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#mod spy's edit
boygirl-club · 17 days
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SOLLYSPY TUMBLR LAYOUTS
for day 6 of our event
ELROS' CHALLENGE: Dernière Danse
free to use with credit
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onceupona-crossover · 1 month
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Franky Franklin x peridot moodboard
Requested by:n/a
-Mod rapunzel
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panterus2019 · 1 month
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uh, i... something like fan remake... TF2 Spy... uhh i love your style @wachtelspinat ...
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btw i love snooker.
and Spy.
ಥ‿ಥ
< - > = < - > = < - > = < - > = < - >
CREDIT AND INSPIRATION:
published on my steam prof:
THIS WONDERFUL MODEL AND ITS WONDERFUL CREATOR:
creation date: 5 april 2024
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bluupxels · 2 years
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made my planned Lavellan quizzies bc im so normal about dragon age
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Anya forger icons! Strawberry themed! 🍓🍓
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🌸 Hice un pequeño parque en mi granja y aproveché varios MODS de scarecrows para simular visitantes🌸 * * Original Game: © Eric Barone / Stardew Valley Edit: SakuraiHoshi MODs by: *Quody (Spy x Family Scarecrows) *NgocNgoc (Scarecrow in traditional Asian costumes)
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emyustar · 2 months
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The two of them
I have literally nothing witty to say I just love them and how dysfunctional they are.
Literally a dude who works for Arasaka and the guy who nuked it. And Cassowary was there in 2023 (he was 15/16 in 3 days; he’s old in ‘77)
He’s not even V, he’s a guy that called V for a job through Regina.
How does he know about Johnny? It’s all quite shrimple you see; his optics have been modified and synched to an audio mod that lets him „spy through” or just see what other people see/perceive. Almost like when you watch a BD in edit mode but it’s happening in real time.
Yes he uses it to check on his employees and yes it causes him migraines when he uses it a lot :]
Bonus —> one of my favourite sketches
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jewishevelinebaker · 1 month
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Have you ever wanted to make the TF2 guys drown in a pool? Or perhaps... kiss? Well, now you can! Here's a list of my TF2 Sims 4 custom content. Playtested, all LODs, all base game compatible. If you come across any problems let me know, but I don't think you should.
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I made 3 items for Scout: his cap with headset, shirt with rolled up sleeves (comes in RED and BLU), and a necklace with 2 dogtags.
For Sniper I converted his hat, made a pair of sunglasses with a yellow tint, and added his facial scars. The scars can be found in skin detail, freckles. Also for Sniper I took a vanilla hairstyle and drew on his funky hairline.
Shown with Makesims' Hand Wraps
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Here are 3 vests I made by combining and changing some vanilla vests. The one on the left is intended for Heavy, as it has t-shirt sleeves. The two on the right can work for either Demo or Sniper, as both have sleeves rolled up to their elbows. Both contain swatches with and without Demo's long undershirt sleeves. All vests come in BLU and RED.
Also shown here, on Demo and Heavy, are a pair of pants I converted from Strangerville's army career. See, normally when Sims 4 pants tuck into boots, the lower sections of the pants just disappear. But with these, because they include the shoes, the pants puff up over the top of the boots. There are 5 swatches: brown/grey, RED, BLU, and RED/BLU with gradient.
On Heavy and Sniper are black fingerless gloves. There is a swatch with gloves on both hands and a swatch with one glove (for Sniper).
Shown with Pralinesims' eye patch. Also, for Demo I used a white left eye from my Bad Batch CC for when he takes it off.
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For Soldier and Engie I made these hats from scratch. Soldier's has two swatches to match his RED and BLU outfits. Engie also gets a pair of goggles.
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I made Spy's mask by editing the ninja mask from the Spooky stuff pack and Pyro's by recoloring the inaccurate scuba mask from Island Living. It's not exactly a gas mask, but I really did not feel like making one from scratch and I'm not satisfied with any gas mask CC that already exists.
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Pyro's mask also has a version with cat ears. For pary time, of course. Their shirt, while not exactly like Pyro's in-game shirt, has a similar silhouette which is why I chose it. There are white, RED, and BLU versions with and without the balloonicorn graphic.
I also made Pyro's gloves. The second swatch adds a black covering on the neck so that Pyro can wear many shirts without showing skin.
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Here are the outfits for the rest of the characters.
Medic has a recolor of the Get to Work lab coat, RED and BLU, with and without gloves.
Spy has a recolor of the base game pinstripe suit in RED and BLU.
For Pyro, in addition to the shirt, I made another pair of pants with gradient, but this time they can go with taller boots. The boots do not come with my CC.
Engie has a recolor of the handyman overalls, in RED and BLU. I also made the gunslinger as a glove. There are two versions, with and without the bulky wrist part, so that it can still work with long sleeves and not clip.
