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#tygan?
stillfrownyclownlol · 6 months
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What if i
Did some Tyler x Logan headcanons ...?
Well don't worry because I'm literally gonna post them anyways
-Tyler is...4ish months older than him and like 20-25 cms taller
-Hehe their relationship starts very awkward :) uh for one Tyler thinks he's straight (he's not) and Logan is still nervous about his queerness (intersex gay guy because I SAID SO)
-so...it's very...slow
-but they get there. Tyler crushes on him first cuz he's a silly little guy like that.
-overprotectiveeeee because Tyler has some issues. Logan appreciates the sentiment but he also does not like being babied.
-Tyler helps him with his t-shots because Logan is afraid of needles 🥲 He wants to move to those gel patchy things or oral pills
-Logan will infodump about any of his hobbies! Floriology, astronomy, astrology even though he knows Tyler thinks it's stupid- Ty doesn't like talking more than necessary so he likes listening to him :) Thinks it's cute how he lights up
-Tyler's love language is acts of service. Brings Logan food, helps out at the shop if he can, goes with him on errands...
-Logan will bring him big bouquets of specially curated flowers with deep meanings behind them. Tyler has no idea he just thinks "pretty flowers for me??"
-James and Mary gave Tyler the single scariest shovel talk of his life lmao 💀 and he KNOWS they have some shady business, they put the fear of God In him pahdoskwu
-Ty carries around extra contact lenses for him in case its necessary! :D Also has a little glasses cleaning cloth.
-Logan makes him sweets because he's just a sweetie like that ✨️ Flan, tres leches cake, sopapillas...omfg I'm hungry now 😭
-Tyler PLAYS SONGS FOR HIMMMM ❤️❤️❤️ Logan cries every time which makes Ty panicked 😭
-Corny ass pet names but only in private, surprisingly Tyler uses them more often. "Starboy" when he wants to tease him, or "Cielo" when he's feeling soft.
-Logan makes them take selfies all the time on dates which Ty says is annoying cuz he's "unphotogenic"
-Tyler in his baseball uniform makes Logan flustered as hell LOL. Ty knows this and WILL use it to his advantage 🤡
-Ngl when he's comfortable in the relationship Tyler is super flirty and likes making Logan blush. His affection manifests by being Hella mischievous lol. Is sauve without even trying, but when he does try sometimes it'll just fail lmao, Logan still thinks he's super cute tho <3
-Um they go stargazing and look at meteor showers or shooting stars and Logan will just be nerding out like "have you ever seen anything so beautiful?" And Ty will just look at him. He's thinking it but he's not gonna say it 🫥
-Tyler gives really intense hugs that usually lift Logan off his feet. He really likes that.
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etherealvoidechoes · 2 years
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Quick low effort comic for a future chapter scene in “Hollowed Defiance”. You still have connection ports Commander, they’re just different. And the suit still sucks.
Giving Jynn 128 more reasons to hate that stasis suit and a healthy dose of trauma getting mentally dragged off to the Void to have a nice chat with the Elders. Oh and finding out she’s more modified than she and everyone thought! More tests to find more hidden connection ports!
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flowerkenny · 5 months
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OKAY, I AM SO SORRY FOR THIS LONG RANT, BUT I JUST FELT LIKE WRITING ABOUT THIS!
So, for a while, I’ve been in the sbg fandom. And there’s something I’ve noticed. People absolutely love to mischaracterize Logan and Tyler. ESPECIALLY when shipping them. And it’s like??? What??? They treat Logan like an UwU baby cinnamon roll who needs to be protected by the strong alpha guy Tyler (I know I’m kinda exaggerating, but that’s just the vibes I tend to get when looking at tygan content.) And I honestly really don’t understand why that is. Sure, other ships tend to be mischaracterized too, but it feels as though it’s a lot more prevalent with Logan x Tyler. And the fact that outside of the ship, both of them are mischaracterized in terms of personality does NOT do them, or the ship, any justice.
I personally ain’t that much of a fan of the ship, but I feel as though the fandom could’ve done something interesting with the two characters and instead they chose to make them… boring? I guess?
Another problem I have with the ship, and honestly the less annoying one to me, is that tygan feels like leftovers, if that makes sense. Like, people saw aidlyn and benlor (?) and said “wait, Tyler and Logan aren’t with anyone. Might as well ship them together”. I could be wrong with this one, maybe people don’t necessarily ship them because of that, but that’s how I interpret it.
