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#frontiers of pandora protagonist
sutxdreamwalker · 4 months
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Me watching Avatar again knowing that off screen these precious treasures are suffering and soon to be in crio 🥺🥲
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torukmaktoskxawng · 2 months
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Hiii I was reading your So’lek relationship headcanons and got caught up when you mentioned that he doesn’t trust Eetu to keep his hands to himself…and in the game I know we all heard him get jealous on the comms after we tell him we’re going to learn hunting from eetu…
Do you have any headcanons on jealous so’lek and flirty eetu?
YESS I DO HOLY SHIT I ALREADY WROTE IT UP AND EVERYTHING BEFORE YOU ASKED THAT IS FREAKY
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Pairing: So'lek/Na'vi!Reader, Eetu/Na'vi!Reader (not gender specific and can be Sarentu)
Warnings: jealousy, possible spoilers for AFoP, mention of canonical character death
Taglist: @mooniequeen @avatar-lover @neteyamsyawntu @taronyuhunter
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When you first tell So'lek that you'll be learning how to hunt from Eetu of the Aranahe clan, he was immediately stating how he should be with you.
The very mention of Eetu's name makes So'lek growl irritably.
From his run-ins with the Aranahe, So'lek knows Eetu as a young, overconfident warrior who appears very loose and unbothered by anything.
Whereas So'lek is older, toughened by war and great loss (that Eetu will only feel after losing Zomey).
So'lek isn't an idiot. He sees the vast difference between himself and Eetu and knows that Eetu's personality can be found charming under particular circumstances.
So if you end up charmed by the Aranahe, So'lek was just going to have more reasons to despise the young hunter.
One of his main concerns is Eetu inability to take things seriously. What if something happens? What if you get hurt? Would Eetu know what to do, or would he even take it seriously?
If you return to HQ and talk to him about Eetu, you better expect So'lek to be a lot grumpier than usual.
He'll want to see all that Eetu taught you, and if your skills have actually improved, he'll begrudgingly admit it. If not, he's going to blame Eetu and immediately takes over teaching you.
So'lek might take it easier on Eetu after Zomey's death. He wouldn't wish that sort of pain on anyone, not even Eetu. I'd imagine So'lek saw a younger version of himself in Eetu, seeing that grief and pain so fresh and evident in the young taronyu's eyes. The two of them will have a more courteous conversation for the first time ever after that.
Despite knowing that Eetu is easier to get along with, So'lek is far more mature.
Eetu is flirty and fun, so he would be a breath of air, but he doesn't strike me as the type who would take a relationship seriously yet. He might slow down and treat you right if he was serious about courting you, but he's got a bit of growing up to do before then.
So'lek, on the other hand, WILL treat you right and WILL take everything about your relationship seriously because he cares so much, even though it's hard for him to show it. He knows he's not the most charming and charismatic man, so he considers himself grateful if you chose him regardless. He would never take advantage of it. He'll make sure you never regret your decision, but why would you?
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MASTERLIST
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elffees · 4 months
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Frontiers of Pandora made me realize how much I hate Jake S*lly
So I watched a No-Commentary lets play of Avatar: Frontiers of Pandora and have a lot of thoughts.
Disclaimer #1: I am a WOC, but I am not indigenous. I absolutely encourage indigenous peoples to add onto this post and share their thoughts.
Disclaimer #2: There is going to be an abundance of Jake S*lly hate in this post. I just ask that if you are a fan of Jake, and still choose to read my post, that you do so in good faith and out of genuine curiosity. Please don't read my post with the sole intent to shoot it down.
Overarching Problems with the Avatar Franchise
Okay so, time to actually get into the post.
To start off, the entire Avatar franchise has problems. Regardless if it's the video games, comics, movies, or what have you. Ableist tropes, racist tropes, misogynistic tropes, my god there are a bunch. These problems with the franchise have been talked about for literal decades now though, so I'll link a few of their pieces here.
Native Media Theory's critique video
"Avatar: The Way of Water" and the Question of Indigenous Representation
Native News Online's article about JaCam's horribly ignorant comment and ATWOW
Avatar: The Way of Water or How NOT to Make Indigenous Futurism Movies
Old, New, Borrowed and Blue: Compulsory Able-bodiedness and Whiteness in Avatar
Avatar's Approach to Ableism Misses the Mark
There are hundreds of other sources from all areas of the internet. It would be impossible for me to list them all. Fortunately, they're very easy to find if you want to know more.
What I want to talk about is the game Frontiers of Pandora that just released in December 2023, and how it changed my perspective on the movies, at least the first movie since I have yet to watch the second.
Frontiers of Pandora
(I will try my best to be as spoiler-free as possible, but there will be segments where I'll dive into them. I will put a warning ahead of time.)
Just so we're all on the same page, I'll briefly summarize FOP's premise.
Spoiler-Free Summary
As an infant, the playable character, an unnamed Na'vi, was taken by a project group of the RDA known as "TAP", The Ambassador Program. You are not alone, a significant number of Na'vi children, all from the newly introduced Sarentu Clan, were taken as well. It's made clear in the opening that TAP's initial goal was to raise Na'vi children and teach them human culture to "bridge the gap" between their two peoples. And then once ready, they would be sent back out into Pandora to serve as "ambassadors" for Na'vi-Human relations. You were to be mainly taught by Alma Cortez, TAP's Co-founder and a skilled xenobiologist, who notably spends more time in her Avatar body than in her original one.
As time passed and relations between the Na'vi and the RDA became more hostile, the taken Sarentu children were taught to use human weapons. Heavily implied to be trained to fight against other Na'vi to defend RDA resources, instead of the original intention to serve as "peaceful ambassadors".
The player's journey starts when the character is a teenager, around 16 to 18 years old. The final battle in the first movie causes a massive uproar to all RDA facilities, including TAP's. The administrator and founder, John Mercer, ordered the entire program and building to be abandoned. Part of that abandonment is ordering the execution of the playable character and all of the other Sarentu children.
Your character, and some of the others, are saved by Alma, who killed the soldiers that were assigned to kill you. Then, seemingly acting on impulse with no solid plans for your survival, put you and the others into a cryo-induced coma. With the plan that you would all be woken up when it was safe.
There is a misunderstanding and long story short, the Sarentu children do not get woken up until 16 years later. Your revival is when the game is officially put into the player's hands.
Just from the premise, it's clear the plot is based off the real life horror of Native American Boarding Schools. (I'm really curious how Indigenous viewers feel about this portrayal. I've tried to look up perspectives, but have had difficulty finding any. Probably because the game is so new.)
The Sarentu were taken as children, physically and psychologically abused whenever they interacted with Na'vi culture in any way, were told daily that the program was "for their own good", and were generally viewed as "property" owned by TAP and John Mercer.
We learn later in the game that in the early days of the program, the children suffered conditions so grotesque that the oldest of them admit to repressing the full events of what happened to stay sane. What we were already told about their upbringing is repulsive to hear, so to find out that there was more that was so traumatic and horrible, the characters can't even bring themselves to remember it let alone talk about it...
Basically, your character's backstory is fucked up. Very much so.
After experiencing all that, once your character wakes up from cryo sleep and rushes to the outdoors for the first time in approximately 32+ years, you get to the heart of the story.
Frontiers of Pandora is about the playable character reclaiming and rediscovering a culture that's been stripped from them. The character has the help of a predominantly human resistance group (known creatively as "The Resistance"), but the majority of the game is the character meeting and getting to know various Na'vi clans. From the Aranahe in Kinglor Forest, to the Zeswa in the Upper Plains, to the Kame'tire in the Clouded Forest.
And throughout the world, there are remnants of your character's lost people. There are Sarentu artifacts scattered all over the map where the character can regain lost knowledge from their Clan's way of life.
Fortunately, there are still Na'vi from the other three clans that have personally met the Sarentu before you. And they are EXTREMELY eager to tell you of their experiences with your people and how they used to interact with each other. There's even a character who is heavily implied to have known the playable character's mother, a fact we only learn after he playfully requests we gather ingredients and make a unique dish, not knowing until after we've tried it, that we were just taught how to make a meal our mother used to. A quest you don't expect to evoke tears until you're already crying.
You have the ability to use human weapons and wear human clothing if you wish, but that is optional. You can, and many players have, opt for a "full Na'vi playthrough" where you only use Na'vi weapons and dress in Na'vi attire (You can even dress in Sarentu-specific attire for full immersion!) There are no choices, so you can't choose to not interact with the Resistance, but you can spend as little time as possible with other humans, only needing to return for quick updates before going back out into Pandora with other Na'vi.
I say all this to say, the game is heavily about the Na'vi and reclaiming one's culture after it's been attempted to be destroyed. Watching this journey play out made me realize the potential Avatar has, and helped me better understand my biggest gripe with the movies. It's Jake Sully.
