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#the sarentu
ponyinpinklover-blog · 2 months
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AU Where Aha'ri's death was the last straw for Alma and she leaves TAP with the children into the forest with no plan.
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Single mother to 8 kids 💀. In case you guys didn't know there are four other sarentu students mentioned in the game so they are here too
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zethsmo · 22 days
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wwwuoh even more doodles of my friends ocs yippeee
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sutxdreamwalker · 3 months
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itsvalpenguin1 · 15 days
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solek and the sarentu but cursed
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thetombedspirit · 2 months
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SPOILERS FOR AVATAR: FRONTIERS OF PANDORA - TAP CON-1 AND THE SARENTU MOOT MASSACRE
I wanted to post my full thoughts about the game after i finished my first playthrough, but I can not just keep what I just learned in my head, so be forwarned; Spoilers ahead.
Let me just say that the entire TAP CON-1 quest made me feel... disgusting.
That word perfectly encapsulates how I felt the second I heard how they made the children shower in disinfectant, as if they were diseased. I felt gross, and messy and just absolutely disgusted.
And then the massacre happened and I was just... I don't know how to describe it. Like, I knew Alma was involved, but the way that it all just poured out. That she was there during the whole slaughter, how she admits to playing ignorant, how she let the children believe the lie that their families abandoned them and it just made me think of everything else she's done since knowing her.
She did nothing as the RDA barged into the moot and slaughtered the entire clan.
She did nothing as the children were literally shoved into cages like animals, shackled like prisoners and then washed and striped of everything that made them Sarentu.
She proceeds to teach them what she sought out to teach, knowing damn well the consequences of wanting her school program to work.
She did nothing as Mercer and Harding trained/abused the children.
She did nothing when Mercer killed Aha'ri (which should have been the breaking point at this rate)
She left the children in cyrosleep for 16 years, not once thinking to check if they were actually alive.
She proceeds to keep her secret, and even expresses confirmation in an audio log that "they made the right choice" when bringing up how the Sarentu children are adjusting to the resistance. Basically implying that she's glad her teachings worked.
She tells Ri'nela that the Kame'tire can't be trusted, alienating the clan that she indirectly ruined with her ambitions.
And when she's finally figured out and Alma's Avatar is killed, she laments about never experiencing Pandora freely anymore, as if she expects Ri'nela and MC to lament with her.
After the whole funeral, I began rummaging it around in my head, and in the end, I concluded that the death of Alma's avatar and her actions are in direct parallel to Jake's.
Jake wanted to be part of the Na'vi because he got to actually connect with it's culture and worked to become a part of it. And when he screwed up, he worked to earn the Omaticaya's forgiveness, eventually becoming a true Na'vi.
Alma pretty much already saw herself as part of the Na'vi, despite barely doing anything. When Nor happily shows them the Sarentu knife and then laments how it was kept as a trophy and Alma said it was back with "us", like she was implying herself as part of the Sarentu. And she did very little if nothing at all to amend her mistakes, instead opting to play the victim here.
I also thought about Grace here, and her own sins with her own school. But the difference there is that she actually worked to make a friendship with the Omaticaya before taking in students. And her school was out in the forest, made from wood and full of life and learning. Alma's school was indoors inside metal walls, cut off from the outside world and they were taught one-sided knowledge that boosted the RDA's image and tarnished the Na'vi's.
And then Grace's School failed, she to seemed to loose herself to her avatar, preferring her avatar body to her human,, but she never once tried to cover up her mistakes. And she tried to make things work.
Alma did nothing but cover up the truth until it couldn't be hidden anymore.
In the end, the fact that just one quest could make me feel like this and have me think about all this really shows that the story works.
So it's gameplay is a little too simular to Far Cry. Who cares? So long as the story has me feeling complex emotions like this, I will play it.
Even if the glitches get a little annoying, I still enjoy every bit of this game.
And I will post my full thoughts on the game once I've finished it.
Anyway, thanks for putting up with my train wreck of thoughts!
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It's so funny how So'lek is such a huge part of FOP's marketing/reputation even though (from my perspective, anyway) when you get to the meat of the story he really just. disappears or moves firmly into the background for big sections of the story so you can focus on speedrunning processing obscene amounts of childhood trauma and helping your nerd buddy break up with his creepy older boyfriend.
