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#lore rambles
shkika · 7 months
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So on the topic of iterators playing video games, this:
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which is a part of the set of holograms Iggy can show Moon after Rivulet powers her back up. Which based on the colors, grid, and way the tiles change, is probably Moon and Pebbles playing the iterator dominoes
(It's funny to think one of first message Moon sent to Pebbles after hundreds of cycles was essentially "Hey you wanna play games")
(I need Saint playing Dominoes with Moon now)
I'm beyond mentally ill for those two! I'm very aware of their domino shenanigans. If you pay attention to Moon's projections you can see a lot of neat stuff. Actually let's talk about that!
I think them playing together is just so.. fitting and beautiful. It's such a simple way to connect with others. Playing games is one of the easiest ways to build or rebuild friendships. Any kind of games. Something casual you can talk and share while you do. And those two have plenty to talk about.
Aside the games though..
Ramble about a bunch of her projections in Saint and Riv campaigns below! It was very fun!
Moon also remembers her various slug cat companions through the cycles.
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She tells Hunter how she wishes she could remember them. And now she can. Moon can remember her savior and remember just how hard her family and peers tried to contact her, to reassure her, to show how they cared. Even this image on it's own speaks a lot. Moon couldn't have taken it, because she was offline before that key ended up in her chamber. So it was Iggy. One of the overseers she no longer has control over yet tried to help her anyway. It's sweet.
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It makes it canon that Monk met her and gave her two neurons! A thoughtful and kind creature.
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Pet pictures of course! Here is little demon baby.
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Moon also has pictures of the local group in the distance! She never stopped trying to look after them and be a local group senior. Checking up on them in the only way she really can. I think that's sweet.
And what honestly breaks me is uh..
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These. She also never stopped being Five Pebbles' administrator.. or more accurately his big sister. Checking up on how he is doing and the situation with his rot. It just makes me ache a little. It's been way too long for her to be angry anymore. She can finally talk to him and they both know it won't be for long.
Moon also has pictures of Silent Construct.
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Unless I am mistaken of course. But I get the idea that she has trouble reaching him. Or she can't find him. Please correct me if I'm wrong, but I don't think Moon's overseers can’t reach Five Pebbles anymore. I don't think she'd stop being his company otherwise. Silent Construct is a place that has crumbled very badly and who knows in what state overseer tunnels are.. especially with the dense scavenger populations, it must be difficult to reach him.
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Of course we also have the fallen buildings of her local group in the distance. No longer standing. Their time is over.
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And! Something a little more fun is that she has a projection of the Moon. Looks to the Moon alright! How silly and sweet.
Hope you like the view Moonie.
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pan-perkozeq · 23 days
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[Superstructure Engineering]
Yeah that'll be a part of this AU's lore. Ancients having their specialized people to design superstructures
Why's this so important?
While the mass production of those machines became common in Rain World timeline at some point, each engineer squad came to creating their own creation differently by implementing various behaviors and functions to each iterator
Thus their role in this AU is special - they're basically like "my parents" thing xd
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didderd · 7 months
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Sona ref! :D
Details n lore rambles below:
They're 4'10, their pronouns are he/they/it, n ofc they do have Tourette's. :3
He is a shapeshifter, made of goop that can morph into any shape, but this is the form he takes a majority of the time.
He lives in Underfell's Waterfall, in a hidden cave.
(warning: possibly uncomfy topics. including mild stalking (? not quit?). and death to heat/cold in the last big paragraph.)
They've always stayed hidden out of fear of being dusted, and when they do go out, they stay camouflaged and close to the walls. So he's a big hermit and rarely interacts with people, but he does like to people watch (at least. when someone isn't killing another lmao), and it is usually the only reason he will leave his cave at all.
People sometimes hear random noises in Waterfall, and feel like they're being watched, but when they don't see anything, they usually just chock it up to them losing it. Sans (Red) however isn't so sure of that when he keeps getting that feeling, and hearing those sounds consistently in Waterfall, and Waterfall only, just about every time he's there.
Sans is it's favorite to watch, and it will even follow him around Waterfall. They don't do this in a creepy way (or at least they try not too lmao), it's more like how a very curious animal might follow someone from a safe distance. :3
They wish they could follow Sans outside of Waterfall, but really cold weather makes their body very stiff, and makes it hard to move and shapeshift. If they're in the freezing cold long enough, they will literally freeze solid and dust (they are also cold-blooded, so they can not warm themself up). On the other hand, really hot weather will have the opposite effect. They will start to melt, and it will become very hard to keep any form. If hot enough (like in Hotland, literally above lava), they can even start to boil, and will dust that way too.
Both of these can also put them in a vulnerable position, which can be extremely dangerous, living in Underfell.
(Okie okie, am done rambling now lmao.)
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junkyardstrash · 4 months
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my thoughts on the new sleep token masks and what's next:
the boys have been hinting at this type of change for a while now, iii's paint slowly turning red and iv and ii taking off their masks at the show just before wembley. I think thr new album will be more metal and overall more heavy, similar to their songs vore and gods.
I don't think these changes are necessarily meant to be seen as a part of the TMBTE cycle, they quite literally said "a new era" on each of their posts, these masks are hinting at and showing us what to expect for the next era. Sleep Token is very deliberate with what they choose to do appearance wise and their lore so although these masks are a very drastic change, it's all part of the plan.
NOW for lore.... TPWBYT and Sundowning were kinda defeat albums, Vessel being at his lowest while TMBTE is a redemption album, Vessel taking control back in his life from Sleep and his insecurities/past faults. that being said- the next album will probably be Sleep fighting Vessel back. I think what's happening is that Sleep takes different forms of Vessels insecurities and past faults so Sleep is using this to their advantage, using the other vessels (ii, iii, and iv) as their puppets. the toxic back and forth cycle between Sleep and Vessel is ending so Sleep is taking the manipulation up a notch. the new masks look very intimidating and it's all deliberate, Sleep is possessing the other vessels and shaping them into Vessels (i) fears as a way to get to Vessel (i), I mean, what would be a better way to get to Vessel if not to use the band as a way to get to him?
people say the masks clash too much and they don't look consistent but I think that's exactly what's supposed to happen. Sleep is using ii, iii and iv as Vessels INDIVIDUAL insecurities. Vessel sees the others and its a mirror of his faults. or maybe they quite literally wanted to look more individual rather than have the same look as one another 🤷‍♀️
the next album will be like a videogame boss fight between Vessel and sleep
some other stuff I noticed and some more theories. do these mean anything? who knows! this is just me rambling:
Vessel has runes written all over his body, I couldn't exactly make out what they say but just going off the fact that it's runes- it can either be 1. a protection barrier from Sleep or 2. another way that Sleep is slowly taking over vessel
it seems like the mouths on the masks are getting wider and wider in order from ii, iv, iii, and then Vessel. while all the others have the band sigil across their eyes, ii is the only one who has it across his mouth. considering ii is the second vessel and Sleep is struggling to control Vessel(i), what if theyre going for ii? using him as the main vessel? he also imo has the most intimidating looking mask out of everyone so...
or maybe iii is gonna get a mic and thats why his mask is open HEHE
my sister pointed this one out- iii had gold on his hands as he was transitioning to the red body paint and as we all know, iii and iv are very touchy on stage, iii always lifting ivs mask up, them kissing, etc etc. now iv has gold on his mask, what if iiis gold paint from his hands transferred to ivs mask? what would this mean? IDK maybe it's another Sleep tactic or we're looking too much into it lmao
iv also has Vessels leg wraps on his arm? what's up with that?
