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#no but honestly one of the most well acted npcs
feroluce · 11 hours
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For some weird reason, I've always been fascinated by how wildly different Sampo operates in the Underground vs the Overworld.
Sampo is present in both places and even in official sources, he's not really counted as one side or the other- now that the theory has been confirmed in-game, he's generally just lumped in with the Masked Fools.
But there really is a big difference!
Probably the most obvious and well known instance of Sampo's...business practices *cough burglary and fraud COUGH* in the Overworld is from the Belobog Museum event. In it, you don't find out Sampo is the main culprit until near the end, because Pela has to set up a sting just to catch him in the act. And that sting is necessary all because the initial suspect they arrested, Norbert, had pretty much no idea of his partner's identity. Sampo wouldn't even speak to him face-to-face.
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And whereas Sampo is normally very pleasant and friendly with the trailblazer...when he thinks he's talking to Norbert here, he straight up says that they are NOT friends. Like he really shuts that shit DOWN.
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There's also an Overworld NPC, Chavez, who heads the "Dark Blue Scam Support Group." And he. Really really really does not like Sampo fjkdasjklfdj
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Chavez clearly wants Sampo caught, and has literally no positive feelings about him. So. Why call it the Dark Blue Scam? Why not just out him by name? Chavez obviously doesn't give a single shit about Sampo's dignity or privacy. But he never once refers to him as "Sampo," and even the pamphlets he passes out make no mention of it. No one in the entire support group seems to know how to identify him or how to refer to him except by his hair color. If the trailblazer says his name, Chavez reacts as though he's never heard it before.
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(I've seen people say this means Sampo Koski is an alias and not his real name? But Ray pointed this out, and honestly I agree; even the Fools call him Sampo, after all. I think it's just that Chavez never knew Sampo's name in the first place, and given his immense distrust, immediately assumes it's an alias.)
And then there's his characters stories, where he proceeds to pull off a heist in the Overworld while in disguise as Brughel Poisson the entire time. Literally his own stories don't mention Sampo's name even once.
So anyway, all this shows that when he's up in the Overworld working cons, Sampo is incredibly slippery and secretive about his identity. The only people who seem to know him are Pela, Serval, and Gepard. He doesn't get close to anyone else, and is even surprisingly unfriendly. Nobody knows his name. No one knows his face. He has zero qualms about backstabbing or double-crossing, and even plans for it in some cases.
Meanwhile, down in the Underground, I'm pretty sure literally the worst thing we hear of him doing is scalping tickets in front of the Fight Club. Which isn't even illegal in a lot of places (although it's certainly a dick move).
In Hook's companion quest, a vagrant miner steals Fersman's equipment and tries to sell it to Sampo. Even before the trailblazer and Hook jump in and out the vagrant as a thief, Sampo hesitates to buy it because it sounds like stolen goods, which he doesn't want any part of.
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Even knowing that a geomarrow detector is rare and incredibly valuable in the mines, Sampo makes no attempt to double-cross Hook or profit off of her loss, and even tells her who to go to to get it fixed.
And my favorite example of Sampo in the Underground is the Survival Wisdom adventure mission. In it, Sampo starts up a business with Peak, another miner. And like. In wild contrast to all the cons he pulls above ground, Sampo is actually super nice and helpful here.
Just the same as with Hook's quest, Sampo talks to Peak face-to-face, with no disguises or barriers. When the trailblazer finds them, they're just in the Great Mine, no secretive meeting places. Peak knows Sampo, is familiar with him, and calls him by name. It's not even a con! There's nothing illegal going on; it really is just a business partnership. Peak is more than happy with their deal, he's even pretty enthusiastic about it, because thanks to Sampo he can now make enough money to get by while also accommodating his chronic fatigue.
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The only person Sampo lies to in this whole ordeal is the trailblazer, who he manipulates into getting Peak's mining equipment back from the vagrants that stole it in the first place. And when it's done, he rewards them with a legit treasure map.
So when he's working in the Underground, Sampo is MUCH more upright and lawful. Part of this is probably to do with his "business" model- Sampo only takes advantage of the wealthy, and poverty runs rampant in the Underground. When he charges Peak an extra 30% (the same percentage he charges Norbert as a consultation fee in the museum heists- Sampo seems to go by percentage instead of a flat rate, which means his prices are more fair for lower incomes) for carelessly losing their supply, Peak literally starts counting out pocket change.
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Dude's working for pennies and good will down there dknsmdmd
And you can twist this into a Robin Hood thing if you want- Sampo IS technically working to feed orphans and heal the sick. He says himself he's more than happy to make up the shortfall between the greedy and the marginalized- I mean he says it in the shadiest way possible, but I doubt the people benefiting from his work really care that he's a slimeball if it means they can survive another day. Even the two heists he pulls in his character stories are literally just him stealing absurd amounts of food.
Personally though I think it is solely because of Natasha, and Sampo is hilariously well-behaved specifically for her, because she keeps him on a short leash JSKZJMSMSKS
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aquariusdeanw · 2 years
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sprigg quoted doctor who he’s suddenly my favorite
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queen0fm0nsterz · 7 months
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Ok so I have only watched TADC once and the first thing I'm drawn to right off the bat is Kinger.
He's quite the guy and I think moving forward he will be one of the more interesting character to delve into. One of the things about his personality that immediately comes off is that, in spite of his mind being a bit all over the place, he is actually fairly knowledgeable on the world they find themselves in.
Jax does express confusion when Kinger begins explaining to him how the food in the DC works, which could indicate that either he didn't take enough interest in Kinger to hear what he was actually saying most of the time (this could be the case as he seems to be super dismissive of just about everyone), or that Kinger doesn't express his knowledge often. I think it could be a mix of both.
Honestly, his mental state doesn't seem to be an act. I believe that, due to being in the Circus for so long, his mentality is verging more towards that of the npc characters like Caine -- wacky and nonsensical at times -- while also still retaining the capability of deeper though like the playable (player?) characters. I wonder if he kept the knowledge he has acquired overtime mostly to himself and just recently started to express it randomly because of the previously mentioned change in his mind.
When talking about Kaufmo, he is the first of all of them to realize that something was "wrong" with him and reaches the conclusion that he was going insane (which was later revealed to be correct as Kaufmo turned into an Abstraction). During that instance, he expresses his concern for Pomni's own mental state.
