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#vortex optics
officialrailscales · 23 days
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11.5” CK-Pro Bear Claw + OD Green HTP
Karve-P | OD Green
HTP MLOK Scales | Honeycomb Texture | OD Green
QDX Sling Mount | Carbon Black
CSMR Button | Apex Style | Carbon Black
- RS
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brutalrestoration · 1 year
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attackinglife · 6 months
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murdi0r · 1 year
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the BCM 13.7 mid length
pinned & welded w/ a surefire 4-prong flash hider, making this a non-nfa rifle.
*FINALLY* done with this project after what felt like forever lol
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bitegore · 2 years
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the durr hurr attack helicopter gender jokes are obviously bad on account of being transphobic. however they are also bad on account of all the fucking transformers that give me gender euphoria are frontliner rotary builds with bad attitudes, or. attack helicopters. fucking. COME ON
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mdgoates · 2 months
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charlignon · 1 year
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Don't mind me I'm just uploading some images for a submission to @triangletripetition :) Believe it or not but this figure is made of 100% triangles
"But there's quadrilateral everywhere you moron"
Yes yes but bear with me for a sec. What if I told you that I drew only triangles to get this cool figure ? That's right, the only thing I did was draw lines between the figure's border and two points.
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If you consider the borders as segments as well then you get a succession of triangles
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It's the intersection of both that creates this pattern. Because triangles are fucking magical
Now mark my words : if this get qualified for the tripetition, I will double down on propaganda and create a website that let you generate this. Tbh I've been thinking of doing that for years so it's the perfect occasion
And no I don't know how it is called I have learned about it in primary school and it has haunted me ever since. I will refer to it as "the Vortex"
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dccsoftair · 2 years
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Quando le situazioni richiedono l'acquisizione del bersaglio in una frazione di secondo e il massimo campo visivo, monta lo StrikeFire II e spara. . Ricco di funzionalità, versatile e affidabile, lo StrikeFire II è un'ottima scelta per i tiratori che desiderano un mirino a punto rosso di qualità ad un prezzo conveniente. . Presenta eleganti controlli rivolti all'indietro per l'accensione / spegnimento e una facile regolazione dei livelli di intensità di dieci livelli: le due impostazioni più basse sono compatibili con la visione 🌃 notturna. Inoltre all'accensione memorizza automaticamente l'ultima intensità del punto utilizzata. . Telaio in lega di alluminio da 30 mm, impermeabile e resistente alla nebbia. . Il modello di montaggio a sbalzo 1/3 inferiore è ideale per piattaforme AR, posizionando il centro del foro ottico 40 mm sopra la superficie di base. 🎯 . #vortex #dccsoftair #vortexoptics #dccsoftairshop #vortexstrikefireii #vortexstrikefire2 #strikefire2 #reddot #sight #optic #hunting #military #caccia #tiroasegno #poligonoditiro #poligono #molise #pizzone #isernia (presso DccSoftair) https://www.instagram.com/p/CiPT8lGDQ-p/?igshid=NGJjMDIxMWI=
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herpsandbirds · 1 month
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Any tips for getting better at birding? I've been doing it for about two years and with the needs update emails I get, I'm starting to feel like I'm just really terrible at it.
Like 'That place you went to see ducks in the morning because that's when the local audubon said to go, they were all there in the afternoon, that place you went after work, the ducks were there three hours later and an osprey too.'
No amount of reminding myself even though some treat it like one, it's not actually a contest, or that you're allowed to suck at your hobbies and can still enjoy them is helping.
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Scarlet Tanager (USFWS)
I'm going to hand this over to my BF, Paxon, since he has worked as a birding guide, and has been birding far longer than me...
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Baltimore Oriole (USFWS)
Paxon: How to get better at birdwatching...
It's really as simple as, the more you do it, the better you get at it. You just have to go birdwatching A LOT, to get good at it. This is also something you need to do with more experienced people. It is probably not something you're going to get good at, if you do it alone.
Here are some tips:
Go on birdwatching tours with experienced guides. You can find local tours through your local nature centers and Audubon Societies. This is the most important tip for getting better, tbh.
Make sure you have decent binoculars. I understand that you may not want to spend $2000 for a pair of Leicas, at this point, but cheap binoculars will only lead to heart ache. Try to at least buy a decent pair or $200-$400 binocs, or you won't really be able to see the birds well enough. Celestron, Eagle Optics, and Vortex have some good binocs.
Make sure to get some good field guides and bird apps. We can send you a list of recommendations, if you like, DM us.
