Tumgik
#Danse meta
drconstellation · 6 months
Text
Memento mori
Tumblr media
If you have the Good Omens book, you have probably seen the little winged hourglasses that act as section separators.
Then if you paid attention during S2, you would have noticed at least two visual representations of hourglasses appear: One on Jimbriel's assistant shopkeeper vest and a large one in Hell itself.
Tumblr media Tumblr media
(There are actually two time-related symbols on Jim's vest, but I'll start with the hourglass symbol.)
These are collectively known as the Memento mori, which is usually translated from the Latin into "remember that you die." It is a philosophical reminder about the inevitability of death, one of the major themes in GOmens, which is ironic since we are seeing from the viewpoint of immortal entities who don't have to face it themselves.
Artistically you may see this expressed by a skull and bones, or a skeleton, a coffin, or wilting flowers. Another form of it is the popular saying tempus fugit or "time flees" inscribed on sundials.
We can also hear it - the Danse Macabre, the piece of music the Bentley plays for Aziraphale on the way to Edinburgh, is another example of this theme, as it depicts the Grim Reaper carrying off the rich and poor alike.
Tumblr media
Hurry up Aziraphale, you don't have all day!
The other time-related symbol on Jimbriel's vest is the ancient Greek meander pattern, named after the Maeander river in modern day Turkey.
Tumblr media
This represents a winding river folding back on itself in big looping oxbow bends. Symbolically it represents both unity and infinity - the undulating flow of human life that continues on and on into eternity through reproduction.
Sounds like something we've heard before:
AZIRAPHALE: Ah. The point. Ah, well, you've heard of Earth? CROWLEY: Ehhh… Not as such? AZIRAPHALE: Ah. Blue-green planet. It'll be over there somewhere when they roll out that quadrant. Now that's where the “people” that we're currently designing are going to be. I've seen the plans. We're going to start out with a breeding pair, and then pretty soon there'll be oodles of them! They'll breed like...um...well, they'll breed like people.
OK, then. That kind of sums up the two competing main themes in Good Omens nicely. Everthing Has An End or Eternity.
The problem is, they both sound equally horrific.
150 notes · View notes
greenthena · 6 months
Text
The Eldritch Ball or Aziraphale's Macabre Danse
Tumblr media
I'm a huge sucker for dark classical music (I'm using the term "classical" broadly, not referring to the specific period. Music-y folks, please forgive.) As such, Saint-Saëns's "Danse Macabre" is one of my all time favorite pieces. It's spooky. It's intentionally dissonant. It's even got a jump scare! Like, literally, the perfect piece of music.
youtube
The story behind "Danse Macabre" goes like this: Each Halloween at midnight, Death enters the graveyard with a fiddle. As he plays, the skeletons rise from the ground and dance through the cemetery, resurrected by Death's power and possessed by his instrument.
Tumblr media
In S2 E3, the Bentley plays "Danse Macabre" as Aziraphale drives up to Edinburgh. "What do we do? We play classical music that stays classical music." (And the Bentley listens to him! Because the Bentley is an expression of Crowley's subconscious and wants to please him and make him happy...and I'm sure you can find lots of excellent metas to that end. Or maybe you have another theory about why the Bentley is so pliant toward the angel? I'd love to hear it. But that's not what I'm talking about right now. I'm just getting distracted.)
Why is this song so perfect for a bit of subtle foreshadowing and repeated metaphor? So glad you asked. I have reasons. And evidence. Please, peruse my wares.
Tumblr media
In the A Plot of this episode, Aziraphale travels to Scotland to visit a pub called The Resurrectionist. (Ya know, like Death? Like how Death resurrects people in the song? Okay, just wanted to really hit that nail into the coffin.) The pub is, of course, named for a certain Mr. (not Dr., he's a surgeon) Dalrymple, whom Crowley and Aziraphale meet in the accompanying flashback minisode entitled (you'll never guess) "The Resurrectionist." The minisode plot involves Crowley and his the angel encountering young Elspeth, a grave robber who, like Death, releases the bodies of the deceased from their earthly bonds of soil and stone. My interpretation is that Elspeth becomes Death incarnate, first in the process of using her instrument (her shovel) to resurrect the dead, and later when she inadvertently brings about the literal death of her partner, Wee Morag. Rather than allow Wee Morag's body to turn to dust in the ground, Elspeth "resurrects" her, selling her body to Dr. Dalrymple (sorry, Mr. Dalrymple, he's a surgeon, not a doctor), who will use Wee Morag's body for research, which will in turn save the lives of countless others by furthering the field of medicine. A form of resurrection, indeed. There's also the plot thread of Crowley and Aziraphale providing Elspeth with a nest egg to escape the cycle of poverty into which she has been born. This, too, is another form of re-birth. Or, say it with me, resurrection. Alright, you're getting it now.
Tumblr media
Okay, now I get to delve into the fun stuff. Let's talk about that cotillion ball, shall we? You know, that danse party where Aziraphale persuades all the shopkeepers on Whickber street to attend a Jane Austen-style ball?
Tumblr media
I personally refer to this whole fiasco experience as the Eldritch Ball. On the surface, it seems fairly innocent. The shopkeepers need a little bit of encouragement to attend the Whickber Street monthly meeting, but the angel manages to convince everyone to join with the help of some coercion-via-bribery. When they show up, they're transmuted into Austen-esque characters, from their clothes, to their speech patterns, even to some extent, their perception of reality. This is where it starts to get a little uncomfortable if you peel back the layers. Mrs. Sandwich can't talk about what she does for a living, which is a great comedy bit, but also demonstrates that her speech is being significantly censored and altered by an outside force. With the exception of Mr. Brown (hidden agendas here, Neil? I honestly don't know), all the shopkeepers find themselves in new, slightly-period-appropriate garments. What's really weird, though, is that no one notices the changes. When the dancing begins, to the music of Mr. Anderson's piano and an accompanying string quartet (strings...as in violins...as in fiddles. Remember Death's fiddle?), Nina appears to be the only one who realizes that something is off.
Maggie: This is something new.
Nina: This is something completely bonkers. Are we...? Why is everyone talking like they've escaped from Pride and Prejudice?
Maggie: Just getting into the spirit of things, I suppose.
Nina: The spirit of what things? This is meant to be the shopkeeper association monthly meeting.
Maggie: Hmm. Yes. Now that you put it like that...
Nina: Are we dancing?
Maggie: Yes.
Nina: Did you ever learn the steps to this dance?
Maggie: It's just what we do, isn't it?
Nina: No. No, it isn't. This is something mad. This is their [Crowley & Azirapahle's] fault. They're doing this.
Tumblr media
Something is definitely mad. One might even say it's macabre. Aziraphale has become Death the Resurrectionist. He has lured the shopkeepers of Whickber Street through a portal (as Death leads his flock from the world of the dead to the world of the living.) Aziraphale's instrument is his clipboard and pen, held almost as one might hold a fiddle and bow, as he invites the various shopkeepers to the monthly meeting. Once they all arrive, he miraculously gives them new clothes (as Death knits together the bones of the dead), and then proceeds to control their bodies and minds, as though they are merely marionettes. They dance and speak in the way Aziraphale imagines, fulfilling his fantasy of a perfect Jane Austen-style ball (quite literally, the Danse Macabre.)
Tumblr media
The shopkeepers have become the dead and Aziraphale controls them until the spell is broken--or rather until the window is broken.
Tumblr media
To be honest, I don't think Aziraphale is really aware of how much he is able to transfigure his environment, including the humans who happen to be close by. Or, at least, I don't believe he does any of this with ill intent. He's just a bit blind to anything outside his fixation of wooing Crowley, at the moment. As a result, he creates a situation that is profoundly problematic and unnatural. Just like the dead in the graveyard have no agency when Death plays his fiddle, the Whickber Street shopkeepers are possessed by Aziraphale's intricate romantic fantasy and must dance as long as the music plays.
Tumblr media
It is, in fact, only when the music stops, that the shopkeepers begin to realize that something is most certainly weird. The diagetic music (Mr. Anderson & Co.) abruptly cuts off when an approaching demon horde tosses a brick through the bookshop window. Now the spell, or in this case, miracle, begins to break down. While the shopkeepers still appear to be somewhat under the influence of Aziraphale's persuasive aura, a few of them glance down at their clothes in confusion and look around the bookshop, as though waking from a dream. And at this point, after a little finagling, Crowley escorts the humans out of the bookshop and out of Aziraphale's Danse Macabre.