ANYWAYS lmk your thoughts, my mind is going crazy rn and I think people are taking the mask changes at face value rather than thinking about why they look the way they do now and how it fits in the lore
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critlore · 10 days
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I knew going in that I was going to love seeing Hadestown on stage. What I didn't count on was seeing a fat trans woman playing one of the Fates.
Roles for fat people are rare. Add in transness and it's vanishingly slim. But there Allie Daniel was, nailing every note, every move, every coy smirk and subtle gesture, and she was doing it while fat and trans.
The show was, predictably, phenomenal. The entire cast was superb. But knowing Allie is in there, prominently, and that she's not only a Fate, she's one of the understudies for Hermes, is just... so fucking incredible. It makes me so happy.
So yeah. Go see Hadestown at the Lyric Theatre in London. It's fantastic. I want to go again.
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lobotomytypebeat · 2 months
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! Making a fan homestuck msfpa called KEYBOUND !
Keybound is a indie project by solely one person (me lmao...) This post is to share what i have already done so far, and what you all shall expect from this project!
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CHARACTERS OTTO EVERRET
⇢ Otto everett is a kid passionate about adventures and mythological creatures, with a dream to be a fantasy hero and explore fantasy lands he has always dreamt about deep on his mind. Always looking for adventure he tends to put himself more onto trouble than…actually helping, but he tries.
Otto everett is a stubborn and determined kid, which could also be a HUGE pain in the ass sometimes. He has good intentions but sometimes doesnt have the easiest of times of voicing his good intentions.
Despite being very outgoing and a social butterfly…Otto is lonely, very lonely, as he lives isolated on the mansion and as he has been homeschooled by his father his entire life, the only connection to the outside he knows, its the woods and the rivers. Never really having contact with other kids and mostly running through the mansions halls and secret entrances, pretending to have great adventures slaying a dangerous beast.
Otto lives in a rustic mansion in the middle of the woods, with a huge observatory, huge walls, hell the mansion even having its own dinosaur fossil room. Otto is the son of Edric everett and Margaret Fields Edric everett is a renowed scientist in the science field and Margaret Fields is, one of the most renowed paleontologists that has stepped onto the scene and that has made great advancements. Unfortunately Margaret Fields had died in a nuclear breach right after Otto was born, killing her due to the explosion and overtime nuclear exposure. …though this is not exactly the case. Margaret did indeed die due to the nuclear breach…but while she was pregnant with Otto. The loss had brought immense grief to Edric, losing both his newborn son, and beloved wife. But due to the means of ectobiology, Edric recreated Otto with a exact copy of Margaret's DNA, making Otto essentialy…a clone of his mother. Otto has been raised as a fetus inside a incubator projected by his father.
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DANN HARVEY
┇DANN HARVEY
⇢ Dann harvey is a absolute mess who is loud and in general very sociable and friendly…despite his social battery running out way too fast which is kind of ironic since he will shrink up like a dried raisin.
Dann is actually allergic to most things…for example lettuce for a reason, but he will eat it ANYWAY and almost FUCKING DIE.
Dann oftenly gets himself into dangerous situations and falls way too much for his own good…and will still joke through all of it at the end of the day like its funny haha when he is at a ER with two broken legs and a spine snapped in half. Peak commedy.
Dann wears the most atrocious shirts known to man with the most horrible cheesiest catch phrases. For example " show me your bobbers and i will show you my pole " or simply " professional racist " with race cars on it. Or straight up cunty queen with unicorns and rainbows plastered all across it.
In general dann is a mess of a teenager who is way too obsessed with tetris and minecraft and mountain dew and doritos…and most definetly has been a ipad kid.
Dann is also asmathic…its shitty as fuck paired up with a shit ton more of allergies he has.
Dann now currently lives with his loving grandma as he had switched from various and various foster homes. His grandma is the sweetest person alive and he loves her very very much.
Despite being energetic and a very outgoing person, Dann is someone who gets really stuck on his own thoughts and tends to think very negatively about himself when he is left alone. And in general dann is a highly anxious person and someone who CANNOT SIT STILL FOR THE LIFE OF HIM. He feels the primal urge that he has to unleash the beast at any second possible or else he will combust into sparkles and rainbows.
Dann is also prone to producing BIOHAZARDS ON THE KITCHEN HE CANT COOK FOR SHIT.
Dann's hobbies dont extend only to being way too enthusiastic about minecraft or tetris, but yet about collecting LPS and pokemon cards. Despite not being able to SIT THE FUCK DOWN FOR ONE SECOND, he really does care about his friends. He'd jump in the fucking cadiilac and hug a cactus in the name of friendship.
He genuinely does his best to lift up the spirits of his friends and make them happy, including being loud as fuck with them, and screaming at the whole entire world with them.
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HARRIET BELLATRIX | her name in actuality is just Bell lmao, her momma wants her to sound fancy schmancy all of the time |
┇ HARRIET BELLATRIX
⇢ Harriet is a more closed off individual who finds enjoyment in small things and in general activities such as gardening and manual work. Her biggest passion being robotics.
Harriet is often underestimated by the way she dresses as well…its definetly not how kids in 2012 dress nowadays and she looks like she is going to a rainfaire. But harriet just dresses like that due to genuinely just enjoying herself and having a place on her heart for fashion, as she thinks she has to please anyone but herself.
Despite looking more closed off and serious, harriet is actually quite the enthusiastic individual who finds herself hyped up and energetic over interacting with friends and doing the things she enjoys.
Harriet may be a understanding person, but she has a huge sense of justice and a incredibly rebellious attitude, which causes her to have disagreements quite often, especially in situations of people not being treated equally or fairly as she will take issues onto her own hands and usually give people a piece of their mind without thinking twice. And one of her other main issues is her complex that she has to fix anything and everything, even if it seems absolutely impossible, her perfectionism also gets in the way most of the times as she thinks that if one specific thing goes wrong, it'll be an avalanche and everything will go downhill…while at the same time she cannot follow a schedule.
Harriet actually has bonds to royal family and lives in a huge castle on top of a mountain…that barely has any internet acess at all and its incredibly far away from town.
Harriet's mom lets say she is…..a conservative of royal values. Everything has to be on time, stat, ponctual and flawless etiquette…if the requirements arent met, lets say she wont hesitate to throw one of her own kids to the dungeons.
This may come as surprising to some, but harriet is absolutely obsessed with FURBIES, furbies being her absolute favorite thing in the planet. Harriet isnt exactly…a fan of etiquette or overcomplicated words and fancy schmancy terms. And in fact harriet does kind of have a southern accent and prefers to be more simple and open minded about things. She is quite the goof actually.
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ELIN CARVALHO
┇ELIN CARVALHO
⇢ Elin carvalho is a brazilian transgirl that lives on a rented apartment in São Paulo.
Elin is a chill person, who pretty much is joking most of the time, finding humor even in bad situations that might occur to her, and she just so happend to look like she is stoned all of the time, well, she isnt in fact stoned, but it looks like she is due to how chill she actually is to a concerning level actually.
Her humor happens to be incredibly broken, laughing even at a single loaf of bread falling to the floor, as well, she finds any situation pretty entertaining and humorous.
She spends inumerous hours spamming her friends with memes and copypastas on the internet, and trolling random kids in the most depraved and degenerate internet forums, with saterical copypastas or just annoying the hell out of them.