Educated yourself as much as possible. Watch tutorials on youtube (ie: Identifying Spring Warblers). Go to classes and presentations at Audubon and Nature Centers. Buy some "birdwatching tips" and "identifying hawks" books.
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Prothonotary Warbler (USFWS)
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officialrailscales · 1 year
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TerraCore™ Tuesday
Karve® Hand Stop | Terra Bronze
TerraCore™ 3-Slot G10 RailScales® | Honeycomb Texture
TerraCore™ 4-Slot G10 RailScales® | Honeycomb Texture
QDX® Sling Mount | Terra Bronze
- RS
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brutalrestoration · 1 year
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fallout-lou-begas · 3 days
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Not sure if you’ve been asked this before, but what are your favorite/essential mods for new vegas? I’ve only ever played it unmodded so I’m curious
Good question! I definitely have answered this before, but that was so many years ago. It's only now that I've taken the opportunity to overhaul and modernize my own mod set-up that I've been figuring out the answer to this question myself. But I can definitely talk you through the most important parts of my new load order.
First, however, every single person modding this game in this day and age absolutely needs to start with the Viva New Vegas modding guide, and follow every step to the letter. The recommendations are air-tight and the instructions are written and presented as if you, the reader, have never even seen so much as a computer before. It's amazing. The "Base" of VNV contains nothing but bugfixes, lightweight unofficial patches, performance optimizations, and other under-the-hood stuff designed to remedy FNV's infamous stability issues while maintaining a completely "vanilla" feel. This makes it absolutely necessary, in my opinion, even for people who don't actually want to play with any (other) mods. Especially crucial to this guide is its mandate to use Mod Organizer 2; if you're using Nexus Mod Manager, Vortex, or Fallout Mod Manager any time since Biden got elected, you are shooting yourself in the foot plain and simple. The best endorsement that I can give of Mod Organizer 2 is that it mods you game completely virtually, meaning that if you fuck your mods up beyond repair, you can just go to your actual FNV launcher in your root folder and boot up the vanilla game like nothing ever happened.
And the "Extended" section of Viva New Vegas consists of more modding tools, quality of life tweaks, content restorations, and a curated list of strongly recommended gameplay modifications that nevertheless all come down to your personal preference (though deviating from their provided list may make you use your brain a little bit when choosing the right compatibility patches, and so on).
This isn't going to cover every single thing that I play with, but here's everything that I would think to suggest to anybody who asked. With that said, here's Fallout "Lou" Begas's Mod Recommendations, 2024 Edition:
Viva New Vegas Extended: Lou's Preferences
VNV Extended recommends several gameplay modifications that come down to personal preference. I installed just about all of them, with a few exceptions (I don't care at all for B42 Optics, for example). Here's some specific details:
Just Assorted Mods has a hell of a lot of features but I actually enable are breath-holding, the vanilla sprint, and the loot menu (though I flip-flop often on using JAM's Bullet Time in place of V.A.T.S.). If you install VNV and boot up the game and wonder "what is all this fucking shit on my HUD," it's probably some of Just Assorted Mods's components. Just disable the ones you don't want in the in-game Mod Configuration Menu, which you will also have available if you followed the instructions for VNV Base.
Vigor is a modernized fork of JSawyer, the mod that was originally created by FNV's own director after the game's release that tweaked a lot of under-the-hood game settings and statistical balance to his personal preferences. JSawyer Ultimate Edition a more faithful modernization of the original JSawyer whereas Vigor is "a more lightweight alternative" that dials back some of the more drastic features of JSUE. Your choice of these, or none of them, is purely personal preference, and my preference is for Vigor. Any form of JSawyer is strongly recommended if you play in Hardcore Mode.
Simple Vigor Config is used in conjuncton with Vigor and is an intuitive and easy way to overwrite Vigor's gamesetting changes with your own preference. I use the config to adjust carry weight to a much more punishing (25 + 5*STR) formula that incentivizes the use of backpacks, mindful inventory management, and companion inventory space; and to increase the starvation, thirst, and sleep Hardcore Mode rates to 10, 5, and 14 respectively.
Desert Natural Weathers is the weather mod to end all weather mods, in my view, and it includes configuration for customizing the darkness and visibility of nighttime. This effectively obsoletes former dinosaurs like Darker Nights Ultimate Edition. Refer to the post that I made on DNUE's Nexus page here for a copy of my settings to darken those dang nights with DNW.
