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#wildlife of dathomir
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I have only just noticed that the... ash bone trees... look like ribs. Giant ribs. Dead things. Hah.
Humorous, in how implausible that would be. No eco... eco... size... the word is missing. Eco... symptom... no. Eco...
I am chuckling as I fail to write this.
It is most likely... because I have spent the last... last few hours hallucinating.
Mmm.my mind is in a state of... seeing things with... fresh. Hn. Perspective.
The spines on those... ambush creatures have caused this state. Now, I know.
... I do not feel bad, per say. It could be worse.
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sharkbitesteve · 1 year
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RANCOR RIDERS
A3, private commission
I had been reading up on Rancors in the Wildlife of Star Wars and in it, it said they were known from Dathomir, where the Night Sisters rode them so sort of went from there.
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fanfoolishness · 10 months
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Some headcanons from early in Jedi: Survivor, thanks to my second playthrough:
The first thing that strikes Cal about Koboh is the air. He’d spent weeks on the Mantis with the crew in close quarters, gathering intel for the Coruscant job, the air growing awfully stale; and then there were the city-smells of the mid-levels of Coruscant, steam and pollution and oil and metal. Koboh smells of bitter herbal plants, rich dusty earth, the heavy mineral scent of tar. It’s sharp and bracing and he thinks he likes it, even if the pollens make his nose twitch.
The holo BD-1 plays Cal after he loses his crew is a favorite. At first Cal, rambling alone on a ship that used to hold a family, had to ask BD to share moments like that when he got lonely and the emptiness of space pressed too close around him. Eventually, BD privately put together a playlist of vids that helped to cheer Cal up, and played them without being asked.
Before the Empire, Bravo lived on a small backwater with lots of wildlife. He’d talk about it sometimes on the ship, missing the birds and insects of his homeworld. Every time BD scans some kind of wildlife on Koboh, or Cal finds himself face to face with a swarm of odd insects, he thinks of Bravo studying them with delight. He also thinks of Gabs teasing him for it, but always with a fond smile on her face.
The Jedi meditation chamber Cal finds on the path to the Forest Array fills him with a strange mix of feelings. It doesn’t have the ancient, mystical weight of the Zeffo chambers or the darkness of Dathomir. It feels newer, more recent, a memory just out of reach. Master Yoda might have walked this path just as he did; he could have known the voices in the echoes Cal found. … this chamber could have been part of his own training, if the Jedi hadn’t become entangled in the war, if Cal could have stayed a Padawan in the Temple instead of being pressed into war as a child. The Force resonates in the chamber, still pure and untouched by the evil of the Empire. When he settles down to meditate, he suddenly feels nearly as vulnerable as he did back on Bogano, years ago — tears pricking his eyes, his chest tight and heavy, BD-1 burbling his concern. We’re all gone, he thinks, and his fingers dig painfully into his thighs; but I’m still here, he thinks, and he releases his held breath into the Force.
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shadowphoenixrider · 4 months
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Gambling with Fate Session 13: The Luckiest Number
It's time for the first Star Wars TTRPG session of 2024! The gang's all on the planet Dathomir, and we're trying to figure out how to hunt the biggest critter we can, capture them and somehow deliver to the Hutts without too much collateral damage.
I'm sure doing this on our 13th session will be fine and we won't get murked by the other mercenaries trying to do that same thing on this planet. Or the local wildlife.
We're gonna be fine.
Come join us on our GM Ebak's channel, linked in the source of this post at around 12pm GMT to find out how we're gonna wranlge this one. Maybe Roslos will start another barfight, who knows.
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o-wise-corvid · 1 year
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Dathomir Daily
Okay. So the last word we translated was valō’o and I promised some lore connected to this word. In the AU-verse that @thesitharts and myself are privileged to be part of concocting, there will come a time when Dathomir is a thriving, bustling planet, united together as one people, and many clans.
The capital city is called Dō’valō’o Shāhū, which in Basic means “Dark-glow City”. A portion of the city will exist above ground, perhaps build around the faces of a mountain. But the majority of the city’s expansion will be within the mountain itself. Throughout flows a geothermal river of water that is rich in bioluminescent minerals, and it’s not uncommon to find families swimming and bathing together in them, as most homes are placed with access to the water. Bathing in and drinking them is said to be excellent for bone health, as well as muscle and joint aches.
The population of Dathomir will be extremely protective and studious over their planet, as they are all connected to it through force bonds laid down eons ago. They keep their water clean, protect the wildlife, and care for the land. You don’t like it? Then you’d better leave. Dathomiri aren’t ones to tolerate that type of rudeness.
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These two images really got our electric head meats to wiggling.
Tag list: @alexeithegoat @thesitharts @crc-jedi-knight-serushna @hotshot9 @smoooothbrain @gran-maul-seizure e @foreverchangingfandomsao3 @herbalina-of-yesteryear @justalittletomato @stardustbee @storm89 @by-the-primes @ohboi
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itstimeforstarwars · 1 year
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Unintentionally level grinding on Dathomir cuz I keep pissing off the local wildlife.
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Star Wars: Jedi Fallen Order concept art.  x x x
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spectral-musette · 2 years
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Obi-Wan with some space bats (baby pygmy chirodactyls from Dathomir) for @mytardisisparked
(ficlet below the cut - that unexpectedly got really unnecessarily angsty - set near the end of the Clone Wars, guest-starring Ventress, ~800 words)
“What are they?”
The creature wrapped its taloned feet around Kenobi’s gauntlet. His beard did not entirely conceal the quirk of a smile. It yawned, showing tiny white teeth, and his expression turned positively saccharine.