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He's been here a long time. He's probably seen many others become Abstractions, just like Kaufmo: he knows what the warning signs are. The fact he also outright refuses to go check on Kaufmo indicates to him having an ounce on what might have happened to him, as well as the possibility of him knowing what the effects of being caught by an Abstraction are. Ragatha said she was in a lot of pain while glitching; it might be possible for Kinger have touched by an Abstraction in the past, or he watched it happen to someone else.
((Either way, Ragatha and Jax don't really seem to consider Kaufmo's Abstractification (?) at all when going up to check on him, meaning he might have been the first actual companion they had who turned into one.))
Another thing that shines through in his personality is that, in his own way, Kinger is a caring guy. When doing rock-paper-scissors with Gangle to decide who would have to save Zooble, he celebrates his victory before sprinting into action.
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Gangle is visibly confused by this, as she was expecting to be the one who would have to help, but Kinger interpreted it differently and was more than happy to get Zooble help.
He's such a strange guy. I love him.
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I haven't played less of p, but can keep asking questions!
Do you have any propaganda for playing the game?
hi welcome to the lies of p propaganda
literally a mix of bloodborne and american mcgee's alice when it comes to aesthetic, vibes, themes and battle systems. if you liked either of them and are upset that bloodborne won't get a port and alice won't get a sequel this is a good alternative
the devs confirmed a sequel and a dlc btw. and they're indie so they shouldn't have many problems
INCREDIBLE soundtrack, and here's some examples of my favorites because i need to share quixotic, memory of beach, shattered memories, hall of fame and arche abbey everywhere
the boss fights are difficult, but most of them are very fair and easy to learn the patterns of. while some are clearly fodder... anyone who played a soulsborne game know that every now and then you have to deal with a curse-rotted greatwood or a witch of hemwick if it means you can have a pontiff sulyvan or a lady maria in return!! if you don't mind spoilers i highly recommend checking out the battles with the king of puppets or with champion victor
tackles themes of overcoming grief, different ways to deal with it, rebirth, what it means to be human, being your own person and honestly and lies, with the latter especially being the most prominent one and heavily implying that even if honesty is good, sometimes a lie is a much better option for everyone
INCREDIBLE visuals hello
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i need to talk about how good the monsters design is because body and mechanical horror fans rise UP
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you can actually mix-n-match every single weapons you can find around, not including very overpowered boss weapons, and you can have a cannon arm?? like yes it's far from being the fastest weapon but consider: i can either hit and dash or i can make the boss explode
Your Choices Matter you know when a game promises you that they don't. well they do they DOOO literally every single choice starting with your very first one matter HEAVILY in the end
i can't stress enough how good the characters are, they're all full of life and energy and Love. you get a puppet in love, a beautiful charismatic old woman, a spunky young mechanic, whatever the fuck venigni my dad venigni has going on, an actually pretty fun version of the cricket and even pinocchio, who like most soulsborne seems to have little to no personality, is way more human from the get-go, with a lot of characters noting that he's so easily annoyed by their bigger-than-life personality and dramatique
this game made me cry SO many times between the music the lore and the incredible writing and voice acting. it's weird to say i didn't expect that much from it, like when the first trailer arrived we all went haha bishounen pinocchio bloodborne game, but the various npcs and even some bosses feel so human that inevitably seeing them going through situation destroyed me fr fr
but seriously the small details fuck me up so bad. the fact that pinocchio starts by making heavy mechanical noises whenever he moves and occasionally twitches and makes no noise when he attacks and the more "good ending" choices you make the less mechanical noises he makes and the more he occasionally grunts whenever he's hit is so nice?? they literally change every single one of his animation if you aim for that ending and it's so!!!!! aaaa
and also you can play fashionsouls the clothes have no effect other than being fancy so you can literally wear whatever the fuck you want and i, personally, find it very fun. big fan of the workshop master clothes btw that was my main until i unlocked the white clothes
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i could go on but it would fall in spoilers territory fnasdmg point is. play lies of p
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hello everyone welcome to i talk about benrey for a minute here
as someone who’s watched the entirety of hlvrai at least 6 times, the full vods at least 3, and the cast commentary hovering somewhere around 10, i consider myself to be pretty well-versed in the series. i also kin benrey. this is probably important to my perception of him.
the series is about self-aware AI.   its in the title! so it seems obvious enough to me that Benrey was programmed to be the final boss. he was SUPPOSED to be a silly character that antagonizes the protag and throws off the group dynamic, and then it’s a big reveal and you get to beat up this guy that was mean to you!
but he doesnt wanna. hes self aware.
Of all the characters, i think Bubby and Tommy are the most “powerful” in that they were able to break their characters the most. Tommy is a bit of a wild card because he doesn’t usually act like an AI. I view him as the “character you’re supposed to protect” in the party, but somewhere along the way he, too, became self-aware and figured out how to handle his own. I think that’s where the age thing comes in. He was programmed to be a 5-year-old that you’re trying to get out of this dangerous facility! but he didn’t want to be a 5-year-old, he’s smarter than that, he’s capable! so he changed it. Him being the son of Gman also probably helped with him being able to just do that.
I take Bubby and Dr. Coomer as both being tutorial characters. Dr. Coomer is a bit broken, but he still does his best to teach you about things. I think he’s the tutorial NPC that goes “watch out for [x]” and “we can use ropes to cross big pits!” and “we should call them Peeper Puppies!” while Bubby was supposed to be the “here’s how you shoot a gun”
Like, Dr. Coomer does the knowledge about the world, and Bubby does the action. for the video game. And Bubby is supposed to be kinda cold to you, because the action-tutorial NPCs tend to be. Like “what you cant even hold your own? tch, guess ill have to teach you.” But Bubby doesn’t do that. He doesn’t WANT to play the game, he wants to go back home. He liked it before the game was switched on. So he doesn’t teach Gordon shit and just tries to speedrun so the player will leave and he can go back home.
one little scene that stood out to me so much was when the crew is sitting around in a circle with the pigeons. not outside, the other scene with them sitting in a circle and there’s pigeons. why are there 2 of those.
anyways, Benrey is just staring at this pigeon behind Gordon, and singing to it, calmly. And then there’s a loud beep that sounds like the vox, and definitely doesnt come from Benrey. and he suddenly gets up and shoots the pigeon. That reads SO HARD like he was being too soft with the game world, so it pushed him to do something evil randomly. Like a little villain reboot.
