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#like actually genuinely so excited to see what Dev does here
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sorry, i got tired of listening to George Lucas's voice so i just stopped watching The Phantom Menace commentary like 30 minutes in. but, now seated to watch Dev Patel's Monkey Man (2024). as usual, i know absolutely fucking nothing about the movie other than the fact that people i respect have been giving it glowing reviews on letterboxd, i haven't read any of them but i know it's been getting great reviews. i also saw like a YouTube thumbnail talking about Indian representation in this or something but obviously didn't see that either. it's in my watch later for whenever i eventually got around to the movie so i guess that day is today.
anyway, i'm already about to cry and i'm only 90 seconds into the movie, what the fuck have i got myself into.
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Well, some time last year I said I was going to watch the not-so-new-anymore Swallows and Amazons film on Netflix, but apparently it's taken a dose of Covid to lay me up in bed and actually get me to do it.
I have lots of thoughts, as I promised I would...
(Spoilers ahead I guess, but nothing big that's not fairly obvious from trailers etc., I don't think.)
There were a lot of little nitpicky things that annoyed me, but I could probably have got past those (actually, no I couldn't, but never mind) if the whole thing had been good enough to carry me through. I'm obviously biased, and it did have its good points, probably fun enough as a kids' film, but I genuinely just think it was poor storytelling, which is extra disappointing as it was based on such a good story. Some of the bigger things that I had problems with:
The Spy Plot. I don't really have that much to say on this one because it's obvious that the second they decided to go with this idea, it stopped being Swallows and Amazons. The modern thing is to believe everything needs Super High Stakes and Lots Of Action or kids will be bored. I think they're wrong, but there we go. (Sorry, Andrew Scott, I'd watch you in anything, but you didn't belong here.) But even accepting that for what it is, I just don't think they did what they were trying to do particularly well, so on that note...
Character development and relationships. So much went wrong here, I don't know where to start. Obviously they butchered both John and Susan (presumably because they lazily read them as boring and, rather than read any deeper, just changed them entirely), as well as Mrs Walker and her relationship with the children. Genuinely, what's wrong with writing families who like and trust each other? Captain Flint was already ruined by the spy plot, but his eventual switch to being the nice fun uncle didn't work well even in the context they gave him - it felt like they just went "and actually he turned out to be nice, which you should just accept and not question because it's just a kids' story so it's not that deep". Which does such an injustice to the original writing. Then there are the Blacketts, who need a third point all to themselves:
The Blacketts. I was so disappointed with Nancy and Peggy. I feel bad criticising children, but I didn't think the actors playing them were good at all (compared to the Walkers, who could all act). But the real issue I had with them was their lack of screentime?? They barely appeared, we had no time to get to know them, to care about them, or to see any sign of genuine friendship between them and the Swallows. There was no spark to them at all, no sign of Nancy's charisma, or sense of them as the wild rule-breakers. Mrs Blackett was a non-character too, which is forgivable as she was sort of a non-character in the first book, but given that they did give her extra screentime, they could at least have given her some characterisation?
The Pacing. I feel like this point wraps the previous ones together, because the cause is the spy plot and the result (or one of them) is the bad/non-existent character-dev. There's no time for the characters to unfold, no time for them to sit and talk to each other, no time for extra scenes that show relationships, no time for fireworks on the cabin roof or parleys around the campfire or Vicky/Bridget's birthday or fishing trips or Octopus Lagoons or Nancy bullying policemen on John's behalf. Even the Black Spot gets delivered in a moment at the dining table, with no explanation of what it means. And it's mainly because most of the time is taken up by the Big Plot, but it's not only that - those small but important scenes are also replaced by things like losing the food hamper, and John shouting at Roger, and Roger falling in the lake. Things they obviously decided were more Dramatic and Exciting, but actually do nothing meaningful at all. It all just feels completely rushed, which is the opposite of Ransome's vibes. And not only that, but the piling on of difficulties, and problems, and fights, and things going wrong, just makes the whole island camping expedition seem entirely depressing, rather than a taste of joyful freedom.
The Aesthetic. Related to the last point, but I did think that the one thing we would get from this film, since they filmed on location, would be the feel of the Lakelands and the scenery and rural Northern England in the 20s. I got almost none of that. Again, probably because the only things they cared about were spies with guns and ramping up the sense of danger and difficulty at every turn.
It sounds like I hated the film, and I didn't hate it. It was fun to watch, I thought the kids playing Tatty (whose name change I do get) and Roger were particularly good, and I liked the Billies (although less so the fact that Susan and Roger didn't even meet them, and Tatty screaming the place down over the adder).
I just didn't think it was particularly good as a film, let alone an adaptation of Swallows and Amazons. Which, as a Swallows and Amazons fan, is just really sad.
What's funny to me is that the Netflix synopsis says: "When four siblings camp on an island in the middle of a lake during their vacation, they fall into a whimsical turf war with two boisterous rivals." Which is... far more of a description of the original plot than of the plot of the film.
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genjishimemeda · 7 months
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@liberifatalis
oh god I have a lot of feelings about it, too much for a simple reply, so let's go. I'm gonna start with the bad and then rise to the good, along with some mixed feelings stuff in the middle, so we end on a high note.
on an objectively bad level, my sweet Jesus this game's combat is a mess. when it's good it's great. the jumps and fluidity bring the advent children stuff to life. but it is painfully hampered by the ATB system being complete molasses. I have to waste time doing jack shit to get it to charge, and often waste my charges because an enemy stunlocked me, dodged, or changed forms before I could get the hit off. I have died mid limit break (you should be invincible IMHO), I have died seconds after a rez, and the canyon between easy and normal difficulty is the mariana trench. I am not a great gamer by any means, and I'm especially not great at ARPGs, but my boyfriend has been watching me play and even he noticed the blatant unfairness.
on a subjective level i'm one of the people who felt misled by the promise of a remake and then it was like haha yeah we REMADE the story! like bruh don't call it a remake then, sheesh. the plot ghosts are really fucking stupid, but to the games credit I can at least ignore them enough to not let it ruin the experience. and then deepground's inclusion in intergrade – let it die please, dirge was a mistake, the designs are ugly, the characters are worse, and the hammer it took to the game's lore is a death knell. if galian and chaos are their ugly redesigns in rebirth imma be mad. finally haha uhh i didn't care for Jessie's further character dev. I wanted to like her and be excited for it but her clinginess and inability to take cloud's clear discomfort seriously made me genuinely uncomfortable.
BUT. the game has some fantastic elements I can't get enough of. it feels alive. it breathes and flows, these are real people with real lives I see wandering the streets, both plateside and beneath it. the extended cast of npcs you interact with, and how you become close to them, makes the awful fallout of the reactor explosions and the plate drop so visceral. I cried when Marlene broke down in front of aerith. I felt that pain so keenly. the characters are so expressive and fully realized, and even though some of the voices suck shit (Zack's and Sephiroth's are awful), I actually have come to quite like Cody Christian's performance as cloud, and I don't know her name but the girl who replaced Tifa does a much better job than Rachel Leigh Cook (which don't get me wrong, I like her, but she phoned in her advent children role so hard). 
I spent wayyy too much time wandering the streets, soaking in the sights and sounds, taking in all the little details. I added so much to my writing lore as a result. this is what I came to the game for, and it solidly delivered. my hype for rebirth is almost entirely to see more character interaction and worldbuilding. I'm gonna eat it like fuckin cake. 
as long as Nomura doesn't Nomura super hard all over the plot and shove characters and things into places they don't belong, I'll be more content. from what I heard he actually wanted to do a more accurate 1:1 remake but got overruled (maybe my ire should be directed at nojima?) so I guess we'll see. there are many opportunities to do things right, and they've at least shown that character depth is one of their strong suits. 
8/10 experience overall so far, but I've been here so long I'm capable of shoving my fingers in my ears and ignoring the stuff I don't like. after all, that's what fandom is for! 
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allyouneedisbuck · 3 years
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Tee’s Summer Reads 🖤
hi all! as summer comes to a close and classes start back up again, i wanted to come on here and share some pieces i read over break that i just loved.
as always, heed to any and all warnings each creator has put in place. eighteen plus spaces deserve respect and you are urged to show them it.
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Bucky Barnes
i wished one the moon for you by @sunmoonandbucky • “After losing Bucky, you were devastated. So when Howard Stark asks for volunteers for an experiment, you're the first in line.” -> 40s buck & present bucky? love that lasts through time? love it
the shot heard round the tower & unwarranted weakness by @pellucid-constellations • “you just want to know if bucky has feelings for you. bucky just wants you to be okay.” -> these two pieces can be read separately, but i highly suggest reading them both because bucky is written so well and they made me feel warm all over. 
see the world the way you do by @vanderlustwords • “you start to see color when you meet your soulmate. bucky thinks that soulmates are a one of a kind thing.” -> there are So many lines in this that just... sit with you. i felt so much reading this. that tight feeling in your chest, pure happiness, anger... i just absolutely loved this. 
a little old fashioned by @gogolucky13 • “bucky is a bit subtle in telling you he likes you.”-> behold...sweet, shy comfort fic bucky. i go back and read this when i’m sad. 
he’s a good friend by @markandlexies • “reader is tired of watching bucky go on dates with leah and flirt with sarah.” -> give me all the oblivious, pining friends to lovers. just incredible writing and a truly lovely piece. 
tap by @houseravenclaws •  “bucky never talked much, he fell in love anyway.” -> you KNOW i already love sarah’s writing, it was on my last list. HERE’S MORE! this fic tore me apart in the best way and i still think about it all the time. it has become a go to. 
all the good things by @/houseravenclaws • “bucky’s been a little more than happy recently. sam thinks it has something to do with the pretty girl on the team.” -> need i say more? i needn’t say more. 
i love you, you idiot by @chrisevansjellybeans • “we’re best friends but won’t say we’re in love trope.” -> this fic made my heart sore. i love when writers have the ability to show love through the smallest of details and this fic did that so well. 
the things you’ve done by @divine-mistake • “what if the world ended tomorrow and all he did was spend his last day with you thinking about how you never hold his metal hand and you never walk on his left side and you constantly reach for his right arm?” -> OHHHHHHHHH MAN oh man this fic left me in shambles. absolute shambles and gave me a big, bright smile. insecure!bucky just does something to me. bucky is written perfectly in this. 
cornerstone by @agentofbarnes • this is a piece of zee’s (incredible) barnes’ au where bucky and reader (babydoll) are married with kids. -> i love the entire barnes’ au, but this piece honestly meant so much to me??? seeing bucky as an incredibly loving and open father just makes me so happy. 
leather jacket full of cats by @bucksfucks • “bucky brings home kittens.” -> nora doesn’t write fluff, but when she does it comes out absolutely incredible???? bucky and kittens?? PLEASE this made so happy (hi keep an eye out for more of nora’s work in the nsfw section) 
bulova by @babycap • “in the five years between the two snaps that changed it all, life had moved on, as life is want to do. In the aftermath of that final battle, you discover that time waited for no one (least of all you), and those you loved marched forward into it without you. Sam suggests you volunteer at the local retirement community to keep you busy, keep your mind from lingering on what—and who—you lost. In giving back, you find that time can be just as generous as it is cruel.” -> this is a babycap (dev my love) fan account. i have never read such beautiful words & i am always so stunned by the amazing works that dev puts out. i get so excited to read them. 
sunset by @belladonnabarnes • “bucky meets a pretty girl and her little sister at the zoo.” -> how did you know it was my dream to meet bucky at the zoo jaye?????? ahhhhh i loved this fic so much, it was so incredibly sweet i had the dopiest smile on my face when reading it. 
crawl home to her by @wkemeup • “stranded without coms, alone, and bleeding out in the middle of a russian snow storm, bucky is content to let nature take its course. only you won’t seem to let him go.” -> this fic is a masterpiece. a genuine piece of art. i was on the edge of my seat reading it, hoping i could faster than possible just to find out if bucky made it.
suburbia by @/wkemeup • “posing as husband and wife, you and bucky infiltrate a quaint suburban neighborhood in search of a hydra hacker. perhaps if you weren’t so in love with him and he hadn’t broken your heart, the act of pretending wouldn’t hurt so much.” -> yeah this one HURT. in the best way, an absolute favorite. so so so good.
that was premonition, i think by @divine-mistake • “sometimes you wish you had never fallen in love with bucky. screw that ‘it’s better to have loved and lost’ bullshit. you wish you had never fallen in love with bucky barnes.” -> just so so good. i was speechless after reading.
Others
Sam Wilson
the summertime and butterflies all belong to your creation by @golden-bucky • “you’ve never been one for baseball, but sam wilson is enough to change your mind.” -> ok. listen. i HAVE always loved baseball and this fic made me dream of mr. sam wilson in a lil uniform and me cheering him on. it was so sweet and i just loved it. a dream come true.
scary love by @bvckysmoon • “the first ‘i love yous’ are always scary.” -> being in love with sam wilson? yes please! this fic is so tooth achingly sweet, i adore it.
that way by @belouva • “you don’t know what label to fall under anymore. were you his roommate, friend or his lover?” -> i love roommate! sam… the first two parts of this series are so good.
Steve Rogers
you don’t know by @/divine-mistake • “until her gaze falls on you and her lovesick puppy dog eyes morph into saucers, leaving her frozen in pure shock. that visage quickly melts away to reveal a smug smile, aimed right at you, and you know exactly what she’s thinking at this moment.” -> steve & plus-size reader! i actually teared up, this fic hit really close to home and is beautifully written.
Spencer Reid
the one where everyone finds out by @reidscanehand • “Spencer Reid is in love with Y/N, and she’s in love with him...only they don’t know it yet...and they might be are definitely going to be the very last to know. And since Spencer and Y/N happen to be surrounded by the best profilers in the country, the rest of the team is, of course, the first to piece together the romance. Little by little, bit by bit, the team solves the case of Spencer and Y/N.” -> i constantly go back and reread this fic… it means so much to me!
work wife by @differentkettleoffishalltogether • “Spencer can’t help but feel a little jealous when it seems like his best friend is interested in someone else.” -> best friend spencer & love confessions? yeah that’s what i like.
Aaron Hotchner
dream a little dream by @ssahotchswife • “Following an injury, the reader dreams about time spent with Aaron Hotchner and his son. She relives heartbreak about Aaron's relationship with Beth and the love she has for Jack. Aaron must come to terms with his feelings for the reader when she wakes.” -> aaron hotchner is my comfort man and this fic makes my chest ache
NSFW
just friends by @/bucksfucks • “you and chris are just friends, right?” -> chris evans please i’m free on saturday
forbidden fruit by @/bucksfucks • “you attempt to set your ex’s things on fire. bucky has a better idea.” -> dadsbestfriend!bucky has my heart and it’s literally because of nora’s writing
appointments by @buckycuddlebuddy • “bucky barnes, finally being able to live freely in 21st century, accidentally gets a fuck buddy and starts to rediscover himself. the only weird thing about this situation is that you have to make an appointment to get railed by him.” -> ooooooooof i love this lil series so much
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these are all of my summer reads!!! i’ll definitely post another one after fall semester, this will most likely be a seasonal thing.