Miss Pauling's dress has 3 swatches with different shades of purple. Please ignore the shading issues in this post's cover image; it has since been fixed but that pic was so hard to get I'm not retaking it.
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I have added a few build/buy options. The 2Fort roofs (shown in the 2Fort images earlier) are a recolor of roofs from Werewolves. I also added the gym and meeting room walls from Expiration Date.
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Mercenary Career!! Branches for all classes, plus branches for the Administrator and Miss Pauling. Script mods must be turned on and the files for this cannot be more than 1 folder deep in your mods folder.
All items can be found here on Sims File Share.
Recommended: Serenity's 1960s CC and Simduction's Dixie Hair for Ma 💖
My build of 2Fort and my sims can be found on my gallery, username Dadverinee.
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jellymeduza · 2 months
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December, January and February updates
A bit late, but here's the list!
16th of December 2023: zombie mod - now there are three versions of each mod: zombie only, symbiote host only, and zombie and symbiote host. Choose one version per each mod. I also merged social plug-in with the controller, so now there’s only one file for each mod. Get rid of “Meduza_Klyntar_Bite”, “Meduza_Klyntar_Bite_TEST”, “Meduza_Klyntar_Eat” and “Meduza_Klyntar_Eat_TEST” before putting updated version into your downloads folder. You can read more about the update here;
16th of December 2023: vampires can’t eat food except for blood drinks - incorporated Charity’s edit of my edit of Midge’s mod to include their blood bag. Thanks, Charity!
17th of December 2023: edit of eir’s trapping pjteetoponly for tm - added version with Maxis hands. It can be also downloaded separately at GOS;
25th of December 2023: cleaner hospital mod - incorporated kestrellyn’s compatibility patch for Triplets&Quads in “fairy” versions - now all versions of the ambulance support Triplets&Quads in hospitals;
29th of December 2023: herbal crafting station - a potion will disappear from a flask after having been drunk, like it happens to the in-game medicine. I also added a version of potions for cold, flu, pneumonia and mysterious disease, and of Meduza_Cure_DrinkFromInventory_Give mod that is compatible with @limeyyoshi’s Antibodies after sickness. Choose one version per each object and mod. Yoshi’s mod is an obligatory file for potions compatible with his mod to work correctly;
30th of December 2023: poison other Sims, drink poison from inventory, spy crafting station - a poison will disappear from a glass after having been drunk, like it happens to the in-game medicine;
1st of January 2024: confess adopting - added two new versions of my edit of Midge’s mod: midgethetree_stepparentsbabywantssatisfied-babywantfix_children and midgethetree_stepparentsbabywantssatisfied-babywantfix_toddlers. They incorporate “Step-Parents Baby Wants Satisfied (with TwoJeff’s baby wants fix)”. If you want one of these versions delete z_midgethetree_adoptionmemorymod_children, z_midgethetree_adoptionmemorymod_toddlers, Midge’s “Adoption Memory Mod” or “Step-Parents Baby Wants Satisfied (with TwoJeff’s baby wants fix)”, whichever you have, and TwoJeff’s mod;
7th of January 2024: custom cellphone mod - added two new files to “smartphone as camera mod” folder, which are edits of @episims​‘ Camera Overhaul mod. If you want to use Epi’s mod with my custom smartphone camera mod, delete Meduza_custom_smartphone_camera_mod, Epi_CameraOverhaulMod_Cellphone and Epi_CameraOverhaulMod_NoCellphone, and choose one of my edits of Epi’s mod: 1) Epi_CameraOverhaulMod_Cellphone_MeduzaSmartphone - default cellphone, cameras that come with Epi’s mod, my smartphone and sherry’s reporter camera will be recognised as a camera; 2) Epi_CameraOverhaulMod_NoCellphone_MeduzaSmartphone - my smartphone, cameras that come with Epi’s mod and sherry’s reporter camera will be recognised as a camera. Custom cameras that come with Epi’s mod aren’t included in mine, so get them from Epi. With these edits Decat’s extracted deco camera no longer works as an inticator your Sim has a camera in their inventory, because Epi made default camera buyable. I also included sherry’s camera with my upload as it seems download link doesn’t work anymore;
21st of January 2024: playable ghosts can haunt - added autonomous version. It has one major issue: it can only trigger when there’s another Sim on the lot as the action is a stripped down social action. Choose one version! However, you can use versions of useable grave and useable urn that work as a broadcaster for autonomous haunting when there are no other Sims on a lot to remedy the problem with the action being triggered only when there are other Sims on a lot;
21st of January 2024: fairy ‘I can fly’ action - added autonomous version. It has one major issue: it can only trigger when there’s another Sim on the lot as the action is a stripped down social action. Choose one version! However, you can use versions of Midge’s TS3 fairy houses with more options that work as a broadcaster for autonomous spinning in the air when there are no other Sims on a lot to remedy the problem with the action being triggered only when there are other Sims on a lot;