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xxxdizzy19 · 2 months
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perkeleen-lavellan · 4 months
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So about that Avatar game. I have some thoughts. Before I can get into those thoughts I need to preface this with;
I do not care whether or not you find James Cameron's Avatar movies and their plots boring. I do not care if you did not connect to those characters. I need you to understand that I am looking at this game as its own work of art, separate from the movies and their production.
Now, with that out of the way, Frontiers of Pandora. It's kind of underwhelming, huh?
First, let's get the praise out of the way. The construction of the world and its biology is pretty amazing. The creature design and flora design is wonderful, you can see that that's where the input from Lightstorm Entertainment (James Cameron's production company) was most actively going. The game world is beautiful, it looks and feels exactly like Pandora, I have no complaints there.
The combat gameplay is okay. I find Ubisoft's combat mechanics range from okay to very fun, and this time I think it's closer to okay than very fun. The reason for that is, that while the archery and gunplay plays okay, there is no real melee combat, and worse, the stealth is straight up unplayable.
The stealth relies on a hacking minigame a lot, which gets super unwieldy when you're trying to hack a dozen enemy mech suits, but they all keep moving away from range before you can finish the minigame that takes way too long to complete, for a minigame that happens in real game time. And in addition the enemy AI seems to spot you way easily, often it feels like the combat areas don't have enough covers in their geography. In short, stealth, something that would have added some much needed variety to the combat gameplay, is unplayable as it currently exists.
But this isn't what's really been eating at me, oooh no. If you know me, you know that I am not so much a gamer, as I am an enjoyer of stories who tolerates video games around them. Sometimes even enjoys them, to be honest. So I invite you to join me, and hear the gospel that I now have to share about the state of the story of Avatar Frontiers of Pandora.
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It falls so damn flat!
I feel like this is a game that really could have actually benefitted from the game mechanic in recent Ubisoft games, which admittedly is often quite performative, wherein the player is given some dialogue choices, usually mainly for flavour. The choice to say a thing this way or that way. To be clear, the story should still remain linear, since clearly that was the intention. But by giving the player character that small subtle choice, the game could have alleviated its biggest flaw, which is that it failed to make me care.
It failed to make me care about the various members of the Aranahe and the Zeswa clans. It failed to make me care about the PCs own childhood friends. It failed to make me care about the members of the Resistance, and it failed to make me care about the villains. And I am predisposed to caring. I like Avatar, I think it's cool. I think Pandora is cool. I thought The Way Of The Water managed to deepen the characters of Cameron's existing movie, while also making me care about at least 5 completely new characters, and one old previously quite one dimensional character. A villain! That movie was packed with a lot of cast and it still took the time to allow me to connect with every one of those major characters. So why won't this video game?
The player character's (who I will from now on refer as the Sarentu) childhood friends would have been the natural characters to focus on during this game. You are literally kidnapped, taken to a reservation school to be groomed, and witnessed the Sarentu's sister being murdered by your kidnappers together. That event should have been something to continuously haunt the Sarentu and their friends' journey. But the death of the Sarentu's sister is something that is only mentioned off handedly a few times in the early game. The Sarentu meets many Na'vi who have had loved ones die by human hands, and yet not once have I heard the Sarentu say "I know that grief too friend". Shouldn't that have come up at least once with Etuwa, whose mother's ghost is one that haunts the main quest of the Aranahe? This is where the option for the player to have flavour choice might have come in. You could have had the option to share the story of your sister with Etuwa, or her father, or choose not to.
The childhood friends the Sarentu escapes with quickly turn into an after thought. They hang around the Resistance Base doing fuck all. Which is infuriating, when the game already did the work of setting each of them up enough to give them a clear internal conflict they are all dealing with on their own. I really expected to see them way more in the story, with the way the beginning set it up. But they hardly even comment on the various things happening around them. I would have thought they would at least have an occasional opinion to share, as the story progressed. So far I've only experienced one side quest, after the initial scene with all of you connecting with the Tarsyu flower, where Teylan turned up on location as a surprise, actually outside the base.
The Resistance itself seems to be trapped in Dyer's Bowl, despite the Sarentu eventually rediscovering many of their former bases, and bringing them back online. But no one ever turns up at those bases, they only serve as stashes and fast travel points.
