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#Castle maps
amomorii · 4 months
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8th year 🍏⚡
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mapsontheweb · 7 months
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Castles of Scotland
by u/NeilParkinsonMakes
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pooks · 7 months
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(Percy, Oliver, Penny and Marcus sneaking around at night in their fourth year) Percy: Alright, I go first. Oliver, you stay behind me. And stay tight. Marcus: ...Bow chicka bow wow. Oliver: Penny: Percy: Never mind. Marcus goes in front. Marcus: Eh, it was worth it.
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shannonsketches · 5 months
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I’m playing TotK again because I don’t have TP available to me yet but can we talk about how the “Great Central Mine” is this close to the Gerudo border and how it is the only mine under central Hyrule, while there are two additional mines under Gerudo valley, both underneath the desert’s only natural water sources 🫠
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hipsternumbertwo · 3 days
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There's a castle on a hill as the story goes...
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kairithemang0 · 22 days
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So if Cinderella's Castle gets an amazing map I think Hatchetfield should too. Obviously it would be in a different style, but keeping track of where everything is location wise in Hatchetfield sucks and also maps are cool so uh yeah
thank you for coming to my Ted (Spankoffski) Talk
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ganondoodle · 4 months
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some more ideas for the totk rewritten project (botw2);
underground general ideas i thought about what to theme the underground after, and since its vaguely like underwater in canon i thought id push it much much further, you cant actually dive and while id love that i do want to stay within a certain possible range of it still being a sequel to botw and somewhat based on totk- so im putting the low gravity effect away from the sky and instead in the underground, the ENTIRE underground, that way it is distinctly different in the way you have to play since you gotta work around the low gravity effect, the entire plant life and enemies will also be based on deep sea creatures- anglerfish like ones that half burrow and lure you with their light, those fish (or are they worms?) that hide underground as soon as you step too close, maybe they hide initially but only to make you go closer and try and snatch at you
much more glowy things too, basically everythings got some sort of light on it, there are different creatures flying around that all feature some sort of glow, so there is stuff to see but you cant immediately know what it is, theres a unique kind of plant that when you bother it spews out a dark cloud of spores (kinda like in tp) that dims any light you had; there are some landmarks you can activate or repair with the help of zelda but there is no way to illuminate the entire map and the lil light ferns expire slowly too
i also want it to be way more wet, not full with water but maybe a thin layer of water at most places and some drops from stalactites that fall constantly
there are shadowy ghosts there as well but they CAN aggro (still working on it), either by taking a weapon from their grave or some other things; also considered them or some other enemy that stalks you for some time and the only clue you get is maybe double sound of your steps or something at the very edge of your screen but you can never catch it when looking around (i dont want to make it a horror game but do want the underground to stay as creepy as when you first get down there), something elusive and shadow based that is rarely encountered but stays creepy for longer than the miasma hands sicne it cant get stuck on anything and the only way to be safe is while in the air
maybe some miasma reanimated corpses of ancient shiekah killed when the ancient hyrulean king turned on them (only foudn in the underground in this way; there are others but unposessed in alot of the broken shrines and old laboratories so seeing one suddendly move and crawl after you is probably pretty scary, kinda like the vroken guardians sometimes being still functional)
the dongos are the main friendly animal you can discover there and tame (still working out more details) they can climb around, always emit a little bit of light and the shadow enemy wont latch onto you as long as you are near a dongo, maybe even most enemies will leave you alone if you are riding one, as they are slower than horses, with the exception of gigamas (or a similar enemy ill redesign for that) as they are the natural predator of dongos; when you get to close to one it will react to it and if a fight is initiated it burrows away (you can call it and it comes back to you if you are out of range of that enemy)
