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elwynten · 2 years
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Chapter 23
Pern: PP 15 - 10 - 14
I was out clearing land for the new fruit trees to be planted. Snowdrop, Violet, Jett, Robbie, Taima and Kangee were with me.
With the plant abilities I had given Snowdrop and Violet. We probably wouldn't need very many trees because they could make each tree bear fruit every day or once a week. I just didn't want to push the trees to much.
I had cleared enough land for five more trees of each variety. Snowdrop and Violet were planting the seeds and getting ready to grow and age them so they would be ten years old. When Kangee saw a dragon in the sky over the house. "We have company." Kangee said, pointing towards the dragon.
"Keep working on the new trees. I'll go see who it is." I told them, then walked over to the teleportation point. The next moment, I was beside the house along with Taima. I could see that it was F'nor on Brown Canth along with Brekke. I waved at them as they landed in front of the house. "Good afternoon." I said as I walked up to Canth.
*It's F'nor and Brekke.* I sent to Snowdrop, Violet, Jett, Robbie and Kangee.
"Hello Lord Holder Eilwyn." F'nor said as he dismounted. Brekke followed F'nor, standing slightly behind him. "This is Brekke, my mate." F'nor introduced Brekke to Taima and I.
"It is a pleasure to meet you." I told Brekke. "And this is Taima." I introduced Taima to Brekke.
"It is nice to meet the both of you." Brekke said.
"Let's go in and have a drink, while you tell me what brought you here. And if you're not in a hurry have Canth go to the other side of the hold. He can have a swim while we talk." I said as I lead them to the Cafe.
F'nor looked at Canth and motioned to the air. A moment later Canth jumped into the air beating his wings to take flight. He flew over the house and was lost to our sight.
As we walked through the house F'nor spoke up. "This is an unusual hold you have. How did you build it?" He asked.
"I didn't build it. It's like Taima, I don't really know how it was built. All I know is it was here when I arrived." I said.
"You seem to be a mystery." F'nor stated.
"I'm not a mystery, although lots of what has happened to me is a mystery. And I'm not sure I want to find out any of the answers to those mysteries." I told him grinning. We had reached the doorway to the Cafe. I motioned for them to enter. I went to the counter and called back to get someone's attention. "We don't have Klaw, but we do have fruit juice and tea." I told them.
"You don't have klaw? Why not?" Brekke asked.
I had been wondering if she was going to talk or not. "We don't really like it. So, we drink fruit juice or tea usually." I answered. "We probably need to start buying it for when we get more people moving here."
Sam walked out to the counter. "May I help you Eilwyn?" Sam Asked.
"Yes Sam. Would you make a large three meat pizza, and bring it out to the gazebo, please. And I'll take a sweet tea and Taima will take one also." I looked at F'nor and Brekke. "And whatever they want." I finished.
"I'll have fruit juice." F'nor said and looked at Brekke. Brekke nodded her head in agreement. "And fruit juice for Brekke also." He finished.
Brekke looked confused. "What is a… gazebo?" She asked me.
"A 'Gazebo' is a small building. Usually with six or eight sides. A lot of times there are benches along the walls on the inside, and above the benches the walls are open so you can see out and let the air flow through." I told her.
"That doesn't sound safe. Thread could get in." She said shuddering.
"It's not supposed to be safe. It's a place to go and sit so you can get the breeze and look at nature, as well as talk, if anyone else is with you." I explained.
Sam brought our drinks to us at the counter. "Thank you, Sam. We're headed on out to the gazebo. If you would bring the pizza out when it's ready." I asked him. I turned and motioned for F'nor and Brekke to follow me.
"I'll stay here and wait for the pizza and bring it out." Taima said.
"Thank you. That'll save one of the kids a trip." I told her as we left the Cafe.
Opening the back door, I lead them to the gazebo. As we were sitting down Amber stood up from the sand and started walking our way. "Towel!" I called to her. She turned around and picked up her towel and wrapped it around herself as she headed over to where we were sitting.
"This is Lady Holder Amber, my sister." I said making introductions. "Amber this is F'nor, Brown Canth's rider and Brekke. And he," I pointed to the brown dragon in the water. "Is Canth."
"I was wondering where the dragon came from." Amber said looking towards Canth swimming in the water. Then she turned back to us. "Nice to meet you." She said to our visitors as she took a seat.
"And please drop the formality and just call me Eilwyn." I told F'nor.
He nodded his head. "Thank you, so many of the Lord Holders always expect to be addresses by their titles. And you can call me F'nor." He told us.
"I don't see any reason for friends to call each other by their titles." I told him.
F'nor nodded his head in agreement. "Yes, friends don't need to use titles." He said smiling.
"It is nice to meet you as will Lady Amber." F'nor said. Then he turned to me. "You should have seen Lessa's expression after you left. No one has treated her like a…" He stopped to try and find the word he wanted to use.
I stepped in. "Like a normal person?"
F'nor laughed. "Yes, no one has treated her like a normal person. They always treat her like The Weyr Woman of Pern. Everyone is always careful how they talk to her, and they treat her special. It doesn't help that she can be overbearing." He told me.
"So, when I showed up and didn't, shall we say, grovel, she didn't know how to handle it?" I asked.
"No, it was more, she was surprised and shocked that someone wouldn't be scared of her and would treat her like a normal person." F'nor said chuckling. "And then when you left like you were dismissing her and F'lar. The expretion on her face…" He started laughing again.
Once F'nor finally got his laughing under control. "To the reason we're here. You asked me to bring Brekke when Master Robinton arrived at his new hold. They named it Cove Hold. And he arrived earlier today." He informed me.
I smiled. "That's good. We'll go see him in a few days, then." I said. "But there was an ulterior motive for me asking both of you here."
"And what might that be?" F'nor asked a little worried.
"I thought I might give Brekke a gift. If you don't mind" I told them.
They both looked surprised. "A gift? What kind of gift?" F'nor asked.
I pointed to the sky over the house. "Like that." What looked like a fire lizard appeared in the air. It hovered a moment looking around then flew towards the gazebo.
Brekke's eye widened in surprise and/or shock. "You can call her Neena." I told Brekke, as Neena flew into the gazebo and landed on the table in front of her.
Neena looks close to what Taima looks like in dragon form. Although Neena is copper colored instead of titanium.
Brekke looked at Neena then turned and looked at me. "She's talking to me! I can hear her. She's talking!"
