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#some funny moments from my playthrough
zephyrterravolt · 2 years
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arlydarkfire · 7 months
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being a smaller creator is fun and cool actually because I can be REALLY embarrassing online and nobody gives a shit because i'm like a little worm to them
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felikatze · 3 months
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THE ISLANDER EUPHRASIE THEORY: THE CRACK HEADCANON THAT RUINED ME FOREVER
HI. you might know me as the kingphie divorce guy. or as the guy who wrote the 6k ludonarrative essay. Today i am going to introduce to YOU @the-bitter-ocean's fantabulous ISLANDER EUPHRASIE THEORY!!!
DISCLAIMER
This post contains SPOILERS for ALL of In Stars and Time. INCLUDING THE ACT 6 SECRET!!
You have been warned.
ALSO!!!!
The original headcanon/theory is VERY MUCH Ocean's fantastic work! I am merely rehashing all the arguments for it that have been laid out across various chats into one cohesive thing people can look at. Also citations! Who doesn't love those.
WHAT IS IT?
Well, it's quite simple. It's the theory that Euphrasie, love of my life and Head Housemaiden of Dormont, is from the forgotten island, same as Siffrin and the King.
(Yes, this is why divorce AU exists.)
WHY DO YOU EVEN BELIEVE THIS?
Quite a lot of reasons, actually.
It's really funny
Let us begin with: the basics.
SUPERFLOUS AESTHETIC DETAIL
HAIR COLOR
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This is Euphrasie. She's very pretty. I love her.
You might notice several things about her, like her fantabulous white hair.
Well. What other characters have white hair?
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You have guessed correctly. The ONLY OTHER white haired characters with actual artwork are Siffrin and the King, both from The Island The World Forgot. Thus we can assume that it's a typical hair color for islanders. Makes it stand out very much that Euphie also has it.
(What about the beautiful one- sh sh sh he's blonde. He's blonde.) (Well, actually, considering that they are the only one who acknowledges that Vaugardians are also weird, what if he's from the island as well? Checkmate atheists.)
EYELASHES
Correct. Eyelashes.
Going back to our portrait of Euphie, she is drawn with precisely three eyelashes. Why is this notable? Because Siffrin and Loop are.
So much so, that being drawn with three eyelashes, is specifically an element of foreshadowing to Loop's true identity.
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(squints at character portraits) literally no characters besides Siffrin, Loop, and Euphrasie have eyelashes? Oh my god. What? Nobody has eyelashes? What the fuck? (okay, some moments later: Mirabelle has eyelashes in some battle artwork, but these three are the only ones specifically with eyelashes in dialogue portraits, which is still incredibly odd.)
SPEAKING HABITS
Hey, so, you know when you talk to people in Dormont, a lot of the NPCS will have a nametag that just says "[something] One" right? Daydreaming One, Castle-Loving One, Beautiful One?
And I've seen people wonder, are these titles? Nicknames?
And I bring you this: Siffrin addresses these people with these epithets in his head, because they have no fucking clue what anyone's name is.
So Siffrin just naturally lapses into this style of nicknaming strangers.
Which two other people also do.
Bright one... ...... Do you remember? Traveling one! Are you done talking with your companions? Yes, wonderful, wonderful!
Funny little tidbit that these three characters all speak alike isn't it :)
Okay. With aesthetics out of the way, let's move onto the next tier of this iceberg:
THE MECHANICS OF FORGETTING AND BEING FORGOTTEN
I realize in the process of writing that we must outline the nature of the curse. What gets forgotten and what gets to stay?
The particularity that's important to us right now is: what people get forgotten?
All evidence points toward this: an entire person is only forgotten if they were physically present on the island when it vanished.
I'm pulling up two example cases to prove it: Siffrin and the Daydreaming One.
The thing with Siffrin is: we know he witnessed the exact moment the island vanished. And, very notably, Siffrin was in a boat.
You can get the dialogue that proves this only in ACT 2 in a secret room most people don't find on their first playthroughs, which is both very funny and very evil. Here's the dialogue.
Siffrin: "I ran away from home once!" [...] Siffrin: "And so I took our boat! Got to the beach, rowed away from the shore a bit. I was going to come back right away, I just wanted to scare my parents a bit!" [...]
Siffrin: "I started to row back towards the shore... And then, I... I... ..." Isabeau: ... Sif? Siffrin: (Woah! What?) "Um, yes?" Isabeau: Um... You were telling us how you ran away from home? Siffrin: "I... was?" Odile: You... Were. Bonnie: DID YOU FORGET WHAT YOU WERE TALKING ABOUT WHILE TALKING ABOUT IT?!?
Siffrin is from the island, but was not physically present when it disappeared. This resulted in Siffrin forgetting their entire identity, including given name and spoken/written language.
Additionally, this is confirmed via Word of God to be the exact moment the island disappeared, so here's proof I'm not reading into it:
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Shoutout to bibliomaniac's insane google spreadsheet for the easily searchable screenshot. god bless. Brinny, ily.
On the other hand, with the Daydreaming One, we have proof of a person who is not originally from the island, but was physically on it at the time of disappearance.
Siffrin: "Don't you have a sister?" Daydreaming One: I... I don't? I just said I'm an only child, silly!
(For her to forget someone like her sister, so easily... Her sister must've traveled to...)
Secondly, we know that remnants of the island were not completely forgotten immediately.
Memory faded gradually, starting with the ability to still speak and think about it with accompanying headaches, until it ramped up in intensity and everything is simply gone.
The Sparkling Diary in the library is more or less proof. Memory of the island was gone, but... people still remembered that they forgot something. People still knew what they were talking about, (an island north of Vaugarde), just without the specifics.
"Urgh. Also, Dad noticed no one can say the name of the island north of here anymore?" "I tried to say it yesterday and I got like the WEIRDEST headache for HOURS."
And Odile also remarks the following
Odile: We also know that people could remember that country clearly, before.
This will be relevant later. Moving on.
CONTRIVANCES
THE HOUSE'S OBSERVATORY
SO. The House of Change of Dormont has this funny little room on the third floor. It's an observatory. To look at stars with. When entering this room for the first time, Mirabelle says this:
Mirabelle: What...? Was there a room like this in the House? Y-yeah, I remember! Someone was working here... Studying... They looked like... ... Um... Sorry, I can't remember.
This reveals to us several things:
This room is innate to the House, and not brought here by the King's weird redecorating
Someone from the House was using it for study
All memory of who or what was studying and being studied was erased alongside the island's existence
Of course we can say, "yo, what if Euphrasie was using this room and just forgot?" but that is. a headcanon. I ADMIT! It is a stipulation
However, I find the general presence of the Island written all over the House incredibly interesting.
Inside the Observatory, there's a pile of papers with messy handwriting. You can't read these in until ACT 4. Even in ACT 4, you can't read them. But you do learn what's written on them.
(A pile of papers.) (It looks like someone was trying to write your country's name.)
Inside the observatory is also a globe. Upon repeated interaction in... act 4, i think, you get this:
(You see a spot on the globe where the paint has started wearing out, like someone kept dragging their finger on it.) (You drag your finger there too.) (Erased. You almost want to look for lightless paint.)
BOOKS
During the various quests to discover the truth of the loops, you run into a lot of books, written in the forgotten language. Now, Dormont is not close to the island. Dormont is not close to the coast.
Bambouche is. That's why Bonnie has heard about the island before and knows it was a big deal - they lived really close to it.
Bonnie (and then1): I think, I think my village was really close to it!!! My sister said it was all everyone could talk about for weeks!!! Mirabelle (anxious1): That's so frightening... I'm glad that whatever happened, she didn't get caught up in it!
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As we can see in this map, Dormont is in the southern half of the country, and very centrally at that, meaning it has basically maximum distance from all waters and ports. So why does this landlocked small town have so many books in this language?
These aren't just dry books, either. In Dormont's library, there's actually a translated version of volume 2 of The Cursing of Chateau Castle.
(You take the book out again.) (You can read its title, now...) (Your heart is beating, badump, badump, badump.) (It's...) (... A translated copy of "The Cursing of Château Castle", issue #2.) (You start laughing.)
CONCLUSION OF THIS SECTION
Islanders lived in Dormont. Maybe even multiple! We've established that whoever is in Dormont when it vanished would not simply disapper, instead
they forgot where they're from.
One day, the islanders in Dormont could no longer remember being anywhere but Dormont. Being anything but Vaugardian. The observatory fell into disuse, as the person studying there gradually forgot what they used it for, even as they desparately tried to hold onto it, boring holes into the globe, and scribbling its name over and over until its unintelligible.
