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#2024 games talk
shinysamurott9 · 3 months
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2024 Games: Pokemon Sword
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So this was a bit of a weird time. This is a pretty long read as after playing this game after so many years that, along with the borderline nuclear fallout that was the fandom reaction to it, was a major contributor to me kind of falling out of active interest in pokemon, my ultimate takeaway was that the game was actually not that bad. It was pretty fun, a little underrated even.
My history with this game starts around 2018ish. USUM had come out and I really liked that game. Gen 7 was an all around good time overall which I still appreciate today. The release that year was Let's Go, which I'll be real, I wasn't a fan of it in premise, I'm still not tbh. I could go into that but, in short, it was a game I had little to no interest in and I ultimately decided to skip it to see whatever was next. I bring this up because I think this was the start of me falling out of interest in pokemon, at least for a while. But while Let's Go may have planted the seed, SwSh was what solidified it.
Enter the announcement of Sword and Shield, my friends and I were pretty excited for it, the game looked pretty interesting, a region based on England? That's pretty neat. The new pokemon looked really cool too, we were genuinely excited about it. But if you're familiar with this game's history, you know exactly what happened. In the middle of the game’s hype cycle, GameFreak announced the titanically controversial decision to not include roughly half the existing pokedex in the game meaning that many pokemon would simply not exist in Pokemon SwSh. This was probably one of the biggest Internet shitstorms I've ever been witness to, and the whole thing, both the actual decision and visceral reaction, only made worse by bad actors in the community fanning the flame, just really turned me off SwSh and Pokemon as a whole in a way. In some ways it was a good thing, in the time I wasn't playing Pokemon I was exploring other series I was less familiar with like Devil May Cry, Zelda or Xenoblade or further exploring series I hadn't fully played yet like Metroid or Mega Man, most of which are series I absolutely adore today.
I still kept up with Pokemon to some extent, mostly playing the games while keeping my distance from the wider community. I played BDSP when it released and was not as disappointed as everyone else while still feeling fairly apathetic to it. Played Legends Arceus when it came out and genuinely loved it for it's fresh take on pokemon while also offering a ton of history and lore on Sinnoh that I really appreciated and I played Scarlet and dropped it a couple days in after discovering Pokeball warps and absolutely breaking the game letting me do a lap around the whole region and getting a lvl 40 starter before ever entering the school. Yhe vast majority of my time with pokemon was playing older games in Gen 3 or shiny hunting. That was til about 6 months ago. I had been playing Emerald and I wanted to take on the Battle Frontier and get the Gold Symbols. While I was prepping to do this I was watching a couple videos on the Ribbon Master Challenge and since I was already doing the Frontier and with the looming closure of Pokemon Bank, I thought that I wanted to take that on. And it's been something I've been working on the past few months. Massive shoutouts to CannedWolfMeat and SirToastyToes for their excellent videos that inspired me to do this. And now I'm here basically at the end,prepping to play through Scarlet for the the last few Ribbons in that game.
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Of course though, In order to get the ribbons in Sword, I had to actually play through it for the first time. The playthrough, while really easy Leon and early Klara not withstanding, was extremely strong in terms of options for team members, especially with Isle of Armor options thrown in. I love pokemon games that offer a large variety of team members to use, it's a big reason I enjoy XY more than most. I found myself using 10 whole team members by the end of the playthrough. Would have had more but I literally never found Applin and Cursola is Shield exclusive. Many of these were new Galarian Pokemon which are for the most part fantastic. Galar imo has one of the strongest lineups of new pokemon in the series, though I feel Alola did regional forms better. Seriously though, I was using all these guys by the end.
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Something thatvalso surprised me was the locations. While the Wild Area is a little boring, I found myself enjoying many of the locations. The two big cities, Hammerlocke and Motostoke are cool and feel very large, Ballonlea and the Glimwood Tangle are actually really great areas visually and Wyndon is imo, one of the best cities we've seen in a Pokemon Game in terms of both scale and looks. While I do like these areas, I will say progressing through them is extremely linear, it feels like there's very little opportunity to go off the beaten path. It's a pretty big shame when even more linear games like XY or Gen 7 had at least a couple of optional areas to explore.
I will say the main story isn’t great. I enjoyed some of the characters. Bede had a neat story with him basically trying to get validation from a father figure who doesn't seem to care much about him. Marnie was an all around good character with some fun interactions who genuinely is just doing her best for her home town and much of the dlc cast like Mustard, Klara and Peony were genuinely entertaining. I did enjoy some of the main game side characters too like Bea and Piers.
Where the plot falls is, well, the plot, not a lot really happens. The game does build up Rose's plan with Eternatus, but you're kept out of the action for most of the events leading up to it. The game basically doesn't have an antagonist until right at the end, where it just kinda feels forced. Everything with Macro Cosmos at Rose Tower only happens because Leon was meeting Rose and we didn't like that for some reason? And of course there's the climax with Eternatus, where as everyone and their mother has pointed out, Rose basically unleashes the apocalypse because he couldn't wait one day to solve a problem 1000 years away. I do like how nonchalant he is about it though, that's kind of funny and Eternatus is actually a pretty cool legendary, though there really isn't much on it storywise beyond the fact it crashed to Earth 3000 years ago and it is the source of Dynamax.
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The DLCs though do have more interesting stories. With Isle of Armor focusing on Klara and her being humbled through the dojo and then bonding with Kubfu to raise him to his ultimate form. And Crown Tundra was actually really interesting as you have Calyrex be an actual character. The king of the land who lost his power over time, seemingly losing faith in himself and subsequently losing the people's worship and his steeds. Heck the fact that Calyrex properly talks to you really helps make him and his story stand out from other legendaries and is really neat I think.
I will say, there may be something to be said about how many of the best parts of this game are locked behind DLC. I don't think that's inherently a bad thing, the DLC itself definitely justifies its purchase, but I do agree that the main game is a little lacking in some areas that the DLC does help make up for but that of course has the price tag attached. I also have to say the way the DLC is designed is a liitle strange. While Isle of armor does a decent job being something you can do at any point. Having access to the Crown Tundra as early as the Wild Area is extremely weird. The levels don't scale like the Wild Area or Isle of Armor so no matter when you go there you'll be fighting stuff in the high 50s or low 60s. While this does mean you can't catch anything in the wild, there is absolutely nothing stopping you from doing the Dynamax adventures and catching not just a massive variety of overleveled fully evolved mons but basically any legendary from the previous generations. And with that stuff, it's not unreasonable to be able to do literally everything in the Tundra after that except for catching Calyrex. While I would agree this is a fair decision, when you're already handing me literally anything I could want to steamroll the game, blocking off Calyrex and only Calyrex just seems weird.
For some other Miscellaneous stuff. The Battle Tower: It's pathetically easy, especially by previous Tower standards. The NPCs are limited to the Pokedex available at launch and you have no restrictions on useable mons. I'm not really complaining about this as it felt good to have a Facility that was basically just a victory lap after doing every other Tower in the past 6 months or so, and it is very worthwhile to do for rewards like Bottle Caps, Candies and the Nature Mints. 50 BP for one mint sounds like a lot but it's really not as bad as it sounds. But it is slso incredibly funny that shit like this is allowed.
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Speaking of, the Nature Mints, those are a genuinely fantastic addition to the series. I'm very happy to see how accessible optimising pokemon has become since Gen 7. Between Hyper Training, Very easy levelling with jow many candies you can get through Raids, Nature Mints, easily accessible EV Training through the dojo and items like the Ability Capsule and Patch (Even with how expensive the patch is in SwSh), you can make pretty much any pokemon perfectly optimised for competitive use with, for the most part, not much time investment, it's genuinely great.