TL;DR : Tyler x Logan could’ve been so much more than the fandom made them out to be, and the mischaracterization of them is why I just can’t see them together anymore.
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just-call-mefr1es · 2 months
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at first i was skeptical abt tylo being tyler n logan’s shipname, but then i realized that tygan or logler was not any better so tylo it is
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stinkypeanutbutter · 24 days
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ra ra ra rating SBG ships out of sheer unknown impulse
if that makes sense
ANYWAY !!!! FIRST UP :
Aidlyn : 9 . 5 / 10 just cause
sigh . . Guys . . I hate them . I’m kidding but not really . I love them so much I hate them 😿😿 yes yes I know they are overrated and stinky but I LIVE THEM !!!! Plus , I made way too much fanart of them to just be like “ lame , 3 / 10 “ 😹😹😹 ( they SUCKK !!!!! ) love their dynamic ,
Taylyn : 7 . 6 / 10
being honest , they aight . LISTEN !! They just aren’t my favorite . But they are very cutie patootie so they get like uhmsmm yea I could totally see it still . They have their moments , so I do like them quite a bit . :3
Tyden : 9 / 10
I looovooeee them they are so silly so pookie best so shriveled almonds don’t ask anyway I love them . Their dynamic is so silly the bickering is so osisozozojdhsva anyway they would be good together , they have that vibe to eachother and it fits really well
Ashgan ( is that how it is ?? Idk it has Logan and ashlyn ) : 3 / 10
Mmmm nah . Nope . I don’t mean that in a “ this SUXKS I HOPE IT BURNS !!! “ way , more like aaaaa “ It’s notttt it . “ way . I seen them more as siblings lowkey like listen guys they are such big bro little sis vibes you hear me ??? Pslspls
Benlor : 7 . 7 / 10
Also not a favorite ngl . It’s cute , but idk there’s just something there that makes it hard to see but also see st the same time if you get it . Hopefully y’all understand my writing and don’t feel annoyed by it woosys. Anyway , they are cute , but I don’t ship it as much as the others . Maybe it’s cause I just hate drawing ben 😹😹☝️☝️
Tygan : 6 / 10
i like it , it’s silly , I can mayyybeee see it but I don’t like it as much as others may . I need more interacting between them yk ? I ship based on reason like their interactions how they feel about eachother what they done yada yada , and I just might ship them more if they did silly things together more often , and it’s the way their personalities are in some waysysyss . No hate , they cute 🫶😇
yhhh what’s next uhmsm Benlyn : 3 . 5 / 10
can’t see it personally , they don’t interact as much and we might see it more in the future ofc but rn I’m kinda dead on them . They have potential I’ll give them that but they aren’t it for me . ☝️ Plus I see them more like cousins who see eachother once every 5 months or just on thanksgiving yet they hit it off pretty quickly . ( I don’t see them as actual cousins , that’s just rhe dynamic they give me ) :3
Aidgan :
idk how half of these ship names but ushmmm nah not that much . Maybe it’s just Cause Aiden’s and Logan’s personality difference issss . . Different . Can I say that ? Idk it’s just kinda hard to see between them and I see them more as buddies who team together every science project becahse one of them is better at one thing then the other . Also , team cause friendhsip is magic . 🦶💥
Taylog : 7 . 5 / 10
Seriously I couldn’t tell what it was and I thought “ taygan “ but NO MORE it’s taylog now like eggnog or something anyway they are pretty cute I’d say , I can see it but also not really but also quite a bit if you get me . They are very silly together , I like their dynamic throughout sbg and they would be a good pair in some way or another , would maybe ship :3
Ashler : 7 . 4 / 10
Mmmmmm silly , it’s cute , they bicker , I like the bickering . Buttttt I don’t ship it that much . Usually I say that and give it a high rating just why not , its cute just not for me . As everyone else , they certainly changed a lot throughout the comic and their dynamic became more clear and also potential showed . Soosooo
guys idk what other ships there are pleas whlep me I’ll rate polyships next time give me names I can’t think of anymore pslsplspslpsls
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ghostlytableteehee · 1 month
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Help I need answers
so I was just thinking
What if the sbg kids had kids
BUT THE SBG KIDS WOULD BE ADULTS IF THIS EVER HAPPENS CUZ I DONT LIKE TEEN PREGNANCY ITS WEIRD 💀
A better way to say this is basically mixing them up together I guess?? Should I? I remember doing Aiden and Ashlyns kids and I was like "is this even okay for me to do??" And so that's been on my consciousness for a while-
Please let me know what I should do cuz I'm not gonna do this prematurely (I have no idea if that's the right word but oh well)
But if it is okay, for the h o m o s e x u a l (Tyden, Tygan, Len?? (Ben x Logan) Ten (Ben x Tyler)) I'd probably give them adopted kids unless they have one of those mothers that birth for them-
Also Ben Ten ☝️🤓
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companionwolf · 5 months
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[sits bolt upright suddenly] hey they let Central walk around the Avenger why can't Shen and Tygan do that as well ):
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modded-xcom2-aar · 11 months
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The Tutorial: Part 1
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Dan's Notes: Due to the more cinematic, cutscene-heavy nature of the opening tutorial mission, the whole of it has been depicted in video form. This will not be the case with most missions. It should also be noted that the tutorial is skippable, as are the DLC missions, but for the sake of storytelling, I have enabled them. In addition, this update will be a fair bit longer than most updates will so I can get all the tutorial stuff out of the way.