Almost everything he does to antagonize Gordon can be read as genuine confusion. He kills random NPCs because he knows theyre not important, and that they can’t feel anything, and that they’ll only slow the team’s progress. And what makes Gordon so mad at him is how often Benrey says Gordon shouldnt be allowed in here. I take that as a similar stance to Bubby. Benrey doesn’t want to be the villain. He doesn’t want the player to progress and make him. That gets more obvious the closer we get to the end, and most people tend to notice it in the last scenes before Xen, where he’s suggesting they go all the way back, and basically begging the player to stop here, at least for a little while.
its really sad, honestly. but i take the cast commentary bits as canon. Which makes it adorable when Benrey comes back into the movie theatre with Gordon and we get
“I wonder what will happen. I bet you know what happens!”
“I win!!!”
He did win. He got to get past being the final boss. He got to join the epilogue. I think, he probably wasn’t supposed to be able to. But these guys broke the game enough that he could. Isn’t that sweet? Isn’t that a nice ending for him? I think he deserves it.
Wayne says he acts like “he isn’t aware unless he’s being spoken to” and I think that fits really well. Like, sometimes his actions are coded into his behavior, so he does them without realizing. And then the player interacting with him (which is the premise of the self-awareness) forces him to actually look at what he did, and sometimes he has no idea how to explain it. Leading to his “huh?”
listen to me. are you listening. i need you to hear this. i need more people to understand benrey. and how much i love him. hes trapped in the narrative, doomed by it to be the villain. but he doesn’t want to be. he clearly cares about the crew in his own silly goofy way. he doesn’t want to fight them. i wrote down everything he said in the finale, and he only says 5 outright malicious lines, all of which are directly after an unnatural pause, like he’s being rebooted again. Some important lines: “I knew this was gonna happen,”
“Stop shooting at me, I have to shoot back, I don’t wanna do that,”
“I didn’t have a big plan, I was supposed to be nice, but you forced me to be BAD so I’m gonna be BAD… friend.” the small, quiet “friend” there gets me every time. even after everything, even after his nature is revealed, he wants to believe theyre still friends.
“Don’t go in there, please… I don’t like that room." The amount of times he sounds so genuinely sad when asking them to stop, or even just saying “bro..” like he’s mourning the friendship they could’ve had. The amount of times he sounds genuinely pained when he’s glitching out and stretching across the screen.
And his last words, said childishly of course, but,
“This isn’t fair.”
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gayassbish · 7 months
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Genshin Guys as Your New Bestie. Highschool AU
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Genre: Platonic of course and very much so crack
Reader: Gender Neutral | References to “girly pop” in Childe and Kaeya’s Part
Characters: Diluc, Zhongli, Childe and Kaeya, Alhaitham, Bennet, Xinqiu and Chongyun, Xiao
Diluc-
The kid who raises his hand and asks a bunch of questions, but still manages to not come of nerdy, but intelligent. He doesn’t talk to anyone in class and some other kids in class thinks he’s arrogant cause of it. Like “he’s too smart for us vibes.” You, on the other hand, know better than to trust the rumors and actually get to know his ass. That is lie, I can’t imagine anyone walking up to his emo self unless you’re the most extroverted person on the planet. He also definitely plays chess online in his chromebook 24/7.
Butttt you do end up sitting next to him as your seating arrangements change every semester or so. You say hi like a normal person and he sorta just grunts?? Terrible first impression, but you realize he’s very kind. Always picking up your fallen pencils, sharing homework answers with out you asking, and you end up getting a long pretty well once you find your stuff in common.
P.S. He’d 100% drive you around everywhere
Zhongli-
A popular dude cause he’s handsome ig and the fucking valedictorian. Plus he manages to know everything without coming off like a know it all, so he is generally well received by everyone and helps basically everyone out. Has a 10000 IQ and a calculator for a brain too. Probably wears granny glasses.
So… you’re at your part time job and notice him coming in. You immediately hide cause you don’t know him like that (yet) and don’t want to be remembered as “oh they’re the person who works there.” One of your coworkers helps him out instead while you secretly spy and realize he’s not as smart as he looks?? He is very much so only book smart and has no street cred what so ever. He looks so lost as to why he can’t take whatever y’all sell now and pay latter. He honestly gives your coworker a hard time. (rip coworker </3) You eventually help out and he recognizes you!! You learn he has an excellent memory and actually knows your name. And viola now your the person who he can go to for financial means. Have fun!
P.S You drive him everywhere…
Childe & Kaeya-
They’re those loud kids in the back who don’t shut up. I want to say they’re pant saggers but I know I would get canceled. (They so are though.) Anywho, you end up being forced to sit next to them and they like start flirting of sum shit idk?
But you’re girly pop and you don’t take that crap. After you put them in their place and educate them on how they shouldn’t talk to anyone that way like some cat calling NPC, they start to really respect you?? Well to be fair you don’t know if they’re scared of you or are just putting on an act.
Y’all get closer as you stop a lot of fights that happen between them and do your best to quiet them down in class.
And they kinda just drag you to places. Once you lost a bet and were forced to go shopping with them. (If you didn’t show up, they threatened to upload a photo of you sleeping in class onto their social media.) At the mall… Childe started to pick fights with the security guard (he claims it’s the other way around but we both know it was him) and Kaeya DOES NOTHING?? He just records the whole thing while giggling like an idiot. Y’all get banned from the mall. They do nothing but apologize on the way to your house (they picked and dropped you off.) It didn’t work cause you didn’t talk to them for a month after that.
P.S. Kaeya actually has really good fashion taste and was the one the blackmail you because he wanted to Project MakeOver you??
Alhaitham-
He’s an obnoxious, self-centered asshole to everyone and you do your best to avoid him until you’re stuck together for a group project.
Even though you know to the rumors about him, you still introduce yourself like a person with manners would… BUT he cuts you off. Immediately orders that he will do the project by himself entirely. And while you would usually take that deal (cause who wouldn’t, let’s be honest) you CANNOT stand the disrespect from this MAN. You guys start arguing until the teacher has to break it up between y’all and fucking Alhaitham is just like “I’ve never been so embarrassed infront of a teacher,” as if he didn’t start the fight. smh
Anyways, it’s really rough between you guys and it’s now presentation day. After you guys present, Alhaitham turns out rather pleased with your part, and though he would NEVER admit it to you (or even himself) you actually did better on your part than he would’ve if he went solo. At the end of class, he apologizes for being so cold at first. He explains how he hasn’t had the best group partners and almost always does all the work. He asks if you’d be okay working together again.
