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#unholy combination of both designs
julijbee · 10 months
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yulieva for my health.
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mutantbanner · 1 year
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My new spiderverse OC!
He's a horrific amalgamation of Spot and Miles from another universe - the result of Miles jumping into the super-collider to try to stop Spot from doing his thing. This ends in an unholy fusion of the two, in an endless mental war with each other as they share a body.
First off, they hate each other. Spot still wants to ruin Miles's life and probably fuck up the entire multiverse, and Miles wants to stop Spot - and just be a hero who helps everyone. They are glitchy as fuck, somewhat of an eldritch abomination.
They have both Spot's crazy dimension and space-hopping powers, and traditional spider powers like web slinging, super strength, spidey senses, etc. They also have a combined power in which sometimes their webs turn to spots (or webby spots that allow visual into another dimension but not travel) and vice versa.
He's very unpredictable. Sometimes he's more Spot, sometimes he's more Miles, sometimes he's a blurry mix of both, and sometimes they're both in control. He wants to be a hero. He wants to destroy himself. He wants to annihilate Peter's dimension. He doesn't know what he wants. But he has the intelligence of both of them and can be quite the formidable foe to those who cross him.
He's extremely nimble, and has a great sense of humor, and maybe one day they'll learn to get along and become one of the most powerful heroes in the multiverse. But for now, they're a Mess.
A few things about their design:
Their webs are black and inky.
They often have multiple limbs/heads, more often than regular Spot does. Usually their head(s) have two spiderman-esque spiral eyes, but sometimes they get the creepy One Spot thing.
Their tendril things often take the shape of spider legs but not always
Anyways, I think I'll be calling him Spotter :) (Spot + Spider ig)
(I thought about making him an amalgamation of Miles and Spot but decided that would be too sad even for me. This Peter is an adult probably quite similar to Peter B Parker)
(Edit: NVM I forgot I love angst. He's Miles now)
EDIT 2: He has an ask blog! @ask-spotter
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skyeblue8 · 6 months
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Alrighty, thank you for letting me share this stuff! Fair warning though, this is a stupid long ramble.
The title of this little rewrite project is currently Halfway Hell. Our star is Reagan Morgenstern, daughter to one of the most powerful and influential men, who lives in the lap of luxury, wealth, and privilege. However, her cozy life is changed forever the morning after her 21st birthday, when she is woken by a group of seven horrific and grotesque beasts. Her father, Solas, reveals to her a dark secret; He is not human, but rather a powerful sorcerer as old as humanity. Long ago, he and a group of wizards and witches were banished from their home world in the stars to be imprisoned in the Earth’s flaming core for the rest of time. Before they were banished however, Solas and his six siblings used their remaining magic to curse the first vestiges of humanity; The more wicked, despicable, and sinful they were when they were alive, the more monstrous, deadly, and magically potent their souls would be reborn as Solas’ unholy army. Utilizing the damned and tortured souls’ as magic replenishes, the Seven Siblings of Sin were able to breach their flaming prison, and now, Solas, The Dark King, believes the time for his forces of darkness to conquer all three realms is growing near, and when that time does, Reagan will be leading the charge alongside him as his Dark Princess. So to prepare, Reagan is shipped off to the many parts of the world where her father’s siblings reside, to learn to weaponize the magical properties of the six souls spiritually chained to her. But as Reagan spends more time with her ensnared entourage, a conflict begins to brew within herself: Should she follow her family destiny of rulership over all that is known? Or will the suffering and maybe-not-so-awful souls enslaved to her convince Reagan to turn a new leaf?
Ok so that’s basically the plot, I’ve also got a design for Reagan, who is my stand in for Charlie. It is a bit old which is why she’s called Piper on it, but I am planning to give her a slight makeover digitally. I’ve also got a bio for her but that’s also old and really long so I’ll be tweaking that. (btw solas is the stand in for Lucifer, he’s not meant to be Stolas, they’re entirely different characters here, I’m just using the name Solas for reasons including it sounds like Soulless and I think that’s good for your main villain)
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Basically, I’m making this rewrite mostly out of spite for all the wasted potential of hazbin/helluva, and all the stupid choices that were made that completely butchered what could’ve been two great adult animation shows. I’ll take the characters from both Hazbin and Helluva and change them to suit this new narrative, while sort combining both of their plots into one(a group of morally ambiguous non human entities do some fucked up shit on Earth, while also growing from hating each other into a found family and trying to save themselves and others like them from their eternal suffering) However, instead of directly using actual Christian demonic/religious figures and stories, I’m using those texts, mostly The Testament of Solomon, as inspiration for the characters, story, and world of Halfway Hell (example; Heaven and Hell are not the traditional Heaven and Hell we know in Christianity, though the parallels with fallen angels and the seven deadly sins and Armageddon are there) So no actual names of demons and angels will be dropped, my characters will just resemble them. I don’t want to offend people and their beliefs by using these names in vain because religion is important to a lot of people, and it’s a nuanced topic that has made people do good and bad things in the name religion ever since, well, the beginning. Plus, I feel like it could make room for more diverse creature designs if I don’t make them explicitly demons or other similar concepts from different cultures such as yokai. They’re meant to be moreso ghosts and monsters in a generic sense, just ones that were originally humans and sprout from a burning land. I want this to be fantasy oriented with all the magic and creature designs I’m planning, while also having a core general theme of change, and a more specific theme of how we can make the changes we want to our lives, and why we make those changes, unlike Hazbin where it’s all about redemption for now. The best way I can describe what I want Halfway Hell to feel like is if The Owl House was written like Bojack Horseman, basically a dramedy with fantasy elements. Originally I was gonna make this even more like Bojack Horseman in terms of realism and tone down the religious influences even more, with purely human characters, an ordinary Earth setting, and it was gonna be called Seven Swinging Souls but dammit, I like fantasy stuff and I wanna draw fantasy stuff. 
And that’s pretty much what I have so far. I’m thinking once I develop more ideas and make plenty of art for it, I’ll make a new account dedicated to Halfway Hell and maybe one day make a comic series out of it. No promises at all, I’m still suffering through college and this is mostly a creative outlet but who knows. Let me know your thoughts, thank you for reading all of this nonsense!
Honestly, after looking over the whole summary of the rewrite, I think this is a really solid re-imagining of Hazbin. Actually, I think it's more than that.
Now, I will make note of how much it deviates from the original concept in the fact that it takes away from the idea of a traditional Hellish afterlife, as well as the whole thing concepts we've been introduced to since everything's on Earth, I guess, but, it's because of those differences that I think it would work brilliantly as its own piece of written work as I think it would give it more credibility for being an outstandingly well-written, original project without having the association of Hazbin Hotel as I feel that would discredit it both to those who have problems with Hazbin/Helluva Boss' writing and those who are so loyal to it that they may want partial credit for Viv.
Now, for a bit of warning, I am often extremely picky and skeptical of all new shows, stories, written works, and series I first encounter, regardless of how well-recieved they are – and that's not usually a matter of one’s storytelling ability so much as my general pickiness. With that being said, I'm deeply interested in the potential this concept could have and how you can make it your own. Good luck in college! Idk what that's like yet, but I'm sure I will soon enough. And excellent work, here!
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justacvfan · 1 year
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ALL the references in the Dead Cells x Castlevania trailer, "Return to Castlevania"
The trailer opens with the Dead Cell's Prisoner at the outskirts of Dracula's Castle, in the woods. He's perplexed for what has happened as he sees a mess on the way leading to the unholy fortress and then sees a zombie emerging from the earth while we see the castle gates. Another zombie tells him that the answers he's seeking for are in the castle. We see the castle's gates and two gargoyles sitting on pillars.
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This is similar to Castlevania: Harmony of Dissonance's prologue, where we can see two gargoyles too at the entrance.
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After entering the castle and discovering tons of monsters' corpses lying on the way to the upper floor and corridor, he sees two famous vampire hunters: Richter Belmont & Alucard. They are taking care of Dracula's army of demons, slashing, whipping, and kicking asses.
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Alucard is armed with the Alucard Sword and Richter wields the legendary Vampire Killer, but the design is the Combat Cross one from the Castlevania: Lords of Shadows game series. I'm glad that since SBBU recent collabs featuring the Belmonts have also acknowledged that the Combat Cross looks cooler than the bullwhip classic design.
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The Prisoner then decides to battle Alucard and Richter, thinking they are foes for killing many creatures. Seeing that the Prisoner is very reckless, both decide to tackle him, breaking many walls and sending him away to a well known tower. Alucard used a quick dash plus his vampire strength and Richter tackles the Prisoner by summoning holy fire on the Vampire Killer and covering himself with it.
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This might be a reference to his flame whip Item Crash in Castlevania: Rondo of Blood and SotN when having no sub-weapons plus his dashing attack in Castlevania: Symphony of the Night, but also Trevor's fire tackle in Castlevania: Curse of Darkness.
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The guy with the flaming head and one eye ends up flying out from the Castle Keep to another room. When the Prisoner turns back and notices where's he's at, he sees none other than the Dark Lord Dracula. He's in Dracula's chamber from Castlevania: Symphony of the Night.
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Dracula sees him as an intruder and proceeds to face him in combat, teleporting. His teleport leaves smoky bats, similar to when he appears and disappears in some games like Castlevania: Bloodlines, Chronicles & Portrait of Ruin, and also the Dracula Wraith, who only possesses Dracula's facade, does this in Harmony of dissonance.
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Terrified, the Prisoner notices that Richter and Alucard also have come to face Dracula and joins them, because now he knows who's the real bad guy that he has to defeat. Behind them we have a reference to the stained glass of Olrox's chamber.
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The three heroes are ready to face the Count. Alucard does a spell that is similar to the Sword Brothers one but also resembles the Heaven's Sword special attack, summoning many blades around him.
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Richter uses the Bible sub-weapon to imbue himself with Holy Power.
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The Prisoner also does a special attack summoning...pans?, similar to Richter's Axe Item-Crash in Castlevania: Rondo of Blood and SotN.
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When Alucard dashes with the other two heroes to attack Dracula, in a split-second, you can see that the animators added Alucard's starting walking cycle animation, holding part of his cape with one hand and letting the rest to flow behind him, extending his other arm.
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Dracula covers himself with his cape when Alucard, Richter and the Prisoner are about to strike him in their combined attack. Then he counterattacks them with his iconic spell: Hellfire, trying to confront the heroes' combined powers. Then we get a close up of his fangs, perhaps wanting to bite them, and then the scene cuts into a black screen for a second.
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We see then that the heroes have been defeated and now stand outside in a cliff, perhaps ready to take revenge and defeat the Prince of Darkness once and for all next time. This is a reference to the ending of many Castlevania games, but also the first one that featured more than one hero standing victorious while watching the castle on the horizon: Castlevania III: Dracula's Curse.
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Phew. Well, i think this is all of it, at least about the visual references, because i know you got all the famous music that was played in the trailer. Kudos to the animators who made this awesome trailer with lots of details in it. This is how you give fan-service to the fans and how you get them to buy your game plus this DLC. The music, the cartoony and expressive style, the action, everything was incredible. The trailer was flawless. Well, no. It's too short. I really want to see more of this, where i can sign a petition? by the way, the collab's name, "Return to Castlevania" seems to be a reference to an infamous Captain N episode of the same name, featuring Simon, Alucard & Dracula with their worst looks ever, lol.
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hedgehog-hell · 2 months
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ohhh can u giys tell us abt the wars end au?? pls??
Oh boy okay this is gonna be a long one so buckle in
War's end au is a BIG WIP rn so there isn't a ton of plot atm, but I can absolutely name the major characters and the story behind the creation of it!
Keep in mind, all of this is subject to change as the AU develops more!
The big characters in play are sonic, shadow, knuckles, tails, Amy, rouge, and metal sonic, and the story is going to follow them (mainly sonic, shadow, and knuckles at first) for several arcs.
The big idea is that eggman has mysteriously announced his retirement and ended his reign of terror, so sonic and the gang are investigating his motives, and grappling with learning to live normal lives outside of saving the world every other day. There will be many an identity crisis, heartfelt moment, and found family hijinks, as well as appearances from familiar characters like surge and kit, the chaotix, Tikal, silver, Omega, and others, and a few of our own OCs for good measure!
All of this was inspired by the ideas of the beloved bestie @fruitwanderer (who, might I add, is the one who dragged us into this hellhole [both the sonic fandom AND tumblr] in the first place) and all our shared headcanons, along with the au we were working on with them forever and a day ago. We say it every time but I fully credit them for the idea of Bug Boy Shadow.
This au has been in the works since I got into the fandom nearly three years ago, starting off as helping Fruit with their au, and then combining that with our own headcanons, and eventually becoming its own thing and an obsession we could no longer contain. As I mentioned in the long ass rant about abandoning Unholy, it has all our favorite headcanons, tropes, characters and ideas in it, and all the fond memories from years ago, and finally getting to work on it for real is so exciting, even if we're only at the "catch up on sonic media so you know what the hell you're doing" phase.
Funnily enough, I'm typing out the draft of this on my phone with a height chart featuring early designs for the au from back when we used Firealpaca on my computer screen in front of me. Oh my god, the memories.
This au is so near and dear to our heart, and we can't wait until we have enough done on it to have something to gush over!
Until then, stay tuned!
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pathfinderunlocked · 1 year
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Vampire Lord of Corrupting Blood - CR12 Undead
Blood is too precious a thing in these days of dishonourable peace.
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Artwork by Zero_Q_0q on Twitter.
This is a vampire lord with a custom antipaladin archetype that trades away Smite Evil for an ability called Smite Blood, and trades spellcasting for an ability called Well of Corruption.  Both of these are AOE effects designed to make players have to think harder about their positioning and keep moving.  This vampire is designed to be a pretty significant boss fight - between touch of corruption and fast healing, it’s going to be difficult for a party to outdamage his healing, and they might actually have to burn through his entire healing supply before they can finish the fight.
Of course, that makes save-or-die abilities way more powerful than they usually are, so I gave him a unique magic item to deal with that - The Hands that Pump the Heart.
Of all the variant vampires I made recently (although I’m not done posting them), this is the strongest one, and is also the only one where I didn’t modify the vampire template at all.  For the most part, that’s because I think the vampire template is too strong, and so I nerfed certain aspects of it (usually the Dominate ability) for the other vampires I posted.  But at CR 12, at-will Dominate Person is less unreasonable, and I felt like the strongest of these vampires should have access to the full arsenal of traditional vampire abilities.
This creature’s powerful equipment combined with the fact that I didn’t nerf the vampire template boosts it up by 1 challenge rating.
Like all of my enemies with class abilities, I included simplified descriptions of the class abilities so you don’t have to look them up.
Vampire Lord of Corrupting Blood - CR 12
XP 19,200 Half-elf unique antipaladin vampire 10 CE Medium undead (augmented humanoid, human, elf) Init +5 Senses low-light vision, darkvision 60 ft.; Perception +22 Aura cowardice and despair (10 ft.)
