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#And returned it to Crocodile after he escaped since he could use it etc. While he got some fresh clothes to wear etc
moongothic · 5 months
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You know I realize I forgot to mention this before in the Crocodile Power Level Speculation Post/Ask (btw I did go back to edit it so it's actually legible and has a point now lmao)
I really wanna know if Croc has any new tricks with his hook
Like in Alabasta the dude had a poison hook under his regular hook, which was also hiding a tiny blade beneath it as well. This is all fine and dandy, absolutely iconic etc etc
And then we never see him reuse either feature again.
Now to be fair, the only other time we could've seen Crocodile use them would've been in Marineford, but the dude just escaped from prison. Although people are quick to meme about the Marines being 'kind enough' to let Crocodile keep his gigantic fucking hook in prison-- If we're being realistic here, they probably let him keep the base of the hook simply because without a hand any shackle would just slide off his wrist and fall off. Of course he wouldn't still be able to escape or anything since he'd still have the Seastone cuff on his right, but if they wanted to keep him properly shackled then letting him keep even just the hook base would just be the easiest option for the Marines.
It's the fact that the Marines went out of their way to retrieve his missing hook attachment and gave it back to him that's a bit wild
But let's keep in mind that Luffy did break the poison hook back in Alabasta. Even if the Marines let Croc keep the hook attachment, I find it extremely unlikely they would've gone out of their way to fix/replaced the poison hook when the guy's going to jail anyways. If anything it'd make far more sense if they got rid of whatever poison might've still been left in the base and confiscated the blade. Like there's an argument to be made for the Marines letting Crocodile keep his hook due to disability reasons, but the poison and the purely stabby weapon? Not so much
So really, it's very likely the reason Crocodile never used his other weapons in Marineford might've just been that he literally didn't have them on him at the time, just the basic hook
But hey, it's been two whole whooping years. That would be plenty of time for him to replace the broken hook and blade and get some new poison into the hook base too while he's at it
Or
Are there any new weapons Crocodile could've gotten inserted into his hook base that he could whip out
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Like just because he could get a new poison hook it doesn't mean he has to get a poison hook, same for the blade as well, right
To be fair, dude feels very old fashioned so I'm not expecting any Inspector Gadget kinda tech from him. Like I don't think Crocodile's knowledgeable about stuff like that himself, at least not enough to install any technically advanced weaponry into the hook on his own, and IDK if he'd trust his hook with anyone to "upgrade it" either for an extended period of time either
But could you imagine if Croc had gotten access to a busted ass Pacifista and stole a laser and had it built into his hook base. He just pulls of the hook and starts blasting people with the laser. How fucking funny would that be. Franky eat your heart out
#Moon posting#OP Meta#Sir Crocodile#A machine gun inside his hook would also be funny as hell but. Dude can create giant sand blades what does he need a gun for#Honestly I think the coolest and unironically the most useful new hidden weapon Croc could potentially have in his hook base#Would be some kind of a Seastone weapon. Like a Seastone Hook or a blade or even just a stick like Smoker's#That shit would be so OP but also make him such a massive threat. Like much more than his poison hook ever did#It's just where the fuck would he even get a custom Seastone weapon to build in to his hook#Like it's the WG who hoards the shit for themselves so getting one would not be easy. Or cheap#Since you can't just make stuff out of Seastone yourself like you need specialists for it etc#But like I said. I think it'd be the coolest fucking thing he could possibly whip out#Aside from a Pacifista Beam but lmao that ain't happening as funny as it'd be#For the record yes it is possible Croc's hook isn't detachable at all#I just have to question how he ever changes clothes if he can't even take the hook off#Also for the record. Croc's hook could've been treated the same way his clothes were treated in Impel Down#Like Oda totally could've just drawn him without the hook and then just told us in the SBS the Newkama had stolen it from the guards#And returned it to Crocodile after he escaped since he could use it etc. While he got some fresh clothes to wear etc#Like that totally could've been an off-screen thing that could've happened. But if it was something that unimportant then why even bother#He might as well keep the hook for the brief scene in the jail cell because it doesn't actually matter for the narrative
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Captivity and Escape in Critical Role
So this post has been sitting in my drafts for about half a year. It’s about a persistent theme I noticed throughout campaign 2, which I’m sure others have noticed and written about before, but parallels and recurring themes have always been my Thing, and I couldn’t let it go. And with last week’s episode, and the campaign finale airing tonight, and the dominance of this theme being more glaringly obvious than ever, I thought I’d just give myself a treat and finish up a giant meta post. For old times’ sake.
So, just for the heck of it, here’s an exhaustive exploration of a single through-line of campaign 2 since the very beginning: captivity, and escaping or being freed from it.
Let’s start by taking a quick look at everyone’s backstories, the things that happened to them before the campaign even started, and how they were ultimately resolved. 
