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#the character designs in this game are so good
dysaniium · 3 days
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*slides this to supergiant* hey can i be a part of the technical test please please please
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thydungeongal · 3 days
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I have seen several posts about your dislike for D&D and I wanna know if it's the same for Pathfinder? I love pathfinder but in my eyes it's just a crunchier D&D. (Though admittedly the "canon" worlds for Pathfinder are far more interesting to me)
Obviously that's a very baseline view of the two but I wondered if it's possible to like one and not the other due to their similarities.
P.S. I hope you've had a good week!
Truth be told, I don't dislike D&D! I dislike people treating it as a universal game when it's a very specific type of game! Note: what that specific type of game is also depends heavily on edition! But regardless, D&D will end up sucking big time if you don't play to its strengths!
Now, my opinion on Pathfinder is basically that Pathfinder 1e leaned in on some of the worst designs of D&D 3.5 (a quirky game that still had a lot to love about it): towards the tail end of D&D 3.5 its designers were at the same time getting really nutty with the design and coming up with some really inventive designs (Binders, Tome of Battle, a lot of individual systems in Complete Champion and Complete Scoundrel) but at the same time they were running out of ideas and they came up with the Worst Type of Feats: feats that made a thing that anyone could theoretically do into a thing now gated behind a feat. Player's Handbook 2 for D&D 3.5 had a few of these.
And Pathfinder 1e for some reason decided to really lean in on this type of feat. I will never shut up about the feat that allows gnomes to request their captors to loosen their shackles.
Now Pathfinder 2e is a much better game in my opinion because it seems to have largely rejected that type of design and focused on being a really crunchy D&D clone. It feels like a better successor to D&D 3.5's design ethos instead of Pathfinder 1e, that was ultimately a collection of D&D 3.5 house rules (some of which imo made the game worse than D&D 3.5!) coupled with following some of the worst design trends of D&D 3.5.
Also I refuse to ever shut up about Pathfinder 1e literally having feats that didn't do anything like Monkey Lunge and Prone Shooter. But anyway Pathfinder 2e actually looks like a fun albeit crunchy game instead of just being D&D 3.5 but somehow blander and with worse rules-writing. (now of course D&D 3.5 also kind of sucked in its own ways, but it kind of sucked in a "hey these example characters don't actually qualify for the Prestige Class they're supposed to be representing" type of way instead of a "our FAQ accidentally made it so you could qualify for the Eldritch Knight Prestige Class simply by virtue of being a Tiefling" type of way)
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austinramsaygames · 3 days
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Thinking about Actual Play series and how there are 4 parts that IMO determine if people will want to listen to it.
1. High Concept: this is what the show is about narratively. Setting, plot, characters, themes, all the stuff you'd find in written fiction.
2. Performance: how compelling are the actors involved in the show? Are there suitably funny voices? Do they all have good chemistry? Is there buy in to the High Concept? And so on.
3. Production Quality: Bad mics and poor volume balancing between players can easily take some listeners out of the story. Some of this can be fixed in post, but it's always better to start with the best raw audio you can. That's the baseline stuff but some shows also add music (whether as theme songs or for ambience) and sound effects.
4. The Rules: the most unique part of Actual Play as a format. What rule system are the performers using to inform their performances? The rules place limits on how well the High Concept functions. If you try to tell a story where all the characters are super heroes but you're using Delta Green, there's going to be some friction (which of course could be the basis of the High Concept but absolutely needs to be accounted for).
Different listeners will have different priorities for each of these, and even within them. Really liking one of these aspects within a show may allow a less enjoyable one to get a pass.
For example The Adventure Zone's Balance season is something I listened to every week. I do not give a single shit about D&D actual play and am pretty ambivalent on the High Concept but the audio quality is great and the performances are stellar.
Another example: Friends At The Table's Autumn In Hieron has frequently bad audio quality but the great High Concept of the two diverging parties and the setting, combined with the good performances makes it stand out. Also doesn't hurt that I was interested in Dungeon World.
I don't think I'm saying anything groundbreaking here, but it may be useful for those interested in actual play, fans AND creators, to consider when starting a new show.
More thoughts like this from me on my Patreon! Patrons get early access to my game design work and thoughts. Just $1 a month!