DEFENSE
AC 28, touch 12, flat-footed 26 (+10 armor, +1 Dex, +1 dodge, +6 natural) hp 109 (10d10+50); fast healing 5 Fort +15, Ref +10, Will +11 Defensive Abilities channel resistance +4, vampiric fast healing DR 10/magic and silver Immune undead traits Resist cold 10, electricity 10 Weaknesses vampire weaknesses
OFFENSE
Speed 20 ft. Melee +1 ranseur +20/+15 (2d4+13/×3) or mwk longsword +19/+14 (1d8+8/19–20) and slam +13 (1d4+8 plus energy drain) or slam +18 (1d4+8 plus energy drain) Space 5 ft.; Reach 5 ft. (10 ft. with ranseur) Special Attacks blood drain, channel positive energy (DC 19, 5d6), children of the night, create spawn, dominate (DC 19), energy drain (2 levels, DC 19), touch of corruption (5d6, 10/day), smite blood 4/day (2d6 bleed, 30 ft.), well of corruption
Antipaladin Spell-Like Abilities (CL 10th; concentration +14)     At will—detect good
STATISTICS
Str 26, Dex 12, Con —, Int 16, Wis 10, Cha 18 Base Atk +10; CMB +18 (+22 disarm); CMD 30 (32 vs. disarm) Feats Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Toughness, Cleave, Extra Lay on Hands, Improved Channel, Power Attack, Quick Channel, Weapon Focus (ranseur) Skills Bluff +12, Intimidate +25, Knowledge (arcana, nobility, history) +8, Knowledge (religion) +12, Perception +22, Sense Motive +22, Stealth +1; Racial Bonuses +8 Bluff, +8 Perception, +8 Sense Motive, +8 Stealth Languages Abyssal, Aquan, Common, Elven, Necril, Infernal SQ aura, code of conduct, fiendish boon (weapon +2, 2/day), cruelties (fatigued, diseased, cursed), unholy resilience, change shape (dire bat or wolf, beast shape II), gaseous form, shadowless, spider climb Gear +1 dastard full plate, +1 ranseur, masterwork longsword, belt of giant’s strength +4, the hands that pump the heart, unholy symbol, 600 gp
SPECIAL ABILITIES
Touch of Corruption (Su)
As a standard action, or as a swift action targeting itself, 10 times per day, a vampire lord of corrupting blood can surround its hand with a fiendish flame, causing terrible wounds to open on those it touches.  This is a touch attack which causes 5d6 negative energy damage to a living target or heals 5d6 hit points to an undead target.
When this ability is used to deal damage, the target must also succeed on a DC 19 Fortitude save or be either fatigued, diseased (as if affected by Contagion), or cursed (as if affected by Bestow Curse), caster level 10.  The vampire lord of corrupting blood chooses which effect to apply when making the attack.  The save DC is Charisma-based.
Channel Negative Energy (Su) By spending two of its uses of Touch of Corruption as a standard action, or by spending four uses as a move action, a vampire lord of corrupting blood can channel negative energy as a cleric.  It can choose to either deal 5d6 negative energy damage to all living creatures within 30 feet, or heal 5d6 hit points to all undead creatures within 30 feet.  Targets receive a DC 21 Will save to halve the damage taken.  The save DC is Charisma-based.
Aura of Cowardice and Despair (Su) All enemies within 10 feet of a vampire lord of corrupting blood take a –4 penalty on saving throws against fear effects, and a -2 penalty on all other saving throws.  Creatures that are normally immune to fear lose that immunity while within the aura.
Fiendish Boon (Su) Twice per day, as a standard action, a vampire lord of corrupting blood can increase a held manufactured weapon’s enhancement bonus by +1 and grant it the keen, flaming, or vicious property for 10 minutes.  This imparts no bonuses if the weapon is held by anyone other than the vampire lord of corrupting blood.
Well of Corruption (Su) As a free action once per round, three times per day, a vampire lord of corrupting blood can place a Well of Corruption on the ground, covering a 10-foot radius.  All living creatures within this area take 1.5x as much damage from bleed and negative energy effects while they are in the area, and for 1 additional round after leaving the area.  Undead creatures are unaffected.  A well of corruption lasts for 1 minute.
Smite Blood (Su) As a swift action, four times per day, a vampire lord of corrupting blood can choose a living target with blood that it can see, and smite the blood of that target.  Whenever the vampire lord of corrupting blood attacks the smote creature and deals damage, the smote creature and all other enemies within 30 feet of it take 2d6 bleed damage.  (Multiple bleed effects do not stack, but an affected creature takes the bleed damage immediately each time a bleed effect is re-applied.)  The smite remains in effect until the target dies or the vampire lord of corrupting blood rests and regains its uses of this ability.
Additionally, a vampire lord of corrupting blood’s +1 dastard full plate gives it a +2 profane bonus to AC against the target of smite blood (which counts as smite good for this purpose).
Blood Drain (Su) A vampire lord of corrupting blood can suck blood from a grappled opponent; if the vampire lord of corrupting blood establishes or maintains a pin, it drains blood, dealing 1d4 points of Constitution damage. The vampire lord of corrupting blood heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it drains blood.
Change Shape (Su) A vampire lord of corrupting blood can use change shape to assume the form of a dire bat or wolf, as beast shape II.
Children of the Night (Su) Once per day, a vampire lord of corrupting blood can call forth 1d6+1 rat swarms, 1d4+1 bat swarms, or 2d6 wolves as a standard action.  These creatures arrive in 2d6 rounds and serve the vampire for up to 1 hour.
Create Spawn (Su) A vampire lord of corrupting blood can create spawn out of humanoids it slays with blood drain or energy drain. The victim rises from death as a vampire in 1d4 days. This vampire is under the command of the vampire lord of corrupting blood that created it, and remains enslaved until its master’s destruction. A vampire lord of corrupting blood may have enslaved spawn totaling no more than twice its own Hit Dice; any spawn it creates that would exceed this limit become free-willed undead. A vampire lord of corrupting blood may free an enslaved spawn in order to enslave a new spawn, but once freed, a vampire or vampire spawn cannot be enslaved again.
Dominate (Su) A vampire lord of corrupting blood can crush a humanoid opponent’s will as a standard action. Anyone the vampire lord of corrupting blood targets must succeed on a Will save or fall instantly under the vampire lord of corrupting blood’s influence, as though by a dominate person spell (caster level 12th, DC 19). The ability has a range of 30 feet.
Energy Drain (Su) A creature hit by a vampire lord of corrupting blood’s slam gains two negative levels. This ability only triggers once per round, regardless of the number of attacks a vampire lord of corrupting blood makes.
Gaseous Form (Su) As a standard action, a vampire lord of corrupting blood can assume gaseous form at will (caster level 5th), but it can remain gaseous indefinitely and has a fly speed of 20 feet with perfect maneuverability.
Shadowless (Ex) A vampire lord of corrupting blood casts no shadows and shows no reflection in a mirror.
Spider Climb (Ex) A vampire lord of corrupting blood can climb sheer surfaces as though under the effects of a spider climb spell.
Vampire Weaknesses Vampires cannot tolerate the strong odor of garlic and will not enter an area laced with it. Similarly, they recoil from mirrors or strongly presented holy symbols. These things don’t harm the vampire—they merely keep it at bay. A recoiling vampire must stay at least 5 feet away from the mirror or holy symbol and cannot touch or make melee attacks against that creature. Holding a vampire at bay takes a standard action. After 1 round, a vampire can overcome its revulsion of the object and function normally each round it makes a DC 25 Will save.
Vampires cannot enter a private home or dwelling unless invited in by someone with the authority to do so.
Reducing a vampire’s hit points to 0 or lower incapacitates it but doesn’t always destroy it (see vampiric fast healing). However, certain attacks can slay vampires. Exposing any vampire to direct sunlight staggers it on the first round of exposure and destroys it utterly on the second consecutive round of exposure if it does not escape. Each round of immersion in running water inflicts damage on a vampire equal to one-third of its maximum hit points—a vampire reduced to 0 hit points in this manner is destroyed. Driving a wooden stake through a helpless vampire’s heart instantly slays it (this is a full-round action). However, it returns to life if the stake is removed, unless the head is also severed and anointed with holy water.
Vampiric Fast Healing (Su) A vampire gains fast healing 5.  If reduced to 0 hit points in combat, a vampire assumes gaseous form and attempts to escape.  It must reach its coffin home within 2 hours or be utterly destroyed.  (It can normally travel up to 9 miles in 2 hours.)  Additional damage dealt to a vampire forced into gaseous form has no effect.  Once at rest, the vampire is helpless.  It regains 1 hit point after 1 hour, then is no longer helpless and resumes healing at the rate of 5 hit points per round.
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sevilemar · 1 year
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As a first-time DM, I am not sure if this is normal, or if I have somehow managed to land myself in more trouble than I need to. I am currently world building at so many fronts, and it's both very creative and rewarding, but also quite stressful. These are the things I'm world building atm (please tell me if that's a normal amount, or if that's just a newby thing because I don't know the ropes and all the tricks yet):
- Fleshing out NPCs for the upcoming session, what they know or don't know, what they are willing to tell or do, and for what price.
- Designing a surprise encounter that is a consequence of one of the players deliberately flashing dangerous knowledge around in an attempt to draw out the bad guy. It has to be threatening, but probably should not result in them being dead or captured. Because if they get captured, there is no reason why they would not either be killed instantly, or used in the bad guy's necromantic experiments. Maybe some kind of mind battle, the important psychic attack with detect thoughts disguised by physical attacks? Or maybe I really do try to capture them, or at least some of them, and split the party? Because that's what my bad guy would go for, if I'm really honest.
- Designing an evil lair under the location the players are currently in, and coming up with a way to let them know it's there without being too obvious about it. Incidentally, coming up with security for the place that would hold up to strong magical government forces and oversight, but can be breached by our heroes if they put their minds to it.
Which is fucking difficult, let me tell you. My current idea is to create a disturbance in the lair, to let them see security rush in there without being able to do anything about it, but also let them see the devices that allow security to teleport there. Maybe there is also a way for them to find an in with the security personnel? Have to think about that. I want to use the players special abilities for this more, make it so that it's only because they combine different skillsets that they can succeed, but I'm not sure how to do that.
But maybe I just actively try to capture them instead, and it becomes a jailbreak story? Ugh, too many possibilities! How do you decide what is the best course of action for the story and to make player choices matter? If I leave it up to how the story goes at the table, what the fuck do I prep for, all of it??
- I am trying to keep the motivations of the different factions in mind, but they are shifting quite a bit. I designed it like a kind of cold war between two powerful factions, both of which operate in the criminal underground and sort of keep each other in check. One of them is looking to make an army of modified warforged who would be loyal only to them, the other is a criminal syndicate that dabbles in necromancy who threatens to raise an army of undead. Both things are illegal, and the law is strong in the country, so they can't just openly fight it out.
Oh, that's giving me ideas. What if they are kind of in the middle of negotiations, and it's the player's task to stop this unholy alliance? I like that, I like that a lot. It's an achievable goal for 2nd level adventurers, I think, and they already have the first part of some critical information that would disturb those talks, they just don't know it yet.
- Coming up with at least a half-way believable economic system that feels coherent and helps players with immersion, or at least doesn't put them out of it, is not really fun for me. I want it, because since they are 2nd level adventurers it should still feel like an important thing that they can't buy certain things yet, but I don't want to design it.
- Coming up with ideas on how to get players to engage with the world, and get deeper into their character. I think I'm gonna do a flashback for one of them, make them actually feel what they have lost when their mentor died, instead of it just being words on paper. I'm gonna give another an NPC rival, since they have given me nothing much in their backstory to hook them in. And I'm gonna design an artificer convention for our artificer, that can also be the place where the final negotiations take place. Of course it's gonna go horribly wrong one way or another, and I feel like it might be the showdown for their first arc. How much time do I give them until the convention? Also, fuck me, that's a lot of work!
- My players are currently investigating the necromantic crime syndicate, but one of my players is also secretly investigating the warforged faction as a part of their warlock pact. And as an added difficulty, is doing so for the necromantic syndicate, but thinks he's doing it for the warforged faction. I have no idea when and how I let him find out, and how it will impact the story. At the moment, I'm just keeping that plate spinning as best I can, tbh.
- One of my players is designing a dungeon and wants to DM it soon. I work with him to find a way to put it into the story, even if only superficially.
Is it normal to have so many fronts to work on? I have never build a story or a world before, so is it normal to leave things kinda vague like this, and basically come up with new story beats, or flesh out old ones, after each session and depending on what the players do? It feels a little dangerous to me, like there's a good possibility that I'm not gonna be able to tie it all together and give them a satisfying conclusion. At the same time, if I define it more in advance, I feel like I'm gonna take away their agency. I don't just want to guide them from beat to beat, I want them to be able to influence what beats there are, and when they hit them.
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momolith · 1 year
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srry for spamming your inbox im slowly catching up and OMGGGGGGGG YOUR YAOIS??? slurping up at their designs and dynamics… i cannot imagine how a person who is an unholy combination of lbh, yqy and jw would turn out to be BUT IM INTO IT!!!! pwease share moar 🥺
NO WORRIES im only flattered hehe 🖤
fang xuan hes a fun one
a crown prince... scaring the shit out of his fathers court
he puts on a mask of being a gentle, caring and friendly person but is actually stone motherfucking cold. very charismatic, intelligent. also fucking insane i told ringo (esraems creator) if he wasnt crazy for his husband he'd have a harem
he modelled that mask after his father. father & son who r opposites in both appearance (sort of) and personality. fang lin (dad) has sharper features but is a genuine warm and caring person whereas fang xuans features are more rounded soft but is a callous and cold person
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Oath of Devotion Ranking
Guide:
1=useless
2=Sometimes useful
3= Often Useful
4= Perfect
Level 3 Sanctuary and Protection from Evil and Good 4 sanctuary has a Bonus Action casting time allowing you to quickly cast it on an ally who is in danger. Your save DC will be low compared to a full spellcaster but combined with the target’s AC the additional layer of protection will frequently negate attacks. Protection from Evil and Good is a fantastic defensive buff at any level and unlike Sanctuary the target can still attack while under its effect.
Level 5 Lesser Restoration and Zone of Truth 1 both options are situational and Lesser Restoration is partially redundant with Lay on Hands.
Level 9 Beacon of Hope and Dispel Magic 2  I would almost almost never use Beacon of Hope in combat, especially since you have Lay on Hands which Beacon of Hope doesn’t affect, unless you need the Advantage portion of the spell. Paladins don’t have enough spell slots to spend them on Dispel Magic unless your party is truly desperate.
Level 13 Freedom of Movement and Guardian of Faith 3 Freedom of Movement is situational but very powerful. Guardian of Faith is surprisingly good area control for a partial caster but it’s a spell that you cast for the 8-hour duration not for the pitiful amount of damage.
Level 17 Commune and Flame Strike 2 Commune is a very powerful divination if you’re clever enough to ask useful questions. Flame Strike gives Paladins a much-needed option for handling crowds of weak enemies especially those which aren’t affected by Turn Whatever. However at this level Flame Strike’s damage will be underwhelming and unless you’re built around Blessed Warrior your spell save DC will probably be too low to make Flame Strike reliable.
Sacred Weapon 3 a decent buff to your attacks. This works particularly well with the Great Weapon Master feat since it will offset most or all of the attack penalty. One minute should be enough to get through a typical fight but remember that since Channel Divinity recharges on a Short Rest you’ll only be able to use this three times per day at most assuming that your party is respecting the Adventuring Days rules. If you’re built around Blessed Warrior this is a great way to make weapons viable for a brief period. A paladin with 20 Strength and 16 Charisma will have the same attack bonus as a paladin with 16 Strength and 20 Charisma so you’re not losing much except for your damage bonus from Strength.
Turn the Unholy 2 a great way to handle crowds of foes but it only affects two creature types so it’s situational by design
Aura of Devotion 3 situational by design but Charm effects are common and frequently dangerous.
Purity of Spirit 4 Protection from Evil and Good is an excellent defensive buff providing thorough defenses against 6 creature types. Having it permanently running without needing to concentrate is spectacular.
Holy Nimbus 3 10 damage isn’t a lot at this level but the area is big enough that you can clear whole rooms of enemies on your own with enough time. The defensive buffs are also helpful though they’re situational due to the limits on affected creature types.
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lp9833 · 4 months
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1/22 - Unholy Alliance
Ōtsuka Eiji's "Unholy Alliance" suggests that otaku culture in Japan has its roots in war animations influenced by Disney's style and Eisenstein's realism. This fusion allowed for the portrayal of simple, appealing characters alongside realistically drawn weapons and machinery, a foundational aspect of otaku culture. The work also notes that otaku culture and the blending of Disney and Eisenstein's techniques are often misrepresented or overlooked aspects of Japanese history and culture.