FJORD: Entered unknowingly and unwillingly into a pact with Uk’otoa, which bound him to perform services he never agreed to in exchange for powers he never asked for. Fjord did not know how he got into this pact or how to get out of it. He makes his escape when he pitches his sword into a lava river and pledges himself to the Wildmother.
JESTER: Spent the majority of her life “locked in her room” (or at least hidden from sight) until the consequences of one of her pranks forcibly liberated her into the wider world. While Jester loves her mother dearly and thinks of her long “captivity” as being for her own protection, its negative effects on her--loneliness, insecurity, a lack of worldly experience and social awareness--were still apparent, and she spends much of the campaign working through them.
BEAU: Her parents had her kidnapped by monks. It could be argued that even before the kidnapping, she was a prisoner to her father’s “over-protective” tendencies and her parents’ expectations when it came to her career, behavior, gender role, etc. But most significantly, she was very much kidnapped by monks, and made her escape from the Cobalt Soul shortly before we met her.
CALEB: Where to start? First he suffered coercion and abuse at the hands of Trent (a form of captivity); then he was made to torture and execute prisoners; then he spent eleven years literally imprisoned in an asylum, and had to kill and steal in order to escape; and four and a half years later, he met Nott when they were both thrown in jail (and had to engineer their own escape once again). Caleb’s ordeals ultimately made him a prisoner of his own guilt and fear, and escaping that prison has been the heart of his storyline.
VETH/NOTT: Besides the aforementioned stint in jail, the catalyst for her entire adventuring career was being captured by goblins along with her family--and then, after engineering the escape of her husband and son, being imprisoned in the wrong body (and subsequently enslaved!). The desire to escape from this second imprisonment was her driving motivation through much of the campaign. With Caleb’s help (and Essek’s, and Jester’s), she ultimately succeeds.
MOLLY: His first memory was of clawing his way out of a grave, which is just about as extreme a form of captivity and escape as you can get. More subtly, he was also a prisoner to the expectations placed on his body--to the life that body once lived, which he could not remember and refused to claim. Arguably (and tragically), his escape from this particular prison is his own death...until Cree resurrects Lucien, Mollymauk fragment and all. Then he presumably becomes a prisoner much like Yasha was, subsumed body and soul by a mind and a will that are not his own. Until last week.
... (incoherent sobbing)
Until last week.
YASHA: She was a prisoner to her clan’s laws and expectations. Her brief attempt to escape this prison through a forbidden marriage ended tragically, and then she was forced to make a second, literal escape (fleeing into the desert)--only to be (presumably) possessed by Obann, imprisoned inside her own mind, and forced to do his bidding until the Storm Lord liberated her once again.
CADUCEUS: When the gang first meet him, he’s literally a prisoner of his own fear (and/or inertia)--though his whole family has left the Blooming Grove, he’s been too afraid or hesitant to brave the corruption of the Savalirwood without companionship, and spent years isolated in the family temple as a result. The Mighty Nein (or rather, Caleb, Nott, Beau, Keg, and Nila) initiate his escape.
***
And that’s just the backstories! Now let’s take a look at each of the places the Mighty Nein have visited since they came together, and the story arcs therein.
***
TROSTENWALD - CARNIVAL ARC: This arc’s entire goal is to free the (future) Mighty Nein and the other carnies from jail or house arrest. (Much later, the M9 come back to pay Gustav’s debt and liberate him as well.) And remember that Beau is especially sympathetic to Toya’s predicament because she, too, was once a young girl held somewhere against her will.
ALFIELD - GNOLL ARC: This arc’s entire goal is to free the citizens of Alfield who have been kidnapped by gnolls to feed to their manticore leader (and to kill off the gnolls and manticore to keep it from happening again).
ZADASH: The Mighty Nein’s first undertaking in Zadash is to kill off the giant spiders in the sewer. In the process, they free a halfling imprisoned in a spiderweb, which leads them to the Gentleman and all his future quests.
Aside from that, their biggest job in Zadash this time around is the High Richter heist--which, yes, is a mercenary/political job that goes terribly wrong, but why does it go terribly wrong? Because Ulog, the M9′s NPC ally at the time, is so furious over his wife being wrongfully imprisoned by the High Richter that he impulsively blows up both her and himself. And arguably the most poignant moment in the heist’s aftermath is Caleb speaking to the next High Richter, Dolan, and ensuring that Ulog’s wife will be freed.
Also, let’s not forget the drow the M9 meet in the sewer. The one they capture, interrogate, and ultimately...let go. Yes, he’s killed shortly afterward and his beacon falls into their hands, but I think it’s very important to remember that the decision they make, when holding a captive terrorist from an “enemy” nation, is to return his stolen artifact to him and let him walk away free.
LABENDA SWAMP/BERLEBEN: The most memorable events during this interlude are: (1.) The M9 literally freeing Kiri from the swamp, where she is stuck in the mud and at the mercy of crocodiles, and (2.) Bowlgate, a.k.a. Caleb and Beau’s tense confrontation over what to do with Calianna, which is once again fueled on Beau’s side by her sympathy for a young woman held against her will. (Caleb proposes that Cali spend the night with the M9, which she did not intend, so they can use spells to determine her truthfulness the next day.)