P.S. If you said yes, y’all would turn into an unstoppable duo. And if you said no THEN GOOD. He needs a lesson.
Bennett-
You definitely decided to just look after him once you saw him drop his phone, bag, papers, and himself down the stairs multiple times. You’re basically his bodyguard atp. You literately carry around extra bandaids cause of him omg. You guys have a bunch of classes together so it’s easy for y’all to get a long. You help protect him from bullies (Bennett just attracts the worst kinds of people) and he starts to think you’re his lucky charm.
Basically starts to worship you?? Invites you to hang out in his friend group of misfits featuring Razor, Barbra, and Fischl. They play DnD during lunch too and drag you into it. Honestly it turns into a cult with you as their leader. At the end of the school year, the five of you pull a bunch of pranks on the kids who were messing with Bennet.
P.S. The cult had a name: Lord Y/N’s Pimps. Barbra came up with it because she thought calling someone a pimp was a form on endearment… the name ended up just sticking.
Xingqiu & Chongyun-
They’re those fucking kids who won’t shut up about Harry Potter or Star Wars or sum shit. Luckily for them, you can be just as geeky. You fit in pretty well with them.
Y’all met after you went off on them for spoiling the new Star Wars movie and eventually bonded over your love for those space ninjas. You get invited to watch movies and join the arcade with them 24/7. You join in on Xinqiu’s bullying of Chongyun and in turn actually out smart Xinqiu. So it balances out. They love you cause they probably get tired of each other after a lot of their own fights, but you’re always there to ground them <3
P.S BY FARRR the best people to go trick or treating with on halloween.
Xiao-
The kid who never got out of ‘emo skater boy phase’. A lot of people think he’s cool, but he doesn’t have many (tbh any) friends for two reasons. One, he’s hard to approach, and two, he’s socially awkward as fawkk.
You guys have been going to the same school for years, but never actually talked to each other until you saw him playing The Legend of Zelda on the switch. You ask to watch and he kinda just scoots over without saying anything. Weird, but you bring up how nostalgic it is to see people from back in the day to when everyone still wet their pants to how they’ve changed now. Xiao just kinda mumbles in response. He actually doesn’t want the conversation to end and sorta just awkwardly asks how you’re weekend was on a tuesday…
Once you learn he’s not as scary as he looks and is secretly a big giant marshmallow on the inside, you guys get a long pretty well. Then when he gets more comfortable with your presence, he’s so much more less awkward (a sign that he trusts you) and his real personality will start to blossom. You guys go to the park a lot and feed the ducks (WITH real duck food, may I add, and not the nasty expired bread). You guys play on the swings and exchange playlists/sound recommendations.
P.S. You wonder if he actually knows how to ride a skateboard because he’s one of those skater boys who actually just brings a skateboard with them everywhere while they never use it?? Like we get it. You have legs for a reason but then why bring the skateboard if you’re just gonna walk.
And you get closer to them all once they trauma dump on you </3
A/N: My first post wowowow | 11/01/2023
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luckstergal · 1 month
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Yandere Elliott Mod is funny as hell (to me)
Disclaimer: None of this is meant to be taken seriously, this is me rambling into the void and to my friends.
I cannot believe I'm reviewing a mod, lol. Is it a review? I don't know anymore, just giving my take on it.
It's been like 2 weeks since I gave the Yandere Elliott mod a try and honestly I find it more unintentionally hilarious than off-putting in most places.
I felt that some of the moments could be interpreted as genuinely wholesome and sweet if you isolated them (but that's just how context works in a nutshell I suppose. Look, I genuinely thought the insomnia scene and the post-moonlight-jellies scene with adorable, alright?).
The fact that I have to go out of my way to play very different than I ever would have certainly modifies my overall perspective. If I played normally, the only really unsettling thing would be his unhinged letters. Well, one in particular at least. Most of the letters were campy and funny, knowing how melodramatic this character is naturally. Only 1 letter made me and 2 other people I showed it to go "Oh GOD". Everything else? Unintentionally hilarious, or wholesome if you take the obsession letters out. His stalker-schedule was funny as hell. What do I mean by that? How is the "stalker schedule" funny? The mod alters his schedule after 1 heart, so he'll periodically go spy on you on the farm. This was scary only twice for me because I didn't expect it, and there was a long gap between the first time and the second time. Once summer hit, however, it got funny. He was showing up every single day at 6:30 on the dot, except for Friday and Sunday. He was so punctual that I'd look at the clock, see he's about to show up, and prepare myself for my daily convo with him/gift giving if it's Monday and Tuesday. Man was so consistent it was hilarious.
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Even better: when he's standing there for so long, his pathfinding kinda... glitches? He'll act like there's something in front of him preventing his movement (like when a player character standing in an NPC's pathing) and suddenly just... book it across the map into the void. Practically died laughing (though I did freak out the first time it happened because I thought "WAIT THIS MOD LETS HIM CHASE YOU?" only for him to run passed and into nothingness)
It actually got a bit lonely in autumn when he stopped showing up and opted to camp outside the mines instead all day. (Elli, sweetie, Ignatius is not going there most of the time because autumn 1 is a busy season for him, come back!) The fact that I have to fully romance all the other bachelors in order to activate one of the legitimately most unhinged aspects of the mod is what throws me off. I know they're fictional characters, but I've always felt icky at multi-dating personally. Just not for me. I pick one and I stick with my decision. Reading the text in the content file is one thing, but I wanted to see the event play out for myself.
After the event, it got hilarious again completely on accident.
Cue Elli not letting Ignatius leave the farm because of his jealousy. It was winter when this happened. The Obsession Cage-Loop event is designed to where Pierre will send you 50 of a random seed packet every day to make up for the fact that you cannot leave.
Crops don't grow in winter.
The mod makes up for this fact by Pierre sending you ANCIENT FRUIT SEEDS. I had over 300 seeds by the time spring hit. Elli straight up SCAMMING Pierre during the Cage-Loop completely on accident. I'm just sitting here thinking "Dang, had I known this would have happened, I'd have activated this sooner AND kept Elli's heart-level low just to get more bang for my buck. Endless supply of Ancient Fruit Seeds just because you're jealous? Yes please!".
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After the cage-loop is over, that's pretty much it. Elli apologizes, wants to do better so you feel safe around him, is willing to just be tormented by his jealousy; etc. and things just kinda go... normal??? After that. He still has his eye-brow raising marriage lines afterwards but after everything has passed, he's not too unsettling.
