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#you have the Brotherhood where we can be introduced to ROGUE
mattzerella-sticks · 1 month
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My Idea for a Live-Action X-Men Movie...
Thinking... how can we introduce the X-Men into live action, whether through movie, tv show, limited series, etc. ... and I have an idea.
Let's start in media res.
Charles Xavier's School for the Gifted has been active for the past few years, however with a small class size of seven. Scott. Jean. Bobby. Hank. Warren. Alex. Lorna. Despite only consisting of seven students, due to Xavier's wealth he has been able to keep his school open and thriving since the beginning.
However that has changed as the size of his class has dropped from seven to one after a botched mission led to the capture of his students save one, Scott Summers.
And the opening scene is Xavier sitting in his mansion, worried, waiting, until Scott kicks his door down, tells them his team is gone, and passes out due to exhaustion.
We then pick up on our narrator for the movie, the character whose eyes we will be seeing the entire movie take place through, stepping off a plane and into JFK airport...
Ororo Munroe. Storm.
She had travelled from her home in Africa seemingly on a whim, as if drawn there by fate, and - unsure where to go or what to do next - she goes to a nearby bar to make her next plan.
Who should happen to sit next to her but a short, hairy man in a cowboy hat and a thick, Canadian accent?
Ororo, meet Logan. They do not hit it off.
She does happen to hit it off with the soft spoken Russian man who is reading poetry at the other end of the bar - Piotr Rasputin - and the bartender, a Native American man - James Proudstar - who wasn't supposed to be working that day but traded shifts with his roommate.
While they are all gathered there they hear a voice in their heads and turn around to see Charles Xavier, a man they all recognize and all soon realize is the reason they are now gathered together in this bar. At first they all want to leave but Xavier implores them to at least first hear him out, which they agree to do, but he tells them he won't start until the final member of their group is here.
Cue shouts and gunfire as Kurt - Nightcrawler - runs, leaps, and teleports across the airport in all his blueness.
Xavier manages to calm the crowd however not before one of the security guards manages to call in that the threat is a mutant and it's a race to grab Kurt before reinformcements arrive. But wouldn't you know it the group is not the best team yet and the reinforcements do arrive in the form of Sentinels.
It seems like all hope is lost when, out of nowhere, a stray quartz-colored beam blows one of the Sentinels apart and allows the group a moment to escape. They regroup in Xavier's car, which had been where Scott was waiting while Xavier gathered the others.
They return to the mansion where Xavier explains what happens to his team, that they were responding to a mutant in distress on an island that had ultimately been a trap - with only Scott escaping. The group has been gathered together to help Xavier and Scott rescue their teammates.
It's mostly a resounding no. Piotr would rather be at home on the farm. James has to go searching for a new job since he undoubtedly got fired from the bar for leaving during shift hours. Logan is "not a team player" and believes that the team is most likely dead anyway. Kurt is game but he is also "not the best fighter".
Ororo also agrees to help.
That surprises everyone. She says that while the circumstances that brought them together were underhanded, she cannot sit idly by while innocent people, people like her with a mutant gene, are in danger. Not just those on the island, who they are tasked with rescuing, but around the world especially since Sentinels have become standard issue around the world. While she does not see herself being a full-time member, she knows that the team Xavier had protected mutants like them from these threats and, with them gone, who will protect their community now?
Xavier tells them that, after they help rescue his original team, they would be free to leave and do what they want with their lives as they please.
Piotr is in. So is James. Logan sighs and agrees, "Since I don't want to be the odd one out." They agree to go save the others. Scott says, however, that before they can mount the rescue mission, they need to become a team first - referencing their battle at the airport and how they need to improve.
They agree to train.
Meanwhile, on the island, we see that there is a Master Mold along with Trask and scientists working on creating the next model of Sentinels in their ongoing war against mutants using the captured mutants from Xavier's Academy as test subjects. The scientists are just as much as prisoners as the X-Men, however, as they were led to the island on false pretenses and forced to work for Master Mold who had, unbenknownst to everyone until the final act, had taken over Trask and controls him as a puppet.
A few of these scientists came with their families. One of these families were the Prydes. Katherine Anne Pryde is seen as a non-threat by both Master Mold and Trask, and is able to freely wander the island as well as speak with the prisoners because, since everything is monitored and she is twelve, she cannot do anything to disrupt the mission. We learn from this scene that Master Mold is on the cusp of unveiling a new breed of Sentinel that, using the schematics pulled from Jean's mind, would be able to track mutants anywhere without needing to be called in. It was luck that the X-Men arrived on their island, fell into their trap.
Meanwhile back in Westchester, NY, this new team of X-Men are having a hard time at coming together to work as a team, which is making Scott mad. He and Logan almost come to blows if not for Piotr stepping between them to break things up. They both step away to cool off.
Ororo decides to speak with both of them. First, she goes to Scott, and tells him that he is not being a good leader. They have a heart to heart where he confesses that his friends are his family, and Jean... he has a lot riding on this being a success, and this is as new to him as it is new to them. He is not used to working with people he hasn't grown up with. Ororo tells him that he needs to lead from a place of love and courage, and not fear. Then, she goes to find Logan to see that he is brushing off Kurt rather coldly and Ororo does not wait to take him to task on his loner attitude. They clash a bit before Ororo tells him to get his act together or just leave, as it shouldn't matter to him what they think if he really doesn't care.
They all agree to do another training session, only they never get the chance as Xavier tells them it is now or never as there was a spike of pain from the same island his first team was lost, and that cannot mean anything good. The heroes go to get suited up and fly to the island base.
Master Mold is ready to create his new breed of Sentinels and it looks like they are a success, as they have been fitted with new upgrades. He activates a few and they immediately power online with the alert that there is a mutant among them.
All eyes turn to Katherine Anne Pryde. Kitty.
Her father and mother object but are restrained as the Sentinels begin to pursue her, only able to tell her to run before they are knocked out. Kitty runs and manages to escape the Sentinels after discovering her ability to phase through solid matter. The escape is not fullproof as they burst out the bunker in full pursuit. When she reaches the beaches with what looks like no place left to go, the clouds part and reveal the Blackbird jet which Ororo had just exited from and is now flying down to confront the Sentinels she spotted chasing the little girl. The Sentinels sense her power and lock onto her, only to get blasted by lightning and turret fire.
The X-Men land and confront the Sentinels but, unlike at JFK, they are able to work together and take them down. Even Logan finds himself being a team player. They rescue Kitty and she tells them where the prisoners are and also what Master Mold is planning.
The team decides to split up - Scott, Piotr, and James will confront Master Mold while Ororo, Logan, and Kurt follow Kitty to the prison area.
Of course we stay with Ororo because, again, she is who we are relying to guide us through this story.
We get to the prison area and it's Ororo, Logan, and Kurt going HAM on these guards taking them down while Kitty uses her powers to free the X-Men. She manages to get to the main control room and hits the button that releases all the prisoners who do their best to help, despite being weakened from experiments and torture.
We learn from Kitty that there's a prisoner missing, and they admit that it's Jean. She was taken by Trask.
So the group races to the main room where Scott, Piotr, and James are and see a BUNCH of Sentinels on the loose and pure pandemonium. Piotr and James are on the ropes and Scott is putting up his best fight, however just as the group arrives the Sentinels converge and blast him, with a woman across the room watching calling out his name as he 'perishes' (we'll circle back on this later).
Without their leader and shocked, Ororo steps up and takes command, leading the group into battle like she's been doing it all her life against the Sentinels while Kitty and Kurt evacuate the scientists. She cuts across the room almost instantly to get to Trask and Jean where we finally learn that the former has been completely taken over by Master Mold and is now a Sentinel cyborg. They battle it out but it's a tough battle given the numbers they're against until there's a moment where Ororo and Jean are tucked away, shielded from incoming blaster fire from Trask and the Sentinels, when Jean places her hands to the ground and closes her eyes. Ororo asks what she's doing and Jean tells her she's asking for help.
"From who? Xavier only sent us?"
"From the mutant we came here to help in the first place. From the island."
BOOM! We get the reveal that the island. Krakoa, is a mutant and has been weakened by the experiments run on it by Master Mold and the Sentinel. Jean tells the group that they need to let Krakoa 'feed' on a piece of their energy to recupe its strength for it to help them and they all look to Ororo as it's her call, and she says they should do it. They do and the ground rumbles and shakes and we can see the island begin to terraform as it fights back against Master Mold and the Sentinels. It takes out MANY of them while the X-Men pick up the slack on the rest.
Ororo takes on Master Mold/Trask hybrid as the island begins to sink back into the ocean, with Trask, damaged, spouting nonsense. That he is there to save the world, that he is the FUTURE, the INEVITABLE, that the X-Men cannot prevent the world falling apart in the future, that they will be responsible for the apocalypse. However, with a lightning zap and some timely telekinesis, the group escapes back to the Blackbird as the rest of the island has already been evacuated.
The X-Men return to Westchester without Scott and inform Xavier of what happened.
Time moves on. They recover. They mourn. A memorial service is held for Scott. Xavier's original students, Warren, Bobby, Alex, Hank, and Lorna, decide to leave the school afterwards as they believe they need to come at the Sentinel problem another way. They form X-Force.
Xavier comes up to Ororo after the service and asks her to stay on, despite her having no obligation to do so. She watches Logan and Kurt keeping Kitty entertained while Piotr and James speak with her parents, about Kitty staying on at the school and learning from Professor Xavier, and decides that she would like to stay and lead the X-Men. Jean joins them and says that she'd be happy to be on any team Storm is leading, revealing that -of the original students - she is the only one who is staying with the X-Men. The three look out onto the horizon as there are endless possibilities for the X-Men now *play the theme song*
END CREDIT SCENE NUMBER ONE - Magneto watches Xavier's new team of X-Men in action and converses with Mystique, saying that, "If Charles has put together a new team of recruits, we should, too."
END CREDIT SCENE NUMBER TWO - A blonde woman in all white speaks with a raven-haird men with red eyes and a crimson diamond embedded in his head. "You pulled a lot of favors to get him, are you sure he's worth it?" "Believe me. He is." The duo, Emma Frost and Dr. Sinister are looking over the body of Scott Summers, very much NOT DEAD, held in stasis as the camera pans out and reveals the Hellfire Club.
And that would be how we introduce the X-Men, and mutants, into live action movies.
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lovecatsys · 2 months
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ive made posts about this before but its like legitimately insane the way that X-Men Evolution treated the Brotherhood. The X-Men kids are living in a fancy ass mansion where they eat sausages eggs and waffles for breakfast on the weekends, have state of the art training equipment, a pool, an insanely powerful security system, meanwhile the Brotherhood are living in some shitty broken down boarding house that's actually falling apart with Mystique who just. Comes and goes as she pleases I guess. She fucking left them alone for so long what the hell. And there's no way those kids were paying the electricity or water bill. Or getting enough food. And then omg they got fucking KICKED OUT OF HIGH SCHOOL and theyre just like okay whatever. Just living in that shitty ass house. 5 teenagers with powers. And its so clear that Mystique doesn't give a shit about them and Magneto even less. They're both such shitty abusers in this show. And when you look back on the first 4 eps when everyone was being introduced its like. Hmmm okay Xavier did not even try at all to get to any of them before Mystique did except for Rogue. In fucking episode two he sends Jean to meet Kitty individually and he's like "oh yeah I'll deal with the foster kid" and we never actually see him try to meet Lance. Todd has to do some ridiculously difficult Test before he can join and when he runs out afterwards they don't even try to stop him but when Kurt does the same they're all "omg Kurt no come back!" and Charles knows the whole time. he knows the situations they're coming from, what Mystique is making them live through, he knows where Wanda is being raised and he doesn't care! what a piece of shit lol.
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honey-minded-hivemind · 2 months
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Beast Anon back again xP I apologize for the late reply and I'm sorry to hear you were stressed. As always I would encourage you to take it easy where you can, friend :) I'm doing well, thank you for asking, and to answer your question, the reason I like those kinds of AUs and relationships isn't anything that complicated, I just...find them really wholesome ^^ With them, you're always guaranteed a certain level of fluff and slice-of-life goodness that's easy to imagine and can help get you through your day when you need that extra little bit of warmth in your day, ya'know? :D As for why I prefer it with some X-Men characters, well, I have two reasons. Firstly, with the multiverse being an extremely canon thing in Marvel, especially X-Men in this case, it makes the idea of these relationships and stories a kind of canon in themselves, and it's always so fun to explore that ^^ To explain that a little more and get into the second reason, when you're dealing with the X-Men, some of the most exciting and complex Marvel characters of all time, you know these situations are going to be more than just a daily routine, there's always going to be some twist/emotional adventure to explore along the way, and it adds a whole new depth to the situation. True, you could argue that to be the case with just about any fictional character but...c'mon, it's the X-Men! xD As for your soon-to-be recent viewing of the first two episodes of X-Men '97, I promise you a real treat, but, I am obligated to not spoil a thing ^^ Except this: OMG HANK FINALLY SAID THE THING!!! :DDDD
No worries, Beast Anon! I am glad to hear from you again, and there is no set time or need to respond immediately. What happens happens. And I finally started watching the first episode of X-Men 97 and so far, my thoughts are as follows:
• Roberto you sweet, poor child... You don't know the half of it-
• Who the f*ck is hiding Sentinel parts?! They're fr*cking HUGE, how does someone just move that around?! Someone knows something, how can you not when a single Sentinel arm is bigger than a car-!
• Go Morph! Mighty Morph-ling Power Ranger! (Well, X-Man)
• Wolverine, dude, please get over the love triangle; you and Scott were friends once, can you two get some team or friend therapy and try to talk about it for once?
• Where is the official team therapist? Nor the therapist friend, the actual certified therapist-
• Let the kids have fun!
• Roberto, they viewer-insert/new guy who is how everyone would react to the crazy shenanigans of the X-Men and Marvel
• Mr. Xavier, I am starting to believe you and Magneto really WERE more than friends, or were some form of QPR at the least
• And Magento is back! And more... oddly looking well for someone who is in their... 70s, I think? Wow. He's doing good (if you aren't counting losing his best bud and possible boyfriend, not to mention inheriting aforementioned friend's family, school, and property)
Aaaaand that is about how far I've gotten. I need to play a little catch-up😅😊
And now I really want to see Beast and Carla get together/have a secret date, watch Wolverine and Morph or Wolverine and Storm become a couple, get more Sabretooth and the Brotherhood in this show (please please please let them be brothers) (sorry fandom members who ship them, I view them platoncially!), hopefully they introduce Laura/X-23 at some point, someone let Rogue and Gambit get together, we know that is likely endgame, and yes yes yes Roberto can be Jubilee's friend (and maybe sibling?) (Whatcha wanna bet she's wanted one since the first year?)
And woo! Yes, platonic yandere genre! I get the points you've made: Platonic yandere could be canon in some way, and it's Marvel, so canon is a bag of 40+ flavor jellybeans and a 45+ flavor milkshake stand... Also, yes, X-Men add a certain flair to the platonic yandere trope. Surprise, super-poweree genetically enhanced people, and this random teen/young adult/child who they somehow procured. Que a normal Tuesday of crazy villains, more insane humans, some weird relationship issues and the break-up then make-up, and (gasp) surprise! You have been blessed with this new character to love! They're called Reader, they can be sweet at times, they are willing to use a metal bat as a weapon, and oh, and they are as addictive to y'all as catnip is to cats!