She’d known he was soft, vulnerable to the plight of the young, the weak, the simple, but the degree to which he was susceptible to creatures that were all three was really absurd. She had called the right person.
“Some kind of pygmy chirodactyls. Juveniles, I think.”
“From Dathomir,” he supplied, glancing up at her.
She didn’t care to have that look of pity turned on her, even for a moment. He was right, so there was no need to make a reply. She crossed her arms.
“What do you want me to do with them?” he asked, as the creature began to shift towards a more comfortable perch, its little feet hesitantly searching for holds along his greaves.
“A reputable menagerie or a wildlife rehabilitation center. I don’t particularly care which,” she replied with a shrug.
“How did they come into your care?” he asked, eyes back on the creature and stupid smile back on his stupid face.
“One of my bounties was a trader in exotic fauna. They were earmarked for a Trandoshan larder.”
“That wouldn’t do,” he said as the second creature reached a foot out of the basket, grasping his hand. “Hello, little friend,” he greeted, softly. She rolled her eyes. “Why not take them back to Dathomir yourself?” He glanced up at her, clear eyes seeming to look through her soul, the way Ky’s used to.
Because I don’t know if they’re old enough to survive alone. Because I’m not ready to go back there. Because I can’t leave Dathomirian orphans of any kind uncared for in the cold, heartless galaxy, but I know I’m not the nurturing type.
“It’s out of my way. Can’t afford to waste fuel.”
“What do they eat?” he asked, extending his free hand to let the second creature sniff his glove before he caressed the crop of fluff on its misshapen little head.
“Whatever they want to.”
“Carnivores?” he pressed.
“Obviously.”
“One last question, if I can strain your patience more than I already have…”
She favored him with a long suffering sigh, then granted her assent with a gesture.
“How did you get my comm codes?”
“How do you think?”
“Ahsoka,” he said softly, his voice a little rough.
“Don’t bother asking for hers.”
He shook his head, keeping his eyes on the small monstrosities crawling up his arm. “I wouldn’t ask you to violate her trust. I’m glad to know she has allies. And that she could call on me, if she needed to.”
“Are we finished?” she asked, crossing her arms again.
“Once you help me get them back into the basket,” he said.
She bundled up the one that had crawled its way up his bicep and dunked it rather unceremoniously back into the basket. He gave her a reproachful look as he tenderly disengaged the feet tenaciously gripping his gauntlet.
She hesitated for an instant, but in the end the old combat instincts were too strong; she couldn’t see a weak point in an enemy’s defense and not at least attempt to strike a blow.
“I heard what happened to the Mandalorian woman.” She said it as casually as she could, lest he think she was expressing sympathy.
His body went rigid, his expression stony.
“I don’t care to discuss it,” he said stiffly.
He was grieving, so deeply and profoundly that for a moment she caught a whiff of it, that torrid sea of sorrow, raging like a storm below a thick layer of clouds.
Absolutely pathetic.
But. Intriguing.
She’d been there. Not grieving a lover, but a beloved mentor. Letting despair fester into hate, its darkness swallowing up the weak flickering light within her.
She’d wanted to see if it was doing the same to him, if the self-righteous and stainless Knight would follow the same path she’d trodden as a child who’d been foolish enough to let another person touch her heart.
It wasn’t.
She breathed it in a little deeper to search for any hint of the dark, but his light was as blinding as it had ever been, even his sorrow like a cold wind of clean air off of some sea, not like the bubble of diseased miasma still buried deep in her own soul.
“Ventress,” he chided, a note of warning in his voice, that there would be consequences if she continued to paw clumsily at him with the Force, trying to know more of that private sorrow.
But it was still gentle, as though, to him, she was akin to the baby chirodactyls in the basket, pitiful and pitied.
And that chased her off more firmly than anger might have. If she’d succeeded in making him angry, she couldn’t have helped but press her advantage. But his mercy always managed to surprise her; she never had learned how to react when he gave quarter.
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maulofdathomir · 2 years
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Meet my OC, Harsh Nalza! He is a Nightbrother and a Force-adept, born shortly before the rise of the Empire. Not pictured here, he has a rancor amulet infused with Dathomiri magik, which he wears as a necklace.
Notable Force abilities: Animal bond, mind control, Force healing
Virtues: Caring, resourceful, resilient, perceptive, devoted
Vices: Anger, obstinance, resentful, temperamental, overprotective
When Harsh turned five years old, his elder brother, Ire, carried him to the shrine of the Winged Goddess in the heart of the Dathomiri jungle. In the tradition of the Nightbrothers, Ire sacrificed a lamb to the Goddess and painted over Harsh’s tattoo’s with the lamb’s blood. In return, the Goddess would offer Harsh protection, health, and strength.
Harsh and Ire returned from the jungle to find their village massacred. Battle droids were scattered among the bodies of their brothers. The Nightbrothers had fought to the last man, to the last child, but General Grievous and the droid army’s devastation was complete.
The brothers attempted to remain on Dathomir, but Dathomir is a hostile planet, and the brothers were too young, weak, and inexperienced to survive on their own. Ire, 12 years old at the time, decided that they’d leave their secluded planet and try to make a life for themselves in the galaxy at large. They were soon captured by criminals and sold into slavery.
They were first owned by the Hutts, but were then sold to work on the Imperial slave world of Despayre, where the first Death Star was constructed. Ire did his best to protect and educate Harsh, teaching him how to read and write, about the Force and how to use it, and about Dathomir – its culture, history, and magik.