The Whitest Savior to Ever Whitely Save
After finishing the FOP playthrough, I decided to rewatch the first movie to see if I'd feel differently about it. And boy did I!
I could talk all day about how the tiniest similarities got to me. I laughed watching the ferocious pack of viperwolves, after seeing players frantically try to outrun them in Kinglor Forest. The harrowing climb up the ikran rookery, and thinking about the Sarentu's own sinking self esteem as they struggle to prove themselves to their eventual bonded. Even the floating mountains as the characters in the movie weave through them and Trudy uses them for cover, connecting it to all the times I've seen FOP players and ikrans rest on them or gather resources from their peaks.
The comparisons are endless.
But the biggest contrast and glaring stain is Jake's entire character.
Like Jake, the Sarentu (the playable character) has to learn how to maneuver a world they are not used to. Unlike Jake, it's clear the protagonist actually develops an appreciation and love for the world around them.
RELATIONSHIPS TO OTHER NA'VI
Even overlooking the WS trope for a minute (which we will touch on!), it comes across as though Jake only begins to side with the Omatikaya after enjoying the adrenaline rush of their way of life, and falling in love with Neytiri. But we never see Jake actually bonding with any other Na'vi besides her in the first movie.
He grows into calling them "brother" and "sister", and has a few throwaway lines of knowing of other Na'vi, but we don't actually see him develop any positive relationships with anyone other than Neytiri (who is very much given the Love Interest Angle where majority of her scenes are about Jake or have Jake in them. Even during her father's death scene, Jake made an appearance!!! Go away for a millisecond I am begging!) Even his supposed arc with Tsu'tey is rushed as all hell, and only happens because Jake ~miraculously~ becomes Toruk Makto. A feat that makes the Omatikaya gain respect for him en masse, despite them just calling for his death after learning he played a major role in the destruction of their Hometree.
In comparison, the Sarentu not only gets to know the culture, customs, and day-to-day lives of the Na'vi they meet, they also get to befriend them.
Now since I've watched a let's play, I haven't seen all that the game offers. But I have seen a lot of side activities in the Kinglor Forest.
Your character bonds with the other Sarentu children and with members of other massacred clans. They also create relationships with members of large clans: from as monumental of events as helping expose a corrupt olo'eyktan and bringing a shamed tsahik back to power, to as intimate as attending as funeral / "letting go" ceremony for a deceased ikran, to as simple as helping restore a weaver's low self esteem. Your character not only helps stop the RDA, but they also truly develop connections with other Na'vi. More than one!
Obviously, there can't be a full exploration of Jake simply making friends in a film because there just isn't enough time. But we could've seen him bonding with at least a few other Na'vi besides his love interest. For the franchise and sequel to be so Na'vi-focused, it wouldn't have hurt the first movie to detract some screentime from RDA characters, and give it to more Na'vi who we could've continued on with.
RELATIONSHIP TO THE WORLD AND TO EYWA
Another gripe I have with Jake's character is that he seems to hardly appreciate Pandora's wildlife or the Na'vi's connection to Eywa.
During Iknimaya, once he creates the bond, he refers to the ikran as "mine", despite the numerous times Neytiri has said no creature on Pandora can "belong" to anyone. It is a mutual bond based on respect, not taming a pet. Despite this lesson, Jake clearly still viewed it as such. We're not even told if the ikran Jake bonded with has a name, not in the film anyway. I had to find out through google that he named it, simply, "Bob".
And in the finale when connecting to Eywa, Jake asks for her help in the final battle. But while doing so, he's still uncertain if she's even "real" or "actually listening". Even now, he continues to doubt Na'vi beliefs (despite it literally being Grace's dying words!!)
In comparison, the Sarentu's journey up the ikran rookery to form a bond... it's emotional to say the least.
There is a desperation in your character's voice. Not of impatience, but of declining self esteem. A worry that you won't be chosen because you will not be deemed worthy. Because you are not Na'vi enough due to your upbringing. As you go up, an Aranahe character that guides you, Eetu, tells you of his experience and how calming it was. And that makes the character more nervous because of how stressful it's been for them so far.
But then you finally get close enough to approach. The ikran finally allows you to, and you meet eyes and...
I do not know how they managed to capture care and affection so perfectly but they did. The journey up the rookery is intense and nerve wracking. But once you get chosen, you the player IMMEDIATELY knows (just like Eetu said) because the ikran looks at you as though she's already prepared to give her life for yours. Many players have expressed that this segment legitimately made them cry because of how palpable the bond is.
And then Eetu says that she has placed full trust in you. And you know he's right because you can feel it. You can see it. But then he says now it's time for you to place full trust in her, and he "helps" you accomplish this by pushing you off the cliff!!!!! And it's scary! And terrifying! And you call out for her to help and you're still falling!! But then she catches you, and the next thing you know you're experiencing probably one of the most heartwarming scenes of the entire game.
The Sarentu is not yelling commands such as "shut up and fly straight". It is truly a psychological bond. You are not an owner and she is not a vehicle. You are not a tamer and she is not a mindless beast. You fly together as one. You are one.
Connecting to Eywa is also an emotional experience. Whenever the Sarentu connects to the Tarsyu (their clan's method), they're able to communicate with their ancestors, specifically the founder of the Sarentu, Entu. Sometimes in depth and sometimes only vaguely. But whenever a connection is made, the Sarentu walks away with something gained.
In comparison, it's debatable if Jake experiences anything at all when he connects to the Omatikaya's Tree of Souls. I suppose this can be left up to lore though. Maybe he just doesn't feel anything because he doesn't have Na'vi ancestors? Maybe it's because his kuru is artificially made and not naturally born? I don't know! The possibilities of why are endless, and probably answered somewhere in bonus Avatar content.
What my issue is, is that Jake doesn't seem to care whether he has a connection to Eywa or not, despite Eywa being a pretty significant part of Na'vi culture overall. If he's able to feel something when connecting to her, he has no reaction. And if he isn't able to feel anything, he still has no reaction over missing out on something significant to their way of life.
When the Sarentu children connect to Eywa for the VERY first time in 32 years, there is an air of both anxiety and excitement. One of them even voices that they're worried Eywa and their ancestors won't accept them for not being raised like "true Na'vi" (as you can see, this is a reoccuring theme in the game. Who can be referred to as "true Na'vi"). After the connection is made, there are mixed reactions. But at least there are reactions. Jake has none.
(Please note again: I am only referring to the 2009 movie in this post because that was everyone's first intro into Avatar. I am not referring to any comics or books or etc. that may dive deeper into these topics. If they do, great! That doesn't negate how lackluster the movie is. As the original source material, it should be able to stand on its own, and it clearly can't.)
"The Savior The Na'vi Needed" I Guess
I've already linked articles above about how inappropriate it is that a white actor + character "is the only one" that can help these "poor, defenseless, and naive" Indigenous / coded characters of color "defeat" colonization. Many many many people have have touched on this problematic storyline. It's very disturbing.
So speaking not from a Doylist perspective, but from a Watsonian one, Human Marine Jake is still an immensely odd choice to be Eywa's + the Omatikaya's Chosen One.
It's implied Eywa "chose" Jake because he'd be able to save Pandora. But the Omatikaya were literally going to DIE had Eywa not called on all of the animals to come to their aid. They would've lost following Jake.
The only thing he managed to do that was unique was unite the clans. Which he only accomplishes due to the lazy writing of becoming Toruk Makto. The implication that no Na'vi in generations EVER considered just jumping on Toruk's back. Or if there were other Na'vi that tried it, that none of them ever succeeded, but Jake, who is still new to the world and animals of Pandora, would know how to expertly bond with a creature as ferocious as that, better than every other Na'vi since Neytiri's grandfather.
Not to mention the absolute amnesia everyone gets once he does. His former betrayal is completely forgotten about, never to be mentioned again.
Neytiri no longer cares that Jake massively lied and used her, because he's Toruk Makto.
Tsu'tey no longer cares that Jake knowingly mated with his betrothed and spied on their people's way of life, because Jake's Toruk Makto.
None of the other Omatikaya (who are terrifyingly written without any individuality whatsoever) care their Hometree was just destroyed and their Olo'eyktan killed due to Jake's betrayal, because he's Toruk Makto.
It all just gets washed down the drain, like the sheer chaos Jake's actions caused no longer matter. Because he's Toruk Makto, the Chosen One. No further action required. No heartfelt apologies, no intimate discussions, no anything.
Jake jumps on Toruk, and that's that.
So not only were they actively losing following behind Jake's leadership, but he was only able to rally the clans due to shoddy writing choices. So WHY did Eywa choose this specific man, who was just actively working against her, to be the one the Na'vi are supposed to follow??
On top of all that, the implication of the Omatikaya needing Jake to survive is... dubious to say the least. It is not only literally racist, but also incredibly infantilizing to the Na'vi. The implication that they couldn't have come up with effective strategies without being ordered around by a person who's initial goal was to help destroy them.