One thing I have to say as someone who enjoys a bit of Shiny Hunting, SwSh are kind of a slap in tge face with how many mons are shiny locked. Stuff like Type Null which was huntable in Gen 7, the starters which are a cardinal sin to shiny lock imo, and Cosmog who has literally no practical reason to be shiny locked when you can get Solgaleo or Lunala from the Max Lair with massively boosted shiny odds. It only really reinforces how little reason there actually is to shiny lock stuff imo and SwSh has among the most in the series. It's extremely annoying. Doesn't help that the game’s shiny hunting method is kinda eh, and wasn't properly figured out til ages after it's release.
So overall, I do think SwSh is a pretty flawed game, but I feel like it has a lot of strong aspects that get overlooked due to how initial reactions colored people's opinion on the game. Is it the best pokemon game? Not by a long shot imo. Is it still good though? I would say so yeah. I'd put it around B Tier I think. It has made me pretty interested to get to SV, which I'll have to do soon for the last few ribbons.
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batshaped · 2 months
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the continued adventures of an internet user who was frozen in 2004 and defrosted in 2021: some things are just the way you left them
previous 2004 internet user comics are here: one, two, three, four, five; or just in my 2004 tag
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temeyes · 2 months
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mister ghost, your heart hands look a bit off tho,,, [photo ref here!!]
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evermoredeluxe · 5 months
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Taylor at the Chiefs game in Buffalo, NY on January 21, 2024
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royalarchivist · 2 months
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Slimecicle: So we're starting to build an audience, I think it would be best if we kind of like, established a really unhealthy relationship with them? So maybe we hug, and we turn to the camera and go "We love you!"
Vinny: I think we're gonna establish the right audience that's totally not gonna like, blow up in our faces later. It's gonna be awesome!
Slimecicle: I think we should send these people after people we don't like, like dogs!
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project-sekai-facts · 5 months
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How are we feeling about ensekai’s emu3 translation!!! (I’m mad)
(if you remember the 3 whole posts i made when asahi got de-gayed on EN you'll know i am mad too and that this is probably going to get long)
i don't like to be too cynical but it was so obvious that they were going to change that line, i had a feeling since the event first released on JP and after the incident with Asahi where I went through and tracked down multiple other examples of EN removing queer subtext it became clear to me that in no way shape or form was "emu-chan really loves nene-chan" making it to EN without getting changed. what i didn't expect was them changing Nene's line after Luka's comment, which actually makes this whole situation far worse than many of their other instances of toning down queer subtext.
for anyone who isn't aware of what happened, in chapter 5 of the current Emu event, there's a scene where Nene, Rui and the Virtual Singers are talking about what would cheer Emu up. The vsingers all talk about how much Emu loves spending time with Nene, leading to the following exchange
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If you look for them, any fan TL of this scene will be something similar to this:
Luka: ...Fufu. Emu-chan really loves Nene-chan, doesn't she? Nene: Th-that's nothing special...
EN's official translation is this:
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So what's the issue? I'll start with Luka's part. In the original text, she uses the word daisuki, which can mean to "like a lot" or "love". It's a word you will see frequently in the idol/idol-adjacent genre of games, due to its ambiguity in that it can be read as either platonic or romantic when used towards a person, and often will be used in ambiguous situations so that it's harder to confirm the writers' intentions either way. so here, fans of the emu/nene ship could view the fact that emu loves spending her time with nene as more on the romantic side, but people who don't like the ship could view it as platonic and move on.
while they didn't translate daisuki directly, Luka's line still works, and still contains the ambiguity that works as ship tease in the original text. it's a perfectly fine localisation that still conveys the original intent. despite that, there is something to be said about EN's consistent refusal to translate daisuki as love in most instances when it's not used on An/Kohane (but then again, EN has literally teased An/Kohane on their twitter account so is it all that surprising?).
Here's some examples:
Aibou no koto ga daisuki de / he loves his partner -> he cares about his partner very much (The Power of Unity chapter 7 when Kaito is comparing Arata to Akito and Toya)
HARUKA-CHAN, DAISUKI DAYOOOO!!! / HARUKA-CHAN, I LOOOOOVEEE YOU!!! -> You're the best!!! (Dear Me, As I Was Back Then chapter 4 when minori is at an ASRUN concert. this one isn't actually that great of a localisation)
Honachan no koto daisuki dakara. Kore de iinda yo. / I love Honachan, so this is fine. -> I want what's best for her. And this is it. (Leo/need main story chapter 14 after Saki tells Honami she won't bother her anymore)
Minna daisuki de - taisetsuna tomodachi na no / I love them all - they're my dearest friends -> They're all amazing, and very dear to me. (Leo/need main story chapter 17. this isn't good either)
What's particularly amusing about that last one is that there's a second official translation for it that I assume was done by JP staff (since EN never promoted doing the Journey to Bloom subs like they did back when they provided subs for Petit SEKAI) that actually keeps the word daisuki as love.
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Yeah. I love all my friends - and they mean the world to me.
It's a better localisation than the official EN team one.
Questionable localisation choices aside, Luka's line is fine and is actually in line with the original. The issue with this localisation very much lies with Nene's part, because that is an entirely new line.
In the original text, Nene's "that's just normal" or "that's nothing special" or however you choose to TL it, is meant to be her questioning Luka's statement, since all the things that the other vsingers said that Emu liked were pretty normal things like going shopping and playing video games with nene. To Nene, these things are normal activities for them to do together, so she gets embarrassed by the fact that Luka concludes from that information that Emu loves Nene. When I dissect it like that I think you can really tell what the writers were going for here lol.
"That's just us being friends" does still convey the idea that Nene thinks these activities aren't anything out of the ordinary and she isn't sure why the vsingers are picking these out as some of Emu's favorite things to do, but it's very different from the original line. "But those are just normal things we do together" is something I just came up with on the spot, but it's a lot closer to the original text and still conveys the same meaning. The fact they changed the line to "that's just us being friends" is, honestly, not even subtle that they're covering up queer subtext. The original scene was very clearly written in as ship tease, and EN mentioning "friends" for no reason, especially since the word nor anything close to it was not used in the original, is instantly a red flag because it's like the go-to for queerbaiting and censorship. This was intentional. There was no need for them to specify that the relationship is platonic, Luka's part is ambiguous for a reason so that fans can view it how they like.
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Just to top all this off, here's Rin's original line just before that Luka+Nene interaction:
Oh, and! And! She said that playing games with Nene-chan is also super fun!
And here's Rin's line from the official EN translation:
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That's not the same thing, but even more weirdly, the incorrect part (super fun->really loves) is a correct translation for the part changed in Luka's line. So, they can do it, they are willing to say "really loves", just not in the right places. Maybe because Rin's part is less personal than Luka's part? It's strange actually, this isn't the first time they've done this either. Off the top of my head I can think of an example from Shiho's Varied Kindness 2* story where they translated the word "suki" as really loves, despite that being much stronger than the original word used (and the fact that daisuki is used a lot in the Leo/need stories and it's incredibly rare if not entirely unknown for them to translate it correctly).
It's not subtle that they're trying to remove implications of the characters possibly being queer, they did it in curtain call and they did it in walk on and on, and multiple times before then too. And considering some of the content in this year's events and the amount of times they say daisuki alone, it's gonna keep happening. honestly i hate the fact that i keep trying to justify the translations in these posts. these translations are intentional. what happened in the curtain call translation back in october says enough. when a character who uses explicitly romantic language towards another guy passes as a straight character in the translation you know they're doing it on purpose.
oh and once again, it's only the EN server that has this issue. The scene in question was translated almost word-for-word on the TW and KR servers.
read fan translations. they're better than what EN gives us and people put a lot of effort into them.