On Despayre, Harsh’s connection to the Living Force grew. Despayre is a world of jungles, rivers, and seas, and its flora and fauna are as hostile as the lifeforms on Dathomir – thorned and poisonous, fanged and venomous. Harsh learned how to connect with the planet’s dangerous flora and fauna. It was perhaps this ability to connect with the Living Force that led Harsh to develop Force healing abilities, which he would use on fellow slaves and injured wildlife.
But the brutal conditions of Harsh’s life have made him susceptible to the dark side. He increasingly draws upon it, and has learned how to use it to manipulate and control people’s minds.
When Harsh was 12 years old, Ire was killed by an Imperial slave master. Shortly after, Harsh was sold to an Imperial coaxium mine on Kessel. Ire’s murder has pushed Harsh into an increasingly unstable, angry, and dark state. Months after arriving on Kessel, Harsh lashed out and used the Force to kill two  guards. Some wookies aided his escape, but Harsh is now alone and on the run. The Inquisitors hunt him, and the Emperor has found himself amused by the possibility of having another Nightbrother assassin...
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metataxy · 2 years
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Darth Maul, post-Order 66 fanfic - Seventh Sister Joins the Dathomiri Witches
Some more concept writing with the ‘Darth Maul accidentally adopts Seventh Sister after Order 66′ idea :D  
Maul trains Seventh Sister (’Metanë’) as a Sith Apprentice up to the age of 14, at which point she Does Something (tries to kill him?  Sabotages his plans?  Develops an inconvenient conscience?) and he has to get rid of her for awhile.  He does this by stranding her in the Dathomiri wilderness.
Then, he runs off to Malachor and gets stranded there, as in canon, for four or five years.  Since he met Ezra as a baby and formed a bond with the kid, he feels Ezra’s grief when his parents die.  Soon as he gets off planet, he heads to Lothal and grabs an 11 year old Ezra off the streets, then tries to retrieve a wayward Seventh Sister from Dathomir.
He didn’t expect she might not want to leave... :D
Warnings: Seventh Sister has a Harem, but like, they’re all very enthusiastic about it; swearing; internalized racism (on Maul’s part)
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The Nightsister turned, and Maul fell silent.
The woman was cadaverously slender as every young Nightsister, but so small, the top of her head barely touched the chest of the hulking pair of brothers who guarded her.  She wore a loose black robe over the same skintight red leathers donned by the other women, though the latter clashed terribly with her chartreuse skin.  Her abundance of dark hair had been plaited back from her face, the better to display her tattoos.  A line of slender diamonds had been inked between her brows to the end of her nose, in a very familiar blaze.  The same shapes had been drawn around and from the corners of her eyes.  He knew the pattern he’d find under her gloves like the back of his hand.
“Apprentice,” he stepped forward.  The brothers crossed their pikes to bar his way.  He bared his teeth at them in warning, but she sidled forward, brushing the weapons aside with a touch to one man’s bicep.  
“Easy, old man,” she mocked.  “No need to butcher my mates.”
“Your… mates?” His lip twisted in distaste, and the men behind Metane huffed.  Both of them, he realized irately, wore fine pants, snug in the groin and loose about the legs, but no shirts— traditional clothing for a Dathomiri man whose witch appreciated their appearance, and was inclined to let others do the same.  
Metane smiled, hand straying behind her to slip along the prominent abdominals of the brother to her left.  “Yes,” she said, satisfied, her Force presence now creeping out between them, thick and cloying as a Dathomiri fog.  “My mates.”
“You’ve gone native.”
She waved a hand dismissively.  “As my envoys told you.”  She took a second look.  “Wait, you’re actually surprised.”  She laughed, short and sharp and disbelieving.  “Old Master, you literally stranded me in the middle of nowhere on Dathomir.  I was there for three years and spent the better part of two of those years dragging myself through the wilds to some place that was actually inhabited.  Another year finding a Mother who had offplanet communications and was willing to let a healthy young Witch slip through her fingers.  What were your intentions?”
He wasn’t going to answer that.  “So you made yourself a harem?” he sneered.
She stretched languorously, with the fluidity of motion common to all Mirialans, and her… men, Maul supposed, tracked the movement from under their lashes.  “It’s two mates,” she mused.  “Hardly a harem.  Besides, they’re together, and it would have been cruel to take one without the other.  Though with how few women Sidious left our Clan, I’m sure the unmated men would be very enthusiastic if I offered to take more under me,” she insinuated.
Maul tensed in disgust.
“I trained you to be a Sith,” he began lowly, throat tight.   “To take down the people who killed your parents.  To destroy and raise empires.  And now,” his voice rose, irate, “you mean to waste your time screwing illiterate barbarians in a backwater village, hunting wildlife and whelping children?”
She slapped him.
She slapped him, and he didn’t realize it had happened until his cheek stung and she had stepped back, into the place her illusion had never left.
“That’s your village,” she hissed, all coyness gone.  She gestured to her men.  “That’s your people.  My people.  And we’re not illiterate, because unlike you, some of us didn’t waste all our time trying to kill a ghost, or looking for magic artifacts to solve all our problems.  This is how you raise an Empire, Master,” she snapped.  “You raise children.”
“Oh, and you’re going to carve yourself out some rustic state in the wilds of Dathomir then, are you?” he sneered.  “Going to have the petty chieftains kowtow to you in the muck of the bogs, and accept their tribute of bones and bronze?”
“For fuck’s sake, you’ve been away forever.  You have no idea what we’re doing here,” the girl almost turned, and then, “oh.  Well, who is this?”
“Master?” Ezra began tentatively.
“My replacement?” Metane demanded, with gratifyingly familiar spite.  