"You'll never be alone again. And if something happens to her where she is killed. She will reappear in twenty-four hours, whole and healthy. One bonus is, anything she can do… YOU can do as well. And she can talk out loud so anyone will know what she says if she wants to or needs to." I looked down at Neena on the table. "Can't you Neena."
Neena looked up at me. "Yes, I can." She said out loud. "But I prefer not to."
"Thank you." I said to Neena smiling, then turned to Brekke. "Neena can tell you and teach you what she and you can do. But this is the only size she has. She isn't able to grow any bigger. But she can teleport, that's kind of like going between without the time 'in' between, and it is instant, in a blink of an eye. And if she is hurt, she'll heal a hundred times faster than normal. It's called regeneration. Because of her and now 'your' regeneration, you should live between one hundred fifty to two hundred twenty-five turns."
Both F'nor and Brekke were staring at me in shock. "You are the second person to get a Companion other than myself." I told Brekke. I turned to F'nor. "I can give you one also."
"I'll live one hundred and fifty to two hundred twenty-five turns!?" Brekke said.
I nodded my head in agreement.
Still looking shocked and confused. "You told F'lar and Lessa that you recieved yours when you almost died. How can you give them to others?" F'nor asked.
"I told F'lar and Lessa how I came by Taima. I never said others had to go through the same thing to get a Companion." I told him.
"No, you didn't." F'nor said looking thoughtful. "Ca-can she change shapes like Taima, and you can?" F'nor asked. I'm not sure if he was worried that she could or hopeful that she might be able to.
I shook my head, no. "No, Neena doesn't have that ability. But she can breathe fire without having to chew fire rock."
"I'll live for over one hundred and fifty turns!?" Brekke said again.
"As long as you're not killed. Yes, you will. And I can give F'nor a Companion, so he'll live that long, as well." I informed Brekke.
"You can?!" Brekke said with excitement in her voice.
"Yes, I can!" I said.
Brekke looked at F'nor, expectantly.
"Will I have to change shape?" He asked.
I shook my head, no. "Only if you want your Companion to change shape will you be able to change shape. Even if your Companion can change shape, does not mean 'you' have to change shape if you don't want to. It's all up to you. All you have to do is say, 'no shapeshifting', and your Companion won't be able to change shape." I explained to F'nor.
"No shapeshifting, then." Is all he said.
Taima ported to just outside the gazebo and walked to the table we were sitting at. She put the pizza on the table with some plates and napkins.
"Thank you Taima." I said, then I nodded my head in agreement to F'nor. Another copper "fire lizard" flew into the gazebo and landed on F'nor's shoulder. "Say hello to Darby." I told him. "Darby this is F'nor. Although you already know that." I waited a couple minutes so they could get used to their new Companions. "F'nor, your companion can't teleport you any farther than one to two dragon lengths at a time. That is because Canth can take you anywhere on Pern you want to go. So, I didn't see any reason for Darby to be able to teleport long distances. Brekke and Neena CAN teleport anywhere they can picture in your mind. And you can take anyone with you that you or Neena are touching. Also, you do not have to be in the air to teleport." I added. "They'll tell you what they, and you, can do."
I picked up a plate, then picked up a slice of pizza and put it on the plate. "And this is a pizza, and this is how you eat it." I told them. "And, by the way. You don't need to eat, drink, sleep or breathe any more. But if you're like us, you'll eat and drink most of the time anyways. It's a hard habit to brake, and we like the taste." I grinned at them.
"We'll never need to eat or drink ever again?" F'nor asked with shock on his face.
"Or sleep or breathe. You could stay underwater for an hour or all day, and you won't drown." I told them.
Taima and I sat there eating pizza while F'nor and Brekke absorbed what was happening. And what they were now able to do.
Since both are used to talking to dragons and fire lizards. Being able to talk telepathically to their new Companions was not unusual to them.
I turned to Amber and Taima. "You two stay here, I'm going to the beach for a few minutes." I told them, then stood up and started walking to the beach.
On the way to the beach. *Canth, would you meet me, Eilwyn, on the beach, please.* I sent to Canth.
Canth looked at me from the water where he had been 'playing'. Then headed towards the beach where I was standing. *I thought I would give you a gift as well.* I sent to Canth.
*You are going to give me one of the little cuzins?* Canth asked me.
I laughed. Canth sounded like getting his own "fire lizard" was something he definitely did not want. *No, but I can make it so if you get hurt, you will heal very fast.* I told him. Canth stopped in front of me. I reached out and put my hand on his muzzle. *If you get thread scored it will still hurt for a minute and you will still have to go between to get rid of it. So still dodge thread. But just in case you do get Thread scored. You'll heal in minutes instead of a month or two. And you don't have to eat, sleep or drink.* I sent to him as I gave him regeneration, durability and sustenance. I didn't tell him about the durability and saw no reason to tell him about it. *All done. You can go back to playing in the water, until F'nor wants you.* I sent to him and lowered my hand. I headed back to the gazebo.
I sat down where I had been seated before. "Canth will live as long as you, and he will heal many times faster than normal also." I told F'nor. "No since you living one hundred fifty years, if he won't live that long as well. And don't be surprised when he doesn't get hungry. He doesn't need to eat, drink, breath or sleep, just like you, now."
"You said that earlier and Darby repeated it. That's going to be difficult to remember." F'nor said.
"Tell me about it." I said.
Brekke gave me a strange look, then said. "He just told you. Why would he need to tell you again?"
I laughed. "When I said 'tell me about it'. I was agreeing with F'nor. It was a roundabout way of saying, I know what you're talking about or I understand."
"Oh, okay." Brekke said, still looking a little confused.
"We're a little isolated here. So, we are creating our own sayings that others won't understand. It's not intentional, mind you." I lied. It would take too long to explain where the saying really came from. Although my explanation did make some since.
"I guess that makes since." Brekke admitted. She turned back to Neena and looked like she was in deep thought.
A few minutes later. "I can fl-fly? How can I fly?" Brekke said. First looking at Neena then at me. "She says I can fly. How can that be?"
I grinned. "I told you. Anything she can do… you can do also. She can fly, so you can fly. You just need a little practice. And F'nor can fly as well." I told her. "Without Canth." I added.
"This is going to take a while to get used to." Brekke said, barely above a whisper.
Even though F'nor still looked stunned and a little confused about receiving his Companion, he grinned and said. "But it'll be fun."
"With that said. And not to be rude, but I have some work to check on. You can stay here as long as you like, and get used to your new Companions, or you can take them back to your Weyr and do the same there." I told them as I stood up. I turned back as I reached the gazebo door. "Or you can go swimming. I'm sure the girls wouldn't mind you joining them." I turned around and walked out of the gazebo.