Piracy is her roman empire and she literally strives to take down the capitalistic government, every single game and computer program she has? pirated, everything is pirated, and she may had installed a virus or two by accident and still insists her PC is fine despite it visibly not doing so great and it may be on the edge of exploding.
Elin is constantly humorous due to only wanting to bring more of a positive vibe to negative situations…even though she may come off as insensitive or rude, its not her intentions, she only wishes to make her friends and loved ones feel happy and not loathe on their misery.
Elin is someone who is very aware and sensitive about her surroundings, she knows when someone is feeling bad or not, and will help them however she can, and will do everything to make their day at least a little bit better and a little bit more acceptable.
Despite her humorous and constantly joking nature, elin lives with a abusive, strict, transphobic religious fanatic mother, that has a big skepticism towards technology and the internet.
Elin has a passion for making her own pirated programs…and saterical trojans for the funny haha.
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THE CLASSPECTS
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》▪︎ Gravity The gravity aspect is for the rule breakers, not because of rebellion or the need to change things, but just for the complete fun of it, afterall, rules are meant to be broken. Though they may be rebellious by nature, nothing too extreme as they never go after to change the rules, they just want to have fun. The ones that are gravity bound are random and playful by nature. Not the " rawr means i love you in dinosaur " kind of quirky and random but rather " i brought a raccoon to school because i wanted it as a pet and gave everyone rabies " kind of random. Gravity bound people are completely reckless, impulsive, random and absolutely unhinged, but are incredibly fun people to be around and amazing friends.
Gravity is...self explanatory, gravity manipulation. Altering gravity on any planet at will, even travelling throuought different spaces and even dimensions relying heavily only in gravity. The abilities of gravity bond players is also, floating and flying, teleportation, walk on walls, water, and etc, any type of surface.
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》 ▪︎ Rift
The rift aspect in nature is more bold and cold, more observing of peoples surroundings and their own surroundings. Though one of their characteristics is that sometimes they may be too blinded by their own values and opinions. Rift bound people are creative and think outside the box a lot, oftenly finding ways out of situations no one really ever thought before. Other than the creativity one of their other main characteristics is the issue on expressing themselves through facial expressions, mostly relying on body gestures. In general people who are rift bound are very quiet and reserved and in general desire to be alone most of the time. Despite the lack of emotion those who are rift bound tend to be very emotional and sensitive, their facial expressions and tone never seem to match up with what they are feeling. Rift bound people tend to find themselves frustrated quite easily when they fail to do tasks, and mostly have trouble asking for help. They oftenly get easily irritated when things dont go their way, and they can be oftenly hypocritical. The abilities to those that are rift bond is opening portals, and tearing space and time to create wormholes for easy travel. those who are rift bond can use their portals to shoot laser beams out of them, and reflect attacks against opponents. Their other abilities may include, reality warping, flight, teleportation.
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》 ▪︎ Plague
Plague is the aspect of the damned and the sufferers. The aspect of plague comes with acceptance and learning that the world isnt a completely positive place, though they are accepting they wont entirely do good to you, but be rather pessimistic due to the things they have already seen in their lives, thinking its all going to go the same way, they arent healers, they arent perfect beings, they cant fix or help you, but will be there for you. Plague bound players have one of many characteristics in common: Being self destructive to themselves and potentially destructive to others. Though they truly have wisdom of their actions, some may be way too blinded by their own actions and the world around them might twist to a different narrative pretty easily as they are easily influenciable surprisingly. Plague bound players can be quite explosive and unpredictable, which makes them even the more destructive to themselves and potentially others. They arent the root of all evil of course, they arent notorious or bad, but can definetly be dangerous, we do not reinforce stereotypes here buddy.
The plague aspect is mainly damage focused. They are associated with destruction and decay. The plague aspect can infest a wide ratio area with destruction, causing the area to slowly become inhabitable by any living creature or foe. In healing classes such as saint or enchantress, they will not heal, but rather drain health from foes and enemies to heal themselves. They are uncapable of healing teammates, if trying to do so, they will further drain their health and also make them sick.
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》▪︎ Creation The creation aspect is to those who want to make a difference in the world they are in, even if their help is small or big. Creation bound players make differences in the world not by changing things or help fix whats already broken, but yet, create something new, build something that could improve peoples lives from the ground up. Creation bound players highly enjoy being near those they love, friends, family, and partners. They sure can be overprotective of their loved ones, but its only because around them, they grow very weary. Creation bound aspects have a tendency to not let go of the past despite starting a fresh start, as they may still hold a grudge or the past had scarred them badly, they will be hurt and still be hurt for a long time even after creating a new path for themselves, but in general, creatiom bound individuals are very strong people who had it really rough, and will continue to create a new fresh start to themselves and their loved ones from the ground up. They arent perfect and they accept that, and are willing on improving on their flaws, get better as a human being. In general creation bound people are very responsible of their own actions and will hold themselves accountable if they've done something wrong or damaging to others, and are willing to make it up for them in any way possible. Creation bound people are very closed off due to the hurt they've experienced before in life, and they may be skeptical of many things that may come their way.
The abilities of a creation bond player is obviously well...creation. They can create and perfectly replicate already living beings, and they can interact with the enviroment around them heavily, even creating new life on these enviroments. Though they are not only limited to creating life, but also giving life to inanimate objects and beings.
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》▪︎ Wrath The aspect of pure skepticism, negativity and unsureness, but yet the one of leardership and understanding. The aspect of wrath is to the ones who are frustrated and fed up with life, tired of everything, feeding off of their own anger, fear, skepiticism. The feeling they have to lash out at any circumstance for pure self defense and for their own sakez the feeling that not everything is perfect or ok and that something terrible will happen in any god damned moment and its just lurking around the corner, waiting to jump out of the shadows. Feelings of doubt and uncertainty surround these who are wrath bound, constantly. But its not as bad as it seems. Wrath bound people are compassionate of other peoples pains and feelings, and will be a great guide through the dark tunnel. Despite all their doubt and uncertainty, they make deep connections with others, they are kind all around these tough spiky edges. They are highly explosive and have a very short temper, they are impatient and can be pretty over posessive of their things, and overobsessive of things they like and are mostly negative abound their surroundings due to feeling the need to fight constantly and defend themselves at all costs, which makes them find themselves explaining every single action of theirs out of pure fear. But despite all of this, they are great leaders, though they may be rough most of the time.
The ones who are wrath bond can convert their own pure hatred and anger into strength, this also goes to other negative feelings, such as fear. Their attack rate, and strength gets stronger the angrier and frustrated they are. The ones who are wrath bond can cause multiple attacks and wounds in a short amount of time, like everything is in slow motion. Their screaming can deafen and temporarily paralyze enemies, though it also can affect their allies. The aspect of wrath can temporarily stunt the attack, defense, and buff of enemies, making them incredibly vulnerable. They can heal themselves by entering contact with blood, any kind of blood and posess superhuman strengh, with enhanced durability.
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》▪︎ Faith Faith is the aspect of the ones who are incredibly positive, to the ones who see the good in everything, though sometimes to a negative degree, to the point of toxic positivity and false hope. People who are faith bound have one characteristic in common, a immense savior complex, though it manifests in many different ways, in any way shape or form, they believe they are responsible for assisting other people, or in general that they are responsible for other peoples lives and their choices, especially if they are in a bad situation. Despite having good intentions, they can come off as controlling or bossy, when they believe something is a wrong or bad choice, and their savior complex oftenly gets on the way, even blinding themselves from the truth or even others.