He's just a weirdo who doesn't know how to handle his love.
Other than ONE letter, and the fact that I had to go OUT OF MY WAY to deliberately activate the Cage-Loop event?
This mod vanilla as fuck, lol.
And no, I didn't do the divorce event. I have a history relating to such dark thoughts and even just reading the dialogue in the content file made me uncomfortable.
Overall 10/10 good way to have spent my week between my 2.0 vtuber model work.
--
It also do not help at all that what makes this mod hilarious in my head is that I play as an inhuman farmer who absolutely towers over Elli in every way. Ignatius is not threatened by this obsessive weirdo in the least bit.
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luxwing · 5 months
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Okay one thing I wanna talk about regarding BG3 is that everyone talks about the story and the romance interests and shit but something about it I didn't see a lot of talk about was just how endearing all the NPC encounters are. Even the ones you only meet for a bit manage to cement themselves in your mind. This dude - this smart ass motherfucker - we had maybe 10 lines of dialogue between us and he managed to make himself my favorite character. Not only are the animations and dialogue well made and endearing, but the voice acting is absolutely breathtaking.
This stupid ass game managed to make a fucking Ogre that refers to me as a "tasty kibble" one of my favorite characters of all time within the span of five minutes. I ran into this guy after I helped a Gnome that was tied to a windmill blade by some Goblins that were all betting on whether the Gnome would sprout wings and fly or not.
Honestly, going into BG3 I was just hoping it would be a modicum better than dragon age inquisition. I'm 10 hours in, barely a third of the way through act one, and this is shaping up to be one of my most favorite games ever purely because of the characters and storytelling.
Idk I just really like it and I like Lump.
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canmom · 3 months
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more baldur gate
I think I've gathered most of the party now. time to venture forth
we did find another warlock it turned out. they've got a spin on him as a kind of demon slaying folk hero, which is cute. what's weirder to me is when characters will just casually speak of game mechanical stuff like being a 'warlock'. like, oh yeah i made a pact with an eldritch entity beyond space and comprehension, but it's no biggie, you know? there's one in every neighbourhood. though that is something of the problem of Forgotten Realms, it's such a kitchen-sink setting that it's very hard to figure out any sort of coherent narrative thrust for any of it.
my character seems to be settling by default into the kind of default 'pragmatic, generally prosocial crpg hero' model. most of the other dialogue options just seem needlessly standoffish. they do have certain party members disapprove when you take plot hooks, but honestly that all feels a bit silly to take as a prodding to play a more selfish character because like. what do you want me to do, not engage with the game? occasionally you get to click a 'hey, look, I'm also from baldur's gate!' dialogue option, but it never adds up to much.
it's frustrating in a way, because this being so specifically D&D-based really calls attention to the difference between CRPGs and TTRPGs. at the tabletop, I can give my character a distinctive voice, motivation, general habitas - and other players can respond to that and react appropriately. of course, this is not possible in a CRPG to the same degree, except within the rails laid down by the game writers. since the main character is unvoiced and characters react to dialogue the instant you click it, she is even further diminished from the voiced characters.
something noticeable in this is that it has a similar line reading problem as a lot of Bioware RPGs. characters' lines will sometimes noticeably differ in how they're acted - intonation, force, etc. - and there's that ever-noticeable cut between individual lines of dialogue. it has the feeling that the lines were recorded separately in a studio without much in the way of context.
overall the NPC acting in this game is... well it's that classic modern AAA videogame problem right? the character models and rendering are very lifelike when they're still, but the way the characters move is a bit stiff, a bit broad, a bit unnatural. of course nobody has the money to individually hand-animate every single dialogue line in a CRPG of this sort of scale, so they're leaning on canned animations and procedural blending techniques, and it works sorta well enough. it's got that fuzz of videogame jank to it.
it looks like we're about to run into the Evil Races D&D Problem pretty soon, oh boy! the goblins are attacking the poor tiefling refugees. why? i'm sure it will be given a clear understandable motivation and not just that they're evil by nature, right? this is something that I'm pretty sure the game is inheriting from the OG Baldur's Gate games - I definitely remember venturing into a mine to fight gnolls or something. Minsc was there. I have no doubt Minsc will show up in BG3 as well - he's like the most iconic character in the series.
the contrived nature of the premise is classic D&D shit. "you all meet on a mind flayer spaceship, united by parasites in your brain" is definitely the sort of thing that a human DM would cook up as a campaign starting point. that said, it does feel a little weird that everyone on the mind flayer ship between them cover most of the player classes, each with their own colourful backstory and an identically sized tent that they can pitch in your mysterious extradimensional campsite. I think the fact that the introductions are spread out a bit makes it feel more artificial - I get why they didn't want to frontload it with every single character right at the beginning, but it's like, 'damn, this guy has a player character sort of vibe, i bet he was on the airship' and sure enough, he was...
(speaking of the immersion-breaking camp, the respec guy really seems kinda unnecessary as a diegetic element. just have a menu somewhere, trying to make this skeleton guy make narrative sense just raises way too many questions.)
but I mean I can't complain too much that a videogame is a videogame, right? as I recall, in BG1, the recruitable party members were just random adventurers who you'd run into here and there. this is more of a KotOR II-like scenario, where every character has a thing in common that pushes them together.
the Tactician difficulty level, combined with the squishiness of level 2 characters, is definitely pushing me a bit. I had a fight with some bandits. all of them had names and unique voices, interestingly - really applying the Apocalypse World principles. however they will not like, surrender or anything. don't ask me why I was fighting these people to the death, I don't think they did anything that really did any harm to my character, but I wanted to unlock the respec character and you have to get past them to do it. not that I knew that when I saw hostile characters.
anyway, it was a cool fight because it was a bit of party-vs-party - the enemies were using the same abilities I was, and using the environment to their advantage (read: blowing me up with exploding barrels, the nerve of it). Larian of course have their fancy fluid sim system from the Divinity series, which actually integrates rather well with certain D&D spells like Grease. there's a lot of potentially interesting tactical possibilities, although in the end, it came down to the familiar tactics of 'split them up', 'disable them with debuffs' and 'focus dps'. D&D combat is very swingy - once I took out a couple of that other party, the fight was pretty much decided, but when I'd taken a few downed party members, there wasn't really much reason not to just load the quicksave.