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danteinthedevildom · 3 years
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A Royal Pajama Party “Analysis” - Part 1 (of 7)
I mentioned (a while ago, oops) that I had a lot of thoughts on Diavolo’s character as revealed in the A Royal Pajama Party Devilgram. I ended up with so many screenshots, I couldn’t contain them all to a single post - so I’ve had to split it up into seven parts (ironically). 
For this first part, I’m focusing on the free chapter. Spoilers under the cut, of course! 
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To start off with, I’m going to focus on this one, single screenshot. Despite how short it is, there’s a lot that’s revealed in just six words. 
My main point of focus? Diavolo is so genuinely excited to spend time with you - actual time, not time he’s tried to slot in with some pretend event to trick you into hanging out with him - that he’s been actively waiting for you to turn up. 
This is something I’ve noted before, but we know from previous Devilgrams that Diavolo doesn’t often get to spend time with other beings simply because nobody really wants to. He openly admits that he has to trick his friends into it by planning parties - as seen in the Concealed in Colour Devilgram - and that he struggles to get out of that habit now that he’s found someone (you) willing to visit the castle just to see him. No other alterior motives required. 
And here he is, finally setting something up without trying to trick you into it! He doesn’t feel as unsure about your friendship with him anymore; he’s aware - and accepted - that you are there for him, to see him, and that he really can just ask for your time and have you willingly show up. So he’s created this little, private sleepover just to hang out with you. That shows a heck of a lot of improvement in his confidence with you and the strength of your friendship (or relationship, depending).
It also just shows the sheer excitement he has towards it. He’s anticipating the moment you arrive with such ferver that he’s been actively waiting for you. I’ll go over this a little more beneath another screenshot, but this really does highlight A) just how much it means to him that you’re coming over for a hangout and nothing more, and B) how rarely this happens for him that it’s an event worth waiting for. 
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This is, mostly, just exceedingly cute, in my eyes. 
Firstly, the onesies are canonically a gift from Diavolo due to his enthusiasm for the concept of sleepovers and his enjoyment at having everyone wear one (which he believes makes it feel like a festivity). He’s so into the idea of everyone doing something together that, even if they aren’t specifically there with him, he’s had these outfits made for the beings he considers friends to unify them in fun and merriment. 
These are things he’s never been able to do before. With his isolated and sheltered childhood, the experience of sleepovers with friends - something more than normal for most (if not all) of us - would have been something he completely missed out on due to the impossibility. He couldn’t get anyone close enough to him to even make friends, let alone have them spend the night with him playing games and having fun. 
So, this act of making onesies and sending them out? This is probably his own way of replicating that experience. He’s aware that a lot of the demons - and possibly the angels - won’t be too enthused with the events he has planned, and might begrudge even showing up. Doing this instead - letting them have their own sleepovers but with his gift - is like giving them that freedom and distance from him while still being involved. 
It also shows the sort of relationship he wants to have with them. Yes, he canonically needs to send everyone an outfit since that’s how outfits in these events work - but the devs could have just as easily come up with some other reason for them all having onesies. Considering the main event, it could’ve literally just been “these are outfits forced on them as part of the curse, and are retained afterwards as a reminder of the experience”. 
To state, then, that Diavolo had these made for everyone - and combined with another screenshot I’ll show later, where Diavolo announces that he believes onesies to be part of the sleepover experience - shows that he wants the other main characters to be the kind of friends comfortable and happy enough in his company to willingly spend extended time with him. 
(It also shows, I think, that they’re the friends he always hoped for as a child. You often find that people who were isolated as children or forced to grow up too quickly try to recreate moments they never got to experience in their childhood once they’re adults. I fully believe Diavolo is doing this. He’s always doing this; it’s why he can be so immature at times. He wasn’t allowed to be a normal kid, so he’s being a big kid now to make up for lost time. It’s why it’s so important to him that he does this sort of thing with others.)
Secondly, I love the wording of the second screenshot: “I’ve had yours specially tailored”. 
This is a way around not showing MC with a onesie, and allowing all of us to create our own, sure. However, it’s also Diavolo openly admitting that he’s put extra work (and no doubt time and money) into having MC’s outfit created. After all, it’s not likely due to us being human; Solomon’s a human too, and he got his onesie without issue (Simeon explains that Purgatory Hall get theirs at the same time in his SSR Devilgram, Purgatory’s Pajama Party).
The implication? Diavolo didn’t just want to give us a onesie; he wanted to give us the perfect onesie. 
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Do you recall that I said I’d come back to Diavolo’s waiting later? This is why. (Please excuse the shoddy editing to remove my own MC’s name-)
This exchange says so much about Diavolo’s relationship with you. Not only is he anticipating your arrival, he’s anticipating it with such unrestrained glee that he - the Prince of the Devildom; most powerful demon in his entire kingdom - ignored typical royal protocol and sat down in front of the castle entrance, impatiently waiting for your arrival, so he could be the first person you saw as you entered. 
The way he words it, you can imagine him bubbling with excitement, eyes constantly flickering over to the clock, shifting in his seat until the need to pace drew him to his feet, counting down the minutes until your scheduled arrival. Then, maybe fifteen minutes early - or thirty, or an hour - he can’t contain himself anymore. The sheer excitement - the knowledge that you’ll be there soon, there of your own free will, there to spend time with him - finally gets the better of him, and he sneaks away to stand before the grand front doors, eagerly awaiting the moment they open to reveal your much-loved form. 
I’d definitely say it was a substantial amount of time, too. Fifteen minutes at the least, and maybe an hour at the most; Barbatos seems genuinely shocked, and the fact he says “all this time” implies Diavolo’s been guarding the door for a while. Longer than any reasonable demon - let alone a royal one - should have been. 
This childish excitement really does show just how much of that lost youth Diavolo is getting back through MC. You let him experience things he never got to; things that were utterly normal for everyone else. He gets to replace those memories of loneliness and isolation with these moments of exhilaration and unrepentant joy - all because you treat him like someone normal. Someone worthy of care.   
Additionally, the extent to his feelings towards you? Fully encompassed in that screenshot: “For [MC], no amount of time is too long.”
He cares about you and enjoys your company to such a degree, he’ll wait however long it takes just to see you. Every moment spent counting the minutes and seconds is worth it if, at the end, he gets to spend time with you. You - the one being he’s fully confident enjoys his presence as much as he enjoys yours - mean so much to him, you’re fully capable of making the Prince of the Devildom wait for hours, and he’ll be perfectly content to just sit there until you arrive.
What other being in all the Three Realms can claim the same thing? That they made the Prince wait for their arrival, and rather than be met with annoyance and disregard, they walked in to a veritable man-puppy so overwhelmingly enthused to see them he had to be scolded by his butler for breaking protocol?
The best part, of course, is Barbatos’ response. He sounds so resigned, so disbelieving; like a mother sighing over their child’s ridiculous behaviour. 
This isn’t the first time Diavolo’s done something like this. This isn’t the first time Barbatos has had to reprimand Diavolo for acting in an un-princely manner over you. It’s something we’ve seen before, of course - in the aforementioned Concealed in Colour Devilgram, Barbatos teases Diavolo for constantly inviting MC over just to see you - but in this instance? When it’s not just Diavolo making up some scheme to lure you to the castle? It implies something else.
Firstly, it implies Diavolo’s behaviour regarding you is completely different to his behaviour regarding anyone else. That sort of childish, gleeful, almost puppyish excitement? The enthusiasm that makes him lose his poise and authority, and drives him to do such expressive things as wait to greet you at the front door? That’s very likely reserved only for you. It’s only you that he so wholly loses his shit over, to be absolutely blunt about it. It’s only you he feels so strongly for as to make such a bold declaration over. 
Secondly, though? It implies this sort of... length, I think, is the best way to word it; the lengths Diavolo will go for you, even in really small, insignificant ways. “Whenever anything concerns [you] in the slightest”, Diavolo will forego all set boundries and standards. That feeling of resignation is Barbatos chastising Diavolo’s utter willingness to do... pretty much anything for you. 
He’s just so excited that you’re there, he overreacts. From the tone, the sprite, and the wording used, I could fully imagine that, when it comes to you, Diavolo isn’t above diving out windows just to keep good on a promise. He isn’t above going the extra mile for your sake, whether asked for or not. 
And though it’s done in a humorous way here - really just implying that Barbatos is a bit done with Diavolo’s sillier antics when it comes to you - it does make me wonder just how far that goes. It’s when anything concerns you “in the slightest”. Not just directly, but anything that has you in it even tangentially. 
How much has Diavolo done, or planned, or changed, solely because it might have a glancing side-effect that makes you smile? How many times has Barbatos had to mention your name in something to get Diavolo to take an active interest in it? How many times has, “I believe MC would benefit from this...” actually worked to get Diavolo to consider a proposed deal? 
More than that, however; if these are the lengths Diavolo goes to when you’re only slightly involved... what lengths would he go to if you’re more directly involved? What lengths would he go to if your involvement was something dangerous? Something that could have a rippling effect across the Three Realms?
You’re the only true friend Diavolo really has. He’s admitted before, more than once - both in the main game and in Devilgrams - that he’s aware both Lucifer and Barbatos don’t consider him as much of a friend as he considers them, and although we know of someone like Queen Rose, we don’t actually know the full extent of their friendship. Certainly not all too close, if the Dame event was anything to go by; it still felt stiff and formal, and Diavolo was still putting on airs. 
You’re the only friend he can really let loose with; can laugh and play and spend time with, without having to do so through a veneer of formality. 
He can be himself around you. Not the Prince, but Diavolo.
How far would Diavolo go to preserve the only friend he’s ever had?
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This post is the longest one of the lot, so if you made it this far - thank you! Hopefully it’s been an enjoyable and easy read. 
The next set of screenshots are a bit more clear and don’t require so much in-depth thinking, but still provide plenty food for thought regarding Diavolo and his relationship with MC. They also go into content that you have to use Story Keys to unlock, so if you’re unwilling to see spoilers, you’ll have to end your reading here.
That said, if you’ve already unlocked the Devilgram (or are curious about what happens next/how much we learn about Diavolo in the next chapter), you can hop right over to part 2!
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dragons-bones · 3 years
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early morning 5.5 thoughts:
thoughts on Werlyt, MSQ, and YoRHa below the cut:
So I did Werlyt first to get it out of the way and it is still Bad Fanfic: The Quest Line. like. this was definitely better than last patch, but goddamn it just really highlights how unsatisfying the rest of the story was.
Cloud Deck was amazingly fun fight, though. EX is going to be a bitch but gimme.
where the fuck was Nero seriously goddamn this was the perfect place for him
NGE vibes were great but ultimately: still don’t give a single solitary fuck about the au ra kids. heavy-handed plot devices, every one of them.
that pop was very satisfying
(as discussed in the FC discord) ...that, uh. that ending cutscene is a lot less heartwarming when you realize all the Terncliff townspeople probably had trauma reactions to seeing images of their conquerors walking around all of a sudden.
hindsight: BAD FANFIC. REALLY BAD FANFIC.
anyway
MSQ was next and I have SO MANY First Brood feelings and am now seriously jonesing for a Meracydia-focused expac at some point in the future, hnnnnnnnng.
there was great worldbuilding and buildup, I think; the tempering stuff I found fascinating since it implies another layer to primal summoning and that the perception of the summoned by the summoner can have a huge effect on things.
I’ve seen some discussion before about untempering the Unsundered and honestly, after the Tiamat stuff, I genuinely wonder if it would have been possible at all. like, the implication with Tiamat’s is that it worked despite five thousand years because of her sheer force of will and that she saw Bahamut as an unequal. while the Unsundered I feel probably would have had the force of will...their perception of Zodiark wasn’t just as a god but as necessary to the continued functionality of the star and reality.
like...jesus.
(for the record, my interest in the Unsundered remains firmly in the, “fascinating antagnoists” category and the Ascians as a whole with the, “god I’m really tired of these fucks” category.)
also! something I noticed: despite the excitement of everything, this was a pretty chill patch! both 3.5 and 4.5 were the big “holy shit” patches with 3.55 and 4.55 being the denouement into Stormblood and Shadowbringers.
but 2.55 was A Realm Reborn’s HOLY SHIT moment and I’m willing to bet good money that 5.55 is going to be the HOLY SHIT lead in for Endwalker.
did you notice HOW MUCH MSQ STUFF FROM THE TRAILER WASN’T IN THIS MSQ THAT MEANS IT’S IN PART TWO.
Estinien versus Alisaie is hilarious btw and it’s a miracle that man isn’t dead. though god, I have to feel for Alisaie: I joke a lot you can’t tell my twin brother and I are even siblings, but before puberty hit us, we looked muuuuuuch more alike, and I knew another brother-sister twin set as a kid who looked so similar the only way you could tell them apart was their hair style (the brother’s was traditional-boy-short and the sister traditional-girl-long). I lost contact with them after we went to a different school, but I’m curious now if puberty did the same for them as for me and Twin-Boy or not. and as much as Yoshi-P and the devs talk about and semi-enforce a time bubble, I do wonder if we’re actually going to see Alisaie and Alphinaud age a bit in Endwalker
after the Alliance briefing, while the other leaders have gone off and the rest of the Squad and Scions go to talk with Arenvald and Fordola:
Aymeric: Darling, it’s not like we haven’t seen each other in a week, we had breakfast together this morning--
Synnove: Don’t care, I’m horny, find a private corner or I ride you on the meeting table.
Aymeric: I’m not complaining, merely pointing out a fact! And my vote is for the table.
Synnove: >:3
during Paglth’an: drive by shippy smooches after defeating the latest enemy group
WHAT A FUN DUNGEON but I’m gonna have to go in here as GNB to learn how to do the pulls
DID I MENTION RECENTLY MY FIRST BROOD FEELS god I love Tiamat
*paps Arenvald’s cheeks* you’re a good boy and I love you very much
I know Ishikawa-san isn’t likely to do anything permanently harmful to my boy, but if she does, I will fly to Japan and fight her (after a detour to fight Koji for all his goddamn puns)
and then Nier
my issues with some of the visual elements aside, the fights were hella fun...but the story had me all ???????????????????????
like, the stuff with the dig site chief and Komra I’m enjoying, but everything else...no. I was definitely a little confused for the CF and PB portions of the story, but the Tower at Paradigm’s Breach just...explains absolutely nothing in a meaningful way? and I really feel that this portion they went hard on the Nier/Drakengard references so I was left feeling, “I don’t know why this is important or what the implication of this very obvious reference is.”
like, Return to Ivalice from the get-go was an obvious homage so I just tuned most of it out until we got some sweet sweet Dalmasca/FFXII stuff, but even with this raid series being another crossover,  I felt like there was a mystery and buildup that was being well-handled for the first couple of parts, so this part falling flat is a letdown for me
I’m hoping we’ll get some meaningful explanations in addition to the Komra stuff in the weeklies going forward. cause like. damn. I’m sad about Anogg and heartbroken for Konogg but I don’t know what the context of everything is and I’m really frustrated.
really super glad that we’re going back to original stories for the 24-mans in 6.0.