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svtskneecaps · 2 months
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i'm still stuck on the purgatories so here's a list of purgatory 2 moments simply off the top of my head that deserve to be remembered:
aimsey ducking all of axolotl team alone in a cave with literally half a heart
goose gang fucking descending on the raccoon base and absolutely wrecking shop
ethan crankgameplays clutching up for team panda during the capture the flag game by being the only one hanging out in the center and periodically checking the chests, earning them a shitton of flags and clutching multiple rounds
crow team's egg taking 0 damage
pac doxxing goose gang's egg in the last second
shelby shubble as the last member of her team online writing a letter to aimsey and sharing the world's most devastating ten minutes before her team was eliminated with one of the eye creatures (coco? i forgot lol)
badboyhalo absolutely fucking DEMOLISHING the battleship event on like 2 hours of sleep and a dream
wuant(?) stealing a tv from the battleship event and then playing portuguese ice age on it for the crows lmfao
tubbo djing for his team while waiting for the time for a goose gambit
theguill CRASHING THROUGH THE FUCKING CEILING of the raccoon team's hidey hole like the fucking kool aid man in a last effort to save his team and 4v1 or 5v1 ing team raccoon; he lost but that was such an epic fucking moment
theguill and etoiles pvping and each hyping the other's skills the entire time
seapeekay escaping cellbit and baghera and then stealing their boats and rocketing past to tease them about it; that shit was iconic
kenny going mad with power collecting sand on literally day 1
the english speaking squirrels taking actual physical notes on portuguese phrases (i think)
lgbtiba
i may add more this is an off the top of my head list but like got DAMN i like these events :D i like them a lot
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zetterbabe · 4 months
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brady mic'd up @ the asg '24
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00fairylights00 · 5 months
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I Guess You Just Don’t Love Me Anymore
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GIF from @glowing-starlight on Tumblr
I was so taken by @ash-arts-but-sinful's post which mentions P being jealous of the cat and @oldworldghost’s post which contains the idea of him becoming more mischievous and sassy as he becomes human that I just had to write a little something, I hope it’s alright that I drew on your thoughts for some inspiration!
As a disclaimer, I haven’t finished my first play-through yet so this is more of a character study based off of what I’ve experienced in-game and what I’ve been seeing on Tumblr instead of delving heavily into the world-building and established story that exists within the game. So hopefully no spoilers and it’s very likely that this won’t at all line up with the in-game timeline.
Big thanks to @cupidsredcollar beloved for proofreading <3 
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For as long you had known Pinocchio you had never known him to be a jealous individual, in fact, when you’d first met that bleak, overcast morning in Hotel Krat you had been almost unsettled by his uncanny nature. 
His features were perfectly human, aside from the metal prosthetic he’d been fitted with. He had freckles and soft hair, a face that looked fashioned from a real person instead of the smiling caricatures Krat’s puppets were usually fitted with. 
But despite his boyish features, his face barely moved, he nodded along to Sophia as she gave him the task of locating his father, Mr. Geppetto, and tilted his head in question as Lady Antonia explained the concept of lying but his brows didn’t so much as pinch, his lips didn’t quirk and his eyes looked straight through you as you had wished him safety on his travels.
So watching in real time as he came into his own was something you cherished greatly, you continued to watch him grow and change, become something new. Pinocchio chose to spend a lot of his down time with you, he said he found you interesting, that you had a way of explaining humanity that made sense to him and over the last couple of weeks something had started to shift in him.
No, Pinocchio had never been a jealous individual, for as long as you’d known him.
Until today.
Your morning had started normally, woken up by the cool feeling of P’s lips against your forehead, human hand smoothing back your hair. He mumbled something about needing to go out, you tried to convince him to come back to bed, he tried to convince you to get up (he always wins).
P drags you down to the kitchen, you eat and he watches, something that was initially a little awkward but you’ve come to really look forward to, then you farewell each other at the rear entrance of the hotel. 
He holds you close to his chest, resting his lips to your hairline and making you promise to look after yourself and your companions while he’s away, you make him promise to be careful though you know he’s not always able to, often catching glimpses of Sophia muttering blessings and incantations under her breath in the foyer.
“It’s just Ergo hunting today, I’ll be more than careful.” He whispers, human arm winding around your shoulder. You breathe him in, hands to his chest feeling the odd sensation of his heart, not quite a tick but not quite a beat. 
You lean up to kiss against the slant of his jaw, his mechanical pulse jumping in response. He looks down at you, you catch the fondness in his blue eyes without mistake, he captures your lips in his, holding on for a second longer than he knows is necessary (it’s not like you mind though).
Lounging against the doorway, watching him walk towards the entrance of Elysion Boulevard, he turns and gives a last longing look over his shoulder before stepping through the wrought iron gates and disappearing from view.
You sigh, making your way back inside to start on your usual round of chores, helping where you could to take the load off of Polendina who needed more time to focus on Lady Antonia and her illness. You had just returned to the puppet butler for more tasks when you noticed movement on the top of the shelf behind the front desk. 
Sitting tall and proud was Hotel Krat’s resident sweetheart, Spring, tail swishing steadily as she kept watch of the foyer from her perch. The white and orange cat jumped down to the desk as she noticed you, laying down across the dark wood and turning over in gesture for belly rubs; which you gave happily. 
“She’s been very noisy today,” Polendina explained, stroking the cat, “I wonder what she’s trying to tell us?”
“Probably trying to manipulate us into giving her more treats, isn’t that right?” You accused lightly, you were sure that if he could, Polendina would be smiling. 
“There is another load of laundry that needs folding, could I have a hand?” He asked politely.
“Of course Polendina.”
And it seemed you had found yourself a shadow, Spring making an unreasonable amount of noise as she followed you and Polendina around the hotel. She wound between your legs, chirruped in response to your voices and bumped her head against whatever part of your bodies were within her reach. 
It was no surprise that Spring was loved by the inhabitants of the hotel, and it was very apparent that she loved them back, well everyone except for P. Not for lack of trying of course, he followed your advice of trying to build trust between him and the animal but she wouldn’t so much as let P touch her, hissing her disapproval for all to hear.
You’d often watch as P would recoil from Spring, the feline swiping and spitting at the puppet. You couldn’t tell from his expressions if the cat’s dislike for him bummed him out but sometimes as he lay next to you in bed he would lament quietly that Spring hated him, which would award him a sound of humoured pity and a kiss for the cheek.
It wasn’t clear what it was about P that set Spring off so aggressively. In all the time you had spent at Hotel Krat she’d never behaved in such an unfriendly way, even complete strangers who would seek refuge for short periods of time were welcome to interact with Spring freely. 
She would bask in the attention. You hoped that she would eventually come around to the puppet, given it looked like he would be around for the long haul and you just knew the two would be the best of friends if she would stop being so nasty.
But P was patient, far more patient than you were and it showed as you folded and unfolded the same piece of linen for the third time without realising, Polendina placed a gloved hand over your own, silently relieving you of duty.
“Apologies, my mind seems to be elsewhere Polendina.”
“You worry for the boy, it’s only natural that your mind wanders.” You sometimes forget how long Polendina has been around, having been a close companion of Lady Antonia’s for decades. You had a feeling he knew more about human emotions than he let on, somehow he always knew what to say when it came to your thoughts surrounding Geppetto’s Puppet. 
“I just can’t help it, and with him figuring out who he is, I fear he’ll get himself hurt by being too kind.” You wring your hands in your lap, focusing hard on the lines in your skin as you try to keep yourself from thinking of anything too awful.
