familiarity, the lack thereof, and the only way it could have ended.
the thing is, ultrakill is a very diegetic game. near everything, from the style meter to the bottomless arsenal to the shitass graphics themselves, are explained in some way by some in-universe fact.
so, what with violence and the implication that V1 was designed to counter earthmovers
what with 7-4 and the fact that it is a culmination of this implication
i wonder. when V1 looked up at that earthmover, did it know, with whatever passes for instinct in a machine, exactly what to do? and if it did, then, how is this conveyed to the player?
diegetic as the game is, how does it engineer a situation in which the player, themselves, knows exactly what they have to do?
the biggest factor, i think, is the fact that the earthmover's health bar appears the moment you lay eyes (or camera, or whatever) on it, and it does not leave until you have finally killed this colossus.
but this factor is much more subtle than it appears at first glance. yes, big honkin' boss healthbar on screen for the entire level, what more to it. there's a good deal more, it turns out.
first off- this is the shortest leadup by far to any bossfight in the game. you slide through a single vent, and you are greeted with benjamin right out in the open. even P-1, devoid of any other hazards as it is, gives you a long trek down the spinal staircase before you reach the flesh prison. 7-4 has none of it. you enter the level, you enter the stage, and there you have it. you know exactly what you are up against right from the outset, and it's not quite a feeling of familiarity but it tells you exactly what you have to do. which is the point of this all, isn't it?
7-4 is also... not a bossfight! it is a full level! it is a full level framed as a bossfight. the health bar frames this full complete level as a bossfight.
and on one hand, this is not new news. on the other hand, i think this is the crux of it. the thing is, most bossfights are near-to-entirely new. you do not know how the boss acts. you do not know their attack patterns. you do not know their capabilities. you are learning something new. levels, though, you have done a thousand times over and so the player knows how they need to play through this bossfight in a way that is not quite present with any other boss in the game.
the content of the level is new, of course, because that's how it goes. but you know the motions. you have done this for two acts prior, you know the motions. you know exactly what to do.
also! this level does not exist in a vacuum. what i am saying is this: the rest of violence layer shifts its storytelling and its tone and even its graphics. it is something completely new in contrast to the rest of the game. 7-4, though, returns to environments and graphics more akin to what you have experienced before, bringing you back to familiarity and again knowing what to do here in a way the rest of violence hasn't let the player experience.
one more thing about this level: it plays directly into expectations. which is something that the rest of the game actually does not tend to do.
the game, at base, is just not a typical FPS. it gives you movement like a roguelite or a platformer, it takes guns you expect to know the mechanics of and goes utterly wild with how far the archetype can be changed.
in a smaller scope, here is a comparison of the earthmover and the corpse of king minos as two separate colossal bosses foreshadowed in similar ways. and i mean, minos's bossfight isn't unprecedented in other works. but i think the thing that matters here is that you are not, in fact, the underdog as is the case with so many other bosses of its ilk. riven of many voices, destiny 2, similar bossfight similar scale. you are hiding from her you are a fireteam of many you are triumphing over a dragon larger than life. project gestalt, madness project nexus, you are pulling out every stop you can to take down something so far over your head (both literally and metaphorically). corpse of king minos- V1 looks up, stands its ground, and parries his god damn fist.
and the thing is, the earthmover plays into a different expectation, but it's playing into an expectation nonetheless. you look at this thing and you climb it and you dismantle it from within, like you have done in many games prior. you know what your goal is from the moment you see that healthbar and you hook onto the conspicuously placed hookpoints that tell you- you will climb this machine; you will fight your way up to whatever its core is and you will kill it. you play through the entire level with this expectation and you get exactly this expectation. you destroy its core and it begins a countdown, and so very many games have countdowns before the collapse of whatever level you have just beaten, and you know exactly what you have to do.
i don't know. i love diegetic storytelling. i love this level.
it's just familiarity, i think. this level runs off familiarity. it gives you, the player, things and tropes and designs you are familiar with. it signals to you that you should know what to do, and it lets you do exactly what you expect to do.
if i were any more cheesy i could absolutely end this by restating something about the only way it could've ended, but uh. i am not that cheesy. this time.
aw crud now i don't know how to end this oh well goodbye then
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I'm playing Baldur's Gate 3 trying to date the big cheerful tiefling lady, because obviously, but the vampire twink keeps flirting with me and everytime he does I end up so damn flustered I don't know what to do, and then I just finished up dealing with some evil goblin army and we had a big party at which both the vampire twink AND the goth girl cleric basically told me they wanted to jump my bones and holy shit never in all my experience of playing video games with dating elements has picking a love interest been this hard.
I mean I'm still going for Karlach, nothing's stopping me from climbing that mountain, I even got the vampire twink and the goth girl cleric to hook up so hopefully they'd turn their romantic intentions away from me, but shit dude, if the big tiefling woman wasn't here I don't know what would have happened.
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You know I realize I forgot to mention this before in the Crocodile Power Level Speculation Post/Ask (btw I did go back to edit it so it's actually legible and has a point now lmao)
I really wanna know if Croc has any new tricks with his hook
Like in Alabasta the dude had a poison hook under his regular hook, which was also hiding a tiny blade beneath it as well. This is all fine and dandy, absolutely iconic etc etc
And then we never see him reuse either feature again.