And, in all likelihood, eventually that knowledge was just gone forever. They simply became part of Dormont, none the wiser to their own history.
Books slipped into cracks. Rooms fell into disuse. Nobody remembered to clean out the remnants.
Now. The real cinch of this.
Why, in particular, do I think Euphrasie is one of them?
Answer me this, then.
How does Euphie know what Wish Craft is?
1. How could she read it?
Euphrasie knew specifically that Wish Craft exists, when all books on it are written in a language nobody can read.
The book in the storage room? The diary in the room behind the star door? The book in the secret library? None of them are legible.
There are no legible records of Wish Craft.
2. What about the Favor Tree?
Euphrasie knew specifically that Wish Craft is related to the Favor Tree. It's also a Vaugardian practice to make requests of the Favor Tree, but they're just that - requests. Nobody thinks they actually have power.
Only Euphrasie does. She thinks it's the key to defeating the King.
(This is... A list of people who wished to save Vaugarde!!!) (You look around her desk, trying to find out more.) (Why would she record the people who wished to save Vaugarde?) (... There!!!) (It's a little notebook, jammed between random boring paperwork...) (In it, the Head Housemaiden talks about Wish Craft... How in the days before the King attacked, she noticed everyone was wishing to the Favor Tree for the same thing:) (To save Vaugarde.) (And she started wondering if this wish could be the key to the King's defeat, somehow...) (So the Head Housemaiden knew about Wish Craft!!!)
Except, when Isabeau talks about it...
Isabeau: Well, it's just a random big tree. But when you're a believer of the House of Change, the biggest tree in a certain place is called a Favor Tree! It's like, it’s the tree with the most power, so you can ask it things? As a favor?
He struggles a little to explain it. Almost, as though the tradition came from some other culture, imported into Vaugarde, and no one can definetely remember where it came from.
To note, here, is that the Favor Tree is hugely associated with Loop, and wishes in general. Wishing on a Favor Tree is such a hugely powerful ritual when executed correctly, that it caused the entire timeloops.
And I'm not even gonna break out citations to prove that Wish Craft is associated with the island. Come on. You know that. You played the game. It's required to beat the game.
If you haven't beaten the game, what the fuck are you doing here. Go back and play it, baka.
3. Something's breaking, failing, rotting
At the end of ACT 4, when Siffrin confronts Euphrasie about her knowledge of Wish Craft, Euphrasie is distinctly aware of this: the people of Vaugarde are wishing wrong.
It's true. All of Vaugarde wished to the Favor Tree, wished for us to be saved. We wished for a savior. A way for us to win against the King. And Wish Craft gave us the means to do it, didn't it? Made sure it'd work? [...] But... But something went wrong, didn't it? Something goes wrong, every time!!! [...] The only answer I can find... Is it's because we did it wrong. I don't know what happened But we must've done it wrong!!! None of us in Vaugarde knew the exact ritual, but-- But we must have done it so wrong, it broke, and it doesn't answer to us at all anymore!!! [...] I don't know, I don't know, I don't know!!!
There's only one person who knew how to make a Wish correctly. And he made it by sheer instinct. Something they could not place even if they tried. Just... a forgotten ritual, dredged back up by muscle memory. Something he's probably been doing since he's a little kid, something that's so backed into their habits they use Wish Craft to carve figurines out of wood.
To end, I leave you with this. Dialogue you get when you try to talk to Euphrasie again, before you talked to everybody else.
If you talk to me... REALLY talk to me... It's all over. What "it" is, I have no idea... I know... I can feel that... I couldn't change whatever comes next, even if I wanted to. But I know it is the will of the Change God. Or, no, perhaps... The will of something even bigger... ... Something will end, once you talk to me.
There is a way for Euphrasie to know all of this. To know Wish Craft exists, to be aware she's doing it wrong, but not knowing, remembering quite enough to get it right.
If she knew it all beforehand already.
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annamarabella-grumble · 11 months
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quick and dirty game review: KILLER FREQUENCY
it's really good!! why?
it's all your favourite 80s/onwards slasher flicks rolled into one
the premise is ropey as hell but it's self-aware enough to know that and make it FUN
the references are gonna be really obvious to horror connoisseurs but tbh for me they were subtle enough that they weren't overpowering the experience; it's not just fanservice held together by gaffer tape and string
there's one (1) jumpscare right at the beginning, so be aware of that, but it didn't send me running for the hills and while i haven't finished the game yet, it's fair to say the rest of the game does not rely on cheap thrills and scares
that said, the fact that there's a crouch mechanic deeply worries me
but still: without giving too much away, you experience the game by manning the radio station and taking calls from people being pursued by a serial killer. there's no narration or visuals, the tension relies entirely on voice acting and sound design -- and i think they did a spectacular job with that
there were so many moments where i (and chat, i was streaming it) was on the edge of my seat
the puzzles are absolutely doable but still really satisfying when you work them out; and there's timers only on some dialogue choices, so you have enough time to work things out in steps -- also makes it easier/more fun to let chat help hehe
when you do fail, you don't feel railroaded or tricked, which is important, though once or twice a lack of information can be a little frustrating because you're just gonna have to go with your gut
the characters have really interesting backstories, i can't wait to find out more 👀
according to the devs, the dialogue and backstories were all written collaboratively across the team, and the game somewhat responds to how well you do in keeping people alive
there's also clues throughout the story so you can try and put it together as you go -- delighted to find out what's the biggest red herring
devs say all players will get a satisfying resolution re: the killer's identity, but players who do well get a more complete picture -- raising the incentive for multiple playthroughs
there's moments of instant karma that are just *chef's kiss*
the environmental storytelling at the radio station ohmygod
is something lgbt happening to Peggy 👀👀
the dialogue choices match up with the tone of what your character actually says, so it's easy to mould his personality a little bit (and the bits where they get creative with punctuation to help convey that tone are really funny)
i'm about halfway through and so far nothing seems overplayed; instead the game just fully commits to the bit without being obnoxious
mechanics are simple: play records, play ad tapes, take calls, and occasionally run through the station for clues
sadly, you can't photocopy your butt
BUT you can shoot hoops from your desk (with paper balls) and the game tracks how many you got
if you're a horror movie or game fan, if this sounds like you'd enjoy it, i can only recommend it! i'm not super good with horror or survival games, but i had an absolute blast with this. here's a couple of screenshots so you can see the aesthetic they're working with:
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it's got that cell-shaded telltale look -- easy on the eyes, colourful. and the carpets. my god
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bloodraynebeast · 1 month
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Something I look back on years ago when I first watched Death Mark, was being on board with the jokes in playthroughs of something going on with Yashiki and Mashita, and being only kinda-sorta into them. Just a - "Huh. Okay. That'd be neat." I wish I could pinpoint the moment that switch flipped.
Because now they've completely consumed me in the Spirit Hunter obsession, (I love everyone else dearly too, I swear) and it's so funny to find so many people that went through a similar thing. Really did not expect this from a horror visual novel about trying not to die from spirits or dolls. Yet here we are.
In short, planning on writing more for Yashiki and Mashita. And even another fic featuring Shou! Because he's one of my favourites and deserves some love.
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curiosityschild · 20 days
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I did a Deaf Chell Portal playthrough (no sound and no subtitles) and it totally works.
My two questions were 1) would it be plausible for Chell to survive to the end of the game? And 2) would Chell have any idea that GLaDOS even existed at all?
And the answers are 1) Yes and 2) No.
Basically, Portal is a very good game with very well designed puzzles. At no point do you need any verbal instruction from GLaDOS. All the information you need to progress is given by the actual design of the level itself. For instance, the companion cube level. I was initially worried that this level would rely very heavily on GLaDOS's dialogue. I was thinking that it probably wouldn't be obvious to Chell that she had to destroy the cube to move on and that it probably would take her some time to stumble upon the correct course of action while trying whatever she could. But no! The fact that you have to incinerate the companion cube is made very obvious. There's literally a couple of those hazard warnings on the ground in front of the incinerator that tell you to throw the cube in.
IMO it would be pretty apparent to Chell what she needed to do and how to move through the facility. She may not understand WHY but she would know what to do. Even the end of the formal testing part where she is about to be incinerated. I don't know if Chell would know if this part was purposeful or accidental but regardless, she would be able to escape. The long and short of it is at any point in the game Chell's only option is to move forward and there's only ever one way forward.