“He has met humans who have given him trouble before and he has a good head on his shoulders. I would wager that you have nothing to worry about, but I understand that may not put your mind at ease.” 
“It doesn’t but thank you.” Your hand went to Polendina’s shoulder with a smile. “I think I’m going to find something else to do, try and get my mind off of things.”
Polendina nodded once, going back to folding the linens, “I’ll send the boy your way when he returns.”
You smiled in earnest, appreciative of Polendina’s knowing kindness. 
Spring, who had been lounging between you and Polendina, got up, stretching herself out and scampering over to your side. She meowed frantically to grasp your attention. 
Her interruptions continued as you made your way around the kitchen. It wasn’t particularly dirty given how little it was being used now, however, the repetitive action of wiping down the countertops and sweeping the floor were just the distraction you were looking for. 
Your ears perked up at the heavy steps of boots on marble floors, the jingle of P’s belt was something you could identify in your sleep. He stood tall in the doorway, all sweet smiles and fidgeting hands. Happy to see you, always happy to see you.
He was shockingly clean as he approached, resting his forehead to yours as his hands found their place on your waist, all the scolding about tracking oil and muck through the hotel was finally paying off.
You ran your hands over the intricate designs embossed onto the lapel of his coat, smoothing the fabric down before hooking your hands behind his neck.
“Welcome home, pretty boy.” You cooed, brushing your nose against his. 
He liked the small intimacies you shared, bunny kisses you’d come to find were a favourite of his.
“You can go and relax if you want, I’m just cleaning.” You offered, but he shook his head. 
Spring had also gotten bored of waiting on you, brushing up against your legs. So there you stood, sandwiched between your two favourite beings. 
And two shadows wouldn’t be so bad if they would stop getting under foot, you laughed as Spring and P fought for your attention while you made your way around the kitchen.
P hovered close, slinging his arm around your waist as you tried to pass him. You stopped short as he pressed his face into your neck, leaning back against his chest and resting your hands over his wrist. You could feel him smile against your skin, a careful, small smile that only he could manage.
At that moment Spring took it upon herself to jump up onto the counter in front of you, hissing and swiping at P, he scowled and pulled you closer.
“Beast,” he scowled, you gaped at P, smacking the back of your hand at his chest.
“Don’t be horrible, she’s just protecting her territory,” you chided, 
“I haven’t done anything to her, yet she spits at me.” He complained, you thought your ears might be playing tricks on you at the distinct sound of a whine in his tone.
“You love her.” You reminded smugly, a truth he was unable to escape.
“Yeah, unfortunately,” he mumbled, you pushed against his hold, trying to signal your want to move and he hesitantly loosened his grip. Hand ghosting over your waist as he watched you go, you threw a smile over your shoulder which he returned in kind.
You gave Spring a kiss on the head, letting her nuzzle her face against yours before scooping her up and putting her down on the floor where she went back to curling around your legs.
“Ah, so the cat gets a kiss but I don’t?” P asked. You snorted, flinging the rag you’d been using to polish the countertops over your shoulder.
You lent your hip against the counter and crossed your arms over your chest, “you never asked for a kiss, how was I supposed to know that’s what you wanted?”
“I feel like it was obvious.” He placed both of his hands on the counter, stretching his arms out straight as he pushed against the granite. 
You rolled your eyes in jest, unable to keep the fond smile from creeping onto your face, playfully exasperated you closed the short distance between the two of you. Lifting up on your tip-toes to press a kiss to the corner of his mouth, he was quick to move his head once you’d pulled back. Hands to your waist and pulling you against him, sealing his lips to yours so quickly it pulled a sound of shock from your throat.
“What’s up with you today, you’ve been awfully touchy.” You teased, twisting the ends of his hair between your fingers. “Not that I’m complaining of course.”
“Missed you,” he murmured, pressing his lips to your forehead tenderly. 
“I missed you too, always miss you when you’re gone.” You placed a hand on his cheek, thumb rubbing gently under his eye.
He pulled the rag from your shoulder and threw it behind you unceremoniously, taking your hand from his cheek to drag you out of the kitchen, a laugh bubbled out of your throat that P was happy to mischievously return.
He led you to the library, seating you at the piano and turning away to rifle through the sheet music stacked in a crate on the floor. He’d been getting better day by day. 
His body wasn’t exactly built to do delicate actions but that never seemed to stop him, in fact, he was inexplicably drawn to all the soft parts of being human even if initially he was afraid to get it wrong. The last thing he’d ever want to do is hurt anyone close to him and for that reason he was acutely aware of the raw strength he possessed.
Though his conscious effort to be gentle made all the difference.
Spring decided she’d had enough of being ignored, jumping up onto the piano bench and brushing up against you, pressing close and then curling down next to you. P turned around, the particular book of sheet music he was searching for held up in his hand, his expression dropped almost comically as he noticed Spring’s position next to you, taking up what was going to be his spot.
“Move her,” he says simply, you throw your head back with a hearty laugh but P’s serious expression doesn’t change.
“No,” you start with a laugh, “Spring got here first, you’ll have to pull up a chair.”
P continued to stand his ground, you wondered if he hoped his very presence would annoy Spring enough that she’d disappear of her own accord, but the cat only opened one eye. She regarded P from her curled up position before nestling her chin back down into her tail. 
It was like Spring knew she was in his spot and was smugly showing off to him, purring loudly.
“P, I’m not moving the cat. Just come and sit on the other side of me.” You insisted, watching as his unappreciated love for the animal won out and he stalked off to get a chair. You chuckled under your breath and passed your fingers through Spring’s soft fur.
“You are so mean to him, you know? He’s quite fond of you and I think you two would be very good friends if you gave him the chance.” You whispered to the cat who ignored you, continuing to purr unabashedly.
Unbeknownst to you, P watched your interaction with the feline from the doorway, his chest feeling warm in a way he wasn’t quite used to yet. Touched by your words that you thought were falling on deaf ears.
He gave in to your fondness for the cat, pulling his chair up next to you, fingers gently flitting across the keys as you hummed softly, head resting comfortably on his shoulder. He decided he didn’t mind this so much.
Late in the evening, however, he decided he did mind. 
You were curled up in your bed a book in hand and Spring dozing lazily in your lap, he entered the room and his shoulders physically dropped.
“What’s the matter?” You asked, thumb placed between the pages of your book as a makeshift bookmark. 
“Nothing,” he mumbled, sitting down unceremoniously on the edge of your bed to take off his shoes.
You placed the now forgotten book on your bedside cabinet, the act of sitting up a little difficult with the cat in your lap. You reached for his shoulder but he shrugged off your hand, trying to hide the action by stripping off his coat.
He stood and draped the coat over the back of your desk chair and moved to unbutton his waistcoat, all while staring down Spring with a scowl.
It clicked.
“Are you jealous of the cat?” You wanted deeply to believe that your Pinocchio was not jealous of a cat, but you couldn’t come up with a more sound explanation.
“I don’t know what that word means.” He lied, avoiding your gaze entirely, unbuckling his belt and dumping it on the desk, Gemini didn’t say anything so you assumed he mustn’t be awake.
“Yes you do,” you rolled your eyes, “I remember very clearly the conversation we had about it.” 
He didn’t respond, turning his back to you and focusing his attention on rifling through the dresser drawer full of his clothes. The sleep clothes he was looking for were folded at the end of the bed.
“It’s okay that you’re jealous of-”
“I am not jealous.” Quick, concise and with no room for argument, he spun back on you. His snapping didn’t phase you.
“Uh huh,” you teased with a smirk, turning all your attention back to Spring who’d been ignoring your exchange.