May I ask your top three favorite X-Men characters? Top three favorite heroes, and favorite villain, so four favorite characters? Do you enjoy how I write them (if I have written for them) as platonic yanderes? Do you want an older teen/adult cartoon or anime where the X-Men are platonic yandere over someone? I myself do, and I would have so manh ideas on it! Are there any duo platonic yanderes you like, where two team up over Reader or are both interested in the same one? (Ex. Rogue and Gambit, Kurt and Rogue, Wolverine and Sabretooth, etc.)
I hope you have a good night/day! I will hopefully get to the second episode of X-Men 97 tomorrow, and once the first season is finished for the series, I can add X-Men 97 to the X-Men media I will write for😊 (And if you want to discuss any if this more, I am all ears!)
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13, 24, 27 for Pyro
and
3 for a Dark Shadows character of your choice!
13. Dumbest thing they've ever done.
Oh boy, where do I start here? So many contenders.
I'd probably have to say that time that Freedom Force attacked the X-Men (without Mystique's permission and behind her back), and Pyro tried directly challenging Storm. This was during the time that Storm had lost her powers, but Pyro's flame reacted with the fog in the air to cause rain, so Pyro basically took himself out.
Runner up - that time in TAS that Pyro did not recognize Rogue despite her having formerly been in the Brotherhood, and tried to flirt with her by torching a chair and making a bad pun. I want to emphasize, he literally just torched a chair and didn't actually manipulate the flame at all, which means he was trying to impress Rogue as "guy with a flamethrower."
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Toss him through the wall, Rogue.
Also that same episode he shot fire at Cable, a huge hulking guy strapped with guns, for no good reason, and got himself knocked out and nearly drowned. "Don't call me darling."
Second runner-up - That impulsive drunken skull-face tattoo. I am 100% certain Pyro had some next-day regrets about that, even though he would never admit it.
24. Most annoying habit
He's definitely a show-off and braggart, and can often be quite petty and mean. Probably a conversation one-upper, and a million "When I was in Vietnam/the Brotherhood/jail" stories of dubious credibility. Although I also think those are fun aspects of his character.
Probably smoking. Pyro is a smoker and I doubt he's very considerate about second-hand smoke. Also, if you lend him your lighter you will never see it again.
27. Their guilty pleasure
Soap operas. Pyro loves watching soaps for all the plot twists and drama, many of which he rips-off uses for inspiration in his novels. Although I think Pyro would be defiantly unashamed of watching soaps. "I'm a romance writer, what the fuck do you expect?"
Pyro's real guilty pleasure - light-hearted romantic comedies and occasional sappy Hallmark movies. Sometimes St. John just needs a pick-me up in the form of a feel-good movie about a career woman moving back to her small town and discovering both love and the true meaning of Christmas. If you walk in on Pyro watching one of these movies he will switch it off faster than actual porn.
3. Obscure headcanon (for a Dark Shadows character)
Bless you for asking me about Dark Shadows. I like to imagine a lot of moments of Willie (Barnabas's servant/vampire thrall) introducing Barnabas to 20th century culture, especially post-Wyndcliff when Barnabas was being a little nicer to Willie. Like Willie getting Barnabas to try pizza and hamburgers during his "cured" non-vampire times when he could actually eat real food. "C'mon, Barnabas, you gotta try it at least once, it's really good, and people will expect you to have eaten pizza before, it'll help you fit in."
Barnabas eats pizza and hamburgers with a knife and fork, no one can convince him to do otherwise.
Barnabas trying to relate to Vicky: "Willie prepared some.....spa-ghe-tti for me the other night, such an interesting, flavorful dish, although a bit inconvenient to eat."
Willie had no idea what to do when Barnabas asked him for some salt-pork, he just ran out and got Barnabas a hot dog. Barnabas became surprisingly fond of baked beans with cut-up hot dogs, and would offer it to guests.
Willie was similarly troubled when Barnabas wanted roast pigeon. "We, uh....we don't really eat that anymore, Barnabas. Maybe some fried chicken instead?" Thankfully, Barnabas loved the Colonel's 11 herbs and spices.
(I feel like this works even better for the 91 Revival Willie and Barnabas, who don't have as contentious a relationship. Like 91 Willie would be eager to take Barnabas to the movies or play the Beatles for him or introduce him to Chinese food.)
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nagirambles · 1 year
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Do you think fairy tail would change if Laxus wasn’t a dragon slayer ? Love to hear your thoughts or HCs
Honestly, I'm not sure it would change much. The lacrima plot didn't really come or go anywhere until 100yq, (and since he's okay even after removing it, I don't think it's... really going anywhere in terms of lacrima itself...) and Laxus is plenty strong without using typical roars that are the hallmark of a slayer. His image and fighting style goes more toward punching lightning down like a powerful lance or lightning strike, or transporting himself place to place like a bolt of lightning, both which is already in line with that of a typical elemental mage (despite chapter 1 making it seem like it isn't.) So, him being a dragon slayer just honestly never was a huge part of his character, I'd say. So unfortunately I don't think it'll really change much.
The most unique part of dragon slayer magic is dragon force and eating elements (which he doesn't do as much as I can remember I think), other than the time he absorbed the devil particles, his dragonlike features aren't really... how's you say, essential? To his character?
I'd say the most important part of Laxus being a dragon slayer is that he introduced to us the concept of second generations itself. It's intriguing, and it opened up the world a little to the possibility of more dragon slayers than those raised by dragons. (this is also the arc where Natsu being 400+ is foreshadowed, too)
If Laxus wasn't a slayer, I still think he would be a threat in Fantasia due to him being S-class and Fairy Law. He wouldn't be in the slayer-related groups like vs Acnologia, but I think Natsu can pull through. I do think it'd be tricky to get through the devil particles scene, but I don't remember that scene too well to make a statement. He wouldn't be incapacitated by it afterward-- or maybe he will be, maybe it'll be worse, and this time the Thunder Legion and most of the city are sick with it too. I wonder how an 'epidemic' type plot could go in Fairy Tail.
Honestly, I wish things were the other way around--- I wish him being a slayer was more crucial to the plot. It's played off as a secret for most of his life (he implied he was hiding it from Makarov), but I feel we didn't need that secret since Makarov knew anyways.
I wish him being a slayer was known, and he had a more rivalry-comparison-strained brotherhood type thing with Natsu, to give more depth to dragon slayers in general, rather than having second-gens feel like cheap or underpowered version of first gens. (That latter part is because God Serena is a fucking joke and Sting and Rogue were curbed by ONE Natsu.) Laxus is the most respectably developed second gen in the show, in the terms of being a second gen itself (Sting and Rogue are now more focused on their first gen powers) and I wish there was more to it.
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teecupangel · 1 year
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In fact, I was going to cover Harry's sixth and seventh years as well, and then I was going to introduce Desmond, like in an open-ended epilogue or something. That would be 2009, so... Hm... Harry would be what, 27, 28 years old? Old enough to sign adoption paperwork, at least lmao The funny thing about this is that Bill and the other Assassins know since 1995/6 there's something going on in Europe, but they don't know what the hell is going on in Europe, just places like Tiber Island are open again and HOW THE FUCK DOES NOBODY KNOW WHERE TIBERINE ISLAND IS, WHAT THE FUCK THIS SHIT IS IN THE MIDDLE OF THE FUCKING wait a minute, what was he talking about?
I put the Rogue theme in there because I think it's really beautiful and also because it would be a great theme for the first kill of Harry's cute little novices lol
Hunting season for the Dark Lord and his Death Eaters is open and it's going to be amazing
Oh, and a meme:
Harry, in the pensive, learning about the Sunburst and Desmond Miles' role in stopping this just after a round of "detention" with Umbridge/Snape and three days without sleep because of the mental connection with old snakeface:
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Oooohhh, got it.
Also, you can handwave Tiber Island being ‘unavailable’ as the Assassins actually not having any idea that Tiber Island was an Assassin base because it’s one of the secrets only given to the mentor.
Speaking of which, by your timeline, the Mentor would still be alive and this means that William Miles would be a ‘field agent’ or a team leader at best. You can totally make William Miles be in charge of figuring out why there seems to be some discrepancy in the memories of the Brotherhood that seemed to originate in Rome for some reason. You don’t even have to give him the full ‘William Miles’ name, maybe Harry and the others hear him talking to someone above them as they try to ‘fight off’ the spell and they’d be a mysterious organization that is connected to Tiber Island. Having a smaller part than a minor character, almost like a shoutout or a reference then bam! The epilogue introduces Desmond Miles and the readers finds out that small (almost throwaway) scene was meant to hint Desmond’s inclusion to the story.
Although, instead of the entire Tiber Island being ‘unavailable’, it might be better if it’s only the Assassin hideout in Tiber Island that’s unavailable since an entire island would be hard to hide, even if we use Fidelius Charm (also, Tiber Island is open to the public and has a hospital in it so hiding the entire island would mean making everyone in the island at that point either be hidden as well (and not knowing they’re hidden?) or would mean they’d have to evacuate the island and that seems too unfair to them),
Ooohh, yeah, Rogue would also work as Harry and his novices are ‘rogues’, both to the magical world and to the Assassin Brotherhood. Magical Assassins would definitely be scary af and, at some point, the Death Eaters would be faced with the realization that they weren’t hunters but preys.
And a meme for a meme:
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speedsitevendor · 2 years
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Far cry 3 cd key gen
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bamfdaddio · 3 years
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X-Men Abridged: 1981 - Bonus: Avengers Annual 10/What If? 27
The X-Men, those Claremontian mutants that have sworn to protect a world that hates and fears them, are a cultural juggernaut with a long, tangled history. Want to unravel this tapestry? Then read the Abridged X-Men! [more here]
(Avengers Annual 10 & What If? 27) - by Chris Claremont and Mary Jo Duffy, Michael Golden and Jerry Bingham
Avengers? You’re not here for Avengers! Let me make the following counterpoint:
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Holy eye shadow, Rogue!
See, Avengers Annual 10 is less about the Avengers and more about three other things:
The rehabilitation of Carol Danvers who, after this, has had her fill of the Avengers and becomes an honorary member of the X-Men;
Spider-Woman and the X-Men trying to figure out what has happened to Ms. Marvel;
Mystique trying to spring her Brotherhood from prison, using a secret weapon: Rogue.
Depending on my mood that day, I might name Rogue as my favourite-ever X-Man, so I really could not skip her debut issue. Instantly iconic, all of this:
Her streak;
Her signature green outfit with hoodie;
Her accent.
Queen.
I love how Claremont once again almost effortlessly introduces a strong female character, one that single-handedly takes down three of the strongest Avengers. Also note how free Rogue still is with her powers: fun, flirty, without the tragic can’t-touch-anyone-angle that will define her for the next three decades.
I’m sorry, am I getting ahead of myself?
This story begins as a whodunit: who pushed an amnesiac Carol Danvers off the Golden Gate Bridge and stole her mind? For that matter, where did she came from? Wasn’t she happily married and pregnant in some alternative dimension last time the readers saw her? Spider-Woman rescues her from the choppy water and calls Professor Xavier to help out. He manages to retrieve the Jane Doe’s identity and knows who attacked her: a woman named Rogue.
Rogue, meanwhile, skulks about the Avengers Mansion, first taking out Captain America and then attacking Thor.
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Considering what this comic is about, I don’t believe Hawkeye’s throwaway mysognism is accidental here.
Rogue’s powers work as follows: through touch, she can steal other people’s powers and memories. The longer she touches someone, the longer she’ll have them - with the looming threat of the theft becoming permanent.
After absorbing Thor, Rogue is faced with three Avengers who’s powers she can’t absorb - Spider-Woman (covered in a suit); Vision (robot) and Wonder Man (being of pure energy? Idk, I’m not really familiar with him other than his bromance with Beast). Hoping the three powers she has in her arsenal - Ms. Marvel’s, Thor’s and Cap’s - will be enough, Rogue flees.
Mystique, meanwhile, has duped Iron Man by pretending to be the Wasp and has paralysed Tony Stark in his suit with some sort of device. She picks up the powered-up Rogue and their plan becomes clear:
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Rogue immediately earns her place in my heart by using billionaire Tony Stark the way the Coyote uses anvils. (Also note the odd way of spelling ‘sugah’.)
I love how both the Brotherhood and the X-Men continually pull focus from the Avengers: for an Avengers-comic, it's surprising how much they're pushed to the background. Again, this makes sense if you know what this issue really is about, but that won’t become clear until the epilogue. I don’t mind, it means we get a ton of great moments, like the Blob calling Mystique ‘Misty’:
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My God, this era’s Destiny/Mystique is even more obvious than 90’s Rictor/Shatterstar.
A battle erupts. One funny moment is actually seeing Destiny fight. I’ve never really read comics about this incarnation of the Brotherhood and my collection mostly takes off after Legion Quest, so I mostly know Destiny posthumously. I always figured that, as a villain, she stood somewhere off on the side, delivering cryptic messages. I never realized she was the one to almost shoot Senator Kelly, nor that her powers are this practical.
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X-Men drinking game rule 11: Drink anytime someone fatshames the Blob.
The fight is pretty evenly matched until Spider-Woman releases Iron Man from Mystique’s little trap. Soon, the Avengers overwhelm the Brotherhood. While Mystique and Rogue manage to flee, Destiny, Avalanche, Pyro and the Blob are detained again.
With the main antagonists sorted, we return to the actual storyline: the rehabilitation of Ms. Marvel. Professor X has managed to tease her out of her catatonic state and offers her therapy to restore her missing memories and powers. (The ones stolen by Rogue.) The Avengers, not fully understanding why Carol won’t ask them for help, eventually come by for a house call.
Carol asks the X-Men to leave while the Avengers gingerly confront her. It’s very awkward.
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“Fuck the Avengers. Taking my beer.” - Wolverine, probably.
See, what all this refers to is the rape of Ms. Marvel. I haven’t read the particular comic in which this happens (Avengers 200), so if you want all the details, I’ll refer you to this article. Before I get into the details, it’s important to note that Claremont was the writer for Carol Danvers in her solo-series, giving her agency and turning Ms. Marvel into a three-dimensional character. The title was then cancelled and Carol was shuffled off to the Avengers. (Rogue was, in fact, planned to make her debut in that the solo-Ms. Marvel series, as one of Ms. Marvel’s new antagonists. Presumably, Rogue would steal her powers there, too. We all know Claremont loves to strip his heroes and heroines of their powers to show they’re even more badass without them.)
As an Avenger, Carol was wooed by some other-dimensional dude/entity named Marcus. He courted her by giving her flowers, worshipping the ground she stepped on and, oh yeah, ‘subtly’ influencing her mind to make her fall in love with him and consequently impregnating her.
Yes.
