Tumgik
#would you believe this is based very vaguely on real events
stevieschrodinger · 3 months
Text
Steve sighs to himself. It's so godamn cold his car door handle is frozen.
Which means he can't open the door.
Which means he can't get in.
It's fucking dark, it's fucking cold, and Steve is one hundred percent done. If he was actually parked in the lot at work this wouldn't be a problem - isn't normally a problem - he just goes in and gets a mug of boiling water and dumps it over the door handle. Not today though, oh no, the lot at work is being resurfaced and he's been forced to park a ten minute walk away for three days this week.
Steve contemplates what to do - actually briefly contemplating taking a piss on his own car door handle and wondering if that would even work- when the only positive about this whole thing comes around the corner.
The dog walker guy. He's so cute, especially in the cold, all his fluffy hair poking out from his lopsided, clearly home made, knitted pom pom hat. Yesterday he had a whole pack of dogs with him, today he's got one.
It's a very old looking Jack Russell, waddling along. Cute dog walker guy stops, "Bill," he calls after the dog. The dog does not stop, waddling on in a determined fashion. "Bill, this is our car," the guy tries again. Bill has made it maybe fifteen feet, but he turns and looks. Seems to come to the conclusion that, 'oh yeah, that is our car,' and starts to waddle back.
The whole exchange makes Steve's day better, and he can't help the laughter. Cute guy laughs too, giving Steve a 'what can you do' kind of shrug, and the prettiest smile Steve's ever seen.
Cute dog walker guy scoops Bill up and puts him in the passenger seat, before heading around to the driver side, he must notice Steve's helplessness, or demeanor, or something, because he asks Steve, "you okay man?"
"Yeah, yeah, I just...locked out you know, doors frozen."
"Huh," the guys says coming over to inspect Steve's frozen handle, "well, I usually get Bill a pupachino, want to get coffee with us? We can bring back a couple of to go cups of hot water?"
And that sounds way, way better than pissing on his car, "yeah,that's great thanks, I'm Steve, let me at least get the coffee."
"Eddie...and are you cool with a geriatric guy sitting on your lap, because Bill already called shotgun."
"I think I'll cope."
2K notes · View notes
seventeendeer · 11 months
Text
TF2 analysis - on cultural references, context as characterization, and how to analyze comedy
-taps mic- HELLO, TEAM FORTRESS 2 COMMUNITY !
A while back, I received an ask requesting analysis of one of my favorite video games of all time and special interest of 12+ years, and you know I just had to go and turn that into a several thousand word essay for the reading pleasure of the people.
Because that shit got way too long, I’ve decided to put it into a post of its own. Hopefully a big title and no previous context being necessary will give more people an incentive to read it. I spent a long time on it and I think it’s pretty cool, and I would love some nice attention for my effort. ;w;
The ask I received went a little something like this:
Tumblr media
Below the cut, I will be replying to these questions individually. It touches on everything from Cold War propaganda to the media landscape at the game’s launch in 2007 to first-person shooters as a genre - all to gain a better understanding of author intent, expected audience reaction, characterization and themes.
Anon previously requested help writing more accurate fanfiction, and damn it, that is what they are going to get!! and MORE
Introductory disclaimer:
First of all, for clarity's sake: this analysis is going to specifically talk about TF2 as seen through a fandom lens. I'm going to be talking about the game as a piece of media, creator intention, and the fandom's reactions to the game and extended canon - that is, the slice of the TF2 fandom that is interested in the characters, in the world and in doing at least semi-faithful fanworks.
I will not be touching on TF2's wider playerbase or meme culture. I greatly enjoy both, but they are not relevant to the post I made that sparked this anon's questions (I will link this post in the replies, in case anyone is curious).
I also have to disclaim that any references I make to real world history in this post have to be taken with a hard grain of salt. I've done my best to fact-check everything, but I am not infallible! For a better understanding of the historical elements I talk about here, please do your own research, and approach my claims with a healthy amount of scepticism, same as you would any unsourced social media post. (Readers may notice examples I give below primarily feature Soldier, Spy and Scout. This is because I feel I have the most solid grasp on the historical events and media that informs their characters, compared to the other classes. All the classes contain these contexts and meta complexities, but in an effort to not talk out of my ass too much, I have decided to focus on the characters I feel the most confident dissecting.)
>1) What tropes was the game parodying/what cultural contexts would you say are essential to understand, in order to better understand the game?
The characters of TF2 were specifically designed as satiric takes on national stereotypes depicted in American propaganda media during the Cold War. Two easy-to-explain examples to illustrate:
- Soldier embodies the ideal of a "red-blooded American" who is strong, brave, hyper-masculine, hates foreign superpowers, loves the vague ideal of "freedom" and firmly believes America is the greatest nation in the world. He prides himself on having personally murdered nazis in the past, despite actually having accomplished no such thing (comparable to the US taking a disproportionate amount of credit for defeating Nazi Germany in World War 2; at the time, WW2 was a very recent cultural memory that made for good propaganda fodder). He fears, hates and dehumanizes communists (as Soviet Russia was the US's highly-villified opponent during the Cold War). The satiric angle: he is depicted as so brainwashed by propaganda that he has become immune to facts and logic. He is horribly sadistic, brutal, paranoid and xenophobic. The ideal he is based on is portrayed as shockingly and disproportionally violent and illogical to the point of being laughable.
- Spy is based on how the US viewed France during the Cold War: as a weak, cowardly, “unmanly” nation. At the time, France was depicted this way because they were perceived to have surrendered to Nazi Germany early on in World War 2 out of cowardice. Spy is one of the least macho of the mercs, he is ineffective when fighting enemies head on, and his main method of attack is reliant on trickery and “not fighting fair.” The satiric angle: Spy isn't actually much of a coward - he is more intelligent, more tactical and more resourceful than many of the others, and simply doesn’t feel the need to risk his neck when he could be working smarter, not harder. The other characters are portrayed as a bunch of meatheads for picking on him. The negative stereotype he is based on is portrayed as largely unearned and ridiculous. (Though note that Spy is also depicted as an upperclass prick to contrast with Engineer being working class; in that dynamic, Spy is depicted as a pompous asshole, while Engie is depicted in a more favorable light. The characters are multi-faceted and no class is universally “better” or “worse” than the others, but right now I'm specifically focusing on the "Cold War stereotype" aspect.)
Notice how, while these two characters have different nationalities in-universe, they are both based on stereotypes seen through an American lens. Notice the way the American character is based on a comedically deconstructed ideal, while the character from a nation the US did not view favorably at the time is depicted as falsely judged by an unfair and ridiculous metric.
The entire TF2 cast and universe revolves on this axis! It takes old American ideals and prejudices and uses them for comedy, adding exaggeration and caveats to make those ideals look absurd.
It’s a parody of media produced in the US during the Cold War, which contained massive amounts of propaganda. It satirizes the political ideals that were glorified in said propaganda media.
Very important extra cultural context: this satiric depiction of old war propaganda was specifically designed to be instantly recognizable to TF2's central demographic at the time of release in 2007.
Older Valve games like TF2 were very specifically made to appeal to pop culture-savvy, nerdy young adult gamers. This demographic was expected to see the characters and think "oh hey, it's like a funny version of X character type I've seen in movies!"
Because those kinds of movies were still everywhere at the time. The Cold War ended in 1991. TF2 was released only 16 years later. To put this into perspective: the Legally Blonde movie came out 22 years ago, in 2001. Think about how many Legally Blonde memes are still floating around the web today, how fondly remembered this one movie is and how often it’s still referenced in contemporary media. Now consider that media produced during the Cold War was fresher in the cultural memory at the time of TF2′s release than Legally Blonde is for us today.
TF2 was never meant to be seen in a vacuum. It was always meant to be in conversation with old media that it expected everyone playing to be extremely familiar with.
I'll say that again: the cast of TF2 are based on Cold War stereotypes - comedically exaggerated - so they would clearly read as parodies to people in 2007.
Those are 3 different overlapping lenses to consider when approaching the characters.
The characters are more than just funny cartoon men with guns and an unusual amount of differing accents. They are commentary on older media trends.
Now, someone might ask - why did the developers choose this specific aesthetic and tone for their online shooter video game?
The developers have stated multiple reasons, including wanting the characters to be immediately recognizable both physically (they generally look like the stereotypical depictions they're based on) and audibly (the differing accents and regional dialects make it easy to identify which class is yelling in your ear mid-combat during gameplay).
However, I also have another theory:
It's been confirmed TF2's comedic tone was designed to combat a lot of negative aspects of shooters in the genre at the time of its creation. I have seen developers discuss that they were going for a lighthearted atmosphere to discourage player hostility.
I, personally, also think it is extremely likely the developers opted for satirizing old war propaganda partially in order to combat the tendency of other shooters often being war propaganda. Valve has always been a politically left-leaning company, with a history of depicting military-like forces and unchecked capitalism in a negative light (see the Half-Life and Portal series, respectively).
By depicting the cast of TF2 as generally unhinged, illogical and clownish, they were able to communicate to players: "War is dumb, nationalism is dumb, whatever Call of Duty has been telling you is cool is actually illogical and copying it makes you look like like an idiot. That being said, we all sometimes wish we could beat the shit out of other people in the desert with a shovel, so let's get our aggressions out in a safe, non-serious environment with no consequences. Come play pretend you're a murderous sadist blowing up equally unhinged people with us, it's silly, but it's so fun."
I believe everything from the cartoonishly over-the-top, non-permanent deaths to the deserted, remote environments, to the lack of any truly innocent or defenseless characters was all a carefully crafted foundation made to encourage players to make the informed decision to leave their inhibitions and moral hangups at the door. They wanted players to have fun and go nuts engaging in military-like violence, without encouraging pro-military attitudes in their playerbase.
For an example of a game that royally screwed up doing the same thing, just look at Overwatch - it tried to preach a "wholesome" vibe that was completely mismatched with its gameplay. Overwatch tries to justify extreme violence as Okay When Good Guys Do It To Bad Guys, which ... yeah, again, that is straight up modern military propaganda, on purpose or not (and knowing the US military’s tendency to pour money into video games that glorify war, “on purpose” isn’t as much of a stretch as one might think). Paradoxically, TF2 comes out both looking and feeling better to play, because it handles aligning player emotions VS in-game actions much more elegantly. It accounts for common pitfalls in its genre. OW jumps into those pitfalls with both legs and instead ends up looking shallow and nauseatingly twee.
Of course, all of this is personal speculation. Whether or not this was the reading that Valve intended, I do believe it's a big reason why TF2 has remained so profoundly loveable over the years - it uses its writing and art direction to put the player in the perfect mindspace to Fuck Shit Up.
It's a fantastic example of how to carefully and artfully craft something extremely stupid for maximum intended effect. It uses the strengths of comedy as a genre to its absolute fullest.
Unfortunately, because of cultural shifts since the game's release, newer fans do end up missing out on a lot of what makes this game so expertly done. Many newer fans don't come into the game with the base cultural knowledge it expected of its original audience. To gain a better grasp on the characters and enjoy this piece of media as it was intended, I think it will be extremely helpful to familiarize yourself with the material it is referencing.
For an introduction to media produced and influenced by the Cold War, I would recommend the Wikipedia article Culture during the Cold War as a starting point.
(I have skimmed, but not read, the full article; I encourage readers to be especially source-critical when engaging with pages like this that detail themes of history and propaganda - it's a starting point, not a finish line!)
>2) What themes/layers do you feel the fandom has lost sight of, over time? (or never really managed to acknowledge to begin with?)
Some of this is covered in the previous section, but I'll use this question as an opportunity to talk about another thing I feel is overlooked by fans (and, frankly, the writers of the newer comics too), especially when creating fanworks:
The fact that the characters are extremely dependent on their setup and narrative context to be likeable.
Something I think fandom culture struggles with in general is interpreting and handling fictional characters not as real, independent people who exist in a vacuum, but as the sum total of countless moving parts inside a narrative all working together to create the impression of a real person.
In a comedy, characters are especially dependent on presentation to feel like themselves. It is not enough to loyally recreate an arbitrary list of personality traits in order to create accurate fanworks - recreating the sorts of situations they get into, the kinds of people they interact with, and cherry-picking the information they have access to is neccessary for bringing out what makes the characters so charming!
This is especially important when interpreting and handling a cast made up exclusively of characters who are mean people with bad intentions, bad opinions and a complete lack of adequate self-reflection across the board.
Canon makes them all come off amazingly likeable, but this is because the writers were manipulating tone, relationship dynamics, setting, and much more to show off the characters at their most distinct, least detestable and absolute funniest.
Overlooking this aspect of writing comedy characters often leads to a very common pitfall in many, many fandoms out there - following the logic of a character's canon personality to a place they don't like, and getting rid of those personality traits to combat their own discomfort.
Making characters too kind, too understanding, too progressive, etc., is an endless source of micharacterization in fandoms in general, but especially in fandoms of media where the characters are a bunch of dicks in canon.
To be clear, I fully understand where this is coming from. Fans get attached to characters like these because they're funny (and intended to be loved!) - realizing that a character you really like would logically react in an unlikeable way if you put them into certain situations feels bad. No one wants to turn a character they love into something they find they don't love anymore.
