You write unhinged Leo so well, and I really like how you write him. I was wondering if you had tips on unhinged characters 😂, or do you just get inspro from existing characters 👀
aksdakjsdh thank you so much ;w;
And honestly???? I’m not totally sure how to give tips— but I love, love, love unhinged characters in media, so I’ll use them as examples
(long rant below lol)
I’ve always been a big fan of silly, ‘crazy’ characters in animated movies and cartoons. I grew up on Batman the Animated Series and the original Teen Titans, which were full of silly, fun tragic characters.
Don’t get me wrong, i love a good edge-lord— but as a tot i thought the colorful, theatrical, insane bad guys were more fun to watch than the big scary serious ones (ESPECIALLY if they had a good villain song. A+ good shit)
(From left to right: Ratigan from Great Mouse Detective, Joker from Batman the Animated Series, Mumbo Jumbo from Teen Titans, Martin from Secret of Nimh 2, Bill Cypher from Gravity Falls, and Spinel from the Steven Universe movie)
And not just bad guys!! There are a ton of unhinged good/neutral characters that i absolutely adore.
(From left to right: King Bumi from ATLA, Clara from Welcome to Demon School Iruma-kun, and, of course, our silly 2018 turtle boys)
((There are many more characters in both categories, but I’ll slide these examples in here for now))
My personal brand of “Unhinged” or “Crazy” characters definitely leans on comedy. That’s what i enjoy seeing and reading! I personally like it because it can help keep a story fresh and interesting. There’s an element of surprise and unpredictability with what a character might do, and i love that!!
I also really enjoy a touch of feral behavior in my unhinged characters. The lack of clarity and the danger that imposes can be a very fun tool to use, no matter the character’s moral compass. (I’m feral for feral behavior lol)
And impulses. Whether a character has a few screws loose or is generally a goober, they like to act on impulses. This often goes hand-in-hand with comedy, and that’s something I enjoy!! We get a lot of moments like that in Rise, and that was one of my favorite parts of that TMNT iteration.
But as far as writing goes, it’s been tricky for me. All of the characters I grew up or love have been visual— trying to find a good balance for reading has been a puzzle I’ve been figuring out as I go.
I read a lot manga (lol nerd) and comics, and I love how thoughts/dialog are depicted. Especially the really dramatic or impactful moments. (I’d add examples but I’m already at the Tumblr image limit LAME)
As strange as it sounds, I try to capture that “impactful visual” style in my writing. If I had ANY advice on writing unhinged characters, pay attention to pacing—
Short. Fast. A calculating thought. Perhaps a run on sentence that lacks punctuation to represent the rushing and disorganized thought process. A question? An answer with little thought. Is this moment amusing; describe how. Is it upsetting; describe how. Are the thoughts starting to scatter? M aybe s o…
Big moment statement.
Action or plan of next big move. Flow should never seem too uniform. Even in normal writing. Don’t be afraid of accentuating— but don’t overdo it. Remember, unhinged characters are impulsive. Have fun with that.
Just as a quick and dirty summary— when it comes to unhinged characters, I like to use comedy, feral behavior, and acting on impulses. I also like to keep it as visually appealing as possible for characters to give the eyes a little treat after reading walls of text. I like to use fun text formatting to help with the fun too (But don’t overdo it! Don’t make it feel like a chore to read) (<- says the girl who goes into way too much details sometimes lmao whoops)
But ultimately— have FUN!!! Unhinged characters are fun, so make sure you have fun writing/drawing/creating them!!
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Modu by priest was truly such a good read. If you like romance? It has a sweeping romance, with a well done bisexual and gay lead (and straight best friend) all written in ways that manage to feel realistic, it's got features people likely found it for when looking for a danmei - rich manipulative younger man, older investigator who's got a hero streak, and yet those categories don't really do justice to them (and of course tao ran is the more grounded detective story lead who keeps his theories to himself and worries about dragging others into his mess).
