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#i will say colors has great level design but the story is so BORING not engaging at all
greenhillguy · 3 months
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controversial take but i'm glad forces was my first game because it only goes up from there buckos
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beevean · 1 year
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🔥 for Castlevania
Aside from the obvious "NFCV is a failure both as an adaptation and as its own work and no interpretation of the character can match the original (Dracula comes close but ehh)"...
PoR is the best DS game and probably my second favorite 2D Igavania. It's fun and cute and charming and well designed :D
CoTM is not a fun game, and its famed difficulty is mostly fake and frustrating. OoE did the "hard as balls Igavania" thing better.
Speaking of OoE, the linear levels were IMO not the best idea to shake up the formula. I far preferred Dracula's Castle to the entirety of the main game.
HoD is not nearly as bad as people say, not even in the presentation department. Yes, I like how THE COLORS FEELS SO RIGHT it looks, and I like how the environments make no sense - while SoTN's castle is iconic in how it feels like a real place, HoD's take on the "creature of Chaos" is also fascinating. Also I like most of the OST, precisely for how eerie it feels.
AoS has my least favorite OST, and it's mostly due to how muffled it sounds - no way this comes from a 2003 game, same as this! (also it has some tracks I really find unmemorable, which is shocking coming from Yamane-san)
I never got much into the Sorrow's story and characters. I like Soma well enough, but I feel AoS's plot is very boring and didn't do enough to make me like the characters. DoS is... a bit of a special case lol, you can tell they didn't quite know how to write a sequel to a very conclusive game like AoS. And yes, this means I find Julius lowkey overrated.
I never found SCIV that impressive, perhaps because it was my first or second CV game at all. The one thing I remember from it, aside from the huge graphical flexes lol, is how indecisive the difficulty is. Bloodlines is the superior title IMO.
Belmont's Revenge is legit one of the best Classicvanias and it deserves more love. Absolute slapper of an OST too.
CoD is superior to LoI in almost every way. The latter has absolutely the better art direction and environments, but it has so many odd gameplay choices like the lack of a leveling up system, the quick menu to pick up items, and the non-existent depth perception. A CoD remake that only touches up the graphics and the running speed would be nearly perfect to me, while a LoI remake would need a lot more to be on the same level IMO.
I don't know what counts as unpopular regarding C2 nowadays... it feels like it's getting more recognition now? My opinion is that, while the concept of racing against the clock to save Simon from a curse that is rotting him from the inside out is great and the final section is surprisingly chilling, no amount of ambition can redeem all the flaws that come from a Zelda 2-esque game made in an era where you were expected to buy Nintendo Power.
I think I covered nearly every game I played :P nothing unpopular to say about the others.
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undertheknightwing · 7 months
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I have to ask gar
I already did Gar but I can do him again no problem >:)
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First impression
THAT'S MY SON. I first saw him when I found clips of Titans on youtube and Beast Boy has always been my favorite so when I saw him in Titans OH MY GOD my heart EXPLODED. I fell in love immediately 💚 He's the only reason I started watching the show and he's still the only reason I go back and watch it.
Impression now
Even though he's treated worse than a side character, what little they did with his character is everything I wanted from Beast Boy. Even as a kid I got bored with Gar being the "stupid one who eats pizza and says dude" and wanted more darkness to his character, and Titans gave me that.. in like tiny amounts but still! I got angsty shit to work with. Other than his character being upgraded, can we acknowledge Ryan Potter for a second because his performance was utter perfection 🤩 Gar probably wouldn't be as great of a character as he is if Ryan didn't get casted as him. Ryan's Gar will forever be my go-to version.
Gar is my special boy who's constantly spinning around in my brain. Whether it's strictly Titans!Gar or my own version of Gar, he's always up there 💚
Favorite moment
Other than the ones I mentioned in my other ask, I really like the scenes where Ryan actually got to have emotion, like when Gar finally snaps and yells at people. A scene from s3 where Gar is yelling at Dick to stop his lone wolf bullshit and starts to beast out is sooo good. And for the same emotional acting reasons, the scene when he tears that dude apart and is terrified afterwards in "Asylum" is heartbreakingly amazing.
Idea for a story
In the show, I wish they actually did something with the Red. They made it seem like it was gonna be important to the main story but it wasn’t, it could have been cut out of the plot and nothing would change. I would have made it way more important to the season, like use the comic storyline it comes from. Brother Blood wants to resurrect Trigon but can't without the Red so he goes after Beast Boy to use him as a sacrifice since he has a connection to it.
In Titans it would be Mother Mayhem but the same idea, she wants Gar because he has most powerful connection to the Red anyone’s ever seen and then cue all the angst of Gar realizing it's him who's a part of a world ending prophecy this time. Plus we'd learn much more about the Red that way.
Unpopular opinion
I said it once and I'll say it again: I don't care for his suit. The design is just weird to me and looks extremely out of place next to to the other Titans' suits. Also what's the point of giving him a suit that shapeshifts with him when he rarely ever shapeshifts?? And by the end of the series he's living in the Red dimension and isn't a superhero anymore.. so??? It was just a check box thing I think, no real thought put into it other than "we gotta do this before the show ends".
Favorite relationship
Besides Rachel, Gar's relationships with the others is very surface level and can be boiled down to one thing. No one shares any deep connection or has any meaningful scenes with him (again, besides Rachel), it's mainly mission related or to set up a joke when the others interact with him. I can not think of a single scene where one of Titans had a regular conversation with him. So I'm going with his relationship with the Red, it was super cute and it's a fact it cares a ton about him. It changed it's color for him because he likes green that's so 🥺 he's the favorite child fr and he deserves to be.
Other than Titans, I greatly enjoy writing my Gar's relationships in Escapism obviously lol
Favorite headcanon
A universal one I use for my fic is that he does have pointy ears, fangs, and claws but learned how to temporarily shapeshift them away so he could blend in with other people and explore places outside the manor without unwanted attention. And I imagine he can have a tail too. His human form is just that, another form he can shapeshift into. It's a disguise to look normal enough so he can exist around others without feeling like a monster.
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nerdwriting · 3 years
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The Creative Directors Behind Fate: The Winx Saga Must Not Be K-Pop Fans
Also, they have a pretty wrong idea of the role fashion should play in a show.
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There are a few words that will stand out across most reviews of Netflix's Fate: The Winx Saga - drab, boring, flop, flat, unimaginative. Critics and audiences consensus is that the show is not only a mediocre-at-best story, but also an atrocious (and ultimately confusing) choice of adaptation of the color pop and fairy magic cartoon it’s based on, 2004 italian cartoon Winx Club.
Fate has plenty of it's own issues - white washing and erasing characters, cringey dialogue, outdated melodrama, etc. But where it truly, unequivocally fails is as an adaptation. Fate misses everything that was magical and lovable about the original series, in all levels, from bizarre writing choices, - such as never actually developing any sense of friendship between the characters, who are based on a cartoon about…..a group…….of friends -, but it's especially and immediately felt in the art direction and costume design.
Winx Club is set on a fantastical world, Magix, where each of our main characters hail from a different planet, à la Sailor Moon. Alfea, the fairy school they attend, is the most common background: a pastel colored, futuristic high tech-meets-fantasy, art nouveau inspired castle. Alfea sets the tone for the whole visual of the cartoon: bright, colorful, futuristic meets vintage, leaning into the technological positivism of the Y2K style, uniting it with magic, DnD worthy monsters and, of course, fairy wings. Often featured are also the Red Fountain school, where the Specialists train, and especially Cloud Tower, the goth and gothic inspired witch school Alfea has an OxBridge rivalry with (How cool would that be in a live action? I guess we’ll never know…).
On Fate, Alfea is the only school we ever see, and it’s another beige boarding school in not-Britain, somehow set in a magical world where everyone has the exact same technology and even social media that we have on Earth in 2021, no transformations and, most egregiously, no fairy wings.
This lack of visual creativity is pervasive throughout the whole show, and its most heartbreaking iteration is in the characters' wardrobe. The styling has the barest bones of a color scheme, - such as 'Bloom has to only dress in red since fire, duh',- the clothes are ill fitting, bland, dark and very dated. These are supposed to be teenagers who enjoy fashion, and yet they look like varying types of soccer moms from 2010.
The series seems to operate on an old and tired vision that women and girls can’t have depth and have adventures and fight monsters while also caring about fashion, a vision that the original show played a big, big role in challenging in the early 2000's. Fashion and costume design sets as much of the tone of a visual medium as the script does; through clothes we can gauge characters’ backgrounds, passions, and personality.
Winx Club has some of the best examples of this in the cartoon sphere - Bloom’s comfortable and bright style, Stella’s glitzy and bold, Musa’s edgy and cool, Aisha’s sporty and fun, Techna’s neon and tech gear inspired, Flora’s earthy and romantic, they all work as extensions of each character and serve a narrative purpose. And that’s not even mentioning how insulting it feels that in their quest to make Winx “edgier, darker” and fit for an older audience, the creators of Fate somehow decided that was in opposition to caring about style and fashion. Most “girly” shows, including the Winx Club are just as much adventure action shows as the ones geared towards boys, and it’s emphasis in fashion, friendship and color does not detract from that. The original run of the cartoon deals with war, violence, grief, abusive relationships and even genocide; leaning into those plotlines would not require Fate to erase any integral parts of what made Winx so beloved, and the fact that they did shows that the Netflix team completely missed the point of fashion in the original show, and really, the point of fashion and costume design in the world building of any show.
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That, however, is not a mistake K-Pop makes very often; (This might seem like a bit of wild swerve in topic, but stay with me here). Unlike it's western counterpart, the Korean pop scene never lost the emphasis on music videos and how the visual medium can complete and potentialize music and performance; the K-Pop culture is very album and concept oriented in a way that has been all but lost in many other pop circuits, and the music video, styling and set design of a ‘comeback era’ is a key point of excitement among fans.
As such, music videos that follow storylines, connected universes, boundary pushing concepts and visual effects are the norm, rather than the exception, and a list could be made of works that are beautiful examples of what a live action Winx adaptation could look like. In fact, and very smoothly, here is a small list of exactly that!
A Small List of K-Pop Music Videos That Are Better Winx Club Live Actions Than Fate: The Winx Saga
3. Red Velvet - Psycho
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If it was a darker and more somber look that Fate wanted, there was a way to make it actually appealing. While it still feels a liiitle too grown up and elegant for Winx, (maybe this author is biased, as a full proponent for the Y2K fun) Psycho makes a very compelling argument for a witchy, mysterious, fairy tale-esque show that could look scrumptious and definitely not boring, or even a gorgeous example of what the witches in Cloud Tower could look like. Black and white, dark green, pastel blue and pops of jewel tones make Psycho's color palette. To add interest to the understated colors, the styling is heavy on textures; We see plenty of stonework, intricate embroidery, tassels, lace on lace on lace, feathers, bows, opera gloves and lots of glitter. All of that is offset by bold, dark makeup, leather accents and eerie cinematography. Needle & Thread, Marchesa Notte and Self Portrait lend their hyper feminine and intricately detailed tulle gowns, juxtaposed with the creepiness of the lyrics and the dark backgrounds; their deep berry and green fairy tale looks are built with pieces from Zara to Nina Ricci to Dolce & Gabbana to Alexander McQueen.
Red Velvet’s more edgy styling for 2018's Bad Boy would also not feel out of place on the Trix.