tameable animals since i played skyward sword recently i just realized again how much fun it is to fly on a bird, sicne im already dividing the three map layers a bit more i thought it would be cool to make these layers more distinct, in some part by the tameable animals- the sky has birds (based on dinosaurs), the surface has horses, the underground dongos- neither of them can follow you to one they dont belong and the way to call them switches as you switch layers
im not sure yet if those birds should be ridable or are only able to give you a small boost upwards when you call them
magic bar so instead of actual batteries i planned to, as i said before, to put that into links shiekah arm prosthetic, and instead of giving you literal battery symbols on the screen it would be a bar right below your health and next to the symbol of the current selected arm ability
krog seeds a bit more to the krogs- as i said before they are no longer the way to make your pockets bigger- among an armor set i also thought about making the most expensive reward OR the end reward for finding all of them be the eponator zero- maybe it went missing during the cataclysm and maronus (engl. hestu) finds it at some point, so you get your bike back but its locked behind something bigger so you are unlikely to exploit it early on
(EDIT) (forgot to mention the dragons- im putting them each in one layer of the map- eldra in the underground bc gan is there and youknow, demise coming from the ground and fire being associated with the ground etc, farodra on the surface GREEN etc, and naydra in the sky, bc wisdom and owls and gods and all that weeeeee)
(on a sidenote im also thinking about ditching the building mechanic to some extent since i dont think it fits very well as a whole and it makes it too easy to completely skip stuff- i want the main way to move things or to get around be the hookshot/grappling hook part of links arm; still working on all that though .. so far it does seem likely like it will be much more limited)
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2minutetabletop · 10 months
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The Temple of Sages Battle Map
Our new map is a grand 42x34 temple complex that begs to be explored! Who, or what, lives here is up to you, GM…
→ You can find it on 2-Minute Tabletop
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wstrnred · 6 months
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YALL i just finished reading "emily wildes encyclopedia of faeries" and i loved it and it really reminded me of "howl's moving castle" by diana wynne-jones. especially the love interest. nothing beats an egomaniac charming magical long haired blonde man. howl + wendell are such twinsies and i am LOOKING FOR MORE FANTASY/FICTION ROMANCE featuring love interests like them!!!!!! pleasepleasepleaseplease PLEASE send reccs of any similar books that come to mind!!! 😊😊🙏🙏
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apricotzel · 6 months
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castle ravenloft is so funny to me. that shit makes 0 sense. none. and he likes it like that. he did that on purpose.
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mapsontheweb · 2 months
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McDonald's in the USA VS Castles in Germany
by u/TheRealAlanRickman
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oldschoolfrp · 8 months
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Now taking preorders: Troll Lord Games is bringing Gary Gygax's Castle Zagyg Yggsburgh Campaign Setting book back into print, in cooperation with the Gygax Estate. This book details the region around Castle Zagyg, with a map by the original Greyhawk map artist Dᴀʀʟᴇɴᴇ. Designed for Castles & Crusades, it should be easily compatible with AD&D and similar systems.
The Zagyg campaign was based as closely as possible to Gary's Greyhawk, with the original names changed after he lost the legal rights to that property.
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literarybrainrot · 2 months
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A mood board for every book I read in February
✨ Emily Wilde’s Encyclopaedia of Faeries (by Heather Fawcett) ⭐️⭐️⭐️⭐️⭐️
✨ Emily Wilde’s Map of the Otherlands (by Heather Fawcett) ⭐️⭐️⭐️⭐️⭐️
✨ Howl’s Moving Castle (by Diana Wynne Jones) ⭐️⭐️⭐️⭐️
✨ The Wisteria Society of Lady Scoundrels (by India Holton) ⭐️⭐️⭐️⭐️
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dungeonmapster · 1 year
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And the snowy variants, think I'm done with this one!
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birindale · 1 year
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Concept art of Castle Grayskull’s throne room by Jean “Mœbius” Giraud, for the 1987 live-action movie. The man loved crystals; just look at the Mœbius strips referenced in the SPOP “Bible”. It also bears a strong resemblance to our Fractal Flake, albeit (presumably) not made of ice.
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ell-arts · 8 months
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Me: Okay, I wanna make a fun speculative map of the Netherworld, time to gather screenshots for references to draw Betrayus' castle and its surroundings
The show's creators: Let's make a whole bunch of inconsistent background assets that makes the area outside of the castle look totally different in each shot!!11! :D
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