Perhaps what you were doing was a little mean, given that before you hadn’t been ignoring him on purpose, but it was too fun an opportunity to pass up. P let out a disgruntled huff, shuffling around in your peripheral.
“I guess you just don’t love me anymore.” He offered with his arms crossed over his chest, your jaw dropped and a shocked laugh fell out of your open mouth.
“You take that back, immediately!” You snapped playfully, sitting up fully and annoying the cat enough for her to get up and move.
“Make me.” The challenge he’d levied would mean conceding to his childish behaviour but after all he’d been through, you thought it only fair. 
You pulled the sheets back and stood from the bed, crossing the room to him. He tried to act as though he was uninterested, tried to pretend that your hands on his chest didn’t affect him, tried to ignore the speed of his heart as it hammered under your palm.
Your hands travelled the beaten path they always did, from his chest to his collarbone, then hooking behind his neck. Trying to pull him down was useless, like trying to topple a brick wall with bare hands, but you caught him staring out of the corner of his eye.
“Look at me.” Your whisper was a command, and he had always been faithful to a fault. “I love you.”
He tried to hide the oncoming smile, dropping his chin to his chest, but you were quick to guide his gaze back to yours. There was no way you’d be missing that careful grin. His eyes were soft and gentle when they met your own, there was hesitance in them that you didn’t want to see, so you kissed him.
He melted against you, arms winding around your back and pulling you against his chest, you hummed and he couldn’t stop the full blown grin from forming on his lips; breaking away to look at you like a giddy school boy.
“Are you going to take it back?” You asked, brushing your nose against his in a bunny kiss. 
“Will I still get to kiss you if I do?” He joked, you rolled your eyes albeit in good nature, hands cradling his cheeks as he continued to smile.
“I think that can be arranged,” you mused, leaning in to kiss him again, the two of you falling into familiar rhythm with one another.
Spring slinked out of the partially open door, tail held high, she had seen more than enough.
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samgirard · 4 months
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└ drai texting during the asg skills comp | 2.2.24
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strangerinthelight · 5 months
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Loki and Mobius could sit and talk for hours about life but y’all playing
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shinysamurott9 · 1 month
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2024 Games: Pokemon Scarlet
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This is certainly a weird game for me to look at. This wasn't a game I went into with much of any negative bias, unlike Sword, where I skipped it due to the negativity surrounding the game at the time, I did actually buy Scarlet on day 1. But I didn't get too far into it before falling off because of other stuff. So I ended up sitting on it for over a year until now as I needed to complete the game to get the ribbons and marks needed to complete my Ribbon Master Quest. And what I got from it was one of the strangest games I've played yet one I've enjoyed a lot. This is gonna be another really long read so keep that in mind.
So when I initially picked up the game I didn't so that much in terms of Game progression. What I did do however, beyond the basic intro stuff leading up to the school, was at the very start of the game when I saw a Riolu at the edge of a cliff and was like "hey I wanna catch that" but I couldn't get over because I didn't have Korraidon yet. But my experience with Legends Arceus kicked in and came the thought of trying to throw a ball to initiate a battle from the other side of the cliff. Turns out this idea got me way more than I bargained for because doing this warped me to the other side of the gap, letting me break out of the area I was supposed to be and explore the whole region before ever entering the school. I shit you not by the time I was done I had almost half the pokedex and a lvl 40 Skeledirge. It was incredibly funny ngl.
But after that when I eventually got back on track I basically just did the remaining intro stuff until you were set free to explore. At which point I wasn't really feeling it, so I put the game down. DLC flew by, stuff happened and it all led up to a couple weeks ago when I had to pick it up again to complete my Ribbon Masters. I initially didn't really vibe with the game. My first day back playing it was basically just me wandering aimlessly, avoiding the main objectives because I wanted to put together a more substantial team beyond Skeledirge and Tinkatuff and I also just wasn't really feeling any of the mons I had in the box. I also do tend to make a conscious effort to use team members I haven’t used before, but a lot of more interesting stuff available in Paldea were mons I had used before. I think it's a combination of this, almost the entire dex being available to you from the outset if you really want it and me being slightly overwhelmed by that that led to this feeling.
This train of thought hilariously led me to awakening and actually catching Chien fucking Pao with no badges, though I never actually ended up using it due to not beating all the gyms first so it was disobedient til near the end of the game.
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This first session ultimately ended when I went to take on Great Tusk and subsequently capturing it. I opted to do the Teal Mask DLC from here, this is where the game started to pick up for me. It was a whole new area to explore, tons of new mons to find and use and a nice little side story to get invested in. By the time I was done I was way happier with the team I was using, including a random full odds shiny, so that was awesome.
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The Teal Mask was also where the story really started to click with me I think. SV story is very much a character focused one, with the plots mainly being centered around how the player character helps and interacts with the other characters around them. And to complement that, SV probably has one of the best main casts of human characters in the series. Teal Mask brings in Carmine and Kieran who I both really like. Kieran needs Indigo Disk to be fully discussed but most of Carmine's character is here.
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I really like her, she has a really good character design and her character arc, while short, is compelling. She goes from someone who is, almost xenophobic for lack of a better term to someone who grows far more accepting as she helps you recover the masks from the Lousy Three. She's hard on Kieran, in a way that I feel like she regrets as they drifted apart on Indigo Disk, but she does care about him. She does also have a bit of smug bastard energy that I do enjoy when it's done right.
Teal Mask also has... H e r
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I'm gonna be real here, I think Ogerpon is genuinely the best legendary we've gotten in general, which is saying a lot in a generation that knocks it out of the park in that regard. Her design is simple but adorable, she has one of my favourite stories of any legendary, not just her backstory but also how she bonds with you and how that plays into Kieran's arc, and her gimmick with the masks is incredibly fun to use in a playthrough. Especially so if you play like me with a rotating team of more than 6, Ogerpon can slot in anywhere with how you can change her type to fill any holes you might have in terms of types.
I think Kitakami was really what I needed to get myself in gear and get back into the game. When I got back to the main game, the path I was inclined to follow most was the Titan path with Arven. This was partially for practical reasons as that's how you upgrade Koraidon, but also because of Arven.
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I think Arven's story is amazing. He starts out as kind of a dick, pawning Koraidon off on you and wanting nothing to do with it. But you come to learn this is more from frustration towards his mom, feeling like she cared more about it and her research in Area Zero than him growing up. And also because she's given him basically no help with his current goal, healing his partner Mabosstiff. In a series that focuses on all these grand adventures, which this game definitely still has mind you, Arven is incredibly down to earth. At the end of the day he's just a guy who wants to help his sick dog, which is incredibly relatable.
To get a little personal here, I've basically spent my whole life around dogs. We've had plenty across my family growing up. Of course, most of them passed away as I grew up. They were treated well, it's just how it goes. But it does suck, seeing them grow old as their health deteriorates. So I completely understand Arven going so far to help Mabosstiff doing literally everything he can to help save him. And at the very end, when you get the last Herba Mystica, Arven takes a breather. He seems almost resigned, with motions that feel like he's saying he's done all he can do, and now he can only wait and let whatever happens happen.
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There are very few things in anything that make me very emotional, but seeing Mabosstiff get up and bring his pokeball to Arven, and Arven being so overjoyed seeing him healthy again, genuinely gets me a little teary eyed. It's genuinely one of the sweetest scenes in all of pokemon. I think the titans path is also helped overall by having the most ties to the final story, it leading into the reason we go down to Area Zero to begin with, thereby giving it an edge in importance over the other two paths.
Speaking of the other two paths, I think they're also pretty solid.