"Taima, would you stay here, and keep an eye on them?" I asked pointing towards F'nor and Brekke. "Give them some advice if they ask. And let them know they can stay the night if they want to."
Taima grinned. "Sure will. I'll let you know what they're up to or if they need anything." Taima told me.
"Thank you." I said, kissed her on the cheek, then ported back to the orchard.
Arriving back at the orchard, I told the girls about what happened with F'nor and Brekke. "I expect I'll get a visit from Lessa and F'lar or I'll receive another 'invitation' to Bendon Weyr for another talk."
I had been gone long enough that Snowdrop and Violet had aged several of the seeds to full grown fruit trees, already.
We have twenty of each variety of fruit trees, now. Even though the girls can make the trees grow ripe fruit every day. We agreed to have no less than fifty trees of each variety. That way they can ripen the fruit on five trees a day. Harvest the fruit, then let those trees rest for ten days before growing and ripening the fruit on those trees again. Over time we would have enough of each variety to ripen the fruit on at least ten trees each day.
About a half hour later Taima ported to the orchard. "They decided to go back to the weyr." She told me.
I nodded my head in understanding. "They know how to get ahold of us if and when they need to." It told Taima. Then I turned to the other girls. "I'm heading back to the house. I'll see you back home when your finished here." I said, then hugged and kissed Snowdrop, Violet, Jett, Robbie and Kangee. Then I ported Taima and myself back to the house.
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vamprisms · 1 year
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theartofmadeline · 1 year
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lil 16 page zine that i made at the coffee shop this weekend! a sort of pick your path style mini game, because i love wizards + interactive fiction. hope you get out of the wizard dungeon!!
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dailyquests · 1 year
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limerenceif · 1 month
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Limerence is an 18+ slice of life IF that follows you, one of the most globally demanded actors of all time. You just accepted a lead role in a romance movie, one that’s amongst the most highly anticipated films of the year. You were ready, prepared, and content with the plan the directors and producers laid out for you.
Everything was perfect. This was going to be your best work yet!
Until you heard a door click and felt the breeze of the air conditioning blow against your neck as you turned. And now that perfect plan was slowly falling apart as you spotted your devilishly attractive co-star and felt an electrifying pull that would blow every publicity stunt out of the water.
Now, you must avoid getting your heart absolutely shattered again.
Genres: slice-of-life, drama, romance Some tropes: forbidden love, forced proximity
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Full customization over your iconic MC, choosing how they look and react with the many options available!
Try not to fall in love with your customizable co-star(s)!
3 storylines in one book! Depending on which genre of romance movie you pick, you'll have a different RO
Manage the way the public views you - humble or self-absorbed?
A very expensive friend group, hopefully, with no drama involved.
Outfit changes! Shopping trips! Interviews! Premiers! Red carpets! A horrible ex! And a date in… Paris??
Experience what it’s like to be rich and famous!
A system built where actions and words contribute to the development of your platonic and romantic relationships
I’m being so serious when I say you're gonna be able to strut your stuff. Like, you're THAT!
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THE CAREFREE ROMANCE "Is it sin to love?"
Arthur/Aria, a people-pleaser mixed with a warm heart, is the perfect actor for the counterpart lead in a movie that ends in the happiest way of all. Many would categorize them as a golden retriever, always filled with energy and a happy aura. They walked through those stage doors, immediately greeting everybody with respect and smiles on their face.
THE TRAGIC ROMANCE "For the wounded and the lost."
Corin/Carrie, a cold demeanor mixed with a frozen heart, is the perfect actor for the counterpart lead in a movie that ends in heartbreak. You swore they were throwing daggers at you through the whole reading of the script. The directors say they can feel a connection brewing beneath their harsh exterior, but you can't seem to spot it.
THE THRILLER ROMANCE "The vanity of existence."
Kenley/Kaylee, a mixture of both cold and warm, you don't actually know if they'd be the perfect actor at all. They're all over the place, left and right, backward and forwards, you can't ever seem to spot them in one place for more than five minutes. The directors are starting to wonder if you two will even be able to progress through these scenes with their attention being constantly stolen, but hey, who knows, it might work!
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soulmatesinc-if · 8 months
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A light-hearted interactive fiction game about soulmates, chances and choices, written in ChoiceScript.
|| LINK to demo || [79k]
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Here at Soulmates Inc we specialize in chance meetings!
Love happens.
It takes by the storm. It is lucky, it is cruel, it makes no sense, it elevates. It is beautiful, it rears its ugly head, then it is beautiful once again. Now that, humans can manage on their own.
Soulmate-grade connection is an entirely different brand. Enter you. That's your brand. It requires dedicated labor. Whimsical meetings. Nuance.
As a soul-link, you arrange for those destined matches to happen using the powers of glamor at your disposal. An ancient practice, really, though, as with everything, it has evolved and happily marched with the times. You work out of an office, have a phone plan, a lease, and a favorite restaurant. Your boss is not a half-naked man with a bow and arrows but a fashionably dressed man who goes to a gym and drives an electrical Mustang.
It is nice. Modern.
Just one rule. The only rule, in fact. A scripture, if you will: never interact with a soul directly.
Which is precisely why your most recent half-match staring at your confused face is so damn bad. Worse yet, they can see right through your glamor for some reason.
Now what?..
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love is all around you but it does not have to be for you: play as aro, ace, bi, gay or straight. Your romantic prospects are three, but each has a story to tell
explore who you are: a firm and enthusiastic believer, a burned-out office worker, or a skeptical soul-link questioning their purpose
use and evolve your soul-link powers: Empathy and Shroud
keep up with your job duties and bring people together while trying to protect your employer from a greater looming threat
someone is throwing around heavy words like 'destiny', but dealing with existential questions is entirely optional!
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Amber | Andrew Wyatt Once a high-performer soul-link, they flew too close to the sun and snooped around where one does not snoop around. Having fallen from grace at a company that believes in chances, Wyatt is back on probation, though under your supervision. The light is snuffed out of their eyes, and instead of being a firm believer, Wyatt now drips disillusioned pearls of what they think is wisdom.
A languid redhead who wears sunglasses more often than not.
Samuel | Samantha C. Powell Sam has a steady job, does weekly family visits and always parks the bike properly. How do you learn that? Sam is also your sparkling new charge, a common everyperson, a salt of the earth—nope, not that simple at all! You cannot seem to find their soulmate (never happens) and they can see through your glamor (never happens either). To be fair, Sam is freaked out by it, too.
