Thank you so much @lipsticklens !! 🥺🫶
Honestly I hadn't given it all that much thought?? Sometimes when I gain an f/o I'm really crazy about I just jump right into like...an established relationship, but it's so much fun to think about those early awkward days!!
Utonium being the hopeless and awkward romantic that he is, I think he'd want to do something very traditional. A nice dinner at a fairly fancy restaurant and a walk in the park under the stars, but given the nature of the show I'm sure things would go pretty wrong pretty fast! It'd be cute if the sort of 'plot' of the episode was the girls doing everything in their power to make sure NOTHING goes wrong by following them around and beating up villains or monsters who might try to interrupt the lovebirds! 😂 but despite ups and downs the date ends up being successful and they share their first kiss, initiated by Jane because Utonium is a little too shy for it 👉👈💖💖
Taglist♡: @me-myself-and-my-fos @tiny-cloud-of-flowers @sunstar-of-the-north @dearly-beeloved @adoredbyalatus @changeling-selfship @crushes-georg @miutonium @cherry-bomb-ships @rosieaurora @rejaytionships @sunflawyer @in-true-blue-love @tropicalgothships (and as always if anyone wants to be added OR subtracted lemme know 🫶)
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Bonus under cut vvv
Later that same day:
And... I made an Emily redesign too...... *sniff sob /j* it's not final (like all my redesigns) I'm just trying get better at this design stuff and where better to do it except my current fixation ehhh?????
Long Emily design explanation/rant thing ignore it probably but pls dotn im desperate: I wanted to make her more round and soft cuzzz I love those typa designs I'm just a sucker for circle characters. Made her actually black and not fuckin gray cuz its a transformation to look more human and gentle(for me they go between two forms, their true ones that we see the first time we see them snd their human/softer ones if they ever interact with actual humans which... they usually dont.) Not a demon form tfff. In this version I wanted to put Emily in animal inspired features like... the sheep nose, ears, and hooves. Because she and Sera know that humans and about all beings love animals. Birds have sharp features mostly so they don't look as welcoming as they want to seem. I wanted Emily to look sheep likes and pretty much all the seraphim look more sheep like to make Lucifer stand out as the only one who was symbolized as a snake/goat(still don't know if I'll make him goat or make Lillith goat. I'll decide when I get there lmao). Justtt overalll wanted Emily to look more round, welcoming, and cute. I kept the freckles lighter than her skin color(even tho that's SUPER not accurate to what actually black people look like with freckles but whatevr) because it reminded me of fawns and.... sure Emily is a sheep but I still wanted to incorporate other cute animal traits with her cyz y not.
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In honor of the @rw-ship-showdown I wanted to write about Artihunter as someone who jokingly slapped them together pre-downpour and still thinks they are actually very compelling. Just not in the super soft love wins kinda way (Although I get why people like that more)
And the only way I know how to do that is talking too much so heres a far too long slug essay-
Obviously the slugcats don't offer a ton of characterization but theres not nothing to work with. Their stories, whether by their roles in it or the overarching themes do provide a backbone to work with. Even gameplay itself can provide a bit. (for some more than others)
Hunter, to me, is ultimately a story about selflessness. The goal is to revive Moon, which is very much an act of kindness from both Hunter and NSH. But the weight of that action is much more significant for Hunter- Hunter is deeply sick. They're on the clock, and for all their skill in combat none of that will ultimately help them to survive longer than their body can hold out. Moon is a close friend of NSH but that means little Hunter- Hunter really gets next to nothing out of helping them, and ultimately pays quiet a bit spending their limited time alive fighting to deliver that neuron so that someone else can live.
To spend ones limited days on helping another, in a game that very much stresses the unwavering cruelty of the world and nature- is pretty notable. (And you could even say that Hunter being the Hardmode of Rain World adds another layer to this)
And then we have Artificer. A storyline that very much stands out to people as more… villainous (so to speak) than the other slugcats. Artificer's story covers a lot of things. Trauma, violence, revenge, etc. Revenge is a bit of a selfish desire- That need to see someone hurt as they have hurt you. A punishment that ultimately does not fix whatever harm was done- but feels good to see because you were hurt and now those responsible share that pain.