But this is where carefully engineering your setup and narrative comes into play.
Example:
A lot of TF2 fans are queer. Queers flock to TF2 because let’s face it, the campy vibes and silly fun masculinity and weird women are like catnip to us.
But a lot of queer fans go into the fandom aspect of the game and find that ... wait, shit, these characters are not exactly pillars of progressiveness. Reconciling some of the extremist political views of the characters with queer narratives, with queer values, seems a daunting task to some. Because what’s a queer fan to do? Portray a character they love in a way that makes them unloveable? Painstakingly depict shitty, uncomfortable characterization in the name of “realism” that ultimately detracts from their own and other people’s enjoyment of the story? That’s not fun. Fandom is supposed to be fun. So, what, do they just portray the characters as miraculously having perfectly amicable social politics by the standards of the larger queer community in 2023?
Some do, of course, for their own comfort, and it’s understandable, but it’s not good storytelling. It’s an excessively shallow way of interacting with media - the fanfiction equivalent of confidently sitting down to write an in-depth, flowery review of a horror movie you watched with your hands over your eyes during all the scary parts. You cannot create fanworks that are even remotely faithful to the spirit of the canon while deliberately ignoring the core themes and author intention of the canon you’re working with. These things are, unfortunately, mutually exclusive. TF2 characters are meant to be wrong about most things politically. Hopefully my reply to the first question in this post adequately illustrates why that’s so important.
But the good news is that bastardizing canon in order to avoid making characters unlikeable also isn’t necessary.
There’s a reason Soldier, in canon mocks his enemies for everything from failing at masculinity to being disabled, yet doesn’t have a single homophobic line:
The people writing his lines figured it would detract from the character. It would hurt real people’s feelings and make the character less fun to play as, so they didn’t include it. No excuses, no explanation; it is simply omitted for the sake of likeability.
(For contrast, notice that the writers did not extend the same kindness to certain other minorities, like fat people - playing as Heavy fucking sucks when you’re fat, because every other class hurls fatphobic abuse at him. This is a fuck-up on the writers’ side; they failed to identify this type of humor as meaningfully detracting from the experience for a significant amount of players, and so ignorantly decided to include it.)
This is what I mean by “setup and narrative context.” I also like to call this “maneuvering”, because it involves selectively portraying a character in contexts and situations where they shine and instill the intended audience reaction, while steering them away from situations where they would logically act in ways that counteract how the audience is intended to feel about them.
Fanworks can absolutely do the same thing! Fanworks can even take the technique further, because they’re not bound by limited time and focus, the way the original work is!
Sticking with the above example of wondering What The Hell To Do when portraying a character who, due to the ideal he’s satirizing, should by all rights be on the wrong side of history in relation to queer rights, let me make a bold statement:
Soldier TF2 is not homophobic. He's a nationalist, a right-winger, a sexist, a xenophobe - but he's not homophobic.
Why? Because he just so happens to never encounter any gay people in canon. They happen to never cross his mind. He's thinking about other shit. If there's a Pride riot in Teufort, he just so happens to be looking the other way.
Soldier TF2 is not homophobic, because he can't think for himself. He's an idea, a fraction of a bigger narrative that he does not exist outside of.
And if he needs to encounter gay people in a fanfiction, don’t just passively follow the logic of his character to that uncomfortable place none of us enjoy going to - use that maneuvering! Make him misinformed, make him misunderstand, give him incomplete information - the character is not only a face with personality traits attached, his soul is also in the context of the story!
Make him homophobic, but he's pretty sure only Europeans can be gay (just look at them!), and it's already so damn sad that they weren't born in beautiful, paradisical AMERICA, so he pities them instead of hating them. Make him think he's successfully being homophobic, but he has misunderstood what a gay person is and thinks it's a particularly venomous type of snake (men who kiss other men are fine, why would he care about that when there are HORRIBLE HOMOSEXUALS slithering around in the desert that he needs to go blow up right now before they bring this glorious nation to ruin). Make him homophobic, but literally "phobic" - he's shaking and crying hiding inside a cupboard, and his newly-outed gay friends have to lure him out with canned meat and a trail of small American flags, treating him like a feral cat that needs a little time and space to get used to people.
That's funny. It's likeable, it's charming. He isn't portrayed as a good person, or woke in a way that clashes with the themes of his character, but with a little maneuvering, he is faithful to what makes him such a legendary character in canon - being a silly caricature that brings us joy.
If Soldier himself needs to be gay? There are ways to make it happen. Same approach. Get creative. Make it silly. Go for thematically appropriate comedic explanations, not cop-outs or realism*.
That is what I think the TF2 fandom is lacking - understanding of how to manipulate context to make a character feel like their own unique, lovable selves.
Characters are not just visuals and personality traits. They are also what happens to them, what they conveniently find out, what they happen to miss.
This is the same for every story, but it is especially important to understand in a comedy. Doubly so in a whimsical, hyper-violent, morbid comedy like TF2.
It's one of the most important layers to be able to recognize, and an even more important one to be willing to try to recreate.
*Unless you feel like doing a deliberate deconstruction, in which case, go ham, sometimes actively engaging with canon means doing some real weird stuff to it to make a certain point on a meta level. This is obviously different from the issues I described above.
>3) "even the newer official comics don't even seem to really "get" the original game" … I've had a nagging sense for years now that the TF2 comics don't really match the game, tonally -- which has admittedly soured my enjoyment of them -- but I've never been able to put two and two together and fully determine why that is. What would you say they've failed to "get" about the work they're based off of?
While I very much love the newer comics on their own merits, I do think they are wildly removed from the game, and lack a lot of depth by comparison.
I believe the greatest failing of the comics, especially the long-form comic, is that the writers do not seem to be aware of either of the subjects I covered above.
They do not handle the satirical aspect well. The newer comic writers don't even really seem to be aware that there is a satirical aspect - they treat the world as just a silly version of mid-1900′s media, with a narrow focus on silver age comics (which were primarily superhero comics, not an easy genre to match with TF2′s more grounded setting - see the comic’s limp attempt at doing a Superman parody with Sniper) + a dash of the Man’s Life magazines (would have been a good match, if not for the fact that it’s primarily used as aesthetics, with no attention given to themes the way the game does with its own media references). They attempt to write parody only, and even the parody aspect is a hollow effort. Crucially, the writers don't seem to have much of an opinion of the old media properties they're parodying, and without opinions to guide a parody, it becomes shallow and lifeless. "Mid-1900′s media was a bit silly, right?" isn't enough of a hot take to justify its existence. It needs an axis on which to spin to feel complete.
Reiterating the point I made in my answer to question 1: the game's satirical aspect circled the point that was "American media made during the Cold War pushed a narrative that was illogical and ridiculously misaligned with reality."
Its absurd humor is grounded in reality and follows a thematic red thread that the comic does not. As a result, the comic (again, primarily later entries) loses a lot of the sting and edge of the game.
Even though the comic attempts to be more serious and "dark" at certain points, the much more silly and easy-going game (and Meet the Team videos, not to mention) comes out looking more mature, interesting and layered, even though many of the layers remain subtextual. The game is fully married to comedy and has no intention of "getting real", but it is loyal to the spirit of satire. It has opinions. It has bite.
In the game and early supplementary material, there is a dread and horror in the subtext that the comics tried to bring to light later on, but the comic writers didn't know what the scary thing behind the curtain was.
The scary thing was - is - the Cold War.
The scary thing is the dread injected into the genre it's satirizing by people who wanted American readers and movie-goers to be afraid. Scaring people into compliance, into finding a sense of safety and comfort in their national identity, was the entire purpose of many, many pieces of media released at the time.
The comic writers didn't notice the subtext and figured they had to make up their own reasons for why the world of TF2 is so utterly fucked.
They didn't understand the cultural context, and they missed the mark entirely.
This also hindered the comic writers' ability to reproduce the game's humor and characterization. Without understanding where exactly the game's humor was coming from or why the characters were so likeable despite being horrible people, they lacked direction. They made the characters at the same time too impassionate, too stupid, too uncaring, and too nice. All together, the characters became less interesting, less likeable.
Example:
- In the game, Spy was not intended to be Scout's father. Spy having a relationship with Scout's mother emphasized Spy's craftiness and intelligence (undermining the enemy team not only through brute force, but through infiltrating their personal lives), and showed off the strengths of his aforementioned "softness" and sentimentality (he's the only mercenary shown to have consistent luck with women). It also emphasized the flaws in Scout's worldview, and his status as the team underdog, and showed a clear contrast to Scout's non-existent love life. Spy came out of the situation funny and likeable because he 1. was portrayed as cool and capable in a way the other mercs aren't, and 2. his softer side is simultaneously humorously endearing, consistent with the rest of his characterization, and highly informed by the satirical aspect of his character in a way that clicks perfectly thematically. Scout comes out of the situation likeable because his ego is balanced out by his bad luck - you can simultaneously see that he's trying too hard and why he's trying too hard. Spy and Scout's dynamic in-game is also fun and interesting, because you have a tough, hyper-violent, wannabe-macho young man who is desperate to gain the respect of both his team and his enemies getting freaking owned by a guy who is nowhere near the impressive-tough-guy ideal Scout strives to embody. The game's satirical points inform the characters and their actions, which gives the comedy depth and nuance, which in turn makes all characters involved fun to watch and easy to get invested in. It is the establishing of and subsequent pointing-and-laughing-at an ideal that produces engaging, character-driven comedy in this situation.
- By contrast, the comics decided that Spy was Scout's father. Spy's motives for getting involved with Scout's mother is no longer about gaining intel on his enemies. In this version of events, his motives are reduced to merely wanting to reconnect with an old flame. This completely undermines the dynamic described above, for multiple reasons: the situation no longer shows Spy as having a particular skillset that sets him apart from the other mercs, he is no longer portrayed as emotionally "softer" than the others (in fact, having left a poor woman to raise and feed 8 kids on her own while he was off enjoying his upperclass life makes him look incredibly cold in a way that is distinctly unfunny; I don’t think the writers thought this part through), Scout's comedic poor luck is no longer on display, and the "macho character is humiliated by the type of guy he respects the least" satirical aspect no longer works. There is an attempt to replace it with a mutual "ugh, I'm related to this guy?" running gag, but it's a very pale substitute for the layered, strongly characterized, thematically appropriate dynamic present in the original game. Spy comes out of it looking like more of a cowardly, cold-hearted fuck-up than a hilariously brilliant tactician with a heart. Scout comes off way too pitiable, because he is not responsible for his own misery here, and the person horribly bullying him and picking apart his self-esteem on the battlefield is his absent father who abandoned him as a child. He's not an objectively badass character who nonetheless fucks himself over in humorous ways trying to chase an ideal that objectively sucks - he's just a regular shitty guy who ended up in bad circumstances because of things outside of his control.
The comic writers didn't understand what Spy and Scout respectively represented in the game, and because of this, they didn't realize they were taking the characters off the rails and making them much less interesting as a result. They didn't realize they were killing off an endless source of comedy that supported the game's satirical angle in a fun, unique, dynamic way.
It resulted in a flat, flavorless subplot. It had some superficial attempts at "heartwarming" moments ...
... but here's my take: if the writers wanted to include more warmth and sincerity in the comics, wouldn't it have been way more heartwarming if Spy started treating Scout as his son even though he wasn't?
Would it not have been way more endearing to see him look out for his girlfriend's child, not because he has any personal ties to him himself, but because he knew if anything happened to Scout, his mother would be devastated?
Why not build from there? Why not make it an active choice? Why not preserve the existing dynamic and themes, and just follow that narrative thread to its logical conclusion?
Spy has an established sentimental side. Scout is desperate for approval. The reluctant surrogate father/son development practically writes itself. It would have been such a good way to explore TF2's themes more explicitly, too!
But again, the comic writers did not seem to realize the game even had themes.
I do like the newer comics. I do think they're really fun, and I did even enjoy the "Spy is Scout's father" subplot in its own way. But this complete inability to identify the game's themes, and thus the source of all its comedy, and thus the red thread defining characterization - it resulted in supplemental material that was lackluster, directionless and unable to scratch the same itch the game does.
They're good comics, but they're hardly TF2 comics.
>4a) … Sheerly out of curiosity, how do you feel Expiration Date holds up, in comparison?
Similar to the way I dislike Spy being revealed to be Scout’s biological father for coming off as a stilted, superficial attempt at being “heartwarming,” I also immensely dislike later supplementary material trying to promote Ms. Pauling to Scout’s recurring love interest for the exact same reason. Expiration Date pushes this subplot way past its breaking point and shows off extremely well why the “jerk characters are secretly a bunch of softies” treatment is so deeply, deeply out of place in TF2.
Back in the early comics, Scout hitting on Miss Pauling was played as a joke at his expense. He was an idiotic, sexist guy incapable of talking to a pretty woman without trying to fuck - she was a highly skilled and deviously manipulative minor character who mostly existed to show off how dangerously competent the Administrator and her people were. Scout acting like an utter dumbass too entrenched in his own limited worldview to notice what was happening right in front of him was important characterization for him, Miss Pauling’s quiet, calculating efficiency was important characterization for her boss, and their clashing personalities set the tone for the dynamic between the entire team of mercenaries and the conspiracy going on right under their noses.