30th of January 2024: custom cellphone mod - added two new files to “smartphone as camera mod” folder, which are edits of @episims​‘ Camera Overhaul mod. If you want to use Epi’s mod with my custom smartphone camera mod, delete Meduza_custom_smartphone_camera_mod, Epi_CameraOverhaulMod_Cellphone and Epi_CameraOverhaulMod_NoCellphone, and choose one of my edits of Epi’s mod: 1) Epi_CameraOverhaulMod_Cellphone_MeduzaSmartphone - default cellphone, cameras that come with Epi’s mod, my smartphone and sherry’s reporter camera will be recognised as a camera; 2) Epi_CameraOverhaulMod_NoCellphone_MeduzaSmartphone - my smartphone, cameras that come with Epi’s mod and sherry’s reporter camera will be recognised as a camera. Custom cameras that come with Epi’s mod aren’t included in mine, so get them from Epi. With these edits Decat’s extracted deco camera no longer works as an inticator your Sim has a camera in their inventory, because Epi made default camera buyable. I also included sherry’s camera with my upload as it seems download link doesn’t work anymore;
1st of February 2024: useable half-pipe - added deco slot next to the entry ladder. It has an extra purpose - the half-pipe checks if object in the slot is a standrad snowboard, ice snowboard or skateboard. If standard or ice snowboard is placed in the deco slot, the half-pipe will be automatically recognised as a snowboard half-pipe (skateboarding won’t be available). If skateboard is placed in the deco slot, the half-pipe will be automatically recognised as a skateboard half-pipe (snowboarding won’t be available). Manual restriction via Restrict…/ menu takes precendence over recognition based on the object in the slot. E.g. if you put skateboard in the slot, but restrict the half-pipe for snowboard use only, it will be available only for snowboarding. If no object is placed in the slot and there are no restirctions, half-pipe can be used for both kinds of activities. To be able to put snowboards and skateboard in the deco slot, you need replace the half-pipe file, standard snowboard file, ice snowboard file and skateboard file;
2nd of February 2024: useable ghost grave, useable ghost urn - added option to change object’s model, you can choose from: cheap, moderate, grilled cheese, pleasure, family, fortune, popularity, knowledge and romance;
6th of February 2024: useable ghost grave - added new version Meduza_ghost_grave_useable_AutoHauntLot. This version functions as a broadcaster for my Playable ghosts can haunt mod. It will make playable ghosts autonomously haunt a lot between 8PM and 5AM, but only if there are no other Sims on a lot - it’s supposed to remedy the issue of the autonomous version of my mod being unable to run autonomously when there are no other Sims on a lot. Use only with the autonomous version of Playable ghosts can haunt mod;
6th of February 2024: useable ghost urn - added new version Meduza_ghost_urn_useable_AutoHauntLot. This version functions as a broadcaster for my Playable ghosts can haunt mod. It will make playable ghosts autonomously haunt a lot between 8PM and 5AM, but only if there are no other Sims on a lot - it’s supposed to remedy the issue of the autonomous version of my mod being unable to run autonomously when there are no other Sims on a lot. Use only with the autonomous version of Playable ghosts can haunt mod;
6th of February 2024: TS3 fairy houses with more options - added new versions of each house for “fairy” and “fairy + plantsim” versions: auto fly. These versions have additional functionality - the object will work as a a broadcaster for my Fairies can fly mod. It will make fairies autonomously spin in the air, but only if there are no other Sims on a lot - it’s supposed to remedy the issue of the autonomous version of my mod being unable to run autonomously when there are no other Sims on a lot. Use this version only with the autonomous version of Fairies can fly mod;
10th of Feburary 2024: edit of JulieJ’s conversion of TS4 Vampires Tuxedo - improved bones in the shoulders area;
12th of Feburary 2024: more drinks from bar - added Spanish translation. Thanks a lot, @zeussims! :)
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azrisweek · 1 year
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Azris Week 2023 || Prompts and Rules
We are so excited to announce the prompts for the event! Blurbs and suggestions have been included with each prompt to help spark creativity, but don't feel like you have to follow them—they are just ideas.
An Azris Week Playlist to help inspire you :)
Remember: Azris Week will run from June 4th until June 10th 🖤
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Day 1: Prologues & Prequels
Azriel and Eris have a history stretching back over 500 years prior to the beginning of ACOTAR. With such a vast expanse of time largely unaccounted for, one does wonder what these boys got up to... The five times Eris caught Azriel spying and the one time he didn't? Maybe you want to dive into tragic backstories? The first war before the wall? (their courts were allied after all.) Your sandbox is five-hundred years large.
