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#literally all perfect cannot be improved upon
quatregats · 2 years
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New Bedford, southern Massachusetts. The city used to be a hub for whaling, and is now mainly involved in the scallop industry.
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waaterdeep · 8 months
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It’s heartbreaking to me how easily Gale abandons his plans of becoming a god when you romance him, because it shows that he never actually wanted to become a god in the first place.
When you ask him how he’s feeling after discovering the crown of Karsus he tells you that he’s excited about what the crown could do to improve both of your lives. His plans aren’t clear but it’s obvious that he wants to use it for himself. Of course there’s some selfishness there, perhaps a desire to get back at Mystra, but there’s a good part of him that sees this as a way to impress you, to become worthy of you.
But to convince him to let go of the crown in Act 3 you simply need to tell him that he matters, that you love him for the man that he is not the god he wants to be. You need to convince him that he’s always been enough and that he always will be, so long as he stays true to who he is. And with high approval he accepts this without question. While he feels uncertain about putting all of his faith into one person, he’s still relieved and happy to do so.
You have opportunities before the Outer Planes scene to tell him that you care about him, most notably in Act 2, when you can tell him that you want to spend the night with Gale the man, that you don’t need him to wow you with cosmic sex. While this clearly means a lot to him it doesn’t translate as “I am exactly all that this person needs” in his mind yet.
But when you have the Outer Planes scene and he tells you of his plans, if you gently bring him back down to earth, kiss him and tell him he’s perfect, he’s wholly convinced. While Tara might have told him many times some variation of this, you are the first person, and most importantly the first lover, to tell him and show him. The fact that you met him with diminished powers and the Netherese orb and still fell in love with him speaks volumes.
It shows that his ambitions are not born from hubris, rather, from a profound insecurity that could only be the product of his defining of his life, his value, in relation to the literal goddess of magic and, obviously, falling short. Conjuring visions of Waterdeep and the Outer Planes, it’s all his way to convince you that he’s worthy of your affections, you who in most cases cannot do that at all. But he bases his worth completely upon his magical abilities, it’s no surprise then that magnifying them to infinite proportions is his way to remove his fear of losing you, since his greatest weakness, his humanity, is what drove his previous lover away from him.
And that’s absolutely heartbreaking.
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muirmarie · 6 months
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spock coming back to life in st iii immediately triggers his pon farr bc everything is out-of-whack, and whomst would he possibly be considered bonded to besides the person he literally entrusted his katra to?? they're on vulcan for three months before they head back to earth and start searching for those whales.
st iv is a perfect movie and cannot be improved upon at all but it COULD be funnier if spock and mccoy had banged for like a week right after they shoved spock's katra back in his body, neither of them were fully in their right minds, and then they simply didn't talk about it again. mccoy isn't even sure if spock remembers??? that's part of what he's trying to figure out when they're talking together in st iv??? spock do you remember our seven days in heaven?????
meanwhile spock has spent the entire movie fully unaware of mccoys mental gymnastics, and reasonably assumes they're now together.
the end of the movie, right after the trial, spock turns around and kisses mccoy in front of god, starfleet command, and everyone. mccoy goes a shade of red spock genuinely did not know humans could go. it is.....charming.
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Not Aware AU exactly but kinda tangential. I always toyed with this idea of "Kagami was transferred into Adrien's class when she joined the school."
This could be in S2, or be because Tomoe saw Adrien was attending school and she's got those later season machinations & sends Kagami to make sure he's not snagged by a gold digger.
(In the former case its just in S2, while in the latter it starts after Princess Fragrance.)
This was fine and fun at first, but Kagami is more willing to start shit with Chloe & much less patient with Adrien's continued softness.
Plus, Adrien can't really explain why he's fond of Chloe cos its a mixture between he can't imagine his life without her (Sibling coded) & stuff like, "She was there for me when mom disappeared & got me into school".
This leads to her at some point losing her patience and dragging both off to a classroom and basically saying "Either she needs to improve or you need to drop her, because this cannot go on."
You'd expect it to be a two on one but Adrien's efforts to play peacemaker lead to Kagami arguing with him as well.
Then when one of Chloe's major blows lands hard against Adrien, "Our parents harm more people every day than I do in a year and you still love them, hypocrites!"
It does nothing to Kagami, because she doesn't love her mother, she respects her, obeys her and fears her wrath but she doesn't love her even a little and she assumed Adrien was the same.
He is not the same & is in fact kind of defensive of his father at such a blatant rejection of one's own family and how uncomfortable it makes him.
It basically descends from there, cos I love slow burns but sometimes its just like, "Hmm what if they all started screaming their issues that they do not realize are issues at the top of their lungs?"
None of these kids know therapy talk so their languages on it is already going to be shit even before we remember literally not a one of them has much in the way of healthy communication or good social skills outside of formal events so:
So you have Chloe defending stuff like destroying Roses' letter because "That's how Mama handles it when I give her bad gifts, she's telling me to do better and one day I'll get it right!" As well as "Why would Papa want to see me when he doesn't need me for something? He's not a lunatic control freak like your parents."
Then you have Adrien defending stuff like, "I know my dads cold and has impossible standards and barely lets me do anything I want but he is protective and just wants what's best for me!" & "My mom was always kind to me, she was perfect even if she never let me go out or have a birthday either!"
& Kagami defending Tomoe with, "It doesn't matter how I feel about Adrien, or my instructions, I act as I do because it is for the good of my family. My emotions, my life don't matter at all before that duty!"
So its just three incredibly fucked up abused kids steadily airing each others and their own families laundry list of abusive traits and experiences under the pretext of saying "No my family is normal & OK yours is the bad one" and "How dare you call 'that' bad, when your parent does this!"
(Also Chloe may think Gabriel killed Emilie or otherwise would rather have Adrien sealed in amber forever than as an actual living boy,)
With this continuing until it either gets physical or they basically collapse.
Meanwhile the class is just watching in mounting horror and disgust and discomfort. (Nino is likely especially pissed) Like even with Chloe it may not justify her behavior but it puts so much of it in a new deeply messed up context where it kind of makes sense she doesn't even know how to be nice.
To quote a friend of mine:
The rich kids have taken knives to each other. They've cut open their festering wounds. The rot is exposed, scrubbed raw. While they lie angry, bleeding, crying, and dying [inside], they have the opportunity to look upon themselves once more and apply new dressings.
I can see it, but unless Gabriel is ACTUALLY out of the country, all three get Akumatized. My thoughts are a weird mix Grimm Brothers Fairytales - Cinderella, Snow White, Hansel & Gretel, etc. Not in specific, but like. More fairytale tropes?
Adrien is the "Cinderella"-style. Rapunzel, Snow White-style, "One Day My Prince Will Come"-style. The type of character that has to sacrifice and sacrifice, and will eventually be rewarded. If he does one more photo shoot, one more public appearance, *scrubs one more floor*, his father will finally love him. He'll finally have the happy ending he wants. He just has to stick it out - cause his dad DOES love him, right? (As a possession, if at all.)
Chloé is more of the "Trials"-style. Complete this mission-style. Knit twelve sweaters from nettles, and your brothers will become human again. Find the right goose, and get set free. Defeat the evil witch, and the spell is broken. If Chloé tries hard enough, does and says the right things, her parents will love her, show her affection. She'll finally be worth something. (All of it performative and shallow, until they raise the bar to another impossible height. Always keeping her dependant on them.)
Kagami, weirdly, I see as more endurance, or contract style - like a flipped version of Adrien. She isn’t really trying to "change" her situation the way Chloé or Adrien are, (for value of "trying to change it", ie, playing along with their parents games because that’s all they know to do) she's accepted this is the way it is, and is simply trying to endure it. Go through the motions. Hold up your end of the bargain. Work within the bonds of your deal, to do as little harm as you can, while still fulfilling your end. One day, you'll be out. You'll be free. (As if her mother will ever set her free.)
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biglittleluobo · 1 year
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纸上谈兵
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纸上谈兵 (zhǐ shàng tán bīng) – literally, “to discuss military strategy on paper”
Meaning – “inflexible theory will not solve real-world issues in practice” or even as a descriptor meaning “armchair strategist”
大家好!
Welcome back everyone for another 成语 aka Chinese idiom or proverb, brought to you by yours truly, 萝卜!Today we will be learning 纸上谈兵!This is a real historical story about the Battle of Chángpíng (长平之战) during the Warring States period in ancient China but it definitely still has relevance today. I’m sure you can all imagine a time where being “book-smart” has landed someone in hot water! Let’s get to it!
During the Warring States period, General Zhào Shē (赵奢) famously repelled an invading Qín army while significantly outmanned, becoming a hero of the Zhào kingdom (赵国). His son, Zhào Kuò (赵括) surrounded himself with military books, reading them over and over until he could handily defeat both peers and military officers in discussions about military strategy. Consequently, Zhào Kuò developed quite a reputation as a strategic genius! (With arrogance to match!) Despite this, his father feared that he simply recited theory and lacked the flexibility required in real battle. He warned the country officials that, should his son ever lead an army, the country would suffer a great defeat. This fell on deaf ears, however, as they assumed “like father, like son”. Surely it would work out...
Later, after Zhào Shē passed away, a protracted battle was occurring at Chángpíng between the Qín and Zhào armies. Led by another famous general named Lián Pō (廉颇), the Qín army could not break through. Instead, they started a rumor: “Oh the Qín army is soooo afraid of Zhào Shē’s son, the famously brilliant strategist!!” As the rumor spread, the king of Zhào sent Zhào Kuò to replace Lián Pō, who was elated to finally get to put his knowledge to the test. Upon arrival, Zhào Kuò changed the entire strategy, much to the chagrin of the soldiers. Without a choice though, they followed his orders into battle, where all 400,000 of them were lost in battle, including Zhào Kuò!