Expiration Date chose to eliminate these layers and invent a completely new conflict for these two specific characters to go play with in a corner, which had nothing to do with their original characterization or the larger plot. Scout is now portrayed as being genuinely in love with Pauling, even noticing small details about her mannerisms and knowing about some of her interests, even though the entire point of their original interactions were that Scout was so busy trying to live his tough-guy-with-a-pretty-girl-on-his-arm fantasy he did not bother to listen to or learn anything about the women unfortunate enough to cross his path, allowing Pauling to carry out her job without causing suspicion.
Instead, Scout’s sexist approach to interacting with women is played for sympathy (”he’s actually a romantic underdog because the lady he likes accurately clocked him as an idiot!”) and inadvertently validated (”once she gave him a chance, she found out he’s actually a pretty okay guy!”).
In the process, Miss Pauling loses far too much of her usual competence, being visibly freaked out over having to perform a job she’s been shown to handle with grace in the past, and being taken aback by what should by all rights be routine weirdness in this world, all so she can have an eye-roll-worthy forced positive reaction to the entire experience at the end of the short, in a weak attempt to justify why she comes to like Scout more despite all the trouble he’s caused for her and wants to spend more time with him in the future.
The romance subplot is only made possible because the characters are heavily edited compared to their past portrayals, is only able to develop in the direction it does by aligning itself with the values of a character who existed to be a laughable, obviously-mistaken caricature, and is only able to distill a happy ending to the whole mess by stripping the other character of personal standards and agency.
Scout and Pauling are frankly two halves of a whole shitshow in Expiration Date, because the writers either didn’t notice or didn’t care about what older works were gunning for - all they saw was that Boy Liked Girl, Girl Did Not Like Boy, and that just wouldn’t stand! After all, everyone likes romance, right?
Scout, as he is portrayed in the game and in the early supplementary material, is one of my absolute favorites of the mercs. I find him incredibly funny, and the way his hyperactive, fun-loving, jokey traits overlap with his intense bloodlust (literally - he’s the class with the most weapons available that cause bleed damage!) and barely-suppressed rage makes him fun and fascinating. The little man has so much unchecked ADHD and cultural trauma he just has to go and kill people about it, which is just so intensely relatable in the “forbidden mood” way TF2 handles so well.
Unfortunately, I get the impression he has in later years fallen victim to the curse of being a skinny young white guy character, making him a target for writers who think every series needs a relatable everyman protagonist for either themselves or the audience to project onto (and who think skinny young white guys are the most relatable people around, for reasons you can probably imagine I’m not personally very fond of).
TF2 absolutely does not need a character like that, and butchering Scout’s established personality in the name of “relatable” and “wholesome” is first of all Some Bullshit, and second of all a lost cause. The character simply has too much baggage as an over-the-top caricature to be comfortably rewired into an author- or audience-surrogate. He’s always going to come out looking like an asshole - whether this aspect of his character turns out likeable or unlikeable is entirely controlled by whether the story itself acknowledges it.
I did find Scout and Spy's dynamic to be quite well done, though, especially if you ignore the "Spy is Scout's father" reveal from the later comics.
The idea that Spy didn't have to go and do all that, but has grown a soft spot for Scout purely because his girlfriend clearly loves her incredibly annoying boy and her happiness is his happiness, is perfectly in-character. Scout has also long been established to desperately crave approval from his teammates, and on paper, the idea of putting him in a situation where he had to let go of some of his macho man dignity, imitate Spy more closely and ultimately win a tiny bit of that approval he's been looking for is interesting and plays well with the game's existing themes.
It's just a shame Scout's motivations ended up being conjured out of thin air, in direct conflict with past characterization, for the purpose of enabling a schmaltzy, tonally dissonant romantic subplot.
tl;dr, I'm conflicted on the subject of Expiration Date. It's funny, it's cute when it's not trying too hard, and seeing the mercs dick around off the clock getting into stupid shenanigans together is something I've always wanted to see in a longer animated format. It’s largely a good time and a fun watch, despite its questionable gender politics and trope-y execution.
However, like the newer comics, it suffers immensely from writers who are simply unable to identify the themes, characterization and comedy style of older material, and thus, in my opinion, falls way, way short of its potential.
>4b) I'd be very curious to hear your thoughts on Emesis Blue, should you end up watching it.
I'll be sure to share my opinions if I ever get around to watching it!! I'm super curious about it. As I mentioned in another post, what little I've heard of it seems much more on-point thematically, and even with the characters being so far removed from their official characterization, I really get the impression this is a deliberate, informed choice, in stark contrast to the newer official supplementary material. I’ll be sure to drop some words on it if I ever get around to watching the full thing!
Anyway, that about wraps up my thoughts! If you’ve read this far, thank you for sticking with it, and please do consider reblogging - I’ve spent an insane amount of time writing and re-writing and fact-checking this, and I would love for it to reach just half of all the people who were curious about my initial posts on the subject. :’)
Follow-up questions are very welcome, though to be clear: I’m not really interested in “debating” the subjects I’ve talked about here. I know I posit a lot of hard opinions in this post and not everyone is going to agree with me and that’s fine - if you feel differently, I invite you to simply ignore me and write your own take on your own blog. No hard feelings, I just don’t enjoy those kinds of discussions. (Corrections on any factual mistakes I’ve made are of course encouraged).
155 notes · View notes
kesleyjo · 8 months
Text
I'm having some finale wine and I think I've got it. My final resolute head canon of Riverdale.
Keep in mind I have not watched the end of season 5 through the end and have absolutely no intention to, but I've seen and heard enough about *gestures vaguely* all of that to still stand by this.
Disclaimer: I do not believe this is what the writers intended whatsoever. This is all my imagination. I do however believe in this canon whole heartedly and its as true to me as whatever RAS's vision is to him. You choose who to trust.
Okay so first and foremost the entire series is written by Jughead. It's all his writings that are probably all sitting in a google docs draft folder.
I justify this due to the following:
He is the narrator
The entire series is obsessed with Betty Cooper for good or ill (I'll get to it)
Its all kind of sort of been alluded to that its all Jughead's writings anyway. At least in S1, again. I'll get to the why of that in a second.
He started writing season 1 in his junior year (so a year after the events of the S1). He read In Cold Blood (on his own, not for class, very important to him that you all know this) and was like "Hey my town had a murder and I have some trauma around it, so I should totes do this." And thus S1 is born.
This is why that season is (relatively) more grounded and far more realistic than the rest of the series because its based on a real true thing that happened and the real feelings and emotions of people involved. It has the least amount of exaggeration (but enough, because Jughead) and has the most coherent plot, which would make sense since Jughead isn't making anything up, he is recalling events.
This is also the only season that directly ties Jughead's narration and the plot to the book Jughead is writing on page, and thus tying them both together. Because again, its a thing that really happened.
So the characterizations, motivations, and actions of everyone in season 1 is the model of how and how these characters actually are and are a base for further exaggeration.
Seasons 2-4 are also based on true events but are exaggerations/interpretations of things that really happened, but are altered to make them more interesting to Jughead's readers (heh).
I don't want this post to be a novel so here is a brief listing of that I am thinking here for some of the main plots (but if you have a plot you want me to fit into this canon let me know):
The Black Hood: When Jughead showed Betty his first manuscript (S1) the positive constructive criticism she gave was that, "True crime is really popular right now, so this fits in with the zeitgeist." And Jughead ran with it. Fred also had his first heart attack at this time...we all know where I'm going with that so I'll just leave that there. RIP.
Making Hal the Black Hood: Hal leaves the family after the Polly debacle and finding some racy pics on Betty's computer (she sent them to Jug, she wasn't a camgirl) and decides to start his life over with a woman who is far more moral (and probably like 2 years older than Polly)
The Serpents/Class War with Hiram: Not a gang, just those under the boot of the rich that Hiram tries to eradicate through good ol fashioned gentrification. Archie and Veronica also start spending more time doing rich people shit and that drives a divide between the two main couples of the core four. But less about political plots and more about teenagers growing apart because of different interests
Season 3: Putting this all together because Jughead was having a hard time finding a plot here. So he focused on Alice's new weird young boyfriend who actually ended up taking off with Polly (leaving her twins), his newfound obsession with DnD (Betty was exhaustedly supportive of this) and Kevin's endless talk about the new megachurch he just joined. He and Betty also started watching a lot of horror films and Hitchcock at the time which leads us to...
Season 4: He and Betty go off to different schools but its because of college, not because Jug is the chosen one (again see why he is writing all of this himself). He meets a lot of pretentious people that challenge his relationship with Betty and he turns it into a mystery.
So now we have made it to 4.17. Ugh.
Okay so Jughead has written all of this, and reading everything back feels that Archie and Betty (who go to the same college now and are friends again after growing apart after he dated Veronica) have grown too close and Jug self destructs.
He self sabotages so hard and makes a story up in his head that Betty would be much happier with Archie who is doing perfectly mediocre at college while Jughead flunked out.
So he and Betty break up after a lot of frustrated fighting.
And he begins to write Betty differently. Wildly differently.
(You can't tell me this doesn't make more sense than whatever the hell happened in the show.)
Jughead dejected from his failure at school and his breakup Writes on and off for the next few years. His next main attempt is S5. His attempt at more realistic writing.
(Its also after Betty enters his life again, because at her core Betty is his muse)
He works through his fictional frustrations of Betty and Archie as a possible couple (They never dated. Archie is actually a aromantic pansexual who does not do commitment) and realized that he made it all up and they have nothing in common.
Jughead and Betty get back together at the end of "Season 5" but Betty tells him that writing about their real life is what tore them apart, so he needs to not use their relationship in his writing anymore.
So Jughead decided to get weird and wildly experimental with his writing. And because Jughead is not a particularly good writer S6 and S7 are born.
Betty, absolutely running out of positive things to say about his last few writing attempts tells him that maybe these exaggerated versions of their lives that bear no resemblance to the real world have run their course, and he should try something new.
So Jughead wraps up this now unrecognizable series of writings and moves onto something new.
With Betty diligently serving as his editor. She got distracted with her new job and left him unattended for those last few seasons and look what happened.
Also I realize that Archie/Veronica/Cheryl/Toni are absent in this so briefly
Archie: He always was in awe of Archie and slightly jealous of what he perceived he had over Jughead...this is why he is the quasi-hero and also why he tortures Arch and treats him like an idiot.
Veronica: I cannot stress this enough. He and Veronica have no relationship. She is his friend's girlfriend and his girlfriend's best friend. The only thing he really knows about her is she is rich and hot. So he makes that her core personality and slaps on whatever traits fit her best for whatever plot he is writing at the time.
(This is also why almost all the women Veronica, Tabitha, Jessica, and Toni all are at some time his love interest. Self instert fan fic Jug. We see you.)
Cheryl/Toni: He and Toni are friends and Cheryl is her girlfriend who endlessly terrifies him. That is the core of her characterization.
I already regret the fact that I am sharing this long-winded mess with the world...but I can't take it back now.
Enjoy. And if you don't that is fine. It's my head canon not yours. Go make your own.
Have fun on finale night folks.
81 notes · View notes
tallerthantale · 4 months
Text
What Does Aziraphale Actually Believe, Part 1: What Does it Mean to Believe Something?
To a large portion of the fandom, there has been a struggle to process many of the things Aziraphale has said and done. We look for ways to make sense of how he acts, and get frustrated by how the things he says contradict themselves. For someone with a background in cognitive psychology, the self contradictory nature of Aziraphale is not particularly surprising. 
This is the first of a series of ten posts. Most posts will be going through the events of the story in chorological order. This first post is extra long and entirely psychology foundation, but I would strongly recommend reading through it, and if you can find the time after, I'd really recommend going through the links as well.
We are going for a bit of an adventure through about 3k words on the nature of consciousness, optical illusions, the dress, memory, false memories, unconscious bias, autism, trauma, cognitive dissonance, confirmation bias, conspiracy theorists, propaganda, and deradicalisation.
This is from the perspective of cognitive psychology not clinical, it will not improve your mental health, and it has the potential to induce an existential crisis or several but it is worth it. Knowing how our minds work has a lot of utility beyond understanding Aziraphale, though making sense of him is hopefully a fun motivation.
Because I really am this much of a pedant, I’m going to quickly address the elephant in the room: Aziraphale does not have a human brain. However, since his behaviour lines up with real life human behaviour I’m going to approach this as if his mind essentially runs the way a human brain would run a mind, because that is how the story is written. 
What is Consciousness?
Most of what our minds perceive, judge, interpret, think, remember, feel, ect… occurs in a mental space we have no perception of, often called the subconscious. Most people will have heard the term before, but I think most people misunderstand the scale of it and the power of it. The ongoing questions about consciousness vs. subconciousness aren’t in the form of ‘is the subconscious really a thing?’ No, the modern question is to what extent is consciousness really a thing?