So, yes! Having a fun time with 5.5, ready for 5.55 to fucking take me out at the knees. today, we do Hatching-tide, custom deliveries, fishing, and Fishing (Unreal)! a girl still needs an Incitatus whistle and also the anteater minion.
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hi steph, is there any mycroft-centric fic?? i just have mycroft feelings recently
Hi Nonny!
Ahhhh, most, if not all, of my recs are Johnlock centred :( BUT do have some where Mycroft is in the fic or plays a part in Johnlock, so I shall direct you to this list below, AND take an opportunity to update another Mycroft List I have had ready-to-go for awhile now, Pt. 2 to my “Mycroft Plays a Role” list :) 
Here are the ones more focussed on Mycroft:
Mycroft Flirts With John
Matchmaker Mycroft 
Big-Brother Mycroft 
Big Brother Mycroft Pt 2 
Whereas in this list below, Mycroft helps Sherlock as a character to move along a plot or helps Johnlock happen (hence the difference in Big Brother and Playing a Role... it makes sense in my head lol). I hope it’s okay I’m using your ask to launch this part 2! <3 I just really like having excuses to post lists I already have done LOL.
As always gang, if you have a fic that Mycroft plays a significant role to help move the plot along, please add them below! I genuinely like Mycroft in fics as the deus ex Mycroft, LOL. :D Enjoy!
MYCROFT PLAYS A ROLE Pt. 2
See also: Mycroft Plays a Role in This Fic
Black Cars by johnsarmylady (T, 1,186 w., 5 Ch. || Friendship, Hurt/Comfort, Post-TRF) – John is getting on with his life...if only he didn't see black cars everywhere! A short Post Reichenbach tale in 221B style in 5 parts.
3:00 in the Morning is a Great Time to Talk by Aztecwarfareandcrumping (K+, 1,775 w., 1 Ch. || Hurt / Comfort, Friendship, Bed Sharing, First Person POV John, Cuddling, Worried Sherlock, Comforting John, Platonic Affection/Love) – "Are you trying to talk your way into my bed?" "Obviously."
Crisis Averted by Spartangal22 (T, 2,188 w., 1 Ch. || HLV Fic, Missing Scene After Confronting Mary, Canon Compliant, Sherlock Whump / Mary Shot Sherlock, Family / Friendship, Hospitalization, Sherlock POV, Holmes Brothers) – Lying in the hospital, Sherlock receives some surprising visitors, and manages to deal with two problems he's been having lately. A missing scene from HLV about a formal introduction that was never made and a visit that was never shown.
As You Wish by PipMer (K, 3,311 w., 1 Ch. || Bromance/Pre-Slash/Epic Friendship, Hurt/Comfort, John Whump, Hospitals) – When John woke from his coma, he wasn't at all surprised to see the wrong Holmes brother sitting at his bedside. Disappointed, but not surprised.
Caffeine and Adaptive Programming by DemonicSymphony (E, 5,540 w., 1 Ch. || Androids AU / Bond Fusion || Android Sherlock, Coffee Shop AU, Pining John Hinted Bond / Q, Toplock) – Sherlock is a coffee shop android slowly falling for a regular customer. But he's not supposed to be able to feel emotions.
Hide and Seek by Arwen Jade Kenobi (T, 6,934 w., 1 Ch. || Angst, Rev. Reich-ish, Mycroft is a Dick, Depression, Case Fic-ish, Friendship, Reunion) – Pseudo sequel to "The Refining Fire." "You owe him the truth, and you owe me the proof that will convince him that I had no part in this."
What Did I Do Wrong? by Starlight05 (T, 7,880 w., 5 Ch. || Hurt Comfort, Angst, John Whump, Hospitalization, Worried Sherlock, Emotional Turmoil, Nightmares, Sherlock Being Dumb) - After John almost dies on a case, Sherlock disappears. So John is left to figure out what he can do to get his best friend back. Meanwhile Sherlock, guilt-ridden and willingly alone, is doing everything he can to stay away.
There's So Much Labour Just in Breathing Lately by Susan (E, 12,708 w., 1 Ch. || Post-TRF / Mentions of S3 Events, Romance, Angst, Grief/Mourning, Grieving John, Mutual Pining, Meddling Mycroft, Therapy, Ambiguous Hopeful Ending, Infidelity) – The dreams he hated most – the ones that left him a sweating, shaking mess when he woke – were the ones in which Sherlock was just Sherlock. Laughing or drinking tea. Sitting across the table from him at Angelo’s eating pasta. Trailing his open hand behind him on the way to the bedroom. “C’mon, John. I’m about to have my way with you.”
Shuteye Shenanigans by Ayakae (K+, 13,263 w., 8 Ch. || Post-TRF, Friendship / Epic Bromance, John’s Nightmares, Angsty Fluff, Bed Sharing, Humour, Cuddles, Taking Care of Each Other, Domestics) – John Watson has never slept with Sherlock Holmes. Never ever ever. And never will, thank you very much. Well, there was that one time, but John didn't count that. It was completely different, just like the second time it happened. And the third. And the fourth. Epic bromance, but it can be read as pre-slash if you wish.
The Palmyra Atoll by elwinglyre (E, 16,609 w., 3 Ch. || TSo3 Divergence / Episode Fix-It, Stockholm Syndrome, Kidnapped John Watson, John Whump, Evil Mary, Angst, Cuddling & Snuggling, Toplock, Limited 3rd John POV) – As John's preparing for the wedding, Sherlock is preparing to have his heart broken, and Mary is prepared to do the unthinkable. Intervention required. Enter Sherlock. Set before Sign of Three with a far different outcome. John is drugged, kidnapped, and left on an island, but not just any old island.
Hope for Heroes by Richefic (K+, 16,887 w., 5 Ch. || Post-TGG Fic, Introspection / Flashbacks, Friendship/Epic Bromance, Hurt/Comfort, Worried/Anxious Sherlock, Sherlock Admires John, BAMF John, John Deduces, Fancy Party, John’s Self Esteem, Domestics) – In the final moments of "The Great Game" Holmes hopes he will have the chance to tell his flatmate that he was wrong. Heroes do exist after all and the one in front of him is called Dr John Watson.
I Think I've Come A Long Long Way To Sit Before You Here Today by ArwenKenobi (T, 18,251 w., 3 Ch. || Grief/Mourning, Passage of Time, Major Character Death, Alternating POV, Sherlock Whump, Pining Sherlock, Hospitalization, Coma, Revenge Murders, Hallucinations, Love Confessions, Brutal Accident, Mystrade, Ghost John) – One year after John is killed Sherlock starts to wonder whether John has actually gone anywhere.
The Kepler Problem by kinklock (E, 24,270 w., 1 Ch. || Sci-Fi AU, Alien Sherlock, Space Repairman John, Alien Biology, Horny John) – Working in uncharted space exploration was not as exciting as John had hoped, especially when it turned out to be mostly bot maintenance on uninhabited planets. However, the mystery of the repeated, unexplained malfunctions on planet BAK 2212 might turn out to be exactly the kind of adventure he'd been craving.
The Winter Garden by Callie4180 (T, 31,213 w., 13 Ch. || Post-S4, Retirement, Christmas, Slow Burn, Grown-Up Rosie, Parenthood, Rosie’s Cat, Angst with Happy Ending, Holidays, Beekeeping, Magical Realism, Sherlock POV, Sherlock’s Violin, Future Fic, Sussex, Honey, Magical Healing Honey, Love Confessions, Sherlock’s Scar, First Kiss, Touching, Mycroft is Dying) – As Sherlock nears the end of his career, he's given the gift of a cottage in Sussex. The honey from the beehives out back is amazing. Almost...magical.
The Whore of Babylon Was a Perfectly Nice Girl by out_there (E, 32,897 w., 1 Ch. || Past Drug Use, Blowjobs, Toplock, Mentions of Switching, Rough Sex, Background Cases, Sherlock’s Past, Sherlock’s Sexual History, Experienced Sherlock, Past One Night Stands, Fingering, Cuddling, Possessive Sherlock, Paris Holiday, Bed Sharing, Naked Lie-Ins, Bathing Together, Confessions, Worried Sherlock, Laying in Bed All Day, Meddling Mycroft, Naked Lazy Day) – Sherlock walks into a room and takes all the space right out of it. He does the same inside John's head.
carrying up his morning tea by darcylindbergh (E, 34,504 w., 5 Ch. || Post S3, Minor Character Death, Grief/Mourning, Wakes/Funerals, Estranged John, Pining Sherlock, Depression/Insecurity, Slow Burn, Emotional Hurt/Comfort, Chronic Pain/Injury, Reconciliation, Awkwardness, Loneliness, Scars, Angst With Happy Ending) – His fingers tremble as he dials and he can’t force them steady. Familiar number, even though he hasn’t used it in two years. He isn’t even sure he should be calling it now, but she’d asked. She’d made him promise.
we have never seen a greater day than this by Lediona (T, 36,420 w., 7 Ch. || A Royal Night Out AU || WWII / VE Day, Prince Sherlock, Soldier John, Alternating POV, First Kiss, Bittersweet Ending, Homophobia, Dancing) – Peace. At long last. It’s VE Day and Prince William desires to join the celebrations. It is a night of excitement, danger and the first flutters of romance.
A Week is Just Seven Days Isn't It? by scifigrl47 (T, 39,906 w., 4 Ch. || Humour, Friendship/Bromance, Stroppy/Bored Sherlock, Undercover/Army John, Texting, Pining-ish Sherlock, John Whump) – When John heads overseas for a week, Sherlock's forced to fend for himself. It goes about as well as anyone could have anticipated. Which is to say, very, very poorly. Don't worry, things'll be fine in just seven days.
(Never) Turn Your Back to the Sea by DiscordantWords (M, 39,968 w., 7 Ch. || Post S4 Fix It || Grief / Mourning, Victor Trevor, Friendship, Sherlock is Not Okay, Nightmares/Flashbacks/Panic Attacks, Parentlock, Pining Sherlock, Angst with Happy Ending, John Comes Home) – Baker Street is very much the same. Only different. And Sherlock is just trying not to drown.
Guidelines by WithLoweredVoices (M, 43,018 w., 15 Ch. || Winglock || Angels, Fantasy, Angst, BAMF! John, War, Jealous Sherlock, Possessive Sherlock, Jealous John, Falling in Various Ways, Needy Sherlock, Wings) – The Good Soldier, one of the oldest and strongest of the fallen, is offered a bargain: to live as John Watson and to Guide a fledgling archangel so that he will stay on the path of good. Of course, Sherlock Holmes has different ideas about his destiny. Fantasy AU. Warnings for violence, occasional gore, and a whole load of hurt and angst.
The Real Great Perfumers by shelleysprometheus (E, 45,355 w., 68 Ch. || Case Fic, Alternating POV, Gay Sherlock / Bi John, Canon Compliant with Divergence at TRF, Friends to Lovers, Oral / Anal, Pining, First Kiss / Time, Dev. Rel., Drugging, Body Worship, Bathing, Love Confessions, Travelling, Bottomlock, Cranky Sherlock, BJ’s, Alternating POV, Jealous John) – The case, this case. This extraordinary, fascinating, scintillating case. A house. Designed entirely by its eccentric owner, built by no less than five hundred expert tradesmen in the heart of Marrakesh. A house that had, seemingly not only driven its owner out, but also to his quite unpleasant death. And a perfumer, a chemist no less, the very thought of the secrets that house could reveal, would reveal was irresistible. Sherlock had to have this case ... and it seems, he also had to have John! Part 1 of the Forethought and Fire series
Impossible to Feign by achray (M, 49,204 w., 12 Ch. || TRF Rewrite / Reverse Reichenbach, Suicidal Ideations / Discussions, Drug Use/Abuse, Mutual Pining, Friends With Benefits, John Accepts his Sexuality, Anxious Sherlock, Meddling Mycroft, Depression, Hallucinations, Secret Agent John, BAMF John, Reunion, Make-Up Sex, Ambiguous Ending) – Sherlock leant forward, his long fingers curving round to grip John’s.“I won’t let him win,” he said, eyes hard. “I will do whatever it takes to get you out.”
Anchor Point by trickybonmot (E, 49,856 w., 80 Ch. || Truman Show AU || Psychological Drama, Suspense, Slow Burn, Dark Characters / Fic, Alternating First/Third Person, Protective John, Anxious/Worried Sherlock, Tender Moments, Love Confessions, Hand/Blow Jobs, Cuddling, Jealous John, First Kiss/Time) – The world tunes in nightly for Sherlock, the ultimate in reality TV: Sherlock Holmes, a real person with a legendary name, unknowingly lives out his life in a staged setting contrived by his brother. Things get complicated when a retired army doctor joins the show to play the part of Sherlock's closest friend. This fic borrows its concept from the 1998 film, the Truman Show. However, you don't need to have any knowledge of the movie to enjoy this story.
Repairing the Broken Things by BakerTumblings (M, 75,252 w., 15 Ch. || S4 Compliant, Angst, Hurt/Comfort, Medical Trauma, Hospitals, Big Brother Mycroft, Misunderstandings, Realizations, Severe Accident, John Whump, Pneumonia, Medical Procedures, Bed Sharing, First Time, Healing, Happy Ending) – "I'm calling today to notify you that there's been an accident."
Points by lifeonmars (E, 53,791 w., 42 Ch. || PODFIC AVAILABLE || HLV Rewrite / Canon Divergence, Married Life, Pregnancy / Baby Watson, Drinking to Cope, Boxing / Fisticuffs, Clueless John, Angst, Minor Medical Drama, Tattoos, Christmas, First Kiss/Time, Eventual Happy Ending, Love Confessions, Doctor John, Sexuality Crisis, Slow Burn, Case Fic, Drugging, Blow/Hand Job, Emotional Love Making, Parenthood, Passage of Time) – What if His Last Vow never happened? This fic picks up a few months after John and Mary's wedding, in an alternate universe where Magnussen doesn't exist, but Mary is still pregnant. Life continues -- just in a different direction. And slowly, Sherlock and John find their way to each other.