Ezra, always too trusting and too congenial by far, slipped out from behind Maul, hands half-raised in a gesture of appeasement.  “Hey.  Umm.  I’m Xizor—wait,” he squinted, his Force gently probing.  “Metane?”
“How do you—” and Maul could feel it, when the long quiescent bond between the two stirred awake.  “Ezra?”
Ezra, the little fool, leapt forward to embrace her.  Maul tugged him back by the collar of his shirt.
“Master,” Metane complained.
“What did I tell you?” Maul shook his current apprentice under the eyes of the new one.  “Do not embrace a Nightsister.  Do not accept anything from a Nightsister.  Do not go anywhere near a female, no matter what their age, unless accompanied by myself or another unmated man.  Do you want to end up enslaved?”
“We’re not slaves,” one of Metane’s mates disagreed.  Maul ignored him.
“But it’s just Metane—”
“Just Metane?” she grinned.  “Oh little Ezra, I’m heartbroken.  I’ll mate you so you can make restitution for that insult.”
“Really,” he scoffed.
“No,” she smiled, daring Maul with her audacity.  “I’d mate you just for that face.  You always were a pretty child, but now…”
Ezra flushed.  The Dathomiri men snickered.  
If Maul had suspected her of being serious, he would have drawn his saber there and then.  Metane, observant as ever, noted his concern.
“No fears, old Master.  Though you have arrived neatly in time for the Rites, this one isn’t a man yet.”
Ezra merely looked curious.
“He won’t be taking the Rites.”
“What’s the—” Ezra interrupted, or tried to.
“Facial tattooing on a human would stand out as much as your blank face did, apprentice.”
“The Nightmother will probably agree with you, but don’t let Daka catch him.”
“The Nightmother… Talzin is still alive?”
“Not Talzin,” Metane explained.  
Maul stared at her, considering.  ‘Nightmother’ wasn’t simply a title one could assume for themselves, or else all the witches would be competing for the position.  Dathomir herself confirmed the Nightmothers, through some trial whose details were not granted to mere men, and Dathomir did not find many worthy.  There were almost no Sisters left to his Clan, and most of those remaining were not yet women.  The likelihood of them having a Nightmother seemed almost nil.
Metane sauntered back to the pilot’s seat.  “Don’t worry your head over it, old Master,” she assured him.  “You’ll meet her soon enough.  Just… don’t try to kill her, please.  If either of you died, it would be too inconvenient.”
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And then they get down on Dathomir and find out that Ventress is the Nightmother.  Probably she also caught up with Taron Malicos before he could kill Viscus, told him he was a shite at being a dark Jedi, and browbeat him into cooperating with her.  
I also just like the idea of this Seventh Sister having elements of Maul’s tattoos reimagined in a more delicate and geometric Mirialan style, to show their adopted kinship.  She wouldn’t have full body tattoos like the other Dathomiri: since the Mirialans elaborate on their tattoos to commemorate personal achievements, I think full-body tattooing, like the kind Maul has, would be read by other Mirialans as an unwarranted claim to fame on a 19 year old.  
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Exhilarating. I was blessed today by the assault of a wild male rancor, who had decided I was in his territory. We fought. I enjoyed myself. The beast did not.
The sundering of my mind made many things more difficult, but combat is ever easier. I could feel all the ways I might move and know in each moment which of those held success, and which held failure. Focus remains difficult, but it is less of a challenge to stay on task with a rancor screaming at you.
It's claws grazed my forearm. The pain from the gash as I bandage it is... pleasing. It is lingering proof I can still fight. That I am not wholly reduced by this affliction.
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Star Wars Alien Species - Nikto
Kintan was the homeworld of the Nikto. After a supernova explosion near the system, evolution of the Nikto divided into five subspecies. Kintan was located within the Si'Klaata Cluster, on the Ac'fren Spur.
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Kintan striders, also found around the galaxy as pets of Hutts, were originally from Kintan. However, they were driven to extinction on the planet itself.
Nikto evolved on the harsh world of Kintan that was located deep in the heart of the Si'Klaata Cluster that contained a volatile star known as M'dweshuu. Many millennia ago, a massive amount of radiation was hurled from the dying star that reached the blue-green world. This radiation impacted the biosphere and affected the indigenous inhabitants. Many native inhabitants died as a result whilst the survivors were horribly mutated into fearsome monsters that rivalled the Rancors of Dathomir or the warbeasts of Onderon. Over thousands of years, the mutation led to the rise of animals such as spine dragons, gigantic gray-eyed tuskbeasts, and the immense horned trogwhale. It was in this environment that a diminutive hairless reptile race evolved into intelligence that eventually became known as Nikto. Under constant threat from predators, the Nikto people were strengthened and unified in order to survive. Their civilization emerged from the watch camps that had been built to warn of tuskbeast attacks. In addition, the predators forced the Nikto to take up arms which in turn led to the evolution of tools as their civilization developed. Being a hearty people, they survived on Kintan despite the odds and conquered their environment where they placed themselves at the top of the food chain.
Following standard cultural paradigms, Nikto society developed technology and eventually discovered atomic level technology. Their civilization at this point consisted of many isolated city-states that were all walled to keep the wildlife out. By this point, many of Kintan's forests and swamps had been burnt down to force the more dangerous creatures into extinction. Thus, the Nikto destroyed their own world's biosphere to preserve themselves that transformed it into a barren wasteland. In this time, numerous devastating planetary conflicts erupted on their home planet. During this time, the Nikto became more involved in astronomy as their technological base advanced. After the fourth planetary war, the Nikto discovered the M'dweeshu Nova and determined that it was the source of the numerous monstrous beasts that emerged on their world. The discovery of the star's effects led to news of its effects quickly spreading around their war-torn planet.