Consciousness is an experience. What we think of as ourselves, the ‘central executive,’ the entity that we perceive ourselves to be, is a conglomeration of memories, thoughts, judgements, perceptions, and feelings that the rest of our mind produces for us to have at that moment in time. Much of it is approximately real, much of it is wholly fabricated to suit the moment. This is because there are major gaps in how much we can realistically perceive, understand, and remember at any particular point. It would be outrageously burdensome to actually process and load all the information for real, so our minds make up short hands and approximations for expediency, and feed that to us in a manner we experience as if it was directly perceived reality. That's a lot to throw at you, so I'm going to break it down.
Perception is an Assumption
To help get across how blended the construct of our experience is, let's consider the visual field. That is the representation of what we are seeing, or what we experience ourselves as seeing. Only a very small area in the centre of our vision is able to sense detail. The rest is only sensing vague cues of large scale changes. But we don’t perceive it that way, because we remember the detail that was there the last time the centre of our vision passed over that space, and our minds guess what details were probably there if we haven’t looked for a while. When something changes in an area we are constructing from memory and inference, we don't notice. The parts of our visual field that we are seeing in real time, and the parts that our mind constructs based on what it assumes is probably there are in no way distinct within our conscious experience, and that lets us navigate the world much more smoothly. The vast majority of what we visually perceive is constructed from memories and guesses. If those constructions weren’t incorporated into our vision, we would be massively visually impaired. 
Even for things we are seeing with detailed vision, we rely heavily on contextual cues that make assumptions we don’t realise we are making. (If you only follow one link in this post, follow that one, it's a 43 second video.) Consider that objects that are a solid colour are not a solid colour in terms of the wavelengths bouncing off of them, as they get hit by light sources and have highlights and shadows. The distinction between seeing blue because that is the wavelength that hit the retina, and seeing blue because the greyish blend that hit the retina was coming from a sunny patch, and you can infer that the object was blue from the context, is seamless. Unless the context is missing, and that grey might actually be a white object in a shadow. Then it might be all seamlessly white in the visual field, just as if it was white light entering the retina. And that's how millions of people saw a blue and black dress, millions of people saw a white and gold dress, but very few people saw a grey and brown dress. Yes, the actual dress was blue, but my point is that the pixels weren’t. Bluish grey light hit all our retinas, but half of the viewers had a dark blue object appear in their visual field and half had a white one appear. 
It is important to keep in mind that the vast majority of the time these context cues, assumptions, inferences, ect… put together a construct that works really well. The amount of resources required to keep our minds running is enormous and the size of our heads is a serious safety issue for people giving birth, even with all the energy saving assumptions and shortcuts. Given how much of our experience of reality is effectively an educated guess, we really are getting it right most of the time. Our minds are really good at what they do, these processes exist because it is adaptive to have them. Try to remember that, because it is going to be hard to hold on to that perspective as I move on from sensation and perception.
Working Memory
Our conscious experience is constructed for everything. Our thoughts, opinions, memories, that we have ‘with awareness’ is limited to what is, in that moment, loaded into a conceptual mental workspace called working memory, that can typically load about 7 things at a time. We can bring things from the larger library of remembered things into working memory by asking the part of our minds outside of our conscious awareness to give us the thing, and most of the time it will. But recall doesn’t always work. If the parts of our mind outside of awareness don't feed a thing into working memory, we can’t experience it, and they can feed something into our working memory if we want it there or not. The edges of what we think because it represents a coherent well considered world view consistent with our principles and values, and what we think because our minds fed it to us out of expediency or habit are just as seamless as the construct of our visual field. 
Things that do enter into our awareness are often altered by the time they get there by influences that are not reported to our conscious experience. Most of the shifts are within the category of cognitive bias, and are not considered to be pathological, because allistic people have most of them to a substantial degree as a default.
There is a long list of identified types of cognitive bias. Learning about cognitive biases doesn't stop people from having them, because it isn't the conscious mind that has the bias. The information we perceive as the raw facts has already been edited by the bias before it is loaded into our working memory awareness.
We often give ourselves the impression that when our thoughts, opinions, and ideas are moved out of working memory, they are preserved for us in an archived state, and returned to our consciousness later as we left them. There is no basis for that. Memories are incomplete, fade over time, and are reconstructed to appear whole through inference the same as our visual field every time we recall them. Each recall reworks them a bit more, and with the right sort of nudge, they can be substantially altered.
Autistic people are resistant to cognitive bias, but not immune. In the field of psychology that resistance is often referred to as autistic people having a 'failure to engage top-down processing' which makes me roll my eyes into my skull, because that is essentially saying 'a failure to be cognitively biased.' The irony of that is not the whole picture though.
Just like how optical illusions happen due to the fact that the visual field is constructed mostly out of really good guesses because we can't process the full information in real time, cognitive biases exist because of the shortcuts we take that make quick thinking possible. Autistic people think more accurately, but we do it by processing a mountain of information exhaustively, and that doesn't happen in a timely fashion. When I say exhaustively I mean it in every sense of the word, and we can't turn it off for expediency even if we wanted to. There are life situations where that really is disabling, particularly when we are exposed to mass sensory information.
So far we have been talking about non pathological biases, errors, and limitations. Pathology is not required for us to end up with a heavily distorted picture of reality, and when mental illness is involved it is exaggerating the downsides of cognitive mechanisms that are present in everyone generally. These are differences of degree, not of kind. Predictable patterns of biased perception and thinking associated with symptoms of mental illness are referred to as cognitive distortions.
As much as our minds can feed us altered things to believe for expediency, they can withhold others. If it isn’t helpful to have this particular belief right now, or this particular value in this situation, our minds can fail to load it into our awareness at all, particularly if it goes against an active self-schema, (interpretation of the self.) The various ways this can happen are referred to as motivated forgetting by the more clinical style psychologists. For the purposes of understanding Aziraphale, I’m mostly talking about relatively short term motivated forgetting, conveniently not recalling a particular fact at a particular moment. 
More deeply repressed memories that get wholly buried for years can be a thing…. But… The validity of long term motivated forgetting should not be taken as an endorsement of the practices that purport to retrieve those memories. Those practices can make you remember more things, but those things are unlikely to be true. Just as there is no dividing line between what we see in our visual field because light hit our retina and what we see in our visual field because it was there last we checked, there is no neurological difference between a real memory and a false one. That means if you use hypnotherapy to ‘recover’ memories of a trauma that didn’t actually happen A) there is no way to separate the false memories out later B) you have given that person trauma that is just as real as if those things had actually happened. 
If we have features of ourselves that we aren’t at peace with, the mind can refuse to allow knowledge of that into conscious awareness. If what was expedient to believe now isn't expedient any more, the new iteration of the mind doesn’t need to load the memory of the old beliefs existing. If a previous experience conflicts with our current experience, the memory of the previous experience can be altered such that consciousness preserves the perception of continuity.  (Link is a short video, waaatch iitttttt.)
Cognitive Dissonance
Technically 'cognitive dissonance' refers to the discomfort of perceiving yourself to believe contradictory things, or perceiving yourself to be acting in a way that contradicts a belief. Generally people bring up the term to describe the behaviour and thought patterns people engage in to avoid that feeling. To put it simply, people reconcile behaving in a way that is inconsistent with their beliefs by changing their understanding of the world to suit their behaviour more readily than they change their behaviour to align with their beliefs, and people will creatively reinterpret information to prevent their beliefs from contradicting their sense of self. The Wikipedia page has many examples establishing these patterns. I want to emphasise a point here that is often overlooked; these are the entirely typical behaviours of mentally healthy people. Cognitive dissonance and the associated behaviours are not a pathology.
The deeper explanation of why these patterns occur is hard to swallow. ‘What we believe’ isn’t a real thing in the first place, at least not in the way we like to imagine. Just like consciousness, it is a temporary constructed experience. It would more accurately be described as what we are currently telling ourselves we believe. (But what about confirmation bias? Doesn't that mean people are rigid in their beliefs? Oddly, no. Hold that thought, I'll get back to it later.)
The phenomenon of our beliefs changing to accommodate our behaviour is described as ‘belief follows action.’ In the world of psychology, thinking a thought counts as an action. We act, and then afterwards construct an experience of having decided to act, along with the supposed basis. Our conscious experience represents the order the other way around, even in controlled settings where we can measure the actual order electrically. We do what we do, observe what we are going to do, or think a thought about a situation, then form an idea of what we believe in order to make sense of it after, and then construct a memory of ourselves having had the belief first. The actual reasons for our behaviour are not directly observable to us, and are more the realm of behaviourism than cognition.
What we have in our memory is a library of things we hypothetically can recall, can think, can know, that our minds draw from in order to put together a temporary construct of 'what I believe' that best suits explaining our actions to ourselves at that time, with little regard to if that explanation is accurate. That gets loaded into working memory, and we experience it as our worldview. Since cognitive dissonance is a feeling produced by having an experience of contradictory ideas and actions in our conscious awareness, and resolving cognitive dissonance is about eliminating that experience, often the easiest way to resolve cognitive dissonance is to simply not load a belief while a contradictory belief or action is occurring.
Nothing stops us from storing massively self contradictory beliefs in the library. It's fine as long as they aren't both bumping around our working memory space at the same time. Working memory capacity is generally only about seven things, so avoiding loading the contradictions simultaneously is actually pretty easy if none of them contradict our sense of self. When we load an opinion, we don't need to also load the basis for the opinion. So if someone believes in abolishing all taxes because no government organisation can ever be trusted, and also believes we should hero worship the police, because they say they serve and protect, they can load "abolish taxes" and "hero worship the police" simultaneously without having an experience of cognitive dissonance.
Do they really believe no government organisation can ever be trusted? They believe it when they need to rationalise hating taxes to themself, or hating a particular organisation. It's an option that can get retrieved from the library, and when it's in working memory it is everything we imagine a belief to be. When it isn't in working memory, it functionally doesn't exist to the conscious mind.
It's fun to take these shots at conservative politics, and there are reasons conservative politics is full of obvious examples, but I'm going to emphasise; beliefs functionally not existing if they aren't in our awareness is not a pathology. This is the normal behaviour of a typically functioning healthy human mind. Mental illness does not equal when people's minds do things we don't like, no matter how good our reasons are for not liking them.
Confirmation Bias, Conspiracies, and Cults
The fact that the library can contain contradictory things, and our minds can pick and choose in motivated ways what gets represented in consciousness when, doesn't mean the options are limitless. We usually need some degree of justification to put something into the 'things I can believe' library, though when it comes to miscellaneous factual information 'I heard some one say it' is enough of a justification an alarmingly large amount of the time.
Confirmation bias is the tendency to retain beliefs in the face of contradictory information. People often describe it as people being impervious to having their beliefs changed. I think people describe it that way because they aren't on board with belief follows action yet. If you want to change what someone believes, motivate them to change their behaviour first. Belief will follow action. It's not that we haven't studied it, it's that we don't like it.
We want the solution to be that we change people's minds with evidence. It doesn't work, because giving them the evidence, even if they fully absorb it, just gives them options for potential beliefs, and it won't go into their 'what I believe' construct without an incentive, especially if their social context incentivises against it.
Confirmation bias can prevent us from tossing out beliefs prematurely. If we see something that looks like it disobeys physics, we might look for magnets or wires before we decide gravity is fake. That is an adaptive feature, but like most adaptive features, it has limits and it has downsides. The biggest limitation is that it doesn't do a whole lot to stop us from adding new optional beliefs to our collection. The biggest downside is that the power of confirmation bias relates to how much the belief has to do with your sense of self, and nothing to do with how well supported it is by evidence.
When we are talking about intrenched political beliefs, or other ideas that heavily relate to our sense of self and community, things get relatively fixed as to our broad conclusions. However, our broad conclusions are only a small portion of what we believe. When people think about a person prone to extreme confirmation bias, they often imagine it being a matter of rigid inflexible thinking. But it isn't. Coming up with new reasons to discount seemingly contradictory evidence, reinterpreting older evidence, finding new ways to reach the same conclusion based on a new set of facts, ect..., is all very creative and fluid. Conspiracy theorists are known for this. What makes the conclusions different to the supporting evidence it that our conclusions are tied to or actions and our sense of self. For a conspiracy theorist, maintaining the gist of the conclusion preserves their identity and their place in the community. Everything else is changeable.
Remember, belief follows action. If we participate in an opinionated community, we will believe what makes that make sense. If our survival depends on continuing to be involved in a social circle, we will believe what makes that make sense. Deradicalisation (from hate groups) and deprogramming often requires providing people a whole reboot of their life while they are still in the very early stages of working on themselves. No matter what new information you expose them to, even if they absorb it into the library of things they can believe, as long as their life is dependent on the communities that radicalised them (to hate) their minds will be highly incentivised to keep rolling back to forming 'what I believe' constructs that validate those connections. Not because they consciously decide it's better, because the part of their mind outside of their awareness that constructs what they believe doesn't include all the options. Most of the time it only includes the SAFE options. Being willing to help get people out by offering community support BEFORE they have reworked themselves is the only way to make deradicalisation happen at scale.