In AIStewie's Tweaks's nvse_stewie_tweaks.ini file, I set bCustomSpecialPoints = 1 and iNumPointsToAllocate = 35. This slightly reduced starting stat spread forces you to make tradeoffs in your character creation, because it starts with a perfect middle 5 in every stat. Every addition above average will require a subtraction below average. The "Essentials" INI included with VNV Base is all that most players will ever need, so this is my one specific personal tweak that'll keep you from scrolling through every single option in the whole damn thing (though I also recommend enabling the tweaks that hide all of your skill check tags in dialogue for more immersive and less gamified roleplaying in conversation: set bNoSkillTags, bRemoveFailedSuccessText, bRemoveRedOutline, and iRemoveTags to all = 1. )
Lou's Personally Valuable or Sentimental Tweaks and Fixes
Better Pause Menu Screen (Simple Blur). I play with an ultrawide resolution and the vanilla pause menu filter doesn't actually extend past 1920x1080. So this is really vital, lol.
Vanilla Animations Weapon Scale Fix. This mod will fix a common issue with custom weapons and animation mods where your weapon will become invisible because its scale has gotten stuck at 0.
Companion Carry Weight Fix. All companions in the game have an invisible attribute called "companion suite" that, among other things, halves their carrying capacity based on their actual stats. If you play with a super low carry weight formula like I do, you can see how this is a problem. Here's the solution.
Miscellaneous Tweaks Collection includes a few files that I get great use out of: No DLC Recipes Early (great unless you integrate DLC crafting ingredients into your base game somehow) and Vendors Have Throwables (why the fuck are throwing weapons so hard to find in vanilla!). There are others that I use as well but I recommend these two the most generally.
Lucky 38 Suite Upgrade Terminal Tweak is a very cute little mod that removes the ugly wall-mounted terminal and makes you purchase your suite upgrades from the actual computer on the desk in the master bedroom instead.
I Fought the Law - Simple NCR Start finally gives you a good reason to check out NCRCF if you're not siding with the Powder Gangers.
Hire Cass Early was my "dream mod" for the longest time, and thanks to some help, it's finally a reality. Simply pick up the letter that this mod adds to the Mojave Express office in Primm and you can recruit Cass right away (through the usual persuasive requirements) without ever stepping off the road from Goodsprings to the Mojave Outpost. Part of my ongoing "make @ikroah real" project.
Harder Strip Access. Getting into Vegas to finally confront Benny should feel like a tremendous accomplishment. This mod makes it so. Better pony up the caps or call in one hell of a favor, kid! With any kind of tougher economy mods, especially, this mod makes it wonderfully Herculean to just buy your way onto the Strip.
Balance Tweaks
Pseudo-Realistic Carry Weight - No Weightless Item Overhaul and Realistic Bottle Cap Weight. The former is actually an optional file; the main file just implements the the carry weight formula that I was coincidentally already using. The latter just forces you to think strategically about how much money you're walking around with. Can you tell that I love inventory management? Note that if you give bottlecaps weight, you should definitely let yourself drop them when necessary by editing Stewie's Tweaks (bShowCurrencyInContainers = 1).
Carry Weight Affects Speed, Med-Tek Trauma Kit (Lou's Version), and More Conditions to Fast Travel. The first appearance of my own mods on this list! These three mods in conjunction tie your encumbrance and your overall health to your mobility far more strictly. I love the balancing act of packing enough supplies for an excursion while leaving enough room for loot that I can still fast travel with, and the choice to get greedy with more loot than I can comfortably carry and just hope to not run into danger on my slow walk back toward a merchant. My tweaks to the classic Med-Tek Trauma Kit mod apply this level of emergent gameplay and resource management to your limb health, though it makes the game much more difficult unless your character specializes in Medicine. I haven't tried it myself, but Simple Healing System is fully configurable, modern mod that I've had my eyes on and that might be better for most general playstyles, and it might even be compatible in conjunction with my Med-Tek mod for extra intensity!
Better Charisma (Charisma Affects Dialogue Skill Checks) and/or Charisma Affects Reputation. I've always been very frustrated with how much of a meaningless dump stat Charisma is, and the phenomenon of the 1 CHA 100 Speech player character in general. These two mods, which you can use just one of or both together, give Charisma much more meaningful and palpable functionality.
Terrifying Presence (Lou's Version), speaking of Charisma, changes the requirement for this perk from Level 6 and 70 Speech to Level 2 and 6 CHA, making it much more accessible to more types of intimidating characters. This same mod includes alternate options to take it as a trait instead, with the drawback(s) of either tanking your Speech and Barter and/or increasing your addiction chance. See also: Less Snarky Terrifying Presence.