Your sporty charge in a wrinkle-free T-shirt with a mess of locs held back by a band.
Martin | Mia Romero A hectic ball of energy that is a human person, they are passionate about their distaste for your employer's business and are happy to go in length about it. Romero is messy, yet strangely put together in their belief: a hurricane that may sweep you off your feet if you are not careful enough. They know things, things no human should. You should probably report that to your boss...
A city dweller with hair tied sloppily in a short low ponytail, perfectly matched with dramatic eyebags.
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blood-teeth · 2 months
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E N T E R T H E L A B Y R I N T H
In the Labyrinth, they talk of gods.
They whisper between their fingers and sweeten their breath with the tales of titans of old who once stood so tall that a single breath would cause earth-tremors, their steps reshaping the ground trod beneath them. Their fingers were the tools that smoothed the mountains into points, shaped and carved the ridges and valleys in between. If you hike far enough, one woman claims, if you travel to a point where the oxygen is thin and your vision blacks, you can make out a partial print against the mountainside. You can run your own fingers along its length and still feel the titan’s warmth as if his palm were pressed right against yours.
The woman says, It is a thing of worship. It is a thing of devotion.
In the Labyrinth, they ask you to make you make your body anew before the King of the High Hills. They say that you are alive because you must suffer for the life and love of the Lord, that you must open your body and let him lick along your flesh so that he may taste the endlessness of his perpetual reign.
In the Labyrinth, there is no escape from his touch.
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“You have a heavy burden upon you,” the headmaster was saying, teeth and eyes all a glitter under the amber cast candles. “I am not unsympathetic to the arduous path ahead of you—but please understand that this suffering must be experienced for the longevity of the king, for the beautiful life ahead of him. Only he is the one who can shed mortality and raise to the gods, because he is the only one strong enough, courageous enough, to count the cost of living forever. You must succeed where others have failed. You, this class, this is our last chance to mend what has been made broken. You must. You must.”
The Mouths of Elysium is a dark-academia fantasy created with Twine where your choices matter to the story. You live inside the Labyrinth, a maze that hates to become known with walls and paths that change every hour. The center of the Labyrinth sits a university that has been there since the beginning of time; its only purpose is to recruit students who can solve the puzzle of life, who can create an elixir that would allow the King of the High Hills to live past the length of forever. Failure means a fate worse than death.
You are one of those students.
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Althea Callaghan - You know her in death. She has been the taste of rot against your tongue, the anger and hurt in your palms. You see the nice, beautiful lines of her teeth and become a creature of grief unfolding unto yourself. Debase yourself with the fervent want of her. Bend at your waist and beg for forgiveness.
You hate her. You want to watch her bleed. She feels the exact same about you, but what she doesn't know is that every waking moment of your life is dedicated to her.
The Princess/Prince - The forgotten child of the throne. The 405th child of His glorious reign. Divinity runs through their veins, the heir to so much power, but they will never see themselves rule the unforgiving landscape of the Labyrinth. Their fate is to die and be buried amongst the endless graves of their dead brothers and sisters. They must do this so the King may live forever.
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A fully customizable MC including gender, appearance, and sexuality
A landscape of horror. A landscape that hates you and everyone who might try to understand it. Go beyond the walls and be witness to a reality worse than death
Key choices that will influence your game and experience. Will you succeed or fail?
Learn what it means to be forgiven. Learn what it means to suffer. Become devotion. Become loyalty. Make your body anew before the King of the High Hills
DEMO (updated 5/19/24)
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redo-rewind-if · 3 months
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You're dead. Or, at least, you should be. You remember what it felt when the bullet pierced your chest, the blood rushing out too fast, too much to stop. The man in red smirking above you. And yet, here you are. Alive. Safe in bed. One week before the day of your death.
Redo; Rewind is a story about time. Of an ordinary person working an ordinary office job. Sure, you might work for an info broker and, sure, you sometimes (often) commit acts of corporate espionage for said job, but that's just business.
This is something far beyond that ordinary life.
Time travel. It seems you of all people are capable of it. To manipulate time and bend it to your will. It may not be something you asked for, but you need it now more than ever.
Someone wants you dead. And they've already succeeded once. You can't allow it to happen again.
(Please note that Redo; Rewind is currently rated 18+ for depictions of violence/death, references to drug and alcohol use, explicit language, and heavy themes.)
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Play as a customizable MC! Choose your MC’s appearance, gender, skills, and more!
Romance, befriend, or antagonize any of the 3 romance options.
Learn how to master your time control ability and use it to your advantage.
Avoid past mistakes and inadvertently come up with new, much worse ones!
Try not to die. Again. And again. And again...
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Victor/Victoria Zhang [M/F] - Your boss and owner of VZSystems, the front for their true work as an info broker. Clever, professional, and cold—a classic business major. That's how they appear, anyway. Having worked for them for sometime now, you know that, despite their intimidating appearance, they hide a much softer side underneath. Will you maintain the status quo as employer and employee, or will you cross the boundary set by your positions?
August Astaire [M] - Hitman, assassin, whatever you want to call him, the man's a killer. That much is clear after he put a bullet through your chest. But is that all there is to him? As arrogant and cruel as he seems, you can't help but wonder if there isn't more to him than meets the eye. Maybe if you play your cards right you could even turn an enemy into an ally. But, even if he plays for your team, how much can you really trust him?
Amara Ingram [F] - Your coworker of about two months now. You don't know her well yet, but she seems genuinely kind, with a good sense of humor and a sharp mind. Since being hired, she's quickly earned her place, proving to be an invaluable asset with her skill in engineering and programing. Undoubtedly, someone you're glad is on your side, but could your feelings for her extend beyond the professional?
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[Demo] - Available Here! (Last update: March 23rd 2024)
[ROs] - Additional Details Here!
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orobty · 1 year
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Leo! Leo! Tag me in!
LEO! TAG ME OUT!
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vendetta-if · 3 months
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Chapter 7 + Ash Hangout Public Update is now live! 🎉
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The Chapter 7 and Ash Hangout update is finally here 🔥😁 I'm sorry for the slight delay, I had something urgent to attend to today and I just got home and I just basically went straight to my computer to upload this update.
Finally, we are starting to get into the ROs' first hangout sessions. Of course, to start us off, we'll have Ash's hangout session 😁This update adds around 31K of new words, bringing the total word count so far to around 356,701K words!