Tumblr media
Once the demons attack the bookshop Aziraphale's influence on his surroundings really starts to deteriorate. Throughout the season, he's been able to structure and manipulate reality (sometimes with Crowley's help) to suit his needs: protecting Gabriel, altering the Bentley, organizing the Ball, etc. But once the bookshop, his safe space, has been breached, he loses control of the situation. From this point in the narrative, nothing goes according to Aziraphale's plan. Aziraphale wants to protect Jimbriel, but the former archangel insists on giving himself over to the demons. Crowley leaves and Aziraphale has to defend the bookshop on his own, when he'd expected Crowley to come right back and save him. While defending the bookshop, Aziraphale reaches his "last" resort not once, but twice: first allowing Nina and Maggie to use his books (!!!) as weapons and then blowing up his halo in a last ditch effort to fend off the invaders. This was not on the agenda for today!
Tumblr media
Things just continue to go downhill from there, Aziraphale losing all control of the situation. And by the time the Final Fifteen wraps up, the angel has lost his bookshop and possibly his most important relationship. By the end of the season, Aziraphale is no longer Death the Resurrectionist, the manipulator and puppeteer. Now the angel has become the puppet, dancing to Heaven's music.
Tumblr media
107 notes · View notes
yellowbluemoonshine · 8 months
Note
I think more people should talk about how Derniere Danse fits Furina so much
Furina & Dernière Danse;
Tumblr media
I listened this music (Indila - Dernière Danse), first time thanks to this, anon. And i really love it! You are right! It really fits Furina's character!
Music's name is Dernière Danse, meaning is Last Dance. Just like the name of Fontaine story teaser, 'The Final Feast'.
Music is about her hurting feelings, loneliness. Furina is theme is about eternal loneliness and she is very emotional character.
She is very dramatic, just like the woman in song. (Just people pushing her and looking her weird and she acts like she is suddenly Cinderella, poor girl with tragic life, lol.) And it almost like she is turning her pain into drama. She is sad and she is dancing.
'I move mountains, day and night' words, its fits Furina since she is archon. (To be honest, every part of this music including lyrics kinda fits her too.)
Place is Paris/France and Fontaine is inspired from France.
There is a storm coming and everyone is running while girl is running towards the storm. Its also just like the prochecy from the story and how Furina is trying to solve the problem on her own and most likely, she plans to sacrifice herself while doing it.
Apperantly, music is about her unable to move on from her painfull past, and storm symbolize her troubles and instead of running away like everyone, she face against it and in the end, by letting picture, she moves on. This might be the case with Furina too since Neuvillette once mentioned when he watched a theatre about manipulative woman still control over people, even after her death, she still has impact on them. He says its like the current real life so he might be talking about Furina. And she also needs to face her fears and troubles to move on and grow to be better so.
This girl style (clothes, shoes, hair style etc) and looks kinda similar to Furina. Like, something she might wear. It fits her.
Now, this makes me wanna see Furina character teaser. I want something like this, no, even better.
And you are right, more people should talk about this ^^!
Btw, i think Ice Wind Suite would also fits Furina. She and Neuvillette could (should) make that dance. It also fits them (maybe their story are parallels too, we will see) because they are pair in a lot of ways.
Anyway, thanks for the recommendation, i really love it ^^!
67 notes · View notes
arthurmorganmcgill · 7 months
Text
I believe in Bisexual Danse supremacy
18 notes · View notes
softlyapocalytpic · 1 year
Text
Character Analysis of Fallout Companions
Perhaps I’m outing my self as cringe here, but I have a draft to do with Homestuck God Tiers??? So I thought about trying my hand at it again. I actually used to have a pretty moderately successful analysis blog back in the day but its been. some time. since I seriously classpected. So any Homestuck fans dont come for me, I’m a little rusty.
Doing characters from 3, NV, and 4! I’m not doing everyone as there are some characters I don’t feel like I know well enough to give one to, or just didn’t have any good matchups into a god tier. This is a 100% me metaing about the characters through the lens of Homestuck godtiers. You can check the tags to see if a character made it in! Also, if you want somebody in specific, please do send an ask! I’d be willing to do it <3 (I’d be open to doing OC’s but I’d probs have to an extensive interview haha. Oh nooo, not a reason to info dump about you’re characters to an interested party that wants to meta about them <3) And if anyone is curious about what all this homestuck jargon means please do send an ask and I’ll be happy to explain in fuller detail.
Fallout 3
Fallout 3 is a story of sacrifice, duty, responsibility, and a story of selflessness vs selfishness. It’s within the karma system, it’s within the dichotomy of choices, and the kind of companions you can bring with you. Star Paladin Cross is the picture of lawfulness, duty, and responsibility and she admires James and Catherine who were selfless and self-sacrificial. Vs the selfishness and cruelty of a lot of the characters we meet; Burke, Jericho, Moriarty etc. Also I’ve cheated on this one, the only companion we have is Butch, I’m so sorry. Take Amata and Moira as my apology.
Butch
He’s a shit talking bully, he’s a rebel without a cause, he’s a smooth talker hiding behind coping mechanisms that he made to help him survive. He doesn’t give a shit about whats strictly “right” or “wrong”, but his own ideals that he’s decided to live by. That’s what he’s true to, and he wants to disturb the status quo. He’s the aspect of Rage, baby, in the best ways possible. Rage players aren’t just destruction incarnate, they’re the people who would rather live in anarchy than live in a broken system. I love Rage for Butch because I think he shows the best and worse sides of it depending on how you want to frame him. As for his class, totally thief. Cocky, but hiding insecurities. Skilled at manipulating his aspect, at pushing people’s buttons to get what he wants, and using conflict to bond with the people around him. Also Thieves end up in positions of leadership often for their charisma, and while they may begin as bullies they often change and develop over time.
Final Diagnosis: Thief of Rage - Yeah! I kinda said it in the main paragraph, but I think to connect back to what I wrote in the beginning... I think that while Fallout 3 the game might kinda condemn Butch for who he is, he is neutral! Not Evil, not good, and I think that speaks to something even if they didn’t think about very deeply. Butch represents himself, but he’s not necessarily cold-hearted, especially within my own interpretation. I think he does lean towards the selfish/bad karma end as far as how Fallout 3 views his character, but I think ultimately his archetype is that of a trickster which makes Thief of Rage a great fit. He’s here to cause some chaos!
Amata
Amata, as a character, is thematically, emotionally, and morally in opposition to Butch as a character (I don’t think their godtiers reflect that however). She’s the daughter of the Overseer, and that comes with a responsibility that struggles with but ultimately accepts on her own terms. She’s responsible and duty bound to the tasks set in front of her, and will work within side and bend the system that she lives in until she gains the power to change it. She’ll break the rules to save her closest and oldest friend, but in the face of leadership she chooses that over her own personal emotional bonds. It’s her own form of self sacrifice that I think is alluded to being the best option for the vault even though it’s at the cost of the Lone Wanderer. That is all to say, she’s a Blood player. Her class? Mage, I think. The Mage has a deep personal understanding of their aspect through personal experience. It means that they suffer for that understanding, but ultimately come out wiser and more experienced than those around them.
Final Diagnosis: Mage of Blood - Amata carries her burdens with her, her promises, her bonds, and even in the face of them being burdensome, flawed, and broken she chooses to understand them. To stay and make something more out of it. She loves her father, she doesn’t want him to die, and she cares about the LW, but she knows that the vault would be just as bad for them as they are for the vault. She knows what it’s like to make personal sacrifices for the greater goods, but she rebels in little ways because she won’t be caged by it.
Moira
When I think about Moira there’s one line in particular that stands out to me: “ Well, the world broke just like glass. And everyone's trying to put it back together like it was, but it'll never come together the same way.” I adore Moira. For me, she’s the most heartfelt character of Fallout 3, the one that felt like that the writers created with soul, and that line is seals it for me. And in this way, most definitely Moira is the aspect of the Space, from quirky experiments, to the way she recycles the old and lets go of the old, as well as being intensely creative. That leaves her class which I’m very honestly unsure about. Moira does have big Jade vibes, but I think that as much as she’s the wacky scientist the biggest act she commits in the games is the Wasteland Survival Guide. Pursuit of knowledge, of understanding of the world, to help others survive. Trying to reform the Wasteland into a new mosaic after the world shattered, that tells me that she’s a healer, a guide. So, I think I’ll nominate her with Sylph, if only for the idea of putting the wasteland back together.