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2. IZ*ONE - Fiesta
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IZ*ONE kicked off 2020 with sweet and fun Fiesta. The MV features rooms with mismatched décor that go from retro to space opera, rocky faux landscapes that feel other worldly, and visual effects that would look perfect on the back of a transformation sequence. Mirroring the set design, the girls wear various outfits by sustainable up and coming brand Chopova Lowena. Their signature skirts made with discarded and repurposed fabrics give a cool and interesting twist on a schoolgirl look that would look very sweet for a band of school fairies that occasionally go off to save the world. Also, wouldn't those bedazzled headphones look great on Musa's fairy outfit?
1. Aespa - Black Mamba and Next Level
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Aespa is what fans call a monster rookie. With only three music videos under their belt, they still have some of the most visually interesting work in the industry right now. Their concept is very tied in with high tech, featuring even AI avatars of each member, packaged in a glitzy, fantastical and futuristic aesthetic, candy pop meets cyberpunk. I think I’ve exhausted ways to say that is exactly what a perfect Winx adaptation should feature.
Their debut smash hit, 2020’s Black Mamba is truly a perfect moodboard for live action Winx. Wearing a sequined and colorful mix and match of Dollskill, Gucci, Didu and Balenciaga to a backdrop that features some alien fairy forest realness, a pyschedelic fever dream, rooms straight out of a Y2K catalog or donning lime green and black techwear inside a metro fighting the "black mamba", Aespa look through and through the part of fashion loving fairies who save the world together, while looking fierce, stylish and, most importantly, interesting.
The styling and the sets jump seamlessly from more casual colorful fits with blouses, shirts and baggy pants to barren, darkly lit backgrounds and fringe-and-glitter heavy pieces necessary to fight giant snakes, in a way so fitting to transformation outfits for magical girls we could cry.
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In their third MV, 2021's Next Level, the cyber in their concept is taken up a notch (get it. because Next Level-), set to a futuristic urbanscape intersped with a planet made of crystals and the ocasional alien fauna popping up again. We get treated to Monse, The 2nd Skin Co., Johanna Ortiz and The Attico styled to fairy princess standards, sporty sky racers and a white and sequined group styling that is top ten fairy busy saving the world uniform material, or maybe even a specialist worthy getup.
This particular look from Ningning is so Techna that it almost feels as if it's mocking Netflix.
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And doesn’t this Karina trapped inside the "black mamba" in Alexander McQueen feel like a perfect Dark Bloom moment?
These are only a few examples of interesting and creative designs that are in line with what a live action Winx Club should have given us. There are so many more I could list, even among other TV Shows, like Sex Education and even polemic dark Euphoria, that know how to have fun with style and design without losing the depth of their stories. In the end, it's hard to justify why Fate creators even wanted to make an adaptation that didn't even try to capture the heart of its source material, and all we can do is watch one more "Restyling Fate: The Winx Saga" video on Youtube whilst mildly dreading season 2.
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First Impressions and predictions based on the coven Leaders
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After a full first season their fame adorning the banners and walls, who they are being hailed, yet they themselves being kept in the shadows we now get first looks (and throughout 2a will meet) the emperors top dogs: The coven leaders. I will not lie as a group... these guys dissappoint me. Making the majority of them very human in appearance for me is a big no. Compare this group to the many colorful and fantastical creatures that are shown teaching at hexside and the hexside teachers are far more creative, unique, and fun. Maybe the artists decided to make the coven leaders look more like normal people so the audience would have an easier time understanding their expressions and body language. Maybe the more humanoid whitches are a higher class and have a easier time climbing higher than the more beast and demon like residence.? We will have to wait and see. 
Seperate this group into individuals (like how we will hopefully meet them) and most of them become far more interesting, So below lets take a look at each coven leader individually, where the artists may have taken inspriation, and what  What kind of characters they could maybe turn out to be.
The Beast keeping coven Leader: One of the only two that are not humanoids. What type of animal is he? At first I was sure he was a hedgehog, but maybe he could also be like a chipmunk or a squirrel. I get the feeling he might be partially inspired by Sonic from Sega. I was really into Sonic back in middle school. I liked the cartoons and read through the archie’s old comic series. But I kinda out grew him since then. I know from helping to take care of kids though that he is still popular with the younger generation. That’s kinda how I thin the Beast Keeping Coven leader will be: less interesting for older viewers, but a real fun charcter for kids.
The Healing coven leader: Now this guy looks like fun villain all around. Is some kind of witch docotor? a Dark Priest? The size the purple Grin, he looks like the phantom boss from those horror films where you get trapped in nightmares. Tell me he has scary theme song music and talks in a very high pitched voice. I’ve heard some people wonder if he could be Selena (oracle girl from hexside)’s dad. I don’t thinks so, the macaroni crescent shape n his head looks more like a fancy cowl than part of his actual head. Also him having a daughter in Luz’s class could be used as a reason for him to change sides, I want this guy to stay as a villian/antagonist. We all know that with this size group some will stay with the emperor and some will defect to Luz’s side (possibility a couple will die, we haven’t seen yet just how dark Dana is willing to go). Personally my view with redemption arcs and if a character “deserves them” is it depends on what it will do for the story/character afterwards? IF redeeming them opens more doors for the characters and directions the story can take, do it. IF it closes doors leave them as they are. I absolutely hate when clever and well written bad guys get “redeemed” in to boring, plot useless, weebs. The only reason I could see having this guy change sides is for him to “cure” Eda and Lilith’s curse, and I would much rather see the two of them gain control over their forms than be “cured” of them.
The Illusion coven leader: Another fun looking antagonist. My third favorite of these nine. If the healer guy is horror movie based. This guy is Disney based all around. Looks like one of those Vegas suave showmen styled character. Love it. I guarantee you he does not actually look that young or slicked back, but is using illusion magic to make himself more pretty. Not sure if he will stay with the emperor or not. Illusion is Gus’s track and I could see Dana having the leaders of Luz’s friends tracks be the ones to stand by them. If so I am fine with that (in the case of the abomination leader I will beg for it). Gaining the respect of someone as high up as a coven leader could be really great for Gus’s character. Just as long as I get plenty of laughs from Gus and this guy both along the way.
The Potion coven leader: My second favorite and in my opinion the most creative idea of the whole bunch. A mosquito that works in potions! Does he suck them up with his nose and carry them in.. whatever it is mosquitos store blood in. Also he looks angry. Like everyone else is either amused or board. This guy is fed up and ready to do something about it. Not sure if it is the Emperor, the other leaders, or the owl gang he is mad at, but it should be a worthwhile show down.
The Abomination coven leader: Yes this is my favorite design. Yes it is because he is such a beautiful man. Would never have expected someone who creates mucks (the pokemon) with legs would be so fine. Its more than that though. He looks the most kind. Their is no malice or guise in his smile and his green eyes are bright and relaxed. I wondered what the purpose of the Abomination track was and why it had “more opportunity” all last season. Well slight spoilers if you haven’t seen episode 2x02 it is the industrialist field. When you learn about Industrialization usually the idea is that it is done to help the human race reach its full potential, and it is up to each individual to decide what to do with that potential. Whether you call that the passion of a creative mind or the carelessness of a fool would also be up to you. But I really don’t want this guy to be all bad. If for no other reason that more spoilers for episode 2 * with the interest/caution the emperor is showing the blights I expect this guy to show up to their house, probably meet Amity, and we really do not need another not so nice adult in her life. She has had enough.
The Oracle coven leader: What is this? He’s got nails/caws at the ends of dread thingys like Kikimore, so is this her father? Does he have anything to do with her being in the Emporor’s coven? But this is my least favorite. Like what was the inspiration behind this guy? With so many legendary oracles in mythology and we get this guy who mostly looks saggy, washed out, tierd, and just Blah. Hope thier is more to him, but here is one who I am not holding my breath for an episode on.
The Plant coven leader: based on her banner I was expecting something like the Swamp Giant from ALTA. Instead they went in the direction of a very traditional witch desgine: An old women with a wrinkled face and really messy hair, who probably lives alone in the woods, with maybe the exception of a cat, and dances around a fire at night. Okay. She is definitely going to become an ally of the owl gang. This is the only female of the group,and it is neither in Dana’s message nor would it be popular with her target audience to make a villain or even an antagonist out of a women who managed to climb the later into a male dominated success level. I am actually looking forward to seeing her, because it will probably be in a Willow based episode, and after 2x02 (which I personally feel should not have been a luminaty episode but rather a Willow and Amity one finishing up their reconciliation arc), Willow deserves an episode with potential centered around her. An episode where she goes against the Plant track Leader would be that. This witches Grin isn’t exactly friendly, but its more mischievous than wicked. She gives off vibes as one of those people who like to test the mains, and if you pass her tests than you earn her respect. I have no doubt Willow could win at her little games, and doing so would be a huge boost the confidence she has spent the show building.
The Construction coven leader: Oh joy here’s the other one I am unimpressed with. Unlike with the Oracle guy I know where they got his design. To everyone saying that we first saw him at the convention, your not backing far enough up. If you have ever seen any cartoon ever where the main character wanders past or onto a construction sight you have seen this man. Every trio of workers sitting on a iron frame eating from a lunchbox. Every pig that makes a catcall at a disgusted women. Every exhausted worker who watches as your slapstick mains chase each other past at quitting time... they all looked EXACTLY like this guy. This is really the character leading the track Dana herself has said she would pick to join? They could have done a Golem made of brick an stone that resembles a palace. They could have done some kind of humanoid ant with super strength. They could have done a wizard with shapes and mathematics on his robe who carried a scroll everywhere that he compulsively scribbled blueprints onto. But instead we get Mr. Generic here.
The Bard coven Leader: This is R, Eda’s old friend from her hexside days. Did I save R for last because of this connection? Partially. I am also unsure what R’s pronouns are. To me R looks physically male. I have seen other posters use “she” when posting about R. One person posted that Dana had confirmed R uses “they” and if so awesome, I would really like to see that tweet. What ever R’s pronouns though their appearance in the show will be tied with Eda, er past, and what she had to give up in order to live free. I look forward to this new insight onto her character
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miraculouscontent · 3 years
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(miraculous asks)
Anonymous said:
Oh My Gosh!!!! I was just thinking about Party Crasher and man I hate how they had Ladybug get captured for the men to save! It's a continuous thing you see in media: strong heroic woman gets put in peril so that the men can shine. I didn't even realize it until you said it! I get that it was probably meant to be a "role reversal" of Chat always getting kidnapped or brainwashed for Ladybug to save, but the fact that this is the "guys' episode" it read like "well damn, we can't have the guys be strong if a girl is in the way; let's have the girl get captured so the boys can prove their worth by rescuing her!".
At least in Sandboy, Ladybug was still competent and came up with the plans, but this?! It makes me sick, and it's all too easy to fall into these traps; even Kim Possible did it! In my magical girl story, the heroine does get put in a magical coma and require someone to bail her out, but it's her female friends AND her boyfriend who save her, so it's not just a girl being weakened so a boy can be powerful, especially since said boy actually does a minority of the work required to save her; the focus is on the female characters so it's her girl friends who do most of it. I still ended up scrapping that side plot anyway, and do you know why? Because regardless of who saved her, I still didn't want my female protagonist to be put in distress at all due to the unfortunate implications! Needing help in a fight? Sure. But outright being captured or kidnapped? Nah fam.
I was honestly thinking about that when the first episode came out. Like, they could’ve just had Marinette NOT SHOW UP in time so the guys take care of things, which at least gives more of a message that Paris wouldn’t go to hell just because Ladybug is a little late or something.
And yeah, the “boys squad episode so gotta toss the girl out” is... sigh.
