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#pegasus lancer
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bregflr · 3 months
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To Hold an Unholy Vesel
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Custom pegasus design that I was commissioned to do, really fun piece to work on!
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tothesolarium · 5 months
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DEVOTED HANDS - Pegasus Model Sisyphus fully articulated
Gallhad’s mech that’s very normal and does not scare one of the crew members (paradox weapon is in the grasp of the head hands)
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szkin-art · 8 months
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The 'Vox Populi' is an extensive retrofit of a remilitarised civilian Everest Type-VJ chassis, seemingly incorporating technology from the PEGASUS Pattern Group (DS Subpattern). The appearance of the PG on Sparr is currently unexplained. Further investigation may be warranted.
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arrow90-art · 4 months
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If you wanna make this guy more of a dragon you’re more than welcome! He’s a weird sinewy mech, but I also get if you don’t wanna deal with him lolol. Simplifying the design is Absolutely Okay. I don’t know how I’m gunna do a repeat drawing of himself myself- even tho I love him
Oh, his name Sisyphus, a 4th dimensional being who lives in the machine to affect the tangible world. made previous pilots melt in the die way. But current pilot is having a sweet time with him
Anyways! I hope ya have fun with the arts in general and that life is treating you well!!!
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Hiya good morning! Here he is!! Hope I didn't do him wrong ;3 I had a ton of fun drawing him!!!! Your design is amazing and I'd LOVE to know more about your ocs!!! I'm super late happy birthday!! Hope you have a wonderful day ^^
OC Sisyphus belongs to @mossywizard, and I'm stealing your tags xoxo
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tiredarts-sketchbook · 4 months
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Stills from a WIP video
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canonkiller · 1 month
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world's most normal animals
(if you want to use my concepts in your ttrpg campaigns you should 1. ask me 2. update me on events like a little podcast 3. give me money about it. I also take commissions once my queue is cleared!)
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horus-unofficial · 9 months
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Pegasus pilot here. I like to leave 'em on as much as possible, give the NHP in there a real sense of personhood. I don't like the way we treat those, but Union doesn't let enough data out for me to know anything actually meaningful. Anyway, I swear to GOD every time I perform maintenance on that thing it is intimate. It feels more like sex than sex does, fiddling around with those actuators and wires and shit. Thing is, my little frame-mate in there only talks to me when I'm mounted - radio silence whenever I'm doing repairs.
I just gotta wonder like... should I be asking for more clear communication? They've never stopped me. Do I bring this up? What, next time I mount up I just say "Hey, hi, listen, is it as sensual for you as it is for me when I go rooting around your insides? Do we need a safeword?" help
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theres no harm in asking we guess???
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ruderubicante · 1 month
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Commission for Paladin North of their Lancer party
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aswarmofmoths · 5 days
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dredged up this meme i made from the depths of my hard drive and figured i’d post it (credit to @firbolgonmain for the idea)
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vomitlover-art · 2 months
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EXTRUDE OMNIGUN
PEGASUS for Brainy218
Alts under the Read More
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oleandypng · 2 months
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while i am playing beam saber with my friends we are using the lancer frames for flavour and here's my horse cold comfort
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vexwerewolf · 1 month
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Hey, do you have suggestions on a stealthy, shoot'n'scoot build for the Pegasus? I'm really, really new, but I like the idea of this thing that can always hit you and fades away until the next attack.
-- HORUS Pegasus @ LL6 -- [ LICENSES ] HORUS Pegasus 3, SSC Metalmark 3 [ CORE BONUSES ] Overpower Caliber, The Lesson of the Open Door [ TALENTS ] Infiltrator 3, Skirmisher 3, Crack Shot 3 [ STATS ] HULL:2 AGI:2 SYS:0 ENGI:4 STRUCTURE:4 HP:17 ARMOR:0 STRESS:4 HEATCAP:10 REPAIR:4 TECH ATK:+1 LIMITED:+2 SPD:5 EVA:10 EDEF:10 SENSE:10 SAVE:15 [ WEAPONS ] FLEX MOUNT: Smartgun FLEX MOUNT: Smartgun HEAVY MOUNT: Anti-Materiel Rifle // Overpower Caliber [ SYSTEMS ] Personalizations, Active Camouflage, Pattern-A Smoke Charges x5
So this is a very simple build.
What we're doing here is creeping around the edges of the battlefield, looking for a good opening. We use our Active Camouflage to remain Hidden even when it isn't our turn, and we look for a good firing position.
Our ideal turn start has us Hidden and in hard cover. We activate Crack Shot protocol and Active Camouflage if our heat's looking okay, line up on our intended target and shoot them with the AMR, hopefully hitting and hopefully critting. We don't bother rolling dice for our AMR - we just use By The Way, I Know Everything to set our damage to 11, or 14 if we crit. Having hit an enemy with an attack from Hidden, we proc Ambush, plus Watch This if we crit. With Lesson of the Open Door buffing our Save Target, we're well-positioned to inflict a horrid array of status effects on our target.
That was our first quick action. We spend the next quick action to Hide again, rendering us untargetable.
Next turn, Immobilized from Crack Shot goes away and we only need to keep Active Camouflage up if we're in immediate danger. We have various options:
If we want supreme mobility (or if there's someone close to us) we can exploit the extra movement from Mastermind: using Boost breaks Hidden after it resolves, so we can Boost, use the slide from Mastermind and then move normally, allowing us to move up to 15 spaces, 5 of it reactionless. If we're feeling really spicy, we could even Boost adjacent to an enemy, use the flashbomb clause of Mastermind and then run 10 away from them.
We can Skirmish with a Smartgun and proc all the same effects as last turn. If we want to apply more damage and don't need to be Hidden next turn, we can even Barrage with both.
Occasionally we'll need to Stabilize to deal with the heat build up from Active Camouflage, but that's great because it also allows us to reload our AMR.
This mech only has 17 HP, so with 0 Armor and 10 Evasion its survivability is fairly low, but this is aided by the fact that it spends most of its time Invisible, and due to the absurd range of its AMR (and the fact that its Smartguns don't even need line of sight) it often won't even be in range for enemies to hit at all. Skirmisher III also means that the first reaction attack taken against us each round will miss automatically, and if we're smart, enemies won't get an opportunity to make a second one.
The largest dangers to this build:
Enemies that have AoE attacks and thus they can get around their inability to target you by targetting an area that they think contains you, although Invisible will still protect you from this by providing a 50% miss chance. In particular, Bombards can just dispense with trying to narrow down your location and shell your entire zipcode instead.
Enemies with abilities that deal damage but aren't attacks. This completely bypasses Invisibility, and since this sort of ability tends to be AoE, they can also ignore Hidden if they have a reasonable idea of where you are. A great example is the Assault's optional Micro-Missile Barrage trait.
Enemies that are themselves also Invisible. Because we have no Reliable damage and there wasn't room on this mech for Eye of Horus, we have no reliable way of penetrating Invisible. This means our ability to engage with such enemies are completely at the mercy of the dice.
SCOUTS. They ignore Hidden and Invisible entirely, and have multiple tools that strip Hidden and Invisible from us, completely negating the main survivability tools of our build. Worse, they have excellent Evasion, decent E-Defence and can become Invisible themselves. Prioritize their destruction, or better yet - get your allies to do it.
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tothesolarium · 2 months
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Sisyphus is looking Hot as he destroys a city
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thedeadflag · 11 months
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harleyklawz · 5 months
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I kinda wanna know what the pegasus meat tastes like
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