was nothing immediately in your line of sight that could be seen as a threat, but you had lived a long enough life to know that wasn't enough reason to let your guard down.
You're slow to rise to your feet and your ears are strained as you listen for whatever had made the noise.
"I'm sorry!"
You can feel your body relax when you hear Link's voice call out from behind a tree. You sink back to your knees without much thought, clutching the fabric of your top to calm your battering heart.
You weren't sure what you were going to do if it were an actual danger anyway.
"I didn't mean to scare you," he continues. His arms move and you can see one drop against the side of a tree while the other tightens around the corpse of an animal. "You were so still, I wasn't sure if you were okay."
A quiet, breathless noise leaves you. You're not sure if he could hear it, but you can see his shoulders relax when you do. "You're— You're fine! I just.. didn't know that you'd be out and about at this time."
When the hand not occupied with that week's dinner (barely) lifts to grab ahold of a tree branch, you're shocked to just now find out how tall he is.
"It's not your fault. I didn't know you were out here," he grunts while gently tugging at the branch. "Are you alone?"
Your eyes drop to the flora that surrounds you to not feel so invasive. Your fingers rub against the blades of grass idly when a restless feeling overtakes you. "A few of the kids said they'd join me later, but I'm not too sure when that's supposed to be." A short, genuine laugh leaves you. "I wouldn't be surprised if they forgot."
Link lets out his own, quiet laughter that you can only clue together when you see the entire tree shake in your peripheral. "I wouldn't take it to heart. They say they'll join me in hunting all the time but never do."
"Have you ever given them a stern talking to? I've heard that usually works with spirits."
"They barely listen to me as is. I think you'd have more luck than me."
"Is that an offer?"
"Are you headed home now?"
A strange vice tightens around your heart at his wording while you look through your bag. "Mhm," you hum, standing now that your legs aren't like that of a newborn. "You'll have to remind me of the way, though."
"I can guide you," he hums in reply. "You just can't look back."
Turning your back to him, you're surprised you don't jump when a sharp claw gives a ghostly touch to the center of your back.
You're shocked that you disregard the urge to check over your shoulder every step back to the manor.
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You were no stranger to 'ire's night terrors.
They'd gotten better over the past few years as he aged, but all that progress had been undone during the near month you'd been in the forest.
Wiping away the tears that had managed to slip out, you ignore the prickly and uncomfortable feeling that comes with keeping your lulling head up so you can watch him.
You'd done it a thousand times before and would do it one thousand and one more if it meant he felt better.
You don't miss how his grip on your arm tightens when you start humming his favorite song. Your hand trails up to his hairline, nails (claws?) tracing the paint on his face that refused to fade.
You'd spent so long trying to scrub them and the green marks off, you hadn't even realized his skin had started to pale into a sickly grey in patches while darkening into (what looked like) a necrotic black in others.
You didn't even want to think about the changes that had started coming to your body.
You were, however, thankful you weren't thinning into a stalfos.
"You're not as sneaky as you'd like to think."
"How'd you know?"
"I have a young nephew. You learn quickly."
A brief laugh leaves Link from behind the cracked door. Though you didn't face him, you could see the way his eyes illuminated the wall in front of you, even managed to catch on some of 'ire's face.
It was a pretty blue color.
You don't comment on it.
"What's wrong?" Your voice has a deep rasp to it, your hand continuing to stroke your nephew's face even after he begins to calm down.
He'd slowly begun dropping more and more barriers (physical and mental) when it came to communicating with you both, having taken up shadows in their stead. He had gotten more confident in conversation as well, stammering and stuttering less the longer your nephew forced him to talk.
It makes you wonder how long it'd take for him to finally make true on those dinner plans.
"I heard him," Link hums just as quietly, the glow of his eyes moving to instead look over the sleeping spirits that crowded themselves around the space not occupied on the bed. "I was worried. Do you want help with them?"
A soft laugh leaves you when one of the imps buries their head onto your calf as though it were a pillow. "They've been like this since we first got here. 'ire," you press a kiss to his forehead when he rouses, waiting for him to settle before speaking again, "says they like to cling."
"You don't mind?"
"He's not too far off from them nowadays."
"Does he miss anything?"
Laying on your back, you being 'ire's head to rest against your shoulder. Your gaze is finally able to see how he'd take up all of the doorway (and then some) through the crack of the door.
You'd be shocked he hadn't flinched away if it hadn't been for the way his hand reached out to clasp it.
The tips of his fingers reached well past the frame of the door, his claws further, and you could only imagine just how much space he was taking up in the small hallway.
You were confident he could fit five or six of you in his hand without trying.
Your eyes jump back to the three (possibly four?) eyes before he can become self-conscious.
"Almost everything," you answer after pulling yourself from your thoughts. "His clothes, his dolls.. He could go without his friends, though."
His eyes jump from your face to the window as he huffs out a nervous laugh. It makes you wonder if he knows something you don't, but you don't push. "And you?"
"Hmm?"
"And yourself," he clarifies, "what do you miss?"
You're silent.
What exactly did you miss?
The feeling of your village's grass between your toes after the rain, the baker's treats that no other could replicate, being a part of such a tight-knit community, the sun after a particularly muggy morning—
There wasn't any need to be a sap.
"I'm not sure," you finally say after a long period of silence. You hadn't realized your eyes had left Link, yet when you force your gaze back to him, he holds it without issue. "I struggled with becoming attached to things unlike 'ire."
"Hm."
"What?"
"I can't remember the last time someone said something like that."
"You have visitors like us often?"
"More than you'd think."
"And what's become of them?"
The glow of his eyes drops to the sleeping spirits that litter before looking to the window again and you quickly understand.
The hum that leaves your throat is more lackluster than you intended it to be, but given how quickly the topic had changed, you give yourself the grace.
"Well," you start after clearing your throat, "what's something that you miss?"
The manor creaks when Link leans against a wall and his confidence in the movement tells you more than you'd expected.
You don't think you'd ever have the same amount of trust he held in it.
There's a playful tone in his voice when he speaks, one of his hands raised to scratch against his chin. "You'd have to promise not to be dramatic when I say."
"Is it my fault you use such outdated terms thousands of years behind my time?"
Link turns away to stifle his laughter, shrouding the room in darkness and forcing your eyes to strain with it.
"I can't say I've had the easiest experience understanding you or your nephew's sayings," he hums, drowning you in the light of his eye when he turns back, "the kids have to keep filling me in."