Anyway, this update also brings quite a lot of changes in the coding, especially for the skip chapter function, so I'm going to strongly suggest you guys play with clean save, either from the beginning or using the skip chapter function.
I have recently added another skip-chapter checkpoint, which is Chapter 3 in addition to the already existing one on Chapter 6. There is also now an autosave function at the beginning of every chapter starting on Chapter 2, so you'll be able to replay any chapter you're currently reading and try out different options in that chapter.
Anyway, enough of the technicalities.
Here's what you can expect in this update:
The set up to the ROs'  first hangout sessions
Ash's first hangout session
Go down the memory lane and see snippets of MC's most cherished memories.
Some more Viktor 😔
A mix of angst, wholesome, and even potential fluff 🤭
🔥🧡😉
Ash/Rin poly route is not yet ready for this hangout and it's still work-in-progress 🙏
New stuff added to previous chapters:
Added autosave/reload function for Chapter 2, Chapter 3, Chapter 4, and Chapter 5.
Added another skip-chapter point to Chapter 3, in addition to the already existing Chapter 6.
Also, little news that I'm going to make a post of tomorrow, I'm about to open both the Side Story and Spicy Side Story ideas and suggestions for this month on both Patreon and Ko-Fi, so if you're interested in supporting me while also getting some exclusive stuff, please do consider checking out my pages and subscribing 💖
I hope you guys enjoy the update! Oh, and also, feel free to send asks about the new update, but I'll probably hold off on answering them until a few days have passed to make sure a lot of readers already have the chance to check out the update and not accidentally spoil them 😊
[DEMO] | [PATREON] | [KO-FI] | [DISCORD] | [COG FORUM]
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wings-of-ink · 3 months
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God-Cursed - IF
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DEMO link below.
You were found as a newborn, clutched in the arms of your dead mother at the base of a tree. No family came to claim you, but the men who came to your rescue adopted you as their own and became the only parents you’ve ever known. Growing up in the village of Stonebrook, you never want for much, until the day you first fall ill. Life plagues you with a mysterious condition that no one can diagnose or cure. You never know when it will strike or if it will eventually kill you. Living between fear and hope as you age, you try to come into your own as an adult with the ever-looming threat above you. As years pass, your condition seems to improve, until a mysterious mark appears on your body and opens up new questions.
It appears that you’re marked for death with no answers as to why, and your only chance to survive is to go out and seek them.
Journey through the land of Iroda, a fantasy world where the gods have abandoned their people and magic no longer prevails as it once did. Something is brewing that may change this world forever, and you’re in the middle of it, though your role is a mystery you must solve. Wanted dead by some and alive for mysterious purposes by others, you just want to survive. With the help of a few friends, find the answers that you need, and make your choices.
Customize your character’s looks, gender, sexuality, and personality. Choose to pursue someone in romance, friendship, or as simply a means to an end.
For those aged 18+ only.
Potential triggers include, but are not limited to:
Swearing and adult language
Violence
Blood, possible gore
Animal death (natural) and in reference to self-defense and food
Optional sexual content (explicitly detailed)
Touching (non-sexual) without specific consent (this work is not written with specific touch-aversions in mind)
Chronic illness with severe symptomatic episodes
Childbirth with complications resulting in death and allusions thereof
References to pregnancy for side-characters and MC’s birth mother
Death (human, unnatural, accidental)
Abduction of MC (possible feelings of helplessness and fear)
Religious trauma
Cults
Depression/Anxiety/Panic
Nightmares
Disparaging thoughts
Substance use and references/use of alcohol
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This story will have four main love-interests, detailed below, and one “mystery” romantic option. In addition, for readers that wish, there will be optional physical-only encounters that can occur with two of the ROs and a couple characters that your MC will encounter in the world. Should your MC wish to woo one of the love-interests, they will eventually be locked into that relationship. There will be no poly options for this story.
In the world of God-Cursed, MCs will be free to explore all relationships to a certain extent before making any permanent choice. Until then, flirting is regarded as simply another aspect of socialization. If your MC is the flirtatious type, they will not be “punished” for it. A couple of the ROs may be a bit anxious about your MC’s interactions with others if feelings are stirring, but it will not do permanent damage to the relationship you’ve built.
Your MC will not only be able to flirt with ROs either. Regular characters that you come across may have flirt options that will not lead to any sort of relationship, but might be useful in flattering your way into their good graces. Perhaps your MC may earn a permanent discount with a merchant or pull a secret from a cult member after making them blush from flattering speech. Or, your MC may irritate someone who doesn’t appreciate the advances, making your task more difficult.
Three of the ROs are gender-selectable (and will be cisgendered to your choice). The remaining two (including the mysterious suitor) are locked into male.
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Main Companions (romanceable):
Oswin Twinflower
[AKA: Yarrow] (he/him – gender locked)
A childhood friend who’s just not the same anymore. Once a free-spirited softie with a perpetual smile and a penchant for mischief, Oswin has grown into a dour adult. After he came of age, he slowly distanced himself from you. In the ten years since, interactions between you have been awkward or downright hostile with no in-between. He doesn’t joke anymore. He doesn’t smile anymore. There’s something lost about his eyes these days…
-Personality: despite that furrow in his brow that says ‘stay away,’ Oswin actually prefers being in the company of others, as he cares deeply for friends and family. He’s organized and thorough – valuing the predictable and structured, and being driven to always improve upon his skills. Oswin can also be self-conscious, hard on himself, and a bit insecure.
-Appearance: standing around 6'2"/188cm with athletic build, Oswin has black hair that is slightly wavy and kept to his ears, bright-green hooded eyes, and brown skin with bronze undertones. He has a firm squared jaw, which is often prickled with light scruff. Oswin most often scowls, even when he doesn’t necessarily intend to. He dresses in simple tunics with leather armor and boots, and isn’t one for frivolities save for a special tattoo & necklace hidden under his clothing. A few notable scars mar his flesh, each telling a story. His sword is always kept at his hip.
-Occupation: Oswin makes his living as a sort of mercenary (though, he’d insist on being called a “hired hand”), mostly escorting wealthy merchants from town to town. He also helps as a local guard and is very popular among the villagers. Having trained with one of your fathers in the arts of sword and bow, he’s renowned as a formidable combatant.
-Fun fact: loves honey – is terrified of hates bees.