Now, Claremont is no stranger to putting his characters through their paces and he gleefully makes use of the whole mental manipulation-trope. In fact, telepathically coercing someone to fall in love with you is absolutely what Mastermind did to Jean Grey: he probably violated her just as much as Marcus did Carol. The difference is how it’s treated in the narrative: Mastermind’s actions are never laughed away or apologized for and are the direct cause for his downfall. They help trigger Jean’s transformation to the Dark Phoenix, whose first deed is taking out her fury on ‘Jason Wyngarde’.
That’s… not what happened with Ms. Marvel. There, the narrative condones Marcus’ actions by framing it as ‘her happy ending’ (married and pregnant, yay!), something which is celebrated by the Avengers.
This is where Carol calls them out for their bullshit.
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We call this ‘The Reason You Suck’-Speech. It’s a thing of beauty.
The Avengers depart, tail between their legs, and Carol hangs out with the cool X-kids from now on. For now, at least.
So, this issue is not only a landmark because it’s where Rogue debuts, but you can also see Chris Claremont going to bat for one of characters: he (presumably reluctantly) gave back the character of Carol Danvers when her solo was cancelled, proceeded to see how terribly they massacred his girl and then claimed that ownership right back.
Good for you, Claremont.
***
The “What If… the Phoenix Had Not Died”-issue is kind of boring, because it’s basically a rehash of the Phoenix Saga. Why am I paying attention to it? Because of the (mild) gore (and because the Avengers Annual wouldn’t fill a whole post). Anyway, it’s like watching a Final Destination-movie: it’s silly, light on plot and never a particularly thought-provoking movie, but it’s still fun to see all those people inventively but haplessly die.
Plot! Instead of committing suicide on the moon, the Shi’ar strip Jean of her powers after her trial. Jean is trapped in a barren mental state, almost feeling like she's a veggie. But Jean's powers refuse to remain dormant: slowly, her telepathy returns.
When Galactus threatens the Shi’ar homestead, Lilandra summons the X-Men as her champions. Jean embraces her Phoenix-side and defeats Galactus. Everyone is grateful and super-convinced Jean can handle the Phoenix this time! Yay!
And, because that battle with Galactus took a lot out of her, Jean decides she can have a little asteroid. As a treat. She keeps slipping up on her diet, supping on the occasional meteor and lonely planet to keep her power levels up. It turns out to be a slippery slope: finally, she consumes another star (in an uninhabited system! And a small one! How dare you judge her!), but when she returns to the mansion…
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The absolute worst moment to forget you have powers, Kitty.
Xavier attempts to bind the Phoenix, but last time, Jean helped him fight from within. This time, there's not much Jean left. Without breaking a sweat, the Phoenix wipes his brain. But she doesn’t stop there. Maybe the Phoenix remembers that, last time, she was undone by the principles of “friendship is magic”. This time, she’s determined to not let it get so far.
It’s absolutely bone-chilling.
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And the stars blinked As they watched her carefully Jealous of the way she shone - Atticus
I wonder if there’s a rhyme or reason to the way Jean murders her friends: is it random? Does she go for the ones she loves the most first? Does she save Cyclops for last, knowing killing him might trigger Jean to respond?
The narration mentions that the three remaining X-Men are the most powerful ones: Polaris, Havok and Cyclops. (I would’ve swapped in Storm for Cyclops, but whatever.) They have formulated a quick plan: Polaris pulls focus while Havok and Cyclops shift into position. Phoenix disintegrates Polaris while Havok and Scott try and blast Phoenix to smithereens.
But at the last moment, Scott can’t. Havok’s blast alone is not enough. Phoenix shoots him through the heart and then, finally, kills Cyclops. That’s when Jean resurfaces, realizing what she’s done. She can’t take it - she’s in the mood to dissolve in the sky, as per Virginia Woolf - and she lets the Phoenix take over.
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Phoenix finally lives up to her potential: The End of All That Is.
It's a mediocre plot with a lame ramp-up to a terrifying conclusion. In the regular universe, the thing that triggers the Phoenix is the utter violation of Jean’s body and mind; here, it’s being confronted by Kitty. One is the proverbial red cloth in front of the bull, the other is being assaulted by an ineffective wet cloth. The Phoenix Saga is iconic because all the pieces were carefully put in place; this just feels rushed an unearned.
Also, the Watcher is full of shit. You can’t say you don’t pass judgment whilst simultaneously comparing the merits of one tragedy to the other. Shut up, Uatu.
Check back next week for your regularly scheduled X-Men Abridged! It’s time for 1982 and the brood saga!
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cosmiciaria · 3 years
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Assasin’s Creed III Remaster review - Spoilers! - Long post!
I wanted to keep this spoiler free, but as this game is such a narrative experience, I don't think I'll be able to. I'll try to keep them at minimum, but be warned: there are major spoilers ahead. By the way, this game is almost a decade old, so y'all had plenty of time to get spoiled beforehand. And if you're reading this, it's because you like this game and you probably know how it ends.
Review under the cut because this is way too long. 
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As always, I express my feelings and impressions regarding my experience with a game – I write it because I like writing reviews instead of, I don't know, recording a video for YouTube. I'm not a YouTuber and I feel safer behind a keyboard where people don't point out about my weird accent (the accent every Hispanic person has when they speak English). Since the pandemic started, I found refuge and comfort in AC games, with Syndicate being my first contact with the franchise, and Unity solidifying my love for it. I found strength and weaknesses in all the installments I've played, which are almost all of them by now (excluding the first AC with Altaïr, the new saga with Origins, Odyssey and Valhalla, and Rogue). I've also platinumed three of those games I've played, and I'm on my way to platinum this one, so I think I can speak from a deep fan standpoint by now.
Since Syndicate, I studied from up close each of the protagonists of the mainline games. I felt drawn to Arno because he looked like one of my oc's (and his girlfriend looked like my oc's girlfriend as well); I wanted to learn about Ezio because he's a fan favorite; I wasn't at all impressed by Edward but ended up growing fond of him; I respect Altaïr for what he means to the Brotherhood; but I can safely say, that I haven't felt as attracted to a main AC protagonist as I felt with Connor.
From the moment I knew he was a native American (such a bold choice, it seemed for me) I felt instant attraction – but not the, idk, physical (he's a cutie I give it to you), but because of what he could bring about as a main character. A perspective we don't usually get to see, and personally, as I'm not American, a point of view to educate me on a different side of history. I wanted to see what they could do with him as the star of the game, I wanted to play with him and understand how someone like him could rise up and become a protagonist of such a well known and beloved saga of games. I applaud this decision from Ubisoft, whether they did it because they wanted to look progressive or not, I don't care, I'll always cherish that the protagonist of a famous videogame is a Mohawk. And with the American Revolution as the main stage, no less. Such an important scenario to strengthen the virtue of independence, patriotism and love for a country, going hand in hand with a character that represents America even more than the Founding Fathers.
(Also I'm a Hamilton Fan Trademark so I couldn't stop singing random parts of songs while playing this game, it was a nightmare every time Lafayette appeared on screen because I JUST HAD TO start mumbling Guns and Ships)
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I lunged blindly into this game – I'd only spoiled myself the very ending because I played Black Flag before – so imagine my surprise when I first saw Haytham, Connor's father, as the main protagonist.
So here's the deal. Let's clear this out of the way.
I thoroughly enjoyed the game. It was what I expected and more.
But.
Yes, there's always a but in AC games, you know the drill.
As I kept playing with Haytham, charming though he was, I kept thinking to myself "ok but when does Connor come into play". I also already knew Haytham was a Templar, so the end of the first few sequences didn't catch me by surprise – actually, what caught me by surprise was that there was no mention of Assassins or Templars during the "prologue" with Haytham, instead you're left to believe they're all Assassins until he prays to the Father of Understanding and you realize with a gasp "oH NoO!".
You play with Haytham the first three sequences. One of these have the most memories out all of the sequences more or less. This whole thing can take up to three to five hours depending on how much time you wish to put into exploring or completing the optional objectives. And still no signs of Connor.
Connor does come eventually – as a child – by sequence 4. It's not until the end of sequence 5 that you get to play as (almost) adult Assassin Connor, so maybe five or six or even seven hours into the game and you're barely starting.
I know what they did here. I understand. And this is what I meant when I said they were going for a 'narrative experience'. To make you play as Haytham before, to lure you into a false sense of safety believing he was an Assassin working for a just cause, to make you feel invested in his relationship with Ziio – only to discover he's one of the bad guys, that will eventually give birth to our true hero of the game – it sediments everything perfectly. It tells you everything you need to know to understand these characters and their motivations. I can see where they're going and some of it can be quite predictable, but it was done right. On the narrative aspect at least.
I got used to Haytham by the time we switch to Connor, we're used to his cloak and his three pointed hat – his accent, his sassiness, his everything. You grow fond of him and you think, hey, maybe it isn't so bad to not play as Connor, I can roll with this – until the sudden change happens. The game completed its purpose: let you know and care for Haytham, only to strip him away from your hands and bring you the real protagonist with an interesting background that didn't need to be told, but it was instead shown to us players. What a better way to tell a story.
But the problem is – most of Haytham's memories are fillers. For starters, the very first memory where you appear in the opera house (similar to that one at the end of Black Flag… mmm) serves as a tutorial for climbing and killing with the hidden blade. Then the whole memory on the ship to Boston – completely expendable and removable, the story doesn't suffer from it. All the memories used with Haytham as tutorials – how to shield from an open line of fire, how to use ranged weapons, how to sneak and find stores and viewpoints, how to use horses and walk on snow, fricking Ben Franklin – everything, everything could've blended in better. You could still tell the story you wanted in only one sequence playing with Haytham, and end it the way it does end in sequence 3, without avoiding any important detail to frame Connor's backstory as well – but instead, this part with Haytham does feel like it overstays its welcome, and by the end you're just hoping it ends soon, it drags on for too long, and there's no real sense of thread pulling the strings together here, everything just kind of 'happens'.
But the never-ending prologue doesn't end there (badam tum tsss), because Connor still isn't an Assassin. Connor is not Connor actually, as I had been led to believe prior to playing this game: his real name is Ratonhnhaké:ton, which I wish it was used more often than it was. Ratonhnhaké:ton is like four or five years old when you first play with him, and his village is assaulted by what we assume are Charles Lee's men, a Templar and companion to Haytham. Ratonhnhaké:ton swears revenge upon these putrid British invaders and he grows up resenting the death of his mother, who died in the fire provoked by these Templars.
Not even knowing what a Templar or an Assassin is, Ratonhnhaké:ton is sent by one of "the spirit guides" (actually, Juno, one of the Precursor people) to seek the Brotherhood. When he's around 14, he sets out of his village into the wide world and finds Achilles, who will become his Assassin mentor – that is, after completing a set of tasks that yet again seem to go on forever. Ratonhnhaké:ton turns into Connor to cover his true origins, a name I thought it was random, but by the end I realized how wrong I was.
It isn't until Connor turns 17 that he becomes a fully-fledged Assassin – and you might think, well, Ezio became an Assassin at the same age – yes, but it didn't take him five sequences to reach there. I can't believe I'm defending Ezio.
It's not that I didn't enjoy playing as Connor when he was a kid, no, and I also don't think that part of the game should be skipped since it shows his people, family and friends – maybe comprised, yes, into only one sequence – the real problem here is the fact that first you need to play what could be considered the longest prologue ever, even longer than Kingdom Hearts 2's one, and you're teased with grasping the real protagonist but no, because there's still more 'prologue' to cover with Connor's rise to the Brotherhood. The real, real story, begins in sequence 6, and even then you still have a lot of tutorials to listen from the NPC on duty.
And if you do the maths – you're halfway through the game – halfway! – and you're just starting. The game has twelve sequences and the meat of the plot is on the last six. Then, why did I play all the previous parts?
For the 'narrative experience' thing I talked about. They wanted to lay the groundwork for a better, compelling storytelling, and I can appreciate it, but not when it hinders the pace of the game this way.
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That is, certainly, my biggest issue with the game. The pace. If you're going to give me such a slow start, introducing characters non-stop, and only give me resolutions, discoveries and action packed sequences on the later half, then the story isn't balanced at all – I understand that at some points you need to slow down and sink in what's going on; you can't also introduce ten characters in one cutscene because that's just bad story telling – but the memories of this game are clearly not well organized and weren't thought with the player in mind, but rather with the story in mind. To think that the first mission you do as a full Assassin is to receive more and more tutorials on how the fast travel points work and how you can lower your notoriety (as far as gameplay goes in this mission, it's only walking around at a slug's pace to follow the NPC giving you instructions) it does feel like a slap in the face after all the things and hours and effort you put into it to finally reaching this point (which, I remind you, it's by sequence six!).
It's at this point where I can't blame people for not following through with this game. I have plenty of friends who abandoned it even before reaching this part. And I found myself having trouble to return to it: I only wanted to go back to it because I knew I had to like Connor, I knew he wouldn't disappoint me as a character.
Boy, was I RIGHT!
Now, to be honest, I may be biased, like I said: I was instantly attracted to Connor due to his backstory and I wished to see what he could bring to the table. And I have to say, he didn't disappoint me at all.
Maybe you know or maybe you don't, but up until this point, my fave Assassin was Arno: he showed weaknesses and he suffered the consequences of his actions, to the point of no return, that rendered him vulnerable and a mere human being. And I love me a good vulnerable character who knows their limits and strives to get out of that pit. I love me a good, compelling character that has growth and agency and isn't made of cardboard or has a one-dimensional personality. And Connor delivered on this front.
Connor might very well be my new fave Assassin. I'm sorry, Arno. I still love you babe. But Connor… I never found myself rooting for a character more than I did with him. I wanted him to succeed, I wanted his people to be saved, I wanted to see his ideals become a reality – and he's got so much agency, he's a storm when he comes into a scene, his naivety mixed with the brutality of his killings, the simplicity of his reasonings – he's an idealist, and he fights for it, whether we like it or not, and that devotion to his own creed is at least respectable, let alone admirable. He's never downplayed for his upbringing or his ethnicity, he works among the most notorious people as if he was another one of them, he's well respected in his community, he shows kindness and always offers a helping hand to those in need, but never doubts to plunge his blade into this opponent's throats, fearlessly, he doesn't mind telling George Friking Washington to shut the hell up and not follow him because he'll kill him (there's such a pleasure in a native reprimanding enslaver Washington) – he's, simply put, a great hero.
I've seen many complain that he's boring, or that the actor who played him, Noah Watts, delivered lines in an emotionless way – the only thing that could make him 'boring' is the fact that he's not a lady's man like Ezio was, and to my eyes that's a plus. He speaks slowly and modulates well in English because that's not his mother tongue, and I can appreciate when a company puts these little details, like his way of speaking changing throughout the game as he gained more confidence with this new language he was learning to use. As non-English native speaker, I certainly can commune with the feeling of adapting my tongue and my brain to a new language, and I also know that I speak weirdly to those who are native, maybe I don't have the same intonations, and maybe I sound emotionless as well, who knows, but I can't think of a better portrayal of a non-English character speaking English in videogames than this one. They remained faithful to his culture, and even though I noticed Noah didn't speak Mohawk as fluently as English, I can still feel pleased with the fact that Connor speaks in his mother tongue in all of the scenes he interacts with Mohawks (that's something they did better here than in Unity, where not a single character has even a French accent. I switched the language spoken to French in my subsequent playthroughs, much to my disappointment, because I really liked the Canadian actors). I know subtitles may seem threatening to some, but I wish they did this more often: deliver more lines in the original language of each of the protagonists. It shows care and respect. And I think this game excels at respect.