In circa 26,000 BBY, the ancient Nikto astronomers discovered the M'dweshuu Nova star. After learning of it, a strange and bizarre faith was a formed known as the Cult of M'dweshuu. None truly knew how the cult was formed or what its initial interests were at the time. However, they quickly spread throughout Kintan where it rose in power and number with terror spreading throughout the planet as a result of their actions. This religious movement worshipped the Mdweshuu star and offered blood sacrifices that they believed appeased the spirit of the celestial body. They also began to "purify" those that they believed were not worthy descendants of M'dweshuu. This saw thousands of Nikto slain for not subscribing to the beliefs of the Cult during a bloody inquisition. As the Cult of M'dweshuu dominated their culture, many joined their ranks whilst many more hid in fear and even more paid the price for not being deemed "pure".The Cult of M'dweshuu became the rulers of Kintan and controlled the planet for thirty years.
Kintan remained under the rule of the Cult until a new interstellar development rocked Nikto civilization. During this time, the Hutts were expanding into the Si'Klaata Cluster in the Pre-Republic era which became a point of contention in the conflict with Warlord Xim's empire. The expansion of Hutt Space would bring about the end of the short lived reign of the Cult of M'dweeshu when the Nikto were discovered in 25,130 BBY. By this point, the Hutts had long recruited the Klatooinians and Vodrans. Unlike the other two species, the Nikto proved to be much more technologically advanced, and that made them a challenge for the Hutts. Hutt merchants visited Kintan and intended to seek control of the star system in order to secure a strategic advantage over competitors. Upon visiting Kintan, the Hutts desired in taking the planet for themselves and witnessed the Cult in action.
The envoys from the Hutts was led by Churabba the Hutt who had a cunning business being. Upon "her" arrival in the Kintan system, she came to realize that the Cult of M'dweeshu held a stranglehold over the planet and that the Nikto feared them. Legends spoke of "her" respecting the Cult but recognizing them as being fierce and unpredictable. Churabba also saw that many of the Cult's "loyal followers" were a disgruntled people and thus ripe for a rebellion. Thus, instead of finagling or bargaining with the Nikto, Churabba decided to destroy the cultist's seat of power from orbit and had no regrets in doing the act. Not only did this act show the Hutt's power but demonstrated that the Cult was not infallible to common Nikto. Many of the cultists were killed when their stronghold was destroyed and earnt the gratitude of the Nikto who saw the Hutts along with Charubba as saviors.
Following their control of Kintan, the Hutts had no qualms with forcing the powerful Nikto into servitude. The grateful Nikto almost immediately joined in a pact with the other two servant races of the Hutts. Thus, by circa 25,100 BBY, the Nikto alongside the Klatoonians and Vodrans were bound into permanent servitude to the Hutts following the signing of the Treaty of Vontor. Kossak Inijic Ar'durv was known to had worked to lure the Nikto into Hutt service so that they would tip the balance in the eventual Battle of Vontor. They would serve their Hutt masters in the Third Battle of Vontor where Nikto warriors fought alongside conscripts from the Vodrans and Weequay races. In the ground battle, Xim's warbots and janissaries were overwhelmed by the berserker Nikto, Klatoonian and Vodrans that were being led by Boonta Hestilic Shad'ruu. These hordes of fighters battled against Xim's war-robots where Xim would be utterly vanquished as a result. Legends would be spoken of how the Nikto aided in the defeat of Xim at Vontor.
The Hutts later used the Nikto to maintain their hold over Hutt Space and eventually build a powerful criminal empire within the Old Republic. The pact between the Nikto and the Hutts remained unbroken for thousands of years though the Cult of M'dweeshu returned in one form or another over the years.
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By 4000 BBY, millions of Nikto had been transplanted from their homeworld and had been distributed to other planets such as Nal Hutta. In this time, they began to question the value the Hutts had on their lives and began to believe that they were having less and less say on their own affairs. They noted that millions had died protecting the interests of the Hutts leading to general discontentment. Looking into their own past, the Nikto learnt that the Cult of M'dweeshu had opposed the Hutts during distant times. This led to a new period where many Nikto embraced the ideals of the Cult in the hopes of gaining freedom that led to a re-emergence in the Cult of M'dweeshu. Rapid popularity in the Cult led it to overthrowing the minimal Hutt presence on Kintan. In response, the Hutts dispatched their armies of mercenaries to retake control. At this time, the Great Sith War was being waged in the galaxy that prevented the Republic from being involved in the conflict as they were already mired in their own war. The control for Kintan, fought over a millennia ago, saw the Hutts forced off the Nikto homeworld and led to a series of blood mercenary strikes. After a short time, the Hutts regained control of Kintan though the struggle had left almost a third of the planetary population dead.
During the time of the Jedi Civil War, the rank-and-file membership of the Black Vulkars swoop gang on Taris was composed largely of Kadas'sa'Nikto. At some point, Nar Shaddaa's Nikto Sector was awarded to the species following successful services of a Nikto warrior to his Hutt master. During the Cold War, groups such as the Kintan Kings consisted of Nikto who operated against the Republic. On Taris, a group of Nikto settlers were targeted by the Sith Empire's Mandalorian allies for extermination. Some Nikto formed a cult that followed a Dark Jedi known as Ki Sazen in this time.
At some point around the time of the Cold War, a proxy conflict between the Sith Empire and Galactic Republic, miners on the world had discovered cave paintings, presumably made by pre-civilized Nikto. Eventually, someone was sent to discover the history behind the paintings. Findings revealed that the paintings depicted four terrible wars in Kintan's ancient past and honored a warlord named Da-Shek Yalaa.