The aspect of faith has the ability of telekinesis, illusion manipulation, telepathy, healing, and even in some cases, possession, flight, and calming enemies down, making them more vulnerable.
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》 ▪︎ Sight Sight and Waves walk side by side as a balance dynamic. Right off the bat...Sight is different from Waves, literally and metaphorically. Sight bond players are incredibly aware of their surroundings, which cause them to be heavily paranoid almost all of the time. They always have gut feelings and can be quite judgemental of others at first. They are way too aware, way too aware of other peoples feelings and their surroundings, its like a sensory overload as they are always aware of everything and they can feel that something will happen at any second and at any waking hour. Hell they are even self aware of their own behavior all of the time and wont sleep for days and countless hours thinking about their life choices and what they did. Their abilities may include, future foresight, retrocognition, psychometry, dermo-optical perception, precognition, enhanced superhuman hearing and sight, hypersensitivity to surroundings enhanced, enhanced agility and speed. They are able to see through illusions and hallucinations...as they are too self aware, they will not be fooled by them, but yet be further paranoid. Their powers give them so much sensory overload that they may simply just break down at random.
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》 ▪︎ Waves Chill laidback people who are mostly in their own world. They can blend in perfectly with the energy of others and be calm in severe situations, doing things with a calm mind and examining things carefully. Though due to how calm they are, they can be quite carefree and not be so aware of their surroundings or the feelings of others, afterall calm and chill doesnt exactly mean beinv aware of everything and anything and being thi divine god that always knows what to do. Once they learn the patterns they can flow and blend in, but at first they can be quite lost in a tricky situation, as wave bond people also tend to be quite clumsy and careless.
Their abilities include, hydrokinesis, water breathing, flight, walking on water, generating water, control the weather, boiling water or turning it into ice, enhanced agility while swimming.
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》 ▪︎ Determination (if i see undertale jokes im disowning yall)
The determination aspect walks side by side with rebellion. As afterall, to change a unfair situation and bring equality and peace, you need…a lot of determinatoon and strong willed individuals. They are charming individuals who are able to gain peoples trust easily.
Determination bond are strong willed individuals, with their main common traits are, very passionate about their interests, and having a strong bond to friends, family and romantic partners, and creating connections with people rather easily.
Though…determination bond people tend to be very naive and easily manipulated, and usually needs the help of an outside force to open up their eyes, since due to their naive nature, they are blind to peoples manipulation.
Determination bond players are in general, very good willed people…but they are just way too blind as most of the time, they believe everyone is good, but when their eyes are open and their mind is clear, they will do anything to fight off evil and protect their loved ones.
Determination bond players are basically stackers, stacking attack statuses and buff statuses when they are inflicted any damage, though oppositely from wrath, they use positivity and ambition to deal more damage. They are more of a defensive class, their main weapons being shields and creating large bubbles around them to defend themselves and other teammates. They can change the size of their own weapon to make them bigger or smaller. They have enhanced strength and in general senses.
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》 ▪︎Rebellion bond The rebellion bond aspect is…self explanatory.
People who dont abide by the rules, with the main goal to change what is unfair and give everyone equal chances, though sometimes being way too passionate about what they do and their motivations, they are good willed people.
Rebellion bond people tend to have trouble with communication, as their pursue for change isnt exactly the most stable. They may end up getting in disagreements or arguments with fellow teammates when they have opposing opinions. They have good intentions, of course, but their pursue for change and approach can be quite tricky…as they are more of the " i need to solve this now, this will be future me problem, im dealing with the consequences later. "
They are more of a strength and attack focused class, those who are rebellion bond have a enhanced awareness of where a enemies weak point is and will target that weak point, their attack is not enhanced, however now their attacks are sharper and have a better piercing proficiency. They posess limited telekinesis, being able to push enemies away or bring them closer at high speeds. They dont fly but yet they can float up in the air and not take fall damage. They can temporarily freeze enemies in place or simply paralyze them.
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》 ▪︎ Soul Those who are soul bound feel a inner connection with themselves and their true selves. The soul is irrational, impulsive, the definition of having hearts for brains. They are highly emotive and sensitive, though of course, its not a bad thing. Despite their emotions getting in the way of thinking rationally, they are truly good people. They dont have issues on expressing who they are, they stand out from the crowd, and are proud of it, they arent ashamed to be who they are inside. They have a deep connection with friends, family, and partners.
The powers of those who are soul bound are heavily focused on emotion. They can absorb the feelings of others to themselves, such as bad feelings, and etc. Their shadow acts as its own being if they even so desire, and they are also able of controlling the shadow of others. If overwhelmed, a protection barrier will be formed around them, that blocks all sound and any contact from the external world. Their tears have healing properties and relaxing properties, being able to heal the deepest of wounds and relaxing someone when they are the most overwhelmed. They also posess Pathokinesis, the power of projecting one's own emotions onto other people. They can create objects and other moveable beings out of their own shadow. and one of their other abilities is psychometry.
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》 ▪︎ Instinct
The instinct bound feel the need to put on a role or a different perspective of what they actually are. Not because they feel the need to hide, but because they feel that they can express themselves more by putting up a different mask and a different role. Instinct bound players are rational and think mostly with their brain, which drives them to not be the most sensitive of the bunch...not because of malice or bad will, but mostly because they are cold individuals that have trouble with expressions, expressing their feelings through voice tone or body language, and in general lack more empathy than usual and its not something that they can control. Though instinct bound tend to be a bit self absorvant, they arent a creature of seven heads, but they make mistakes, they are human afterall.
Their main abilities are strong telekinesis, xenoglossy, bilocation, astral projection at will and even summon an ally from astral projections, controlling their own reflections on mirrors and even the reflection of others, also being able to pull the reflections out of the mirrors.
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┆NULL BLOODS ╶ Null bloods are a odd type of trolls. Null bloods are a type of troll that can shift their own blood onto the blood of other trolls and adapt to their specific characteristics so they can blend themselves in society. Its like shapeshifting, but with blood if you will. Null bloods are a bloodcaste that have been exterminated by unknown causes, but most likely exterminated due to the potential of dethroning the rulers of alternia. Null bloods are artificially made trolls, by a olden forgotten technique, the troll alchemy. Made with the sole purpose as a bag of donating their own organs and blood transfusions, a walking sack of organ donations. Null bloods mostly have had no autonomy in the past as they were seen as nothing but helpers and offerings. The blood color of a null blood is completely grey, and it goes through a transumation alchemical process inside their bodies to match the exact blood of the nearest troll nearby. They cannot shift their blood onto a specific color in free will, they have to have another troll right next to them for that to occur. The components of a null blood in the alchemical process are different parts of multiple different animals, and other natural components, as also fresh blood from other trolls. Its almost the same process as creating a chimera.
┆How to spot a NULLBLOOD on its RAW FORM? ↪ Nullbloods on their true characteristics may include the following features. ↱ ADULT NULL BLOODS ᎒ Long limbs. Especifically and especially the arms and legs. Long and rooted unicorn like hurn purtruting on the middle of their forehead. Long ears, slim tail, spikes growing on their backs. Sharper features, long fangs and a strong carapace across their body. A lot of body hair and fur. Tall, incredibly tall, getting to an avarage of 9 feet tall.
____________________________ ↱ YOUNG NULL BLOODS ┋Lanky and tall, shorter horns. Carapace and fangs are as not as developed. They walk awkwardly due to their height. White spots all across their body, these grow out overtime as they grow up.