And that’s it! Did you enjoy the story? Not a very happy ending (unless you’re from the kingdom of Qín, who did eventually unify China!) but a fitting pair to 熟能生巧 (“practice makes perfect”). It’s one thing to be book-smart, another to put it into action! While it’s good to build knowledge, don’t be afraid to hop in and start practicing whatever you want to improve! Your mind is a muscle too! 💪
Here are the other idioms that popped up in this story:
以少胜多 (yǐ shǎo shèng duō) – “using few to defeat many”, meaning “to win from a position of weakness”
哑口无言 (yǎ kǒu wú yán) – “dumbstruck and unable to reply”, meaning “left speechless” or “at a loss for words”
虎父无犬子 (hǔ fù wú quǎn zǐ) – “a lion father cannot have a dog for a son”, meaning “like father like son”, though n.b. this would exclusively be used in a positive manner! More like “with such a distinguished father, the son is sure to do well”.
听信谣言 (tīng xìn yáo yán) – “to take heed of idle chatter”
See you next time! 再见!
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natlacentral · 4 months
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There are few modern properties that feel more sacred than Avatar: The Last Airbender. 
So, when Netflix announced all the way back in 2018 that it was working on a live-action adaptation of the beloved Nickelodeon series, the anticipation - and anxiety - from fans was immense. How do you improve upon what many feel is perfection? And why do it anyway?
The approach, according to showrunner Albert Kim and executive producer/director/VFX supervisor Jabbar Raisani? You change it up. In the below interview, Kim and Raisani explain how they've kept a lot of the foundation of the original, but are still putting their own spin on it.
I sat down with Kim and Raisani as part of IGN's 2024 Fan Fest coverage (see a preview of our lineup here), and got to ask them about everything from those changes they're making, the VFX, the cast, moving forward without original series creators Michael Dante DiMartino and Bryan Konietzko, and a whole lot more.
Taking on the Pressure
IGN: I feel like everyone has their, "I was watching it while it was on," or, "I discovered it years ago and was like, 'What the heck is this?' " with Avatar: The Last Airbender. When did you guys get into Avatar?
Jabbar Raisani, executive producer, director, and VFX supervisor: I saw it when it first came out. I was a big fan of it, and then I got wind that Netflix was going to be making it, and I was like, "How do I get on that show?" And I started talking with Teddy (Netflix content executive Teddy Biaselli) about it, and then I think Teddy mentioned me to you, and then that's how I ended up on it.
Albert Kim, showrunner and executive producer: It was my daughter's favorite show growing up. So I used to come home and find her sitting by herself watching it every day. And I sat down with her because I thought it was a little bit above her head. But pretty soon, I stopped explaining things; I was just watching it on my own because it was so good. So that's how I got hooked into the original series. 
Not only was it an incredible story and epic and all of that, but obviously, it was a show that was centered around Asian legend and folklore, which was incredibly rare, not just then, but now. And so, having my daughter watch that was really important for us.
I’m sure you get a ton of cool points, as a dad, for doing this now, then.
AK: Well, it was funny. When I brought up the subject of doing the live-action version of it, my daughter was very excited. My son, who was also a huge fan, was like, "I don't know if you should do that," because he is in the contingent of fans that think you cannot improve upon the original. So he was a little wary. And he was also probably a little worried for me because he also knows how ruthless the fans and the online community can be if you get something wrong, so he was a little bit protective of me on that side, but I think we won him over.
Well, I think your son touches on a very common sentiment. A big question surrounding the show is, how much are you guys changing, and how much is staying the same? How much freedom did you feel when it came to remixing the storylines and putting your own spin and liberties on them?
AK: I've used the term that this is a remix, not a cover, in that you've got to hit a lot of familiar notes, but you can't forget that this is supposed to be a new song. So obviously, there are story points and characters that you have to do fairly faithfully from the original. But at the same time, you're literally translating something from 2D to 3D, and that meant dimensionalizing the story, taking it into new places, filling in some of the gaps.
There are certain scenes that you never saw in the original, whether it's the attack on the Southern Air Temple or the Agni Kai between Ozai and Zuko. And those are things that I knew we needed to see in order to make it feel much more grounded as a live-action show. So it was about feeling your way throughout the process. Where can we take the story into the new directions that still feels true to the spirit of the original? And that's what it all comes down to, making sure it feels like it was Avatar in spirit.
JR: And when it came down to directing it or the visual effects on it, I mean, we were really watching the animated series, basing our sequences off of that, using as many shots that we could lift from that as it made sense within the context of the story we were telling. And that stayed true all the way through post-production and visual effects. So when we had final-edited sequences, we were literally going through taking little rips from the animated series, doing picture-in-picture of, "That's like that moment, that's like that moment, that's like that moment." So visually, even if it's not a one to one, it should feel really familiar.
AK: There are certain times when we did a very faithful rendition of a famous scene or image from the animated series. We replicated the bit when Aang's on the air scooter for the main titles, and he crashes into the statue. That was something we always knew we wanted to do, and we took that directly from the animated series.
That shot in particular is basically a core memory for me.
AK: Because it was in the main title, so you saw it every episode. Every episode ended with that, so that's something that stuck with everyone. But it's also, aside from the fact that it was a cool thing that everyone remembers, it gets across a very important character point, which is that despite everything and all the burdens that he's facing, Aang is just a kid. He's a goofy 12-year-old kid, and he's having fun and he's a big old goofball. And we wanted to make sure that we showed that because that's as important to the story as all the action and the epic fantasy of it all.
You touched on something that I'm really, really curious about. I think when we talk about Avatar’s legacy, and all the heavy stuff it touches on, people sometimes forget that it was a Nickelodeon cartoon, and therefore was goofy! A lot! Was that silliness difficult for you guys to juggle in the translation to live-action while also dealing with those really heavy subjects?
AK: Tonally?
Yes. 
AK: I think that's the essential tightrope that we had to walk, is figuring out, tonally, where this show lived, because you wanted to stay true to the original, which had a large component of humor, lots of action, lots of darkness too. This show, even as a Nickelodeon show, went pretty far in terms of mature themes and scenes, things that you didn't see before. I mean, I think Koh the Face Stealer initiated nightmares in an entire generation of kids. That's not something you normally see on a Nickelodeon show.
And especially as the series went on, Seasons 2 and 3 are a lot more mature in theme than, say, Season 1 was. So for us, it was about striking that right balance, of making sure you were true to the DNA of the original. But at the same time, we had to make it a serialized Netflix drama, which meant it couldn't just be for kids. It had to also appeal to the people who are big fans of Game of Thrones. And so, it had to feel grounded and mature and adult in that way too. So that's, like I said, the tightrope that we have to walk.
JR: And when it comes down to hitting the tone, I mean, we have the script, and then we're on set, and it's like, "Let's do this version." And then like, "Okay, let's do sillier. Let's go even sillier. Okay, now let's pull it back." So we just made sure we had options that we could really choose from a range in post [production] versus like, "Oh no, we now have this one. That's way too silly, and that's our only choice, so what do we do?" So just protecting yourself to make sure you can shape the tone.
Nailing Down the Characters
I feel like so much about that balance between silly and serious falls on Aang in particular. It’s a heavy weight for Gordon Cormier to carry. What was it about him that made you feel he could take on that huge role?
AK: We always knew that casting this show was going to be probably the biggest challenge of them all because you're asking a hell of a lot from some very young performers. And I always knew that we wanted to be age appropriate in our casting. We did not want to cast a 20-year-old to play a 12-year-old. We needed a 12-year-old to play a 12-year-old. And so, that was a tall order when it came to casting. But it was one of those things where sometimes lightning just strikes. You see someone, and you realize they've somehow captured the essence of a character.
That's what it was like when we first saw Gordon. He just seemed like Aang. Here's the other challenging thing, is this project was so top secret that when we did the auditions, we couldn't let anyone know it was for Avatar. So I had to write up a whole bunch of fake casting slides. So every actor was acting a completely different story, and Gordon had no idea this was Avatar. So he was acting as some character named Alan in a show about mathematics or something. I can't even remember what those scenes were about. We saw in him something that was kind of an essential version of Aang there. And we kept coming back to him. We saw lots of other actors as well, but after every round of auditions, we were asking ourselves, "What about Gordon? I mean, they're not as good as Gordon. Can we go back?" And so, that was the process we went through with basically all of the roles.
Was Aang the hardest to cast?
AK: I would say so just because of his age and because of the amount of work that they were going to do. It was a challenging one. And we ended up looking at actors who were a little bit younger than 12 and a little bit older than 12. So we had a little bit of a buffer there. There's a huge difference in kids from 10 to 15. So it's a very different version of Aang if you had a 15-year-old Aang as opposed to a 10-year-old Aang. So again, Gordon just nailed that sweet spot. He was really 12 when we cast him, and he's playing a 12-year-old.
And I feel like, when you watch the show in live-action, it somehow hits you harder that they’re kids. They’re 12- or 15-year-olds. Did you ever worry about it getting too dark?
AK: I don't know if that was ever an explicit conversation that we ever had, say, with Netflix. It was kind of the thing that we went by feel as we went through it. Because again, the story itself has some mature themes throughout it. The entire show kicks off with a genocide. Again, not really typical Nickelodeon fare, right?
But we were going one step further. We were actually going to show it as opposed to just talk about it in the original series. So we kind of trusted both in the performers and also in the audience, frankly, that they could handle this kind of material, even at a young age. So it was just a matter of being true to the story. And then, later, we would just sort of turn the dials a little bit here and there. Like Jabbar said, we had different versions of a lot of scenes. And then, after we watched it all cut together, we'd say, "Well, maybe we should dial back a little here. Maybe we have room to go further here." So it was about feeling our way throughout the process.
That's what I meant by saying there are mature themes and storylines throughout, but there's a way to play it so that it doesn't necessarily have to be that graphic in his depiction. And so, that's the thing we were always kind of watching out for.
