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#no reasoning or context here
marrfixated · 3 months
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Hi. Priya being adopted by Alejandro and Noah. Bye.
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winchester101 · 1 year
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The way Sanji was so jealous that Luffy was giving another cook attention
​Luffy: mm food food food
Sanji: *stomping his foot on the ground* Stop looking at other cooks!!!!!
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horreurscopes · 8 months
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my guy pretty like a girl & he got fight stories to tell; i see both sides like chanel
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bellshazes · 11 months
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dreaming up a syllabus for an imaginary course on metanarratives about gameplay, which i think would go something like:
unit 1: who do you think you are i am - auto-documentary & games
Vlogs and the Hyperreal, Folding Ideas
The Slow Death of Let's Play Videos, Meraki (to ~10:00)
World Record Progression: Mike Tyson, Summoning Salt
ROBLOX_OOF.mp3, hbomberguy
Life as a Bokoblin: A Zelda Nature Documentary, Monster Maze
optional: Braindump on the History of Let's Plays, slowbeef
unit 2: what like it's hard? - intro to challenge narratives
Chapter 26: Games as Narrative Play: Two Structures for Narrative Play, Rules of Play
A different kind of challenge run: Minimalist 100% (BOTW), Wolf Link
Surviving 100 Days on Just Dirt, Mogswamp
Can You Beat DARK SOULS III with Only Firebombs, the Backlogs
Is it Possible to Beat Super Mario 3D World while permanently crouching?, Ceave Gaming
The Pacifist Challenge - Beating Hollow Knight Without Collecting Soul [CHALLENGE] - Sample
optional: How to 100% Snowpeak Ruins in under 15 minutes, bewildebeest
unit 3: nelly you don't understand, i AM the narrative - form and function
The Future of Writing about Games, Jacob Geller
Can You Beat GRIME Without Weapons?, the Backlogs
Mushroom Kingdom Championships, Ceave Gaming
My Life as a Barber in Hitman 2, MinMax (Leo Vader)
MyHouse.WAD - Inside Doom's Most Terrifying Mod, PowerPak
optional: Mega Microvideos, Matthewmatosis
the theme and structure is mostly intended to introduce at least one critical or historically contextual work followed by examples of the type of narrative in question.
in unit 1, this is the idea of "How do people talk about their own experiences in the context of YouTube and playing video games?" across three rather different kinds of documentaries. unit 2 is intended to take that lens of who is telling what tale and dial in on challenge running, where i first noticed the way some videos turn the story of overcoming a challenge into its own narrative that is distinct from but related to the narrative events of the game itself. unit 3 circles back to the bigger picture with a variety of examples that, to me, are maximally metanarrative, the emergent story of the player-narrator now functionally replacing the game's embedded narrative.
bonus unit: broken narratives
Glitch & the Grotesque at the MLA, Sylvia Korman
Watching time loop movies to escape my time loop, Leo Vader
The Stanley Parable, Dark Souls, and Intended Play, Folding Ideas
Breaking Madden, Jon Bois
The TRUTH about the Pizzaplex in FNAF: Security Breach, AstralSpiff
this one is highly underdeveloped, but i'd love to work out something more robust building on randomizer challenges that produce intentionally bizarre, semi-ironic "lore," and bois-esque endeavors to break games so hard the story itself crumbles. but that's really out of scope so i'm just including the links to things i couldn't bear to get rid of. more rambling abt the challenge runs I chose under the cut.
Challenge runs represent one of the most obvious places to start, due to being extremely plentiful and having a hook that makes a "here's how I did X thing in Y video game" format almost unavoidable. Minimalist 100% is an underrated and sweet straightforward example that I mostly include as a baseline for reporting-out style narrative; here are the facts, here's what happened, this is the thing that it is. Mogswamp's 100 Days on Just Dirt is similar in style, but the physical measuring of days is a delightful and, more importantly, external narrative device.