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So, yes, I liked Ratonhnhaké:ton, as you can see. Maybe a lot. Too much.
I also really, really enjoyed his relationship with Haytham.
When Haytham appears back in to the fray it's when the plot picks up. Their interactions are gold: I love the rivalry, I love that Haytham is constantly testing his son, and I love the tiny bits that may show or make us believe that Haytham has a soft spot for him – I love that we never truly know what's going on through Haytham's mind, why does he do the things he does – but what I enjoyed the most about these two fighting together is the fact that they represent opposing forces, a clash of interest, and they bring back the concept of the blurred line between the Templars and the Assassins, their different methods. Haytham represents the collectiveness of the Templars, through him we learn of what they truly uphold as right and just, and behind some of his reasonings you can see sense and understanding – you comprehend his goals, you get to know your enemy, your antagonist, which is something, for instance, the Ezio trilogy lacks (because Templars bad bad pium pium die Templar bad guy) and Unity and Rogue tried to do but ultimately ended wasting its potential. I never understood Templars more than I did through Haytham, and sometimes I found myself nodding at some of his statement, like 'hey… huh… he's not that wrong about this…'. But still, we're led to believe that the good guys, the Assassins, are never wrong, so we pull through with Connor – only to realize that yes, Haytham was right in many aspects, and yes, Haytham has lied to us and he needs to be stopped.
It's here when my love for Connor reached its ultimate stage: when he denies both his father (Templars) and Washington (for whom the Assassins were working). It's here where you see the true agency of this character. It's not black or white, as Ezio's games were; it's not that he was expelled against his will from the Brotherhood like in Unity; it's not that because of a clash of interest now he resorted to the Templars, like in Rogue; no, it's the philosophy of the very first AC game with Altaïr: Templars and Assassins are one and the same, they only differ in their methods, and when Connor comes to this realization, his struggle is visible and he puts his people first. Like always.
He remains true to his personality. He's grown, he's seen the truth, but he must make a decision. And after all, we're here because we want to see him protect his people. That's his real main driving force and we root for him because of it.
Now, I've spoken a lot about our main character. But, what about the secondary ones?
Achilles, Connor's mentor, hides more than he's willing to share – but slowly his backstory unfolds. In his homestead, Davenport, you're able to build a community with different townsfolk that you can invite to live with you through special sidequests, which combine plot and gameplay seamlessly. Through the homestead missions, you get to know Achilles and the other inhabitants and you see them thrive and grow into a tight-knit community close as family. I daresay that these missions were my favorite out of the whole game, and seeing the town grow not only in NPC's walking around but also in sounds, steps, people working and laughing and dogs barking and kids playing, gave me all the fuzzy and cozy feelings of a warm blanket in winter. Most of Connor's innocence and kindness is shown through these missions, and there are also some really good jewels hidden there, like the quest that asks you to guide the pigs back inside – damn. This game gave me very good laughs.
On a gameplay level, this game is light years away from its predecessors – the parkour alone has been revamped and revitalized, making it more fluid. Free running now isn't a chore anymore. Now you can hunt, which is a great part of Connor's backstory and culture, so it's good to see they blend gameplay with plot like this. There's a crafting system that took me ages to understand, but thankfully I got the hang of it. The combat is pretty much the same (counter kills always for the win) and the difficulty remains quite easy, as the games that came before. I wasn't looking for a challenge so I'm fine with it. Now, if you're looking for a challenge… the optional objectives got it covered for you. Because, good lord, they made these stupid main missions so much unnecessarily HARDER and IMPOSSIBLE to complete without having three or four ragequits and sometimes you have to restart up to ten times. To be honest, I never found myself more enraged with the optional objectives than I was with these missions, and I thought Unity's optional constraints were stupid ass complicated, I was wrong. This game. Must be. The most. Annoying. Piece of videogame. To platinum.
Apart from the 'oh I want to die optional objectives' thing, you have naval missions – which, yes, you guessed it, take place on a ship – I guess they were testing the mechanics for a (not so far away) future pirate game, because I can see the seeds of what later Black Flag came to be. It's serviceable and it fulfills its purpose, but as I don't like ships much, I left it on hold for the endgame. 
If you don’t dig the naval missions nor the main missions, there’s plenty to do in this game: you have the aforementioned homstead missions, the club challenges (which can take... quite a while), the underground fast travel points (a nice change of pace, though you can easily grow tired of them), the liberation missions, which will see you help liberate a city from Templar control and recruiting a new Assassin apprentice, much like in Brotherhood and Revelations; taking Forts, hunting like there’s no tomorrow, courier, delivering items and message delivery missions, a ton of collectibles, etc, etc. 
You might realize I stopped talking about the plot by the time I reached sequence 6 – yes, it's because I'm a little upset with it.
I said that we're here because we want to see Connor protect his people and triumph against the Templars. Yes. We receive that, yes. Amidst. A thousand. History. Lessons.
In my Ezio's Collection review, I complained that in Revelations we were shoved history in the face – I hadn't still finished AC3, because then I would've mentioned something about it. Connor comes across all the important figures of the American Revolution in such a contrived way – he acts as a guardian angel of this revolution, aiding each of the emblematic characters that took part in. I can roll with it in my suspension of disbelief (how come this one person was present at every major event, you know), what I can't roll with is the fact that he was present at the Declaration of Independence – this is some Ken Follett level of bs of probability of something happening to a character. Besides, it's always latent though never truly explicitly addressed, but Connor's skintone was something that should've deterred him from even speaking to someone like Washington – let alone, be present at the moment they signed the Declaration. He does mention at some point that freedom and this new nation was only for white men, and that he acknowledged that slaves deserved as much freedom as everyone else was fighting for; I'm glad he addressed the elephant in the room, though I'm also glad they didn't make the whole thing about it, because normalizing a character like this as a main protagonist was the main idea, I think, when they chose a Mohawk to represent the American Revolution. Still, that someone like him was able to achieve all he achieved in a plot like this, it only means he has some kind of Main Protagonist Shield, otherwise I doubt this could've served as a realistic story for anyone else in the same situation as him. It's, uh, a little hard to believe, that's all. Whereas I can see Arno existing within the historical frame of the French Revolution, without being the one that let the guillotine fall on King Louis' head, this one was a little more far-fetched.
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I haven't touched upon the Desmond part – the present day of this game is more, uh… present than ever. And I loved it! I loved it because it delved deep into the Precursor's lore, and also it fleshed out Desmond's relationship with his father, and we actually do shit with Desmond – though that part of the Brazilian stadium, huh, for a company that paid too much attention and consulted with experts on the Mohawks, they clearly left Brazil out of their investigations. I forgive them, they tried.
The music… didn't have as much personality as other installments, it was kind of there, and right now I can't evoke a single theme except for the main menu one, so there you go, it's quite forgettable for my taste, sadly.
I forgot to mention that: this game looks gorgeous. I played the Remastered version of the game, and sometimes it looked like it was done for the PS4 instead of being a remaster (it does look better than Black Flag which came afterwards!). Lighting is magical, the trees breathe life into the screen, the water effects are crystal and realistic; many times I felt like was horse-riding in a Last of Us game (yes, I just compared Ubisoft to Naughty Dog, don't hit me). Davenport Homestead is my favorite location, now more than ever, because it's not only beautiful, but it also means home.
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This game accompanied me in a very important moment of my life: I sprained my ankle and I spent a week in bed recovering, while also pondering about my job and the prospects of my future; I took many decisions while playing regarding what I want for my life. I cried at the end because I realized I had become too attached to the characters and because I was so sad to see Connor keep losing things. It all comes full circle by the end. It's a very mature ending, maybe a little unfulfilling, but reality is often disappointing and not everything needs a happily ever after.
All in all, my major complaint goes to the structure of the game and the poor organization they gave to it (AND THE OPTIONAL OBJECTIVES DAAJKSDAD). But Connor as a character in itself made it all worthwhile for me. And I'll always cherish him. I know he won't resonate with everyone, but he resonated with me.
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stephkaylor · 3 years
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FAVES and FAILS: The Vampire Diaries
So I have decided that since The Vampire Diaries has a spin off, The Originals, I am going to divide the characters based on where they appeared the most. So on this list I will be talking about the Salvatores, the Petrova/Gilbert line, the Bennets and Caroline, etc. but I will discuss the Mikaelsons, Hayley, etc. on their own list with the other characters that appeared on The Originals mostly. As always, spoilers are abound as I will discuss storylines and character arcs below, so be warned of that.  In any case, here’s my FAVES and FAILS for The Vampire Diaries. 
FAVORITE MALE CHARACTER: Damon Salvatore
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Could it be anyone else? I don’t think so. He’s a delightful little sociopathic shit and I love everything about him. He is 99% id and 1% ego, if that, and even when I hated him, I loved him (god, I sound like Elena…). In any case, love this man, five stars, would recommend, chef’s kiss. 
LEAST FAVORITE MALE CHARACTER: …I think Matt Donovan…?
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Ugh, it’s hard to pick between Matt, Tyler, and Jeremy, but I think it has to be Matt. I never enjoyed his judgey attitude against everything supernatural, he seemed pretty whiney most of the time, and he was just genuinely uninteresting for the majority of the show.  Not into it. Pass.
FAVORITE FEMALE CHARACTER: Katherine Pierce (Katarina Petrova)
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I thought about giving this post to Caroline by default, but if it comes down to it, Katherine nudges her way into the top spot. Katherine gave no fucks, knew what she wanted and was unapologetic about how she went about getting it, and an all around bad bitch. Was she primarily evil? Yes. But, to be honest, it never really bothered me. 
LEAST FAVORITE FEMALE CHARACTER: Bonnie Bennet
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God, this woman was annoying. She was hypocritical, judgmental, and far too holier than thou for me to swallow her bullshit. She constantly played favorites with Caroline and Elena (I’m sorry, you hold Caroline becoming a vampire against her for like two seasons, but when Elena becomes one, it’s not her fault? Sure.). She hated all supernatural creatures because they “go against nature”, but it’s totally chill for you to perform sacrificial magic to get what you want, unleashing a terrible evil in the process (but it’s not her fault). How she nearly excommunicated Caroline just because she stayed with Stefan after Stefan killed Enzo, as if it was her fault in any way. How everyone treated her like she was a special little unicorn because she’s a Bennet Witch and she’s so magical, like, please, gag me. I could go on, but I honestly cannot be bothered. Hard pass. 
THE CHARACTER THAT DESERVED BETTER: Caroline Forbes
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She was essentially shunned by all of her friends and family for becoming a vampire, even though she didn’t choose to become one at all. Also, she was basically used as collateral damage for the entire Salvatores and Gilberts versus The Mikaelsons debacle just because Klaus liked her. She was always the second choice no matter what the situation was (unless it’s her being impregnated with magical twins without her consent and then guilted into carrying the babies, but poor Alaric just lost his wife. I’m sorry, unless it’s your uterus, shut the fuck up). I’ll just be over here doing what exactly NO ONE on the show did, and pick Caroline first.
DEADWEIGHT CHARACTER WE SHOULD’VE DUMPED IN 2009: Tyler Lockwood
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I couldn’t pick Matt twice, so Tyler, I guess. He was selfish, a terrible boyfriend to both Caroline and also Liv later, and if I have to hear that boy whine about his fucking sire bond one more time I will literally throw my laptop off of a bridge. 
UNDERHYPED CHARACTER: Lorenzo “Enzo” St. John
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Honestly, he’s one of the one things that made the last few seasons of the show bearable.  His delightful British rogue was a lovely way to fill the void that the Mikaelsons left in my heart, his devil-may-care attitude was man-made-manifest of what I was always thinking while watching the show, his BFF relationship with Damon and later Caroline was a joy to watch, and he was way too good for Bonnie. 
OVERHYPED CHARACTER: Alaric Saltzman
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He is marginally more bearable right now on Legacies, but he annoyed the shit out of me while he was on the first show. Does he hate vampires or is he best friends with them? Does he want to be a hunter or does he want to stay away from anything supernatural of any kind? Also, he (along with nearly everyone else) basically guilted Caroline into carrying his magical siphoner babies, which is a touch too icky for me…
SHIP YOU WOULD SELL YOUR SOUL FOR: Delena (Damon and Elena)
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Could it be anyone else? I never shipped Stelena, as I found both Stefan annoying and Elena too woe-is-me while she was with him. She made Damon want to be a better person and he made her embrace who she really was, monster and all. They had a perfect balance between themselves, and it was a joy to watch. He got the girl, guys. 
SHIP YOU JUST WERE’N THAT INTO: Steroline (Stefan and Caroline)
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They were just too…meh. I was entirely uninterested in them, whatsoever, and isn’t that even worse than a ship that you hate? I used their scenes for a bathroom break or to get a snack, as I was guaranteed to miss nothing interesting or important while they were on screen. 
CHARACTER YOU LOVE TO HATE/FAVORITE VILLAIN: Kai Parker
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What does it say about me that all of my favorite characters are violent psychopaths…? I’m just going to leave that to be unpacked with the future therapists I’m bound to hire. Kai was the perfect evil. He was powerful, purposeful, and unapologetically demonic in the very best way. I could watch him terrorize my favorite characters forever and not get bored.  Perfection.
FAVORITE STORYLINE: Stefan and Damon’s Brotherhood
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If you don’t think this is what the show was about at it’s core, you’re wrong. They loved each other, they hated each other, they died for each other, they killed for each other, and, ultimately, they let nothing and nobody come between them. If you asked me who Damon loved more, Elena or Stefan, I COULD NOT answer you, and isn’t that just the fucking point?!
STORYLINE WE COULD’VE DONE WITHOUT: Magical Babies
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I know that a major reason this was even a storyline is because Candice Accola got pregnant, but still…how? Like…she is a vampire..? She is unable to biologically change…? Like can someone grab me a biology textbook and explain how this a thing that can happen BIOLOGICALLY, please? I get that they are mythical creatures, so science doesn’t mean much here, but it just doesn’t make sense in any universe. Also, as I said above, the fact that Caroline was impregnated without her consent and then largely guilted into carrying the babies is a touch too rape-y for me…
BIGGEST PLOTHOLE: Do they go to school, or…? 
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Like, are they just compelling the teachers to not notice them not attending class like 90% off the time? Also, how do the people in Mystic Falls not know anything about the supernatural? Like, they aren’t subtle AT ALL so how do they keep sliding under the radar? Also, in a lesser way, how are hybrid witch/vampires a thing? Like, I thought if a witch dies (like they would have to if they become a vampire), they lose their magic…?Make it make sense, Julie!
MOST HEARTBREAKING MOMENT: Damon Dies (the first time)
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Honestly one of the saddest moments in the entire series was Damon’s ghost watching Elena lose it when he doesn’t make it back from the Other Side. They were finally happy and together and they can only enjoy it for like five minutes before it goes to shit. Why, Julie??!