I want to talk a little bit about Azula, who is a character that I am kind of surprised to see as much as we have in trailers and first-look images, because she’s not in a lot of Season 1 of the original. So it seems safe to say she has a larger role earlier in the live-action show. Why did you make that decision?
AK: Yeah, so Azula is one who, in the animated series, you don't really see until Season 2. Fire Lord Ozai is also one who does not appear very much in Season 1. But we made the conscious decision to bring some of those Fire Nation storylines more to the fore in the first season because I felt like we needed to balance out the storylines. We needed to know more about the background for Zuko, and why he's doing what he's doing, and set that in the context of his family dynamic, and how he fits in with his father and sister. And that's something they get to later in the series, of the animated series, but we had a little bit of a benefit of hindsight. We knew where that was going, so we could pull some of those elements upfront into the first season and make the first season a little bit richer and a little bit deeper in terms of character storylines.
So I think in the animated series, a lot of that was figured out as they went along. And then, they got to Season 2 and Season 3, and they were able to go more into the backstory and stuff. We wanted to make sure that Zuko felt like a much more dimensionalized character, and that meant bringing in more elements of his family storyline. So that naturally meant feeling like we should see a little more Azula and a little more Ozai. If anything, Azula's story in the first season is a little bit of a prequel to her story in the second and third seasons, but that's another element that we thought we should see rather than just talk about.
I think that's something interesting in your approach. You're certainly not acting like the rest of the seasons don't exist, and probably pulling from them where you can. But the thing about Avatar is it's expanded so much beyond the show. There are books, there are graphic novels. I'm curious if you guys pulled anything from all those sources?
AK: Yeah, very much. I mean, we, above all, are fans of the franchise. And so, we were very aware of everything, from the comic books and the graphic novels and the novelizations, and we went through all of that stuff. And there's some really rich material that we drew on from there. And I think fans will be ... Some fans will be very excited to see that. Other fans, it'll be new for them because they haven't gone through that kind of stuff. I'm not sure if we should talk about some spoilers.
That’s fair. But obviously, you guys read them, you’re aware of them.
AK: Yeah. But it all goes to being able to add a little more dimension to some of the elements of the story, and being able to weave together new threads. And it was all a process of making it feel more like a serialized drama rather than an adventure of the week that the original show was.
I wanted to ask specifically about that. You’re describing it as a serialized drama, which is a big change in addition to it being live action – I believe it’s eight hour-long episodes versus 20 20-minute-long episodes. Was that change in formula a challenge to adapt?
AK: Yeah, very much. Especially the first season, because the first season of the animated show [has a lot of] standalone episodes. The second and third seasons become more serialized, but in the first season of the animated show, it's very much adventure of the week. So a big part of the process in the writers’ room was kind of pulling apart all of those storylines and seeing how the narrative threads lay, and then weaving them together into much more of a serialized drama.
But it was an interesting process because what you and up finding is that there were a lot of thematic parallels. So when you take an episode [Editor’s note: we’ve removed some of this for potential spoilers] and then you take an episode in which [removed for spoilers] is in, and you realize both of those are separate episodes in the animated series, and they take place in different environments, but they're both about the same kind of character. And so those kind of match up thematically. So we put the two of them together in the same storyline. So that was kind of the process of creating the serialized version of what was essentially an adventure of the week show.
All of That VFX
You describe it as an adventure of the week show, but one thing I also remember, from when I visited the set, is you describing it as a travel show. Does that still guide your approach?
AK: Jabbar can talk about this better than anyone because it's a matter of depicting all of these new environments from every episode, which is heavily in the province of the VFX.
JR: Yeah, I mean, certainly. It is absolutely a travel show. It's one of the big challenges of something like this, is you're never in the same place twice, which we're lucky to be doing it with someone like Netflix who understands what that takes in order to accomplish this. It takes large and extensive set builds. It takes extreme heavy lifting on the visual effects side. A lot has to go in to do a real travel show. We don't go and revisit the same locations over and over. It's difficult.
AK: I'll say that logistically speaking, that is also another reason we decided to do a little more of a Fire Nation story in the first episode because it gave us kind of some regular sets and environments that we could go back to in every episode, because our heroes are traveling from location to location every episode, but we can always go back to the Fire Nation throne room for a scene or two in each episode. And it gave us a little bit more stability in the storytelling. So that was another reason for bringing them more into the fore in the first season.
Now that we’re talking about the VFX, I feel like one of the big curiosities is how the bending’s going to look. Was there a certain style of bending that was particularly hard to translate?
JR: I think water is the most complex to translate into the live-action medium because we all have a pretty good understanding of water physics and how it behaves, and when you're trying to do things that are against the laws of physics, but that feel realistic, it's a real challenge. Not to mention when someone gets wet, we expect to see that amount of wetness. We expect to see it travel or track throughout a scene. So that was the thing that was a real challenge. It's like, "Okay, when someone does get hit with water, how long does that water have to exist before the audiences will accept that it's no longer there?" Because we're just literally just running up money on something that isn't really telling any more story. That we're really trying to focus our efforts on. Where does the money tell the story? And after that, when will the audience accept that it's no longer there?
AK: I think air is also challenging because you can't see air. And in the cartoon, you can draw little squiggly lines to show air bending. And in the real world it's about seeing the effects of air on other things, whether it's dust or leaves or anything else. So even going into the project, I remember that was a big issue as well.
JR: Yeah, so we're always leaning on the environment. If we're in a place that's wet, the air bending picks up some of the water, so you get a little bit of specularity in the water. Or if it's a foggy environment, pulling that fog into the air bending. But yeah, air bending is the number two of the most challenging effects.
AK: Oddly enough, I think fire is the easiest, right?
That's surprising. You’d think that would be the hardest.
JR: None of them are easy. But yeah, I mean fire, because we have seen things like a flamethrower. You can say, “this is kind of like a flamethrower or a fireball. This is kind of like a fireball.” You have some real world references you can pull from, where the other effects you don't. And then plus, it interacts with light. A fire, we know what fire does when it's close to something. That gives you something you can base on that's in reality that makes it go, "Okay, that feels real," even though it's all made up.
There's the digital aspect of the bending, but then there's also the actual stunt work aspect of it. And in that last trailer, they were doing a lot of stunts, the cast. What kind of training did they have to do for the show?
AK: We are incredibly fortunate in that both Dallas [Liu, who plays Zuko] and Ian [Ousley, who plays Sokka] are skilled martial artists, and they were even before the show. Ian is a world champion at weapons, and Dallas has been studying martial arts since he was a kid. You can actually find videos on YouTube of them as little kids, performing. It's amazing. So that was a huge advantage for us.
That said, we put all of the actors through six weeks of bootcamp before production began, and they went through very intensive martial arts training, all of them. And they had to learn all the different styles of bending. Each bending discipline is based on a different martial arts style. And so, they all had to learn their own styles as well as get familiar with the other ones.
So like I said, it was a little bit easier for Ian and Dallas because they were already skilled at that. But they had to get used to a style that they didn't know. And so, that was a big part of their training. All the guest stars that came on too who were doing bending, they also went through their own versions of training. Utkarsh [Ambudkar] plays King Bumi, he went through some very intense training to do the earth bending sequences. And Jabbar directed that episode. He was talking about how Utkarsh insisted on doing all the stunts, all the sequences, the entire fight scene. And he kept asking for more and more takes. We actually shot that over a weekend, I think.
He was great about it. But that's one of the things that was a real joy about this production is everyone was so into it. They just wanted to do it. It was just a lot of fun to be able to do it.
JR: Yeah, and I think the thing that people might underestimate is you can't just show up and be like, "And then, you throw a fireball." That's not how it works. There's a very specific choreography to it, and that was something that you really had to plan in advance, make sure everyone understood the dance moves as it was, and then you did that as if you were doing a choreographed dance. You couldn't really ... I mean, you could do some amount of making it up on the day, but you really had to be prepared and have the actors be prepared for what type of bending and what moves they were going to do on that day.
Talking more about the cast, one thing that I find interesting is that yes, you have your Daniel Dae Kim’s and Paul Sun-Hyung Lee’s and Danny Pudi’s, but a lot of the core cast are not A-listers. I mean, it’s Gordon’s big first role, I think. Was that an intentional choice?
AK: Well, when you're casting actors at that age, invariably you end up looking for people who probably have not had a lot of experience or done a whole lot because they're just too young. So Kiawentiio [who plays Katara] had done a few things beforehand, and had done a very acclaimed indie feature and stuff like that, but she hadn't done anything at this scale. Gordon, like you said, had done a few other things, but this was his first big thing.
So I don't think it was a conscious decision, "Let's go look for people who aren't as well known." It was more about the criteria we had for these roles, and it ended up attracting those kinds of people, who hadn't done a lot. But then we went to the guest roles, and there are a lot more better known people involved. And it was one of the things I was saying during the trailer breakdown, it's still incredible to me that we were able to assemble this kind of Asian acting talent here. We had Ken Leung and Tamlyn Tomita and Arden Cho, and like you said, Daniel Dae Kim and Paul Sun-Hyung Lee all throughout. And that's just a few of them. And being able to assemble that kind of dream team onto this project was incredible.
Now that we’ve talked about the human characters, I want to talk about our creatures. Characters like Appa and Momo are so important to fans, and I could see them being a challenge to translate into live action. How did you avoid any uncanny valley issues when bringing them to live action?
JR: I mean, we really started by looking through the animated series and finding representations of Appa from every angle we possibly could. And then, we tried to just boil that down to, "What is the essence of Appa? When you close your eyes and picture Appa, what is there?" And then, we tried to say, "Okay, if you take that and make it a 3D live action real version of that, what does that feel like?" And it took a lot of revs to get it just right.