In the context of "Momotaro and the Divine Warriors," the influence of Disney and Eisenstein is evident. The animation combines cute characters with realistic war film elements, serving as effective propaganda. This approach, blending appealing character design with serious themes, resonates across age groups and adds to the narrative depth of Japanese animation, reflecting a complex interplay of cultural and political influences in the development of manga and anime.
This perspective aligns with the observation that audience reception, particularly from otaku culture, significantly shapes manga and anime. The dynamic relationship between creators and consumers in these art forms highlights their evolving and interactive nature, further emphasizing the cultural significance of manga and anime in both historical and contemporary contexts.
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(horrifying mickey)
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agape-philo-sophia · 2 years
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➝ The Unholy Roman Church — Control Power Tri-Entity Pyramid 🚨
The Vatican remains a massive power and global control center for running the One World Order pedophilia operations for Satanic rule, throughout the Controller Pillars of Society, which is overseen and managed by the Black Nobility and bloodline families. This particular satanic agenda goes back to 2,000 years ago, when the Black Sun Draconians retaliated by infiltrating the Greek sacred texts and Rome to build the Church of Rome.
The Vatican City in Rome is one of the NAA Black Sun entity’s main control bases and global headquarters. It is the spiritual center used for carrying out the satanic ritual and operations for gaining wealth and material power for the globalist Luciferian bloodline families and funding their satanic agendas. The top power echelon in the Vatican is secretly working with the international criminal cabal government groups, the Jesuit military orders and the luciferian bloodline families –together called the “globalists”– to carry out Blood Sacrifice rituals and child trafficking in order to nourish the satanic forces on the planet.
The three Obelisks are markers of the Orion Group’s One World Order programming for the Black Sun’s placed in the major cities mentioned which are combined to form into an energetic structure that is the Global Unholy Trinity. The Obelisks are designed to be satanic pillars that denote the directions that act as the main compass for running Black Magic reversals into the North, South, East and West pillars of the inorganic four. These pillars are connected to the beast machine in the planetary grid.
They hold multidimensional layers of alien machinery that run reversal energies into the planetary grid which enforce the satanic portals and frequency fences that are used globally by the NAA. These main pillars are Cleopatra’s Needle in London, Caligula’s Obelisk in St. Peter’s Square at the Vatican, and the 555-foot-tall Washington Monument in central Washington D.C. These main three link into the many hundreds of obelisks and pentagram geomantic structures that have been set up all over the world that align directly to the Orion constellation. The Orion constellation is the original home of the Black Sun nonhuman entities, the majority of the NAA.
The City of London (that is the square mile within Greater London) is not technically part of Greater London or England, just as Vatican City is not part of Rome or Italy. Likewise, Washington DC is not part of the United States that it controls. These three entities have one goal and that is to do away with the old world order of sovereign nations and usher in a new global world order under one government rule under the iron fist of the cabal. These sovereign, corporate entities have their own laws and their own identities.
They also have their own flags. Seen below is the flag of Washington DC. Note the three stars, representing the trinity of these three city-states, also known as the Empire of the City. The government of the United States, Canada and Britain are all subsidiaries of the crown, as is the Federal Reserve in the U.S.. The ruling Monarch in England is also subordinate to the Crown. The global financial and legal system is controlled from the City of London by the Crown. The square mile making up the center of Greater London is the global seat of power, at least at the visible level. Washington DC was established as a city-state in 1871 with the passage of the Act of 1871, which officially established the United States as a corporation under the rule of Washington, which itself is subservient to the City of London. Corporations are run by presidents, which is why we call the person perceived to hold the highest seat of power in the land “the president.” The fact is the president is nothing more than a figurehead for the central bankers and transnational corporations (both of which themselves are controlled by High Ecclesiastic Freemasonry) that really control this country and ultimately call the shots.
Catholics have always been prohibited from questioning the Pope and the precepts of the Church, for a very good reason, which will be explained as you read on.
All Pope’s and the privately owned Corporate Holy Roman Church, have always been a major player in shaping World politics; Governments; Commerce and minds, since the early Roman Empire and continues to do so to this date!
The Roman Church was originally a Pagan Church and remained so under Roman Emperor Constantine. The advent or appearance of Jesus Christ and His new Christian religious movement called Christianity, and the religious wars that ensued; caused Emperor Constantine to rethink his position as the Pagan Emperor of Rome.
So, upon the orders of Constantine, at the Council of Nicaea, the Pagan Priests of the Roman Church, were ordered to begin the difficult and tasteless task of attempting to blend Christianity and Paganism together to create one church, to be called: The Holy Roman Church.
Christ was an unusual man and prophet, with some typical human traits, and at the Council of Nicaea, the Pagan Priests, decided that Christ must be perceived as a living God and as a living God, any suggestion or possibility that Christ took a spouse must be removed from the Scriptures, and thereafter Priests were forbidden to marry.
The Holy Roman Church, actually remained more Pagan than Christian and Emperor Constantine, would eventually submit to what he considered to be, “the indignity of baptism,” just months before his natural death. Historians for the Vatican made certain that Constantine would be depicted as a reformed man and Christian Emperor but that was not exactly accurate or true!
NOTE: The Pagan influence in The Holy Roman Church, explains the outward discrepancies between the organization of the Church and the Holy Scriptures, such as ostentatious buildings and religious garb; idol worship, purgatory, exorcisms, excommunications, Saints, Demons; the hording of wealth and antiquities, which always existed in the ancient Pagan cult.
Most people do not know that there are two Popes! The White Pope is responsible for the administration of the Holy Roman Church and the Black Pope is a Jesuit and mercenary and is responsible for eliminating people and problems affecting the Church, with extreme prejudice!
The Vatican today is a privately owned, corporate, money-driven and self-interested religious cult. It is a front for the Italian P2 Masonic Lodge or “Illuminati,” which is routinely involved in murder for hire; gambling; pedophile sex and white slavery.
Vatican City, is one of three privileged and autonomous City States, which also coordinates elite Pan-American global organized crime for the Western Banking Cabal. The other two City States are: Washington, D.C. and the City of London.
The Holy Roman Church, has become identified as the center of the World’s spiritual leadership; the City of London, has become identified as the Center of World Finance, and Washington, D.C., has become identified as the Center of World Military power. All three are inseparable in philosophy and yet separate, corporate centers in their own right!
[e.g.] Vatican City is immune from Italian Law; London is immune from British Law; Washington, D.C. is immune from State Law, and all three are collectively the unified center of a Secret Society and Criminal Cabal called, ‘The Illuminati,’ and their headquarters is the United Nations Building in New York City, the proposed Capitol City for their, New World Order. Proof of both the United Nations and the City of New York, can be located in the United States Code.
During WWII, the hierarchy of the Vatican, freely supported the Nazi program for World Domination and Pope Pius XII, personally rendered his blessing upon Adolph Hitler, [Baron Rothschild].
As mentioned before during this expose’- King George eventually gained control over the new Government of America but he did not lay any new claim to the Colonial land because of another Treaty entered into by his predecessor, King James in 1213. The Treaty of 1213, was between King James and Pope Innocent III of the Holy Roman Church. Google: The Treaty of 1213 and read it for yourself.
Like most historic Kings, James was not an intelligent man and was easily manipulated by Pope Innocent III. King James had been excommunicated by the Holy Roman Church because of having given His Royal Assent to an Aristocratic document titled: THE MAGNA CARTA, which in part recognized the Dukes and Lords as Sovereign and which prevented the return of their estates to the King upon their death. King James had been forced into signing this document to avert a Rebellion.
James also realized that the Magna Carta would now deprive him of his income on those estates and there resale upon the death of the Dukes and Lords, so he invoked an ancient law he remembered, titled: THE LAW OF MORTMAIN [or] “the dead mans hand,” which established the basis of the current Probate Courts in America.
Probate provides for a tax or percentage of the decedents estate be paid to the King, upon the distribution of a dead mans estate and the failure to pay this tax, resulted in the ownership in the estate being sold by the Court, to pay the tax and absent a valid, Last Will and Testament, the estate is returned to the King. In America, the same laws apply and the estate is returned to the State!
The Magna Carta and The Law of Mortmain, upset Pope Innocent III, because it placed the Lords and Dukes on equal footing with the Sovereign King and His Holiness, the Pope [and] the Law of Mortmain prevented Catholic parishioners from willing the deeds to their homes and land to the Church, by obligating the Church to pay the Kings Probate Tax!
Pope Innocent III, retaliated by excommunicating King James and he also issued a decree, declaring that, The Magna Carta, was be an affront to God and the Holy Roman Church, and therefore was unlawful!
King James was eventually convinced by Pope Innocent III, that because of his excommunication, that upon the King’s death, his soul would be condemned to purgatory. Out of his fear of purgatory, King James, made a serious act of contrition to regain the favor of the Holy Roman Church and the Pope, whom the King now regarded as: God’s only living representative on Earth!
The Treaty of 1213, spelled out King James concessions: 1] Giving the land titles of Ireland; England and France, too the Holy Roman Church; 2] The lands and oceans of the Earth; 3] The payment of 1000 gold Marks each year, and 4] A Royal Decree, which declared the Pope, “The Vicar of Christ,” meaning the only living descendant of Peter, Christ’s appointed representative on Earth!
NOTE: All royalty is an historic prevarication but man has accepted their presence like a bad government. Devout Christians might argue this point but realistically, somebody has to be in charge, whomever they are, to maintain order and organize protection from other Nations.
The Holy Roman Church and all future Pope’s, would all pursue other avenues to gain similar Treaties and control around the World, which is much easier to accomplish if you are the “Vicar of Christ,” and this does however explain England’s historic thirst to conquer other Nation Countries around the World!
King James Royal Decree; that all the lands and sea’s of Earth, was the property of The Holy Roman Church; eventually became the impetus behind the change in American land titles from [Allodial Deeds] to [Fee Simple Deeds], which utilizes the Ancient Roman Trusts as a model!
THE ANCIENT ROMAN TRUSTS:
Remember the story about crazy Nero setting fire to Rome? Well it happened but he wasn’t crazy! He and the Roman Senate arranged that one and blamed it on the Christians as a distraction. Problem is that the fires were predominately set in the Christian section! So what was behind this?
After the fires had burned out, the Roman Senate created a Land Trust and into the Trust they entered all of the estates of Romans who owned property. Then by Royal Decree, they declared that all of these property owners had died in the Great Fire and the Senate was appointed the Trustees for these estates.
As Trustees, they could demand a percentage of the crops and excessive taxes. If the owner couldn’t pay, he went to prison or surrendered his daughters as Bond Slaves! If the original owner died, the estate was sold, usually to a member of the Senate and the gold held in the Trust.
All that the original estate Owner had to do to stop this insanity, was to hire a scribe and decree that he did not die in the Great Fire and was in fact alive and quite capable of managing his own estate and serve it on the Senate! Few Romans were intelligent enough to know what to do and subsequently lost everything!
All land deeds in Colonial America, use to be Allodial Deeds, which recognized our individual Sovereignty and Ownership, whereas Fee Simple Deeds, only recognizes the State and are an open end deed that are never closed or finalized!
What does this mean, you ask?
ALLODIAL: Recognizes you as the King of your land. You make the rules on your land and nobody and no government can trespass upon your property. You the King, are revered and respected and have an absolute right to use lethal force to protect your property. No government can tax your land, and the title is passed down from parent to child or husband to wife, etc! No Bank will ever lend money against an Allodial property because the Bank has no way to foreclose against it but it will lend money against your chattel [livestock or crops].
FEE SIMPLE: Recognizes you only as a Tenant on the property. The State makes the rules on your land and anybody can trespass upon your property. You actually lease the property from the Land Trust, which belongs to the Holy Roman Church. The Deed can only be passed down to family members upon your death but not before your descendants open an, Estate in Probate, which means that the State receives a percentage of everything the decedent once owned!
If the descendants are short of cash, the property is auctioned off or a loan [mortgage] can be obtained from a Bank. In a loan situation, the Deed to the property is encumbered by the Bank. This means that the Bank is entitled to be satisfied first, if the loan [mortgage] is defaulted on for non-payment! This process is better known as: Foreclosure. The Banks have arranged for the Vatican, the Judge, the Clerk, the Bank and the lawyer, to each receive a piece of the Foreclosure.
If you are unmarried and you failed to leave a: Last Will and Testament, the State can reclaim your property and leave your descendants with nothing!
With this change in Deeds: A Land Trust was created for these Fee Simple Deeds, and the Holy Roman Church was designated the Owner of the Trust. The State and the Courts become the Trustees, and we Americans become a corporate tenant.
Now here’s where things get sticky:
In every Trust: There is an Owner; a Trustee and a Beneficiary. The Owner cannot be the Trustee and neither of them can become the Beneficiary, so we ignorant human beings, have been appointed as the Beneficiaries of the Trust! Into the Trust they have entered other valuable property. Birth Certificates of Corporations, our Birth Certificates and our Social Security Accounts, which are converted into National Securities and marketed as Mutual Fund Investments.
The trick: The trick is how too avoid giving these ignorant humans the benefits of the Trust? And the solution arrived at by these lawyer/politicians, is to convert those ignorant humans into sub-corporations! Corporations are companies and as such, have no inalienable rights! You’ve got to admit that these people are clever?
American’s who believe they have just purchased a home and land, have been lied to by the government; the bank and their lawyer! They all lie as a precaution against inciting another American Revolution! Everything is about Commerce/Money!
It rules the World and it Rules your lives!
In the small type of all Fee Simple Deeds; is the wording that specifies that the buyer is the Tenant and not the Owner! Your lawyer set up that little piece of fraud, never told you about it and then charged you a fee for his services!
And America keeps electing these lawyers to high political offices and you wonder why your life is so much harder today than it was for your parents? Hell—they were just getting started!
That’s not all: In the small print of the Deed is a poorly worded contract between you and the State Government, wherein you consent to pay the property taxes on this Deed and directs the State too send the Tax Notice in care of your name and address and by signing all of the Deed transactions, you have agreed to another fraudulent debt! The Tax Debt guarantees that you can never own or reside on that property without paying! Whatever happened to that “nest egg” we were taught to believe in?
Your lawyer set up that Tax Debt too and he receives a large percentage of your first tax bill, for arranging that one!
CAVEAT EMPTOR
“Let the buyer beware!”
Beware of the politicians and lawyers!
The Ecclesiastical Laws of England; Ireland; France and America, now give the Pope absolute superiority over all governmental laws, decisions and orders governing these countries. That would normally be a reasonable concession to God however the Vatican is a cult and is all about: Power; Control and Wealth, masked by the veil of a National Religious Cult, supervised by the false, Vicar of Christ!
In all fairness: Many of the individual parish Priests are gentle, religious and well-meaning people who are just as confused about everything, as you are.
It is the Jesuits and the Priests who are promoted to Bishop and Cardinal, who you need to be wary of. They are generally more politically aggressive and corrupt than they are religious! Didn’t you ever wonder why Priests are never prosecuted for Pedophile Sex or Drunken Driving?
It is because the Vatican is at the center of the Illuminati P2 Group and that is part of their business; the Vatican is in bed with them and the Pope can exonerate everybody and absolve them of their crimes and sins. Priestly perversions make it virtually impossible for a fallen Priest to ever leave the Church because once he does; he is no longer protected by the Church! Every time a Priest slips up, the Pope gains a permanent soldier who cannot refuse a Vatican accommodation!
NOTE: The United States Congress adopted The Holy Bible as one of the organic laws of the United States. Organic means a foundational law. What Pope Innocent III missed during his editing of the Holy Bible, is the fact that the Bible eliminates enforcement of all man-made laws in the first five books, which then becomes another prime example of how the laws of a corrupt government contradict each other, and as long as they are in power, they don’t care!
Remember the proverb:
“Power corrupts and absolute power corrupts absolutely!”