There is basically no indication of GLaDOS's existence if Chell is Deaf. Here are the clues you get:
-no other humans in the facility
-once or twice the door to a level doesn't open until she's done monologuing at you (Chell of course has no idea she's being monologued at)
-one of the scribbles in Rattmann's hideout says "She's watching you" (Chell would not be too surprised by this. The cameras and observation rooms are obvious)
That's it. That's all you get up until you open the door to GLaDOS's chamber.
And even then! Even then the conclusion she's going to draw won't be more complex than "this computer must be the thing keeping the facility running and it is currently trying to kill me".
Now the GLaDOS fight itself is probably the biggest stretch of plausibility. At first, before the neurotoxin, GLaDOS does nothing that indicates she wants to hurt you. A piece of her falls off. It's pretty obvious that you can pick it up and put it in the incinerator (again, level design) but why? Just to do something? This is the weakest moment in the whole theory. AFTER that though, the continued destruction of GLaDOS makes more sense. Chell sees the countdown timer. She sees the neurotoxin even if she doesn't know what it is and she probably feels it too. There is now one of those eyeball turrets shooting at her. It is reasonable for Chell to draw the conclusion of "this huge robot is controlling the facility" at this point. And if the robot is making things shoot at her it makes sense to destroy the robot.
So she does. And she gets spit up onto the surface with absolutely no idea that GLaDOS had spent the entire time insulting her or even that she was sentient in the first place.
Which is very funny.
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Just finished watching the FNAF movie (hooray for early UK release!) and I unironically loved it. Some things I want to mention…
Spoilers under the cut!
MATTHEW LILLARD AS WILLIAM AFTON 👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻
JOSH HUTCHINSON AS MIKE SCHMIDT 👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻
Honestly me just losing my fucking shit whenever there was a reference to the lore/games?!?! Like I was SO excited it was unreal
THE TOREADOR MARCH?!? FOXY SINGING?!? BALLOON BOY?!?! VANESSA?!? THE FREDDY LAUGH?!? THE “IT’S ME” WRITTEN ON THE MIRROR?!?
Not gory at all tbh like there’s a couple of scenes involving blood but most of the kills cut away before showing anything (there WAS a scene where Freddy chomped someone’s torso in half but you only see her bottom half afterwards, like the bite happens in the shadows)
There were, in fact, five nights at Freddy’s (and one day) (yes I counted lol) and absolutely nothing of particular scariness happened on Nights 1 or 2, Night 3 was cute, Night 4 started off cute but got sad and then Night 5 was kind of terrifying, kind of funny, kind of fucking awesome and filled with lore
They definitely missed a trick by not mentioning the Bite of ‘87 (or ‘83? Idk) or Golden Freddy but I know there MIGHT be a sequel so… 👀
I spent the whole of the movie trying to figure out who the fifth child/animatronic was 💀 like obviously Freddy, Chica, Bonnie and Foxy… was the fifth one the fucking cupcake?!?!
The cupcake was kinda goofy but I loved it all the same
The animatronics went from villains to not villains to villains to not villains again like what a journey
Look most of my FNAF knowledge admittedly comes from watching Markiplier and JackSepticEye playthroughs but since when was Vanessa William Afton’s daughter?!? Also is Vanessa THE Vanny???
Going into soft play with the pre schoolers at work is NOT going to be the same after this film 💀
Literally all of the people in the cinema freaked out when Springtrap appeared oh my god
We have come SO FAR since the SFM fanmade videos of William Afton in the Springtrap suit getting springlocked and dying surrounded by the ghost children in the animatronics like holy shIT?!?!
“I always come back” - cue the 20 people at the 10:50am showing I was in absolutely losing their fucking shit
In the sequel (if there’s a sequel) I DEMAND more Matthew Lillard as William Afton/Springtrap like yeah he’s dead but FLASHBACKS!!!! Prequels?!? So much potential there. What I’m trying to say is that we deserved more of him, he was amazing but only there at the beginning and the very end, that’s my top complaint tbh
Not that scary to be honest but there’s some jump scares
I will say this, it definitely felt VERY campy at times, like there were moments involving murderous animatronics where we were all giggling in the cinema
Abby (Abi?) was VERY cute and sweet but also I wanted to shake her like you fucking idiot why are you going up to the scary ass animatronics?!? Stay in the office with your sleeping brother
The fact Mike still has custody of his sister after their aunt was presumably murdered in his home is not adding up but hey ho 😂
Is it the best movie ever made? No, but it was enjoyable for me so I call it a win
If anyone has any questions or wants to talk about it, feel free to hit me up, I won’t be able to reply until just over 4 hours time though as I’m about to head into nursery and do a shift so… yep!
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icykalisartblog · 7 months
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About this post. @marchstarling This was exactly it, really well said! In my first playthrough of this game, I was RPing as a noble character with similar values to Wyll, so I ended up romancing him because they became fast friends who agreed on so many things. I still had my character press for Wyll to not sacrifice himself and instead choose to be free in the late-game, but they were very similar people.
But Wyll is super stubborn, as you say. And he is extremely afflicted by learned helplessness (because of how he's been failed and tormented in life by authority figures) and leans into toxic hyper excellence because of how he was raised and then traumatized. Wyll can't choose freedom as a companion if a player character doesn't tell him to. While he pushes for others to be free and always wants the best for his fellow party members, this never causes him to self-reflect without a player character's intervention. He needs support at that pivotal moment. So when I played as him, I had a problem. I didn't want him to sacrifice himself, but how was I going to RP as him and make those choices knowing that normally he can't if left to his own devices? I really want to discuss this narrative and pairing in detail, more (spoiler warning for BG3) below the cut:
I had Astarion as a party member in my first run, and I did like his dynamic with Wyll. I liked that they are both lacking in life experience but they can sort of cover for the gaps in each other's experience. They have an idealist vs. cynic and monster hunter vs. vampire dynamic. They're friendly and generally complimentary when talking to other people about each other, but argue 90% of the time in their overworld banter together. Wyll liking Astarion (provisionally) but also being adamant that he make good choices is the kind of support Astarion needs. I also saw that they were attracted to each other, but all Origin characters show that they're attracted to each other to some degree, so I didn't take much note of that. I basically saw them as a nice pair of friends. I also really felt like Astarion's character arc was a roller coaster ride of emotions, in which I kept the guy around because he was funny and useful and I had been his friend for too long to turn on him, but I was always slightly terrified that he was going to turn into a carbon copy of his abuser by the end of his story. I was extremely surprised and relieved when instead he became quite calm, nice, and oddly optimistic once freed instead. Given how deeply traumatized he is and how long it takes for him to be free, I never really understood how so many people were saying they enjoyed romancing him, either... I was like, surely he doesn't need a romantic relationship at this time? Wouldn't that end up feeling exploitative?
All of my opinions shifted once I started my Origin Wyll run. From the very start, Wyll and Astarion were having heated debates about heroism and sacrifice and arguing often, and since I was playing as Wyll, I realized he desperately needs this. The fact that Wyll matches Astarion's energy and is often more pointed with him than he is with anybody else is good—because that's Wyll being honest and genuine. It's not the Blade of Frontiers act he always feels the need to rely on. And once Wyll was forcibly transformed into his devilish form, I felt like in the melancholy haze of his mind that he was trying to so hard to push through and cover up, he needed the playfulness and kinship he had with this vampire who was also turned against his will.
Wyll normally takes things really slow. He believes in fairy tale romance and courtship, and doesn't feel like he can have sex until marriage. In fact, he's the only romanceable companion to have no sex scene. This is despite the fact that he says his father always pushed for him to engage in "revelry" more often. But I think once Wyll was touched by the Hells, he sort of... gave up. He felt like he could never be forgiven even if he did save his father, and so in a moment of weakness, Wyll stumbled into something with Astarion. I don't think Wyll saw it as casual, because he doesn't feel like he can let himself be casual. I think he felt like this was all he deserved, and that as a monster, maybe he could at least make his fellow monster's existence a little better. In a way, I think Astarion and Wyll were both using each other and making things way more complicated than they had to be. Deep down, they were just two guys who like each other and like bickering with each other. I bet Wyll thought he was in love, but wasn't yet, because he felt like if he was with someone, he had to be in love and everything had to be happily ever after. However, the constant arguing and pushing each other to be better made him start to realize this wasn't a fairy tale, it was something more grounded—something even better.