HUPPERDOOK: This one’s obvious: The M9 fight a deadly automaton to free two gnomes from prison and reunite them with their children (largely to prevent said children from being taken to an orphanage against their will).
GLORY RUN ROAD/SHADYCREEK RUN - IRON SHEPHERDS ARC: ...Even more obvious. The sole goal of the remaining M9 members (and Nila) throughout this arc is to free their friends from slavery. They end up slaughtering all the slavers and freeing several other captives as well.
LUSIDIAN OCEAN - PIRATE ARC: Here’s where things get really interesting. Because this whole arc is also about captivity and freedom, isn’t it?
It’s about whether or not to free a little old captive named Uk’otoa!
I haven’t given nearly enough thought to how this arc fits in with all the others thematically, considering its central lesson is that freeing this particular captive would be a very bad thing. I do think it’s significant that:
(1.) The beginning of this arc, which leaves the whole party feeling so bad and icky, involves them quite inadvertently taking a captive of their own--and one whom they don’t treat very well. (And still don’t, for that matter...poor Marius.)
(2.) Soon after that incident, the M9 are themselves effectively taken captive by Avantika and her crew. This situation doesn’t last nearly as long as many audience members (and quite possibly Matt, and quite possibly the players themselves!) thought it would, because they panic on Darktow, go all Wall of Fire, and free themselves in a huge, climactic, desperate battle. The Mighty Nein do not take well to captivity.
Anyhow, they follow all this up with...
FELDERWIN/XHORHAS - YEZA ARC: ...another very straightforward quest to free a captive. Not only is this arc all about rescuing Yeza from a Xhorhasian dungeon, but after Caleb returns the beacon, after the Bright Queen of Xhorhas offers the Mighty Nein anything they want...all they ask her for is to let them go.
BAZZOXAN & BEYOND - OBANN ARC: ...By now, you know where I’m going with this, right? The entire arc is about freeing Yasha from Obann, who has her imprisoned inside her own body, inside her own mind. There’s a reason That Moment in the cathedral hit so hard, right? “And as you close your eyes, you see yourself breaking the shackles. You see the influence no longer holding any sway over your soul. There's nothing but the storm, vengeance, and hope.”
(Bonus: In the middle of the above arc, we get the HAPPY FUN BALL - RESCUING YUSSA ARC, which, once again, is devoted to freeing a captive.)
KAMORDAH/CYRIOS MOUNTAINS - ISHARNAI ARC: Aimed entirely at freeing Nott from the body in which she was imprisoned. Beau also has a bit of a freedom arc here: confronting the parents who imprisoned her figuratively and literally, turning her back on them (possibly for good), and then confronting a major source of the expectations and superstitions they shackled her with: Isharnai, who is neutralized by Jester’s cupcake.
THE MENAGERIE - CLAY ARC: Aimed entirely at freeing Caduceus’s family, who are imprisoned in perhaps the most literal way possible, being turned to stone. (The M9 also manage to liberate the Stone family while they’re at it.)
RUMBLECUSP - TRAVELER CON: Two great liberations take place here. First, all the residents of the Village of Vo are freed from Vokodo’s influence, their memories restored, their blind devotion dispelled, able once again to choose the course of their own lives. Second, the followers of the Traveler are freed from the deception he’s imposed on them, the cult he’s roped them into. Thanks to the Moonweaver’s interference, they, too, are free to make informed decisions. And I think we can also safely say that Artagan is freed from them, from the false “god” role he managed to box himself into, and he’s happier for it.
EISELCROSS - SOMNOVEM ARC: ...And this is it, folks. This is why I decided to finish this post today. Because I was openly not feeling the Eiselcross arc as an endgame. The hard slog through the elements just wasn’t doing it for me, or the frequent combat, or the increasingly complex lore, or the traditionally heroic quest to save the world from being swallowed by a monstrous city.
...Until last week. Until Lucien’s defeat. And Molly’s oh-so-improbable resurrection.
When I heard all the voices of the Somnovem whispering “Thank you” as their individual souls were freed from the Lovecraftian hivemind...when I heard Jester sobbing that at least Molly’s soul wasn’t “trapped” inside a monstrous Lucien anymore...when Cad’s Divine Intervention succeeded, and Mollymauk Tealeaf opened his eyes--his two plain old natural eyes--unburdened by Lucien and his Somnovem eyes and all of his dark baggage for the first time--I was finally able to embrace this as the ending.
Because it’s not about saving the world. That’s just a bonus. It’s about saving a friend. Freeing a friend. Freeing captives, wherever they find them. Whether from Crown’s Guard, gnolls, and giant spiders, or from royal dungeons; whether from ruthless enemies or from their own families; whether from eldritch abominations or from the forces that chain their own minds.