"In siding with the ‘natives’, Jake and Grace play a central role in what can essentially be deemed as a form of anti-colonial resistance. What is crucial in this telling for the fight for Na’vi tribal and ecological survival is the ways in which anti-colonial resistance becomes legitimized through the ‘other’ becoming human." [...] "The Na’vi, like other colonized peoples, are denied of their own agency, and resistance only becomes valid and possible within a colonial paradigm of acceptability. As a result the Na’vi become dependent on Jake, the white, male, human, ethnographic anthropologist as saviour, leading them to a freedom in which he had helped threaten in the first place. [...] The Na’vi come to exist suspended by space, time and tradition and the role of Jake and Grace as anthropologists too occupy a place in colonial history that play into both liberal and much more conservative agendas." (Why Avatar is a Truly Dangerous Film)
Neytiri Should've Been the True Lead
Rewatching the first movie after Frontiers of Pandora, I not only had a much greater appreciation for Pandora, but much more distaste for Jake as the leading character.
While watching, I found myself thinking at SEVERAL points, "This would've been so good if Neytiri had been the focal protagonist." And the longer the film went on, the more the feeling settled in.
As the daughter of the Olo'eyktan and Tsahik, who better to lead her people to victory after her father's death? (You could argue Tsu'tey since he was supposed to be Eytukan's successor anyway. Either are valid options!) Neytiri's great grandfather was the last Toruk Makto, who better to become TM of their generation than one of his direct descendants? Neytiri holds great respect for Eywa and was destined to be the next Tsahik after Mo'at, so why couldn't she be the one who Eywa guides all of Pandoran wildlife to follow behind?
Just why oh why do all of these important roles in the narrative have to belong to Jake?????? Why couldn't they belong to a Na'vi character themselves?
This is not to say Jake should've been completely erased from the story. I do think him having some relevance still would've been fine, especially given he's a disabled man. I just wish his role had been that of an ally, a side character, or at most a deuteragonist second to Neytiri. Because there is weight in gaining insider information from a privileged ally.
I just wish that Jake hadn't been the lead character who's POV we follow. I wish it had been from the perspective of one of the actual Na'vi characters that were being oppressed.
BONUS: FOP Just Solves A Lot of the Issues I Had with Avatar
White / Human Saviour
Explained above.
Random Chosen One
The Sarentu playable character helps out, and is invited to help, not because they were spiritually chosen by "a deity they don't even believe in" unlike Jake. The Sarentu helps simply because they want to. Full stop. They see the injustices the RDA is enacting against Pandora, and simply choose to help put a stop to them. Because it is wrong.
That's it.
It's 1000x more admirable in my opinion. To choose to help rather than being a Chosen One destined to do so.
You can argue that since Jake seems to not even believe in Eywa, that he does help based on choice alone. But like I covered earlier, he only does so after he's deemed the Na'vi (or more specifically Neytiri) worthy of being saved. Not because they have the inherent right to live as they wish. No, he didn't consider them worthy of helping until after he decided they were.
The Conflicting Ethics Behind 'Avatars'
I don't know much about all of the side quests in the game so if there are any other avatars, then I don't know about them. But based on what I've seen of the main storyline, FOP handles the dubious topic of 'avatars' much better than the movie does. Because personally, I've always found the concept disturbing.
"At least in other white savior movies, they don’t sugarcoat the whiteness nor did they reward the whiteness with the ultimate prize." [...] "Apparently as a reward for being such a good white savior (that was originally a double agent for Colonel Scarface to get operational intel on them so the army could blow their magic god tree to Hell), Jake gets permanently transformed into one of the Na’vi via his Avatar." "Just imagine '8 Mile' if Eminem beat Sam Wilson and the rest of the Free World at the Shelter so badly, Future [...] took out his fairy godbrother wand and turned Rabbit into a brother. That’s the kool-aid that James Cameron is essentially selling." (Battle to the Bottom: The Blue-faced White Savior ‘Avatar’ Is Even Worse Than ‘After Earth’)
The concept of 'avatars' (in the way Avatar writes them) has always freaked me the hell out. Especially when Jake begins referring to humans as "the Sky People" as though he wasn't one of them just the day before.
FOP handles this subject much better in my opinion because the character of Alma, who is the Sarentu's former teacher at TAP and who is the current leader of the Western Resistance, has great attachment to her avatar body. To the point where many Resistance members have never seen her in her original body.
Later in the story when things begin looking up for the Na'vi and for the Sarentu children, Alma starts using phrases such as "our resistance" and referring to lost Sarentu artifacts that have been reclaimed as coming "back to us", and other like-minded words. And when she does this, she is IMMEDIATELY called out on it.
Alma is not Sarentu nor is she Na'vi, and although she plants her consciousness into the body of a lookalike, she is still, first and foremost, a human. And no matter how much she may try to forget that, how much she may wish to distance herself from the crimes of her people, the characters do not hold her hand and allow her to do so. The game makes it known that while she is doing the right thing now, she has no right to cram herself into a culture and people by jumping into their skin and playing pretend.
[ SPOILER WARNING ]
And the way this arc is resolved? By Alma losing her avatar form and being forced to confront the truth of who she is, a human that was complicit in the oppression of the Na'vi, most specifically the Sarentu.
The Sarentu do not get on their hands and knees and kiss Alma's feet for the ways she's helped them (now). No, SOME of them let her know they appreciate the good she's done, but that ultimately, there needs to be distance. That they are still their own people and need to rebuild without her interference. This clearly hurts Alma, but like an actually good ally, she respects the boundaries made and eventually backs off. The separation is a peaceful one.
[ SPOILER END ]
Alma does not become their Chosen Hero after she defects from the RDA. She is not given a standing ovation. And she is not even given a "thanks" from all of the Sarentu, some of them proceed to hate her guts. The reactions towards Alma, a former RDA member who defected to aid the Na'vi's survival, are wonderfully and realistically mixed.
Because, like the character So'lek says at the beginning of the game, the Na'vi are not a monolith. They are not all the same, nor will they all have the same views.
Various Na'vi characters in FOP have diverging opinions on the Human Resistance group. Some support them, some don't want to come within 10 feet of them. And both POVs are framed as valid by the narrative.
On the other hand in the 2009 movie, any Na'vi character that didn't immediately grow into liking Jake was ultimately punished by the writing.
Neytiri disliked Jake in the beginning of the movie, but as soon as Mo'at names her his teacher, a switch flips and all animosity is gone. She is still tough on him, that's just who she is, but it's clear any true ire is immediately washed away once she is given the role of 'teacher'. In comparison, Tsu'tey spends half the film irritated and distrustful of Jake. (And rightly so given that Jake is literally an RDA plant!!)
Like I've already said, Tsu'tey undergoes a blink-and-you'll-miss-it "arc" where once Jake becomes Toruk Makto, all negativity anyone held vanishes. Except Tsu'tey's timing is clearly too late, because the writing punishes his earlier animosity by killing him off in the final battle.
The same can be said for Eytukan, who was the one to suggest tying the avatars up after Jake reveals his initial goal. Eytukan's animosity is also punished with death, with him dying during the destruction of Hometree.
(It can also be said that these characters died both to punish them for their inability to "appreciate" Jake at a quicker pace, and to simply get them out of the way so Jake could become Olo'eyktan of the Omatikaya. Because how else could the White Human Savior become the leader of the people, if the leaders that were already there didn't "get out of the way" to make room?)
Conclusion
If you couldn't tell, I wasn't Avatar (2009)'s biggest fan my first time watching. For numerous reasons.
It wasn't until watching a playthrough of Frontiers of Pandora, that I realized a lot of my ire was towards Jake specifically (although there are many problems with the franchise as a whole), and if the story had just not been told from Jake's POV, and had been told from the POV of one of the Na'vi fighting for their home (Neytiri would be my first choice, Tsu'tey second), then I think I would've at least been able to enjoy it. It's hard for me to even watch Avatar (2009) because of how rampant the issues are in that movie. Or I suppose because of how central Jake is.
I wrote all this just to air out my thoughts. But if you're similar to me and felt like Avatar (2009) was "off", then I do suggest you take a look at Frontiers of Pandora and still see if you feel the same.
All this isn't to say FOP is the perfect game, mind you. It absolutely has flaws, ones that others have touched on and that I've noticed myself. But even with it's flaws, I'd take it's misgivings over Avatar (2009)'s atrocious ones any day.
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divinemanicstate · 5 months
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frontiers of pandora but quaritch comes in to deal with the protagonist
ft my boy wey'tey who's trying his best
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anxiousdreamcore · 4 months
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Frontiers of Pandora story review ✨
BEWARE! Heavy spoilers ahead.
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Alright, since I don’t see people talking about this game as much as I’d want on my socials, I decided to put together a little review where I talk about the story, what spoke to me, as well as some critiques.