They're so much more... Fei Du is a traumatized young man who's worried he's as monstrous as the people who scarred him, who is preparing to take the leap and cross the line to become an even more terrifying version of himself if it will destroy the corruption poisoning this city and harming so many, Luo Wenzhou is a cop that used to want to be a hero and learned he will fail people and be unable to save people and holds onto Fei Du as someone who reminds him he DOES fail but also reminds him why he wants so hard to keep Trying to help people even when it seems impossible... why trying and putting in effort to care and help Even when its too late to fix things is Worthwhile. Tao Ran is a contrast to them both, Fei Du living in a world where there's only monsters and victims and Luo Wenzhou desperately trying to force the world to be a place where justice CAN prevail and win even as he sees it fail over and over, trying so hard to believe all people have the capacity for everything and are worth trying to save. Even though Fei Du doesm't believe that, being around Luo Wenzhou makes him want to consider it. Tao Ran, their contrast? Believing the world can go either way, and its up to people like him to create any justice at all, any structure at all, or else everything is just meaningless suffering chaos. As characters, the three of them serve to explore how the world works and views on it in terms of a detective murder mystery encompassing the whole city, the small scale version of the world. Modu is a romance, but its also fully commited to being a murder mystery that wants to tackle the kind of themes that come up in the setting it's created. Its characters are so much more than Insert Character Ship types here. These characters were made this way to explore these ideas (just as the villains are all made to parallel and contrast Fei Du to explord these ideas in comparison to our point of view Fei Du moments, our impressions of Fei Du from Luo Wenzhou and Tao Rans varied perspectives, all of them are different lenses to view humanity and how it works, if the world is just or if we have to make it good, if we can be inherently good and if good people will reach out to us if we just keep treading water to survive, if its luck and chaos, and how much... and much more frankly).
Modu is like. If you want a story about a corrupt city and its victims, symbolizing a corrupt world and all of us at its mercy, and you want to see the heart of the people doing something about it. First the main trio, but also every victim Fei Du recruits to help, every murderer recruited to the corruption, all the people in the cases swayed to some side. Thats what Modu is about.
The romance is just one facet of exploring that, the personal debate about what these things mean about the world as told through two people who view this world incredibly differently. Yet find some way to exist in the same space, same mutual world, when together. It hooks you in and doesn't let you go and youre wondering right there with them, left to draw your own meaning in the end. Hopefully that its worth trying, that doing something is worth trying even when its just the trying you can do and not the succeeding, at least thats what I got from it (at least in regards to Fei Du and Luo Wenzhou meeting each other, unable to live up to the pillar they put each other on but trying anyway, is what I felt from them).
Then like? Modu gives you THAT story, which in its own right is enough to make you contemplate.
And if you're like me and care about people, about characters? Well it gives you, like I said, those big themes and a city's nightmares symbolizing the world, and brings them down to an individual level. You read from the mind of the little girl who grew up in this (one of my favorite scenes and when I felt this novel was going to not shy away from dark psychological moments and bringing them to you). You read from the mind of Fei Du when he knows himself, when he doesn't. You read from the minds of all kinds of people, and the heart of much of the investigation is peoples motives and things they'd gone through and how that shaped what they'd do next. Why they'd do it. Leaving you to wonder who's right. Jaded idealist Luo Wenzhou who wants to believe in the goodness of the people he loves, but also is willing to risk that strangers may have good intent? Fei Du who thinks theres only victims and perpetrators and everyone is going to fall into one in the right circumstance? Tao Ran, who feels the world is too messy to dare declare predictable, who thinks even your closest can betray you and even you can accidentally hurt them, nevermind strangers, and the only thing you can control and rely on is your own choices? Some mix? None of them? The side characters as they come up, grow and evolve, do they understand the world better or worse, and is the world they experience different than anothers and justify why their worldview is likewise different? Modu gives you that up close and personal, over and over. Im still thinking about it. And the way its done, they all get to feel like lived in people. Not structures to tell the themes only. But on their own, there's a personal struggle between Fei Du feeling like a monster who'll destroy Lup Wenzhou if he loves him, like his dad destroyed his mom, and Luo Wenzhou carrying the guilt he could never save Fei Du and desperate to believe in Fei Du (and keep trying to save him in that way if only that way) as person who can do good despite not being saved and despite Fei Du's fears. You could cut the entire city's plot away, all of the crimes and make the city calm, and still that core of their plot would be carrying a Lot of weight. Theyre playing a game of "enemies" to lovers sure, or whatever romance story structures they fit into. But they're also made to be deeply rooted into each other, their personal beliefs tied into the outcome of what they hope or fear happens if they are close together. Modu made me care about that. Its like the fears many people might have, abiut theur own flaws, about getting close to others, about trusting and being unsure if that trust is safe to give. Its that and magnified into bigger form, in this landscape of a fucked up city and the tragedy of Fei Du and Luo Wenzhou's meeting and former lives.