In the end, the Mighty Nein--and the people whose lives they touch--belong to no one and nothing that they do not choose to belong to. They belong to themselves, to the people they most sincerely love, to the gods and causes they have chosen freely. And that has always, always been my favorite kind of story.
And I can’t wait for tonight.
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disneydeb1928 · 4 years
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One Piece Theory: The SWORD Initiative
The SWORD Initiative 
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SWORD first appeared in Chapter 956 when it was discovered that X Drake, a member of the 11 Supernovas was, in fact, an undercover Marine. Not much is known regarding this organization other then Drake is the Captain and Koby is also a member.
Storytelling: Oda is not a newbie when it comes to storytelling. I’ve said it a million times, but I will say it again: Oda has mastered a very unique type of storytelling. Many others will tell you the same thing. He is a man who values how you feel about characters above how you may feel about his organizations overall. This is why, he always introduces characters, allowing you to make your own judgements before revealing more information on them. With that being said, some people may believe that since this is a recent addition to the plot that this organization must not have been around long. However, that just isn’t true. Oda would never create something this relevant to the story that isn’t routed deep in the past. He loves to make his reveals and have us gasp because suddenly something that happened 200 chapters ago now makes sense. With that being said, I think it is safe to say that there is more to this organization that meets the eye. Therefore, let’s first establish their existence within the established timeline.
Timeline:
X Drake was born on October 24, 1491. We know that he was taken in by the marines when he was 20 years old (in 1511) after the incident of Rosinante stealing the Ope Ope no Mi from his father’s pirate crew. The wiki says that “He [would] eventually enlist as a Marine himself” indicating that he didn’t join right away.
Drake doesn’t appear in the story until chapter 498 (in the year 1522). That means that there are 11 years unaccounted for. In that time, we know he apparently rose to the rank of rear admiral before defecting (Ch. 509)  – again no timeline specifics have been give (but I don’t doubt we will get them in the future).
However, me may be able to speculate based on other Marines.
·         Tashigi was able to go from Master Chief Petty Officer to Ensign (skipping Warrant Officer) in the couple of months that took place between the Loguetown Arc and the Post-Enies Lobby Arc. After the timeskip, Tashigi was a Captain (skipping 4 positions). Therefore, overall, for her to go from Master Chief Petty Officer to Captain, it took roughly 2 years and a couple of months.
·         Similarly, Smoker was able to from a Captain to a Commodore and then to Vice Admiral in the same time period (2 years and a couple of months).
·         Therefore, one could speculate that to go from Master Chief Petty Officer to Vice Admiral it would take around 4 years and 6 months. Since Rear Admiral is only one rank below Vice Admiral I’m going to say that the times are probably similar. [Disclaimer 1: I say this recognizing that there are probably 1000 different things that go into promotions within the Marines (such as accomplishments, age, etc) and that not every person is going to advance at the same pace. With that being said, I do think that we can still learn a lot from it – He’s not a background character after all]. In conclusion, I think 4 years and 6 months is a decent ballpark to aim for and I am willing to speculate that it would have taken Drake at least 4 and a half years to reach the rank of Rear Admiral, putting his age at around 24 (placing this in the year 1515) [Disclaimer 2: This age is completely based off the possibility that Drake joined the marines during the first year he was with them]. All this means, is that at the earliest Drake was a Rear Admiral by 1515.
We are led to believe that his defection has always been staged, and that from the beginning, everything he did was towards advancing SWORD’s goal. So that means SWORD has existed since before the beginning of the series.
We do not know how long he was a pirate before he made his appearance, however, by the time he did, he already had a full crew and a bounty of 222,000,000. We know that Cavendish became a Supernova in 1521, so I think we can make that the latest that Drake could have possibly left the Marines.  
Flashing forward, I think we can pretty much conclude that Koby joined SWORD at some point during the 2-year timeskip.
The Creation of SWORD
If that is the case, that we can conclude one of two things. Either:
1.      Drake created the SWORD organization and began his own mission alone
2.      SWORD already existed before that point and someone approached him to join and start his mission
There isn’t enough information available at this point to really say either way. However, I would speculate that SWORD wasn’t Drake’s idea.
Possible SWORD Members
1.) Issho / Fujitora & Ryokugyu
Issho and Ryokugyu are both new Admirals to replace the positions that Kuzan and Akainu left open during the 2-year timeskip. From what we’ve seen of Issho’s personality, I think he is probably one of the more likely options for SWORD members. He intentionally blinded himself when he became disgusted with all the evil and corruption he had seen in the world (Ch. 799). Some might say that he joined the Marines to fight that evil but perhaps the Marines are the evil he wanted to fight? We’ve seen multiple instances where he put the good of the people above capturing Luffy and the Straw Hats. So much so, Akainu and him got into a heated debate that ended with Issho being band from any Marine base until Luffy was captured (Ch. 801).