To summarise my opinion; I love it! The story knows where it’s taking place and takes advantage of it. It covers dark topics and succeeds in staying as serious in tone as the movie franchise, which makes the campaign feel like it truly belongs in the world of Pandora.
To speak more in-depth; the plot of a Na’vi residential school had me hooked from the first moment. I think residential schools that native children were forced into are a topic not talked about often enough, so I appreciated the developers and writers bringing awareness to such facilities, even if it’s in sci-fi form. reconnecting with Na’vi heritage that was stolen from the main character and their family is executed quite well, as playing frontiers lets you get immersed into the feeling of exploration and discovery. The player is as un-knowledgeable about the world around them as the protagonist, and being able to experience new connections, abilities, places, stories and traditions side-by-side with them has been an amazing ride.
The different Na’vi cultures shown in the game are written organically. They each possess an intricate fashion based on their values, environment and history, but that is not all. Every clan has a cast of characters, bigger or smaller, who bring further life into the western frontier, help expand on the lore and provide entertainment. My personal favourites of these characters have to be Nefika and Kin, both elderly Na’vi with a welcoming presence and charm. Second to them come Eetu and Okul!
Then there is the main cast, which is MC, their three found family siblings, a.k.a the surviving Sarentu children, So’lek, Alma and Priya. We consistently stay in contact with them, both as part of the campaign and as part of our explorations, sharing experiences with them. The protagonist character is righteous, brave and endlessly adorable in their reactions to the world around them, and the trio of Sarentu forever have a place in my heart. I liked the concept of each one of the Sarentu children representing a different reaction to their past abuse and toxic relationship with John Mercer.
Nor, who had most luxury of remembering his life before being taken by the RDA, tries to distance himself as far as possible from everything human, and progressively adopts an antagonistic mindset towards his human allies, as well as a growing feeling of resentment and vengeance. I do not blame him for it and I believe it makes sense. After him comes Ri’nela, who, during Mercer’s captivity, tried staying out of sight but protecting her siblings where she could. Without Mercer, she feels insecure, constantly stumbling and at first, regularly looks guidance from Alma. She beats herself up for things that happen to Teylan and A’hari, despite being unable to have fixed them, but eventually grows into a stronger person, being able to take on the role of a Tsahik in the clan. Lastly, there is Teylan and he has to be my favorite character in the game. His bond to Mercer is strong, as T.A.P is all he ever knew, so without John, he begins falling apart. Lack of constant control and lack of ""affection"" from Tey’s "father figure" leave him feeling ten times as insecure as Ri’nela. He has a hard time learning Na’vi ways, keeps lagging behind and ultimately sticks to technology and hacking, which is worsened by So’lek’s nagging, as he obviously doesn’t know how severe Teylan’s abuse was and simply assumes that he is "lost" in the new world. Eventually, Teylan does what many abuse victims do, and returns to his abuser. An action I kind of predicted, but which still really hit me. His voice actor did an incredible job of portraying this character and the rest of the campaign I spent praying that I’ll get to bring him back home. In the end, I’m happy he’s at home and safe. 🥹💖🫶
Now to the grown ups. I don’t have much to say about Priya, but I grew fond of her. I liked her development from an awkward girl that sparks horrific second-hand embarrassment in the viewer to a resistance member who actively puts herself in the line of fire to help her friends. I found myself getting worried for her whenever she didn’t respond or was in danger.
So’lek is a character who I was immediately fond of, and I liked his growth as well. He saw himself as completely separate from human resistance members, and his thoughts are often occupied by revenge, but he comes to care for MC, the Sarentu and eventually the humans. Seeing him protect Alma when Nor attacks her was a brilliant moment.
Lastly, there is Alma herself. A very grey character who did horrible things in the past, like leading the program side-by-side with John Mercer. I liked her development, from an aloof and seemingly supportive teacher at T.A.P, to a person that orchestrated the entire project. Her grief and guilt feel organic, and I found myself having a lot of difficult feelings about her as it is obvious she cares for the Sarentu children, but her sins cannot be forgiven. I’m happy Ri’nela made the choice to simply part ways with her in peace, instead of trying to build a new bridge.
Now, for what I believe was executed badly. It’s quite unfortunate, but the game suffers from the same problem as Avatar the way of water, only quadrupled and that is; we don’t get enough time with the characters.
It feels even worse because in comparison to the movies, games don’t have to worry about pacing or time limits. The campaign can be as long as developers wish, but it came out rushed anyway. Part of the reason I got as attached to the characters as I did was because I spent time getting emotionally invested into everything they said, their minor behavioural cues and voicelines, but not everyone is as dedicated, and those people should have the right to experience a good story as well. They shouldn’t have to seek it out between the lines.
The only characters who I felt were properly developed are Teylan and Alma. They had the most extensive arcs and their growth was tied into a nice bow. But what about Ri’nela, Nor and So’lek? Nor suffers from Metkayina syndrome gets completely scrapped shortly before the finale, So’lek only gets crumbs of growth and Ri’nela is at times forgotten about completely. Her development as a character is too off-screen and between the lines for most people to catch it, and I find that sad because she’s such a sweet character when you actually get invested into her.
In the end, Frontiers of Pandora’s story feels like a good joke with all the necessary setup but only half-delivered punchline. I had very reasonable expectations and a lot of them were not fulfilled. This project is definitely miles better than whatever Ubisoft has been releasing in these last years, but I really hope that the DLCs will expand on the story further.
Verdict on the campaign; 7 out of 10. The setup and the beginning of the story were just perfect, but in the end, the characters didn’t get the treatment they deserved. Thank you for reading.
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skxawngonearth · 11 months
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Avatar Frontiers of Pandora (official Infos/spoilers)
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What we know from Ubisoft: 
Release is on December 7th, 2023, it’ll be a single player ego game (though you have the option to play the story with 1 friend via online Co-Op), with customization options. 
Story (spoilers) We play as a Na’vi (so far probably female) who was abducted by the RDA and trained in combat to function as a soldier. The operation was dropped after the Hallelujah mountains, and the protagonist was put into cryo. 15 years later we awake as strangers to our own world, and set off to rediscover what it means to be Na’vi, to find our place among the people. But when the RDA returns, we must fight to protect our home.
Game Versions Pre-order is avaiable from now on through the official website or Ubisoft, and comes in 3 versions for PC, PS5 and Xbox Series X|S:
Standard - includes the basic game and pre-order bonus “Child of two Worlds” pack [skin]
Gold -  includes the basic game, “Child of two Worlds”, and season pass with 2 DLCs, bonus missions, resistance banshee mount [skin], and resistance equipment pack [gear set + weapon
Ultimate - includes the basic game, “Child of two Worlds”, digital artbook, season pass, and pre-order bonus Sarentu inheritance cosmetic- and hunter pack [1 character/weapon/ikran skin + weapon arsenal & special weapon]
Pre-order games will show up in your Ubisoft library on release day, but can be downloaded in advance, DLC content will be automatically implemented upon release.
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Under the cut are screenshots from the panel (12/06/2023)
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coderedblood · 9 months
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Rune Factory English Voice Actors/Actresses:
I’m a huge fan of Rune Factory. It seems sort of niche bc when I ask other gamers (I’m a casual gamer, don’t ask me to be on any teams 😂) about it they don’t really know what it is. One of the things I love about is is how they get these huge voice actors for the games, which seem so small (but I know it isn’t, it’s sold hundreds of thousands of copies)
WARNING: ONLY ENGLISH VOICES ARE COUNTED HERE. I’M DOING THIS FOR MYSELF AND WHAT I KNOW. I MAY DO A JAPANESE VERSION.
Raguna (Rune Factory and Rune Factory: Frontier) is Vash the Stampede, Ichigo from Bleach, Sabo from One Piece, and Nero from Devil May Cry
Mist (Rune Factory and Rune Factory: Frontier) is Haru from Persona 5
Bianca (Rune Factory and Rune Factory: Frontier) is Saya from Blood+ (I didn’t see that one coming)
Tabatha (Rune Factory and Rune Factory: Frontier) is Mima from Perfect Blue and Rem from Trigun
Iris (both of them, RFF) is Rukia from Bleach and Yuki from Haruhi Suzumiya
Anette (RFF) is Starfire (and Blackfire!) from Teen Titans and Princess Bubblegum from Adventure Time
Raven (RF3) is Amy Rose from Sonic Boom
Electra (Rune Factory: Tides of Destiny) is Annie from Attack on Titan (didn’t see this one coming either)
Bacchus (RFTOD) is Vampire Hunter D (and D’s left hand!) (loved this one)
Vishnal (Rune Factory 4) is Leonardo from the 2003 Ninja Turtles cartoon and Kappa Mikey
Clorica (RF4) is Shiki from The World Ends With You
Xiao Pai (RF4) is Jenny from My Life As A Teenage Robot
Doug (RF4) is Sasuke from Naruto
Margaret (RF4) is Hinata from Naruto, Kyrie from Devil May Cry and Orihime from Bleach
Forte (RF4) is Abbey Bominable from the first Monster High cartoon
Amber (RF4) is Morgana from Persona 5
Dolce (RF4) is Lust from Fullmetal Alchemist (this one actually makes sense), Maka Albarn from Soul Eater and the female protagonist of Persona 3
Frey (RF4) is Gaz from Invader ZIM
Ares (Rune Factory 5) is SwaySway from The Breadwinners
Scarlett (RF5) is Retsuko from Aggretsuko, Akko from Little Witch Academia and Ryuko from Kill La Kill
Lucy (RF5) is Loona from Helluva Boss and Emira Blight from The Owl House
Martin (RF5) is Louis from Beastars
Cecil (RF5) is Hunter from The Owl House and Remy from Big City Greens
Ryker (RF5) is Trebol from One Piece (also, also did not see this coming)
Livia (RF5) is Rebecca from One Piece
Misasagi (RF5) is Tatsuki from Bleach
Rudolph (RF5) is Mugman from The Cuphead Show!