"Shame, and here I thought you'd been closer to my age. Have you been leading me on this entire time?"
Link's claws knock against the wall, his tail wagging against the floor while he huffs his amusement. "Have I? When I don't even know your name?"
If the weight of 'ire wasn't on your shoulder, you're sure you would've had a physical reaction of some sort.
"It'd do you good to not forget it," he hums, the movement of his tail slowing until it stops entirely. "Titi and Auntie, as much as I hate to say it, won't do much good."
Another lackluster noise leaves you as the arm trapped underneath your nephew lifts to rub your thumb during his forehead. "How fun."
"The kids are too attached to do anything now." The door slowly creaks open before stopping. It shuts so there's only a crack instead. "You'll be fine to share your name now."
"You never answered my question."
"Which one?"
"I haven't asked a lot," you huff before taking a softer tone, eyes rolling closed. "What is it that you miss?"
Link quietly snorts, muffling it by pressing his face to the door. He takes a steadying breath before saying a quiet, "a lot, I suppose. I can't name just a few things." A low noise leaves him, it's similar to a growl. "My friends? Playing music as well— my hands aren't good for much but skewering these days. My horse, Epona, too. She was the prettiest mare."
"Is she red with a white mane?"
"You saw the kids' drawings?"
"I've seen her before, I think— or maybe it was a hallucination?" The hand stroking 'ire's forehead stops as you scrounge your memories. "When I saw her outside the forest, I knew it was real. Another fated hero was mounting her."
You'd like to think yourself a master of figuring out what each noise he makes is meant to mean, but the one Link lets out once you finish speaking is short and of a higher pitch than normal.
When he begins to stammer over his words as he had when you first interacted with him, it feels like years' worth of progress has been undone.
"I— uhm— You— I don't— err— Thank—"
His tail thumps three times before he knocks his head against the door with a heavy groan. He lets out a quiet "Hylia, be damned," you couldn't help but think he hoped you wouldn't hear to go along with his frustration.
"It's been a long night," you finally prompt. "You'd best get some shut-eye before 'ire bombards you with more from his imagination, yeah?"
"Yeah," Link answers in a weak voice. "Yeah," he repeats to himself more than anything, "of course. Good night," he steps away from the door. "Sleep well."
"Same for you."
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The night Link finally takes you and 'ire up on your offer for dinner, your nephew and the spirits had taken to floating around the east wing's dining room to prepare it for such a grand event.
"Titi, titi!" One of the Kokiri exclaims, tugging at the fabric of your skirt (that Link had made out of a spare bedsheet). Her voice had a strange echo to it— all of them, really— and had given you migraines up until you'd finally become accustomed to it. "'ire says that you'll make your world-famous pudding! Will you? Will you?"
You ignore her exaggeration in favor of forcing yourself to wrench your eyes away unless you wanted her puppy dog face to work on you. "Should I? I.. I can't say any of you have been acting well enough to deserve it.."
Even in your peripheral, it's not hard to miss the absolutely crushed look on her face. Her eyes were wide and her bottom lip wobbling like she was about to cry despite your joking tone.
"But why—y," she whines, dragging the last syllable on while hiccuping on her breath as she went on. You know the tears pooling in her eyes are just as fake as your rejection of her request— but you know just as well who'll win the battle at the end of the day.
"I—" hiccup. "Want—" hiccup. "Cake—" hiccup.
You raise a brow. "Pudding or cake, sweetheart? I can't make both."
The girl begins to climb your back while you return to sautéing the vegetables, arms wrapping around your neck so she can press her cheek against yours. "Cake! No, pudding! No! Cake! No—"
"I'll tell you what," you interrupt, taking the pan from over the open flame once the food is charred to your liking. Your skin thanks you when you step away and douse the fire, the arid air leaving through the open window. "Why don't you ask a few of the others which they want then we can try and get Link to bake it after dinner?"
The girl jumps off your back with stars practically filling her eyes. She cries out for several names while she runs off, hands clapping excitedly as she shouts out the change in plans.
You're left in peace until your nephew enters with his journals clutched between his arms, bouncing between his feet while he watches you finish plating each food item on dishes you could only dream of owning where you're from.
"D'you think he'll come?" 'ire's voice is low, almost as though scared Link will hear. You know he does if the night of his nightmares a few months ago were anything to go by— but he didn't need to know that.
"He'd better," you answer in an equally low tone. "I didn't spend so long slaving away at this just for him not to."
"Is that a threat?"
The plates in your hands aren't spared by the flinch that wracks through your body. Your reflexes are quick to catch them before any of the food can hit the floor.
'ire, on the other hand, has no issue with voicing his shock in the form of a scream, scurrying from the doorway while dropping his journals. He jumps behind you, hands clutching the fabric of your skirt while he hides himself behind your hip.
"Well?"
Placing a hand over your racing heart after putting the plates down, your other hand comes down to rest on 'ire's head. "It's rude to sneak up on people, you know."
The blond fur of his chest rustles with his laughter. It was difficult to see much else other than that, what with the way he hid himself behind the wall connecting the kitchen to the pantry.
You hadn't even heard his footsteps or creaking floorboards when he first approached. Had he been there the entire time and 'ire hadn't seen him, or had he only walked in after 'ire entered?
You wondered if he was naturally quiet or if he just learned which floorboards were loose.
"Is it sneaking when you were expecting me?" Link's voice is lighter than it usually is, a slight tremble could even be heard if you focused on it enough. He rocks on his feet and briefly leans forward, a less organic-looking side profile coming into view before leaving right after. "If I knew I would be this unwelcomed, I—"
"That's a joke, right?" 'ire stomps away from your side while he speaks, stepping over his discarded compilations of works to stare up at Link with wide eyes. Your nephew ignores the way Link's hands raise to cover his face and how he backs away as soon as he pivots in his foot to face him. "You're not actually gonna pansy out, right?"
Your feet lead you to the two before you can have much of a thought. "Zaire," you say in a terse voice, taking hold of his shoulder and bringing him against your front so you can stop him from interrogating the poor man. "Don't be rude."                                                                                                                                                                                                                                                                                                                                                                                                                         
Whatever argument he has dies on his tongue when he takes a good, long look at Link. His mouth gaped open like a fish, one of his fingers lifting so he could push it into the fur of his stomach, watching the skin beneath sink with the force of it as though it were the most interesting thing in the world.