I actually ended up liking Team Star a bit more than I expected. I like that ultimately they just boil diwn to friend group who found solidarity in each other. But they went too far and were too stubborn to back down, because they don't feel like the school did anything to fix their issues. So Penny has to have you step in to dismantle the whole thing so they don't seriously harm their futures. It's a neat story honestly. Not sure how I feel about their postgame side story. It's neat helping them get back on track with things, I think my main issue is that some of them are hard to recognise. Like Mela and especially Eri look like completely different people. One thing I do really like about Team Star though is all their music is canon and composed by Giacomo. It's genuinely really cool. Especially imagining him just going off when he made Penny's one.
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The gym path was probably my least favourite of the three paths. It's not bad by any means, it's just the typical song and dance we've come to expect from pokemon at this point. I do enjoy most of the gym leaders, they're fun with plenty of personality. Iono and Larry were personal highlights for me. My issue is that I think the gym path highlights a notable issue with how the game doesn’t really lean into it's open world structure very well. Despite a major selling point being you can do the badges in any order, there still is a set order to do them with the levels they're at. While I think it's a good idea for the start of the game, with some badges being objectively easier than others, I feel like this structure would benefit a lot by having weaker gyms scale up to match where you are if you beat a later badge first. Say you beat Larry first. You could then have Katy, Brassius, Iono, and Kofu scale up in levels to match whoever would be fighting next, so you don't just steamroll everything below the gym you beat.
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The real highlightof the gym path is unquestionably Nemona. I think she's a really interesting take on the typical rival in pokemon. Instead of going on the same journey as you, she's already become a champion. She is a savant in terms of battling and she worked hard to get to that point, it's like a hyperfixation for her. But she's reached a point where she's far beyond any of her peers and it leaves her almost alienated from them cause no one else is as into battling as her. It's an interesting way to take the phrase "It's lonely at the top".
That's of course where you come in. She follows you on your journey, starting fresh with a new team, even intentionally picking the starter weak to yours for an extra challenge, I love how they actually have a reason for it this time. All the while along the way she helps you to get stronger offering advice in the gyms and helping you keep sharp in battles. All so that you can become a worthy challenge for her. And when you do beat her at the end when she's not holding back, she's ecstatic because she finally has a true equal, or potentially even a new level of strength for her to work towards. It's a genuinely really cool way to handle the rival here. My one gripe is that I don't think we ever see what Nemona's original team was. Maybe she used Orthworm and Dudunsparce as she only uses them in her final fight when she isn't holding back, but everything else is from the team she trained along the way.
Then there's the final story, and the true ending of the game. Where as the other stories were focused on your friends, The Way Home is Koraidon's story. It's in the name, as the story has you delving into Area Zero, the place Koraidon came from in the first place.
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Area Zero is easily a standout location in the game. It has an absolutely perfect vibe. It has this pure, untouched feel, not just as if no one has been there in a long time, it feels like somewhere people are outright not supposed to be. And the music conveys this feeling absolutely perfectly. It's especially great because it's motif is heard in other places like Tera Raid dens, and later it's subtle part of the Terrarium themes in Blueberry Academy and the Crystal Pool in Kitakami.
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The vibe of the track, especially the vocal parts, give it a similar feel to stuff from the Xeno series. It's so perfect.
I think it's really interesting to me how Sada, basically the closest thing to a main antagonist this game has, is already dead when you arrive, and has been for some time. But you need to fight through to her machine to shut it down and prevent more Paradox pokemon from coming to the present. It's a pretty simple plot held up by how the characters experience Area Zero itself. All of this culminates in the final fight against Sada's AI. It's a really neat fight that is genuinely difficult. In no small part because she uses exclusively Paradoxes, many of which you could literally have never encountered at this point, giving you an unknown element to contend with. The battle concludes with you taking down her Koraidon with the pokemon you've bonded with throughout the entire game, the one pokemon not affected by Sada's pokeball lock due to technically being owned by her, your own Koraidon, who got you this far to begin with. It's a genuinely great moment as Koraidon overcomes it's fear and takes down it's counterpart who drove it from Area Zero to begin with.
This concludes the main plot, with an Ed Sheeran Jumpscare for some reason, but the story does continue in the Indigo Disk where you become a transfer student for Blueberry Academy. Blueberry is an absolutely fantastic location. The Terrarium is really cool area to mess around in, with tons of new pokemon to find and use, the blueberry Quests are a great addition too. On paper they seem like busy work, but they're so easy to passively complete with solid rewards that they make for a good thing to do in between objectives in the Terrarium. Which really helps for the other main draw of Indigo Disk, the League Club.
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I think the League Club is a super underrated part of the DLC. There's a bunch of stuff to do with it by customising the room itself, developing the Item Printer, a great addition in itself, and upgrading the biomes in the Terrarium, letting you get all the starters from Gen 1 - 8, genuinely really cool. The best part of the League Club though is all the character interactions. Initially you'll only meet the BB League E4 in there. But as you play through you'll get the ability to invite basically every notable character in the game there and eventually Carmine and Kieran will appear there too. It's great for fleshing out their characters, and also facilitates special interactions between characters who wouldn't get the chance to meet otherwise.
I love all the little Easter Eggs and references in this DLC too. There's the League Club rooms, specifically monochrome and futuristic, being massive call backs to Unova, each of the biomes being references to old locations like The cliff biome referencing the Nature Preserve, The Savannah Biome references the Kanto Safari Zone, and the Coastal Biome explicitly references Alola. Idk if the Polar Biome references anything, maybe Mt Lanakila? And the Meloetta event? Which requires you to open the camera app with the sepia filter? An amazing call back to the guy from Castelia who remembered Meloetta's Relic Song in Sepia Colored Memories.
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And now I get to the story of Indigo Disk. Just as the main game did with Nemona, the DLC went a really interesting direction with the rival trope. You first meet Kieran in Kitakami and while things start out well, your encounter with Ogerpon puts a rift between you and him. He always had an affinity with the Ogre and wanted to meet it for so long, and when he finally meets her, Ogerpon doesn't trust him, despite hearing about her story and admiring it his whole life, she favors you. All the while everyone around him seeks to exclude him by hiding the truth about Ogerpon's story. Even when he goes the extra mile and reveals the true story to the village, leading them to finally accept her after decades, potentially centuries of them rejecting her and her former partner, she still favors you, leading you to fight him for who gets Ogerpon, which you do eventually win.
This kind of breaks Kieran, feeling like you took his place in his story. And in the time between then and Indigo Disk, he kind of goes off the wall a little. dedicating everything to becoming stronger all just to beat you, even becoming Champion of the BB League in the process. But in turn he starts lording over the other members, kicking out anyone he deems too weak despite how arbitrary that might be. This man is literally going insane, twitching about and smiling like a maniac. Part of it is just an act but it's hard to say how in his own head he is.
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And when you do eventually fight him, he has an absolutely busted team even including competitive monsters like Incineroar and Grimmsnarl. Yet despite that it's a team that fits him so perfectly. I love when they delve into characters with the details behind their teams, like N using new pokemon from the surrounding area each time you fight him or Ghetsis Hydreigon knowing Frustration and actively hurting itself with every attack. Kieran's team is absolutely perfect in this regard. Every one of his pokemon says something about him all the while putting up one hell of a fight. That's another thing, I genuinely love that that this DLC actually puts up a challenge. BB Academy is called this elite battle school and the trainers sell that idea very well. Every trainer actually uses held items and have actual strats for the most part. The bosses actually have full teams of 6 which is shockingly rare when you're not looking at Champions for some reason.
