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#like. assassin’s creed origins? i have a platinum in that and i never want to touch it again it was so boring and bad and by the end i was
quietwingsinthesky · 3 months
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if i ever have to play beyond two souls again im going to kill someone someone’s life ends with me
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cosmiciaria · 3 years
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Assasin’s Creed III Remaster review - Spoilers! - Long post!
I wanted to keep this spoiler free, but as this game is such a narrative experience, I don't think I'll be able to. I'll try to keep them at minimum, but be warned: there are major spoilers ahead. By the way, this game is almost a decade old, so y'all had plenty of time to get spoiled beforehand. And if you're reading this, it's because you like this game and you probably know how it ends.
Review under the cut because this is way too long. 
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As always, I express my feelings and impressions regarding my experience with a game – I write it because I like writing reviews instead of, I don't know, recording a video for YouTube. I'm not a YouTuber and I feel safer behind a keyboard where people don't point out about my weird accent (the accent every Hispanic person has when they speak English). Since the pandemic started, I found refuge and comfort in AC games, with Syndicate being my first contact with the franchise, and Unity solidifying my love for it. I found strength and weaknesses in all the installments I've played, which are almost all of them by now (excluding the first AC with Altaïr, the new saga with Origins, Odyssey and Valhalla, and Rogue). I've also platinumed three of those games I've played, and I'm on my way to platinum this one, so I think I can speak from a deep fan standpoint by now.
Since Syndicate, I studied from up close each of the protagonists of the mainline games. I felt drawn to Arno because he looked like one of my oc's (and his girlfriend looked like my oc's girlfriend as well); I wanted to learn about Ezio because he's a fan favorite; I wasn't at all impressed by Edward but ended up growing fond of him; I respect Altaïr for what he means to the Brotherhood; but I can safely say, that I haven't felt as attracted to a main AC protagonist as I felt with Connor.
From the moment I knew he was a native American (such a bold choice, it seemed for me) I felt instant attraction – but not the, idk, physical (he's a cutie I give it to you), but because of what he could bring about as a main character. A perspective we don't usually get to see, and personally, as I'm not American, a point of view to educate me on a different side of history. I wanted to see what they could do with him as the star of the game, I wanted to play with him and understand how someone like him could rise up and become a protagonist of such a well known and beloved saga of games. I applaud this decision from Ubisoft, whether they did it because they wanted to look progressive or not, I don't care, I'll always cherish that the protagonist of a famous videogame is a Mohawk. And with the American Revolution as the main stage, no less. Such an important scenario to strengthen the virtue of independence, patriotism and love for a country, going hand in hand with a character that represents America even more than the Founding Fathers.
(Also I'm a Hamilton Fan Trademark so I couldn't stop singing random parts of songs while playing this game, it was a nightmare every time Lafayette appeared on screen because I JUST HAD TO start mumbling Guns and Ships)
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I lunged blindly into this game – I'd only spoiled myself the very ending because I played Black Flag before – so imagine my surprise when I first saw Haytham, Connor's father, as the main protagonist.
So here's the deal. Let's clear this out of the way.
I thoroughly enjoyed the game. It was what I expected and more.
But.
Yes, there's always a but in AC games, you know the drill.
As I kept playing with Haytham, charming though he was, I kept thinking to myself "ok but when does Connor come into play". I also already knew Haytham was a Templar, so the end of the first few sequences didn't catch me by surprise – actually, what caught me by surprise was that there was no mention of Assassins or Templars during the "prologue" with Haytham, instead you're left to believe they're all Assassins until he prays to the Father of Understanding and you realize with a gasp "oH NoO!".
You play with Haytham the first three sequences. One of these have the most memories out all of the sequences more or less. This whole thing can take up to three to five hours depending on how much time you wish to put into exploring or completing the optional objectives. And still no signs of Connor.
Connor does come eventually – as a child – by sequence 4. It's not until the end of sequence 5 that you get to play as (almost) adult Assassin Connor, so maybe five or six or even seven hours into the game and you're barely starting.
I know what they did here. I understand. And this is what I meant when I said they were going for a 'narrative experience'. To make you play as Haytham before, to lure you into a false sense of safety believing he was an Assassin working for a just cause, to make you feel invested in his relationship with Ziio – only to discover he's one of the bad guys, that will eventually give birth to our true hero of the game – it sediments everything perfectly. It tells you everything you need to know to understand these characters and their motivations. I can see where they're going and some of it can be quite predictable, but it was done right. On the narrative aspect at least.
I got used to Haytham by the time we switch to Connor, we're used to his cloak and his three pointed hat – his accent, his sassiness, his everything. You grow fond of him and you think, hey, maybe it isn't so bad to not play as Connor, I can roll with this – until the sudden change happens. The game completed its purpose: let you know and care for Haytham, only to strip him away from your hands and bring you the real protagonist with an interesting background that didn't need to be told, but it was instead shown to us players. What a better way to tell a story.
But the problem is – most of Haytham's memories are fillers. For starters, the very first memory where you appear in the opera house (similar to that one at the end of Black Flag… mmm) serves as a tutorial for climbing and killing with the hidden blade. Then the whole memory on the ship to Boston – completely expendable and removable, the story doesn't suffer from it. All the memories used with Haytham as tutorials – how to shield from an open line of fire, how to use ranged weapons, how to sneak and find stores and viewpoints, how to use horses and walk on snow, fricking Ben Franklin – everything, everything could've blended in better. You could still tell the story you wanted in only one sequence playing with Haytham, and end it the way it does end in sequence 3, without avoiding any important detail to frame Connor's backstory as well – but instead, this part with Haytham does feel like it overstays its welcome, and by the end you're just hoping it ends soon, it drags on for too long, and there's no real sense of thread pulling the strings together here, everything just kind of 'happens'.
But the never-ending prologue doesn't end there (badam tum tsss), because Connor still isn't an Assassin. Connor is not Connor actually, as I had been led to believe prior to playing this game: his real name is Ratonhnhaké:ton, which I wish it was used more often than it was. Ratonhnhaké:ton is like four or five years old when you first play with him, and his village is assaulted by what we assume are Charles Lee's men, a Templar and companion to Haytham. Ratonhnhaké:ton swears revenge upon these putrid British invaders and he grows up resenting the death of his mother, who died in the fire provoked by these Templars.
Not even knowing what a Templar or an Assassin is, Ratonhnhaké:ton is sent by one of "the spirit guides" (actually, Juno, one of the Precursor people) to seek the Brotherhood. When he's around 14, he sets out of his village into the wide world and finds Achilles, who will become his Assassin mentor – that is, after completing a set of tasks that yet again seem to go on forever. Ratonhnhaké:ton turns into Connor to cover his true origins, a name I thought it was random, but by the end I realized how wrong I was.
It isn't until Connor turns 17 that he becomes a fully-fledged Assassin – and you might think, well, Ezio became an Assassin at the same age – yes, but it didn't take him five sequences to reach there. I can't believe I'm defending Ezio.
It's not that I didn't enjoy playing as Connor when he was a kid, no, and I also don't think that part of the game should be skipped since it shows his people, family and friends – maybe comprised, yes, into only one sequence – the real problem here is the fact that first you need to play what could be considered the longest prologue ever, even longer than Kingdom Hearts 2's one, and you're teased with grasping the real protagonist but no, because there's still more 'prologue' to cover with Connor's rise to the Brotherhood. The real, real story, begins in sequence 6, and even then you still have a lot of tutorials to listen from the NPC on duty.
And if you do the maths – you're halfway through the game – halfway! – and you're just starting. The game has twelve sequences and the meat of the plot is on the last six. Then, why did I play all the previous parts?
For the 'narrative experience' thing I talked about. They wanted to lay the groundwork for a better, compelling storytelling, and I can appreciate it, but not when it hinders the pace of the game this way.
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That is, certainly, my biggest issue with the game. The pace. If you're going to give me such a slow start, introducing characters non-stop, and only give me resolutions, discoveries and action packed sequences on the later half, then the story isn't balanced at all – I understand that at some points you need to slow down and sink in what's going on; you can't also introduce ten characters in one cutscene because that's just bad story telling – but the memories of this game are clearly not well organized and weren't thought with the player in mind, but rather with the story in mind. To think that the first mission you do as a full Assassin is to receive more and more tutorials on how the fast travel points work and how you can lower your notoriety (as far as gameplay goes in this mission, it's only walking around at a slug's pace to follow the NPC giving you instructions) it does feel like a slap in the face after all the things and hours and effort you put into it to finally reaching this point (which, I remind you, it's by sequence six!).
It's at this point where I can't blame people for not following through with this game. I have plenty of friends who abandoned it even before reaching this part. And I found myself having trouble to return to it: I only wanted to go back to it because I knew I had to like Connor, I knew he wouldn't disappoint me as a character.
Boy, was I RIGHT!
Now, to be honest, I may be biased, like I said: I was instantly attracted to Connor due to his backstory and I wished to see what he could bring to the table. And I have to say, he didn't disappoint me at all.
Maybe you know or maybe you don't, but up until this point, my fave Assassin was Arno: he showed weaknesses and he suffered the consequences of his actions, to the point of no return, that rendered him vulnerable and a mere human being. And I love me a good vulnerable character who knows their limits and strives to get out of that pit. I love me a good, compelling character that has growth and agency and isn't made of cardboard or has a one-dimensional personality. And Connor delivered on this front.
Connor might very well be my new fave Assassin. I'm sorry, Arno. I still love you babe. But Connor… I never found myself rooting for a character more than I did with him. I wanted him to succeed, I wanted his people to be saved, I wanted to see his ideals become a reality – and he's got so much agency, he's a storm when he comes into a scene, his naivety mixed with the brutality of his killings, the simplicity of his reasonings – he's an idealist, and he fights for it, whether we like it or not, and that devotion to his own creed is at least respectable, let alone admirable. He's never downplayed for his upbringing or his ethnicity, he works among the most notorious people as if he was another one of them, he's well respected in his community, he shows kindness and always offers a helping hand to those in need, but never doubts to plunge his blade into this opponent's throats, fearlessly, he doesn't mind telling George Friking Washington to shut the hell up and not follow him because he'll kill him (there's such a pleasure in a native reprimanding enslaver Washington) – he's, simply put, a great hero.
I've seen many complain that he's boring, or that the actor who played him, Noah Watts, delivered lines in an emotionless way – the only thing that could make him 'boring' is the fact that he's not a lady's man like Ezio was, and to my eyes that's a plus. He speaks slowly and modulates well in English because that's not his mother tongue, and I can appreciate when a company puts these little details, like his way of speaking changing throughout the game as he gained more confidence with this new language he was learning to use. As non-English native speaker, I certainly can commune with the feeling of adapting my tongue and my brain to a new language, and I also know that I speak weirdly to those who are native, maybe I don't have the same intonations, and maybe I sound emotionless as well, who knows, but I can't think of a better portrayal of a non-English character speaking English in videogames than this one. They remained faithful to his culture, and even though I noticed Noah didn't speak Mohawk as fluently as English, I can still feel pleased with the fact that Connor speaks in his mother tongue in all of the scenes he interacts with Mohawks (that's something they did better here than in Unity, where not a single character has even a French accent. I switched the language spoken to French in my subsequent playthroughs, much to my disappointment, because I really liked the Canadian actors). I know subtitles may seem threatening to some, but I wish they did this more often: deliver more lines in the original language of each of the protagonists. It shows care and respect. And I think this game excels at respect.
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So, yes, I liked Ratonhnhaké:ton, as you can see. Maybe a lot. Too much.
I also really, really enjoyed his relationship with Haytham.
When Haytham appears back in to the fray it's when the plot picks up. Their interactions are gold: I love the rivalry, I love that Haytham is constantly testing his son, and I love the tiny bits that may show or make us believe that Haytham has a soft spot for him – I love that we never truly know what's going on through Haytham's mind, why does he do the things he does – but what I enjoyed the most about these two fighting together is the fact that they represent opposing forces, a clash of interest, and they bring back the concept of the blurred line between the Templars and the Assassins, their different methods. Haytham represents the collectiveness of the Templars, through him we learn of what they truly uphold as right and just, and behind some of his reasonings you can see sense and understanding – you comprehend his goals, you get to know your enemy, your antagonist, which is something, for instance, the Ezio trilogy lacks (because Templars bad bad pium pium die Templar bad guy) and Unity and Rogue tried to do but ultimately ended wasting its potential. I never understood Templars more than I did through Haytham, and sometimes I found myself nodding at some of his statement, like 'hey… huh… he's not that wrong about this…'. But still, we're led to believe that the good guys, the Assassins, are never wrong, so we pull through with Connor – only to realize that yes, Haytham was right in many aspects, and yes, Haytham has lied to us and he needs to be stopped.
It's here when my love for Connor reached its ultimate stage: when he denies both his father (Templars) and Washington (for whom the Assassins were working). It's here where you see the true agency of this character. It's not black or white, as Ezio's games were; it's not that he was expelled against his will from the Brotherhood like in Unity; it's not that because of a clash of interest now he resorted to the Templars, like in Rogue; no, it's the philosophy of the very first AC game with Altaïr: Templars and Assassins are one and the same, they only differ in their methods, and when Connor comes to this realization, his struggle is visible and he puts his people first. Like always.
He remains true to his personality. He's grown, he's seen the truth, but he must make a decision. And after all, we're here because we want to see him protect his people. That's his real main driving force and we root for him because of it.
Now, I've spoken a lot about our main character. But, what about the secondary ones?
Achilles, Connor's mentor, hides more than he's willing to share – but slowly his backstory unfolds. In his homestead, Davenport, you're able to build a community with different townsfolk that you can invite to live with you through special sidequests, which combine plot and gameplay seamlessly. Through the homestead missions, you get to know Achilles and the other inhabitants and you see them thrive and grow into a tight-knit community close as family. I daresay that these missions were my favorite out of the whole game, and seeing the town grow not only in NPC's walking around but also in sounds, steps, people working and laughing and dogs barking and kids playing, gave me all the fuzzy and cozy feelings of a warm blanket in winter. Most of Connor's innocence and kindness is shown through these missions, and there are also some really good jewels hidden there, like the quest that asks you to guide the pigs back inside – damn. This game gave me very good laughs.
On a gameplay level, this game is light years away from its predecessors – the parkour alone has been revamped and revitalized, making it more fluid. Free running now isn't a chore anymore. Now you can hunt, which is a great part of Connor's backstory and culture, so it's good to see they blend gameplay with plot like this. There's a crafting system that took me ages to understand, but thankfully I got the hang of it. The combat is pretty much the same (counter kills always for the win) and the difficulty remains quite easy, as the games that came before. I wasn't looking for a challenge so I'm fine with it. Now, if you're looking for a challenge… the optional objectives got it covered for you. Because, good lord, they made these stupid main missions so much unnecessarily HARDER and IMPOSSIBLE to complete without having three or four ragequits and sometimes you have to restart up to ten times. To be honest, I never found myself more enraged with the optional objectives than I was with these missions, and I thought Unity's optional constraints were stupid ass complicated, I was wrong. This game. Must be. The most. Annoying. Piece of videogame. To platinum.
Apart from the 'oh I want to die optional objectives' thing, you have naval missions – which, yes, you guessed it, take place on a ship – I guess they were testing the mechanics for a (not so far away) future pirate game, because I can see the seeds of what later Black Flag came to be. It's serviceable and it fulfills its purpose, but as I don't like ships much, I left it on hold for the endgame. 
If you don’t dig the naval missions nor the main missions, there’s plenty to do in this game: you have the aforementioned homstead missions, the club challenges (which can take... quite a while), the underground fast travel points (a nice change of pace, though you can easily grow tired of them), the liberation missions, which will see you help liberate a city from Templar control and recruiting a new Assassin apprentice, much like in Brotherhood and Revelations; taking Forts, hunting like there’s no tomorrow, courier, delivering items and message delivery missions, a ton of collectibles, etc, etc. 
You might realize I stopped talking about the plot by the time I reached sequence 6 – yes, it's because I'm a little upset with it.
I said that we're here because we want to see Connor protect his people and triumph against the Templars. Yes. We receive that, yes. Amidst. A thousand. History. Lessons.
In my Ezio's Collection review, I complained that in Revelations we were shoved history in the face – I hadn't still finished AC3, because then I would've mentioned something about it. Connor comes across all the important figures of the American Revolution in such a contrived way – he acts as a guardian angel of this revolution, aiding each of the emblematic characters that took part in. I can roll with it in my suspension of disbelief (how come this one person was present at every major event, you know), what I can't roll with is the fact that he was present at the Declaration of Independence – this is some Ken Follett level of bs of probability of something happening to a character. Besides, it's always latent though never truly explicitly addressed, but Connor's skintone was something that should've deterred him from even speaking to someone like Washington – let alone, be present at the moment they signed the Declaration. He does mention at some point that freedom and this new nation was only for white men, and that he acknowledged that slaves deserved as much freedom as everyone else was fighting for; I'm glad he addressed the elephant in the room, though I'm also glad they didn't make the whole thing about it, because normalizing a character like this as a main protagonist was the main idea, I think, when they chose a Mohawk to represent the American Revolution. Still, that someone like him was able to achieve all he achieved in a plot like this, it only means he has some kind of Main Protagonist Shield, otherwise I doubt this could've served as a realistic story for anyone else in the same situation as him. It's, uh, a little hard to believe, that's all. Whereas I can see Arno existing within the historical frame of the French Revolution, without being the one that let the guillotine fall on King Louis' head, this one was a little more far-fetched.
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I haven't touched upon the Desmond part – the present day of this game is more, uh… present than ever. And I loved it! I loved it because it delved deep into the Precursor's lore, and also it fleshed out Desmond's relationship with his father, and we actually do shit with Desmond – though that part of the Brazilian stadium, huh, for a company that paid too much attention and consulted with experts on the Mohawks, they clearly left Brazil out of their investigations. I forgive them, they tried.
The music… didn't have as much personality as other installments, it was kind of there, and right now I can't evoke a single theme except for the main menu one, so there you go, it's quite forgettable for my taste, sadly.
I forgot to mention that: this game looks gorgeous. I played the Remastered version of the game, and sometimes it looked like it was done for the PS4 instead of being a remaster (it does look better than Black Flag which came afterwards!). Lighting is magical, the trees breathe life into the screen, the water effects are crystal and realistic; many times I felt like was horse-riding in a Last of Us game (yes, I just compared Ubisoft to Naughty Dog, don't hit me). Davenport Homestead is my favorite location, now more than ever, because it's not only beautiful, but it also means home.
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This game accompanied me in a very important moment of my life: I sprained my ankle and I spent a week in bed recovering, while also pondering about my job and the prospects of my future; I took many decisions while playing regarding what I want for my life. I cried at the end because I realized I had become too attached to the characters and because I was so sad to see Connor keep losing things. It all comes full circle by the end. It's a very mature ending, maybe a little unfulfilling, but reality is often disappointing and not everything needs a happily ever after.
All in all, my major complaint goes to the structure of the game and the poor organization they gave to it (AND THE OPTIONAL OBJECTIVES DAAJKSDAD). But Connor as a character in itself made it all worthwhile for me. And I'll always cherish him. I know he won't resonate with everyone, but he resonated with me.
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ilikedetectives · 3 years
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Hi, did you play every AC game? If yes, in term of game plays which are the easiest? For someone without much experience in games, ty!
Not every AC game, because I can handle only so much of cookie cutter games at a time. Before I say more, lemme get this out of the way first: I played the Ezio trilogy back in 2018 because Da Vinci’s Demons was cancelled and I wanted more Da Vinci content and the white and red hoodie looks cool. In other words, I didn’t play the game because it’s called Assassin’s Creed.
The AC games I played so far, by the order of which one I play first. I’ll rate gameplay by my personal preferences (because it’s the only way I know how).
Ezio’s trilogy (AC2, AC Brotherhood, AC Revelations, played in 2018): decent parkour, minimal grind (just invest in the villa and you’re a millionaire in a day or two), very story focused (perfect balance of historical and modern plots). Decent combat. The golden years of AC and I agree.
Unity (played a few months after Ezio): good parkour, medium grind (bigger map and more items to upgrade, you still get to invest in properties so it helps). Time-saver items are on sale for real money aka MTX (ew). Combat is ok, not much difference since Ezio. Historical story is meh (I don’t care for Arnold because Elise’s story is more interesting) and they completely ditched the modern plot (you think Odyssey has little modern day plot, try Unity). Buggiest AC game I encountered and I played this game 4+ yrs after launch (hold on to that thought, keep reading). Ubi spent all of their time and budget doing the interior design (which is gorgeous btw) that they have none left to fix the bugs.