And you start by getting this 3D sketch right. And once that feels right, then you're like, "Okay, now what size is the iris? What size is the pupil? What size is the sclera?" And it's really, really technical. But when you do all of those things over and over and over and keep closing your eyes, imagining Appa, opening your eyes, is that Appa? You eventually get there. So it was a lot of trying to get the feeling of the animated series. Because If you look at the animated series and study those images, Appa's actually different, Momo's actually different over different frames, different episodes. It's not a uniform representation. But there is a uniform feeling that when you, again, close your eyes, always try to picture Appa, and then look at what we have, and try to figure out what's different, so it was a lot of that.
AK: I remember early on, one of the big things we had to decide was, how big is Appa? And you think that's an easy question, but like Jabbar says, when you go back to the animated series, he varies in size throughout the episodes. If you really pay attention, you go, "Oh, wow, there's not really a set size for Appa." So we had to do this process, where it was done with virtual reality goggles. I put them on, and we just looked up at our different models, and we had different sizes of Appas. And you just had to decide, "That's too small, and that's too big. That feels just about right." So it was kind of that process.
But yeah, you'd be surprised that there's no one set size for Appa. We just had to figure that out on our own. Those VR sessions were really interesting because we'd put the Oculus on, and then you'd be looking up this massive creature, and you're like, "Wow, that's a little scary. Can we bring him down a little bit?" It was that kind of process.
JR: And Appa is still huge, but he's only one size in our show.
AK: That was the thing. You saw the rig, which was at least a frame of reference for when the actors were sitting in the saddle [Editor’s note: Kim is referring to a physical rig of Appa that was on the set]. So that was really helpful. It's one thing in an animation, to show people riding in a saddle. It's another thing to have three live human beings sitting in a physical location that requires a certain amount of space. Plus there's all these questions that we have to go through. It's like, "Where do they store their clothes? Where do they put their stuff? Where does all this stuff go?" And then, every time you answer that question, the saddle got a little bit bigger, and he got a little bit bigger.
Staying on that note of the VFX, you guys talked about, in the trailer breakdown, Aang going into the Avatar State. I mean, respectfully, there’s an element of the Avatar State that’s basically a 12-year-old going Super Saiyan, and there’s a chance that could look silly in live action. Was that hard to pull off?
JR: I mean, it comes down a lot to what's happening around Aang. Anytime he's in the Avatar State, he's generating a lot of "energy," I'll call it. And that energy may be whipping things around him, it might be picking things up. You can feel the strength of what he's doing. It also comes down to sound design, making it really, really feel like it has a lot of power. It doesn't matter if he's a 12-year-old boy or a 50-year-old man, he feels like he's big and he's powerful. And a lot of that comes down to the VFX design and the sound design.
AK: Narratively speaking, the Avatar state, like Appa in a way, kind of has somewhat fluid rules in the animated series. And when you take a look really closely at when and how can Aang go into the Avatar state, it changes a little bit throughout. So we were very cautious about seeing that too much in the first season. And in fact, we ended up tweaking the rules a little bit for our story purposes. And it'll be interesting to see whether fans pick up on that and what they think of that. But we kind of streamlined a lot of those rules, and came up with something I worked across on it.
Bending the Rules
And going back to those narrative liberties, was there anything in particular where you were like, “no, this is set in stone. This can’t change”? 
AK: There's a lot of things like that, starting with the characters. I mean, the characters, we had to dimensionalize them, but there are certain core ... I would say there's a core DNA to the characters that you don't want to mess with, whether it's Aang, like I said, his childlike goofiness, his sense of humor, the burden of his responsibility, Sokka and his humor and his pragmatic outlook on life, Katara's warmth and her optimism. Those things had to carry through into our version. So you start with the characters, and you say, "What's the essence of the characters that got a big change? And what's the room where we can expand it a little more?" The cartoon, for as great as it was, was 15 years ago. And so, things have changed. There are certain roles I think that Katara did in the cartoon that we didn't necessarily also do here. I mean, I don't want to really get into a lot of that, but some gender issues that didn't quite translate.
My friend just watched it for the first time, and she's like, "Sokka's an asshole." I was like, "Yeah, no, he kind of is."
JR: Yeah, especially in the first season.
AK: Yeah. So we had to guard against that kind of stuff. And so, those are things that aren't really changing a character as so much as updating them a little bit. And in terms of plot points, yeah, there was a lot of things that we, in the writers’ room, we put down, "These are the mileposts that we're going to hit. We're going to ..." We knew where the big story would begin and end. We were mimicking the first season of the animated series, so we knew we were going to get to the Northern Water Tribe by the end of the season. So that helped us map out the root. And then, like I said earlier, once you start unraveling some of the threads and re-weaving together, it showed us a path, the way forward.
I think one of the big questions is, despite all the remixing, is the point A and the point B still the same as the original?
AK: Pretty much. Yeah, I mean, I think the state of the world and the stakes of the world are still the same. So we decided to make Aang's narrative drive a little clearer. In the first season of the animated series, he's kind of going from place to place looking for adventures. He even says, "First, we've got to go and ride the elephant koi." It's a little looser as befits a cartoon. We needed to make sure that he had that drive from the start. And so, that's a change that we made. We essentially give him this vision of what's going to happen and he says, "I have to get to the Northern Water Tribe to stop this from happening." That gives him much more narrative compulsion going forward, as opposed to, "Let's make a detour and go ride the elephant koi," that type of thing. So that's something, again, that's part of the process of going from a Nickelodeon cartoon to a Netflix serialized drama.
The departure of Bryan and Michael was certainly a big deal. And I'm curious, it's already daunting taking on a huge show like this, but is it even more daunting to know that it's their baby, and you’re seeing it through without them?
AK: Yeah, and Bryan and Michael were involved in the project when I first joined, so I did have a lot of conversations with them, and I worked with them on the first episode. And we talked a lot about everything from ... I mean, I, as a fan, just really excited to meet with them and ask them all my personal fan questions. So I was able to dive into stuff that didn't even make it into the show, but just sort of formed the background of it.
But sure, having them leave was a blow. And we had to think about whether or not the vision that we had set forward really reflects and honors the spirit of what they had created. And we felt like it did, so we went forward with it. But it's not to say that when they left, we said, "Forget everything they've done." That was never going to be the case, regardless of their involvement with the project. So I think that hopefully we honor, like I said, the spirit of the show that they originally created in the version we made.
If you could send fans who are anxious about the live-action show any message, what would it be? 
JR: I think, as a fan of the show, they're going to get the live-action version of the show they've always hoped they would get.
Albert, anything to add?
AK: This is the version of Avatar that I would want to see as a fan.
This interview has been edited and condensed for grammar and clarity. Netflix: The Last Airbender hits Netflix on February 22, 2024.
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onewholivesinloops · 2 years
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Hello~! I'm a new time follower after seeing your Satako posts floating around for a while. I apologize if this question comes off as unwanted, but since you seem to be the resident Satako expert I thought you'd be the best person to ask.
My biggest issue with Meguri so far has honestly been how cartoonishly evil Satako has come across. Why is she behaving so cruelly to the rest of the club? I understand Rika completely since it's extensively been set up, but the rest of her friends not so much. The idea that she could treat them as no more than pieces on a board, Shion especially, is strange to me since they've always been portrayed as people she cares about almost as much as Rika.
this is a really difficult question without a definitive answer because there are currently multiple possible explanations you can come up with for why Satoko believes tragedies are essential for June of 1983 in Meguri, but none that are obviously correct so far besides probably only one. The best thing about the manga, however, is that there's a great deal of nuance so there's room for more than one of those explanations to be correct at the same time!
fair warning, I'm probably going to get a little bit rambly in my efforts to land on a satisfying answer so please bear with me.
the most obvious answer can be inferred from her inner monologue in the scene where she commits murder suicide with Rika at the end of the Oniakashi loop. Satoko in her broken state talks about how she's so delighted to be able to control fate "so easily" because she can see through every nook and cranny of the world/tamper and rewrite events that were supposed to occur to the extent she proclaims herself fate itself in such a way that makes the whole thing come off like a power fantasy of sorts for her.
the current Satoko is utterly incapable of imagining a happy future for herself and thus has given up completely on the prospect. The reunion with club at Hinamizawa (specifically when she imagines them as their past selves) is a perfect encapsulation of this as Satoko comes to realize, upon seeing her friends together once again like the good old days, that she cannot move on. She deeply misses the environment where she was cared for and made to feel safe by her friends, but she realizes that it's impossible to return to those times again. Except Satoko fears change and growing up as a result of all the traumatic experiences she's gone through at St. Lucia and that’s what Eua decides to prey on. It's exactly what Ryukishi described in one interview about how for Rika this is simply a story about advancing to a new school, whereas for Satoko it's a "terrifying story about growing up".
Eua's "dream fragments" or whatever you wanna call them are a perfect metaphor for this mindset Satoko currently has. Eua literally says that once Satoko makes her decision she'll "make the passage of time real again", so she can trace through the same steps and obtain the world she wants. Basically if we focus on the dreamlike aspect/this being a dream for Satoko, where she makes different choices to test outcomes before she makes them in reality, then all bad ends could be manifestations of her anxieties about the future because of everything she's gone through until this point. It's a gameboard where Satoko's opponent is herself and she's the one putting constraints on herself through her unhealthy mindset. This is also further reinforced by the fact that Eua states that unlike Rika’s 100 years (which were driven by Takano’s certain conviction) Satoko’s will be driven by “her own will”, so for the Satoko who doesn’t wanna be separated from Rika and fears the possibility of her brother never coming back/his health never improving, her power starts manifesting when she starts making different choices throughout the loops with conviction to bring about the certain future she so desires.