Once you take down Kieran he and Carmine accompany you to the deepest depths of Area Zero to help Briar search for Terapagos. The under depths are also a fantastic location atmosphere wise and probably the best visual treat the game has to offer. Kieran's encounter with Terapagos is genuinely great, how it's just this tiny little guy that goes up to you because it's the first thing it sees. But Kieran's in such a bad headspace as it is, and after what happened with Ogerpon the very notion that he'd lose another legendary to you causes him to freak out so hard that he immediately Master Ball's Terapagos, which was genuinely fantastically foreshadowed by a Master Ball being the prize for champions in the BB League.
The Terapagos fight is neat enough, very funny that it can outright cheat to kill Carmine's Sinistcha and Kieran finally jumping in to help is great. Terapagos as a legendary is interesting in it's inspiration. It's possibly based on Lonesome George, the last Pinta Island tortoise of the galapagos islands. Much like George, Terapagos is seemingly the last of it's kind and despite internally having a 50/50 gender ratio, the Terapagos in the underdepths is always male. Honestly it's wild that a pokemon that can just casually manipulate time and become the source of terastalization used to be a regular species of pokemon.
That being said it's also very vague about what it and the terastal phenonmenon are supposed to be. It can time travel to some extent which is definitively shown with the secret scene at the crystal pool, but also there's all the weirdness with the paradox mons. Some seem to be genuine ancestors to present mons like Roaring Moon but also stuff like Brute Bonnet which just make no sense to have existed millions of years ago. I also find it strange this same phenomenon allows for pokemon to channel different types which is a kind of random pair of traits for terastalization tbh.
Speaking of, the Stellar Type. It's weird. Defensively you basically don't change at all bar gaining a weakness to Stellar Type moves, all three of them. Offensively however, you gain a power boost for every move type, 2x for the users' regular types and 1.2x for everything else, but unless the user is in a Tera Raid or is Terapagos, it only gets that boost once per type per battle. It's kind of underwhelming for something that is supposed to be using every type at once, and feels weirdly outclassed by normal terastalization in most situations.
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Once you beat Terapagos, there are two major things available to do afterward. The first is the aforementioned Crystal Pool event, which has Terapagos bring Sada back in time.As a result of her conversation with you, you become inadvertently responsible for Koraidon's name, giving her the white book that led her to the underdepths in the first place and with the right dialogue options, you give her the idea for the AI, effectively making the entire game one giant bootstrap paradox. I think it is actually a pretty neat idea honestly. And it fits pretty well with all the paradoxes in the game already.
Then of course there's the secret third dlc chapter, Mochi Mayhem.
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Mochi Mayem is pretty interesting though I have mixed feelings on it. It's a special third DLC focusing on Pecharunt who is the Mythical Pokemon for Gen 9. What I like is that it seems to be a return to form for mythical pokemon in game. After three whole generations of mythicals just being handed to you by a pokemon center guy, Pecharunt actually has a proper event in game that has you catch it yourself. Mochi Madness is also far more elaborate than any of the previous mythical events having a whole extra story that nicely ties up the main game, Ogerpon and Kieran storylines. It's a fun little story that gives us some great interactions between the characters. On that front it's especially nice to see Kieran and to a lesser extent Carmine interact with the main game trio after the two groups being cleanly seperate for the game before now. While I do enjoy all of this, I do have two notable issues with it.
1: Pecharunt
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Now I like Pecharunt. It's essentially the trio master for the loyal three, their equivalent of Arceus or Regigigas for comparison. I think it has a neat design and story but here's the issue with that. None of it's story was in the game. Instead Pecharunt's backstory was revealed in a short animation uploaded to pokemon's YouTube. This video revealed Pecharunt was under the care of an old couple who loved it dearly, but, wanting more of their affection, it fed them it's binding Mochi to secure that for itself. But in turn, Pecharunt's possessive nature turned the couple into the worst versions of themselves, making them greedy and seemingly only having Pecharunt around because it would bring them what they wanted. Turning what seemed like genuine care into something far more superficial. This is what sent Pecharunt to Kitakami to take Ogerpon's masks, and we know how that turned out.
It's not that this is a bad story, quite the opposite honestly it's a pretty good one that explores how despite Pecharunt having a lot going for it, with a loving family and comfortable home, it's own toxic traits ended up leaving all that a shadow of what it was. But it all comes back to that one issue that it isn't in the game itself. Now look, I'm a Mega Man fan, I'm more than familiar with important or beneficial information or stories being tucked away in external sources, many of which are far more obscure and inaccessible than a YouTube video. But I do wish they included at least part of this somewhere in the game itself. As it is Pecharunt basically has no story presence beyond being the present threat for the story at hand and being the master of the Loyal Three, a logical assumption with its music and use of the toxic chains.
The other issue however is not actually to do with the the story itself but rather how it's accessed.
2: Mystery Gift
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The most common and understandable criticism of mythical pokemon is that they are limited by design. In the past they have always been available exclusively through limited time events available through Mystery Gift. On the surface Pecharunt actually seems to be an improvement in this area. It's distributed the same way but at this point in time, there is no definitive end date for the distribution and that is good. But I'm not sure how long that is going to last, while that isn't an issue right now, eventually the servers it uses will almost definitely go offline. Maybe that's just because that's something I'm thinking about more with the recent closure of 3ds and Wii U online servers, but idk, that eventual but pretty realistic possibility rubs me the wrong way. In this case I think it's especially egregious due to the fact that unlike other mythical events, there is more content than just the mythical event locked behind the Mythical Pecha Berry. Once you beat Mochi Mayhem, Carmine and Kieran will start appearing in the League Club and you gain the ability to invite Arven, Penny and Nemona as special instructors. So without access to the berry, you lose access to all of their interactions in the club room, their true final rematches and their special trade mons, something you definitely want to be aware of if you want a Paldean Tauros, Sinistcha or anything from the Skwovet, Eevee or Applin families with the partner ribbon. To be fair, this logic could well be applied to the DLC as a whole but that at least could still be accessed via cartridges that have it built in.
Before going into the final conclusions on the game as a whole here's some miscellaneous stuff I couldn't really mention before now.
The Partner Ribbon: A massive part of the League Club that I glossed over was that it is the gateway to postgame rematches with every character that can be in the room. That alone is fantastic but if you interact with a charater in the clubroom enough times They'll trade you a pokemon with the newly added partner ribbon, which when it's assigned as the mon's title, they'll be sent out as "Drayton's Duraludon", "Kieran's Applin", "Nemona's Tauros" etc. It's really neat for ribbon collectors honestly. I hope this becomes a staple for future titles, it'd be really cool for stuff like N's pokemon if we ever get BW2 Remakes that properly reimplement them.
I appreciate the new evolutions in this game. Some are kind of odd and arguably unnecessary, like Kingambit or Archaludon, but I still like them. A lot were definitely well deserved like Dudunsparce and Farigiraf.
Continuing Gen 8's train of thought, it is incredibly easy to properly optimize a pokemon for competitive play, it's certainly worked, I'm more interested in competitive than ever. The changes to Ability Patches letting you change between normal and Hidden Abilities freely, Hyper Training now only requiring a pokemon to be level 50, and the easy availability of however many bottle caps and vitamins you need letting you train a pokemon however you want in the span of like 10 minutes tops all help with this. The mirror herb in particular is a fantastic addition here too, letting you essentially copy egg moves from one pokemon onto another meaning you can even get otherwise unavailable moves onto a pokemon. I've already made extensive use of it to get stuff like Sacred Sword on my Samurott or Fake Out on my shiny Incineroar from Wonder Trade (Thanks Evil Cal Zone). Effectively any pokemon can be made optimal for competitive use at this point, and relatively quickly too. Really the only thing you don't have control over is getting lower IVs, which realistically you'd only want for speed if you plan to run a Trick Room team, which to be fair is a somewhat valid critique as I can say from experiencing it on both sides that Trick Room is a very powerful strategy. Everything else though? You're good. If a pokemon you're attached to from your playthrough is good for the team you want to run, you are completely able to build it almost however you want and that is fantastic.