Nothing could be more truthful! In all fairness, you all need to know that [except for about one half dozen] of the men who we have elected too a State or National political office, are actually much more corrupt than any of you ever imagined! They have sex slaves; perform mind control experiments upon them; take drugs; arrange murders; engage in pedophile sex; prostitution and have been involved in white slavery and the sale of children and teenagers to foreign Potentates! Anything for a buck and for their personal pleasure, with absolutely no accountability or conscience! They are the true Sociopaths of this society and should be in prison, and I am not excluding any of the United States Presidents; Congressmen or Heads of State in this description! Except for those six; there wasn’t a good one among them and that’s the absolute truth!
They are only half at fault because we stupid American’s put them there and never paid any attention to what they were doing and we accepted every lie they told us!
SLAVE DRIVING:
The High Contracting Powers in Europe and America have decided that we common, illiterate and unwashed slaves are better off not having this and other knowledge or information readily available to us because that would make us all as intelligent as they are, and that could make us difficult to control!
Intelligent slaves have always been perceived as a threat to Plantation owners; Emperors; Monarchs; Dictators and other despots and we common folk are perceived by them in this same light. As hard and tasteless as this comment is to digest, the middle and poor classes are viewed by all governments and by the Royal and Elite of the World as ignorant slaves that require management, by and through slave driving program techniques.
Too many slaves are much too difficult to control and so programs to reduce populations in addition to Wars, have constantly been engineered and employed without our consent or knowledge!
[e.g.] Hence, the recent growing number of Cancer and Aids patients and other diseases, which have been created by government laboratories under Military Defense Contracts, were then introduced into our society by air, water and contaminated blood.
[e.g.] During WWII, Nazi scientists experimented with a toxic substance called fluoride and discovered that watered down doses of fluoride ingested over a long period of time, makes the human mind more malleable or easier to influence. Other tests involving an acid compound called chlorine, ingested in small doses over an extended period of time, severely injures the human immune system. Today all public water in America is treated with Chlorine and Fluoride chemicals and we have all been told for the last 70 years that this is good for us!
[e.g.] All humans should actually be ingesting small doses of Alkaloids applied or added to their boiled drinking water to maintain their natural immunity from childbirth. All human children are born with an alkaloid system however due to the health benefits derived from Alkaloids, the US Government has prohibited the sale of all water purification devices that Alkalizes drinking water. The abuse of Alkaloids however like all abuses is just as detrimental to human health as acids and poison; so care should be employed. China or Japan manufactures an alkaloid purification system, which can be purchased by mail order only.
Another popular Slave Driving Technique involves racial disunity. Kings and Governments intentionally stir up problems between the various countries and races, which causes fights and murders between these groups and once they get out of control, Officials step in and kill or imprison everyone they can. At present the big move is to create racial disunity between the American masses and immigrants from the Middle Eastern Countries or with the Latin and South America ethnicities.
If you are one of those American people who hate the Mexican and or the Muslim immigrants in America, then you are probably not too awfully bright because you are being handled and manipulated by Uncle Sam with extreme prejudice! The same thing was done to Japanese American families during WWII and they were totally innocent of any wrongdoing!
OTHER SLAVE DRIVING PROGRAMS:
Most people actively participate and cooperate in these slave driving programs. I’m certain you won’t like reading this but the most identifiable programs involve our professional sports competitions such as: Football; Baseball; Wrestling, etc. Team sports are much easier to manipulate because they involve so much activity whereas, Wrestling is the only sport that appears phony all of the time, even when participants are paid extra, to physically assault each other!
Just so you understand, all of these professional athletes truly are the consummate athletes in their own right, and it really would be quite a spectacle to watch them legitimately attempt to win a competition but, it could also result in their last and cost them a profitable career; so games; matches and coaches need to be manipulated! The offer of large salaries helps smooth over the athlete’s conscience and in time they lose their conscience, just like actors and politicians! Sorry to break your bubble but that’s life and they and we are being manipulated!
All of the players occasionally suffer real injuries from accidents but it still amounts to nothing more than the glitz and glimmer of Hollywood, just on a different plane or level! The purpose of these professional sports is too entertain the masses and to inflate and expand Commerce. It’s all about the money.
Unfortunately, the public is bamboozled into paying horrendous prices to view these sports competitions; they are huddled into stadiums with uncomfortable seating and sometimes exposed to the elements! They are usually offered expensive refreshments to purchase and members of the public are encouraged or enticed to wager bets on the outcome of each competition!
The team owners receive a percentage of those bets in exchange for a pre-arranged list of win’s and losses; a percentage of the ticket sales, concessions, television advertisements and merchandizing! The owners even attempt to perform like they are elated or concerned but its all an act! It’s all about the money!
Former athletes are hired by the media to discuss the players; teams; forecast the outcome and narrate the competitions. These star narrators help add more drama to the game and they help cover up “bad acting” and “botched plays” by legitimizing or chastising the actions of plays, referees, coaches and players who react, get kicked out, strike out, miss a shot, push an opponent, miss a block or drop a pass! It’s all good because drama sells tickets, increases betting and sells merchandise and we pay the price!
The success of these professional programs also encourages high schools and colleges to entertain similar athletic programs because of the extra collateral that can be earned for the schools and they unwittingly help to legitimize the professional sports. High schools and college teams play legitimate sports, so naturally those spectators are more likely to expect and believe the same amount of legitimacy will continue in the professional sports too.
All of these sports promote combat, competition and separate and eliminate the weak from the strong. Strong slaves are more productive, it’s a fact! These sport competitions help drive the public mind to pay little attention to what government and business is doing too them; and they help promote sales, patriotism and loyalty before each competition! All of this creates and sustains a multi-billion dollar commercial enterprise and government from which the Royal and Elite classes all profit!
CREDIT SCORES: I believe you first need to understand the purpose behind Credit Scores. The Credit Scoring System is another slave driving program; that was devised by the Federal Reserve System and with the blessing of the High Contracting Powers. Its purpose is to squeeze more cash out of borrowers and to force the public into becoming loyal conditioned slaves!
First of all, when you apply for a mortgage, you are requesting a loan of their valueless currency, to purchase a home or automobile, which you can never own and upon which you pay a penalty, called Interest and Costs. Those who are approved for a loan are watched closely to see if they have swallowed the fraud, “hook, line and sinker” and follow the repayment instructions fully!
Those who can’t follow their directions; lost a job or financially over extended themselves are rated badly [credit scores] and are penalized severely then and whenever they apply again, called [points].
The personal information you provide to them when applying, is also sold to other Financial Institutions and Collection Agencies. They tell you NO, but unless you take the time to read all the fine print, they bluffed you again!
Some merchandizing companies have or perform a type of collection process first as a courtesy and when you fail to bring your payments up to date, they discharge the debt and sell the discharged debt to Collection Agencies for pennies on the dollar!
These Collection Agencies are all owned by Law Firms who hire people to contact you and attempt to collect the original debt plus penalties for them. They do not represent the merchandizing company, they represent their own business and probably paid $25.00 for a $300.00 discharged debt. If they can persuade you to begin making payments too them, that creates a contract between you and the collection agency, regarding a debt that no longer exists! When a debt is discharged, it means that your agreement with that company is cancelled for good! Those lawyers really are pretty clever!
If you are a compliant slave, your credit rating will be high and yet their really isn’t a difference between the borrower who has perfect credit and the borrower who has poor credit, as I will discuss next under Home Mortgages! It is all a corporate fraud to increase their wealth and deplete yours!
HOME MORTGAGES: Whenever you apply for a loan, you are requested to sign a Promissory Note for the total amount of the loan. Then a Payment Account is established. The Promissory Note is never endorsed by a member of the Financial Institution so that it can be sold without your permission. Three days later, the original promissory note, signed in ink, is sold to another Institution or Foreign Government, who will COLLATERALIZE it or use it like a BOND and issue currency or loans against it.
Why the three days? It is because you have the right to withdraw from or cancel any contract within three days of acceptance. It is about the only right we have left and it may be found under the, Truth in Lending Act!
All that matters to the Bank, is that you are a flesh and blood human being and that you have affixed your signature to a Promissory Note! They don’t care if you have a great credit score or a poor one! Flesh and Blood Human Beings, technically own everything, and all Corporations are fictional companies that have no value and cannot function until some HUMAN BEING blows life into them! The Promissory Notes each sell for the same value!
Since the Promissory Note was sold without your permission, your Mortgage Debt to them is actually [paid in full] but they never tell you about that! In fact, the Bank also sells your repayment plan to an investor or another Bank for much less, and agree to manage the payments for them. Most Banks now employ a middle company to collect your Mortgage payment. They do this because your Mortgage and repayment plan is not reflected on the Banks Bookkeeping and under Federal and International Law, it is supposed to! So the middle companies act as a buffer and keeps them out of trouble!
Since the Banks can’t legally make loans against their depositor’s assets, everything is just a, Paper Chase! Your payments are deposited into the investor’s account who purchased it and if it involves another Bank, your payment is transferred to that Bank where it is deposited into a savings account, under a number instead of your name!
The reason the account is numbered, is because it is really your savings account! You don’t owe them a debt and so they conceal your payments as a numbered savings account! If they included your name, they would have to mail you a monthly accounting and that would tip you off!
So any foreclosure that might occur thereafter is totally bogus and unlawful because they cannot produce the Original Promissory Note! If demanded, they will produce a black and white photo copy but that is actually the Counterfeiting of a Negotiable Instrument unless it is reduced or enlarged! The point being that if they cannot produce the original Note, it was sold!
Given these circumstances, it was absolutely necessary for them to involve the Judges in their criminal conduct. Foreclosure Judges receive 10% of the original Promissory Note, after they authorize the Bank to steal and sell your assets in FORECLOSURE.
This process essentially makes the rich man richer and explains how the Banks can own the bulk of the skyscraper buildings, parcels of land and stadiums across America. In reality, we pay for our homes three times over its original purchase price without ever securing ownership. Mr. Warburg was a pretty ingenious fellow when he designed the Federal Reserve System and why we Americans always need to be two steps ahead of the Banks, Courts and lawyers!
According to the Constitution: The only way you can pay a debt is with silver or gold and since there is no silver or gold backed currency, the only thing we can do is to DISCHARGE our debts! A DISCHARGE is never a payment in full and it can be resold or borrowed against. Hence, lawyers purchase discharged debts for pennies on the dollar; open a collection company and hire people to harass you into paying that debt to them!
Remember that in all legitimate contracts you always received something of equal value from the company or person you borrowed from. Collection companies fail to provide you with anything of equal value and lie to you that they are collecting the debt on behalf of the original creditor!
The best way to handle a debt collector is to deny who you are and every question they ask …..
INTERESTING NOTE: In Libya, a citizen can apply for a home mortgage or business loan from the government, interest free, and he owns the land. In most cases, a citizen who desires to start a business like farming, the borrower is given a $50,000 grant or the land, a tractor, the seed and livestock to get started all for free! And our government has the audacity to call Momar Ghaddafi a fascist? President Ghaddafi had control over $200 Billion in gold and his life was threatened by the Criminal Cabal, if he refused to surrender that gold. Ghaddafi refused and was subsequently murdered by paid assassins hired by the United States Government. May he rest in peace…
CORPORATIONS: As I mentioned earlier, a corporation is a fictional character or entity in law, created by the government, which makes that fictional character or entity the intellectual property of the government but you are never told that! Corporations can own any number of other corporations but can never own a flesh and blood human being!
All laws created under this parent corporation will essentially become corporate laws and regulations to govern the parent corporation and all subordinate or sub-corporations owned by the parent. These corporate laws and regulations are called statutes and their affect and control over human beings is deceptively obtained by consent through civil contracts. Look up the word: Person, in any modern law dictionary and you will see that a person is regarded as a corporation and not a flesh and blood human being.
These civil contracts were secured by and through several federal and state voluntary registration programs designed to convert and enslave flesh and blood American citizens of the Republic into corporate property. These registration programs always involved government benefits as an inducement however nothing is for free and when the State and Federal Governments offer anything for free, you can bet that upon your acceptance, there are ropes and chains about to be attached to your neck; hands and ankles!
‘Most people do not know the weight of chain they already bare!’ Charles Dickens
Legally, these civil contracts lacked “mutuality,” meaning that all registrants must understand the true nature and intent of the contract [and] subsequently must knowingly accept or consent to the terms of those contracts. The government’s subversive tactics perverts “mutuality” and lawfully eliminates any and all contractual relationships, as historically established by the ‘International Law of Contracts’ a/k/a Uniform Commercial Code.’
The Federal Government; the B.A.R. and the Courts, rely upon the Maxim that: “Ignorance of the Law is no excuse,” which is capable of being thrown back in their deceptive faces through literacy, which is what this expose’ is attempting to provide to you!
When a person is arrested or sued for a Statutory Regulation, also known as a: Criminal or Civil law, he is actually being accused of violating a: corporate regulation or corporate breach of contract! A civil contract that only exists over human beings by deception and fraud!
There are NO CRIMINAL LAWS in America. Rule 1 of the Federal Rules of Procedure [F.C.R.P.] use to specify this very fact. [e.g.] ‘All laws are civil,’ which was later modified by the Judiciary Act too conceal this fact by creating one set of Civil Rules [F.C.R.P.] and one set of Criminal Rules [F.Cr.R.P.] but this never changed the fact that there are NO CRIMINAL LAWS in America.
The Judiciary Act was necessary, once common people began to represent themselves in Court and uncovered this and other frauds.
These Rules of Procedure and Rules of Court were originally designed and adopted to reduce confusion in the Courts and was intended only for lawyers however this is not to say that the Courts will not try to enforce them against non-lawyers!
And by the way: There is no legislation, which prohibits a common man to practice law without a license! Neither Lincoln nor Clarence Darrow ever attended law school; neither was licensed and each became a famous lawyer. This prohibition will be discussed next.
Today, each Judge representing a Court of Record is a lawyer and a member of the American B.A.R. Association Union, and all these Union Judges have conspired to write a Local Rule of Procedure, prohibiting non-lawyers from the practice of law without a license! This practice protected their Treason; insured work for the Union membership [B.A.R. lawyers] and is openly in violation of Federal Anti-Trust Laws!
Anti-Trust Laws were intended to prevent large monopolies from forming because such monopolies can control prices; eliminate competition and violates free enterprise, which is exactly what the B.A.R. and this Local Rule of Court intended to accomplish! Those Anti-Trust Laws have been modified so many times by B.A.R. Congressmen, that they now almost assist in the creation of large monopolies. Gee, how could that happen?
A lawyer is issued a license to practice law, a license permitting him to do something unlawful, so how did he pay for his license when our government has abolished our right to possess or own silver and gold? The lawyer paid with Federal Reserve Notes [promissory notes] having no ascertainable value. So now, how is it that any lawyer is licensed to do anything? They aren’t; so when a lawyer or a lawyer judge enters a Court, they both come into that Court with unclean hands to prosecute; defend or judge.
“Unclean hands,” means that: Their appearance is reproachable and it makes them incapable of seeking or rendering a judgment or a conviction against anyone else! An old Maxim of law says it all:
“FRAUD VITIATES EVERYTHING.”
The Federal and State Governments are not real. They are privately owned corporations called governments. The Judges are privately employed administrators called Judges and the law is nothing more than their corporate regulations called Statutes. The Courthouses are no longer public buildings but are privately owned structures called Judicial Centers or a Department of Justice and the prisons are privately owned facilities that do not mention the City or County anywhere in its name.
The public defenders, prosecutors and police are not there to protect and serve the public but to the contrary, they are there to protect and serve the private corporation.
The Vatican, Judges, Prosecutor and Clerk make money off of your conviction and the private owners of the prison make money off of your incarceration. Everything you sign with a wet ink signature becomes a negotiable instrument in their World and is converted into a guaranteed asset, like a [Security or Bond] because you are a real flesh and blood living person! Many Judges and law firms own the Government Buildings and the Prisons.
Your presence in a prison also fuels a Mutual Fund investment. In their World, everything is fictional and therefore your living status creates substance for their World both physically and in writing!
Who pays for the bulk of these convictions?