Operation Gatecrasher After Action Report
After 20 years of struggling and acting underground, XCOM was finally able to perform Operation Gatecrasher, a combined effort by XCOM and the Reapers to locate and rescue Commander , the original operating commander of XCOM. Due to the high-priority nature of this mission, XCOM was forced to execute the mission through unusual and unconventional means.
Operating in this mission were rookie-level soldiers Jane Kelly, Peter Osei, Ana Ramirez, Reaper soldier Elena "Outrider" Dragunova, and Central Command Officer Bradford. Osei and Ramirez were killed in action while the surviving rookie, Kelly, was promoted to a Squaddie-class Ranger. In accordance to XCOM's agreement, Dragunova fled the scene before the deployment of XCOM's forces, rejoining with the nearest group of Reapers.
Thanks to the distraction created by Bradford and Kelly, as well as the efforts of Dragunova, city center forces were minimal during the rescue operation, limited to a handful of troops and a group of reinforcements.
Tutorial Geoscape, Part 1
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Dan's Notes: During the recording, this cutscene stuttered, causing audio lag and making it a pain to watch. I have taken this footage from a compilation of cutscenes from the vanilla game. Credit to LFP Gaming for creating the original video, XCOM 2 All Cinematics / Cutscenes / Movie. All other cutscenes posted in this update were taken from my personal recording, and any future instances of outscourcing cutscenes will be noted.
Excerpt from Central Officer Bradford's Journal:
While I was acting undercover, I noticed a lot of commotion about it being the 20th anniversary of the "formation of the ADVENT Coalition". That's a load of bull. Just about any world leader that didn't willingly turn on humanity was being manipulated into doing so, usually with psionic mind control. 20 years, huh? You know, they say you get older your perception of time starts to speed up, but I remember every agonizing moment that led up to this point. Years of travelling and scraping by, slowly finding any other wandering survivors, hearing word of resistance groups until ultimately forming my own and branding it with those four letters I held onto to remember what once was. Osei and Ramirez might have just seemed like just another dissident to the ADVENT troops that slaughtered them, but I'll always remember their parts in reassembling XCOM.
One shower and a set of fresh clothes later, the Commander was ready to go to the science labs.
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Dan's notes: The Commander is never given a canonical name, gender, speaking lines, or appearance. The Commander is effectively you, the person playing the video game. I think it's fun for players to create some kind of commandersona, so I have decided to create one. The core idea was to make someone comically unassuming for their elevated status within the fiction. One thing to note is that there isn't really any way to make a fat character in this game, and I'm pretty sure it would be a pain for a modder to pull off without serious clipping issues. As such, I decided to make the Commander fat.
Excerpt from Commander Stumpe's Journal:
Gosh, it's all so darn confusing. It felt like I had been on the longest war of my career, but then one day I find myself getting pulled out of a spacesuit and I'm told the whole thing ended 20 years ago. Jeez, I really hope maybe I can turn things around this time.
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At the behest of Chief Science Officer Tygan, Commander ordered the Science team
Excerpt from Commander Stumpe's journal:
Dunno why he called himself a Chief Science Officer when it was really just him and any guy he trusted enough to handle equipment. Odd fellow, that guy. Wonder what happened to Vahlen.