Zahn
(gender selectable)
A sweet and fun soul whom you meet along your journey. Zahn is just trying to fulfill their duty to their faith. They seek to help you in anyway they can, though there’s something torn behind their smile. Where did this fun-loving acolyte come from, and why do they look so sad when they think no one is looking?
-Personality: social and sweet, Zahn is enthusiastic and open-minded about most things. They’re incredibly flexible (in mind and body) and see possibilities in everything, being highly adaptable and skilled at improvising. Casual, warm, and always friendly and willing to lend a hand, they can make a very trustworthy companion.
-Appearance: about 5'5"/165cm tall with a petite build, wild blond hair and round blue eyes, Zahn has fawn colored skin with a rosy hue, and a dusting of light freckles with a touch too much wind and sun across their cheeks and nose. They appear a bit tired with slightly sunken eyes and a mite too thin with the lines of their jaw and neck a bit too pronounced – evidence of years of difficult living. If they grace you with a toothy smile, you may be lucky enough to see the slight gap in their front teeth. Zahn dresses in rough linen tunics, usually with layers to make up for how thin and hole-filled they are. They have a particularly ratty cloak that they seem to cherish.
-Occupation: acolyte of Din
-Fun fact: They may be a bit malnourished on the small side, but that doesn’t stop them from wielding a bow with scary strength and precision.
Duri’naan
[AKA: Duri] (gender selectable)
A demigod to whom you owe a debt, they seem quite curious about you.
-Personality: charming and laid-back, Duri prefers their own company most of the time but readily embraces tight friendships, of which they never tire – though it is all or nothing for them, no surface-level relationship will work for long. They are perpetually curious and casual, having an air of cool confidence and a love for teasing, which can sometimes make them appear disinterested or cold. They are always paying attention, even if it doesn’t seem like it, and often understand others more than themselves. They can stress easily – especially when things stop being fun, be a bit competitive and too independent for their own good.
-Appearance: standing approximately at 5'9"/175cm with a lithe but toned build, Duri’naan has long and straight grey hair, and honey-brown upturned eyes. Their skin is a warm beige, lit up with a bright smile that sometimes shows off a little sharp snaggle-tooth. They bear a strange scar on the back of their neck and are missing a bit from the upper part of one ear. Duri wears simple clothing made from a single and very long swath of blue-grey linen, wrapped around them in such a way that you’re not quite sure how it stays up. They also hate shoes for some reason and are always barefoot.
-Occupation: just takin’ the air, you know, not fishing.
-Fun fact: Duri’naan has a hobby of stealing miscellaneous things from others just to watch how they react (they always return what they take, leaving the items in strange places).
Rūndis Lyreheart
[AKA: Rune] (gender selectable)
A serious and powerful mage with an oddly fervent dedication to the God of Destruction, Casimir. Though they are capable of wielding great power, they prefer to spend their days as a traveling bard – saying it’s for the purpose of angering their mother. They’d have you think they could not care less about your plight, yet cannot resist lending a hand.
-Personality: Rūndis is an introverted day-dreamer who is curious and in search of deeper meanings at all times. Though they dream, they also have a rational side that comes with a penchant for efficiency and decisiveness. They tend to be calm and analytical, but are prone to anxiety especially in close relationships, making them seem a bit aloof or combative.
-Appearance: standing around 5'7"/173cm, Rune has shoulder-length curly hair that is all black except for a flash of purple on one side. They have almond-shaped purple eyes that are a testament to the magic that flows easily through them, and a beauty mark just under their right eye. They have a strong build and umber skin, wearing a stoic and serious expression that you wouldn’t expect from a bard. Rune favors fine robes and cloaks in colors that match their eyes, but only when they choose to stand out, otherwise they prefer common clothing. Tattooed upon their chest as a sign of devotion is the sigil of Casimir. They also adorn themselves with different types of jewelry.
-Occupation: traveling bard (primarily)
-Fun fact: Rune can play about any instrument you put in their hands, but their favorite is the lyre, which they play so well that many audiences have been left in tears.
Other Characters:
-Dov Northbreaker [Your papa]
Your loving papa is a mighty woodsman with an even mightier heart. The typical gentle giant, Dov has raised you with love and care since you were a babe. He’s deadly with an axe, though he only uses them on trees.
Dov is soft-spoken, very introverted, and shy. He has an affinity for animals and carpentry. He loves to create and fix anything and everything especially for his child or husband. Dov is also a very deep feeler and, though the quiet type, wears his heart on his sleeve – easily tearing up when moved.
Your papa is extremely tall and has very wide shoulders with massive muscles built by chopping trees down by hand for many years. His skin is tan, his eyes are brown, as is his shaggy hair, but his beard has patches with dark red running through it.
-Kip Northbreaker [Your da]
Your fiery da and spouse to your papa, he’s as quick to sass you as he is to shoot a bow. This lovable clown understood absolutely nothing about children, but adopted you regardless when you needed a home. He loves you with his whole being, even if he never lets you win at darts. He works as a huntsman and fisherman, and though his skill is unmatched, his looks and demeanor never seemed to fit his choice in work.
Kip may be the compete opposite of his husband, being extroverted and, often, loud. He tends to be the life of a party, and seeks to make everyone laugh. You grew up with him pranking you as often as possible without doing too much psychological damage.
Your da is above average in height and has an agile build with a good amount of muscle from wielding a bow regularly. He has fawn colored skin, short and wispy brown hair, and hazel eyes. He keeps his beard cropped short and always seems to be smiling. He has a love for expensive clothing and pops of bold color.
-Lakota Twinflower [AKA: Aster]
Your best friend since childhood, Lakota is an affectionate soul who would never hurt a fly – though he’d give it a stern talking-to. Being sickly as a child, you were brought together a great deal, especially since his parents are the town healers. You were practically joined at the hip, enough that people believed you were siblings.
Lakota is sweet and gentle all around. Taking after his father, he loves to help others and is skilled in medicine. He’s a soft sort and a little bit gullible, which his sisters frequently took advantage of growing up. He was always closest with his big brother, Oswin, and you. He takes what he perceives as failure very hard, so he strives to do things perfectly.
As an adult, your friend is fair-skinned, with wild curly blond hair that reaches his shoulders. Being almost average in height, his frame is quite lean and wiry from his years as a sickly kid. He has deep brown eyes, cannot grow a beard for anything, though he has tried about every tonic combination to encourage one.
