sorry im coping with aus again oopsie daisy. anyway here's my take on a fantasy au
it all started with me rewatching the D&D movie and thinking "hm. what (broad) classes would the neighbors have?"
and after much thinking i came to the conclusion: Barnaby = Bard / Eddie = Paladin / Sally = Sorcerer / Julie = fighter / Frank = monk / Howdy = Artificer / Poppy = Healer / Wally = 'Wizard'
those seem fitting! BUT i don't like restrictions or rules so in this very light worldbuilding for a casual (strongly glaring at myself here) CASUAL au, it's only dnd-esque. not actually dnd yk yk
in my head, they're not technically puppets for this au. they're flesh and blood, they've got bones, etc. they're actual Creatures, though they still look like Them! Julie's still pink w/ candy-corn-horns! Frank is still a gray tube! Barnaby is a big blue dog! they're just... not puppets. it's the same for the other beings in this fantasy world - they all keep the style, but they're all flesh n' blood if that makes sense. a cartoony fantasy world
so they have their little found family adventuring group titled, of course, The Neighborhood. because when they were first forming, Wally went "oh! are we a neighborhood? i've always wanted neighbors!" and it Stuck. so they all lovingly refer to each other as neighbors, even though the closest they get to being actual neighbors is pitching their tents next to each other & staying at an Inn in neighboring rooms
like your classic group of adventurers, they're almost constantly on the move. the longest they stay in one place is a couple of months - the rest of the time they're wandering! they take quests, get roped into general Shenanigans, etc. they adventure! and get into a lot of battles of varying severity
so Barnaby is still kiiiiind of a bard? best i can describe him is jack-of-all-trades moral support! he provides battle music, keeps the mood light, and stands off to the side to offer quips and tips. he prefers not to fight, and only Gets Involved when the others need Backup. even then, he usually takes the role of defending his neighbors. he has a good eye for whether or not physical support is needed - he never needs to be asked when there's a legitimate need for him! unless he's thoroughly distracted from the goings-on. he does have magic, but it's more for show / defense-based
Eddie's still pretty classically a paladin. healing powers, armor, there to be on the front lines and Protect! the group's sword and shield! he technically serves a god but he forgot who <3 he just makes the occasional general offering and mumbles some vague prayer. he's super friendly! super helpful! super willing to dive into the line of fire! Will disregard his own safety without a second thought! his magic is pretty much restricted to healing, and it's weak healing at that (maybe because he can't properly serve his god...), so it's mostly good for quick mid-battle heals and little wounds. temporary fixes!
Sally has innate fire/light magic, and she's very showy with it! she puts Flair and Pizazz into all of her casts and is very dramatic on the battlefield - she manages to turn her fights into a performance. She tag-teams keeping the Neighborhood entertained with Barnaby. he handles the humor/lightheartedness, she handles the escapism/encouragement. she writes scripts & stories in her off-time, and often reads them (or spins a new one) after dinner. when they have weeks / month breaks in one spot, sometimes she'll recruit local thespians to create a play
Frank is all about that hand-to-hand combat babey! he wants to feel bones break under his fists! he wants those split knuckles! he very often starts fights, and even more often finishes them - what he lacks in raw power he makes up for in vicious tenacity. he just Keeps On Going! he seconds as the group's Knowledge Guy. while his hobby is studying insects, he also catalogues/studies monsters and enemies and terrain so that the Neighborhood can always be prepared. the only time he stays out of fights is when he's researching or note-taking. he tries to micromanage the battle from afar anyway
Julie is like... put a druid, a fighter, and a barbarian in a blender. she's got a big sword! she's got seemingly endless energy in battle! she can talk to plants, especially flowers! her flora magic is very minor, so it's not like she's making giant roots burst out of the ground and strangle people. but plants can give her information, and if she asks nicely and they feel like it, sometimes they'll help her out. in battle she's a force to be reckoned with! nothing will stop her and her sword! she's usually the second (closely following Frank, with Eddie hot on her heels) Neighbor charging into battle - but she's the one with the stellar war cry! & where Sally and Barnaby tend to the Neighborhood's emotional wellbeing & entertainment, Julie keeps things fresh with Physical Activities during their downtime!