Its like. Id love to to read another danmei (Ive got a lot on my to read list). But what's going to give me roo
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What Helck Does Right That BNHA Is Doing Wrong
I wrote this out in a spate of frustration a while back, lost it, and then was able to recover it again, so in the interest of conservation, I figure I might as well share. It contains massive spoilers for Helck—details of its ending, its overarching plot, deep world secrets, and so on—so read at your own risk if you're one of the few people following the anime. On the other hand, very few people do seem to be watching Helck, so if you watched the first episode and then dumped it for being too goofy and comedic, this write-up will definitely give you some context for where that story goes.
(More people should read/watch Helck. Please read this and then go read Helck.)
(If you prefer, you can also just skim the Helck bits until you get to me complaining about BNHA’s crappy endgame. Hit the jump, either way!)
Helck: What It Does
For my readers unfamiliar with the series (e.g. probably most of you), Helck’s elevator pitch is, “After the Hero defeats the Demon King, the demons hold a tournament to select the new Demon King. But wait, why is there a human here?!” It’s riffing, obviously, on the foundational JRPG story, and starts out in a high-key goofy comedy mode, which, while representative of its sense of humor, is not actually very reflective of the tonal zone it winds up occupying for most of its run. The darkness and horror elements of the series are foreshadowed by the title character—Helck, the human who showed up to join the Demon King selection tournament—cheerily proclaiming that he hates and wants to destroy all humans. Something is very wrong in the human lands, it seems, and the main character—Vamirio, one of the Four Heavenly Kings of the demon empire, sent to oversee the tournament—uncovering and then responding to that wrong forms the bulk of the story.
That said, it takes a good long while for Helck to reveal the true nature of its conflict. While there are some key villainous figures that have been in play for long before that point, the ultimate truth is that the world of Helck contains a disembodied force that contacts people when they’re in their darkest, most despairing moments, providing them an “answer” for why their situations are so miserable and how to go about fixing the world that hurt them so badly, as well as power to help them do so. The answer given by this force, called “The Will of the World,” is twisted and omnicidal, but between a degree of implied mental influence and the timing of the approach, lots of otherwise innocent, hurt people can wind up becoming the figures behind literally world-threatening dangers.
Eventually, we find out that Helck himself was approached by The Will when he was a child in a bad situation. He wasn’t quite ready to give in yet—he had a kid brother to look out for—and so he powered past it, but it’s remained in the back of his head since that day, ever-ready to whisper its apocalyptic solutions to extreme class disparity and abuse. This gives him a degree of empathy for the villains of the series, even as they do extremely awful stuff that he can’t otherwise forgive.
In the epilogue, a new king is crowned and we’re generally assured that things in Helck’s country are going to improve from now on. The demons are developing magical treatment to reverse a once-thought-irreversible transformation from sentient person into mindless monster, preparing groups that will venture forth to find all the affected humans still wandering the countryside so that they can be helped. Helck himself could easily rest on his laurels, either settling in with the human friends he had to go to extreme lengths to save or accepting his demon friends’ invitation to come live with them, the ones who fought at his side and gave him hope when he was so often on the verge of despair.