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unseemingowl · 3 days
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Saga Anderson, and Nordic rep in Alan Wake 2
Early on in Saga Anderson’s exploration in Alan Wake 2, she runs into Ilmo Koskela. Fiercely proud of his Finnish heritage, Ilmo gregariously makes note of Saga’s Nordic sounding name and the familiar design of her knitted sweater. Perhaps a fellow Finn?
Alas no, Saga’s mom is Swedish she informs him. Immediately Ilmo’s face falls. I’m not sure if it’s actually just the animated character defaulting to his resting face, but either way the timing is too perfect. Cue uproarious laughter from me. People in the Nordics are on friendly terms of course, but we gotta have the tiniest bit of… scornfor each other. All in good fun of course. It’s traditional.
Now, I’m Danish, not Finnish, but still, I feel right at home in the towns of Bright Falls and Watery in Alan Wake 2. All of the little nods to Nordic culture and mindset feel so wonderfully familiar to me. The melancholia, the irreverent sense of humor, the affection for the Finnish and Swedish quirks of the characters. The game feels all the stronger in tone and narrative for Remedy embracing the Finnish roots of the studio.
Which is exactly why it sucks that I almost immediately saw the charm of those narrative decisions weaponised against Saga.
I first watched the scene between Ilmo and Saga on a lets play when I was trying to figure out if I should finally dip my toes into survival horror and buy the game. Delighted by the writing I took a look into the comments to see if people were vibing as hard with it as I was. They were. But I also saw a comment that made me frown.
Paraphrasing, it basically went, come on, like hell a guy like Ilmo would make the assumption that a black woman is Finnish. There are a multitude of reasons why I think that person was wrong, mainly that Nordic people love it when we run into each other in other countries, but it also just made me sad.
Saga being black does not negate her Swedish heritage. Formally, she is American, sure (I assume, not sure how that works in the US), but she’s raised by her single Swedish mom, of course she’s going to identify heavily with that part of her herself. It’s a profound and essential part of who she is.
But hey, I’m a white potato Dane, so I’m not gonna argue that I know much about the experience of being biracial. I’m gonna stick to what I know, which is that Saga is a very moving and beautiful example of something that I’m actually not used to seeing much of - a story about connecting with your Nordic heritage and roots. And it’s part of why I love her so much.
When Nordic people show up in big, international productions, it’s usually as Vikings, and sure, it’s fun to see our wild ancestors, but contemporary questions of Nordic identity and heritage is not something I often see explored. Not even in our own productions.
So much of Saga’s story is about family. Fighting for her current one, Logan and Casey (and sure, David too, lol), and rediscovering her first one. Tor and Odin.
Her discovering her ties to Tor and Odin is profoundly moving and made me teary-eyed several times over. And sure, a lot of those ties are fantastical in nature, but they still feel very much grounded - and what makes us Nordic if not the ties to our myths and legends that Tor and Odin have made themselves the living avatars of.
While Saga’s mom, Freya, had good reasons for leaving the Anderson seer magics behind, seeing them as part of what made her family fucked up, she also cut Saga off from the fullness of her capabilities. It is only through Saga reforming her family, healing its scars and fully embracing the Anderson heritage that she becomes as powerful a parautilitarian as she is at the end of the game. That’s beautiful.
And in fact I think Saga being black only deepens the richness of those themes rather than negate them or make them irrelevant. Because yes, Saga’s story would have been moving if she was a white character too, but I am very well aware that a lot of biracial people of Nordic ancestry can feel alienated from that part of themselves. Not least because questions of who gets to claim a Nordic heritage can get pretty ugly around here. There are most definitely people who share the racist mindset of that commentator. It adds an extra dimension. Which is why seeing Tor and Odin’s eagerness to claim Saga as part of the Anderson heritage is all the more moving. Through her magics, she’s just so obviously an Anderson, and they’re so damn proud to call her theirs and fight alongside her. Because they all got that wild Viking blood in them. They’re part of her and she’s part of them.