Anonymous said:
I think the writers were trying to show Chat angsting to show his regret instead of an actual apology. Still doesn't explain why Aeon didn't bring up her death afterwards. Did Olympia delete that from her memory banks?
I guess? :|
I don’t know why Chat can’t just apologize without fishing or trying to earn sympathy. Like JUST SAY YOU’RE SORRY, DAMMIT.
Anonymous said:
If you haven't read Maribat, then you won't regret it. I am not in the DC universe but I started reading it and WOW. Literally every single time Marinette is a badass queen and gets her complete revenge and is actually happy! Even if you absolutely love Lukanette (which I have nothing against) you should totally try it.
Appreciate the comment, but I find it hard to ship other Marinette ships outside of Lukanette. Ivanette is a very loose exception and it’s not like I ship it hard or anything.
Anonymous said:
Despite not being a Lukanette shipper I love you. Why? Because you amazing, so right in literally everything and I love you <33
gkdfjgfdngjkfdg thank you
bat-anon said:
The NY Special made it so that Max is literally the only Black/Brown kid that doesn’t exist to make Love Square happen and that just makes me hate it even more.
I wish you didn’t make me have this realization because I hate it.
At least Delmar existed in the New York special???? I guess???? I dunno, I’m trying here, I don’t recall him doing anything love square centric.
Anonymous said:
I honestly don't mind Alix's outfit as Bunnix! I feel like it fits her, plus she's an adult so its not much of a problem, not saying it can't be improved however. I DO have issues with the designs for the underage girls outfits however....those are very sus
Yeah, the problem I take with Bunnyx’s is that it’s a bodysuit. If there was just more definition, like having actual boots, I wouldn’t complain as much.
Anonymous said:
I actually just really like the idea of the new bee being a genuinely nice person who becomes friends with Marinette. Not exactly close friends (since I like the idea of friendly working relationships without actual personal stakes in them). I also enjoy the idea of the new bee having some small animosity for Chat Noir- just because their personalities aren't the greatest mix. I also think that it would make sense for the miraculous of subjection to be at odds with the miraculous of destruction
Full agreement but we know how much the writers are resistant to have characters go against Chat.
Anonymous said:
Not gonna lie the scene where the girl squad gets akumatized almost makes it seem like they got akumatized on purpose, similar to Manon in Puppeteer 2(although she was a little kid who was probably just imagining she could enact revenge). And why can't they have a uniformed design, like they're a team but wear different colors, similar to the Sailor Senshi(like, Alya's the leader and wears orange, Rose wears pink, Alix wears green, Juleka wears purple, and Mylene wears yellow). It's so boring.
Mood.
Not to mention that WE ARE SO TIRED OF THEM GETTING AKUMATIZED INTO THE SAME AKUMA.
AT LEAST PALETTE SWAP THEM.
Anonymous said:
Relating to the Didn't Need Burrows and Treatment of Marinette bingo cards, have you considered making one for whenever the show fails at girl power? It could say things like "sexualized frames of teenage girls" "boy tells girl what to do" "girls don't get to keep Miraculouses", and "girls are forced to apologize whenever a situation goes wrong". And in the center, it could say "Don't show this to your daughter!"! Lol! What do you think?
lol I feel like I have enough cards, otherwise I would.
Anonymous said:
I saw another post that talked about Miraculous New York, and they theorized that it was rewritten to focus more on Marinette and Adrien in order to get viewers invested in the Love Square again after more people started to lose faith in the ship. Do you think that's a possibility?
I think so. The whole special comes off as trying to reassure love square shippers because of how hard it goes for him. I cut out Marinette’s crushing and it cuts like 18% from the episode, meaning it’s even worse than Season 3 (15%).
Anonymous said:
Maybe the point of the [break-up episodes] is meant to discourage people from shipping Lukanette and Adrigami too?
Spoiler alert: didn’t work.
Anonymous said:
Are we not gonna talk about how in one ask, somebody legit said "(long dreamy sigh) Viperion"? Like same.
RIGHT????
Same.
Anonymous said:
Ml fandom: I hate how Ladybug keeps secrets from Chat Noir! He sacrifices himself for her all the time and she never appreciates him for it! He has EVERY right to get mad at her!!
ML Fandom when Chat Noir does the same thing in the special: ....Wow Ladybug was way to harsh on Chat Noir!! She doesn’t appreciate him at all!! Shes so mean to him!
:|
i hate it
Anonymous said:
Idk if it's just me, but a majority of the fandom is split in two; it's never one or the other "MARINETTE SUCKS AND IS A HORRIBLE PERSON GUARDIAN MARY SUE WHO SEXUALLY HARRASSES" or "ADRIEN SUCKS HE WAS NEVER ON MARINETTES SIDE" but im personally on the latter, but not to that extreme. i hate videos bashing marinette and then never acknowledge adriens faults
Yeah, the fandom gets more divided as time goes on because of the writers trying to increase the drama/tension.
Anonymous said:
I am PERSONALLY offended they gave Luka the snake miraculous. Snakes have such a negative connotation. A lot of people insult Lila by calling her a SNAKE. And now those ML writers DARE insult the best character in ML?! HOW DARE THEY!?????
I adore Viperion but I agree that I first heard he was getting snake and was like, “BUT MY BOI???”
It gets awkward too because other animals like the pig have negative connotations, like how Daizzi basically means “idiot/stupid” and they’re giving it to the freaking blond character, really???
Anonymous said:
I think that Ivanette would be even better if Marinette was plus-sized character.
I see why you’d think that. I just disagree because then it turns the ship into “let’s pair the heavyset characters together because they heavyset.”
Anonymous asked:
On the topic of romance failures and general series salt, my main issue right now is how the series puts so much focus on romantic relationships while failing to consider other levels of relationship or what they affect.
On the L² front I can completely buy Marinette being in love with Adrien. Most of the time she genuinely wants him to be happy and is ready to take a step back for him, however much it hurts. But in terms of romantic love? It. Is. A. Crush! But if we step back from the formula, what is there left between them? Their civilian relationship is held together by a “comedy” of errors and without that there is surprisingly little left. Well, besides two “best friends” desperately trying to make it happen because somehow they lost their individual characters and instead of being friends became matchmakers?
I too like Luka and Marinette together. Their relationship is pretty nice to see and all. But sometimes it feels like it happens in a dimension of its own, like the writers want to make the endgame clear in that the “sideships” can be easily cut out of the big “how they got together”-recaps. I especially miss reactions from and interactions with Juleka. She is Luka’s sister, Marinette’s friend, and IIRC someone aware of if not even a bit player in the great shipping game. She is in a prime position to step up and bring progress on all fronts: She can talk with Luka. She can either give Marinette helpful pointers or go “All in or nothing”, i.e. trying to make Marinette get her Adrien-feelings in order as she does not want her brother to get less than Marinette’s full heart. Similarly, she can counteract “friendly acts” and stop humiliating situations from escalating, or she herself can escalate them in the “All or Nothing”-scenario. Yet she remains basically a background character who gets little attention from the camera and almost no “non-focus identity”
As for Kagami, I may be too biased. *Any* positive Kagami/Marinette relationship is to me what Lukanette is to you. So naturally I have lots of opinions when it comes to her role ;) But can I just say that Adrien/Kagami is the weirdest ship for me? They have a few cute scenes and I think if they’d spend a lot more time together, they’d do each other good but I don’t know how they work. “No Hesitation” Kagami would lob Adrien’s head straight off with all his…everything. If we are meant to take Adrien’s love for LB seriously (and I guess we have to because how in the name of sanity is any form of the stated endgame gonna work otherwise???), how does Kagami fit into that picture as a girl who can hardly express emotions while Adrien is the definition of a  guy who can not stop flirting or goes for all kinds of romantic gestures? Sometimes it feels more like a “social fit” and “Mommy/Daddy approves” kind of deal which is quite the shame! Normally I like these kind of relationships in fictions but they need a solid underlining or good development. One they haven’t and one the series has not been giving to anyone so far.
Yeah, the whole thing with the love square versus side ships ends up feeling extremely forced. Keeping Luka away and forcing Adrien into Lukanette episode are the biggest giveaways, basically a big fat sign that says, “We know Marinette would forget that Adrien exists if she hung around Luka for more than five minutes.”
AND YEAH, KAGAMI WOULDN’T PUT UP WITH ADRIEN’S GARBAGE. I liked Adrimi but it’s definitely more flawed than Lukanette.
Anonymous said:
Watched your opinion on the New York special and I agree with you. It was mediocre at best. It could have been something nice, like if they added Kagami and Luka, for example, so that we can get a bit of development from the new couples on season 4, so that it doesn’t feel rushed when they start dating on season 4. It could also be a good opportunity to see the other temporary heroes one last time, since Marinette technically has the miracle box.
They could have had an epic fight with the American Superheroes, maybe even giving the bee miraculous temporally to Aeon or Jess so that we didn’t need to see their awful and uncreative superheroes designs. It would have been nice if they made something more useful other than being characters that believe that Adrien and Marinette are “Meant to be”, like, we already got a ton of these already, couldn’t we get someone who didn’t feel something about this ship? It has so much wasted potential that I don’t even know how to start. Do you agree with anything I said?
I agree, yes. They could’ve easily thrown Luka/Kagami into the mix (or had Marinette/Adrien stay behind while flipping perspectives or something; flawed but they could make it work).
Anonymous said:
I'm rereading ladybugout and wow... the moment of silence after "chat deserves that kiss" gets me every time. Everyone stopping and just staring because wow he really just said that
Me whenever Chat Noir opens his mouth in the show.
Anonymous said:
I saw the Backwarder post you just talked about and yes, it is so totally ridiculous. They forgot another thing, though. Miraculous isn't just about comedy, action, and romance, it's about embarrassing Marinette. And the fact that almost everyone in the comments was acting like the medicine scene at the end was funny was just stupid and saddening to hear or read about, because it shows how people have been conditioned to hate and rally against Marinette without even realizing it. Granted, there was one lady who said it reminded her of her husband, so I guess that's okay(but all it means is that Adrien will be Marinette's--aka "his lady's"--husband like eeerrrgh!). And there was one person who said they liked that Juleka's advice because "If you're friend isn't willing to commit crimes for your happiness, is she even your friend?". But everyone else liked the ending. And I don't get the person who said we got "Subtle progression with Adrien and Marinette". We're right where we started.
Weeeeell, I understand the “comedy, action, romance” comment because all of those basically boil down to embarrassing Marinette or invalidating her. Comedy and romance goes without saying while action involves her dealing with Chat “Nice Guy” Noir.
Anonymous said:
Is it just me, or does Snow White's "Red Shoes" form look a lot like Marinette. I know, I know, Marinette is Chinese and Red Shoes is Korean, but they still look strikingly similar. They're bodies are really similar, too, but that might just be because animation tends to use eerily similar body types for its female characters on a whole. It's sad and it makes me think of how cute Marinette would be if she was fat. I also think Snow White was cuter than Red Shoes but that's kind of the point.
I think it’s the body type thing but that’s just a guess since I didn’t immediately make the connection.
I agree that Snow White is cuter.
Anonymous said:
Am I the only one who's never liked "destined to fail" characters? Basically this is when characters aren't allowed to be good at/succeed at something or else the whole universe will somehow fall apart. Think of how in The Amazing World of Gumball, if Richard gets a job, the world will be in complete and utter chaos. So he's better off as a lazy, bumbling dad. In Phineas and Ferb, Candace is always trying to rat out her younger brothers but if she gives up or succeeds something bad will happen.