By the time of the Separatist Crisis, a renewed fear came from the Cult of M'dweeshu that had found a way off their homeworld of Kintan. The blood cult's Nikto followers had committed numerous acts of violence against travelers near the Sisar Run. This led to a warning being issued by the Bureau of Ships and Services for travelers in the region due to the death of numerous beings as part of occult mutilations. As a result, local businesses and planetary governments issued open bounties on free Nikto in the Periphery with rewards ranging from 1,000 to 5,000 credits for Nikto; either dead or alive. These bounties only covered free Nikto that were not in the employ of the Hutts or their enterprises which was why they were strongly advised from traveling within the Periphery.
During the Galactic Civil War many Kajain'sa'Nikto and Kadas'sa'Nikto worked for Jabba Desilijic Tiure on Tatooine. In this time, many Nikto slaves escaped following the demise of Jabba. However, many willingly returned to the service of another Hutt who "inherited" them that fell in accordance with custom. Despite this, a few number of them decided to take advantage of the situation to become free beings.
In 26 ABY, the Yuuzhan Vong conquered Kintan. Over the course of the Vong occupation, 75% of the planet's Nikto population were either killed or enslaved (more often the former, due to the combative nature of the Nikto people). The remaining 25% either went into hiding in Kintan's more inhospitable areas or fled the planet altogether. The population began increasing after the war, eventually returning to prewar levels.
Early in their development, tensions between the sub-species erupted into four bloody wars, although as their civilizations advanced, conquering the dangerous mutated flora and fauna of Kintan united them.
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A harsh life on Kintan combined with casual Hutt brutality made Nikto cunning combatants. Whilst lacking free will, they made up for this with their single-mindedness and tenacity. They were also able to quickly adapt to their environment. Nikto were a fierce people and perhaps the most dangerous of the Hutt's warriors and enforcers with them being a fearless as well as humorless race.
Most Nikto were content with a life of servitude as in their eyes a life in slavery was preferable to the hardship and toil on their homeworld. Not all Nikto worked for the Hutts though most free members of their kind came from an enslaved species. Whilst Nikto were known to escape from their master, most tended to fall into service of another Hutt who "inherited" them according to custom should their previous employer die. However, some escaped Nikto did instead use some opportunities to genuinely become free beings. Any such emancipated Nikto had to be constantly on guard as they risked capture by Hutt-employed slavers who returned their prey to their "rightful owners". In addition, they lacked charisma and preferred to follow orders instead of giving them. As a result, the Nikto were most identified with their Hutt masters.
Far-flung groups of Nikto rarely interbred and this has been the case ever since the species gained hyperdrive technology. Many taboos on racial divides were formed by the Nikto that was further supported by genetic diversity that was forced on them by their Hutt overlords.
As the Hutts did not trust their servants, the Nikto had no real government of their own. Instead, an attache of the Hutt Clans of the Ancients ruled them who spoke for the Nikto on every political level. No planetary government was allowed on Kintan also due to the lingering presence of the Cult of M'dweeshu. However, individual Nikto were capable of becoming a clan chieftain. Despite this being the case, the Hutts spoke for the Nikto in dealings with the rest of the galaxy.
Kajain'sa'Nikto
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The most common subspecies, the Kajain'sa'Nikto or "Red Nikto", adapted to survive in the Wannschok, or "Endless Wastes", a desert region on Kintan. They had a series of forehead ridges and small facial horns surrounding their eyes and on the chin. Their noses were covered with a movable flap of skin and a semi-permeable membrane which allowed the Nikto to breathe without ingesting sand and grit. The Kajain'sa'Nikto also had a pair of breathing tubes on each side of the neck with openings covered by similar membranes. These membranes also trapped exhaled water vapor and sent it back into their system. Their equivalent of smiling was flattening their mouth flaps.
Kadas'sa'Nikto
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Kadas'sa'Nikto, or "Green Nikto," originated in the milder climatic regions of Kintan, such as the forests and the seacoasts. Their scaly faces had small facial horns surrounding the eyes and on the chin. Their main distinguishing feature was the long climbing claws on their hands, which could also be used in combat.
Esral'sa'Nikto
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Esral'sa'Nikto, or "Mountain Nikto", adapted to the variable climate of the mountains of Kintan. They had large facial fins which were used for heat regulation. These fins also improved the Esral'sa'Nikto's hearing. Their skin was blue-gray, and they had neither horns nor breathing tubes, though they did have a covered nose similar to the Kajain'sa'Nikto.
Gluss'sa'Nikto
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Gluss'sa'Nikto, or "Pale Nikto", came from the Gluss'elta Islands of Kintan, causing them to be natural sailors. They had white-gray skin, eye-horns like the Kadas'sa'Nikto, and fins similar to those of the Esral'sa'Nikto, but smaller. Xenobiologists believed the first Gluss'sa'Nikto to have been born of a Kadas'sa'Nikto who mated with an Esral'sa'Nikto.
M'shento'su'Nikto
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M'shento'su'Nikto, or "Southern Nikto", had no horns, a covered nose, and several pairs of breathing tubes. These tubes were larger than those of the Kajain'sa'Nikto, and also acted as primitive ultrasonic sensory organs. Their skin color varied from white to yellow or orange.
A typical Nikto stands at 1.8 meters or 5.9 feet tall and weighs 60 kilograms or 132 pounds.