Having survived Operation Gatecrasher, Jane Kelly was promoted from Rookie to Squaddie. Kelly had decided to specialize as a Ranger.
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Dan's notes: Although they served as scout units in the vanilla game, their real specialties are their shotguns, which have a higher crit rate than other weapons, and goes up the more up close and personal the Ranger gets. Reapers and Templars outdo them on both stealth and melee terms.
Shortly afterwards, Commander Stumpe was invited by Central Officer Bradford to come to the research labs.
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END OF PART 1
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revsabyss · 2 years
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Forgot to mention this, but I beat XCOM 2 the other day! Fun game. Surprised the default difficulty wasn't a bit harder though. They give you a lot of tools to cheese the game, huh...
Also yes, I did play it with the DLC. The DLC editions are pretty cool and I liked the Chosen quite a bit. That said, they should probably talk less often. You guys are great, but maybe don't hog the intercom so much? Same goes for the other NPCs.
I like the characterization and little touches that are there, don't get me wrong. Stuff like the Resistance Radio, the Chosen's taunting, and Tygan and Lily's conversations are pretty nice additions that add more to a game that's not really focused on story. It's just I really don't need the Chosen talking every opportunity they get, nor do I need Central always reminding me of the objective.
Anyways, XCOM 2 is fun, check it out if you like strategy games.
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silverstripes · 7 months
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Talina
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A member of a race called "tygan"
Wife of Nezumi. They often adventure together, as any good couple does. Her weapon of choice is a spear, the traditional weapon of the tygan.
sorry i don't have the brain power to write more words rn
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the temptation to an xcom2 playthrough using cubitos and type up "mission reports", but now I have a reasonably fast laptop the mission reports always feel like they take forever xD (I used to write them between rounds...)
Which. Given I'm without my wheelchair so stuck in my room until it's fixed...
The question mostly becomes do I include War of the Chosen or not.
Also who is the commander and central. Tygan is clearly Aypierre, while Shen is either Tubbo or Tazercraft depending on if I want any of those playable.
If I do WotC, I kinda hate the new units so there's that. So I might skip the tutorial on those factions and just not use them. Though I could see Bagi as a reaper? While Walter Bob and Fred are clearly skirmishers (though, I might make them NPCs saved off missions instead).
Wouldn't have enough scientists and engineers for all the escort missions you end up doing, but that's kinda normal. Could expand out the definition or not include names and make some of them solely transports.
Writing the plot into it would be the hard part... but. So long as I knuckled down and did it it's not like the plot is /complicated/, I'd just need to highlight plot missions over resource gathering ones in chapter titles I guess.
The icing makes me think the commander is Felps, but the commander is clearly not Felps. The obvious combos I can think of would make me sad not to have access to as PCs (Forever, Cellbit, Philza, in some rotation). I guess you could roll the commander and central into a single figure, and have them take centre stage a little more. Central is important but the commander is kinda a non-entity. But. This is still a sticking point. Everyone I can think of I'd want running the show I want on missions as like main team times, or perhaps Cellbit as a spy xD (same problem with pscionics, which I absolutely will need). Which. I guess I make Central Forever and have it start with Cellbit and Felps at least missing.
Actually no given setup to XCOM2, Tubbo is Shen and all the Brazilians start out missing (though I'll have to grab them early so I can customise them to my pleasure). The Brazilians /used/ to be the faction, but were split apart and the rest are now missing. Tubbo was Tazercraft's apprentice, not Brazilian ofc but things had gone international by the time they fell. Aypierre gets picked up because he has info and Tubbo /begrudgingly/ agrees knows his shit. Cellbit can be leaving them notes but come in a bit late so I can put him in psionics. I might make the icing thing a thing, but Felps is not the commander he's just kinda there.
As for the starting characters... I wouldn't name them until they classed. The other Brazilians need to still be missing. And I'll find early but appropriate feeling times to pick them up.
Hmm... Well I have to pick characters I dont want bonded to each other, because chances are the bond system wont chance out in my favour.
Fit is the grenadier, largely because I cant think anyone better suited and I dont tend to use many of the class. Enough I always have someone to shred armour despite the fatigue system, and that's it.