Black Flag (a few months after): chasing flying papers is my favorite activity to NOT do. Grindy af (no property investment). I can’t tolerate the controls for the ship so I hate everything that involves ship in this pirate game, except for sea shanties. You’ll have more fun playing this game as a pirate than an assassin. Combat feels the same since Ezio. Other mechanics are like Unity (understandable). Modern plot is minimal, but it makes bloodline irrelevant and there’s a....soul inside a computer server that wants to possess a human body, meanwhile said soul’s husband is a maniac who has unlimited reincarnations (realism, I know). Black Flag is the gateway game that convinces me that I should stop wasting my brain cells in “what kinda bs realism is dis?”
Odyssey (a month after launch, bought solely because of Kassandra also when I heard Odyssey is set before the creed, oh fuck yea I don’t need to sit through another rehash of Creed crap or at least minimal anyway): oh gods a breath of fresh air from the old controls where you have to hold R2 whenever you want to run and my fingers hurt sfm. Climbing is the best because the protag actually moves where you want them to move. MTX (ew). Grindy but because the combat and movements are smooth, best combat so far; I don’t see Odyssey as grindy because I enjoy my time playing (also Kassandra); I platinum the game on PS4 at around 130 hrs I think, could’ve been earlier but photomode. Fun quests that I giggle whenever thinking about them (I don’t remember shit about any quests in any other AC game, but then again Kassandra). People bitch about no parkour but who parkour in the 450BCE?!?!? Full disclosure: I never cared for parkour and never will. I stop caring for modern plot after how Unity and Black Flag handled it. Playing Odyssey makes me realize that I enjoy AC games more if idgaf for the AC aspect, rather, I play for the fictional historical tourism aspect. Just ditch the AC and voila, blue sky and fresh air. Playing Odyssey also makes me realize that I want a spin-off IP that focus on the Isu so we can go full fantasy. Do I need to say how pretty Odyssey is? lol
Origins (planned to play Origins first, but Kassandra. Also, I remember Amunet from AC2, but somehow we play as a dude in Ancient Egypt, I’m not too eager to find out, despite I prefer Egyptian mythology over Greek and I’d like to thank Yu-gi-oh for that): combat is clunky, heavy, and slow, though no need to hold R2 to run so phew. Grindy af. The bow mechanics is a decade outdated (Horizon Zero Dawn came out the same year and oh boi the difference is night and day, oh yea I played HZD before Origins. I get it the bow isn’t the focus but does it have to feel like Skyrim in 2017?). I’m glad I play this game for the Ancient Egypt (which is beautifully designed *chef kiss*) aspect and no more. 
Syndicate (I play this along side of Origins, still haven’t finished it though. Literally bought the game for Evie and I nut over Victorian fashion): combat is no different from Unity. Grindy like Black Flag and Unity. Story is meh in both historical and modern plot so far. Evie is the only reason I’m still trying to play this game. At least the Helix outfits are included in the Gold edition of the game. Victorian London is gorgeous tho.
Valhalla (only care for this game because Eivor. Tbh after God of War and Hellblade, idc for another Viking game): game is buggy af, buggiest AC game I’ve played. Combat is like Origins but worse: the only saving grace is the finishing move & the bow mechanic hasn’t been improved since Origin; I honestly would rather have combat from the Ezio games over whatever-this-is. You have to toggle a button to run now, which is dumb af because I miss Origins and Odyssey automatic run. They bring parkour back (because Vikings totally dig parkour back in the Dark Ages) as well as the-character-doesn’t-move-where-you want-them-to from the older games. Chasing flying papers from black flag is back, no thx. Looting enemies is useless, but hey you get to run around to look for a key or two or THREE to get some minimal amount of materials; so imagine if 2/3 of every chest in Origins and Odyssey are locked. Oh! You have manually pick berries/food to heal, no healing potion, wtf is this half-ass RPG shit? Side quests, oh sorry World Events, aren’t tracked in an open-world game (guess who hasn’t been doing these bitches?). Grindy af. I’m wasting my time looking at the skill points interface (you have 99 lv in Odyssey, 55 in Origins, 403 power in Valhalla. A game doesn’t feel like grindy if you level up every 2 quests for 403 times, does it? lololol). The useless SP tree is so massive that I just don’t use the skills I acquire because it takes too much time to find out which buttons to push to locate the 10 skills in this 403-dot clusterfuck, but the astronomy design is beautiful (gotta give credit when it’s due). Scummy practice from Ubi: releasing “time-saver” pack AFTER reviews are published. Also, who wanna bet there will be more mtx outfits than in-game outfits? Don’t worry, Ubi makes inventory management cLEaNeR for you *hands over 8 outfits for an RPG game*. The free event bugs tf out of your already buggy event, but hey, you’ll get a free outfit that’s a reskin of what you already have, teeheee be grateful. Eivor is amazing but by the gods playing this game is a chore. Tbh I only play Valhalla if I don’t feel like playing Ghost of Tsushima that day. Lastly, why is England so yellow like it’s Ancient Egypt?!?!? And why the sunlight moves faster than Eivor’s running at full speed? Which parts of this game does realism count?!?!?!?
Unsolicited opinion: GoT is an example of how an AC game should be and how DLCs should be handled, but with Ubisoft it will never be and I’m so fucking glad that it is Sucker Punch Prod which handles feudal Japan with utmost respect and realism. See how “honor” is handled in both games and compare the writing. Ubisoft should have announced ding dong AC is dead and create a new IP, but AC is their most financially successful franchise so expect more of this MTX, I mean, grindy RPG approach with minimal narrative. 
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readyplayerhobi · 5 years
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Peppermint | 01
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; Hoseok x Reader
; Genre: Fluff, future light angst
; Word Count: 10.6k
; Synopsis: Achieving your dream job is something that very people manage to do, which is why you’re all the more happier when you land a job on the film team at Poppin’ Culture; the biggest pop culture website, blog and YouTube channel around. What you don’t expect however, is to fall for the exceptionally shy and awkward colleague who is not even remotely your type. Or is he?
; A/N: This is just what I’ve been writing to try and get back into the swing of things. It’s just...light and fun. Was supposed to be a one shot but it’s getting long and it feels like a good place to end as a first part! Please send me thoughts, comments and encouragements as it’s a struggle to write lately ;-;
01 ; 02
-
“And this is our main office. It’s open plan, as you can see so I hope that doesn’t bother you too much. We’ve found it works better to just throw ideas out in the open or to just get reactions so feel free to shout out if you need something. Everyone’s very friendly,” Seokjin smiles at you brightly, his thick lips turning up and making his eyes sparkle behind his glasses as he leads you into the wide open space. “And this is your desk. Feel free to decorate it however you want. Nothing will beat the car wreck that’s happening on Jimin’s desk.”
“Hey! This is artistic mess. Everything has a place and there is a place for everything.” The bubblegum pink haired man in question half stands, a finger pointing threateningly while his pearly white teeth peek out from beneath plush pink lips. You can’t help but smile, as his slim frame and cute cheeks make him look distinctively non-threatening and ruin any hope he has of convincing you otherwise.
It could also be the fact he looks like a hipster from Seattle with the thick, black plastic frames delicately placed on his nose and the retro 80s film shirt with an open black and white plaid shirt over the top. Still...he’s rather pretty and you wonder momentarily if you’ve somehow entered another dimension with astonishingly beautiful people.
Either that, or you’ve walked into the set of some reality TV show but you’re not quite willing to break the Matrix programming just yet.
Seokjin snorts and rolls his eyes, lifting a ring laden hand to brush his black hair out of them. It’s hindered slightly by the tan beanie on his head and you’re momentarily distracted once more by his impressive frame. The white shirt with the Jaws film poster on it stretches rather enticingly over his broad shoulders while his black, ripped jeans are snugly secured with a leather belt that has a Superman belt buckle.
Honestly, how were you meant to work in this place?
He’d already introduced you to Namjoon, the creator of Poppin’ Culture who oversaw all aspects of his slowly booming media empire along with Namjoon’s wife, Chaeyoung. She oversaw the HR aspect of everything and had been your first point of call before Seokjin had come down to retrieve you upon getting the call that you had arrived.
Seokjin is the editor of the Poppin’ Culture website, which is the big daddy of the whole enterprise. It had originally started 10 years ago in Namjoon’s university bedroom apparently, just posting reviews of retro films and any new films that came out.
A decade later and it was the biggest source of pop culture news, blogs and entertainment in the Western hemisphere. The website scores over 250,000 hits a day with the blogs averaging a pretty healthy number too and the YouTube channels generating a steady enough income to keep a small team afloat with ease.
His sheer love of all things cultural meant that Poppin’ Culture had expanded far beyond its original remit of film and now had something for everyone. There was the film blog, the gaming blog, the music blog, the television blog and even the book blog. And you’d heard rumours of them branching into sports with talk of a fighting blog and channel appearing soon which would be interesting.
Sports were a whole other thing in the world of things people obsess over.
Either way, you’d been rather desperate to get a job here when the opening had appeared on the job listings website for a new in house content writer. When you’d found out that you’d got it, you were pretty sure that you’d almost deafened Sunmi with your screams of excitement.
As a film major with an English literature minor, it was perhaps the dream job to combine both of your loves together and work with people who were just as enthusiastic about the world of film as you were. Your friends and family had long since grown bored of how you picked apart the latest films or their trailers, but now you would have an audience of thousands that would not only be receptive to it, but interested too.
In your earlier meeting with Namjoon and Seokjin, they’d laid out your responsibilities for you pretty clearly. Given that you were in your six month probation period, you would be expected to create two blog articles a week with the possibility of writing a video script if it was approved by the video team.
Two articles may not sound a lot, but you’d already been informed that you would also likely have to do some indepth research into the topics to provide factual information, along with making sure it wasn’t something that had been done before. Not only this, but you would be expected to be constantly scouring the internet to find new topics of interest and trying to catch the latest leaks before they even happened.
While you’d been hired for the film team, you’d been told that most people tended to dip into other areas to help out or if they had some particular interest in it. As such, you could be expected to possibly be asked to find out the Top 10 Facts About The NES or 15 Things You Never Knew About Taylor Swift or something.
Wasn’t the most scintillating of things to you, but you were willing to branch out and help if necessary. It was a small team and you understand that sometimes you’d need to pitch in when it was required of you, which in turn meant you knew that you could rely on the same help.
“Jimin is our music guy. He’s the one who usually writes the music blogs and videos but he also does the gaming stuff sometimes. Also has a regular book blog where he reviews obscure international books because that’s his thing.” Seokjin says, rolling his eyes as he leans against the desk.
Jimin’s desk is littered with piles of CD cases - who even uses CDs anymore? - along with three different pairs of headphones. He also has a ton of Funko Pop! Vinyl figures that you recognise to be musicians along with a set of Assassin’s Creed characters. You recognise them because Sunmi’s ex-boyfriend had them too.
“Really? You’re going to come into my space, and ruin my time while insulting me? Am I going to wake up tomorrow morning to find you shitting on my lawn too?” Jimin slumps back in his chair, pulling a pair of pink and white headphones over his head to rest around his neck while eyeing the taller man with narrowed eyes.
“You live on the top floor of an apartment building ‘Min. What am I? A wizard?”
“I wish. Maybe you’d wingardium leviosa your ass off my damn desk.” He grumbles, nodding his head at you. “Have you ever read In The Miso Soup by Ryu Murakami?”
The question is so sudden that you’re left standing with wide eyes, shaking your head slowly. You’d not read a lot of translated work in college, though you were hoping to change that. Jimin sighs and slumps in his seat, clicking on his mouse a few times.
“Fucking weird dude. Still not entirely sure what went on it.”
Before you can even respond, Seokjin is leading you over to the desk behind Jimin. This desk is even messier, only you really can see the artistic mess here. It’s covered in pencil sketches that are stacked haphazardly while a high tech looking electronic drawing pad takes up most of the space with even the keyboard pushed away.
The guy sat comfortably in the green and black gaming chair has a black beanie on his head too, only he has platinum blonde hair that covers his eyes. And what pretty eyes they are when he looks up at you; as if someone has reached up into the sky and plucked two of the brightest, shiniest stars and placed them directly onto him.
“Oh, hey. I’m Jungkook. Jeon Jungkook. I’m the graphic designer here...with a side passion of actual drawing obviously. I mostly use Photoshop but I like to get a bit hands on.” He talks rapidly, his voice quite deep but soft. Pausing, he bites on the black lip ring embedded in the right side of his lower lip before sitting back.
The vibrant and colourful tattoos that run up and down his arms do nothing to hide the obvious fit physique he has and you find yourself dragging your eyes away from that ridiculously broad chest. He’s only wearing a black shirt but my god.
Seokjin lets you both talk for a little, discovering that if you need anything made graphics wise then to let Jungkook know. Apparently he’s the head designer and has two more people under him; Jennie who deals with a lot of designing and Soyeon who handles their website and online shop.
You’re then introduced to Yoongi who is in charge of sound for the videos. He’s pretty quiet but friendly and bright, secluded away in the corner of the office with a soundboard in front of him, while his co-worker Lisa, a video editor, is entirely the opposite. They’re both sat on the same bank of desks, and the difference between Yoongi’s monochromatic desk and Lisa’s bubblegum pop explosion is almost amusing.
The video game team was made of Miyeon, Yugyeom and Baekhyun who all took up the corner on the opposite end of the office to you. You weren’t a huge gamer, but apparently the video game side of Poppin’ Culture was one of the most popular and profitable so you could understand why they had the largest team compared to the others.
Your desk is opposite Jimin’s, allowing you a view of him if you look to your right and it looks sparse compared to everyone else’s. The guy behind you is Taehyung and you’re pleased to discover that he’s friendly and warm with a bright box smile that makes you feel at home instantly.
Taehyung is the other content creator on the film team and someone that you’ll be working closely with, though apparently he also works with Jimin on music. From the short conversation you have with him, it seems that Taehyung mainly specialises in foreign film and you surmise that you’ll be left with most of the more mainstream options with the Oscar bait films being split between you both.
He seems enigmatic enough, with the white ribbon wrapped around his neck and billowing white button up shirt that ends with a pair of baggy, tan trousers. He’s not wearing any shoes, or socks, and you wonder if that’s a violation of something somewhere but no one seems to be saying anything.
His entire desk is full of various plants, artistic photographs in elegant frames and beautiful old film posters in miniature form. A photo of a black and tan Pomeranian is eagerly introduced to you as Yeontan, his dog and you can’t help but laugh at how excited he is to show off his lil pup.
But perhaps not as excited as you when you discover that Friday’s are ‘Bring Your Dog To Work’ day. Apparently Taehyung, Yoongi and Jennie all bring their dogs and it usually ends up just being people playing with them.
Yep, definitely the best workplace already.
“Hey Hoseok, come here before you sit down.” Seokjin calls out to the late entry into the office before looking at you. “I’ll introduce you to our head video editor. He’s the one who usually helps with recording videos, then he’ll edit it all together. He works closely with Jungkook for graphics and if you write a script then he’ll work with you to see if you want anything extra added in like humourous cuts, edits and so forth. He’s got Lisa on his team and a guy who works part time, Taemin.”
The man in question almost shuffles forward, a delicate looking hand gripping the brown fabric strap of his shoulder bag tightly while he looks down at his scruffy, black Converse clad feet as Seokjin introduces you to him. He looks about the same height as Seokjin, though all you can see is a head of messy chestnut brown hair and black circular lens glasses that looks like they’re going to fall off his nose.
“Nice shirt.” You say with an encouraging smile, wondering why Hoseok looks like he’s trying to crawl through the floor mentally. He looks up at that with almost shockingly wide eyes and you almost groan out loud.
This place is blessed or cursed. You’re not sure which yet.
He’s wearing a faded Jurassic Park shirt, the famous logo sliced by ‘dinosaur’ claws, while a pair of ever so slightly baggy and ripped denim jeans are kept up by an oversized tan fabric belt, the end trailing down to his knee. A knit grey cardigan covers his arms and you find it oddly endearing how it’s slipping off one slim shoulder, obviously far too big for him.
The shoulder bag he’s carrying also has the Back to the Future logo on it and you point at it with a grin. “Great Scott! I like your bag too.” You point then at your own chest, your shirt emblazoned with the Back to the Future logo and frown as his eyes dart down before his cheeks flush bright red.
His obvious shyness just seems to make him more endearing to you, and you let out a quiet laugh. There’s an almost awkward silence for a moment as Hoseok just stands there, giving Seokjin tiny glances before he finally sighs and points to the desk behind yours. Hoseok almost bolts there, disappearing behind the iMac and you look back at Seokjin with a raised brow.
He kneels down so he’s closer, the music of the radio that’s blasting out 80s classics drowning out anything he might say to you. “Hoseok’s a good guy, he’s just a little socially awkward. A hard worker, and he’ll do anything you ask but...it’s a little hard to get him to open up. Keep trying though, he will occasionally have a full conversation with you and I keep trying to make sure he’s included so he doesn’t feel left out. Don’t take it personally, it’s just how he is.”
Nodding, you turn on your own iMac and wait for it to boot up before going through the process of getting everything ready for you to work. Given it’s your first day, Seokjin just gives you some simple tasks to go through to help familiarise yourself with their method of working before leaving you to your own devices.
It’s as you’re sat reading through the style guideline for the blog that you watch as Hoseok suddenly appears in the corner of your vision. He’s rolled over to the edge of his desk, hands flipping through the stacked letter tray there as he searches for something while he presses his lips together and blows his cheeks out. You can’t help but watch him with idle interest as he does so.
He’s definitely cute, in fact he’s more than cute. Hoseok is actually stunningly beautiful and from the side, you’re getting to see his arresting profile with ease. A strong jawline swoops in bold lines on his face while his nose is a straight slope with the gentlest turn at the end, his lips thin but full enough to look delightfully kissable as he pouts suddenly without thinking as the tiny frown of concentration causes his strong brows to fold in.
As he finds what he needs, you watch as he disappears back behind his screen before sighing quietly to yourself.
It’s probably not very moral, but you definitely had enough new material to keep your spank bank going for a good few months now. If nothing else, you should thank Namjoon for that.
-
“Did you watch Roma yet?” Taehyung asks, rolling his chair backwards until he appears in your vision. His wispy blonde hair lays straight on his forehead as he rests his hands behind his neck, letting his long sleeved blue sweater stretch across his torso. It’s unusually tight for someone who basically lives in baggy clothes; you’re pretty sure he’s even worn his pyjamas once.
Over the last three months of you working at Poppin’ Culture, you’d understandably grown close with Taehyung as you’d bonded intensely over your love of film. It turns out he was also a film major with a photography minor, meaning he was exceptionally invested in the artsy films or just films with great cinematography.
You’d already been subjected to two passion filled rants of his about Mad Max: Fury Road and Blade Runner 2049 as being prime examples of great cinematography in big budget cinema. It was okay though, as you’d already chewed off his ear about why you thought Aliens was one of the best sequels ever made in history and he’d listened with interest.
There was nothing better than someone who was willing to indulge in your long winded talks about your favourite films; from cult classics to obscure favourites to Hollywood blockbusters. Your rapport with him was so good in fact, that Seokjin had had you do a test video with him to see how well you worked in front of the camera.
The results must have been positive as you’d been given a weekly film podcast with Taehyung that talked about the week’s releases along with any news in the film world. If there was time then you both would regale viewers with your favourite films and analyse them.
So far, it was doing pretty well and you were pleased with the numbers it was pulling in. Not to mention that people seemed to like your inclusion into the videos, which was why you’d ended up in a few other videos around music or even gaming just to voice over them. Taehyung had obviously been a hit.
He had a face for the camera and you’d already jokingly suggested in many a team meeting that they should make merchandise with just his face on it. His little fan club even named themselves ‘Taes Baes’.
“No, I haven’t had chance yet. I’ve been watching The Sinner, I’ve only got like two episodes left but I’ll check it out at some point! Alfonso Cuarón makes such good films; Gravity is still amazing and I’m still mind boggled at the sheer complexity of how that must have been to film with all the CGI they had to do but I feel like Roma looks a little more stripped down.”
Taehyung is nodding slowly, biting his lip almost absentmindedly as he listens to you. “Gravity is great, but you should definitely check out Children of Men. Much better, but Y Tu Mamá También is also phenomenal if you don’t mind the sexual scenes. But yeah, watch Roma. Definitely going to be a bit hit with the awards season and I can see him getting Best Director at the Oscars.”
“Really? It wouldn’t surprise me.” You muse, leaning back in your own chair and crossing your legs as you watch him now.
“Yep. And if he does win, then that’ll be his second Best Director win and it will also mean that Mexican directors have won five out of the last six. They’re killing the Oscars game lately. I still wish Barry Jenkins had won for Moonlight...way better than La La Land.” He sighs wistfully before nodding at your computer screen inquisitively, the beginnings of your latest blog post on the screen.