Never Change a Running System by Lorelei_Lee (E, 54,246 w., 18 Ch. || Pre-TRF, Romance, Humour, Drama, Sex Toys, Anal, Rimming, Masturbation, Frottage, Blow Jobs, Public Sex, First Kiss / Time, Virgin Sherlock / Loss of Virginity, Accidental Voyeurism, Unresolved Sexual Tension, Experiments, Naive Sherlock, Pining Sherlock, Jealous Sherlock, Possessive Sherlock, Straight With an Exception John, Hand Jobs) – Sherlock discovers his sexuality – with far-reaching consequences for John.
A Hundred Crimson Sols by elldotsee (E, 55,536 w., 16 Ch. || Astronauts AU || Mars Exploration / Space Travel, Slow Burn, Shy Sherlock, Scientist Sherlock / Biomed Engineer John, Alternating POV, Mutual Pining, UST, Angst with Happy Ending, Domestic Fluff, Hurt/Comfort, Injuries, Suicidal Ideation, Zero-G Sex) – Will Holmes is a chemical researcher recognized widely for his contributions to the new Mars exploration program. Thanks to his ground-breaking developments, the IMMC (International Mars Mission Corporation) is one step closer to Martian colonization. Will and his team of scientists are headed out on the first of three manned missions before the first group of settlers arrive. Three days before launch, one of the crew has to be replaced. Will panics because...new people. The replacement is of course one John Watson, biomedical engineer and space hottie who was pretty sure he had retired from actual space exploration and was now content to work in the nice, quiet research lab. Can the crew survive this TOTALLY ROUTINE trip? Will they be able to endure each other for the looooooong trip in close quarters? Gonna be a wild ride... prepare for blast off. Part 1 of the SpaceBois go to Space series
The Thing Is by TSylvestris (E, 56,743 w., 21 Ch. || Case Fic, Dev. Rel., Anal/Oral, Blow Jobs, Meddling Mycroft, Drama, Romance, Humour, Casual Encounters, Pining Idiots, Possessive Sherlock, Orgasm Delay, Rough / Alley Sex, Public Sex, John Whump, Drugged John, Emotional Love Making, Awkward Relationship, Marriage of Convenience, Switchlock, BAMF John) – The problem with living with Sherlock, John thought, was that you never, never, ever knew the significance of anything. Like your flatmate's nose buried in your hair. Whilst you're in bed. Part 1 of Nitroglycerine
Lunar Landscapes by J_Baillier (M, 57,046 w., 21 Ch. || PODFIC AVAILABLE || S3/TAB Fix-It, Slow Burn Angst, Drama, Hurt/Comfort, Confessions, Drugs, Pain, Medical, Injury, Sherlock Whump, Mental Health Issues, Panic Attacks, Romance, Secrets,  Tragedy, Trauma, BAMF John, Doctor!John, Drug Addict Sherlock, Injured Sherlock, Grieving John, Idiots In Love, Protective John, POV John Watson, PTSD Sherlock, Sherlock is a Mess, Medical Realism) – An accident forces John to face the fact that Sherlock's downward spiral had started long before his flight to exile even left the tarmac.
The Burning by SrebrnaFH (M, 60,658 w., 24 Ch. || Reverse Reichenbach, Suicide, Depression, Hurt Sherlock / John, Separation, BAMF John, Good Big Brother Mycroft, Angst, Implied/Referenced Torture, Fake Character Death, Rescue Mission, Reconciliation / Reunion, Hospitalization, Marriage Proposal, Illnesses, Physical Therapy, Happily Ever After) – Something went very, very wrong. John had seemed, if not happy, then reasonably content with his life. Sherlock had never predicted something like THIS might have happened. Not in his worst nightmares. He was the lousiest friend ever, apparently. At least Mycroft found him something to occupy his mind with, so that he didn't have to go back to 221B and stare at the walls and the chair, where John Watson would never sit again.
The Bells of King's College by SilentAuror (E, 64,019 w., 5 Ch. || Post-S4, Missed Opportunities, Angst, Fake Relationship, Case Fic, John POV, Jealous John, John in Denial, Travelling / Holidays) – It's only been two weeks since Eurus Holmes disrupted their lives when Mycroft sends John and Sherlock to Cambridge to pose as an engaged couple at a wedding show in the hopes of solving six unsolved deaths...
Hell Sent, Heaven Bound by ConsultingHound (M, 64,381 w, 16 Ch. || Angels / Demons AU ||  Fallen Angel Sherlock / Angel Cop John, Alternate First Meeting, Slow Burn, Case Fic, John & Lestrade are Friends Before Sherlock, BAMF John, Mind Palace John, Friends to Lovers, John in Denial, Sherlock Picks Out John’s Clothing, Clubbing / Dancing, Mildly Jealous John, Awkwardness, Kidnapping, Sherlock’s Mind Palace, Sacrifice, Worried / Anxious Sherlock, Angst with Happy Ending, Immortal to Mortal) – Ex-War healer and current angelic guard John Watson is not having the best day. He overslept, he’s underpaid, and now there’s someone tagging the Council’s building walls. However things may be about to get interesting: there’s an unusual stranger hanging around (the definition of tall, dark, and handsome), a literal underground cult is brewing, and rumblings are coming from hell. Can he keep his neighbourhood safe, how and why is he being connected to all this, and who the hell is Sherlock Holmes?
Being John Watson-ish by elwinglyre (E, 69,902 w., 17 Ch. || Bodysnatcher AU || Author John, Cranky Sherlock, Angst, Sexual Tension, First Kiss / Time, Falling in Love, BAMF John, Past Soldier John, Feelings, Inside Someone’s Brain, Shy Sherlock, Sherlock Loves John, POV Sherlock, Switchlock, Slow Burn, Internal Dialogue, Mental Turmoil) – When consulting detective Sherlock Holmes steps on one toe too many at a crime scene, he's consigned to a desk job in an archaic office on the seventh-and-a-half floor of the New Scotland Yard. It’s in this bleak office that Sherlock discovers a portal into the mind of renowned author John Watson. Grander than his mind palace, this new wonderland affords Sherlock new vistas of experimentation. To learn more about the mystery behind the portal, Sherlock seeks out and befriends Watson. But then it all goes wrong when others find the secret portal door—including the man whose brain he visits.
The Vapor Variant by 88thParallel (CanadaHolm) (M, 72,684 w., 18 Ch. || PODFIC AVAILABLE || Post-THoB, John Whump, Protective Sherlock, Guilty Sherlock, Anxious/Worried Sherlock, Virgin Sherlock, Angst with Happy Ending, Hurt/Comfort, PTSD John, Slow Burn, Mutual Pining, Suspense, Virus, Sick Fic, Big Brother Mycroft) – They stood face to face in the middle of a clearing. The dim light of the moon barely allowed Sherlock to see the glassy terror in John’s eyes and the sweat that glistened off his forehead. His nose was bleeding again, blood dripping in a slow stream from his right nostril. They were both gasping for air, John’s eyes locked on Sherlock’s. There was no recognition there, just wild animal fear. Time stood still for an eternal few seconds, and Sherlock took a shaky breath. “John—”Spell broken, John spun and bolted back into the woods. Still heaving for air, Sherlock took off after him.
The Monument of Memory by J_Baillier (M, 79,663 w., 14 Ch. || Post S4 Fix It Fic / S4 is Canon, Angst, Family Drama, Guilt, Case Fic, John Loves Sherlock, Complicated Feelings, Mentalism / Hypnosis, Murder, Grieving John, Sherlock is a Bit Not Good, Team Work, Trust Issues, BAMF John, Psychological Trauma, Protective John, Autistic-Spectrum Sherlock, Parentlock, John POV) –  A genius traumatised by a past he's only beginning to recall. The psychopath sister that time forgot. A missing woman and a mentalist who may or may not be a murderer. And, in the middle of it all, stands John Watson.
The Summer Boy by khorazir (T, 94,706 w., 6 Ch. || Post S3/Post TAB/Alternate S4, Friends to Lovers, Asexual Sherlock, POV Sherlock, Flashbacks, Bullying, 1980′s Kid Sherlock, Emotional Hurt/Comfort, Inexperienced Sherlock, Grief/Mourning, Pining Sherlock, Case Fic, Sherlock’s Past, Awkward Conversations, Anxious Sherlock, Mycroft Involved with Baby’s Separation from John) – About half a year after the fateful events at Appledore, Sherlock and John embark on a private case in Sussex. For Sherlock, it’s a journey into his past, bringing up memories both happy and sad that he has locked away for almost thirty years. For John, it means coming to terms with the present – and a potential future with Sherlock. Part 1 of the The Summer Boy series
Northwest Passage by Kryptaria (E, 95,157 w., 27 Ch. || PODFIC AVAILABLE || Canadian AU ||  BAMF!John, Canadian John, PTSD, Anal / Oral Sex, Rimming, Emotional Hurt / Comfort, Drug Rehab, Falling in Love, Pining Sherlock, Love Confessions, Sherlock’s Violin, Panic Attacks, Switching, Anxious / Protective Sherlock, Hugs for Comfort, Suicide Mentions, Healing Each Other) – Seven years ago, Captain John Watson of the Canadian Forces Medical Service withdrew from society, seeking a simple, isolated life in the distant northern wilderness of Canada. Though he survives from one day to the next, he doesn't truly live until someone from his dark past calls in a favor and turns his world upside-down with the introduction of Sherlock Holmes." Part 1 of Tales from the Northwest
Given In Evidence by verityburns (M, 97,884 w., 19 Ch. || PODFIC AVAILABLE || Post-TRF, Angst, Drama, Case Fic, Romance, BAMF!John, Submissive Sherlock, First Kiss, Humour) – Coming back from the dead can be a complicated business. With a new case on the horizon, rebuilding a life is one thing... rebuilding a friendship quite another. For Sherlock and John, things may never be just the same...
The Cost of a Wish by slashscribe (E, 102,493 w., 12 Ch. || xxxHolic Fusion || Spirits / Ghosts and Magic, Love Confessions, Slow Burn, Soul Mates / Fated Lovers, Adventure, Immortal Sherlock, Powerful John, POV John, Frottage, Wish Granting, Angst with Happy Ending, Nightmares) – John has been plagued by a secret his entire life that has made him feel hopeless until he meets a mysterious, seemingly omniscient man named Sherlock Holmes who owns a wish-granting shop. Their meeting sets off a series of inevitable events that will change the course of both of their lives forever.
Two Two One Bravo Baker by abundantlyqueer (E, 114,574 w., 27 Ch. || Military AU || Afghanistan, War Story, Thriller, Switchlock, Rimming, Emotional Lovemaking, Lots of Sex, HJ/BJ’s) – Captain John Watson of 40 Commando, the Royal Marines, is assigned to protect and assist Sherlock Holmes as he investigates what appears to be a simple war atrocity in Afghanistan. An intense attraction ignites between the two men as they uncover a conspiracy that threatens everything they’ve ever known, but Sherlock is as much hunted as hunter, and everyone close to him is in deadly danger. Can he solve the case in time to save himself and John? Part 1 of Two Two One Bravo Baker Universe
The Bang and the Clatter by earlgreytea68 (M, 137,049 w., 37 Ch. || PODFIC AVAILABLE || Baseball AU || Slow Burn / Dev. Rel., Possessive/Obsessive Sherlock, Jealous Sherlock, Mutual Pining, Body Appreciation, Depression, Closeted Sexuality, Family, Sherlock’s Mind Palace, Ogling Each Other, Anxious Sherlock, Panic Attack, Drunkenness, Talk of Forever, Big Feelings™) – Sherlock Holmes is a pitcher and John Watson is a catcher. No, no, no, it's a baseball AU. Part 1 of Baseball
Proving A Point by elldotsee & J_Baillier (E, 186,270 w., 28 Ch. || Me Before You Fusion || Medical Realism, Insecure John, Depression, Romance, Angst, POV John, Sherlock Whump, Serious Illness, Doctor John, Injury Recovery, Assisted Suicide, Sherlock’s Violin, Awkward Sexual Situations, Alcoholism, Drugs, Idiots in Love, Slow Burn, Body Image, Friends to Lovers, Hurt / Comfort, Pain, Big Brother Mycroft, Intimacy, Anxiety, PTSD, Family Issues, Psychological Trauma, John Whump, Case Fics, Loneliness, Pain) – Invalided home from Afghanistan, running out of funds and convinced that his surgical career is over, John Watson accepts a mysterious job offer to provide care and companionship for a disabled person. Little does he know how much hangs in the balance of his performance as he settles into his new life at Musgrave Court.
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raquellplanningwell · 4 years
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THIS ARCANA PROLOGUE UPDATE WHOOO 🙌✨
TL:DR I loved it, it made the game even better, s/o to the creators for going back to it because I really think it makes SUCH a difference & develops the characters so beautifully, especially the three newer love interests, so many pleasant surprises throughout this play-through.  Longer Verison (If you’re up to it, please enjoy!)
Okay so when I say I’ve been aching for the creators to fix up the prologue I really mean it & this was beyond satisfying, like better than I could imagine.
There’s so many effective changes & they didn’t just fix one or two things here, they went INNN. The format has changed, things that were consistent in the story before are now in line & are much stronger with this new prologue.
Listen, I’ve tried to get multiple friends to play the Arcana & more than one have stopped at the prologue because it didn’t grasp them, this, this is a huge improvement & I got so hyped playing it.
Starting off even how Asra’s introduced feels so much smoother, not just a story thrown on you. The lost memories are mentioned & Asra delicately treats the apprentice, you see how he worries & care about them. Plus with this fun option, there’s a new chance to give your character some more personality, I love it. The Trouble option was worth it 👌🏻
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Truth be told I haven’t played the prologue in a while, so perhaps some details I’m re-appreciating from the previous version but I love that they went back & changed it, like that to me, shows how much they still care, & that the creators genuinely want to improve & nurture their game
Okay changes to Nadia introduction, ALSO GREAT, @ devs thank you for not just having the apprentice follow her blindly !! Like she explains the situation & lets the apprentice know exactly why she’s calling on their services right off the bat. Another detail I liked, is Nadia showing some vulnerability in this time, there’s a description of her sleepless eyes as well & I really like that! Like she’s not just the countess, she’s a person coming to you for help.
Portia’s intro is in there!! Bless!!! My girl finally being put out as a main & I JUST CAME TO THE REALIZATION THAT MEANS SHE’S STAYING YAAAAAAAYY, VERY EXCITING STUFF 🎊🍾
This is gonna a long post, if you’re still reading, thank you as well. So next is Julian’s entrance, I appreciate the options that from my knowledge stayed the same in how you react & I choose ‘negotiate’ as my own apprentice would & the details were great lol like this breakdown from the apprentice 👇 yup that sounds like the dumbass doctor alright
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Another nice detail, they exchange names earlier! The apprentice states their name when they first meet & Julian is even surprised when the apprentice doesn’t know his. And!! These warnings that come from the love interests in the beginning, that’re new characters at first, they’re not so ominous! Isn’t that awesome, like they make so much more sense with the story & who the characters are & what they know.