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of course it's also obvious Eua is also doing something to trick Satoko here considering we see her snap her fingers while grinning at the end of the first loop. She's either rewriting the fragments to end in tragedies or cherrypicking bad ones to place Satoko into, but it's pretty much the same thing when fragments are infinite. I don't think this contradicts the metaphorical interpretation so even if Eua is manipulating Satoko in a literal sense, it's still resonates with the concept of Satoko struggling to forge a future for herself because of trauma and codependency and it’s just Eua enabling beliefs Satoko already had deep down.
anyway, back to what I was saying earlier about it being a power fantasy... Satoko probably thinks that if she can't find happiness, then she might as well be the one in control of her own pain in an environment where she feels safe. After being toyed with so much by fate and going through so many tragic endings, having full control of everything for the first time probably feels really good. It's basically her way of coping with feeling like she can't influence her future. It's an attempt to regain her agency that works pretty well because even in the original series Satoko never really had much control over her life or the terrible things she had to go through.
it's also possible that after she started enjoying the tragedies as a coping mechanism because all the things that went wrong for her were inexplicable and outside of her control, she started applying this mindset back to June of 1983 and that made her believe that this was essential to make it good. Having Rika's 100 years of June of 1983 which were full of tragedies downloaded into her mind by Eua might've inadvertently reinforced this belief too.
it's possible she also thinks that tragedies are necessary to appreciate the good times/for the good times to continue existing for some reason because what she says here:
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I guess believing tragedies are necessary for Eua to let her continue looping is also another possibility, but I’m not so sure about this one because even though Eua does find tragedies entertaining it’s Satoko who takes initiative and suggests causing them.
I’ve also speculated in the past about how it’s possible watching Rika’s 100 years might’ve affected Satoko in some way, but I’m not entirely sure about any of this and I’m currently having second thoughts about it. I don’t know if Satoko will necessarily think of her friends this way, especially when she’s also seen herself become just like them in some fragments. All she wants right now is to be happy with them again, so it’s entirely possible she doesn’t mind any of this. Satoko is also an incredibly empathetic and kind person who believes the past shouldn’t matter as long as you’re trying to be a great person in the present and she also believes there’s no point to living if you can’t ever earn redemption, so I don’t know if she’ll necessarily blame her friends for sins they’ve committed in previous worlds when they’ve become much better people now?
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I do think it’s completely possible that finding out about how Rika has never relied on her while looping and all the secrets she kept from her might reinforce her low self-worth and her belief that her existence only worsens Rika’s life, but I’m not sure she’ll hold a grudge over this either because she wasn’t bitter at all about Satoshi’s whereabouts being kept a secret from her. If anything she understood that Irie was doing that for her own sake. Anyway, sorry if I’m contradicting what I said in the other post, it’s just that I can see things going either way and I don’t wanna say something definitive one way or another.
Tatariakashi in general is a big mystery because even when Satoko saw Rika dead at the end she seemed shock and distraught? Her shock at seeing Rika dead in the happiest fragment between Oniakashi and Wataakashi might’ve made her realize that she no longer wants this anymore. Maybe the festival was so fun she ended up completely forgetting about injecting Ooishi before or something. Anyway, Satoko’s dialogue in the watanagashi scene around the end of Nekodamashi is super interesting because even though she’s asking Rika to “never leave Hinamizawa” it feels more like she’s trying to convince her to never leave the loops. Gou/Meguri is clearly less about St. Lucia vs Hinamizawa and more about the uncertain future vs the safety of the past (aka staying in June of 1983) which follows through from Satoko’s fear of change and growing up, so it’s clear her motive is going to evolve from simply looping eternally in June of 1983 to trying to convince Rika to loop forever with her or something.
anyway, sorry for going on a tangent. I think I have enough faith everything about her motives is going to make complete sense eventually because her reasoning for doing all this is still being explored even post Satokowashi. There’s a certain vibe to this scene that makes me believe her reasoning is pretty nuanced. Something about the way the loops are set up brings her genuine comfort and happiness. In the anime witch Satoko came off as a maliciously evil person who derives pleasure from hurting others and grins while flashing her red eyes at every turn, whereas in the manga she comes off as a broken person whose suffering warped her into someone who can’t separate happiness from pain. I don’t think she’s cartoonishly evil in the manga personally, she feels much more humanized and comes off as more childish if anything? The way she uses traps, how she behaves and her mindset towards what she’s doing make her feel really human and not at all different from the original Satoko. This is a really interesting mystery so I’m genuinely excited to see it unfold!
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as for Rika, it makes sense that Satoko is trying to exert some control over her death in every loop, given Rika’s death was always outside of her control in Eua’s dream fragments.
I think it’s also worth noting that her characterization has completely diverged by the prison bit and instead of blaming Rika for anything like in the anime she thinks it’s completely her fault. She concludes that if she weren’t a part of Rika’s life, Rika would be so much happier and even though she believes Rika told on her/perceives it as Rika abandoning her, it’s herself she blames because she let Rika down in the first place by having her grades deteriorate and not succeeding to fit in. 
she doesn’t rope Rika into the loops initially because she wants to make her suffer or anything, but simply because Rika is the person she’s most attached to and she wants to be with her forever. I think all this is more in character for Satoko than the spite towards Rika that Gou/Sotsu tried to force personally. Satoko has never spiteful and she’s always struggled with low self-esteem. Even when her brother disappeared/abandoned her she never blamed him for that once and she immediately concluded that it’s her fault because she was too much of a burden/relied on him too much.
yep.
that’s my explanation. 
of course most of this is my personal interpretation and plenty of things might change in the future so please keep this in mind and take it with a grain of salt, but if you have any more questions feel free to ask!
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maryyyy8 · 1 year
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Fucking despise the arguments against my identity of "you wouldn't be trans if you weren't traumatised. You just need to go to therapy." and "you're only trans because you choose to be."
First off, literally how do you know? You don't. You don't know that. Nobody does.
Trauma has undoubtedly impacted my identity in ways that will be very hard to unshake, if I can at all, but my transness is not one of those things.
Second, why do you feel the need to argue so strongly against a fundamental piece of who I am? Why do you feel the need to completely prohibit me from accessing things (trans healthcare) which would improve my quality of life immensely? Why do you feel the need to make me miserable?
For the record, a good portion of the trauma I have received has been because I am trans. Because this is an immutable aspect of who I am.
And, also, y'know what? So fucking what if I was choosing to be trans? So what? God forbid someone do something which makes them feel more like themselves.
You can argue with me over it all you want, you can tell me I'm wrong, but you are never going to change who I am.
You are never going to get the perfect daughter, sister, niece, etc. from me, because that simply isn't who I am. You know what you will get, though? You'll get a son, a brother, a nephew, etc. who, upon turning 18, is never going to speak to you again.
If you reject me for who I am, you don't get to still have me around, once I have the freedom to leave.
You cannot outright argue against what I am, tell me I'm wrong about my own identity, and then expect me to just deal with that gladly, and willingly keep you around.
Ultimately, though, I just have to ask;
Why do you even care?
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topazadine · 2 months
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I know I just reblogged something about this (and I am Book Talking again) but as a lesbian, something I really wanted to represent in my trilogy that people can be neutral toward LGBT people, or even uncomfortable with them, and still be allies.
The setting in my world is viciously, horrendously homophobic. They literally send gay people to an island full of people-eating dogs. MC comes from another country that does not have such people-eating dog islands and thus is baffled by their homophobia, though she quickly gets the hint that she cannot openly hit on other women.
One of the characters is a straight woman who, upon finding out that the MC has a gay brother and brother-in-law, goes "yeah, there was a couple like that in my hometown. They were good people. Anytime someone tried to have them sent to the island, my dad would take care of it. I've got enough of my own stuff going on to worry about stuff like that."
Is she the perfect ally? No, of course not. She doesn't really advocate for the lesbian MC in any real capacity, nor does she go out of her way to encourage MC to get with her love interest. She's got her own stuff going on. It's none of her business. But when push comes to shove, and MC is in danger, she'll throw down because this is her friend being hurt - and that matters more than sexuality.
People can be also uncomfortable with LGBT people in a "I don't really want to see that" way and not be bad people. They don't know any better. They may have never interacted with a real life queer person before and have been programmed their whole life to hate us.
Another character is a straight man who just really, really doesn't like the idea of girls kissing. It makes him itchy, and he basically flees any time MC and her love interest show any sort of affection for one another. He hates the concept. But he, too, is willing to help and protect the MC because, beyond her sexuality, she is his friend.
Over time, as they get closer and start to understand one another better, he revises his concept of sexuality and slowly gets over his homophobia, to the point where he's willing to say that gay people can be heroic and admirable. He's not going to be wearing an ally pin, but he's also not going to call for all lesbians to be eaten by dogs.
These characters are not written as villains, because they're not. They're people who are shaped by their background and societal interpretations of issues, and they have the potential to improve. There's a good heart down there, even if it's cluttered by discrimination and homophobia.
If we lived in a better world, such passive homophobia would be our biggest issue, and we could work on boosting education in schools or, I don't know, starting a Tolerance Points system where you get free things if you give a thumbs up to two women kissing on the train. (That's a bad idea, don't listen to me.) But we, like the setting of my book, do not have a perfect world, and we need to focus on potential and "good enough" rather than "perfect angel ally."
This is what younger queers need to understand. Constant policing of language, demanding better than what people can give, just makes them hate you all the more.
You coming in guns blazing, screaming that they're a bigot, is not going to change their mind, it is just going to reinforce what they were taught. That we are all scary bad people who want to ruin their culture and pull a Reverse Uno to oppress them instead.
Of course, there are some people who are, quite simply, terrible. They will burn your house down for being gay. They'll beat you to death. They'll pass laws so you can't find a bathroom within five miles because you're trans. They'll show up at drag story hour in hopes of shooting the drag queens reading to children.
Those are the people who deserve our ire, our venom, because there is no way to fix that level of hatred, and their existence is a threat to us far more than our existence is to them. Not the person who uses outdated language with a good heart, or who freezes up when two men hold hands, or who says they really just don't care what trans people do as long as they wash their hands.