But he does neither, because he knows that The Will of the World is still out there whispering to other people in pain—it’s a force of nature that will always be out there, until someday it succeeds at finding someone it can use to overturn and restart the world. It can never be killed, only circumvented. However, The Will can’t act on its own, only through those that have fallen under its sway, and those people don’t start out as raving, gleefully evil maniacs! They start out as people experiencing unconscionable suffering, because people suffering to that extent are the only ones who can be convinced to believe that the answer is total annihilation.
Helck knows better than to assume that simply installing one good king in one overall-good country will be enough to save everyone in the world—or even in that one country!—from despair, and he’s intimately familiar with what that despair is like. So, he packs up with one of his besties and they set out on a journey that will, implicitly, never really have an end. Of course, he’ll come visit his friends and loved ones from time to time, but what he’s really dedicating himself to is finding and rescuing other people, other victims, giving them reasons to hope, reasons to believe in the world as it is now, because, as he himself experienced, that’s the only thing that can really stop someone from falling prey to The Will of the World.
Saving those victims is a practical means of preventing all the harm they would have gone on to wreak, yes, but it also means said victims don’t have to be put to the sword when they turn up at the head of an army of monsters or some shit a few decades down the line.
Helck’s answer to the problem of recurrent, inevitable suffering is thus threefold:
Improve the system at large by clearing out the corruption on top.
Dedicate active, ongoing efforts to redressing the sins of the previous system and helping its victims, even if they seem too far gone.
Proactively seek out and bring aid to problem areas before the sufferers there metastasize into world-shaking dangers.
Its characters are involved in all three of those stages—the heroic side cast does Point 1, Vamirio and her allies handle Point 2, and Helck takes up the responsibility of Point 3. He goes out into the world to be that extra safety net when the better society he helped put in place inevitably still fails people, in places where his allies can’t reach. To find them—the people who are in such bad situations that apocalypse looks like a reasonable solution—he’s going to have to wade, personally, into the deepest and worst mires he can find, pulling people out of that darkness one hand at a time.
As a series, then, Helck believes in systemic change while also believing that systemic change will never be sufficient on its own to prevent all suffering. However, rather than then simply shrugging and accepting that suffering is inevitable and so the heroes will have no choice but to deal violently with the people who fell through the cracks when they inevitably return as dangerous villains, it sends its hero out to do that ground-level work of saving people. And he himself isn’t enough either, but his actions are still meaningful, because every life he saves is both that one soul saved from darkness, and one more vector cut off that could otherwise spiral into exponential amounts of suffering and death.
BNHA: What It's Not Doing
We can see an echo of the path into darkness which turns victims into villains in BNHA, where the villains are not Born Monsters, but rather become monsters because of the circumstances of their lives. The pain they endure, the discrimination and violence they face, leads them to their extremist reactions to try and repair—or simply destroy—a world they perceive as fundamentally hostile to them. While there’s no overarching Will of the World manipulating them for its own ends—All For One is akin to it in how he operates, but at the end of the day, he’s still just another man, not a literal planetary anima—the end result remains the same: people forged by suffering into enemies so dangerous and resolute that they threaten the entire foundation of the world as it currently exists, as well as all those who are living in peace and happiness in the current world.
So, when faced with the prospect of enemies who are an unavoidable consequence of the endurance of the status quo (because the status quo the heroes have chosen to support is full of discrimination and repression), what exactly is BNHA proposing to do about those enemies arising in the future? How will the heroes’ course of action regarding those enemies be different at the end of the story than it was at the beginning? Well, so far we’ve got:
Shouji functionally telling the heteromorphs at the hospital that all they can do is endure their suffering until the people around them decide on their own to improve.