TV Tropes put it the best: "Not only is she not allowed to succeed, but she's also not allowed to stop trying!"(conveniently under the Cosmic Plaything trope). I just don't like it because it shows that the writers just want to lead them on with the promise of success then snatch it away at the last minute. And now we're back at Miraculous Ladybug, where Marinette is humiliated every time she doesn't sign a gift that's for Adrien, and yet when she does, everyone in Paris DIES. Except for...HIM.
you: *mentions Candace*
me: [a million awful flashbacks]
Also, yeah, it’s so hard to watch, especially in “Chat Blanc” because it’s like, “Oh, you want to give a gift to a boy and you dArEd to use your powers for it? Congrats, but everyone else is DEAD and you can hang out with him as much as you want! You’re welcome!”
Anonymous said:
I think it’d become a “faintest idea blackout card”rather than a bingo.
(referring to my “Faintest Idea” card)
We’re getting there.
darkmoonravewolf said:
I hate that everything on that list could happen and very likely will
(referring to “Didn’t Need Burrow”)
Yeah, and it makes me sad :’)
Anonymous said:
That’s be real here. Miraculous ladybug is not a show about Marinette; Miraculous Ladybug is a show about Adrien. Adrien is the real main character.
Notice that when they focused on Adrien in “Lies,” they only cut back to Marinette (IN A SCENE THAT CAN’T EXIST) to have her fawn over him.
Anonymous said:
Is it just me or are Lady Noire's eyes huge? Maybe it's just the green but they seem way bigger than Marinette's
I’m not sure, but considering Rena’s facial structure being different from Alya’s, it wouldn’t surprise me.
asexual-individual said:
With what you've said about Adrien lacking a reason to exist outside of development for Marinette and Gabriel, I have to wonder how different the show would be if Chat Noir's identity was also kept from the audience. Adrien would still be there as himself, but he only gets as much focus as Alya, and Chat Noir's identity is treated as a mystery (a Tuxedo Mask type mystery, but a mystery all the same).
I see what you mean but it might cause Adrien+Chat’s screentime to feel excessive once the reveal happens, because suddenly their screentime gets combined and it’s like, “oh wow so the combined screentime is his then.”
Anonymous said:
I know that the kwami's really only exist so we can hear our protagonists' thoughts outloud (like what the Coraline movie did with adding Wybie to the story). But honestly, what's the point in having magical gods in the jewelry if you're not going to do anything with them?
Marketing with “cute” side characters.
guisendisguise said:
It's funny, originally, I had shipped Marichat in the sense that Chat and Mari start hanging out and both fall in love with the other's supposedly less perfect, more real selves. Then Luka was introduced and I ended up putting both lukanette and marichat at the same level. Then S3 hit and killed any love I had for Marichat. The writers themselves killed the Love Square for me. At this point, it's very clear they are living in a delusion where the Love Square could ever work narratively without Deus ex Machina or Deus Lo Vult (God wills it). Basically, they've gone past scraping the bottom of the writing skills barrel and are now shoulder deep in the hole they dug thru the bottom of said barrel. I'd like to point out that the bottom of the barrel is writing poop and now they're digging thru the useless plastic landfill the barrel was sitting on top of
Uggggh, yeah. Any appreciation I could’ve had for Marichat died in “Weredad.” I already didn’t like Adrien/Chat and then “Weredad” just showed his complete lack of... well, ANYTHING.
cosmostellar said:
Honestly feels like MLBs writers are going based off the "JUST IMAGINE EVERY POC CHARACTER YOU'RE WRITING AS WHITE" instead of, yknow, fleshing them out while developing them also in the context of their cultures and giving them these little things that the audiences who belong to the same minority can identify with. I don't mean "have Marinette walk in qipao 24/7" bcs thats just... bad on its own but man, /some/ casual acknowledgments of her culture would be nice.
Reading the sentence “JUST IMAGINE EVERY POC CHARACTER YOU'RE WRITING AS WHITE” physically hurts me.
Anonymous said:
Ok, I've always thought that Chloe was robbed of redemption (they held it in front of us, but then jerked it away while Astruc says, "She's irredeemable! We thought she was redeemable, but she wasn't :)!" What are your thoughts! Also, I just recently found your blog and I really like it :)
Thank you!
But I have no sympathy for bully characters, so I didn’t want Chloe redeemed. Maybe I’m still bitter about my own bullying experience, but I just wasn’t here for Marinette being forced to forgive Chloe, which is basically what they did until they backpedaled.
The time spent on her was wasted though and that I can agree on.
Anonymous said:
Me: Writes a 1k rant about how the tweet makes no sense as the "mistake" is about motivation and not the critical plot. Also me: Remembers that in MLB the plot always comes back to the romance. Finally me: Wonders why he got involved with the series post-S3 when all the red flags were already everywhere.
Mistakes were made.
Anonymous said:
I'm semi-catching up on miraculous, and- is it my impression, or does Kagami rebel against her mother more in few episodes she's in (even though her mother's influences on her seem to be stronger in general), than Adrien in the entire show? I /know/ that I don't want to see Adrien free himself from his father w/ the desperation I want to see Kagami free herself from her mother and realize that the standards she's held up to are unhealthy and too strong.
Yeah, I’m way more invested in Kagami than Adrien.
Anonymous said:
Am I the only one confused about whether the staff stopped caring and half-asses the series or cares too much and over-produces the hell out of it?
Nah. It really feels like they secretly hate the love square so they have to keep forcing it.
Anonymous said:
ngl I haven't watched any new episodes since Chameleon and I've been getting all that Miraculous News via tumblr to avoid that Marinette Brand Second Hand Embarrassment™
Understandable.
Anonymous said:
If they aired the 6th one first WHAT WHAT HAPPENED TO LEAD UP TO THIS???? WE ARE ON SEASON FOUR WITH TWO SPEICALS, GETTING A THIRD, AND ANY DEVELOPMENT WE HAD HAS GONE BACKWARDS, SUCKED, OR STATUS QUO YO-ED AWAY!!!!! HOW THE HECK DO WE GET ADRIENETTE FROM FOUR SEASONS OF NOTHING?????? I USED TO FANGIRL AT THIS NOW I AM TERRIFIED.
Answer: We don’t get Adrienette. We get forced love square and rushed/fake “development” of it while being constantly confused as episodes air out of order.
Anonymous said:
im sorry But adrienette has been suck in this limbo of one sidedness for 3 seasons. neither of them have become closer, neither of them have confided in one another, but somehow people still ship it? at least luka was able to make a move on marinette lol adrien still repeats the same boring “shes just a friend” line. adrienette is a really boring ship.
lol don’t apologize, you’re absolutely right.
nahte123456 said:
Very minor bit of salt to throw to the pile, but can this show just decide on how strong Miraculous holders are? Yes it's a cartoon and not the focus but in the Furious Fu episode we literally get Ladybug dodging lighting and then Su who seems mostly human and is at least slower then Fu was outspeeding her. It's distracting trying to figure out what is and isn't a serious threat in this show.
The deciding factor in the strength of the miraculous holders is “whatever works for the plot.”
Anonymous said:
At this point the only thing I'm excited for concerning Miraculous Ladybug is when it gets a reboot in like, a decade with actually competent writers
Best case scenario is that Zag goes bankrupt and Disney/Netflix picks up the series and gives it to competent people.
Problem is that the love square has been ruined so badly for me that even a “good” version of it wouldn’t be something I’d be into, but still.
Anonymous said:
Honestly, the problem with having all of Marinette's mistakes result in huge disasters (ex. Feast), is that is gives off the impression that teenagers aren't allowed to make mistakes. This show clearly doesn't like giving second chances to the protagonist, so why would life give one to you? Am I right, kids?
Exactly.
Marinette makes mistakes and suddenly the world is ending.
Anonymous said:
If your gonna watch the show, at least pirate the episodes so the writers dont get your support
Don’t worry, I have no interest in financially supporting the show.
Anonymous said:
ml in a nutshell: wasted potential, then giving themselves more potential, only to turn the rest of it into a dumpster fire
Yup, that’s it.
Anonymous said:
u know, when My Little Pony, Sofia The First, and fanfiction carries out character development, respect, romance, and the main plot better than the original show, especially when the shows mentioned above are aimed more at little girls and the original show is aimed at slightly older audiences... somethings wrong
*sigh*
And then it’s like--people will excuse the show because “it’s a kids’ show” and then I’m just “okay then, why are there actually good kids’ show?”
If shows get a pass for being for children then all childrens’ shows should just not try and be garbage since the standard is so low.
Anonymous said:
ive seen some cool fic ideas/concepts/reviews that made me think: ml could use so much more looking into how a character thinks in some situations. one fic i read had alya in chameleon (i know its been forever since the ep came out but hey) not question lila cus she thought: "hey, lb wouldnt befriend a bad person" w and added a plot line of lila making her think lb was cobsidering replacing rena rougue. like, just a few lines to make them seem better pls?
YES. Like, show us characters’ perspectives and why they’re rolling with the facts that they’re rolling with, otherwise they just end up looking like jerks.
We sort of got it in “Ikari Gozen” with Kagami but of course it was just to make Marinette look bad.
Anonymous said:
You know I’m honestly considering making reviews of this show and if I do I could create hour long rants about the show just from that mans twitter.
Yeaaaaaah, once you had in the Twitter stuff, it just becomes, “okay so this is going to add another hour or two then.”
Anonymous said:
Okay one thing that bothers me is how plain marinette's suits are despite being a DESIGNER. Her multimouse suit it just blocks of color and her ladynoir suit is just grey with green lines. I think the lines are supposed to represent actually clothes. Like the limes on the calves are supposed to make it look like boots but why not actually GIVE her boots. (Right, because she has to have a skintight suit unlike the boys who get some layers.)
THE SHEER DISRESPECT OF HAVING THE FASHION DESIGNER WEAR SUCH A PLAIN SUIT.
It also goes to show who really designs here, like oh, interesting, the girls get skin-tight simplistic bodysuits and the boys gets all the cool stuff--
Anonymous said:
I heard some people in my class saying they watched Miraculous Ladybug for the first time, and they were saying how good it was, and I was like: 'Oh you poor fools. You have NO idea what it's truly like.'
You know what they say: ignorance is bliss.
bat-anon said:
Isn’t it INTERESTING how in Frozer, Luka understands that Marinette is torn between her crushes and continues to support her even though he knows she probably won’t chose him, and in the exact same episode Chat Noir refuses to help save the city because Ladybug told him AGAIN that she wasn’t romantically interested in him? HMMM 🤔😑
dbfgjbdfjkgf
I’M REMINDED OF “FELIX” WHERE IT’S LIKE--THEY WERE CLEARLY TRYING TO SHOW HOW MUCH “BETTER” CHAT NOIR IS THAN FELIX, BUT LUKA WAS THE RESPECTFUL ONE.
Anonymous said:
You know what I want to see? An evil kwami, like they just want to commit crimes. No moral high grounds, just chaotic evil.
That’d be amazing just because I wouldn’t be able to take them seriously.
Anonymous said:
Watching S1 and S3 episodes back to back, it feels like reading salt fics at times, especially in regards to the L². Like, Marinette was happy about weird plans, she both needed and wanted the final push, and most of the time there was at least something coming out of it. Nowadays it just makes her sad, Alya and the girls act *against* her, and we get shipping for shipping's sake.
That’s a good point. The shift from Seasons 1 to 2 to 3 is rather noticeable.