And honestly, isn't that we what really want in the end? To be seen as fine, normal, and unextraordinary. To be just another segment of society. The goal is to not even need advocacy anymore because we're no different than someone with brown eyes and blonde hair.
But if we want to get there, we cannot get in everyone's face and demand they march at Pride or they're a bigot. That is counterproductive.
If someone isn't calling for our execution, then we need to meet people where they are at and accept them as who they are, just as we want to be accepted as who we are. Sometimes we need to hold our tongue and not blow up at a microaggression because, frankly, it doesn't really matter. People can grow and change, but you need to give them the space to do so.
I know that's a lesson a lot of people don't want to learn, but you need to if you're going to survive in this tough old world.
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lunarsilkscreen · 10 months
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Outting Trans Kids
I've been trying my best to stay out of this since my previous understanding was *I don't know what detransitioners go through*. I maintain that their testimony is only good for the queer community as a whole. (As long as they're not used to disenfranchise trans people as a whole )
Medical transition is NOT easy to get anywhere. And after getting it, people will take it upon themselves to steal your medication "for your own protection". (I'm F*ing 35, give me back my medications.)
I don't know why a trans person would wish to detransition *except* if they would like to have children of their own. It's a heavy mental toll for either decision in that case. And medical providers should be aware that both can harm a trans person.
I'll state that I know people that knew they didn't want children when they were young, and that never changed when they got older.
Me personally? I can't function as a whole person in the detransitioned state. (I'm talking Estrogen and Testosterone blockers) it's a night and day experience. The brain fog is back with a vengeance, and I cannot function as I used to, just keeping my head down and staying distracted with a job. Which is part of the reason I needed to leave the military in the first place. Because I couldn't function EXCEPT to goto work, and my work output was constantly getting worse. (Even as my skill improved which partially covered up the issue.)
Ok.
The reason the queer community doesn't like outing is because of queerphobia. Forcing the teachers to tell the parents put the teachers in confrontation with those parents if they are anti-trans or anti-queer. Parents in the past have gone heavy handed in forcing gender norms on their kids in order to "fix them" in the past, and this has resulted in increased suicide amongst queer youth.
The teachers may be put into a situation where doing their job can literally lead to that child's death.
On the other hand, that doesn't mean parents *won't* be understanding. And that information, as stated, can help them with the care of their children. But... Conversion Therapy (Therapy designed to force queer youth to not be queer.) Is still legal, and is still dangerous.
To be clear, I went to a religious summer camp that was uncomfortable for me to be at. (I got a perfect score in archery my second time shooting with a bow.) That's not what I'm considering as conversion therapy. It's literally an education designed to "make men, men" and "make women homemakers". And the "make men, men" part can be likened to torture. Which, you know, some people enjoy that. I wouldn't send unwilling or unprepared kids to that.
I feel like a lot of this sounds like rambling. But it's all important for the overall point.
So what do we do? Honestly, the only way to normalize being queer or trans is to stop hiding. Some parents are shitty parents, and they should probably not be parents. And outing the kids, while uncomfortable, outs the bad parents too.
But the system we have in place for children with unfit parents, the adoption care, everything sucks. Queer people are all but banned from adopting (unless they're in a hetero-assuming relationship) and some of the families that do give care to children abuse those children too.
If you're looking to fix the problem, you have to be willing to fix the WHOLE problem. But as it stands, the laws in places, the societal norms. They all say "Hide being queer, because if you don't, you will be fixed." And for detransitioners, it's worse, because they knew all that beforehand and still feel like they made a mistake.
There is a solution here, and it's not "Stop being queer." None of the "solutions" offered so far ensure that queer people can be. They all say "being queer is bad. And it's not safe to be out." No matter what you think by the queer looking representation in the media you consume. The media is imaginationland.
In the real world, queer people are assumed to be unfixable child predators. Unless they're children, then they're unfixable victims that will be predators when they get older.
As President Obama said, "the wheels of government are slow to turn". And while Queer representation is on the rise, acceptance isn't. We're still either seen as victims or sideshows.
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ourlittledinosaur · 7 years
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The Power of a Good Bedtime Routine
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The Power of a Good Bedtime Routine
Before Parenthood
Before the birth of my son, I considered myself a fairly organized person. One might say my house is “lived in” but usually one wouldn’t say my house is “a mess” (I hope). Now that my son is here, any weakness I had previously has been brought to light.
One of these weaknesses is my propensity to forget to switch clothes from the washer to the dryer. My mother can attest that this has been a shortcoming of mine since childhood. Doing laundry with good intentions gone bad…or soured actually. Oops!
One of my husband’s weaknesses is how much he hates to do dishes…but we won’t go there.”
Wait a second, I thought this was supposed to be about a bedtime routine, not your shortcomings regarding housework!
Routine as a Necessity
Yes, well my point is that designing and implementing a routine is what has now become an absolute necessity. Whereas before, I could just use the last hour before my husband came home to spruce up the place and start dinner and things looked pretty decent around here. The truth is, even though my son is nearly 4 months old, I still don’t have an hour. Heck, I’m lucky if I had time to use the bathroom! (Every mother’s creed.)
Things have been getting easier though, as I figure out how to do once easy tasks with one hand. (Here’s a thought for a parenting class…make them do everything with one hand tied behind their back.) Two weeks ago I told my husband, “I’ve got this!” It was beautiful! Laundry was getting done and staying caught up. (Yay, some shirts without spit up on them!) Dishes were being caught up every day. I even started cooking and baking a little bit. I thought I had arrived.
Then all of a sudden, our no-longer-a-newborn son started to wake up every two hours. No big deal, right? Must be a growth spurt. A few days later and it was still happening. In fact, most nights he has been up EVERY HOUR but not super interested in eating! What is the deal?
Sleep Regression
So I started to ask questions online. Why is my 4 month old waking up every two hours? First dozen results proclaim: 4 month sleep regression. What is that? And WHY did no one tell me about it?
The 4 month sleep regression is basically this: As a newborn, a baby basically has one type of sleep – deep sleep. Now that baby is growing well and maturing and his sleep cycles start to become more like an adults, going through phases both light and deep sleep throughout the night. Except for one important factor, unlike adults, upon wakening out of light sleep, baby doesn’t know how to put himself BACK to sleep. He needs the same associations to put him to sleep that got him there in the first place. For bedtime ideas, click here.
In the case of my son, this means Mommy. To go further, this means Mommy must nurse me.
So I continued my research, begged people for advice, and chose my method of transition. The No-Cry Sleep Solution by Elizabeth Pantley. I literally bought the book a couple days ago, so I’m still reading it. (I’m a fast reader, but remember that time I have very little of?)
Solid Bedtime Routine
However, one of the first things Pantley encourages is a solid bedtime routine. My husband and I had been doing some of the same things each evening, which always ended in my nursing our son to sleep, so we didn’t think much of the other things we did. We were reading to him because we want him to learn good communication skills and be smart. Now we also do it for the sake of the routine.
I cannot emphasize enough the power of a good bedtime routine no matter what sleep solution you prefer. In two nights, it has changed my baby’s sleep. It’s still not perfect, because we have lots more transitioning to do, but it HAS improved.
The important thing is to do the same thing each night in order. This helps cue your baby that it’s time for sleeping.
To remember exactly what we did and in what order, I wrote it down for my husband and me to reference. I was whisking the baby off to accomplish bedtime leaving my husband missing our son, so we’ve already tweaked it a bit so that my husband gets to wish our son a goodnight before I nurse him to sleep. (Because you don’t distract an eating baby. That may result in pain to Mommy and glares in Daddy’s general direction.)
There is so much I’m learning about my baby’s sleep. I’m gleaning a lot from this resource. And also important, I’m realizing the necessity of a good routine in all aspects of my life. We all function a little better (ok, maybe a lot better) when our lives have a bit more structure to them. Structure helps you get through the days you need to be more flexible without knocking the wind out of you.
So my goal this week, while I’m still learning to teach my son good sleep habits, is to work on creating and implementing a routine to help structure the rest of my life. It doesn’t have to be perfect, but I’m betting the dishes will get done.
Share with us:
How are you coping with your new life as a parent? How do you get things done?