"Woah."
If you had any less sense of dignity, you'd let yourself have the same reaction.
"Don't be rude," you reiterate, pushing Zaire's hand down until it finally reaches its rightful place at his side.
"No," Link breathes into his palms, clearing his voice to try and rid it of the anxiety (and, possibly, humiliation). "He's— he's fine. This wouldn't be the first time someone responded like that. I'd be more concerned if he did any other way."
Zaire shrugs your hands from your shoulders, stepping until he is toe-to-claw with Link. "Then why are you hiding your face? It can't be that bad," he says, tugging at the fur of Link's elbows, rubbing them between his fingers so he could better be accustomed to the texture.
Spreading his fingers enough so you both could see the four holes in the inorganic material, Link lets out another heavy breath. "I'm self-conscious," he can tell the answer doesn't please Zaire and continues speaking, "It's been.. too long.. since I've shown anyone either of my faces."
"A mask is.." Your voice falters off when you finally find the words to speak, losing them again when you fail to find a proper way to articulate your thoughts.
"It's mostly you and the kids, no?" You try again when you figure out a way to better word it. "Is a mask not.. Is it.. necessary?"
When the blue light that emits from his eyes lifts to look at you, an unidentifiable emotion shoots through you. He holds your gaze for a few, silent moments before turning his head and dropping his hands.
"It's like a second skin," he simply offers.
"Sad," Zaire sighs, backing away and turning until he stood in the center of the kitchen. "Can you still eat with it? Like I said, Auntie is the best cook in all the realms and you have to taste it to believe it."
Curse your nephew's skill of lightening a mood.
Rather than let his insecurities keep him from looking at either of you for the duration of the night, Link looks down at Zaire with a playful jolt of his shoulders. "It's not fused with my face."
Zaire's eyes curl into crescents while he grabs two of the plates from the counter. "Good!" His tail (a terrifying new addition when he first started changing) wraps around the third dish, walking himself past the two of you in the pantry so he could place each one on the dining table. "You'll love this then! Auntie," you don't miss the way he adds your name causally, "always makes this on a big day!"
Link repeats your name under his breath before doing the same with Zaire's. He lets out a thoughtful nod as each one rolls off his tongue, one pair of eyes looking at you while the other continues to follow your nephew.
He wrings his hands together when he catches the way you examined him oh-so-carefully, arms crossed with your head tilted.
"It's nice," he gulps as though every inch of nervousness had reentered his body. "It's a nice name. I like it. It suits you."
You don't know if you were teasing him prior, but you decide to do so now.
"I'd hope so." You pat a hand against his arm as you walk into the kitchen, ignoring the oily feel of his fur. You ignore the feeling of him watching and instead focus on searching through the cupboards for the drink you had foraged around to make just days before. "I could say the exact same for you, thankfully."
"Now, why don't you have a seat so I can play host this time?"
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geminiskulleta · 9 months
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This is my very first post, and after seeing all of the lu and loz fanart on tumblr I thought what if all of the zeldas across each era in Hyrule came together linked universe style? I know this isn’t an original thought by any means but I think a story for the zeldas would be super cute and I’d like to show what my take on a Zelda story would be.
I designed a new lullaby (OOT Zelda) and I’d like to see your thoughts on her: Anything I could improve? Anyone else you’d like to see? Please let me know - hope you like it🫶🫶
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Lullaby - the queen
Link: Hero of Time
Age: Early 30’s - The same age physically as Time and a year older than Malon.
• She is also known as the princess of destiny, and was surprised to have found out that nearly all of the Zeldas have heard of her and that She and Time became legends.
• The wisest and oldest of all the Zeldas, the unofficial leader.
• Very protective and caring towards the others - seen as the “mom” of the group.
• Holds a lot of regret for her past mistakes and the splitting of timelines (She remembers the events of OOT as she was a past user of the Ocarina. In every instance where time is rewound, she remembers even if it isn’t her that uses it. The same is true with Time.)
• Tries to be a good role model for the other Zeldas as she knows they look up to her, she feels a lot of pressure to be a perfect queen.
• Much less sure of herself than Time, her biggest fear is making mistakes that effect others and constantly second guesses herself. She tries her best to put on a brave face.
•She knows that Fable, Dusk and Tetra are her successors- each from a different timeline, but she is unsure how to tell them.
• She knew about the timeline where she and link lost against Ganondorf and the timeline that she and link had left behind, but never knew what became of it. She was distraught when she found out it had been flooded and turned into the great sea.
•She is able to see into the future, as she grew up her power became much stronger- her prophecies have never been wrong.
•She doesn’t dream anymore: She can only have visions. By closing her eyes and focusing very hard she can see tiny snippets of the future like flashes that will leave her to decipher their meaning, but the only way to get a clear vision is to fall asleep.
• When she has trouble sleeping, she will hum Zelda’s Lullaby, the others never comment on it as they fear she will stop.
•She will always listen to other people’s problems and do whatever it takes to help. She often puts others before herself and is very rarely selfish.
• She shares the trait of being too absorbed in work and pushing herself too far just like Flora. She just doesn’t know her limits when it comes to things such as that and she feels that no matter what she does, it will never be enough
• Needs reading glasses but the others make fun of her and call her Grandma when she puts them on
Relationship with Link:
• As children, she and time were friends but they drifted as they grew up.
• During her time as Sheik she trained hard for seven years; learning how to fight, mastering magic and learning everything there is to know about the temples and how to help link on his adventure.
• She remembers everything from the timeline that Time left, as she was a user of the ocarina. Much like him, she had the opportunity to relive the childhood that was taken from her but she would never be the same again. She was hardened by her and Times adventure. He told her some of what happened in Majoras mask and she felt like she was responsible for everything that happened to their kingdom, to her father, to Link. She began to avoid him due to crippling self hatred and believed that he was a living reminder of her failiures. He was very broken from Majoras mask and was in a dark place in his life. He didn’t care whether anyone stayed or left for a long time and his walls were only broken down when he met Malon again.
• When Lullaby and Time would talk as adults they were very formal and distant with one another. They felt on guard towards one another and didn’t know exactly why, as Time held no ill will towards the queen and Lullaby could never bring herself to hate him.
• As Time matured, his walls were broken down by Malon and he allowed himself to make connections and feel again. But Lullaby never had someone like that to help her through her pain, and she threw herself into her work to become a truly great queen. She was formal and almost robotic to anyone she met.