Remember those Land Trusts in the name of the Vatican? The Prosecutor levels [files] a charge against you and the Trust, with the Clerk. The Clerk documents the case and appoints a judge as the Administrator for the Trust. You are brought before them and asked if you are the named person on the indictment and they promptly advise you of your rights and the charge.
It is your BIRTH CERTIFICATE that is actually on Trial and being prosecuted, but you don’t know that and your Court appointed lawyer or privately hired lawyer, never tell you!
Upon your conviction and you will be convicted; the Land Trust pays damages to all involved except you, because you are not real! The living you is the beneficiary of the Trust and the corporate you is on Trial! They consider that those Trusts are for them, if they can access it! You never receive the benefits of the Trust and you are sentenced to prison, probation and or fined!
Rebellious or free thinking individuals are usually ostracized; censored; punished or stone walled at every turn because they refuse to accept the propaganda and slave driving techniques being forced upon them by their private corporate owners called the High Contracting Powers!
We are all forced to submit to a forced education wherein the subject content has been fictionalized and is supervised by the: “Department of Education.” We are periodically tested and graded to insure that we have been sufficiently indoctrinated with these facts before being graduated. The “Carrot” or rewards used to entice us into memorizing these false facts are words like: Cum Lade, Diplomas, Intelligence Quotients, College Entrance Exams, Stats and rewards like educational scholarships, grants and the promise of a better job and life! And few ever receive the: “Carrot!”
You are never taught the truth unless you are Royalty; the Elite or you are a Specially Gifted Individual. Naturally high intelligence [genius status] is an asset to the Elite and the Royal factions, and besides, you probably will figure everything out for yourself, and so they encourage such children to join them! Those who refuse are eventually eliminated with prejudice.
PHARMACEUTICAL COMPANIES: Is another one of the largest scams in America! The Congress and the Department of Defense poisons us and the pharmaceutical companies provide drugs that treat the symptoms. They own all of the Medical Schools and make sure that new Doctors never learn how to treat disease only the symptom. When it was discovered that the juice of the Marijuana Plant [Hemp Oil] stimulated the Human Immune System, which in turn naturally eliminated every disease affecting the human body; the Congress made Marijuana a Schedule I Drug and the propagation, use or sale of it a felony crime!
Use a juicer to extract the juice. It will not make you hallucinate unless you heat or smoke it because heat changes the chemical composition.
These companies make billions off of the medical profession and they kick back a large portion of the profits to every Congressman and President!
Everything is about Commerce!
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redrobin-detective · 2 years
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Info dumping and other things to do with your mouth
Conner was on a date with Robin. Tim. His best friend and maybe now boyfriend? It was all kind of unclear. Everything had happened so fast; realizing mid mission he was in love with Tim, the awkward but amicable breakup with Cassie, sorta kinda confessing one night and Tim agreeing to go out with him. 
“What flavor do you want, Kon?” He heard Tim ask and Conner blinked away from the wall where he’d been staring. Tim had a concerned, hesitant little smile on his face. “Froyo, what do you want?”
He ended up with a chocolate vanilla swirl with Oreos while Tim made some unholy combination of flavors that had to be illegal somewhere. It had been a good date, as the last two had been. They’d done a drive through movie the first time, went to a fancy, expensive restaurant in Gotham on the second and now were strolling down the streets of San Fran after a light dinner. It had been fun even if it felt more like a hang out session than a date.
“Hey, lets finish these on the top of the pyramid,” Tim said suddenly with the neon pink plastic spoon in his mouth as they rounded the corner to the transamerica pyramid building. “Its a Saturday night and I think if I don’t brood on some precarious ledge I’ll go insane.”
“I guess it’ll have to do since there aren’t any gargoyles around,” Kon half joked as he and Tim ducked into the nearest empty alley. “Ready to ride Air Superboy?” he joked as he swept Tim off his feet. It looked so much more romantic in the movies but Tim was totally practical about the whole thing, not leaning to close and holding onto their treats instead.
 Cassie and Bart had been hounding him after every date about how it’d gone, if he’d made it to first base yet. What was Kon supposed to tell them? That he laughed until he cried when hanging out with Tim, that he felt safe and happy and free to be utterly himself with the other, that just being able look and talk to Tim was enough to make his pulse jump. But Tim never really acted any different than they did any other time. 
Tim was his best bro in the whole wide world but these dates made Kon wonder if Tim actually like-liked him the way Kon did him. Maybe this was just another doomed relationship and he should back off before things got really weird. He could live without Tim Drake as his boyfriend but not as his best friend.
“Nice view,” he mumbled to himself as he deposited Tim at the top of the pyramid. His eyes were firmly trained on the side of his friend’s head.
“Yeah,” Tim sighed, handing Kon back his treat. “This has been real fun, Kon. Thanks for inviting me out.” Tim said evenly, as he took another bite and slurped down a gummy worm. “We should hang out like this more often.” 
“Yeah, hang out,” Conner said, staring down at his partially melted yogurt. Kon had planned for this, understood that Tim probably wasn’t into him like that. But there were worse places to be than beside his Robin who still had his back no matter what. “So got any good cases you’re working in Gotham? I haven’t heard of any crazy death traps lately, you must be bored.”
“Yeah I guess even super criminals need a break too,” Tim said with an eye roll. “But I have been using the extra time to dig into some cold cases, the real tough ones that B uses for training and I think I’ve made some headway on this really wild one from 1927 that-”
Kon had finished his yogurt by the time Tim laid out the details of the case. The sun set fully and the streetlights far below flickered on as Tim dove into his theories. It was approaching Kon’s designated curfew time as Tim excitedly explained his breakthrough he’d had the other night after his second pot of coffee. He knew how Tim got when he was worked up, knew he should stop Tim before it got any later and they both got in trouble. But he couldn’t.
The Superboy of old would’ve told Rob to shut up ages ago but now he couldn’t get enough. Tim was waving his colored spoon around like a conductor leading the orchestra at a frantic pace. His dessert lay untouched since taking a bite would’ve meant he’d need to stop talking. His eyes were bright, his cheeks pink with excitement and he exuded a comfortable energy talking about the things that interested him. And Kon was interested too, Tim’s brains never failed to impress him but watching Tim just being Tim made Conner feel really, stupidly in love.
“Sorry,” he blinked and saw Tim frowning, his excitement dimming. “I didn’t mean to talk your ear off. It’s getting late we should head back.”
“No, no!” Conner exclaimed, “no I want to hear the rest, about how the crooked judge ignored the new evidence and the murderer being spotted on the farm not long after.”
“So you were listening,” Tim teased but bit his lip and looked away. “I thought I was boring you.” Tim bit his lip. “You looked kinda spacey there for a minute.”
“No, man, I want to hear it. I just-” how did Kon explain he got distracted by a bit of hair dangling in Tim’s eye and how badly he wanted to brush it aside. About how soft his lips looked as he spoke in detail about his passions. Those weren’t bro feeling and while Robin may have been able to lie with the best of them, honesty had always been more of Superboy’s thing. “I was thinking of how much I wanted to kiss you.”
“Oh, you can, if you want,” Tim shrugged and Kon thought his heart would stop. “This is a date after all, we probably should’ve done that earlier huh?” He leaned a bit into Conner’s space who didn’t hesitate to close the gap between them. 
Their first kiss was strange, Kon too nervous and Tim too shy. The press of warm lips, hot breath on his cheek, the comfort of closeness. Kon could have stayed that way forever. They pulled back, one of Kon’s hands reaching up to cup Tim’s face. The city below them could have blown up and Kon would only have eyes for his Robin.
“So, circling back to the farm. You’re right to pick up that Birmingham went there 3 days after the first murder was reported but he was was spotted there after the fourth and fifth murders too. I think he was-” Tim continued, launching right back into his tirade. Kon huffed a little laugh, pulling back his hand but scooting a little closer to Tim as he rattled off theory after theory. Tim was just wrapping up when Bat Wayne called him. They were officially late.
“Sorry B,” Tim grimaced, “I started talking about the Babysitter Murders of ‘27 and lost track of time. Kon’s taking me back to the tower now and I’ll zeta back to the Cave. 20 minutes tops.” He hung up and gave Conner an embarrassed pout.
“You should’ve stopped me, we’re both gonna be in trouble now,” he held out his arms and Kon happily scooped him up again. 
“I like hearing you talk,” Kon grinned back as he flew them back to Titan Towers. And if he took the long, slow scenic route, well, they were late anyway. They made small talk flying back when Tim yelped out of nowhere.
“We kissed!”
“Yeah, we did,” Kon snorted.
“That was our first kiss!” Tim exclaimed again, turning to Kon with wide eyes.
“Sure was.”
“I was talking about a 90 year old murder mystery, had my first kiss with you,” Tim groaned and hid his face in his hands. “And then went back to talking about the mystery without acknowledging it.”
“It was really cool what you found though, you should submit an anonymous tip and see if your theory is true.”
“I am SO sorry, Kon,” Tim said now turning his face to hide in Conner’s shoulder. It fit there perfectly. “I didn’t process it until now and that’s so rude of me and I’ve probably been giving mixed signals this whole time because I’m not, I’m not good at this. Steph used to rag on me all the time, said I had the romance of a rock and-”
“Tim, it’s fine,” Kon laughed just in time to land them on the roof of the tower. He set his bird down and took his hands. “I don’t like you cause you’re some Casanoda or whatever but because you’re you, weird obsession with true crime and all.”
“It’s Casanova,” Tim grumbled, looking down at his shoes before shyly peeking up through his bangs. “Still, I’m sorry can we um, have a do over?”
“I don’t know,” Kon said, already leaning down, “the first one was pretty special. Think you can top it?” He did actually and Kon felt like he could fight off a thousand over protective Batmans. Would every kiss get better and better like this? He couldn’t wait to find out.
“I’ll call you,” Tim said a little breathlessly. “We should go out again next time we’re free, I want to hear what you’re up to.”
“Yeah okay, just keep me up to date with that case. I’m invested now, I want to know what happens.” Kon said, floating up and away from Tim, ready to fly home and beg Ma for forgiveness. 
“Maybe I’m a little invested too,” Tim smiled, small and sweet. “See you later, Kon.” That said, Tim opened the door leading into the tower and back to Gotham. 
Kon’s heart was doing stupid fluttery things that had nothing to do with the butterflies also in his stomach. Best date night ever. He let out a cheerful whoop, doing a few loop de loops in the air before speeding back to Kansas. And if Tim Drake’s excited face in his mind put a little extra oomph into his flight, well, no one had to know but him. 
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Gingerbread
Fandom: Ikemen Vampire
Character: Theodorus van Gogh
Prompt: To those who made 2021 a little more worthwhile; here a present from me to you. This one is for @nad-zeta​ who has stayed loyal to this man despite what’s canon. 
Warnings: Mentions of food, lots of sugar and coffee. 
Words: +3k 
Masterlist
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A cup of coffee, six sachets of sugar, and a stack of pancakes; covered in glaze, filled with sugar crystals and all that was more unholy and sweet. That was the order of one particular man that frequented your shop, the order of which you could only approve half, but couldn’t condemn the other half as he was a paying customer, and who were you to judge a customer for their lack of taste in their coffee? You were there to do business, not to be a food critic, or worse; a food guru.
How he maintained his figure was another question, you weren’t involved enough with him to know what his life was like once he stepped out of your shop. You just knew that he liked to come by in the mornings, preferably as soon as you had opened the doors, so that he could scowl at the papers and read some poetry before leaving. Always the same rhythm and wearing a face of: ‘don’t talk, I bite’ before he disappeared entirely as the first morning rush started.
A familiar cycle that he only broke once when you opened the doors half an hour earlier. Just out of curiosity, because you had no clue when he arrived, or if he would magically appear if you happened to open earlier.
That was six months ago, and he did. Appearing out of the art gallery right across from your shop as deep blue eyes eyed you curiously, then demandingly, as if telling you to hurry up and open the damn door because you were gawking.
“Early as ever!” you had grinned, but the man had only grunted something that sounded like a growl. You had dismissed it, deciding that it wasn’t too bad to open up half an hour earlier if that meant sharing your lonesome morning coffee with a handsome, and above all quiet, lad.
He seemed to think so as well. And though your opening hours didn’t change, not officially anyway, you did come down half an hour earlier, just to spend some time with him. Your mysterious patron and his morning mood.
“I was thinking of painting this counter, as a statement-piece, but also a moodmaker,” you were in the middle of explaining your idea to the artist when the bell rang, signalling the entry of a customer, and a familiar one at that, if not at the wrong time.
“Vincent, we don’t have time to do charity commissions.”
Familiar face, but unfamiliar voice, after all, the two of you had barely spoken to each other in full sentences. Other than your ‘enjoy’ and ‘thank you’ the man had only grunted at you so far, most of the time using his eyes to signal to you that he didn’t want to talk.
Now, here he was, in his full grumpy glory as he came for Vincent, the artist you were talking to, and who had so kindly offered to make up a design for your counter after a mention that you wanted to create more of a ‘mood’ within your shop.
“Theo, be nice. Introduce yourself first,” the artist had scolded the other, in the way that only a brother would dare, or a close friend. Both which you found hard to believe, but either being a possibility as Vincent spoke out against ‘Theo’ in a way you would have never dared against such a morning face. But perhaps Vincent had never met the man in the morning, or perhaps Vincent lacked any sense of self-preservation, accompanied with a lack of fear. Perhaps it could even be a combination of both?
“Theodorus, Vincent’s brother. Come, we need to prepare for the next art-sale,” Theo commands, and starts tugging at the shorter man whose ever-lasting smile falters for a moment as he eyes you.
“Forgive my brother, I will come back tomorrow, alright?”
And with that you had confirmed, Vincent was a normal man, but his brother was a nut.
The following morning Theo stood in front of the door again, exactly on time, or rather, half an hour early as you opened the door.
“Took you long enough! It is cold outside and I have been waiting for five minutes.” These are the first words that escape his lips as a morning greeting, hands rubbing over his arms as he ushers himself into your shop and takes his usual seat in a corner, picking out the poetry collection he had been working himself through along with his order.
“Morning to you as well!” you call after the man in a strange spur of boldness, or perhaps you were taking after Vincent, pushing your limit to find how far you could go with this particular customer that you had never quite built any sort of relationship with verbally.
The glare sent into your direction immediately squashes out any plans of following that up.
Or perhaps not. For as you make his coffee and set it in front of him along with the accompanying sachets of sugar and his pancakes you plop down right across from him with your own breakfast plate and coffee. Your usual morning tasks could wait, you decided, finding a compelling pull within you to finally figure out who this mysterious customer is.
“Kaur?” you point out, your plate balancing on one leg as you find a comfortable posture to sit in the low lounge chair. “Who hurt you?” was your next question and Theo rolls his eyes at the question, making it known that he didn’t appreciate your joke.
“Not like you have much choice lying around here,” the man tells you, fingers turning around another page as his eyes flit over the lines, taking in the words as he decided to immerse himself with this fine morning.
You take the comment with a huff, wondering if there is an ending to his impoliteness before you decide that he is the opposite of his kind brother.
“I’m not in the business of selling books anyway,” is your retort before your eyes scan the collection you do have. It was a humble shelf, otherwise not worth a great mention, but it was your collection. Not meant for sale, but to enrich the experience of the little shop you had set up, your own haven.
“Yeah, and for a good reason,” Theo continues to deadpan you, but this time he flashes you a smile over the page he is holding down and you know that he likes it despite his attitude.
“Recommend me something, maybe I will add it in after I read it,” you propose and to this it is Theo’s turn to scoff as he shuts the book, setting it back where it belongs in the shelf before he turns towards his sugar rush breakfast, eyes falling over yours in the process of doing so.
“Decided to copy?” he questions, and you roll your eyes before leaning back in your chair, eyeing him from that low vantage point as you recall the first time Theo had visited your shop. Back then he was still nameless, a nameless man in a suit with a morning mood, looking like he drank his coffee darker than his soul, yet taking six sachets of sugar.
