Ha-naga
Image © Bad Moon Art Studio, accessed at their gallery here
[Sponsored by @justicegundam82, who's been having me convert monsters from both Epic Level Handbook and Serpent Kingdoms for a while. And this one is from both! I do find it interesting that the greatest of the nagas, rather than being neutral or being posited as an ancestor or patron to all nagas, is explicitly chaotic evil. I'm going to be working this into the Age of Monsters/Great Game stuff, believe me. Also, thanks to this excellent art, I gave my version both disintegrate and Still Spell]
Ha-Naga
CR 20 CE Aberration
This human-headed serpent is enormous, its head the size of an entire human, and its body as long as a caravel. Its scales shimmer in color but default to a pearlescent white.
Ha-nagas are the most powerful and magically gifted of the naga lineages. It is a shame, therefore, that they are universally evil. Every ha-naga is self-absorbed to the point of megalomania, and they respect nothing else besides the gods, and even those only grudgingly. Most ha-nagas like to view themselves as divine incarnations, extinction level events, civilization destroyers, and other over the top entities. They have the power to back these claims up on a practical level. Spirit nagas view ha-nagas with a combination of envy and awe, and most ha-nagas have one or more nests of spirit naga minions.
In combat, a ha-naga would rather avoid violence altogether with its mesmerizing gaze. Most ha-nagas have charmed victims to slow down dedicated enemies with, and they do not hesitate to allow said charmed victims to be slain in its stead. If a ha-naga’s mind-controlled allies turn on it, they merely become additional targets for its spells. Ha-nagas tend to like big flashy spells that deal damage over a wide area, and then focus fire on any healers or fellow casters left standing. If they are allowed the freedom of an open-air location for combat, they take to the skies, flying gracefully like a snake swimming through water. Their slam attack is a grasping loop of their coils, and their stings contain venom that causes flesh to decompose within seconds.
Ha-nagas are enormous, and as such require enormous lairs. Abandoned and ruined cities are a favorite, with the ha-naga nesting inside of a temple complex, coliseum or other monumental building. They are very tactile creatures, and often sleep on mounds of treasure in the way that dragons do. Dragons are the only creatures ha-nagas feel remotely threatened by, and some ha-nagas make a habit of eliminating all of the dragons within a comfortable radius of their lairs (and stealing their hoards) before settling down in a location for good.
A ha-naga is about 100 feet long. Their lifespans are best measured in centuries, and a ha-naga can survive two or three millennia if not slain in combat.
Ha-Naga CR 20
XP 307,200
CE Colossal aberration (evil)
Init +12; Senses darkvision 60 ft., Perception +36, scent
Defense
AC 34, touch 14, flat-footed 22 (-8 size, +12 Dex, +20 natural)
hp 372 (24d8+264)
Fort +19, Ref +22, Will +23
DR 20/good; Immune charms, compulsion effects; SR 31
Weakness corrupted
Offense
Speed 60 ft., fly 120 ft. (perfect)
Melee slam +22 (4d6+9 plus grab), sting +22 (2d8+9 plus poison), bite +22 (4d4+9)
Space 30 ft.; Reach 20 ft.
Special Attacks charming gaze, constrict (4d6+13)
Spells CL 19th, concentration +30
9th (5/day)—meteor swarm (DC 30), wail of the banshee (DC 30)
8th (7/day)—fire storm (DC 29), horrid wilting (DC 29), power word stun
7th (8/day)—greater arcane sight, greater teleport, regenerate
6th (8/day)—disintegrate (DC 27), greater heroism, heal (DC 27)
5th (8/day)—baleful polymorph (DC 26), cone of cold (DC 26), nightmare (DC 26), wall of force (DC 26)
4th (8/day)—cure critical wounds (DC 25), divine power, freedom of movement, scrying (DC 25)
3rd (9/day)—dispel magic, displacement, lightning bolt (DC 24), slow (DC 24)
2nd (9/day)—alter self, mirror image, resist energy, scorching ray, spiritual weapon
1st (9/day)—cure light wounds (DC 22), identify, mage armor, magic missile, shield of faith
0th—bleed (DC 21), detect magic, ghost sound (DC 21), light, mage hand, message, read magic, stabilize, touch of fatigue (DC 21)
Statistics
Str 28, Dex 34, Con 32, Int 31, Wis 29, Cha 33
Base Atk +18; CMB +38 (+42 grapple); CMD 58 (cannot be tripped)
Feats Agile Maneuvers, Arcane Strike, Combat Reflexes, Dodge, Empower Spell, Eschew Materials (B), Extend Spell, Flyby Attack, Lightning Reflexes, Quicken Spell, Skill Focus (Stealth), Still Spell, Weapon Finesse
Skills Acrobatics +39 (+51 when jumping), Bluff +35, Diplomacy +35, Fly +39, Intimidate +38, Knowledge (arcana, dungeoneering, planes) +34, Knowledge (history) +37, Perception +36, Sense Motive +33, Spellcraft +37, Stealth +41, Survival +36; Racial Modifiers +12 Stealth
Languages Abyssal, Aklo, Common, Draconic, Senzar, Undercommon
SQ camouflage, compression, flight, metamagic mastery
Ecology
Environment any land or underground
Organization solitary
Treasure double standard
Special Abilities
Camouflage (Ex) A ha-naga gains a +12 racial bonus on Stealth checks. It does not need cover or concealment to make Stealth checks.
Charming Gaze (Su) Range 60 ft.; effect charmed (as per charm monster) for 20 days; save Will DC 31. The save DC is Charisma based and includes a -2 racial penalty.
Corrupted (Ex) A ha-naga is treated as an outsider with the evil subtype, as well as its actual type, for spells and abilities affected by creature type.
Flight (Su) The fly speed of a ha-naga is a supernatural ability.
Metamagic Mastery (Su) A ha-naga does not need to increase the casting time of a spontaneous spell in order to modify that spell with its metamagic feats.
Poison (Ex) Sting—injury; save Fort DC 33; duration 1/round for 6 rounds; effect 1d8 Con damage; cure 2 consecutive saves. The save DC is Constitution based.
Spells A ha-naga can cast spells as a 19th level sorcerer. It treats spells from the cleric spell list as being on the sorcerer/wizard list. It does not gain any of the other class abilities of a sorcerer, such as a bloodline.
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Every book I read and rated 5 stars this past year!
-All Our Hidden Gifts (Caroline O'Donohue, urban fantasy)
-The Language of Thorns (Leigh Bardugo, folktale anthology)
-Six of Crows (Leigh Bardugo, fantasy)
-Cemetery Boys (Aiden Thomas, queer supernatural romance)
-Crooked Kingdom (Leigh Bardugo, fantasy)
-Cafe con Lychee (Emery Lee, queer romance)
-The Secret History (Donna Tartt, psychological fiction/thriller)
-The Gathering Dark (multiple authors, folk horror anthology)
-In the Time of the Butterflies (Julia Alvarez, historical fiction/magical realism)
Girl, Serpent, Thorn (Melissa Bashardoust, fantasy)
-The Mary Shelley Club (Goldy Moldavsky, thriller)
-A Scatter of Light (Malinda Lo, queer romance/coming of age)
-The Ocean at the End of the Lane (Neil Gaiman, dark fantasy/magical realism)
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