Now oriented, we get a taste of Ceave Gaming's narrative approach to Mario challenges with the no-crouching run, and while we still aren't at the degree of player-characters being constructed for the narrative's sake, the spirited belief in crouching sets the stage for other rhetoric in more extreme cases we'll see later.
The Backlogs' entire body of work qualifies here, but GRIME is the strongest inspiration for putting this list together. I include the DS3 firebombs run because what was initially a factual description of how his wife's use of firebombs inspired him to play differently in the original DS1 firebombs run has developed into full-blown multi-game narrative arc with the Firebomb Goddess (his wife, who also voices the character) compelling his in-game character to achieve his destined quest. Grime takes that even further,
In-Game Documentaries
I include Life as a Bokoblin mostly as a contrast to My Life as a Barber - there is a level of fictionalization and roleplay involved in the Zelda in-game documentary that highlights exactly what I want to single out when I am talking about metanarrative, the story about a story.
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a2zillustration · 2 months
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:)
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poorly-drawn-mdzs · 7 months
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Wardrobe Woes
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xenonsdoodles · 7 months
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dizzybizz · 1 year
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crunchy gravel
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mon-chert · 8 months
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the initiation
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amaranthdahlia · 3 months
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art dump of my pookie........ ohboy
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Day 461- Blue (they’re real)
Make sure to donate what you can to gamers outreach!
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stone-stars · 25 days
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a while ago i saw a post by @sideblogdotjpeg about how the cycles in c3 seem a lot more personal/familial. and i kind of went insane in the tags at the time and i’ve been thinking about it a lot since because like…
you have the heroic cycles that the band of boobs parallel/break on this large scale. the idea of these broken trios of adventurers is there throughout the campaign, but they really start to engage with it towards the end— with the divine hearts, and thiala, and the wheel of suffering/wheel of joy idea. the thing hardwon says as he takes the divine heart, that no matter what anybody chooses from then on it’s with love in their hearts, i feel is very relevant to how they break the cycle. they love each other, and they choose over and over to hold each other tighter rather than be driven apart.
and on the other hand, you have duck team’s refusal of fate vs their family’s resignation to it. look at swag working with mothership, oliana’s contrition, and the stuff that is currently ongoing with gowan. you know— sol is a version of swag who fully rejected mothership and found his friends instead. callie refused to be a part of her family’s business, and her love for the wild and the serpents is giving the world a chance. calder, when he makes the deal with ultrus, telling callie and sol that he trusts them to save him. and now calder is refusing to sit back and let gowan handle things in the ice knife.
it's not that duck team aren't trying to save the world. they are. and it's not that the boobs didn't have a personal connection to the cycles they were breaking. they did. but it's like... well... how do i put this into words. right--
the song melora's boon plays when the boobs arrive at the heart of the world and speak to melora. when she talks to beverly about duty, shows him the places he faltered and how at the last second, he gets back up. (later, when they face thiala, bev doesn't go unconscious once. at one point, he's the only one standing.) for sol, this is the song that plays when he expresses his fear of going down again. when he admits to callie that he's scared of the day that she and calder are down and he's the one that needs to stand up alone. when callie says she's not afraid of that day, and sol finds himself empowered by the mushroom in his chest. the moment that sets up sol's long death monk ability, where he's able to refuse to go down and keep on fighting.
melora’s boon is also the song that plays for moonshine’s boon at the heart of the world. there are actually two songs in this scene, hardwon’s is different, and the transition back happens when melora says there’s a part of herself that moonshine hasn’t embraced. when she speaks to moonshine leading her people to a better future like an alpha wolf leading her pack. for callie, it plays when she tells hardwon and sol that she’s a liability and she needs to change— to embrace winter— in order to get calder back, even as they reassure her that she doesn’t. it also plays when callie asks the others to help her protect honeysuckle while he’s weakened. when they promise to lead honeysuckle home and free him from his connections to gromdal.