Propagandist news uses the Firehose of Falsehood because most people are relatively limited in what rationalising beliefs they can spontaneously generate for themselves. A network spewing dozens of self contradictory reasons to keep your political affiliation provides viewers an array of optional opinions to keep in the library. It doesn't matter that they can't be true at the same time, as long as they aren't in working memory at the same time. The more options you have of what 'what I believe' can be, the more tools you have to rationalise staying on the team, and staying in the community.
Individual Differences and Differing Individuals
For most of us, our behaviour is pretty consistent, what we are willing to believe is moderately narrow, and therefore our constructs of ‘what I believe’ can get remade as more or less the same thing over and over. However, if you have a mind that can believe quite a lot of different things, is prone to whimsical behaviour, and / or spent formative years needing to act a certain way to survive, it can learn to produce quite a lot of very different constructs of ‘what I believe’ in order to rationalise a wide range of behaviour. 
While extensive and empirical cognitive psychology underpins how it is conceptually possible for people like that to exist, the actual patterns of rotating belief systems and what causes certain people to have them more than others is a topic that it is hard to look at empirically. There are logistical issues when it comes to measuring beliefs that flip in and out of conscious awareness based on context even with participants who would enthusiastically and honestly participate, and in many cases these patterns show up in people who would never willingly subject themselves to treatment or evaluation, which would make it impossible to have decent data on them even if we had a good way to measure it.
Because of that, much of the discussion of these patterns falls into the realm of psychoanalysis, which is a mixed bag of philosophy that sometimes likes to represent itself as a science, and has a lot of problematic history. Having spent a lot of time around survivors of severe childhood trauma and being one myself, I do think modern psychoanalysis gets some things right. However, I do want to be transparent about the fact when I talk about what causes some people to be particularly susceptible to unstable beliefs, rationalisations, and motivated forgetting, and when I discuss how that plays out, we are leaving the realm of science and entering the realm of ‘this is what some people are like according to the people who have thought about it a lot.’ 
For most people our sense of self identity will contain the generated constructs of what we believe toward a relatively fixed-ish core set of very similar ‘what I believe’ options, though fixed core beliefs cause problems of their own. For people with certain trauma responses, the sense of self can be the source of tremendous instability. If the sense of self is fragile, threatened, terrorised, split, ect… the mind can get pretty cavalier about changing out beliefs, memories, and opinions to protect itself, and even switch out the sense of self. We can end up having wildly different self-schema in different circumstances. This self can't cope with this situation? New self.
The library of 'things I can believe' can contain things that would cause cognitive dissonance if paired with one self-schema, but works fine with this other one. An extreme form of this can present as dissociative identity disorder, however that is very rare and not what I am getting at. Most of the time differing self-schema or self-states aren't that partitioned, and share access to most memories.
With an unstable sense of self, ‘what I believe’ can end up being a tool on a Swiss army knife of possible belief systems that get taken out as needed, all while the conscious experience of the central executive maintains a seamless perception of a coherent and stable worldview. When people are like this, it is far more noticeable from the outside than it is from the inside, and that is by design. Having awareness of how unstable your own beliefs are wouldn’t be expedient, it would be cognitively dissonant, so you don’t know about it. 
This pattern is a big part of what is going on with Aziraphale. There is a very broad set of things he can believe, but it’s down to the individual situation if he believes a specific one at a particular time. He won’t see it as him picking and choosing his beliefs, whatever he believes in that scene looks to him like the only thing he would ever believe, no matter the fact that he will believe something else the next day. There are also certain things outside of his awareness that he knows but won’t perceive, because they are dangerous to his sense of self, but those things can still impact his behaviour. 
Thank you for reading though! The future posts will be a lot more to do with the story, and probably about half the length each.
Post 1/10
End Note: This post is the most likely of the set to be revised in some way. That is because the concepts I’m seeking to get across here are very hard to digest even for people within the field of psychology. Finding ways to more effectively communicate these aspects of how our minds work is a bit of a passion project for me, so if you see areas that are confusing, bits you want more elaboration on, questions that are unaddressed, ect…, please let me know. I am very interested in working out more methods of getting these ideas across. 
If you are interested in reading further into the subject outside of my internet ramblings, Wikipedia pages, and think piece articles, I would recommend getting ahold of a cognitive psychology textbook as a place to start, the internet has ways.
45 notes · View notes
cowboyhorsegirl · 1 year
Note
Why do you think the MCU made an ults adaptation instead of a 616 adaptation? I have some theories but lmk know what you think of this conundrum
This is such an interesting question!! I will preface this by saying that I haven't yet read a lot of Ults or 616, and a lot of what I've learned of canon has been gained through osmosis from other, much more knowledgeable people in the fandom (@sineala, I'd love to hear your take on this ask!). That being said though, I think the main reasons why the MCU was adapted primarily from Ults instead of from 616 was because:
Ults had less canon to work with than 616, so it's a bit easier to ascertain a linear narrative that hasn't been rewritten and retconned multiple times. (For example, in 616 Tony had originally helped found SHIELD; this was completely retconned later on.)
Ults isn't as fantastical as 616, or as we all say colloquially, Ults is the grittier, 'more realistic' version of events that happened in 616. This would be particularly beneficial for a live-action remake, where the commonly held industry thinking is that audiences don't have as high a capacity to suspend their disbelief as they might for animation or live theater. The realism of the medium would necessitate a more grounded comics canon to build off of.
Ults origin stories lend themselves to the strategic vision of MCU Phase 1 much better than 616 origins. I think this is most apparent with Steve's origin: in 616 he was discovered only by the Avengers whereas in Ults, Steve was found by SHIELD (though I believe some of the other Ultimates were also there). I imagine this version of events would be much easier to tweak so that each member of the MCU Avengers had their own separate movie establishing background and characterization before throwing them into a very busy ensemble cast.
I don't actually think that all of these reasons for choosing Ults as the main canon to base the MCU on ended up working in the MCU's favor though. Like, Iron Man 1 is clearly set within some sort of nebulous Middle Eastern conflict that the US is involved in, for a variety of reasons. This conflict would have been easily recognizable to American audiences in 2008: at the time, the US has been in war in Afghanistan since 2001 and in Iraq since 2003. You don't have to waste precious movie minutes establishing a war for Tony to be making weapons for when American audiences are already primed to fill in the blanks if you give them the implication of a war in the ME. The setup of a vague Middle Eastern war acts as cinematic shorthand to establish Tony Stark's background and character to a broad audience, and to the many who hadn't read any Iron Man or Avengers comics, this was their first introduction to Tony Stark's origin story. Additionally, the setting acts as a plausible 1:1 retelling of Tony's original introduction in 616 (elements such as Yinsen, the life-threatening shrapnel to his chest, and Tony inventing the Iron Man suit instead of building weaponry for the terrorists who had taken him captive are all taken directly from his 1960s origin story), revamped for 21st century moviegoers by changing the indeterminate Southeast Asian war from the 1960s comics to an indeterminate Middle Eastern war for the MCU.
However, you literally never see MCU movies dedicate themselves to this level of realism again, for good reason. Whatever cultural shorthand you draw on by placing Tony Stark's weapons-manufacturing backstory in the context of an actual real-life geopolitical conflict also comes with the baggage of all the Islamophobia, xenophobia, and imperialism that comes with that conflict. In Iron Man 1, the inciting incident that causes Tony to want to halt SI's weapons production is the fact that his weapons are being used by the terrorists to harm American soldiers. But what about all the hundreds of thousands of innocent Middle Eastern people your weapons harmed and killed Tony?? What about them, huh?! What about the instability that America has wrought in the region, Tony, backing up political capital with firepower that YOU provided to them??
Immediately, the MCU backs off of America's actual real-life military operations as a basis for their fictional world. I like to think that they did this because they realized that it's very difficult to make your billionaire weapons-manufacturer superhero sympathetic in a world where both billionaires and the American military are coming under more scrutiny by more people every day. I'll guess that the real reason has to do with the fact that those story elements made it much harder to sell international audiences on the franchise.
It's frustrating too, because to this day I would say that Iron Man 1 is one of the best MCU movies out there, but in my opinion, the reasons for this aren't that IM1 was the most realistic or the most plausible or the most grounded superhero movie. What drew me to the MCU in the first place was the emotional depth of the characters and the stories, a depth that I think is best exemplified in Tony Stark. As the MCU moved forward and began to (but never fully) shed it's commitment to realism, the movies started to lose their ability to tell emotionally-compelling stories with high stakes that actually leave you in suspense of the ending. The fatal flaw of the MCU is in believing that audiences don't have the capacity to accept emotionality in stories that aren't limited to the bounds of our reality, when the whole point of a superhero story is to challenge ourselves to imagine more fantastical worlds than our own.
106 notes · View notes
woodchipp · 20 days
Text
Tumblr media
Fortunately, that's where the posts come in.
Tumblr media
"In a story where we view everything from Sunny's perspective, someone who's been repressing everything about this incident so deeply"
You know what other work of fiction does this exact "protagonist with repressed memories has to face the truth of having killed their loved one" plot but does it way better? Silent Hill 2.
SH2's plot twist is that its main protagonist, James Sunderland, killed his wife Mary three years before the game's events and repressed the memory of the murder, convincing himself that Mary actually died of a terminal illness she was suffering from at the time he killed her. The terminal illness is a heavy factor in the murder - because it disfigured Mary and made her confront her own mortality at the age of 25, she repeatedly lashed out at James, who tried to take care of her despite his own despair. Eventually, watching his wife wither away and being powerless to do anything about it, Mary's mood-swings, resentment of the burden she put on him and a desire to relieve her of the misery she was in drove James to smother her with a pillow.
The reason I'm bringing it up is because SH2 actually foreshadows its twist - three out of the four characters James meets throughout the game vaguely reference that James' relationship with Mary wasn't as good as James implies it was, the fourth character (whom you fight as a boss and who killed a dog at some point before coming to Silent Hill) alludes to the fact that James must be a murderer too if he is in the town in the first place, Pyramid Head's design being based on a painting of an executioner and him pursuing James over the course of the game implies James is a criminal who wants to be punished, one of the locations James has to go through is literally a prison, etc. The "Hallway" conversation I've linked in the paragraph above is used by the game to show how James and Mary's relationship worsened after she contracted her illness; as I said, the dialogue clearly implies Mary had such mood-swings pretty frequently.
OMORI doesn't have much foreshadowing for the real cause of Mari's death, nor does it have anything similar to the "Hallway" conversation to show how harsh she got with Sunny. A good chunk of the hints the game provides (Omori's Furious emotion showing a single eye similar to Mari's hanged body, Something in the Water's little hanged bodies, Something's general design) would lead the player to believe Mari did kill herself before the story swerves around in its last hour and reveals that Sunny committed manslaughter. The only hints I could call hints are the prevalence of staircases in cutscenes before Sunny fights his fears and maybe the storage room, but even then my point stands - it's just not enough.
(oh, I also remembered the "You did it" poster in Orange Oasis. Which is an optional location, thus making crucial foreshadowing very easily missed. lol and lmao)
That brings me to your next point.
"I don't really see where a direct explanation of the build-up to the fight beyond that would fit."
Black Space.
Since it (ostensibly) represents Sunny's unpredictable subconscious, you could just make it the framing device for Sunny's backstory akin to Bojack Horseman's Time's Arrow, an episode where a character's backstory memories (traumatic and otherwise) are filtered through her emotional perception of the events at the time they happened and her unstable mental state in the present day.
A very good example of how Time's Arrow manages to convey trauma without sacrificing story is its signature scene - a formative memory from the character's childhood, in which she sees her father callously dispose of her beloved toy by burning it in the fireplace while telling her to keep her emotions in check and not to cry lest she ends up like her mother, who was lobotomized some time ago and consequently became a shadow of her former self. Since everything the audience sees in this episode is filtered through the character's emotions, her father's callousness is represented by the aforementioned fireplace behind him becoming a wall of hellfire, while her mother's status as a shadow of her former self is represented by her being a literal shadow with the lobotomy scar highlighted.
That brings me to your next point.
"A lot of the build-up due to that is expressed metaphorically through Headspace and Black Space."
Where? Literally where?
What, am I supposed to see the room with the "Peter Griffin chokes on a rice cake"-like BGM as a representation of the Deep emotional pain Sunny experienced as a result of Mari's scolding? lmao
That brings me to your next point.
Tumblr media
Again, I was talking about the game not showing us the deterioration of Sunny and Mari's relationship over the course of their practicing. You seem to have missed that point completely, but just to make something clear
The parallel you're talking about doesn't even work. Mari was dead the moment she hit the bottom of the staircase. Basil was still alive and in active danger of dying, which means that he was able to be rescued.
Mari wasn't.
"Lots of people see spaceboy as a parallel to hero but no one thinks if sweetheart (and her chase of perfectionism all throughout the game) is a parallel for mari."
Actually, a lot of people do. It's the only theory about her I've seen floating around when people discuss the meaning she supposedly has, and I've been lurking around in this fandom for quite a while now.