New Vegas Karma Rebalance is a great under-the-hood mod that makes FNV's nearly vestigial karma system less nonsensical without removing it or its effects on the player entirely. Thanks to this and Mass Ownership Tweaks, which is already included in VNV Extended's recommendation of Essential Vanilla Enhancements Merged, Cass won't hate your guts just for stealing a few things from Caesar's Legion at Cottonwood Cove, especially not after you've already killed them all.
Damage Multiplier solves the sluggish damage sponge problem that plagues Bethesda engine combat by simply multiplying all damage dealt globally, both by and to the player, by a factor of your choosing. I use 2.5x, which is usually enough to kill any level-appropriate human being with a single shot to the head. 2x should be the minimum. Combine with Combat Enhancer NVSE and NPCs Use Ammo for overall faster but much more ferocious and intense combat engagements.
Visuals and Animations
Third Person Camera Overhaul. Though I'm still getting used to its extremely specific configuration settings, this is vital for a third-person enjoyer like myself. It obsoletes any and all "dynamic camera" or "shoulder swap" mods of the past. Once you figure out how it works and what you like, you're set for life.
Realistic Movement and Dramatic Inertia. Although a little goofy, it has never felt better for me to physically move around in the game than it has before. I like the weight and get-up-and-go that this mod has for me as a player, but it's especially significant in firefights and other combat situations where, now, your targets can't dodge bullets by shifting direction instantly or stopping and turning on perfect dimes. For a single, less heavyweight alternative, try 360 Movement and Diagonal Movement together instead. Each pair of these mods is incompatible with the other pair, however.
B42 Loot, B42 Interact, and B42 Inject. I recommend a lot of the B42 family of animation overhauls in general (except B42 Optics, lol) because I just love seeing my character actually do the things they're doing. For B42 Loot, I use the included config file to disable the "force pull" effect, and for B42 Interact, there exists compatibility patches between it and its more third-person oriented counterpart Animated Ingestibles, but I'd only look into that if you know what you're doing (though, I do).
Character Kit Remake is a mod that I was turned onto recently. For a long time I have scoffed at character appearance overhauls out of nostalgia for those classic gamebryo engine potato-faces and what I thought was, to be blunt, the tasteless ineptitude of the actual overhauling. But I do really like this one, even if the showcase of screenshots do a really bad job of selling it. It looks a lot better in motion and in game, I promise. i think that these people are just not good digital photographers.
Height Randomizer. It's funny how much you can get attached to a minor character when they are, for whatever reason, especially tall or short. This lightweight mod just adds some height variance to all NPCs in the game that don't already have a non-normal 1.00 height setting in vanilla.
The Strip Groove. Dance on command. Endorsed.
Items, Economy, Crafting, Survival, Repair, Etc.
Gloves Galore (Lou's Version), Power Armor Gloves, Combat Armor Gloves, and White Glove Society Wear Gloves. Anyone who has followed me long enough on here should know that I have strong, totally normal feelings about gloves.
Armed to the Teeth Redux and literally any backpack mod. I've used this duffel bag forever, for example. I love these ones because I personally love when you can physically, literally see the things that a character is supposed to be carrying.
Flashlight NVSE. Another piece of Agnes Sands's arsenal, this is the one "old" mod that I can't quit. Even if it is a little janky, I've yet to find a better directional flashlight mod. Only install this is you think you can handle wrestling with it a little, and make sure your "Exterior" flashlight settings are all on the lowest quality regardless of computer specs (or else it causes flickering). It's a must-have for darker nights, too.
Famine is the last "loot scarcity" mod you'll ever need. Combine it with Harder, Barter, Faster, Stronger from the VNV Extended recommendations list for a really tough time affording even basic necessities without tailoring your build for mercantile success... which is just how I like it.
Cheaper Repair Costs. The vanilla formula for determining the cost of weapon and armor repairs at merchants is, in a word, fucked, where it literally costs twice the weapon's base value to repair it from broken. This mod lets you adjust that proportion so that you won't be better off literally selling and buying another gun in every single case. I play with a rate of 67% (which means that paying a merchant to repair a completely broken weapon from 0% health to 100% health will cost 67% of the weapon's base value).
Alternative Repairing does too much cool, practical shit to the base repairing system to even get into here. To keep it short, it intuitively incentivizes actually scrounging for all kinds of formerly useless junk that you can now scrap for spare parts. Check it out.