“Oh, I’m writing why I think Spider-Man: Into The Spider-Verse deserves the Best Animation at the Oscars. I liked The Incredibles and Ralph but if they win over the magnificence of Spider-Man then I will flip this table.” Pointing to your desk jokingly, Taehyung giggles sweetly.
Your desk has also changed over the last few months as well. A few cute Funko figures of your favourite Star Wars characters have popped up along with one or two more stylised figurines like your Xenomorph alien. Along with that, you’ve invested in some funky letter trays and pots to just bring some brightness to portray your personality a little more.
“I’ve not watched it yet. I know, feel free to pinch my arm. Hoseok has watched it though, he mentioned it the other day. Hey Hoseok, come here bro.” He calls out loudly, turning slightly to watch for the quiet man who spends his days on the computer behind yours.
Slowly, and adorably you might add, Hoseok’s meek face peers around the side of both his and your monitors as he stares owlishly at Taehyung beneath those outdated glasses. You’d say they were ugly, and they were, but he seemed to pull them off.
His hair is hidden today beneath a sand coloured beanie, leaving his entire face exposed and you coo softly at his tiny folded ears. It wasn’t something you’d noticed till Jimin had one day pointed over to the video editor, whispering words of adoration to you as he stared a little moon-eyed and lamented how his own ears didn’t look that cute.
It was beyond endearing, along with the slight pout his lips were pursed in. He probably hadn’t been listening to your conversation and so had no idea what was going on.
You’d noticed that Hoseok either kept an earphone in at all times or covered them with over-ear headphones when he wanted to work hard and not be disturbed. He certainly wasn’t rude but he definitely didn’t seem to be hugely confident in making conversations with people.
That didn’t stop people from trying to include him though, and you got the definite sense that everyone in the office adored Jung Hoseok and simultaneously wanted to hug him and protect him. You certainly did, and you were quite pleased that no one bullied him.
He, unfortunately, had the demeanour that would attract the attention of assholes but Seokjin and Namjoon ran a tight ship here. You did kind of wish that he got included in more outside events though.
“S-sorry. W-wh-what?” His voice is soft, the perfect mix of deep and high as he stutters out a response to Taehyung. The long sleeved shirt he’s wearing is almost salmon pink and has some generic looking cartoon on the front. It looks warm, and you find yourself lamenting the fact that you hadn’t brought a cardigan with you today.
“Spider-Man, the new one. You said to Jungkook that you’d watched it right?” There’s a moment of hesitation as Hoseok’s eyes flick to you before he’s nodding slowly. Almost immediately you grin brightly, not noticing the way that Hoseok pauses with his breath caught before his shoulders shift up to his ears.
“Oh my god, wasn’t it so good? The animation is just beautiful, it makes me want to scream. Like those cityscape shots? Could easily be mistaken for a photo if you just showed someone it. And the perfect blending of the different art styles of the Spider-People and god the music was so good. Miles is amazing and if it doesn’t win then I’m gonna Hulk out,” You pause and look at Taehyung who’s smirking in amusement. “Seriously, I don’t even know how to describe the animation. Think 3D...but not. You get me, right Hoseok?”
Hoseok’s eyes go astonishingly wide once more as you question and his mouth opens and closes a few times as he struggles to find an answer for you. He just settles for nodding quickly, reaching up to pull his beanie off and sort out his hair.
The chestnut locks have gone a bit wild under his hat and you have to bite your lip to stop laughing at how it goes all over the place, though another part of you wants to aww at how cute he looks.
“One day Hoseok, one day I’ll get you to spout poetic bullshit about a film you love.” You tease lightly, tapping at your gel wrist rest that lays alongside your keyboard to ease the pressure on your wrists as you type. He swallows audibly, causing you to laugh out loud while Taehyung chuckles and shakes his head.
“Hoseok has fucking terrible film taste. He thinks Batman v Superman was actually good.” Jungkook calls out and you turn to look at the graphic designer. He’s reclining in his chair, hands over his stomach with an ankle hooked over his knee while he observes the scene on the other side of the office.
Jimin is in the exact same position behind him while he nods his head sagely and you gasp in horror, a hand to your chest as you look back at Hoseok. “Say it isn’t so Hoseok.”
The man in question looks like he wants to sink through the floor as he gives a meagre shrug. Your wail of horror has him cringing while everyone else in the office sniggers and Taehyung pats your back in consolation.
“This can’t be. Why? Is it because your mom is named Martha too?” Jungkook lets out a bark of laughter at that while Jimin creases, folding over in his chair as his forehead rests against his knees from the force of his laugh.
Hoseok attempts to speak a few more times before he frowns deeply, taking a deep breath and shaking his head. “N-no. That was d-d-dumb. I just like Batman. I-i-it’s not my favourite f-f-film but it’s not terrible.”
You lean back and stare at him, raising a brow slowly as you narrow at your eyes at him. “What is your favourite film then?”
This is probably the most you’ve talked to Hoseok in the whole three months about non-job related work. You’re actually surprised he’s engaging this far, and you study him closely to make sure he doesn’t look uncomfortable or unhappy. The last thing you want is him to get upset.
But he doesn’t back down from your question, instead staring at something on his desk intently before looking back at you. You almost lean back in reaction, the intensity of his gaze far stronger than you’d expected and you’re surprised to feel a slight stirring of sexual lust for him. While you’d always acknowledge he was handsome - wasn’t everyone in this place? - you’d never quite seen Hoseok in a ‘oh holy cow’ light until right now.
“I-I-I don’t have one. B-b-but I like Jurassic Park and Blade Runner. And the Godfather. Oh, and Big Hero 6.” He adds as an afterthought, and you feel oddly proud that he didn’t stutter throughout the rest of the conversation. It was obviously just a nerves thing, but you kind of hope that he’ll get a bit bolder if you keep trying with him.
“Good choices. Solid. Not pretentious like the avant garde master here. He probably watches his porn in French black and white too.” A casual thumb thrown in Taehyung’s direction gets you the finger in response.
“It’s black and white softcore German, you heathen. No one does the group sex quite as good. The camera angles when there’s so many bodies.” He kisses the tips of his fingers before blowing them in the air, causing you to stare at him with a slightly grossed out face.
Looking at Jimin, you shake your head. “You know, I’ve only known the two of you for three months now. But I can easily see how you started dating. You with your weird music and books and Taehyung with your pretentious films.”
Taehyung gasps theatrically before smiling, fully aware that you’re joking around with him. Jimin on the other hand, snorts loudly and sticks his tongue out at you. “Hey, there’s nothing weird about my music choices. And what the hell. You’ve been listening to Billie Eilish non-stop lately according to your Spotify. And while she’s incredibly talented, I wish she’d lighten up a little.”
Turning to look at the cotton candy haired guy, though his hair was mostly hidden today by a black ball cap, you raise an eyebrow slowly. “Firstly, don’t insult Billie like that! Her songs are beautiful and soothe my soul. And also, this coming from the guy who listens to Morrissey. Unironically, I might add. Your opinion is invalid in this conversation.”
“...You know what. I can't even argue that. You right.” Jimin shrugs in defeat and sits back while Taehyung makes consoling noises at his boyfriend from his seat.
The delicate snort from behind your monitor makes your eyes widen, causing you to shift over slightly to watch Hoseok as he giggles. His white teeth peek out at you as he bites on his lower lip to try and contain his laugh.
And from how pretty and sweet it sounded, you wish he wouldn’t. The soft noises he lets out are oddly infectious, causing you to laugh in turn with a pretty dopey expression on your face and making you completely oblivious to the sly look Jimin and Taehyung are sharing.
“You love Imagine Dragons too, right? Hoseok listens to them all the time.” Taehyung says helpfully, gesturing with his chin towards the man behind your monitor.
Spinning back, you look at Hoseok with a happy grin and clap your hands together excitedly. “Oh my god, yes! I’m in love with Bad Liar right now, and Zero is so fun. I think Jimin keeps laughing at me for dancing in my seat.”
Hoseok doesn’t respond to you properly though, just nodding his head and smiling slightly as you playfully glare at the slim man across the office.
“On the subject of dating though...Hoseok. Have you ever had a girlfriend before? Or boyfriend, if that’s your thing.” Jimin asks, his tone not even slightly sly and you look at him in surprise. If he was trying to not be obvious, then he was being about as subtle as the Seattle Space Needle. Surely they’d already know this right?
As far as you’ve gathered, Jimin has been at Poppin’ Culture for four years and Taehyung for three. The two had started dating two years ago and despite your teasing, you were already confident that they were two of the cutest couples you’d ever seen.
Hoseok though, had apparently been with the company for years. He’d gone to college with Namjoon, Chaeyoung and Seokjin and had a film production degree. Namjoon had started Poppin’ Culture when he was 19, in his second year, and Hoseok had come on board once they’d branched out to a YouTube channel.
Still, you’re surprised by the way Hoseok’s cheeks go bright red and his eyes dart to you for a moment before he’s looking down at his desk once more. A wet tongue peeks out of his mouth quickly as he licks along his lips to wetten them, coughing to clear his throat before he’s looking back up at Jimin with a frown.
“Would you like the name of my e-e-ex-girlfriend? I’m s-s-socially awkward, not inept.” You suck your lower lip between your teeth as you look at Jimin with a ‘wtf’ look. As nice as he was, he was a bit blunt and you felt that situation could have probably done with a little more tactful handling. Hoseok looked like he could fry an egg on his cheeks and Jimin winces at the glare both Taehyung and you give him.
“Sorry man. I was out of line. I didn’t mean to insult you.” The apology is sincere in tone, with Jimin ducking his head and turning back to his work. You watch carefully as Hoseok eyes the younger man before letting out a quiet sigh and nodding his acceptance.
The atmosphere is slightly awkward now, and you’re desperate to make Hoseok less uncomfortable which is why you find yourself blurting out words you immediately want to swallow back up. “If it makes you feel any better, I’ve not had a boyfriend since I was 20 and I’ve not been laid in four years.”
Almost immediately your hand is slapping over your mouth as your eyes widen in horror, apologies falling from your lips like honey as your cheeks burn with embarrassment.
Not only are Hoseok’s eyes resembling dinner plates, his jaw dropped open in shock, but so is just about everyone else’s in the office. Well, that’s certainly one way to make him feel better about himself you guess.
“I’m sorry for your loss. Everyone, we need to be careful with her. She’s going through some tough times. Only 26 and already looking at a life of non-sexual fulfilment.” Taehyung drones deeply, his voice faux-sincere and you glare at him while pushing his hand off your shoulder.
“I will delete your folder of obscure foreign films.” You hiss at him through narrowed eyes, causing him to burst out into laughter as his hand slaps his thigh in amusement.
“Oh god, you crack me up. I need to thank Seokjin for hiring you, seriously. God, get on with your Spider-Man boner before you accidentally reveal something else way too intimate for the workplace to know.” He snorts before rolling back to his own desk. The office thankfully goes back to normal after that, the low level of chatter competing with the soft sounds of today’s playlist.
Looking at your screen, you’re distracted momentarily by the sight of Hoseok still in view just around your monitor. He’s looking at you in that way people do when they’ve checked out, their brains focused on something else entirely and you watch him back in amusement until he realises.
Almost immediately he cringes, bowing his head slightly and giving an uncomfortable smile before sliding back out of view. Smiling, you shake your head and pop your headphones back into your ears as you get back to work.
You’re oddly pleased to see Hoseok stand up for himself bluntly, and you remind yourself not to baby him. He’s a grown man after all, older than you.
The flashing of your phone lets you see that you’ve got a new notification from Facebook, and you roll your eyes as you click on your screen to see what it is. What you see however has you slowly smiling as a flutter of butterflies take flight in your stomach and you tap accept eagerly.
You have a new friend request: Jung Hoseok
-
The next few weeks roll by quickly with Taehyung and you becoming inundated with awards season nominations, ceremonies and just general Oscar bait films. It had even resulted in a whole ‘Top 10 Oscar Bait Films’ video on the Poppin’ Culture Film YouTube channel which had proven remarkably popular, even spawning a sequel that was generated purely from user comments.
You’re actually surprised with just how much you continue to love your job, even with the sheer pressure of blog and video deadlines constantly breathing down your neck. And it doesn’t take you long to realise that it’s because of the people you work with who make working that overtime all the more sweeter.
Jimin is genuinely hilarious and when paired up with Jungkook he becomes hysterical. Lisa has easily become your female work best friend, with the two of you Skyping all the time on your work computers and soon venturing out into the world to go to dinners, concerts and the cinema while Taehyung is an incredibly hard working colleague who always keeps a close on eye on how you’re doing.
It’s genuinely one of the best places you’ve ever worked and you thank all your lucky stars that you’d been accepted because you were pretty sure that you were making some of the closest friends you could.
And then there was Hoseok.
Jung Hoseok still remained a mystery to you and you weren’t entirely sure why you so desperately wanted to figure him out. Or maybe not figure him out, because you kind of liked how shy and mysterious he is.
The rest of your colleagues have been pretty open books and you were pretty sure that you were on the verge of receiving daily updates on Jimin and Taehyung’s sex life - you were that close with the two. But you still knew almost nothing about Hoseok and it drove you wild.
What was even more annoying was the fact that only you were apparently bothered by it too. The others just shrugged and said that he’d always been quiet and introverted, so they just made it clear to him that they were there if he wanted to talk or make friends with them. Apparently he never went out on the workplace socials and he rarely talked to others via text or Skype.
Which kind of infuriated you, because it probably was true that Hoseok preferred to be alone and lost in his world of music. But there must be something horribly isolating about never getting invited to things or never being included, which is why you kept trying to include him in your own conversations. The others would sometimes talk around him, but you always tried to make sure that he felt comfortable and included in your conversations.
Taehyung had honestly admitted in a meeting that he wasn’t entirely sure why you kept asking Hoseok things, pointing out that you might be annoying him. But you’d countered with the fact that you always gave Hoseok plenty of options to slip out of the conversation, yet he would continue it on sometimes.
It had been then that Taehyung had flushed a pretty golden pink, nodding his head as he acknowledged the fact that Hoseok had opened up more in the last few months of you being here than in the years he’d been here. That on its own had made your heart hurt. No one could enjoy being so easily disregarded, no matter how quiet and introverted.
Currently though, you were slouched on your couch with your best friend, Sunmi, as you both ate pepperoni pizza while watching Avengers: Infinity War for the bajillionth time. You, because you just loved the film, and her because she really loved Chris Hemsworth.
Honestly? Mood.
“I swear, this is the most badass entry scene of any entry scene in all of film,” You blurt out randomly, lifting your fist as Thor appears on screen in the middle of the battlefield and shouting out alongside him. “Bring. Me. Thanos!”
Sunmi snorts elegantly from your side, taking a bite of greasy pizza and chewing slowly while she eyes up her fictional man with pleasure. A hum of delight leaves her when Thor meets up with Captain America and you laugh, poking at her side.
“Imagine being in a Chris sandwich.” She looks at you and wiggles her carefully put together eyebrows before giggling.
“I wish. God, they can wreck me any day. You know, I can’t believe that you get to watch stuff like this and then write about it or make a video about it. Why can’t I just laze around and do that? Do they have an opening for me?” She pouts at you, placing the crust back in the box before wrapping her hands around your wrist and playfully whining.
You laugh loudly and take a bite of your own slice. “For what? Sorry Elle Woods, but you’re going to have keep your bending and snapping for the judge and jury. I doubt Poppin’ Culture - The Law Version will be very popular.”
“What about if I wear a hot pink bikini?” She says seriously, her face carefully blank as you give her a droll stare.
“Yeah sure, lemme give PornHub a call. I’m sure they’ve got a whole audience just waiting for their law lectures from Bikini Girl 3.” Sunmi shrieks with laughter at that, rolling backwards until her head is hitting the arm of the sofa and relaxing into the pile of cushions there.
Reaching her foot up, she prods at your thigh annoyingly until you push her away with a sigh.
“So, how is your work though? You’ve been spending a lot of time there. Which, by the way, is ridiculous. I only spend extra time doing work if I’m getting paid for it because I do not enjoy my job that much.” Sunmi sighs heavily, letting her arms fall behind her head as she turns her gaze back to your large television screen.
“Okay firstly, it was your decision to take a law degree. Your parents are assholes but they’re not dickish. They would have been fine with you being a doctor instead. Secondly, you make so much money an hour that you shouldn’t complain. You can literally buy a pair of Jimmy Choos with an hour.” Closing the pizza box, you lean forward and place it onto your wooden coffee table before leaning back and patting your stomach affectionately.
“Firstly you bitchass, I don’t make a lot because I’m still not fully qualified yet. It costs a lot to be a lawyer and the work is boring because I’m in property law. Yawn. Secondly, I hate property law but I would’ve passed out being a doctor. Blood and snot? No thanks. Maybe I should just give it all up and go back to college to become an artist.” She says dreamily and you look over at her with a raised brow.
“Do it. If it’s what you want. Your life shouldn’t be made on a decision you did based on what your parents wanted for you, as much as you might want to make them happy. They’re not your life, and you’ll burn out quicker if you do something you hate.” Sunmi just hums before shifting the pillows until she’s looking at you.
“Still. It’s nice that you’re enjoying it. I’m happy for you. I need to meet this Lisa, so you better set up a playdate or something. If she’s banging, I may just bang her. I mean, if you’re alright with that. And she likes girls.” Sunmi wiggles her brow and you laugh, shaking your head slowly.
“I think Lisa swings both ways honestly, so go for it. She’s pretty and cute with a really nice and fun personality. I wish I could introduce you to Jimin and Taehyung as well. They’re funny individually but hilarious together. Urgh, I wish I had someone the way Jimin eyefucks Tae across the room.”
“Does he realise you can see that?” She asks, an incredulous look on her face and you nod with a laugh.
“Oh yeah. He just gives me an innocent smile. They’re fun though and make me laugh, it’s like a family.” You sigh softly, slumping down further into the couch pillow. Sunmi’s quiet for a few seconds before speaking again.
“What about that quiet guy? Hoseok right?” Pausing, you chew on your lip as you stare blankly at the screen and wonder how to describe him to her.
“Hoseok...is sweet. Quiet but sweet. He doesn’t get involved in conversations of his own accord still, but I include him and he’ll get more involved now. We even have whole conversations just him and I, particularly about our love of 80s films though they’re not very long conversations. It’s nice, I’m literally watching him become more integrated and it’s kind of annoying that everyone just let him stagnate in his isolation. Like, seriously. Did no one ever think that maybe he doesn’t get involved because people have let him isolate himself? It’s hard to pull yourself out of that, and he’s obviously trying.” You don’t even realise you’re half ranting until you see Sunmi’s bemused smile, causing your cheeks to heat.
“Anyway, yeah. He’s a lot more caring than people think too. He just doesn’t show it in ways that you or I would, nor does he talk about them. Like...the other week I came in one morning to find a tube of dissolvable vitamin C tablets on my desk. When I asked where they’d come from, Hoseok Skyped me and said that he thought I looked like I was lacking a bit of vitamin C and to take one with water every day. And then when I was feeling a bit tired, he made me a cup of green tea. I swear Sunmi, he was so sweet and adorable because he kept stumbling over his words while telling me that green tea was healthy and rejuvenating but he didn’t like the taste so he always has peppermint and he hoped I liked peppermint too.”
Sunmi says nothing for a moment and you look at her in confusion, wondering why she’s suddenly decided to be quiet. It’s not like her to not get involved in your conversations, only she’s staring at you with wide eyes and a pretty mouth that’s fallen open.
“Oh my god. You like him.” Her words cause you to pause, frowning immediately as you shake your head in denial.
“What? No I don’t. I mean, yeah as a friend. Or I hope as a friend, but not anything more than that.” She lets out a peal of high pitched laughter while sitting up, looking closely at your face with those mahogany eyes of hers.
“Yes, you do. Oh my god, he is not even remotely your type from the sounds of it yet you’re falling hard girl. Show me a picture of him.” You want to keep denying her, mind spinning from what she’s come out with as you wonder where she’s got this impression from.
But once Sunmi has made up her mind, then it’s game over for everyone else. Sure enough, you find yourself scrolling through your phone on Facebook to find a nice picture of him to show her. And as you look through his, admittedly few, profile pictures, you pause for a moment as you realise that maybe she’s right.
Only people who like someone try and find the best looking picture of them, too afraid that their friend or family member will laugh and think their crush ugly. The swooping sensation in your stomach is confusing, and you don’t know whether it’s shy excitement or just plain old nausea.
Finally deciding on a picture of Hoseok that has obviously been taken in a coffee shop, you turn the phone screen so she can see. It’s got dim lighting, and has looks to have been taken on a Polaroid style camera from the style of it but he looks good.