Union Circle is one of the single best multiplayer mechanics ever implemented in a pokemon game. It's already a lot of fun to mess around with your friends in the world itself, but it is also fantastic on a functional level as with the exception of the Box Legends and the DLC Paradoxes, a Scarlet player can naturally catch every violet version exclusive and vice versa. It reminds me a lot of BW2's key system that let players access select version exclusive content like the Regis or White Forest/Black City. For better or worse, version exclusives probably aren't going away any time soon, so if they are to stick around, Union Circle is a fantastic way to handle it.
There are also some miscellaneous negatives as well unfortunately.
The technical issues. It cannot be denied when discussing SV that on a technical level, it is a trainwreck. To be fair to it, it is nowhere near as bad as it was at launch, I never encountered anything too crazy, but it's still not great. Graphical bugs are everywhere, it is very common for pokemon to go into their low detail models and low frame rate animations despite being very close, there's a lot of pop in and the game lags a lot in areas where it really shouldn't, like menus. I distinctly remember going to the Peachy's shop in Kitakami and the game just straight up freezing for a solid minute as it tried to load the menu. A lot of people attribute this to the game being rushed as a result of the strict dev schedules pokemon games are subject to, and that is part of it no question. One thing I will always be firm on is that there was absolutely no need for this game to come out the same year as Legends Arceus. That game could have easily carried pokemon's holiday release with SV coming out the November after. Both games definitely would have benefitted from the extra time. That being said I think attributing these issues just to the tight schedule is oversimplifying it somewhat. I feel like these issues are a result of a perfect storm of variables in tandem with this. To Gamefreak's credit this was a pretty ambitious game for what they've typically done and something they've clearly been building to with SwSh and LA, but that also means that they are likely inexperienced with this kind of game. Combine that with the fact that this game would have started development in 2020, smack in the middle of a major pandemic, which undeniably affected the output of almost all game development studios? It does make sense that it turned out this way when all of these variables are considered. I'll be clear that I have no idea on the specifics that go on internally with Gamefreak during development, I'm only making the best assumptions I can with what I already know and very surface level research. I do hope that with future releases something like this can be avoided. Pokemon Z seems like it could be a step in the right direction being slated for 2025 and I do recall an article discussing how even the CE of the Pokemon Company acknowledged they may be going way too fast with their output and that changes could be considered. Granted being the head of a massive company like that, his word should rightfully be taken with a grain of salt. But still, it I think there is room for a little optimism at this point.
I think Shiny Pokemon were handled pretty poorly this go around. Shiny Hunting is one of my favourite things to do in pokemon so this aspect is particularly important for me. For the third time now shinies appear in the overworld which I have no problem with. But unlike previous instances like Let's Go or LA, shinies are not accompanied by any special particle effect or sound effect on spawn, instead they are just there and it is up to you to notice. On paper this honestly does not sound that bad but as many hunters know there are a disgusting amount of shinies that have barely any change or the changes are very subtle. This is awful for hunting in this game and requires you to be very aware of everything that spawns if the shiny you're looking for doesn't change much.
On the note of subtle shinies, it is an especially big issue for Gen 9. There are so many shinies that barely change for no good reason and it feels like there are far more than any game before now. For example:
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Tatsugiri on paper is ok, but the Yellow form's shiny is orange which creates confusion between it and the normal orange form.
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All of the future Paradoxes have a chrome color palette which is a mixed bag. It would be a fine color on paper, if not a little boring because they're all the same, but several future paradoxes already have chrome in their color palette leading to the shiny not changing much. Iron Treads is the worst offender but others like Iron Moth or Iron Boulder are pretty bad for this too.
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There are of course the several shinies who just barely change for no good reason, making them incredibly difficult to notice in game, either from the lighting or just because the pokemon is so small to begin with. But none of that compares to:
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Like come on what the fuck is this? I don't even know what to say about this like, someone saw Gholdengo, changed the color of it's grooves and just called it a day? I really don't like using this word in regard to game development or design but this is just lazy. It's less than that really because this honestly feels like they went out of their way to make a bad shiny. Like you could have just made it like silver or copper or literally any noticeable change to the gold and that would have been way better. But no, just the barely visible grooves. What is even the point of giving it a shiny at that stage?
Though honestly you could argue Gholdengo's doesn't matter that much because:
Shiny Locks! They are arguably the worst they've ever been. I have and always will, despise this mechanic. There is almost never a good reason for preventing a pokemon from being shiny if it is catchable. Recent games have been very bad for shiny locks. This list includes the starters, which is a god awful decision, arguably the worst mons to shiny lock, the various titans, all wild Gimmighoul for some reason, all gift pokemon except for Salvatore's Meowth, and all legendaries, including the ones brought back in the DLC. That last one in particular is awful as a large batch of returning legendaries has become standard implementation mid generation since ORAS, and we've always been allowed to hunt them, so seeing that changed is a really bad precedent for future games. The Pokemon Company know full well that a significant portion of their playerbase enjoy shiny hunting. It's a side of the fandom that is more acknowledged than ever with the official Twitter even recently putting out a very comprehensive guide on all the ways to boost shiny odds. So I really don't understand what they have to lose by not letting us hunt this stuff, it's not like they're doing anything with those unavailable shinies anyway. Literally none of the Gen 9 legendaries have received shiny distributions yet, hell we're still waiting for most of the Gen 8 ones. Imagine how cool it would be to hunt a shiny Koraidon and ride it during your playthrough, or hunting the gift Sinnoh egg and getting a random shiny Sinnoh Starter or even hunting the Meloetta event. So many cool hunts that we just aren't allowed to do because GameFreak said no. This is absolutely not a dealbreaker but it is a really annoying practice that I wish they would just stop doing.
All that being said, I think that about covers my thoughts on Pokemon Scarlet and Violet by extension. There may be more to say, such as how one could criticize how important the DLC could be to having a fully experience with how the game is lacking in some areas, namely post game content without it, effectively making an already expensive €60 game into an over €90 game, the lack of a battle facilty or the general quality of the pokemon roster this time around but I think I've said my piece.
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I think overall this game gets a bad rep. One that isn't entirely undeserved. It has many issues which exist for a number of reasons, be they technical, structural or narrative, and those should be critiqued. But that also means a lot of the good parts of this game get overlooked or underappreciated. It's strong enough that I honestly think that if you just fixed even just the technical issues, this would be one of the best pokemon games. But even as it is I can't say I hate this game. I still enjoyed it quite a lot actually. I think given the way recent releases have been experimenting with open area type gameplay, this style of pokemon is likely going to be the new norm. If so I hope they do take a proper look at what SV did both right and wrong to properly refine it. We can only wait and see on that front, with how much cynicism has taken root in the pokemon community, I hope I can be right on that front.
As for where this game ranks on my ongoing tier list of games, I think smack in the middle of B is a good place to put it with how much I enjoyed the game.
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temeyes · 5 months
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i dreamt of keegan the other day, posing like this (i've haven't played ghosts yet lol!!!!)
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evermoredeluxe · 4 months
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aricjones: big as the what?!
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cyarskj1899 · 4 months
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Taylor Swift with Travis Kelce at the Super Bowl!
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cyarsk52-20 · 4 months
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Travis: “How do you not have jet lag right now?”
Taylor: “Jet lag is a choice.”
🥹🫡😭 #SuperBowl #Chiefs
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