Anonymous said:
I hate how Adrien's busy schedule seems to only matter when it's used to make Marinette feel bad, but the second Marinette has a bit more to do, it somehow has a negative effect on not only her, but also everyone/everything she cares about, like, what's up with that??
I’m reminded of “Lies” here and I hate it. :|
Anonymous said:
Honestly, the way the show treats teenage girls is horse ass. The show treats the teenage girls of this show as if they're stupid, naive, emotional, clumsy, and need a boy to tell them what opinions to have. Marinette is always treated like the show's punching bag and blamed for everything that goes wrong because she's "emotional" or "obsessed with Adrien", Chloe could've been redeemed but the writers would rather keep her a brain-dead Alpha Bitch Valley Girl(even though Gabriel and Felix, the latter of whom is a teenage boy introduced in one episode, get to be treated as redeemable, despite the things they do being far, far worse), and Lila is a conniving, self-absorbed fox.
And even though Kagami seems better, she's still roped into the "girls catfight over an oblivious guy" cliche and so far, all of her akumatizations have been because of Adrien. Whenever Marinette tries to move on from Adrien the other characters tell her what's good for her and steer her in the "right" direction because she apparently can't think for herself, and the writers LOVE to use the girl squad to tell us who Marinette should be with, because they apparently know better than she does.
Plus the show loves to treat all the girls as the same, making them all either fight over Adrien or be obsessed with shipping, as if teenage girls are all one assimilating, homogenized group(also when they treat Marinette as if she's "just as bad as Chloe", rinse and repeat for the other ladies.). Honestly, the show feels like it was written by those types of people who think "teenage girls are the worst" so they make them all mood-swingy, obsessive, showoffs, emotional, and downright clingy.
Plus the way Thomas Astruc talks about the female characters on Twitter is even worse, and only serves to make this more evident: he claims Marinette "has poor control over her emotions"(all the while calling Adrien "perfect"), that Chloe was racist in Kung Food "because she's stupid"(so rather than having that scene serve as a lesson on respecting other's cultures, he just did it to pick on Chloe and make her look "stupid"), that she's incapable of being redeemed, that Lila's unlikable but Gabriel and Felix aren't(even though he claimed Felix was a terrible character and a "cliche", that's not what the show says my guy), and other such nonsense.
Other Twitter users have also called out Miraculous Ladybug and its stereotypical treatment of teenage girls. The only shows I've ever seen do this worse are those pretentious "darker" Magical Girl "deconstructions" aimed at grown men such as Madoka Magica and Yuki Yuna, as well as most shonen/seinen shows such as Naruto and Death Note, which says a lot. Honestly, whenever I feel like watching a show with empowering and respectful depictions of teenage girls that treats them as bright and intelligent and actually unique from one another, I just watch Equestria Girls, Liv and Maddie, LoliRock, ANT Farm, Moesha, PreCure, or Sailor Moon. Because the way the show acts towards them is deplorable, absolutely deplorable.
Yes to all of the above. Almost all of the girls are involved in love affairs in some way, the two teenage girls are irredeemable while Felix got a sympathetic backstory right away (Chloe took forever to get hers which is a failure), and Marinette is flawed because she’s “too emotional” (a misogynistic stereotype).
Anonymous said:
Hi, I'm the anon who got upset at the lady who made the "Miraculous Ladybug is a Mess" rant, and yes, thank you zodiacspirit17 for liking and agreeing with my rant! I'm glad someone else saw that video! And ugh, Marinette learning to love Chat Noir? Really? I don't remember that line but I also don't want to go back and revisit it to make sure so I'll take your word for it. Ew. That was actually one of the things I hated about the Glaciator scene. Chat was supposedly comforting Marinette by taking her to the rooftop where he planned Ladybug's date, and yet only Marinette finds out about Chat's crush on Ladybug and comforts him on that(while rethinking her feelings), while all Chat knows is that Marinette's heart was also broken. He never asks who it is, or tries to help her get over her crush even if he doesn't know it's coincidentally him.
I know it's because of the "love square" but it's unfair that only Chat's love problems are directly addressed. Come to think of it, the reason Chat took Marinette to the rooftop...I know he was doing it in-universe to help her instead of intruding on her personal feelings(which might have also been why he didn't ask her who her crush was, he was probably thinking along the lines of "we don't have to talk about it right now, we can just have fun!"), but meta-wise, since we know she's Ladybug, the writers were probably trying to tell her "See? This is what you could've been doing, but you missed it. Shame on you!" That's a huge issue I have with the show: characters will do things in-universe to help Marinette, but the show has a different motive in mind. Compare to how Tikki gave actual advice to Marinette in Puppeteer 2, but the writers intended that for the statue scene so they could embarrass her in front of Adrien and the thousands of eyes watching the show(except we're not laughing.). Even if characters do support her, the writer is using them as props for her ritualized humiliation. And yet Luka is the problem somehow.
If Marinette needs to learn how to love Chat Noir, then it should at least be balanced out by Adrien learning to Marinette. I'm sick of this double standard that "girls need to learn to accept boys who like them but guys can do what they want". Another thing she said was that "Marinette needs to learn to define herself outside of who she's crushing on." NOPE. NOPE. NOPE. You see, unlike Adrien, Marinette HAS a life outside of who she's crushing on: she has school, she has Kitty Section, she has her "girl squad", she has her parents, she has her outside family, she babysits Alya's and Nino's siblings, and she has OH YEAH HER FASHION DESIGNING! I didn't even count being a superhero since Adrien does that, too. She has so many things to do outside of Adrien, and yet the fact that she makes gifts for Adrien or dreams about Adrien or wants to have kids with Adrien somehow makes her nothing but an "Adrien fangirl"?
First of all, she's the bloody protagonist?! That's such a "Real Women Don't Wear Dresses" argument, that she can't have her own life AND be in love at the same time! And somehow her crushing on Luka also means her life revolves around him, too! But Adrien's life doesn't revolve around Ladybug even though he doesn't really have anything going for him in his ordinary life? Outside of being rich, hot, white, and male, that is? What are his interests and hobbies, besides what Gabriel lets him do to pass the time? He doesn't even like modeling! And the Agreste plot is more about Gabriel, Emilie, and Nathalie than it is about him.
And what about his friendship with Nino? He didn't even care that Nino was getting strung along by Lila with the others! What about his friendship with Chloe that also waxes and wanes? Granted, Chloe's not a GOOD person, which that lady acknowledged, but she at least tried to change and has more development than him, the writers just won't let her change. I hate when people come for Marinette for doing literally anything when the show won't let her have agency and progress. It's so unfair of her and I wish they could see that. These double standards are driving me insane and they're sexist(maybe even a little bit racist, too), and it hurts even more when a woman's doing those things.
(I had to cut off some of this ask because I didn’t get all of it, so I cut it off at the point where it still seemed like a full ask.)
I FEEL THE “GLACIATOR” THING SO BAD. It hurts even worse when you realize that “Frozer” has to take place after “Glaciator,” so Chat Noir heard that Marinette has love problems and then ignored it to ask her for advice about his own love problems later on. The total lack of insensitivity???
Also, the idea that Marinette’s life would revolve around her crush on Luka is stupid. It’s the exact opposite, in fact.
Meanwhile, Adrien has so little going for him and the “interesting” parts of him involve who he’s connected to or what his father has forced him into.
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baconpal · 3 years
Text
pokemon rant time
this one’s about the 2 new things, and is at least slightly intended for people actually excited/interested in them, click keep reading or perish
Gonna try and keep stuff short cus there's a lot of topics this time and I've already gone off about how pokemon Isn't meant for me or meant to be a good video game anymore, but gamefreak is right back on their bullshit, so I feel I need to at least point it out.
I'd like to preface all this with, if you are a fan of pokemon still, please realize you can ask for more out of this series. Expect perfection, even if you don't think you'll get it anytime soon. Pokemon won't go anywhere, the old games won't go anywhere, and gaming is a hobby, not a necessity; don't accept low quality products from a company just because you feel like you're supposed to.
With this next wave of pokemon games, gamefreak is clearly testing how little they can put in to a $60 game while still keeping the 2 major audiences they've cultivated. By responding to the most obvious and vocal complaints from the community, gamefreak is aiming to make games that seems like what most players want, without having to put in the work on quality products.
GEN 4 REMAKES Pokemon BS (I am not calling this shit BDSP) is intended for the audience that put up with let's go and RS remakes. The most vocal and obvious complaints for these games is their failure as definitive versions of the games they are remakes of, such as missing features/content, or drastically changed story/dialogue/style. In a way, the recent remakes are inferior versions of incredibly old games, which shows a lack of improvement in pokemon as a whole.
To address these issues, BS is very, very, VERY clearly aiming for a more 1-to-1 recreation of the DS games, but with fully 3d graphics. Clearly the map layout has been transferred exactly, and gen 4 already had mostly 3d environments to begin with, and everyone knows about the future-proof pokemon models at this point, so the amount of effort required to create something like this is absolutely minimal. Assuming dialogue, trainer teams, move lists, etc. are also lifted directly from DP, then this game could be developed in basically no time at all, leaving the team time to ensure the product is of decent quality and includes ALL of the content of the originals, if not more, like the earlier pokemon remakes did to ensure they were truly definitive versions of the games. That being said, it is unlikely the team behind BS has been making use of this saved time to improve the game.
One failing already clear is that the quality is not very good, at least graphical quality. The footage we have shows environments lacking in color compared to the original, with messy, unpleasant textures that contrast poorly with the simplistic environments. The characters especially do not work. As cute and fun the fanart of tiny dawn has been, BS dawn and all other characters look awful. They have gorilla arms that reach down to the floor and lifeless faces, as well as incredibly stiff/simplistic animations. As it stands, BS is a visually inferior game to DP, though most consumers will simply see it as 3D>2D without any understanding of what an artstyle is, so this might not be a problem for many, but that doesn't mean you should accept it.
What remains to be seen is what content will be added/missing from pokemon BS. It is very possible that massive parts of the game, such as the underground, variety of online modes, postgame areas, and content from platinum could be missing entirely. We also do not know if pokemon from after gen 4 will be worked into the region, or even supported. Gen 8 still currently does not support a large number of pokemon, and the remakes may continue this limited dex trend.
Even assuming the remake includes everything from the DS games and doesn't add anything that slows down the story or harms the experience, it will still only be an exercise in forced obsolescence. The main reason people can't really play DP still is that the online isn't supported anymore. If BS turns out to be exactly the same as DP, then you're buying the same game for at a higher price, only to play it until the online service goes away again, or the next game comes out, if both don't happen at the same time.
Don't let yourself buy a 13 year old game at twice the original price.
GEN 4 NOT-REMAKE KIND OF NEW THING On to legends now, gamefreak is targeting the people who put up with sun/moon and sword/shield. The obvious problem with those games to most people was simply a lack of change from the standard pokemon formula. Even when changing the gyms to trials or stadiums, most people still understand that the format and story structures are mostly unchanged. Of course, this problem has seemingly been addressed by changing the game structure a fair bit, but almost entirely by removal.
Trainer battles, and by extension, gyms and tournaments/elite 4 have been confirmed to be absent, meaning all battles are only vs single pokemon, in spite of the player likely having a team of 6 pokemon. Even if battle difficulty is increased to compensate (doubtful), this will still drastically increase the simplicity of combat and make it even less likely for the game to include any meaningful challenge. Exploring towns and meeting NPCs is also seemingly missing, as the game is confirmed to have only a single village, which frankly looks incredibly boring and we've yet to see a single NPC inhabiting the village.