“That morning you took my breakfast by mistake,” you admit, recalling how you hadn’t had breakfast that day because of a late morning. Which had turned into baking yourself some pancakes on the fly as well when Theo had ordered some, after grumpily pointing at a picture of pancakes. And while you had finished decorating your pancakes, and done his in the usual standard manner as was common to sell in the shop he had waltzed off with your plate and promptly added another splash of syrup over the stack of sugar bombs.
“I was already wondering what place would get my pancake order right on their first try,” the man smiles at that, and you realise that it isn’t hard for him to smile at all in the early morning. He just chose not to, just as Theo made it no habit to be polite if he could help it.
“Is that why you came back?” comes your next question, and Theo’s coffee stills halfway in its travel towards his lips as he scoffs before taking a swig, his head shaking in that business-like mannerism that wasn’t meant to be disapproving, but bordered on condescending anyway.
“You just happened to be close by, and open early,” he tells you, and you remember that the gallery is right across the street. Close indeed. Not to mention, you started to open up half an hour early to top it off. It checked out.
“All my goodwill and you still call me a charity project?” you finally dare yourself to open the conversation to his remark of the day before. This time it earns a freeze from his side, as he stops cutting into his pancakes whilst blue eyes focus on you, waiting for you to continue.
“I pay, you know. Or do you want some extra sugar on the pancakes, free of charge?”
This time it earns a chuckle from the man who lowers his head, stabbing into a bite of the sticky mixture he ate for breakfast.
“One, deserved,” he says, before bringing the pancakes to his mouth and chomping down, “two,” and as he swallows Theo looks up once more, and you find that where Vincent’s eyes reminded you of summer sky, Theo’s were like the ocean, restless and deep.
“Two, it isn’t about the money, but his time. My brother has a hard time saying no to anyone, especially to people that…” Theo pauses, sentence unfinished before taking another direction.
“Anyway, he has trouble saying no. That is Vincent. Don’t let it get to your head.” And with that he shoves the rest of the pancakes in his mouth, barely giving himself the time to properly digest as he washes it away with his coffee in one go and leaves.
“See you tomorrow,” he grunts with the ring of the bell and you find that, just as this is the first time the two of you have spoken to each other beyond the morning grunts, he also didn’t finish his reading for today, the poetry collection of Kaur still stuck in the same place of the shelf, barely one poem read.
“Don’t mind him,” Vincent tells you later that day when he manages to sneak out of the gallery once more, “he is tense because of the upcoming holiday season, but he is a good guy.”
You wonder if he says this because Vincent cannot say a single bad thing about anyone ever, or because Theo truly does have a soft heart somewhere. One that loves poetry, that is, which confirms the soft heart despite the rough words he speaks.
“How do you know my brother anyway?” Theo asks you the following day, more talkative than you have ever met him before as he is the one starting the conversation with you. Kaur is still open in his lap, but the page hasn’t been turned since yesterday, and the plate of pancakes accompanied with his sweetened coffee are both untouched as well whilst he waits for your answer.
“Not all customers are as bad as you are.” Your response earns a huff from Theo who knows perfectly well what you are getting on, yet doesn’t want to admit it. His pride is much too large to give into such a simple taunt. You leave him to be as you fold your hands under your chin, leaning against the counter as you think back.
“He said it was like home,” you recall, and for a moment you see Theo freeze before he recovers himself with a chuckle, pretending that it was his still untouched coffee that scorched his throat instead.
By then you have figured out a few more details on your loyal patron. Other than liking poetry, drinking his coffee sweet, and his pancakes drenched. You have found that the younger brother is a firm young man with a keen sense for business. That he is well-travelled, and that he settled down here, with his own gallery, because he wants to see his brother’s dream come true. Theo was, shortly put, a man whose dreams were dependent on that of another benefactor, and as such he found himself here, far away from home, with coffee too sweet for anyone to touch upon, and a poem in hand.
“Recommend me some books tomorrow,” you tell him. It wasn’t a request, but an urging. A feeling of wanting to know him, wanting to know what was stored within his mind and what moved his heart. Like the pages of the books you had read told yours to all who bothered to read when they came by.
Theo doesn’t answer, other than informing you that his coffee is getting cold.
The next morning it is your own doorbell that rings, not the shop, and it is early. An hour too early for you to even open your door for Theo.
“Yo,” the man tells you, pushing past your door into your hallway as if he is entering your shop, “it is cold outside,” he informs you, as if to blame you for being too surprised to close the door.
You aren’t sure why he is here. Not on the how. You had invited him over after all, ‘in case you ever want to have your coffee earlier,’ you had joked. And that was all you had thought it would amount to be. An innocent flirtatious joke.
An innocent flirtatious joke that had Theodorus van Gogh now stand in front of you before the sun could even rise. In your house, as if it was the most natural thing in the world. “Do you even sleep?” That is the first question that escapes you instead before you shake your head, deciding that it is too early for answers and that you might as well brew that coffee now. You could turn in half an hour later, after all, for Theo was here.
“I brought a recommendation,” he tells you, and for a moment you wonder what he means before realising that he is holding a book, small and compact and with pages worn. The binding is stuck together with clear tape, but it is unable to hide its age, unable to hide how it has been read until the title on the cover has almost worn off. “I wanted to give it to you,” he continues as you wonder why he had to do so now, so early, and why here, at your doorstep.
But you remember the books on the shelf of your shops. How these were all books you had read and marked at some point and exposed part of who you are. You remember the courage it takes to tell those who bother to listen what moves your heart and realise, the worn and torn book Theo is giving you might contain a whole heart instead of a part.
You aren’t sure how to take that realisation. But you take it anyway, with a smile as you offer him coffee with extra sugar. “Breakfast will have to wait until I open the doors,” you tell him in a jest, but mostly because the contents of your fridge is embarrassingly low. You are an entrepreneur after all.
A fact that Theo takes note of as well as he turns around in your apartment, eyes flitting over your walls and your shelves in your place before he turns towards you. “There isn’t much of you here,” he says, and you know what he means to say as you avert your eyes.
“I hid myself in plain sight,” you tell him and Theo scoffs at that, though he doesn’t question it as he looks down at the worn book he had handed you while you promised to read it carefully, for it is between these pages that Theo had hid himself, only revealing himself to you.
“Want to try something new?” you ask the man on another early day. The cold has set in and winter is at its height, but despite the late rising of the sun he still waits at your door faithfully, waiting for you to open the shop half an hour early just for him.
Theo didn’t go to your place again after that morning, resuming the routine that the two of you had started with each other. That routine that felt like ages ago, in which you only recently grew closer. Like a neighbour that has lived next door for years, but only asked the name of the day before.
“As long as it isn’t your coffee again,” he tells you with a grimace, and you laugh heartily, remembering the day Theo had accidentally taken your coffee. You had grabbed the wrong mug, perhaps out of instinct with the intention to drink it yourself, but in that blurred moment you had handed him your mug instead and faced the wrath of a man whose coffee had been wrong.
Another new part of your routine between him and you. Half an hour earlier. Coffee ready, pancakes baking, and all set around the counter on which Vincent had slaved over, creating an amazing result that really set the mood of your little shop.
“It is your coffee that’s disgusting,” you tell the man as you reach beneath the counter painted in that characteristic style of his brother. There is a sweet smell lingering, and it grows stronger as you reveal a plate full of broken gingerbread. “A taste testing, for the season,” you explain, and proceed to tell Theo of the variations you had baked, the differences there are between each cookie and how it influences their profile.
Building up a relationship between patrons was common. You found that it was easier with some regulars than others. The distance that once existed between you and Theo had shrunk. The morning grunts were full conversations now, the half an hour that you would dedicate for him turning into something more. Something to look forward to. Something that didn’t need words to express, or a display to be seen. Something to start off with, and to continue together.
“So, why gingerbread?” Theo asks you, having nibbled on all variations you had made and given his constructive thoughts on them.
You pour him another coffee, adding in six spoons of sugar to save yourself some sachets, before slipping back into his corner with your own black coffee. The worn book is back with its owner, a few tabs tugged between the pages as you had marked the places that you wished to remember the most.
“Who knows, we could build a home,” you smile, and there isn’t much more needed for Theo to understand what it is that you are saying within that little corner he had made himself comfortable in.
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cupid-heso · 2 years
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Heso!🤘Here you will find the origins of both Cupid and her Devil Fruit! [All designs by me!]
Type: Mythical Zoan
Tori-Tori no Mi, Model: Harpy
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Nicknames: The Seraphim, The Banshee, Mother of Beasts…
For appearance, the Seraphim is a chimera-like being while also referencing both biblical seraphim and cherubim angels. The DF’s design is inspired by the etrog fruit which appears as one of the forbidden fruits in the Bible. (The second picture is the hybrid form, Querubín’s specifically.)
Part I: The Omen
Over 8 centuries ago, when the race of winged humanoids migrated to Earth from the Moon, a tribe of Lunarians settled on the continent of The Red Line, an island dubbed back then as “Kingdom of the Gods”, known today as Mary Geoise. Taking their sacred relics and scriptures along with them, they established themselves as godly beings.
The daughter of the Lunarian tribe’s chief, Artemis, was the priestess entrusted with guarding the sacred relics: The Forbidden Fruit and The Sacred Scriptures— a devil fruit and a poneglyph respectively.
As a last resort and knowing the Forbidden Fruit would give her the power to protect her heritage, she consumes it as the Alliance of the Twenty Kingdoms wiped out their civilization. However, Artemis failed to control the power of such a Devil Fruit and spirals into a frenzied state. The Zoan, a flying fire-breathing beast, managed to damage the Poneglyph. The metal melting and cracking under the intense heat, the toxicity in the liquified ancient metal and the fumes it emitted caused grave injuries to the beast, flesh melting and revealing bones beneath, even mutating the creature as the toxins damaged and changed the very composition of the Devil Fruit, essentially poisoning it.
In agony and disorientation, the beast managed to escape the carnage, flying away from the dying Kingdom.
The beast eventually succumbed to a combination of exhaustion and grave injuries, the sea claiming it. (The toxins bleed into the sea.)
The Lunarian woman’s injured corpse washes up on the shores of Shandian territory (Jaya) where it is retrieved and taken to the elders of the Shandian kingdom, who recognize the corpse as a member of the Lunarian race. Wanting to honor their Lunarian ancestors, Artemis is finally laid to rest in a proper burial place.
The Lunarian corpse’s arrival was interpreted an omen by the Shandians as not long after and before the Void Century ended, the Twenty Kingdoms invaded, reducing the Shandian kingdom to a small tribe. Soon after, their territory was propelled into the Sky Islands by a Knock-Up-Stream where once again they were invaded and driven from their land by invaders (Skypieans).
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Artemis’ design!
Part II: Land of Gods and Monsters
Declared a blessing to him from the heavens, Skypiea’s current God, Ubau, invaded the Holy Land (formerly, Shandia), driving away its former inhabitants.
The rarity and value of the soil on this land lured the Skypiean god and his army further into the forest, where amongst the ruins he found a beautiful treasure— a golden fruit presumably grown from the rich soil of Vearth, befitting as a gift to his wife, Seraph.
On the night when their celebration was held on Angel Island, the victory was shortly lived when an interruption occurred. An unholy cacophony of animalistic yet simultaneously human roars echoed throughout the land, creating a deafening silence.
Triumphant cheering and laughter soon transformed into fearful screams as a giant amalgamated beast tore through the crowd towards God Ubau and his army of devotees, leaving a path of carnage.
In a horrifying croak that sounded eerily familiar to his wife Seraph’s voice pleading “HELP ME”, God Ubau’s horrifying realization was cut short by a fatal grizzly attack.
Part III: Birth of a Goddess
After these events (and shifting back into a human), Seraph was incarcerated for some time. During this, she became a mystical figure, claiming to be the vessel of a Goddess and experiencing what was claimed to be prophetic dreams. The sudden wisdom she was granted along with her new abilities inspired a close following. (Accessing Artemis’ memories only when sleeping.)
Eventually, Seraph was released and she decided to relocate to the Upper Yard, claiming it as her domain. With her came her devotees, rebuilding the ruins of Shandia into a temple to worship their Goddess, where she remained until her last breath.
Her final words prophesied that the Seraphim would return in the future, instructing her followers to seek a child born with the Goddess’ blessing (black, kite-flagged wings) and to mold her into the true Goddess of Skypiea.
Upon her passing, a Devil Fruit was left behind and the legacy of the Seraphim begins. Deemed “The Forbidden Fruit”, it was entrusted to Seraph’s most loyal devotees from generation to generation.
Part IV: The Seraphim’s Blessing
Centuries into the future, a baby was born into the Shandian tribe. To their surprise, the baby bore the characteristics of the omen that had signaled their Kingdom’s downfall in the past— black kite-flagged wings curled upwards.
Offering the baby as a sacrifice, the Shandians hoped to appease the gods in order to spare them of whatever tragedy would befall their people.
However, the infant was taken in by an ancient cult living within the ruins of Upper Yard because of those same features that were determined an omen. She was given the name, Querubín. (Cherub in Spanish. An angel ranking below the Seraphim.)
Part V: The Cherub’s Defiance
Querubín was raised within Seraph’s temple on the holy grounds of the Upper Yard. Her sole purpose was to permanently embody the Seraphim with the ulterior motive to be used as a weapon against Skypiea and its ‘false gods’.
Throughout her childhood, she was indoctrinated into the sect and thoroughly prepared to consume the Devil Fruit. Querubín spent years under a grueling schedule of training at the hands of the High Priests who wanted to ensure the Seraphim’s survival by having Querubín master and awaken her Zoan Devil Fruit.
In addition, the girl would be plagued by strange dreams of people she had never met, but felt an attachment towards.
Despite her destiny, proficiency in training and the teachings of the cult, Querubín felt reluctant towards a future that involved shedding her humanity and her identity completely, so resentment festered as she matured.
She didn’t want to become a goddess. Her focus within training shifted from the goals of the cult, to her own— freedom. To see the world and to learn more about it— about the vearthly treasures that lurked beneath the endless sea of clouds. The girl’s plan was to master her abilities in order to overpower/defeat the High Priests and leading cultists and escape the Sky Islands.
Epilogue
Threatening to plunge the entirety of Skypiea into the abyss and undoing Seraph’s work, the Seraphim leaves behind a blanket of blazing white, the temple that once imprisoned her reduced to ruins, blood and viscera painting the sacrificial altar crimson… She was free.
…Until she found herself face-to-face with the quickly approaching blue. Weakened by the fight, the victor travelled not too far until her wounds and exhaustion took its toll, sealing her fate to a watery grave.
But wait— There’s more!
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Jaya
Following the echo of what seemed to be a large shipwreck, divers of the Saruyama Alliance crew were puzzled to find a young girl— no older than 10 years old— sinking to the depths. Upon rescue and examination, they were astonished at her appearance befitting of the descriptions of the Sky Islands’ inhabitants.
Returning to the coast of the island of Jaya with a heavily injured and comatose angel child, the captains bring their discovery to their leader, Mont Blanc Cricket. The girl was living proof of his ancestor’s expeditions to the Sky Islands and the City of Gold.
Querubín was taken in by Mont Blanc Cricket and his protégés Shoujo and Masira where she lived happily for years as a family until setting off on her own journey to follow her dreams. (There were many conversations between her and Cricket about the Sky Islands and her knowledge of it, sharing her experiences and strange dreams and how it all lead her to Jaya. Her accounts often helped the older man verify his ancestor’s claims.)
It was during her time spent at Jaya that she developed a love for botany, zoology, history and the arts through reading books Cricket had amassed during his own expeditions, plus those she was gifted by her surrogate family. The nearby rainforest became her favorite place, often going on her own expeditions to observe nature and taking a sketchbook along with her to draw the flora and fauna she came across in order to identify them back at home using her books. The walls of her room soon becoming covered in sketches with varying degrees of detail as she developed her artistic skills.