BBH can be the specialist. Doesnt quite fit, but the good fits I have plot ti be later and actually him bring the class with both a pet and the "can enter overwatch after taking an action" just make sense, even if that's a later power.
Roier can be the ranger, because sword and he's decent PvP (I dont know Roier great but also I need his wedding and more Spanish speakers so here he is. He'll probably end up on alt squad once Etoiles is up and running, but I want Etoiles attracted to rumours of a fight).
Which... leaves sharpshooter. Probably with the melee spec because the standing still one sucks for most mission types and so will be later. Foolish? I think hed enjoy it.
People like Philza, Missa, Jaiden, Maxo can make up the second set of 4 you start with, though their classes arent fixed. Other people from the train. Philza is one of my commonly written guys, but I could see him as a few classes so hes on the random assign list. Missa I'm not sure I see staying on frontline duty once there's reasons to be off it. Maxo will probably also slip over to research once there's more hands on deck.
Oh also the eggs. I'm going to be tweaking the xcom2 plot a bit to account for the eggs. Though, their introduction will be pretty slow... I would need to plot it out, but its take a bit of gameplay to get to them so eh. (Eggs will be safe from death via plot. Players will be safe from death via hideous amounts of save scumming and me playing on easy. Grevious bodily wounds are however on the table.)
Given I'll be both tweaking and writing out the plot, it won't be necessary to know. If I do both go through with it and write it all up. Some of it's going to be very boring though as itd be spruced up playthrough notes, and some of the incidental missions are just dull.
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etherealvoidechoes · 2 months
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With me actively gardening now, it will probably help me write Mememto a lot better when I introduce her. I've gone a little feral setting up my little greenhouse and now my dad and I are making plans to build a larger one to go by the shed XD
Just wondering what part of the Avenger I can shove a greenhouse into and the slight mods for the landing bay when the Skyranger(s)(yes minor spoilers for my fic) aren't occupying it.
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noparg · 9 months
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Xcom2 - Review
With the release of the Nintendo Switch a lot of companies decided to release ports of their games on it. The latest to join this trend was 2K with their collections, namely for the Bioshock, Borderlands and XCOM2 series. Today we’ll review the XCOM2 collection, the oddball of the bunch, which includes XCOM2 and its DLC.
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Story
Set twenty years after the first game, XCOM2shows a future were XCOM was incapable of repelling the invasion. After a war with heavy casualties, the aliens set the ADVENT coalition, formed by humans originally interested in negotiation with the invaders, as puppet government.
At the start of the game, an XCOM assault team is diving into an ADVENT facility to rescue the Commander, the character from whose point of view the players interact with the game. After succeeding in their mission Dr Richard Tygan, XCOM’s resident scientist, starts a procedure on the Commander in order to remove a chip implanted in their skull.
After analyzing the chip, it turns out to be a connection to the whole ADVENT network, through which they were using the Commander to analyze and provide tactical information on their campaigns.
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With the Commander now freed, XCOM is back into the playing field. After raiding several of ADVENT’s secret facilities, XCOM discovers the Avatar Project, which they will have to stop.
As part of the War of the Chosen expansion, three new factions are introduced into the game, with extra bits of story for each of them. An example of this is the conflict between the Reapers and Skirmishers, which is ended by a truce against their common enemy, the aliens.
The expansion also adds three special enemies known as the Chosen, each of them having a special relationship with one of the new factions. They also have some backstory which can be found and read in the archive, adding some amount of flavor to their characters.
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Graphics
While the graphics in XCOM2 Collection are as good as expected, they are definitely downgraded from the other versions. Sometimes the image will look muddy or somewhat lacking in details. This is not a stylistic choice since the blur happens to go into whatever is being shown, but taking into account the lesser power of the Switch it was most likely necessary.
Even if player controlled characters are not the most unique, players can fiddle around with them. All allied soldiers can be customized with a decent amount of options, allowing for a slew of different designs. It is worth mentioning that while this is a nice touch, it could’ve been somewhat more polished since a few of the options are somewhat lackluster.
Enemies are a whole world, with each of them including very unique designs which allow players to know at a glance what to expect. The only possible complain would be with the standard soldiers, which from a top-down perspective can sometimes be confused. This first part also applies to boss enemies, which boast special looks to match their abilities.
There are a few graphic mess-ups in the game, such as enemies going through walls due to their size, soldiers putting their arm through walls to shoot, etc. Another one would be how the camera is handled at times, making weird moves that don’t show anything and being generally awkward.