Outside of personality wise and evidence of him going outside of Marine orders, there is another reason he is on this list, as well as why I grouped him with Ryokugyu, who we know almost nothing about. And the answer to that is: The Folklore of Momotaro.
An excerpt of the Folklore of Momotaro:
“When he matured into adolescence, Momotarō left his parents to fight a band of Oni (demons or ogres) who marauded over their land, by seeking them out in the distant island where they dwelled (a place called Onigashima or "Demon Island"). En route, Momotarō met and befriended a talking dog, monkey and pheasant, who agreed to help him in his quest in exchange for a portion of his rations (kibi dango or "millet dumplings"). At the island, Momotarō and his animal friends penetrated the demons' fort and beat the band of demons into surrendering. Momotarō and his new friends returned home with the demons' plundered treasure and the demon chief as a captive.”
It has been said before that Aokiji, Akainu, and Kizaru’s Admirals alias are based on the three animals that helped Momotaro (pheasant, dog, and monkey). A fan wrote to Oda in the recent SBS (Vol. 76) and theorized that Fujitora and Ryokugyu (The tiger and ox) are based on the oni (demons) that Momotaro had to face during his adventure, which would imply that they could be against the World Government. Oda jokingly responded, “I’m not saying a single thing about whether this theory is correct or incorrect, okay? (cold sweat)”. If this is true, I think this could serve as proof that they are either members of SWORD or even the Revolutionary Army.
2.) Kuzan / Aokiji
Kuzan, very similar to Issho, has had multiple instances where he has deviated from what Akainu refers to as “absolute justice”. For starters, he was the once responsible for allowing Nico Robin to escape from the Buster Call on Ohara by providing a small boat while also a trail of ice for her to leave safely. Another example is when he (similar to Issho) didn’t arrest Luffy because he defeated Crocodile, saving Alabasta.
However, I think a big reason why many people speculate that he may be a part of SWORD are the parallels between him and X Drake. After the timeskip, we discover that after losing the Fleet Admiral fight between him and Akainu, Kuzan resigned from the Marines. Afterwards, he became affiliated with the Blackbeard Pirates, just like how Drake resigned and created the Drake Pirates. I will say, that these similarities give just as many reasons as why he would be a SWORD member as for why he isn’t. It’s possible these stories are too alike for Oda to tie them to the same cause. However, it is possible that the SWORD initiative is all about going undercover as pirates. But if that was true, then why is Koby not undercover? Just food for thought.
3.) Smoker & Tashigi
If we were to make a list of likeable Marines, Smoker would probably slotted right behind Koby. From the moment he comforted that crying little girl in Loguetown, he gained a lot of fan-fare. I think a lot of people hope that Smoker is a member of SWORD. Like the previous two Admirals above, he has had his fair share of compromising the Marines’ belief in “absolute justice” in order to do the right thing. In fact, out of all of the Marines mentioned on this list, he has done this the most. All of those moments have served as an example of his character. Outside of that, I think it is interesting that Smoker decided to request transfer to G-5 at the beginning of the timeskip, a place known for having difficulties. I think it is definitely possible Smoker is a member.
4.) Rosinante
Very similar to Kuzan and Drake, Rosinante placed himself undercover in order to stop his brother, Doflamingo. It is very possible that this was a very early SWORD mission. Or it could have what led to the creation of SWORD.
6.) Sengoku & 7.) Monkey D. Garp
Like Smoker and Tashigi, these last two are an example of ‘we like them, so we want them to be a part of this good organization’.
Honestly, I have tried to wrap my mind around why the heck Garp is even still involved with the Marines. The only other ‘D.’-bearer we know that was in the Marines, was Jaguar D. Saul, who ended up defecting in order to save Nico Robin during the Ohara Incident. If Garp is not a member of this shadow organization, then there is a deeper reason for why he joined the Marines and stayed.
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jcmorgenstern · 5 years
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@superohclair oh god okay please know these are all just incoherent ramblings so like, idk, please feel free to add on or ignore me if im just wildly off base but this is a bad summary of what ive been thinking about and also my first titans/batman meta?? (also, hi!)
okay so for the disclaimer round: I am not an actual cultural studies major, nor do I have an extensive background in looking at the police/military industrial complex in media. also my comics knowledge is pretty shaky and im a big noob(I recently got into titans, and before that was pretty ignorant of the dceu besides batman) so I’ll kind of focus in on the show and stuff im more familiar with and apologize in advance?. basically im just a semi-educated idiot with Opinions, anyone with more knowledge/expertise please jump in! this is literally just the bullshit I spat out incoherently off the top of my head. did i mention im a comics noob? because im a comics noob.
so on a general level, I think we can all agree that batman as a cultural force is somewhat on the conservative side, if not simply due to its age and commercial positioning in American culture. there are a lot of challenges and nuances to that and it’s definitely expanding and changing as DC tries to position itself in the way that will...make the most money, but all you have to do is take a gander through the different iterations of the stories in the comics and it’ll smack you in the fucking face. like compare the first iteration of Jason keeping kids out of drugs to the titans version and you’ve got to at least chuckle. at the end of the day, this is a story about a (white male) billionaire who fights crime.