BIGGEST EYEROLL MOMENT: Magical Babies (again)
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I try to not use something twice on this list but COME ON. This was ridiculous and I do not support this in any way.  (Also this twin bullshit is still fucking annoying on Legacies, if anyone was wondering).
MOST SHOCKING MOMENT (any spit-takes?): Elena forces Kathrine to take The Cure
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This was one of the moments that I literally gasped aloud. Most of the time the foreshadowing on these shows is seen from miles away, but I honestly did not see this coming at all. Also, Kathrine was basically the LAST person who wanted that cure so it’s crazy that she was the one to end up taking it and turning human.
MOST BADASS MOMENT: Kathrine kisses Damon at the end of Season 1
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Like I said before, she is the original BAD BITCH of the show (not an actual Original, but you know what I mean…) and this was an amazing entry for the character who would be, largely, the villain of the series. It played on the feelings that Damon is developing for Elena, it finally introduced the person who started it all for the Salvatores, and it showed us exactly who she is at her core, and that she isn’t sorry about it at all.
SERIES FINALE SATISFACTORY LEVEL (use no words, just gifs):
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OVERALL MARKS OUT OF TEN (10 being this show has changed your life for the better, you happily rewatch the series over and over, and the show has made your life better in some way. 1 being this show gave you nothing but trust issues, a stomach ulcer, and high blood pressure, and you honestly do not know why you did this to yourself) 
7 out of 10. 
I look back on The Vampire Diaries with the kind of fondness that only comes from a bizarre mix of nostalgia and incredulity. When scenes from this series show up on my instagram feed or on my Youtube recommended page, an involuntary smile creeps across my face without me realizing. I could do without like half of the characters and some entire seasons were completely unnecessary to watch, but it gave me some of my very favorite characters and ships, and spawned an entire universe that I still enjoy to this day. This magical, crazy, beautiful world was a joy to experience, even when it made me want to beat my head against a wall at least once per season.
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If you want to see the other ones I have made, here's the original post with links. x  Hope you like these! (I say to probably no one...)
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lily-of-the-eyrie · 4 years
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🎓🔍 Scene Commentary: Colonel Edition ①
Welcome to the first in a series of posts about taking a closer look at the Colonel’s scenes, in which I’ll be analyzing all the sections in which he appeared to:
get a clearer idea of his character, and 
maybe squeeze just a liiittle more content for HCs etc.
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For this post, I’ll be doing Sequence 3-1 “The Color of Right”. As you can expect from the Colonel’s first appearance, this scene’s straight up packed with key details about his character—I’m talking mannerisms, value systems, ideals, and more. 
Highlights!  ❗️The Colonel’s Negotiation Skills  ❗️The Colonel & Templar Beliefs
I’m essentially writing out my thoughts on what’s happening on screen as they go, so I highly recommend keeping a Rogue playthrough open in another tab for maximum clarity. 
🌟 Thanks to the-colonel-who-cares for assisting with the beta reading! 
This post has a lot of text and a lot of screenshots, so the rest of it goes under the cut.
[SQ3-1] The Color of Right
— Part I: First Meeting — Shay took down the gang members in the Greenwich HQ, and met the Colonel for the first time.
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 The scene opens with Prosperity and Decay, an ominous and rather foreboding track which does a great job at underlining this scene's uneasy calm and tense undercurrent. Although Shay's opinion of the Colonel, whom he just met, did get better towards the end of the segment, at the beginning he's still very much unsure of what to make of the man.
 We start with Shay feeling alert and suspicious: upon noticing the Colonel, he narrows his eyes at him and his hand goes straight to his pistol. It's pretty clear at this point that he's not going to be instantly cooperative.
 Now the first thing the Colonel does to deal with this is raise his hands, which, together with his telling Shay to be at ease, and that they're friends (promptly name-dropping the Finnegans to make sure that his point gets through quickly), says something very, very clearly―"I'm NOT your enemy". Then, and only then, does he introduce himself.
 The Colonel follows up by thanking Shay for taking down the criminals, but Shay's first and almost reflexive response to this show of gratitude is, surprisingly, contempt. He combatively, condescendingly questions the sincerity of the Colonel's concern. Watch his tone and body language as he spits on the very idea that the Colonel could even actually feel anything about the city and its people. The way he blinks and throws out his arms questioningly before saying "What do you care?", and the contemptuous tone with which he says that line, is absolutely dripping with poison.
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 And in this moment, we catch a glimpse of Shay’s infamous troublemaker side. Here he is, raring to go—a commoner challenging not just any redcoat, but a goddamn British military officer right in his face. This is the Shay that gets into bar brawls, the one who can't stay out of fights for long; this is the Shay who has zero innate respect for authority, and this is the Shay who can and will fearlessly call bullshit on anybody, even his "social betters", if he thinks they deserve it.
 Now to be fair to Shay, he’s not just looking for trouble out of boredom. We know there’s no love lost between him and the redcoats, judging by how he treats them from the very first scene. They were his enemies, plain and simple.
 However, in the wider scope of things, his behaviour isn’t anything particularly unusual—historically speaking, during the period Rogue is set in, there's a lot of tension going on between the Irish and the British, since the latter is pretty much on an all-out bender to subjugate the former. Needless to say, this creates a lot of bad blood between the two sides, so Shay’s reaction, while quite aggressive, isn’t really out of place considering the social mood of the time. 
 But one thing is clear―Shay is straight up looking for a fight, and he was no pushover; he's totally ready to back up his fighting words with an actual fight. He would have no qualms (and might even rather enjoy) socking a redcoat in the face...or worse. Their shared acquaintance of the Finnegans is probably the only thing that reined him in for now, and had that the risk of causing his caretakers further trouble not been on his mind (he certainly seemed to have momentarily forgotten it when he taunted the Colonel). Hell, he might've even thought of roughing him up. I mean, he's a trained Assassin―he's got good reason to believe that he could 100% beat the stuffing out of this guy AND escape afterwards. 
 Now watch the Colonel totally avoid falling in line with Shay's predictions by simply not fighting back. Normally, you'd expect any other redcoat, common soldier or otherwise, to whack Shay right across the face to teach the rude, uppity brat a lesson. And he’d have a pretty strong case in his defense too, since it was undeniably Shay who "started it". 
 But here's the point: the Colonel isn't just any other redcoat. Not only did he accept Shay's pointed accusation (which would've been doubly hurtful if he did truly care about the townspeople), he did so with grace; you don't see him squirm, you don't see him trying to deny or make excuses for his colleagues' behaviour. Neither did he get defensive and try to justify their wrongs. "Not getting reactive" seems like a simple action, but it suggests the presence of a significant amount of self-control―and, in extension, control over the situation. He didn't get angry, or violent, or emotional, which would surely have led to a confrontation where everything spins out of control and would surely end with one of them bleeding out on the ground; instead, he was able to keep Shay talking, and also gain a foothold in the argument by introducing the idea, the possibility, to Shay that whatever "the redcoats" had done, this redcoat in front of him intends to do differently. 
 Of course, Shay's not stupid or gullible, so he doesn't immediately trust this weird fellow who had not only completely circumvented his open invitation to a fisticuff, but also actually continued to try converse with him to boot. As far as he's concerned, the logic of "redcoats=bad people=enemies", an observation doubtless fed by years of experience that agreed with that statement, still held strong. Even so, the Colonel managed to get Shay, who is suspicious as heck and obviously not a big fan of anyone with his profession, to at least let him try to prove himself different.
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 Okay, now let's take a look at the Colonel's side of the conversation, which plays like a masterclass in conflict resolution. After explaining who he was to take the edge off Shay's defensive stance, and taking the brunt of Shay's scorn head on afterwards, we see him accepting the fact that yes, a lot of his comrades have indeed "been less than helpful", and it can't be helped that Shay feels animosity towards him. 
 Now look at his body language here―he averts his eyes when speaking of his less compassionate colleagues, and his talking speed noticeably drops, like he's looking for the right words to say. Shit, I'd even go as far as saying he looks visibly sad about this―watch his eyes, the crease in his eyebrows. But far from being a sign of refusing to look at the unfortunate truth, this comes across as a very empathetic gesture―it's less "yeah, I guess so...I guess //shrug" and more of a "yeah, I know―what a shame, isn't it?" The slight, almost imperceptible nod at the end of it just seals the deal―this is the Colonel telling Shay that he isn't about to run away from the charges Shay had brought up against him. 
 But he wasn't just going to take it all sitting down, and not do anything about this injustice whose existence he just told Shay he's well aware of―he will, he tells Shay, take a different approach. If his comrades are going to abuse their authority and mistreat the common people, he claims, then he won't do the same thing. Now clearly this isn't something Shay hears very often, much less think possible, so naturally he's rather suspicious of the Colonel's intentions. His first instinct would've been that if this guy isn't in it as a "landlord", oppressing the townsfolk for his own gains, then well, he's probably after something else just as selfish. So this is where the Colonel's words again pulled the rug right out from under his feet, because, going entirely in the opposite direction, the object of his suspicion instead said the most selfless thing―that he cared for the welfare of the citizens.
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 Okay, here comes the most important line in the Colonel's primary characterization. Questioned on his motivations by Shay, who doubtless wondered why the Colonel would take the trouble of going against the party line (a thing that Shay, who freshly broke away from his Brotherhood doing just that, may even have a personal interest in knowing), he answered:
"I care."
 First, let's talk about the delivery of this line (or, well, phrase) itself. It's short, it's sweet, it gets straight to the point―in two words, the Colonel posits that he does what he does out of a highly personal sense of duty to look after the people, plain and simple. It's only after a pause to let this sink in that he elaborates on the statement by saying he wants safety and prosperity for New York's citizens, but even then it's all very bare-bones, and its straightforwardness is supported by his tone, which sounds like the very embodiment of someone saying something just like that―no stumbling, no doubt, no hesitation. With no flourish to it, it doesn't look like he's trying to make a show of flexing his moral muscles here, either. He answered Shay's grilling with an answer that rings like a simple truth, and that gives the line the impact it needed to make an impression on the still suspicious Shay.
 Now let's look at the gestures: speaking of his wishes for New York's welfare, he throws his gaze down the street and lightly spreads his arms, motioning to the city as a whole. That, and his following expression, gives him a very vulnerable air. He'd stated his thoughts on the issue, and laid them out for Shay to judge. These are the actions of a man who has nothing to hide, and the effect is instantaneous―Shay still hasn't been completely won over, but there's a considerable drop in the combativeness of his behaviour from that point onwards, and he's now more open to the idea of keeping up a conversation with the Colonel.
 With Shay still skeptical but more importantly somewhat calmed down, the Colonel now has a fighting chance in trying to get Shay to at least allow him the opportunity of proving his sincerity.
❗️The Colonel’s Negotiation Skills
  The Colonel’s methods here reminded me of crisis/hostage negotiation techniques, which generally places a huge emphasis on staying calm, building rapport with an uncooperative/emotionally wrought individual, and working on convincing the other guy that they can trust you enough to help them resolve the situation in a less destructive way. Of course, their first encounter is more of a standard argument between two parties who are supposed to have a lot of mutual antagonism than a hostage situation, but I did find it interesting that one key phrase that comes up a lot in the context of such negotiations is that the ideal resolution to the conflict is gaining what they call “voluntary compliance”—that is, getting someone to do what you want them to do without forcing them into it—from the target. I’m sure the Colonel most likely didn’t have any formal training in that craft, but the idea that you can actually codify what you need to do to win someone’s trust does add a more sinister sheen to his intentions. 
 On my end, I think the Colonel’s being honest with a lot of things here, and professional negotiators do tend to stress that their techniques need some actual sympathy from their end in order to work at all, but for people who want to write an unapologetically manipulative Colonel, I think it’s a interesting topic to look into. 
― Part II: Freedom From Want ―
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 The Colonel attempts to prove his "noble words" immediately by putting them into practice, and instructs Shay to use the gang's stolen funds to renovate an old church in the city.
 The Colonel says what's on Shay's mind, impressing upon the still wary man that he understands what going through his mind―that Shay has no reason to trust him yet. Shay's reply this time is decidedly tame; he's no longer spitting bile by default. Instead, he now asks for more elaboration on the common ground the Colonel introduced earlier: their shared friendship with the Finnegans, whom we know Shay thinks of dearly.
 The Colonel states that his relationship with the Finnegans is tied to the fact that their late son was a subordinate of his. He further extends the common ground by saying that Shay's "much like him", drawing a straight parallel between the two men. Now, you don't make a comment like that unless you expect the other guy to ask why you said that, which is exactly what Shay does next. This can be a normal conversation...or it could be the Colonel deliberately reeling Shay further into that common ground to build a connection. Is this just friendly talk that naturally evolved from Shay's question about the Finnegans? Or is it a calculated move by the Colonel to draw Shay into trusting him more? Or is the Colonel honestly reminiscing about the past, slightly shaken after being caught totally unaware by the fact that the Finnegans had decided to give Shay his late protégé's robes? You decide ;^)
 The Colonel then elaborates on the late Finnegan Jr, painting the picture of a saint―a young man who had cared about the townsfolk, who had wanted to "do good by the people", and wanted to make the world a better place. Now all these are good things, and only it would take quite a disagreeable personality to shit on that at this point. But this isn't just about Finnegan Jr.; by stating outright that all this was a dream both Finnegan Jr. and himself shared, intentionally or not, he's essentially also painting himself in the same light. He might’ve planned that, or he might not, but Shay would likely feel that the Colonel’s a more agreeable person given that he shows great appreciation for the charitable spirit of people like Finnegan Jr.
 Next, here comes the Freedom of Want line. It's really important, so I'll tack the whole thing here:
"Mere survival is not enough. Full bellies, warm clothing... Freedom from want is the greatest freedom of all."
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 There are two things I want to talk about when it comes to this line. The first is the nature of benevolence in these lines, and the target of that benevolence. Now, the Colonel made it absolutely clear from the get-go that he isn't concerned only for the wellbeing of what we might call the “important people” (a.k.a. the higher social class, the “somebodies” of society), but all the citizens of the city―this includes the absolute poorest members of the society, who would most likely long for this "freedom from want". Speaking of that freedom from want, how did he define it? He outlines it as having "full bellies, warm clothing"―he's talking about the right to a comfortable life, to the basics of not just barely surviving, but of a life worth living on a physical, biological level. Now this is important because, aside from having a very humanitarian angle to it, it will strike Shay in a raw spot―Shay, who spent his childhood in a harsh environment, who's got a lot of brushes with poverty, reeling from one tavern to the next, feeling like he was never taken care of by anyone. And it's a strong callback to Shay's first accusation to the Colonel―that he was no different from a landlord wringing his poor tenants dry while said tenants are breaking their backs trying to earn just enough to not die of hunger in the streets. 