Final Diagnosis: Sylph of Space - While I’m not super sold on her class I really love Space for Moira. I think its a perfect fit and I like how it ties into her story. Moira represents healing for the Wasteland and a step towards not just surviving, but building something new and more beautiful.
Fallout: New Vegas
So the funny thing about all of the companions is that they have similar core themes because its the core themes to the games. New Vegas is just deliciously written that way. Will they dwell in the past, or begin again? That lends itself to the ideas of hope, growth, change, new beginnings, etc. when they choose to begin again, and themes of cynicism, “old world blues”, violence, and stagnation/inability to move on from trauma and grief when they choose to stay in the past. (Although, hey, I do KINDA think Cass’s more violent route is better than the diplomacy one. Fuck the Van Graffs my dude. She had the right of it.)
Which makes analyzing them for individual god tiers difficult even if it makes them well written lmao. I think with these four I tried to focus on the differences in how they approach these scenarios to inform their godtiers.
Arcade
Arcade has some healing imagery off the bat in the medical sense of the word, as well as knowledge for his research role with the Followers of the Apocalypse. In my mind, Arcade is thematically Veronica in a decade from now. He has some important differences, but their stories really have a lot of connective tissue especially in comparison to the other companions in this game. It’s that Enclave-Brotherhood parallels baby. However,  he’s been burned, lived a life of constant paranoia and lost connections, and it’s made him close-off. Bitter. He has so many ideals and dreams for a better world, and he wants to fight for them, but gets stuck. I think in this way he’s definitely a Life Player whose finally getting to strut his stuff after years of not being able to. As for his class, that’s a lot harder! He’s got the vibes for a few different ones, but I think that he definitely falls into a Passive class for me. I also would really love to put him as a Sylph if only to parallel Veronica so they could be a Passive/Active duo, but I think that he’s actually a Seer. He’s watched the world, seen it, understands it, and struggles to find a way to effect. He sees himself in Virgil. He feels like the guide that others go to in order to seek understanding, but he’s grappling with how to change the world as well. I think about his Independent Vegas end card, about how it wasn’t what he thought it was, but I think in the end that is a minor setback to the journey he hopes to help cultivate in the Wasteland afterwards.
Final Diagnosis: Seer of Life - He sees raw potential, what the world could grow to be, and its a double-edged sword. On one hand, it means that he has a more hopeful vision for the world, on the other
Veronica
Originally, I thought she was dead on for being a Life player, but in actuality I think that Time is better suited for her. Veronica Fixes things things. Her imagery is mechanical based. She gets stuck in the past being surrounded by the BoS and is desperately trying to lead them in to the future. She’s a fighter. She wants to heal the world, but she’s doing that though her tools, her technology, and her fists. I love the imagery of her surrounded by the current of electricity, or ticking clocks, and the fact that she has end card that points out that she fixes and solves things for people in the background. She loves solving a problem by punching it, but she’s a compassionate person. She wants to make people care. But as much as she’s a fighter she’s forced into the sidelines and forced into never making change, unable to Fix or heal. She’s overlooked, underappreciated, and is a sturdy moral backbone for people that send her away to get supplies. To take care of things out of the way. So I believe that makes her a perfect fit for Sylph! Sylph’s have to learn how to trust in themselves and to embrace their own paths. She wants to help people that aren’t willing to help themselves, and for many Sylphs their story leads them to realizing that they can’t help everyone, or they shouldn’t be burdened with that responsibility.
Final Diagnosis: Sylph of Time - Veronica needs to make a choice: to get stuck in the past trying to save whatever she can of people who refuse to change, or to leave them behind and move on so that way she can effect the change she wants to see in the world. I always left incredibly dissatisfied by her end card in the latter ending as I refuse to believe that Veronica would just... give up. But I think it takes time to heal, to realize that the BoS can’t chase her to ends of the earth, and in my canon she ends up in the FotA.
Boone
Honestly, off the bat, he reeks of being a Doom player. He literally goes around walking thinking that maybe this time his number will be up only to forced to keep on going. He’s angry, cynical, and feels (and is sometimes) like he’s at the whims of fate and other systems bigger than himself. Yet, I think this makes him able to have a large well of understanding and a kind of emotional intelligence for the people around him that suffer similarly. If Life players are here to give you a pep talk, Doom players are here to sit with you in the shit. I think one could make an arguement for a disaffected Time player, but a lot Boone’s will to fight comes less from a cause to fight for and more because of self-destruction, an attempt at a kind of “redemption” (not that he believes he will ever or even can achieve that), and hatred for what the Legion in specific did to him. It’s not that he wouldn’t hate them otherwise, but it’s a personal hatred rather than something that comes solely from his own morals. I think that’s because a lot of Boone’s ideals are informed by the system that shaped him, and made him into a perfect soldier that just listened to orders and absorbed whatever they wanted him to believe, and now he’s (subconsciously) in a search for individuality and purpose. As far as his class, easy, Heir. Heirs are often controlled by their aspect by virtue of it being channeled through them. This fits in perfectly to his background as a solider being the perfect vessel for discipline, rules, and etc that he eventually learns to question.
Final Diagnosis: Heir of Doom - I think I explained it all pretty well in the above, but I think as a final note: Heirs are often under the influence or leadership of someone else as they look to others, but I think they all most have a moment of breaking away. Of self definition, or else they feel out of control of their life and at the whims of others. I feel like this fits Boone.
Cass
She’s a tough nut to crack. I don’t think she translates incredibly well into homestuck classpecting, however if I had to choose an aspect for her it’d be Blood. I considered Rage, but based on the official Extended Zodiac website there was a pivotal difference that helped me with the decision: Rage players will burn everything down, but Blood players will stay stubbornly on sinking ship. I think that Cass’s want to take down the Van Graffs and Alice McLafferty can be read as her burning down the old because she values the truth more, but we meet her stuck in the Mojave Outpost refusing to sell even when she has nothing less. Cass is oddly loyal for someone who has spent most her life walking from place to place with connections. Despite knowing the flaws of the NCR she sticks with it because she believes it’s the best answer into the anarchy of the Wasteland, and that’s an important difference. Rage players would rather live in anarchy than in a broken system, but Cass isn’t like that. For all her Rage, she values the sentimentality of the caravans and how it’s her last connection to her father. The NCR is home no matter how badly they fuck up so she’s here for the long run. So where does that leave her class? I honestly can’t say, but if I had to throw a dart I’d pick Thief. It enables her to stay true to the aspect of blood while still being able to have a more destructive side that would reflect Cass’s proclivity for righteous outrage. I think, as well, as the Thief is a manipulator, it reflects Cass manipulating the system in order to dispense justice in order to get her revenge in the diplomacy route. She also has no issues with moral ambiguity. The ends often justify the means.
Final Diagnosis: Thief of Blood - I think I covered it pretty well, but TLDR, Blood represents her loyalty to her connections as well as her stubborness that prevents her from hopping from a sinking ship. Thief represents her willingness to bend the rules and manipulate things in order to exact her revenge. Also her cockiness/confidence lmao.
Fallout 4
So I fucking struggled with Fallout 4. It has a shit ton of themes going on for it’s characters, and I think only one was easy. Fallout 4 talks about a lot; the themes synths bring up the most is the nature of identity and soul, but they bring up so many questions from that. When has science gone to far? What are you willing to sacrifice in the name of progress? Blind faith vs being critical of everything around you. Paranoia, trust. Freedom. Is there any place to stand morally within a broken world? It asks, a lot of questions, which I have my own answers to, but it makes analyzing the companions to distill their stories complicated especially when not all of them speak to core thesis of identity. (These frustrations very much come from a place of love, dw.)