I decided to spec my 'lock as a bladelock - I'm playing a chainlock on tabletop so this seemed like a good way to mix it up. of course then it turned out that Wyll is also a bladelock, so he's probably not gonna get much time in the party ^^' but maybe I should bring him along and we can just be warlock buddies. that said... the 4-person party size is... I can see its necessity as a balancing measure, but it does feel like it pushes me towards the standard healer (shadowheart)/tank (lae'zel)/rogue (astarion)/me structure. since I need someone to unlock doors, I need someone to heal, and I need someone to stop the enemy beating up my poor squishy party members. but now I'm a bladelock, maybe I can take over from Lae'zel as the frontliner and free up a slot for one of the other guys. probably it's a big enough game that there will be room to mix and match parties over the course of it.
one thing I do kinda miss from Bioware's games is the intra-party dialogue triggers. the characters here mostly don't have random conversations, at least so far - maybe they will later in the game. that stuff did a whole lot to add life to your party members and make them feel more like characters.
honestly? this is making me want to go back to various isometric CRPGs like Tyranny. so far, despite spicy elements like the mindflayer thing, I'm not fully hooked by this story. but I will give this one a chance all the same.
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deathvalleyqueen · 23 days
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I'm about to go off on some Drow Lore questions I have about BG3.
Genuinely wondering - Was the Drow Durge raised in Menzoberranzan? Really... among Lolth's people. The Spider Queen honestly I don't know if she would allow that. Particularly that particular child of Bhaal - living in her city more or less? Nah. Or do they assume they were there? Was the family that takes in Drow Durge a family in the Underdark? How was baby Durge found then... I have too many questions about Lolthsworn Drow Durge...
Also, the fact that Minthara is a Baenre is not talked about enough. FOR REAL. They are probably the most powerful house in all of Drow society. Notorious for being devoted to Lolth. They are legit the first house of Menzoberranzan in the lore. They basically own the Black Claw Trading company, and have a long and storied history with the Do'orden family as well...which you can't just drop an NPC from this house and not tie all this in. Not give me answers to these questions.
The fact a would-be HEIR of LOLTH'S FAVORED HOUSE - is swayed to false god... Y'all... Y'all the implications. Add in that Minthara was likely a Paladin of Lolth - fits the fact she is a Vengence Paladin very well - probably would be the Oath that any Paladins of Lolth would take. SO not only did they sway a child of her favorite house but also... one of her devoted Paladins.
WHY didn't Lolth get involved with the Absolute plot? Yeah, she probably doesn't care but she is a vengeful god in DnD - I play many Drow in DnD and Lolth is honestly scary af when you think about it. So why would she stay silent while she has basically been made a fool by the chosen of some fairly new gods in Faerun? Upstarts if you would.
I only have gotten Minthara in my party once so maybe I am missing a lot of the Lolth stuff but I was thinking about this while making dinner and had to put it someplace because Drow lore is probably my favorite to dig into because there is just so much in the world of the Forgotten Realms but I always just end up with more questions about BG3's little plot threads that were never really finished. (rip what act 3 was supposed to be)
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versegm · 2 years
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Different anon here, I want to hear about blorbos suffering through timeloops! or your thoughts on them, at least
If you're in a timeloop that sucks (see: higurashi, where the timeloop always ends with someone brutally murdered in the best case scenario) you're piling trauma onto trauma onto yourself, which will fuck you up.
If you're in a regular timeloop with no murder or anything, you're still gonna have A Very Unfun Time from the sheer claustrophobia of it. You cannot fucking get out. In real life if you have a bad day you can always say "well that sucked but at least tomorrow will be different." In a timeloop tomorrow will always be the same.
If you're in a regular timeloop with no murder or anything, you're still gonna have A Very Unfun Time from the sheer meaninglessitude of it all. None of what you're building will ever last. Whatever you have written yesterday will be gone. The friendships you've built will be forgotten. Nothing you do will ever have any impact on anyone or anything, except you.
If you're in a regular timeloop with no murder or anything, you're still gonna have A Very Unfun Time from the sheer repetitiveness of it all. Yes, of course, there's plenty to explore even in a small patch of time and space, but realistically you're still gonna have to go through the same phone call at 5am and the next door neighbour will always greet you with the exact same line. Do you play video games? When you die against the boss, do you skip the dialogue? What if it's a long monologue? What if you've had to face this boss so many times you knew it by heart? What if you couldn't log out?
If you're in a timeloop, you're gonna develop a very weird relationship towards the people around you. If you're the only one who remembers, the only one who can fucking act instead of following the same pattern and script and predictable outcomes- are they people at all? Aren't they just npcs? Aren't you the only human here? Why does it matter if you kill the baker and dye your hands in his blood. He'll be fine in the next loop. He won't even remember it.
So you're trapped. You're scared. You're desperate. None of what you do matter, the people around you are now so different from you you might as well try talking to a martian, you are lonely, and, most importantly, you can't quit. If you die you just come back next time. You are trapped.
What are you willing to do to get out?
Let's say, after years and years of hard work, you manage to struck the golden ending. You have saved everyone around you, even little Timmy who honestly was a fucking bitch. You saved the old man by the bridged, you salvaged your best friend's marriage, you got a Hugo Award, and you moved the groundhog to a bigger enclosure. And the next morning you are back at the beginning of the loop. It wasn't your way out. It's impossible for you to keep everyone happy and be free yourself.
What
Are you
Willing
To do
To get out?
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christiansorrell · 8 months
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RPG Read-through: Himbos of Myth & Mettle
After my recent read-through of .dungeon//remastered (originally posted to Twitter), someone there was like "I really like your old read-throughs. Have you put those somewhere else for when Twitter inevitably dies?" I hadn't! So here is a read-through I did last year about one of my favorite releases from the last few years Himbos of Myth & Mettle! - Christian
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Time to read-through one of the most fun games I've played this year: Himbos of Myth & Mettle by Maxwell Lander!
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Right out of the gate, this game has such an exuberant, fun energy to it, and I like the voice throughout the writing. The concept could be done much more impersonally/traditionally, but it really wouldn't carry the same feel at all.
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Straightforward d20 roll-under system with guidance to create drama and fun over everything else. I've played with the dice chain optional rule and enjoyed it! It's something I love in other games and it's fun to see its inverse here (smaller dice are better).