I'm not sure when Wyll started to feel love for real. I think it was around the same time Astarion decided to say that Wyll is an incredible person and that Astarion wanted a relationship but wasn't sure how to have one, because throughout Act II Astarion began being quite protective... and Wyll isn't used to that. He's always had to be everyone else's hero to feel wanted and needed. In Act III, once they killed Cazador—which was amazing because Wyll freed Astarion turn one and then he Eldritch Blasted Cazador close to the abyss, giving Astarion the opportunity to use Mobile Shot to push him all the way off and defeat him in a smooth display of synergy—I think Wyll realized that he wants this real, unconditional love with Astarion. That he can finally be secure in the knowledge that no matter how they argue, even if those arguments end in tears, Astarion will always stand by his side and they can work through differences in opinion without Wyll being abandoned. That he wants to live! And that's why I had him tell Astarion in the graveyard that he wants and loves him.
I'm sure Wyll was envious of how kind and optimistic Astarion became once he was freed, because Wyll still has to deal with his own abuser's presence. But I think that envy as well his and Astarion's love were enough to push Wyll to choose freedom, to outwit Mizora, to save his father, and finally to tell his father that he can forgive but not forget. Wyll was empowered enough to express that he doesn't want the mantle of dukedom, that he doesn't want the acceptance from his father that he's sought for so many years to come with yet more expectations. And it's so nice that in the end, Astarion—who always felt safer being selfish than selfless—is so eager to become a hero by Wyll's side.
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Psycho Analysis: Dee Vasquez
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(WARNING! This analysis contains SPOILERS!)
“Turnabout Samurai” was always a case I skipped on my replays, because when I originally played the game I found it to be a tedious filler case loaded with bland characters and little plot progression. On my most recent playthrough, though, I realized how wrong I was; while the case is overly long and does require some obnoxious backtracking, it’s honestly an extremely fun and funny case that really helps develop Miles Edgeworth and flesh him out as a character, which kind of makes me baffled at my initial perception of the case as pointless filler. This is no “Turnabout Big Top,” that’s for sure, and that’s all the more apparent when we uncover who the true killer is.
Dee Vasquez marks a true turning point in the killers I the franchise. Frank Sahwit and Redd White are certainly not out of place in the series, but they are both one-dimensional goofballs. Not Dee; she’s an incredibly three-dimensional villain with motivations that go beyond simple greed and an actual sympathetic motivation for her crime.
Motivation/Goals: Dee Vasquez is actually rather interesting in that her motivation for murder has one of the first twists in the series: She had no motive. The murder was an accidental one in self-defense, as the victim Jack Hammer had come to her with the intent to kill her. When he did so, she shoved him off the steps and impaled him on a fence—something Hammer himself had accidentally done to another actor five years prior.
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It’s pretty interesting to think that there wouldn’t be another killing in self-defense until Spirit of Justice, and even then there’s a big twist to that too—but that’s a story for another time.
Breakdown: Fitting her terse and stoic personality, Vasquez actually has one of the single most understated breakdowns in the whole series, followed by her sadly and graciously accepting her defeat:
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That really is it, and honestly, it's all she needs. Someone with her demeanor losing her composure for even a moment like that is pretty impressive.
Best Scene: Vasquez actually gets one of the most unique scenes in the franchise, as at the end of the third day of investigating she lures Maya and Phoenix into her trailer, where she proceeds to call upon her mafia goons in an attempt to “erase” them.
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It’s pretty notable because the mafia goons actually get art here, and this is also the only time Vasquez’s mob connections are really brought up in any capacity as they aren’t mentioned during the trials, only getting briefly mentioned in discussions while investigating. It’s doubly notable because it gives Gumshoe one of his first “Big Damn Heroes” moments when he bursts in and saves our dynamic duo’s lives.
Final Thoughts & Score: Dee Vasquez is a really solid villain, and her case is where the series really grew the proverbial beard.
I think what’s most fascinating about her is how you only get some vague hinting at the relationships that surround the crime she committed, and the true nature of her relationship with Hammer is based entirely on hearsay from biased parties—can you trust what she says in regards to Hammer, considering she was blackmailing him and clearly had a great disdain for him for killing her possible lover? Can you trust Oldbag’s account of it being a tragic accident when she’s a Hammer superfan? It all makes her the sort of character where you can come up with multiple interpretations of her and have different levels of sympathy depending on how you view her actions. Like sure, it was in self-defense, but it becomes a lot less sympathetic if you see Hammer more as a victim of manipulation for something that wasn’t really his fault (although his willingness to frame his co-star Will Power out of petty jealousy certainly doesn’t make him look very good).
Helping this is just how grounded and low-key she is. She doesn’t really get wild, over-the-top reactions like some of the other killers, and while that may seem like a detriment in a series as silly as this, it actually makes her stand out a lot more especially with how later villains would become even more wild and wacky. It also helps build her up as a genuinely formidable opponent in court, and she’s actually a pretty tough egg to crack when you get her on the stand.
While I’m not going to pretend like she’s the greatest, most complex, or most tragic of all the villains (how can she be when characters like Ini Miney, Geiru Toneido, or Acro are around?) but for a first attempt at a more complex villain that isn’t just killing for the money, she’s a really solid one. A nice solid 7.5/10, I’d say. I think really her biggest problem is that the case immediately following hers features perhaps the single most sympathetic murderer in the original trilogy, as well as another stoic hardass villain who has a far more glorious breakdown, which leaves her being a bit overshadowed. Still, for what she is, she's a remarkably solid villain.
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A Plebian's Review of the Last Voyage of the Demeter
I don't do reviews normally but I have many thoughts I wanted to share after recently watching this movie. In general, I did enjoy this movie and I thought it was a fun watch. As someone who read Dracula and enjoys most modern Dracula stories I would watch it again if it came on. (6/10)
Non-spoilers:
It took some liberties with the source material. Combine the recent Poirot movies with modern vampire lore and that's what you should expect, not something strictly adhering to the novel. Not necessarily a bad thing, but if you're enjoying dracula daily just know this isn't really that.
On that note, Dracula bibliophiles aside, it's a pretty good movie on its own. It's suited for modern audiences and won't confuse them with Stoker's vampire lore (ex. what can and can't kill a vampire, what powers Dracula has).
It had pretty gory moments that you may not be prepared for if slasher movies aren't something you watch. Also, check out doesthedogdie bc there are a lot of potential triggers.
The lighting for this movie was really good imo. There was a strong contrast between day and night which awesome, but you could also still actually see what was going on in the dark. There were a couple times when Dracula was in a shadow and you couldn't really see him but it was for effect as opposed to trying to be "realistic" (looking at you, GOT).
The design for Dracula was cool and they do play into him getting stronger and scarier as he continuously feeds.
The Captain is not the main character (in contrast to the source material's Captain's log). Here, it's Dr Clemens we follow and we get an occasional Caltain's narration from the log.
If you like Until Dawn and other titles from Supermassive Games, you'd probably enjoy it. Dracula's design, the kills, and character choices feel like you're watching a playthrough. Not to mention there are a lot of close-up shots of characters in the same way Supermassive Games does.
Spoilers under the cut:
The Good:
The cinematography was pretty good. I particularly liked shots that followed through the ship to the cargo hold where count bat boi was sleeping.
They also filmed the gory scenes really well, and one scene that stood out was when one person who's become a thrall bashes his head through a door and then slides his nose along the splintered panels as he looks up. Impactful to say the least. They didn't pan away and leave it up to our imaginations but went all in and I applaud it.
Things were recognizable from the novel (names, events, some vampire mythos). I was genuinely surprised that they marked Dracula's coffins with dragons and kept that he slept in dirt, since modern audiences probably wouldn't have known about these things. When we (modern audiences) hear "Dracula" we think it means "vampire" as opposed to "dragon", and we would likely expect Dracula's cargo to be velvet-lined coffins.
The opening scene (finding the ship at Whitby & the wagon train of the coffins) had me immediately invested and excited, and I was already looking forward to this movie (I chose it over Barbie lol).
The Captain's actor was phenomenal. He went all out when he was grieving Toby's death and he really didn't have to but I'm so glad he did. While the character itself wasn't consistent, the actor made it believable. He was strict and kind when he was sane, he was frantic and distraught when he was insane, and his moments of grief and hope were all palpable. Good choice.
"Oh my God it has wings" When I say I LAUGHED SO HARD
Honestly there were a lot of funny moments. Some were genuine to cut the tension and help build characters but being ND and desensitized to horror I don't know if I was supposed to laugh at some of them, like when the cook's dingy knocked against the side of the hull. And when vampire Toby jumped up.
The use of knocking was a cool addition. I enjoyed when they used it like when Toby was in trouble and when Dracula was messing with the two dudes on deck.