What is sorely lacking from the story of Frontier's of Pandora is some kind of an emotional connection between the Sarentu and the characters that they meet. That is to say, the emotional connection is right there, in the grief over the dead sister and the reclamation of their stolen culture, but the game rarely if ever allows the Sarentu to express that.
And despite what many people think about the movies, Avatar is and always has been a character focused story. Yes, the message of that story is hugely environmentalist and anti-capitalist, but it was still always told through character drama. It's just that the environment surrounding those characters is a character of its own, and in Frontiers of Pandora the character that got the most screen time.
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queenstardusts-blog · 14 days
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This someone’s opinion on Alma and kinda explains her character.
I play Avatar: Frontiers of Pandora and complete the main story. I have mixed feelings about Alma but don’t get me started her bullshit & be a wannabe na’vi and not even bother to check on them if they were alive for 16 years straight?!
Bonus if the sarentu never know the truth about Alma play in how their clan destroyed, she will tell the truth after Mercer done for good or keep it as secret until she died type deal?
I am surprised that no one has reported to Jake or Norm about Alma’s crimes. Neytiri will 100% kill Alma in both bodies to vengeance the Sarentu clan, if she found out (the founder of the clan from the Omanticaya clan). I wonder what will happened if Jake finds out about Sarentu children and her past actions in the game.
So I add the game to my Children of Souls au.
Humans at Resistance HQ adopt some moths with permission from Jake. After RDA come back, moths stayed at HQ for safety.
Moths act cold and distant to Alma because they feel something wrong about her like unknown virus.
When Sarentu clan come to the HQ, The Moths became curious about the newcomers.
So’lek explained the Sarentu and other about moth origins. Moths help show the tarsyu flower to them.
Aranahe clan are strict protectively of the moths from sky people and resistance HQ after Asahe’s death. Ka’nat and Asahe adopted the youngest of the aranahe moths. The little Moth always stay close to their father since their mom passed.
The aranahe moths have connections to kinglor. They feel pain and suffering from the kinglors.
When the Sarentu gain their ikran, some moths ride on mantas to celebrate the new bond.
Zeswa clan are proud parents of the moths. Zeswa moths sometimes fight to copy their parents and of course spoiled by their grandparents. The Zakru don’t mind about them.
Harding sold parts of animals that created 7 years ago for black market in earth.
The RDA was given a task to capture random moths by Mercer to recreate TAP program once more. He must convince General Ardmore to recreate TAP to make soldiers out of the moths due to their unique abilities and use it to their advantage against the Na’vi.
The Sarentu was furious and disturbed when find this audio. The resistance HQ and clans become protective of their adopted children after hearing that information.
When the party was attacked by RDA, some moths get injured and luckily they are not get captured. Others moths become more wary of Alma in the new HQ.
Kame’tire see the moths as a sign of forgiveness from The Great Mother herself. They make sure that kame’tire moths will not be lost in history like they failled the sarentu clan.
Kame’tire moths help the Sarentu and Okul prove Anufi’s innocent. The kame’tire moths give the Sarentu a gift of unity with their both of clan symbols.
After the truth was revealed, Someone decided to a report to Norm about Alma’s crimes and TAP program since no one is doing nothing about it like she didn’t commit any crimes
For people who adopt a moth, they don’t trust Alma with their children out of fear
Jake(when norm tells him about everything from the report) doesn’t trust Alma anymore and put Sol’ek and Priya in charge of resistance HQ.
When Mercer was gone for good and resistance HQ Moths chose to learn to become Sarentu moths.
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elffees · 3 months
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"Don't Make Ghosts Grieve For You"
✧ Word Count: 4,037
✧ Tags: Childhood Trauma, Past Child Abuse, Reclaiming one's culture, Found Family, Not Romance Intended, The Sarentu PC has an accent because I say so
✧ Summary:
Anume has been exploring Pandora ever since they escaped TAP. It's time for the rest of the Sarentu to join her.
