I'm someone on the internet, obviously...
I'm in the Marie Lu Fandom, which is small here
I may post my own stuff, but due to my art being so bad, I 99% of the time repost
So... beware of that.
Anyway, enjoy my crappy stuff
If your in the Marie Lu Fandom:
Your my cousin
I'm your cousin
We will work together to make the Fandom bigger
If it doesn't get bigger, we still have each other
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TOTK where everything is more or less the same except the dragon tears are as giant as the springs that Zelda went to, and Link has to wade through them to experience the vision. On top of that, after he sees the vision in full, he can relive that vision for as long as he stays in those tears.
Now, the reason why I want that is because I want to see Link witness the final memory and turn numb with denial and guilt and grief. It should not have surprised him the way it did; he knew in the previous memories she had planned to do it. But there were still more geoglyphs to search, still more time and hope for her to realize there was a different way, a better one that didn't ask her of so much.
He was wrong, of course. Destinies like theirs were never so generous.
Imagine that he appears expressionless, a stark contrast to his more emotional nature that has come out during gameplay. And yet his eyes are noticeably glazed over and he's frozen to the bed of the spring. The sages watch him through their vows, knowing this to be the last memory, and they feel it, immediately, that something is wrong. They desperately try to talk through their avatars, much to the surprise of their loved ones.
"Link? Link, snap out of it!"
He hears nothing.
And so the scene parallels to the off-screen moment Urbosa had with Zelda -- a careful Sidon wills his avatar to carry Link away from the cursed waters, and is pained when he's met with vehement resistance. Why would his wonderful friend drag himself back there, when whatever he saw tore his heart and shattered his soul? It wasn't good for him, to deal with grief in such a poisonous manner.
But for Link, he would weather the heartbreak in watching that bright, curious, ambitious girl sacrifice everything that made her who she was infinitely if it meant he could commit her face to memory. The Sheikah Slate that he took pictures of her with had been dismantled, and the Purah Pad contains no recollection of Zelda. He would watch his princess lose herself, over and over again, in that damned tear, than forget what she looked like.
He couldn't do that to her. Not again.
In the meantime, Tulin, Riju, and Yunobo have created a circle around him together, blocking the hero from hurting himself any further.
By this point, Link's expression is wavering, brows furrowed and lips pressed to a thin line. They don't get it, do they? All of the closest friends he had from an era past are gone; yes, Impa, Purah and Robbie are still alive, and they belong to that era too, but they didn't know him like the Champions did. Like Zelda did. She fought for him in death as much as he fought for her in life, and now he lost her too.
He finally collapses to the ground, shaking, and cries.
He had one job: Protect the princess. And he failed her. Twice.
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WW Link was raised on a tiny little island by his grandmother, with his closest in age peer being his baby sister. Both his grandmother and the two old men on the island taught him on stories of past Heroes and knightly valor. The only other family on the island has two little toddlers who adore and follow him around as if he hung the stars. This boy was raised to be a gentleman who helps everyone without hesitation, a perfect example of ideal knightly chivalry, protecting and caring for women, children and the elderly.
And then the day he enters adolescence, filled with stories of the Hero saving his Princess and the kingdom, he meets a girl his age for the first time in his life, captured and in danger just like the damsels in distress from his stories.
And she instantly starts bullying him
Because Tetra was raised by pirates who obey her every command without hesitation. This girl is half feral, will stab unprovoked, and has probably never heard the words 'manners' or 'no' in life. For all her ignorance of her lineage, she is still a spoiled princess, just instead of proper tutors and nursemaids at her beckon call she has a rowdy crew of pseudo uncles and brothers that are trying their best to raise this little girl but are still pirates. She says "I'm bored. Let's fight a sea monster!" and they gleefully say "Yes Miss Tetra! Here's your sword!" without hesitation.
And Link falls in love, with this feral gremlin, who thinks it's funny to shoot him out of a catapult, across open ocean, face first, into a wall, of a heavily armed enemy fortress.
And once their adventure is done, his little sister decides this is her new rolemodel.
And now Link is the Hero and Tetra is the Princess, and they're tasked with re-founding the kingdom of Hyrule.
And I really want to see more of their dynamic in this lifetime than we see in their two games. I want to see Grandma's reaction to meeting the Princess that her grandson loves and granddaughter idolizes. I want to see him attempting to woo her using how he was taught to treat people, and her just being so confused by all this sappy softness. I want to see the kingdom of Hyrule that was founded by a fierce Pirate Queen and her tender gentleman Hero, before it was stabilized by any future generations. Because the dichotomy of their upbringings has such comedic potential that is not utilized enough.
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