One of the key things of Dracula's personality is that yes - he can kill you in 10s - but he won't because he's a sadistic bastard that enjoys drawing it out and playing the wager to see if you'll die of fear before he can bite you. They absolutely captured it. Homie is purposeful in how he terrifies his victims before giving them a gruesome death.
I think the model ship they showed at the end was the original model ship for the Demeter in the 90's Dracula movie (or at least a nod to it), which is how this movie was started apparently. Nice touch.
The Grievances:
Dr Clemens was a mary sue. I'm sorry, there's no way around this. Man has bad main character syndrome. I can accept a black man fighting tooth and nail to graduate Cambridge top of his class and struggle in a world that won't see his abilities because they won't look past his skin color, but on top of that he's an astronomer, a sailer, a strategist, a detective, and everyone immediately falls in love with him? Hell, he cured Toby's [1] grief over losing his lifelong friend (Huck, the dog, who was MUTILATED) and [2] guilt for all the animals dying because it was his responsibility to take care of him, and [3] fear for whatever unknown thing did this, with a headpat and "sometimes shit happens and you can't do anything about it".
He took one look at Anna, Dracula's beef jerky ration, and immediately went "she has an infection, she needs a blood transfusion", then proceeded to give her repeated transfusions over several days and he was totally fine. Up running around and fighting vampires meanwhile in reality he would have been bedridden from lack of blood and possible complications from the procedures.
Also, why is he the only clean person? Everyone's covered in grime and blood and dude looks like he just walked out of a proactive commercial. Even when he's floating in the middle of the ocean for days with an open neck wound he looks like he was just in the shower. Compare it with the Captain's burns and the first thrall's face after banging the through a door and the dissonance just pulls me out of the movie.
Keeping him alive just to sequel bait. Just. Why. Hollywood, it's okay to kill your protagonist. 1912 did it really well. Plus, I personally wasn't invested enough in this character to want to see a sequel following his vendetta with Dracula. We already know about Jonathan and Van Helsing. You can make movies that stand alone. It's okay.
If you want to sequel bait why don't you have him delirious from being lost at sea for several days and end up at the asylum with Dr Seward and Renfield? That would actually be cool and you could still have Dracula show up to taunt him.
Also, in regards to Anna, while I think it was a cool idea to use her for lore dumping and as a surprise for the audience, I was disappointed with her. She had the potential to provide a lot of info and help fight Dracula but instead she had to be the "strong independent woman". I don't hate this trope (think about Ripley in Alien, or any of the women in the original novel) but it wasn't done well here. While it's cool to see her gain confidence and wield a gun against count bat boi I was really hoping she would provide more info like his weaknesses. She says "he ran out of food in my country" but we know this isn't *literally* true because we see people at the beginning. It's the fact her people knew how to keep Dracula away that he ran out of food and he decided to try greener pastures. You could bring up HOW they did that (religious tokens, garlic, silver, etc.).
Also when she does try to give info about Dracula it's still vague and meant to be mysterious. Bruh, you are locked on a boat with this monster and you know your only hope for survival is to flee or work together to get rid of him. Why are you not giving as much info and details as possible? Because that's what the script said bc the writers wanted to make dracula look cool by relying on the characters to say it? Okay.
This movie relies on a lot of telling instead of showing. It's like they don't trust their audience to pay attention or understand what's going on. The only time I legit felt they showed and not told (lol) was when the Captain asked if what happened to the animals could be transmitted to humans and Dr Clemens lied and said no. You could see in the actor's face the inner monologue of telling the truth vs preventing chaos. It was nice and gave more info about the character than him actually yelling his life history at the first mate.
It also suffers from the writers trying to make every scene be memorable. There are too many times characters say things because it sounds cool or would be good in the trailer rather than because it makes sense for the character to say that.
Honestly all the characters fall flat for me (besides the captain who's character is treated like a pinball). They're all archetypes rather than people. The protagonist. The independent woman. The racist drunkard. The child. The religious guy. The guy that makes obscene jokes. The only names I know are Toby, Dr Clemens, and Anna. Bc they get said a lot as opposed to me actually caring about them.
On that note, I am definitely biased because I loved the Captain's log from the novel, but I wish that this was from the Captain's pov, culminating in him tying himself to the wheel and dying from shock or exposure like in the book. Then Whitby.
On that note, I am still upset that they used modern vampire mythos yet again for Dracula. In the book the Captain dies after being taunted for days by Dracula after tying himself to the wheel, only possible because the rosary in his hand protects him. It's a noble but horrific sacrifice made of fear and a duty to not let the evil on the ship reach land. In this movie, however, he reaches the wheel and dies because the rosary has no power over Dracula (it's also how Toby dies).
Oh, also the sun kills vampires. How do we know? Because occasionally some people turn into vampires, but only when it's convenient for the plot (looking at you, Anna). Why don't they use this against Dracula and dump the dirt box they know he's sleeping in during the day? Who knows. But they wasted a lot of potential to play on the audience's expectations (rather than giving into them) by using Dracula during the day. Y'know what's scarier than a vampire picking off your crew at night? A vampire picking off your crew at ANY time when you only expect it at night because SURPRISE sunlight just doesn't let him crawl in lizard fashion.
Are you seriously telling me Dracula sustained himself off of Anna for several weeks, and then decided to slaughter the crew mere days before the boat docked? Yes, he was weak bc of it but I don't think the director knows how blood works (see Dr Clemens's transfusion issue). Also, if that's the case, how did Anna not suffocate in her dirt box for hours on end for weeks? Just fill the other 48 crates with dead people and say Anna was the last caprisun in the box and it would make more sense.
Also, why have their last hurrah be the day before they reach Whitby? It made the movie seem too fast; it felt like it only took a week to get from Transylvania to England. Why not find Anna early on, then disperse the crew member deaths across a couple weeks like in the novel? It would help with the suspense and you could have the Captain tie himself to the wheel then let us experience the time passing after he dies so the audience has a moment to sit with the deaths and feel hopeless. Bc that's what the role of the Demeter is, story-wise. It's supposed to make us afraid of Dracula and feel hopeless in his presence. Not give us hope and make him into our rival we have the possibility to get revenge on. That's what our dear friend Jonathan is for.
Dracula never takes human form. Why do all adaptations refuse to give him his bushy mustache? COWARDS.
Okay, he *sort of* takes human form. But they really just put him in a waistcoat and top hat then expected us to believe that showed he was cunning. You literally said he's both man and beast then only show the beast. One of Dracula's main appeal is that he's clever and his sadistically human traits are the only thing preventing him from immediately ripping you to shreds. And he can pass as human, so he could be anyone. Yet we only see the beast part.
While this movie was fun to watch, it comes off more as a gruesome drama or action movie than a horror. I never really feel any suspense or dread. Compare it to Alien which had the same situation. Alien did such a good job of making you feel scared and claustrophobic when you're surrounded by the vastness of space (in this case, the ocean) and being hunted down by an intelligent monster. I was watching this to see how Dracula killed people rather than seeing how they struggled to survive.
I can believe this movie was in production hell not just because of the writing but some errors. In one scene, the Captain's burn is on the right side of his face but there's a close-up cut and suddenly it's on the left side like someone flipped the screen. And this is just one error out of a couple. No Starbucks cups tho.
It sounds like I don't like this movie because of all of my nit-picking grievances, but I really did like it. I think my issues are just because my expectations were too high going in. I was expecting a loyal expansion of an underappreciated segment of a classic novel, which is really rare these days. And a *suspenseful* horror.
I see why Guillermo del Toro and Stephen King suggested it. It's pretty similar to their stuff, just more fast-paced. So if you like that stuff and Until Dawn I think you'll really enjoy it.
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if i might make a bloodweave request? astarion's reaction to orin kidnapping gale? either the discovery being in the barn, when orin as gale starts talking about destroying baldur's gate with the orb; or in the sewers, when orin as gale talks about orin cutting pieces of him off? up to you!
Hi Anon,
I had Lae'zel kidnapped in my playthrough so I wasn't super familiar with Gale's version of being kidnapped so watched a couple youtube vids to get an idea of how it'd go. the story kinda got away from me lol. (also plan on writing a part two to this)
Hope you like the way it turned out ❤️
Spoilers for Act 3 of Baldur's Gate 3 under the cut
Pairing: Astarion/Gale
Kidnapped
Gale hummed under his breath as he carried his bundle of books back towards camp. Sorcerus Sundries had been better than expected. They’d found the book on Karsus, after some light breaking and entering, and he blew his expectations. 
Between the Crown of Karsus and the orb in his chest, he could repair the Karus weave. Become its conductor. The power he could wield. It was enough to make him dizzy. 