Piper
Piper is an innately compassionate person, but she seeks truth above all else, and that ends up pushing the people she cares about away from her. It alienates her, and sometimes she doesn’t realize that the Truth can be harmful in the way she spins it. She’s quite a good fit for Light player, although a much sweeter one than the ones we get in Homestuck canon. Light players seek out knowledge at all costs, which often puts a bad taste in people’s mouths. Light players are know-it-all’s by nature, and believe that it’s important to be informed about everything for the sake of being informed. They shine light on people’s lives, and because of that, often shine light on places that people didn’t want to be seen. Piper’s class, Witch, allows her to manipulate information; a power that is incredibly powerful and could have catastrophic implications if not wielded carefully. I think this a perfect way to reflect the impact of the Publick Occurrences- it has the power to shape the perceptions of the wasteland, and she had a long learning process with that power. Witches are also rebels! That rebel against the status quo of their aspect and are generally the more positive and peppy of the classes by nature. Piper doesn’t go with the flow, she follows her own path, come hell or high water.
Final Diagnosis: Witch of Light - Piper is a good person at her heart, and a lot of Witches are, but they came with the old adage: “With great power comes great responsibility”. I think Piper really did love the attention that came with the paper, and valued the trust of the people around her, but didn’t realize that digging into people’s crap wasn’t going to make her loved. She’s nosy, opinionated, and ends up pushing people away in her pursuit of her highest value: the truth.
Danse
Oh Danse. I had, so much trouble nailing him down. I debated a lot because his story has themes of personal identity (Heart), strong convictions and faith (Hope), and despite how empathetic he can be to his allies, he doesn’t extend that to the rest of the world. In fact, thanks to the BoS, he has a lot of violent hatred. BUUUT, it’s hilarious how obvious it was in the end. Danse seeks out bonds. His story begins with a close friendship, one that defines him. The BoS gives him a community he desperately wants and needs which then informs everything about him. He’s a leader, and a good one at that. He’s empathetic and reliable at his best, and stubborn and narrow-minded at his worse. His bonds make him blind to the hypocrisies and flaws, and his loyalty makes him easy to manipulate. He’s easily a Blood player, and one that is pretty far a long his journey, but it’s his class that really informs why he’s unable to grow. Heirs have a hard time knowing when to move on, when to let go, and when paired with the stubborn Blood aspect it makes for a very loyal and very stuck in their ways person. Heirs are very naturally inclined to their aspect, and have a lot of power because of it, which I think lines up with a tough beefy boy given that Blood is connected to the flesh as well. I really wanted to give him Knight because I thought it’d be cute, but he doesn’t fit the bill. ;;
Final Diagnosis: Heir of Blood - I think there’s something very telling that two of the soldier characters have ended up as Heirs. Heirs are powerful/skilled, but get taken advantage for that very purpose as they’re kind of like vessels for their aspect. As the vessel of Bonds, Danse is primed to let the things he attaches himself to blind and manipulate him, despite how much he prizes critical thinking and independent thought within his own troops. And then it’s no wonder, when everything he’s ever bonded to is ripped away from him and he’s revealed to be the very being he’s sworn to kill, that he falls apart and spirals out of control. Even then, even when he runs because he’s scared, he’s willing to die for his cause without intervention. He’ll go down with the ship.
Hancock
Hancock is an inspiring leader that leads by example- he’s not holding people to expectations he wouldn’t ask of himself first. When he feels like he might be getting out of touch, that leadership might be going to head, his answer is to do travel and explore. To see the world again so way he knows what it’s like to be a follower. Even if he’s loyal to his community, he doesn’t commit to sinking ships. If Diamond City is gonna be some bigoted assholes, then he dips. He’s not attached to even his own identity, carving out a new one when the old one no longer speaks to his values. He’s cocky, confident, charismatic, and has no issue getting his hands dirty to rid the Commonwealth of shitty elements. He supports synths and the Railroad, but won’t be held down to their cause, preferring the more fluid position of someone who can turn the blind eye the RR needs to operate. All of this, however, hides someone with a deep sense of self-loathing. Before John Hancock let John McDonough die he floated with no anchors, he wasn’t someone he admired, and that person didn’t get to just disappear. He’s an easy mark for the aspect of Breath, and I think that the confident yet secretly self-loathing Thief is another great fit.
Final Diagnosis: Thief of Breath - I think at the core of Hancock’s identity is Freedom, freedom to live one’s own life and decide who and what they are for themselves. It’s why he aligns with the Railroad, but as much as he adopts of a new identity I think it was to be someone he could be proud of being. An identity to allow him the freedom to be a leader, a hero of the people, because he felt that John McDonough wasn’t that. So he quite literally stole a representation of freedom in the US for himself. I think there’s also something really poetic about how Thieves are often seen as selfish, but Hancock really isn’t. His aspect counteracts that as it would go against his beliefs to violate someone else’s freedom.
Nick Valentine
Nick’s story is entirely about nature of his identity; whether or not he’s even real or has a right to exist. He’s so clearly a Heart player which fits right at home with his neon side and aesthetic, there’s even a connection between hats and the soul in Homestuck, it’s perfect. Heart Players are regarded as self-absorbed in the analysis community (and I guess canon), but I don’t think that necessarily true across the board. There’s a difference between being self-absorbed and being fascinated by, or toiling with, the nature of one’s identity and soul. People who have a strong sense of internal self often use that to connect with other people, and help others reveal things about themselves they didn’t know. This is where Nick falls for me. He’s an intensely compassionate person who connects with other people and cares deeply about the world. There’s also the fact that Heart often has the “splintering” of the self, and Nick is quite literally that, a splinter self from the OG Nicky Valentine. As for his class, I’d say that he’s a Mage! Nick has suffered because of his identity, he was kind of “born” from it. The snapshot of OG Nicky was taken from a time where he’d just lost an important romantic relationship, and then our Nick woke up in the trash. Before that, he was forced through different iterations of personalities that didn’t stick. Nick’s internal turmoil doesn’t come from a place of insecurity, but of deep personal suffering that has given incredibly wisdom, compassion, and understanding. This is all textbook Mage, especially for one of the Heart.
Final Diagnosis: Mage of Heart - I think I really said it all, but Nick really is a great example of a well-developed Mage of Heart, and I love that within Homestuck Canon he’d classified as a splinter made real. I think it really fits thematically for him. Nick is really our quintessential exploration of the theme of identity and soul within Fallout 4, and so I think that Heart is a great match up for him.
And that’s it! I wrote a lot about X6 and Deacon who unfortunately didn’t get through the final cut because I couldn’t come to a good conclusion for them. Generally speaking, I think that Knight of Mind could work for X6 but my meta felt really incomplete and repetitive. Deacon fucking ALLUDES ME. I know all his potentials, but I can’t find a good match up that really nails him down, so I’m putting him to the side for now. As for the rest of the companions who didn’t get written about, if I didn’t mention them it’s because I just didn’t feel like I could come up with something for them. I would love to do Preston in the future, maybe try something for Raul, and Mac as well.
(Rip Cait & Curie but I almost never traveled with them. Same goes for Gage & Old Longfellow.)
Maybe I could explore more standard NPC’s in the future? idk lmao.
I wrote New Vegas first and 4 last and I think you can see me gradually get into the swing of things. I really wanted to do more, but I think I’ll just have to make a follow up post with people I missed. I’m not fully satisfied on all my picks, but I think to ever get this out of my drafts I’ll just have to live with that.
Anyway! I hope anyone who is in this same niche as me enjoys this, I definitely haven’t been in the Homestuck community in years, and in all reality won’t actually ever return to it, but it was really fun to do this.
<3 Thanks for reading.
85 notes · View notes
metalforhands · 2 years
Note
this probably seems like a stupid question but about that post about danse, does he really canonically fall in love with sole before blind betrayal? i never really put an official marker on when it happens but i'd like to see your take on it and also maybe what the character implications are for him and sole that you mentioned
omg hi!! it's not stupid at all! i'm more than happy to delve into danse's voice lines again. i’m in a danse mood and it's been a while >:)
fallout 4, at its core, is heavily reliant on the choices the player makes. so there are different timelines. in some timelines, sole and danse don’t meet at all. in some timelines, danse’s relationship with sole is strictly platonic. in some timelines (ie the timelines where sole fails their charisma checks when flirting with danse) he does not show signs of liking sole early on. you get my point. it’s worth noting this is how it works with the other romanceable companions as well.
however, if you pass all of those charisma checks for the romance options, he does (imo) show signs of being flustered and having feelings for sole before blind betrayal. for the rest of this post, i will be talking about this specific timeline. 
and of course, this is just my own opinion, and it has been a while since i’ve typed up fo4 meta, so i very well may be missing something. with that in mind, onwards!
let’s talk canon first. here’s some lines from his second affinity conversation.