In fact, he looks beautiful and his bright smile kind of takes your breath away.
He’s just wearing a plain white, long sleeved shirt with dark brown hair parted in the centre, the strands laying carelessly on his forehead while those beautiful chocolate eyes stare out from behind the lenses of his glasses. The table blocks anymore view of him and yet you can’t help but feel the fluttering in your stomach slowly spread along your veins.
Hoseok’s smiles are still rare, but they’ve slowly been becoming more frequent as you continue to talk to him. And every time you think he should smile more often, because he has a face that’s made for a smile.
His mouth is stretched wide with perfectly white, straight teeth showing and the force of the expression causes his eyes to narrow, soft tan cheeks looking adorably kissable.
Oh, you’re totally fucked.
“Holy shit…are you kidding me? This is Quiet Guy? Shy Guy? Holy fuck girl. He’s gorgeous! Look at that smile, oh my god. And he has such pretty eyes, that’s just not fair. Oh, please go for him. I know I said that he’s not your type because you normally like either those hipster guys or bad boys but he looks like he’d be so good for you. He looks kind, like you’d call him and say you’re sick and he comes right over to make you food and wraps you up in a blanket before cuddling with you, telling you that you need body heat to stay warm.” You look at her with a raised brow as she takes your phone and scrolls through his photos.
“And he obviously likes you.” Her words throw you then, causing you to frown as you stare before finally asking why she thinks.
“Because you said it yourself. He talks to you, even when he doesn’t talk to the others. You’ve said he keeps conversations going with you. He added you on Facebook first and he’s taking care of you in a weird but cute way of flirting. Like I said, he looks like he’d be a good boyfriend because he’s already trying to make sure you’re healthy and okay.”
She hands your phone back and points at the screen, where a new photo of Hoseok is. It’s not from his profile pictures, so you just presume it’s one that someone took of him and tagged him in. He’s asleep on his side on a couch, his right cheek smooshed into a pillow while his other looks soft and round. Pink lips pout in his sleep, the ends turned up while his lashes remain firmly closed and his hair is all over the place.
You have the strongest urge to reach through the screen to kiss his cheek.
“I think you should think on it, because I know you. And you’re probably having a little internal argument right now about whether or not you like him. But...if you decide that you do. Then I think you should go for it, because he looks nice. Get to know him a bit more, get him to open up his walls to you a bit more and then see if he really is interested. It’s been a while since you smiled like that about someone, and even longer since you searched through their pictures to find me the most flattering.” Dammit, you knew she’d figure you out.
You don’t respond though, simply locking your phone and placing it down on the cushion next to you as you both turn your attention back to the film. But you can’t help the what if’s that float around in the back of your mind, wondering if perhaps she’s right not only about yourself, but also him.
Did Hoseok like you?
-
Quite understandably, your interactions with Hoseok are suddenly tinged with a film of awkwardness as you contemplate the fact that you quite possibly like your shy colleague. And that’s to say nothing of how closely you watch his interactions with you to see if there’s a chance that he likes you in the way you like him.
Honestly, anyone would think you were 14 and not 26.
But he made you feel like a teenager though. The fluttering of nervous excitement in your stomach whenever he would look at you with that soft, bashful smile he’d give you whenever he caught your eye in the office. The way you would feel sad resentment when he was ill or was working from home and so didn’t come in.
How could you not though? Not only was he soul wrenchingly handsome and pretty, he was also thoughtful with the few conversations he would engage in and he was so sweet and kind.
When you’d complimented him on the peppermint green tea he’d brought you the other week, you found yourself with a mug being made every time he got up to go to the kitchen. You’d be completely absorbed in your work, staring at your screen intently with headphones in to keep distractions at bay, when you’d suddenly smell the pleasant scent of peppermint drifting to your nose.
And then you’d look to your side and see a fresh cup of tea sat there, steaming slowly in your Star Wars mug.
A quick glance behind your screen would let you see Hoseok staring firmly at his screen, refusing to look at you and yet his cheeks tinging a rosy glow that made your heart tug. It was only fair to respond in kind, and so you’d taken to making him a cup of your favourite tea as well, delicious salted caramel, and leaving it on his desk.
He hadn’t complained, so you took that as a sign that he enjoyed it too.
Maybe others would look at your interactions with laughter or bemusement, but you liked them. If he was flirting with you, because let’s face it you were flirting with him, then you were quietly excited and hopeful. You could cope with glacial, as long as it would hopefully result in something at the end.
Currently, you were attempting to film a video talking about the films that were snubbed completely at the Oscars. Taehyung had written up the script for you but was suffering from a winter cold at home. You’d claim man-flu, only you’d video called him and seen the dark circles under his eyes, sallow skin and bright red nose as he’d sniffled and snorted his way through your conversation.
As a result, you’d had to grab your emergency make-up kit from your drawer and rush to the bathroom to apply it. Today had been a lazy day; meaning you were just wearing a pair of ratty black jeans and an ancient Star Wars shirt that had once been black but was now an odd shade of grey.
Once you’d felt that you looked at the very least passable to the potentially thousands upon thousands of people who would be watching your face, you rush back through the office to place your kit back before heading over to the recording room. Tapping on the door lightly, you open it up to find Hoseok and Lisa inside as they set up the camera and lighting.
Already, the big ring lights are glaring and you’re feeling hot as you move over to the two, watching as they mess with the camera before checking over the computer on the desk next to it. Lisa moves around to the front, standing over the duct tape X on the floor and clipping the tiny microphone onto her shirt while waiting for Hoseok.
He’s wearing a plain white shirt today with a yellow and black check shirt open over the top and a plain pair of jeans. For some reason, he’s apparently decided to emulate Jungkook and is wearing some tan Timberland’s as well, though they surprisingly work well with the outfit.
You’ve noticed that Hoseok isn’t exactly the most fashionable person, but he’s yet to wear something that you find genuinely offensive. In fact, you often find that he manages to look hot even when he really shouldn’t. Maybe it’s just a talent attractive people have?
Hoseok gives a small nod to Lisa as his eyes flicker up from the screen, the light being reflected in his glasses. Lisa begins to talk random nonsense, performing a soundcheck to make sure the microphone is working properly while also making sure the camera’s fine.
Once done, she helps you to thread the microphone through your shirt and clip it on while placing the main pack into your back pocket. You stand on the X while going over the script that you can read on the screen reader facing you on the table.
Lisa slips away while you’re busy practicing, going through quick vocal exercises to warm your voice up as you continue to read over what you’re going to say. In your mind, you’re already visualising what the video will look like and you kind of feel sad that Taehyung can’t do this. It’s a good script.
“Okay. Are you ready?” Hoseok’s voice is soft and light, every word sounding like it has been cautiously thought of before he speaks it. You smile slightly as your head nods forward in response to him before clearing your throat and clenching your hands a few times while letting out a deep breath.
“Am I in the right place?” Looking down at the floor, you make sure that your feet are squarely on the spot and Hoseok looks through the camera before giving a cute okay symbol with a wink and pressed smile. It causes you to bite your own lower lip, desperately keeping inside the ‘cute’ that wants to escape.
“Okay, recording in three...two…” He stops speaking after that and mouths out the final one before pressing the button to record, a red light sparking to life on the camera and immediately you’re smiling brightly.
There’s no real pressure on you to do a good take in one shot, because Hoseok will be editing the scenes together and making some shorter to suit the video anyway. But you don’t really like wasting unnecessary hard drive space for him if possible. Plus, it just means he has to stare at your foolish facial expressions for longer and you’d really rather not.
On that note, it’s a little unfair that he gets to watch your face up close with a 4K camera. Actually, you’ve never thought about that before and almost immediately your brows crease at the thought of him seeing every pore and blemish on your skin. Christ, the camera does not do anyone justice and you want to whine at the thought of him seeing all your bad points in such harsh lighting.
When you don’t actually start speaking and instead start making a distressed face, Hoseok’s head peeks out from behind the monitor and he frowns at you in turn. Eyes focusing on his pretty visage, you have to squint slightly to see him properly from behind the astonishingly bright lights set up but you shake your head to reassure him.
Rolling your head on your shoulders and blowing bubbles with your lips, completely unaware of the tiny amused smile on Hoseok’s lips as he watches you through the monitor, you force yourself to get back into the zone.
The rest of the hour spent recording goes more or less like usual, with multiple outtakes when you mess things up and cause yourself to laugh. One of the hardest things of recording videos is just being able to being able to speak properly. You’ve had to learn to over-enunciate sometimes to avoid slurring your words together, because that just encourages hate from viewers.
And you are not in the mood to get hate. It’s already hard enough being a female commentator on the channel, and you’d had to grow some pretty thick skin in both the comments and on your own social media.
But there were plenty of equally great people too in fairness, and you’d even kind of got to know some regular viewers from the constant interactions you got both on your videos and on your own Twitter account. It was nice to have a mini fan club of people who were willing to defend you against the trolls and raise you up when you’re feeling down, though it’s not nearly as many as Taehyung’s extortionately big legion of fans.
There’s only a few major mishaps this time, with a few pronunciations of your words going horrifically bad and you find yourself cringing. Hoseok has a good chuckle on occasion and the bright bubbles of his laughter make you smile in turn, heart sparking with happiness at making him laugh.
Once Hoseok gave the signal to indicate that he was pretty happy with the recording, you let your shoulders drop while your head falls back on your shoulders, a deep groan leaving you as your entire body relaxes. Reaching to pull the microphone and its pack from under your shirt, you move over to Hoseok as he turns the light and camera off before he’s checking over the computer to transfer the new video files to his solid state drive.
“Did everything look good in it?” You ask, leaning your hip against the desk while your arms cross over your chest. Hoseok pauses for a moment at your close proximity before looking up at you slowly, his beautiful brown eyes looking sweetly innocent and big as he takes you in.
It’s still ridiculously endearing how shy he gets around you, but what you like even more is how it’s only when he’s not doing work related things. The last hour has been spent with him practically bossing you around, barking out polite requests when you’ve moved out of frame or have said something wrong.
He wasn’t mean about it or anything, he just took his job very seriously and it’s what made him such a damn good videographer and video editor. He knew what he needed and wasn’t afraid to tell people what to do in regards to that, so the sudden reversal back into the meek Hoseok tugged at your heart.
“Y-yeah. You did good. Less bad shots today.” You pout at him theatrically before pushing lightly at his shoulder, just enough to make him rock where he stands.
“Hey! There’s no need to be mean. You make it sound like I’m as bad Yugyeom! I don’t mess up that bad.” Lower lip sticking out, you look down at the floor until Hoseok lets out a soft and breathy laugh, shaking his head while adjusting his glasses slightly.
“I-I didn’t mean-. I’m not saying anything else,” He looks at you and gives you a wry smile. “I-I’m not stupid. I think I’ve dug enough of my own grave here.”
You can’t help but laugh out at that as you lean forward, body moving of its own accord before you move around him and rest your hand on his shoulder. It’s warm and solid beneath your palm, even through the layers he’s wearing and you swallow in sudden awareness of the firmness of him.
He freezes in place subtly as well, the muscles under your fingers tensing a little as neither of you move for a moment. It’s the first time you’ve ever touched him, and neither of you really seem to know what to do.
Swallowing, you let out a chuckle that’s a little higher pitched than you perhaps intended but you try to make it sound as natural as you can. Even if you’re feeling a little overwhelmed now when your hand feels warm and bizarrely sweaty.
“Funny, you’re way funnier than I thought Hobi!” The nickname you’d overheard Seokjin calling him once slips out without meaning to and you cringe with gritted teeth behind his back, taking your hand off his shoulder to pinch your leg at your stupidity. “Well, I hope it goes well. Let me know if there’s anything you need from me or just when it’s done so I can look it over? Thanks and bye!”
You can’t stop how fast the words fall from your lips, a faucet stuck on full when what you really want is a vault so tight not even the crown jewels of England can get out of it. Giving him an awkward smile, you book it out of the recording room as quickly as you can and leave him alone.
In fact, you go so fast that you don’t get to see the way Hoseok watches after you with widened eyes of shock which soon melt into half-moons of unguarded happiness in the quiet room. His hand shakes as it moves up to press at the place your own hand had been, the skin feeling prickly underneath and his breath shakes as a hesitant smile slowly paints its way on his face.
You don’t see that, nor do you see the way he pauses on a close up of your face with a fond smile before closing the programme down and leaving.
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eggoreviews · 5 years
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E3 2019 Nintendo Direct - BREAKDOWN
Oh wow. That big ol direct sure was something. So now I’m here to break down everything that happened in unnecessary fashion and give my personal reaction to everything that happened with my tried and true Excitement Rater. Want to see my heavily scientific and not at all arbitrary process? Then click down to see the deets.
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Before we kick off my (very very scientific) breakdown of this year’s packed direct, I thought I’d briefly go over how I rate things:
A random string of letters/numbers = Immeasurable excitement
YEEHAW BABEY = Big excitement
Heck Yeck = Vague excitement
Yeah! = Not really excited, but still could be good
Sure, why not? = I’m more confused than excited but sure
Oh = The excitement isn’t there
Oh no = Used on the rare occasion I really don’t like what I’ve seen
The Hero from the Dragon Quest series in Smash!
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After a brief montage of some games that already came out I guess, the direct jumps straight into an ominous shot of World of Light baddie Dharkon, followed by a seemingly hopeless fight between Link and one very possessed Marth. Then the Luminary turns up gloriously on his horse. With all the leaks that had been flying around for so long, I think pretty much everyone had accepted the presence of Dragon Quest at this point and I was totally stoked when this happened! I love Dragon Quest! And my boi from 11 is here, along with a few other DQ veterans as alt swaps and a pretty awesome looking stage overlooking what seems to be the land of Erdrea and the World Tree. Now to wait until summer and hope the Smash team have some sick ass remixes for us when the time comes!
Excitement Rating: YEEHAW BABEY
Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition
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In a move that makes it a lil obvious that DQ’s Smash addition was more than a little commercially minded (not that I really care I’m still big hyped), a trailer for the expanded edition of the series’ latest installment follows. Seeming as I’ve already played this, I doubt I’ll be picking it up again but I still heartily recommend the game to any JRPG fan. Admittedly, the fact you apparently get to explore worlds from past games is pretty exciting.
ER: Heck Yeck
Luigi’s Mansion 3
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In a way I thought was surprising, Nintendo’s first proper focus of Luigi’s Mansion 3 actually took up more time than Animal Crossing, but I guess that’s because it’s further along in development. We now know that the game is set within a haunted hotel and had some new gameplay features shown off, including the various ways Luigi can succ a ghost. Most exciting I think for me was the various multiplayer aspects, such as the local co-op option to play as Gooigi and the seemingly challenge and minigame-based ‘Scarescraper’ which I think incorporates online co-op too. Overall, this is looking to be a creative and well thought out entry in the series and I’m here for it.
ER: Heck Yeck
The Dark Crystal: Age of Resistance - Tactics
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A licensed tie-in game for a thirty year old film feels a little odd, but I suppose stranger things have happened. This looks to be a sort of top-down tactical thingy involving the various characters from The Dark Crystal and for some reason Netflix is involved, I don’t know, but I guess it could be interesting.
ER: Sure, why not?
The Legend of Zelda: Link’s Awakening
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The adorable remake of this classic Game Boy title seems to be coming along great and this direct’s extended trailer gave us a good look at what we’ll be exploring come September 20th. The overhaul Koholint Island has had is phenomenal, giving us designs for Link and various other characters that we’ve never seen before and that makes this remake look especially unique. Another very exciting aspect for me was the dungeon builder that looks like great fun! You collect different dungeon parts as you go and then you can build and explore your own! Am I a goblin child or does that sound like the best thing ever?
ER: YEEHAW BABEY!!
Trials of Mana / Collection of Mana
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I’ll admit I’m not really familiar with the Mana series, but from what I was shown in this direct, it looks to be a fairly standard JRPG. That’s definitely not a bad thing, as most JRPGs are amazing, but nothing in this trailer really stood out and came into its own. That being said, the gameplay and graphics look pretty solid and I’m sure the Mana fans have been fairly starved for content for a while so that’s something to look forward to. On top of this remake/new game with the same title as an older game (I really don’t know), the Collection of Mana containing the series’ first three games is being released real soon on the eShop.
ER: Yeah!
The Witcher III: Wild Hunt - Complete Edition
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Following a few scattered rumours, we finally have confirmation that a Witcher 3 port is in fact in the works, coming packed with all the game’s DLC. This basically legendary RPG is not one I personally had a great experience with, but I’m sure a lot of people are gonna be happy to play this in handheld. I’d keep expectations tempered however, with the likes of Assassin’s Creed 3 and Saints Row the Third proving that these ports don’t always function brilliantly on this platform.
ER: Yeah!
Fire Emblem: Three Houses
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Yet another and probably our last Fire Emblem trailer was shown in this direct, giving us a better look at how the story might play out and what our villains are going to be. With most of the gameplay features explored in the previous February direct, it’s good to have a slightly better idea as to what’s actually going on in terms of story and, to me, the results seem pretty damn good. Definitely one to keep an eye on!
ER: Heck Yeck
Resident Evil
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In a slightly unnecessarily convoluted advert, we were given a two minute reel of two teenagers playing the original RE in tabletop mode in an abandoned house (??), along with the kind of less than exciting announcement that we’re getting the two weakest entries in the series for Switch, RE 5 and 6. I probably wasn’t the only one who felt a little passive about this whole thing. That being said, definitely not complaining about 1 & 4 being ported over.
ER: Oh
No More Heroes III
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After the very slightly disappointing Travis Strikes Again, I really wasn’t expecting them to drop a trailer for the series’ third mainline installment so soon after. What we’ve seen looks pretty much like classic Travis, with a smidge of gameplay seen that looks just a bit more like what we’re used to. Of course, with this being the first reveal, there’s still a lot to find out but this looks very promising.
ER: Heck Yeck
Contra: Rogue Corps / Contra: Anniversary Collection
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I’m not gonna pretend to be familiar with the Contra series, but this doesn’t at all look like what I’ve seen in the past. Honestly, this seemingly tactical shooter didn’t elicit much excitement from me and neither did its rushed character drops or its oddly rough textures. I’m unsure of actual fan reactions to this, but in my mind this one kind of sits in the ‘guess this exists’ category. As well as this, we got a shadowdrop for the Contra Anniversary Collection, whereas Rogue Corps comes on September 24th.
ER: Oh
Daemon X Machina
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In what seems to be almost a mainstay in Nintendo directs, we’ve got another vague trailer for this mech shooter that finally has a confirmed release date of September 13th. The gameplay looks harmless enough, with the mechs seeming to be a blast to pilot, but beyond that, I can’t really see a lot of substance that would draw me in beyond the cool robots. I’m sure it could be good, but not really one for me.
ER: Yeah!
Panzer Dragoon
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I was completely unsure of what this one was, but it looks a bit like a cross between The Last Guardian and those bullet hell sections from Kingdom Hearts 2. They’ve certainly nailed the smooth graphics and the cool looking creatures, but this one is mostly a case of needing to know more.
ER: Yeah!
Pokemon Sword & Shield
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This one’s obviously a title so monumental that it consistently needs its own directs, but there wasn’t any *real* news about it in this direct. We were given a brief explanation as to how the Pokeball Plus works in conjunction with the games (something to do with taking your Pokemon for a walk) and the fact that we’ll see more gameplay during Nintendo’s Treehouse streams. Still, excitement remains pretty high for these titles.
ER: Heck Yeck!
Astral Chain
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This game, to put it bluntly, looks awesome. The newest Platinum Games IP seems to be set in Blade Runneresque futuristic city with an alien threat and some cool ass looking fighting police people. Our second proper look at this game has cleared up a few murky doubts as to what exactly is supposed to be happening, so now we’ve got a much better idea of what this game is going to be. The story seems pretty full and polished, the gameplay looks like brilliant fun and I’m definitely not mad at the cool monster designs. This is one I’m definitely watching.
ER: Heck Yeck!!!
Empire of Sin
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I know very little about what this game is supposed to be, but it looks to be a 40s gangster XCOM, substituting alien fighting marines with gun toting mafia dudes. The trailer went for style over substance, giving us an edgy visual thing of some burning playing cards and broken bottles, but the little gameplay we saw looked decent enough and may just end up injecting more variety into this genre.
ER: Yeah!
Marvel Ultimate Alliance 3: The Black Order
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An obvious pick for any Marvel fan, this hack-and-slash is jam packed with various heroes and villains from the comic series’ rich history. Ghost Rider and Elektra were among those revealed to be playable, while the likes of Mysterio, Hela, the Destroyer, Doctor Octopus, Surtur and MODOK are seemingly part of growing cast of villains. Looks like a good bit of fun if nothing else, though the immediate presence of a season pass is a tiny red flag.