to be fair, I’d argue the romanticization of the police isn’t as aggressive as it could be—they are most often presented as corrupt and incompetent. However, considering the main cop characters depicted like Jim Gordon, the guys in Gotham (it’s been a while since I saw it, sorry) are often the romanticized “good few” (and often or almost always white cis/het men), that’s on pretty shaky ground. I don’t have the background in the comics strong enough to make specific arguments, so I’ll cede the point to someone who does and disagrees, but having recently watched a show that deals excellently with police incompetence, racism, and brutality (7 Seconds on Netflix), I feel at the very least something is deeply missing. like, analysis of race wrt police brutality in any aspect at all whatsoever.
I think it can be compellingly read that batman does heavily play into the military/police industrial complex due to its takes on violence—just play the Arkham games for more than an hour and you’ll know what I mean. to be a little less vague, even though batman as a franchise valorizes “psychiatric treatment” and “nonviolence,” the entire game seems pretty aware it characterizes treatment as a madhouse and nonviolence as breaking someone’s back or neck magically without killing them because you’re a “good guy.” while it is definitely subversive that the franchise even considers these elements at all, they don’t always do a fantastic job living up to them.
and then when you consider the fetishization of tools of violence both in canon and in the fandom, it gets worse. same with prisons—if anything it dehumanizes people in prisons even more than like, cop shows in general, which is pretty impressive(ly bad). like there’s just no nuance afforded and arkham is generally glamorized. the fact that one of the inmates is a crocodile assassin, I will admit, does not help. im not really sure how to mitigate that when, again, one of the inmates is a crocodile assassin, but I think my point still stands. fuck you, killer croc. (im just kidding unfuck him or whatever)
not to take this on a Jason Todd tangent but I was thinking about it this afternoon and again when thinking about that cop scene again and in many ways he does serve as a challenge to both batman’s ideology as well as the ideology of the franchise in general. his depiction is always a bit of a sticking point and it’s always fascinating to me to see how any given adaptation handles it. like Jason’s “”street”” origin has become inseparable from his characterization as an angry, brash, violent kid, and that in itself reflects a whole host of cultural stereotypes that I might argue occasionally/often dip into racialized tropes (like just imagine if he wasn’t white, ok). red hood (a play on robin hood and the outlaws, as I just realized...today) is in my exposure/experience mostly depicted as a villain, but he challenges batman’s no-kill philosophy both on an ethical and practical level. every time the joker escapes he kills a whole score more of innocent people, let alone the other rogues—is it truly ethical to let him live or avoid killing him for the cost of one life and let others die?
moreover, batman’s ““blind”” faith in the justice system (prisons, publicly-funded asylum prisons, courts) is conveniently elided—the story usually ends when he drops bad guy of the day off at arkham or ties up the bad guys and lets the police come etc etc. part of this is obviously bc car chases are more cinematic than dry court procedurals, but there is an alternate universe where bruce wayne never becomes batman and instead advocates for the arkham warden to be replaced with someone competent and the system overhauled, or in programs encouraging a more diverse and educated police force, or even into social welfare programs. (I am vaguely aware this is sometimes/often part of canon, but I don’t think it’s fair to say it’s the main focus. and again, I get it’s not nearly as cinematic).
overall, I think the most frustrating thing about the batman franchise or at least what I’ve seen or read of it is that while it does attempt to deal with corruption and injustice at all levels of the criminal justice system/government, it does so either by treating it as “just how life is” or having Dick or Jim Gordon or whoever the fuckjust wipe it out by “eliminating the dirty cops,” completely ignoring the non-fantasy ways these problems are dealt with in real life. it just isn’t realistic. instead of putting restrictions on police violence or educating cops on how to use their weapons or putting work into eradicating the culture of racism and prejudice or god basically anything it’s just all cinematized into the “good few” triumphing over the bad...somehow. its always unsatisfying and ultimately feels like lip service to me, personally.
this also dovetails with the very frustrating way mental health/”insanity” or “madness” is dealt with in canon, very typical of mainstream fiction. like for example:“madness is like gravity, all it takes is a little push.” yikes, if by ‘push’ you mean significant life stressors, genetic load, and environemntal influences,  then sure. challenge any dudebro joker fanboy to explain exactly what combination of DSM disorders the joker has to explain his “””insanity””” and see what happens. (these are, in fact, my plans for this Friday evening. im a hit at parties).
anyway I do really want to wax poetic about that cop scene in 1x06 so im gonna do just that! honestly when I first saw that I immediately sat up like I’d sat on a fucking tack, my cultural studies senses were tingling. the whole “fuck batman” ethos of the show had already been interesting to me, esp in s1, when bruce was basically standing in for the baby boomers and dick being our millennial/GenX hero. I do think dick was explicitly intended to appeal to a millennial audience and embody the millennial ethos. By that logic, the tension between dick and Jason immediately struck me as allegorical (Jason constantly commenting on dick being old, outdated, using slang dick doesn’t understand and generally being full of youthful obnoxious fistbumping energy).