{player flirted with you unexpectedly (positive response) / Surprised} I... I didn't know you felt that strongly about our... well, about us.
[player had just flirted with you / Apologetic} I'm sorry if I seem... confused. You've certainly given me something to think about.
danse’s feelings more than likely kick off around here. this conversation is interesting - for context, it’s the one about cutler. it’s at this point that danse finally opens up to someone, and admits that he considers sole to be as close to him as cutler was. so, when sole flirts with him, danse (who does respond positively) becomes flustered, and mentions that it’s “something to think about”.
knowing him, he probably did, in fact, Think About It.
then his third affinity conversation:
{Flirting} It's comforting to know that I can speak to you as more than just your commanding officer.
the above is said independent of sole flirting with him, and it does have the “flirting” marker in the files. just something interesting worth mentioning. okay, continuing on.
{Surprised the Player has flirted with you / Surprised} I.. I don't know. I never thought you'd ask me something like that.
{Surprised the Player has flirted with you / Surprised} It would depend... on the circumstances, but I suppose we'll just have to see what happens when the time comes.
danse acting shocked sole is showing interest in him is a reoccurring trend we’ll be seeing often. it’s a self worth thing. danse’s lack of self worth is something that seeps into every aspect of his character, and it only worsens when he finds out he’s a synth. but that’s besides the point.
for context, this is the conversation about danse’s lack of confidence in his abilities, and the situation involving haylen. sole is asking if he’d be willing to hold them if they ever needed it. 
and danse does try to flirt back here. in his uh. own special way.
i think danse being noticeably flustered in these conversations, and even entertaining any of this to begin with, is evidence enough that he’s like. pretty into sole before blind betrayal. danse isn’t a flirt. he isn’t a philanderer. he takes his role in the brotherhood seriously. it’s like, his whole sense of purpose. he would quickly shut down anything that could jeopardize that... like, for instance, a romantic relationship with his subordinate.
like, even during his romanced post blind betrayal dialogue, he says this:
We can't let our relationship interfere with our work. It just wouldn't be right.
if these are his thoughts when they’re dating, and not even in the bos together anymore, imagine how he’d feel when he was still their co?
and like, danse is danse. he’s not very expressive or well spoken about his feelings. so again, the fact that danse of all people is acting flustered and entertaining anything (ie not shutting down sole’s flirting) pre blind betrayal says a lot.
now onto my own thoughts.
i really like how the game sets this up. danse doesn’t sponsor sole with any ulterior, romantic motives. he genuinely believes in their abilities as a soldier. it’s only until they become close friends that he starts showing signs of liking them.
and this is why sole not being able to romance danse until after blind betrayal, and after he is no longer their commanding officer, is very notable to me as well. i feel if they confessed to him before blind betrayal, he would.. probably turn them down, even if he had feelings for them. that’s just the kind of guy he is. it’s not really the best time, and i feel he wouldn’t want that kind of inappropriate power imbalance. if blind betrayal never happened, i feel he would wait until they were of equal rank, or until the bos’ job in the commonwealth was finished.
additionally, sole not being able to romance danse also implies they’re not willing to make a serious move outside of harmless flirting. not until danse is out of the bos, anyways. so take that as you will.
now onto post blind betrayal thoughts. 
i feel that, in this timeline, while danse did have feelings for sole during blind betrayal, he was also literally suicidal. it was not the time to be thinking about romance; he had more... pressing issues at hand. if anything, i feel like his feelings would only strengthen his self loathing at this point.
this is semi confirmed during his final affinity conversation:
{feelings confused / Surprised} Are you saying you're... in love with me?
{feelings confused / Puzzled} This doesn't make any sense. After everything the Brotherhood taught you, how could you be in love with... well, a machine?
Player Default: You're not a machine, Danse. In fact, you're more human than most people could ever hope to be.
as mentioned by the little note for his voice actor, danse is very, very confused post blind betrayal. he’s all but given up on the thought of sole having any interest in him, let alone interest in being his friend. so when sole outright confesses their feelings, he is baffled.
further supported in another one of his romanced lowered affinity conversations:
{Concerned} When you revealed how you felt about me, I have to admit... I was caught off guard.
{Concerned} Don't get me wrong, that doesn't mean I wasn't pleased to hear it. I just never had anyone profess their feelings towards me that way.
so in conclusion, i feel there is evidence for danse having feelings for sole before blind betrayal, and i feel blind betrayal itself was so life shattering and insane that it kinda threw a bomb at their whole situation.
my own personal way of handling danse post blind betrayal is waiting a bit before romancing him. i feel danse needs some time before entering a relationship, and i feel the dynamic between him and sole at this point would just be really angsty mutual pining LMFAO.
but yeah! i hope this was fun to read at least, because i had a lot of fun writing it! thank you again for the ask and feel free to ask for clarification on any of this! danse post blind betrayal is a whole other essay of its own, so i tried to stick to pre blind betrayal! ;D
245 notes · View notes
panafrocore · 3 months
Text
Danse Macabre by Black American Artist Meta Vaux Warrick Fuller (1914)
The Danse Macabre consists of the dead, or a personification of death, summoning representatives from all walks of life to dance along to the grave, typically with a pope, emperor, king, child, and labourer. The effect is both frivolous and terrifying, beseeching its audience to react emotionally.
Tumblr media
View On WordPress
1 note · View note
gbhbl · 2 years
Text
Album Review: ...of Shades and Colours by Meteora (H-Music)
Album Review: …of Shades and Colours by Meteora (H-Music)
Hungarian symphonic metal band Meteora announce their third full-length album ’…of Shades and Colours’, set for release on the 2nd of September via H-Music. Meteora started out in 2010 playing covers of symphonic and gothic metal songs in the clubs of Budapest. The band’s current line-up has been settled and together since the release of their debut album, Our Paradise back in 2017.  In 2019 the…
Tumblr media
View On WordPress
0 notes
Text
Death Shroud Q&A (submitted by @completely-legit)
completely-legit submitted:
10h ago
Death Shroud Q&A!
Writing Questions
Q: 1. "You only ever took one of us." – Paladin Danse, Death Shroud Meta jokes aside, it's obvious you enjoyed playing some of the best of Fallout 4's cast off of each other in ways that we weren't able to get in the game due to the mechanical restrictions of the gameplay.  Which was your favorite dynamic between characters to write?
A: Honestly I loved writing all of it. By the time you're well into the story the Red Rocket is filled with the strangest assortment of people/not people in the entire Wasteland. The conflict, ball busting, unexpected friendships that would be blossom out of that is really fertile soil for writing. Moreover, on a shared journey 2 years later they have a comfortable familiarity with each other they just slip back into. I also love Jefferson/Silver Shroud's dynamic, because you have a superhero level character who starts off 2 dimensional ripped out of a comic book and is suddenly REAL in a way that doesn't fit with reality. As a result he's kind of bumbling and awkward. Jefferson is the embodiment of him "not fitting in" outside of the page where he's idolized as well as stylized. It's just great stuff.
2. I believe you mentioned you turned to Dick Tracy for inspiration while writing this picturesque slice of noir life – what's the most important thing you've learned about writing a radio drama?  What was the most difficult thing about resurrecting a much older style of media that you didn't appreciate until you were deep in it?
A: I looked at a lot of inspirations to get the feel right in the beginning acts. Relistened to old school Sam Spade radio dramas, rewatched The Maltese Falcon (Bogart's version of Spade inspired the character of Valentine in development), as well as "Who Framed Roger Rabbit?" and "Dick Tracy". Since I've been writing radio drama for almost 5 years now, I think the biggest thing I've learned over time is getting the rhythm right. I write in a way that I want to take people on an emotional rollercoaster of a journey in pretty much everything I do. Because that's life. We laugh, we get anxious and tense, we pine for people, cheer them out, mourn their losses and feel their pain. I always try to recreate that ride in any story we've done whether it's this or other productions we do. Lastly, always give people what they want: a satisfying ending. As far as resurrecting an older style of media...that was really easy as I've been listening to Old Time Radio since I was a teenager.
3. Did you do everything in one take or have any rehearsals/direction?  It seemed like all the VAs were in one call together, which is some incredible coordination and effort!