ER: Yeah!
Cadence of Hyrule
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In an unexpected but greatly welcomed crossover between Nintendo’s RPG titan Zelda series and the indie developed Crypt of the Necrodancer, a new rhythm based dungeon crawler with some brand new Zelda remixes and the presence of Link and Zelda as playable characters. This game’s retro graphics look totally adorable and the addition of the Gohmaracas were a definite highlight.
ER: Heck Yeck!!!!!
Mario & Sonic at the Tokyo 2020 Olympic Games
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Tell you what, this definitely looks like a Mario and Sonic Olympic Games game. There looks to be a decent amount of variety in terms of what sports are involved and with its online multiplayer, there’s no shortage of vaguely cartoon sportyness to be had with friends both real and virtual. I’d be lying if I said I was totally disinterested because it does look a bit fun, but we all know it won’t be anything groundbreaking.
ER: Yeah!
Animal Crossing: New Horizons
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In a fairly drastic formula change, Nintendo have decided to strand us on a desert island rather than move us innocently to another village, but Tom Nook is still here and oh yes he’s coming to collect his bells. From this surprisingly brief trailer, most of Animal Crossing’s core gameplay seems to be intact, with the return of craftable items from Pocket Camp, and the sudden bombshell that the game has been pushed back to March next year. Never going to be a bad thing if the finished product is all the better for it, but I guess that just means more info is to come!
ER: Heck Yeck
Highlight Reel
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In what looks like a list of honourable mentions, Nintendo gave us a laundry list of other titles coming to the system:
Spyro Reignited Trilogy is joining Crash on the Switch with his acclaimed remaster trilogy.
Hollow Knight: Silksong, the prequel to the original game, looks just as charmingly dark as its predecessor.
Ni No Kuni: Wrath of the White Witch is showing up I guess, but I’ll come out and say I know nothing about it except that it looks cute.
Minecraft Dungeons looks better than it has any right to be and looks a bit like blocky Diablo I guess
The Elder Scrolls: Blades sure exists and I’m unsure of what it’s trying to be, but whatever quells off the need for Elder Scrolls 6 I guess.
My Friend Pedro, another strangely unique title from Devolver Digital, looks like it somehow incorporates banana peels into its combat system.
Doom Eternal looks like Doom always does, but a distinct lack of gameplay may put its dual release with the other consoles into question.
The Sinking City with its Lovecraftian inspiration looks totally brilliant and looks to be a unique experience for sure, so eyes firmly open for this one
Wolfenstein Youngblood definitely looks all Wolfenstein-y, but rumours of Dishonored-like sandbox levels has definitely piqued my interest.
Dead by Daylight still looks unfortunately a bit eh, with its slightly not great graphical quality from what we’ve seen in the trailers.
Alien Isolation was an extremely odd one, but I’m not gonna say no to more good horror content on the console.
Final Fantasy: Crystal Chronicles seems to be continually delayed, but they’ll probably get round to it eventually.
Dragon Quest Builders 2 looks adorable and I’m very into the idea of Dragon Quest Minecraft, so sign me up.
Stranger Things 3: The Game looks a little more SNES-like in terms of graphics than its 8 Bit mobile predecessor, which is definitely a decent step. An obvious pick for fellow fans of the show.
Just Dance 2020 is definitely a Just Dance game. Yep, sure is. I even checked. And it is.
Catan is a tabletop game of sorts, but I really couldn’t figure out what kind from that few seconds of vague footage.
New Super Lucky’s Tale looks like Bubsy, but actually good and worth real money
Dauntless looks like a bit of a Monster Hunter clone, but you know, doesn’t look terrible.
And lastly, Super Mario Maker 2 was tacked on the end there to remind us all that Nintendo is taking our money in 2 weeks.
Banjo-Kazooie become Smash Ultimate’s 3rd DLC Fighter
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Just when we all petering out a little and the hype seemed all but dormant, they go and drop this on us out of nowhere. While I personally don’t have an attachment to the bear and bird, I’m fully aware of their significance and how much they mean to a lot of people out there. And that excitement ended up being contagious, so this fact coupled with a pitch perfect reveal trailer has got me hugely hyped to see these guys join the fight come autumn.
ER: YEEHAW BABEY
Sequel to The Legend of Zelda: Breath of the Wild
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And now, dear reader, for the reveal that removed my scalp and cut out my eyeballs. At first, I was totally confused as to what this could be. And then I recognised the symbols, and then my perfect lil Hyrule eggs come on the screen and it’s all spooky and there’s dead Ganondorf and I don’t clock the fact that I’ve just screamed out loud. A direct sequel to my absolute favourite game of all time is happening and it’s real and I get to live another adventure in the best game world ever crafted all over again. I think it’s safe to say I have transcended the definition of hype when it comes to this one.
ER: AAA!!! AA!!! GFFGF!!! THIS!!! ZELDA!!!! HGGGG!!!!
So there’s my probably a little stupid breakdown of everything Nintendo bestowed upon us this E3. Guess I’ll jump in after the next direct to give you yet another heavily scientific analysis of its events. Or I’ll babble at you until I start punching the keyboard. Either way, happy trails my dudes. Don’t let the hype bugs bite.
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hopefulencounter · 6 years
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I was tagged by @thelightinourheart​! Thank you so much! ;_; <3
Video Game Meme
Favourite game from the last 5 years? Wow this is a toughie...there have been so many great games! Dragon Age Inquisition, Fire Emblem Fates, Legend of Zelda: Breath of the Wild, Stardew Valley, Persona 5, and Horizon Zero Dawn are the ones that come to my mind first.
Most nostalgic game? Chrono Trigger and The Legend of Zelda Ocarina of Time
Game that deserves a sequel? A true sequel for Okami. Okamiden was cute, but I want to play as Amaterasu.
Game that deserves a remaster? Shadow Hearts and its sequel, Shadow Hearts Covenant. Also Dragon Age Origins. Give me the remastered Alistair!!!
Favorite game series? Final Fantasy
Favourite genre? RPG and Action/adventure
Least favourite genre? Horror and Shooters. Also I can’t stand first person perspective.
Favourite song from a game? So many favorites....two of my faves are Time’s Scar from Chrono Cross and The Sunleth Waterscape from Final Fantasy XIII.
Favourite character from a game? Tifa from Final Fantasy VII, Mercedes from Odin Sphere, Alistair from Dragon Age, Sophie from Tales of Graces...and many more.
Favourite ship from a game? Mercedes x Ingway and Gwendolyn x Oswald (Odin Sphere), Lightning x Hope Estheim (Final Fantasy XIII trilogy), Alistair x Warden and Solas x Inquisitor (Dragon Age), Takumi x Corrin (Fire Emblem), and Zidane x Garnet (Final Fantasy IX)
Favourite voice actor from a game?  Hmm I don’t really have a fave.
Favourite cutscene? Kingdom Hearts Intro and FFX-2 Intro. Pretty much any cutscene in Okami.
Favourite boss? None come to mind at the moment.
First console? Super NES
Current console or consoles? PS4, 3DS, and Nintendo Switch are ones I currently still play on...I also own a PS3/2/1 and Nintendo 64.
Console you want? I just bought myself a Nintendo Switch a few months ago, so for now my wants are met!
Place from a game that you’d like to visit? Any of the towns from the Harvest Moon games. Besaid Village (Final Fantasy X), Evermore Kingdom (Ni no Kuni 2), Sunleth Waterscape (Final Fantasy XII), Moogle Village (Lightning Returns), Hyrule (The Legend of Zelda), and Aloha Region (Pokemon)
Place from a game that you’d like to live in? Kokiri Forest (Legend of Zelda Ocarina of Time) or Lumiose City (Pokemon)
Ridiculous crossover that would never happen but would be super fun? Dragon Age and Final Fantasy!
Book that would make a good game? The Mistborn series.
Show/movie that would make a good game? Combination of the Ghibli films into one as a crossover-type game. Like playing as a character who travels to different Ghibli worlds, similar to Kingdom Hearts.
Games you want to play?  So many good games coming soon! Let’s see...Little Dragons Cafe, Dragon Quest XI, Tales of Vesperia, Kingdom Hearts 3, Assassin’s Creed Odyssey, Pokemon Let’s Go, Fire Emblem Three Houses, and the currently not-confirmed Dragon Age 4 (lol).
Have you gotten 100% completion in a game?  Yes! Okami, Odin Sphere, Horizon Zero Dawn, several of the Atelier games, Ni no Kuni 2, World of Final Fantasy, and Dragon Age Inquisition! There are other games too, but I know the games I have listed are ones I have received platinum for on my PS4.
Have you cried over a game?  Yes. Okami makes me cry every time I play it, the ending always gets me. Final Fantasy IX’s ending scenes also make me cry. the first Kingdom Hearts game, Undertale, The Legend of Mana,  Child of Light, and I know there are more I can’t think of at the moment.
What power-up or ability would you want in real life? The ability to heal
Name your top ten favorite female characters from different fandoms, then tag ten people
Tifa (Final Fantasy VII)
Amaterasu (Okami)
Mercedes (Odin Sphere)
Sophie (Tales of Graces)
Aloy (Horizon Zero Dawn)
Cassandra (Dragon Age)
Saria (The Legend of Zelda)
Princess Peach (Super Mario)
Celica (Fire Emblem Echoes)
Ann (Persona 5)
I tag @2dvertical, @vphantomz, @savingthegeneration, @manlybunbun, @vestaloflight, @elven-lcie ! Only if you want to, of course. ;)
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windrocklibrary · 6 years
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Galemont Talks About: Things That I Recall From E3 Conference (now that they’re over)
These are a collection of things that I mainly remembered the most in regards of the 2018 E3 Conference and my thoughts on it. They’re all a combination of things that I both like and not really like. Either way, all of these are my own opinions and spins on it.
Disclaimer Note #1: Yes, I like video games. No, I don’t/can’t play them or rather to an extent that I can play MAJORITY or ALL of them. Why? Because I’m poor -- so I might as well revel around other people’s emotions and mine (makes me sound like a vampire or something).
Disclaimer Note #2: I won’t include the sideshows or extras (e.g. Nintendo Treehouse). I am going to state things based on the things that are presented at the conferences.
ELECTRONIC ARTS (EA)
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Frankly not the most memorable for me. They mentioned not much from EA other than sports games like Fifa, NFL, and NBA (ones I remembered at least), Battlefield V, Command & Conquer Rivals, and Anthem to name a few.
I kind of like how the folks at EA are somewhat self-aware on what they’re doing when talking about Battlefield V, stating that they want to depict their own image of WWII; though that’ll probably start a conversation for some folks I can imagine. It’s a bit of a downer for me considering that people are applauding at the information that there won’t be any lootboxes. Whether or not this will be true is beyond me.
Anthem looks interesting, to say the least. Though it’s such a shame that they didn’t mention, let alone, showed much. So with that being said I can’t say anything and even be very excited about it. We’ll see how it’ll go.
MICROSOFT STUDIOS
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Lot’s of games. They showed off first party games like Halo: Infinite, Gears 5, and Forza Horizon 4. Ori and the Will of the Wisp was pretty neat and made me somewhat interested in trying out the Ori series.
The reveal of Devil May Cry 5 and Jump Force was very wild! The rumors that I often hear regarding DMC5 since last years Game Awards were very enticing, it was very cool to see it actually be true on E3.
Seeing Jump Force was surreal, especially when you’re watching Naruto, Goku, Luffy, and Frieza beating up each other in a hyper-realistic depiction of New York City’s Time Square; the shot of Ryuk and Light from Death Note is pretty wild too--would love to see what other Shounen Jump characters to be revealed there.
The trailer for Sekiro: Shadows Die Twice looks very slick, kind of expecting it to be shown here especially after the teaser during the Game Awards.
The Amazing Adventures of Captain Spirit looks charming; a story that sets in the same universe of Life is Strange makes it interesting in my book. The game’s also free.
I’m super glad that Studio MDHR is making an expansion for Cuphead! It has always been a dream of mine to for Cuphead to have an expansion of some sort and I’m actually really excited that it’s real! They even made Ms. Chalice a playable character so that’s cool!
The game Cyberpunk 2077 was almost thought to be a myth until now. It’s essentially one of those games where you heard it and you’ll never know when the game will actually be released or revealed again; so seeing it back up again is pretty cool especially with their own flares for an introduction. Hopefully, it won’t go off into dark again.
BETHESDA
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What’s the deal with that big dude during the Rage 2 presentation? He was like silent for a straight 15 seconds or something, some said that maybe his prompter bugged out? Who knows. Most of the presentations there were a little awkward, though it’s probably because most of them aren’t exactly used to standing in front of a big crowd or something.
Speaking of awkward, the Andrew W.K. live performance was whacked. He didn’t sound good there if I have to be honest, I don’t think most of the audience were jazzed about it too.
Wolfenstein: Youngblood was interesting, DOOM: Eternal caught me by surprise. Most of the other games shown there were interesting but didn’t really move me a lot.
Frankly speaking though despite the often awkwardness, there were some funny moments as well. Todd Howard’s presentation was a fun one to me; he was very self-aware of the jokes that went all over about him. I’m glad that Fallout 76 was expanded more in this conference because it was showed on Microsoft’s; it’s going to be an online multiplayer experience but apparently, it’s pretty divisive among folks, I personally think it’s neat--the nukes, however, is probably going to be a little sketchy in my opinion.
They also announced Elder Scrolls VI. Well, I say announced, it’s basically a tease; then it’s over.
DEVOLVER DIGITAL
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Same thing they did last year: a satirical shitshow that makes fun of the conferences. It’s pretty fun, but admittedly I kind of got bored with it and I just want to see games more than them losing their minds. I say that because most of the jokes they do are basically beating on the same old topics that have been talked by folks for so long. Their conference is basically a self-contained story-arc, this one being the continuation of the previous one and I’m sure they’ll probably continue it next year.
They did show some games. 3 I believe. A battle royale shooter (I think?) called SCUM, a frenetic and comical platform shooter called My Friend Pedro (the one I’m most interested), and something called Meta Wolf Chaos XD which is a remaster of the cult favorite FromSoftware game of the same name. I’ll probably need to look it up on that more, looks fun.
SQUARE ENIX
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Not really intrigued with it to be perfectly honest. Some of the things that they showed there have already been shown during the Microsoft conference (Kingdom Hearts 3, Just Cause 4, and Shadow of The Tomb Raider). While they did somewhat expand on it a bit, it kind of lost the impact that I think it could’ve had.
They announced an expansion of sort for Final Fantasy XIV Online along with a crossover with Monster Hunter World, showed Dragon Quest XI, and a new title called Babylon’s Fall by Platinum Games that is basically a teaser. Speaking of teasers, they also teased another new title called The Quiet Man; which admittedly has the strangest trailer.
Somewhat disappointed that they didn’t show anything about Final Fantasy VII Remake. It’s been so long since they announced it and showed a gameplay footage of it. Hopefully, they’re doing alright because the longer it goes on like this, it might become stale.
UBISOFT
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The things that they showed there feels rather unsurprising because I kind of expected the things that they would do at the conference.
Kind of happy that they showed their new Just Dance game as their first thing, that way they cut the fluff and make the rest of the show focus on larger titles. There’s also a dude who tripped himself into a television.
Beyond Good and Evil 2 showed a new cinematic trailer, featuring Jade--but evil or something. The presenters said they want to show a gameplay footage but they showed very little. Joseph Gordon Levitt popped in and talked about putting people’s creative work into Beyond Good and Evil 2 (at least, that’s what I recalled)--didn’t really go into details on the incentives though.
For Honor got a new update featuring Chinese warriors into the mix, and they’re making the game available for free to grab for a limited time until June-18-2018.
Tom Clancy’s The Division 2 was showed again but explained a little more there, it looked interesting despite feeling like another generic rpg shooter. It looked interesting, they mention how they’ll do season updates throughout the year for free and I thought that’s cool. I do hope they’ll do well on this one.
Starlink: Battle for Atlas was showed a bit more again there and good golly they made a surprise with Star Fox crashing the scene, especially making Fox McCloud being playable with his Arwing. Pretty slick. Yves Guillemot even made a surprise by giving Shigeru Miyamoto a gift and I thought that was adorable.
The DLC for Mario+Rabbids Kingdom Battle that features Donkey Kong was shown there, looks neat but didn’t show much, it was explained in further details during the Nintendo Treehouse though.
Assassin’s Creed: Odyssey was announced there and it’s surprising to me considering that Origins was out since last year. It looks pretty I’ll say that much. You can also play between two characters in the game: Alexios and Kassandra. It also looks like they’re making the game very action rpg-esque, kind of like Origins.
PC GAMING SHOW
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This flipping conference went on for WAY too long. 2 hours for crying out loud! I also fell asleep halfway through or something because many of the things they showed there weren’t fascinating to me.
Satisfactory won the award for the punniest game title.
Lot’s of SEGA games are coming to PC, ones that caught my attention being Shenmue I & II and Yakuza Kiwami and Yakuza 0.
 Untitled Publisher, a publisher that’s new to me announced 3 new indie games--2 of which I found the most interesting: Bravery Network Online and Overwhelm.
The game Maneater is basically a game about you being a shark and I have an iffy feeling it’ll shed a bad light on sharks for the public (I hope not).
Took so long for them to show Ooblets, a game that I’m very excited for, showed a new trailer though it showed some things. Wished there was more though.
SONY
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The conference kicks out with The Last of Us: Part 2. Ellie is pissed as hell and I have no idea why and I’m scared. She also kissed a girl so that’s something. It kind of caught me off guard because I didn’t follow the previous game and its DLCs, so the whole information of Ellie being a lesbian is pretty new.
Resident Evil 2 Remake is revealed and it looks slick. The fact that Capcom released and announced games lately that actually looked cool as heck is wild. Hope it goes well for them in this one as well as DMC5!
This year’s E3 Conference showed off not one, but THREE samurai games; two of which were shown off in Sony’s conference: Ghost of Tsushima and Nioh 2. Not complaining, they all look slick.
Kingdom Hearts 3 also appeared in this year’s E3 Conference not once, but THREE times as well at different conferences. I should’ve mentioned before that every trailer did show something different, with the one in Sony having the most difference. It looks like Kingdom Hearts 3 is going to have Ratatouille and Pirates of the Carribean joining in.
I remember wanting to see more of Death Stranding and know what the heck the game’s about, and they showed some gameplay footage during the presentation. Still have no clue what it’s going to be about though.
There’s a weird looking game called Control, something to do about a girl with a gun who has telekinesis. Looks minimalistic and clean; it might be good too.
Spiderman features a handful of villains beating up on Spidey in the end. It’s a gameplay footage and oddly I don’t feel that intrigued by the trailer for some reason.
NINTENDO
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Surprisingly not a lot of big games were announced on Nintendo Direct. I’ll say it here and now that the majority of the Nintendo Direct is mainly for the new Super Smash Bros. Aptly named as Super Smash Bros Ultimate. Needless to say, a lot of people were happy and so was I; though I’m surprised and mildly sad they didn’t show anything about Metroid Prime 4.
The first thing they showed was a mech game called Daemon X Machina. I first thought it was Armored Core, but the surprising part is I somewhat half-correct. The game was actually made by the same people who made Armored Core! Pretty funny to me considering that the design of the mechs in Daemon X Machina and Armored Core looked very similar. The trailer was wicked sick too so I’m sold.
Xenoblade Chronicles 2 got a new DLC called Torna: The Golden Country that is available this September, and Fire Emblem: Three Houses is also announced to come out next year. So I’m sure the fans of those series would be very excited.
Pokemon Let’s Go Pikachu & Eevee got a small spotlight there, but it’s mostly on the accessory Pokeball Plus. Turns out, every Pokeball Plus comes with a Mew for free inside; which to me is basically a way to make people want to buy the accessory then (that’s marketing ploy right there). This is interesting to me because it reminds me of the message in the last Let’s Go trailer that mentioned: “you’ll meet a special Pokemon”. This could either mean Mew or something else. So we’ll see.
Fortnite is on Switch, not a surprising thing to me and I think it’s good for the game and the devs who made it. I personally think Epic Games deserve the success with their game in my opinion.
Overcooked 2 is coming soon and now features online co-op which is great! Killer Queen Black looks interesting and my personal favorite Hollow Knight is finally out the day the Direct was on! If you’re into metroidvanias I highly recommend Hollow Knight very easily--the game is generally worth having as well in my opinion.
Super Mario Party was also revealed and I’m genuinely happy; it would feel weird for a Nintendo console to not have a Mario Party game. It also has a Goombah as a playable character there too!