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------------------------------------------------ Rift ferrets
Rift ferrets are a subspecies in the grand variety of rift creatures. Rift ferrets being the most friendly and mischevious between the rift beasts, they mostly cause no harm unless you startle them. Rift ferrets generally are in groups and in colonies of more than 1000 ferrets. The colonies being multiple wormholes in the universe and space, and in general they inhabit milkyway and other galaxies. The rift ferret, is 65 cm in length, with a long tail that posesses a wisp-like effect. Their bodies emit a soft glow. This variant, the original variant, lives in society with other rift ferrets, and build their burrows in moons. Rift ferrets have the ability to float as a way to travel throuought space. This variant is known as " the original variant " as it is what rift ferrets looked like before adapting to the habitats of prospit or derse. This variant is not as common anymore, and is the verge of extinction as rift ferrets move their burrows to prospit or derse. The population of the original variant is scarse, now you may find only groups of about 5 or 10 of these willow-wy wisp fellas. Rift ferrets have mutated and changed as they started to inhabit the planets of prospit and derse. The habitat around them changing their physiology, behavior, and how they live.
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PROSPIT VARIANT
The prospit variant is more friendly and outgoing by nature. Highly curious about its surroundings and they tend to play with eachother a lot. Hunt in packs and share their prey. The hunting stragedy of a prospitian rift ferret is to use the stars that float on top of its ears to spread a colorful glitter-like substance that will attract fellow gravity mice and void beetles due to its bright light and mesmorizing movement on the air. Their appearance may decieve many…but they are highly mischevious and will play pranks on foreigners. Prospitian rift ferrets seem to have a undeniable love for tuna. If felt in danger, Prospitian rift ferrets will stack on top of eachother and make a tower to scare off any harm.
Prospitian rift ferrets seem to be larger than Dersite rift ferrets. Being 70 cm in length and the size of a lap dog, while Dersite rift ferrets are smaller, being 50 cm in length.
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DERSE VARIANT
The dersite variant of the rift ferret is a more closed off and reserved specimen, not really socializing even with the ones of its own kind, as they frequently also tend to fight eachother and get into conflicts quite easily. They arent quite fond of foreigners and will mostly hide away in their burrows, though they will certainly wait for a moment to strike down anyone who they view and percieve as a threat.
Dersite rift ferrets have developed extremely good night vision and nocturnal habits due to derse being a dark habitat, so they could better navigate around, but one of their major weaknesses being light, and is one of the reasons as they have never set foot in prospit as the light is too bright, even the light emanating from the bodies of prospitian rift ferrets are too much for them.
Dersite rift ferrets are lone hunters, and will actively fight others of their kind for prey and food. They arent exactly the most friendliest of creatures, but are certainly very loyal, depicting affection with truly trusted ones like purrbeasts do. Dersite rift ferrets have a mechanism on their backs that rises up spikes from the back of their spike out of their own skin, launching the spikes onto targets, the spikes contain poison and can cause fatigue, migraines, throwing up, bleeding from the eyes and ears as the venom is too strong. Their backs is also a very sensitive area to them, so watch out.
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What happend to prospit and derse?
The war between the two planets eventually lead to the destruction of both kingdoms and both civilizations. Prospitians and Dersites are now long gone as war had extended til' the modern days on the planet, and eventually led the monarchs and their society to their own demise. The obsession with the war and past happenings led these societies to their end.
the planets are now composed of multiple abandonned buildings and ruins. The golden city of prospit has multiple buildings knocked down or mostly only their structure intact, while its overrun by black plants with sharp spikes and white glittery moss, while the planet of derse is surrounded by white vines latching onto their buildings, and huge black flowers spread all across the city, white fungi with yellow sparkling substances on their stems would grow to large sizes and would make a entire root system across the planets. Both planets have the aesthetic of a post apocalyptic setting in a modern world. Strange plants have shown up on the planet, mostly invasive species, and life has taken its course as new life started to inhabit the planet. Rift ferrets have seen to be taken a liking of the inhabited planets…making it their new homes and slowly constructing a new society.
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》New machines of this new version of SBURB
▪︎ Sacradia box ; The sacradia box is a huge machine which works like a vending machine. Deposit a certain amount of grist and a randomized item or prepunched card will pop right out! But watch out as the items get launched from the machine and not gently deposited onto your tiny grubby hands. Hell it may even take out some of your HP.
Keyquinox ; source to the creation of planets and worlds in this version of SBURB The keyquinox machine has the capability of generating a world key from a totem lathe or merge two keys to form a completely new generated land, the key of the formation of planets of this new universe as possibilities are endless.
Transporter ; The transporter is essentialy a portal where you put your key or a generated key from the " keyquinox " to generate and enter new worlds and planets. Inside the portal once you step in, is an empty void with a hub full of doors that stand on the void which you can unlock with the keys, opening doors to new realms or realms that you already once knew.
The clockwork: The clockwork is a cilindrical machine with a huge arc over it that is used to obtain a TOTEM. But go fast, as the first time you open the cilindrical machine, a timer will go by and the clock that stays right on top of the machine will start ticking loudly.
The workshop: Used to produce totem lathes with punched cards.
Alchemy table: Used for alchemization and creation of objects….but it looks…oddly different from what its supposed to be.
Pryntix 9000 : generic ass name for a machine that punches cards for you…its actually not something you place but yet its something small which you can carry around. It resembles a paper clipper which is sorta funny.
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but what are the keys for anyway? how do they work? where do they come from? This will all be explained in this box of text! follow my lead as i will be your guide to the ultimate KEY WIKIPEDIA. The universal keys are a peculiar object, as there is no point of origin to these phenomenoms. But they came along with this new curious version of sburb. The keys seem to have bars and lines of universal undecipherable code that isnt from this world we currently know. The key seems to be highly aware of its user and holder…as its bars of code start changing and morphing based off of who the holder is as a person. Knowing their passions, aspirations, true desires and purpose. the keys are a granted PATHWAY to the creation of new planets and worlds on this new SBURB, based off of the code that resides inside the keys. A whole new world, new fauna, new locations, new flora, new biology and completely new lifeforms and enemies.
The KEYQUINOX is the machine responsible for the creation of these keys. But in order for the machine to work, a external influence has to activate the MAIN GATEWAY.
Main gateways are huge machines spread throughout the planet of skaia…the planet we are familiarized with and truly know. It is a external force that has existed before the SBURB beta has even launched. All key variants were created after the MAIN GATEWAYS were activated…except for one variant of key, the chaos star key, which is currently now in the posession of a holder. The current active gateway resides deep inside a subterranian temple, that can be acessed through a cave. The reason they are there? who the fuck knows, but they look old as fuck, almost ancient.