Roger Ebert, the film critic once called movies empathy machines. I think games, when they’re at their best, can be an even more intense variation of that. Which is exactly why it baffles me that some people can play through Alan Wake 2 and still think Saga is a stunt-woke character rather than someone fully and beautifully integrated in the narrative. A narrative which, at its most basic level – in my opinion – is about the mystical bonds we form with each other and the rest of the world through art and love and blood and family and heritage. All the great horror doesn’t negate that either, it amplifies it. Kind of like that clicker.
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essektheylyss · 1 hour
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for the ask game: 🧡🖤💚
🧡: What is a popular (serious) theory you disagree with?
Until I see definitive proof that Ludinus is in fact as old as he wants people to believe he is, I will not believe it. I don't even really have an opinion on how old he is; I just don't think he's as old as he tries to suggest. And lest it be said that I am playing favorites, the thing about Ludinus is that he talks the way Essek talks in 91—and there are a lot of things Essek says at that dinner that I take with a good heaping of salt. It's this sense that they're talking around things that they would rather people not question; they're both very skilled at talking around things in a way where they aren't outright lying, but they'd rather you not think too hard about it because there's shit they're not saying. To be clear I also won't be mad if there does turn out to be some evidence in canon that he is that old, but thus far, there is nothing definitive, and I do not take the word of unreliable NPCs at face value.
🖤: Which character is not as morally good as everyone else seems to think?
I don't think this is really an unpopular opinion at this point, but Jester. Nice =/= good. I don't think she's evil, by any means! But her morality is a lot more complex than it's given credit for and I think it's one of the things that is most interesting about her. I'd actually consider her largely amoral; it's just not really an axis of consideration that she worries about. She doesn't want people to hurt her or her friends and she doesn't want something to destroy the world, but otherwise she doesn't really care much about what someone's morality is. "Just don't be evil to me" is an incredible sentiment for a reason. She cares more that Essek said they were his friends than the fact that he's the traitor they've been looking for. Ludinus is so insignificant to her despite his literally world-spanning evil plots that she has basically forgotten him six years later, even though two members of her friend group have spent the last six years trying to pin him down. Jester is hilariously amoral and I love that for her.
💚: What does everyone else get wrong about your favorite character?
[cracks knuckles] OKAY, this is where I've got receipts, because hooo boy do I have an opinion and I will be proving it.
Essek does not have an opinion on the Prime Deities. He does not really have much of an opinion on religion. He actually does not by the end of the campaign have any real issue with the Luxon, and frankly he primarily expressed issue with the Dynasty's worship because, until he got to Aeor, he wasn't certain that the Luxon was a real entity at all—which he contrasts against the Prime Deities, in fact!—and he seems to believe there is compelling evidence in Aeor that categorically disproves his hypothesis that the beacons are simply constructed Age of Arcanum devices.
Originally he is mostly concerned that the Luxon religion is used as a "crutch" which is "distracting them from what other good things they could do with the time and focus". He does specify that any religion can be used as such, but he only remarks upon the one he knows. His theory about the beacons, as of episode 91, is that they may be "artifacts designed in the Age of Arcanum that have been misread" that could be put to even further use.
He also does parrot the Dynasty party line in their first meeting about the Luxon being "the basis of how we've been able to free ourselves from the binds of the lineage the Betrayer Gods left for us", and while I do not take him at face value here (see the above commentary about unreliable NPCs), I doubt the truth of this statement is lost on him, considering his familial connections to Bazzoxan, which I can only imagine would not exactly endear one to the Betrayers, though this is only conjecture. If we do care to take him at his word here, it's not unreasonable, since he obviously has a lot more interest in the power offered by the beacons than anything else.
With all that being said, his tune on the Luxon itself has at least changed by the time they get to Aeor. He discusses iconography found in Aeor and when prompted by the Nein about whether the beacons were created by mortals, says, "I do not believe that they are made by anyone but the Luxon. They are of the Luxon. But they've been around since the Luxon's been in Exandria, which is the beginning."
