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sopping wet beasts
designed for use as discord emotes, feel free to use them idk idc
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aegagrusscholarship · 18 days
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artists on tumblr stop fukcing lying to yourselves you never draw those sticks and circles when you sketch stuff out you just die and you know it
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aegagrusscholarship · 21 days
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Hello! Just wanted to ask. I think I saw in some tags at one point that you found a nice guide for ASL? If you remember where you found it/what it's called may I know? If you don't all good!
yeah it’s here, enjoy 👍
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aegagrusscholarship · 22 days
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giant climate-changing god-machines hosting cities on their backs, amirite
this is @zarithial’s fault. vey pointed out that antennas to heaven is a valid iterator name. earthmover iterator tiiiiiime
on a serious note, this was a fun design exercise what with how opposite rain world’s design sensibilities are to ultrakill. same with the shown aesthetic of the ancients against more military-looking shit. which is to say It’s Completely Opposite and it was fun trying to reconcile said design aesthetics on this.
i’ll try to design the full iterator superstructure eventually. will be fun figuring that out, but i don’t have quite enough energy right now.
also its eyes light up. also also it can’t blink
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aegagrusscholarship · 1 month
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hee hoo. ten-spoked wheel(? name subject to change). guy with many many many problems and issues. doooon’t worry about it.
i need to draw a reference of them in full, they’ve made many modifications to both their main structure and city. also not missing an arm i just omitted it for clearer reference
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aegagrusscholarship · 1 month
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redesigned shimp(‘s puppet, they are still a giant worm)
drew the long wires a bit too thin here but it’s fine. arm omitted for reference’s sake not because it’s actually missing
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aegagrusscholarship · 2 months
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I just wanted to let you know that I use your Doc avi so much in VRChat!! Literally the main one I use and I love your design for him. <3 Are you considering making more avatars in the future? Or perhaps showing your progress in how you made something like this? You seriously have a talent, you could totally take commissions for MadCom avis. Anyhow! Regardless if Doc is the only avi you make, just wanted to share some love. Fantastic work! <3
WAUH THANK YOU SO MUCH I APPRECIATE THAT SO MUCH.... dude you have no idea how much that means to me
i am absolutely planning to make more avatars, yes, but also i am in Assignment Hell and will be for some months yet. alas.
once i got the time, my first priority is fixing up the funny V1/2 avatar I've got because half the emotes are broken (...and i got the wrong emote set, anyways) and the rigging is utterly borked. HOWEVER that is a not-too-difficult fix, i just need to get a day to sit down and get it done especially since i'm done with the rigging fix and just need to import it now.
AS FOR MADCOM i actually am planning a crackpot one! and i have, uh, approximately 5% done for sanford (and by that i mean. i have the blender file. i have the file). anyways. crackpot is higher in priority. i'll probably focus on the post-fall of nexus design first, but i'll definitely get a version out with the pre-fall mask design at the VERY least. probably will go make their lab coat anyways, i could reuse that for a lot of characters.
uhhhh for progress, i'm... not 100% sure on that. i've mostly been following tutorials so the way i make vrchat avatars is really nothing out of the ordinary. if i manage to pull something weird off, i'll make a post, but until then i probably will just post the finished products.
i gotta say though there are not enough good gun effect tutorials out there so once i finally figure out how the fuck that works, i'll put the method out there (the one i use right now is... outdated as hell, janky as hell, and looks like shit)
anyways!! thank you so much man i appreciate it a lot
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aegagrusscholarship · 2 months
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what do you mean this isn’t how 4-4 went
original
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aegagrusscholarship · 3 months
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When I saw this video drop in my recommended, I knew it was going to disappoint me as someone who has done personal nuzlocke runs before, used to be an active member of the forums, and even still is friends with people from there. And I was right. Look under the read more for my gripes.
Keep reading
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aegagrusscholarship · 3 months
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this is what you are being mean to
played ultrakill. i hate v2
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aegagrusscholarship · 3 months
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familiarity, the lack thereof, and the only way it could have ended.
the thing is, ultrakill is a very diegetic game. near everything, from the style meter to the bottomless arsenal to the shitass graphics themselves, are explained in some way by some in-universe fact.
so, what with violence and the implication that V1 was designed to counter earthmovers
what with 7-4 and the fact that it is a culmination of this implication
i wonder. when V1 looked up at that earthmover, did it know, with whatever passes for instinct in a machine, exactly what to do? and if it did, then, how is this conveyed to the player?
diegetic as the game is, how does it engineer a situation in which the player, themselves, knows exactly what they have to do?
the biggest factor, i think, is the fact that the earthmover's health bar appears the moment you lay eyes (or camera, or whatever) on it, and it does not leave until you have finally killed this colossus.
but this factor is much more subtle than it appears at first glance. yes, big honkin' boss healthbar on screen for the entire level, what more to it. there's a good deal more, it turns out.
first off- this is the shortest leadup by far to any bossfight in the game. you slide through a single vent, and you are greeted with benjamin right out in the open. even P-1, devoid of any other hazards as it is, gives you a long trek down the spinal staircase before you reach the flesh prison. 7-4 has none of it. you enter the level, you enter the stage, and there you have it. you know exactly what you are up against right from the outset, and it's not quite a feeling of familiarity but it tells you exactly what you have to do. which is the point of this all, isn't it?