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Like this ^ right here ^^ that is phenomenal. The wording makes sense, what he’s talking about makes more sense as you get to play the game, like it’s how it’s meant to be. Before I believe his warning was about how the “witch” cares about the MC but that they shouldn’t trust him & more than anything that made me feel confused about who to choose & what was true, even in a prologue so this change is very welcomed.
The portion with the voice in the dream & being able to pick whether to follow it or not, super glad about that like those feel like meaningful choices & even the dream scene being added, so cool! I’m assuming as of now the voice was Lucio & I think it was really well played
Muriel’s CG, I really yelled. when I say it’s incredible, like CRAZY GOOD, I mean it. The lighting, the mood, even the angle because yes he will likely be towering over the apprentice & that’s a lovely thing to consider, also his expression is so good & yes! No strange warning that sounds out of character to his route, it starts off with “...” as it should, the most Muriel line.
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Even the way it’s described matches up so well lol like yes you can see you’re definitely engulfed in his shadow, he looks huge. Plus “and I look up… and up.. and up” is very funny. Again the fact that his first lines are “…” that’s perfect. I feel like the Grinch when he’s auditioning Max for Rudolph, he says nothing & throws off the nose & the Grinch goes “BRILLIANT”, that’s me. Like even Muriel stumbling back & having trouble saying anything is great. It’s how he is throughout the story, & especially in his own route, he has trouble talking to the apprentice. I’m uwuing at the stuttering too, baby, just a glimpse into what he’s gonna be like in his route & that’s a good intro in its own! 👏 This is like world’s improvement. Also if you’re still with me bless, thank you for being here & congratulations. I’m thinking of breaking this down in parts as I didn’t expect it to go so long but here we are & enjoying each minute of it.
*taps microphone* The use of the word, “bamboozled” thank you for your time.
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I can’t believe this is now in the prologue, I am giddy
OKAY! Into the market we go, & Portia is introduced! She introduces herself! We don’t just accidentally bump into her! & she’s with the baker! Very cool! OKAYYYYY, lol mind you I’m typing my reaction as I play, & Portia already showing her interest in the MC being a magician like she does throughout her route, noice. She’s so cute, & you get to ask about herself right off the bat, really enjoying these changes, they add so much to the characters. It might just be me but there’s more sound effects too? The cards shuffling, the gate opening. I also really like that the charm is mentioned again. Like feels more tangible than how it was before, I wasn’t even sure we had hung onto it before & now it feels like a personal item that can actually protect the apprentice & connect them to something more.
Next Chapter, really liking how clear things are right off the bat. In the old prologue, I remember being unsure about Nadia’s relationship to Lucio, but here it seems quite apparent they don’t share the same tastes, & the apprentice gets a moment to take it all in. THE VOICEEEE, Oh that’s an awesome addition. Also @ devs thank you for mentioning some compensation for the apprentice as well. Playing the game, it’s clear Nadia takes good care of them but yeah in the beginning it was very much like, ‘why am I doing this again other than you being Countess and asking me personally’, I appreciate it. And Devorak isn’t just described as the dude who confesses, he’s introduced as the apprentice’s first lead in this investigating, awesome!! I don’t recall this from the previous prologue but we’re actually discussing more of the murder mystery of this, I definitely think this is one of the Arcana’s strong points & I’m glad they’ve added to it. The story & world building potential for this game extends infinitely. The way that the dinner with Nadia has been built upon & improved, it feels meaningful. It makes me like her even more as character, like she’s not just a political power, she’s a person trying to figure this all out, do what’s best for her people & bring them together, as well she makes the goals in this investigation very clear.
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Portiaaaaa, I like that you get the chance to ask her more & she shows you more, the CG is so nice & suits her so well!! & the situation is a perfect intro to what to expect while in the palace, because that happens a lot, secret passages in just about every route, Lucio even mentions it himself in his own route how there’s so many about the palace grounds. But Portia telling you a ghost story in the Count’s wing is right on brand & I think it prepares you well for the first chapter of her route. I know I wasn’t expecting going straight for ghost hunting when I started her route.
There’s a ‘snoop around’, option now. I choose it & wow it’s a great time, tea & snacks with Nadia & Portia, bless. The scene is so fun & almost feels like a tale, like it feels special & you get to enjoy more of the love interests personalities. The mention of pepi is sweet. + the use of puns, 10/10 I love my girlfriend ✨
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Nadia’s note, a lovely touch.
IV The Emeperor
The nightmares, woah!!!! Okay this !! this is super effective. When I first played the game I remember bring confused who the blond guy was, why his eyes were red, why he was even an option if he was the count that passed away but the nightmares & how they introduce him really feels full circle. It’s so cool getting the choice to interact in the dream as well, I keep finding myself impressed & amazed with these new additions. Hdbshsk he really said “What’s the matter? Goat got your tongue”. A legend, dedicated to his aesthetic 🙌
Asra’s talk in the fountain, mentioning Julian, much better. I remember last time it was him not speaking kindly of the doctor behind his back & now its more, ‘it is what it is, please be careful’ like ‘yes, thank you for the trust’. It looks better on their character when they’re a little more open & honest about the other, than to vaguely bad mouth each other. Perhaps I don’t remember it correctly but I think Asra used to call him Ilya right away & I know that caused some confusion for me in the beginning, so introducing like this is 👍 👍 👍
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MALAK POPPING IN, LOOK AT THIS GOLD, & more notes!! Yes!!! Very cool, MC is just going out seeking the truth too, as they ought to be. Also Julian’s trust in Malak is astounding lmfao. 
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I will say it’s very strange to take out the letter desk option but it seems like it’s good overall. The fcking Fylnn Rider moment, they’re not subtle! “They just can’t get my nose right!” 😂 something about this new dialogue feels more intimate or real, like lol yes Julian makes such a good point the apprentice could’ve just called the guards in there, that’d make sense for them to do so but they give Julian a chance & trust him, because they want to go after the truth. I gotta say I’m surprised the CG works so well even with the new content, like they got the mood just spot on.
I’m just speeding through Julian’s convo at this point getting really into it & wow soon Portia’s there then Muriel, ‘what the fuck is going on’, I said aloud at this point. I gotta say, as much as I’m loving hearing all these details right in the beginning, it got me thinking they’re things that’re revealed later. When Julian “breaks up” with the apprentice in his route, he explains the plague, like it really has got me wondering if they’re gonna adjust the rest of the story, to not avoid repetition. THE MURIEL INTERACTION HERE IS SO GOOD, I LIVE. There’s also another paid option with Muriel, this is GREAT & for some reason they’ve been already unlocked to me. (I’m guessing it’s because I had a prologue scene with Julian & a few books acquired) but either way I’m very grateful. Muriel is the best baby & honestly this is really introducing his character so nicely, him walking you, him questioning that you didn’t run away knowing about the ghosts, works well with his route’s path, all while maintaining the “Go away!” “B-but not too close!” tsundere preciousness, GOOD SHT. lastly I love that instead of saying “don’t trust the witch” they show you that Asra hasn’t told you certain events throughout the prologue, with Muriel & Julian being surprised that he wouldn’t mention these things to you.
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Pure
Okay so all done! Thoughts, I love that they went back to it, I’m curious to see if they’ll do anything else with it but the changes are very welcomed, I think they’ve improved it greatly. I will say it’d be nice to be able to maneuver through the prologue’s chapters but honestly that update was so remarkable, I’m very grateful.
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lihimsidhe · 3 years
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Full Review: https://youtu.be/nMBgmV3QMwY
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Summary
Stories Untold is a sci fi psychological horror adventure game released in 2017 by the studio No Code Lt and published by Devolver Digital.(1) Adventure games are characterized by exploring, puzzle solving, and narrative interactions with game characters. (2) The ‘adventure’ label hails from the 1st known adventure game Colossal Cave Adventure developed during the 1970’s. (3). In Stories Untold the player will do mostly 3 things: enter text into a writing prompt and hope what they entered progresses the game forward (text adventure), click around the environment to find interactive elements and utilize these elements in a specific order (point and click), and do some very light exploration.
Stories Untold’s origins lay in Ludum Dare; an event where game developers around the world challenge themselves to make a game from scratch in just a few days aka a ‘game jam’. (4)  House Abandon was the product of such a game jam. (5)  House Abandon would prove to be so well received that it is the very spark that would grow to become Stories Untold. (6).  House Abandon became just one of the four stories featured in Stories Untold.
Each story has the player assume the role of an unidentified person using various electronic equipment ranging from locations that include an abandoned house, a laboratory, and a remote radio station in a blizzard. There is a fourth chapter but to explain its location and tasks can easily wade deep into spoiler territory.  
It’s very difficult to reveal if this game attempts to execute on a specific message or not without spoilers. So treading as carefully as I can I will say that yes there is a message to be found here. A tragic takeaway that can hit hard for some players who put in the work to leave no narrative stone unturned.
Analysis
Disclaimer: I’m not a fan of puzzle games, or puzzles in games. They too often devolve into ‘guess what the developer was thinking’. More on this in a bit.  Back to the regularly scheduled program:
The development studio behind Stories Untold, No Code Ltd, describes the game as the following:
“Four Stories. One Nightmare.
From the prototype 'The House Abandon' comes the critically acclaimed, and BAFTA winning, 'Stories Untold', the latest madness from No Code. Four short stories, tied together in a complex web of psychological-horror, intense visuals and genre-bending adventures.” How does this game execute on these selling points? Let’s address the last line first: genre-bending adventures. In my playthrough I walked in expecting a fairly basic adventure game with excellent presentation and left having experienced that same notion.  This is all to say that Stories Untold, as far as I can tell, is not bending any genres.
The text adventure portion of Stories Untold doesn’t make a noticeable departure from one of the earliest text entry experiences ELIZA; a program created in the 1970’s that simulates a psychologist by responding to a user’s text entries (7).  In fact after having played around with some ELIZA clones online (8) I’d say that Stories Untold actually underdelivers in this genre compared to ELIZA that was developed nearly fifty years ago. Point and click began with the game Enchanted Scepters in 1984 released on the Mac (9). In that game you do much the same as you do in Stories Untold: Moving your cursor to find an interactive point that hopefully drives the game forward. An activity unfavorably described as ‘pixel hunting’. 
While I do concede that Stories Untold executes well enough on its mechanics would I also concede it is genre bending?  Absolutely not.  Mechanically speaking it falls very strictly within its genre.
As for the intense visuals the game advertises it has? I’m strongly inclined to agree.  This game’s visuals are a love letter to the 80’s. It’s as if the game reached into the past and brought a portion of that era forward in time both temporally and visually. 
Stories Untold also executes on psychological-horror aspects as well. There were times I was genuinely frightened both via jump scares and/or the dense atmosphere the game draws the player into. This game evoked feelings of fear, mystery, and foreboding of what was behind the next event.
“It is up to the designer to provide the appropriate information to make the product understandable and usable. Most important is the provision of a good conceptual model that guides the user when things go wrong.” (10) -Don Norman
The promise of a text adventure sounds great on paper: enter some text and the game reacts to what one entered driving the player’s progress forward. Just the thought of that fills my mind with excitement at being able to utilize my conversational skills I’ve learned in life to interact with a game sounds incredible The thing is, and the reason I’m personally not a fan of puzzle games is that they almost always seem like playing a game of ‘guess what the developer was thinking’ instead of the player applying their common sense to solve a puzzle.
If for example in a text adventure game you are trying to walk around a house you simply typing ‘walk around the house’ may or may not work. Perhaps the developer perceived ‘walk into yard’ as walking around the house. For me this creates a schism where it stops being about me vs the game and instead becomes a battle of how my exact wording for doing something very simple differs in verbage in how the developer would write it. So instead of walking around the house and losing myself in the story I’m now trying to guess what the developer thinks are the right words to say.  What compounds this here is that the feedback is binary; either what I typed works or it doesn’t and I get the equivalent of an error message that doesn’t offer any guidance on exactly what the developer was thinking. This ‘guess what the developer was thinking’ issue wasn’t as pronounced in the point and click sections of the game. These were almost always tests on one’s observational skills and parsing over every little detail until the path forward reveals itself.  Some of the puzzles I was willing to endure and some… I just looked up a walkthrough to solve them so I could get back to enjoying the game’s incredible atmosphere. The crazy thing about Stories Untold is me as a player desperately trying to scrutinize every little detail to move forward shares a strong connection to the game’s narrative.  I really appreciate that despite my misgivings with this game’s puzzles.
As for the game’s narrative itself… I say I left the game mostly satisfied. Throughout the game the music, visuals, and gameplay really got my mind racing with the possibilities of the world that was spilling out before me. “Where could this story be leading?”, I excitedly pondered.  And sometimes I was even afraid the game would provide an answer.  Seeing how it was resolved was a bit underwhelming.  I won’t lie.  I went from a mind racing with possibilities to a flat, “Oh it’s that? Well that’s something I guess.”
If there was one thing I wish this game did differently it would have been to have focused entirely on the text entry mechanic presented in House Abandon. I said before I went and played with some ELIZA programs online and I loved that there was no failure state. The conversation just continued even if the code emulating a human would sometimes spout nonsense. I don’t expect anyone, let alone Stories Untold, to conjure up a fully realized artificial intelligence to amuse me for my 3 hour adventure game. But I can’t help but muse about a more realized text entry loop.
This game has 12 total achievements to earn. (11)  Since the game utilizes a level select system, there are no missable achievements.  Most achievements are earned by just progressing through the game.  The ones that aren’t awarded in this manner are obtained by light exploration and finding some collectibles. All in all very easy to 100% in one sitting.
Significance
Stories Untold has received several notable awards (12) including British Academy of Film and Television Arts Game of the Year in 2017 (13).
Steam Reviews has it sitting at ‘very positive’(1)  while Metacritic has it at a 7.0/10 user score. (14)
It has sold at least over 100,000 copies on Steam (15). If Steam sales remained roughly the same on the other platforms it was ported to (Nintendo Switch, Playstation, Xbox) that would imply at least a few hundred thousand people have decided to enter the world this game provides. While adventure games have drastically changed since the days of Colossal Cave Adventure with games like The Walking Dead and Until Dawn, text adventures have mostly fallen out of mainstream gaming discourse. For that reason the fact that Stories Untold managed to break through in the way it did favors it being a touchstone for many adventure and text adventure games going forward.