A: Nope! All recorded one night in one take with no rehearsal. Mostly because I was sweating over the script and didn't finish polishing it until 3 hours before recording. We did it all on Zoom and not 5 minutes in, a lightning bolt hit a transformer down the street, knocking out my power. Wes had to continue recording for me (it's why there's a big grid of people at the start as opposed to the single actor view later on. I was crushed I wasn't there live while they were recording.
4. The amount of voice (and writing) talent in this production is incredible for something so unofficial!  How long did it take you to bring this 3 hour noir tour of the Commonwealth to fruition?  How many times did you have to replay/reload Fallout 4 to fact check your details? :)
A: Thank you! We started asking people a few months ago. I had a brainstorming meeting with Wes and Emil from Bethesda who offered some helpful notes as I wrote on their characters. It took me 26 hours or so to edit and design the media elements, add effects and music scoring. It took 14 hours to render in 4k and only finished rendering at 10am the morning of airing. I was sweating over night that it would finish rendering in time. lol I didn't have to replay Fallout 4 as I have a really good memory of it, but looked to the Wiki on some key details and transcripts of how the characters talked in the main game.
5. Obviously, the plot had to wrap a bit around which VAs were available; were there any specific plot changes you had to make based on availability, or did you only seriously bend to writing after you already had a list of actors available for participation?  Anything extremely fun you had to cut?
A: At the last moment sadly Lynda Carter couldn't join us otherwise I wouldn't have written in Magnolia without her. Shari Elliker came in clutch and did a great job voicing her! I really and truly wanted MacCready a part of it, but Matt Mercer is INSANELY busy and was taking a much-needed vacation. Despite that he was kind enough to record for us. I wanted to try and bring EVERYONE back but between not being able to reach some people, others just able to wrangle their schedule...I think we did a good job getting as many people as we did. There was a bunch of stuff I had to cut for time (because this thing was already 3 hours). There was going to be an attack by the Mechanist on Diamond City, following the events at the Lombardo's with the Mechanist taking out the Detective Agency in retribution for meddling in their plans, but felt that was unnecessary and we'd already put listeners through enough torture. lol I was going to bring back Scribe Haylen as a link to investigate some of the Brotherhood's Black Market dealings in salvaged synth tech as part of the surprise return of Kellogg. But honestly the most fun scene would've been a trap in which they're lured to a train station thinking Harold is coming in by rail from the Capital Wasteland only to be chased by an Endritch "modded into the Universe" version of Thomas the Tank Engine. It would've resulted in a car chase with the Shroud realizing Jefferson has used all his James Bond-like car gadgets already so the most they can do is throw bottles at it that Hancock has emptied. lol
Plot questions:
1. "You started something two years ago you never finished."  - Boss Lombardo, Death Shroud
In my opinion, one of the biggest successes of Death Shroud was fans were of course hungry for the answers about what comes after a "happy ending".  In Death Shroud it's apparent that Nora chose to assist the Brotherhood of Steel along to a victory against the Institute - but it becomes clear that the ending wasn't perfect for everyone. There's been a lot of discussion over the years about how every faction ending to Fallout 4 has its own unique drawbacks.  In this case it seems like even beyond sacrificing the Railroad (and a lot of synths) the Brotherhood left a power vacuum in the Commonwealth which is allowing for raiders and the like to take back over in the absence of both the Institute and an effective Minute Men alliance. What was the most important part of this "ending" and its consequences for you to address?  What made it the best backdrop to set Death Shroud in?  The play mentions more than once that poor Nick is running out of spare parts with the source of synthetic limbs destroyed!
A: I picked that ending for our story because honestly it's one of the most dire from which to grow the story from. The rise of raiders and Triggermen (mafia control of parts of the city) is very Film Noir. I also needed Nora to have dipped out of the spotlight and honestly trying to just go live a quiet life and come to terms with what they did to the railroad was necessary plot wise. The Cabot storyline was also essential...she needed to have let him loose in order for the pieces of the story to come together. I also think it's important to remember that the Brotherhood REALLY aren't their for altruistic reasons. Once they take out the Institute they don't give a crap about rebuilding Boston. They salvage tech, hoard it and that's kind of it. By the time our story begins Nick and our former companions are doing their best just to keep things in some kind of order. Even Hancock needs to go back to run Goodneighbor to prevent it from falling apart.
 2. The biggest breakout original character was Charlie, Nick Valentine's protege turned traitor; wonderfully played by Aeric Azana.  I actually experienced several double takes during the first airing of the play and had to google to make sure I hadn’t completely forgotten the character somehow, he fit so well with the rest of the cast.  What was the inspiration for his character?  Care to give us some more loose backstory about how he wound up in the Valentine detective agency?
A: Aeric Azana is BRILLIANT and really completely lost himself in that character and brought it to life. I think the character fit in and felt so natural because it felt like a character that would be there. Following the events of Fallout 4, I think Nick would learn the importance of friends and family and in chasing down Nora's son, a set of continuity of beliefs and ideals. Seeing the Institute destroyed and most of the synths wiped out...there's no backup, no spare parts. Nick can be killed and destroyed and all that he was would be lost. Not only does Nick need help at the agency I think he wanted to have something he could never have: a sense of family. Taking in Charlie off the streets, raising him, teaching him would make sense for him. I have some thoughts on his background and how Nick found him...but that may end up being a story, so I'll keep quiet about that for now. Suffice to say, missing people is not all that Nick finds on cases.
3. No noir sleuth story is complete without organized crime!  Fallout players are intimately familiar with a lot of the gangs of the commonwealth, be it the Khans, the Forged, or even the Gourmands – but Ma Lombardo, played by the lovely Ellen McLain & her rabid dog son Carmen (the Boss) played by the equally talented Zack Ward - represent a newer type of evil in the Commonwealth.
In your opinion how does organized crime fit within the wasteland societal structure that already... lacks organization as it were?  Are they essentially just raiders who will monologue at you before gunning you down for your caps? Who is even standing up to them at this point?  Prosecuting them for their perceived crimes?  It’s funny to consider that these crime families are essentially more organized than most of the remaining political structures in place!
A: Say what you want about crime families, but they do hold up a semblance of order where there is needed one. If you take a look at the arc of the Godfather, in the beginning there is a balance of justice, deep seated respect of an order...a code of honor. Ma and Carmen Lombardo return because we've broken what little of that was left with the Triggermen by the time we were done in the Commonwealth. The hierarchy peaking order has been obliterated, so it leaves both a structural opportunity for them to return and also a true need to try and BE the stabilizing force after the power vacuum that was left by our choices. Nora and the gang basically fuck up the Commonwealth in one way or another and I honestly think it would be out of character for her to WANT to be a ruler. So who's left? The Triggermen under Lombardo aren't just raiders...they were forced inline in a way they hadn't been in a long time. Raiders wouldn't have stood a chance against them.
4. "If I’ve learned anything, people are what they believe" – Nick Valentine, Death Shroud
Nick Valentine is a character who has struggled with his identity in the past but came to some degree of closure about it by choosing to believe in/focus on the goodness of his deeds despite being a perceived copy of another man.  In Death Shroud we see him brush up against a much more literal (and meta) manifestation of the power of belief in ideas - it's a pretty poignant juxtaposition of the character's much-deliberated ideology vs a rather wild plot.  Is that the reason Nick was the only man left standing at the end?  The manufactured man who was both someone else's idea but how he defines himself, who he is, is his own choice as well?
A: Honestly the reason it was him still standing in the end is because this ultimately is HIS story, a Nick Valentine Mystery. What Nick misses completely is that like Nora, he is a keystone event. Unlike any other synth out there he is aware of who he is, who he wasn't, can't hide in plain sight like others can. Because of his journey, his actions, the people he helps, saves, draws to him, a tapestry of ripples of his existence, choices and actions forever ripple throughout the Commonwealth. Magnolia's comments in the end both speak to his position in their reality and also direct speak to us as players, "in the end we're not just stories".
5.  Follow up:  I also found it to be an incredibly fascinating character arc for Nick as well.  He was offered the keys to Diamond City, albeit by notorious criminal Ma Lombardo, but then later essentially by Charlie as well - but our synthetic hero turns both of them down since he's a “just a detective, not a politician”.