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Interestingly, the system has a mixed success component as well - although you may not expect it with the d20 base. It takes something like your ability modifiers from a traditional game and makes that into a window of error that gets you success with a complication.
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The magic system is a lot of fun here. Any himbo can use their Heart stat to attempt superhuman or supernatural things. You answer some quick questions to determine the cost and roll to see if you pull it off. There's an effect table too if things go wrong with some wild results.
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The Heart system is a good encapsulation of what I enjoyed about this when I've had the chance to play it. It has this vivacious, positive, and often cartoonish energy to it where things almost always go big, in good and bad ways. It's very heartfelt (no pun intended).
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Fun art (by Mary Verhoeven) and quotes throughout this book too. I wonder if these were real player characters from playtesting or maybe in-universe Legends of Himbodom?
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One of the most memorable lists of player stats out there. It stresses letting players use most stats for most things. Doing something very courageous in combat? Roll Breast over Thighs. Flirting with an NPC to distract them while you pick their pocket? Roll Lips over Hands.
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Death is rare, rather Himbos take Scars when they fall to 0 Heart (acting primarily as health but also "mana" to some extent). Each scar makes them more and more jaded, a bit more negative. After 4 scars, they retire - becoming a hero maybe (yes, heroes are bad here!)
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There are special abilities, skills (gained from a lifepath system), and Heat (a bonus pool that reflects how sexy you are in the moment). I had a lot of fun with the special abilities in particular when I played.
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D20 tables throughout help build the tone really well. It's clear what kind of characters this game is focused on after looking these over. I really like lifepath systems in games, and this one is surprisingly extensive. It's fun to roll a random character and see who comes out.
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Tips section gives some guidance about trying to create a different type of story and different types of conflicts than you typically see in fantasy RPGs. I really like the take on Heroes here. It's a great twist on the genre (and is probably more accurate, honestly).
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It's got two adventures in the back, including the 12th Annual Fresh Meat Games which was the adventure I got to play through at EFCon. It's a local festival and competition that the PCs join to test their mettle in front of big crowds. Lots of fun.
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Nice little thing: there's a library check-out card holder on the back inside cover with little character sheets in it!
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That's the game! It's a lean little book, quick to read and quicker to play. It's got a straightforward central system with fun twists and tables throughout to ramp up the drama and really the entire text just exudes a unique, over-the-top, heartfelt tone I love.
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It's available digitally for $10 USD on Itch!
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The hardback version is great - really nice quality, it has a ribbon and those cool sheets in the back! I'd recommend picking it up HERE.
Lastly if you'd like to hear more from me, you can do that in my monthly newsletter (includes an article, an RPG freebie, and a list of cool stuff from myself and others over the last month): https://meatcastle.substack.com
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alpaca-clouds · 3 days
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Let's try to get some perspective
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Okay, let me quickly talk about it, because I saw this coming up again and again. And don't get me wrong, I absolutely do get the anger about Larian going: "Alright, we will start to slowly step back from further updates on BG3." I get it.
Because, yes. The companions, who are not Shadowheart or Astarion do deserve more work on their questlines (especially Karlach and Wyll, who very much are underwritten right now). There are some story threads left hanging, too. And yes, we all can name at least one NPC, for whom we would want a bit more content. Also, yes, there are still some bugs that make the game crash for some users, which sucks as well. (A friend of mine cannot play the game. It crashed as he entered act 2 last October and he has been waiting for an update that allows him to continue playing ever since - and it still does not work.)
But... Please also consider, that Larian already gave us a lot more in terms of support and updates, than most studios will do. Especially in terms of story and quality of life updates. I honestly have never been part of a game community with anything near the associated cost of a game like BG3, that did not only release several updates for story and characters after the game release, but did this for free. Like, sure, this is the kinda stuff I have come to expect from some Indie studios, but not a studio that is AA.
Basically no other big CRPG has ever given us so much in terms of updates and support. At least in a long, long while. Usually games get shipped out broken and unplayable (looking at you, Cyberpunk 2077) and then over months get fixed into a somewhat playable state, before support ends. But with not much in terms of story or quality of life updates.
And you have to see that the big issue with those big ass Patch updates is, that they do cost a lot of money, and do not really bring in that much. So the return on investment is not the best. And sadly Larian, too, lives under a capitalist system. They need to make money to keep existing as a studio.
Now, of course. Most of us (maybe not me specifically, but a lot of folks) would love some DLC for BG3. Let us explore the hells with Karlach and Wyll, visit the vampire spawn in the Underdark - or something like that. And given that Larian could absolutely monetize such a DLC and people would love it.
My personal theory is that due to WotC firing all the people working with Larian, they just are so done with the entire WotC thing. Which I get. Believe me, I get it.
But in general... They do not owe us and DLC. Just as they do not owe us BG4 or whatever.
Would I personally love them take on another DnD/Forgotten Realms game? Yeah, absolutely. But again: I get it, if they look at the burning dumbster fire that is WotC and go: "Yeah, no."
And they will still fix bugs for a while. That is the one thing that they do arguably owe. Given that for some people those bugs are gamebreaking, and who paid for the game should be in their right to actually play it. But everything else?
And don't get me wrong: I absolutely do have loads of criticism for them. Especially in regards to the lack of body diversity in the game, the lack of PotC characters, and how underwritten some characters are (again: Wyll and Karlach). There is tons of stuff to criticize. But... you know, it is still okay for them to move on. And yes, it sucks how underwritten the two PoC companions are (reminder: Karlach is Asian), and it feels at the very least like bias. And I do hope Larian will do better with PoC characters in future games. But... Let's be honest, it was always unrealistic to expect, that they would do the massive updates needed to properly flesh out those two storylines.
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ruthlesslistener · 2 years
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On a scale of one to ten how creature is pk?
Ghost?
Hollow?
Hornet?
U?
PK swings between a 1 to a 10 with little to no warning, as he is essentially a dragon stuffed into a bugsuit trying its best to be a person. Instances of him hitting a 10 are extremely rare, but they're possible. Think a 'super intelligent buisness guy you respect who is vaguely offputting suddenly unfurling a second set of jaws to bite someones throat out and then revert to vaguely offputting buisness guy' sort of deal. The creature meter is low bc of his iron control, but never zero.
Ghost is a 5/10 on the creature scale to me honestly. They are very much recognizable as Not Quite Right and act a little more wild and cutthroat than a normal bug should, but their polite little walk in residental areas + the fact that they actively refuse to hurt certain npcs means that they have a sense of nobility about them. Sure, it kind of feels like a little kid being super serious about something sometimes, but when you lump in the fact that they are an unwanted child born from beings that are more element than bug, it adds a certain edge to the whole mix.