Day 2: Favorite Tropes
Enemies to lovers? Definitely. Only one bed? Potentially. With the wonderful world of tropes at your fingertips, let your imagination run wild.
Day 3: Conceal/Reveal
Eris the politician, Azriel the spymaster—two jobs which demand the use of deception, espionage, and a persona; two males with trust issues the size of Texas. What do they conceal? What do they reveal? This is a broad theme, take it as literally or figuratively as you'd like.
Day 4: Free Day
This is your bingo card free space, take advantage.
Day 5: Alternate Universe
Are they in rival boy bands? Street Racers? Professors? Are they dragon-shifters? Merfolk? Pirates? Is the year 1123? 1887? 3005? Is there a crossover with another book/movie/game/show etc that's been itching to escape you? Now is the time to exorcise it.
Day 6: NSFW
Does this one really need an explanation? Just let your mind take a deep dive into the gutter and you'll land within the prompt parameters. Inappropriate use of flames and/or shadows ✓ Monsterf*ing ✓ Anything filthy (as long as it's appropriately tagged) goes.
Day 7: Epilogues
What happens 5, 10, 100 years after they say the words or do the deed? What does their happily ever after look like? What does the future hold in store for them? Prythian's hottest pair of High Lords? Another generation of Vanserras? World domination? A running tally of chess games? Have fun with it!
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1) Be respectful. We're here to celebrate Azris and appreciate the creations made in their honor. This is a positive, inclusive space which won't stand for bashing of any kind.
2) Please direct any event-related questions to this account, not to the mods individually.
3) Tag us and use #azrisweek2023 when posting here or on instagram so that we can reblog/repost. If you are posting a work to AO3, add it to the event collection here.
4) Creations of all kinds are welcome and encouraged! Fics, fanart, mood boards, headcanons, incorrect quotes, edits, playlists, etc. We will not be promoting AI generated/altered images.
5) A caveat to the previous rule. This event values maintaining the integrity of characters as they are canonically portrayed and won't tolerate characters being warped to fit heteronormative roles. We reserve the right to use our discretion and not engage with content, regardless of how it is tagged, if said content perpetuates harmful stereotypes.
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dilfbracket · 1 year
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102 GENDER UNRESTRICTED DILF ELIMINATION!!!
narrowing the dilfs down to a somewhat workable bracket was, by far, the one of the most nerve-rackings things we've ever done. it has kept us up for nights. bickering in the mods video call over this has ripped this family to shreds. the bracket was longer, shorter, and longer again as we pulled dilfs from the abyss to set them down into the arena. absolutely gutted that we couldn't include everybody, but if your dilf isn't on the main bracket, do not fear. we will not leave a dilf out in the cold to die without honor. they will have their moment.
the dilfs were ranked and seeded based on a very intricate rubric and vibes that included number of nominations so if you see a heavy hitter in a lower bracket than you'd expect, you've nobody but your fellow man to blame.
the first round of dilf death match arena contenders are below the cut. we'll work our way down the bracket with new polls roughly every day. first round seeds like hannibal and bob belcher get a bye week, due to their incredible energy catapulting them into top seed contention, and will not appear until round 2.
happy hunting!
p.s. some of your entries, including those that did not make the cut, shook us to our core and will forever be ingrained into our dna. congrats
ROUND 1 / BRACKET 1
Lord Asriel (His Dark Materials) vs Klaus Mikaelson (The Vampire Diaries/The Originals) WINNER: ASRIEL
Corvo Attano (Dishonored) vs Praxidike Meng (The Expanse) WINNER: CORVO