“There is an appointed time for everything. And there is a time for every event under heaven—” Ecclesiastes 3:1
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sims 4 build anywhere cheat new 3G69%
💾 ►►► DOWNLOAD FILE 🔥🔥🔥🔥🔥 The Sims 4 free build cheat lets you place building structures anywhere without having follow any of the usual rules about 'grids' or. The Sims 4 build anywhere cheat allows you to build on previously locked lots and enter build mode on them. This cheat is especially. The Sims 4 free build cheat allows you to place building structures anywhere without following any of the usual rules about 'grids' or. Looking for a comprehensive list of Sims 4 cheats? that cannot be bought; freebuild: build anywhere, even on locked lots. 9 The Sims franchise has been around for a while now and has become extremely successful thanks to its quirkiness and ability to rope players into its bizarre world. Cheat codes in video games are mostly a relic of the past, but The Sims 4 still puts them at the forefront. There are dozens upon dozens of cheats. These are the best Sims 4 cheats. For starters, you must enable the ability to use cheats in-game. Depending on your platform, there are slight differences in going about enabling them. Doing so will allow you to enter cheats. To disable cheats, type in testingcheats off in the same box. Type in testingcheats on to gain the ability to type in cheats. Note that enabling cheats on a console will negate the ability to earn most trophies and achievements, so use them wisely. Cheats are used by typing in specific codes into the same cheat console. Fortunately, there are a few different cheat codes you can use to make sure you never run out of cash. Type the following codes in the cheat console to earn instant money:. Alternatively, you can type in Money to instantly gain a specified amount of money. Do note that using this method will replace the total amount of money you have, as opposed to adding to it. Some people focus solely on building the perfect home in The Sims 4 , and while the game gives you the tools to do this easily, cheating can make it much more enjoyable. One of the best cheats allows you to literally build anywhere, while other cheats give you the ability to unlock any Career Items instantly. Using all or a combination of some of these will save you money or allow you to build anywhere, giving you much more freedom than normal. The Sims 4 features a host of different stats to improve upon, from cooking to acting and fishing. While you can go about increasing these stats the long way, cheating will instantly make you an expert at whichever one you choose. Below are the list of stat-related cheats. Type these codes in, as part of the larger code listed above. Why take the time to learn piano when you can just type in a cheat code to learn the instrument instantly? Who has time to sit through the long length of a pregnancy in The Sims 4? Luckily, there are a few pregnancy cheats that will speed things up tremendously. Type in the following codes in the cheat console to make a Sim pregnant up to a specific trimester:. In The Sims 4 , you can do your best to improve your relationship with others by talking with them and getting to know them. But frankly, that gets old fast, so why not use some cheat codes to speed things up? Or, morbid individuals might want to take advantage of some of the cheats that actually cause death, though you should use these at your discretion. Use these death cheats for nothing more than an over-the-top laugh. What an annoyance. Below are the cheats that will negate any of these annoying bodily functions:. Just like in the real world, your Sim will need to invest time and energy into their career if they are going to succeed. Career choices include teacher, scientist, detective, and more. Unfortunately, getting your Sim through a job can take up a lot of time and include off-the-clock study hours. Different career-related cheat codes can accomplish career objectives, add in trades, and more. You can skip straight to retirement. Of course, you could let your Sim work every day until retirement. Cheat codes can fast-track your Sim to the good life. Dead Space remake gameplay trailer showcases an enhanced horror experience. Best GPU deals for October Best board games For adults, families, two players, and more. The best PS5 games for The best iPhone games to play in October Lord of the Rings and more. The best Android games available right now October Return to Monkey Island: How to solve all three monkey statue puzzles. Octopath Traveler 2: release date, trailers, gameplay, and more.
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condorcable17 · 2 years
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ten Home Improvement Assignments You are able to Finish This particular Weekend - In a Budget
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dizzydennis · 3 years
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Thinking back on Sonic 06...
It’s November 14th, 2021. Which means today is the 15th anniversary of Sonic’s big 15th anniversary title! Of course, I’m talking about Sonic the Hedgehog (2006).
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A saying that comes up is “what more can I even say?” I feel there is no game truer of this statement than Sonic 06. How do we, as the Sonic community look back on this game? Much like every other aspect of this series, tides have shifted and it seems so has the consensus on this game. Let’s take a look back to over a decade and a half ago.
The hype for Sonic 06 was real! It was tangible, it was exciting, and it was Sonic! Sure, Shadow the Hedgehog wasn’t well received, but we all generally felt that it was just a bizarre hiccup due to being an edgy spin-off. However, Sonic 06 looked like it was going to be the next big leap for Sonic! It really felt like the next Sonic Adventure in terms of significance.  
Having been a Sonic fan for my whole life and literally growing up alongside Sonic from his SEGA Genesis days, it was an exciting rollercoaster. I’ve mentioned this in the past, but I don’t think newer or younger fans can totally grasp how huge Sonic was in the 1990s! It was unlike anything else! He was really on top. Sadly, even after his amazing outings on the SEGA Dreamcast, he never reclaimed that glory.
Sonic 06 looked like it was going to reclaim that. We had so many showcases and trailers. We saw enhanced new lighting, sprawling stages, an incredibly rich plot, day-to-night cycles, and an experience that would be unforgettable.
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Upon being released, it was indeed unforgettable… but not in the way it was supposed to be. Marked as “Sonic the Disaster” by many, it was an absolute disappointment and considered one of the worst games every made. “Sonic Next Gen,” as it was known at the time, was the laughing stock of the gaming industry. The countless glitches, broken programming, and asinine writing hit the entire Sonic series hard. I won’t beat around the bush, even as a Sonic fan, the game was not good nor did it live up to the high expectations it set out.
The worst part of this is that we are currently living in 2021… and Sonic has still not been forgiven by the general public. Sonic fans, we know that things got better. Sonic Unleashed was the first step to big improvements, Sonic and the Black Knight showed Sonic’s character being captured in a perfect manner, Sonic Generations satisfied almost everybody, and down the way we had gems like Sonic Mania! It wasn’t a linear climb upward, sadly. Sonic still had divots in his career; which was combined with the stain of Sonic 06’s failure and never allowed the series to be appreciated as it should be. How often have we heard that “Sonic games are all bad,” “Sonic was never good,” or the very beloved… “Sonic had a rough transition to 3D.”
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Sonic 06 has done irreparable damage to Sonic. Which is entirely unfair. Other popular franchises can release blunders and it’s simply shrugged off, but when it comes to the Blue Blur… every single issue is remembered, chronicled, and brought up at a moment’s notice. The public failure that was Sonic 06 painted a target over the entire series. It’s honestly ridiculous, but it’s undeniable.
HOWEVER!
While I cannot say that Sonic 06 is a good game, I can say that it’s a game I genuinely do love. Sonic fans are often like that, aren’t we? Let’s look at many of the positive the game brought to us.
Firstly, the music is regarded pretty unanimously as being incredible. I concur! The score to Sonic 06 was handled mostly by Ohtani Tomoya and he did an absolutely stellar job with it. It isn’t a typical Sonic soundtrack in most regards. The music doesn’t have the melodic songs from the classic games or Sonic Heroes. It doesn’t even have the buttrock styles from the Adventure games. Ohtani and Sonic Team realized the scope of Sonic 06 and ran with it. The score is immaculate with theatrical pieces that feel both epic and of the highest quality! From Eggman’s epic new theme, to the cutscenes containing scores that feel like they’re from Hollywood’s best movies, to the serene hub worlds of Soleanna. The music is fantastic and when you get to the action stages, you can’t help, but just feel invested and entranced with it all. That’s not to say that the typical Sonic music is completely absent! His World, All Hail Shadow, and Dreams of an Absolution work great as character themes and hooks to the original Sonic-style we all love. The orchestrated results screen music is a particularly lovely touch.
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The stages are also a lot of fun… but let’s ignore the glitches for now. Positive thoughts, everybody. While Wave Ocean does feel a bit of a retread of Emerald Coast, (adding the whale didn’t help that distinction), there are countless fun ideas! Crisis City throws you into an apocalyptic future, Aquatic Base gives you a somber look at the mistakes of a once proud figurehead, Dusty Desert provides a unique desert setting, and Kingdom Valley is this epic showcase of the entire game. There’s more to it too! The city of Soleanna has a lot of thought put into it. It doesn’t translate well to the gameplay, but it’s there. The many missions are also fun… sometimes. But the variety of ideas is appreciated.
I think the ideas and presentation of Sonic 06 goes a very long way. The opening cutscene that has Dr. Eggman attacking Princess Elise with Sonic swooping in to save the day is almost perfect; only outdone by the jaw dropping intro later featured in Sonic Unleashed. Sonic’s story is fairly straightforward with his goal being to just save Elise and stop Eggman. A fun little adventure. But then you dive into Shadow and Silver’s campaigns. The ideas on display here are (again) not typical-Sonic affairs, but it doesn’t matter because so many brilliant ideas are touched upon. Shadow in particular has this fantastic arc that feels completed here. From Sonic Adventure 2 to Sonic Heroes to Sonic 06, we have a multi-game arc that is admittedly messy, but still very intriguing. Plus, he has one grand line as he stands alongside his friends: Rouge and Omega. Silver comes in with his unique psychokinesis and time travel story. Silver allows an interesting moral dilemma to be brought up while also expanding Sonic lore in so many ways. It’s a shame it was never capitalized on later in the series. While Silver has never been my personal favorite character in the series, he’s still a nice and welcomed addition to the cast. Blaze the Cat being part of Silver’s future… uh… I still don’t understand what SEGA was thinking with that one.
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It’s just so fascinating that what was hated in 2006 has undergone almost a complete shift through a modern viewpoint. Sonic Colors came in and completely changed the style of Sonic stakes and stories. For over an entire decade, Sonic hasn’t gone back to the epic stories featured in Sonic 3 & Knuckles, Sonic Adventure 1&2, Sonic Unleashed, Sonic and the Black Knight, and especially Sonic 06. It seems like SEGA took that failure personally and wanted to distance themselves from it as far as they could. So, they toned it down with Sonic Colors and they never went back. Now, we have the opposite problem where Sonic games aren’t being overly ambitious and failing, but they’re just being safe… and often times not hitting a bullseye either. Listen, Sonic 06 blunders all over the place, but it really did shoot for the moon; except it didn’t end up amongst the stars and ended up crash landing back on Earth.
What I really appreciate about SEGA and Sonic Team is that Sonic 06 has not been erased from canon. It was lovingly referenced in Sonic Generations, it’s still featured in the comic books, the music is honored throughout the series and within events like the Sonic Symphony, and Silver appeared in Kingdom Valley during Sonic Channel’s cover story this year. The game was a big mistake in many ways, but it definitely meant a lot to people. It’s more than the glitchy Sonic game where a princess kissed him. (That scene as well has been needlessly blown out of proportion too.)
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Honestly, I am happy the perception on the game has shifted so much. The game has a lot of love put into it, but it’s like all the positives are grains of sand. SEGA and Sonic fans were holding the sand in their hands and slowly, but surely… most of those grains fell through. It’s just a sad truth of what happened. I think Sonic fans should keep in mind that Sonic 06 is still not a “good game.” The game is not well optimized, it’s too glitchy, and it’s honestly broken. But that doesn’t mean you can’t love it. Things strike chords with you because they are special specifically to you. That’s good! Sonic as a series is special because of that. Being passionate about Sonic is an incredible experience that leaves you different from when you first found it.