• As Time allowed himself to heal he would wonder about Zelda, but never reached out. He could never figure out why he was like this, why the thought of seeing Lullaby again scared him, but he was never understanding of his emotions.
• She and Malon are actually great friends and though they’re often too busy to see each other they send letters all the time.
• Fun fact: She planned and officiated Time and Malons wedding. She felt as though she owed it to Time and this is where she and Malon started to get to know eachother.
• She and Time haven’t properly spoken since the wedding. They spoke briefly and Time saw just how closed off Zelda was. He could see that she had been in an awful state of mind but he felt like he couldn’t help her. He wasn’t able to, he wasn’t strong enough.
• the whole ‘ age thing’ effects her too since she remembers the adult timeline. She says she is 34 but she doesn’t exactly know her age.
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fvedyetor · 15 days
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points. zelda fan. did you play tears of the kingdom?
i've gotten thru like mooooooost of the main quest (as far as i remember) and tbh i think its like. my favorite zelda game. i love fusing stupid stuff together and making silly cars that don't work at all........ also skydiving.
do u have any like. favorite tloz games? :0 like totk is up there for me but im also very fond of windwaker, spirit tracks, and twilight princess <3
yes omg!! ive finished the main quest in totk and all the shrines and caves and lightroots! just missing some quests and a ton of korok seeds lol. totk is the only game that ive actually kinda completed so as of rn its my fave i think. lately ive just been trying to max all my clothes which has mainly been just harassing the dragons for their scales and stuff hehe i do it out of love <3
ive played through all of botw except for the final boss fight. actually recently restarted my game so i could start over bc its been years but ive been too busy to play T^T cant wait for summer omg
zelda is my all time favorite video games!! i hot young parents who i grew up watching play zelda games. i watched my dad play majoras mask and my mom play twilight princess and skyward sword so all of those have a special place in my heart <3 watching them play it is why i love loz sm. no other video game franchise can compare.
i wanna play more games tho!! i need to find a way to stop all the time passing around me so i can just play zelda forever lol
ive also played part of a link to the past (unblocked on school computer) and part of twilight princess (got the master sword and then just got too busy :((
i also have some zelda manga!! i have 1 and 3 for tp and then one that has both minish cap and phantom hourglass. on the hunt for more hehe
i also have zelda shrine. and a growing collection of printed images of totk ganondorfs on my door. and paper dolls of zelda characters. and OMG MY SLIDESHOWS. i have two slideshows about why ganondorf is objectively hot, a slideshow in progress of all the foods from totk/botw, and a bunch of other wips (loz geography, loz timeline, etc) all in order to educate my poor irl friends. OH I ALSO HAVE A LOZ OCARINA and a little book of songs from oot and other games hehe
aaaaaaa im sorry this is so long i had an excuse to talk about zelda and i ran with it hehe
ok but my faves are totk defintely and then also twilight princess and majoras mask are up there for sure. im so indecisive tho aaaaaaaa. for sure tho the cartoon is NOT up there i do not like the cartoon at all (except for maybe zelda... but i didnt finish the cartoon so who knows)
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rrainydaydreams · 1 month
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Ok, so i’ve been thinking a bit recently about LoZ, LU and Arcane. And then I thought, ‘hey, what if I combined them?’. And so I did. I present to you a Link’s Meet/Arcane AU, called ‘Legend of Heroes’. :D
The info goes in this order:
Name (Game/s) - LoL song
Age
Pronouns
Other Info
Other Info
Other Info
Ect.
(p.s. I suck at drawing, but feel free to draw these guys if you want, just let me know!)
(p.p.s this is still a wip so it might sound a bit everywhere. that's bc it is lol)
(p.p.p.s If i got any LoL lore wrong feel free to correct me!)
Skyward (Skyward Sword) - Shine On
23 
He/him
Police in Piltover 
likely to become the next sheriff
Best friends with Fi who developed master technology™️
Currently dating Sun
Praised for stopping a gang from Zaun (led by Demise) from an assisination attempt on Sun
But then firelights raided a building he was meant o be guarding, and he was posted to the under city
When he went down there the first time he noticed all the inequality and poorer living conditions and decided to do something about it
Blue (Minish Cap, Four Swords) - Starts Right Here
16
He/him
Lives in Zaun with Green
Grew up in Zaun after being seperate from his other siblings, never found out where they ended up
Does odd jobs around the under city, is also a thief 
Joined the firelights with Green after they were attacked by someone on shimmer
Green  (Minish Cap, Four Swords) - Legends Never Die
16 
They/them
Lives in Zaun with Blue
Assists Blue with his jobs
Best pickpocket out there
Was injured when attacked by someone on shimmer
Joined the firelights w/ Blue
Vio  (Minish Cap, Four Swords) - Phoenix
16 
She/her
Is a promising student at the academy
Knows she has two other brothers but gave up looking for them years ago to prioritise her study/future career
Her mentor Ezlo passed away recently
Has a crush on Shadow
Red  (Minish Cap, Four Swords) - Everything Goes On
16
He/him
Lives with Vio but doesn’t attend the academy
Interested in arcane magic
Studies it bc he has nothing better to do
Very curious, still wants to find out what happened to their missing brothers
Mask (Ocarina of Time, Majora’s Mask) - Burning Bright
16
They/them/he/him
From Ionia
Can use magic, but not very strongly
Was raised by fairies, but so far there is no evidence of them even existing
Travelled to Demacia as a kid illegally 
Met Eras there, and became like a little brother to him
Oracle (A Link to the Past, Oracle of Seasons, Oracle of Ages, Link’s Awakening, Link Between Worlds, Triforce Heroes) - Awaken
19 
Mirror pronouns
A traveller who helps Ravio selling stuff
Mage
Helped Fae when they were injured, became friends
Realm (Twilight Princess) - Rise (Redux)
21 
He/him
From Zaun
Travelled to the shadow isles with a group and was the only one to make it back
Was cursed with some sort of magic whilst there
Can shapeshift into a wolf 
Fae (Legend of Zelda, Legend of Zelda II) - You & Me Make Us
18 
Fae/Faer/they/them
(When with their siblings they go by ‘Aeon’, because Fae is a name that non-faries give to the species in general)
From Targon
Part fairy
Travelled to Piltover to see the world, but is disgusted by how people live and treat others
Befriended Oracle by accident
Waker (Wind Waker) - Burn It All Down
15 
He/him
Pirate from Bilgewater
Era (Hyrule Warriors) - The Call