Nikto age at the following stages:
1 - 10 Child
11 - 15 Young Adult
16 - 35 Adult
36 - 54 Middle Age
55 - 64 Old
Examples of Names: Bok, Bhat Jul, Ausar Auset, Fi-Ek Sirch, Giran, Klaatu, Ma'kis'shaalas, Nysad, Wooof, J'oopi Shé, Ima-Gun Di, Neeku Vozo, Nenavakasa Nalor, Rinnrivin Di .
Languages: Contrarily to Klatooinians, Niktos did not forfeit their own language to replace it with Huttese, although most of them learned Huttese as a second language. Some Hutts learned to speak Nikto to deal with their Nikto servants. Most Nikto who left their world were also fluent in Basic, although they were rarely literate in that language.
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Nightsister (aka Merrin is tempted by the Dark Lord of the Sith)
Merrin had been here before.
Dathomir was her home, despite its hostile environment, and the toughness and endurance required to survive in its dangerous wilderness. She knew of no additional survivors of her coven, all Nightsisters had been wiped from existence by the lightsaber wielding menace who had been sent years ago to slaughter her kind. She had long been tricked into believing Jedi had been the culprits, that they had developed a festering jealousy for her kin and sought to destroy them because of their mysterious connection to the Force, and what these soldiers considered to be The Dark Side. Once she broke free from the illusion she had been fed, she’d soon learned that those who had murdered her sisters and her mother were Sith. Dark Lords of the Sith had brought about their downfall, and while Merrin no longer hungered for vengeance, she still wished to settle her vendetta once and for all.
Yet, the Dathomir she now visited wasn’t the familiar hellscape she had grown up accustomed to. Instead, the terrain lay dark and desolate. The corpses of feral Nightbrothers littered the ruins of the village they had forged. Much like the rotting corpses of Merrin's cocooned perished sisters, they lay spread out as food for the various carnivorous wildlife traversing the planet. Only, there were no animals. No nydaks, no beloks, veekas, or bane back spiders, or burra fishes. It was deadly quiet, and the air stood still as if the ecosystem had rotted from within. Dathomir seemed to have become its very own tomb.
Despite her attempt to connect with the Force, to search stubbornly for lifeforms - Merrin came up empty handed. She wandered the withered, abandoned facilities and the fly traps of swamp lands aimlessly. All she came across was death, and despair.
Sadness welled up inside, as she regarded the slumped over body a fallen Nightbrother. It was half eaten, a deceased spider by its side the likely cause of predation. There was no smell, no odour. Only the glazed over, dull blue eyes that stared at Merrin as she reached out to offer one final rite, and closed them with her palm. Her magick seemed restrained, as if something was holding it back and preventing her from unleashing its full potential. It was only when she prodded at that barrier, that she realized this was a dream.
Full link:
https://archiveofourown.org/works/24049894/chapters/84452713
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dswcp · 4 years
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Happy Halloween! Check out this certified Star Wars witch riding her pet rancor.
“A rare species, rancors are more typically seen on the planet Dathomir, where powerful witches, strong in the Force, have successfully domesticated them as mounts. They are even rarer on Tatooine, where they have survived as an exotic transplant.”
“The Wildlife of Star Wars: A Field Guide.” 2001. Writers: Bob Carrau and Terryl Whitlatch. Illustrator: Terryl Whitlatch. (Fictional author: Lyrre T’enna.)
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justalittletomato · 3 years
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Dathomir as an Australian equivalent.
The wildlife tries to kill you:
Bats 🦇
Spiders 🕷
Rancors
As well as the local clans....
But it is a wonderous landscape....
Just a tad deadly
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swgoji2001 · 3 years
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My Thoughts on Jedi Fallen Order
So after upgrading to a new, stronger laptop (pretty sure my stupidity in attempting to run this game on my old laptop hastened its tragic, untimely demise), I finally finished Jedi Fallen Order last night. I had mixed feelings going into this game, as I have some friends who said it was amazing while others said it was a mediocre story with decent gameplay.
Now after playing, was it the greatest Star Wars game I’ve ever experienced? No, but it was very good. Some minor gripes here and there, but overall I had a blast playing the game.
Warning: Some spoilers will be included, I’ll try to keep them as minor as possible though.
Story:
So I’m not gonna go overly deep into the story as I don’t want to spoil it for anyone who still hasn’t played the game, but to be honest I found the plot of Fallen Order to be a bit generic at first. It’s a classic light side vs dark side narrative with a redemption arc or two sprinkled in. In fact, I found the plot of Fallen Order to be quite similar in structure to the Disney Trilogy. Both have MacGuffin hunts (holocron and wayfinder), both include journeys to different planets following the trail of someone else (Eno Cordova and that one assassin dude mentioned in IX), both have mentors who have distanced themselves from the Force (Cere and Luke), and both have antagonists who were failed by their masters (Trilla and Kylo). 
Fallen Order splits off from this more generic route after returning to Dathomir and does it’s own thing, but I found myself asking why I enjoyed the first 75% or so of Fallen Order when I absolutely hated the DT. I found the answer to lie mainly in two things: the characters and the world they found themselves in.
Characters:
Cal Kestis: I absolutely loved Cal’s character arc. He has his own deep personal struggles with his past, feeling responsible for the death of his master. He faces those fears and comes to terms with his past, determined to make a better future. Cal not only comes out of his journey a Jedi Knight, but as a stronger person. Compare this to Rey, who had no meaningful flaws or personal struggles. Plus Cal’s the first ginger Jedi! Score one for diversity!
BD-1: My fourth favorite Star Wars droid, only behind HK-47, KOTOR 2′s T3-M4, and K-2SO. He’s cute, adorable, and loyal to a fault. What more could you ask for in a droid? (Other than a tibanna-powered blaster rifle and a bloodthirsty, anti-meatbag personality of course!) Plus there’s a revelation about his history towards the end that only makes him better and better.