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Customize your MC
Play as male, female, or non-binary
Pick your character's physical appearance (including tattoos)
Choose a main hobby/skill/career your MC excels at
Get a cool scar with an interesting or embarrassing story attached
Buy 1 of 4 nameable mounts to ride and feed treats to
Shape your characters personality throughout the story (no “personality checks”)
Romance some people or don’t
Create a steady and enduring love with 1 of 5 suitors
Make some life-long friends
Enjoy some aromantic physical encounters with 2 ROs and/or NPCs you meet in the world
Enjoy some romantic physical encounters with all 5 ROs at some point in the story (some ROs will require a locked-in [committed] romantic relationship before you get to this point)
Go on a quest for answers and survival
Meet some gods
Find some demons
See the magic that still lingers in the world
Get the shit kicked out of you and have a few mental breakdowns totally fun times
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Demo:
Error Report Form:
Last Update: April 2024
Anticipated next installment: Late May or early June 2024
Content: short prologue and Chapters 1 - 3
Current Word Count: approx. 237k (with code, which adds at least 10 pounds)
Twine Template:
https://vahnya.itch.io/
Pinterest:
https://pin.it/5LOcQlPq1
Music: (not my playlist, but highly recommend it)
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elwynten · 2 years
Text
Shapter 19
Pern: PP 15 - 9 - 21
The next morning, my Team, Robbie, Kangee, Yuki, Snowdrop, Violet and Sucki, and as usual Taima, headed out to look for good places for new holds. It would be fastest to fly. So those that could fly did, and those that were not able to fly, I used telekinesis to pick them up and carry them along as I flew.
We had started by looking between Tel Aviv Hold and Billings Hold. It's a little over eighteen miles between the two. So, there is plenty of land for the first new holds.
"There's plenty of trees to use to build other houses." Sucki said.
I shook my head, no. "That wouldn't work. Remember, Thread destroys wood. But," I drew the word out a little. "I can make a copy of the house at Paradice River Hold, for two or three families to live in. Just have to have pilings put in to set it on. The downside to doing that is, almost every Hold will look the same. Or I can wait until Landing is found. Then I will be able to make copies of those buildings for holds and outbuildings." I shrugged my shoulders as I brought my hands up, palms up, then dropped my hands again.
"I forgot about Thread." Sucki said sheepishly.
"Not much different than living in carved out rooms in a cliff. The house at Paradice River Hold has more space, more rooms and lots more light." Crystal observed.
Everyone agreed.
A clearing was spotted so set dropped to the ground to check it out.
Sucki, would you check the ground and make sure it's not to soft. I know that's not your forte, but you can check for the stability of the land." I said.
Sucki walked over to me and gave me a hug. Which I returned. "My pleasure." She told me and headed off to look the sight over.
"Crystal, would you go with Sucki and make sure she's safe. She can handle pretty much anything that could happen. But I don't want y'all wandering around on your own for now." I told Crystal.
"Ok, I'll keep an eye out." Crystal said as she followed Sucki.
As Sucki and Crystal walked off, I looked at Snowdrop and Violet. "There are plenty of trees here. You might take a look and see what you can find in fruit trees that either we don't have already or need more of and get some of the fruit to get the seeds we need to grow more trees. And stick fairly close together. Kangee, go with them. Just in case."
Kangee bounced up and down. "Guard duty!" She said grinning and saluted me. I swatted her behind as she walked past me. Kangee jumped a little at being swatted, but she turned and grinned at me as she walked off with her tail wagging.
Robbie cocked her head to the side. "Can we look around while Sucki is checking the ground out?" She asked.
"Sure, just stay in pairs and don't go too far away. Don't want anyone getting lost." I told her.
Robbie walked over to Jett. "Would you like to go with me to look around?" She asked.
Jett looked at me questioningly. I nodded my head, yes and sent to her. *It's fine with me, have fun.*
Jett Grinned. "Sure, I'll go with you." She replied and they headed off.
The other girls looked at each other and chose partners to explore with and headed off to see what they could find. Taima and Willow stayed with me.
Taima, Willow and I walked around just taking a look around. "Keep an eye out for fruit trees, berry bushes and nut trees. As well as wild animals and cattle." I told Taima and Willow.
"But if you plant fruit trees here. They won't have to buy fruit from Snowdrop and Verdi. They'll lose money." Willow said worried.
I shook my head, no. "Not to worry. Snowdrop and Verdi can sell their fruit to those that live in the north. So, they won't lose any money. Besides any holders on my property will pay me a percent of what they make. So there will be enough money for us." I explained.
"I just didn't want Snowdrop and Verdi to lose out." She finished.
"It's good that you're thinking of the other girls. It shows that you care about them." I said and gave Willow a hug.
"They're like family to me. We all feel that way. So, we want what's best for each other… Including you." She told me.
"That's about what I've been telling everyone. That we're all family." I replied.
"And we're all your wives." Willow said and started giggling.
I wagged my finger at her. "You've been talking to Amber, haven't you." I said grinning. Amber likes to tease me about having a harem because of all the girls that liked sleeping in the same bed as me. Along with The Bedroom having the monster bed big enough to hold 15 people. And that several of them liked to snuggle/cuddle with me whenever they have the chance.
"And Jett." She said in almost a whisper.
"And you." I said.
Willow blushed, looked at the ground, but didn't deny it.
"I think Amber really isn't teasing me that much. Is she?" I asked.
Willow shook her head, no.
"And you're not teasing either." I added.
"Nor Jett." Willow softly said and her blush deepened.
I hugged Willow and kissed her on the lips. "It's possible, just difficult." I said.
"We know." Willow said as she hugged me and put her head on my shoulder for a moment. She released me, stepped back and softly said. "We need to look around some more." And started to walk off around a corps of trees.
I followed after her and took her hand in mine. "I said it's difficult, not impossible." I said as we walked hand in hand exploring the area.
Willow had a big smile on her face as we looked around the area some more.
About half an hour later Sucki came looking for me. "The ground should be solid and stable enough to put the house here." She told me.
"Thank you Sucki." I told her.
"That means we're up." I told Willow. Since we had done this before it didn't take us very long to mark out where the stone foundations should go. Once they were all marked, Willow and I each took a row and created stone foundations with our Earth Control.
Sucki sat in the shade under a tree and made suggestions that were of no help, and she knew it. "That one should have been wider." "The one over there is a different color than the others. Can you get rid of it and make a new one of the same color as the other ones." "That one's not as square as it should be."
Willow and I shot dirty looks at Sucki as she made the 'suggestions'. Although we knew she was just teasing us.
After all the foundation stones were in place. I 'created' a copy of the Paradice River Hold onto the foundation. Once the new holders moved in, I'd make copies of outbuildings and place them where the new holders wanted them.