The Direct also bust out a montage of games; the ones that caught my attention were Dragon Ball FighterZ, The World Ends With You, Splatoon 2 Octo-Expansion, Wastelands 2 Directors Cut, Megaman 11, Paladins: Champions of the Realm, Arena of Valor, and Ninjala.
Now for the big one. Super Smash Bros Ultimate. The announcement was great and crazy long, and you can definitely tell that Masahiro Sakurai and the devs were busy when they made this game. It’s essentially a port of the Wii U, but it’s brand new and it adds so many things it might as well be a new game. The game’s biggest feature is the fact that they’re having ALL of the characters throughout the history of Smash Bros. ever; being someone who got introduced to the series since Brawl, seeing Snake and many other old characters was super cool.
They also showed off new characters as well. Princess Daisy is finally in Smash and that was very exciting to me; she’s treated as something called Echo Fighters, which is a fancy term of a character that is a clone but with some variations (other Echo Fighters being Lucina and Dark Pit). They showcased Inkling and what they can do, and in the end, they announced Ridley from Metroid.
END
And thus concludes the many things I found interesting in 2018 E3 Conference. I think this year’s E3 Conference has been rather modest as so many of the games are mainly coming out next year--and these are the ones that are meteoric as well. As to who won E3, well that’s beyond me, especially considering all the factors on what makes someone win E3. If you’re talking about the number of games revealed, I’d say Microsoft. If regarding the games released in 2018, I’d say Nintendo. Either way, I just want to see great games that are fun for people to play with. If the anyone can have a good time and be genuinely happy with a game; then that’s a win in my book.
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gamersthumbsr · 4 years
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Video Game Map Size
Having played a lot of video games during the past six months while covid-19 has put everything on hold, there is one thing that has been a trend in games that really started to get on my nerves... Map size.
The trend for a long time has been to make maps bigger and bigger. It isn’t strange to see people excited about map sizes and comparisons between different games. For a while it was nice. I came from the NES and N64 days where maps could be walked from one end to the next in a few short minutes. The increased sizes made worlds fun to explore, vast, diverse, and generally impressive. Devs can hide interesting details around that a casual player might never see, but hardcore or really dedicated players would love. Main missions can be spread out. Etc.
What I don’t like is big for the sake of big. It was something I really felt in Assassin’s Creed Origins and Odyssey, and especially felt after playing Deus Ex Mankind Divided and then Assassin’s Creed Syndicate for trophy cleanup.
Navigation: AC Origins and Odyssey were chores to navigate around on their own. Sometimes fast travel points are not placed in considerate locations. You could have a relatively large island with three fast travel spots. One spot could be in an okay area, but then the other two spots would be next to each other in a small village, making a chunk of the rest of the island a pain to get to.
I found myself listening to podcasts or keeping my laptop open so I could multitask as I travelled. If you find yourself doing that, for a majority of your play time, it’s not good.
Repetition: In AC Origins, one of the trophies is to complete all of the locations (something that I have resigned myself to not completing despite liking to platinum games because I was really starting to dislike a game in a series that I used to really love). This is clearly something that doesn’t take a lot of skill, but instead takes A LOT of time.
Now, I’m the type of person that likes to get their money out of a game. If I spend $70 on a game and it lasts for only 9 hours, I’m gonna be miffed, especially if I was 12 and that was a game I had saved like half a year’s allowance on and it was supposed to last me the whole summer or more. On the other hand, if a game is really drawn out and the quality of game play is subpar, I’m gonna be miffed too. Finding that balance is tricky.
AC Origins’ main story felt super short and forgettable (I thought it was a bit of a mess from the start anyway, but that’s a different story. I really wanted to like it more. I used to really love AC and I really like ancient Egyptian and Greek history and mythology). Compare it to the hours and hours of faff on the side, and the main story feels like nothing. It feels like a fleeting dream after waking up. Instead, the game feels like a chore - and that’s just the time commitment.
When you consider what the locations require you to do, it’s not just a chore, it’s a repetitive chore. The same stands for AC Odyssey. All these location missions are are things for you to keep yourself occupied with in a particular location. The only reason that location is there is because of the map size. At least in AC Odyssey, it wasn’t a trophy requirement to do all of them. Sure the game will last you 80+ hours, but only 10-20 of those hours are going to be fun.
Even the exploration, which was fun for a few hours, wasn’t fun after a while because every town or village or farm felt the same. Sure, seeing the pyramids of Egypt and the other iconic ancient Egyptian architecture was fun. Sure, exploring ancient Greece with it grand statues and beautiful temples was fun. Did it get a little old after a while? Yes.
I really felt how un-fun those maps were when I was playing them, but I felt it even more when I stepped back into AC Syndicate. THAT is a map of an appropriate size. Is there still some repetition there? Yes, but I’m only doing a particular mission type 5 times as opposed to 20, 30, 40 times. Do chunks of the map feel similar to other parts? Maybe, but that feeling happens less often and a lot of locations actually have purpose related to the main story. The side missions are different from the side missions of AC Origins and Odyssey in that they can be completed in a fraction of the time because they aren’t trying to pretend they’re something they’re not. They’re just fun little things that add interest in the world that you can chose to do or not instead of being a poorly acted, poorly scripted, uninteresting, and un-fun chore.
The cliche phrase ‘bigger isn’t always better’ really applies here. If you are going to make a map bigger, make it bigger for a purpose. You aren’t pulling the wool over my eyes. I’m seeing the crayon scribble that you’re trying to pass off as a Rembrandt. I’m seeing the big d*ck contest between game developers when they don’t know the judge is asexual.
On top of bigger maps generally being un-fun for the player, they must be a lot of work for the employees who are making them. You can’t tell me that designing the map and all the work that goes into modelling it, texturing it, populating it, rigging and coding it, scripting, getting voice actors, and implementing those sh*tty missions doesn’t take a lot of work. Hey Mr Game Bigwig (and I mean Mr. How many female game company execs are out there?) Maybe instead of creating these enormous maps, you can use that time and effort to make the rest of the game better or to give your hard-working employees actual time off instead of the garbage they get put through during crunch time?
Also just a note: I don’t have a hate on AC right now exclusively. It is just what I’ve been playing lately and have therefore been able to site specific reasons to support my dislike of unreasonably large maps. I’m sure the same could be said of of a number of other games.
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sirbadgerduke · 6 years
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Retrospective Thought: Top Ten Games of 2017
Another year goes by, and another list of games that I thought were stellar, great and splendid to play. 2016 was a pretty alright year for games, but this year, with a myriad of stellar as fuck releases? personally blew the previous year out of the water with some stellar as hell titles, new IPs or new entries in existing franchises. As good as games this year might be, 2017 was NOT without its controversy, specifically the rise of Loot Boxes(thank you EA, Activision-Blizzard). Nonetheless, without further waiting, here’s my top ten games of 2017. 
10) Yakuza 0(PS4) -
I’m a huge fan of the Yakuza series, seeing it as the last bastion of good Sega Games made by Sega themselves, despite their continuation of fuckin up Sonic. Yakuza 0 is basically a prequel, set before the events of the original game and putting you in the shoes of a young Kazuma and a young Majima Goro. The action is ridiculously fun and over the top as previous entries, including a new Fighting Style that allows you to switch between styles for varying strategies against waves of foes. The story is still as crazy, funny, emotionally gripping and tense as one can get from a Crime Drama centered around the Yakuza. The characters are all larger than life, greatly developed and just a pleasure to see, whether its new guys just for this entry or returning characters at a younger period of their lives. Pick this game up if you haven’t played the Yakuza games, it’s a great starting point. Pick it up if you’re a fan of the series too.
9) Nioh (PS4/WIN) -
Tecmo Koei’s “Dark Souls” only it’s set in Feudal Japan, post Nobunaga. Originally, this title was expected to be out in 2004, but was kicked into development Hell until it’s re-announcement in 2015/16. Following the adventures of William Blake as he searches for Guardian Spirit who has been taken by the evil Edward Kelley. William meets many allies, some who may sacrifice themselves to help him help Japan’s Amrita problem. the gameplay is great and greatly fun, solid and responsive as it needs to be. It blends both the flashy badassery of Dynasty Warriors and the tense, pulse pounding grit of Dark Souls. While playing second fiddle to the gameplay and loot system, the story is delightfully cheesy and over the top, it’s hilarious in most parts and well worth getting engaged in. Buy it for your DW/DS/both DS and DW fix.
8) Resident Evil 7(PS4/WIN/XO) -
Resident Evil needed a dire rehaul, reinvention and a total reimagining from the ground up. RE6 was a dumpster filled with half ideas and lazy gameplay. Resi Evil 7 was teased, showing a rather stylistic change, possibly to jump on the hype left by Silent Hills, but nonetheless it ended up working for the better. The scares were there, more cerebral than ever whilst taking that traditional Resi Evil feel and introverting it into quite possibly the best RE game since 4. Get it if you’ve been wanting that AAA Survival horror atmosphere, definitely worth the price.
7) Pyre(WIN/PS4) -
from the developers of Bastion and Transistor, two incredibly stellar indie titles, Supergiant Games brings out Pyre this year. You are the Reader, you’re travelling with a group of exiles taking part in these “rites” to seek your freedom and return to the commonwealth. mixing parts of an adventure, an RPG and a fucking sports game of all things, these systems and mechanics are all solidly blended together in superb fashion. The story is also one to follow as well, dealing with redemption, rebellion and even death, this is a tale in which character’s mature over time, developing into whichever way you choose throughout the game. A fabulous indie game developed by a stellar indie developer, pick this up as soon as possible.
6) South Park: The Fractured But Whole (PS4/XO/WIN) -
Admittedly, I was not expecting much from this sequel, considering how great Stick of Truth was. But Whole is a fantastic follow up and quite possibly the best licensed game that I can really think of. You follow the story of the kids, Eric and co, as they decide to play Superheroes, hoping to find a lost kitty. In classic South Park style, everyone is not safe, everything WILL be mocked and made fun of, even the “Difficulty” slider is not spared from the same bout of vicious shit flinging. If you’re familiar with South Park, or at least the previous game and it’s brand of humour, then you’ll have a great time with this one, though if you don’t particularly enjoy South Park? You may want to avoid this title. Recommended for those who love offensive humour and South Park. 5) Assassin’s Creed: Origins(PS4/WIN/XO) -
Well it seems taking a year off, retooling and rebuilding the franchise has helped GREATLY with AC:O. Ubisoft are not the greatest of developers/publishers, but I commend them for actually crafting an AC experience that is on par, if not BETTER than AC2. You follow the story of Bayek, a Medjai who’s seeking out individuals of an Order after they had killed his son. While gameplay still has those “creed-isms” Such as stealth and assassinating, the combat, ranged and melee have both been redefined from the ground up for mostly better.While it has a rocky beginning, the story for the most part is damn great, with some really impactful moments here and there, the dynamic between Bayek and his wife ground themselves in a relatable way, giving the series another “good” protagonist in a sea of “bad” ones. If you’re a fan of the series, be wary of the changes to combat, but for the most part you will love it. Buy it to see how an open world is done right. 4) Pokemon Ultra Sun/Moon(3DS) - 
Sun and Moon are great pokemon titles and even good games in their own right, but their “updated” iterations make a good game fantastic. Sure, it’s really a remake, but the added stuff is enough to give a second journey through Alola. More pokes to capture, wider selection of wild pokes in the earlier game, new forms and even new pokes add a much meatier experience on the gameplay side of it whilst the story is vastly improved on with added scenes and characters, giving the UBs more importance helps to make their inclusion not so last minute. While it may be harder to recommend to a passing fan, it’s definitely worth picking up if you’re a pokefan through and through. 3) Injustice 2(PS4/WIN/XO) - 
I loved the original Injustice, even its mishaps, heck Mortal Kombat X was one of my GoTYs for 2015, and I still adore that game/series now. Injustice 2 takes a hard long look at it’s predecessor, looks at its shortcomings and decides to get rid of them, for better or for worse. IJ2 is a vast improvement by definition, more varied selection of fighters to choose from, a better written story plus a Villain that will make you go “Holy shit that’s dope” trust me on that. The game picks up from the last title; Batman is now running things after Dictator Chairman Supes is now put in a cell of kryptonite, whilst Supergirl wants to go rescue her cousin, Earth is in peril by the invading Brainiac, a Krypton Super-Computer who wants to collect all knowledge. The gameplay takes some elements from MKX and even improves upon them, especially the added loot system, giving you that chance to customise how your favourite DC Fighter(or Hellboy/MK/TMNT Fighters, yes even Hellboy and the Ninja Turtles are in this, take that MVC:I!). Varied roster, solid gameplay and a story that doesn’t have any right being as good as it is, a must buy for Fighting Game and DC Comics enthusiasts. 2) Persona 5(PS4) - 
The Persona franchise is one of those JRPG franchises that you either love or hate, I love it if you haven’t read my review on Persona 5. The fifth(Main line, that is) in the super popular gem that is Persona is a fantastic, well written piece of JRPG goodness with music that will blow your socks off, and a story that’s goofy, hilarious yet serious, dramatic and engrossing all packed together neatly. The gameplay while standard Turn Based affair is so solid and fun and with a surprising amount of choice, since you can potentially recruit enemy personas to your team. Each character grows and develops throughout the story, with tragedy and hope mixed in to give you a sorta mix of Persona 3 dark and Persona 4 lightheartedness, and that’s a good thing. Quite possibly my favourite JRPG of this by a huge, wide and long road between the other stuff. Recommend whether you’re new or a veteran to this series, god damn play this game now! Honourable Mentions: In no particular order, here’s a few honourable titles that I loved but haven’t included in my main top ten. Tekken 7, Yakuza Kiwami, Battlechasers: Nightwar, Wolfenstein 2: The New Colossus, Evil Within 2, Middle Earth: Shadow of War, Gravity Rush 2, Horizon Zero Dawn. 1) NieR: Automata - 
This game...this game is why I love games, stories and music, all in one. A fantastic experience from start to finish, a rollercoaster of emotions whilst using gameplay in conjunction with narration and to break the fourth wall on multiple occasions. You play as 2B and 9S, androids that are fighting the Machine menace to save the earth for humanity, by destroying them to pieces and dodging and moving through bullet hell like segments and even Shmup segments too. Seems standard affair right? Well the story really _really_ slowly reveals itself, giving even development to the bosses and enemies you face, no major character here is one note, at all. Platinum Games managed to get one thing they could never quite master right; an engaging, dramatic and heartfelt story/narration. Execution is far from perfect, but this game is so near perfect it deserves to be played by everyone. The music? There’s a few refrains and already established tracks from the previous game, but why fix something if it ain’t broken right? The music is heartfelt and really emotionally heavy. Yoko Taro is truly the Madman of Video Games. But his mad genius is executed for the most part, really great. Pick this game up if you desire something memorable, meaningful and fantastic. So there’s my list, obviously this is my opinion, you may think differently, or think the same way, it’s fine, everyone’s got an opinion, but this is MY list, so don’t hate because a game I like that you don’t like is here, it’s kinda pathetic. Hopefully 2018 brings even more diamonds.
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inkuisitivskins · 7 years
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20-40 even numbers
65 Questions You Aren’t Used To
Thanks for the ask Megan
20. What is your best physical attribute? (showing said attribute is optional)
Uh lol ,,, I don’t really like anything about myself but my lips are naturally pretty red so I guess that’s cool
22. Do you have a secret talent? If yes, what is it?
I can finish games pretty quickly if I like them enough?? I beat Pokemon Y in 4 days, Omega Ruby in 3, and Moon in 4. I also beat and platinumed Horizon: Zero Dawn in two weeks with about sixty hours on it, and same with Assassin’s Creed: Origins, but that one I platinumed with 65 hours in game time because it had more trophies on it
I have to be really into a game in order to be able to do that tho
24. You can only have one kind of sandwich. Every sandwich ingredient known to humankind is at your disposal.
Tbh probably just a ham or peanut butter sandwich. I like my sandwiches and burgers very simple with not many ingredients for the most part
26. You just got a free plane ticket to anywhere in the world, but you have to leave immediately. Where are you going to go?
Japan lol. If I left immediately I’d be able to get a bunch of the FMA stuff over there much more easier than I’m having to do now lol
28. You discover a beautiful island upon which you may build your own society. You make the rules. What is the first rule you put into place?
I’ve never thought about this?? I’m… Honestly not sure. I guess I’d want to have absolute power for a little while, with some assistants (I’m pretty easygoing so it’s not like people would be doing my bidding or anything?? I’d just want us to have a very straight and guided start since it sounds like it’s all from the ground up) while we built up the society and then I’d make it more of a democracy, so probably something with that. Idk I’ve honestly never thought about that so my answer is probably shit lmao
30. Your house is on fire, holy shit! You have just enough time to run in there and grab ONE inanimate object. Don’t worry, your loved ones and pets have already made it out safely. So what’s the one thing you’re going to save from that blazing inferno?
fuck this question haha ID GRAB A BACKPACK AND FILL IT WITH MY FMA STUFF AND MY GAMES I DONT CARE IF I GET BURNT
honestly though probably my ipad or ps4. My ipad was crazy expensive and I work at GameStop so ps4s are easy to come by (mine is limited edition though and they’re hard to find urk) but yeah, my ipad was a huge purchase and i d o n o t want to make it again any time soon so probably that
32. You got kicked out of the country for being a time-traveling heathen who sleeps with celebrities and has super-powers. But check out this cool shit… you can move to anywhere else in the world!
Maybe Scandanavia? I kind of really like Iceland… Or somewhere in Japan, once again. I’d like a small apartment there but I know it would be hard to find somewhere that would allow me to have a pet. 
But Iceland seems nice
34. What was your last dream about?
I very rarely dream so I don’t remember, sorry ;;
36. Have you ever been admitted to the hospital?
Yep. Most recent time was last year when I was diagnosed as a type 1 diabetic, I had DKA and nearly died so I was in the ICU for 4 days before being moved to the normal area
yeah that was when my depression got even worse and now it’s been the worst its ever been lol;;
38. What is the color of your socks?
HAPPIER QUESTION right now the one’s I’m wearing are knee-highs with like a red toe and heel and white/black stripes with red snowflakes on them
40. Do you prefer sunrises or sunsets?
Sunsets, I don’t really like sunrises because if I see one it means I’ve been awake for too long,,,,  because I usually go to sleep at like 5 or 6 in the morning lmfao
Thanks again!
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pcdejager · 7 years
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14 November 2017 (#318)
I finished the main story of Assassins Creed: Origins and loved it. I may go into spoilers, so be warned.
It was a great story and I loved the fact that we got to see how the first assassins started. I still have fond memories of playing the first Assassins Creed game, and this game was just a brilliant addition. One thing I want to mention is that I loved the first game, but did not really connect with the sequels. I really did not like the multiplayer things they tried to add, and for me all the other characters they introduced never lived up to Altaïr Ibn-La'Ahad. That was until Origins. 
Origins goes back to the original game, focusing on really awesome single player quest inside a huge area with a crap-ton of side things to do. You play mainly with Bayek. The scenes with him and his child and other children in the game is great. I also loved the fact that you see how he looses his ring finger and how that in the end became part of the initiation process of the assassins.
I just wish we could play more with Aya (later Amunet), who is by all comparisons Bayek’s equal and one of the driving forces that started the brotherhood of assassins. After finishing the game, I also realized that she is probably the only assassin does not have the missing finger.
This is a great game, and now I am considering finishing all the side quests and trying to get the platinum for the game.
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maxthommusic · 4 years
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The Musou Genre Is Exactly Why We Should Want To Pay More For Our Games
I have to say: I’m absolutely loving Hyrule Warriors. It’s a musou-style game, a la Dynasty Warriors, for the Nintendo Switch (and originally, 3DS). While the main criticism of said games can be that they’re ultra repetitive (and they are), something also should be said of game intent, purpose and console aesthetic. While Dynasty Warriors has always felt too arcade-y for sitting on the couch, hyper-focused on playing a game, this iteration set in the Hyrule universe is really amazing on the oft-portable Nintendo Switch. My girlfriend and I play a round or two before bed, making it the perfect sort of mindless fun we can do together. Controls are easy to remember, objectives are simple, and the presentation is really well-done. Including characters that have a storied lineage really magnifies the intrigue of a musou and I’m actually delighted by the story too. Although the narrative isn’t quite on par with Zelda standards, the overarching plotline certainly holds up; it’s definitely more than I expected find in Hyrule Warriors, which is a great surprise.
And what brings me to this post today is to celebrate the concept of these “mindless” arcade games and to also examine how we can keep them apart of the gaming ecosystem. After playing through behemoths like FFVII: Remake and The Last of Us: Part 2, sometimes its easy to always want AAA titles that push the limits of hardware, design and expectation. However, sometimes it’s nice not being such an active participant within an interactive media.