23 
He/him
Knight from Demacia
Captain in the army
Accidentally adopted Mask and now he’s stuck with the kid
Archer (Breath of the Wild) - Still Here
17 
He/him/she/her/they/them
From Zaun
member of the firelights
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feathergil · 10 months
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May I ask if you played the older Zelda games as well? Or do you know the new ones only (BOTW and TOTK)? If so,I can highly recommend the older Zelda games. Especially Ocarina of Time,Majora's Mask and Twilight Princess. These games are stunning and I belong to those people who prefer them over the new ones :) I grew up with them after all :3
yes!! i also grew up with the zelda franchise LOL i was introduced when i was 4 years old bc my dad played oot and i would watch :D my fav game is actually skyward sword, first one i beat in 2014 (10 year old me STRUGGLED)
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solargeist · 9 months
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hello! i was wondering what’s your favorite/s legend of zelda games? i rlly like the drawings you’ve done for some of them and i’m a very big fan of legend of zelda in general and wanted to know your thoughts ^^
(my favorite is for sure link between worlds, although ocarina of time is up there, the vibes of majoras mask and twilight princess are peak, and i liked spirit tracks quite a lot even though i never beat it lmao)
ahh twilight princess is my favourite zelda game !! the story, the characters, the gameplay, and the world... im obsesseddd....... i have a bigger appreciation for it now that i've played more loz games as i grew up <3 (bc all the references !) I think second fav would be Minish Cap ?? mayb ? i rly loved it and it was a blast to play : 3 it was so silly, i'd also rank wind waker highly and then i'd say totk, it disappointed me in a few parts, but overall v fun, i felt like the story was predictable, BUT the world feels much fuller than botw and i rly liked doing side quests >:33 (i hope hte next one also lets us dress up link its so fun) i love hte vibes of ocarina, majora, and skyward sword i just have not BEAT THEM........... i get halfway and then forget or struggle 2much lmao adjgkadjk currently replaying ocarina rn......... i also have a link to the past, link between worlds, and link's awakening to start on my ds. i might just watch a playthrough for spirit tracks and phantom hourglass bc idk where to get them . -OH and um hyrule warriors/age of calamity, they're not my type of game, but i rly like the cutscenes i wanna see those i also wanna read all the mangas :D i can't play four swords, so i just read it and loved them hehe
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crazyhour420 · 5 months
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*unpopular opinion insert text*
I feel like Breath of the wild was a better game than Tears of the kingdom.
I know. Bold ass statement, but #1 its my opinion, and #2 i know its stupid of me to post about it on the internet, but i want to know if its a shared experience.
With the disclaimer out if the way, lemme explain.
When Breath of the Wild was first released, it was new. New style of gaming for the zelda franchise entirely. New players were being brought to the game, with characters and elements of the games having returning players excited. Game of the year, 2017.
The feel of a brand new game with elements that were just easy enough for the developers and the players wanted more of, inspires master mode. It inspired the first and second wave of the game, with fans wanting more from the era of the wild
So nintendo released our first look at tears of the kingdom, and the fans went nuts. They were excited and absolutely thrilled to see what the new game was going to have. Where was the new game going to be? Will characters return? What happend to the divine beasts ahd sheikah tech?
Well, we were not disappointed to say the least. The skys and depths of hyrule captured our attention and relived the nostalgia of the old games we grew up with, alongside new elements that catered to new fans taste. However something was missing. The feel that breath of the wild had.
The spark was gone.
With breath of the wild, you can restart any time and watch your favorite characters interact one last time. Relieve the era of the wild with the divine beasts and champions, it felt more like you were experiencing the game first hand.
The same feeling pepole went through with Ocarina of time and Majoras mask. After the releases of the biggest games of the franchise, Nintendo had a problem. Where next? Where could we possibly take this series? They tried everything to recapture that spark, until Wind Waker, and Twilight princess. The two games where a brand new map is introduced, and it makes sense.
But aside from my rambling, i digress. Where ever the new zelda game takes us, i hope it lives up to whatever tears of the kingdom failed to capture. Granted definitely Game of the year material, but against breath of the wild, not so sure
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lozriftsintime · 10 months
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Name: Link Meadowkeep
Alias(es): Firefly
Nickname(s): Old Man, Grandpa, Sprite, Fairy Boy, Mask
Birthday: (I am currently working on a calendar system for this AU, so this will come later.)
Age When Introduced: 37
Pronouns: Ko/Kir/Kor, but any pronouns are fine. Most people refer to kir with he/him pronouns
Height: 6'5
Source/Game(s): Ocarina of Time, Majora's Mask, and Hyrule Warriors
Sexuality: Demisexual and Demiromantic (though according to ko, ko is 'Malonromantic' and 'Malonsexual'. Because ko has never felt attraction towards anyone else.
Favorite Color(s): Firefly has a couple colors ko's fond of. Ko likes blue, like Malon’s eyes and still, clear water. The color Navi used to glow. And ko likes green. Kokiri green specifically. It reminds kir of kor childhood.
Disliked Color(s): When ko was younger, Firefly didn’t like the color red, especially not Gerudo red, but ko can’t dislike it now. Not with it being the color of Malon’s hair as well. So these days there aren't really any colors ko doesn’t like.
Skills: Firefly is a heavy hitter that can wield both the large great fairy sword and a shield at the same time. Outside of combat, ko is a decent rancher and ko has a talent for musical instruments of all kinds. Firefly also has a very precise internal clock. If you give kir a bit of time to think ko can tell you what time it is down to the second in most cases. Ko is most accurate if ko can see the sun or moon in the sky.
Outfit/Design Notes: Firefly's armor is based exactly around the armor that the Hero's Shade wears in Twilight Princess. Ko even has. the helmet, though ko rarely wears it except when in combat.
Firefly's build is based on the 'strongest man', which means ko has a good deal of fat over extremely strong muscles. Pairing this with the fact that ko is quite tall means that Firefly can be quite the imposing figure.