Yuki (RF5) is Beauty from Bobobo-Bo Bo-bobo
Darroch (RF5) is Jelly Jiggler from Bobobo-Bo Bo-bobo (which brings back memories and makes actually a lot of sense)
Radea (RF5) is Reiju from One Piece (also makes sense)
Gideon (RF5) is Griffon from Devil May Cry and Scratchmen Apoo from One Piece
SHARED VOICE ACTORS/ACTRESSES
Lara (RF1 and Rune Factory: Frontier), Eunice (RFF) and Maerwen (from Rune Factory: Tides of Destiny) have the same voice actress (and are Kitana and Mileena from Mortal Kombats 9 and X)
Melody (RF and RFF) and Sonja (Rune Factory: Tides of Destiny) have the same voice actress
Carmen and Shara (both Rune Factory 3) have the same voice actress and is Triela from Gunslinger Girl
Rosetta (RF and RFF) and Beatrice (Rune Factory 5) have the same voice actress
Nancy (from RF4) and Hina (from RF5) have the same voice actress who’s also Kikimora from The Owl House
Ventuswill and Lin Fa (both RF4) and Selphy (RFF) have the same voice actress who’s also Faye Valentine from Cowboy Bebop
Micah (Rune Factory 3) and Bismarck (RFTOD) have the same voice actor who is also Ling Yao from Fullmetal Alchemist and Natsu Dragneel from Fairy Tail
Violet (RFTOD) and Priscilla (RF5) have the same voice actress
Lily and Sierra (both RFTOD) have the same voice actress
Pandora and Quinn (both RFTOD) have the same voice actress
James (RFTOD) and Leon (RF4) have the same voice actor who’s also Law from One Piece and Levi from Attack on Titan
Dylas and Bado (both RF4) have the same voice actor
Arthur and Jones (both RF4) have the same voice actor who is also Donatello from the 2003 Ninja Turtles cartoon
Father Gerard (RFF) and Heinz (RF5) have the same voice actor who’s also adult Gohan from Dragon Ball Z and Kiba from Naruto
Cinnamon (RFF) and Fuuka (RF5) have the same voice actress who is also Marinette from Miraculous Ladybug and Verosika Mayday from Helluva Boss
Simone and Julian (both RF5) have the same voice actress who’s also Ash from Pokémon and April from the 2003 Ninja Turtles cartoon
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blueiight · 1 year
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every single thing i learn about anne wrt to race is just-
didn't she write blood canticle in the 2000s. writing over 40 years and learning nothing where race is concerned. because i know for a fact she wasn't making a critique of racism
ya blood canticle was published in 03 & it has to be one the funniest books in existence. my insane theory w zero basis in reality for why it ended up the way it did was bc anne rice caught a rap song on the radio somehow and freaked out at the thought of lestat not being in vogue so it spawned lestat suddenly being mr. talk like a gangsta look like an angel here and here only. (anybody reminded of a mr steve harvey ‘think like a lady act like a man’ or is it just me). + it certainly makes some sense for the charas who used the m—— word in the story n in the context of that scene to use it but nobody on god’s green earth should think mrs rice was using these characters as literary devices to discuss the pigmentocracy in the black communities in the us south like hell naw😂😂😂😂😂 at best what the chronicles posit on race in the story is a fixation on the ~exotic~ savage frontiers whether its new orleans thru the narrative of a slaver turned struggle vamp protagonist of interview, or the world these barbies trapieze , with characters like david talbot, gabrielle ‘exploring’ the african ‘frontier’, the legendaric myths of twmbk w/ teshkanmun , marius, pandora, all those og vamps & the underlying, repeated myth in qotd/tobt nall implying mixing ‘’bloods’’’ could end racism. (with the implicit denial of darker skin in this immortal fanci club, as most of the cast r white skinned vamps). like thats prolly as ‘good’ as the books got on race imo over 50 yrs. i dont expect the geriatric white lady writing self indulgent vampires to be king of the black people, we’d be lucky if she was racially conscious even, nor do i expect these immortal evil characters to be racially conscious but the fans tended to have such a fear factor in talking anything outside of their very insular tandom at least b4 the show came out. i rmbr some black creative in 20-21 on twt like made a brief mention on how the fandom that arose out of the iwtv movie + book/s set a precedent for later vampire stories glorifying the antebellum period & they came for that poor soul heavy. and for what?
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baby-prince-oppa · 8 months
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A few thoughts on the latest trailer for Avatar: Frontiers of Pandora.
• I just realize that the dialogue sounds very basic for a trailer, even coming across as repetitive. You guys notice that?
"I am Na'vi."
"The poor child knows nothing of our ways."
"I must seek those who can teach me the ways of the Na'vi…"
"You are starting to think like a Na'vi."
"The Na'vi will fight on your side against the RDA."
"I will protect my home / Pandora."
"I am Na'vi." (repeat for what seems like the 3rd time including previous trailer)
Judging from this, I'm afraid that the story line might not have all that much to offer. 😬
Either that or the marketing team is trying their best not to spoil anything so early.
EDIT: Omg. Nick Paavo on Twitter even made a supercut video to point this out. Ubisoft Massive really isn't fooling anyone. 😭 How is this your way of showcasing the story here? Is that all there is?! Come on!!!
• I find it odd that the Na'vi protagonist refers to their world as "Pandora" and not "Eywa'eveng", and for a Na'vi side character to call the enemy the "RDA" rather than the "sky people" (unless they learned the difference and realize that not all sky people are bad).
• Not gonna lie, I did not expect Nefika's voice to sound that old and deep. Her face looks much younger so I was taken aback a bit lol 😅
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jcmarchi · 20 days
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Cover Reveal – Star Wars Outlaws
New Post has been published on https://thedigitalinsider.com/cover-reveal-star-wars-outlaws/
Cover Reveal – Star Wars Outlaws
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This month, Star Wars Outlaws graces the cover of Game Informer. Regardless of your history with the series, there’s no denying the impact that Star Wars has had in the pop culture landscape. The Original Trilogy inspired countless other pieces of media and the subsequent releases have all been noteworthy for one reason or another. But it was the Original Trilogy that developer Massive Entertainment – the team behind games like The Division, The Division 2, and Avatar: Frontiers of Pandora – chose to make its playground. We traveled to the coastal city of Malmö, Sweden, to learn all about the open-world scoundrel adventure set in a galaxy far, far away.
Our cover art this month, provided by Massive Entertainment, shows the protagonists of the story, Kay Vess and her companion Nix, in a cantina, presumably accepting a job. Cantinas serve as the gathering place for the types of seedy individuals Kay and Nix seek out for work. On the back cover, we get a glimpse of one of the criminal factions Kay can accept jobs for: the Pyke Syndicate. You can learn more about Kay, Nix, the syndicates they interact with, the Reputation System, and plenty more in our 12-page cover story of Star Wars Outlaws!
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But that’s not all that’s housed within this latest issue of Game Informer! Marcus Stewart visited Bandai Namco in Irvine, California, to get his hands on Sand Land, the anticipated action title from ILCA. Speaking of the great Akira Toriyama, Kyle Hilliard takes some time in the issue to pay tribute to the legendary manga and anime icon. On the topic of hot-button issues, Wesley LeBlanc spoke with several game developers who are using artificial intelligence in different ways to learn their reasoning and try to grasp the ethics of doing so. Zachary Avery interviewed the team behind indie publishing label Finji (as well as several developers that have published under Finji) and wrote an in-depth profile, while Marcus Stewart spoke with the developers behind the hit Poker-inspired roguelite Balatro about its runaway success. Finally, I traveled to Los Angeles, California, to catch up with the director and producer of Street Fighter 6 and attend Capcom Cup X to see the first-ever $1 million grand prize get handed out.