He rounded the corner and let out a soft oomph as he collided with someone and dropped his books on the ground. 
“Oh dear, I’m so sorry,” the young woman knelt down and began to help him. “If it weren’t my spectacles, I’d really be blind as a bat.” 
He chuckled. “No harm done miss. I suppose I had my head in the clouds so to speak.” He gathered his books back up. “Goodness, that’s quite a bounty you have there. Do you need a hand?” 
“You’re kind to offer, but I wouldn’t want to put you out,” she replied. 
“It’s no trouble at all,” he smiled. Besides, Astarion won’t mind if I’m a little late. 
“Well,” she looked at him from under her lashes. “If you insist.” 
***
Astarion stretched as he made his way back to camp and spotted Gale standing by the campfire near the barn. He had his arms crossed over his chest and seemed deep in thought over something. 
“Careful, I can practically see the wheels turning in that head of yours,” Astarion joked as he joined him.
“Hmm? Ah forgive me, seems I got lost in my thoughts as usual,” Gale chuckled softly. “Do you perhaps have a moment?” 
“For you darling, I’ve got two,” Astarion sat on one of the bales of hay that doubled as a makeshift bed and leaned back on his hands. 
Gale smiled a bit. “I was hoping I might consult your opinion on something.” 
“Really?” Astarion raised an eyebrow. “You hardly consult anyone for anything. And if you do, its yourself.” 
“I do value your opinion, I suppose, but, you understand certain things from my perspective more than anyone. And I thought you might be able to help me come to a good conclusion,” Gale replied. 
“Alright,” Astarion nodded. “What seems to be troubling you then?” He sat up giving the wizard his full attention. 
“I’ve been thinking about everything that’s happened to us so far. Killing Kethric Thorm, fighting a literal incarnation of a death god..the army being unleashed on Baldur’s Gate, the netherbrain…”
Astarion nodded. “If I hadn’t seen it with my own eyes, I don’t know if I would have believed it myself.” 
“It occurred to me that, most, if not all of this could have been avoided if we, if I, had done what Mystra tasked me with. We’ve been so busy trying to find ways around the hard choices that need to be made and I can’t help but wonder if we’re part of the problem...feeding the suffering going on, and I, I wonder if it might be best if I reconsider Mystra’s offer, her gift so to speak.” 
Astarion snorted and laughed. “Oh, oh that is funny. Really you…you,” his laughter died off and he cleared his throat. “You’re…” 
Gale wasn’t laughing. In fact he seemed uncharacteristically calm. 
“You’re joking right?” Astarion stood up and walked over to him. “You really can’t mean that.’ 
“I do,” Gale nodded. “Kethric, Gortash, Orin. They were all right there. I could have, I could’ve ended things, ended it all right there. Or when we met Gortash. The Orb is powerful enough to do that. Kill the Absolute.” 
“And gotten us blown up in the process?” Astarion asked. “For that matter, the entirety of Baldur’s Gate?” 
“Perhaps that would have been for the best. What has Baldur’s Gate done for any of us? Wyll’s father all but disowned him for saving the city the first time. And what has the city done for you? Think about it Astarion, The orb is powerful enough that it could kill Cazador. Imagine how that would feel.” 
“I wouldn’t feel a damned thing if we all get blown up with you,” Astarion replied. 
Astarion curled his hands into his fists. This wasn’t like Gale. Sure the wizard had extreme ideas from time to time. That is what the vampire liked most about him. Thirst for knowledge, thirst for power. 
“I would make sure you were far enough away,” Gale stepped towards him. “You and the others before doing it. I could kill the Absolute and destroy Baldur’s gate. A clean sweep. A clean slate. Maybe that’s what Mystra intended all along. For me, for the city.” 
“What about the crown?” Astarion replied. “What about the fact that we broke into a secret library vault for the very thing you talked about nonstop since we killed Kethric Thorm?” 
Gale shrugged. “What about it? It was a fool's errand. Something to prolong the inevitable.” He shook his head. “Even if I do nothing, and leave the orb, it will consume me one day. It is not healed, it is merely placated. I honestly do not know what keeps from doing it anyway. My own hunger for power, some selfish need to prove my worth to Mystra some other way. You?” 
Gale sounded so broken, so defeated. So different then he had when they’d survived Moonrise Towers. Vibrant and full of life. Excited.
“If I’m being honest, it’s a little surreal being here right now,” Gale drank some of his wine. “Here with you. Here alive. I was so stuck on doing whatever Mystra wanted that I forgot what it was like to enjoy some of the best things life has to offer.” 
“Oh? And what might those things be?” Astarion asked. 
“A good book, a good glass of wine,” he looked at Astarion. “Exceptional company.” 
“Exceptional company hmm?” Astarion smiled. 
He shook his head. 
“This isn’t you Gale. The man I,” care about, “the man I know wouldn’t be thinking these things. I’m supposed to be the only cynic of this group. We’ve no room for two, so you are going to stop being an idiot and we’ll pretend we never had this conversation.” 
“Oh so gentle,” Gale moved to walk a circle around him. “You think saving him now will stop the bloodshed later? It won’t.” 
Astarion stepped back watching Gale’s body contort, hearing his bones break and crack before a plum of dust revealed Orin standing before him. She grinned. He reached for the dagger tucked in the back of his pants and tensed as she reached for him, her nails barely caressing cheek. 
“Now now little piggy, Orin will take care of you. And your little pet,” she cooed. 
“What have you done with Gale?” he narrowed his eyes. 
“Oh nothing, nothing,” she mused. “He’s gasping and gagging on the airs of Bhaals Temple. But I will not cut, his kind dies too quickly and the murder god demand’s a better sacrifice.” She sighed forlorn. “But he sings so sweetly for you little piggy, shudders when he sees my bland...Maybe I’ll take just a finger or two. He doesn’t need them all does he?” 
Astarion felt his stomach twisting. “If you touch one hair on him I will carve that face you think is oh so pretty.” 
He leaned in close, the blade of his dagger dangerously close to her face. 
“Promise promises,” she crooned. “Your little wizard is…safe, for now. But if you do not kill Gortash and bring me his netherstone, I’ll bring you its heart instead.” 
Astarion sagged against the barn wall as Orin disappeared. His fingers gripped the dagger in his hand tightly. He felt sick to his stomach. How long had she been in their camp? How did they not notice, how did he not notice? 
“Astarion, whoa shit hey, it’s just me,” Wyll held his hands up as Astarion turned on his heel, dagger ready. 
“I, apologies,” Astarion cleared his throat and lowered the dagger. “I thought you were Orin.” 
“Orin?” Wyll straightened, hand going to the short sword at his hip. “She was here?” 
Astarion nodded. “She kidnapped Gale, and has him held in Bhaal’s temple.”
“Well shit, what are we waiting for?” Wyll asked. “We need to get everyone, get everything together and go-” 
“And storm in there?” Astarion interrupted. “That’s the very thing she’ll be expecting us to do.” 
As much as he agreed with Wyll’s idea, barging into the temple of Bhaal would have been the dumbest thing they could do in this situation. 
He shook his head. “No, we, we have to be strategic about this…” And hope that Gale can hold out that long. 
***
Astarion ran to the altar Gale was tied, Orin slain and her blood spilled on the floor. He used his daggers to cut the bonds, and wiped the blood from Gale’s face. 
“Gale? Gale?” he searched him for any signs of injury. Brushed his hair back from his face before taking his chin in his hand. 
Even though he didn’t need to breathe, he felt his chest hammering. 
“For fucks sake Gale of Waterdeep if you do not answer me this instant I’m going to burn every book in your tent, with your own wine.” 
“Hea…heard you the first time,” Gale coughed and blinked, opening his eyes to look up at Astarion. “You’re holding my face really hard.” 
Astarion exhaled slowly and let go of his chin. “Sorry...I thought I could never be scared again, but then Orin showed up pretending to be you and I just…” he ran a hand through his hair. “Are you alright?” 
Gale winced as he sat up. “Aside from thinking twice the next time I offer to help someone, no worse for wear I think. And if we never come back here again. That would suit me just fine.” 
He climbed down from the altar and rubbed his wrist as they joined the others. If anyone noticed Astarion standing far too close to Gale than normal, or touching him. His arm, his shoulder, a hand on his lower back as they made their way out of the temple no one made any comment.
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rachelsnotebook · 5 months
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Wishes wrapped in Red String
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Intertwine by Crescence Studio
Two souls, and an eternity to endlessly intersect. Intertwine lovingly takes the player's hand and leads them through glimpses of these souls' many lives.