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[ Trolls over the years have developed and evolved, adapting new characteristics. ] Rustbloods and Bronzebloods Have Evolved in Many Different Ways, These Two Bloodcastes Have Developed Their Pupils To Be Shaped More Like The Pupils That Are Present On: Goats, Deer, Sheep, And Many More. Rustbloods and Bronzebloods Have Started To Develop More Fur On Their Backs, Arms, And Legs, Along With Hooves, Tuft Tails, Or Short Nubby Tails, Spot Markings, Rooted Horns, More Antlerlike Horns, And More Goatlike Ears. There Tends To Have A Variation Of The Furs That Form On The Trolls Body, For Example, Texture And Form. These Bloodcastes Now Experience Hoof, And Horn Overgrowth, And in Some Trolls, Even The Change of Horns Overtime, Just Like Deer do. If Horn Overgrowth Isnt Taken Care of, It Could Harm The Troll as in Some Cases, The Horn May Be Too Close To The Eyes, And Could Permanentely Damage The Trolls Vision as The Horn Would Pierce Through The Eyes. Unfortunetly, Over The Years, Both Rustbloods and Bronzebloods Could Experience A Disease Called " Internal Rotting Disease. " A Disease That Overtime Rots Their Brain, Killing Every Single Neuron And Braincell They Have Alive, Including Parasites Infesting Their Stomachs, Eating Everything The Troll Consumes And Eating Them From The Inside Out. The symptoms of " Internal rotting disease " May include: The death of the braincells, thirst, stomach burning, itching feeling from the inside, progressively losing the ability of speech, tiredness, fatigue, exhaustion, diarhea, vomiting, vomiting blood symptoms start only being present after a sweep has passed, and the host of the disease is mostly unaware of it and may spread it to other trolls in the area, though it only affects rustbloods and bronzebloods especifically. currently no cure is known for this deadly disease, and up to 100+ trolls suffer from it every sweep, causing the mortality rate for lower bloodcastes to go further up.
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Goldbloods have envolved to have a extra set of arms, a moth-like or bee-like fuzz around their necks, bigger eyes and eyelashes, and their body patterns have developed to be more half and half, and a new mutation has emerged...conjoined troll twins. Two cocoons that have fused during formation, the phenomenom has emerging slowly through the years in alternia, the signs being more predominant. Most conjoined twins do not come out alive, as they are immediatly eleminated. Olive bloods have evolved to have more slit pupils, a set of more feline and canine teeth structure, their ears are now further above the head, coming in variations of: Perked ears, Bunny ears, Rat-like ears, Floppy ears, Long perked ears, Long flop ears, Canine flopped ears. They have started to develop longer tails and more fur across their bodies. More digitegrade legs, and body patterns that may include: Spots, Leopard patterns, stripes, sploches, gradients. another odd phenomenom that has been happening is olive bloods suddenly losing all control of their own actions...acting more like a beast than troll, losing all of the aspects that make them troll...the phenomenom is very similar to human lycanthropy.
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Jade bloods have started to develop body patterns that imitate very specific shapes...like swirls and waves and jade green gradients on their forearm, hands, legs and feet. Jade bloods have started to develop more butterfly and fairylike wings, grow more in size, reaching up to 6 feet. Teal bloods have started to develop body patterns that resemble more scales, and they have a tedency to be darker than the rest of the body or have pigment. Their characteristics overall being more similar to lizards, especially visible on their tails, and how they now posess brilles instead of eyelids.
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Cerulean bloods have started to develop body patterns that look like waves and resemble multiple eyes. Their grey skin tends to be in a darker tone and their body patterns always will have pigment no matter the circumstances. Cerulean bloods can now have eyes on their jugular, arms, hands, shoulders, and etc. Just like gold bloods, they can now posess more than one set of arms, and their tails now mostly resemble what a spider has on its back rear end. Cerulean bloods can now stick to walls easily and even walk on them. Indigo bloods, just like rustlboods, have developed more digitegrade legs and hooves for their feet. Their tail now resembles more like a horse, and their body patterns now resemble mostly how horse coat pattern looks like. Their body patterns also has way less pigment than other trolls, and they are more prone to having absolutely no pigment or melanin on their patterns especifically.
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The body patterns of purple bloods seem to be randomized, and have a white and purple gradient on them instead of having a solid color. Now purple bloods also have a tendency of painting over their natural body patterns rainbow. Their ears have enlongated in size, along with their legs getting lankier and taller, and their tail getting bigger. Their tail mostly resembles a tuft tail. Their teeth are now chunkier, wider and longer in size.
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Violet bloods and Fuchsia bloods almost have no differences. They have both developed more fishlike characteristics and are even more prone to have half of their body more fishlike. Their body patterns resemble more the patterns of orcas, sharks, clownfish, and many more fish species. Though now, fuchsia bloods seem to have been getting bigger, and developing more muscle mass than violet bloods.
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Mutants still are weaker than the avarage troll, though they are highly resistant and immune to poison and other toxic materials. Mutants dont have a defined body pattern, but seems to posess more gradiants than usual. Short nubby tails along with the short nubby horns. Mutant bloods have a 100% rate of having leucism on their body patterns, though leucism can occur on trolls, mutants have a 100% percent rate of leucism. Their sclera remains yellow, but their eyes are now more of a slit, and are in more of a white pale purple or red color.
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This is all i have for now folks! i will release extra content soon. reblogs appreciated! <3
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parachutingkitten · 1 month
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Idk about people who still think Zane's half of the heart exists in its original form. Like, Zane exploded. The point of failure was his heart. Logic says it did not make it through that experience. Even if it somehow did survive in tact like... what? It was found off screen and incorporated into Zane's titanium design... before he was rebuilt? Meaning the spirit of Zane is what found and retrieved it? I assume the reason people like this theory is cuz it keeps his power source consistent, but I don't see how there's not a period where he doesn't have it.
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stealingyourbones · 2 years
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The whole tucker is a pharaoh thing - i thought maybe hawkman would recognize him? Idk a lot about hawkman/woman but im p sure one of their origin stories is that their the reincarnation of two ancient thanagarians that crash landed in ancient egypt and basically jump started human civilization? Maybe tucker was the one human that understood their tech the best when they tried to teach primitive humans and because of that, he became the first pharaoh after the golden age of the gods or something
Honestly at this point there's so many different Hawkman's origin stories that I will simply take your word for it. His entire backstory is so endlessly confusing. Is he Carter Hall? Cool so is it Carter or Karter? Is he actually called Carter Hall or is it just an alias? Is he Carter Hall Jr. who’s actually Fell Ander? Is he Hawkgod and the fusion of Hawkgirl, Carter Hall, and Karter Hall? Is he an alien or a human this time? Is it 9th or Nth metal this time? Who fuckin knows. There's more origins and heroes who carry the Hawkman title than members of the Batfamily istg.
Okokok so let’s just stick to the OG backstory: He’s an thanagarian who is reincarnated as the Egyptian Prince Kufu who got murdered via a cursed dagger and then continues from there. Dude is a brutal space cop that grew up on a war society planet. Dude is a cannon to aim and fire. He was kinda made as a way to go “let’s push the Green Arrow being a good liberal leaning guy” thing by having a completely opposite vibe.
He’s a space cop that is so hot headed and brutal dude that’s like a mix of Indiana Jones and Blue Lives Matter combo. (Indiana Jones is a tad odd but he was a museum curator so I think it’s pretty apt.) He’s so headstrong and fierce and even Batman is like “hey bro can u calm down the brutalness a tad?” He’s intentionally an unlikable character because he has all these memories and tragedies that he pushes everything away. (He also has a very toxic relationship with Hawkwoman but that would take far too long to get into but in summary: She has no memories of being Hawkwoman the two are literally destined to be together. Hawkman is a tad too obsessed with his lover and sometimes they meet and she is FAR too young for Hawkman.)
This is my interpretation of Hawkman since most of the comics I’ve read of him are silver age. I’m unsure how he is now but back then he was a full on sociopath who grew up on a war planet and is fully willing to kill.
Hawkman has to come to terms that everyone he loves will die and he will continue to exist. Imagine his pure delight to see a familiar person after years of only having Hawkwoman as a familiar companion.