By the way,
Tumblr media
>>"People aren't just filling it in themselves like fanfiction" >>proceeds to use fanon interpretations as an argument
If that style of writing isn't something you like, that's ok! Completely understandable, not everyone wants to pick through the details for things like that
Implying that the work you're defending is just Too Genius™ for your interlocutor to understand isn't a great way to endear them to your argument.
But I wouldn't necessarily call it bad writing. You're allowed to not like something without it being inherently bad or poorly made.
The inverse is also true - you're allowed to like something without it being good! What constitutes a "good" work of fiction is subjective, after all. I have my own fair share of works I'm really fond of despite how shitty they are lol
Just don't get all defensive and insist that the work you like is too Subtle and Intricate to understand when someone points out the very glaring and numerous flaws.
(also bro really said "agree to disagree" and then wrote me a giant reply justifying their opinion lmao)
@welcome-to-grayspace
15 notes · View notes
aufi-creative-mind · 8 months
Note
What would have lead to Hyrule being MORE then 10,000 years old in your timeline? Most states and cultures IRL don’t even last above several centuries at most, so I wonder what’s the reason for it’s epithet as the “Eternal Kingdom” as mentioned in one of your posts
So... the name "Eternal Kingdom" is mainly what other countries outside of the Hyrule's border called them. Since from their perspective, the Kingdom of Hyrule had a very long and unbroken rule over its lands for 10 000 years under the same name and same ruling royal family. With evidences that they do have some level of divinity to back them up.
As opposed to themselves who may have gone through cycles of change. For example, my version of Ordon - their own recorded history goes back at least 9000 years with multiple eras of different rulers, governance, disasters and significant events that shape them into their present-day state. These countries and their people don't essentially need to know Hyrule's origins and take it into account with how they view this ancient Kingdom. But as far as they are aware, Hyrule has always been there. Until the day of the Second Calamity and how that shattered Hyrule's 10K year long streak.
.
As for how old Hyrule actually is, I put an asterisk on the " 10 000 years* " since it's a bit vague and they didn't really give definite dates on when exactly certain events occurred and how far apart they happened from each other.
My interpretation of the BotW-TotK timeline is that the Founding of the Kingdom of Hyrule, the Imprisoning Wars and later the First Calamity happened WITHIN the Ancient Era of 10K. And the Age of Zonai along with precedessors of the Ancient Hyruleans existed for some time before the Kingdom's founding. (The exact number of years / dates lost or forgotten from historical records ).
At least from the standpoint of BotW/TotK's present-day. Since it happened so far back in time that its all mashed together into a blur.
Its implied that very little of recorded history from back then survived to present-day. Either because of written text being lost or destroyed, language drift (similar to how Ancient Egyptian hieroglyphs were misinterpreted/untranslatable for the longest time until the Rosetta Stone discovery in 1799) or they were forgotten from living memory. Or even a combination of all above.
TL;DR - the Kingdom of Hyrule is estimated to be 10 000-ish years old in the BotW-TotK timeline, based on in-game lore and history. And because of their extreme longevity, the Kingdom is sometimes called the "Eternal Kingdom" by their neighbours.
--
Lastly, this is a rule I give to myself when it comes to worldbuilding, whether it be with the Legend of Zelda or...any fictional world I play around with.
The fictional world and their lore does not essentially have to be realistic, to our real world standards. It only needs to be believable within the rules of their fantastical universe. (Quoted by me cuz I made that up, 05 Sept 2023)
What I mean by this is that, it is okay to take inspiration from real world history, culture and people when building up your stories and the world that it is set in. How realistic you want your worlds and stories to be is completely up to you. BUT it is not essential. You can be as fantastical and mind-blowing as you want in your world and stories. As long as it is believable to the reader / player.
Hyrule being 10 000(ish) years old is frankly mind-bending and almost eldritch to think about. And that's okay. You can accept that official canon or not. And let's be honest, Nintendo is not that well-known for their lore building in their games. And the canon Zelda timeline is already a mess to follow with.
(Also do check out Overly Sarcastic Productuon's video about BotW-Hyrule and its environmental storytelling (pre-TotK release). It has influenced how I interpret this specific version of Hyrule).
Personally, realism for me is more of a source of inspiration rather than a hard rule to how my worlds work. I build my worlds to be...places that I want to explore. With that feeling of exploration to immerse people into what this world is like and their in-universe lore adds layers that can excite the imagination.
And that's the beauty of worldbuilding. You can make the most fantastical world with magic, dragons and aliens, or the most realistic world based on real life but with mechas, dinosaurs and cowboys. Because why not!
The only limitation is your own imagination and how you build it up.
TL;DR - You can worldbuild the most realistic or fantastical world as much as you want. As long as it is believable to the reader that they too can imagine your world in their own imaginations.
41 notes · View notes
starsarefire824 · 6 months
Note
Do you still believe in Byler endgame after David words?
Hey nonnie,
Yes! I'm still in the feeling that Byler will most likely happen. I'm only basing this on what I'm getting from the written story and the events of season 3 and 4. I don't tend to take anything actors say as far as story goes because it's literally part of their job to keep things under wraps.
But when it comes down to it, I'm here for the show's story and not just a ship. So what I'm truly looking forward to the most is finally getting a thorough exploration of Will's character and his connection the Henry and the Upside Down. (and maybe El too) I think that naturally this fact will make Mike a very large part of season four, whether they end up together or not. Will is in love with him, and therefore a big part of Will's life.
Beyond Will, I'm excited for El having more scenes with Lucas and her story revolving a little bit around saving Max. That would be really satisfying to me.
Ideally, I'd like byler to have to team up for something and healing their relationship. I'd like some of the vagueness around Mike's feelings made crystal clear and if it does end up being for Will, I'd like some really charged, tense scenes between them and possibly something around Mike's feelings being revealed in a climatic moment in one of the middle episodes. (Or possibly a part of the puzzle that Will is able to help El defeat Henry)
I haven't banked on byler being fully canon because I'm not a writer of the show so I'll never know. But I've been in a fandom before where it was said there was no romantic connotations or sexual tension to a particular pairings interactions that a lot people noticed right away. It was denied and talked around by actors, creators, and in the fandom spaces we were called insane.
And guess what happened?
In the end, we were right. In the most real way. So---I don't know.....I don't think my vibes are off on this. But I am excited to find out! ♥
22 notes · View notes
dulcesiabits · 3 months
Note
hihi i hope you don't mind me asking but as a writer myself, i'm curious about how your writing process goes :o it's very evident you do a ton of research for your writing and it got me curious about how you go about research and writing as a whole! thank you for your time and have a wonderful day <3
Hi!! I don't mind at all <3 Thank you for sending this ask, because if there's something I love more than writing, then it's talking about the craft of writing! I'll just break down my general process on how I approach writing below <3 Keep in mind that this is both (1) general advice, and (2) specific to how I approach pieces, so it might not work for everyone! In general, I have four major steps: planning, outlining, writing, and then revising/editing!
Planning
The first thing that really happens is that I'll come up with an idea. For fanfic, this usually means I'll get an idea for a scenario I want to explore, or I'll really want to write about a character, and then I'll come up with several ideas that I think would be fun for them! In this stage, I might write a few notes about the premise, just a few sentences about the overall plot/arc I'm looking at. Additionally, I might come up with some general themes/motifs I want to include, but go more in-depth with them in the outlining stage. I'm a bit strange in the sense I tend to plan stories based on general concepts/themes before I delve into the nitty-gritty of characters and plot details (though this process is a bit reversed when I'm writing fanfiction).
I might also do some general research in regards to the premise: for example, I might look over the wiki to refresh my memories on character beats or miscellaneous trivia, or I'll reread certain pages of the manga/rewatch scenes of the anime/replay parts of the game. If I'm writing about a different culture, then I'll look up aspects of the culture that are relevant to my fic (and as with any research, you want to check that you're using reputable sites for accurate information!) Asking friends for their advice/expertise can also be helpful, especially if they're knowledgeable in areas I'm not.
2. Outlining
After I have an idea, I tend to make a really rough outline for how I want the story to go. I don't like planning every minuscule detail, so I leave my outline vague enough that I can be flexible with what I write. I might just draft the overarching plot beats that I want to hit, but then I might change/rearrange scenes depending on what happens as I actually write. I like having an idea of what might happen, but also I don't want my plot to be so rigid I don't have any freedom to play with it, especially because what I write might end up differently from what I planned to happen!
Additionally, I also tend to map out not just what's happening on the page, but also the themes, character arcs and emotional beats. It's not as daunting as it sounds; these things are generally entwined together, as they influence each other! I'm always thinking of them in conjunction with every other piece of the story.
If that's a bit difficult, you can also think about a general mapping technique: tracking the inner, emotional journey and the outer, physical journey, and how these events influence each other or intersect. What shows up on the page, and what's happening beneath it, that might not be as obvious?
In chronologically disjointed pieces, I tend to have an idea of what the chronological timeline looks like before I break it up and rearrange the scenes. I don't believe there are real "rules" when it comes to writing (things like "don't use adverbs" or "first person should only ever be past tense"); any rule can be broken, but you do need to understand the rules before you know how/when to break them in your piece.
3. Writing
Here's the hardest part of the process: actually writing! I have several different ways I approach writing. Sometimes I'll just follow my outline, in order of the events and scenes I have planned. Other times, I might write "out of order" where I tackle a section that I'm particularly interested in, rather than going by order of events (though this usually means I have to edit and revise a lot because I might write the aftermath of a emotional scene before I actually know the specifics of what happens in the scene).
I think that I sometimes approach writing as something I "have to do." I will make myself write, even if I don't feel particularly motivated or inspired, because I want to build a habit of writing even without that passion fueling me. And besides, writing even a few sentences is better than writing nothing, so I'll congratulate myself if I had one paragraph to my wip. Sometimes, this does help me get into the flow of writing!
I also don't tend to approach first drafts like they need to be perfect. I'm fine if they're sloppy or messy, and I might, say, add a [add transition here] or [expand on his inner thoughts] if I'm on a roll and I don't want to slow down to write that particular bit. It's important to keep the momentum going!
I also keep several wips on hands at all times, and I have a folder in my google drive specifically for my wips. Though I do tend to focus only one to three projects at a time, this helps me in the sense that if I feel tired of one wip, then I refresh my creative batteries by working on a different one. This helps keeps my interest up!
4. Revising/Editing
I know some people skip this step, but to me, it's important that I don't just toss out a fic before I'm completely satisfied with it. Editing is when you go through to proofread and look at surface level things like grammar and spelling, but revising is the real struggle: it's where you look at the piece as a whole. Is it cohesive? Do the scenes make sense in the order they're placed in? How is the pace? Is the characterization consistent?
You can't be afraid to rearrange scenes, to cut sections, to add new ones, or to transform existing scenes. If I need to, sometimes I take a break before I go back to a piece. Maybe I've been looking at it for too long, and in the heat of the moment, I might miss certain things. I might also ask a friend for their feedback and advice on a piece. I want to write things that I'm proud of, that other people will enjoy, so I don't want to half-ass any step of the process. I try to look at most things at least two or three times before I post them, but if they're shorter pieces/don't need thorough revision, I'll only look at it once before I post.
13 notes · View notes
psychotrenny · 11 days
Note
Hello, please forgive me if this ask is uncalled for, I just figured you would be a good person to ask. What exactly in theory do people in communist circles here mean when they besmirch 'idealists'? I find myself agreeing wholeheartedly with most theroy I've read and generally align with most leftist beliefs. But I would still consider myself an idealist because at my core I believe everything I do because I believe in working towards an ideal world. It makes me a bit sad to see the term used so harshly. I do believe that material conditions matter more than ideals , but I still think my beliefs are based on ideals at their core, am I misattributing the label? Misunderstanding something? Thank you for taking the time to read this if you did, I don't want to use you as my personal tutor or anything, I just want to understand something and wasn't sure who to turn to. Have a nice day.