You'd be hard pressed to find another game that feels uniquely special from the second the title screen pops up! It wasn't long before I felt a strong wave of emotion wash over, as noted during my first playthrough:
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And it was gentle. Van and the player character's stories were worth every minute I spent playing (and replaying, and replaying...). How could anyone not latch onto that hope of finding your soulmate?
Intertwine is broken up into four short sections. Each one gives the player a satisfying taste, but it will leave you feeling greedy for so much more!
I love this game exactly how it exists, but I'd be lying if I didn't selfishly wish there were several more tales. For now, I'll just happily leave things to my wild imagination.
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Reasons to Love:
- The writing reads like your new favorite book. The stories you'll find are charming, hopeful, laugh out loud funny, and romantic.
- Van might be my soulmate trapped in a visual novel for this lifetime...
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I swiftly fell for his charm, and felt like a clown when the game called me out on my own cheesiness.
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- I can't praise the voice acting enough! The subtle differences to each lifetime's Van was always filled with personality. The performance brought him to life and transformed these stories into very real feeling conversations.
- The replay loop mechanic was exciting. Each time back at the title screen felt like a treat. Where would Van and the playable character meet next?
- I adored the visual design of Intertwine's title screen from the start. As I learned the flow of the game it became clear that it also held a fun secret. That mechanic was delightful and unexpected. And also incredibly fun!
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- As Van once said... "Fuck, this is embarrassing."
So, I think every CG scene got a surprised gasp out of me. The artwork is so lovely to stare at. There wasn't a single moment where I wasn't impressed!
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- I know I already pointed out how special the writing is, but I need to throw extra confetti praise over the banter. This is probably my personal favorite aspect of Intertwine. The banter is so well done!
There's a lifetime where the player and Van are coworkers who hate each other, and then briefly worm their way into each other's hearts. I adored this change, and the chance at being a bit mean. There's something thrilling about a love that bloomed from a seed planted in frustration.
I would share some of my favorite lines from that lifetime, but I'm afraid that I would end up with 80% of that section posted here. I took so many screenshots.
~~~
Intertwine came out swinging and hit a home run. Now I could be biased as a hopeless romantic, but this is my blog. It's safe to say that Intertwine leaves a lasting impression and going straight onto my Best Games of 2023 list!
This piece was originally posted on July 19th, 2023 at rachelsnotebook.wixsite.com
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codelyokooutofcontext · 7 months
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Today marks the one year anniversary of this blog's first post!
One year ago today, I acted on a whim and made a new blog to post moments from this show that, without context, look absolutely insane. I thought it was funny, my friends thought it was funny, but I didn't really have any big plans. I thought "I'll keep this around for a little bit and then probably drop it". Like I usually do with most projects of this nature.
If you'd told me I'd still be here a year later, I wouldn't have believed you. I especially wouldn't have believed you if you told me how many followers this account would amass in that time period. Honestly even being here now and seeing all of it, it's still a little hard to believe.
Thank you all for supporting this ridiculous little blog. It means a lot.
And after all this time, perhaps it's time for a proper introduction.
Hi, I'm YoshiStack! I've been utterly obsessed with this show since I was 4 years old and I've been involved in the fandom in some capacity since I was 13. Given that I'm about to turn 24 here in a little over a month, you could say I've been here for awhile!
Aside from this blog and the other few video edits I've done, my main contribution to fannish materials is fanfiction! I mostly write gen work about the friendship between the characters, as that's always been one of my favorite parts about the show and characters. You can find my CL work (and other oddities too if you're feeling adventurous) on Ao3 also under the name YoshiStack.
I'm also on YouTube! Right now I'm wrapping up a playthrough of the original Super Mario RPG before the remake releases and in the middle of a playthrough of a childhood game of mine, Thrillville: Off The Rails. I'm still a novice when it comes to recording stuff, but I'm having a lot of fun doing it and it'd mean the world to me if you checked it out.
(And as an aside: if you have audio or video editing you need done, hit me up either on here or the email I have listed on youtube! We'll see if we can work something out!)
Zero obligation to check out either of those ventures, but it'd mean a lot to me if you did!
Now here's some answers to some basic questions for CL and this blog that you may or may not have wondered about:
Favorite Character: Definitely Aelita! I love her arc! Her development from this character the others feel very protective over to ultimate sass master is so fun to watch
Favorite Episode: Oh that's so hard. But If I had to pick just a few...[REDACTED UNTIL POLLS CONCLUDE]
Spoilsport. Favorite season then?: Oh this one is easy! Season 2 for sure! It does a great job introducing all the new elements you need to know about in the beginning of it (Franz Hopper, William, Sector 5, etc) and has well done pay off at the end. And the stuff in the middle is just downright fun! A well executed season all around
Favorite Sector: Prooooobably forest? Something about all the trees is fun to me. Honestly I like most of the sector though. Minus desert. Too much desert in S1
Favorite Monster: I used to be all about the Bloks, but after running this blog for a year now I've gained an appreciation for the comedy that the Tarantulas often pull off. From well timed devirtualizations to killing one of its buddies with their own lasers, they're unintentionally really funny!
Favorite XANA Attack: I unironically love the food monster. Also the rat army. It's absolutely horrifying but pulled off so well
Favorite relationship: Ulrich and Aelita all the way man. Platonically I mean, their friendship is so underrated in the show itself but the few times they get to interact they're just gold (I am Jerlita trash too if you want to know more in that kind of relationship sense)
How do you pick out of context moments?: Honestly most of the time I just pick a random few episodes and skim through until I find something. Sometimes I'll have a particular moment in mind, but sometimes the funniest clips come from me just mindlessly looking through some episodes
Will you ever do Evolution out of context?: I considered using a clip from it for April Fools Day but I got lazy and never got around to it lol. Aside from that idea though, I don't know Evolution well enough to pulls clips from it, and I'm just not super interested in doing so at the moment. If anyone else reading this though has a burning desire though then you absolutely have my blessing (not that you need it obviously)
What do you think about the idea of the show possibly getting a continuation?: So I’ve always been pretty set in my thought that the show doesn’t really need a continuation. While more backstory on Project Carthage would be cool, it never really mattered to the Lyoko Warriors in the end, and the idea of bringing XANA back after they fought so hard to bring it down always felt cheap to me. They had their fight, they won, let them move on in peace.
That being said, the idea of the brains largely responsible for the original show having a genuine interest in continuing does have me at least a little intrigued. It’s way too soon to say whether or not anything will come from that interest of course—TV is a complicated thing and interest from creators alone isn’t enough to make it happen. But if nothing else, it’s nice to know that even all these years later, there’s still interest in the show and these characters from them.
How long will this blog be around?: Honestly I have no idea! I never thought I'd make it this far! I have no plans on stopping any time soon at least—there's tons of episodes I haven't even touched for out of context moments, so I'm not running out of material any time soon!
For now I’m just going to letting things run their course naturally and enjoy the ride.
That’s all I can think of to put here, but my askbox is always open for more questions!
Thank you all once again for your support for this year. I hope you'll join me going into our next one and beyond.
Here's to another year out of context!
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Favorite boss(es) in No Straight Roads?
Least favorite?
(Sincere apologies. I've been holding this one for more than a year in my box, so I hope you don't mind a really late reply ^^")
(Also Happy 3rd Anniversary, NSR!! 🎉)
I will tell ya honestly - they all are my favourites!
Tho if to be more specific I decided to set them up by TOP.
1. Sayu
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Oh Sayu, my beloved <3
The Best Virtual Idol and The Reason I bought this game in the first place!
Her music and style of battle was the most fun and dancy! I still vibe to it to this day-
Sooo many references to Internet Culture and Digital Art fills my heart with warmth and gives me determination just like her song itself as well!
Funny Useless Fact: She is the only boss I've beaten on Rank B on my first blind playthrough!
2. DK West
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He's OUR MAN, He's THE BEST!
My second favorite and at the same time the hardest for me to beat.
I personally didn't adore RAP genre at first and never seen anyone preform it as an actual entertaining battle until he showed up...
HOLLY MOLLY DESPITE ME BREAKING MY THUMBS WHILE GOING THROUGH THE PAINFUL DODGE GAME - HIM AND ZUKE RAPPING FELT LIKE I'M WATCHING DISNEY-
LIKE-
I STILL HAVE IDEA IN MY HEAD TO MAKE A SORT OF ANIMATIC WITH "FIRST ENCOUNTER" ALONE!!
Anyway, despite damaged fingers - 10/10, would fight again!