Hollow looks like an 8/10 but in reality is a 4 at most. They can get up to a 6 if they're losing their mind, but really all of it comes down to looks for them. They have that very regal/alien appearence that wears away to pure xenomorph nightmare fuel when the armour is taken away, but they are just naturally a quiet, patient, protective bug that has a keen grasp on social nuances and fears in mortal bugs from years of watching them, and is much better at understanding them than their parents. I'd call them a gentle giant, but tbh that's not entirely the case- when faced with competition or some sort of purpose, they turn absolutely ruthless and will fight to the death without any sense for their own safety, which gives them more creature points.
Hornet is a 9/10 and is completely unapologetic about it. She's the offspring of an obligate carnivore and a godly superpredator who then survived an apocalypse and made a living running through the wilds killing tresspassers, there's no way she isn't feral as all hell. Her creature factor is, however, wild in the sense of an elegant, terrifying big cat specifically, which is why I'm scoring her so high. She's a creature in a very dignified, graceful fashion, thank you very much
As for me, I'm a 9/10 as well. I don't really mentally clock myself as part of the human race most of the time, and if you ask me to draw a self-portrait, I automatically lean towards drawing myself as a dragon bc thats what feels more me than my own face. I'm not sure if that's an autism thing or just a basic dysphoria dissociation issue, but it doesn't really cause me much distress so eh, whatever
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fireycircus · 11 months
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I’ve been thinking about Mother 3 a bit and I want to share some things that I think are really cool.
First thing’s first:
I Love Ionia so much
Well I love all the Magi honestly, but Ionia is like my favorite non party member character. She’s so interesting to me with how serious she is about the dark dragon’s awakening compared to the other Magi. The Magi seem very nonchalant about the fate of the islands except for her. I think this ties into how she has more relationships with the people living there. She’s a good friend to Alec while the other Magi don’t know him and I suspect she was the main person to raise Kumatora. Its stated that the Magi were given Kumatora but I don’t think a lot of them did much with her. By how Kumatora acts with Doria when she falls at her house, it seems to me they aren’t particularly close. But Kumatora is close to Ionia. The scene at Chupichupyoi temple is one of my favorites because of this. Ionia knows and understands Kumatora probably the most out of any npc we encounter. And the way Kumatora reacts to Ionia’s disappearance fucking KILLS ME. The game doesn’t let you hang onto that moment much, but it’s always stuck out to me. Previously Kumatora hasn’t really shown much sadness, only points of anger and frustration when things upset her. So to see her genuinely sad about something tells me just how close she was to Ionia.
Random Discussion Point 2: I think it’s really neat how Psi awakenings act like a subconscious defense system. I’ll keep this one brief. Every time someone awakens to new Psi it’s because of a dangerous situation, usually massive strikes of lightening or Psi being directed at them or even the fevers they get. I like the extra context behind the nature of Psi.
And lastly, some stuff about Locria. It’s really hard to feel any empathy for Locria after we’ve known them as Fassad. However, when you think about how Porky basically corrupted them first it gets kinda sad. The mouse in Locria’s house says that they used to dote over them excessively. I think it’s important to note that the detail of goodness we get about Locria is one to do with animals. We all know that what they did to Salsa was messed up. Porky made everything on the Nowhere Islands do a complete 180 and it’s fitting that he started by making one of it’s native inhabitants who is spiritually connected to the islands his first target. I can’t imagine what he did or said to make Locria change so horrifically.
*I saw an interpretation in the reblogs that Locria was always like that and they were just given an outlet to be the worst they could be. I like this idea as well, since it still gives impact to the plot while showing that some people just aren’t redeemable or have a good reason for doing bad. I wanted to share my thoughts with the person who added that but it was a tag so I added it in editing if that’s okay.
Anyways that’s all, just had to get these thoughts out of my system
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yellowstonewolves · 5 months
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Honestly the appeal of fan content centered around Wyll to me isn’t that I think he’s that underrated? I mean, he is a little underrated I think that he has by FAR the worst writing of any origin character in the game.
On paper he’s really interesting. He’s supposed to be this wide eyed idealist fairytale believer who took a devil pact regardless! He’s been a wandering monster hunter since he was kicked out by his beloved dad at age seventeen! He believes wholeheartedly that he’s been fighting evil this whole time!
Except he’s ordered to kill someone who’s obviously not evil! He defies this order and learns that his contract can be (possibly has been?) used to force him into doing evil at any time! He ironically gets turned into a devilish form which oh no is going to ruin his reputation as a beloved hero!
But like…none of it matters.
He’s a hero with a reputation to uphold? Oh, except he barely gives a shit about that reputation. He doesn’t fully buy into his own awesomeness, it’s not a facade he desperately clings to, he doesn’t resent it because fame makes people weird towards him (it doesn’t! Npcs dgaf either way!) He’s not bitter that this is a mantle that was forced upon him! Nothing.
He’s been a wandering exile for the past seven years? Yeah but he’s not like, super lonely or socially awkward or desparate for stability or afraid of being tied down. He has a normal amount of friends somewhere or other. He’s not even like, notably worldly! Nothing!
He’s a monster hunter? He has a pretty average attitude about monsters and danger. He gets turned into a devil? He’s briefly sad about it. Npcs generally dgaf. Okay???
He’s a hero who chose to be pacted to a devil? Oh, for some reason you have to wait to find out why for most of the game. Oh what was the reason? He was in a situation where pretty much anyone would have made the same choice. Cool haha lmaoooooo.
I like that fanwork can capitalize on the potential in his backstory and act 1 story because the game as written really avoids making choices about who he is and why. He’s well acted, charming and has so much potential! But he and his story stick out as very generic in the final product.
But eh, this is not the era of fix-it and fanon. We all think that’s so cringe and childish and lame now. This is the time of “he would not fucking say that” where it’s considered bad practice and ~bad literary analysis~ to say that canon failed at something as big as the final draft characterization of one of their main characters.
So people feel the need on tumblr to blame the lack of enthusiasm for Wyll on like, people’s failure to adequately love him! It’s moralizing and obnoxious and it results in a lot of fics where the interesting stuff that’s hinted at is left unexplored and his main function is to be gently horrified at whatever someone else is going through. Sad!
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