Even as she’s embraced by a Hero, Toga believing there’s no possible ending in which she can reach a world she wants to live in, and so resigning herself to finding a satisfactory death instead.
The seeming resolution of the subplot concerning the civilians lashing out at the heroes for their failure being for them to collectively agree to support heroes even more, with no explanation of what that would change for the children out of view of a hero, like Tenko was, or being victimized by a hero, like Touya.
I feel like the manga wants us to believe that the future will be better because heroes as a group, inspired by the kids of 1-A and with the corruption of the HPSC purged, are going to be more empathetic towards villains as a group going forward. I don’t believe that, however, thanks to even the students’ (and especially Deku’s) continued willingness to completely ignore the humanity of the villains they don’t have pre-existing bonds with. Their empathy for “their” designated villains is admirable, certainly, and a good start on the necessary change, but it’s not sufficient if it starts and ends with that highly conditional empathy.
What is going to be different on a systemic level to help people like Toga or Spinner? What will change in society at large such that the average person on the street will become willing to help someone off-putting and potentially dangerous like Tenko or Jin? What overhaul of professional heroism can we expect to help prevent situations like Touya’s or assuage the generational grudges behind Mr. Compress or Re-Destro? What new oversight mechanisms will be put in place to prevent more children from being scooped up to be raised as weapons like Lady Nagant and Hawks? What can be done to catch people like Muscular or Moonfish at a younger age and intervene before they grow up into murderers? What better counselling programs in prison could be introduced such that someone like Ending might actually be less suicidal when their prison sentence ends than they were when it began? What social safety nets need to be strengthened such that children like Overhaul and Geten wind up in normal, loving homes with the resources to help them sort through their issues rather than criminal organizations and cults?
After the dust settles on this endgame, what in god’s name is going to change?
Further, even if those changes are enacted, what are the main characters going to do personally for those who still slip through the cracks? As @robotlesbianjavert wrote previously, once everything has been done as best it can for the greater good, what’s the second safety net there to catch those who can’t be saved in the greater good’s first pass?
BNHA vs. Helck's Threefold Answer
Consider again the three points Helck’s ending contained—improve the system, care for the victims that already exist, and proactively seek to prevent the creation of new victims—and contrast them to how things are going in BNHA’s end game.
1: Have the main characters improved the system?
No, not at all. The most concrete change to the system has surely been the death of the HPSC President, but no heroes had no hand in that, much less one of the kids. Clone Re-Destro took her out, one villain to another, so no hero had to sully their hands or risk taking on the very office that grants them their authority. Even with her death, we have no guarantee that whoever takes her position next will be any different than she was.
All Might’s retirement shook the system, but the series is out there as I type this recanonizing All Might and his legacy as wholly beyond reproach.
Endeavor and Hawks were exposed as, respectively, an abuser and a murderer on national TV and absolutely no official consequences befell them.
A heteromorphic mob stormed a hospital and the best a professional hero could muster was a feeble apology for not “realizing sooner,” with not a single word from anyone about being more mindful going forward.
Ujiko was removed from the web of orphanages he was maintaining, but there’s been nothing to address how he managed to get away with cultivating his “seedbeds of hatred and ferocity” right out in the open for decades, either, and so we have no real reason to believe the vulnerable children in those institutions are going to be safe from the next unscrupulous figure with ulterior motives to come along after him.
There’s been no recognition whatsoever of the role quirk counselling played in Toga’s repression, no discussion of making prisons more humane, no intention stated of making the current system even the tiniest bit less regressive via actual changes to the law and government-funded social safety nets. The system shows no signs whatsoever of improving, least of all due to any actions on the part of the main characters.
Neither Deku nor any other student has shown the faintest inclination to push back against the reactionary violence demanded of them by the system they intend to join. While they may act mercifully on their own time, they are wholly unwilling to actually protest against the authority that gives them their orders.
2: Are the main characters making efforts to care for the victims that already exist?
Yes and no. This is about the only one I can give them even partial credit for, but partial credit they do still get.