Artificer's actions are founded in that need for revenge, their pups killed for overstepping boundaries they didn't know existed. Is it not fair for them to be angry at that, to punish the scavengers for their violence with their own? Why should the scavengers ever be forgiven when they and their pups were not? And that's how you get that loop- Harm for harm over and over.
The original action has been lost in a spiral of violence for violence. And here stands Artificer- their very spirit scarred. Not just because they sought revenge, but because they never ceased trying to scratch that itch for violence as an answer. Artificer only has two paths for their story- killing the scavenger king (Someone who, really, has little to do with the original 'crime' of the scavengers, but represents an important individual to them- as did the slugpups to Artificer), locking themselves as karma one for good and spending the rest of their life chasing creatures that no longer even fight back in a warped sense of closure- or to dissolve themselves in the acids of the void sea because they're too far gone to find any real peace.
They can't meaningfully recover from that state, not alone, twisting in on themselves. Even if they halt their actions, they've been using violence as a feeble defense against their own pain- violence that no longer has any real direction or basis. Artificer gets no real closure from killing the scavenger king. All they can do is continue the cycle, or try to scrub it away. No real peace in a prison of their own making.
So you have a creature, who even with a strict timer on their life- a body that will crumble to disease, spends its last bit of time on saving another. And another who was so caught up in the pain of loss that were eaten alive by their own anger, poisoned their own soul on such a deep level even self-proclaimed gods have no solution for them.
What peace can they offer each other? For Hunter, its only a fleeting moment of happiness- of selfish love, before their own body fails them. A bit of indulgence in something for themself. For Artificer, its a single, comforting thread to ground them again, something tangible to protect and care about again.
But thats a thread that will ultimately be snapped under the cruel indifference of the world. Hunters timer will tick down regardless of if it takes another with it. Its a tragedy- its doomed to end badly. Whatever good it offers to either of them to find each other will only provide the fleeting comfort of a band-aid that will be ripped away too early.
But all that can be worth indulging in anyway, if only for the moment. It doesn't change the ending, but the ending was never going to be happy.
Its can so yuri
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want to give my two cents on the AI usage in the maestro trailer--
i think seventeen doing a whole concept that is anti-AI is very cool, especially as creatives themselves i think it's good that they're speaking up against it and i hope it gets more ppl talking about the issue. i also understand on a surface level the artistic choice (whether it was made by the members, the mv director, or whoever else), to directly use AI in contrast to real, human-made visuals and music in order to criticize it. i also appreciate that they clearly stated the intention of the use of AI at the beginning of the video
however, although i understand it to an extent, i do not agree with the choice to use AI to critique AI. one of the main ethical concerns with generative AI is that it is trained on other artists' work without their knowledge, consent, or compensation. and even when AI generated images are being used to critique AI, it still does not negate this particular ethical concern
the use of AI to critique also does not negate the fact that this is work that could have been done by an actual artist. i have seen some people argue that it's okay in this context because it's a critique specifically about AI, and it is content that never would have been done by a real artist anyway because it doesn't make sense for the story they're trying to tell. but i disagree. i think you can still tell the exact same story without using AI
and in fact, i would argue that it would make the anti-AI message stronger if they HAD paid an artist to draw/animate the scenes that are supposed to represent AI generated images. wouldn't it just be proof that humans can create images that are just as bad and nonsensical and soulless as AI, but that AI can't replicate the creativity and beauty and basic fucking anatomy that's in human-made art?
it feels very obvious this was not just a way to cut corners and costs like a lot of scummy people are using AI for. ultimately it was a very intentional creative decision, i just personally think it was a very poor one. and even if some ethical considerations were taken into account before this decision, i certainly don't think all of them were. at the very least i feel like the decision undermines the message they want to convey
i would also like to recognize that i myself am not an artist, and i have seen some artists that are totally on board with the use of AI in this specific context, so clearly this is not a topic that is cut and dry. but generative AI is still new, and i think it's important to keep having these conversations
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