Exhibit A: Hyrule Warriors. Sometimes the ingredients just mix well together. I’ve played several Dynasty Warriors, I’ve tried Samurai Warriors. And while I had a passing interest in some of the Gundam musou entries, I skipped ‘em due to poor reviews. However, after stumbling upon Hyrule Warriors, I’ve started doing some actual research on the genre and the fandom, and it really seems like musou is generally misunderstood.
On the podcast I enjoy, Sacred Symbols (paid patron), musou games came up recently and there was some discussion about how bloated the release schedule is. How can Omega Force keep releasing all this stuff? And on some of the reviews I read that knocked the games, one critic, in particular, mentioned that Fire Emblem Warriors is “as boring as all the other musou games.” Its a 40/100, the lowest grade by nearly 30 points. Without it (again, the shoddiness of Metacritic is exposed), Fire Emblem Warriors would be “in the green” and plainly above 70. When you do any good dive into some research on the genre, you’ll see a lot of people on the forums own several next-gen musou games. When one drops, people eat ‘em up. To claim that an entry is “boring like the others” is a bit too subjective my tastes. 
One of the best comments I read was from a user who exclaimed he needed “something mindless” like “EDF” (Earth Defense Force) or  Dynasty Warriors after he’d just finished Assassin’s Creed: Odyssey, a notoriously bloated experience. The idea that there are different games and different genres to be played at different times is something I love exploring. It’s like the varying flavors of a fine meal, or even a diet spread out over weeks, months or even your entire year. In gaming we talk about absolutes too much: which is the best console? Which genres do you play? What’s the game of the year? What’s your Top 5? There should be multiple answers to all of these, all the time. As we witness more and more toxicity in the games industry, I can’t help but think embracing a genre like musou could be the key to expanding our perspectives.
Now I don’t mean musou explicitly. I mean find your musou. Honestly, I’ll play any genre given the right circumstances. For someone who doesn’t play sports games, I would happily buy Fifa if you told me I had a crew who wanted to play it online. I never thought I could be into Rocket League, but Playstation made it free and then I went on to get the Platinum Trophy because my mates and I had such a good time. Things are highly elastic when it comes to games and their genres. But sometimes we see them as more rigid, and the only absolute here is that they absolutely aren’t. 
Exhibit B: Maneater. Here’s a $40 game from Deep Silver that’s somewhere in that AA space. A lot of people knocked it for being repetitive, but again: let’s embrace it for what it is. Intention is often ignored when reviewing games and not only do critics need to work on this, but users too. People rely heavily on other people’s impressions of a game to know if it’s fundamentally fine. Ripping on something for being too repetitive, too short, or too confusing will turn people off. I’ll be the first to admit I stayed away from Fallen Order and Control because I read they had performance issues. While I eventually ended up doing FO as a gameclub with a buddy, my experience was 100% hindered by chugging framerates and long load times. I’m still disappointed I’ll be waiting for Control until I can play it on Playstation 5, but I know my enjoyment will increase ten-fold if I can be patient. But when a game like Maneater is designed as more of a quick pick-up-and-play title, is calling it “repetitive” very fair? Should it have been reviewed through a lens of “play through its entirety as quick as possible?”
Exhibit C: Ghost of Tsushima. The new Playstation exclusive drops this Friday (7/17) and critics are mostly enjoying it. Some of the “less than stellar” reviews I’ve seen, though, fault it for some shoddy presentation in the wake of The Last of Us Pt 2. Which, again, I think is unfair. Comparing Tsushima to TLOU2 doesn’t seem very applicable. TLOU2 is in a league of its own in terms of budget, scope and talent. While Suckerpunch is well-regarded, they are by no means Naughty Dog. Even Insomniac seems to have eclipsed them a bit, growing with nearly every game they release. Suckerpunch, in my mind, sort of knows where their playground is and sticks to it. Which, again, isn’t a bad thing. It’s been some time since I’ve played an open-world game that really drew me in. Ghost of Tsushima’s aesthetic seems ripe for picking, and when a critic mentioned that it doesn’t seem to break any new ground for the genre, I kinda have to throw my hands up and go, “So?” When’s the last time you got to roam Japan as a ghostly samurai? Doesn’t that maybe count as “inventive” enough? For example, if we got Grand Theft Auto, exactly as it is, but set in London, Tokyo, or maybe even Russia, I’d finally have an interest in the series. Somewhere international sounds tantalizing. What’s more is that Japanese critics seem to be loving Ghost and a lot of that stems from it’s overall design aesthetic. Most critics, anywhere, have said it’s a really beautiful game. Sometimes isn’t a game worth playing just because it’s stunning to look at? Rez Infinite is a prime example of something that is fleeting yet remarkable. The original PS2 game may be in the package, but it’s the Area X that’s the real prize and it’s absolutely less than a 30 minute experience. But that’s the thing: it’s an experience. In no way would I ever look at what’s being offered and go, “It’s too short.” Too short by what comparison? Did I love what was offered, yes or no?
As time marches forward, I can’t help but continually feel like games journalism is slowly deteriorating and fan expectations are completely out of whack. One look at the “price increase” debate clearly shows fans don’t understand capitalism, value, and scope. Colin Moriarity, from Sacred Symbols, very openly supports the debate that you aren’t going to see any CEOs trying to let go of their profits. The argument that games’ prices shouldn’t go up because people at the top are rich enough is completely against the entire framework of our society. The concept that businesses are meant to grow is completely fine, in my book, and as game prices haven’t gone up to reflect inflation, we could probably at least do that much for our industry, right?
I think the most tantalizing part of this argument is that not all games are profitable. As dev cycles become longer and more expensive, we need to give studios the ability to invest in smaller projects and maybe even risky ones. Without a bunch of overhead capital, we will see an industry that becomes totally stagnant, devoid of unique offerings. The big players will continue to hit hard and the money-makers will continue to roll out. So expect Assassin’s Creed, Fortnite, Call of Duty and Halo for the rest of eternity (plus whatever Naughty Dog does). For some gamers that’s probably totally cool and fine. But I’m not one of those players. I would mostly stop gaming if all I had to look forward to were games as services or check-box open-world games. These styles are popular because fans love the insane amount of hours they can pour into one investment. Publishers love them because recreating assets and scenarios gets pretty easy for the titles after a certain point. But this can’t represent the entire climate. While I didn’t love Death Stranding, I’m so happy it exists. I’m ecstatic that this game emerged and took as many chances as it did. I’m thrilled Naughty Dog was allowed to take the gambles it did with TLOU2. Even look at Dreams: every person who loves dreams should be embracing a $70 price point because that kind of experience will not exist if companies aren’t extracting profit. Because you know what else? Those money-grubbers will never let go of their profit. Our experience will diminish greatly before they see lower dividends. So consider paying in a way to ensure the industry thrives in the way you want to see fit. Which I think is the heart of the matter.
We control this industry. Don’t like MTX or DLC? Don’t buy it. Don’t want it in your face? Don’t purchase or support those games. If you’re like me and you want a wide genre of games available to you at all times, consider being pro-price increase. Also consider buying games right as they come out. Too many people pirate or wait for sales. Yet those are the same people not in favor of a price increase. Those types of consumers are already hurting the industry. Think of all the people getting fat on free content who never pay a dime for their games. Those people are also trying to weigh in on something they don’t really support to begin with. Publishers have been, ostensibly, trying to charge you nearly $100 per game for several years now with their Deluxe Editions and DLC. If you’ve ever thought this “price-gouging” was ridiculous, consider why it exists in the first place that isn’t related to the tired argument of, “they’re greedy.”
Games are a total luxury. And the people who will determine the future of this medium are the people who actually pay for this luxury. The argument that “you can’t afford it” isn’t appropriate, in my mind. While I sympathize with the notion that it sucks having to pay $60 or even $70 for a new game (especially one that might not be very good), you have to consider what these games cost to create. And if people want today’s offerings to be $20, $30 or $40, it’s simply not realistic. Additionally, we want all different kinds of games, too, right?
I do believe that’s the crux of the argument: I want to be able to play Hyrule Warriors, Sonic Forces, The Last of Us Pt 2, and Ghost of Tsushima. These games are not created equally. While TLOU2 might be a sales giant, Ghost is unproven. It’s got Suckerpunch behind it, but that’s a brand new IP coming out at the end of the Playstation’s lifecycle. If you want more games and more risks like this, you’ve gotta purchase the titles representing these decisions. I love that Hyrule Warriors and Fire Emblem Warriors both exist for me to play. If the ecosystem isn’t supported properly, we don’t get these options. We might get one huge hitter from the “Warriors” franchise instead of a handful. We might get one exclusive from Playstation in any given year. And the reason I emphasize this shrinking of the industry is because not only are publishers reaching for a price increase, but industry leaders have also come out saying things aren’t sustainable on a $60 per game price point. If you truly examine the argument, it just doesn’t make sense. I paid $60 for Killzone 3 on PS3 and TLOU2? No, that doesn’t add up. God of War (PS4) and Horizon Zero Dawn are valued the same as something like Homefront (PS3)? 
The other side of this argument suggests that we could try and explore more price points... but I stand by the notion that Homefront probably did cost $60 at the time. It wasn’t trying to be a budget title. But as we’ve gone forward in time, gaming experiences have expanded exponentially. I truly believe that something like TLOU or Ghost probably do need to extract more than $60 from their users. Yet below that price point, there’s a lot more room for investigation. We need to see more Maneaters and Hellblades. Think of all the quality content Supergiant Games has made (Bastion, Transistor, Pyre, Hades) that have come out at “budget” price points... There is a great exploration of content type and price that can (and probably should) emerge as we head into the great unknown.
At the end of the day, I just love gaming. I love it. It’s my favorite thing in the world. And I want to see it thrive. The reality is that money talks. In my life I’ve seen only the benefits of paying for goods and services versus taking things for free or if they are offered at a steep discount. Great things should and do carry real value. We need to respect that value in all things. My hope is that the gaming community can see this in their hobby and start to respect it more. Because so far, anyone I’ve engaged with in this conversation, has not once said they pay full price for their games. I listed Doom Eternal on the Facebook Marketplace and people are upset I’m charging $30, free shipping, when the cheapest it exists on Amazon is $41 + shipping used. eBay is roughly the same price and Gamefly has a copy for $39.99 right now, used. I told one guy I just listed it and that I’d like to try and get $30 since it’s the cheapest I can find. He retorted, “Yeah, brand new maybe.” Doom Eternal is still $60 on Amazon, Best Buy and Gamestop. I know that my experience is in a vacuum-- all of our experiences are. But we need to discuss them so that the anecdotal evidence can tip in one way or the other. And this experience with Doom is not the first time I’ve witnessed gamers being completely out of touch with prices and value.
I used to work for a used goods store called Half Price Books. I learned full-on what the value of something is to a re-seller and the life cycle of an item getting marked down and potentially sent to clearance. For every product that sells at full price, several others go to the bargain bin. This means HPB was either breaking even or losing money on most items. Re-couping costs on those top-shelf commodities is essential to the business and it’s vital to most capitalist ecosystems. HPB can only survive thanks to the people who see an item they want, understand its value, and pay the price we initially set. Every company trying to sell you something is basically operating the same way. And what I also learned from HPB is that people don’t understand what their own possessions are worth. People would get upset a lot that we wanted to pay so little. Gamers have been facing this for decades with second-hand shops like Gamestop, EB Games and more. But what people fail to see is that most stuff is crap. And not only is most stuff crap, but if the good stuff does come around, the business officially has to make up for missed or lost sales somehow and your awesome item needs to be purchased and sold for a price point that helps the business. 
Just take a look at TLOU2 versus Days Gone. Similar games, both exclusive first-party titles. One sold extraordinarily well, one did not. Playstation literally needs TLOU2 to dominate so a game like Days Gone can get a chance. While the profit numbers will show TLOU2 to be a massive hit, that money helps out in other sectors, bolstering the entire platform. The people who worked very hard on the game deserve those bonuses coming their way. They deserve the champagne glasses that say “The Last of Us Pt 2″ on them with commemorative decor. Imagine if you slaved away on something for your job and at the end your boss said, “Great job,” and that’s all you got. Don’t you want a pizza party? Or an extra check in the mail? Or even a new mug? 
We gotta pay for the things we love so the things we love can continue being labors of love. Real people are needed to create the experiences we cherish so much and respecting them comes down to understanding the value of what we choose to play every day. If you comprehend the value of what’s on your big screen TV, paying more for games shouldn’t sting too much. Because if you’re anything like me, you don’t even have the time to buy every new game that comes out. I rarely pay full-price for a game because I’m so busy digging through backlog titles that have often been on sale for several months already. But when games like FFVII: Remake or Ghost of Tsushima do come along, I’m really happy to be first in line, paying the full-price of admission. I just wish more of my fellow gamers felt that way. Because I’ve heard all the other arguments; I’ve heard ‘em. I don’t buy into them at all. We vote with our wallets and whatever issues you have with the industry when it comes to “greed,” consider what you’re playing. I have had zero issues with microtransactions in my gameplay choices. If you, for some reason, are just appalled that MTX exists at all within a game, then I recommend you just check your baggage at the door. I paid full price for Persona 5: Royal which has all kinds of things I can buy on the side to bolster my experience. I haven’t touched those add-ons, I don’t plan to touch them and they, in no way, have affected me playing P5R. You can feel the exact same way and don’t need to be upset that MTX exists simply because MTX exists. The next time you see it, consider what you paid for the game you’re playing. If it was anything less than full price, MTX is a great way to try and recoup the money they lost on your discounted cost. And if you did pay full price, think of all the people who didn’t or won’t. MTX exists so Atlus can publish / localize the next Persona everywhere they intend to. It ensures we get killer voice actors, great translations, and cool spin-offs. It helps create a vibrant community, something that exists well outside the bounds of the original game even.
Really, I just want the best game possible. All the time. When I play a really awesome, beautiful game, it usually takes my breath away. I’m consumed by it; totally entranced and in-love. To me that can cost more than $60. I spent 80 hours with FFVII: Remake. 80 hours, man. I was blown away for every second too. For about $100 a night + food, drink and excursions, I can go stay on a beach for the weekend. That’s easily around $500+, if not more. While they’re completely different experiences, FFVII:R had years of nostalgia baked into the mix. I would choose to play FFVII:R over many, many other kinds of experiences. Microdermabrasion? $80+. Date-night with a new fling? Easily $100+. 30 minute massage? $40 + tip. FFVII:R gave me 80 hours of pure joy and all I paid was $60. That’s a steal. 
Just consider what you’re really getting when you buy your games. And if you feel like you’re already in my camp, then please share the love. I wanna know where my crew is at; where the homies are. Because video games are incredible. And the way the conversation is breaking down about price increases, it’s hard to tell if some people actually love games the way I do too. When you really love something, you want the best for it; you aren’t cynical towards it. It’s my belief that the games industry, by and large, is not out to screw us, it’s just trying to find ways to be viable for years to come. If you don’t like the way it’s trying to thrive, don’t support those ways. But you gotta support something; saying that games need to be “cheaper” isn’t really an option. Because games have never been much cheaper than this when you factor in inflation. We got to have our cake and eat it for a long, long time. Now we gotta pony up. 
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entergamingxp · 4 years
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DualShockers’ Favorite Comforting and Relaxing Games
March 27, 2020 4:00 PM EST
From Borderlands to JRPGS to Animal Crossing, here are the relaxing games that DualShockers turns to for comfort and stress relief.
With the growing concerns over the coronavirus outbreak across the world, things are certainly stressful and uncertain right now for everyone around the world. Thankfully, video games have been able to help take us out of dark times before, and with so many countries turning to shelter in place orders and more drastic measures, gaming is certainly a welcome distraction and source of escape right now.
In light of these heavy times, the DualShockers staff gathered to share some of our favorite games that we turn to when we need them most. Consider these our “comfort food games” – the games that we like to use as outlets for relaxation, stress relief, and a bit of warmth when they’re needed.
Kris Cornelisse, Staff Writer
As odd as it sounds, my relaxation games of choice are usually some flavour of strategy title. Stellaris or Civilization 6 might have a lot going on, but once you sink the time, in they become fairly rote.
At that point, I’m just juggling resources and expanding my influence across the map. Amass my technology, build my armies, paint the planet(s) the colour of my empire…the whole thing becomes fairly cathartic. Throw in a podcast to listen to, and you have my wind down method of choice.
For something a little more short duration than those, I’ll play a round of Frostpunk or Northgard, but the same principle applies regardless.
Ricky Frech, Senior Staff Writer
When I think about my video game comfort food, there are a few nostalgia-filled games that come to mind. I could easily make this entry about something like World of Warcraft, Diablo II, NCAA Football 2014, or literally any Yakuza game. However, when I look at my YouTube history since my personal quarantine began, the answer is clear. The number of hours I’ve already spent watching The Legend of Zelda: A Link to the Past randomizers is kind of shocking, but it makes sense.
A Link to the Past is my favorite game of all-time. Rarely would I call a game perfect, but if any game is, it’s this one. And when the team behind the randomizer put out their first release, an incredible thing was born. I’ve played through the original ALTTP more times than I can count. It’s been in my regular rotation since my parents got me a SNES in 1994. I know that map about as well as I know the back of my hand. So, to get something that completely switches all of that up and surprises you at every turn is an absolute joy. No two runs are exactly the same and your game knowledge is often tested in ways you never expected.
Obviously, I wouldn’t recommend you play the randomizer first. If you haven’t played ALTTP‘s original version, please, do yourself a favor and do so now (and easily accessible through Nintendo Switch Online). Like, right now. But once you’ve played through the game a time or twenty, give the randomizer a try. It will not disappoint.
Cameron Hawkins, Staff Writer
While it’s not normally a game people play for relaxation, my go-to title whenever I sit down to unwind is Super Smash Bros. Ultimate. I like playing competitive games, so whenever I know that I don’t have much time to play, don’t want to start a new game, or trying not to be super active in what I’m doing, I play Super Smash Bros. To me, Smash is just that type of comfort food gaming where I know I can always go to it and turn my brain off for a little. There are times where I play in a more serious fashion to try and better my skills, but normally, I like to kick back, go through a few rounds on auto-pilot, and call it a day.
All I’m waiting for now is for Sakurai to announce Sora in the new Fighters Pass. That’s all I want Sakurai. Please.
Allisa James, Senior Staff Writer
Normally some grinding sessions or mini-games in my favorite RPGs is more than enough to soothe this soul. But desperate times call for even stronger coping mechanisms, and so I turn to two games that exclude relaxation.
The first is Flower, which is a title developed by and released by Thatgamecompany in 2009 for the PS3. The player controls the wind as it blows a flower petal through the air. As you fly close to other flowers, you bloom them and attract more petals. There’s no enemies, no time limits, and the sounds and music are borderline ASMR in how peaceful and tranquil they are. Flower, with its stunning and colorful visuals that convey a subtle message of environmental conservation, is the perfect game to wind down to when the world is too much to handle (especially right now).
The second title is a game that I’ve raved about before: VA-11 HALL-A: Cyberpunk Bartender Action. The aesthetic here is much different, as it takes place in a dark and grim cyberpunk future. But instead of focusing on an epic tale on class warfare, you play as an ordinary bartender that serves her eclectic customers as they pour their hearts out. The graphics are straight from a PC-98 Japanese visual novel, and it features an incredible retro soundtrack that you can fully customize. Getting to know each customers’ story while making them drinks in a fun mini-game that lets you endlessly restart bad drink mixing is a great way to wind down, and reminds you to see the everyday humanity in even the worst of situations.
Otto Kratky, Associate Staff Writer
Alright, let’s be frank. The world’s on fire right now – people are getting sick, international markets are crashing worse than Sonic ’06, and most of us have been told to stay indoors. In short, everything sucks right now, which means it’s a great time for some escapism. While most people are ditching the real world for their Animal Crossing paradises, me and my friends have opted for something a little more active, and therefore more distracting.
I’m talking about Stardew Valley, Concerned Ape’s farming simulator. Sure it’s not the most relaxing game, but it’s one that you can get into the rhythm of and suddenly hours have passed. See, in Animal Crossing, there’s hardly ever any direction: you just have your chores for the day and then you can go fishing or catch bugs – it’s pretty loose in structure like that. But in Stardew Valley you’ve got to take care of your plants and your animals, then you have to go to the mine to get iron for sprinklers, and it goes on. It’s much more active and absorbing, not to mention that with friends, you get a wonderful social experience that a bunch of us may be missing right now.
Is Stardew Valley really comfort gaming? Kind of. It’s not high-stress, and it doesn’t raise my BPM like DOOM Eternal does. But it takes me away from it all and gives me something else to focus on without stress or worry. I think that’s something all of us could use a bit of right now.