We marked the fruit trees in the area so we could find them easier later on. I marked new Hold's location on the map. I just numbered the locations for the Holds. Later on, when people moved in, I'd put either the holder's names in the location or the name they gave their hold. Probably both.
As usual, I set up a teleport point between this location and the port sight, at Tel Aviv Hold. Eventually all the small holds will have a teleport point to Tel Aviv Hold, and to the dock area on Paradice River.
Pern: PP 15 - 9 - 22
Checking out more locations for small holds.
Everyone else was instructed to keep an eye out for cattle as well as the big cats. If we didn't have to go searching for more cattle, the easier it would be on us.
We took a few breaks. Mainly when cows were spotted. Then I'd catch them, and teleport them back to Billings Hold, and hand them over to Heather or Verdi. We added fourteen more cows to the heard in one week that way.
Fourteen might not sound like very many. But when we started out, we had ZERO heard beast, and now we have over twenty. That's still not a lot of cows but if we keep going like this, we'll have over fifty cows by the end of the month.
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bleedingheart-if · 5 months
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🩸Bleeding Heart🩸is a reimagining of Bram Stoker's iconic novel, Dracula.
Play as Mina and shape her fate. You will have the freedom to customize her name, sexuality, personality, and relationships.
🩸Demo🩸
click on the word demo to play
Chapter 1
🩸Summary🩸
Congratulations, you got engaged. Whether that is good or bad is ultimately up to you.
Shortly after your engagement, your fiancé sets out on a journey to the distant lands of Transylvania, a real estate opportunity that proved too irresistible to decline.
With your wedding temporarily on hold, you don't hesitate to respond when your childhood friend Lucy implores you to pay her a visit, seeking your company and counsel with an urgent matter concerning her very own future.
The strangeness begins as you arrive in Whitby, a charming coastal town where the Westenra's estate resides.
🩸There will be four romance options for you to choose.🩸
Jonathan Harker (M): Your sweet fiance who is currently in a land far away from that of your own.
Lucy Westenra (F): Your childhood best friend whom you share a past with.
Dr. Abraham Van Helsing (M): An experienced and knowledgeable Dutch doctor with a wide range of expertise.
Dracula 🦇 (M/F): A mysterious and charismatic Transylvanian noble with dark secrets.
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whatawaitsus · 6 months
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It's your final year at Killian Argent's School for the Supernatural; a prestigious boarding school for supernatural beings. In theory this doesn't mean much. Your future has been set since you were a child: graduate from a prestigious boarding school, get into an equally prestigious college that your parents will pay for, and then get a prestigious well-paying job with your father's connections. It is what is, you're past the point of complaining at this point in your life.
Despite being one of the most expensive schools in the nation, nothing particularly interesting has happened at the school in the nine years you've been here— aside from the occasional accidental possession caused by a ghost or the common room getting flooded after a nixie gets too frustrated over their homework.
That is until students start to go missing.
Oh, and you start having prophetic dreams of your missing brother. But, that's probably better to unpack later, in all honesty.
What Awaits Us is upcoming choicescript interactive fiction project. The game is rated 16+ for violence, manipulation, kidnapping, strong language, drug use, religious imagery and trauma and optional suggestive content.
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Choose what kind of witch you are; customize your gender, pronouns, sexuality, physical appearance, personality, magic class, uniform style, dorm decor, familiar, and more.
Balance trying to solve the disappearances of your peers and your performance as a student.
Establish your relationships with your parents and older brother by playing through flashbacks.
Deicide on your class schedule and extracurricular activity that will have the ability to affect your stats.
Choose one out of five romantic options; a moody kitsune, an expressive siren, a bubbly godling, or a quiet godling, or an apathetic arachne.
Solve the mystery of the missing kids and potentially get a lead on your runaway brother.
Unwillingly gain a weird almost mentor figure in the form of one of your teachers.
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Rei Nakamura [they/them, kitsune]: C's roommate. Rei has been at this school as long as you, though your interactions are next to none. You always spot their name at the top of all the classes you share. They generally keep to themselves, only interacting with C and the kids they tutor. When they do talk it's usually an insult or a refusal to do something. It's not a surprise that they're generally disliked by most of the school. How they happened to befriend an outgoing siren is beyond you.
Cleo/Cyrus Valtameri [gender selectable, siren]: Rei's roommate. C is.. a lot. They transferred during your ninth term; originally from Drialia, which is clear from their accent. They joined the theater club nearly as soon as they were enrolled and have landed nearly every lead since then. The two of you don't interact much, but when you do happen to cross paths they're always animatedly nice to you; they're like that to everyone except Rei, really. You almost swear you've seen the two of them point at you and laugh.
Lydia Taylor* [she/her, godling]: Lukas's twin sister. You've been partnered up with Lydia a few times for projects and she's always a diligent student. She's in the boxing club, which is honestly kind of intimidating, especially after what happened between her and Stephan Kim in your sixth term. But, she's always been plenty nice to you too, not fake nice like you've realized most of your classmates are. She and her brother are never apart from eachother, either.
Lukas Taylor [he/him, godling]: Lydia's twin brother. Lukas Taylor has been going through an 'emo phase' about as long as you've known him. You vaguely remember the mop of strawberry blond hair that was on his head when he first came here, though you have a suspicion he bribed a mage to wipe it from the yearbooks. Lukas is quiet; the polar opposite of his sister. You don't think he's in any clubs, though he is always carrying around a weathered sketchbook.
Nico/Nadia Ruiz-Estrada [gender selectable, arachne]: Your roommate. N and you have shared a dorm for the past five years, and they're possibly your best friend. Despite constantly skipping all of their classes, barring the ones the two of you share, their grades remain high. Even after knowing them for six years you still don't know if they care about anything besides displeasing their older sister. They started a band in your ninth year; Bite The Bullet. Half of the kids in your term are convinced they were formerly in prison, something that makes N laugh hysterically whenever you bring it up.
Polyamorous routes available with Rei & Cleo/Cyrus and Lukas & Nico/Nadia.
*Lydia is only romancable by female and nonbinary MC's.*
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dailyquests · 1 year
Text
11K notes · View notes
ichimakesart · 6 months
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The Hunt - all the choices
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All your decisions and all the consequences...
1. It won't stop
2. To Grow
3. The Payment
4. The Spires
5. The Darkness
6. Steps
7. The Edge
8. The Maw
9. The Teeth
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