 The second thing is, of course, the obvious jab at the Assassins―I don't think anyone would deny that the Colonel is a Templar through and through, and, looking for all the world like he'd known and fought Assassins for a long time, he likely already knows their arguments about the concept of freedom by heart. Given that he's likely very much aware of the importance of the word "freedom" to the Assassins, and also that he knows that Shay's one of them, it's highly possible that the Colonel picked his words very deliberately for this line. But I would argue that it's not malicious; I don't think he's sassing the Assassins' ideals here, because he never seems to be the kind of man who indulges in petty sarcasm like that (although whatever he thinks the Assassin brand of freedom is, he very likely disagrees with it, or at least figured the Templar take on it is preferable). What I'd say he's trying to do here is introducing a different sort of freedom―one that he hopes Shay could get behind.
[PS. On a side note, “freedom from want” is recognizably one of the Four Freedoms, which can be rephrased as a “right to an adequate standard of living”. I wonder if it’s a reference... In any case, I just want to say that trying to figure out why this seems to be a topic of personal importance to the Colonel is a great way to start working on his backstory.]
 Shay's sarcastic side then comes out again as he prods the Colonel about his goodwill. On one hand, it's just Shay being Shay―giving people playful grief is just a part of his personality. Under the surface though, we see him buying more and more into the idea presented by the Colonel: when they first talked, Shay ridiculed that very same goodwill, acting as if it's only common sense that it doesn't really exist, but at this point he's like, hey, idk, maybe it could be real this time? You can see him get more comfortable around the Colonel; whatever techniques the Colonel's employing to get on Shay’s good side, it's clearly working.
 Now let's see how the Colonel takes issue with Shay's idea that the relationship between the Colonel and the citizens is that of the governor and the governed. One interesting point here is that Shay is still talking to the Colonel like he's "the British Government", not an individual in his own right. Shay is still subconsciously conflating the Colonel's actions with his party's actions, and this is where it gets very interesting―the Colonel staunchly, flatly, even snappily, denies that claim.
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 The Colonel is, generally, a very calm speaker―his tone is very stable, and he talks in a very measured manner. This makes any sudden rise in his voice very noticeable. Listen to the way he says that line:
 "I do not govern, Master Cormac. I merely assist."
 He's clearly put off by Shay's words; compared to his previous line, there's an obvious change in volume and force in his denial, and his voice only returns to normal at the back half of that line. Now I don't know about you, but the speed at which he shot back makes that part sound...unscripted. That's either top-grade acting, or the Colonel’s instinctive response to Shay stepping on his tail.
 As for why this caught my eye, I think it's interesting on two levels―on a personal level as a hint to what the Colonel thinks of his own role in society, and on a grander level as a reference to the position of the Templar Order in the world as an organization.
 Starting with the first one, if the Colonel did in fact shoot this line back reflexively, that's a huge hint to his personality. It's interesting because it's a rejection―he claims to not be a "governor", someone who rules over others and calls the shots only expecting his subjects to obey, but an "assistant", who is here to help others along. By the way he said this line, he might have even viewed this distinction with pride.
 On the greater scale, this line can also take on a shady note to it because "assisting, not governing" is very much in line with the Templar Order's overarching strategy ever since the time of the Borgias (AC:Revelations’s Abstergo Files are a good read for more on this).
 As such, there's a lot of complexity in how we can interpret this bit. Is the Colonel just calling back to his party stance? Or is he, through the actions he carries out, trying to write his own version of how to execute this Templar strategy, in direct opposition to how most of his other comrades (read: ye standard-issue villainous Templar) interpret it? Does he take this line to mean really "helping people out and guiding them to greatness", not just "manipulating them like pawns as part of your personal agenda"? The striking difference here, and whether one believes the gap exists or not, is pretty much what sets him apart from the generic Templar.
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 Next, they arrive at the dilapidated church. Watch his phrasing here:
 ”We can make it better."
 See how quickly he reels Shay in as part of the team, not an outsider. It might feel a bit sudden given they literally just met, but it’s definitely a good line for building camaraderie—it’s the Colonel quietly stressing that they’re on the same side now.
 He also mentions that urban renewal is “a new science that had already proven effective on the Continent". In addition to showing that he takes the Templars’ focus on being people of science and technological advancement seriously, this bit also gives us a look at his other interests outside his immediate occupation. And from the look of it, it's not the first time he's renovated a building; arranging for resources means that he had to organize the logistics at some prior point, and these materials needed to be sourced, paid for, transported―if you want to get really grounded, this isn't something that easily just happens without a lot of paperwork. Had he built an existing logistics network for this?
 Having fixed the church, he suddenly brings up the topic of watching over New York. Judging by Shay’s outburst of anger towards the “landlords” mismanaging the area earlier in the scene, the Colonel can probably make a educated guess that this responsibility’s something that will resonate with the man at this point.
 He ends their meeting by saying, “after all, a man needs purpose". Now, everybody knows "purpose" is an extremely important keyword in Templar ideology, so I doubt he used this word on a whim here. He's obviously trying to give Shay a sense of direction―a direction that, unsurprisingly, lines up with the Colonel's interpretation of Templar ideology.
❗️The Colonel & Templar Beliefs
 Despite its shortness, this scene does a great job at encapsulating a lot of things about the Colonel’s personality, and his particular idea of what his Order’s beliefs stand for, ie.-”doing good by the people”.
 As in any other belief system, the “true meaning” of the Order’s philosophy is likely something hotly debated among the Templars themselves, much like how various Assassins have incongruous ideas of how their Creed should be put into action (Mackandal v. Ah Tabai, Bellec v. Arno, etc. etc.). Given that the Templars are supposed to play the antagonist in the Ass Creed series, their ideology’s unethical applications inevitably tend to take center stage whenever they get mentioned, but the presence of Templars like the Colonel who register as “good” does bring up the fascinating topic of what Templar ideology looks like when exercised in a righteous way. That said, the Colonel seems to have a strong attachment to the concept of being a charitable Templar, which begs a lot of questions—how does he feel about his less-than-helpful comrades in the Order? The British Rite under Birch, or even the Templar Order in general, likely has a great proportion of dodgy figures in it—how does he deal with having to work with them? Assuming he’s not the only member of the Order who believes that a Templar has the responsibility of executing their ideology in a morally upright way, could there be factions within the Rite that are at odds with each other’s take on their shared belief system? All this would make the British Rite’s internal politics incredibly interesting to think about.
🤔 Extra: Chapter Questions
Okay, now that we’ve reached the end of the sequence, there are several unanswered questions that presumably had crossed the viewer’s mind at some point:
Q1. Why did the Colonel even let Shay live? What’s his game plan? Q2. How much did the Colonel know about Shay's personality/background? Q3. How much of this encounter is staged?
Since these questions need the whole of his cutscene discography to answer properly, I’ll do them in a later post, but they are intriguing Qs to keep in mind as we go! :^D
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sage-nebula · 4 years
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I watched X-Men: Evolution as a kid, because of course I did, because it was a Kids WB! show and Kids WB! was where I watched most of my cartoons. (I mean, I watched some Nickelodeon too of course, but particularly in my late elementary / middle school years I was all about Kids WB!, since that was where Pokémon, Yu-Gi-Oh!, Jackie Chan Adventures, et cetera aired.) I loved it back then, as you do, and since I signed up for Disney Plus like a peasant because I want to be able to watch the new Marvel shows when they come out, I’ve had it on in the background while I do tedious stuff in Pokémon Sword, like going through Max Raid battles or breeding.
I’m on season three now, so I have to say that my impressions of it now are definitely different from what they were when I was a kid (or even in my early twenties, I think, since I’m pretty sure I rewatched it on Netflix way back then, but I honestly don’t remember very much of it from that rewatch for some reason---I think maybe because they didn’t have all the seasons?). For starters, in the first season in particular I cringed so much watching it now, because it is so very, very early ‘00s. And that’s not a bad thing, per se! It’s just that---for instance, Kitty’s valley girl slang was off the charts in season one. The animation has clearly not aged very well in comparison to what we have today (though of course that’s to be expected). And I’m sorry, but some of the mutant superhero(/villain) outfits are just so, so ugly. Wolverine honestly looks like a Halloween costume store reject (though I’ve never seen a good outfit on him so he’s just . . . he’s doomed no matter what series he’s in). Jean has some weird funky headband thing going on. Cyclops correctly pointed out that Avalanche wears a fruit bowl on his head, but Cyclop’s own onesie is so ugly he has no room to talk. Some of them aren’t so bad, like Shadowcat’s or Nightcrawler’s, but others are just . . . well, this is me looking at them:
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But honestly, as much as I’m embarrassed by the show at times in ways that I know I was not when I was watching it as a kid growing up, I have still stuck with it, and it does get better as the series goes on. With that said, I can tell that my tastes have changed regarding ships and such as well from when I was a kid. When I was a kid, I know for a fact that I shipped Scott/Jean and Kurt/Kitty. While I still think that Kurt/Kitty is cute, Scott/Jean makes me roll my eyes and groan every time they have another Romantic Moment™ together, because of how forced it feels (and how childish and annoying the romantic triangles were in season two especially). Scott and Rogue have more chemistry in my opinion, and while I like Jean well enough I don’t really ship her with anyone at the moment. I also have fallen head over heels for Kitty/Lance, both because they are cute as hell in season two (my favorite moment is when it’s agreed they’ll go to the dance together and he’s so happy he accidentally causes an earthquake dslkfjds), but also because I’ve come to stan one (1) problematic boy, and his name is Lance Alvers, a.k.a. Avalanche, a.k.a. the only valid cartoon character named Lance don’t you even start. Watching the series with adult eyes gives me a lot of feelings for this poor boy, mostly centering around the fact that I don’t think Xavier tried at all to recruit him in season one (during Kitty’s recruitment episode), and that I feel that if he had reached out, that if Lance had been shown some compassion then, then perhaps things might have been different for him. I kind of feel that way about the Brotherhood as a whole, actually, except Todd and Fred have less inclination to do the right thing than Lance does, in that Lance actually tries sometimes to be a good person, whereas Todd and Fred just . . . don’t care very much. (Which, to be fair, Lance “blends in” with non-mutants better than Todd or Fred do, and as such both of them have received far more bullying and harassment over being mutants than he has, which might in turn inspire them to turn more harshly against others who might criticize them in any way---but I digress.) Seeing that Lance’s chances at redemption, and that his relationship with Kitty, is being / has been tanked in season three makes me sad. My feelings are hurt. I just want him to sort his life out and start doing the right thing. Just please get your shit together, Lance, I’m begging. (That said, that responsibility is on him, not on Kitty, and she is not wrong for not being with him while he’s pulling bullshit. I want them to be together, but I also want it known that Kitty is her own person and needs to do what’s best for her, too.)
Aside from them, Wolverine and Captain America had only one episode together but they are clearly OTP material, wow. That whole scene where Wolverine is by Cap’s ice bed talking about how they’ll find the cure and he’ll be waiting and etc etc? I don’t get why people ship Wolverine with Sabertooth (if they do, I’m assuming) when he clearly has a pining heart for Steve Rogers. I sleep for Wolverine/Sabertooth, but Wolverine/Cap is the real shit.
That said, I cannot take Wolverine seriously at all. Not only is his mutant outfit ugly as sin, but he also makes all these snarly noises whenever he uses his claws that honestly sound pretty reminiscent of Electabuzz from the PokéAni and I die laughing all the time. Like it’s supposed to be a serious fight scene and he’s supposed to be badass but here I am laughing my ass off at him because he can’t use his claws even once without being like “RWBLBHWLBLBHWBLWH” (that’s probably not the best written out version of his snarly noises but you get it). Like calm down, man, don’t be so dramatic. I’m sure, positive even, that you could scratch things without having to make snarly noises with your mouth. Scratch with your claws, not with your vocal chords. I believe in you. (This is 100% how I would die in a fight against him, though. He’d make the snarly noises and I’d start laughing and he’d be able to kill me instantly because I’d be incapacitated by laughter. It’d be worth it, though. At least I’d die laughing.)
I feel like introducing the new students in season two (save for like, Boom-Boom, because I love her) was kind of a mistake, since hardly any of them got any real development and were just kind of There as a result. I’ve heard that Bobby gets a lot of heat for being stupid, and to be fair there was a moment at the end of season two where he successfully cuts the alarm system but then almost immediately drops the wirecutters into the motion sensors that he’d already passed, but like, honestly . . . I would do that. That would be me, and my luck, and my clumsiness. I can’t even fault him because man, I’d be there. Even so, Bobby didn’t contribute much in most of season two, and neither did the others, and I feel that screentime would have been better saved for the main cast to be developed more. C’est la vie though, season three has started trimming that cast down some at least.
All in all though, it’s a fun thing to have on in the background, and like, now that I’m an adult and know with 100% certainty that I’m queer, seeing the political side of X-Men also clues me in to exactly why superhuman and ESPer stories always appealed to me as a kid. I didn’t know I was queer back then, at least not consciously, but subconsciously I knew I was different and so now, knowing exactly how I am different, it’s like ah . . . oh yes . . . that’s why this type of story appeals to me so much, I get it now.
Either way, though, don’t be surprised if you see more Avalanche / Lance Alvers reblogs from me, because every time I see him I’m just
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So yeah, don’t be surprised if you see more of him.
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littlemisssquiggles · 5 years
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Another question that has been floating in my mind for quite some time now: what do you think is Oscar's Semblance (aside from Magic since I consider that one something different - I mean, Raven is able to wield Magic and a Semblance after all) or in which direction could it go? And another question on top of that: since Oscar's soul should be the combination of many different souls after the merge, do you think he might be able to wield multiple Semblances? ... Okay, that was long, sorry :x
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Hello Mizu! Believe it or not, another FNDM fam member asked me this type ofquestion before and I created a Pinehead headcanon from it. For the sake of not repeating the same answers (since it was a long answer XD), I’m going to link you to that response post right here.
But if you’re looking for the nutshell version:
What do you think is Oscar’s semblance?
For a while, my main choice for Oscar’s semblance was Nullification—the ability to cancel out the effects of another’s semblance and/or prevent them from using their semblance for a period of time. I had based this theory on information shared about Princess Ozma from the Wizard of Oz series in ThatKaitoDan’s RWBY video essay on Oscar’s Great and Powerful Semblance. It was stated in Dan’s theory video that Princess Ozma, being a powerful magician and rightful ruler of Oz, possessed the ability to relinquish abilities from others.
Going off of that, I came up with the theory of Oscar possessing a similar type of power. The power to stop another from using their semblance for a short period of time and/or in more serious cases, even take away their ability to use their semblance permanently via doing something with their soul or something to that liking. I figured this would’ve been a cool power for Oscar to have, not to mention a very powerful one.
And as highlighted back in V6, it is possible for a semblance use to wield that kind of power. Mercury mentioned that his father was able to ‘steal’ his semblance away. If it’s possible for others to share the same type of semblance then it would be great for this to be something Oscar can do. Another reason why I think this power could work well for Oscar is because I have this theory where Oscar would be the one to restore Mercury’s semblance. And in exchange for helping him, Mercury will become an ally of Oscar’s. After all, if Oscar has the power to take away one’s semblance then surely, with practice, the reverse could be possible too. I dunno. If I had to pick an actual ‘semblance’ for Oscar, nullification is my top choice.
However, as you’re already aware of, this squiggle meister has moved away from the idea of Oscar eveb having a semblance. This ties into my answer to the next question.