Firefly has a number of scars from kor adventures as well as kor time in the royal guard. They're scattered across kor body, but none are really visible when ko is wearing kor armor. Firefly also has some markings from kor use of the Fierce Deity mask as much as ko did as a child. These marks include the fact that ko is blind in one eye as well as red marks on kor face that match those on the FD mask and some parts of kor hair have bleached white/white-blue. Ko avoids using the mask these days if ko can help it.
Other: Having been raised by and with genderless and sexless beings like kokiri and fairies Firefly didn't have any concept of gender until ko was in kor teens. Ko understands it now (logically at least), but feels no attachment to any gender. If truly asked about it ko would tell you that ko still uses the same pronouns that ko grew up with. The pronouns that meant 'kokiri' back in the forest (the other options being pronouns for fairy, Deku Tree, and outsiders). But honestly, Firefly couldn't care less about what pronouns people use for kir (though that's not to say that ko doesn't ever use gendered nouns and pronouns to confuse and/or prank people. Ko was raised by eternal children after all).
After Firefly's time in the War Across the Ages ko returned to hyrule and ended up training with and joining the royal guard. Ko stayed with them until kor late teenage years when ko moved to Lon Lon Ranch to live with kor fiance, Malon, and her father, Talon. Ko has lived there ever since, helping tend the animals and maintain the ranch as a whole. Ko only leaves if Sheik makes a request for kir help on something the prince doesn't think the soldiers can handle for some reason.
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sokkas-first-fangirl · 4 months
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In the context of your story, how does the Legend of Zelda timeline work?
I basically made my own timeline! Took parts of canon, melded parts together and made up my own stuff
My notes are below the cut. My notes don't cover every single incarnation of Link and Zelda from the franchise, just the ones that will be mentioned most frequently in Luminous (and especially its sequel, Iridescent), and the ones with the biggest changes to the plot (and any OCs)
Trigger warning for discussion of grooming and sexual harassment in Hyrule Warriors' section
Hylia and First: As per Hyrule Historia, Link was imprisoned on false charges of treason. The lord of the land feared his growing popularity and power, and had him locked away. In prison, Link continually had visions of Demise’s rise and he feared he had gone mad.
He was freed after 4 years when the lord died. Demise’s armies had already swept across the country, destroying almost everything. The people begged for Link’s freedom, but were denied until the lord was dead.
While Link was recovering, Hylia arrived in the city, the last stronghold against Demise. Link only met with her because he could not refuse. He was presented to the people in his old clothes, praised as their hero, chosen by Hylia herself. Link was very closed off and icy at first, not just with Hylia, but with everyone other than his friends. He was torn between vengeance and his genuine selfless nature. His relationship with Hylia was a slow-burn and never had the chance to be fully realised.
Hylia, although she loved her people, had never walked among mortals before and found she did not always understand them. She was fascinated by Link; he grew to be much more than a piece in her plans, but she couldn’t explain what she felt.
Fi: “Your Grace, your heart is going at twice the normal rate, are you well?” Hylia: “I wasn’t staring at Link!”  Fi: “…That is not what I asked.”
Hylia and Link slowly grow closer and there’s definitely romantic tension there. They frequently spend time together, especially in Link’s favourite meadow, and Hylia has taken him flying on her Loftwing. 
Link dies moments after sending Skyloft to the sky, already mortally wounded. Hylia succeeds in sealing Demise away, but is slowly dying as well. She immediately goes in search of Link and finds his body. She breaks down, begging his forgiveness, and expresses her desire to be equals; to stand before him as a mortal woman and to see Link happy and free. 
Hylia buries Link in his favourite meadow and brings Fi to Skyloft, hiding her away. Barely clinging to life, she refuses her sisters’ calls to return to the Sacred Realm and goes to Link’s grave. There, she sheds her divinity and disappears in a shower of golden sparks. Centuries later, she is reborn as the first Zelda and Link is reborn as another child named Link, her very best friend.
Skyward Sword: No real changes. However, Link, Zelda and Groose do not establish the Kingdom of Hyrule. They establish settlements and alliances, and grant the Surface its new name of Hyrule. Link, Zelda and Groose are all buried in the Forgotten Temple.
Sonia and Rauru: Spoilers, shh! 
The First Great Calamity: A thousand years after Ganon was sealed away, the first signs of his return as Calamity Ganon began to appear. Knowledge of the Demon King has not yet been lost, though it has become fractured.
Crown Princess Zelda was joined by the very last pure-blooded Zonai, a young warrior named Illios, who was chosen by the Master Sword a year before the Calamity returned; he was the last member of the team to be found.
Together with the pilots of the Divine Beasts, they sealed the Calamity. Illios was granted the title “Link” in honour of the previous two Chosen Heroes. It changed from a title to a nickname to his preferred name over time. 
Ocarina of Time/Majora’s Mask: When he’s sent back in time, Link and Zelda succeed in foiling Ganon’s plans before they can begin. However, Navi soon disappears, leaving without warning. 
Still heavily traumatised by his quest, Link goes in search of Navi and ends up in the mysterious land of Termina. When this new quest is done, Skull Kid, Tattl and Tael accompany Link back to Hyrule. 
Navi’s fate remains a mystery. Link grows up to marry Malon, and Zelda remains his best friend. When Link, in his old age, decides to hide Fi within Korok Forest, Skull Kid immediately volunteers to watch over her. 
Twilight Princess: No major changes. Takes place two hundred years after OoT/MM. However, it is noted that tales of Hyrule’s founding have become mere fairytales and the First Great Calamity is fast becoming a mere myth too. Knowledge of the Divine Beasts and Guardians is practically nonexistent; it’s believed the princess and hero fought alone. History is being lost, along with the knowledge Hyrule needs to protect itself in the future.
Link/Time’s spirit is not quite as harsh and angry, though he is paranoid about Link’s/Twilight’s safety. He constantly urges his descendant to be as careful as possible and pushes him to be the very best he can be.
Unknown Princess and Hero: A close advisor of the queen, while helping to explore below Hyrule Castle, eventually found the Imprisoning Chamber. The queen was killed and the advisor was possessed by a shard of Ganon’s malice. He became little more than a rage-filled puppet, with ever-growing magical powers.
King Daphnes did what he could to protect the princess, including hiding and/or destroying knowledge of the Triforce from Ganondorf. Rauru’s seal was greatly damaged during this time. King Daphnes urged his daughter and her dearest friend (unknown to all, the destined hero that never got to be) to flee as far as they could, before the goddesses released the Great Flood. 