Ryan Meitzler, Features Editor
While gaming in general tends to be one of my favorite sources of relaxation when I get home, there are only a few types of games that I generally turn to time and again for stress relief or comfort. Generally, the two that I tend to come back to the most for good ol’ comfort food gaming are Super Smash Bros. Ultimate or Destiny 2. They’re super easy for me to jump into for either short play sessions or longer periods of time, and I can pretty much always find time to play them with friends to hangout and chat with them in Discord.
When I’m looking for something more single-player focused or when I’m not in a competitive mood, my comfort go-to games are either open-world games or RPGs. It’s always soothing to me to get lost in a gigantic world or to grind and level up my characters in the JRPG that I’m playing at the moment on my Switch while listening to some music or a podcast. Open-world games especially tend to just click with a certain part of my brain that loves activities and checklists, which is part of the reason why I put over 90 hours into Assassin’s Creed Origins.
In the current pandemic environment, right now I’ve been delving into Tokyo Mirage Sessions on Switch among other games, though I think I’m finally going to take the opportunity to jump into Assassin’s Creed Odyssey and Persona 5 soon enough.
Laddie Simco, Associate Staff Writer
Like many others, I’ve recently found myself temporarily out of work and quarantined due to the coronavirus. In this troubling time, I’ve sought comfort through video games. Through online games like Destiny 2 and Call of Duty: Modern Warfare, I’m able to mingle with friends and still practice social distancing. Animal Crossing, the game everyone seems to be playing right now, has provided me with an opportunity to leave my state of isolation and visit a bright island that allows me to virtually go about life without the fear of a virus.
With all of this extra time, I’ve also been revisiting various games and one that has been very soothing these days is Concrete Genie. It ended up being one of my favorite games of 2019 and I’ve been meaning to wrap up the few remaining trophies I need to turn the concrete into a Platinum. This mostly entails finding certain collectibles that I missed.
Traversing Denska without a care in the world (now that I have completed the story) is often a zen-like experience. I can stop and fill an empty wall with my fantastic murals that seemingly come to life. The adorable Genies are there to lend a hand or play hide and seek or even basketball with. There’s also the VR mode that offers a free paint mode where you can add your personal touch to some of the memorable places from the game’s campaign and then feel as if you have stepped inside of your painting.
For me, Concrete Genie has been the perfect calming game to counter the craziness that is our life right now, as well as the stress of missing a jump in DOOM Eternal.
Josh Starr, Associate Staff Writer
I certainly wouldn’t describe these two games as relaxing, but they are my gaming comfort food. These games are second nature to me and provide exciting moments, while being the perfect time to chat with my friends.
The first of these is Smite. I’ve been playing Smite since its first season, and even had a brief stint in the professional scene. I’ve tried every MOBA available, but this is the one for me. Its behind-the-back, third-person camera angle is one way it drastically differentiates itself from other MOBAs, while its mythological theme gives it a more widespread appeal. Its heavy emphasis on skillshots also makes it one of the most difficult games to master in the genre.
Ultimately, Smite can be as casual or competitive as you like. There is the hardcore Conquest mode which can take tons of practice to master, while other modes like Arena are easy to approach and enjoy. It’s an awesome game to play with friends, and there will undoubtedly be playable characters you recognize. Now is a great time to give Smite a shot, as it’s free to play on PC, Switch, PS4, Xbox One, and has crossplay enabled between platforms.
My second comfort game is Borderlands; right now, that means Borderlands 3. Now Borderlands 3 received some criticism for its lackluster writing, which is completely warranted. However, Borderlands has never truly been about the story for me. It’s a wonderful zany looter-shooter that gives you the option to completely ignore the story while you run around with buddies searching for the next mind-shattering weapon.
Honestly, aside from the story, Borderlands 3 is the series’ best game in every possible way. Combat is greatly improved with thousands of new weapon options, improved special abilities, and increased movement options. Even the car combat, which was abysmal in previous titles, has been greatly improved here. Borderlands 3 promotes replayability as each subsequent playthrough increases your likelihood of finding ultra-rare weapons.
Borderlands 3 just released on Steam, and with another DLC pack being released this week, it’s the perfect time to grab some pals and drop onto Pandora’s surface. I’d go as far as saying that Borderlands 3 is the best group multiplayer shooter in recent years, even if sometimes you feel like turning down the game volume and blasting Spotify instead.
Nick Tricome, Staff Writer
I love hockey.
I watch it, play it, and depending on the need, even coach it.
I can’t do any of that right now, and probably won’t be able to for quite a while. The current circumstances; they suck. Not having that major outlet to escape them for at least a little bit makes it all feel so much worse.
Video games have had to fill that escapist void now more than they ever have, both for myself and I’m sure millions of others. And while there have been plenty of great new releases to turn to (Hey, Animal Crossing), I’ve found a lot of comfort in spending hours upon hours on NHL 20’s virtual rinks.
Now look, I buy NHL every year and would’ve spent hundreds of hours playing this season’s edition regardless. But the coronavirus pandemic has derailed nearly everything, the NHL season included, turning EA’s annual hockey franchise from a constant in my life to suddenly one of the few constants that remain.
It’s no replacement for the actual sport, it never could be. But in the meantime, taking my Be A Pro into the World of Chel’s pond hockey rinks just to mess around in Ones or drop-in Threes for a bit, or trying to create my best lineup possible through Hockey Ultimate Team, will get the job done. It kind of has to right now.
Please come back soon, Flyers
Scott White, Associate Staff Writer
For me, there is a special kind of comfort I find in the grind of RPGs. It’s calming and relaxing to me when I can just set about fighting monster after monster, working towards a goal like learning a special skill or trying to get a rare drop. The repetitive nature of grinding in an RPG lets me go on autopilot, freeing up my mind to take a load off, work through a problem, or just disconnect if I so choose.
The RPG grind is nice because even though you are tuned out and relaxed, there is still a benefit to what you are doing. Your characters are still getting stronger, you’re still getting money, learning skills, etc. A lot of games that will help automate this process somewhat. Bravely Default, the Tales series and Final Fantasy XII for example will allow you to focus on just running around if you want, leaving most of the grunt work to the computer controlled characters.
Another nice thing about RPGs is that if you get sick of grinding for levels, more often than not there is some sort of mini-game that you can grind thrugh instead. I have spent far too much time with the likes of Triple Triad in Final Fantasy VIII or that plushie creation mini-game in Bravely Second than I care to admit. And you know what; that’s ok. I’m thrilled that there are a few big RPGs right around the corner to help me relax this next month or two!
Now that you’ve heard from us about the DualShockers staff’s favorite games for comfort and relaxation, what are yours? Let us know in the comments below!
March 27, 2020 4:00 PM EST
from EnterGamingXP https://entergamingxp.com/2020/03/dualshockers-favorite-comforting-and-relaxing-games/?utm_source=rss&utm_medium=rss&utm_campaign=dualshockers-favorite-comforting-and-relaxing-games
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gamelyplanet-blog · 7 years
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Cuphead, “casual” modes and hypocrites
I don’t want to spend too much time on this, so I’ll just rant a bit about the recent nontroversy around the indie title “Cuphead”. This is off-the-cuff, blog post stuff, with minimal editing. You’ve been warned.
So, Cuphead, the charming 2D shooter that impressed everyone with its retro-cartoon presentation during E3 2017, has somehow become the center of discussion regarding difficulty in games and the value of design vs accessibility.
Or so games media claim, because make no mistake, before I write down anything else; the only reason the usual suspects opened their mouths to shit out the usual pseudo-intellectual, arrogant drivel is because this entire thing started when the Internet got wind of one journalist, Dean Takahashi of GamesBeat, having trouble with the tutorial of Cuphead during the last Tokyo Game Show.
Let’s also get this out of the way: Dean, dude, I don’t know you. I dislike what passes for games journalism these days, but I’ve never read your stuff or heard of you before. The mockery towards you for that Cuphead footage was, as far as I’m concerned, unwarranted. I don’t have the context to support or condemn you for it; it was during a con, it was an earlier build of the game, the footage looked a little pathetic, but I really don’t know. So, I didn’t say anything against you, but I’m sorry for the shit flung at you.
The problem is that the primary reason this shit even became an issue is that the representatives of games media and their indie hipster buddies started this years ago; and in the last few days, they seem hell-bent on widening the gap between media and gamers in the worst way possible. Blame GamerGate or whatever, but we all know the mocking of journalists’ gaming skills became popular when Polygon posted that pathetic footage of their playing 2016′s DOOM and failing spectacularly at what’s a very basic shooter.
It wasn’t on a whim, either; we’re talking about an entire part of the industry that for years pretended to be an authority on video games; they talked *over* their audience, they talked *down* to their audience, they mocked, they demeaned, they insulted their audience; because they thought they “knew better”. Nobody would’ve really paid any attention to Polygon’s DOOM footage and all that it represented, if Polygon wasn’t a publication that gave “Tropico 5″ a 6.5 by first prefacing the score with the claim a city-builder game should’ve included commentary on dictators and banana republics and authoritative regimes. Nobody would’ve care about Polygon’s DOOM footage (nobody would’ve even seen it, really), if a few years back Arthur Gies hadn’t literally body-shamed 2.5 points off of “Bayonetta 2″, fucking Platinum Games out of their bonus. Polygon are representative of the state of games media right now and they’re not the only ones.
No better proof of all this than how suddenly there are “editorials” on Rock Paper Shotgun and Polygon and Twitter threads by indie game devs that spend most of their time pretending they’re the bastions of intellectuality in game design, whenever they don’t spew shit at their annual circle-jerk that we refer to as the “Game Developers Conference”. John Walker of RPS, when commenting on “Assassins Creed: Origins” new “no-combat” mode, was quick to point out that gamers are hell-bent on maintaining the challenge of harder games, because they are exclusionary. Then, RPS published another article about Cuphead’s “Simple” mode (which prohibits the player from getting the true ending); oh, they were quick to note that it was “satire” toward sites like Kotaku, but any knowledge of RPS or Walker, a senior editor, raises questions to the validity of that claim. Then, Walker himself decided to challenge the term “gameplay” on Twitter because it’s a vague term, apparently never occurring to him that his criticism is pretty fucking vague in itself. Typical overcompensating with which games journalism is rife at the moment.
Rami Ismail, an indie developer who has yet to say a single thing that could be deemed correct or valuable to anyone outside his industry bubble, was quick to link that piece of shit editorial and argue for providing players with the freedom to play a game how they want. I must’ve missed that memo when the market was being flooded with third-rate crappy-looking pixel-art platformers and walking simulators. Suddenly “freedom” and “choice” matter.
Unless it’s the “Mass Effect 3″ ending; if you want choice to matter then, you’re just “entitled”.
Here’s the rub; there’s no discussion to be had. This isn’t an interesting topic or a new discovery for games development. This is as old as gaming itself. Player freedom exists within the developer’s freedom. Player agency is a component of game design, not a handicap. When someone makes a game, they don’t feed data into a generator and then the machine farts out a complete project. Every weapon, tool, and slope or bottomless pit in a level have been designed to complement each other. Difficulty options aren’t bad; quite the contrary. But they’re limited and they can harm the game’s artistic vision irreparably. Do you have any idea how many games I played and found boring on easy mode years ago, only to return and really appreciate them now that I’ve improved? That’s why Walker got shat on for his challenging the term gameplay; his criticism was off-base. The art in games is in the mechanics. Gut the mechanics and the art is degraded to popcorn shit.
Difficulty isn’t just challenge and it’s not just a means to frustrate the player; it’s a tool and it’s a component a lot of the time. The better developers know how to use it to the game’s benefit. It’s also something that’s an umbrella term; what’s difficult for one person and what’s acceptable in terms of challenge differs for someone else. Yes, I’m kind of bumped out I cannot play the Souls series; it seems like it has very interesting combat mechanics, but sparse checkpoints are a no-no for me. I’ll take any challenge you throw at me, but don’t make me retry the same thirty minutes of game all the time. Should I send an angry letter at FromSoftware for not neutering their game for my benefit? I wager those checkpoints are integral to the Souls experience; so, they can stay and I can fuck off to Twitch to watch a stream about it.
Accessibility, for that is the right word and not “inclusion”, is a moot point in this day and age. There are many games to choose from, in different genres, from different developers. There are countless people talking about them and about as many streaming them. The consumer is instantly and easily informed about the specifics and they can make an informed purchase. The notion of being “owed” game progression because you bought the game is ridiculous. Am I owed my money back for not liking that new cocktail I decided to order? Am I owed to see my team win the Champions League (google it Yanks), because I paid for a season pass?
Going back to Walker, after the butthurt for being challenged on his idiotic remarks regarding gameplay, he tweeted that he’s only trying to make gaming accessible. The problem is that gaming, as a whole, is extremely accessible; more now than ever before. All you need to do is download a free game on your phone and lo and behold; access. If you want something more serious, have a look at the simplified, free-to-play MMOs, some even published by AAA companies. The point is, there is not even an admission price to gaming anymore. One niche game for one niche audience isn’t going to turn people away from gaming. What the fuck are you even talking about, John? Nobody in the history of gaming has suggested all games should be Cuphead or Dark Souls. All they suggest is that we make whatever we want and choose what suits us best. You keep raving like a lunatic about “gaming culture” and “toxicity” and “gate keeping” and you’re the only assholes out there to consistently shout, pull rank and cause problems. You are professional trouble-makers, John!
What is fitting is that Ubisoft did indeed announce they intend to add a “skip combat” option in the upcoming “Assassins Creed: Origins”. Is that a good option? I honestly can’t tell, because I’m not familiar with the AC games. I’ve never played one, so I lack the context. If the Assassins Creed games provide a semblance of engaging gameplay by skipping combat, i.e. if exploration is as integral to the AssCreed experience as combat is, then it’s an acceptable compromise. After all, even Minecraft has a casual mode, because hiding from Creepers isn’t the point of that game; mining resources and building shit is.
When the indie portion of the industry started making its mark, we were all delighted; more choice, more games, more space for original ideas and variety, away from the boundaries of AAA publishers. But now, no; now we have a social issue in our hands, now we’re talking about how making the game you want is a matter of “culture” and it’s a discussion that we surprisingly never had before, not even when shitty Twine text apps somehow made it to Steam. Curious that.
“Inclusion” has been the industry standard since at least the days of the original Playstation, when gaming went truly mainstream and turned into a ridiculously profitable industry. The alternative is bad business. There is a reason we now have context-sensitive UIs for everything and why there are more tutorial messages than there are lines of dialogue in so many AAA titles; they want their games sold to and played by as wide an audience as possible. The indies can do something different.
What’s really getting on my nerves in all of this is the hypocrisy; Souls? Fine. Super Meatboy? Fine. Megaman 9? Fine. Bloodborne? Fine. So many hard games, but no, now it’s a “discussion” because a bunch of self-involved writers decided to shit-talk gamers and developers alike for clicks. Again. Fuck, even these very outlets reviewed Cuphead well; but then they found the chance to latch on to a bunch of innocuous tweet and demean their audience again, because presumably their traffic went down. Again. Alas, playing video games isn’t a social issue. The bullshit presentations at GDC that tell you you have a social responsibility when designing video games are lying to you. If you’re a journalist, nobody owes you shit. Do your market research before you buy and let people create and enjoy whatever the hell they want.
Walker’s “Skip Button” word vomit on AssCreed
RPS’ “satire” article on Cuphead
Ben Kuchera’s desperate effort to publish something without saying anything, but only citing what others said, on Polygon
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gamesofhades · 7 years
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Though this was on my radar, I can’t say I was particularly hyped for it. Maybe it’s because of the whole downgrading thing Ubisoft’s been doing since the original Watch Dogs, with The Division, Rainbow 6 Siege, and so on. Maybe it’s in part because of how infuriating I found Assassin’s Creed Unity, which is the reason I haven’t even shown any interest in returning to the franchise since then. But, with how Ubisoft approached with revealing the game, just like Bethesda did with Fallout 4, revealing it at E3 and releasing it a few months later was the right call to avoid any comebacks.
So, with that said, what about the actual game? Set in San Francisco, it’s, well, really quite a pleasing to the eye game. It’s not the Grand Theft Auto level of visuals, but when you haven’t got the same resources (hundreds of millions in cash to throw at game development), it’s never quite going to get there. But saying that, there’s nothing wrong with how it looks. In fact, from memory, it’s quite vibrant in colours compared to the original set in Chicago, which I remember it being quite grey. While San Francisco, can go quite grey at times itself, more when the clouds loom above, there’s the varying colours of the sky, the ocean, the trees, grass, clothing, and even the phone menu.
The map itself, though big, I think is the right size for the game. I can’t really say how accurate it is compared to real life San Francisco as I don’t know the place, whether it’s bigger, or accurate with every street, etc… but what’s here’s is good enough to drive around without thinking, “god, why does it have to be so far away”, though there is fast travel to certain locations; shops, restaurants, but I chose not to use it. Just like the original, again, going on memory, which is questionable at the best of times, there are landmarks to visit, but this time you take photos or selfies to add to your social media timeline, with the option of pulling an expression. Some are of actual building landmarks, while others are of people, just as the painted lady, or man dressed as a dancing crab. There are also songs to find, just like the original, that you can add to your phone playlist. However, I am a metal fan, and some of the music, such as the theme music to the Hardy Boys (WWE), which I heard at a biker hangout, couldn’t be added to the playlist, which I thought was really disappointing. That’s considering, there are actually only two metal songs available (Megadeth’s Fatal Illusion and Judas Priest’s Turbo Lover) it seemed that it was more sort of punk oriented, with similar sounding genres crossing between the punk and rock playlists located on your phone. I would’ve been a bit more happier if the two genres were a bit more varied than what they are, even if just more classic rock or hard rock, but that is a minor gripe.
Personally, I preferred the characters compared to Aiden Pierce. It’s not that I disliked him at all like other people seemed to. It’s a different story, more drama and a moody outlook on what’s going on in Chicago, but there’s a bit more optimism in Watch Dogs 2, with being a part of Dedsec and being able to interact with other characters, with bits of humour thrown in, trying to take on Blume and other corporations trying to control the people of the city.
This time around, you have access to a couple of drones. One is a two wheeled jumping RC car, which allows you to drive through vents and grates to either sneak past authorities when breaking in to a secure building, or while out in the world trying to collect research points and key data to upgrade your hacking abilities. The other is a copter drone, though, while the RC car can actually do physical hacks to unlock doors and collect items, the copter drone can only hack wirelessly. But once upgraded, both can drop shock or explosive devices to take out enemies.
The ctOS hacks are still present, and it’s still incredibly amusing just to cause a blackout or do a massive vehicle hack to cause a pile up. There are also the evasive hacks still available while being pursued, whether by police or gangs, such as causing the traffic lights to malfunction to cause a pile up, or create an explosion over a manhole cover in the road, effectively wrecking your pursuers vehicle. That’s on top of all the numerous other hacks available, to taking out enemies by triggering explosive devices, to causing a helicopter to lose control and retreat, and hacking cars to taking away an enemies cover.
There’s plenty to do and enjoy, the online portion of the game is still busy at the time of writing, and all modes are enjoyable. It’s your choice whether or not you want random encounters of hacking, bounty hunting or Dedsec events to come in to your game randomly by visiting the game settings, which aren’t particularly invasive at all when they do happen. The results of your participation in these events go on to a leaderboard where you progress in divisions, which is more of a bronze, to silver, gold, diamond leagues, which seems to reward special clothing after so many days. It’s not something I really looked in to in too much depth apart from seeing my overall score for each event I’d taken part in and seeing what division I was in. I’d actually got in to Diamond 2 division without too much effort for one.
Some games I find can overstay their welcome. This isn’t one of them. There’s enough I feel to do, including races, taxiing people around the city, the online modes, landmark spotting etc… (the trip to Alcatraz was enjoyable being able to explore the island and inside the prison) as well as the characters having a good time (though there is added drama through out). I just had a much more enjoyable time with Watch Dogs 2 than I actually expected to. I didn’t feel at any point like, ‘y’know, hurry up and end already’, and from start to finish it’s just been a good fun experience, which is what gaming’s all about, even with going for the platinum trophy, which wasn’t overly taxing at all.
There are a couple of crazy things you’ll likely come across, but my policy is to keep spoilers out of reviews. While this is a game that didn’t exactly wow me, it’s one that is good fun and I would recommend to casual gamers, or to those that just want to kick back to enjoy the scenery, explore or just cause havoc.
8/10
Steve's review of #WatchDogs2 is now up. #PS4 #Review #PlayStation4 Though this was on my radar, I can't say I was particularly hyped for it. Maybe it's because of the whole downgrading thing Ubisoft's been doing since the original Watch Dogs, with The Division, Rainbow 6 Siege, and so on.
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