Do you think Oscar might be able to wield multiple semblances since he is a combination of many different souls? 
On the contrary, my answer is the opposite. I think Oscar CAN’T have a semblance BECAUSE he is a combination of multiple souls. One’s semblance is described as the projection of their aura into a more tangible form. One’s semblance is said to be unique to them since it’s a power that is a reflection of their soul. Their very being.
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To me, I now think it might be impossible for someone in Oscar’s predicament to possess a semblance. Semblances are abilities born from one’s soul basically and is meant to represent who they are, so to speak (according to what Ren said back in V4).
But in Oscar’s case, how could that be probable? He’s NOT just onesoul. He’s one soul plus many more. He’s another life in a culmination of many different lives destined to serve humanity.
Ozpin himself mentioned that both his and Oscar’s souls are currently combined. So…how would Oscar be able to have his own unique power that isprojection of his very soul when he doesn’t have one soul. Not anymore.
As sad as it is to say, Oscar isn’t his own person. He’s not just one person. Not one soul.
I actually dislike the thought of Oscar wielding more than one semblance due to his many lives. As OP as that sounds, I feel like that’s a bit of cheating. Sure it’ll be a power unique to Oscar and it’ll surely make him powerful, yes. However, I find that to be boring and honestly not what I pictured for Oscar.
I mean…if the show manages to take that and run it in some kind of heavy plot-driven way where Oscar is some kind of human semblance storage device. Like he’s basically One For All from My Hero Academia. He’s able to possess and control multiple semblances.
Like if the show did it in a way where Atlas has been illegally using their auraexperiments to steal and traffic semblances—steal the powers of viable candidates to be sold to the highest bidder on the black market for those seeking high powered semblances or something like that.
And Oscar is seen like some major key to that since he can hold more than one semblance so he’s tricked and kidnapped by whoever is running this semblance-trafficking circle among Ironwood’s ranks without his knowledge to be used in continuing their operations. This actually makes me think of an old thought I once hand about RWBY making a homage to Fullmetal Alchemist: Brotherhood by introducing a subplot where Oscar is abducted and used for his aura as the Boy with More than One Soul. So he’s basically turned into a human aura battery by some rogue Atlesian scientist to create an army of solders bent on taking over Atlas. Like the Mannequin Soldiers.
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If this idea is used like that…then…okay? I guess it could be kinda cool. Still not what I want to be Oscar’s true power, though. Sorry. No.
I want something that symbolizes Oscar possessing a power that only he can wield masterfully while simultaneously being something that was shared by the other Wizards of Light to give Oscar an incentive to be more fully accepting of his role in this fight against Salem. If that makes sense. I don’t buy Oscar being completely complacent with the Merge. As a matter of fact, Oscar is behaving just as nonchalant about his true feelings as Ruby was in V5 and I honestly pray she is the one to call him out on that in a similar way he did with her.
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This is why I like the idea of Oscar having no semblance at all with his true strength coming from the power he shared with his fellow wizarding brothers. This is why I really want Oscar’s power to be magic.
When you think about it, Oscar may be the one character in RWBY who I think doesn’t need to have a semblance. Someone once made a point about semblances being only a remnant of magic. They are meant to resemblemagic but never come as close to being what it truly was. The gift of the Gods.
They didn’t say it in those exact words but this is what I derived from that analogy because I agree with it. Semblances are a by-product of ModernRemnant while magic was the original— its more powerful predecessor used by the First People of Remnant during the Era of the Gods.
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 You can almost even say that one’s semblance may be limited by its wielder. Magic, on the other hand, is the power of the Gods. It is a power of infinitepossibilities. With magic, Oscar would be able to do more than anyone else on the team especially it he learns to master control of it.
I really think magic is going to be Oscar’s thing. It’s a power that’s his and is destined to be only his since it’s an intricate part of his legacy.
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Out of the three fairy tale characters who influence Oscar’s story, two of them were powerful magic users including one who was practically the embodiment of magic in her world. From the get-go, magic has always been a power unique to Wizards since it represents their origins. Their past with First Remnant. It is what connects them to the Gods, Salem and all other magical things still retained in Remnant.
I cannot see Oscar having a more fitting power than magic.
And do you what’s also great about that? Even if Oscar has magic, he’d still be able to perform all those feats that folks were speculating to be his semblance. To the folks who believed Oscar’s power to be something to do with plants—Oscar can do that in the form of earth elemental magic. To the fans speculating that Oscar’s power would be some kind of teleportation ability, Oscar would be able to fly using magic as demonstrated by the Maidens and Salem and Ozma during the Lost Fable.
And to folks like me who thought Oscar’s semblance could be Nullification—Oscar would still be able to do that with magic. There is so much that can be done with magic. If Ozma was able to create the Maidens from magic while the King of Vale allegedly used it to create the Vaults to house the Relics while Ozpin blessed the Branwen Twins with avian shapeshifting through magic, then imagine what Oscar could do should he tap into that same power.
And if Oscar is anything like his inspirations, both in RWBY and in fairy tale, then only greatness is to be expected of this budding young farm boy. Semblance ornot, I strongly think Oscar is destined to become a great and powerful magic user. Even more powerful than Salem. That’s my theory.
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With that thought in mind, it makes me consider something interesting. Here we all are thinking that Ruby Rose is going to be the saviour who finally defeats Salem when the possibility of the show making her the one destined to protect and/or fight alongside the actual ‘chosen one’ to stop Salem is also in the cards.
After all, not all protagonists in stories have to be the hero of the story or saviorof the world within the story. Nomad of Nowhere sort of did something like this in its first season where the Nomad, our main hero, is revealed to truly be the protector of our key player—the last magic user and probably the one person besides the Nomad with the power to put an end to El Rey. A little leeway to theorize about Nomad but the idea still remains.
It’d be interesting if the one or ones destined to defeat Salem as our two smaller, more honest souls— Ruby and Oscar working together to put an end to Salem’s dark reign. And they’ll succeed together, not by destroying Salem, but by cleansing her of her darkness, reverting her back to her former form before she dove into the Grimm Pools through the combined light of Ruby’s Silver Eyes and Oscar’s magic.
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Salem would still be immortal. And she would still be bitter and wanting revenge against the Gods. However this time Ruby and Oscar would sever her ties to the Grimm Pools entirely by getting rid of them all, practically relinquishing the Land of Darkness. A feat once thought impossible since only the God of Light could repel his brother’s power. But Ruby and Oscar would be able to do it together since they share the God of Light’s power running through their veins.
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That could be so cool if turned canon. Again, it’s just another theory in my plethora of headcanons. Buuuut…y’know it’s one I’ve come to really like in recent days. And with that, that concludes my answer.
Whelp…so much for the nutshell version XD  Oh wellll….I hope these answers were satisfactory to your liking Mizu. I guess you’ll let me know.
~LittleMissSquiggles (2019)
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kurtty-drabbles · 5 years
Text
The Omen au (part 2)
N/A: I should be studying and I´ll but I want to make this piece first. I hope is mercifully short and straight to the point.
@djinmer4 @dannybagpipesarecalling @bamfoftheundead
If Kitty got any illusion that everything would be completely different in Brotherhood, well, reality and fantasy don´t walk hand in hand as in the end, teenagers with powers are still teenagers. And once again, smart girls like Kitty are called as …
“NERD!” a little group of typical mean girls giggles as they truly believe that call someone nerd will prompt them to tears. Sadly, the bullies are not updated with reality as Nerd does not have the same impact as it did in the past.
“Nice work, NERD” they continue after Kitty got the question right, but, when Kitty did get the next question wrong they continue to their mockery using the word “Nerd” over and over.
Don´t be ignorant, Kitten.
And Kitty Pryde has Pryde in her name for a good reason, so, she turns to the girl behind her(one of the girls who was abusing the word NERD) who is named Marrow and smirks at her. “Yep, I´m nerd, Jewish and mutant and I´m here and you going to see me a lot, so, could stop? You´ll end up losing your voice by stating the obvious” her tone is deadpan now as she keeps the smile.
Marrow blinks and is amused as her fingers are playing with Kitty´s lock. “The Nerd has guts to talk with me? Who would think?!”
“And this nerd can phase anything and anywhere, remember that” she warns the other girl as the locks of Marrow´s hand are being phased as if they are air.
“Kitten got claws, I like it”
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The next class should be the same, except, it got worse, Marrow seems to be taken an odd liking to Kitty to the point she presents her with a dead rat, but, while this she can deal with it… Lance Alvers is not one thing she was not ready.
It seems Lance firmly believes that if you bully a girl hard enough she´ll eventually like you back and Kitty is here to challenge that as she´s not a punchbag for anyone.
“Fuck of, Lance” Kitty is not one to swear and it shows in her face. Kitty´s temper got the best of her and this got more attention either from Lancer and his friends who are now after Kitty.
And the girl manages to hide without having a plan in her mind.
Don´t be ignorant, Kitten.
Sure, sure, next time I´ll just punch his face and be done with.
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Rogue did give her a tour in the school, of course, she did, but, in the end, it matters nothing since Kitty ended up getting lost and has no idea where she is.
“The attic?” Kitty mutters to herself and realizes how desert this area actually is. “Should I go?” Kitty never really liked attics or basements and seeing how desert it was she can´t help by thinking how similar this is to a horror movie.
She´s making her mind about the attic when she listens to sounds of boots, heavy boots, and the instinct fight or flight kick in and she phases through the wall.
“Anne Marie, do you have the key?”
“Sure thing” and Rogue´s voice is pretty loud as she´s handing a plastic bag to her mother to get the key. As they climb to the attic, Kitty is unnoticed by the two women who have plastic bags with colourful and bright gift paper.
“What?” she mutters to herself and could hear before the door be completely closed the two speaking with someone. ________________________________________________________________________
Raven and Rogue arrive at the attic with the gifts in hand and aren´t surprised to see the attic in such immaculate state. “You did another spring cleaning? It looks really good” Raven speaks first noticing the few changes Michael did with the mobile. The couch that used to be near the window is now on the other side.
“We brought you gifts” Rogue replies happily handing him the gift, the one with an orange gift paper caught his golden eyes. And Michael opens to see a small radio portable.
Of course, Raven said that the attic is soundproof and he can listen to whatever song he wishes.
“Even Hanna Montana?” Michael asked with glee in his eyes.
“Michael, Hanna Montana is out, now the new thing is MCcfly” Rogue states proudly to her little brother.
“Oh, I wouldn´t know…Hanna Montana is all I can see here, my TV is, well, you know, is not working well since our last conversation” Michael replied looking at the TV and the only channel that is passing well is the reruns one and Hanna Montana is the one being aired now.
Rogue gulps and looks down suddenly the smile on her face dies and Raven interferes. “Michael, all we do is to protect you, yes, Rogue was out of line that day and we´ll fix your TV, but, Micheal you can´t leave the attic, is for your protection”
“I know” his saccharine tone is enough to make Rogue gaze upon his golden eyes. “Everything my sister and mother do for me is to protect me and I´m grateful…I´m just saying that to me, right now, Hanna Montana is the best thing…is the only thing”
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Kitty watches from her hide spot Rogue and Mystique leaving with no plastic bag in their hands and Rogue uses the key to lock the attic, they sure stay too long to just put plastic bags in the attic(and those plastics contain presents if the gift paper can be any indication)
Curiosity killed the cat but satisfaction brought it back.
So, considering this, Kitty went to the attic, after all, what´s life without some adventure? Maybe, there´s nothing in the attic aside from gifts.
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She has no key and the attic´s door is odd, to say the least. Rogue used a key but there´s no keyhole or a proper door here, she puts her hand for a moment can feel the numbness for a moment until it is completely phased through the wooden.
Once she phases herself, Kitty is in one of the cleanest and nicest room she could ever imagine.
“Hi” someone greets her from above, not god, as she looks above and see an azzure man with golden eyes and a smile on his face. She would have screamed in horror a few weeks ago, but, now she´s too used by now (example, Marrow has no problem in showing her mutation and Kitty can fault her for many things but that) “who are you?”
“A curious cat” she jokes and introduces herself and she´s aware she´s an intruder in his room. “My name is Kitty Pryde, and you?”
“Oh, my name is Michael Darkholme and this is my room, pretty cool, isn´t it?” Michael states amused. “Are you one of the new kids?”
“The one and only, and you? I didn´t see you in the class…OH SHIT, I missed the rest of my classes” now she realizes that her curiosity can be a flaw.
Michael chuckles amused. “I love here, and no, right now, I´m not a student and you won´t see me in the classes” his tone is a bit sad and Kitty stop thinking about her own grades to look at Michael, he seems very healthy so why isn´t down there with the others?
“Why? If I may ask…I´m a stranger and all that, but, you seem a cool and blue kid, so why not be there and suffer with me all Lance´s nonsense?” Kitty asked and this makes Michael smiles a little.
“Who is Lance? And I´m here for my own safety” his tone concludes any question she may do now. The TV is on and after Hanna Montana´s episode, the announcement promises Buffy, the vampire slayer.
“Do you want to watch TV with me?” Michael asked amused noticing her reaction. “You seem to know this Buffy series more than me”
“Well, ok, one episode, if that won´t bother you”
“Nope, and I´ll ask you tons of questions about the show”
As they begin to watch the episode Michael is thinking how he´s Rapunzel, Kitty is Flynn Ryder and they will get out of this tower together.
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lycorogue · 5 years
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Who Wants to Meet My OCs? (Part 3a – Glitches Originals)
Look at me, following my plan and actually having the next part of this series posted on a Sunday! Whoot!
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As I have mentioned before, I've wanted to do this series since November, so I'm excited I'm able to actually follow through with it finally. If you're just getting into this series, the long-and-short of it is that I want to introduce you fine people with all of my main OCs. They will each get their own Sunday bio post to introduce them individually, but in the meantime, I wanted to give insight on how I came up with them.
In Part 1, I had given a broad overview of the whole Meet My OCs series, as well as some generic IRL background to the inspiration and creation of my two main worlds:
Gyateara
Glitches
In Part 2, I talked specifically about the IRL inspiration for my main Gyateara OCs:
Amara Yori 
Natalie [Last Name TBD] 
Connor [Last Name TBD] 
Jolene Crisslebalm
Now, in this third part for the series, it's time to talk about my IRL inspiration and creation for my Glitches OCs. This list of characters is MUCH longer than what I have for Gyateara, so this may take a bit. In fact, there were so many characters - this post was 9 pages in Word - I had to split up this part into two more parts. So this first part (3a) focuses mostly on the Original Characters that are characters from the role play game X-Future. The next part (3b) - which will be published in a few minutes - will focus on the characters that started off as X-Men canonical characters, and how I reworked them into originals.
If any of this sounds interesting to you, feel free to keep reading below the break. If you'd rather just skip on ahead to the character bios themselves, my first one should be up next Sunday.
First, I should probably explain how characters are supposed to be formed in the game that birthed Glitches. As I mentioned in Part 1, Glitches started its life as an X-Men role play on a message board/internet forum in a Play-By-Post style. The role play game is called X-Future, and I loved the story we were telling so much that I wanted to re-tell it to the world. However, the more I build Glitches, and the more I try to make the story an original work, the more I realize that only a small portion of the characters and overall role played plot can truly transition over.