Ochaco made a world-shaking offer for Toga, one that melted away Toga’s aggression and brought her violence to a dead stop. That’s amazing! Shouto has managed to stop Dabi from killing himself and everyone around him against all odds, and we have every indication that he’ll keep dedicating himself to that for as long as it takes. Deku has concretely changed the paths of Gentle Criminal, La Brava and Lady Nagant,[*] and I have little reason to believe he’ll do any less for Shigaraki, however that turns out to look. Attempts are even being made to help the Noumu, following the reveal of Shirakumo’s lingering presence in Kurogiri.
…But that’s about where it stops.
[*] I hate absolutely everything about the way Lady N reacted to him, mind you, but what’s on the page is on the page.
Shouji never bothered to actually ask Spinner or Scarecrow what drove them to villainy, nor do we have any indication that he’s going to follow up with them now that the riot they were leading has been quelled.
Deku’s compassion begins and ends with people whose motivations he can understand; he has none to spare on those whose desires and goals are alien to him, or he attaches that compassion to stone-hearted ultimatums he has no authority to make.
Tsuyu’s got Ochaco’s back, and Iida has a line that you could interpret as being charitably disposed towards Dabi, but no one else in the class seems to be making any efforts to reach out to villains. Shinsou might have brought Gigantomachia to a place where he could confront AFO, but he damn sure didn’t give him a choice in the matter.
Things are even worse on the professional level. Between the flying coffin and the mass arrests, we’ve had no indication that the Pros are doing or are interested in doing the first damn thing to try and help the victims of their flawed status quo.
The first thing Hawks does when confronted with a risen Twice is scream to kill him again, for god’s sake. That’s as clear an indication as I could possibly ask for that nothing he’s experienced has altered Hawks’s methods or his willingness to use them.
As I said above, the empathy a tiny handful of students have for their villain foils is commendable, but insufficient to serve as tidemarks indicating an improved status quo.
3: Is there any indication that the main characters will proactively seek to prevent the pain that leads to the birth of villains?
No. In fact, under the current system, that isn’t even possible for them. That is simply not what professional heroism is or does. Under the current system, heroes are definitionally reactive; they’re not there as a preventative against suffering so much as they’re a topical ointment for it once it’s already arisen. Because the role of heroes seems on track to remain the same as it ever was, heroes can’t go into the dark places because that’s simply not their job.
Addressing bigotry and discrimination is not a hero’s job unless someone perpetuating it is using their quirk to do so.
Preventing domestic abuse is not a hero’s job even if a quirk is in use because quirk use is legal inside the home; abuse is thus a problem for police and social workers to handle, not heroes.
Dealing with corrupt systems and repressive laws is not a hero’s job because they’re enforcers for systems and laws; they can try to change them through the legal pathways available to all citizens, but they can’t bring their powers to bear without becoming villains themselves.
Heroes cannot walk into the heart of darkness of Hero Society because their job is to exist outside, in the open, in the light. Their only function is to stop villains—people using their quirks illegally—and to help out in disaster situations. That’s it. That’s all they’re there to do. And if the parameters of their jobs don’t change, that’s all they’re ever going to be able to do: try to talk a victim who’s already gone sour out of getting worse.
As it stands, if the 1-A kids are still just running around being Cool Heroes Punching Out Villains in the epilogue, they are failing to act as the second layer of aid Helck represents, but rather still only acting as their society’s last defense against those who have become twisted by pain and unaddressed need. In effect, they will continue to be the sword that puts down a monster rather than the hand that reaches out to a victim before the monster can be born.
Right now, I have seen precious little to convince me that, ten years down the line, they’re going to be anything more than fractionally better heroes than their predecessors were—punching first, asking questions virtually never, standing around in the aftermath congratulating themselves for their victories, posing for cameras as the people they just unthinkingly pummeled get packed into police cars to be dumped into a perfunctory legal system followed by a monstrously inhuman carceral complex.