It’s on this island where Querubín meets her very first friend, Berry!Originating from Little Garden, her egg had been stolen by a traveling merchant looking to make good money off of it in Mock Town’s market. Upon arriving on the island of Jaya, the egg was stolen again by a hungry South Bird who attempted to take it back to its nest in the South Grave rainforest but dropped it beforehand due to its weight. Luckily, it was found by the young girl who saw the bird drop something. After inspecting the extraordinary egg, she decided to bring it back home with her to try and identify what it could be and to not abandon it to predators. (Paying forward the kindness the Saruyama Alliance showed her). Querubín took care of the egg until it hatched, not only revealing a species she had never seen in the rainforest, but a dinosaur nonetheless! However, the two quickly became inseparable and so ‘Berry’ became part of their small family (and also becoming the subject of many life drawings).
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Berry’s design! She stands at about 2’7” and 5-6’ long!
Farewell, Jaya!
For her 18th birthday, Querubín was gifted her very own log pose so she could embark on her own journey and chase her own dreams.
An additional parting gift— an eternal pose to Jaya with a letter signed by all 3 letting her know that she would always have a home to return to.
After a tearful goodbye and a heartfelt moment of the Skypiean woman expressing her everlasting gratitude to Mont Blanc Cricket, Masira and Shoujo for saving her and raising her as one of their own throughout the years, she and Berry take their leave.
Querubín leaves with them an old sketchbook filled with drawings of them as she did when she was younger, adding a couple of loose pages at the end and using a feather of hers as a bookmark— a realistic sketch of them all together (including Berry) and a beautiful letter also expressing her gratitude and deep love for them all.
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Heso, Alabasta Kingdom!
The Log Pose lead the Skypiean to the beautiful desert kingdom of Alabasta, but not before experiencing their fair share of obstacles along the way on their first ever solo cruise! The biggest highlight of their journey was befriending an interesting character who she helped from drowning. Their name was Bon Clay and the chemistry was immediate! (Even bonding over each sporting a pair of wings as part of their ensembles). Once Bon’s crew found them, the two friends shared an emotional farewell hoping to see each other again with Bon swearing they would repay their kindness.
A few days after their encounter with Bon-Bon, Querubín and Berry finally arrived at a port town by the name of Nanohana.
The woman soon became enamored by the diversity of Alabasta, soaking in all the history she could and studying its various locations with the intention of fulfilling her artistic ambitions, through her passion of capturing the opulence of different flora and fauna. Alabasta’s richly diverse ecosystems allowed Querubín to polish her skills and to develop further what would be her signature artistic style, throughout years of traveling across the desert kingdom.
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Miss Cupid
Eventually, Querubín settled down in the city of Rainbase where she built a solid reputation as an anonymous artist using the pseudonym “Cupid” who specialized in anatomical pieces combining the delicate beauty of the local flora and fauna she observed during her childhood in Jaya and now in Alabasta.
Her pieces gained popularity for their unique aesthetic as well as being featured in popular establishments seeking to attract more visitors (purchases via art vendors, etc. to remain anonymous).
One day, she is approached by a beautiful tall woman with a special proposal… A commission piece for the owner of Rain Dinners Casino who expressed fondness over desert lillies and bananagators.
Cupid is invited by Miss All Sunday to the grand reveal of the special piece with the promise that her anonymity would be respected as well as exhibiting other artworks that had also been purchased alongside the main commission piece. Once the casino’s owner made his entrance, Cupid was gobsmacked witnessing opulence incarnate, feeling a rush of pride once he began to express his fancy. The man was perfect yet imperfect and she couldn’t help but admire him from afar. What she didn’t know was that the man had piqued his interest for a while, having noticed her particular appearance, making Nico Robin keep tabs on her. (It wasn’t very difficult for Robin or Crocodile to decipher the artist’s identity 😭)
As the evening progressed and guests were leaving, Crocodile approached her with a smug smile, “Superb work, Miss Cupid”.
After the initial shock had passed, Crocodile insisted in wanting a detailed walkthrough of each exhibition piece with her on his arm.
The rest of the evening was spent conversing about her artistic skills, about their shared fondness of animals, her small feathered companion… and the part of her anatomy that made him think of old stories involving entire civilizations built atop clouds.
Miss Cupid was eventually chosen by Crocodile as Miss All Sunday’s assistant in managing the art market in Alabasta while also creating more pieces to display at the high class establishment that is Rain Dinners.
The original commission piece is displayed in Crocodile’s private office.
This was only the beginning of what would later become their long courtship… The rest is history as they develop strong feelings for each other and eventually marry.
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maxwell-grant · 3 years
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Jumping off from my previous question/suggestion, might I please ask if there are any superheroes you think would make fine Pulp Villains and any Supervillains you think would make convincing Pulp Heroes?
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I'm gonna go ahead and remark that I'd personally suggest to anyone who's trying to create pulp characters inspired by superheroes (which would be probably about 90% of you who may want to do that sort of thing) to flip the script around a little. As in, don't try to create pulp analogues to the Justice League/Avengers upfront, but play around with some of the lesser-known icons and filter those through your idea of what “pulp” means (which is gonna be quite different than my own or anyone else’s). 
I’m not gonna really mention characters I’ve already talked about before like Vandal Savage or Namor, instead I’ll pick new ones and see what can be highlighted about them.
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Regarding “Superheroes who could make fine/convincing Pulp Villains”, even though he’s a character I've read basically nothing on, Martian Manhunter definitely leaped out to me as an obvious option. He’s a Sci-Fi Superman who takes the first half of the name to an extreme that borders on comical, except he’s not a square-jawed white man, he’s a 1.000 year old green alien from Mars with shapeshifting powers who can look as monstrous as the artist desires. He’s the product of an advanced civilization and genetic modification, and on top of the Flying Brick powerset and shapeshifting, he also has incredibly powerful and extensive telepathic abilities, he can become invisible, phaze through matter, use telekinesis and other weird abilities. A lot of pulp stories closer to sci-fi were based around the idea of taking one of these abilities and extrapolating horrific consequences for them, and J’onn has those by the dozens. He also has an extremely mundane weakness that would allow him to be beaten by Macready with a blowtorch if that’s where the story ended.
He was also a law enforcement officer from Mars who became a police detective and it’s even right there in his name, and again, I have never read anything he’s in (I should probably pick the Orlando mini), I know he’s for all intents and purposes a generally nice man who tends to job a lot in crossovers and cartoons, but the idea of taking all those great vast and horrifying alien powers, combining all of them into a single character who also happens to be the last survivor of a doomed planet (and one who actually lived through it’s collapse), and then making that character a former cop trying to resume his work on Earth? 
That is a Pulp Supervillain begging to happen, and a particularly horrifying one at that. And hey, speaking of The Thing-
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Now, Plastic Man’s potential for horror has already been explored quite a bit in some of the darker DC continuities like Injustice and DCeased, and it’s quite funny seeing a lot of these turn Plastic Man into The Thing because there were quite a handful of Wold Newton pages that ran with the idea that Macready from the original story was Doc Savage, and that the secret chemicals that Eel O’Brian was hit by that gave him his powers were actually samples of The Thing contained in one of Savage’s labs. Regardless, the idea of a former street crook suddenly gaining bizarre shapeshifting abilities that allow him to reign terror on his gangster associates could make for a great premise as a pulp crime story that veers into horror as the gangsters gradually figure out what is Eel O’Brian’s deal, and then the story can take a more tragic turn.
The thing about Jack Cole’s Plastic Man that modern takes on the character neglect is that, while Plas was a lively roguish anti-hero (arguably the first of it’s kind in comics), he’s still for intents and purposes “the straight man” (HA, right, Plastic Man being “straight”). He’s the relatively sane hero who plays off Woozy’s wackier misadventures and the imaginative madness that Jack Cole paints his adventures with, and it makes for an interesting contrast considering Plastic Man is already a weird character, having to ramp up the strangeness of the world around him so that he still remains the sane man. There are ways to twist this into something quite horrifying, even tragic for Plastic Man as he either struggles to maintain coherency, or embraces the shifting chaos the world’s spiraling into for better or worse (and definitely for the worse towards those on the receiving end of his vengeance, or even his humor).
Now, onto the flipside, regarding Supervillains that could become Pulp Heroes -
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Normally I’d not mention the Batman villains here, because I already have a lot to talk about in regards to them as is, they comprise some of my favorite comic characters, but I pretty much have to make an exception for Two-Face in this topic, as not only a pretty obvious option but one with even case studies to prove it, as not only do we have The Black Bat, a 1930s costumed pulp hero with an identical origin story and several other conceptual overlaps with Batman, as well as The Whisperer, a young hotshot police commissioner who dresses up as a disfigured vigilante to kill criminals without consequence (and who’s somehow less of a maniacal asshole in his secret identity than in his regular one), but it turns out that there actually was a 1910s pulp hero called The Two-Faced Man:
Crewe was created by “Varick Vanardy,” the pseudonym of Frederic van Rensselaer Dey (Nick Carter, Doctor Quartz), and appeared in three short stories and two novels and short story collections from 1914 to 1919, beginning with “That Man Crew” (The Cavalier, Jan. 24, 1914). 
Crewe is “The Two-Faced Man.” 
He is in his forties and has gray hair and a “sharply cut and handsome profile—until one caught a view of the other side of his face and saw the almost hideous blemish that nearly covered it, and which graduated in corrugated irregularity from a delicate pink to repulsive purple.” 
Crewe is two-faced in another way. Crewe is a saloon owner in below Washington Square. But he has another identity: Birge Moreau, portraitist and socialite hanger-on. Crewe uses both his identities to solve crimes as an amateur detective.
The only person to know about both of Crewe’s identities is a police inspector who is also Crewe’s friend and who Crewe helps in pressing cases - The Encyclopedia of Pulp Heores by Jess Nevins
And speaking of obvious picks for Supervillains turned Pulp Heroes,
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Assuming I even need to make a case for Kraven the Hunter other than just presenting this cropped panel from Squirrel Girl and in particular the art painted on the Kra-Van, or even just telling you to read Squirrel Girl and it’s take on “The Unhuntable Sergei” (I had no idea most of the people saying “Kraven’s arc in Squirrel Girl is as good if not better than Kraven’s Last Hunt” weren’t actually joking in the slightest and I speak as someone who has Kraven among their absolute favorite Marvel characters, it had no right being that good), I’m going to quote the brilliant Rogue’s Review from The Mindless Ones that lays down in painstaking detail why Kraven could make a killer protagonist in that horrifically over-the-top pulp fashion
One thing that strikes me writing this, is how well Kraven could hold his own comic. There’s always room for a book spotlighting a ruthless, hardcore, gentleman bastard, and Kraven’s raison d’etre makes him supremely versatile, so well suited to any genre, any environment. It’s odd that more writers haven’t jumped on the fact that in a universe where off-world travel is possible – indeed, common – a hunter like Kraven would have a field day. 
I can just imagine the opening scene – herds of weird cthuloid bat creatures grazing in the gloomy green nitrogen fields, bathed in lethal, bone splintering fog, when, suddenly, LIGHT! from above and an unholy bellowing: “CTHGRGN fthgrgnARAAAAAAAAAAAAAAAAAAHGN!”
They look up in fear and then they start to run – ploughing into and over each other, tentacles flailing, as from the space-ship’s docking bay Kraven silently plummets, barely dressed for the cold, a glowing knife smothered in elder signs jammed between his teeth. 
You should have seen him one night previous, sipping alien tokay around the Captain’s table with the other guests, discussing the morning’s hunt; and the way he insulted the Skrull dignitary by forgetting himself and accidentally sporting his favourite piece of formal wear: his boiling unstable dinner-jacket of many colours, fashioned from the hide of one of the Ambassador’s super kinsmen.
Whoops!
Midway through Kraven explaining how the best way to irreparably damage a symbiote is to wait until its bonded with you and then seriously maim yourself, the Skrull decided it might be a good idea to simmer down, while his beautiful Inhuman lover hung on every word.
The deeper I get into this the more convinced I am that the MU’s hunter-killer extraordinaire wouldn’t limit himself to bloody planet Earth. And neither would he limit himself to this dimension, or universe or timeline. The guy’d be just as at home leaping, sword raised, onto the back of a T-Rex in the Savage Land, as he would be ploughing through werewolves in the graveyards of Arkham or tracking a howling Demon across Mephistopheles’ realm. 
He’d work perfectly in all these environments because he has a damn good reason to be casting a bloody swathe through them: wherever there’s big game, you’ll find Kraven.
The next choice I guess is an oddball, but not that much of an oddball if you know already what is my main frame of reference towards Marvel
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I don’t think people appreciate enough that the main reason Shuma-Gorath has anything resembling a fanbase has nothing whatsoever to do with the comics he was in, but entirely because, when Capcom designers had a list of Marvel characters to pick from to work on Marvel Super Heroes, they took a look at the diet Cthulhu and went “gimme THAT one”, and then went all-in in giving the alien squid monster a funky personality along with a great stage and music and animations and all that great fighting game character stuff, and now he’s maybe the most popular Dr Strange villain along with Dormammu and Mordo, despite having ZERO film appearences or major showings in comic sagas.
Capcom's designers redefined Shuma-Gorath from a nebulous cosmic evil into a comically smug cartoon bastard who can rant about devouring all dimensions and souls horrifically while also cracking poses and zingers like “How do you expect to win a fight with only two arms?” and having dinners with Dhalsim or hosting Japanese game shows in his endings, and it kills me that none of this ever made it’s way into any depictions of the character outside of MvC. 
So that’s kinda what I’d go with. I’d take Capcom’s Shuma-Gorath, depower him a bit obviously from his canonical power, and run with the premise of his MvC3 ending where he decides that, well, if he's the unlikely savior of this pathetic planet and these wretched human dogs like him so much, and he’s clearly having a much better time here among them than he ever had drifting among the stars cealessly consuming life, then maybe he can take a break from all that eldritch business and keep up hosting the Super Monster Awesome Hour and maybe fight whatever PITIFUL villains think can take HIS planet. I mean, he’ll probably still end up destroying the planet by the end, but why not give this hero business a try?
Just until he gets his full powers back of course. 
I mean you can’t deny he DOES look pretty good in that bowtie, surely The Great Shuma-Gorath wouldn’t be so unmerciful as to deny these vile wastes of flesh something good to look at in their brief and miserable lives.
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Cloaks, 1: The humble cloak has a rich history in tabletop roleplaying games, D&D especially with it having its roots based on Lord of the Rings and medieval fantasy. A heavy dark cloak with a deep hood is perfect for instantly creating a mysterious stranger at the other end of a tavern, their face obscured by the deep cowl. A cloak is often a cornerstone of a PC’s appearance and enchanted ones even more so. The following is a collection of unique descriptions of cloaks for DM’s to give to their players as magical or mundane loot and for players to use during character creation to help flesh out their personal style.
A dark grey, military style shoulder cloak clasped by a silver brooch in the shape of a bridge of stone, lit by ruby flames. The back of the brooch bears an inscription that reads: “First in, last out.”
A tattered red cloak that patches itself up whenever the bearer sleeps in a graveyard.
Cloak of the Aardvark: A nondescript light brown cloak, which causes the bearer to develop a slightly longer tongue and a mild but persistent craving to eat ants.
A beautiful cloak whose tattered silk designs resembles the dusty wings of a moth in flight.
A sturdy leather cloak with a large number of interior pockets. Every day at noon, a random worthless object appears in one of the pockets. The item vanishes back to whence it came if not removed from the pocket within one hour. The items are never worth more than a few coppers, never quite useful and are always small enough to physical fit into the average pocket. After inspecting a few of the objects the cloak produces, the bearer experiences the nagging feeling that the cloak is just stealing junk out of other people’s pockets. ---Note: The items that appear are always at the GM’s discretion. I personally recommend making use of the many Worthless Trinket Tables from this blog to get ideas.
A cloak comprised completely of gleaming iridescent feathers. It is heavier and much more durable than a cloak of feathers has any right to be.