Recommendation
Ask yourself the following: Do you like arbitrary puzzles?  Do you mind some psychological horror in your entertainment?  Do you ever wish you could just play through chapters in your favorite book? If you answered yes to both these questions then this game was made for you.  
What if you’re like me and you can barely stand puzzles in games because they seem to evoke a ‘guess what the developer was thinking’ type of feeling? 
I would still recommend this game.  The reality of the game is that it can be completed in just a few hours.  When you get stuck, look up a guide, solve your roadblock, and get back to enjoying this game’s stellar atmosphere.  It’s really worth experiencing. Especially if you lived through and/or are a fan of the 80’s
If you’re completely puzzle adverse but still enjoy interactive narrative?  It might be worth looking up a playthrough or livestream.
Sources
1. Dev & Publisher: Stories Untold on Steam (steampowered.com)
2. Adventure Game Def: https://www.britannica.com/topic/electronic-adventure-game
3. colossal cave adventure: https://en.wikipedia.org/wiki/Colossal_Cave_Adventure
4. ludum dare: https://ldjam.com
5. game jam: http://www.nocodestudio.com/development-updates/2016/9/5/the-house-abandon
6. dev interview: https://www.pcgamer.com/crafting-the-unique-genre-defying-horror-of-stories-untold/
7. ELIZA (origins): https://link.springer.com/article/10.1007%2Fs00146-018-0825-9
8. ELIZA (interactable): http://psych.fullerton.edu/mbirnbaum/psych101/eliza.htm
9. 1st point click game: https://arstechnica.com/gaming/2011/01/history-of-graphic-adventures/
10. Don Norman: https://www.amazon.com/dp/B00E257T6C/ref=cm_sw_r_tw_dp_2BZA3S6D0KPFSKXFKHVM
11. Achievement List: Steam Community :: Stories Untold :: LihimSidhe
12. Various Awards: http://www.nocodestudio.com/nocodegames
13. BAFTA: https://www.bafta.org/media-centre/press-releases/british-academy-scotland-awards-2017-winners-announced
14. Metacritic: https://www.metacritic.com/game/pc/stories-untold
15. sales: http://www.nocodestudio.com/development-updates/2017/9/21/stories-untold-news-patch-indiecade-awards
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starwarsnonsense · 4 years
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Top 10 Most Anticipated Films of 2020
Now I’ve got my embarrassingly late ‘Best of 2019′ list out of the way, I can finally proceed to the list that’s probably more exciting - my most anticipated films of 2020!
This list excludes films that have already been screened at festivals (otherwise, stuff like Saint Maud would be here). It’s also somewhat analogous to groping about for a light switch in the dark - these lists very rarely accurately predict my ultimate favourites for the year, so it’s more of a fun speculative exercise. Hopefully this puts some intriguing-looking films on your radar for the year ahead! 
1. Dune (dir. Denis Villeneuve)
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Plot: The story of Paul Atreides (Timothée Chalamet), a brilliant and gifted young man born into a great destiny beyond his understanding, who must travel to the most dangerous planet in the universe to ensure the future of his family and his people.
Why be excited? The reasons to be excited about Dune should be pretty self-evident - it’s directed by one of the greatest filmmakers working today (Villeneuve’s Incendies and Blade Runner 2049 are all-timers for me), and is based on one of the best science-fiction novels ever written. The cast -  Timothée Chalamet, Rebecca Ferguson, Oscar Isaac, Javier Bardem, Charlotte Rampling, and more - is absolutely stacked with talent. There’s every reason to believe that this will be something special, and I couldn’t be more pleased that Villeneuve is the man responsible for filling that Star Wars-shaped hole in the December release schedule.
2. Annette (dir. Leos Carax)
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Plot: A stand-up comedian (Adam Driver), and his opera singer wife (Marion Cotillard), have a two-year-old daughter with a surprising gift.
Why be excited? You may not have heard of him, but Leos Carax is one of the most exciting directors working - he only makes around one film a decade, but the films he does make tend to be very special. I’ve only seen one film of his - Lovers on the Bridge - but that was filled with such ecstatic romance and wondrous visuals that it made me tremendously excited for Annette. Annette is a top-to-bottom musical with songs by American duo Sparks (if you know them for anything, it will be ‘This Town Ain’t Big Enough for the Both of Us’), and said songs will be delivered by Adam Driver and Marion Cotillard. It goes without saying that both actors are extremely talented performers with great voices (see Driver in Marriage Story and Cotillard in Nine for evidence), and I’m looking forward to seeing how they demonstrate their talents here.
3. Last Night in Solo (dir. Edgar Wright)
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Plot: A young girl (Thomasin McKenzie), passionate in fashion design, is mysteriously able to enter the 1960s where she encounters her idol, a dazzling wannabe singer (Anya Taylor-Joy). But 1960s London is not what it seems, and time seems to fall apart with shady consequences.
Why be excited? I’m not the biggest Edgar Wright fan, but I admire him greatly and the premise of Last Night in Soho is like cat-nip to me. Speaking to Empire, Wright explained the story as follows: “I’m taking a premise whereby you have a character who, in a sort of abstract way, gets to travel in time. And the reality of the decade is maybe not what she imagines. It has an element of ‘be careful what you wish for’.” I’m a sucker for a good, old-fashioned high concept, especially when said films play with genre and really challenge the viewer. The two female leads - Thomasin McKenzie (JoJo Rabbit, Leave No Trace) and Anya Taylor-Joy (The Witch, Emma) - are among the very best young actors working today, and the supporting cast features absolute legends such as Diana Rigg and Terence Stamp. Whether it’s successful or not, this film feels like a genuinely original prospect and I’m eager to see how it turns out.
4. The Green Knight (dir. David Lowery)
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Plot: A fantasy re-telling of the medieval tale of Sir Gawain and the Green Knight.
Why be excited? There has been a sad lack of films based on mythology in recent years - or, to be more accurate, there has been a sad lack of films that attempt to honour what the myths were actually trying to convey. The stunning trailer for Green Knight promises a film that genuinely engages with its source material, and is just as interested in the psychological truths of the tale as the spectacle of its fantastical scenarios. Dev Patel is an extremely talented actor coming off another great movie in The Personal History of David Copperfield, and the supporting cast (Alicia Vikander!) appear to be fully committed to their parts. I’m excited to see a true myth on the big screen again, and David Lowery (A Ghost Story, The Old Man & The Gun) can be trusted to give an old tale a new sense of vitality. 
5. The French Dispatch (dir. Wes Anderson)
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Plot: The staff of a European publication decides to publish a memorial edition highlighting the three best stories from the last decade: an artist sentenced to life imprisonment, student riots, and a kidnapping resolved by a chef.
Why be excited? It’s a Wes Anderson movie! Of course I’m excited! In all seriousness, the trailer was all I needed to get hyped about this. It’s clearly Anderson’s quintessential style, but it also shows flashes of some very bold and striking compositions (yes, I’m thinking of Chalamet on the back of that motorcycle) that you wouldn’t necessarily think of in relation to him. I’m intrigued by the prospect of there being stories nested within a story, which feels like the perfect choice for the structure of a film about a newspaper. The cast features all of Anderson’s old favourites (Swinton! Murray! McDormand!), as well as some exciting new additions (Timothée Chalamet, Elisabeth Moss, Christoph Waltz, among others) that feel so well-suited to his style it’s surprising they haven’t worked together before. Bring on all those immaculately composed shots and exquisite colour palettes.
6. Tenet (dir. Christopher Nolan)
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Plot: Unknown. The project is described as an action epic revolving around international espionage.
Why be excited? I hate to sound repetitive, but ... it’s a Christopher Nolan movie. That alone is enough to be hyped about this. Details of the plot are vague for now, but the teaser suggests the sort of intelligent, high-concept film-making we’ve come to expect from Nolan. John David Washington - who impressed in BlacKkKlansman - is a great choice for the lead, and I also love that Tenet will feature Robert Pattinson and Elizabeth Debicki (among my favourite actors) in prominent roles. There’s not much else to say given how little we know about this, but suffice to say I’ll be there on day one!
7. Wonder Woman 1984 (dir. Patty Jenkins)
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Plot: Wonder Woman (Gal Gadot) comes into conflict with the Soviet Union during the Cold War in the 1980s and finds a formidable foe by the name of the Cheetah (Kristen Wiig).
Why be excited? The original Wonder Woman was an absolute delight, and I couldn’t be more pleased that Patty Jenkins is back to continue Diana’s story. The decision to pick up with Diana in the 1980s is most intriguing (and paves the way for all kinds of exciting choices when it comes to the music and the fashions), especially since it looks like the film is actually going to explore the implications of being an immortal being in a mortal world. 
8. Raya and the Last Dragon (dir. Paul Briggs and Dean Wellins)
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Plot: A lone warrior from the fantasy kingdom of Kumandra teams up with a crew of misfits in her quest to find the Last Dragon and bring light and unity back to their world.
Why be excited? The animation scene in 2020 looks kind of ... blah at the moment, with the notable exception of Raya and the Last Dragon. The setting was described by the film’s producer as  "a reimagined Earth inhabited by an ancient civilization that venerated the mythical dragons for their power and their wisdom”, and that alone is enough to fire up my imagination. Off the back of Moana and the Frozen films (which I all unabashedly love), I trust Disney Animation to instil this with plenty of colour and verve.
9. I’m Thinking of Ending Things (dir. Charlie Kaufman)
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Plot: An unexpected detour turns a couple’s road trip into a terrifying journey through their fragile psyches.
Why be excited? Directed by Charlie Kaufman (writer of Eternal Sunshine of the Spotless Mind), I’m Thinking of Ending Things is based on a prize-winning novel. However, despite the pedigree the main reason I’m looking forward to this is Jessie Buckley. Buckley gave a star-making performance in Beast a few years ago, and has since proven herself an actor of immense talent and skill (see Wild Rose for proof of what a powerhouse she is). I’m excited to see her career continue to go from strength to strength, and I’m Thinking of Ending Things seems poised to be a great showcase for her.
10. The Last Duel (dir. Ridley Scott)
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Plot: King Charles VI declares that Knight Jean de Carrouges (Matt Damon) settle his dispute with his squire (Adam Driver) by challenging him to a duel.
Why be excited? Ridley Scott is a bit of a mixed bag for me, and has never come close to reaching the heights of Alien and Blade Runner with his recent work. Nonetheless, against my better judgement I can’t help but be excited by the prospect of a medieval epic with Scott at the helm. The acting talent attached to The Last Duel is top-notch, and I’m particularly fond of Jodie Comer (of Killing Eve fame) and Adam Driver (do you really need me to say more?). There’s a very real danger of the highly sensitive plot (the ‘dispute’ at the heart of the story concerns an accusation of rape, the truth of which is to be determined with a duel) being mishandled by Scott, but the involvement of screenwriter Nicole Holofcener gives me some hope. This could turn out to be a misfire, but my hope is that it will, at the very least, be interesting.
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npmjs · 4 years
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Next Phase Montage
tl;dr -- Good news!
npm, Inc., is being purchased by GitHub.
The public registry remains public, free, and as available as ever.
npm as you know it continues, and in fact, there is good reason to believe that it'll only get better.
I'm still going to be working on npm (but with the luxury of more resources and less stress).
I'm really excited about the stuff we're going to do.
It is customary for a founder, in the closing chapter of their startup, to ruminate in a blog post about their incredible journey1. When we founded npm, Inc., I knew that I was signing up for a post like this someday. I'm extremely thankful that this is the one I get to write2.
history and origin
Back in 2009, after too long without a vacation, I quit my job, in hopes of discovering what happens when I untether my creativity.
What happened is I wrote a package manager.
I created npm with the goal of sharing modules in a tiny group of nerdy weirdos who'd decided to write web servers in JavaScript. From that niche beginning, npm grew, slowly but surely, the background project I'd greedily steal away time for.
At the end of 2013, npm hit a rough spot and we had to make a decision. This was the first big bookmark in the npm story, when the project could no longer survive on donations. We made some slide decks and raised an amount of money that seemed enormous at the time, but inevitably got spent really fast.
the part where i talk about startups
Running a company is hard. It is grueling, unglamorous work.
I don't want to make it sound completely terrible. There are definitely a few awesome parts. But once is enough for me.
Throughout this journey, our north star has been the mission that we founded this company with: reduce friction in JavaScript software development.
I have a set of goals that I wrote down back then, and have shared openly with the team. They haven't changed much.
Keep the npm registry running forever (not only for the life of the company).
Be a company that we can all enjoy working at, and do the best work of our careers up until now.
Get a big enough exit that I can quit my job and see what comes out of me a second time.
Share the rewards equitably with the people who got npm to where it is.
There are few unmitigated successes or failures in the real world. But this is a win, and a good one, for me and the team and the entire JavaScript community.
We have made tremendous progress on (1), and that's the thing I'm happiest about in this. As far as (2), there's been ups and downs, to say the least, but the bright spots outshine the dark. I've lost some valued friendships in the process, but made a few as well. On (3), well, I'm still working a jobby job, but I always knew that was a long shot, and "make npm a better package manager" is a job I enjoy. And as for (4), I'm proud of the deals that we've been able to negotiate for the team.
It's not a kajillion billion dollar 10x startup cinderella story, and we've taken our hits, but in the end we've done right by our community, team, and careers, and I'm extremely proud of what we've achieved.
the part where i talk about the company buying us
One of the questions founders get asked a lot is "what might your exit look like?" I always mentioned the big tech companies as possibilities, and GitHub as a sort of "wishful thinking" option.
I've been following GitHub's trajectory closely since they came to Yahoo! to give a talk about git and social coding way back in 20093. It's been a huge part of my life ever since I dove head-first into open source as a lifestyle choice.
When I saw the GitHub Packages beta announcement and demo at GitHub HQ in San Francisco, I remember turning to Shanku Niyogi and clumsily blurting out, "Why aren't you trying to buy us?"
It seemed so maddeningly... obvious. Forget about whose logo is on which webpage, just... if you're going to do this thing, do it right, ffs. This clearly needs to be integrated with the actual registry in a very deep way. "I mean... You see that, right?" (I think he probably did. And if he didn't, then props to him for taking my reaction as flattery or a good idea, rather than condescension.)
What I didn't really expect at the beginning of the acquisition process was how much I'd genuinely like everyone I met at GitHub, starting with my initial conversations with Nat, as well as all the people on the team he's built. As we dug into the technical and strategic plans for how npm would fit into the vision of GitHub moving forward, it became clear that this isn't just a good option for the JavaScript community -- it's significantly better than what npm, Inc., can provide on its own.
There are not many companies that can claim to have the kind of fanatical commitment to open source that GitHub does. In the track record of Nat and the team he's assembled, there's really something special here that I'm thrilled to be a part of.