Battles now use an ATB format instead of a turn-based format (for those of you who don't know what that means, it basically means nothing, it's still turn based, it just means the speed state determines who gets more turns instead of who goes first, that's it), but beyond that there seems to be no noteworthy changes, pokemon learn 4 moves with limited PP, type advantage will still definitely be the most important aspect to battle, and the player being able to walk around during battle provides no meaningful impact. While the little dash the pokemon do to approach each other is cool, it is already a sign that gamefreak will not be addressing the issue of lacking animations for pokemon battles, as they can't even be assed to animate and program pokemon walking around the environment during combat, and lucario doing 1 kick for a move described as a series of punches isn't a great sign either.
On the topic of lacking animations, the new "pet simulator feature" for legends seems to be an advancement on the ride system from sun/moon, which presumably people missed from sword/shield. Being able to ride on your pokemon to do stuff sounds cool, but in all likelihood, this system will be limited to only a select few pokemon who will each do a select few actions, and is not a reasonable replacement for all the other pet raising features that have been removed in the past. Similar to BS, the total number of pokemon included may also be limited arbitrarily, in spite of the fact that no new pokemon need to be added, as these games are not claiming to be a new generation.
The largest issues I personally have with this new game is the horrible technical quality and gameplay quality shown in the initial trailer. Unfortunately, these types of problems seem to be difficult to explain to the average consumer, even though the issues seem incredibly obvious and inexcusable to people like me.  Most people were able to understand the problem with the berry trees in gen 8, because it was easy to explain, "this tree doesn't look like the other trees, and it sticks out, isn't that weird?", and so gamefreak has eliminated any immediately obvious issues like that, sticking with a very consistent artstyle for legends, making it almost impossible to easily explain its faults to the average pokemon fan.
People have been really quick to compare legends to BoTW; the game that invented grass, trees, and mountains. In spite of these comparisons, nobody seems to point out that legends looks dramatically worse than that almost 5 year old game from the previous generation. Plants are stiff and lacking in energy, draw distances are poor, colors are drab, and textures are messy. Many parts of legends seems to ape BoTW on just the surface, essentially just following market trends. Even the controls seem to follow after modern 3rd person shooters/stealth games, including a seemingly pointless roll and a clunky looking ball lobbing arc that feels unfun before even getting to play it myself.
The largest issue, painfully obvious to some, and impossible to explain to others, is the framerate. The trailer clearly was ran on actual switch hardware, and not prerendered, which would be a good mark for gamefreak if it didn't result in a trailer that never once hit 30fps. Even with empty fields, with only 1 or 2 characters on screen, the game was incapable of meeting the target speed, and had to resort to optimizations like reducing the frame rate of pokemon only inches away from the player to stop-motion levels of choppy. If situations with almost nothing going on result in slow-down, how will the game perform during actual gameplay? Even though slow-down is something everyone can feel, many people aren't capable of identifying it.
The major things to wait and see for legends is if the removed aspects of the series are made up for by some additional systems or content, and definitely wait to see if the performance improves. As with BS, preordering a game like this only shows that gamefreak only has to market the game by saying it's different, not improved, like they've been doing for years now.
TL;DR FUCK GAMEFREAK One major thing of note is that gamefreak is releasing 2 games based on gen 4 at the nearly the same time, meaning they have no obligation to design new pokemon or even include pokemon not from sinnoh, and also that the sales of each game can be used as an indicator for which of their 2 audiences is more loyal to them. Both BS and Legends are in a position to be pushes aside if they fail, but if either succeeds, gamefreak can continue in the direction of the more successful game and reap the benefits, without any need to innovate, improve, or adapt to criticism.
The last thing I feel I have to remind people about is that gamefreak is a company; you don't need to be "grateful" to them. I've seen that word thrown around far too much by people who seem to buy pokemon games like its a tax, and not something they want to do. You don't have to suck up to a company that made games you liked as a kid if the games aren't what you want anymore. Pokemon is so wildly successful that it can't possible die, so don't buy the games out of pity, or out of some feeling of obligation. Buy the video games you want to play and nothing more.
Basically, if you are considering getting any of these new games, please wait until the games are out before purchasing them, and decide for yourself if they are worth your money, and more importantly, your time. Preordering these games only lets gamefreak know their audience will buy and put up with anything. They have no real competition at the moment, so the only thing the audience can do to encourage improvement is show some of restraint.
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bookcoversalt · 4 years
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Have you noticed the latest edition of Charlie Bowater can only draw one (1) face? She did The Princess Will Save You and Cast In Firelight both YA Fantasy set to be released this year. And they are how you say... the same fucking cover
Ah yes so you saw the same tweet I did
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I know I literally just posted that we cannot outlaw book covers from looking like each other, but ! Oof!
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The only thing that softens the blow here is that Charlie has improved at representing nonwhite features such that characters look like POC rather than tan white people, although,, that bar was low. Anybody remember the ACOTAR coloring book.
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(Would you have guessed that 2/3 of these people are nonwhite? Or even that they’re supposed to be three different men? I guess all the men in Prythian have the same haircut?)
But that minor victory is mostly lost in the quagmires of the fact that Charlie’s style is to give everyone instagram face:
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I wouldn’t even call this “Sameface” necessarily: that implies limitation, that an artist is only capable of drawing a single facial structure competently. Bowater is incredibly technically talented, she just chooses to give everyone catlike fae eyes and the cheekbones of a starving nymph. (My previous post on this here.)
But I don’t really blame her for that, or for these hilariously identical, nearly devoid of personality covers. Artists are allowed to do whatever they want. Artists who make art for covers are being art directed by designers and marketing teams who bear responsibility for how the finished pieces turn out.
No, this is our fault, as a community and an industry and..... society, kind of, for valuing character portraits that are “pretty” (“pretty” being an extremely loaded, culturally subjective concept) over art that actually Says Something About The Story. Bowater’s style happens to dovetail perfectly with what we currently collectively find pretty, and so we’ve put her art on a pedestal at the cost of everything else art can or should do for our stories.
And this is understandable: in contemporary western culture, pretty is a value unto itself. Seeing our characters portrayed as pretty denotes them as special, as smart, as powerful. It’s almost impossible to de-program ourselves from that reaction. There are approximately five kajillion studies on how beautiful people are at personal and professional advantages; how they’re perceived to be happier, healthier, more successful, and how those perceptions can translate into realities. (Nevermind how thinness and whiteness enter that equation, see above note about “pretty”.) I would love to see more “average” or weird- looking characters abound (and be accurately visually represented) in the YA/ Genre lit sphere, but for now... everyone is pretty.
Which sometimes means everyone is pretty boring.
But that’s just the specific, "What’s the deal with Bowater’s success in book circles and her style and all the sameiness” part of this equation. What if we backed up and asked: why character art at all? Beyond a question of “pretty”-ness (and general obvious Artistic Quality), why do we gravitate towards it, what's the purpose of it, how does it fall flat in a general sense, and how can it be utilized more effectively?
This is something I think about all the time. I follow writers on social media (because..... I am a writer on social media, regrettably), and we have an enormous collective boner for character art. “Getting fanart [of the characters]” is one of the achievement pinnacles constantly cited when people get or want to get published. Commissioning character art is something we reward ourselves with, or save up for (WHICH IS GOOD AND CORRECT. FREE ART IS GREAT BUT DO NOT SOLICIT IT. PAY YOUR ARTISTS). And like???? Same????? We love our stories because we’re invested in our characters. Most humans, even prose writers, are visual creatures to some extent, and no matter how happy we are with our text-based art, it’s exciting to see our creations exist in that form. So we turn that art into promo material and we advocate for it on our covers-- because it’s so meaningful to us! It goes with the story perfectly!! Look at my dumb beautiful children!!!!!
But on an emotional level, it’s hard to grasp that it only means something to us. Particularly when you take into account the aforementioned vast landscape of beautiful visual blandness of many characters (in the YA/ genre lit sphere, that’s pretty much all I’m ever talking about), character art can be like baby photos. If you know the baby, if that baby is your new niece or your friend’s kid, if you’ve held them and their parent texts you updates when they do cute shit, you’re probably excited to see that baby photo. But unless it’s exceptionally cute, a random stranger’s baby photo isn’t likely to invoke an emotional reaction other than “this is why I don’t get on facebook.”
Seeing art of characters they don’t know might intrigue a reader, but especially if the characters or art are unremarkable-looking, it’s doing a hell of a lot more for the people who already have an emotional attachment to that character than anybody else. And that’s fine. Art for a small, invested audience is incredibly rewarding. But like the parent who cannot see why you don’t think their baby is THE MOST BEAUTIFUL BABY IN THE WORLD???? I think we have trouble divesting our emotional reaction to character art from its actual marketing value, which.... is often pretty minimal. This is my hill to die on #143:
Character portraits, even beautiful ones, are meaningless as a marketing tool without additional context or imagery. 
I love character art! I’m not saying it should not exist or that it’s worthless! Even art that appeals to only the one single person who made it has value and the right to exist. And part of this conversation is how important for POC to see themselves on covers, whether illustrations or stock imagery, particularly in YA/kidlit. I’m not saying character portrait covers are “bad”. 
I am saying that I have seen dozens and dozens of sets of character art for characters who look interchangeable, and it has never driven me to preorder a book. (Also one character portrait for a high-profile 2019 debut that was clearly just a painting of Amanda Seyfriend. You know the one. There’s nothing wrong with faceclaims but lmfao, girl,,,,)
I’m sure that’s not true for everyone! I am incredibly picky about art. It’s my job. There’s nothing wrong with your card deck of cell-shaded boys of ambiguous age and ethnicity who all have the same button nose and smirk if it Sparks Joy for you.
But if your goal is not only to delight yourself, but to sell books, it’s in your best interest to remember that art, like writing, is a form of communication. The publishing industry runs on pitches: querys, blurbs, proposals, self-promo tweets. What if we applied that logic to our visuals? How can we utilize our character design and art to communicate as much about our stories as possible, in the most enticing way?
Social media has already driven the embrace of this concept in a very general sense. Authors are now supposed to have ~ aesthetics. “Picspams” or graphics, modular collages that function as mini moodboards, are commonplace. But the labor intensity and relative scarcity of character art visible in bookish circles, even on covers, means that application of marketing sensibility to it is less intuitive than throwing together a pinterest board.
Since we were talking about it earlier, WICKED SAINTS, as a case study of a recent “successful” fantasy YA debut, arguably owed a lot of its early social media momentum to fanart.
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(Early fanart by @warickaart)
The most frequently drawn character, Malachiasz, has long hair, claws, and distinctive face tattoos. WS has a strong aesthetic in general, but those features clearly marked his fanart as him in a way even someone unfamiliar with the book could clearly track across different styles. Different interpretations of his tattoos from different artists even became a point of interest.
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(Art by Jaria Rambaran, also super early days of WS Being A Thing)
Aside from distinctiveness, it's a clear visual representation of his history as a cult member, his monstrous powers, and the story’s dark, medieval tone. The above image is also a great example of character interaction, something missing from straightforward portraits, that communicates a dynamic. Character dynamics draw people into stories: enemies-to-lovers, friends-to-lovers, childhood rivals, platonic life partners, love triangles, devoted siblings, exes who still carry the flame-- there’s a reason we codify these into tropes, and integrate that language and shared knowledge into our marketing. For another example in that vein, I really love this art by @MabyMin, commissioned by Gina Chen:
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The wrist grip! The fancy outfits! These are two nobles who hate each other and want to bone and I am sold. 