✧ Excerpt:
Anume caressed the top of Nimun’s head, the deadly creature nudging for more pets. “She will not hurt you. Or dislike you. Nimun knows you.”  “How? I have only seen her a couple of times and they were not long. You’re always gone from base.” He didn’t mean it as an accusation. The hurt in his voice was clear. ‘You always leave us behind. We miss you too,’ went unsaid.  “Because I’ve told her about you. All of you.” Anume gave Nimun a couple more scritches before beckoning Nor closer. The older boy approached slowly, stilling once the banshee’s eyes turned his way. “In the forest whenever there was time, I’d show her this.” Anume reached into one of her pouches and took out a bright pink feather, worn with use.  Nor stepped closer, his curiosity too great. A trait all Sarentu shared. “That is Ri’nela’s?”  “Yes. And I have something of Teylan’s and of yours.” She gently rested the feather back into the pouch. “Even though I couldn’t come back to base, I wanted her to have your scent. She knows you.” Anume climbed onto the banshee’s back, effortlessly linking their queues. The connection sent a jolt down her spine, but soon eased around her like an embrace. “As well as I do.”
ˏˋ°•*⁀➷ READ ON AO3
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ponyinpinklover-blog · 3 months
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Thinking about the differences between Grace's classroom and Alma's. Grace is full of life and wonder, and Alma's is dark and cold looking.
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zethsmo · 1 month
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“ the loneliness came back, “
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” worse than i remember. “
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ts went harder on tiktok tho smh
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sutxdreamwalker · 4 months
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Frontiers Of Pandora Memes I made on Capcut
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yoditopascal · 5 months
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HE SMILED AT ME ASDKHJK
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thetombedspirit · 26 days
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So, I just finished the main story of Avatar: Frontiers of Pandora - WARNING! SPOILERS AHEAD!
First off, I want to talk about the cons of the game before jumping into the pros, but to be honest with ya, the cons are few and far in between and were more about personal preference then the performance of the game itself.
For starters:
1. The Glitches - Like literally, during a few quests, there will be some dialogue, but it'll randomly cut out with the excuse that enemies are near by, when that is absolutely not the case. It was only so bad that I had to exit to the main menu and then get back on in order for it to fix, so this was minor in comparison to other glitches like falling through the map randomly (which happened to me once during my play through of Far Cry 4 :p)
2. The Language - This is just a little peeve of mine, but I wish that the Na'vi, at least when talking amongst themselves and to us, spoke in Na'vi. Like, if Ubisoft could record a whole 'nother language for Far Cry Primal, they could have done it here. And I also wish that the animals, especially the Palulukan, were referred to by it's Na'vi names rather then human names.
3. The Main Character's Name - This is minor really, but I don't like how we are not given a name. Like, I get that it's fun coming up with names for our original character, but it's a bit isolating to only be referred to as 'the Sarentu'.
Not only does it make it seem like our identity as a member of a respected clan matters more then our identity as our own complex individual, but it feels weird when you read notes and listen to audio logs about the other Sarentu kids and not one thing about us, especially when Alma talks about how they're acclimation to life in the Resistance. Like how we're developing doesn't matter at all in comparison to how Ri'nela is coming into the role of leader and Tsahìk.
Not even a mention of our relation to Aha'ri when she writes about her murder and how it could be affecting us.
Like, just a gender-neutral name to tie things in, like Dani in Far Cry 6, would go a long way to make our character feel like a part of the story and not just a nameless side character doing all the hard work, like the Rookie from Far Cry 5.
4. The Villain - This is more of a 'meh' thing for me. Like yeah, Mercer was an asshole, but again, pulling from Far Cry here, who had amazing, complex villains like Vaas Montenegro or Pagan Min, and what we get is... a entitled, racist narcissist whose barely there, and therefore we get zero from this guy. He was more annoying then anything, like literally every time he talk, my eyes rolled into the back of my skull.
Like, could you imagine if AFOP made Mercer like Pagan Min, the tyrant king of Kyrat who had a relationship with Ajay Ghale's mother to the point where he was sympathetic to the loss of his mother. Pagan Min would just randomly call Ajay on his radio like an eccentric father-figure, and in two endings of the game, he'll actually help you out, taking you to Lakshamana so that you can place your mother's ashes beside her, just like she wanted, which is very generous considering that in one of those endings, it's after you lead a massive rebellion right to his door-step, taking out his generals and so-on! (Pagan is my favourite Far Cry villain is you haven't figured that, Vaas is a close second)
If you gave Mercer that kind of depth, then maybe you can actually understand why Teylan would believe Mercer wouldn't hurt anybody when he gave the location of the Resistance Base away.