Hades (Hades the Game) vs Olivier Armstrong (Fullmetal Alchemist Brotherhood) WINNER: OLIVIER
ROUND 1 / BRACKET 2
Iroh (Avatar The Last Airbender) vs Frank Castle (The Punisher) WINNER: IROH
ROUND 1 / BRACKET 3
Iorek Byrnison (His Dark Materials) vs Mick Rory (Legends of Tomorrow) WINNER: IOREK
ROUND 1 / BRACKET 4
FitzChivalry Farseer (Realm of the Elderlings) vs Lawrence Gordon (SAW Franchise) WINNER: LAWRENCE
ROUND 1 / BRACKET 5
Rumplestiltskin (Once Upon a Time) vs Lord August Ruthven (Case Study of Vanitas) WINNER: RUMPLESTILTSKIN
ROUND 1 / BRACKET 5.1
Mortimer Goth (The Sims) vs Loid Forger (Spy x Family) WINNER: LOID
ROUND 1 / BRACKET 6
John Winchester (Supernatural) vs Father Blackwood (Chilling Adventures of Sabrina) WINNER: FATHER BLACKWOOD
ROUND 1 / BRACKET 6.1
Lee Dong-sik (Beyond Evil) vs Dexter Morgan (Dexter) WINNER: LEE DONG-SIK
Joel Hammond (Santa Clarita Diet) vs Samuel Vimes (Discworld) WINNER: VIMES
Scott Lang/Ant-Man (MCU) vs Captain Christopher Pike (Star Trek Discovery/New Worlds) WINNER: PIKE
ROUND 1 / BRACKET 7
Phoenix Wright (Ace Attorney, Apollo Justice game #4) vs Davos Seaworth (Game of Thrones) WINNER: PHOENIX
ROUND 1 / BRACKET 8
Chris Argent (Teen Wolf) vs Octodad (Octodad) WINNER: OCTODAD
ROUND 1 / BRACKET 9
Rock Lee (Boruto) vs Jean Valjean (Les Miserables) WINNER: ROCK LEE
Norman (Pokemon Advanced Generation) vs Siegfried Farnham (All Creatures Great and Small 2020) WINNER: NORMAN
Waymond Wang (Everything Everywhere All At Once) vs The Mako (Mass Effect) WINNER: WAYMOND
ROUND 1 / BRACKET 11
Carlisle Cullen (Twilight) vs Piotr Rasputin/Colossus (X-Men)
ROUND 1 / BRACKET 12
Din Djarin (The Mandolorian) vs Jim Hopper (Stranger Things)
Ted Lasso (Ted Lasso) vs Professor Hershel Layton (Professor Layton game series)
Izzy Hands (Our Flag Means Death) vs James Flint (Black Sails)
ROUND 1 / BRACKET 13
Ben Sisko (Star Trek Deep Space Nine) vs Marcus Kane (The 100)
ROUND 1 / BRACKET 14
Data (Star Trek) vs Ethan Winters (Resident Evil 8)
ROUND 1 / BRACKET 15
Geralt of Rivia (Netflix edition) vs Lan (Wheel of Time)
ROUND 1 / BRACKET 16
Columbo (Columbo) vs Kermit (The Muppets)
ROUND 1 / BRACKET 16
Aaron Hotchner (Criminal Minds) vs Craig Cahn (Dream Daddies)
ROUND 1 / BRACKET 17
Dill (Easy A) vs Mr. Krabs (Spongebob)
ROUND 1 / BRACKET 18
Professor Utonium (The Powerpuff Girls) vs Coach Taylor (Friday Night Lights)
ROUND 1 / BRACKET 19
Heinz Doofinshmirtz (Phineas and Ferb) vs Atticus Finch (To Kill a Mockingbird)
Michael Bluth (Arrested Development) vs Ratchet (Transformers)
Thane Krios (Mass Effect) vs Lazslo (What We Do in the Shadows)
ROUND 1 / BRACKET 20
Emma Swan (Once Upon a Time) vs Li Haichao (Go Ahead)
ROUND 1 / BRACKET 21
Aragorn (Lord of the Rings) vs Hugh Neutron (Jimmy Neutron)
Mufasa (The Lion King) vs Yagi Toshinori (My Hero Academia)
Shrek (Shrek) vs Frontman (Squid Game)
ROUND 1 / BRACKET 22
Eddie the Rabbit (Empires SMP season 2) vs Pastramis (Tumblr)
ROUND 1 / BRACKET 23
Doctor Octopus (Spider-Man) vs The 12th Doctor (Doctor Who)
ROUND 1 / BRACKET 24
Cliff "Robotman" Steele (Doom Patrol) vs Bowser (Mario)
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boygirl-club · 1 month
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DEMOSPY ICONS
Requested by Spy Anon
Free to use with credit!
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sacrer-blu · 2 months
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Hello. I am le Blu Spy and I am no longer stuck in le red Medic's medical fridge.
(!MOD sentence below!)
Hello! I am Mod, just gonna say the @theredhotshot blog inspired me to make this blog! Throw love at them and especially to the awesome hotshot Scout!
EDIT: MOD IS NOT FRENCH FRANCE. MOD IS FRENCH CANADIAN! SORRY FOR ANY WEIRD FRENCH FOR ANY OF Y'ALL FRANCIES, I AM UN QUÉBÉCOIS(E) MONQÉ SINCE AM NOT FROM QUEBEC!!
Edit: MOD MADE ANOTHER ONE!
@meeeebbottalofscruhmpyuyy
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angelonasher · 10 months
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Everything so far about the Season 9 Egg War (part 2)
buckle up because this is a ride-
Part 1, [you're here!], part 3?