Poppy is a powerful healer! she draws on an individual's energy (often taps into her own as well) to convert it into healing power. it's draining but it's damn good healing! she also takes the role of the Neighborhood's cook (the others still like to help, especially Frank who is essentially her sous-chef) and makes sure they're all healthy. she hangs back during battles, waiting to (and hoping that she doesn't have to) heal a wounded Neighbor. if one of them is badly hit, she forces herself to run into battle and drag them to safety before working on their injury. she has a tiny bit of illusion magic, which she'll cast from afar to assist her Neighbors. she tries not to use it outside of emergencies - it takes a lot of energy, which she tries to conserve just in case.
Howdy has Zero Magic! none! four hands and none of them are magical! however, he's a damn good inventor & a whiz at potion making. he can Use magical items like there's no tomorrow - he just can't wield it himself. he supplies the group with potions, helpful items, all sorts of goodies - given that they can trade for it with anything he'd accept in-canon. the only exception is when they're mid-battle - he hands stuff out when needed without haggle. he supplies the group with their cash when they're not getting it from looting/quests - he has a magic backpack that can unfold into a fully-stocked merchant stall! he sells at towns, on the road, anywhere he can! In battle he hangs back with Poppy and, yes, supplies items, but he also uses ranged attacks - magical weapons that cast for him, magic 'bombs', that sort of thing! but there's a little secret - he's the Neighborhood's secret weapon. he invented fantasy guns! four magic revolvers that, when the 'second safety' is turned off, multiply into a giant clusterfuck of guns (with ammo ranging from magic 'bullets' to essentially rocket launchers). unfortunately he can only use this setting once & for a limited time before the guns overload & have to be manually repaired. so he either uses them off of the first safety (i.e, they're 'normal'), or not at all. you know shit is Really hitting the fan when he joins a fight
and Wally! Wally Wally Wally... you may have noticed that i put his class 'wizard' in quotes. that's because he says he's a wizard, but he's not! he just says he's one due to the automatic stigma and fear of what he really is - a Warlock! his patron is Home, an eldritch horror that many would classify as a demon. they have a very special, codependent pact that neither of them can live without - Wally wears their 'seal' as a house-shaped pendant on a choker (necklace) hidden under his clothes. Home is extraordinarily powerful, but Wally barely taps into that power. he has a grimoire that Home inscribed with a bunch of sigils that convert into spells when drawn & then cast in the air. the only other powers he uses are seeing-in-the-dark, seeing-magic, and opening teleportation doors! Wally can't sleep, but he can doze - though he's never fully unaware of his surroundings (its kind of like how dolphins only sleep with one half of their brain). he still eats with his eyes, which both feeds him & acts as a form of providing daily energy to Home, since Home can't exactly consume souls every day. If Wally uses too much magic, he has to rest inside of Home's house-form, which is the only time he actually fully sleeps. no one knows about Home, or that Wally is lying about his wizard status.
Home is a lovecraftian being with three forms. the first is the lowest power level - a cute one-room house with Eyes! i.e: Home Classic! Wally's pendant unfolds into it, and it's the main way Wally and Home physically interact & communicate. the second is possession - if Wally explicitly allows it, Home can completely take over his body and kind of 'tuck him away' to have a nice deep nap while Home takes the reins (Home can technically force this, but it's very difficult and would not go over well w/ Wally - it would also be an unstable possession). the third is Home's true form - a massive shadowy eldritch monster made of writhing darkness and nightmares that no one in their right mind would look at, let alone fight. Home has very complicated feelings about Wally & the Neighborhood. they are also, quite literally, Wally's heart - which is part of their pact.
i have some scene ideas & little Plot Concepts (most notably the times the Neighborhood learns two Very Big Secrets about Wally, one of which being the warlock/Home reveal).
but yeah that's moooostly it. basic stuff yk, not very in depth! just fun things to feed my maladaptive daydreaming & escapism
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tell me about drawtectives. what is this little show.
oooooh my god oh my god. they are my guys. so.
drawtectives itself is a youtube series created by julia lepetit on Drawfee. it's an rpg mystery show– s1 is a murder mystery, s2 is just a mystery– that doubles as an art challenges show. she draws all of the backgrounds and npcs and most of the assets (the 'cutscenes', you could call them) and then the team gets together, knowing absolutely nothing besides what julia's asked them to prepare, and does some funky improv to create a very funky storyline.