Wind Waker: No changes to the overall plot or character arcs. Almost all prior knowledge from before the Great Flood has been lost. The stories that remain tend to contradict themselves, and no one’s entirely sure of the true history of Hyrule anymore. More information will be uncovered when Hyrule is restored but, until then, the past is shrouded in mystery and is never fully recovered.
This Link was not Chosen, but took up the mantle of his own free will, determined to save his sister (and, later, to protect Tetra too.) The Triforce of Courage itself eventually chose him and accepted him as its wielder. 
Hyrule Warriors: Vastly different. Cia and Lana are not immortal Guardians, but mortal sorceresses, priestesses, and advisors to the Queen of Hyrule, and Princess Zelda. They are twins with the gift of prophecy, time magic, and magic over ice and fire. Their sacred duty was to guard the women of the royal family; they were to advise them, warn of any threats and provide any help needed. They had the highest positions on the queen's council.
Cia was always the more doubtful twin, never quite content with her station in life. She wanted to cease being a priestess and get married, she wanted to be a leader, not an advisor. But with Hylia herself commanding her to her station, how could she refuse? She felt trapped (and wasn’t entirely wrong on that point.) After a decade in royal service, she began to hear Ganon’s voice in her dreams. He played on her loneliness, promising her all manner of rewards if she would aid him and destroy the royal family. He swore she would have the life she wanted, free to love who she wanted, a leader in her own right, free to study any magic she wanted and give orders instead of following them. Maybe one day she could even be a queen...Her dreams for her ideal life were slowly twisted into obsessions. Love was replaced with lust and possession. Ambition was replaced with sheer greed and obsession with power.
As the Queen of Hyrule commanded, Cia and Lana began to try to locate Hylia’s Chosen Hero, should he have been reborn again. The queen wanted the hero to be Zelda’s husband, believing he would be the most ideal candidate for Zelda's hand. Cia found him first; a young knight trainee, only fifteen years old, named Helenus Link Altun. Preferring to go by his middle name, Link, there have already been whispers of his combat skills and his incredible beauty. Indeed, he’s easily the most strikingly beautiful person Cia has ever beheld. Cia immediately decides she wants him for her own, instead of "giving" him to the royals. 
Using magic granted to her by Ganon’s “leaking” powers, Cia blocked Lana from finding Link. Any visions her twin had of the Hero end up murky and confusing. They confirmed to the queen that Hylia's Chosen existed, but they don’t know who he is, or where he is. Lana sensed a rising darkness that she believed Princess Zelda will have to face with Hylia's Chosen, but couldn't See more than that.
Cia quickly takes to spying on Link, then begins seeking him out face to face. As time passes, she spends more and more time with him, slowly trying to win him to her side. The day of his sixteenth birthday, she formally asks to court him. Link is at first flattered by the attention (Cia always claims he’s so mature for his age, so clever, so talented) but slowly starts to grow unnerved when his friends point out the age and power gap (Cia is in her early 30s, Link is barely 16. Cia is a priestess and queen’s advisor, Link is still a trainee knight.) He begins to realise how often she doesn’t listen when he says no, how she insults his friends. She presses for physical intimacy much more than he’s comfortable with and is already beginning to hint at marriage. 
With Ganon whispering in her ear, Cia becomes more and more obsessed with power. Although she cannot find the Imprisoning Chamber, she can hear him. A part of her begins to wonder if she really must free him; won't he just relegate her to second place again? But no, surely not! He's her truest friend...Isn't he?
She turns to dark magic, desperate to keep Link to herself and grow her powers and station, not wanting to rely solely on "her friend." The day Princess Zelda and Link finally meet, Cia attacks with an army of summoned monsters. Zelda’s mother and most of her council are killed, Lana is badly injured. Link is injured but awakens the Triforce of Courage while protecting Impa. Cia’s attempt at taking him with her fails.
As the survivors of Hyrule Castle regroup and try to understand what’s happened and why, Cia sweeps across Hyrule, recruiting those with a grudge against the Hyrulean Royal Family, including Volga and the Yiga Clan. 
There are no gates to other worlds and other times opened. It is civil war within Hyrule. Cia demands that Link be handed over to her, as her “rightful husband.” Zelda is not willing to place her new friend in danger, even if he didn’t have the Triforce of Courage. With the Triforce added into the mix, no one is willing to risk it falling into Cia’s control. 
With Cia far away and no longer fogging Lana’s Sight, Lana begins to sense darkness deep underneath Hyrule Castle. As the war continues, Lana investigates and feels the “source” is incredibly powerful but contained, and somewhere deep, deep underground. The magic holding it back feels lighter and weirdly similar to Zelda's magic, but also unique in its own right.
Around this time, Cia’s forces kidnap Link from the battlefield. Link is Cia’s captive for a month. It’s said the only person who ever truly knows what happened to him during captivity is Zelda. He never told anyone else. Link is rescued by Impa and her soldiers. 
With Zelda and Impa’s help, Link locates and claims the Master Sword. He feels much safer once he has it, and that relief can get to his head. As he tries to overcome his trauma, he becomes more temperamental and impatient. Healing is a slow process with many ups and downs. Meanwhile, Cia practices with shadow magic, creating dark doubles of her enemies to use against them on the field. It’s said she created copies of Zelda just to destroy them in various tortuous ways, and copies of Link just to look at them and touch them. 
Link is referred to as “Helena de Ilion,” by defectors and gossips, in regards to his beauty. 
Lana, Zelda, Impa and Link work together to create a seal that covers the entire underground of Hyrule Castle. Anything deeper than the escape tunnels becomes impossible for anyone to enter, including them. Without Ganon’s voice, Cia feels more alone than ever and spirals faster. She feels abandoned by her “true love” and still conflicted about "her friend." Would he have pushed her aside or let her be Queen of Hyrule? He said destroying the royals would be doing him a favour, so how did he intend to repay Cia? Was he ever going to?
In the end, Cia is killed by Link and Zelda working together. Link lures her into a trap and Zelda kills her personally.
Link and Zelda eventually marry, years after the war. They have four children together. Right to the end of his life, Link still sometimes wonders if the whole situation was his fault. 
Princess Maryah and Conn: Over 1,000 years after Hyrule Warriors. Enemies to friends to found family. Princess Maryah was the youngest princess, the spoiled baby of the family. However, signs of Calamity Ganon’s return grew and her sisters were all killed, leaving just Maryah and her father. 