So we started with him largely apathetic to religion, uncertain if this god was real, and by the time we circle back to him, he has now sided fairly definitively with the fact that the Luxon is an entity that has been around since at least the Founding. (For those keeping track at home, this is longer than Predathos has been around. In the Dynasty's creation myth, it may also have been around before the Prime Deities arrived, which is technically not incompatible with the creation myth of Exandria at large, but I digress.) Like most of Exandria, and as is perfectly reasonable for both his culture and his region, he probably doesn't have any love for the Betrayer Gods, but doesn't express much opinion if any on the Prime Deities. He has no time for religion, but frankly, he doesn't have time for much except for his own research, so it's hard to really ascribe any noted contempt to that.
Like, look, I've written plenty of religious trauma Essek fic, and I don't doubt that that element of it exists, but overall, in terms of canonical statements, it's pretty tame.
With that being said, I do want to fast forward a bit to draw attention to something else. Because I actually do think he ends the campaign with some measure of respect for, at the very least, the Wildmother.
In 140 after the Raise Dead fails, he talks briefly with Fjord about the unfairness of it. Fjord passively directs him to "if you were to ask my wise friend Caduceus..." Immediately after this exchange, Essek challenges Caleb to not accept defeat, and admits he wishes there was more that he or any of them could do, but concedes that, "Unfortunately, this type of magic is beyond my purview."
Immediately after this exchange, Caduceus asks for divine intervention.
Of course, he then spends several weeks gardening in a temple to the Wildmother, and seems to find some genuine clarity and perspective there, but I think this alone is enough to argue that, for a person as driven by empirical evidence as Essek, this sequence of events in 140 would be plenty to earn a wizard's respect.
So my formal belief is that Essek is not in fact anti-god or anti-religion, let alone against the Prime Deities. My opinion is that it's very easy to imagine him on his post-campaign travels leaving a small offering at any shrine of Melora he might pass, not out of actual worship but as a sign of respect.
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r0-boat · 13 hours
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Ok I've gotta ask. What the hell is "what in hell is bad?"?? I've literally never heard of it til you stated posting stuff about it, and I'm finally breaking down and asking what the fuck it is.
I am so lost y'all I swear
Ok! What in hell is bad is a 18+ otome game made by the same people who made love unholyc
Were your great great peepaw was so sexy that the demons he rizzed up also think you're sexy.
The game has unfortunate English translation, and the plot is pretty much a war against Angels after God disappeared. The Lore and plot is actually pretty interesting until they smack you over the head with horny shit
(which I mean... It's a fucking adult game)
You summon demon husbands it's a tower defense like playstyle.
The game isn't really that serious with lots of dirty jokes a lot of dialogue to make you say "wtf"
The fan base is pretty small at the moment just like in the good old days of obey me and in my personal opinion has a lot of potential.
Here's the website if you want to learn more
The game is on the app store if you want to play however it's censored.
There are other ways to get the uncensored version.
Here's some screenshots.
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I really like the character designs of the demons.
The game is like still super new. And it isn't perfect It has flaws... A lot of flaws but I'm having fun so it's my little dumpster fire.
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yandere-daydreams · 23 hours
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twst event-related thoughts tonite.
twst event-related thoughts tonight queen?
i have a few thoughts and have sorted them into a list in no particular order. spoilers for the rabbit fest just, like, in general. and maybe twisted wonderland in general.
great month for fuckable parents. lovable milf on english servers + a business dilf on japanese serves = a profitable week for fan creators.
new ortho outfit!!! i have the running hc that ortho's design is so unique and so uncanny that character designers just,,, cannot half-ass it. literally. unless they want it to come out unfathomably ugly. bc i know they would never do that to my very own special little boy, they do have to put in so much effort to make him look just,,, so cute T-T
SILVER BEING A GOOD UPPERCLASSMEN!!! honestly we have so few responsible upperclassmen in this game that it's just nice to see the freshmen spending with with a second-year who has never tried even once to kill them. and the fact that he didn't even question the bunny,,, fdsfjlksdjskl i just know lilia dressed that kid up in such stupid outfits for his entire childhood.
AND NEW YUU TRIVIA!!!! they are nrc's only and best bugle player. no this will never come up again and no it was not explained but it remains true regardless.
grade-a feral energy coming from the characters, too. loved that silver was the only to raise literally any complaints about just,,, beating up a group of neighborhood delinquents before deuce decided to do things the legal way. ortho 'nuke on standby' shroud my disturbed beloved.