--
1. [26] Grian discovers that both methods of breaking dragon eggs crashes him. It’s also revealed that he knows how to fix it (something to do with a mod) but has decided not to, and instead keep a list of everyone who abuses the crashing. (but he does clean some eggs later in the video, so he might have fixed it, at least temporarily)
2. [27] The Buttercups have a meeting, and their future plan (as summarized by Mumbo) is: “Build up a big tent, have an impressive HQ, recruit some extra people with our sweet magic skills. Apparently. Apparently is the plan- and then, and then victory.” They’re planning to build a big tent to recruit people. I can’t remember what the magic bit was about.
3. [28] Mumbo builds the Bottercup, a walking robot pot with four legs and three buttercups sprouting out of it to fight Doc’s Goat Walker. It has a tnt-missile that should explode on impact.
4. [29] Mumbo talks to Ren while making the Bottercup, and tells him about the robot. Ren then leaves, after saying that he will “definitely not relay this information to Doc.” Mumbo wonders if Ren is a spy.
5. [30] Grian builds a giant pot (of the 1.20 kind) to enclose the Bottercup (similar to the barn enclosing the Goat Walker) and builds “Live Laugh Love” in some beautiful cursive on the side of the perimeter. It took so much time and genuinely looks nice, which makes Grian wonder if he’s pranked himself.
6. [31] Mumbo clears the eggs from his base, and has so much fun with the method he had figured out that he ends up clearing the eggs in the back of Grian’s base too, which he realizes was the most pointless thing he could have done with his time. He also gets a purple crown and becomes his own best friend.
7. [32] Scar builds the Buttercup’s Cookie Shop, a flower pot near the perimeter giving out buttercup cookies for free. The cookies are retextured raw chicken.
8. [33] Doc expresses his hatred for shallow motivational quotes and cursive writing in Minecraft. He also mentions how the Buttercups are turning the perimeter into a Facebook Karen’s kitchen/page.
9. [34] Ren (now Agent double-o-sev-Ren) shows Doc the spy place he built under the Buttercup camp, which is accessed by eating in the cave under the camp, then throwing an enderpearl into the one-block hole that will appear in the wall.
10. [35] The spy place contains three rooms. The spy lab, containing the Discombobulator 9000, the chilling out room, where they wait for the Buttercups to go to their camp but have to constantly press shift (should have surronded it by chests to hide the nametags-), and the Sniffer Hole, located directly under the camp, that also has a random bee.
11. [36] Ren and Doc investigate Scar’s cookie shop, Doc thinking its a sign of peace and Ren assuming it will blow up. Doc gets food poisoning from a cookie, and considers blowing the shop up so other hermits won’t get fooled as well.
12. [37] Doc and Ren go into the Discombobulator 9000 in that order, coming out wearing sniffer oinses. Ren is the top-half of the sniffer, and Doc is the bottom half.
13. [38] Doc helps Ren put sniffers in the Sniffer Hole, and Ren gives him a military package that was shipped accross the Gigaverse by Giga-corp (that is actually what he said.) It contains loaded rocket-crossbows and many “pink large ball” rockets.
14. [39] They use their new outfits to disguise as a “baby sniffer” (sniflet) and blend in with the other sniffers in the Sniffer Hole as they eavesdrop on the Buttercups. What am I looking at. Why??? 😭
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15. [40] Scar gives Mumbo and Grian food poisoning with his cookies. Mumbo tells Scar that’s not how a poisoning works, and you’re only supposed to poison a specific person, not everbody.
16. [41] Mumbo discovers that the sign of his tent has been edited to “Buttercup’s toilet” and a toilet and toilet-paper has been placed inside. He thinks it was done by Doc, but discovers it was actually just Scar, because his choice of smooth stone for the floor makes it look like a bathroom.
17. [42] They discuss the “Live, Laugh, Love” writing on the perimeter’s walls, and Scar says he would quit Minecraft if someone ever did that to him. 
18. [43] Grian and Mumbo talk about how their chat said to add a Jellie “hanging in there” poster and a “Peace, Love, and Plants” tapestry. They discuss how they could add details to make it more floral and decorative before they are suddenly interupted.
19. [44] Doc gets frustrated with the threat of shallow motivational quotes and blows his and Ren’s cover by yelling that there will be no such things in his perimeter.
20. [45] The Buttercups dig down and discover the two eavesdroppers. Ren laments at Doc ruining the thing he spent a week building, and Mumbo is probably traumatized by the two’s costume, seeing as his POV was the only one of the Buttercups’s actually showing their abomination of a sniflet in action.
21. [46] Doc says that they now know their plans, but Mumbo responds with a good old “thankfully they were fake plans!” They were not fake plans.
22. [47] Grian realizes they somehow got one of his sniffers, Snot, into the Sniffer Hole. His other sniffer, (Dwight) Schnoot, is not there. 