the writing on the wall plays when the boobs reach the court of gods. there's the wall of prayers there, and they hear the prayers of the people of bahumia, reaching out to them. prayers of protection-- for and by them. prayers that put the future of bahumia in their hands. for callie, this is the song that plays when she sees aryox's carving of her reaching the cave. when she realizes her mother acted the way she did because she could see what was coming in the future. when she realizes her mother was leaving the world in her hands.
the songs that the boobs first encounter at the end— when they’re basically demigods stepping up to face thiala— return for duck team in these personal moments. when sol finds the strength to refuse death. when callie talks about embracing winter, her mother’s season, something she eventually finds strength in, to save her friend. when callie asks the others to help honeysuckle, one of the serpents that she’s promised to protect partially due to the harm her family caused to the wild. and when callie realizes her mother saw the future and acted as she did because of it, pushing callie to walk the path she’s walking now.
anyway. this was a post about naddpod music.
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coffee-bat · 3 months
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oh right. peepaw doodles from the ward bc i just realized i forgor to post them
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verimuru · 4 days
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@transvampweek It's #transvampweek day 1. Here's an indecisive eternal gender nonconforming vamp with an award-winning journalist and an elder trans menace.
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"Rules:
Be niceys but that's about it!
Terfs etc shall be blocked! And laughed at!
Prompts are more suggestions that anything so do whatever you want!
Tag this acc (transvampweek) with anything you make! And/or put it in "#transvampweek 2024" ^ From the prompt week's account, if you want to participate <3
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quirkle2 · 3 months
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[zombie au] tome joins the gang. her special ability: AUTISM
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monarchisms · 7 months
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so for those who missed it, geoff talked a bit more about achievement hunter coming to an end on a f**kface break show on september 18th. some of it was stuff we've already learned from the announcement video/thread from AH themselves, but some additional information was mentioned exclusively on the f**kface stream. with rooster teeth being so great (sarcasm) at relaying info to their audience, i had to rely on a fan recording of the stream from twitter to get more context sooner, since the official recording won't be available until the 22nd at the earliest.
i'll put a full transcript of all the clips of the twitter thread under the cut, but if you want a tl;dr:
geoff's known about AH coming to an end for about 6 months (since march 2023), and that the decision to end it wasn't made lightly
he compares AH ending to when he went to quit red vs blue 15 years ago to co-create AH, somewhere between seasons 5-7, and how he continued to work on rvb until he couldn't anymore
also talks about how everyone at the company at the time (like burnie, gus, matt, and jason) were really supportive towards him, and how that led to AH lasting 15 years
he hopes that michael, trevor, alfredo, and joe get the same support he got from the audience when he made AH, and then eventually f**kface. also reassures the audience that all the content on the AH channel will stay as it is
heavily emphasizes that this decision wasn't made by the higher ups at rt or warner brothers, and wanted to nip that in the bud before the rumor went too far. notes that AH didn't fail, it just ended
talks about how there will be a couple more weeks of new achievement hunter content before they close up shop. some of the content includes the members paying an homage to past series and people at AH. it will eventually culminate into a final video that geoff's in where he gets "fucking verbose" about his feelings in relation to everything
gives a shoutout to matt, jeremy, and ray in regards to their streams on twitch, and finally ends his speech by saying that the audience should respect that the past + current AH members are continuing to do the things they love doing while being entertaining, just in their own unique ways
the full transcript:
Geoff: "The Achievement Hunter brand is coming to a close. We have decided to sunset it and to end it. And I've seen a lot of- for a very good reason- and that announcement came in tandem with another announcement, a very exciting announcement about a new brand called Dogbark. And I've seen a lot of excitement, a lot of appreciation from people, a lot of people supporting Michael and those guys [referring to Trevor, Joe, and Alfredo] going off into doing their own thing.