Water Overhaul. Ever play with a Universal Water Bottling mod and find things suddenly far too easy? Water Overhaul combines all the convenience and sense-making of bottling water anywhere with the much-needed tradeoff of truly purified water being much rarer. All that convenient H2O is now just radioactive enough to keep Goodsprings Source from singlehandedly breaking the survival economy of the game (not to mention the literal economy).
Cowboy Coffee and Coffee Grounds, my own mod that adds brewable coffee to the wasteland. While mostly just created because it's cute, it's really nice to have a reliable and palpable source of sleep deprivation relief when playing in Hardcore Mode.
Gun Oil From Animal Fat, another mod of mine that provides a cheaper, craftable, and less demanding but less effective repair option to complement Weapon Repair Kits. I patched this one recently to fix some old issues, and it's great for incentivizing emergent gameplay (since you need to hunt for meat, and cook the meat for fat, and combine the fat with loot to make the gun oil).
Sound
Less Constant Music and Passive Combat Music Tweaked do exactly what they say on the tin and are perfect for people who like to get immersed in the natural sound of their environment, especially if you're a chronically stealthy player like me and you've trained yourself to constantly listen for enemy footsteps. I do recommend keeping Less Constant Music disabled when you first start a game, though, because until I can figure out how to add an exception to it myself, it will remove the background music from character creation at Doc Mitchell's house more often than not, and I really like that music.
SPEAKING of Doc Mitchell's music, Try Not To Get Killed Anymore is one of the first mods I ever made and it has never left my load order. It simply replaces the musical sting that plays when you die with an emphatic, tolling bell and the refrain from Doc Mitchell's theme, plus an optional version that includes his ghostly voice telling you to try not to get killed anymore. Two of my other personal sound replacers are the Mysterious Stranger Level-up Theme, Simple Snap Sound Effects for Quest Updates, and Mechanical Camera VATS.
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obscurevideogames · 8 months
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Have you played my favorite obscure dos game? It was called Heaven and Earth. It had three modes, a weird element and weather-based version of solitaire, a pendulum game where you try to get your pendulum to collect vortexes that have their own positive or negative gravity, but all you can control is the direction of the wind, and a puzzle mode that had 12 different types of logic and optical illusion puzzles in increasing levels of difficulty.
Once you had mastered all three modes, you could go on a pilgrimage of 100 steps that contained very hard levels of each of the three modes interspersed with philosophical quotes and Buddhist texts. If you completed the pilgrimage it told you the secret word to open the gates of shambala.
I loved this game so much as a child. Every computer I've ever had has a dos emulator just in case I feel the urge to go back and play it again.
Actually I'd never heard of it, so I went over to archive.org and tried it out.
I can confirm that it is definitely an obscure DOS game.
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Heaven & Earth
(Software Resources International/Buena VIsta - PC - 1992)
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spookberry · 5 months
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👀 I would like to hear about the Oregon Vortex if you feel up to sharing!
sure! I mean I only just learned about it so I feel like I'm losing my mind a little bit that I can't seem to find anyone else connecting the two beyond like "oh yeah the crew went there and took a photo during the 2013 Mystery Tour." And wikipedia having a trivia note connecting the two.
But anyways The Oregon Vortex is a "Mystery Spot" in real life that claims to be the original House of Mystery that all other mystery spots take inspiration from. (they've got beef with the Santa Cruz Mystery Spot in particular) It was first opened to the public in 1930 by this man named John Litster. As the lore goes he's deemed a bit of a conman, but also a scientist? He was fascinated by the strange and eerie phenomena of Oregon Vortex and had a ton of wild theories about why it is the way it is. One of his theories is Aliens.
Some of the reported strange occurrences that happen at the vortex are: bottles rolling uphill, backpain disappears, hangovers get worse, people's physical height change seemingly at random, mysterious beams of light in photographs, inexplicable urge to visit, etc (claims of fairies, and walking through the 6th dimension, also throwing pizza to "the beings")
The House of Mystery itself, the main attraction of the Oregon Vortex looks like this fyi. It used to be an office for an old Gold Mining Company.
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there's a sign that looks like this
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But back to fuckin John Litser, like part of the lore with that guy is he did a bunch of research on the place and why its so wacky and weird (though arguably its probs just optical illusions) However all of his research supposedly got burned in a fire in the 60s.