I've said countless times before that I wouldn't let the registry go someplace that won't take care of it. (See goal (1) above. I've sacrificed years of my life and put a strain on many personal and professional relationships in pursuit of that goal.)
As GitHub has branched out into other aspects of the end-to-end developer community experience, it's natural to see how the JavaScript package management process fits into that story. It's not a loss leader or an experimental add-on or a way to quickly hire a team. Rather, the npm registry is a significant and concrete strategic asset serving GitHub's mission of eliminating transaction costs in software development.
That's important.
the part about what comes next
Today, npm serves over 1.3 million packages to roughly 12 million developers, who download these things 75 billion times a month, and all of this is growing at a rate that ensures these massive numbers will seem small in a few years.
Our commitment to that community is to keep the npm registry free for open source development for the foreseeable future, and continue to improve the npm CLI. At GitHub, npm will have the added support and backing of one of the world's largest companies, behind the world's largest community of developers.
There are some awesome opportunities for improvement in the npm experience, to meaningfully improve life for JS devs in countless large and small ways. We'll be making things more reliable, convenient, and connected for everyone across our vast interdependent JavaScript ecosystem.
For six years, in the grind of a startup, we've had dreams too big to dare hope for. This next chapter is a chance to realize those dreams.
This is the end of "npm, Inc.", the Delaware C Corp. But it's an exciting upgrade for npm.
[1]: Reference joke Our Incredible Journey
[2]: It's also worth noting that GitHub allowed such a long, nuanced, and candid announcement as this one, and didn't push for a watered down corporate version. Cultural alignment is a good sign.
[3]: Check out the date on the post for that talk. Then note the date on this commit. It's like some kind of cryptic message from the past, and it's weirding me out, tbh.
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queenofeden · 4 years
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okay so look, i wasn’t going to make a post about this because i genuinely didn’t think it was anything worth making a post about “publicly” but apparently some people disagree and i’m petty enough about this to not want there to be any confusion on where i stand.
i really enjoyed the new prologue update, and the changes made to the routes (minor ones, and i’ve only play tested nadia and julian so far to see them but they are there) to reflect them. i really enjoyed the last update they made to it as well. i always enjoyed the prologue, clearly it’s what got me into the game in the first place. i found it engaging and fun to play and i enjoyed the characters immediately off the bat. 
however that prologue was written a long time ago. 2016 if i remember correctly, and a lot about the game has changed since then. the prologue, even up to yesterday, was still full of what i would consider hanging plot threads and characterizations that simply no longer reflected or suited the game that we have today. a game which i love very much and still actively enjoy the direction of.
i really want to thank @raquellle-arcana for their post on the matter (linked here) because it was the first one i saw that reflected my same excitement amidst and field of far more negative feedback, but especially for this quote, 
“I love that they went back & changed it, like that to me, shows how much they still care, & that the creators genuinely want to improve & nurture their game”
this is what it comes down to for me. as a creative and a creator, i think it’s really important to be able to look at work u have made, work you’ve been proud of, and still acknowledge that it can be improved. this is not a published novel that lives in perpetuity, this is an interactive narrative game. as the narrative progresses and matures and expands, things that used to be priority no longer are and that is okay. looking back on where the characters and the story were based on the information given in the art book vs where they are now is fascinating to me, and i love seeing how the game has evolved and grown. i agree wholeheartedly that it does show a genuine love and care for the game on their part.
it shows that they want and continue to want the game to be relevant and enjoyable, that they want the “new” routes to have more substantial representation, that they wanted to integrate the new plot lines into the prologue in a way that made them make more sense as potential outcomes as opposed to “well they just had to make them different from the original 3″. i don’t know a single writer or artist or any creator that doesn’t look at their old works and wish that they could change things or, if they had known then what they know now, go back and adjust for it. the devs have the opportunity to do that, and i’m glad that they continue to take those opportunities to make their game, a living document if u will, the best version of itself that it can be.
(cut for length bc i continued to ramble and also potential spoilers for the new content)
i love that asra and mc’s relationship is well established now, i love that so much of the story and lore feels organically given and much more show and not tell. i love that asra’s characterization feels more consistent with how he is in his and other routes instead of the hinted but never actualized “ominous, dark, and vaguely spooky” angle (which don’t get me wrong, is a really valid and interesting version of asra that i do love to play with but tonally it just didn’t work with where he’s ended up now). 
i love that julian is no longer so bent on a revenge angle that is never concluded in his route bc it was no longer relevant. i love that his background and involvement is more well integrated. even so far as his acknowledgement of malak, not as his magical familiar obviously, but just in that he’s clearly important to julian specifically. the wanted posters were one of the things i loved best about the first prologue update, just that little bit of information felt like the sun parting the clouds so far as world building and i’m glad that kind of thing was expanded upon even further with him.
i love that nadia’s motivations are much clearer, and that her characterization is much more in line with her morals given in the text. truly, i felt that she read as so much more competent in this newest version, something i never doubted about her, but really seeing it so early made a huge difference to me. i’ve always been a nadia main and i have loved her from the moment i set eyes on her, but i i’m well aware that many people do not feel that way and never get to her route where many of the criticisms no longer hold water. i’m hoping that this is no longer the case. it makes me happy to see her relationship with lucio cleared up, that thirst to prove herself is made very apparent, but at the same time so is her genuine compassion and kindness. the explicit statement that the masquerade is no longer a celebration hinging specifically on the murder of julian makes SUCH a big difference. nadia states over and over in her route that that is not the kind of ruler she wants to be so it’s lovely to see that reflected. she is a woman searching for the truth, no matter what it is, something that the high priestess would be proud of i think. 
i could go through and itemize everything that i loved about what they’ve done, but we would be here for 12 hours and nobody wants to read a post that long, i know. to mobile users, i’m already sorry lmao.
but listen, much as i am excited about the new stuff and the updated stuff, i do understand being disappointed at things that have been taken out. i do, i really do. i also loved feeling julian up, but on the whole i also acknowledge that scene as deeply fanservice-y. that’s not a problem by any means, but it’s also something that i think shows the devs and their growth as writers to potentially be able to look back on that and say, “this was fun and we liked it but it doesn’t actually serve the story in an appropriate way anymore”. that takes a lot of maturity, and i think that maturity is reflected by the state of the prologue now. it feels much less at times like a “silly, horny otome game” and more like a proper visual novel with a lot of meat to it. and there’s still plenty of room for the fun horny stuff. it’s littered throughout the routes and not at all absent in the prologue, just, i think, integrated in a far more natural, gracious way.
i felt, on the whole, at least so far as my MC’s personal characterization, that in the old prologue i was much more wont to pick paid scenes bc i had bought them and i wanted to see them over whether they actually made sense narratively in my version of the story, or whether my apprentice would actually do them. i didn’t feel that conflict anymore, anything i wanted to do, i felt i was able to do and with a level of choice i was comfortable with. not only did the canon characters feel more “in character” now, but i would argue that MC feels more like a real character far more quickly than they used to.
i’m sorry to the people who feel disappointed by the new updates, or that in some way the game has been “ruined” for u. your opinions are yours, and your decisions with what to do next are your prerogative. media consumption and how someone interacts with it is a deeply personal thing. i only wanted to speak my mind and make this post if only because these attitudes were all i was seeing, and i was suddenly inundated by the negative reaction and it was upsetting to me. it made me angry. i’m still a little angry, and i could certainly cite and quote a bunch of the nonsense i’ve seen spouted off in just the last few hours alone but honestly, i’m too tired for it and i’m liable to get catty and petty.
what it comes down to is this, the new update made me excited about the game again, it made me want to replay everything with fresh eyes, it made me want to dig my fingers into the lore again, it made me want to talk and play and enjoy canon for what it is after being very much more consumed with aus lately. i want to openly thank NH and @thearcanagame for continuing to make a game that is fun to play, a story that is engaging and keeps me on my toes, and for sharing something that they’re clearly proud of and want to continue to be proud of. that level of responsibility and dedication to their work is inspiring to me as a creator and as a fan, and it makes me proud to be even a tangential part of the whole of it. i hope that over the months and years, the game continues to update and improve and build upon itself, even if for whatever reason i’m no longer around to see it.
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hopesiick · 4 years
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𝐉𝐎𝐑𝐃𝐀𝐍 𝐓𝐎𝐔𝐒𝐒𝐀𝐑𝐃 // vice detective, thirty-three, red ridge native.
— unflinching, grudging, brainy, irreverent, plucky, mulish. loosely inspired by dominique dipierro (mr robot), laurie blake (watchmen hbo), eve polastri (killing eve), wendy byrde (ozark), and allie pressman (the society). this vine, too.
howdy, folks! i’m dev. 🤠 this is my dearest brain babie, jordan. normally, this is where i’d get all mushy-gushy on y’all, but the rest of this introduction is already too long as it is, and i’d rather not add insult to injury hehe. just know i’m happy to be here & even more excited to get to know you all + your brain babies, too! 🥳 @redridgeimp​​
— pinterest, stats + connections page.
𝐃𝐈𝐒𝐂𝐋𝐀𝐈𝐌𝐄𝐑: bullet points marked with three asterisks (***) feature mentions of domestic abuse and unfit parenting. reader discretion is advised.
the toussards are old money. her mother’s side of the family have made their fortune off of hay farms scattered across the state of nevada, and her father’s side of the family have mostly been cattle and dairy farmers. together, they decided to venture into real estate, too, by buying up farm land plots and selling them at a higher price, along with residential plots, too. 
they’re not showy people, but they definitely make good use of their money. jordan’s childhood home is a plantation-style house on a big ole plot of land situated on the outskirts of town. they had healthy green grass with sprinklers and a full garden. inside, everything was real wood, ivory, and silver. they had a maid and gardeners and the whole nine yards. still, if you hadn’t seen that or recognized their family name, you might have expected them to be any other family belonging to red ridge. 
to many, they gave off the image of a picture-perfect, all-american nuclear family. it’s easy to pretend, seeing as they live so far away from all the glitz and none of them -- no matter how they feel -- are willing to shatter that golden reputation, but it isn’t real. elise, her mother, wanted a doll more than she wanted an actual child, and it was society’s pressure on women to give birth that forced her hand, not any sense of innate desire for expanding the family. joseph, her father, was too caught up in his wife’s every wish and whim to really pay attention to jordan in a deep way. he never turned his back on her, but jordan never felt any deep belonging to him either -- if anything, he felt more like a 2d stand in for the father she wished she’d had. 
*** that meant there was only one adult left to really pick up her parent’s slack, and that was corinne, her aunt. corinne, who had an awful habit of bringing terrible men home. corinne, who was bipolar and unmedicated, and often in charge of taking care of jordan from the moment she was in diapers to the moment she graduated college. corinne, who was manipulated by her own sister. corinne, who was helpless to protect jordan against her mother’s attacks, and unable to shield her from the rage her boyfriends spat. corinne is like a mother to jordan. she was the hand that rubbed her back when she was sick. she was the open arms that held her when one of jordan’s teenage dates went sour. she was the one to cover for her when she snuck out and the one to teach her everything her mother considered too immoral and dirty. corinne is her mother in the way elise never could be, but still .. jordan can’t help but feel anger towards her. 
*** jordan’s known how to use, fire, and clean a gun from the age of eight. she learned how to hunt at the age of ten. she knew and helped her father field dress a handful of animals by the age of twelve. you may think this was just a bit of heavy-handed bonding between a father and daughter, but it wasn’t. elise and joseph used to go away a lot, both for pleasure and business, which left jordan in corinne’s sole care. that wouldn’t be a problem, if it weren’t for the fact that a grand majority of corinne’s relationships were abusive, specifically physically. jordan was a child, but she was a child with a duty -- a duty to protect her caretaker if necessary. at the time, jordan didn’t think much of it. she liked feeling like she had an in with her father, liked feeling important. it was only when she got older that she realized how fucked up everything had been, and how that’s the driving factor behind the feeling of fear she just can’t drop, and the mistrust she has in others. the anger she feels towards corinne is rooted in that. she can’t help but feel like it’s corinne’s fault and she hates that her aunt -- a fully grown adult -- was the center of her childhood, instead of her own self.
skipping forward a bit, jordan went to college right after high school to major in criminal science. her lifelong exposure to such abuse left her with a taste for vengeance. see, jordan wanted to be a police officer to protect her hometown, sure, but she also wanted the badge so that she could finally dish out the punishment that so many of the officers she’d seen were unwilling to. the only way to stop that culture of turning a blind eye was to do it from the inside, and that’s exactly what she did. 
jordan’s been a cop for twelve years now. she started her career doing patrol and eventually working with the gangs and narcotics team for five years. after a lot of pestering and brown-nosing, jordan became a g&n detective. she was mostly in charge of surveillance, carrying out raids, and the planning of both. ( she had an opportunity early in her career to go undercover, but jordan’s too obvious for that. ) eventually, jordan switched departments over to the special victims unit, but that stint really only served as a segue into where she is now: the vice and support department. she used to specialize in community outreach, helping bridge the gap between the community and the precinct. she worked with groups focused on helping those affected by drugs and sex workers who have been abused. when one of the detectives assigned to missing persons cases left, jordan was quick to apply for it. needless to say, she got the job and has been doing that since.
she’s got the nose for it -- all the digging and reviewing and passion for the relentless pursuit. she doesn’t particularly like dealing with the families of those affected, but it’s part of the job. on most days, she genuinely enjoys it, but with the rise in crime and the amount of deaths at their feet, jordan can’t help but rethink her choices. she’s competitive by nature; she can’t handle these losing games. 
jordan’s a very cutthroat cop -- especially in her g&n days, when it was all heat, all pressure, all the time. she’s got an eye for weakness and isn’t afraid to exploit that on the job. she’s not above making threats -- promises, really -- and has always been the type to gather as much evidence as humanly possible, because she wants prosecutors to see justice through. she’s just really efficient. she wouldn’t be where she was at only thirty-three if she wasn’t. most of the time, you can catch her putting in overtime hours. 
that being said... jordan has a big heart. she doesn’t believe in institutions as a whole, but she does believe in people. the law is the law and rules are vital for a functioning society, but .. she may be willing to look the other way sometimes, if you’re close enough. ( i mean, she was married to a valencia member at one point, so. ) she may not agree with what some people do, but she’ll really only go after you if what you’re doing is truly heinous. ( but don’t tell her supervisors! 🥺 and don’t mention the hypocrisy to her face. )
outside of work, though, jordan’s pretty chill. she used to be a loudmouthed firecracker in her youth, but she’s calmed down significantly since then. really, she’s not so bad! maybe it's because she can't handle being alone, but she thrives from being in groups + will strike up a conversation with anyone and everyone. if she likes your shoes, she'll tell you. if you need a ride home then she’ll walk with you because she’s most likely equally as inebriated. kind of the person that you’re hesitant to approach, but when you do she treats you like you’re old friends -- even if you're not. you know that drunk girl in the bathroom that gives you sagely advice or tells you she loves your hair? that’s jordan, except she’s not drunk. 
when jordan makes her mind up on something, it’s almost impossible to get her to budge. it doesn’t matter if she’s in the wrong, she’ll trudge on no matter what. her flippancy in the face of danger – a prized act at this point – has landed her in trouble before, and it most certainly will again. she’s unyielding and unapologetic; not willing to change herself for anyone. getting her to talk about her emotions is like pulling teeth, except even that would probably be easier. she’s incredibly honest about some things as a way to hide behind it; it’s a farce that distracts people into thinking she’s being honest with them, when really she’s not -- not entirely, anyway. 
loves love, but she’s rotten at it. her anxiety gets in the way, tells her that she’ll mess it up somehow until she finally does, like a self-fulfilling prophecy. ( something-something abt the fact that she can’t comprehend someone loving her if not even her own parents could ). she’s a much better friend, and jordan thinks that’s more important anyhow. genuinely, if you’re her friend then she loves you endlessly and earnestly.