I've seen a lot of fear and uncertainty. I totally get and understand that; you guys are hearing this for the first time. Um, I've known about this for about six months. You know, this has been in some form of discussion or preparation for a while now. This wasn't a decision that was made lightly, uhh... but I think it's the right decision, and I hope that you'll understand and support that, and here's why:
15 years ago, I went to Burnie and Matt and Gus, and I said 'Hey, I'm losing my mind making Red vs Blue.' It was season 5 or 6, and I- I think it was 6 or 7, actually- and I was just so creatively drained and stifled. And I had such a wonderful time making Red vs Blue, but I had made it until I couldn't make it anymore. And I had this idea, and I was very passionate about this idea of this thing I wanted to try. And Burnie and Gus and Matt were so kind and supportive to give me the creative runway to launch and test Achievement Hunter out at a time when everybody- friends- everybody was telling me 'What are you doing, quitting making Red vs Blue? It's a huge hit! You're like, the #2 guy on it. You're a big part of this! Why would you leave that to do this unproven, untested thing?' And I had to! I had to follow my dream, I had to follow my passion. And like I said, Burnie and Matt and Gus and everybody else, Jason, everybody involved in Rooster Teeth at the time, were so fucking supportive and so wonderful to me in that period that 15 years later, we've had 15 years of Achievement Hunter.
We wouldn't be here on this set right now in front of all this Zimmer stuff, in front of fucking dumb pictures of Gavin and Garbage Pail Kids and Barbie and- fucking new Dallas poster, by the way. Uh, all of this has existed because they allowed me to take a chance and supported me taking that chance. And uh- I would be some kind of fucking hypocrite if I didn't provide the same level of support and genuine enthusiasm to Michael and Alfredo and Joe and Trevor as they embark on the same journey I went on 15 years ago! And this is a very- I don't want to speak for them. They didn't make this decision lightly, I guarantee you, and they will explain it in their own voice over the next few weeks as we say goodbye to Achievement Hunter and say hello to Dogbark. [actual dog barks in the background] We worked on that ahead of time.
Uhh... and so I would only ask that you give them the same level of support that the audience gave me when I tried out Achievement Hunter, this untested, unproven thing, and the same level of support you all gave us when we decided that we're going to make F**kface, an audio-only podcast recorded remotely, which is something that I never in a million years wanted to do or thought was a good idea until we did it, and found out it was simply too good, found out that it worked and it ended up becoming, I think, hopefully the best thing I've participated in. I really ju- I really just want to drive that point home. Joe and Trevor and Michael and Alfredo have spent years and years and years making content that they believe in to support and entertain you. And that's all they want to do with this new production.
Everything comes to an end. It's okay for things to end. I know it's scary and it's sad, but that doesn't mean it didn't happen, and that doesn't mean it's going away. We have 15 years of Achievement Hunter content online that you can still watch and enjoy. Hundreds of thousands of hours of content, hundreds upon hundreds of episodes of Minecraft and GTA that are still there for you to go and watch. I mean, hell, I think Emily and I are a great example of that. We've been watching a show that came out in 1978 called Dallas. It ran from 1978 to 1992, and that was 40 fucking years ago. And yet here we are enjoying it, just as if it came out yesterday. Justice for Sue Ellen, I think we can all agree, justice for Sue Ellen. So I would just say that I hope that you'll be excited about this new journey in their careers and this new opportunity for Rooster Teeth. It's sad to say goodbye to a thing, but it's not disappearing. It's still there. You can still go watch all those videos. You can still go enjoy- enjoy all that content, but you can also support them in what they're doing.
And one other little inaccuracy, or not even inaccuracy, but one thing I want to touch on- and then I'll get to breaking cards and being an idiot- is a thing that kind of bugs me, is that- I'm sure you've heard this phrase or some variation of this phrase before where it's uh, said that a lie can travel halfway across the world, while the truth is still putting its pants on, and-"
Emily: "That's kinda deep! I've never heard that before." Geoff: "You've never heard that before?" Emily: "No!"