Now to be fair, the only other time we could've seen Crocodile use them would've been in Marineford, but the dude just escaped from prison. Although people are quick to meme about the Marines being 'kind enough' to let Crocodile keep his gigantic fucking hook in prison--
If we're being realistic here, they probably let him keep the base of the hook simply because without a hand any shackle would just slide off his wrist and fall off. Of course he wouldn't still be able to escape or anything since he'd still have the Seastone cuff on his right, but if they wanted to keep him properly shackled then letting him keep even just the hook base would just be the easiest option for the Marines.
It's the fact that the Marines went out of their way to retrieve his missing hook attachment and gave it back to him that's a bit wild
But let's keep in mind that Luffy did break the poison hook back in Alabasta. Even if the Marines let Croc keep the hook attachment, I find it extremely unlikely they would've gone out of their way to fix/replaced the poison hook when the guy's going to jail anyways. If anything it'd make far more sense if they got rid of whatever poison might've still been left in the base and confiscated the blade. Like there's an argument to be made for the Marines letting Crocodile keep his hook due to disability reasons, but the poison and the purely stabby weapon? Not so much
So really, it's very likely the reason Crocodile never used his other weapons in Marineford might've just been that he literally didn't have them on him at the time, just the basic hook
But hey, it's been two whole whooping years. That would be plenty of time for him to replace the broken hook and blade and get some new poison into the hook base too while he's at it
Or
Are there any new weapons Crocodile could've gotten inserted into his hook base that he could whip out
Like just because he could get a new poison hook it doesn't mean he has to get a poison hook, same for the blade as well, right
To be fair, dude feels very old fashioned so I'm not expecting any Inspector Gadget kinda tech from him. Like I don't think Crocodile's knowledgeable about stuff like that himself, at least not enough to install any technically advanced weaponry into the hook on his own, and IDK if he'd trust his hook with anyone to "upgrade it" either for an extended period of time either
But could you imagine if Croc had gotten access to a busted ass Pacifista and stole a laser and had it built into his hook base.
He just pulls of the hook and starts blasting people with the laser.
How fucking funny would that be. Franky eat your heart out
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i’m on my third rewatch of tristamp and HUNGRY! (ep4) as an episode is so so special to me. i love it so much.
first of all if you know me in any capacity you’ll understand that i am so. ack. about the inclusion of vash’s food issues as a part of the episode’s arc and not just a one-off line. we see it again in ep8. both times he refuses to eat after a disaster that nai caused (but he blames himself for). but! in episode 8 he only eats again after saving lives/proving himself useful, whereas in episode 4 he eats because wolfwood said he deserves to. indirectly. he doesn’t save anyone. he tries! he’s doing his best! but in the end it’s wolfwood who does all the work. and vash still eats. ack
but yeah i fully believe that comment to zazie, “no matter how heavy the cross is you carry, you deserve to eat. and to laugh!” is why vash later said wolfwood has “the eyes of a good guy.”
(and hey, i do think there’s some significance to him defending wolfwood specifically in the context of wolfwood offering vash food and roberto accusing him of poisoning it. just saying.)
first, the way wolfwood phrases that (especially since right before, he said to zazie “i’m like you”) makes it seem like he knows what it is to carry a (metaphorical) cross, and to feel like you don’t deserve things. so vash feels a kinship with him and admires that he’s apparently overcome that and is trying to help zazie do the same.
(now, we find out later that wolfwood already knows zazie, but i’m working with the assumption that he didn’t realize it was her yet. correct me if im wrong on that. if i am wrong i’ll be sad bc i’ll have to reevaluate a lot :(()
second, it definitely matches up with things rem and luida said about food, which boils down to “whether you choose to eat it or not it still matters that you get it, that you have that choice.” which, uh. we’re gonna unpack my own feelings on that at a later time, possibly never. but that definitely would help vash to see wolfwood as trustworthy/good.
to be clear, vash isn’t naive. from their limited interactions he can see wolfwood has some darkness to him, and he can see that he’s used to being disliked, distrusted. he doesn’t bat an eye at meryl and roberto questioning him, but he does react to vash calling him good. vash has had 150+ years to get good at reading people. wolfwood even calls him out about turning his back multiple times, calling him stupid, but rhen he proves vash right by not hurting him.
of course, there’s another layer to the whole eating thing, which is that vash might not need to eat? it’s implied that he likes food/eating in flashbacks, and we learn later that he isn’t a defective plant, he can generate things (in a way), so it would follow that he doesn’t need food??
which might seem, initially, like it lessens the impact of his disordered eating. but it doesn’t. first of all, it’s still a thing vash takes pleasure in, which he has very little of, so denying himself food as punishment is still Very Bad. but also…it’s kind of the only effective form of self-harm he has. he heals quickly and has an insane pain tolerance, and he has literally nothing to lose because he doesn’t have anything/anyone to start with. maybe he won’t starve, but that’s not the point.
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