(Black Adam also was a champion fighter for Prince Kufu so you could definitely mess around with Tucker knowing both)
I’d love that Tucker helps Prince Kufu and then proceeds to be the first pharaoh after the gods and just has a enemies to begrudging-respect relationship. This guy is just causing death and chaos and Tucker is just trying to live life. They keep meeting up and recognizing each other (mostly cause Carter never fuckin stops using the same name) and having petty squabbles. Tucker does his best to just piss off Hawkman at every possible opportunity. The League is very confused that this fucking child seems to know Hawkman and just RUTHLESSLY talks shit about him almost nonstop.
They do help each other though, they can relate to living far longer and seeing oh so many things that no human should ever see. They dispise each other but if it’s needed, they have the other’s back.
1, 2, 3
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mothsakura · 9 months
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hi you mentioned an ancient police chase? what did this person do to deserve this. i must know.
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oh hello!!!! i am glad you asked!!! :D the ancient who is on a police chase is Reflections in Last Fracture, Speaks of Mirrors (or bob. stands for big ol' bastard, his iterator gave him this nickname before the...rot incident) Reflections in Last Fracture, Speaks of Mirrors was a part of a council working on an iterator (around early to mid gen 1) that can withstand the rot, this iterator wasn't the final model but was the first prototype however Reflections in Last Fracture, Speaks of Mirrors needed a approval from the rest of the council (especially since his council didn't live atop his iterator as his iterator had no city. regulations and checks need to be done for there to be a chance that the city would be built), he wasn't the best to his iterator :( this has caused the iterator to act distrusting and not cooperative (note: Reflections in Last Fracture, Speaks of Mirrors lived in another iterator city, so therefore his council was merged with the other council) even worse thing that happened is that during one of the checks, Reflections in Last Fracture, Speaks of Mirrors decided that it would be time to initiate the first bit of his plan (give his iterator a bit of rot, install it into the primary core container. its similar to a core except it contains rot, in theory the rot should not spread, and the iterator will suffer minimal consequences, if not no consequences at all). this was an utter FAILURE. not sure what happened next but basically the iterator ALMOST got killed by his stupid business decision, he got a little (a lot) mad at his iterator (RB. short for Rotting Balance), may have yelled at him, and promptly got zapped by a less harmful version of the brain zap pebbles gives you if you stay in his chamber for too long all in front of the other council people. consequences for this is that the iterator had a few new code add-ons installed onto his code. if he is disrespectful or otherwise unkind to any ancient in any way (can range from not cooperating and all the way to zapping an ancient again), he'll get 25% of his water supply taken away, and RB CANNOT be bellow 75% water supply or else he will not be able to keep the rot somewhat under control. consequences for Reflections in Last Fracture, Speaks of Mirrors is that he loses his place in the council, and gets all his permits on working on iterators taken away he wasn't happy that cycle he and the council had a REAL BAD argument, not sure what happened here either but it escalated to him threatening the other ancient with a dagger, he realized what he had done so he ran before the police could be called, threatening a maintenance worker to get the pin to the maintenance staff elevator in the superstructure's leg, then hopped onto the first train car carrying supplies over to an iterator across the mountain range the police did caught up to him eventually when they did, he ran to the nearest void fluid mine and jumped into the void he is now an echo.
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azierumart · 4 months
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more oc stuff!! another redesign and also put some notes about him down (: i have a lot of lore about the creatures of my universe and stuff especially warlocks (they’re my favourite)
also if you’re viewing this on a phone or smth i’m sorry the colours get fucked up you literally can’t see anything
anyway!! here are some ramblings about warlocks
warlocks are probably one of the most powerful creatures. they can do all kinds of conventional magic, pretty much all exceptionally well. their magic is very instinctual and VERY ruled by their emotions (im a sucker for strong emotion bursts of accidental magic), and it also occasionally has a mind of its own. they can still specialise in a certain type of magic ofc and tend to be better at one or two types, but they also have their own sort of unconventional magic thing or combine conventional magics in ‘odd’ ways. their unconventional magic doesn’t fit with any specific type of magic and it’s the kind no other magic users can do. they are humanoid usually but basically can look like anything, have any sort of features/non human attributes, wings, tails, horns, what have you. most have non human looking eyes, non human eye colours and ‘weird’ irises. their eyes also glow when doing magic, and when doing very powerful magic completely cloud over whilst also glowing. every warlock is autistic/adhd/audhd (judged by human standards). every warlocks brain has a more similar structure to an autistic/adhd/audhd human brain than a human allistic/non adhd brain. theyre also immortal and live long long long lives…. some powerful ones can’t actually die, or at least haven’t found a way to yet (even if they want to… which most of them do. yes that’s cruel but i love to torture my ocs). they’re exceptionally rare, there’s probably only about several hundred/thousand?? being that old obviously leaves way for a lottttt of trauma. people liked to hunt them a lot in the past, take the things that make them look inhuman as trophies meaning many of them are without/have damaged parts of their inhuman characteristics. and ofc any other trauma, lots have childhood trauma from parents being freaked out about them, many are abandoned, they’ve lost many many people, etc etc. they are born or seem to be born from human parents at random so they tend to be very unexpected. many of them have ptsd or c-ptsd and have been depressed/are depressed. obvs being autistic/adhd/audhd that leaves them with higher chance of that anyways. their magic is their whole being basically, it’s so intrinsically them and natural to them. overexerting themselves with magic can have dire consequences like with any kind of overexertion. they’ll be ill for a while after, very weak and usually with a fever or something, maybe unconscious. it could physically damage them too. at a certain point they stop ageing (and they tend to physically age slower than humans, how slow varies) and stay looking that same age forever (this age also varies). no one knows where they come from and there’s no real pattern to how and why and when they’re born. many people think they’re children of demons and don’t like them, think they’re dangerous etc. some use wands or staffs but they don’t really have need for them and they’re usually just for the aesthetic
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murmurmurl · 3 months
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long time no H♡L info??!??!?!?!?
I did mention that Toshiro and Seina both have siblings. WELL. I made up my mind about them. Neither has a name yet, but I have a whole leftover name list from when I was naming all of Helianthus. Toshiro has an older brother and Seina has a younger sibling. And uhm. So remember how I ALSO mentioned that I accidentally started thinking about another fan unit. That's because of them. These siblings are in another unit together. I actually already have a general theme and even their sekai in mind????? Somehow??????? All I'm gonna say for now is that it's space-themed. Because of course it is. At this point I might as well make a billion units for each of my interests (/nsrs), but uh ANYWAYS. Yeah. I'll try to design said siblings today, ALTHOUGH. I have like,, 3(??) other H♡L wips, but I just CANNOT stop, my brain is full of ideas and these guys are genuinely one of the only things keeping me going???? Along with my sister??????? Can you tell I'm super excited, did any of that even make sense, idc, I just wanted to say it.