That’s on top of our standard preview suite. In this issue, you’ll read previews for Elden Ring: Shadow of the Erdtree, Dune: Awakening, Kingmakers, MechWarrior 5: Clans, TopSpin 2K25, and more!
Here’s a closer look at the cover:
Not a print subscriber yet but want this issue? Well, you’re in luck! Subscribing today – or within the next few days – will net you a print copy of this issue! You can join the ranks of the Game Informer print subscribers through our new standalone print subscription! Just head here to sign up for either one or two years at a fraction of the cost of buying the issues individually! You can even gift a print subscription to your favorite gamer!
Subscribe now
You can also try to nab a Game Informer Gold version of the issue. Limited to a numbered print run per issue, this premium version of Game Informer isn’t available for sale. To learn about places where you might be able to get a copy, check out our official Twitter, Facebook, TikTok, Instagram, BlueSky, and Threads accounts and stay tuned for more details in the coming weeks. Click here to read more about Game Informer Gold.
Print subscribers can expect their issues to arrive in the coming weeks. The digital edition launches later today for PC/Mac, iOS, and Google Play. Individual print copies will be available for purchase in the coming weeks at GameStop.
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sutxdreamwalker · 3 months
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Frontiers Of Pandora Memes I made on Capcut
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torukmaktoskxawng · 4 months
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run away with me
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Pairing: Nor/Sarentu!Reader
Warnings: Spoilers for Avatar Frontiers of Pandora, fluff, angst, mentions of brainwashing and residential school trauma
Taglist: @mooniequeen
A/N: No one has requested me to write for AFoP so I decided to take matters into my own hands *cracks knuckles* Let's get to work.
This is basically my rendition of the cutscene you see when playing the game, after the title card. I made it lean more toward the angsty, romance play that we were robbed of when the game finally came out XD Enjoy!
Part 2
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When So'lek told you that Nor had left Resistance HQ to have some time to think, you knew you needed to seek him out.
Using your new abilities and talents to track him down, it didn't shock you when you found Nor on one of the highest cliffs near the base of their new home. You remember he made a comment earlier about how there were more colors on Pandora than he remembered and how he had no names for them. You suspected he'd be all the way out here, admiring those colors and maybe trying to invent new names for them.
He didn't react when you approached the small fire he made, likely expecting you to come find him. He turned to face you with lowered ears and a forlorn look in his eyes, "What must our ancestors think of us? Do you think they pity us? Sad to see what we've become?"
"We're still Sarentu."
"Teylan barely speaks our tongue, but then... he always preferred human words."
"Alma says we all need time to adjust."
"Alma is not Na'vi." He growled lowly, turning away to kneel down in front of the fire.
You weren't deterred by his attitude, knowing Nor better than you sometimes knew yourself. He felt things stronger than most. He was passionate about what or how he felt and he wasn't afraid to admit it, hence why he didn't shy away when he proudly proclaimed his feelings toward you. It was years ago now, just the night before Alma snuck you and your friends into cryosleep to wait out the war. All that time you could've been with Nor... lost to cryosleep.
Nor felt the same loss as well, and that is why he wasn't wasting any more time. When neither of you are out on missions, you're with each other, safe at HQ, making up for lost time. Your relationship is technically still new and can easily be chalked up to young love, but Nor didn't see it that way. He claimed that was the way only Sky People saw it, but not the Na'vi. He wanted to do this right, and in his mind, the only right way was the Na'vi way.
So he asked So'lek for advice, on standard Na'vi customs and what the older man might know about the Sarentu ways to court someone. Nor was determined and straightforward about what he wanted to make sure you only got the best treatment. The Na'vi treatment, something that you deserved to have when you were younger but it was taken from you.
That's what you loved about him, growing up beside him. He reminded you so much of your sister at times with their shared determination as kids, though you refused to continue making that comparison after she died... afraid that if Nor acted too much like Aha'ri, then he would die just like her. You couldn't bear to lose him, too, not after everything Mercer and TAP have done to you.
Even now, as you two stood on top of that cliff, you were afraid of losing him, either to death or to life, should life and fate decide to tear you two apart. You wished you could vocalize your fear to him, but you were never as brave or as straightforward as Nor. You were grateful he had approached you about his feelings first, or else neither of you would've ever known.
Although you were not one with words, you were one with actions, and even Nor knew that you communicated with deeds.
Walking up to him, you slide your hand over his shoulder, and while he doesn't say a word, trapped with the demons in his head, he places his own hand on top of yours, a gesture of gratitude. He was thankful for your comfort, knowing that your way of communicating stems from being touch-starved and you would rather voice your thoughts through your actions instead of just saying them because, to you, that means so much more.
You keep your hand on his shoulder, the warmth of his palm bleeding into your skin while you look up and over the cliffside, admiring the scenery with a sad tone in your voice, "Why did the RDA come back?"
"They wanted more of Pandora," he responds with defeat, "They always do."
"Then we'll need to fight," you express with determination, squeezing his shoulder, "Aha'ri would have wanted us to fight."
You try to pull away, but Nor is suddenly too fast. He grasps your hand, gently, and you pause in your movement. He stands to his full height to gaze into your eyes, trying to relay what he's thinking without saying a word. But he wasn't like you. He wasn't good at sharing his thoughts through actions. He was better at it by talking, so that is what he did.
"Or we could run," he suggests and is quick to continue when the expression on your face falls, "Leave this place. Find somewhere else to call home."
"We've talked about this, Nor," you sigh tiredly, recalling not long ago when you, him, Ri'nela and Teylan were all sitting around a fire as Nor suggested they could all run away together. You express the same thing you said back then, too, "Alma brought us here for a reason. She believes in us."
He snarls, though there isn't much heat behind it, "Alma just wants to control us."
Not even you believed what he was saying, lowering your voice to a comforting whisper, "Alma is not Mercer. She actually cares about us as People."
"She left us."
"She thought we were gone."
He steps closer until he's nearly pressed against your chest, his hands sliding up to gently grasp both sides of your face, entwined in your hair. His voice wavered, desperate eyes staring back into yours, "If it were me instead of her, I would've clawed through the rubble of TAP, and I would've looked forever. Un... until I knew for sure if I lost you or not."
You wanted to be touched by the statement, your heart fluttering in your chest while Nor could no doubt feel your heartbeat, pumping through his hands as they rested near both sides of your neck. You shake your head slightly, "That is different. What Alma feels for us is not the same as... as what you feel for me. For all of us."
He shivered, almost proud that you managed to admit your confidence in his feelings toward you. He leans his forehead against yours, breathing in the same air as you while he matches the intimate moment with a whisper, "Exactly. I can't trust Alma with my family. I can only trust myself or you to take care of the four of us, to ensure we stick together."
You wet your lips when they felt dry, deciding to play into his dream for a little bit, "Suppose we did run away... where would we go?"
'Wherever we want! All of us,' he wanted to say the same thing he told Teylan down by the campfire, but he says it differently with you, "Anywhere, far away from here."
"Just the four of us?"
"The four of us," he confirms with a nod, thinking that he had you convinced, "We'll start our own clan. We'll renew the Sarentu."
"And what will happen when the war eventually finds us?"
Your question drives Nor to freeze, and so you continue, "Either Mercer, RDA, or TAP, it won't matter. They'll find us. You know they will."
He unfroze finally, huffing with determination, "Then we will fight."
"But if we fight now, and we win, then we can leave and we will never have to worry about the Sky People again," your hands moved until they were wrapped around Nor's waist, a bold move to match his own, his fingers still wrapped up in the hair on the back of your neck,
"We would never have to keep running or look over our shoulders ever again," you continue, "If we can end this sooner than later, I will go with you. I'll go wherever you want. But... But I can't leave now knowing what the Sky People are capable of. I can't leave knowing that there would be another child out there whose clan was wiped out and I wasn't brave enough to stop it from happening. I would never forgive myself."
Your words stun him into silence, and the intensity of his gaze causes you to feel shy and embarrassed, lowering your head to avoid him until his hands pause your movement. He gently uses his thumbs to push your chin to tilt back up, and when your eyes meet, he pauses for a moment, his intense eyes scanning your expression before his lips twitch up into a small, fond smile, "Heh."
"What?" You tilt your head, hesitant but smiling as well.
"Nothing. It's just... Aha'ri would be proud of you."
He says it so confidently that you know you believe him, and his words make your heart swell with pride and grief, missing your sister. Nor leans back and digs in the pocket of his pants, "I have something for you."
"What is it?"
He provides a carved stone, bearing the mark you both have on your face to signify your long-lost clan, "It's something to remind you of me, whenever you leave HQ and I cannot follow you. It's also a promise."
"What promise?"
"That if I ever leave, it will only be when you are ready to come with me," he leans back into your space, pressing your foreheads together once more as he closes his eyes, taking in your scent, "This time, my love, I go wherever you go."