AND CAULDREN DEUCE!!!!!!!!!!!! honestly idk why the reveal that deuce has been summoning cauldrons on the reg since he was in middle school got to me in such a real way, but it did. i kinda figured it was just something he just pulled out on the spot in the prolouge but. no. he's just been doing that. good for him ig. whatever works for you king.
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unikhroma · 18 hours
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Top 5 favorite things about Spamton! Go as in-depth as you want, if anything i encourage it!
y'know, i've been thinking about this lately, specifically that it's kinda hard for me to explain what it is i like so much about him. but i'll try!
1: his design/appearance probably! i love his design so much. i feel like if i listed off everything about his design i find appealing and why i do i'm going to sound insane and/or weird haha. i will say that the glasses are really iconic and i love that he's a little puppet man. and he's very handsome and cute
2: his lore! he has so many interesting things going on with his lore. him being seemingly chosen by gaster/possibly other entity and it ending up in disaster is very interesting. how did he become a puppet? what would happen if he succeeded in getting a soul? how did he find out about neo? what are his ties to DEVICE_FRIEND? how good of friends was he with swatch ...
3: how well written he is. for a guy who constantly talks in a borderline incomprehensible way, there's so much to his dialogue. despite being a lying scammer, he's very sympathetic and you understand how he got to being morally questionable and why, despite him trying to skirt around things. he's not a dickhead for no reason and i like that
4: his horror potential. i feel like this isn't well explored by the fandom to be honest, or at least not in the way i think is more interesting. the majority of spamton horror involves him being subjected to horrors, but spamton himself has immense potential to be a scary, threatening being to others (it happened in-game to be fair). it's very cool to me and i like exploring that subject with him (see spamton house)
5: how funny he is. he's a funny ass character despite the horrors and lore implications. idk what it is about him but he makes me laugh
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stelladess · 1 day
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On power creep, card games (mostly as an example) and gacha. Also how to prioritize what characters/cards to try and get. Kinda felt the discussion around power creep in the context of gacha is often kind of... incendiary and not very helpful, we are all here to have a good time.
So, this was mostly some stuff I have been thinking about in relation to Arknights, because I do not play Star Rail as seriously and play no other gachas then those two. I have played the yu-gi-oh card game since I was a little kid (some of my earliest memories is learning the game from my brothers or playing Kaiba the revenge on PC) so I am coming at this from a primarily TCG perspective and with the prior background of "has played game which has been made unrecognizable by power creep, and still loved playing it." So obviously, this already predisposes me to not see power creep as the biggest deal.
So... first of all, the incentives that causes power creep! Well this is pretty straightforward, the way a trading card game or a gacha makes money is by making you want to spend money on new cards/characters. You also need to have a solid team or deck as a whole, usually you cannot just brute force your way on a single powerful card or character. As a result to prevent players from just getting one strong team/deck and then never updating again is why we end up with power creep, since the option of just outright banning cards tends to piss people off even more and is straight up not a thing they do in gacha games. As a result, since players will usually not want to spend money/pulls on a character who will not improve their team/deck, especially when its so often chance based what you even get, it means that to make people keep pulling packs you gotta upgrade the power over time of new units. Generally the developers want to keep this at a slower pace, since it feels bad if someone gets a great character/card and then one month later they are weak, and if people feel like what they put in do not pay off they will not keep playing. But occasionally there are bigger bursts of power creep to kind of bring the state of the game to a new level, often brought on by accidentally making something too strong, at least that is how I think this goes from my experience. But for example, if when Typhon came out her damage was worse or just on par with Rosa, how many would have pulled for her? Sure you´d get some who would because they like her story, personality, design, etc. But not that many would have if we are being completely honest here.
This is not to say that power creep cannot be a problem, especially if too severe, as already touched on earlier it feels really bad when your favorites no longer hold up. I just want to highlight that it is an inherent part of the game that cannot really be avoided. It can also add a big pressure to feel like you have to keep up by getting all the new characters or cards, which can cause a lot of stress due to the random nature of who you get. Which is where the other thing I wanted to talk about comes in....