Funny Useless Fact: When I was drawing him for the first time I listened to his theme on loop for 4 days straight in order not to get myself distracted or lose motivation, so I finish the piece.
3. Yinu
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Oh, sweet child...
I love Yinu and her theme lots even if I'm not that big of a fan of Classical Music. And her backstory...Gosh! It made me cry a lot.
And I'm still feel ashamed of breaking the piano ;;-;;
Love the pace of how music goes with the fight and it feels even better when you get into actual rhythm. There were issues that gladly wore off thanks to practice and fighting this boss over and over.
Tho those slamming cords haunt me whenever I listen to the song off-battle-
Funny Useless Fact: I didn't like her Mother at first but when I read more about her and relationship with Yinu my opinion completely changed. And this is why I would nominate No Straight Roads for The Best Storytelling and Character Design.
4. EVE
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Two-faced, tall woman.
Used to be one of my favorites but due to some circumstances I can't look at her the same way I used to but I still adore her as a boss!
I honestly love her style of the fight and music that changes depending on who you play.
Tho fighting her is literally like eating a lemon but eventually you kinda just accept your fate and roll with weird artistic antics happening around you.
And EVE herself as a character is so fascinating. Like this is the moment where I started to see that these aren't just bosses, they are actually characters that tie this little but complex story together bit by bit. And this is why I would nominate No Straight Roads for The Best Storytelling and Character Design AGAIN!
Funny Useless Fact: EVE was supposed to be a next character to have a complete and detailed art of but due to my forgetfulness, difficulties with her design (and many other things) - it was never finished but I hope to get that dusty sketch out of WIP folder someday.
5. Tatiana
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The Bitch. The Boss.
I don't really like her music and rhythm but I can forgive that since it is kind of fitting for conflict between her and the BBJ.
She tries to hide her true image throughout the story and the fight but ultimately crumbles cause escaping from the past isn't the best option to improve.
I love her design and personality and I wish there were more villains like her. Strict, simple, stoic and yet well-written.
Funny Useless Fact: I've never drawn Tatiana until NSR announced their release on Steam with addition of Fanat Graffiti Contest that I certainly didn't want to miss out on. It was difficult but I did it and ngl, I am still proud of the results.
6. DJ Subatomic Supernova & 1010/Neon J
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I can't really say anything much about both of them. Sorry, guys...
Their designs and personalities are fun and well-made but due to one of them being the first you fight as "tutorial" and the other appears only at the end of a fight. (1010 band doesn't count as an actual boss to me more like a part of it) They didn't struck me much as the others did...
I will say this thou: their backstories are interesting. One is an academy astrology teacher with a goal of achieving the stars and other is a war veteran who just wanted everyone to live in peace and he himself despite everything never stopped his passion for doll-making and making people happy.
Just simply, beautiful...
Cool Science Fact: Their VAs are GOLD!
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koorinokujira · 6 months
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Yakuza 0 is a SPECTACULAR game and I'll shove my love for it in everyone's faces now - Chapter 2: Screenshot Extravaganza
Alright, now that I have emotionally recovered, I thought I'd share some funny screenshots I took in my first playthrough. I'll write the in-depth rambles about my favorite characters a lot later, as I got pretty sick today and I don't have any braincells left for it.
Spoilers inbound, look at your own risk! Anyway, here goes! The text above a picture is the one describing it (´。• ᵕ •。`)
I was wondering what would happen if I took a picture of the heat move with the nails. All I can say about it is HLBPHPHM?!
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Truly the best manager we've ever had. I've seen this in a gameplay video before playing, but it still made me cackle.
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I think it's just fine, Majima.
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The worst best spies in the world!
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This man was such a mood. Look, I know most of us probably like to think that we would be able to deck people like Kiryu or Majima if we were in the RGG universe, but most of us would most likely just be Youda-chan. But it's okay. He is best girl.
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Guys I think there's something wrong with Kiryu's bro
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Justice for my girl! Let her laugh like a cartoon villain!
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Apart from this sub-story being ridiculous on its own, it just kills me that he was literally called "Formerly Fallen Guy" once he got up. Peak comedy
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This was a great, epic moment, but I somehow managed to take a pic when Nishiki had the exact face I make when I am a guest at someone's house and they give me food that I don't like, and I have to eat it now to not insult anyone
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Every single time I thought this game couldn't get funnier, it did. Big boy never got to space (。╯︵╰。)
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Speaking of Mr.Shakedowns, I love how they just- took naps in the middle of the street. Goodnight, sweet prince
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Majima? More like MOODjima.
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Look, I know this isn't a funny screenshot, but I just had to flex with how I absolutely destroyed Ms. Isobe. For my Cabaret Club, of course. I absolutely wasn't pissed off because she kept beating me and I wanted revenge, no sir.
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And last but not least, I tried to take an epic screenshot of Shibusawa getting decked (haha, get it, because they are on a boa- *gets shot*) but I forgot to press the button in time and it just ended up looking absolutely stupid, enjoy
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That's all the funny pictures I have! I also took a lot of cool/serious ones too, but I'll use those in other posts. And like always...
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Have a great day!
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Please oh please may I hear a scrap more of your thoughts on the Arena designs?
Well I mean if you insist...
First Ken and Koromaru. Koromaru design is peak and not just because he's a dog. Koro is wearing Ken's old hoddie which is peak but also does a little bit of story telling via design since it had to be Ken who adjusted the old hoddie and sewed on the wings, telling us that in between Persona 3 and Arena Ken has developed some sewing skills (and has likely worked on more practical skills because he doesn't have anyone who can do it for him).
Now Ken himself... His design is just the Gekkokan uniform with the student council arm band and evoker+holster. Which is boring, Ken's design is boring however, if I am to play devils advocate for a moment, I can kinda get what they were going for. Ken is doing his best to act like a normal middle schooler who has never experienced the horrors, meaning the lack of customisation in his uniform is reflective of his trying in fit in. Now, everyone has seen this design.
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This is one of Ken's concept designs and while this graphic only points out the Shinjiro Peacoat and the Akihiko Sweater Vest, you may also note that Ken has a pocket watch around his neck (a reference to the pocket watch from Shinjiro's portable link). While the way his collar is open is the same way Junpei's was in P3. his jacket is also undone which is a trait shared by both Makoto and Junpei (since neither Akihiko nor Shinjiro wear the school jacket in the fist place). This design also has Ken wearing gloves like Akihiko. This concept design is peak but if I has to guess why they didn't go with it, that's likely because the large coat would make Ken's animations really hard to read, specifically, it'd be really easy to lose track of Koromaru since Koro would blend in with the coat that would also cover the screen. Ken and Koro are already one of the best fighters in Arena they don't need to be made even more difficult to fight.
Now then Akihiko Sanada, he needs to be put down. That's the only adequate way I have to describe him. First of all, why does he have a knife? Second, Why is his evoker on the right side of his body in his offical art but on the left in his actual battle sprite? Third, and this one isn't character design related but, WHAT DO YOU MEAN HE HASN'T CALLED KEN IN ALMOST A YEAR?! I can get over his yapping about body building like, god forbid men have hobbies, (half of the examples people get mad at isn't even Aki talking, it's the illusion the "Protein, protein, and more protein" line is just Naoto hearing things). But, why does he look like that?! you're telling me that mr Dorky sweater vest wearer who halls around his blazer instead of wearing it is going to start dressing like this?!
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Oh and he is also supposed to be 65kg. If you want my 2 cents on how I would redesign Akihiko, personally I would put him in his epilogue clothes but with his blazer over his shoulders (and made a little longer to be both reminiscent of a cape and of Shinjiro's coat, heck maybe even make it Shinji's coat).
Yukari, Junpei, and Fuuka all look great but I don't have much to say about them, since there is nothing egregious about them. Like I said, Junpei's cross necklace is a gift from Chidori and it's a really cute reference. Junpei and Yukari are both in their "work clothes" since they both came straight from their jobs, while Fuuka is in more casual clothes, because she was with Mitsuru, Akihiko, and Aigis.
Mitsuru... She's in a skin tight battle suit with a fur coat. She's in high heals, her rapier's blade is blood red, if anyone else was dressed like that they's look so fucking ridiculous but Mitsuru pulls it off. She's serving cunt and I respect it.
Aigis switching her ribbon for a tie is kinda funny but I didn't even notice it in my play through of Arena and only noticed it when I was watching a playthrough of Q2 and the Robot who was modeled after Aigis was called Ribbon and I went "Wait a minute" and booted up Arena to check, only then did I notice the tie
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