You clutch the stone in your hand, wanting the carved mark to brand into your skin as you close your eyes as well. You already plan to tie Nor's stone into the songcord So'lek had given you, and you hope that in time, the songcord will grow, and there will be many more milestones to signify. Milestones that you hope that Nor and your friends will share with you, as Sarentu and as your family.
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MASTERLIST
REQUESTS
RULES
TAGLISTS
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pxayopina-unilsiyu · 3 years
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Avatar: Frontier of Pandora finds
Post with some curious finds from the trailer and fan speculation. Me and the other wiki editors were hard at work getting images and information uploaded to the wiki, so I had time to hone in on the details of everything!
1) Viperwolf subspecies
Looks like a new subspecies of Viperwolf, or a creature in the same family, will be featured in the game. The species appears to be blind/eyeless and finds its way around using a bunch of cool, frilly ear structures.
The species also has a very nice color variety, possibly sexual or regional dimorphism, or both.
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2) Male hexapede/yerik
Take a look at this herd of hexapedes: that’s right, it looks like there is a “bull hexapede” in the background there, with more striping, an orange accent stripe, and a curious neck frill. If this is a male yerik, it would mean all the yerik we have seen thus far have been doe yerik!
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3) New biomes
In the first shot with the viperwolf creatures, we see that they are in a very taiga/pine forest looking environment. This aligns with the previously mentioned taiga and subarctic regions of Pandora. There are still many tropical looking plants like colorful ferns, and reminds me a lot of a prehistoric Earth.
Later, we see our Na’vi protagonist on her way to a clan camp that is situated in a plainland region of Pandora. However, these plains are strikingly different from the plains we saw in the film.
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The plains the Olangi and other horse clans inhabit read more as the African Savannah, with long, magenta grass, and baobab-like trees dotting the otherwise completely flat landscape.
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The game’s plains, on the other hand, have short, lush, green grass, and a cliffy landscape with many jutting cliff faces where the Na’vi villages are situated. To me, this landscape looks more like the Scottish highlands, and it could be a valley between the Floating Mountains, or be near the Taiga biome we saw earlier. And obviously, these big, frilly creatures are not seen near the Olangi.
4) Na’vi utilizing human equipment
Our Na’vi protagonist can be seen wearing a patch of human camouflage on her armor, what looks like a human belt, and she is holding what looks like a human PDA in her side pouch. Her top also looks partially constructed from an avatar driver’s green tank top. Someone in a Discord server brought up the possibility that she could have this PDA to serve as the game’s menu/UI in-game, as there wouldn’t be many ways to explain that with Na’vi technology.
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We also see up close and personal a Na’vi arrow with human grenades strapped to it, the same ones used by Jake in the film to destroy the Valkyrie shuttle. At first I thought these might be Na’vi made, but after looking at a higher quality image, they are definitely the same human grenades.
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All of this means that over the years since the RDA’s arrival, the Na’vi have been scavenging their gear from what I imagine various locations: crashed Samsons, the aftermath of battles, etc. Very interesting, as I didn’t previously think the Na’vi would be willing to do this since they stigmatize human technology. As long as it’s to teach the humans a lesson about how destructive they are, I guess it’s alright. xD
5) New species
I don’t have much to say about the other new species as there is so little information about them, but let’s take a look anyway!
First, we have this aquatic(?) creature with a large peacock-ish frill on its butt:
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What looks like a new insect:
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An adorable new lizard creature:
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The frilled creatures mentioned before, which remind me very much of the ancestors to dinosaurs; interestingly, the ‘alpha’ one that is orange and more elaborate looking appears to create a large shockwave during the trailer. Not sure how or why, but it’s cool!
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And finally, the one I thought was most interesting was this enormous creature that looks kind of like a rhino, but it’s got some fur on it like a wooly mammoth. The clan seen in the trailer appears to be caring for it, and give it its own big tent. It appears ill and dying, and our Na’vi protagonist gives it a comforting pet. Aw!
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That’s all I’ve got: I’m beyond excited for this game. I can’t wait to see more of it and of course get to play it for myself! I’m saving my money for a PS5 or new PC, that’s for sure...
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listoriented · 7 years
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Borderlands: The Pre-Sequel
bAUderlands: straya
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Where/When/Why: Borderlands: the Pre-Sequel is the first of the series that I didn’t run through with friends at launch. Instead, I got it during a steam sale in July last year for US$16.50 as part of a finish-your-Borderlands-collection package/bundle, with an eye to playing it when I got to it. Apparently I bought Rocket League at the same time? Momentous.
What/Who: It’s in the title, hey - a Borderlands game set between Borderlands 1 and 2. I’m struggling to think of other game and movie franchises that have done this, which perhaps why there isn’t a better descriptive term for it. The newish Baldur’s Gate expansion maybe? Rogue One? Anyway, instead of being set on Pandora - the fictional frontier planet where the previous two games were set - Pre-Sequel is set on Pandora’s moon, Elpis.
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Elpis is a noticeably Australian place; it’s inhabited by Australian NPCs and full of parodies of Australian animals and stories (the main characters are all still American though - don’t worry). This is probably because the game was made by the 2k Australia branch [official site], based in Canberra, and so apparently it just kind of happened that way. The Pre-Sequel came out in October 2014. Sadly, 2k Australia shut their doors in 2015, which means there’s no AAA games development happening here for the time being.
Time Spent: 23 hours.
Completed: Yep, finally - we managed one. 19 of 63 achievements ticked. Oh that’s not a lot, hey. Oh well.
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Notes: We had a pretty good time. That should probably be the main takeaway. The day after we finished it, Lauren said that she missed playing it. The mindless shooting, looting and questing loop of Borderlands 2 is well repped again here. The flow of it is quietly addictive.
We found the going a bit tough for a while, though, there at the beginning. We spent a lot of time hunting for mission waypoints through the larger moonscape areas of the game, which are not intuitive to travel around in vehicles (lots of dead ends, crevices, mountains, barriers), and awful to travel around on foot (too many things that want to kill you and/or distract you). A few times we went to bed mad at each other after having our patience stretched thin (**n.b. it should be added that while we did often end up playing this in the last hour or two before bed over the past few weeks, this game, like the other Borderlands games, is not something that actually benefits from being played while tired, despite this seeming like the natural state to play it in). One particular semi-optional mission for urchin NPC Pickle nearly drove us to the brink with its arduous navigational requirements.
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The quaint fugue that Borderlands draws you into can be a hindrance too: if you don’t pay attention you can be tricked into fighting scores of creeps that could easily be avoided, and which don’t offer much in the way of endorphin release or in-game reward. The next time you come past they’ll all have respawned anyway, making the intervening grind feel particularly pernicious. Things improved immensely once we had more fast travel unlocked, and as we got better at paying attention to who we were meant to be fighting. 
Pre-Sequel also has a couple of particular gameplay gimmicks. At first we were like “???”, but we came around to them. The game is set, as mentioned, on Pandora’s moon, Elpis, which being a moon has low gravity. As such, you can jump higher and further. Because the moon surface lacks breathable atmosphere, you carry oxygen tanks, referred to forever as “Oz kits” because Australia lololololol. These deplete when you’re out in the open (which you are for maybe half the game), causing you to lose health, but we found after the first half hour it’s something you only have to be slightly mindful of, so far as annoying gameplay factors go. More importantly, you can use these “Oz kits” to boost mid-air to reach far-off platforms. It’s pretty good! Any excuse to be able to jump a long way is an acceptable one: thanks, videogames.
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The Australiana accents/jokes/parodies that pervade the game are, like, pretty cool...I think? I enjoyed the ironic Australia-for-market shtick tempered by its necessarily cringeworthy over-the-topness. Cliches and stereotypes can be funny too, sometimes. I’m also aware how rare representations of anything Australian are in games, good or bad, particularly home-grown ones; a feeling which is enhanced by knowing this was made by a studio arm that no longer exists. O’, state of thy industry. It’s not that I’m at all patriotic, and the construction of this nation and its cultural identity is as problematic as any other post-colonial state, and there are issues which this game, with its frontier-Western representations of “Australianness”, attempts to avoid altogether, leaving the giant wombat very much in the room. On the other hand is the essence of the game and its uncritical light entertainment sheen, a series of good-enough jokes that beg not to be looked at directly in the eye, the fact that this is what it is, the last of its kind, no more big-budget gaming in Australia or about Australia (no Forza Horizon 3 I’m not talking to you), no Australia at all; and that’s upsetting too. Lauren and I both particularly enjoyed the foul-mouthed shotgun, Boganella, who somehow never stopped making us laugh, and who I kept equipped all the way to the end. I certainly didn’t expect to get that much mileage out of it. 
Lauren played as Athena the gladiator, while I played as Nisha the lawbringer. Neither of us particularly liked the special abilities of our characters. I found the auto-aim of Nisha’s “Showdown” a bit glitchy, with it sometimes locking on outside the enemy’s hitbox. We made do anyway without relying on them too much. Neither of us had played the DLC the Athena appears in, and I hadn’t remembered Nisha from Borderlands 2, so while playing we were unaware of these character’s other roles in the series. 