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Sound
XCOM2’s sound is pretty good; the voice acting, soundtrack and SFX all have high production value and effort put into them. That said, the soundtrack can get somewhat repetitive after a while, with most songs being pretty similar.
It is also a very nice touch how allied soldiers have accents matching their nationality (if the option is enabled), though same as with the soundtrack, after a while of hearing the same catchphrases it ends up becoming repetitive.
Gameplay
Both mainline XCOM games play as turn based tactics games. In them, the player controls a squad of soldiers which start being the same but obtain different classes after downing some enemies. These classes obtain more skills as the soldiers defeat more enemies and continue improving. Soldiers belonging to the factions added by War of the Chosen evolve somewhat differently, having several skills to choose from without special training instead of the standard two.
Missions feature varied objectives, from hacking into ADVENT terminals to rescuing civilians. A few of these missions offer the option to evacuate without defeating all the enemies, but most of them don’t. As the player progresses through the game, more missions with more types of enemies start appearing.
As previously mentioned, War of the Chosen adds the three Chosen enemies. The way they work is that any operation conducted in there are has a chance for them to appear. If the player manages to defeat them, some extra skill points will be received. The Chosen cannot be killed until several “covert operations” are launched and their hideout is discovered. Once this happens, an assault can be launched to kill them for good.
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A great part of XCOM2 is the base and map management, with several locations which can be analyzed to receive bonuses. Inside the base itself, the players can choose researches for Dr Tygan, unlocking improvements, new items, etc. They can also build new facilities, craft items, visit the archive etc.
All of the research and construction takes in-game time, which passes as the player scans the aforementioned locations. At the end of every in-game month, supplies are received from other resistance cells. These supplies act as money of sorts, being required for most improvements or items. There is also another currency known as Intel which can be used at the black market and some other places.
Overall, it is very arguable that the base management is as important as the operations themselves if not more. This management is also a hard part of the game which may get overwhelming at times due to a lot of events happening very close to each other, but as they improve, the players will get used to it.
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Now that everything about the game itself has been talked about, there are is pair things to mention about the port, which is less than perfect.
A big issue is the abhorrent loading times; going for up till a pair of minutes at times. It is safe saying a player would have more than enough time to get fully dressed or take a bathroom break while the game loads. This is especially true for any save reloads, which are even longer than other load times. Similar to this, crashes can occur, which force to reload the game from the last save.
Directly related to this, during some of the loading screens voiced dialogues may start, but due to the game being stuck in said screen no subtitles will pop up for those playing without volume.
Lastly, it is important to mention that the game will drain the Switch’s battery in about 3 hours while undocked. Besides this, it will make it get hotter and the game itself will start getting choppier/slower the longer it’s played for, up till the point where inputs may take several seconds to register.
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Conclusion
XCOM2 is a really good game on the hard side of general difficulties. While accessible to everyone, it is hard to master and requires either time or being familiar with the genre as a whole. If the player can get past the issues of the port, which don’t affect gameplay itself, it is a more than recommendable game.
Personal Opinion
“XCOM2 is very fun, I had a really entertaining time with it, thought the loading times annoyed me to no end. It definitely is a great tactics game and a worth purchase, though I’d personally recommend getting it on any of the other platforms over Switch. This recommendation is due to a pair of factors, but mainly because the other versions don’t have the issues intrinsic to the port (though allegedly the loading times are still sketchy) and are more likely to get sales anytime soon.”
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*Dr. Tygan voice* I do not believe I could have predicted this outcome, though it is intriguing.
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thissisatitle · 4 years
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[AROS]
Kazan, Wolfgang and Tygan.
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companionwolf · 10 months
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tagged by @odysseywritings (thank!!!)
six sentence sunday tuesday (i meant to do this when i saw it n then I Forgot 😔)
From chapter 6 of Rebel Just for Kicks Now (Lazarus fic 2.0 aka The Rewrite):
“Depending on how the psionics truly work, we may find that to be possible," Tygan says.
Central rubs his neck, looking at the Sectoid with a furrowed brow. “I don’t know, seems risky to me," he says.
The echos, again-- something about a waiver, about possibility, about…
Have your affairs in order before you agree, says the blond haired man. We can help you do that, if you want.
I tag: @blind-the-winds & @the-love-you-cant-live-without (:
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