AND. To not make this just me saying some random general stuff, I'll also share what's the idea for H♡L's sekai is FOR NOW. It can change because I. Am painfully inconsistent. Just a heads up – I'm not he best with descriptions, and I'm also not gonna really bother making it sound good right now, it's just to give whatever few ppl care about these sillies an idea of what it'll probably look like. (As I'm writing this, I realized I actually *am* trying to make it sound nice, but if it sounds weird. Hush. /lh)
I mentioned that I call it the overgrown sekai. Because it's, well, overgrown. As you could hopefully guess. The main part of it is an old stone structure, with some intricate carvings still remaining visible and even discernable, although everything does look like it's at least.. a few centuries old, no less. However, taking into account that it's a sekai, it probably isn't that ancient. Almost everything is pretty much overrun by plants – ivy spreading across the grey stone walls, grass (and most importantly flowers) breaking their way through the floor that seems to be made of marble, but it's too old, overgrown and at times dirty to be completely sure. The said flowers are a strange mix of forget-me-nots and sunflowers that may not quite make sense, but it *is* a whole ass other dimension, after all. There's plenty of light, despite practically no windows in sight, save for a few small ones. The reason for that being the roof, shaped like a dome, with holes in it that clearly weren't here by the first design, having appeared because of the stone collapsing over time. Unsurprisingly, the flowers are concentrated in the areas where the most light seeps through those holes. And speaking of light, the time here is always the same – late afternoon, with the season always remaining a comfortable sunny summer.
There's some furniture in the building, mostly along the walls, with the center looking almost like a flowerbed. That furniture seems to represent each of the owners of the sekai – an old desk made of dark wood with a quil and some paper thrown around it, almost giving it an impression that the owner left in a hurry. The paper has become a light yellow color over what may or may not be a rather long amount of time. Next to it – a somewhat fancy wooden chair. There are mirrors hung around this part of the space – some broken, some have the glass taken out entirely. Just a little further – a shelf and an armchair. Both items' materials and overall look fit that of nearly very other piece of furniture here. The shelf is filled with items that seem to have some spiritualistic significance – amulets, crystals and stones, all of them hand-made and hand-carved, yet seeming to lack in accuracy and having been made in a hurry. The armchair strangely has a few long chains hanging on its back. One of the more noticeable pieces of furniture is... a fish tank. It has no fish. In fact, it doesn't even have water, though it's probably not intended to be that way – the tank is spacious and has pretty much almost everything a fish would need to be happy and content in captivity. But it's old and worn out – the driftwood rotting away, whatever plants used to be inside have withered and everything is covered in a thin layer of... dust..? The tank itself stands on top of something of a dresser. If you care to open its doors, you will see rows upon rows of books – as many as could fit in the little space there is inside. Most of them have to do with marine life, but there are also some journals full of incomprehensible messy writing, as if whoever was filling them either didn't have much time, or was feeling too much emotion to care. Perhaps the strangest item in the building is a cage. It's designed just like one of those small restricting bird cages, glistening with gold in the light from above, but for some reason, the cage could easily fit a human. If you decide to step in, you might notice an unexpected aroma. It's vague and subtle, but... it almost seems like fresh black coffee mixed with something citrusy. Outside, the building is surrounded by a dense forest. The light can't penetrate the abundance of trees, but somehow, it doesn't feel eerie or threatening. It feels familiar in an unexplainable way. Have you already seen these woods somewhere..?
WOOOOO I THINK THAT'S ALL. I think. I hope I didn't miss anything. Uhm. I also hope it's not too,, out there, idk. There's also another area I have in mind, BUT. that is some world link territory, where I don't rlly wanna go rn,,,,, RAGHHHH I hope all of that sounds alright. Again, if it doesn't,,,,, I'm not a writer by any means, I just. Felt silly.
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shkika · 7 months
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Do you know what is the color that represents like void or karma or something? I think it's some gold and you're a lore person so I'm assuming you know everything on the game
OH well I can't promise I know everything that's quite the high standard, but I do LOVE rw lore so I'll try to help!
Well honestly I can't say much more than it's.... proobably gold?
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The void sea is VERY golden and so are karma flowers which all closely relate to a creature's karma. Gold does seem to be related to enlightenment. Look even the karma 10 symbol in the depths is golden!
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The neutral karma in rain world I connect with white. As it's shown as you play the game! I also love how the survivor slugcat, named after the final stage of the base karmic debts, is white!
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When artificer gets her karma permanently locked to 1 it glows red if I'm not mistaken. As it does in expedition mode when you're about to die so I'd connect red with benightment. Basically the opposite of the golden coloring of enlightenment.
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pan-perkozeq · 15 days
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Were pebbles’ engineers also really into mineralogy like he is?
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[ We can say so! ]
Many options were considered before the final design got unanimous consent, yet as Looks To The Moon had already existed by this time, (Autistic) Five Pebbles could mostly act as her assisting supercomputer thus reducing the risk of running out of water and damaging any of them in process.
So what's the rock obsession for?
The decision to implement the gemology could be a bit random but with time the Superstructure Engineers began to realize, that LTTM and the other iterator projects in the closest area, such as NiSH and SRS, might not cooperate with others of their kin to accomplish the Triple Affirmative or simply would gain some "emotional defects" as they called the risk of prioritization the earthly needs over the Great Problem.
Because of that, they came up with idea of a singular superstructure uniting other machines by a regular interaction also exchanging essential information ( a.k.a. "sharing the worries with others") to prevent the "emotional defects" from happening. A proper behavior programming capable of this task would require more of the computing power than it used to be for any other project but it assured the immunity to the danger this specific iterator would theoretically encounter. An obsession around specific thing was considered a good defense mechanism to apply.
And so, a mindset of an autistic person fitted well - Pebbles could easily and with pure honesty (unaffected by encountered "defective iterator") "share any of his worries" to LTTM - a senior of the local iterator group and formally "Pebble's elder sister" - and she would have a bit more of a control over reaching their designated goal of Triple Affirmative together with other superstructures without dealing with such unwanted "emotional defects" on the way.
Little the Engineers knew, Five Pebbles could turn out to be the only one not affected by the curse he was designed to withhold from spreading...
That's enough lore for now, I'll probably edit this by the time going but not the lore itself XP
Also I hope you enjoy this little comic-like art! I really want to make some real comic one day so that's another step towards it!
Btw AMOGUS
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mrlarkstin · 10 months
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Scales
Okay, so I feel like its time to address the elephant in the room.
Why does Eramus have scales? Well! The short of it is, Vrtra's blood was used to save him after Ultima Thule. And while the intentions were good, they had forgotten about his Ishgardian heritage. Although, Vrtra DID want to offer his blood to him to extend his life- he didn't want it to quite be how it all went down.
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Thanks to Vrtra, scales now cover his body. Ranging from small clusters to full on patches.
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The most notable are the ones on his legs. As they wrap around his hips, thighs and dance down around to his knees, calve (he is missing a leg but I cannot mod that so, just pretend) and foot.
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Now, along side his family, the dragons blood flowing through them keeps them alive for thousands of years to come. So Vrtra is never alone again.
:) Thats, the jist of it! I have a whole fic about it in the works!
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trixstriforce · 8 months
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TP!Link is so complex to me, he is a puppet in very sense of the word imo
Link was always a question, at least to me, of a victim of circumstances vs a fated savior. TP!Link is the perfect example of both interwoven into a very interesting narrative that touches on themes like the sins of the father, legacy, and the consequences of colonialism
I think making TP!Link emo miss the mark, but he is a very very interesting guy to deconstruct w/ the quote from Majoras Mask "Your true face...What kind of face is it? I wonder...The face under the mask...Is that your true face?" after all, unlike most Links...he didnt chose to don the Hero's Tunic it was literally thrust upon him. theres a lot to be said about that i think
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critlore · 1 year
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You know what I miss? Being able to absolutely customise your PC desktop. Colours, fonts, icons, cursors. Little characters that would just hang out on the start menu because why the fuck not. My first dabbles with coding were creating winamp skins.
Everything nowadays is glossy and bland and awful, and the best you can hope for is a preset with colours that look mildly attractive, in an utterly corporate way.
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