Cere Junda: Star Wars has always had its mentor characters, but in all honesty I found Cere to be pretty generic. A Jedi Master who failed her Padawan and touched the dark side, only to be horrified by it and renounce the Force. Throughout learning her story, I couldn’t shake the feeling that I had already seen something like this before. Her arc isn’t bad, it’s well done and feels natural to her character, it was just rather generic.
Greez Dritus: Gotta say Greez grew on me as the game went on. He has his flaw in his gambling problem which bites Cal in the ass a couple times, but towards the end I really felt the connection between him and the others grow. He’s also the source of a good deal of humor.
Nightsister Merrin: Sadly, Merrin being an eventual ally was spoiled for me, but I love the subversion because it was built up that she would be an eventual boss fight. Merrin might be my favorite character besides Cal, I wish there were more interactions with her in game! She’s hot, has a great accent, a wicked sense of humor, and is powerful with Nightsister magick. But beyond all that, she’s a parallel to Cal. Both are survivors, the last of their kind, and I’m hoping that if a sequel is made, it goes deeper into their relationship because Merrin and Cal have great chemistry. I also love how Merrin challenges Cal and Cere’s plan to train the next gen of Jedi using the holocron, putting that idea in a more realistic, less idealistic light.
Prauf: I really feel bad for him. I liked him and you could feel the camaraderie between him and Cal, how he wanted Cal to succeed and do great things. He didn’t deserve what happened to him.
Oggdo Bogdo: Fuck this frog! He killed me so many times!
Trilla Suduri (Second Sister): The Jedi Padawan that felt betrayed by her master and became an inquisitor. I always love it when antagonists have a personal connection to the protagonists in some way, shape, or form. Trilla shakes Cal’s faith in Cere, and plants seeds of doubt in him. She wants revenge and the Emperor’s favor, and therefore we know why she chases Cal across the galaxy. She has motivations for all her actions, which is something that Kylo lacked in the DT.
Taron Malicos: I knew something was off about this guy the second I met him. I quite enjoyed the clash of beliefs between him, Merrin, and Cal. Malicos proposes a way forward, a new Jedi Order, but one founded on darker teachings. He offers Cal that power, but Cal proves his stature as a Jedi in refusing it.
Ninth Sister (Masana Tide): Probably the weakest of the villain characters for me. Ninth barely has any presence in the game at all other than the start and to serve as a boss battle on Kashyyyk. I honestly just don’t think she fits into the story as is. Perhaps if they tweaked it so that Ninth and Cal knew each other back before Order 66 she would have fit better. Ninth just doesn’t have any personal connection to Cal and the Mantis crew (like Trilla does) and doesn’t really serve as a trial like Malicos does. Remove her from the story and not much changes.
(If you somehow haven’t had this next one spoiled yet, I’m impressed. Please skip to ‘World’ if so)
Darth Vader: I absolutely loved how he was portrayed. A terrifying, unstoppable force. You won’t last in a fight with him, your can only hope you can outrun him.
World:
Fallen Order’s worldbuilding was on point. Cal’s ability to sense Force Echoes lets you get a more detailed understanding of the environment around you. It’s a small-scale Star Wars story, but the planets all feel lived in if you take the time to explore them. It’s the small details like the probe droid witnessing your initial use of the Force on Bracca or the side-stories you can discover like the tragic tale of the family running from the Empire on Zeffo or Malicos’ corruption and manipulation of Merrin that really flesh out the world. Compare this to the galactic-scale story the DT told, which somehow made the galaxy feel extremely small and uninteresting.
My only complaint with the world-building is the Zeffo. They’re just... there. Very little is explained about them. Who were they? Why were they important? What happened to them? Why did they disappear? Perhaps this was to leave room for a sequel but to me the Zeffo just felt like discount Rakata. I wish the devs had gone with the Rakata instead, but maybe that’s just me.
Also the wildlife on every world is more than capable of killing you if you aren’t careful so you almost always have to be on your toes for them, which rolls us into the next part...
Gameplay:
The gameplay was great fun in Fallen Order. Leveling up and unlocking new abilities was exciting and once I got the hang of them all, it was so much fun just cutting through your enemies. I played on Jedi Master difficulty (died approximately 75 times, give or take a few I may have missed) and it felt really well balanced. It forced me to study my opponent’s moves and adapt to them instead of being a hack-and-slash type of game. Combos are fluid and fun to pull off, parrying opponents leaves an opening to attack, and you can experiment with different fighting styles.
Customizing your lightsaber and appearance was also great fun. So many different options and combinations for everything! Plus you got rewarded for exploration with these extra customization options, so it adds incentive to do that if you care about appearances and whatnot. You can become the General Grievous of ponchos!
Overall Rating: 8.5/10
Overall Fallen Order was a great game that could have been even better. Of course I have to admit I’m looking at this through the nostalgia of games like KOTOR 2, which flipped Star Wars completely on its head. I would have preferred if Cere’s story had been a bit more nuanced, the Ninth Sister had more reason for being in the story, or if the game had Cal seriously question the use and role of Jedi in the galaxy (he does a couple times to BD-1, but it’s never really built on).
And then there’s my overall gripe about this type of story set after Order 66. It sets up questions like... where was Cal during the OT? Was he dead? Somewhere in the Unknown Regions doing something else? I know the ending of the game sets up the opening for Cal’s story to continue, but still, these types of stories usually end in death for the Jedi protagonist, so I am a bit nervous for his future.
Despite that though, I am super happy I finally decided to play this and am eagerly awaiting a sequel to continue this story.
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