been learning to play ironsworn (gritty fantasy ttrpg which you can play with a gm but is mostly suited for solo or small group co-op gmless play) after having the rulebook pdf for several years (stars finally aligned to remove invisible thing blocking me from reading it idk) because i'm on another solo ttrpg kick & i don't know what took me so long to get around to this game because it genuinely is exactly what i was looking for. years ago when i was playing through solo 5e modules i should have just been playing ironsworn (believe it or not, 5e isn't very suited to solo play and is extremely clunky when you try lol).
also though i have dabbled in some other solo ttrpgs, a considerable amount of them are journaling games which is fun but imo considerably more work (usually by the time i'm a quarter of the way through the journal entry, i know how to entire scene played out and i want to move on to the next gameplay thing, so i get frustrated and bored quickly. it feels like when you solve a level in a video game but don't have the coordination to pull off the necessary move so you have to spend 20 extra minutes doing something you already figured out), so i really appreciate like not needing to write something for the game to progress (ive been taking notes for my own record since im playing solo and thus am not really out loud roleplaying the way you do in a group, but i definitely could do that instead and not take notes and the game would still function perfectly)
& ive been playing by myself but also in the past ive played a lot of ttrpgs in very small groups which has been other games but is mostly dnd and like. we also should have been playing ironsworn so that having a gm was not necessary. have definitely played games where we had to adapt the rules soooo much to do something that is just base game included in ironsworn. plus it's rules-light enough to do pretty complex moves that pose difficulties in bulkier games (ever introduced someone to dnd and they tell you they want to do a sick backflip and catch something and then attack and you have to tell them that will require several different consecutive rolls and some creative liberties with how the rules are 'supposed' to let you move? you can just Do That in ironsworn. use the strike move and describe it. done!)
the one thing is that although it's rules-light enough to theoretically play any setting or genre (some with more difficulty than others), ive found so far that like... the grittiness and sense of threat is very built into the mechanics so that would be sort of difficult to work around or change (but i think it's great from a game design perspective). what i mean is like, okay: you start with 5 max hp. there isn't really a way to raise this max hp, you just slowly gain abilities (assets) that make you less likely to have to lose the hp in the first place, or that make it easier to recover. when you encounter foes, you rank them on a scale of 1 -5, and enemies on the lowest side of this scale do one harm to you, while enemies on the highest side do five harm to you. so even though encountering an epic enemy won't always be deadly due to the assets you have, they are ALWAYS capable of taking you down to 0 hp with one good hit. so the feeling of threat is much more present compared to games where your character starts to be able to just tank and push through a failure or huge threat.
admittedly also i'm playing solo, im still learning how to balance combat, and also i built a character who has NO combat talents and iron (the close quarters fighting stat) is one of my lowest stats so i personally am under much more threat than if you built a character who knew how to fight or who could do deadly harm. but also the other thing about combat is it's extremely difficult to maintain control of the fight; you have to score a strong hit to do it on basically all moves, and there's a really limited pool of moves available when you don't have the initiative, and obviously none of them really favour you. i don't know that this makes combat genuinely more difficult, but it does make you feel like the fight is always about to spiral out of your control. every second you let it drag without decisive action feels like it brings you closer to dying. like i said, this is a feature of the game design and not a problem in any way. just thinking about it because when i was initially learning i was going to try to supplant it into a homebrew fantasy world of my own but the tone just wouldn't be right. and that it is somewhat difficult to replicate the kind of worlds that i typically play or run for dnd, which tend to lean somewhat sillier and definitely much higher fantasy
but i like to try new things and tbh especially in dnd i find that i very rarely feel that sense of threat and when i do feel it, it has nothing at all to do with the actual mechanics and reality of the combat and everything to do with how well the dm sells it to me and makes it sound and feel scary and dangerous. which is a testament to what a good gm can do for you but i do appreciate the threat feeling more built-in and also being actually real.
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stockholm syndrome au!techno must be on the clouds now like he finally has cdream's heart and the dependecy that comes with it
He's actually happier than he thought he'd be! It's what he's been working towards for months, yk?
More under cut :P
Obviously there's still some steps he wants to take, a kiss is just the beginning of his great ambitions, hehe. But, that little peck really takes him by surprise. He gets a surge of like, almost genuine emotion? It's elation, certainly, but also this wave of warmth in his chest that he hasn't ever really felt before.
C!Phil is his best friend, the only person he's ever truly cared about. He genuinely fears for his safety and respects his opinion a lot, which is why he caves pretty quick to the guy when Phil presses him on what he's doing. This is the only connection he can use as a comparison, and in all his life no one has even come close to it.
Yet, here he is, holding and kissing this guy who at first was just someone he saw as an equal on the battlefield and that he got a kick out of making fun of him, now someone that has Techno jumping through all these elaborate hoops and making meticulous plans just to keep him a secret away from everyone else. He thinks if Phil was ever in danger and needed to be hidden away for whatever reason, he'd do much of the same things he is now.
It took centuries for him to establish that level of connection and respect for Phil. C!Dream wormed his way into Techno's heart in less than a year.