A: It's more than that also. Nick isn't motivated by power, has lived long enough to see how power corrupts and creates the illusion of choice. What Charlie misses is the EXPERIENCE Nick has as part of his journey. Could having that kind of power mean no more missing people? No more broken hearts? Yes...but it also means denying people the choices and lessons they've learned as a result of actions they take. He wasn't born. He was made. He was built to replace people. He was given memories, a life and story he didn't earn, didn't choose. He made the CHOICE to to throw all of that away and do the most human thing real humans often don't do: help people without reservation.
Over the course of the play it becomes clearer as characters reminisce over the events of Fallout 4, Nick's not entirely satisfied with some of the choices Nora made along the way and more notably some of the ramifications.  This is followed by the very end where Nick takes control to reset reality to a ‘previous save’ far in the past before the entirety of Nora’s adventure - rather than say, just before everything involving the events of Death Shroud went to hell in a handbasket.  Any particular reason that was Nick’s chosen reload point?  Do you think Nick has reached a point from his experiences where he would take a more active role in guiding Nora's decision making going forward?
A: Nick didn't have a choice there. There is only the current state or as teased in the commercial in the very beginning the only saved state available to you. "Safe equals saved" wasn't just a funny commercial, it was a promise that going back means returning to the start of the tapestry of choices, actions and impacts that began when Nora's keystone moment began. The day she was woken up and became something other than Nora. If you pay attention, throughout Fallout 4 Nick offers very specific guidance in some areas and specific wisdom. Knowing full well how important choice is to the causal nexus and maintaining the tapestry of reality he would walk that line very carefully in the choices made vs. influenced.
Last Question:
I’m very curious what the three sentence pitch was to get most of these VAs on board with this amazing project - and even Pete Hines and Emil Pagliarulo as well – if you can share that with us!
A: There really wasn't one. I've become really good friends with Wes these past few years and the other voice actors, Pete Hines, etc. are also people I've gotten to know through Fallout For Hope. So I think our track record as far as fundraising goes, trust in me/Fallout For Hope, etc. from working together on both unofficial Fallout community projects, causes and events and official NDA ones we've done the past few years created a unique situation this thing could even happen. This was our 3rd production this scale, but the one I'm most proud of.
82 notes · View notes
gwendolynlerman · 2 years
Text
Non-English songs that I listen to
To celebrate 4,000 followers (😯, thank you so much!!), I have decided to post a list of non-English songs that I listen to. Most of them are in my target languages, but I like some songs of which I don't understand a word 😅
Albanian
Lejla by Elvana Gjata ft. Capital T and 2PO2
Arabic
السيّدة النّصر/Doña Victoria by Raja Meziane
مية و خمسين (Miyye W Khamsin) by Nancy Ajram
يا حبيبي (Ya Habibi) by Mohamed Ramadan & Gims
Armenian
Յարխուշտա (Yarkhushta) by Sevak Amroyan
Catalan
30 dies sense cap accident by Els Amics de les Arts
Ara, aquí, present by Blaumut
Heroïnes de la fosca nit by el Diluvi
Història d’Espanya (explicada pels espanyols) by Brams
Huracà by Sense Sal amb Txarango
Jennifer by Els Catarres
Semblava que fossis tu by Els Amics de les Arts
Sóc d’un país by Brams
Telepàtic by Minova
Tornarem by Lax’n’busto
Un secret que t’havia de dir by Brams
Franco-Provençal
La Tita Eun Vacanse by Le Digourdì
French
Alien by Louane Emera
Alors on danse by Stromae
C’est la vie by Khaled
Chez nous by Patrick Fiori
Dès que le vent soufflera by Renaud
En chantant by Louane Emera
Je te déteste by Vianney
Je vais t’aimer by Louane Emera
Je veux by ZAZ
Je vole by Louane Emera
Jour 1 by Louane Emera
La Marseillaise (It’s the French hymn, but I love it 😂)
La vie est belle by Indochine
Maman by Louane Emera
Papaoutai by Stromae
Sur ma route by Black M
Tous les mêmes by Stromae
Tu vas me manquer by Maître Gims
Vois sur ton chemin by Les Choristes
Galician
Terra by Tanxugueiras
Gaulish
Epona by Eluveitie
German
99 Luftballons by NENA
194 Länder by Mark Forster
Atemlos durch die Nacht by Helene Fischer
Auf uns by Andreas Bourani
Copacabana by IZAL
Die Liebe lässt mich nicht by Silbermond
Drei Uhr Nachts by Mark Forster, LEA
Feuerwerk by Wincent Weiss
Geboren um zu leben by Unheilig
Ich lass für dich das Licht an by Revolverheld
Irgendwie, irgendwo, irgendwie by NENA
Ist da jemand by Adel Tawil
Je ne parle pas français by Namika
Legenden by Max Giesinger
Leichtes Gepack by Silbermond
Nur ein Herzschlag entfernt by Wincent Weiss
Nur für dich by Wise Guys
Sag mir was du willst by Clueso
Schon okay by JEREMIAS
Traum by CRO
Übermorgen by Mark Forster
Wer kann da denn schon nein sagen by Feuerherz
Wir sind frei by Berge
Greek
Όνειρό μου (Oniro mou) by Γιάννα Τερζή (Yianna Terzi)
Irish
D’Aon Ghuth Amháin by Seo Linn
Italian
Non mi avete fatto niente by Ermal Meta, Fabrizio Moro
Non è vero by The Kolors
Latin
City of the Dead by Eurielle
Mandarin
作勢裝腔 by 張韶涵 Angela Zhang
倒數 by 鄧紫棋 G.E.M.
天亮以前說再見 by 曲肖冰
我的歌聲裡 by 曲婉婷
是他不配 by 孫盛希 Shi Shi
淒美地 by 郭頂 Guo Ding
蓋亞 by 林憶蓮 Sandy Lam
裝醉 by 張惠妹 aMEI
諷刺的情書 by 田馥甄 Hebe Tien
陽光宅男 by 周杰倫 Jay Chou
Mongolian
Yuve Yuve Yu by The HU
Russian
Бадола by Альбина и Фати Царикаевы
Жить by DJ SMASH, Полина Гагарина & Егор Крид
Ищи не ищи by Ирина Круг
Когда рядом ты by Винтаж
Май by Клава Кока
На Титанике by Лолита
Не любовь by Ханна
Не пара by Потап и Настя
Небеса Европы by Александр Рыбак
Прованс by Ёлка
Прогулка by Земфира
Я свободен by Кипелов
Rusyn
Štefan by Hrdza
Slovene
Hvala, ne! by Lea Sirk
Spanish
20 de enero by La Oreja de Van Gogh
Abrázame by La Oreja de Van Gogh
Adiós by La Oreja de Van Gogh
Como un par de girasoles by La Oreja de Van Gogh
Cuéntame al oído by La Oreja de Van Gogh
Cuídate by La Oreja de Van Gogh
Deseos de cosas imposibles by La Oreja de Van Gogh
Dices by Selena Gomez
Dulce locura by La Oreja de Van Gogh
El 28 by La Oreja de Van Gogh
El mismo sol by Álvaro Soler
El universo sobre mí by Amaral
El último vals by La Oreja de Van Gogh
Él no soy yo by Blas Cantó
Geografía by La Oreja de Van Gogh
Hacia lo salvaje by Amaral
Inmortal by La Oreja de Van Gogh
Jueves by La Oreja de Van Gogh
La esperanza debida by La Oreja de Van Gogh
La playa by La Oreja de Van Gogh
Llévame muy lejos by Amaral
Marta, Guille, Sebas y los demás by Amaral
Más by Selena Gomez
Mon amour by La Oreja de Van Gogh
Moriría por vos by Amaral
París by La Oreja de Van Gogh
Pop by La Oreja de Van Gogh
Puedes contar conmigo by La Oreja de Van Gogh
Rosas by La Oreja de Van Gogh
Sirenas by La Oreja de Van Gogh
Soledad by La Oreja de Van Gogh
Te necesito by Amaral
Un año sin ver llover by Selena Gomez
Un mundo mejor by La Oreja de Van Gogh
Vestido azul by La Oreja de Van Gogh
220 notes · View notes
slocumjoe · 1 year
Text
⚠️Request rules⚠️
1; Be specific and unique
For example, the prompt "Sole dies". All characters would be sad, or angry. But the prompt, "Companions travel through a haunted forest and lose each other" has a lot of ways it can go. Vague prompts can be difficult for me to write, as there's often not much to write. Or if there is, it ends up feeling samey, or too short. There's only so much I can write about Sole dying.