23. [49] The five agree to settle this like adults by letting the robots do all the work, but not before it is pointed out that they aren’t really acting like adults by wearing sniffer oinses and eating raw chicken. (Doc also offends their new rainbow outfits, which, as said by Mumbo, is a lot coming from the bottom-half of a sniffer.)
24. [49] They drop the concrete-powder doors of the robots and let them start running, which, despite from a slight panic from the Buttercups at the door not falling properly, goes smoothly.
25. [50] As it turns out, the Goat Walker is not only incredibly slow, but it shoots tnt from the wrong end, pooping out explosives and destroying the perimeter of the perimeter instead of the Bottercup. It’s also supposed to shoot tnt from the sides, but for some reason that didn’t work.
26. [51] The Buttercups have issues with the mic mod not working correctly, relogging and always having one person unable to hear the other. They decide to all log off at the same time, and while that fixes the mic issues, it unloads the chunks of the Bottercup, causing it too stop walking.
27. [52] After a lot of panic, Mumbo manages to get it running again, all while the extremely slow Goat Walker has barely left its barn. Ren and Doc cheer for the Bottercup’s success, before Doc tells Ren to stop- but- he was cheering too.
28. [53] The bots eventually collide, and the Bottercup’s tnt exploded as planned.
29. [54] The tnt blows up most of the Bottercup and only the nose off of the Goat Walker. Doc thinks he’s won, but Grian says that if the Goat Walker can still walk, Doc wins.
30. [55] The Goat Walker can no longer run crawl. The Buttercups celebrate their victory, but Doc then alerts Ren and blows a horn, causing Ren to fire a rocket-crossbow at the Bottercups before the two fly away in different directions.
31. [56] Scar alerts the other Buttercups about the butterfly heading speedily torwards his Scarland. Apparently, he was the only one aware that it had tnt, and Grian hadn’t even known it could move.
32. [57] The butterfly flies over the Goat Walker and bombs it. This is due to a miscalculation on Doc’s part when he calculated where the bots would be apon collusion. This would not have happened if the Bottercup hadn’t broken down mid-battle.
33. [58] With a lot of panic, the Buttercups manage to stop it before it even hits the forest seperating the perimeter from Scarland.
34. [59] Grian wonders where Ren went, which makes them all realize that there’s another butterfly (Mothra) being piloted by Ren, heading straight for Grian’s and Mumbo’s bases. (Although, they only seemed to think about Grian’s base at the time. What’s in front Grian’s base, guys??)
35. [60] They stop the Mothra a lot quicker than Doc’s unnamed butterfly. The comments were giving Mumbo credit for that, on his last rocket too, so let pause to applaude Mumbo. 👏👏👏
36. [61] Doc gets upset over the destruction of his Goat Walker and blames the Buttercups for their stupidity causing it too happen. He says “Your incompetence is your strongest power!” and Mumbo replies with "eeeyup."
37. [61] The Buttercups meet up and confirm that the fighting is not over, and that even though they won the battle, they still need to win the war.
38. [92] The perimeter of the perimeter has a lot of damage, and the Buttercups’s bases, as well as their camp, are untouched. That’s. That. How do you fail so badly.
39. [93] Doc (to his viewers) says that he thinks he actually won the Bot Battle, considering that the Bottercup had a lot more damage from the fight itself than the Goat Walker. He also mentions that for his next attack, he has gotten inspired by Tango’s latest episode. Which. I haven’t actually watched. ¯\_(ツ)_/¯ 
40. [94] This should go in earlier but I’m too lazy to change all the numbers: Scar reveals that apparently there was another “legitimate” (not duped) dragon egg on the server before Grian and Doc duped eggs; one that “myseriously” appeared in his inventory when he was in the End a few months ago. He decides he’s going to sell it in an auction on the street between Cubfan’s and Cleo’s rivaling museums.
--
I was planning to wait for Pearl's episode before posting this, but she made a community post saying this week's episode will be new life, not hermitcraft, so I just posted now :D
Anyway, I’d like to encourage you all to point out any mistakes/details I missed in the comments/tags of shares, which I will add in a reblog like I did last time! I don’t watch Ren, so there might be a few :D
(The link for part two in the part one post is at the end of the reblog, not in the og post.)
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racmune · 9 months
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how to import tf2 hexes into source filmmaker
(for @frenchmanfuckery)
what you'll need: gcfscape(download in the hyperlink) and file explorer(which is already on your pc lololol)
okay. here we gooooooo
for the uninitiated tf2 hexes are basically mods that change the look of a given cosmetic in tf2 to make them appear as another one. these are uploaded by creators for the community to wear cosmetics in game that aren't accepted from the workshop yet, because tf2's workshop assets are locked on steam until they're added. this is useful for sfm because not every workshop cosmetic is put of the sfm workshop, but sfm is more finicky about its files than tf2, so we'll need to do a tiny bit of file operation. and don't worry!!! it's really not as hard as it sounds.
to download a tf2 hex, you have to hop over to mods.tf.
search for the cosmetic you want, for this tutorial i'm gonna use le manmaid cause.... well you know.