In terms of true portraits, the best recent example I can think of is the set @NicoleDeal did for Roshani Chokshi’s GILDED WOLVES (I believe as a preorder incentive of some kind?): 
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They showcase settings, props, and poses that all communicate the characters’ interests, skills, and personality, as well as the glamorous, elaborate aesthetic of the overall story. Even elements in the gold borders change, alluding to other plot points and symbology.
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For painterly accuracy in character portraits on covers, I love SPIN THE DAWN. The heroine looks like a beautiful badass, yes, but the thoughtful, detailed rendering of every element, soft textures, and dynamic, fluid composition form a really cohesive, stunning illustration that presents an intriguing collection of story elements.
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The devil isn’t always in the details, though: stark, moody, highly stylized or graphic art with an emphasis on textural contrast and bold color and shape rather than representational accuracy can communicate a lot (emotionally and tonally) while pretty much foregoing realism.
The new Lunar Chronicles covers are actually the best examples I found of this (Trying to stay within the realm of existing bookish art rather than branch into All Art Of Human Figures Forever):
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Taking cues from styles more typical of the comics and video game industries.  (Games and comics, as visual mediums, are sources of incredible character art and I highly recommend following artists in those industries if you want to See More Cool Art On Your Timeline.)
TL;DR: Character art and design, as a marketing tool (even an incidental one) should be as unique to your story and your characters as possible, and tell us about the story in ways that make us want to read it. I tried to give examples because there are so many ways to do this, and so many different kinds of art, and I could give many more! But I’m bored now. So to circle all the way back:
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These are not just bad because they look like each other, although that is embarrassing and illuminating. These are bad covers (although,,,,, PRINCESS is the far worse offender, at least FIRELIGHT suggests a thoughtful cultural analogue) because a desire for Pretty Character Art overrode the basic cover function to tell us about the story. We get no sense of who these people are, what their relationships are, what these books are about beyond the most general genre, or why we might care. The expressions are vague, the characters generic-looking, the compositions uninteresting and the colors failing to be indicative of anything in particular. 
They’re somebody else’s baby pictures.
(And yes, that’s the CRUEL PRINCE font on PRINCESS. I better not have to do a roundup post but it’s on thin fucking ice.)
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twinvictim · 3 years
Note
your opinions on each of the post team silent games and a rating out of 10. hand 'em over
YEAHHHHHH FINALLY CATERING TO ME!!!
Uh really long post oops. for reference, my rating for the first 4 sh's are as follows
Sh1: 9/10 Sh2: 7/10 Sh3: 9/10 Sh4: 9.5/10
Silent Hill 0/Origins
overall score: 7/10
Alot of the games issues can of course be attributed to it being a psp game, and while i won't excuse everything bc of that, j have to be honest and say I think it had so much potential as a (very) late ps2 game. Not to mention, the game ON THE PSP functions as it should. (The ps2 port does fucking not tho..oops) ans you'll see that this is...a rarity post team silent.
The story has alot of potential, Travis as a character is interesting and sympathetic and j think his dynamic with alessa js super fascinating to dig into, both of them being abused children and there was alot of intrigue regarding his powers, the game feels like a smaller more watered down she, and for that I can't fault it too much. The weapons system isn't my favorite but the combat itself is reminiscent of 1 and 2 and I really like a good chunk of the monster design, there was clearly thought and care put into it, nurses and strughtjackets/lying figures be dammed. The unlockables are pretty cool though and alot of the environments look pretty cool for a psp game, hell i LOVE the theater level its super unique, I would love to see it in (actually functional) better graphics. I also think the puzzles are pretty solid, not hair pulling like sh1 even if they're not quite as clever as say sh3.
My biggest criticisms come from the reuse of sh1 characters (just alessa and Travis would've been fine, maybe dahlia and some more org characters would've been better) the bad ending being straight up bad writing. Not to mention they did the sh3 thing of "kill too many monsters and get the bad ending" which is...stupid. The foreshadowing of the butcher being? He's just kinda there, I like the lead up but it would be more interesting if the butcher represented something from those years between Travis' father dying and him being an adult. And while there's more replayability imo than sh2, it doesn't have difficulty sliders and that makes it kinda hard to come back to quite as often. Not to mention unlike sh1, 3or sh4 there's not as much horror focus and random events.
Overall, solid game its fun to play, very silent Hill and if you're willing to look past a few continuity errors and accept its a little different and slightly derrivitive at the same time, I like to say I had alot of fun with it and still do. (Maybe I just like Travis alot...idk)
Silent Hill: Homecoming
Overall score: 6/10
Once again most of the issues here are gonna be corporate fuck ups, but I'm also not gonna beat around the bush, this game isn't like...good. its bad actually. "But you gave it a 6/10?" Yeah bc its not NEARLY as bad as some other games I've.. experienced.
The negatives here are, many and vast, so let's run them down. Firstly the games performance is janky on console (ps3 at least) and abysmal/unplayable on PC, what with framerate issues that are detrimental to game play on pc and make the third boss impossible. That said on console it is completable and not even too terrible...usually. Scarletts boss fight however is terribly unbalanced and broken on all skews so :/. The combat is...functional but not anyone's favorite, it's difficult to use any actually strong weapon and you can pretty much strong arm ur ways through shit with just the knife (except scarletts first form..don't try it, it won't work) for some people this will be borening (not my opinion but w/e). Most of The puzzles...leave alot to be desired. I hate sliding block puzzles. Also no run button? At all?? No easy mode? Ok... also what is this.. wheel design for the inventory...im accidentally using my serum..what is serum also? And why is the item pickup noise like...bass boosted.
The character models look awful most of the time, and comically unfinished other times, some human models are just grotesque, (judge halloway, Adam shepherd, mayor Bartlett. .you get it) and yes...there are sexy nurses. Bc of course there are. (Whole ass out???) They did straight up have some terrible endings for this game (ph ending for one, the way you get the ufo? Hell the ufo ending is kinda boring. I like the in water ending here too but. Yeah.) the story has some, problems. To say the least.
However, while the performance is bad its not the worst I've played (on the ps3 once again..unplayable on pc) and I hardly noticed the framerate when I was just running around, I personally found the combat kinda fun, between trying to dodge accurately and still attack and not use all my health items (bc those and ammo are actually rare! Unlike some games...) it is kind of a challenge and reminds me of a much worse sh4. And hey, the health items both heal an understandable amount of health that i can easily read with a bar (unlike 1-3) and they're not a complete joke (unlike sh4...) i find the exploration really fun and sure the characters look shit but the environments are Fucking great. The church is one of my fav sections, short as jt might be and yes it stole the confessional scene but its pretty well written and acted I think. The monster design is pretty fucking rad too honestly, I like the schism, siam, I like the DESIGN of the needlers even if they make me so mad to fight, and hey the nurses and ph don't show up that much to be too aggregious. The boss monsters are also fantastic design wise, very unsettling and the boss rooms are interesting as well.
The story has problems but it also has alot of potential, the concept of people sacrificing ther children for silent Hill and being overcome by their own pain and guilt is pretty fucking cool, and alex is a good character they did a good job of giving him personality, ppl bitch about him being a soldier but a) he's not and b) soldiers are people too, and a sh game that could tackle toxic masculinity, be critical of the military, and also tackle abusive religeious parents is pretty intriguing, not to mentions themes of brotherly love that's complicated bc of how they clearly favored Josh . Sure, it misses the mark, but I like taking the potential and thinking about it bc its compelling to me. And like I said, i like alex alot.
Overall, bad game yes, but not the worst as it has enough good for me to honestly really enjoy it, besides it is pretty funny when it is bad. Don't play the pc port tho
Silent Hill Shattered Memories
Overall Score: 8/10
Unpopular opinion im sure but honestly? I find this game ALMOST on par with the team silent games. Its really that good, yes its a wii game, so this is my score taking into account the motion controls BTW.
For the good, man where do i start. Its BEAUTIFUL for a wii game and esp for a post team silent game, the graphics are nice and Constsitent, the environments are pretty and it has a pretty nice cold color pallet to contrast the warmer tones the series tends to skew towards. The acting and intrgrige are all on point and the WRITING is fantastic, its one of those games you play the first time not knowing the twist and play the second time picking up more and more clues and things that strengthen that twist so much more. Like sh2 its a simple story told in such a clever and interesting way that you'll probably be too invested to put it down, I beat it in one sitting in 6 hours bc i was so engrossed in the narrative. And the Puzzles man! The puzzles are phenomenal and fun to accomplish and there's even a little bit of variety in a few places on repeat playthroughs. The level of detail in this game is insane really, the things that change with the different psychology answers are pretty cool too and tho it all plays out relatively the same its still fun to see the different things you can get to happen. The gimmicks like the phone as an object, taking pictures, sneaking and zooming in, they're not too intrusive as to take away from the exploration or other game play but not completely useless and have some pretty fun Easter eggs too. The game plays sort of like a worse outlast with good puzzles and for that I do have to commend it. Oh and the fucking MUSIC is INCREDIBLE idk something ab this soundtrack has alot of heart put into it clearly.
Now, it's not perfect. The thing is, it is a WORSE outlast type game, in the running and hiding sense but well, the hiding is completely useless, its a run away game, which is ok, but I understand that people aren't gonna be a big fan of that when silent Hill has always balanced combat ad puzzles and exploration. The running segments are..aggravating, mostly bc its hard to figure out where to go, not to mention using motion controls that don't like to work half the time to fight the monsters off of you. Also, the monsters are not scarey in the slightest and the raw shock scream is actually enragaging if you've died one to many times, there's also...not really any penalty for dying. And once you're out for these running segments,there's no danger, no monsters, nothing to hide from despite having a hiding mechanic. Its not really a horror game more of a psycological thriller and I understand that the fact that its not horror can be disappointing. The psychology things might be a bit overhyped And yeah fine, the wii foreplay scene...well yeah its weird but it IS also funny as fuck.
That said, there's still alot thats good and alot thas unfair criticism lobbed at this game. Harry didn't have much of a personality in sh1 bc he's a ps1 character and sm really fleshed him out well, not to mention giving cybil some nice characterization, and they did some interesting things with dahlia and kaufmann. And Lisa.. well I'm gonna be honest I never found Lisa all that interesting in sh1..so it doesn't bother me that she's the way she is in this game. I know people hate the "horny" aspect of it but to be completely fair, YOU choose to make the game that way, don't answer in a sexual manner or look at boobs or anything else and you won't have an overly sexual game, its...literally that easy. Its given as an option for the play id they want to go for what is arguably another joke ending. (You cannot tell me sleeze and sirens is meant to be a real serious ending to the game. Cmon) and you can complain about the innacuuracies if you want but its a spin off, a retelling of the original game. Its not canon, and it didn't change the original game. It just took the ideas presented there and made them more human and lest fantastical, there's some supernatural elements but it takes a backseat to the human moments. And its honestly really cool.
Overall, great game, i reccomend it if you don't mind some slight jank with the motion controls and honestly? Look up directions on where to go for the running segments and you'll have a pretty good time overall.
Silent Hill Downpour
Overall score (so far): 7.5/10 *to be noted i haven't finished actually playing it yet but I know the basic plot and some of the details so I doubt it'll change
And so for the final silent Hill Game, I have to say, i don't think it deserves NEARLY the hatred it gets, there's alot about it that i find really cool and even fun and I think its a solid entry, a little better than origins in some parts and its downsides are both unfortunate and once again, mostly Konami's fault . That said, I'm also not gonna kid and say its a good game, just that I like it alot and we should be nicer to the last silent Hill game were probably ever gonna get.