Regardless, the way characters are created for X-Future is as follows:
My husband has a lineage chart set up on the forum. There are two lists of available X-Men comic book canonical characters: list of usually male and usually female characters. I say “usually” because there are characters like Mystique, who is usually recognized as a female character, but is technically gender fluid, and has had long canonical runs as a male character.
The players get to choose ONE of the listed characters; therefore choosing either their character's father or mother. This allows the players to have a connection to at least one canonical character of their choice, and/or the potential for a power set they'd like to have for their character.
Hubby then rolls on the other chart to determine the other parent. Therefore, if a player chooses a female character for their parent, Hubby rolls on the male list to find the OC's father. There is also a “Sinister Shenanigans” option where the X-Men character Mr. Sinister created you as a clone of two mutants, in which case your “parents” could be both male or both female as well as the standard “a male and a female.” There is also a chance – again using Mystique as an example – for your character to have “same-sex” parents biologically, since Mystique could also be someone's “father.”
Once parentage is figured out – and Hubby posts the second biological parent on the boards – he then rolls on another chart to determine the character's power set. He does this because it keeps the players on their toes, evolution is weird, and real life is random, so why can't games be? Options he uses for a character's powers include:  --> Character inherits powers from both parents in equal amounts  --> Character inherits powers from both parents, but favors the father's powers with only hints of the mother's powers  --> Character inherits powers from both parents, but favors the mother's powers with only hints of the father's powers   --> Character inherits a variant of both parents' powers  --> Character's powers are a mesh of both parents' powers (for instance, a fire manipulator and a rock manipulator could produce a lava manipulator)   --> Character inherits father's powers  --> Character inherits mother's powers  --> Character inherits a variant of father's powers  --> Character inherits a variant of mother's powers  --> Character inherits neither parents' powers, and instead forms their own powers (I think that's all of the options he uses...)
Once Hubby figures out the mutation the character has, he posts it on the boards. After that, the player then gets (mostly) free rein to create their character. Some other restrictions include the starting age of the character being high-school-age unless special permission was given, the backstory of the character must not counter other character's backstories or the already established history of our Marvel continuity, the character has to be an Xavier Institute student or Brotherhood of Mutants member, and Hubby needs to double check character profiles for any potential issues before they can be posted. (It's rare that Hubby doesn't approve of the profile)
So, those are the basic 5-easy-steps to creating an X-Future character, which comes into play with 2 of the characters I'll introduce today. Speaking of, let’s get to them, huh?
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Chayse LeBeau [Last Name to be Changed]
Ironically, I'm going to start off with a character that isn't mine. Chayse is my husband's character, but he gave me full permission to use him in Glitches. Mostly because he trusts my treatment of his character – most of my Miraculous Ladybug readers will tell you I'm very good at keeping characters True-to-Canon – and because Hubby knows that I'll probably talk about nearly every single one of Chayse's lines and actions with him, just to make sure I'm keeping him in character.
Chayse, being my husband's character, was the first character ever made for X-Future. Hubby's favorite X-Men of all time is Remy “Gambit” LeBeau, so naturally Hubby chose him as Chayse's father. When Hubby rolled onto Kitty “Shadowcat” Pryde as Chayse's mother, we had to do some quick continuity work to figure out HOW that relationship happened. We are HARD CORE Gambit/Rogue shippers. They are by FAR our OTP (with Shadowcat/Colossus as a close second). If Gambit was with anyone other than Rogue, we needed a reason for Rogue to not be in the picture; not a possibility at all. Hubby created an event called The Reaping where Professor Charles Xavier, Jean Grey, Magneto, Mastermind, and Rogue all die in battle. There may have been some other casualties, but those are the main ones I remember...
Anyway, once we realized Rogue had to be dead for Gambit to be with anyone else significantly enough to have a kid with them, we then went back to “X-Men: Evolution”; the show that inspired Hubby to create X-Future. In the TV series, Kitty and Rogue were besties, and so Hubby and I decided that Kitty and Gambit were comforting each other in their grief over losing Rogue. That grew into a tight friendship, and eventually a romance blossomed. The two got married, and Chayse was born.
Chayse is basically my husband without the anxiety and terrible knees. If Hubby could be as athletic and outgoing as he wished he could be, he'd be Chayse.
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Amelia “Lia” Mordeaux [Last Name Still Workshopping]
Lia was my first-ever character for X-Future. Since Rogue is clearly my favorite X-Men – I mean... check the handle and icon – I really wanted to chose her as my character's parent. However, after Hubby and I jointly determined that Rogue had been dead for nearly two decades, I struggled to figure out who else to choose. So many different power sets and great characters. However, in the end I ended up going with Amara “Magma” Aquilla. I am a bit of a fire freak – something that will come up later – so the idea of my character being able to manipulate magma seemed fun to try. In truth, though, the deciding factor – aside from how adorable Magma was in “X-Men: Evolution” - is the fact that her name is Amara.... like my Gyateara character; my oldest OC.
Rolling on the chart, Hubby landed on Jamie “Multiple Man” Madrox. Based on the personality we saw in “X-Men: Evolution,” and ignoring that poor Jamie was only about 12 or 13 when depicted on the show, I lamented at how “lame” Lia's father was going to be. In the end, I did sprinkle in a touch of the badassness Jamie showcases in the comics, as well as whenever he's shown – usually as a villain *sigh* - in the cartoons. However, he's still LARGELY a nerd still for X-Future, and became a bit of a neurotic helicopter parent.
Lia ended up with her mother's powers exactly. The only difference is that instead of just a magma form, Lia encases herself within obsidian skin. I even designed her to look like Amara did in Evolution, with the straight brown hair and Brazilian skin. (It was easier for Evolution to just have Amara be Brazilian than trying to explain the existence of Neo Roma within the Brazilian rain forest so she could remain White with blonde hair and blue eyes) Lia being basically a carbon-copy of her mother – something I headcanon as Jamie's duplication DNA accidentally turning Amara's egg into a clone of her – meant my next struggle was trying to figure out why Lia was at the Xavier Institute. I didn't want her to have been raised there, but why couldn't Amara just train her daughter on how to control identical powers?
In the end, I decided that Amara has to go. Hubby and I came up with a mission where Amara went MIA. She is perceived dead, but isn't confirmed dead, along with Storm, who went missing on a similar mission a few years prior. Without his wife to help train their daughter, and having NO CLUE how to handle a 14yo blowing up his yard with geysers, Jamie sent Lia to the Institute, and promptly signed up as a faculty member so he could still be close to and keep an eye on his daughter: the last family he has left, and a reminder of his wife.
For Glitches, I did end up shifting Lia's race to Hawaiian (Polynesian? Should I specify?). Having her be part Native Hawaiian just felt more fitting with the lava-focused powers. Yes, there are volcanoes in Brazil, there is also one in Washington state. Still, you wouldn't necessarily equate Washington state with lava as much as you would equate lava with Hawaii.
Lia was SUPPOSED to be my naive rebel; a 14yo who was getting her first taste of freedom at the Institute. She was going to wear less-conservative outfits, be flirty, and maybe break a few rules: curfew, being in the guys' wing of the dorms, skipping a class or two, etc. She even started off like that... for about a game session or two. She instantly fell into her main personality though: reserved, shy, maternal, and unsure of herself. While I do love this character and who she is, she also wasn't who I initially wanted to play. Enter: Willow.
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Willow Driver
Originally, we had about a dozen players, which was fantastic. However, Hubby still wanted to “fill out” the school. He wanted a few NPC students the players could interact with when the other players weren't available. He had a small list of NPCs, some of which will make their way to Glitches as background characters. On this list was Willow. Hubby actually created her, designed her, and was all set to role play as her. Then we got to talking about how I loved Lia, but was a bit disappointed that she didn't turn out the character I was aiming for. Hubby knew that Willow was indeed much more like who I wanted to play, so he passed her over to me.
Soon enough, Willow went from an NPC I ran to my secondary character. Since she was the character I wanted to play the whole time, she quickly surpassed poor Lia as my preferred character. In fact, a lot of my “companion stories” that I have written for X-Future center around Willow. Specifically, Willow and my friend Ronoxym's character Devon. They have a.... complicated relationship. Willow is just a much more fun character to write. She's playful, manipulative, unsure, confident, loyal... she's just a walking ball of contradictions as she's trying to figure herself out.
If Chayse is who Hubby wishes he could be, then Willow is me with virtually no inhibitions. She's my playfulness, my confidence, my lust, my impulsiveness, my spontaneity, and the athletic prowess I wish I had.
In contrast, Lia is basically everything keeping me from being Willow: my caution, my fear of disappointing my parents (both the one who passed and the one who raised me), my maternal instincts, my reservations, my critical thinking, my constant knowledge of potential consequences, and my insecurity that I'm ever going to be the best version of myself.
There's one more side of me though. That's where Trish comes in.
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Patricia “Trish” Morrison
Trish did NOT turn out remotely close to who she was in my head. Heck, she even refused to be properly formed while I still was picturing her in her first incarnation. Trish truly did create herself.
Remember my friend Ronoxym's character Devon I mentioned a few paragraphs up? Well, he's the son of two Brotherhood of Mutants characters. In other words, he's the son of villains. He was orphaned as an infant, and when he was a teen at the Xavier Institute he ran into his father Pyro. The man suspected that Devon could be his long-lost son, and hinted that if Devon joined the Brotherhood then Pyro could help Devon figure out who he was. Devon eventually took the bait, and left to join the Brotherhood and discover who his parents were.
At the time, The Brotherhood was just made up of the Marvel canon characters; no one there for Ron to role play against aside from NPCs. I decided to create Trish so he would have a player character to role play off of. Originally, Trish was supposed to be a potential love interest for him.
Trish.... was not a fan. I actually had mental images of Trish gagging at the thought of her destined romance with Devon. Even when I tried picturing her flirting with Devon for the sole purpose of getting close enough to stab him or slit his throat: a sort of Black Widow character. She still gagged and REFUSED to let me have her show Devon anything other than disdain. He became her number 1 rival; her arch nemesis. She was actually in love with Pyro, and hated that Pyro's attention was now torn between her and his long-lost son. Her goal in life, aside from making Pyro fall in love with her; age be damned, was to murder Devon.
She then became more psychotic the more I wrote her. She has the power to create fire, and is completely fireproof herself. She loved playing with her fire, and became a pyrophile; getting highly aroused around flame. She had the stereotypical serial killer childhood of fulfilling her early bloodlust by torturing and killing animals. When she got caught by her twin sister, and her parents threatened to call the Mutant Police to collect her, Trish burnt everyone alive in their family home. She then lived on the streets, killing anyone who got in her way of survival. Eventually, she got taken in by The Brotherhood and Pyro, where her murderous tendencies were aimed at anti-mutant groups like The Purifiers.
If each of my main X-Future/Glitches characters (jointly named simply My Girls) is a part of my personality, then Trish is my anger, my love of fire, my dark desire to be an arson (ya know, if it didn't cause terrible destruction and harm), my ability to hold grudges, and my aggression. I wanted her to be fairly on-par with Azula from “Avatar: The Last Airbender,” but with her manic end-game personality making more of an appearance. I wanted her to be like Minatsuki Takami from “Deadman Wonderland”, or Tanya Degurechaff from “The Saga of Tanya the Evil.” In other words: tiny and unassuming, but terrifying and intimidating if her true self is ever seen.
I don't know if I never played her correctly, or if Ron just couldn't picture a character I run as THAT intimidating, because Devon was always quite unfazed by Trish and her threats...
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EDIT: Holy smokes! How did I completely forget that Trish has theme music!? The main reason Trish is yet ANOTHER fire user, when we already have so many in X-Future, is because of her theme song. See, I was fairly obsessed with Fall Out Boy’s song “My Songs Know What You Did In The Dark (Light Em Up)” when it first came out. I would spend days just listening to it and “Radioactive” by Imagine Dragons on repeat.
One day I was rocking out to MSKWYDITD for probably the 4th time in a row or something, and I lamented Lia being so mild mannered. I would have loved to have had a chaotic fire user that would follow the destructive high energy I felt whenever I heard that song. Someone who would as much fun as those women in the music video. I mean, just watch them. I wanted a character with their energy and vibe: 
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I wanted another fire user, and Devon had JUST defected to The Brotherhood on X-Future, so I figured it would be perfect to make that more chaotic fire user as a Brotherhood member. THAT was when I figured “She could be a good foil for Devon; two fire users, one more chaotic than the other”... and THAT was when Trish went “Fire yes; Devon fuck no!”
I haven’t been able to control her since...
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So, there you have it, the truly original characters that make up the core cast of Glitches. Next up, as in a few minutes, will be the adult cast of my story: the characters reworked from their X-Men canonical origins. Stay tuned!
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geekynichelle · 5 years
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Looks like I’m hyper-focusing on X-men movie plot ideas so here are some! Feel free to disagree but if you’re really rude or an asshole about it I’ll ignore you and maybe block you. This will also be kinda long since this is on the fly.
If the MCU is gonna take on the X-men I agree with the suggestion that they be in a separate universe. Trying to shoehorn mutants into the current storylines would be annoying and the new Spider-Man movie introduced the mainstream to the idea of the multiverse so I think that should be taken advantage of. 
Most black female fans think a Storm movie should be first, and I’m no exception. Personally I believe that starting with an origin story or two would be beneficial, and that they should give Logan, Magneto, and Charles a rest and let them be side characters for a little while. We know in Western society (mostly) Mutants are feared and hated, so why not introduce the X-men with Ororo Munroe? A woman who is eventually revered as a Goddess. It could end with Charles showing up (Nick Fury style) and asking her to consider studying abroad. Black women are long over due for a leading role in a superhero movie and I think there are plenty of interesting angles to go with.
Next, on top of her being a personal favorite, I think going Rogue (I will run that joke to the fucking ground) is good for the next origin. In my mind of course Rogue is also a WOC, but whether or not Disney get’s hip to that remains to be seen. I think the girl who is not revered and whose powers are seen by some as a curse is the perfect follow up/contrast to Storm. Raised to be a weapon, Rogue’s origin would also serve to reintroduce Mystique and several other key players. I could also see Mystique hinting at Rogue having a brother (aka my SON) at the end of the film just to fuck with her one more time.
Which leads me to the last movie before the official X-Men/Brotherhood film. Honestly I could see it in about three different ways. I personally would love to see a focus on Nightcrawler/Kurt Wagner to connect it to Rogue’s story and show another interesting perspective on Mutants globally, but I also think focusing on Pietro and Wanda/Quicksilver and Scarlett Witch could work well too. They could focus in on Erik’s story and also we could finally have Jewish/Romani actors playing the twins. This being where the multiverse part comes in because two Wanda’s can exist at the same time. Lastly, and this is not my first pick, but for the sake of tying together loose ends the third origin film could also focus in on Scott or Jean. Their early lives are relatively normal compared to the others but that could work to establish what life is like for the average Mutant in America.
Anyway that’s all the ideas I have for now, but throughout the day I might post others as they come. Like I said my brain is super focused on this right now and my sister (rightly so) told me to just WRITE. 
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