𝒇𝒖𝒏 𝒇𝒂𝒄𝒕 𝒉𝒂𝒑𝒑𝒚 𝒉𝒐𝒖𝒓 !
jordan is that friend that gets a little bit too into car karaoke.
she’s also the type to order a screwdriver during an 11a brunch.
it’s a wonder that she doesn’t have tinnitus, considering she always blasts heavy metal music in her car.
makes jokes about getting married and divorced, because if you can’t laugh at your pain then you’re fucked.
if you ever visit her unannounced, you’ll spot her in t-shirts that say “milf in training”, “god looks like me”, and more.
if you’re mean to her she’ll give you a parking ticket.
she plays dirty in fights. used to bite a lot as a child and she still does. all is fair in love and war, babie! enjoy getting that tetanus shot and lovely hospital bill! 💋
pantsuits from monday to friday, and overalls without a bra on the weekend because fuck that shit. also extremely partial to shirts with low plunges. a lil bit of side titty for everyone. 
if you’re leaving a drink behind she’ll finish it for you because daddy didn’t raise no quitters.
has a lot of self-worth issues, but she’d sooner die than ever tell anyone about them or even confront them herself. 
don’t let the pantsuit fool you! there’s pure muscle underneath that two-piece, babie. 
𝒎𝒊𝒔𝒄. 𝒊𝒏𝒔𝒑𝒊𝒓𝒂𝒕𝒊𝒐𝒏𝒔:
“i am the shape you made me. filth teaches filth.”
"can i be blamed for my efforts? all men are drawn to the sea, perilous though it may be."
"there is a place, deep in the heart of fear, where you trap yourself and claim that is safety."
"still, a great deal of light falls on everything."
"i hold a stalk in my hand. i am the stalk. my roots go down to the depth of the world."
“i always figured when i got older, god would sorta come into my life somehow. and he didn’t. i don’t blame him. if i was him i would have the same opinion of me that he does.”
“nothing washes off.”
“you cannot be stolen, ransacked, looted like an emptied bank account or a burgled house. you are the tough old tissues, the exquisite scars. you are the thing that would not die.”
𝒇𝒊𝒏𝒂𝒍𝒍𝒚, 𝒔𝒐𝒎𝒆 𝒘𝒂𝒏𝒕𝒆𝒅 𝒄𝒐𝒏𝒏𝒆𝒄𝒕𝒊𝒐𝒏 𝒊𝒅𝒆𝒂𝒔 ! ( open to any gender ) 
jordan can’t function without a best friend, so.. gimme, please! 🥺🤲
i once read a passage talking about how the friendships you make in your childhood can never be mimicked in your adulthood, and you know what.. #true. where’s jordan’s childhood friends at? do they still keep in touch? did they have a massive fallout as teenagers where jordan told them to get hit by a truck because she was a very dramatic 16 yr old? were they frenemies? do they still have one of jordan’s things because she was terrible at remembering everything after a sleepover? did jordan’s parents help your muse’s family out? idc, just gimme!
exes / almost exes. remember what i said about jordan being a shit when it comes to love? they could’ve been serious at some point whether as adults or in their youth, maybe it was short-lived, maybe jordan never even let it get off the ground. could be on good terms or bad terms or no terms at all. 
neighbors!! jordan pulls some odd hours n sometimes plays her music a little too loud and burns her food more often than she should at 33 yrs old. she may or may not be the best neighbor to have is all i’m saying, but she tries!! 
friends!! platonic love is the most purest form of love there is and she’s got a lot of it to give!! come and get ya some! 
enemies / hateships because sometimes .. it just be like that. whether this has to do with a falling out of some sort, just straight up hate at first sight, or something to do with an encounter on the job, or something else entirely i’m here for it! 
one night stands / [old] fwb. i’m gonna be honest with y’all: if jordan likes you, then she can’t sleep with you. now, i’m gonna be honest with y’all again: jordan’s very much a yes-girl. she says and does things just to get a reaction sometimes or see what’ll happen ( something-something "sometimes if you let people do things to you, you're really doing it to them" ). that being said, she’ll sleep with just about anyone. maybe they don’t talk about it ever, maybe they only ever talk when they want something, maybe they regret it, maybe it’s all gucci, and maybe it was good until it wasn’t. idk! 
jordan has been shot twice in her career thus far. the first time was during a noise disturbance call and the second time was during a narc raid. if your muse wants in on that we can discuss the deets! 
and also literally whatever else your heart desires because i’m both here for the fluffiest deepest connections ever and also the angstiest makes-me-wanna-die type shit. i literally don’t say no to anything so if you have any ideas you think jordan can be a good fit for, i’m all ears!! 
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Bread’s Skate (?!) Journal 09/02/20: That Time My Hometown Was In Tony Hawk
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"My city was in Tony Hawk" is probably meaningless to a lot of people, because by this point most major cities in America, and even a few around the world, have been.   That said "My City was in Tony Hawk" was a huge deal to 2005 me, because even though Santa Cruz, CA has a more than healthy skate culture (and indeed, a worldwide brand of Skateboards) it's just not something I ever expected to see in any video game, let alone one of my favorite series!  So yeah, I'm from Santa Cruz!  The surfer bros, beaches, Big Dipper, O'Neill Surfshop, the filming location for Killer Klowns From Outer Space, we got it all!  What we didn't have though, was any representation in video games!  Until 2005, with the one two punch of Tony Hawk's Underground 2 Remix on PSP and Tony Hawk's American Wasteland "Classic Mode" in the fall!
As a level, Santa Cruz is both accurate as hell, and hilariously off, which is more or less how I imagine the reaction to every Tony Hawk level based on a real place goes with people.  Stuff like the row of shops and beach side motels are captured with shocking detail (well maybe not shocking, but they are accurate!) Santa Cruz Beach looks like it does in real life, albeit condensed, and there's even the Santa Cruz Beach Boardwalk!  Where it differs is what the hell the dev's think goes on in the part of town the beach front shopping and Boardwalk are.  For one there's like, a building that looks like it was bombed, which I have just never been able to explain.  There's a skate park which, hilariously, absolutely did not exist when this game came out, but does now in more or less the same location.  There's even this wide open park with a big drainage ditch, good luck finding a wide open anything in that part of town!
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Real talk though?  That Arcade is still there and still has a ton of great games in it.....though I haven't actually been there since before the start of....you know...'Rona.
I remember being so unbelievably excited when I found out Santa Cruz was getting a level.  For some reason, the idea of being able to explore my hometown in a video game appealed to kid me a hell of a lot more than actually walking around town did!  I remember reading about the fact the level existed at all in a PSP Preview section of Official Playstation Magazine and excitedly telling one of my friends (they replied as cynically as possible, because they sucked) about it the next day!  I genuinely couldn't believe that it was happening at all!
In the end the time I really played the level was in the Classic Mode of Tony Hawk's American Wasteland.  I did eventually get Tony Hawk's Underground 2 Remix on PSP a while later, and frankly I was a little bummed out the "story" mode in Santa Cruz was so bare bones.  There's a couple surfer jokes (Pretty sure Bam Margera pees on one which....alright?), some objectives involving the seals (which, if you ever come to Santa Cruz and don't go see the seals that hang out under the wharf, what are you even doing coming here?) and the requisite item hunts.  The most notable thing is how in that version you could gain access to the boardwalk through the Casino Arcade, it's hilariously small, and only features like recognizable thing, but it was still a lot of silly fun to see it in-game!  That's where I had my first job, the one that allowed me to buy that PSP to begin with!
So yeah!  I'm sure everyone who's city has been in Tony Hawk since the start is looking at me like an idiot, but I loved that moment of seeing the place I grew up rendered in a game.  It somehow made everything feel that much more real to me, like people outside this town know it exists...which of course adult me looks at stuff like UC Santa Cruz being name dropped on Saturday Night Live and wonders how kid me ever thought that was the recognition!
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innuendostudios · 5 years
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Thoughts on Life is Strange: Before the Storm
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[mild spoilers]
How much credit should I give Before the Storm for being better written than Life is Strange when having good writing was clearly unrelated to why we liked Life is Strange?
I’m surprised by how fundamental this question is. It stands in for the entire effort that is Before the Storm: a prequel to a weird, polarizing game with a passionate fanbase, starring most people’s favorite character, lacking the original’s central mechanic, and made by a different team while the original creators were working on a sequel. The chief incentive for a team in that position is to do right by the original, not rock the boat too much, give people more of what they liked - Before the Storm is oddly analogous to Myst III in that respect, with maybe a bit more “let’s fix what didn’t work” thrown in.
That last bit is pretty doomed. What did and didn’t work about Life is Strange is hotly contested, and, whatever you think the bad bits were, they would be hard to extract from the bits you liked. In my video on LiS, I argued it was a game straddling two different genres, one a tender Bildungsroman and one a Lynchian psychodrama. Much of what was “wrong” with LiS was in the tensions between those two genres, some of which tensions, I argued, were deliberate. And however disastrous this genre collision was at times, it’s a big part of what made LiS memorable.
So how do you “fix” that?
Before the Storm takes the safe road: double down on the Bildungsroman, the bit most universally liked. For most of the game, the trippy aesthetics of the original’s second half are kept, but not the themes or mechanics. The hallucinatory stuff is housed to a number of (actually quite well-directed) dream sequences, where they can be as weird as they want without threatening the stability of a teen drama. The other wild imagery is impressive but also grounded: a raging forest fire, a production of The Tempest. The first game’s time travel fuckery has been replaced with a backtalk mechanic, which is cute and makes sense for Chloe, but is also where the game feels its most artificial. There’s a melodramatic crime drama shoehorned into the last episode, which suuuuuuuper doesn’t work and strains credibility (wow, Chloe Price was involved in another seedy criminal conspiracy just a few years before the first game, what are the odds?), but it so swiftly transitions into a montage of Chloe and Rachel Amber’s relationship that you can just kind of pretend it didn’t happen.
So if what you liked was the first half LiS and thought it went off the rails at the end, BtS delivers more of that. And, frankly, it delivers it better: better writing, better animation, more explicit queerness (don’t pretend that’s not what you’re here for); I hesitate to say it’s got better voice acting [obligatory grousing about scab labor], but, rather, I think it has better voice direction, since when the original actors turn up for the bonus episode they turn in better performances as well.
But something is missing, and I felt its absence. They can’t entirely do away with LiS’s strangeness (gotta “do right by the original”), but they sideline it, and that’s where all the larger themes and ambitions came from. BtS nails character and tone, but it isn’t really about much. Despite some weird trappings, this is just a love story.
Which I guess brings us to Rachel Amber.
As a character for Chloe Price to bounce off of, Rachel Amber works wonders. I spent the first episode flustered that the cool girl was paying attention to me, being intrigued by her and knowing she’s intrigued by me but not knowing why. Like, she’s clearly flirting with me, but she also wants something from me, and I can’t tell if the flirting is genuine or if it’s how she gets what she wants or if it’s just how she gives attention. I can’t deny I'm enjoying it, but I don’t know where it’s headed, or if my interests matter to her.
And I tell ya whut, that’s some pretty excellent Bildungsroman.
But that all depends on her being an enigma to Chloe, and it feels she never quite comes into her own as a character. The game tells you she’s a good girl needing to break bad for the first time and doesn’t have the confidence to do it herself, so she enlists the delinquent Chloe, and you can infer the air of flirtatious mystery is a way of maintaining control when she is technically asking for help... but I don’t know that this is ever really felt. It seemed like getting to know The Real Rachel Amber was always just out of reach, and the various emotional breakdowns she suffers throughout the game can’t stand in for actual character development.
See, “Chloe + Rachel Amber 4ever” is a foregone conclusion, and I think that inevitability hampers things. It gives the devs freedom to beg the question of “why?” In the early going, it seemed there was a fairly organic relationship forming, but then suddenly Rachel and Chloe are saying “there’s something really intense happening between us” and I was like, whoa, hold up there, we’ve barely had a meet-cute. But, since we know where this is headed, and there’s only three episodes to get there, they take a few shortcuts. And I pretty much always believed Chloe’s reactions to Rachel Amber, which I suppose is the most important bit, but, again, something’s missing. The whole point of doing a prequel is to get to know Rachel Amber, and I don’t feel we ever entirely do.
A few other stray thoughts: one thing I really appreciated was the dangling carrot of Chloe and Rachel Amber running away together, the pictures of the road stretching to the horizon and Chloe fixing up a truck for their escape. (The fact that this prequel functions as an origin story for Chloe’s car is just *chef’s kiss*.) And I loved how it made the “choose Chloe” ending of Life is Strange finally work, paying off Chloe’s arc even as it still fails to pay off Max’s. And the way car imagery replaces the original’s train imagery is really savvy: Chloe is someone who can still steer her fate, destiny not yet having a plan for her (and the dream sequences where her dad drives a car but gets hit by a train drive home the way sometimes destiny comes calling). I also loved Chloe’s animations, especially the little dancing sidestep she does when she’s excited. Just in general, Chloe sometimes seemed like an enigma in LiS the way I was just complaining about Rachel Amber being here, and one thing Before the Storm really nails is turning her into a complete character. So maybe there’ll be another prequel that brings Rachel Amber into focus, who knows?
So, all told: Before the Storm appeals only to fans. It aims for something modest and uses what the more ambitious original established to cut corners in getting there. It is a weird appendage on the already very weird Life is Strange franchise, and its weirdness isn’t as interesting. But it exists primarily to give you more Chloe, and it gives you some damn good Chloe. And that’s not nothing. I’m glad I played.
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