there are 3 players and one dm; the pcs are rosé, york, and grendan/grenda/grandma/gma, and the Big NPCs are Jancy True (s1/s2) and Eugene Finch (s2) and they're, in their own words, a found family, so. beloved. their backup plan if all their jobs fail is to move out east and open a bookstore. jancy and eugene have fully accepted their titles as mom/ancestral ghost and son despite meeting each other likely once before the drawtectives dragged them together. overall though if i had to summarize, it's a bunch of friends getting together, making a bunch of puns, appreciating julia's art, and laughing together. the vibes are 10/10 so loving. in writing the transcripts i've written (Karina laughs) (Nathan laughs) (All laugh) So Many Times it's just fun.
so there's three pcs. first one we meet is gyorik 'york' rogdul, who's a half-orc come to the city to learn about his mother's culture. he is the character we have by far the most lore for– if I compiled all the lore I had about the Northern Tribes and Wild Trains, I think the document would be multiple pages. he's also illiterate, which was an interesting decision for the english major of the group to make (in other words, York Will Not Be Illiterate For Season Three bc Y'all Cannot Read) and morally gray if you think about it too hard (he killed his own brother) but yknow he's hot so it's okay. they're all hot any crimes committed are okay. he's also aroace (confirmed by the player, which is!! vibes!! THANK YOU SO MUCH FOR TELLING ME @axolotllee!)
rosé is the Human Rogue and the youngest of the party; her main trait in s1 was Millennial and she Dealt with that. she, in contrast with York, has so little lore we are scraping the barrel. she was a thief, then left everything about that life behind and changed her name to rosé when she went to work for jancy. she lied on her resumé. she knows how to sew; she's sewn Pockets of Holding on most of her clothing. she bonded with a stray cat that lived outside her last apartment. she's three credits short of graduating college. she's, in addition to being a drawtective, jancy's intern, and cried when jancy got her a cupcake. she won't tell her best friends when her birthday is or where she goes to school or what her last name is. that's all we know about her and i love her and she could probably kill someone as she has multiple knives on her person and does not use them. she's bright and funny and can be pretty dark but really does find the humor in it which is. wonderful.
so grendan highforge starts out as The Snobby Rich Boy which. already love the trope something Always Happens To Them if they're a pc. then through s1 they make an offhand comment about a character (faucon, whose name is pronounced 'falco') and how if her name was pronounced that way it'd be grenda. faucon asks how they feel about it. they are caught very off-guard by that and then ask to be called it for the next hour or so. then the next witness calls him gma, and then grandma, and then. yeah she realizes she's genderfluid. and he uses any pronouns and has a full beard and also wears a romper and loves dogs and the player is the Most Experienced TTRPG-er so through maybe using resources a bittt grandma is the most observant character of all of them. he's also a dog walker and a lightweight and does canonically have druidic magic though that was Not Touched On Much and showed up to their first day on the job slightly stoned (they did stop doing that though.) she carries around a box to make the height difference (york is 7'. grendan is 4'. rosé is 6'. you can see the formatting issue) slightly less difficult. she doesn't know how rhinos reproduce but has had a fascination with them since a police chief said one might've committed a crime. i think they could kill someone by talking too much but they don't actually have the strength or dex to do Jack Shit.
and jancy true is the head pi (a great many of the characters are puns and i love it so much) and is there to make sure things get done and clues don't get missed. she has a cochlear implant and uses a cane and solved s1 just by Reading The Paper and hearsay. she solved about half of s2 before Someone Stopped Her. she says hello children to the drawtectives and it is such a fond thing. eugene is. a guy who i love. julia started the show thinking he would be some mysterious character to join them and then made the wonderful improv decision– avoiding having to do npc-npc conversation– of saying 'yeah eugene is spinning a camera on its stand' and rosé just says so gleefully. 'guys. i think he's stupid.' and he became their son. his character is a lot of The Plot of s2 so i don't want to get into it too much but. jancy and eugene my beloved.
they're just. such a family. to quote nathan (grenda's Player) from the s2 talkback: "That's one of my favorite things about this show, is we came in with these vague ideas for characters, and just playing them with each other, they became friends and became better people as a result of knowing each other and solving mysteries. ... Like, we all kind of independently made our characters people that either were distant from their families or, you know, just had tenuous connections to other stuff, and so these are, like, the realest connections they have in their lives."
and then karina (rosé) about 10 seconds later: "Yeah, we love a found family where they bond over just being the worst."
god. them. they're chaotic and loud and feel very real to me. they have excitement and are pretty bad at social cues but they love each other and want to die together because they would hate too much to be separated. i could articulate this better but it's one in the morning and they mean a great deal to me.
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