Even if subconsciously on the part of the writers, jason’s over-aggressive energy can be read as a commentary on genZ—seen by mainstream millennial/GenX audiences as taking things too far. Like, the cops in 1x06 could have been Nick Zucco’s hired men or idk pretty much anyone, yet they explicitly chose cops and even had Jason explain why he deliberately went after them for being cops so dick (cop) could judge him for it. his rationale? he was beaten up by cops on the street, so he’s returning the favor. he doesn’t have the focused “righteous” rage of batman or dick/nightwing towards valid targets, he just has rage at the world and specifically the system—framed here as unacceptable or fanatical. as if like, dressing up like a bat and punching people at night is, um, totally normal and uncontroversial.
on a slightly wider scope, the show seems to internally struggle with its own progressive ethos—on the one hand, they hire the wildly talented chellah man, but on the other hand they will likely kill him off soon. or they cast anna diop, drawing wrath from the loudly racist underbelly of fandom, but sideline her. perhaps it’s a genuine struggle, perhaps they simply don’t want to alienate the bigots in the fanbase, but the issue of cops stuck out to me when I was watching as an social issue where they explicitly came down on one side over the other. jason’s characterization is, I admit and appreciate, still nuanced, but I’d argue that’s literally just bc he’s a white guy and a fan favorite. cast an actor of color as Jason and see how fast fandom and the writer’s room turns on him.
anyway i don’t really have the place to speak about what an explicitly nonwhite!cop!dick grayson would look like, but I do think it would be a fascinating and exciting place to start in exploring and correcting the kind of vague and nebulous complaints i raise above. (edit: i should have made more clear, i mean in the show, which hasn’t dealt with dick’s heritage afaik). also, there’s something to be said about the cop vs detective thing but I don’t really have the brain juice or expertise to say it? anyway if you got this far i hope it was at least interesting and again pls jump in id love to hear other people’s takes!!
tldr i took two (2) cultural studies classes and have Opinions
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bruhchantite · 5 years
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Apprentice questions
I stole this from @pumpkunbread !!
Maybe some basic information first?
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1. Where is their favorite place to hang out in Vesuvia? Why?
The shop, because they love to see the different kind of people to come through and look at their things or have a chat. Also the marketplace, mostly because of the Baker but also some other people with their shops and stands who treat them nicely.
2. How does your apprentice feel when they are called a witch?
They don’t specifically like it, mostly looking a little annoyed by it, but it really depends on the way the word itself is said.
3. Do they have a familiar? Why did you choose that animal? How did they meet?
Yes, they have a Crocodile Skink named Kankangre, Kan for short.  They got her on a walk through a far off city’s market place, passing through a stand that sold all kinds of animals for pet keeping or eating. They caught her just as she escaped a customers hands, hiding her out of instinct before anyone saw. Nien felt a connection the moment they touched.
4. Are there any of Nadia’s sisters your apprentice would like to hang out with?
Most likely Nazali and/or Natiqa.
5. What is their opinion of each of the courtiers?
Very wary of all of them, but they trust Vulgora the most, funnily enough. (”At least they’re honest about loving violence”)
6. What did they do while at the clinic?
Nien helped where they could, specializing in numbing pain and helping to a calm undisturbed sleep, which they have gotten quite good at.  They are not specifically open with emotional support but if someone wanted to know the truth, they would tell them. Some appreciated it, some didn’t, so Nien learned to differentiate between the people who actually wanted to hear it and those who just thought they did.
7. What are their tasks around the shop? What can they make?
They are very good with different tinctures, pain killers, sleep medication but also calming and soothing food. The mostly medical things come, in fact, from their time at the clinic. Even after being revived they seem to have the muscle memory to make these potions and herb packs.
8. Describe their daily routine.
They wake up early in the morning, mostly well rested since they go to bed early, too. They get ready for the day with some washing up, getting dressed and then heading out to the market, often when it’s still dawning. They get bread from the baker, take it back to the shop and have breakfast with Asra if he’s around. After, they open up shop until taking a break mid day, to get some food and rest while the day is the hottest, before returning to the shop.
In the evening they often wash up any dirty utensils and dishes, before heading out to go for a few drinks or just to spend time with their friends (with Fae, @wir-sind-jaeger ‘s Apprentice, for example). Occasionally they stay in and chat with Asra, play games and just enjoy each others company.