I found this interesting article on Roadside America that's got some awesome quotes from Elena Cooper (who managed the vortex at the time?? It is owned and ran by the Cooper family but another source listed an Irene and her daughter Maria, idk who Elena is.) and some of the quotes are beautiful and others have me feeling like I'm being punked. like
"It's existed probably since the planet existed. To be a part of that is just fantastic."
"If this is the middle of the Sasquatch Intergalactic Highway, I may as well sell stuffed versions of him."
"by the end of a tour you could tell them just about anything and they'd believe it."
She is real life grunkle stan
Anyways this place has been mentioned in a bunch of things, like theres an episode of X-files on it, Ghost Adventures went there once, Fact of Faked declared it an optical illusion.
they haven't posted on their official twitter since 2019, but their facebook still updates.
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eff-plays · 7 months
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every time i remember that astarion has 4 extra hours of dialogue compared to wyll, i get so sad... before i got to the end of the game, i was like "ah. wyll must not be in any fandom posts i saw because of predictable reasons, but surely he still has cool scenes and an equivalent level of care in the canon writing!" RIP. he does not. it's like a self-sustaining vortex of the fandom and the writing team both being way more excited about the pale elf than any other character.
it's a shame because astarion is otherwise a well written and acted character, but it makes me dislike him on principle if i feel he's the authors' Favourite Little Boy, hah.
God YEAH. It's so fucking frustrating!
Like he's my favorite little boy! He fully is! But I would give up HOURS of his content if it meant the effort was equal across the board! Because that's good game design, that's good writing! That's what they should have done!
And it's so so fucking frustrating to see how Larian are basically leaving the other companions in the shitter just to cater to a small and annoying minority of rabid fangirs who shit themselves silly at the mere mention of him.
Y'all know that pretty post with all the companions' eyes? Well someone added some shit about how Astarion's eyes have micromovements that are faster than anyone else's because he's always looking for threats.
And I'm just sitting here like. This is the Dragon Age fandom again. Y'all are here overanalyzing insignificant shit just because it pertains to your favorite crusty white man. It's giving "let's pretend that BioWare's shitty canned animations are worth of deep frame-by-frame analysis". I think in general it's fine to analyze animations in the case of BG3, because there's mo-cap and actual acting involved, but c'mon, y'all. Derailing a beautiful gifset of EVERYONE'S eyes with some sappy addon about only Astarion?
I honestly HATE the fact that I like Astarion as much as I do, because it means sharing a fandom with the type of people who think Cullen is a gift to all women. Which, yeah, a lot of parallels there, in that he also got a hugely inflated role because of a minority of extremely horny idiots who saw a pretty white boy (though the pretty part is debatable in Cullen's case) and all other thoughts flew out the window. I literally initially didn't like Astarion because based on what I'd seen from the fandom, he'd be another unrepentant asshole that people woobiefied like they did Cullen, and to some extent, Solas. And I was right! I just ended up liking him in the actual canon enough to make my own judgment in the end.
It's also why I am filled with glee whenever another Astarion-centric blog blocks me, because the more of those guys I keep away from me, the less I want to shoot Astarion point-blank just by association.
So yeah. He's my little guy but I also fully 100% understand disliking him because of the hype. It's 100% justified and I fault nobody for doing so. His being so well-written as a result of poor management, crunch, and fandom pressure isn't something to celebrate. The ends do not justify the means here. Either extend dev time to give everyone the same amount of love, or don't fucking bother with extra content at all. It's that fucking simple.
Also the optics of admitting all of that in a Discord server just to satisfy a bunch of dipshits looking for a pat on the head for making the Canon Choices. Just ... bleh.
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apod · 10 months
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2023 June 25
Lightning on Jupiter Image Credit: NASA/JPL-Caltech/SwRI/MSSS; Processing & License: Kevin M. Gill
Explanation: Does lightning occur only on Earth? No. Spacecraft in our Solar System have detected lightning on other planets, including Mars, Jupiter and Saturn, and lightning is likely on Venus, Uranus, and Neptune. Lightning is a sudden rush of electrically charged particles from one location to another. On Earth, drafts of colliding ice and water droplets usually create lightning-generating charge separation, but what happens on Jupiter? Images and data from NASA's Jupiter-orbiting Juno spacecraft bolster previous speculation that Jovian lightning is also created in clouds containing water and ice. In the featured Juno photograph, an optical flash was captured in a large cloud vortex near Jupiter's north pole. During the next few months, Juno will perform several close sweeps over Jupiter's night side, likely allowing the robotic probe to capture more data and images of Jovian lightning.
∞ Source: apod.nasa.gov/apod/ap230625.html
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