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shame, devotion, and venxiao
it is not a sin to want.
yet somehow, there is such shame to it.
maybe it's just me, but "desire" is such a loaded word. i think that's why i find it so difficult to deal with. to want something so earnestly, from so deep within one's heart… how is that not simply THE most mortifying thing on the planet?
it's kind of funny. xiaoven— though most particularly xiao— must come to terms with their selfish desires that are not going to go away n be vulnerable w/each other abt their ugliest selves in order to be accepted n truly loved, at which point shame loses its incredible power over them, and they can be together forever in love for realsies.
because it's easy to imagine a xiao, who, out of love and devotion towards venti, his savior and the god of freedom, might feel like he can only express the sheer depth of his emotions by tugging down the stiff collar of his shirt to bare his own neck for execution.
(that is how one feels towards a god, is it not? this sort of vulnerability, a willingness to die for them, born from a desire to be good.)
and i use the imagery of undressing and invoke the sense of waiting for someone else's actions upon you intentionally here. it ties xiao's sense of intimacy up with power over his life, and as a being who struggles to separate his very sense of self from violence itself, i think it would make sense that death and intimacy are linked to him.
i think a big reason why he's so reluctant to give up his duty to someday die quelling demons for the peace and prosperity of liyue is because he's afraid that wanting something, anything might break the centuries of rigid discipline that's kept him alive after all this time. to love something, to want something, is to then die for it.
and like. i think it's pretty obvious that venti would not want to hold that power over xiao, if xiao tried to express his love by essentially giving over his entire life into venti's hands. it's so lacking in boundaries on xiao's end that even if that's what xiao himself wants, it would ultimately be the most horrifying (yet still earnest!!!) show of devotion to venti.
and so. it's probably fairly obvious from all this that this push-n-pull of desires is part of what makes xiao n venti's relationship so compelling to me personally. they're arguing abt things that are so deeply a part of them: xiao's self-destructive obedience vs. venti's bleeding heart and ideal of freedom. it's kind of... dare i say... yaoi.
obviously, in the context of fandom, there is a difference btwn xiaoven and venxiao. like, technically it's about top and bottom discourse, but outside of nsfw contexts, it's more about power dynamics, about who follows and who leads in a relationship.
i tend not to care too much, since i get weirded out if it feels too… overt? controlling? one-sided? n it starts feeling like the characters are just becoming bastardized "Any Two Guys."
but, like, as may be obvious by the common ship name being xiaoven, fandoms typically have a preference. it makes sense— xiao is v physically strong, n he has this very curt, no-nonsense, straightforward way of doing things, while venti is usually mistaken for a girl by people new to genshin. in concept, it could be fun to see xiao lead a more uncertain venti around n be the more decisive, aggressive pursuer of the relationship.
HOWEVER. relationships are based in feelings n are therefore much more human things. that is definitely not smth xiao is familiar with or experienced in at all. that is venti's area of expertise.
n xiao is a character i like to characterize by his devotion n his obedience. he's not the type to come up w/a procedure for acting in situations where he is totally unfamiliar w/what's happening bc his procedure will probably be aggressive "hit it 'till it dies." in situations involving others, he can't do that, so he's left pretty helpless in situations all about ~feelings~ and stuff.
now, venti is the more human one, in the sense that he has a much greater understanding of how we chase our whims on the breeze. he knows how to navigate these kinds of emotional, dare i say intimate, situations— which is why xiao would look to him for guidance in navigating these things. he wants to be told what to do bc he is a weapon, a violent tool w/no agency of his own (or at least as he likes to think).
xiao's repression is very internalized. he knows he is someday doomed, so why bother letting himself want anything. (why dare to hope when he doesn't believe himself worthy of venti's love in return?)
despite the horrifying levels of devotion i believe xiao to be capable of, i also firmly believe that he can later learn to rein in the self-destructive aspects of it w/o diminishing the value of those feelings. there's something oh-so lovely about self-love taught through loving others and others loving you, about watching something self-destructive and dangerous fall victim in love to something that can withstand its horrors and love it anyway, love it enough to make destroying itself no longer feel worth it.
after all, one of the most romantic answers one could give to the old, "i would die for you" absolutely has to be, "we are going to make it out of this together."
and in my opinion, that's pretty venxiao.
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I'm only on episode 7 but I hope they don't change the impeccable dynamic of the main trio
Cao Guangyan and Pu Yiyong really hit the impeccable spot of "loving to hate you" and "eternally bickering but caring very deeply when it comes to the important things".
Chen Chuying also hits the fine line of capable to a degree but chaotic enough that she would start to join the shenanigans. Adult enough to actually try to keep Pu Yiyong (and later - delightfully so - Cao Guangyan) out of trouble but not enough a stickler to the law to not understand where they are coming from. Definitely not acting ethically but they can treat Pu Yiyong complaining that she was his first kiss as hilarious without it being weird in the overall context.
Another underrated part: both parents clearly started from a point of thinking that their sons being in a romantic relationship might be cute to really just shaking their heads over both of them just being weird all over the place
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