I'm going to share an extended excerpt from Philosophy and Class Struggle by an anonymous South African theoretician who went by the pen name "Dialego". The whole thing is a very good read and not super long, and while naturally it focuses most on the South African liberation struggle of the 1970s it communicates a lot of guidelines and principles that are useful for any modern revolutionary movement. In any case the below excerpt is taken from the second chapter What Is Dialectical Materialism? and I think it answers your question most thoroughly:
It is sometimes thought that a “materialist” is a person who simply looks after his own selfish interests whereas an “idealist” is one who is prepared to sacrifice for a worthwhile cause. Yet, if this were so, it would be the conservatives of this world who are the “materialists” and the revolutionaries who are moved by “idealism"! In fact, of course, “materialism” and “idealism” do not refer to vague moral attitudes of this kind. They are terms used in philosophy to describe the only two basic interpretations of the world which can be consistently held. Everyone who studies the world around him has to find the origin of things. What causes things to move, or to act or to behave in the way they do? Are the forces spiritual in origin or are they produced by the material world? Some years ago a Calvinist minister ascribed earth tremors in the western Cape to the growing disquiet of the Almighty towards modern forms of music and dress! Whereas a materialist seeks to explain the world of society and nature according to the material conditions and processes at work, the idealist believes that events take place because of the existence of spiritual forces or “ideas”. An idealist might argue that apartheid in South Africa has been brought about by the “ill-will” or “evil intentions” of white people who don’t wish to face up to reality. For a materialist, on the other hand, this “ill-will” or “evil intention” still needs to be explained, and the real reason for apartheid is not to be found in people’s heads but in their pockets, in that material system of capitalist exploitation which makes apartheid highly profitable for financial investors, factory owners and the giant farms. It is here that the roots of the system lie. We often talk about the way in which for example “anti-communist ideas” weaken our movement by creating divisions in its ranks and this of course is true. But we must never forget that these anti-communist “ideas” don’t simply fall from the skies: they reflect and arise out of the material interests of monopoly capitalism and unless they are firmly rebuffed, they are likely to make an impact on those whose stake in society, however small, makes them vulnerable to anti-communist scare-mongering Thus we can say that whereas idealism looks for an explanation of the world in terms of the “ideas”, “intentions” or “will” of people, materialism considers that the source of all events and actions is to be found in material causes or, as they are sometimes called, “the laws of nature.” It is true that cruder forms of idealism ascribe things in the world to the “will of God” whereas more subtle forms of idealism put the cause down to the ideas which exist in the heads of individuals on earth, but in neither case do idealists seek an explanation in material reality. Whereas idealism believes that the ideas in people’s heads exist outside of and independently of the world of matter, materialism contends that people’s ideas, like all other aspects of their behaviour, are the product of material causes and can only be properly understood when these causes are discovered. Materialists in fact argue that man was neither created by God nor is his origin a sheer mystery. He developed out of the world of nature through a long process of evolution and his ideas are the product of the mental activity of his brain, itself a highly developed and complex form of matter. This does not mean that materialists are not concerned about people’s ideas. On the contrary, materialists are the only people in the world who are able to explain them properly. What materialism rejects are not ideas, or their immense importance in influencing the course of events. Rather it is the idealist theory of ideas which materialists challenge, because this treats ideas as mystical forces that somehow exist independently of material reality.
9 notes · View notes
hostilemuppet · 2 months
Note
My review: cloudguy starting the chapter off strong, of course he's leaktwt it just makes sense. Sky being this universe's Musk is hilarious (and opens weird shit into the canonical glitter mines, which makes it even funnier). Neuro-mind-link party popper makes me think of that 'my grandchildren send me a meme through their mind chip. I fall down a pit of knives for five thousand years screaming' post.
I feel like cloudguy goads dante only because he alone thinks its funny. Also christ Poppy's plan sounds less like capture and more 'teach a lesson' in the form of zero second chances.
Thank you for including streamer culture drama it's very nostalgic. Gus' one of those guys whose fans definitely constantly debate on his sexuality and many probably let his hatespeech pass by insisting he's actually gay, guys, so its fine.
Holly darling continuing to slay, go girl go! Get your bag etc.
Happy to see Synth here, probably a guy who only uses his twt to post when his streams start and what charity he's spotlighting and thus avoids most drama simply due to not being on there all that often (Cooper sich. Though I do believe he retweets fanart occasionally).
Overall, excellent work once again, feels a bit like an intermission but juicy enough to make me anticipate the next update. Would love some King Trollex as he hasn't really been brought up but understandable if it's not in the cards. Big sloppy kisses for you and Squirrel.
Tumblr media Tumblr media
gus' charity incident is based on a real event. those who get it get it, those who dont. how i envy you.
synth has a bot that automatically tweets when he goes live and sometimes he remembers to delete them. he used to be more active with fanart but then he got a bit flamed for saying he "doesnt care what people make for fanart, its all appreciated!" and people took that the worst way possible bc of course they did. hes a good guy. they HAVE to make up problems
i would say this is the breather before the REAL shit that comes next chap. and we have... vague ideas for trollex. unsure if they will come to fruition
Tumblr media
7 notes · View notes
Text
logical error cassie's fnaf spin + timeline stuff
i love her so much thank you @hearts4ggy and @viarayy01-blog for enabling me
also holy shit this is going under a read more. it's like 1300+ words oops
okay okay cassie got into fazco history first, and that was because she was pretty much drowning in the place from a young age. her dad worked there so she was at the daycare all the time, she met all the bots, when she was a little older she was allowed to watch her dad work on repairs in parts and service. the tech fascinated her from a very young age, and sometimes she would even be allowed to take apart scrap parts to see how they work! she's seen everything from wet floor bots to even freddy being fixed! she wasn't really supposed to be back there, but no one was gonna tattle, and she was super respectful of the tools and projects - never broke a thing, never stole anything, never got hurt. (her dad has his own workshop at home for personal projects, so she's had safety precautions around mechanical equipment absolutely drilled into her brain.)
so anyways, she of course cant exactly pin down when her special interest was sparked, but she was pretty young. originally it was just the differences in models over the years - the endos, the types of casing, the pros and cons of fur casing vs plastic vs metal, the variations between the different endoskeletons and how that changed what they could do (she was especially fascinated by just how different these models could wind up - circus baby's pizza world endoskeletons are WILDLY different from any of the others, what's up with that? ohh, those were made by the other co-founder, so all the other ones were mostly made by the other guy? maybe that's why they teamed up..)
while the models and tech stuff was her initial fascination, looking into all this, and especially trying to find knowledge on the elusive springlock suits and how they actually worked (seriously, they only ever made two?? the things she'd do to get ahold of one of those bad boys! even just the blueprints!), she came across article after article about mysterious disappearances around the place. suspected murders. horrific injuries. animatronics acting wrong.
one of the founders being accused of luring away and murdering children in the establishment, and then stuffing their corpses into suits.
what?
so she digs deeper! finds an old series of games by an indie game developer - stark crowthorne? there are eight main games and several spin-offs. (actually, she's played some of these spin-offs. the freddy in space games - aren't there some machines of those in the arcades at the plex? just who is this guy? AND he made flipside? she LOVES flipside!!!) she gets super, super into the fnaf games. some stuff in them lines up with real-life events - the murders, the shutdown of fredbear's, jr's, and pizza world.. and fazbear frights burning down - that all actually happened. the details tend to be either super vague, especially in the first two games, super embellished (surely someone would've noticed and reported a walking corpse, right? how did he even stay alive after that?), or it was just outright fantastical (you expect me to believe there's molten metal that the souls of dead children latched onto? you expect me to believe a dude injected himself with it just to be immortal??)
...but a lot of it seems to be based on real events. and this guy was hired by fazco for other projects, after he had already made these games..... and the more recent disappearances..
she's not quite old enough at that point - nor does she have enough information to piece everything together, but she does have a conspiracy board to put all her thoughts down on. her dad has absolutely listened to her talk about it before, but he was so lost the whole time. which, fair. she was like eleven and explained things poorly and he couldn't even begin know what was going on.
additional things before i move on to the timeline:
the indie developer stark crowthorne made every game, excluding security breach (it and ruin just don't exist).
flipside is what im calling fnaf world. in this world it was originally part of the fnaf series and called fnaf world, but the fans basically ignored it and fazco bought it, renamed it flipside, and slapped their new cutesy rpg on arcade machines.
fazbear frights burnt down BEFORE the games were made
help wanted is different. like, multiple minigames are just gone. have you seen the mobile port? that's what i'm using as my basis for the "official" final game, since the actual full length one was a beta tester version in-universe. unfortunately for me, the last time the wiki for it was updated there was a lot of stuff that we didn't know, so i'll just have to do my best (or buy the game myself, lol)
TIMELINE TIME BABEYYY
okay it's definitely a rough timeline, but
fredbears and circus baby's pizza world were planned to be open at the same time.
pizza world was shut down day one, while fredbear's was still open. elizabeth was the first death.
the bite later happens at fredbear's, on the crying child's birthday in 1983. fredbear's closes shortly after. the crying child was the second death.
jr's was opened at some point, and ran side by side with fredbear's until it closed.
jr's is the fnaf 2 location, and also where the missing children's incident took place.
the suits they were stuffed into originated from fredbear's, and are the same ones as in the fnaf 1 location.
charlie is murdered outside of jr's. this sparks an investigation. william is detained briefly, but let go due to lack of evidence.
jr's closed in 1987 after the second bite. mangle is the one who bit someone, in part due to their programming being really messed up due to their condition. the bite victim survives.
after the place is abandoned, william goes back and dies in the spring bonnie suit. the saferooms are ordered to be sealed in all locations.
a couple years later, the fnaf 1 location - just "freddy fazbear's pizza" opens with the newly repaired and cleaned up old models from fredbear's.
phone guy dies. they are shut down by the health department.
mike gets scooped, ennard is freed, and mike is officially on the path of suffering. this all happens at some point between freddy's being shut down and fazbear frights opening.
nothing else of note (that i can think of) happens prior to fazbear frights, which opens in 2017.
fnaf games begin to come out. all are released the same day as their real life counterparts, offset by three years.
prior only to fnaf 6's release, the events of 6 take place.
the vr title begins to be worked on. jeremy dies, tape girl ???, and vanessa gets glitchtrapped. (she's actually not even old enough to drink at this point. she's like eighteen.)
vr releases on the date of the mobile release.
another leap, pizzaplex opens like five years later in 2028. in that time, vanny makes her suit.
vanessa gets a job at the pizzaplex as the only night a security guard. takes night shifts.
whatever the hell goes down in ggy happens in between the plex opening and security breach. i unfortunately don't know enough about it to pinpoint anything more specific. but cassie's birthday where no one showed up happens during this time.
gregory accidentally frees himself from glitchtrap. that night, the events of security breach take place. the ending achieved is princess quest.
ruin takes place a couple years after, on cassies birthday.
additional info two <3
the crying child is cassidy/the vengeful spirit. they are not separate people.
charlie is the fifth in the missing children's incident. her corpse is the only one found, however it was days later. hence why the kids were still "missing". she wasn't the first killed, but she had a lot of emotion attached to her death, especially since she knew will. so she was the first to latch onto an animatronic. funnily enough.. susie actually was the first.
cassie knew ggy, not gregory :)
13 notes · View notes
ineffable-endearments · 10 months
Text
A Matter of Life and Death / Stairway to Heaven (1946)
Posted for the @gomenseveryday countdown to Good Omens 2! 16 days to go!
I was able to watch this old movie just by searching for the title on Roku. At least in my region, there are a few free apps you can download to watch it - there were commercials, but not too many.
This movie had two different titles: Stairway to Heaven in the US, and A Matter of Life and Death in the UK.
I’ll admit, old movies can be hard for me to get into because - and this is difficult to explain, but I’ll do my best - the language, the framing of stories, and the very cinematography is so different from what I’m used to. It’s definitely not about special effects and has nothing to do with the quality of the story or acting; it’s something vague. It’s like a dialect of a language that I speak, where I can understand a lot of it, but there are serious gaps in my understanding. As a result, I might miss social cues that most contemporaries of those movies would have picked up with no problem (like slang expressions). If you’ve seen this movie and my interpretation sounds off, there is a good chance it’s because the movie is more than twice as old as I am and I don’t fully know what I’m talking about.
Stairway to Heaven is referenced in the opening sequence to Good Omens 2 (the link leads right to the opening sequence, so don’t click it if you want to keep that a surprise), and has also been mentioned by Michael Sheen as a favorite movie. It’s about a World War II pilot named Peter Carter whose “time is up,” who is supposed to die as he ejects from his burning plane without a parachute - but Conductor 71, his usher to the afterlife (a former French aristocrat who has been dead for a long time), loses track of him in the soupy fog of the English channel. Peter has to appeal to a Higher Authority for an extended lifetime with his new beloved, the American operator at an army base who took what he believed was going to be his final call from his plane. Her name is June.
While Peter is experiencing this heavenly appeal, his doctor and love interest are assuming that his struggle is “real to him” but not literal; they believe he is having many very complicated hallucinations that he needs to work through, while in the physical world, surgery needs to be done on his brain to prevent lasting damage.
It’s said at the beginning of the movie that the ethereal events take place in the pilot’s imagination. While I can take that somewhat at face value, the movie presents the afterlife trial as very real, intermingling it with Peter’s brain surgery and appearing to affect the world around him physically. The movie validates the pilot’s experience and the complexity of the ideas he’s grappling with, while acknowledging that his brain injury is also a physical reality. I can’t be entirely certain whether the success of the surgery led to Peter’s survival or whether the success of the ethereal trial led to the success of the surgery, and I suspect that’s the whole point.
It’s a thoughtful movie with much more to it than just the similarities to Good Omens. However, this post is about those similarities.
There are so many familiar things here. The afterlife as a bureaucracy? Oh, yes, it has that in spades. Theres also an amusing scene wherein Conductor 71 stops time to have a chat with Peter. The main characters are English and US-American, too, and an element of “sides” is introduced in the form of debate over the cultures of England and the USA. This is no concern to Peter and June, but it is very concerning indeed to the afterlife entities who died during historical events.
All in all, I’d highly recommend this movie if you want to connect with some familiar ideas as they manifested in a story from many decades ago. Note that the movie does date itself sometimes. To my relatively untrained eye, it seemed pretty respectful, although there were a few stereotypes that you might expect from 1946, and I think it tried to boldly face some aspects of history (e.g. England's imperialism) while continuing to sanitize others. Overall, though, I'd recommend it!