The sword called out to a young boy named Conn, a rancher. Four years Maryah’s junior, he has no problem calling out her spoiled and vain attitude. Slowly, she grows to care for him, viewing him as a younger sibling. Perhaps the first person she wants to protect with all her heart.
To everyone’s surprise, the Calamity never arrives. (Just as well, as they never even found the Divine Beasts, just a few hundred Guardians.) However, Maryah faces assassination attempts from the Yiga Clan and, when she’s crowned, an exiled noblewoman tries to rise up in rebellion. All attempts to kill Maryah are foiled by Conn. All attempts to kill Conn are, likewise, stopped by Maryah. 
The greatest threat the duo face is a poisoning attempt on Conn. As the Chosen Hero, he has some immunity to poisons. Instead of killing him, the poison places him in a coma. Soon, other courtiers and servants are poisoned. Maryah sets off in search of a cure, joined by Impa. Her council lead an investigation into the poisoner’s identity.
Maryah and Impa find the cure after successfully identifying the poison. Maryah’s council identify the poisoner: a spurned suitor who was desperate to be King, and never believed Maryah and Conn weren’t romantic. After his (eventual and furious) confession, he’s publicly executed. Maryah reigns as queen well into her 80s, with Conn acting as a beloved uncle to her children. 
Breath of the Wild: 700 years after Maryah and Conn. Link and Zelda’s relationship starts out as one-sided hatred, but grows into an incredibly close and protective friendship. Both were (and still are) willing to die for each other. 
With Link being a Zora Prince, they are considered to be on more equal standing. Zelda delighted in teasing Link about Mipha. 
Tears of the Kingdom: Spoilers, shh!
Note: The various "Ganondorf's" we see across time are always either evil men in their own right or "infected" by pieces of the Demon King's magic. Some are truly named Ganondorf. Some, like various Heroes, are given that name as a sort of title/nickname. It is considered a highly insulting title, though the history of why and the name's origins has been long lost.
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toaster-trash · 1 year
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How is TP underrated?
I just don’t hear it talked about often and it doesn’t seem to have a particularly big fandom compared to games like Breath of the Wild?? And it wasn’t even particularly well received on its release apparently despite the fact it was VERY impressive for its time especially. I just kind of feel like it takes everything good about Ocarina of Time and Majora’s Mask and perfects it and I find it to be extremely well written, especially in the characterisation and location design. Of course I’m kind of crazy biased because like I said in my post I grew up with the game, but I genuinely do think it is very very good and the character development both the main characters go through from beginning to end is 👌✨✨ chef’s kiss. Just feels like an extremely impressive and well written game for one which seems to kind of MOSTLY have a fanbase of porn. Not to say there ISN’T a proper fandom or there AREN’T fans of the game, just that there really aren’t nearly as many as I would’ve thought, especially compared to other games in the franchise
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fudgecicles · 6 months
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So there is news that they are making a live action Zelda movie. Now, I am a little skeptical how it's going to turn out, not gonna lie. Now, I won't touch on the logistics of live action or who I want casted or why I would prefer animated TV series. What I do want to talk about is what I am looking for in a Legend of Zelda movie.
What I do not want is some typical medieval fantasy epic that is like the Lord of the Rings. Yes, Zelda games are epic, medieval fantasy, but I want is for the movie to stand out as something that is recognizably Zelda.
So first thing, the vibes, mood, however you want to call it. It should be a bit surreal/goofy/weird with an undertone of melancholy. The Zelda weirdness was made prominent by Link's Awakening, and ever since then, it's been a core part of the series's identity. I can't imagine anything Zelda without it. But all of that is balanced by a sense of underlying melancholy and wrongness, something present at least from A Link to the Past, but which Link's Awakening made great use of. There is always a quiet tragedy underlying almost every Zelda story, especially those that are memorable. Majora's Mask exemplifies that aspect the most clearly, an extremely whimsical game with bright colors and crazy characters, but also the world is ending and everyone is dealing with their imminent mortality. Spirit Tracks is sort of the exception to this when it comes to the melancholy part, but also it's a weirdly off beat, self aware entry to the series where the main character is actually Zelda even if you control Link.
Secondly, the theme, it should not be just a battle between good and evil, or some metaphor for war or whatever. Zelda games typically focuses on the following:
-The cyclical nature of things. Heck, it's what Zelda is all about, with the whole timeline and reincarnation shenanigans. The most recent Zelda, Tears of the Kingdom was all about that, what with the whole ourobouros thing as part of the cover symbol. And of course, we literally have the three days cycle in Majora's Mask.
-Fate, Zelda characters often time struggle with their duty that was preordained, or their eventual ending. Breath of the Wild's Zelda is the clearest example of that, where she is tasked with obtaining the divine power as fated by her bloodline, but that is not who she is. She is a scientist, and has zero guidance on what to do. In Link's Awakening, the inhabitants of Koholint struggle with the fact that they are ultimately doomed because they are dreams. In Link Between World, Lorule is doomed, but Princess Hilda is tasked with guiding the inhabitants of this doomed land.
-Growing up and lost innocence. It's a given since they start out like typical adventure stories, most of the Links start as just living their lives like normal, and then something is snatched away and they have to quickly grow up to meet the challenge. It's the part of Zelda that most resembles LotR. Ocarina of Time's Link most exemplifies this, who grew up among the Kokiri children, but is ostracized in his community because he is not like the rest of them. He had to quickly grow up to meet the challenge, with the sword transforming him into an adult, and of course, turns out he is not a Kokiri at all, but an orphaned kid. In Twilight Princess, Link is a farm boy who helps around the community, and hangs out with his friends. But then they are attacked and his friends are snatched away. And there is a focus on these side characters having to find their own inner bravery and stuff.
-Nostalgia, learning from the past, and looking towards the future. I mean Ganondorf is a villain who just can't freaking stop coming back. Wind Waker is the game where this theme is most prominent, as Ganondorf wishes to turn back the clock and restore the flooded Hyrule kingdom to the way it once was, while the ghost of the former king of Hyrule wishes for the next generation to create something new. Majora's Mask is also a game that tackles nostalgia really well.
These are some of what I could think of that one could draw as inspirations for the script of a Zelda movie, but done so in a digestible 2-3 hours format. I would personally go for a wholly original story with a new Link incarnation, but it could also be a new adventure for an already existing Link.
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