Harding as well was mediocre. Just a hard-as-nails general that's running a pouching operation on the side. Like, if you made her even a fraction of insane like you did Vaas, I could actually be into it.
So anyway, on to the pros!
1. The Gameplay - I know people moaned about the mechanics being too similar to Far Cry, but honestly, that was what drew me to it when I first saw the trailer for it! Far Cry is my favourite first-person shooter franchise (Far Cry 4 and Far Cry Primal being my favourites). The crafting of weapons, the hunting for food, skins and ingredients and the little things what made it unique was amazing to me,
The hunting was a pain, because half the time (for me anyway) I could almost never get a clean kill for the smaller or quick-moving animals, but I think it was done super well. When you hit an animal in the old Far Cry games, they either just drop dead or run away and bleed out quietly. But here, when it's an unclean kill, the animal squirms and writhes in pain before succumbing to it's wounds, really driving in the whole point of the Na'vi way of life (that's how I saw it anyway).
And the Memory Paintings, though tedious at most times, was another fun and unique mechanic to the game and felt very Na'vi to me and I enjoyed concentrating on them all and hearing the MC's interpretations of the Memory Paintings and the Sarentu Totems.
And the moments when you're flying on your Ikran or Pa'li made me feel like I was in an RPG, like Horizon, so that was a nice little touch. It was like they mashed two of my favorite games into one.
And in the end, it's not the gameplay that makes me play the game. It's the story.
2. The Harmful Effects of the RDA - There was not a minute within this story where it's quests and stories didn't resonate with me.
How the Kinglor of the Aranahe forest was displaced by the RDA's actions, giving us a Yellowstone situation where a key member of the ecosystem was being pushed out and it was causing all sorts of problems for the local flora and fauna.
The aforementioned poaching in Zeswa territory, where the Zakru were being hunted and killed for their tusks and how even their long deceased skeletons were being pilfered, very similar to elephant and rhino poaching, especially as Zakru are sacred animals to the Zeswa.
And then the Yavä, the green fog that brought sickness to the Kame'tire, something that happened, by the way, because the RDA disposed of the Sarentu's bodies by using caustic chemicals!!! (like, what the FUCK, Alma!) but anyway, is very reminiscent to the diseases that European settlers brought in to the native populace, who never had to build up immune systems for it and suffered because of it.
What I'm getting at here, is how big of a problem the RDA is, not just for going to war with Jake and the Omaticaya, but also by causing the exact same problems that people did on Earth and are still doing to Earth. In so many, seemingly innocuous way, the RDA are negatively effecting the ecosystem, the wildlife and the locals in their pursuit of a paycheck that, realistically, would never be able to use until they get off planet, and that is if they don't die on an alien moon because of all those problems.
3. The Efforts of the Resistance
Every time I got to talk with the Resistance members was a highlight for me. I truly do not understand how some people don't like Priya. I found her adorable, and she gave me Penelope Garcia vibes from Criminal Minds. And her budding romance with Resistance Pilot Anqa, whose history with incursion on her desert homeland inspired her to take action against the RDA.
Or Hajir's regrets for playing part in the Severeds origins, concluding how they are in a constant state of anger and sadness.
Or Billy, who break-dances as he's helping you escape imprisonment, before sacrificing himself to save what's left of the Resistance.
And then there's the Na'vi Clans that I just loved and each and every one of it's characters had me giddy. The playful old grandmother in Nefika and her immediate action to take us in and show us around the Hometree, the Zeswa sisters and their rightous anger over the poaching, the eccentricities of Okul and their faith in the Kame'tire's tradtions.
Honestly I could go on and on about every single character in this game. Nalin and her tentative offer to fill in the void of mother during the party, the Burden Carrier and the Milk Crafter who got drunk off their ass, saying the zakru can fly while we're trying to warn them of impending danger and Mosaka, who not only gave our clan's location away to the RDA, but used their deaths to manipulate his way into power and control over the clan by framing Anufi for their demise. (BTW, fuck you Mosaka)
That's all I got for now, but once the DLCs come in, I am defiantly playing through the whole game again and I may come back to this post with an update when that happens, along with my stance on said DLCs.
So, hope your all having a good day and buh-bye!
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you are what i made you
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