EDIT: Oh, dear. I didn't notice, but after reading online, I've been informed that there's blackface in the movie. One of the celestial characters is intended to be a Black American, but during part of his appearance on-screen, the film switches from black and white to Technicolor, and you can see that he's played by a white actor. This information is from TV Tropes and I can't seem to find screenshots of any related parts of the movie, but you should be warned that it's in there.
24 notes · View notes
vickyvicarious · 2 years
Text
Curious how many of Van Helsing's examples of either accepted fact (or otherwise) are absolute bullshit? So was I! Which is why I've made up a handy list:
corporeal transference: the idea that the self can be transferred from one body to another. SPIRITUALISM BULLSHIT.
materialisation: an appearance of a seemingly solid object or the bodily form of a spirit from out of thin air. SPIRITUALISM BULLSHIT.
astral bodies: basically a psychic aura of your mind attached to your body by a cord. you could travel in this form far off while still tethered to your body remaining behind. SPIRITUALISM BULLSHIT.
reading of thought: telepathy, basically. SPIRITUALISM BULLSHIT.
hypnotism: putting people in a trance to either induce them to do something, or used in medical/psychological treatment. there's interesting history here, especially with the difference between Mesmer and Charcot's methods, but certainly as it is understood by Van Helsing and Seward... SPIRITUALISM BULLSHIT.
"things done to-day in electrical science which would have been deemed unholy by the very men who discovered electricity—who would themselves not so long before have been burned as wizards": vague on the details to be sure, but the advance in technology was wild and easily explains why spiritualism took such hold of the populace at the time. no one really knew what the limits were, and a lot of stuff that seemed preposterous or like magic was already happening so why not believe in ghosts, etc. too? FACT.
Methuselah lived 900 years: an example straight out of the Bible. unless you are a believer that everything in the Bible is factually true then this is RELIGIOUS BULLSHIT.
'Old Parr' lived 169 years: a famous case of a man who supposedly lived from 1483-1635. highly doubtful for obvious reasons, namely just being based mostly on one pamphlet and probably just being different guys with the same name. however I will grant that this is a real case Van Helsing could have heard about and thus give him only a 1/2 a bullshit point on this one. POPULAR BULLSHIT.
comparative anatomy: that just refers to the studies of differences in body structure between various animals to understand what adaptive changes they've made, such as why this animal developed flippers vs. this animal developing wings, and so on. however Van Helsing follows it up by referencing "the qualities of brutes are in some men, and not in others", which is definitely a reference to such practices as physiognomy and phrenology. those involved reading the features of a face or the shape of a skull to determine a person's character and nature, and were obviously steeped in extreme racist ideas/held no bearing in fact. RACIST BULLSHIT.
"that one great spider lived for centuries in the tower of the old Spanish church and grew and grew, till, on descending, he could drink the oil of all the church lamps": I had never heard of this one till that post I just reblogged. sounds like it is based on a story told in newspapers. another example of POPULAR BULLSHIT.
vampire bats in the Pampas/Western seas: so vampire bats definitely exist, but in real life they do not drink anywhere near the quantity of blood to kill a cow, horse, or man. that said, Quincey is eyewitness proof of such an event, so this is at least factual in the novel. FACT.
tortoises living longer than generations of men: this is true. the oldest known tortoise (named Jonathan) is I believe 190 this year. FACT.
"elephant goes on and on till he have seen dynasties": elephants live to usually a max of around 70 years. ANIMAL BULLSHIT.
parrots only dying by being killed: parrots do live a long time, for a bird. still only around human average lifespan or less. ANIMAL BULLSHIT.
"men believe in all ages and places that there are some few who live on always if they be permit; that there are men and women who cannot die": this is of course referencing common myths like vampires and such. normally this would be marked incorrect but just like the vampire bat I'm willing to make allowances for the book. however, those allowances aren't enough to overcome my quibbling because vampires do die and then are undead; that's a different thing from never dying at all so I will mark this down as MYTHICAL BULLSHIT.
toads shut up in rocks for thousands of years: this is another idea referenced in the post I linked above. it's false, toads don't live that long and also I'm kinda skeptical on the 'encased in solid rock' thing but this was a pervading idea. ANIMAL/POPULAR BULLSHIT.
the Indian fakir being reborn post-corn: the corn thing is a Van Helsing original as far as I can tell, but stories of fakirs going into a meditative state and surviving without food or water for a long time have been around for quite a while. one example Van Helsing may have read about was Sadhu Haridas who supposedly survived being buried 40 days and nights without food or water in 1837. POPULAR BULLSHIT.
That's a total count of seventeen examples he gives to Seward. Of these, only three are what I would consider "facts"... however, a lot of these ideas were pretty commonly held amongst many respected intellects of the time. I'm mostly thinking of all the Spiritualism (which accounts for the first five examples), but also of course the phrenology/physiognomy stuff.
This is mixed in with several examples of things that are more out there/urban legend type ideas which would be less popular even at the time. Mostly the "popular bullshit" category (another 4 entries), an example of Van Helsing being willing to believe in mythological beings which I can't fault him for given that pays off with Dracula, and a few misunderstandings of animals.
While many of these are fairly commonly accepted ideas of the time or at least certainly not unheard of, they do make Van Helsing seem kind of gullible. Plenty of people thought Spiritualism was a sham, etc. I certainly would personally be more aligned with Seward if this was the list of reasons given why I should be more open-minded.
Edit: wasn't trying to say Van Helsing himself believes in every single one of these, just examining the examples he provided, mostly because I find the context interesting.
126 notes · View notes
viralvava · 8 months
Note
Please expand upon the things you recently said in some tags about the pachinko games and the timeline?
OKAY, SO! As we all know, Konami loves their casino games, and Castlevania in particular has a whole wealth of them. From pachislots to actual slots, something particularly curious is that the vast majority of these machines seem to be based around the 1470s; or rather, mostly just Curse of Darkness.
For the purposes of this discussion there are 9 relevant machines: - Pachislot Akumajo Dracula (Trevor) - Pachislot Akumajo Dracula II (Trevor) - Pachislot Akumajo Dracula III (Trevor) - Castlevania Labyrinth of Love (Trevor) - Castlevania Labyrinth of Fire (Trevor) - Castlevania Vampire Hunter (Trevor)
- Castlevania Valiant Guardian (Hector) - Castlevania Ring of the Heavens (Hector) - Castlevania Warrior of Darkness (Hector)
Most if not all of these machines follow a very basic plot: Dracula is revived. Trevor/Hector has to make their way to/through Dracula's Castle and defeat Dracula. This is about all the detail that really matters. As you can see, there are a lot of these things. Counting each one as a completely separate adventure from the mainline games for each character, Trevor gets approximately 5 more Dracula kills under his belt. I don't think I need to explain why this is absolutely hilarious. If you're wondering why it's 5 and not 6, this is because Labyrinth of Love and Labyrinth of Fire are both the same adventure -- this is also true for Valiant Guardian and Ring of the Heavens, in Hector's case, although this would mean that Hector only gets 2 more Dracula kills. Unfortunately, he's not as popular as dear Trevor. However, there are some caveats; most of these machines either depict the exact same events, just with the protagonists swapped (the slot games, literally all the slot games), or some act as reworkings of canon events (most of the pachislots, just about barring Pachislot Akumajo Dracula II). This makes it a bit more questionable how much we can really attribute to any one character. That is, if you don't believe in comedy. For all I care, it's perfectly possible that Isaac came back exactly once and fucked with Trevor for kicks, or that Alucard woke up just the one time to go help Trevor and Sypha kick Dracula's teeth in (although the Grant Discrepancy is unfortunately real and true). In a similar vein, although the slot machines are usually just alternates of eachother for each character, I Want To Believe that they're all separate and yes, Dracula just got revived in the late 15th century that many times. It's funny and it makes me happy.
Angela is a character made specifically for Pachislot Akumajo Dracula I and II. She serves the role of Trevor's companion, basically, and if I needed to describe her it'd be as a bootleg Shanoa. A very, very bootleg Shanoa with way, way, more fanservice to her name. In Pachislot Akumajo Dracula II, she gets corrupted by... I think an evil cursed choker or something? and replaces Isaac as your rival for the machine. She has no substance, of course, because she's from a Pachislot. But I could fix her. She can be Trevor's weird other friend from the Church. Let me have this.
As a closing mention, the Dracula X Chronicles Pachinko, or Rondo of Blood but it's really just Dracula X Chronicles (CR Pachinko Akumajo Dracula), also has an Angela-type new addition! Her name is Victoria Florescu, she's a swordswoman who is apparently looking for her younger sister who has disappeared. She, much like Angela, almost completely lacks any substance.
There's no way I'd seriously try to argue these little gems are anywhere near canon, or even vaguely reasonable. But for the purposes of just some silly fun? I love the idea that they all happened, if only for the comedic potential.
15 notes · View notes
dankovskaya · 1 year
Text
Yeah the idea of Leon being "in love" with like. His idea of who Ada is based on a couple very specific encounters wherein basically all of Ada's interactions with him are highly controlled and strategic and often catered to whatever she believes will most effectively get what she wants out of him is weird and definitely makes him seem like a moron at best and some kind of creep at worst. But he does definitely have residual attachment towards her largely as a consequence of that one night in Raccoon City and I think the most flattering way to interpret it would be that he is fully conscious and aware of the fact that absolutely nothing that Ada has ever shown him of herself is the real Ada but he can't kick the part of him that really really wants to see even a glimpse of what is under that mask.
Vaguely romantically intentioned or otherwise I think Leon just desperately wants to feel like the mutual surface level familiarity or recognition they develop over a series of semi-coincidental high-stress encounters is even remotely balanced bc even with his sarcastic and dry defensive exterior she can still practically read his mind at a glance while he never gets to see so much as a crack in her persona and doesn't even know her real name 😭
And like I don't think he actually EXPECTS to get what he wants especially by the end of re4 reunion but I think there is this like. One sided tension and maybe even grief on his part over the fact that he's probably never going to get to know who she ACTUALLY is even though she was so integral to the most formative event of his entire life mixed with the weird residual emotions he feels for spending half a decade thinking he practically killed her and all of this is in conflict with his also very real resentfulness of the way she has treated him and lied to him and distrust of her profoundly unclear motivations etc. When people say Leon is "obsessed" with Ada I don't think that's really accurate but I DO think he can't let himself think about her too often or he'll drive himself crazy wondering who the hell she is.
And of course another major reason he wants so badly to know something genuine about her is because he is so desperate for her to give him a solid reason to trust her. Which Ada naturally does not give a shit about because whether or not he trusts her fundamentally and no matter how much he might bark about it he's still gonna act like her dog when she's around cause he's still repaying his "debt" 😭 (And it's also interesting I guess to see how that changes over time i.e. by the time of like, re6, which is essentially "Ada gets framed" the game, Leon really doesn't really have any reservations about defending her and he's pretty firm in his resolution to do so. Which again you can interpret as him being a moron with a residual crush on her exterior, or you can interpret as him no longer really giving a shit about Quote Unquote Moral Concerns and playing by personal compulsive raccoon city loyalty rules 😭)
Also, in a similar vein to that, with his own presumably quite lonely and isolated and inherently dehumanizing life as a secret agent guy, he probably views Ada as the only person "in his life" who might be able to relate to him without being (in a sympathetic interpretation of Leon's perspective of his job) tainted by the same institution that has quite literally stolen his life from him. So again, it all ties back to him knowing that he doesn't know her, but wishing that he did. (I think I recall @theonlyadawong making a post interpreting that "night" they left off on referenced in damnation [which is clearly intended to be sexual😭] actually just being one long conversation wherein Leon gets to ask some of the many, many questions he's always had about her and Ada decides how much if it all she's willing to answer them and maybe asks a few in turn, and I'm just obsessed with the idea of that. Instantly incorporated into the worldview.)
All of this is to say I enjoy Aeon from a 99% one sided vaguely-slightly but not inherently romantic longing perspective but if they ever did become something explicitly romantic it would only possibly make sense to me if it was when Ada's whole...everything straight up stops working on Leon. It would have to be at a point where Leon has finally truly put her (and therefore Raccoon City by association) behind him, when he really stops reacting exactly as she expects him to, when he's actually capable of surprising her, and when he can meet her unexpected appearances with genuine indifference (all of which personally I don't think even could happen until he truly gets to make decisions about his own life again😭.) He's still Leon, he'd still help her if she was in trouble, but he's not gonna linger on it. I think only then could Leon possibly genuinely pique her interest as someone on equal standing and therefore open the door to her being even slightly inclined to share a hint of vulnerability with him and maybe actually eventually consider him a friend etc. I think knowing that he truly isn't looking at "Ada" when he looks at her would be absolutely necessary from her perspective. And this is why they kind of rule in re4make because it's absolutely the closest Leon has ever been to rejecting the dynamic that their (very meager and limited and mostly Leon-imagined) relationship was built on.
35 notes · View notes