Geoff: "Yeah, and I've seen a lot of supposition and people saying things that just aren't true. And I want to stop that right now before they travel halfway across the world. Because there is no truth to the idea that like- anytime we make a change that's controversial or a bit scary or different or new or unexpected, there's this idea that there's uh, some dude in a suit from Warner Brothers or Rooster Teeth standing just off-camera, sternly going, 'Make this decision. Follow this algorithm. We're chasing a demographic.' None of that is true. Rooster Teeth would be very happy if they continued making Achievement Hunter forever, but they weren't happy making Achievement Hunter, and they wanted to try a new thing.
They wanted to do what I did 15 years ago! They wanted to do what Ray did when he left Achievement Hunter, right? They wanted to bet on themselves and make their production. I love the work they put into- to mine, and I did my best to make it ours. But at the end of the day, I left Achievement Hunter five years ago! Uh, it would be really foolhardy and stupid and- and dickhead-ish of me to have a problem with them doing the same thing, uh, but it's also them. This is a decision that they made, that they wanted to make. It didn't come from anybody at Rooster Teeth or Warner Brothers. There was no, I don't know, this marketing department you always hear about that's telling them to make these decisions and- 'Chase the Gen Z crowd and come up- This is the name we've workshopped.' None of that's true! They came up with the name. They came up with the logo, they came up with the design, the color palette, the trailer, the content that's going to be released in a couple of weeks, that's all them! That's what they wanna do.
That is them following the same passion that I followed 15 years ago and the same passion that I followed when I created Let's Play, and the same passion that I that I followed when I created F**kface. And hopefully the same passion, the same passion that I created this with, and hopefully the same passion that I'll create the next and the next and the next thing with, and hopefully the same passion that they get to do, uh, as they continue their career. So all I'm asking for is give the new thing a chance, support it. It's a brave thing to do to walk out of the safety of Achievement Hunter into a new thing.
And also, uh, I've seen a lot of doomers that are saying like 'Ah, I called it ten years ago! I knew it was gonna fail!' It didn't fail. It ended. It was 15 fucking awesome years. And I'm going to stop talking now because I'm just going to get rambly. But I will say: There's a couple of weeks left of Achievement Hunter content coming out where they pay homage, if you will, to a lot of the videos and the shows from the past,, and the people from the past, and they have a lot of sweet things that they're going to do. And it'll culminate at the end with one last video that I am in where I get fucking verbose about my feelings about all of it. So if you want to hear more about my feelings of the 15 years of Achievement Hunter, I ask that you tune in to that last Achievement Hunter video. But I also ask that you tune into every video between now and then, because they're going to be saying goodbye to Achievement Hunter with a lot of love and respect and humor. And uh, I think that's what it deserves. And I hope that we all get to share in that together, and then, and then subscribe to Dogbark and give it a shot. [dog barks again] Thank you.
And uh, remember that all of these people that you've loved that have come and gone are still making content right now. Jack and BK, I think Jack's on vacation, but Jack and BK are over there in Inside Gaming, making content, playing video games 3, 4 hours a day, 3 or 4 days a week, playing Minecraft, playing all those old games that you loved to see us play. And Michael is making Face Jam every week. And Michael and Trevor and Alfredo and Joe are going to be making Dogbark every fucking day. And Gavin and I, we're making F**kface every day. And I'm making ANMA and I'm making So... Alright, and Ky has helped producing it all uh, behind the scenes.
Matt and Jeremy and Ray, they're streaming every fucking day of their lives, I believe. I think Jeremy's on, like, 18 days in a row right now, or something? [referring to Jeremy's uncapped subathon]. So all the people that you loved to support and who uh, entertained you throughout the years, they're still doing the thing that they love. They're just doing it in the way that they wanna do it, in the way that makes sense to them. And I just hope that you will be... respectful of that, and give them an opportunity to entertain you uh, in much the same way they entertained you last year and the year before and 5 years ago and 10 years ago. They just want to get up every day and make the best content they can make, and they're not- they're not making these decisions for any other reason than this is where their creative interests are leading them. And much like you gave me a chance 15 years ago, let's all give them a chance today. [dog barks again] That's it. I'm done. Let's open up some fucking cards."
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