Something that I've noticed ever since the Smiling Critters were introduced is that they can so easily be paired off into complementary duos, ones that are specifically designed to teach children fundamental lessons about life and self-care from two different angles. It's really interesting to me.
Like obviously you have Dogday and Catnap, with their sun/moon, dog/cat dichotomy, that stress how important it is to have fun and get things done during the day, but also that it's important to wind down, relax, and get a good night's sleep.
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Bubba Bubbaphant and Craftycorn were introduced as a duo in the Smiling Critter show's intro, and their dichotomy is quite obvious. They are basically the right and left sides of the brain personified. Bubba is the left side of the brain, logical, analytical, focused on math and science. Craftycorn is the right side of the brain, creative and imaginative, focused on the arts and self-expression. They represent learning and academia in all its forms, the different ways people engage with and understand the world.
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Hoppy Hopscotch and Kickin' Chicken form the sportsmanship duo. They are both portrayed as enjoying sports and the outdoors, but in different ways that highlight the different ways sports can be played and enjoyed and also what it entails to be successful at them. Hoppy Hopscotch may be loud and impatient, but she is also a team player, shown in her willingness to slow down her fast pace to make sure none of her friends are left behind. Kickin' Chicken, on the other hand, is laid-back, relaxed, and chill, the described "cool kid" of the group, but he's also described as having a ton of perseverance, more of a "slow and steady wins the race" type of person.
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This leaves Bobby Bearhug and Picky Piggy as the last pair. Fittingly, these two are all about how to meet the fundamental needs of yourself and others. Bobby teaches children how to nourish themselves emotionally through showing and receiving care from others, while Picky teaches them how good food is important to nourish the body and soul. Depriving oneself of either of these things only makes oneself and therefore everyone around one miserable, because those fundamental needs are no longer being met.
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Like fr, this is some pretty genius marketing right here. You have enough characters that every kid will have their favorite, but not so many that any would get lost in the shuffle, because the lessons each one of them would teach would be integral to the group as a whole. It really makes me that much sadder we saw basically nothing of the Smiling Critters during the game itself, because Mob Games struck gold with this concept, only to ultimately do nothing with it. :/
Splatoon 3: Side Order is good, but not great. I still highly recommend it, but if you care about the story, you're going to be disappointed. Quick review: spoilers ahead.
Side Order was the devs experimenting with Splatoon's gameplay loop. The campaign is a rogue-like, and it works amazingly well. Super fun, super challenging, building my deck and fighting through challenges with the stakes of resetting really scratched an itch in my brain. They did a great job with it.
Unfortunately, I feel like priority went to game design rather than story. Much of the mysterious artwork we saw in the first teaser trailer was completely unused; turns out, all of that was just concept art that never made it into the final product. Side Order failed to make me care about what was happening. I don't know why the protagonist had to be Agent 8; it could've been anyone else and the story would've worked the same.
Octo Expansion was the absolute peak of meshing story and gameplay. The campaign's hook is insanely strong; we immediately empathize with Agent 8 because we know from previous lore that octolings like her have been trapped underground for all their lives. We care about her fight to the surface because it's a fundamentally ideological fight for freedom. The plot stuff about Tartar and the Thangs is just nice set dressing; 8's fight for freedom is the real story.
There's none of that in Side Order. I don't particularly care about Marina's metaverse, even if it's tied to Octo Expansion's story. I don't know why Acht is there other than backstory stuff. It really feels like 8 is just told to do something and she does it because she's the protagonist; she has zero personal stakes or motivations in the conflict. This is a story blunder the devs did in Splatoon 3's default campaign––forgetting to give the protagonist a personal reason to fight––that I hoped would be fixed here, but alas.
What makes it worse is that the gameplay and story progression are completely out of sync. I beat the entire game on my third run in 4 hours. With each run, you get up to two keys to potentially unlock bits of story. That means you'll get about one piece of the story every two runs. There are twelve pieces of the story; I got the first and then beat the whole damn game. Now I have to go back and grind to see the remaining story when I've already beaten the final boss and resolved the conflict. I missed the entire story because I never had to reset because I blazed through the gameplay! It's just a real shame that I experienced everything without knowing... why it's happening. The final boss had me asking myself what the hell is going on because I don't know the backstory at all.
Again, I still really recommend. The devs did a great job, but Side Order remains in the shadow of Octo Expansion's incredible success. Like the default singleplayer campaign, there's just a lot of lost story potential here that, while not necessary, would have really elevated this DLC into something amazing.
ngl, it's about quality over quantity for me. an npc can have a total of three minutes of screen time, but if they have a cool name, they can live rent free in my head and I'll spend several hours trying to decipher drawable features from a blurry screenshot of pixels
there is a vague hint of a story here, and that's because every time I try to play thi4f, I get incredibly frustrated with how Not Fun the game play is. like, is the story good? well. but it has a PLAGUE. that should've given it instant 'I'll replay this once a year' status in my heart, but the game play sucks so bad that I've never finished it. I can't believe Not Fun gameplay beat out my obsession with narrative plagues.
anyway, the idea is basically if the original era had a game with a plague centric narrative and some other stuff I liked out of thi4f thrown into a narrative blender, with a heavy dash of horror thrown in because some parts of the thief games were scarier to me than entire dedicated horror genre games.
I’m realizing the wording in the og post makes it difficult to tell when people are requesting specifically who is doing the kissing so I hope this works 🙏 my two unnecessarily headcanoned freckled children