While the negatives of Sonic 06 are still leaving ripple effects to this day, let’s continue to show our passion and appropriate criticism to the series. It’s been an interesting 15 years.
If you’re ever feeling like 06 is misunderstood, that Sonic isn’t treated fairly, or that you are just overjoyed with something that came from this game. Remember this one thing:
Nothing starts until you take action.
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mrsgiovanna · 3 years
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Irreplaceable (Caesar Zeppeli x Wife! Reader)
An interesting request sent in by a nonnie mouse. in this ficlet, the reader is a ballerina who sustains an injury. My first request for this charming man, I hope you enjoy the read my sweet nonnie.
TW: Mentions of injuries
Word Count: 1.2k
The crowd erupted into an energetic applause once the music stopped, and you had flawlessly executed your 32 fouettes en pointe- the highlight of dancing the role of the sultry black swan Odile. Staring into the sea of faces, they all seemed to blend together- all but one. Spotting the pair of emerald eyes gazing at you with pride, you smiled even wider as you took your bow, acknowledging the praise lavished on you from the enthralled patrons.
Quickly rushing off to do your costume change for the final act of the ballet, your thoughts drifted to your handsome husband and how supportive he was throughout your journey from starting out as part of the corps de ballet and being promoted to soloist and now finally the principal dancer at the prestigious Teatro alla Scala, even moving to Milan for you so you could pursue your dream. It was for this reason that you dedicated every performance to Caesar, and strived to get even better and reach newer heights, both figuratively and literally with your grand jetés.
Giving off a flawless enactment of the fading Odette, you concluded the first performance of Swan Lake for the season with a grace that was unmatched. None was prouder than Caesar, and he always let you know how wonderful you were after each and every performance. In the beginning, you weren’t sure if it was just the overly enthusiastic musings of a playboy, or if he was being genuine. But as love bloomed and matured, you realized that it was just how he displayed his affection. Grand romantic gestures- those formed part of Caesar’s love language, and even though his words and gestures sounded almost too perfect to be true, you had fallen for them entirely.
You wiped off the last remnants of your theatre makeup and scrutinized yourself in the mirror when you saw a familiar figure approaching you.
“Caesar, my love, you’re not allowed to be back here, what if someone catches you?”
“If they catch us, then we give them a show cara, besides, I know everyone here, they wouldn’t mind me coming to fetch my talented wife,” bending to meet your lips, he cups your face and places a soft kiss on your lips, taking your things with him so that you both could leave. Upon arriving home, you saw that Caesar had filled the space with your favorite flowers, numerous scented candles dotted your shared home, creating the perfect sanctuary for you to unwind. You were always very highly strung just before opening night, and you were certain that Caesar may have been on the receiving end of a few ill-conceived remarks and snarky responses.
“Tesoro, this is so beautiful, when did you get the time to do all of this?” you fawned as you walked through your home, eyeing the beautiful atmosphere.
“I have my ways cara, come, relax for a bit, I’ve already taken care of everything. Placing a kiss to your forehead, he coaxed you towards the beautiful footed bath. Getting in, you sighed in contentment, all was right in your world… at that moment you had no idea how much things were destined to change.
Call it a misstep, being out of sync or just a stroke of grave misfortune, you had found yourself writhing in agony at your next rehearsal after your partner misjudged a particularly difficult lift, which sent you tumbling awkwardly towards the floor, landing directly on your delicate ankle, sending a rush of searing pain through your leg, bruises forming simultaneously with the swelling of the injured appendage. A few hours later you were hobbling out of the emergency room of the hospital being supported by a pair of crutches and Caesar.
“I’m sorry cara, here, let me help you,”
“It’s fine, I can walk on my own…” you snapped back, the grimace plastered to your face deepening with each painful step.
“I’m sorry cara, but you’re struggling here, this will be faster,” without waiting for your approval, your charming husband hoisted you up effortlessly and carried you to the car.
“Thanks… I’m sorry, you didn’t deserve that, I’m just really disappointed… I worked so hard for the role and now I can’t dance for weeks… What if I’m never the same again?”
“Well cara, you aren’t going to be the same again, you’re going to make your comeback stronger than you were before. Think of this as a break for you to improve yourself… work on other parts of you while your body takes the time to heal itself. Now who are we?” you considered his points for a moment, pondering his last question.
“I understand my love, I guess I’m just angry, it was unnecessary… what do you mean by ‘who are we?’ I don’t get that…”
“What I mean, (y/n) is that we are Zeppelis, and these small setbacks are not nearly enough to drag us down. And by marrying me, you were brought into this family too, so the same rule applies,” reaching over to your side, Caesar grasped your hand and brought it to his lips for a quick kiss, before placing it on his lap and continued to drive you home. When you arrived home, he was so attentive to your needs, even more so than usual- making sure that you were comfortable, fed and as happy as you could be given your situation.
Your healing process was a slow one, and despite Caesar’s best efforts, you were miserable, sinking ever further into your melancholy with each passing day. Your days passed by with you meandering around the garden, doing the exercises recommended to you by your doctors and basking in the sunshine in an attempt to lighten your mood. Caesar tried his best, lavishing you with praise and affirmations of his affection for you. Even while wearing your gloomiest scowl, he was able to say or do something to lift your spirits, even if it was for the briefest of moments.
Sitting in the garden, your bundled form dwarfed by the beautiful wrought iron furniture, hair flowing gently in the breeze, Caesar stared wistfully at you, being reminded of the Pre Raphaelite Proserpine. Wanting to lighten your mood, the thoughtful man sent an array of hamon infused bubbles your way and relished the way you smiled at the multicolored orbs as they wafted along with the breeze. Turning around, you were met with the comforting sight of Caesar walking towards you.
“Buongiorno amore, how are you feeling this morning?”
“Good morning my love, I’m okay, better after that little display, how are you?” you replied with a soft smile.
“Well I’m worried about you…”
“Oh? I’m fine though, no need to worry…”
“You don’t have to pretend for me, cara … I know you’re scared and not being able to return to doing what you love so much… I can see its getting to you…”
“I guess I’m just getting impatient my love… I’m scared that I’m slowly being replaced, that there isn’t going to be a spot for me when I eventually heal…”
“(y/n)- amore, if there’s one thing that you will never have to worry about, it’s being replaceable, you have a special quality that simply cannot be replicated, and you’ll be back at it in no time. You may not notice it, but you are getting better, I can see it… come, let me see that dazzling smile,” you couldn’t help but feel giddy at his flowery words and the charming smile that accompanied it. In that moment, you felt completely at peace with the world, having a newfound confidence, that everything really was going to be alright.
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tanadrin · 3 years
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@butterflies-orgasms
Im in Love with your brain @tanadrin
I was in debate about this with someone on FB bc I dared to say "a historian said democracy is the exception and usually temporary with humanity almost inevitably returning to some for of authoritarian rule by an individual or select group (like the rich people oligarchy the US has now)  and he was like 'cite your sources'. Um....all of history, dude??? Like.
Anyway! So I'll ask you! What I tried to ask there.
@butterflies-orgasms
What do you think it is in human nature that causes us to be "made to be ruled"?
I mean I dispute your historical analysis. I don’t think democracies are any more inherently unstable than undemocratic forms of government; in fact, I think liberal democracies are more stable, once their institutions are well-developed, because a broader group of stakeholders is included and there are more ways exercise political power and to mediate disputes that don’t result in zero-sum fights to the death. The faction out of power can rest assured that it will have the opportunity to regain power eventually, and checks and balances mean the majority is unlikely to be able to totally destroy the opposition. Where democracies do fail, it’s because a faction that refuses the basic liberal bargain gets big enough to threaten it, or because its institutions are underdeveloped or nonexistent.
The United States is not an oligarchy by any reasonable definition of the term. In fact, it’s more democratic now than it has been at any point in its history. This doesn’t mean wealthy people don’t wield outsized political influence, or that there aren’t major changes you couldn’t make to make the US more democratic (and I would support that); nor does it mean that any or every liberal democracy is perfect and cannot be improved upon. But 158 million people voted in 2020, of every race and social class, out of 240 million eligible voters, and elections, however gerrymandered, still matter to the enactment of policy and control of the federal government. An oligarchy does not have near-universal adult suffrage!
And this gets to one of my pet peeves about rhetorical critiques of the US government by Americans: I know when people say “the US is an oligarchy” or “the US is an empire” or w/e what they often mean is “the US is more like this thing than you think it is; and we should work to make it less like that thing.” But people repeat these lazy slogans often enough until they come to believe them uncritically, and it’s like... okay, the US is not like the early modern Republic of Venice, where participation is de jure restricted to a handful of merchants and aristocrats! It’s not even like itself circa 1800, where only white men with property had the vote. It’s democratic in meaningful ways, and while it may be insufficiently democratic, claiming it is like something it is obviously not is kind of inane.
These hyperbolic cliches obscure important differences, which causes confusion when you try to analyze critical features of the systems you are discussing. I suspect that their primary function is to signal in-group affiliation in the context of political tribalism, but a disturbing number of people take them literally, which trips them up when they try to understand the actual political dysfunction at work. And if you can’t support your argument with anything more specific than a vague gesture at “all of history,” then you really have succumbed to fuzzy thinking. Because even a half-minute’s consideration should be enough to tell you that history is complex, there are many ways to interpret it, and the same approximate outline can yield support for almost any ideology depending on the framework through which you approach it.
I don’t think humans are “made to be ruled.” I think some degree of social hierarchy is inevitable for apes because of the way our cognition has evolved, but that doesn’t mean we’re doomed to authoritarian, or even strongly hierarchical political systems. It just means we tend to like attention and validation. No political system is particularly reflective of human nature, and naturalistic attempts to justify political hierarchy are no more well founded than naturalistic attempts to justify racial or gender hierarchies.
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