9. What Major Arcana would they be closest to? Is their a Minor Arcana card that suits them more?
Likely The Hermit
10. Describe their magical abilities. What are they best at? Worst?
Easing pain and, (very special Snowflake here, I know but let me have fun) every now and then they have visions in the form of feelings and presentiment of events to happen. They haven’t completely figured out what triggers it or how they can best pin point what exactly will happen, but they have been right not too rarely, earning them the title “The Oracle” in some parts.
They’re not very good at tracking spells and, sadly, protection spells above the easier levels of magic. Some simple disguises work, but anyone with a little knowledge of magic could easily look through those if they wanted to.
11. How do they get along with all the animals in the game? (Faust, Malak, Chandra, Pepi, Inanna, Camio, Melchior and Mercedes)
Mostly fine.  Animals are a lot easier to handle than humans, since they don’t concern themselves with lies or half truths. Not that Nien is bad with people. Animals are just easier to get along with when you know what they want or how their minds work.
12. Did they have a certain opinion about the palace and court before the events of the game? Did it change?
They did not like the way the count handled the city or the people in it.  Generally, Nien tends to be distrustful and suspicious of any wealthy and royal folk. They find that they often can’t and do not want to understand the struggles and problems of the common people.
13. How do they feel about traveling in the realms?
They are very excited and honestly, they will explore anything they can find out about it as soon as they have a little breathing time.
14. Where is their least favorite place in Vesuvia? Why?
The Castle always gave them a constant feeling of dread and uneasiness. In Lucio’s times as well as after.
15. How did your apprentice feel about Asra leaving all the time? Taking care of them?
They certainly get annoyed, especially with all his secrecy. They don’t like spending weeks alone in the shop. A day or two are fine, but after being used to constant contact it feels weird for longer.
Asra never really took care of them after they recovered from… uh... death and relearned to speak and do things on their own. Sure, he taught Nien the magical basics again, helped them discover lost things about themselves, but they generally are a really independent character. A lot of the times it ended up being the other way around, when they noticed Asra was having trouble with memories (we all know which) keeping him from sleep or upsetting him.
They appreciate everything he has done for them greatly.
16. Name one thing your apprentice wants to see happen, or say to someone.
Before their death they wished Asra and them could have spoken one more time, but generally they didn’t regret a lot about their life.
Now they just really want to tell half the royal court that they can’t stand their faces.
17. What is the outcome you see happening for your apprentice and their significant other?
I haven’t thought about this enough, yet but I am a big fan of the Asrian/Apprentice OT3. Hah.
18. What would drive your apprentice so far as to strike a bargain?
They are very cautious with dabbling in that kind of magic, but probably what most others would: Bringing back loved ones, fixing major mistakes with horrible consequences, etc.
19. At this point in the game, do they care more about recovering the rest of their memories or living as they are now?
They want both. Nien can’t stand to not know something this vital, they are very curious and hungry for knowledge.
20. Would they be up for another Masquerade despite all that has happened? New outfit theme?
No. No way. They prefer drinking in pubs and making fun of people there.
21. What is their first reaction seeing their LI cry?
Irritation and confusion. They don’t always know what to say in situations like this but they will comfort them, after some initial shock.
22. Are they scared of what they have learned? Of the powers they have developed?
No, they are rather happy about how much they figured out, even if not all of it is positive.
23. Do they like snow? Have they seen it before?
They have. Before their death, before they got the shop, they lived in a colder part of the world. Snow reminds them of home and they feel it brings some well liked nostalgia with it.
24. A magic lamp is found in the shop, and a genie inside gives them three wishes. What are they?
They will think very, very long and thoroughly about their wishes and will formulate them over and over before actually wishing for things, if at all. Genies are dangerous and the consequences of your wishes can be awful. 
They wouldn’t wish for things immediately, more when there are no other ways out of a situation without its help or something they vitally need.
On top of this they would expect that, whoever left the lamp in the shop wanted to harm either them or Asra more than do them any favors.
25. Are they still scared of the Lazeret?
No, they never were. When they entered the Lazaret they had already accepted that they were going to die. It was more of a comfort to know their suffering was finally coming to an end.
26. Do they have nightmares? Will it continue/develop after recent events?
They get nightmares when they start remembering. Dying takes its toll on everyone and they are secretly horrified over the fact of it even being possible to bring people back from it.
27. What is the best thing their significant other could do to cheer them up?
Physical affection, lots of attention and good food are all Nien actually lives for.  Also a good wine or other alcoholic beverages.
28. Describe what their magical realm gateway would be like?
A great valley surrounded by enormous mountains.  On one side is a big, clear lake you can see the bottom of if you step close. It seems to have big colorful fish, scales reflecting the sun and colors of the valley and the water plants are a dark, rich blue-green dancing softly to the waves. Around the lake are full, thick meadows full of exotic plants and grass. The air is clear, fresh and cold and it seems to always be dawn.  A forest is on the other side, almost only pine trees with only few softer trees. But don’t step to close to those, they can be dangerous and never lead anywhere good.
On the tips of the mountains there is snow. You might reach it if you take one of the many rocky paths.
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