Some prompts are answered in canon, and don't need to be answered. For example, Companions react to Sole speaking like the Silver Shroud. You can easily go on a wiki or find a compilation video on YouTube.
Also, I prefer to write about the companions, not Sole. So, requests about the Sole Survivor are likely to sit in the inbox for a while.
2; Be mindful of dark subject matter
Guys. You know miscarriage is a real thing, right? A horrible, traumatic thing that fucks up entire families? And same with rape, or abuse, or anything like that. Use your best judgement asking about heavier topics. These things aren't scenarios to generate angst. They're traumatic events. That real people go through.
I'll never forget following a react blog who was asked to write about miscarriage, only for them to apologize and refuse, as they had suffered multiple miscarriages themselves.
Rule 3; No fetishes or second-hand embarrassment prompts
So, I said be specific and weird...not with your own fetishs, please.
For non fetish stuff, I really do not care for toilet humor. Or anything meant to evoke second-hand embarrassment. This is another 'use best judgement'. I'm very easily grossed out by body fluids/excrement and there's no prompt that I'm willing to do with it.
Rule 4; I don't do Fallout 3 or New Vegas content
Masterlist
Newest first
Reacts V
Freaky Friday Episode
Sole vanishes, oh nooooo
Beach Episode
Companion at the zoo
The Oberland Alien
Sole gets their name tattooed
Sole finds a baby and wants it
Companions play Minecraft
Gage only; Come to the Galactic Zone if you want an asskicking
Companions and a magpie of a person
Sole with bad motor skills
Companions react to a synth of themselves
Companions as Roommates
Modern!Companions and Halloween
Sole just kisses them already
Sole sick but refusing to rest
Sole who cries when yelled at
Sole gets hurt saving their life
Touchy Sole
Overhearing Sole realize they love them
Sole breaks down crying in their arms
Companions work at a grocery store
Companions react to the Scorched Plague
Companions on Social Media
Headcanon posts V
Religion and stuff
Grab bag 4
Drinking habits
Coming out
Who they'd end up with
Losing their virginity
Modern au
Sexuality and ideal partners
Dreams and nightmares part 1
Companions' tells that they love someone
Companions' fursonas
What they'd eat in general
NSFW grab bag 3
Companions and stress
Companions spend time at a settlement
Gage fluffy-shippy-sad headcanons
Interior design
Companion Headcanon Grab‐bag
Gage Catchup Lightning Round
Favorite songs on the radio
NSFW Gage Headcanons
NSFW; Libido/sex drive
NSFW; Intensity in bed
Variety NSFW headcanons 2
Variety NSFW headcanons
Comfort food
How often they bathe
What they do/wear on days off
Danse headcanons
Laughing headcanons
X6-88 Headcanons
Physique headcanons
2 headcanons per companion
1 headcanon per companion
Meta stuff V
Synths as trans allegory for pride month
Polyamory and infidelity in games
Curie's quest is pretty dumb
A bunch of mini-essays on all the companions
Danse and autism
Oc appearance meme
Isadora ramblings and lore drops
Cait breakdown and critique
Minutemen Questline Rehaul
Florence, Isadora, and Gage
Wasteland creatures i want
Gage Name Meaning
The Gage Essay I wrote while baked on leftover lasagna
Thoughts on Piper, Strong, and Codsworth
Strong Character Bingo/Rant
My thoughts on Porter Gage before playing Nuka World
Peer-Reviewing "The Synthetic Truth"
Piper rant 2
I swear I am normal about Piper
Things I love about the companions
Biggest complaints about each companion's writing
Meme stuff V
How id compliment them
Sole gets a pet-claw
Getting Hulk smashed by a baby (game clip)
...hi (game clip)
Bad timing, dude (game clip)
Who smokes weed
War-shta-sure
Cat X6-88
Four frenchspeakers screamingn in a room
Danse's favorite shirt
Egg
muppets
dickless nickolas
mall cop
Memes 2
Memes 1
What the companions get canceled for
AITA For trying to blow up my crush's blimp?
86 notes · View notes
hollers-and-holmes · 1 year
Note
I am on a quest to find a lost tumblr post—it was a meta/analysis of the oh hellos album dear wormwood with particular focus on the meaning of the danse macabre track—does that sound at all familiar to you? I don’t think I reblogged it when I saw it and I don’t remember who posted it
I wish I could say I know whose this was! Best I can do is toss it out to the crowd. Anyone remember?
16 notes · View notes
sluggardly · 1 year
Text
“Saint Sturges in his church, looking to fix all the Commonwealth’s problems with duct tape.”
This is just some meta related to my Fallout 4 fanfic “Salvage, Salvation and Rust”, and some of the headcanons it explores regarding Sturges. If you have an interest in the character, I’d recommend reading that first before this. I felt like some of my interpretation of the character deserved some expansion, but that a lengthy author’s note would take away from the impact of the ending. So instead I’m putting my thoughts here:
As I was getting ready to post the fic, I almost felt like I needed to apologize for writing it. The character depicted in the story is very different than the Sturges we see. While building to the (hopeful) swerve of that realization was part of what made writing the story enjoyable, it was also something that I’ve been concerned some readers might find upsetting.
Before Maculategiraffe's fics secured my obsession with Deacon and X6-88 and the weird little vampire story that followed, the character I was really intrigued by was Sturges.
The original fic I set out to write, when I first played the game, was the story of Sturges discovering his (marginally canon) synth nature through the tape of stolen Institute data, and bonding with Danse over same. And I may still write that fic one day. But as I played through the ending of the game while plotting it, it struck me just how little we actually know about Sturges, which when measured against how key a role he plays in a Minutemen victory is kind of mind-boggling.
He's presented when we meet him as a simple wasteland tinkerer, a jovial, kindly, humble guy who insists he's not a fighter. But as the questline progresses, there's a lot that doesn't add up. In Concord, he needs you to go downstairs to hack a terminal claiming that kind of security is above his pay grade, but later he not only builds the Interceptor, he also hands you a holotape capable of data-mining the Institute's archives. Once that data is securied, he manages to locate an entrance to the Institute, manages to hijack their teleporters once more once inside, and he was more than likely the one who built that bomb you use to blow up the reactor at the end.
Weird that there's these hints in the game data, even loose ones that are never alluded to, that he might be a synth.
The idea struck me as supremely interesting. Not just that the Minutemen might have secretly had a synth on their side, but that he would have been the one to make their victory possible. You’re the one who pulls the trigger on the Institute’s destruction, but he’s the one who built the gun. He’s the one who put it in your hand. And no one says anything. No one even knows.
And maybe no one knows because he wants it that way.
A very different image of Sturges started to take shape in my mind. A version who knows exactly what he is. A version who had been placed as a spy in Quincy, a spy who came to love the people he had been put in place to betray, wrestling all the while with a quiet, strangled despair. A spy who spent years in an impossible situation, with no avenue for escape that wouldn’t end with him and the people he cared about dead or worse.
And then, one day, his long-thought-impossible freedom is handed to him in the worst possible way when the Gunners hit Quincy, creating a situation where the Institute almost certainly wrote him off as dead.
The Institute made a monster in the mold of a gentle man, and behind his seemingly guileless smile he's been waiting. And when the opportunity came he went on to make them pay for every horrible thing they ever made him do, using the very skills the Institute built him with to erase them from the map.
13 notes · View notes
arthurmorganmcgill · 6 months
Text
Rip Paladin Danse you would have loved Alice In Chains
8 notes · View notes
palidan-sheep · 2 years
Text
I open up fallout 4 and load into my game and fucking Danse goes “It’s good to be back.”
Obviously he was staying that cause we’re at the Boston Airport but just the immaculate timing of him saying that as I load in is funny and slightly meta/fourth wall breaking.
49 notes · View notes
Note
I am on a quest to find a lost tumblr post—it was a meta/analysis of the oh hellos album dear wormwood with particular focus on the meaning of the danse macabre track—does that sound at all familiar to you? I don’t think I reblogged it when I saw it and I don’t remember who posted it
I'm sorry; I don't remember this post — but if you find it, I'd love to read it!
7 notes · View notes