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One thing I did find surprising was how ‘epic’ the Pre-Sequel became in the final act. It almost seemed like it was speaking out of turn, I mean…it’s called “The Pre-Sequel”. That’s a title that screams incidental and unimportant if there ever was one. “This game is just setting the scene for the more important game that was worthy of a real number in its title”, is what it suggests. And for the most part as you play it, it feels that way too. You’re playing on the moon, for instance (and everyone knows moons rate lower than planets on the astronomical bodies ladder). And you’re helping the bad guy! Surely, none of what you do here should be as big, important or ‘epic’ as in the numbered Borderlands titles.
But then, as you approach the finish line, you find yourself fighting multiple boss battles (“surely this is it” I said, erroneously, each time), delving into a massive cavernous space with funky, brilliant colours, into a galaxy-esque background, fighting the forerunner guardians, while the stakes seem to go up and up. The ending is basically prophesy-esque, all bigger picture feels. It’s an odd match.
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This is mirrored by the length of the game. We played for 23 hours, which was longer than my playthrough of Borderlands 2. Again, I find this surprising, not least because it also feels smaller at first, with the player limited to the same few compact (if difficult to navigate) areas for quite a while. I’d initially figured it for a 15 hour romp, maybe. This isn’t a complaint necessarily - the game was enjoyable enough for the most part to justify the time spent in it - it just seems structurally unsound to me that a “pre-sequel” should be as big or bigger than the game it’s foregrounding. 
As for the story itself and how it goes about setting up the Borderlands 2 plot, it seems... well I guess it seems cohesive enough, not having recalled many details about Borderlands 1 & 2. You’re basically helping Jack, arch-villain of Borderlands 2, but he’s not evil yet - maybe. He just wants to stop the moon being destroyed by a group called The Lost Legion, while perhaps finding a vault and turning a profit for Hyperion in the process. You watch him do his Anakin Skywalker -> Darth Vader transformation as the game progresses, but because the protagonist vault hunters themselves are morally suspect, they/you don’t seem to mind too much. It's an unusual situation, to be playing the bad-guy, and it’s handled pretty effectively by the writers, if you take this game in a vacuum. That being said, it's also kind of...contradictory, if we do consider background events of Borderlands 2, where Jack’s evilness is established as being a more endemic, long-term thing. Whether the whole coheres depends on what you think/who you listen to, but I've enjoyed reading some forum-posted opinions on the matter anyway. 
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And so: This brings us to the end of our Borderlands sojourn. We finally finished one - hooray! Promises well kept. Paradoxically, finishing the Pre-Sequel took less time than it took to pass on Borderlands 2. All up, to sift, avoid and play through these three games has taken nearly the entire winter, which is...sub-optimal. My wish is to be done with the B’s by the end of the year. The letter grows stale; I yearn for a fresh beginning. As of now we've got fifteen games to go. Four months. Hmm.   Addendum: My multi-talented friend Caro started a Tinyletter. It doesn’t have much to do with games but I’ve been enjoying it very much. Consider signing up! It will cost you nothing except your time. 
up next is Botanicula
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recentanimenews · 6 years
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TV Anime Kouya no Kotobuki Hikoutai's 6 Main Girls Introduce Themselves in 1st PV
The official website for the upcoming original TV anime Kouya no Kotobuki Hikoutai (The Kotobuki Squadron in The Wilderness) today posted a 80-second first PV to introduce its six main girls with their voices. It is also confirmed that Girls und Panzer director Tsutomu Mizushima's new air battle action anime featuring various types of Japanese fighters (no foreign ones will appear) is set to premiere on Tokyo MX, TV Aichi, MBS, BS11) in January 2019.
  Introduction:
In a desolated ground spreading all over, people have carried out distributions and trades, and have lived while helping each other. The "Kotobuki Squadron" is a team of hired bouncers. With its unique members, such as the strict but beautiful female president, the unreliable commander in the field, and the leader of its maintenance unit with a craftsman's pride, they fight against sky pirates.
  1st PV
youtube
  Key visual
  TVアニメ『荒野のコトブキ飛行隊』キービジュアル、第1弾PV、イントロダクシ���ン、追加キ��ラクターと戦闘機「零戦二一型」を公開しました!公式サイトもリニューアル!ぜひぜひチェックしてみてください!公式サイト→ https://t.co/gq8TIC5TD2 #コトブキ (宣伝O) pic.twitter.com/v9rDAYvkeP
— TVアニメ『荒野のコトブキ飛行隊』公式 (@kotobuki_PR) 2018年10月25日
  The OP song "Sora no Ne" (The Sound of The Sky) is sung by 30-year-old singer-songwriter ZAQ, while
the ED song "Tsubasa wo Motsu Monotachi" (Those who have wings), also written/composed by ZAQ, is
performed by the six voice actresses of Kotobuki Hikoutai.
  オープニング主題歌とエンディング主題歌情報を解禁!オープニング主題歌を担当するのはZAQさん!エンディング主題歌はZAQさん作詞曲、コトブキ飛行隊のキャスト6人(鈴代紗弓さん、幸村恵理さん、仲谷明香さん、瀬戸麻沙美さん、山村響さん、富田美憂さん)が歌唱します! #コトブキ (宣伝O) pic.twitter.com/QAqF49qlDF
— TVアニメ『荒野のコトブキ飛行隊』公式 (@kotobuki_PR) 2018年10月25日
  Deformed figures of the six main girls, including the protagonist Kirie introduced below, are scheudled to
be released from Bandai's Figuarts mini line from January to March 2019.
  ★商品情報★キリエが決定していたデフォルメフィギュアの詳細が発表!TAMASHII NATIONS新シリーズ「Figuarts mini」にてコトブキ飛行隊メンバー全員のフィギュア化が決定!詳しくは魂ウェブ特設ページをチェック→ https://t.co/PdHWjpfmr4 #コトブキ (宣伝O) pic.twitter.com/wLIrh3y86f
— TVアニメ『荒野のコトブキ飛行隊』公式 (@kotobuki_PR) 2018年10月25日
  A 1/1 scale replica of Army Type 1 Fighter "Hayabusa's" head part will be displayed at the TAMASHII NATION
2018 event in Akihabara this weekend.  
明日10月26日(金)〜28日(日)は秋葉原UDX、ベルサール秋葉原にてTAMASHII NATION 2018!秋葉原UDX会場ではフィギュア展示や、今にも飛び立ちそうな大大大迫力の約1/1スケール「隼」ヘッドモデルを特別展示!詳しくはイベント公式サイトをチェック→https://t.co/mucqvrMpwB #コトブキ (宣伝O) pic.twitter.com/yv14Yv7xoZ
— TVアニメ『荒野のコトブキ飛行隊』公式 (@kotobuki_PR) 2018年10月25日
     Main staff:
Director/Sound director: Tsutomu Mizushima 
Series composition: Michiko Yokote (Squid Girl, Karakai Jozu no Takagi-san) 
Main character original design: Hidari (Sasami-san@Ganbaranai) 
Anime character design: Sho Sugai (Jushinki Pandora OP animation director) 
Military supervisor: Shigeyuki Ninomiya (Kuromukuro)
Assistant director: Hiroyuki Kobe 
3D director: Hisahi Egawa, Sora Hirota 
Technical director: Keita Mizuhashi
Asset director: Kentaro Kigusuri 
Drawing director: Yusaku Saotome 
Chief animation director: Touko Nakamura 
Animation director: Shota Ueno 
Art director: Kazuo Kokura 
Director of photography: Kentaro Kashiwagi, Takayuki Hatayama 
Music: Shiro Hamaguchi (One Piece, Girls und Panzer) 
Production: Digital Frontier (GANTZ:0) 
Anime production: GEMBA (Pokémon the Movie: The Power of Us) 
Drawing production: Wao World (Anime-Gataris)
    Main voice cast:
Kirie: Sayumi Suzushiro (Akira Ohno in High Score Girl)
Ennma: Eri Yukimura 
Kate: Sayaka Nakaya (ex-AKB48 member/Hana Kazuki in Chaos;Child) 
Reona: Asami Seto (Eri Kumagai in Music Girl) 
Zara: Hibiku Yamamura (Kirara Amanogawa/Cure Twinkle in Go! Princess PreCure) 
Chika: Miyu Tomita (Yume Nijino in Aikatsu Stars!) 
      Source: TV anime "Kouya no Kotobuki Hikoutai" official website / Twitter
  ©Kouya no Kotobuki Hikoutai Production Committee
©BANDAI NAMCO Entertainment Inc.
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torukmaktoskxawng · 3 months
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Pictures I took in game as references for a little So'lek x Reader I'm working on 👀 stay tuned!
Taglist: @mooniequeen
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