An iridescent blue cloak the color of the sea that appears to ebb and flow of its own accord.
A worn patchwork gleeman’s cloak. Each brightly colored square patch is unique and the cloak sports a dazzling array of combinations of colors, patterns, fabrics and symbols.
A well-made black cloak that is completely waterproof. But looks as if something is occasionally...writhing beneath the cloth. This is disconcerting to observers, but the bearer never sees it.
A Randomly Colored oilskin cloak with the phrase “Random Motto” stitched along the interior of the tip of the hood. With the hood pulled low, the bearer can feel the spirit of the motto press against their consciousness, attempting to guide his decisions. The influence is subtle and never forces the bearer to violate any firmly held beliefs.
—Keep reading for 90 more cloaks.
—Click Here for a complete list of every trinket table
—Note: The previous 10 items are repeated for easier rolling on a d100.
A dark grey, military style shoulder cloak clasped by a silver brooch in the shape of a bridge of stone, lit by ruby flames. The back of the brooch bears an inscription that reads: “First in, last out.”
A tattered red cloak that patches itself up whenever the bearer sleeps in a graveyard.
Cloak of the Aardvark: A nondescript light brown cloak, which causes the bearer to develop a slightly longer tongue and a mild but persistent craving to eat ants.
A beautiful cloak whose tattered silk designs resembles the dusty wings of a moth in flight.
A sturdy leather cloak with a large number of interior pockets. Every day at noon, a random worthless object appears in one of the pockets. The item vanishes back to whence it came if not removed from the pocket within one hour. The items are never worth more than a few coppers, never quite useful and are always small enough to physical fit into the average pocket. After inspecting a few of the objects the cloak produces, the bearer experiences the nagging feeling that the cloak is just stealing junk out of other people’s pockets. ---Note: The items that appear are always at the GM’s discretion. I personally recommend making use of the many Worthless Trinket Tables from this blog to get ideas.
A cloak comprised completely of gleaming iridescent feathers. It is heavier and much more durable than a cloak of feathers has any right to be.
An iridescent blue cloak the color of the sea that appears to ebb and flow of its own accord.
A worn patchwork gleeman’s cloak. Each brightly colored square patch is unique and the cloak sports a dazzling array of combinations of colors, patterns, fabrics and symbols.
A well-made black cloak that is completely waterproof. But looks as if something is occasionally...writhing beneath the cloth. This is disconcerting to observers, but the bearer never sees it.
A Randomly Colored oilskin cloak with the phrase “Random Motto” stitched along the interior of the tip of the hood. With the hood pulled low, the bearer can feel the spirit of the motto press against their consciousness, attempting to guide his decisions. The influence is subtle and never forces the bearer to violate any firmly held beliefs.
A luscious bison fur cloak with horn buttons. The style seems to be that of a backwoodsman bachelor who had more time and energy than actual skill.
A Randomly Colored cloak that always flaps gently, as if pushed by a slight breeze.
A tan leather cloak that writhes as though alive and screams when damaged.
A thick hide cloak lined with a strange blue fur. The fabric is cut to hang on the bearer in a traditionally Random Humanoid Race style.
A feathered cloak which changes its coloring to match whatever bird is closest.
A double lined cloak. One side it is a dull, dreary brown; the inner lining is black. The cowl is particularly capacious.
A full yellow cloak with large silver clasps and symbols of the divine aspect of Random Neutral Domain boldly presented in dark green.
A once-fine cloak, maroon colored with a gold trim, now somewhat torn and worn from age. Careful examination reveals a hidden pocket containing a signet ring with a gold wyvern crest.
A reversible cloak. The outside is black while the inside is a gaudy gold color. The wearer can flip the cloak from one side to the other in just a few seconds using both hands.
A leathery grey cloak made from stitched ghoul skin. This unholy garment is cold to touch and causes revulsion in living creatures that see it.
A dire bear pelt fashioned into a cloak fit for an ogre, bound by a large, crude pewter clasp.
A cloak of griffon feathers set on black velvet. The material is warm, wind resistant and lightweight, perfect for a griffon knight.
A voluminous cloak with a large hood that comes halfway down the bearer's face. The cloak’s exterior is completely waterproof and the wool inner lining is snug, warm and removable. The exterior of the cloak is covered in a whorled camouflage pattern of green’s, brown and blacks. The interior has several pocket of varying sizes making the cloak perfect for wilderness travelling and adventuring.  
A heavy cloak made from the fur of a polar bear. The material is ridiculously warm and will keep its bearer alive and moving despite frigid artic conditions.  
A black cloak embroidered with a web-like pattern in white silk
A brown robe covered with an embroidered pattern of dozens of open eyes. Creatures around the bearer always have the disturbing sensation that they’re being watched.
A blonde cloak woven from human hair, that weeps softly for an hour if blood is spilled in its vicinity. The hair is always clean, silky and shiny no matter what happens to it.
A reversible linen cloak that has an outer layer of fabric in a mottled black pattern and an inner layer of a bright Random Bright Color. Reversible cloaks are worn for the sake of fashion, in theatre performances, or to aid a quick appearance change as part of a disguise. This cloak in particular was most definitely used for the latter as knowledgeable PC’s will notice that the cloak’s clasp has the emblem of a notorious thieves’ guild worked into its design. A practiced bearer using both hands, can undo the clasp, flip the cloak and redo the as an action equivalent to drawing a weapon.
An audaciously red cloak that if worn around certain seedier districts in town might attract the attention of lonely individuals looking for a date for the evening. Their treat of course…
A brown and tan cloak that resembles a massive, flat slug with a bronze clasp covered in patina. When worn, slugs, snails and any creatures resembling them are non-hostile toward the wearer of the cloak until provoked.
A loose fitting bright yellow cloak cut in a feminine style. More than a dozen small silver bells are sewn into the fabric and twinkle with every step the bearer takes.
A ghostly, pale white translucent cloak, that billows on its own volition.
A white cloak whose golden accents glisten (even in darkness) whenever it billows. The mere sight of the cloak bring hope.
A black satin cloak decorated with golden stars.
A sky-blue velvet cloak decorated with vines and flowers along the edges in thick silver embroidery.
A perpetually damp, light grey cloak which always leaves a faint trail of mist in the bearer's wake.
A cloak woven from airy linen, with intricate silver patterns stitched along its edges. The cloak's clasp is an ancient medallion, which radiates a faint aura of wisdom.
A snowy white cloak of thick wool whose many folds hold an aura of purity and peace of mind.
A dirt-stained cloak that was woven in shadow from the burial shroud of a condemned murderer.
A dark hooded cloak, decorated with embroidered comets, moons, and stars along its edge.
A large bearskin cloak that is almost too big for a human to wear comfortably. When the bearer becomes angry, the hairs on the cloak bristle menacingly.
A garish, red velvet cloak, embroidered with gold-threaded patterns of masked harlequins engaged in acts of sinister revelry.
A fireproof cloak made of dragon wing skin, trimmed with Randomly Colored scales. It naturally flutters towards gold no matter the wind direction.
A purple cloak that seems sheer at times and opaque at others. It is soft to the touch and light as a feather.
A swirling multi shaded grey, shiny (Nigh-wet looking) leather cloak that looks more like wet granite.
A tattered and faded, black linen cloak. Although it has seen better days it is perfectly serviceable and instills the bearer with a deep sense of grim determination to keep pushing on despite the odds or costs.
A hooded dark blue cloak with silver edges and a line going down the middle in silver with motif of white flowers embroidered into it.
This cloak is fur-lined and clasped by a golden livery collar. The fabric of the cloak and appearance of the livery collar changes to bear the heraldic insignia and personal colors of the creature who wears it.
An ancient silk robe that shimmer with the twinkling light of a thousand stars.
A heavy cloak fashioned from the scales of a mighty sea dragon. The scales are skillfully joined together and the cloak can be drawn tightly around the body, creating a covering that is light, flexible, yet incredibly tough.
A cloak woven from the hair of innocents, dyed with the blood of sorcerers and imbued with the essence of a star stolen from the night’s sky.
A hard, waterproof sea cloak that resembles a large octopus. The baggy hood looks like an octopus mantle while the cloak itself simulates the rubbery webbing between an octopus’s tentacles and the corners have tentacle-like tassels.
A jute cloak that changes its appearance to match the current season. Its color is bright green in spring a darker green in summer, red and orange in fall, and brown and white in winter. If the material is not exposed to sunlight, the cloak gradually turns grey until it is refreshed by natural light. ---Note: In areas with other natural seasons such as flooding, drought of typhoons the cloak may change to new colors as per DM discretion.
A thick leather cloak, charred and blackened around the edges and always smells faintly of the soot of a recent fire.
A mottled green cloak with a pair of colorfully hemmed slits in its hood. Although impractical for most races, it is perfect for the long ears of the elves with fit comfortably into the slits.
A hooded cloak made of various patches of unidentifiable leather, all obviously from different types of creatures. The cloak fastens in the front with a belt like a bathrobe.
A checker patterned cloak of black and white that imparts the bearer with a deep yearning to play skill-based, board games.
A cloak of faded and patchwork design sporting heraldry of a great many nations and cities. It seems to give a comforting warmth to the bearer and the open road feels more like home with it on. After some time with it on, the bearer may notice a new patch on the cloak; A bloodstained piece of heraldry from the bearer's homeland.
A soft, fuzzy cloak with a buckle on each corner. It is pale brown with a green hill in the middle and a row of red stars above the hill.
Cloak of the Endless Sky: A long cloak fashioned of broad overlapping blue and white ribbons attached at the neck, but not affixed elsewhere. This construction allows access for wings or other appendages to operate freely.  The cloak is clasped with a silver cloud. Instead of ceilings, roofs, tree cover or other overhead objects, the bearer perceives open, clear, blue skies dotted with clouds on all surfaces above himself. The bearer can suppress this illusionary effect at will if needed but while active the bearer becomes immune to the effects of claustrophobia. This is greatly appreciated by bearers capable of natural flight who are often uncomfortable in the caves, crypts and dungeons that adventures so often find themselves in.
A noble's cloak made of high quality cloth, with gold and silver thread stitched into the hem.
A light, loose fitting burlap cloak, with a generous sized hood that can fit over even the largest of helmets.
A shimmering cloak that seems to be spun from pure quicksilver. Its form constantly ripples and flows around the bearer and light dances across its surface.
A rust-red cloak made of slick satin. Rips, tears and stains done to it are instantly mended when fresh blood is poured or prayed over the damaged area.
A draping black cloak that turns into a sparkling mantle of tiny, cascading stars when worn.
A full-cut black cloak that hangs to mid-boot. Cut to overlap on the chest and cover the bearer's arms, it has a high collar and a separate pullover hood. It is embroidered with a white upraised human palm in a circle on the right collar, a purple dragon on the left collar, and another on the center point of the hood (So that it is displayed to the rear when the hood is pulled back).
A white silk cloak embroidered with a large grey spider on the back and webs radiating across its surface.
A cloak of mysterious emergence, fashioned from multiple layers of fine silk. Along the hem is a row of glittering red scales, molted away by a dragon.
A voluminous, emerald-green cloak trimmed with an intricate design done in gold thread. Each of its two clasps is a golden disk engraved with the crest of a long-extinct noble family and set with a small emerald.
A cloak that resembles a tangle of thick, black cobwebs when not worn, but smooths into woven black cloak of coarse threads the moment it’s donned.
An ugly, poorly cured, leather cloak made of mottled leathers stitched together in scabrous, thick seamed patterns. Made from the skins of wild beasts and humanoids, killed by kobolds, it is sized for a small humanoid.
A heavy cloak of black silk and linen that seems to trap shadows in its interior, even during broad daylight. The bearer seems to be partially submerged in darkness in shadowy light or darker.
A cloak made of navy colored linen, as fine as silk but with a durable quality to it. It flutters in even the lightest wind and always billows when its wearer walks. In darkness, the cloak seems to disappear, though its wearer does not. It is embroidered with no patterns, but those who stare at it for long moments see smoky shapes moving in the weave.
A fine linen cloak in a drab olive grey color, with a creamy lining. A scene of a mockingbird singing in a garden is embroidered in black on the back of the cloak, so that the mocking bird faces it’s bearer's on the right panel. When worn, the wearer’s voice becomes more beautiful and resonant.
An inky black cloak that has no features, but its hue is so deep that it makes people looking at it feel slightly vertiginous, as if looking down a very deep hole.
A blue cloak embroidered in green thread with whorled patterns, not unlike a finger print.
A cloak of blue silks embroidered with stormy cloud shapes in black and white thread.
A small sized cloak of auburn fur is lined with black fey silk. A mithril cloak pin is sewn into the collar.
A cloak, made of silks in multihued primary colors that blend and shift as the light hits them, is so sheer that it is nearly translucent. When worn, it seems to flutter and curl with the direction of prevailing light, though wind doesn’t seem to affect it at all. The bearer is lined in prismatic, flattering colors, making him fascinating to watch.
A cloak made of peacock, crow, and swan feathers woven into which are preserved heads of each type of bird.
A deep pocketed cloak of many faded colors, sized for a halfling.
A beautiful hooded cloak of deep blue. When it moves around silver threads become apparent quickly sparking and then disappearing once more, resembling a clear night’s sky. It is also always cool to the touch, like a cool night’s breeze.
A full-length cloak made of woven hair dyed a vibrant red and has a clasp craved of bone, decorated with archaic runes.
A cloak that seems to change color when looked at from different angles. The leather splits into six strips at the shoulder, each having a different color metallic scale at the top with a corresponding chromatic scale at the bottom of the strip. The strips fan out behind the bearer, almost like tails.
A deep green cloak with a voluminous hood, embroidered with gold trim and symbols of cultural significance to the elves.
A cloak of dark leather and gold trim that occasionally shimmers with small sparks of blue energy across the shadowed lining.
A cloak made of a thick oilskin smock, with a button-on hood and fleece lining. The front of the smock has a covered pocket sewn into it and while it feels normal from the outside, the pocket is always pleasantly warm within
A grey cloak made of a textured fabric that allows the bearer to blend into the shadows with more conviction.
A sturdy black cloak with many pockets in various shapes and sizes on this inside. The elbows have been reinforced with oval cuts of black cloth and hood made of a slightly different material.
A cloak of dark leather and gold trim that seems to occasionally shimmer with small sparks of blue energy across the shadowed lining.
An ugly patchwork cloak that has dozens of little pockets sewn into the inside for carrying spell components or trinkets. When first found the various pockets contain one Worthless Trinket, a Random Sealed Glass Vial and a Random Trinket.
A silk cloak that roils with the colors of storm clouds, constantly shifting in shade and hue.
A long cloak made of rat fur, secured around the neck with a rat skull clasp. It's quite warm but also disgusting. It seems to wriggle and writhe of its own accord, and no matter how often it is washed, it reeks of... well... rat.
Cloak of Skin: A cloak made of made of treated human skin. When worn by a creature the cloak transmutes itself over the course of a few hours into looking as it was made out of the bearer’s skin.
A tattered Randomly Colored cloak that seems to constantly have parts of it blinking in and out of existence.
A long multicolored cloak made of crests and insignia’s cut from the cloaks, tabards and lance standards of dozens of dead knights and men-at-arms all sewn together like a quilt.
A cloak with a linen hood simply decorated with the colors of the forest and designed to cast a dramatic shadow upon the wearer’s face, obscuring identifiable features.
A gaudy short red matador’s cape with gilded edges and intricate stitching.
Whispersilk Cloak, Damaged: A mottled black cloak that constantly whispers incomprehensible gibberish when worn. Normally a cloak of this type muffles it's bearer's movement, however this one does not reduce the sound of the bearer's movement in the slightest, in fact the whispering is noticeably distracting. The cloak could probably be repair by a skilled artificer or mage with a knowledge of magical items.
A black, hooded cloak that looks mundane in every single way when the hood is down. When the hood is up observers can only see the bearer’s eyes which are surrounded by a black, star-filled void.
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