The Impact of Timing
Is anyone thinking that it's not fair of me to compare stuff in BNHA's endgame to stuff in Helck's epilogue? Couldn't most of my complaints be handwaved in BNHA's epilogue? I mean, I guess, yeah, but with the small problem that such a resolution would be incredibly unsatisfying.
The thing with Helck is, that series doesn’t leave those three points for the epilogue; rather, its epilogue is a natural extension of the choices its characters have been making all along.
Helck leaves his chain of command, his kingdom, even his own species, when he realizes how deep their corruption runs. Helck’s struggle to overcome corrupt authority is the foundation the entire series rests on, from its beginning hook of, “Human hero tries to become the new Demon Lord,” to its climax of fighting against The Will of the World itself. (Point 1: Improve the system.)
Vamirio decides upon getting to know Helck that humans, her enemies, are ultimately victims of the corrupt power manipulating them. She shouts out loud her intention to save them, exulting in the sense of relief it gives her to clear away her uncertainty and come to that decision. Later, she passionately declares that she will disobey orders from her Emperor himself, if those orders are to fight humans with the intent of killing them. She’s a figure of authority amidst her own kind, but she is more than willing to go against that authority—and vocally so—if her morals tell her she must. (Point 2: Dedicate active efforts to helping the victims of the corrupt system, even if they already seem too far gone.)
I’ve already talked about Helck’s decision to wander the earth in the series’s epilogue, and this of all points would seem most likely to be relegated to the aftermath, but no, dedication to preventing future tragedies can be found in the body of the series itself as well. Vamirio’s peer Azudora has history with both humans and the transformations wrought by The Will of the World, and he’s been working on a cure since before the series even began. His efforts bring hope to the series at a critical point and provide a model for Helck’s decision at the series’s end, as both men make the same choice: to devote their lives to the hope of doing something that will better the future, even if it doesn’t change things for those who have already been lost. (Point 3: Proactively work to save today’s victims so that they don’t become tomorrow’s monsters.)
In essence, the entire run of Helck is dedicated to presenting the problem Vamirio and Helck are facing, exploring how and why they come to the decisions they do about how to solve that problem, and then forcing them, over and over, to face down their own doubt and fear, their allies’ hesitancy, and their opponents’ highly dedicated efforts to break them down and defeat them, be it through force of arms or despair. The heroes get the ending they do because they decide on the ending they want and then they spend the rest of the series damn well fighting for it.
BNHA’s epilogue handing the kids the passel of resolutions and changes they so desperately need for their bright futures to be remotely convincing—offscreened, timeskipped victories to battles they haven’t even yet realized the need to fight!—will just cement this rant’s contention that the series and its heroes don’t have half of the clarity of purpose and intellectual integrity of Helck and its lead duo of shounen manga Determinators.
In summary, please read Helck.
Disclaimer at the bottom: I don’t want to utterly oversell Helck here. The way it handles its classism angle is simplistic, even reductive, a bog-standard portrayal of, “All nobles are cartoonishly evil save the one (1) pure-hearted exception who just isn’t for some reason.” Its big change to its corrupt system at the end is simply to replace a “bad king” with a “good king,” which is self-evidently not a change that’s guaranteed-effective beyond the good king’s lifespan. Further, there’s obviously going to be a difference in realism between a story set in a medieval fantasy JRPG world and one set in a modified version of real-life, present-day Japan—BNHA does portray a much more complex, well-articulated society.
Still, even acknowledging that comparing the two series is kind of comparing apples and mandrakes, it’s striking to me how similar the themes are when you strip out the language of their respective genre idioms. Both are interrogating notions of traditional heroism and villainy, examining what drives villains, pushing to recognize the humanity in the traditionally monstrous. In that sense, Helck is just across-the-board better, more honest, and more passionate at portraying those themes, while BNHA consistently gestures at them only to bafflingly write them off again the moment they get a little too challenging to deal with.
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