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when you click on the cosmetic you'll be brought to a page where you have all the cosmetics you can replace with it. it doesn't matter which one you choose because like i said earlier we will edit the file.
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when you check your downloads you will get a .vpk with the models and materials. we can open these files in gcfscape.
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first, though, we need to create a folder in your sfm install to extract to. (please actually create the folder. DO NOT put your files into usermod....... please. for me.)
if you've never gone into steam game files before(im really not sure what your experience is so i'm just trying to cover all bases) your sfm install should be in "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game".
in "\SourceFilmmaker\game", you have all your files for specific stuffs' models.
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here you need to create a new file and rename it "mods_tf". we will extract the files here.
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first, go to your steam library and left click source filmmaker and click on properties. if it doesn't show up in your steam library make sure you have software turned on in your library sidebar thing.
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now, in the properties of sfm, under “Launch Options” in “General”, set it to “Ask when starting game” so that we can open the sfm sdk whenever we want. now launch sfm and there will be a popup dialog asking you to launch the sdk or sfm. click launch sdk and click play.
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under “Mod” click “Edit Search Paths For Selected Mod” and check off your “mods_tf” folder, then click and drag it to the top. now when we open sfm it will load our hexes!
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BACK TO THE HEXES! (this was just preliminary stuffs, you won’t have to do this next time you import an item hex.)
open your .vpk in gcfscape.
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should look something like this. click and drag over “materials” and “models” so that they’re both selected. right click on the selected files then click extract. it will bring you to a window where you can browse for the file on your computer you want to extract to. find the sfm install with the path i mentioned earlier and click on “mods_tf”. then click “ok” to extract. your models are now in your sfm install. but because this is a tf2 hex, all the files are named the item it’s attempting to hex. this will cause the item to appear invisible if opened.
since i picked the invisible ishikawa for the spy to hex, this is what my file looks like.
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if i go into the file and open the .mdl file in notepad, you’ll see it states what the path should be:
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so, we’re going to have to recreate the path by renaming all the files to be “le_manmaid” instead of “short2014_invisible_ishikawa”.
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in order to make things easier, we can delete the .dx80 and .sw files, they won’t be important.
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now rename all the files, make sure to keep the .dx90 and .vvd in the filenames.
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lastly, rename the file containing these files.
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now that everything’s correctly named and in its place, it should open properly in sfm! let’s check it out.
load up stage.bsp, open the player model of whatever merc you want, (hwm models will clip with the cosmetics, if you want a hwm head on the player model for more complicated flexes, look into headhacking, i could give another tutorial for this but im lazy) pull the zero slider all the way to the right on pos under rootTransform, open up your hex and do the same, then viola! your hex is on ya boyyyyyy. (now all you gotta do to animate is lock all the bones together……tedious tedious tedious…)
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i dont know why but white paintable parts on tf2 hexes have been appearing black for me for some reason atm, buuuut yeah ill figure that out later.
anyway since you wanted to do this for a tsu fan animation here’s all the items you’ll need:
for fixer: the teenage dream, the breakneck boiler, and the “bit_trippers_scout” model, which is already on your sfm install.
for jumpsuit: faster than a speeding mullet, the breakneck boiler again, and the “fall17_forest_footwear” model, which you can get by manually updating sfm. or just downloading the jungle inferno cosmetics off the steam workshop if you’re a lazy boi like meee.
for p. rick: the tagger’s threads, the “scout\summer_shades” model painted black (you can use doc’s color script to color them), the “brotherhood_2_scout” model, the beat walkers, the “jogon” model, and lastly the “scout_gloves_leather_open” model which you can get by again, manually updating sfm. (tried looking for an upload on the sfm workshop but couldn’t find one so sorry about that)
though i can’t help w bonkbot idk where to find his little scarf thing or his yellow n blue skin, but he’s wearing the “robo_scout_bonk_helm” model and the “robo_scout_bolt_boy” model if that brings joy to you.
thanks for reading!!!!
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adjusted-karma · 10 months
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Testpa I Spy Posepack (Patreon DL | SFS DL)
I've had these poses sitting finished in my patreon drafts since the end of February 🥴 Oh well, July feels like a better time for them anyway
Requires Surely-Sim's Testpa Deco Scooter + My Sunglass Pose Accessory 
9 Solo poses, place teleporter in the middle of Testpa. Use TOOL mod to place testpa and sims wherever your heart desires.
Tag me on twitter/tumblr if you use them!
TOU
Don't edit my poses
Don't claim as your own work
Don't reupload/put behind a paywall
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