You do not need every strong or limited character. And in fact you wont use most of them because you have finite team space. In a trading card game you focus in on a playstyle you like, or a few if its affordable enough, and then focus on building and enhancing those instead of getting every good card in the game. I think this is the healthiest way to view it in a gacha too. Prioritize who suits your playstyle and your team, or to fill weak spots you got (or you just like as a character of course). You do not need all the top tier characters in the game. You can skip multiple top tier characters in fact and still do just fine, these games are not balanced around the assumption you have *every* single one of the best characters or cards. And in fact, having to slowly make adjustments to better suit your needs is, to me at least, one of the most fun parts. And a lot of the strategy and fun of these kinds of games disappear if you have access to all the strongest options and can just brute force things. It is not healthy for your mental state to fret over having to have all the best options and it makes the game less fun, to me at least. These games assume you only have maybe half of the top tier options, and you can beat pretty much everything with that if you put some effort into strategizing, which is fun~!
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couch-house · 6 months
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I think sonic had a really good time not being playable for once and just being supporting cast for his friend shadow. i just know he was soooo excited to explain the controls and not worry about rings and cheer on his friend (and sometimes be a final boss :3)
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canisalbus · 6 months
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I’d invite machete and vasco to my animal crossing village
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They're a package deal, you have to take them both.
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b4kuch1n · 1 year
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same teacher, different lessons
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#sonic the hedgehog#dr. ivo eggman robotnik#miles tails prower#sonic frontiers#SPOILERS. THERE ARE SPOILERS IN THIS COMIC BY THE WAY.#SONIC FRONTIERS SPOILERS#smiles gently I can not believe I let sonic the fuckign hedgehog ruin my life#(I can I totally can)#hi <3 if you follow me because I drew this sonic comic. don't!#don't do it! follow me bc I'm funny and hot and devastatingly smart don't follow me bc I draw sonic stuff. bc it won;t happen again#I mean it. not bc I dont like or want to do sonic stuff. but bc I am literally in the middle of a job rn#one that I want to invest 100% of my time and brain in#this comic is actually an effort to win my brain back so I can do my job lol#because I finished miss penny snapcube's streams of this game and it force fed me emotions#I just! I just thought sonic would come tell eggman abt sage!! idk seems like something he'd do!!!#and also the whole thing abt letting the characters move on and have a future and change and develop#vs Killing My Baby Little Guy Daughter For Like Ten Minutes#thematically interesting! also for some reasons I had. a pretty easy time drawing this#I was mouthbreathing galloping like a horse to finishing this. Because I Need To Work#I didnt expect to have a good time with these designs tho idk why. probably bc I most suck shit at drawing animals#but to be fair yet again sonic and tails are little guys. theyre animal but theyre also like dudes. also sonic's design is kinda perfect#as far as character design goes he's really pretty goo- wait I made a continuity error hol on#okay. okay I fixed it. no problem. no matter 's all good now#okay. I go sleep now. today has been very noisy. but this actually got me through it okay#thank you sonic the hedgehog. that was pretty cool of u#have a good night guys! absolute freedom is probably really really sad#long post
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ganondoodle · 3 months
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(comic concept art)
rough goron design for my zelda comic, struggled with it for a while bc i didnt want to make their build too similar to demise, tho thematically it fits, ended up going for a more turtle-armadillo kind of approach and a tail just feels right for them and their habit of curling into a ball
since they are even older than the ones from skysw i figured it would still be plausible if they evolved into how they later looked from this
the mogma will need a slight redesign only and parakwa will mostly stay the same as in canon bc i think their goofy look just kinda fits xD
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xyrw · 5 months
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I be forgetting that I have tumblr but I started playing sky recently and damn
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carlyraejepsans · 3 months
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Do you enjoy underfell? I thought you disliked aus /genq
i don't dislike the concept of AUs itself, I'm just not a fan of like... the subculture that spawned around them in the UT fandom specifically and how it eventually took over almost all canon content (especially when it limits itself to the bros)
i like aus visually! i am an artist at heart after all. it's just that, if I'm going to care about them as stories and not just fun design ideas, my bar is uhh almost impossibly high the further you move from canon lolol.
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fizpup · 4 months
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what a sweet pair of best friends. I sure hope nothing bad happens to them! (@slunberparty)
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