7-4 is also... not a bossfight! it is a full level! it is a full level framed as a bossfight. the health bar frames this full complete level as a bossfight.
and on one hand, this is not new news. on the other hand, i think this is the crux of it. the thing is, most bossfights are near-to-entirely new. you do not know how the boss acts. you do not know their attack patterns. you do not know their capabilities. you are learning something new. levels, though, you have done a thousand times over and so the player knows how they need to play through this bossfight in a way that is not quite present with any other boss in the game.
the content of the level is new, of course, because that's how it goes. but you know the motions. you have done this for two acts prior, you know the motions. you know exactly what to do.
also! this level does not exist in a vacuum. what i am saying is this: the rest of violence layer shifts its storytelling and its tone and even its graphics. it is something completely new in contrast to the rest of the game. 7-4, though, returns to environments and graphics more akin to what you have experienced before, bringing you back to familiarity and again knowing what to do here in a way the rest of violence hasn't let the player experience.
one more thing about this level: it plays directly into expectations. which is something that the rest of the game actually does not tend to do.
the game, at base, is just not a typical FPS. it gives you movement like a roguelite or a platformer, it takes guns you expect to know the mechanics of and goes utterly wild with how far the archetype can be changed.
in a smaller scope, here is a comparison of the earthmover and the corpse of king minos as two separate colossal bosses foreshadowed in similar ways. and i mean, minos's bossfight isn't unprecedented in other works. but i think the thing that matters here is that you are not, in fact, the underdog as is the case with so many other bosses of its ilk. riven of many voices, destiny 2, similar bossfight similar scale. you are hiding from her you are a fireteam of many you are triumphing over a dragon larger than life. project gestalt, madness project nexus, you are pulling out every stop you can to take down something so far over your head (both literally and metaphorically). corpse of king minos- V1 looks up, stands its ground, and parries his god damn fist.
and the thing is, the earthmover plays into a different expectation, but it's playing into an expectation nonetheless. you look at this thing and you climb it and you dismantle it from within, like you have done in many games prior. you know what your goal is from the moment you see that healthbar and you hook onto the conspicuously placed hookpoints that tell you- you will climb this machine; you will fight your way up to whatever its core is and you will kill it. you play through the entire level with this expectation and you get exactly this expectation. you destroy its core and it begins a countdown, and so very many games have countdowns before the collapse of whatever level you have just beaten, and you know exactly what you have to do.
i don't know. i love diegetic storytelling. i love this level.
it's just familiarity, i think. this level runs off familiarity. it gives you, the player, things and tropes and designs you are familiar with. it signals to you that you should know what to do, and it lets you do exactly what you expect to do.
if i were any more cheesy i could absolutely end this by restating something about the only way it could've ended, but uh. i am not that cheesy. this time.
aw crud now i don't know how to end this oh well goodbye then
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aegagrusscholarship · 3 months
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ai generated images make me increasingly sad and tired the more i see them in more and more casual contexts. i dont know how to explain, but it just fills the world with a bunch of nothing. no matter how visually stunning the pictures might be, there's nothing behind it for me. no dedication, no emotions, no feelings, no hard work or creativity, nothing i can truly think about, admire or enjoy. i dont think thats how art is supposed to be
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aegagrusscholarship · 3 months
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hi hello i'd like to raise a counter-point
artificer is not V2 because they are both red and explode sometimes. artificer is V2 because both of them lost what is most important to them and eventually threw themselves headlong into an all-consuming desire for revenge leading directly into their respective downfalls
thank you for coming to my tedtalk
i, however, agree that rivulet definitely isn't V1. dunno who would be tho lol
Hear me out:
Artificer V2, and Rivulet V1
It came to me randomly.
huh whuh . is this ultrakill. i dont know ultrakill
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aegagrusscholarship · 3 months
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>gopro jumpscares
>the Fandom Trifecta Venn Diagram
>writing badly disguised madcom fanfiction at this point
Tell me an inside joke between you and a friend, without context.
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aegagrusscholarship · 3 months
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aegagrusscholarship · 4 months
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ultrakill and horizon zero dawn/forbidden west have the exact same backstory send tweet
(this is, of course, exaggerated for comedic/dramatic weight. i am aware they are not actually the exact same.)
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aegagrusscholarship · 4 months
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update: finally played ultrakill again and checked the 2nd fight version. same error. very interesting. i didn't really expect anything to have changed, but since they edited the model a bit i wondered if anyone caught it. turns out the answer's no (or they didn't bother to fix it, which is fair, because no one can really notice unless they're staring this hard at the guy, y'know?)
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not my usual sort of post but. fun ultrakill fact: two of v2's left wings are crossed over for some reason
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