Downpour has a pretty good, original story overall, there's alot to it, alot of intricacies and intrigue to it that honestly make it a pretty sold silent Hill game. Its different enough from the others to stand out but not super far removed from its themes and messages. I like that it doesn't try and lean into the cult aspect and tries to do something else with it, it doesn't try to explain silent Hill, but just use it to torment the characters, as it should be. There's tragedy ad human feelings here and some of them aren't the most...sensitive but they are pretty reasonable reactions id say. Playing as someone who's odds are stacked against him from the beginning as he's a prisoner is a cool way to open the game, someone convicted and you must discover if he is a good person or not. Themes of revenge explored more than in sh3 which is pretty cool. The environments look pretty nice, and i like the look of the otherworld, once again being unique with its cooler color pallet, but without the ice so it really feels like its own thing. The EXPLORATION is awesome with an actual open world which I think works well, there's alot to do in town (unlike sh1 and 0 on limiting hardware and 2 which just pretends you can explore to town but you cant) there's alot for cool little stories and sidequests to do, my favorite so far being the cinema (which has a section of ACTUAL fixed cameras like old Resident evils which is smth SH has never done and its super fucking cool!) And all the sidequess help strengthen murphy as a cheacter and argue for his innocence or complexites. The weapons system is pretty cool, picking up items and attacking with whatever you might find, finding cool Easter eggs with exploration and having fun noticing things. And it does honestly have the strongest side characters outside of SM. The puzzles are pretty solid and fun to figure out with some cool mechanics and the seperate difficulties is a great thing to bring back (actually done well like sh3) I also kind of like the method of triggering the night world/rain/monsters, and silent Hill really feels likes its constantly punishing Murphy, as it should. The music might not be Akira but its still pretty damn good, and fuck yall I like the Korn song, and you CAN press start and skip it yknow. (Thx tomm hewlit)
The negtitives tho, well they are there. For one it has the worst performance of any sh game outside of pc homecoming and like...the hd collection, the framerate like to shit itself alot lmao, its not usually detrimental bc I've played re2r with similar framerates but, yeah its not great. Not to mention while the models look better than hc they don't animate well or often at all, and the game has trouble loading in the models as fast as they should. The sound mixing could use...some work too, poor murph sounds like he's eating the mic. While I find the games exploration really fun, murphy also has the issue of not running very fast so it can be a little annoying to get back to a place you want to be when you can't run that fast, not to mention the loading times. The monster design is def the worst in the series, maybe on par w SM. Which is disappointing bc there's some pretty good moments here and there, but not nearly enough to make it scary and there's so much you can do with monsters with this premise. Also, the running sections in the otherworld are better than SM ad even more engaging than the brief ones in 2 and 3, but still, I'd prefer to do puzzles or fight a boss or smth. I will also say, the endings are, iffy while the main 2 endings are really good and Anne's bad ending as well as the joke ending are great, murphys bad endings are weird and ooc for the muphy you come to know in the game (even more so than Origins) plus, idk that the writers knew all that much about prison andbprison culture, nobody in a real prison would be mad ab Murphy killing a pedo (there's some racist implications here and there too which is. Unfortunate and disappointing. I like Howard and Robbie but they are a bit tropey, esp Howard) that said Anne is a compelling albeit unlikable character and thas pretty cool to see pulled off.
Overall, while it has downsides, I don't think Downpour is worthy of all the scorn it gets, this can have problems and you can point them out without disregarding the good parts and while it is unfortunate it doesn't run better and have some extras and didn't handle some things great, I still think its worth a playthrough, esp if you go out of your way to do the sidequests.
Bonus round
Book of memories is not a game I intend to play bc I don't wanna get a vita and can't imagine I'm missing much. It doesn't look bad pwr say but I'm not interested tbh
Fuck PT. :)
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Kingdom Hearts 3 broke my heart.
I am a fan of Kingdom Hearts. i've been here through the first game and even though I grew up without the money to play every game I stuck with the series as best I could. In fact I've bought multiple copies of games on multiple systems and beat a couple of the games not just once but 3 or more times. Here is a list of the things I've done involving this series.
1: I bought KH1/2/COM on more than one system such as ps2,3, and 4. 2: I've played and beaten on the hardest difficulty on each main installment (except critical mode of 3) 3: I have 100% KH1 which might not seem like a big deal but it is the only game I have 100% ever. Got all the trophies and so on. 4: I stuck with the story and even recently before 3 came out played and beat most of the games. (except DDD since it wasn't my kind of deal since I don't like the flowmotion part of the combat.)
You could say I'm a fan of the games and have done what I can to in general keep up with the series as well as have enjoyed the series.
But then 3 came out and I was just not happy with it. After waiting for so long and playing the game and screaming and ranting about certain plot points that just don't make sense to me (KH is notoriously hard to keep up with plot wise and I am just not the brightest person in the world when it comes to shit. Like I really need some things explained outright for me and to some degree do not mind spoilers for some things) I swore off KH the entirety from now on cause it was just that bad of a game for me. It wasn't a horrible game but the direction they started taking it in was just so far removed from what the original 2 games in the numerical series were that this was just NOT Kingdom Hearts at all. Sure you can say it is a love letter to the biggest of fans but I can say that a letter to regular fans was something it needed to do more than cater to such a rabid fanbase compared to a regular fanbase. I thought this was unfair and then bought Memory of Melody. That is now the worst game in the series to me. So I dived into what people thought and looked at a ton of youtubers who played the game and saw what they thought. I looked at reviews of non youtubers and read what they thought and the game has made the fanbase more divided than anything I'd ever seen from a fanbase. So I replayed the game with the intent to write down all I felt on the game to give it a fair review. Like I said I'm a filthy casual and I can give stuff a large break when it comes to media and have a large understanding of what that thing is meant to be. Sometimes a product is meant to be a certain way and we have to enjoy it for what it is and I can try and do that. I mean I love the WWE and Yugioh and anyone who is a part of those fanbases knows in their hearts (kek hearts) how bad those things can be at times. So I played the game and wrote down all the thoughts I had on it and Some might be easy to explain while others are in general probably at least fair on how I feel about it.
Kingdom Hearts is a series not meant for the new comer. It knows what it wants to be and does that thing. It isn't here to make everyone happy and that is just absolutely fine in general. I've been a fan and it makes me happy that the game is one long story that I can appreciate and make call backs to in stuff. I remember being so rewarded when I looked at my then best friend who skipped over chain of memories (I had to emulate it but I think it was fair of me to do so since I bought the game 3 times since now that I have the money to do so) and said he knew what happened because he saw the cutscene of Sora reaching the top and Namine betraying him by putting him into a pod. I laughed at him cause he was a fool who knew nothing of how the story went cause he foolishly just thought he didn't NEED to play the game. This made me more invested into the series than he was. I stuck with the series reading up articles and even watching videos on the series for stuff I missed out on since again i couldn't afford everything. They were building a story over a decade long and at the end it just didn't do it for me. It's not that the story wasn't the end of the series in general. Heck gotta make dat' money Y'all but in general this was the end of a saga for Xehanort and it just didn't cut it. But maybe I'm not starting at the right spot to give my feelings on it. Maybe I'm coming fresh off a game play and feeling a rant building for multiple reasons. So let me start with the positives before I bury the list under a pile of problems for me.
So I'll be putting things in order of good, mixed, bad. They will be somewhat fair and if they have an answer you have my sincerest apologies but remember I'm slightly the "dumb" and would in general like to just get simple straight answers. Something simple and clean if you would. On that note
1: The starting song is a god damned banger - Face my fears is up there with sanctuary which is better than Simple and clean. To be fair though simple and clean was made in like a flight and pretty much is nonsensical to the game in general. However it is a good song. How could it not be with one of japans best pop artists? Have you heard sakura drops? Colors? Traveling? Apples and cinnamon? Fuck man this song is just really good. 2: The game looks great - Sure the game might not look like ps2 graphics anymore but this isn't a bad thing it just is a different thing. The only time I thought it looked bad was during the pirates area where they had to make real people. Sometimes it is better to have a different art theme and even if something is just ok at best during it it can still be over all great. Everyone looked good during it. It just in general looked like a new version of KH entirely. 3: You can power up keyblades - One of the best parts of the game is powering up keyblades. Now sure mickey saying "we should have powered up our keyblades" is a stupid line in general when they are magic items and not fully meant to break form normal stuff but i think the ability to latch onto a key and make that sucker your main key is a great idea. Finally I can power up keys like sweet memories or the kingdom key and go through the cutscenes with the keyblade never changing and it look like it's meant to be there. 4: The whole getting treasure for sinking ships - Even if in general people might not like the ship combat the idea of being a pirate and stealing treasure from a ship when you sink one of the large ones is one of the best thematical ideas in the game. You can just sail the ocean and just pirate ship for loot if you wanted to and since you get xp during it and get your ship to be better it just is a great idea in its entirety. 5: Rikus keyblade - That is one of the better keyblades. I'm not gonna lie but the final fantasy cloud based keyblades where they are more realistic have been one of my favorite designs and I am sad i can't throw it on sora. I like the idea of an actual blade instead of a blunt weapon in the game since it just feels cooler sometimes. Riku getting a keyblade that not only looks more like a sword but is also still a key for a more modern car is one of the cooler things they have ever put in. 6: The call back to union cross players - This was a little lover note to people who played the game. They grabbed a ton of names and threw them in as you threw hundreds of keyblades at the giant heartless storm mob thing. I think it is great and even if I didn't play one of the names that pops up is my actual name so I find that pretty cool whenever I see it.
And that is it. Those are the best parts of KH3 to me. Everything else is either a mixed bag or just not good. I'm sure you can tell which one has more in it. As for the stuff that is in the middle of both good and bad let me make it clear that some stuff that is bad will probably be talked about in the bad section because it needs its own commentary.
1: All the party members - I always was a little sad having to remove one of the characters in my party to add the one new person they wanted to add in and was always sad at that limitation but with 3 you can now have ALL THE MEMBERS. This is great because now I have access to all of my forms with donal...... Oh right, they're not in the game anymore. 2: Nice to one and done an area - Back in the day when I first played the original first game I never went back cause I beat the level and thought it was extra stuff. When I got older and playued through 2 I was a little impatient and just didn't want to keep going back. Now as I am older and wiser and more patient I just do the thing cause it's a part of the game and deal. Thankfully it is all in one trip which is good CAUSE I DON'T WANNA FUCKING PLAY THESE LEVELS EVER AGAIN. 3: I'm gonna say it and people are gonna question me (probably not I'm not a large content creator thus people probably don't care about my opinion so strange of you to be here reading this) but I fucking hate winnie the pooh. I don't like him as a person and I'm just not a fan of his entire world. I only like Eeyore and not cause "gosh that's how I feel" Eeyore is the fucking man. He never lets his bad mood get him down and he powers through even when life is shit. Good for him man. Love that guy. Such a trooper. I just don't like pooh but the levels. God Kingdom Hearts mini games are just mostly not fun in general so not having to play so many mini games in poohs level is fantastic. EXCEPT EVERY WORLD HAS A DAMNED MINI GAME IN IT. 4: Speaking of mini games the ship combat is fine. - It's just, fine. 5: I had so much money - I don't remember playing any other game having so much money. I remember caring and investing and even trying to get money to spend on stuff in some points and in here it just.... I never spent it until i got bored and started using food. I didn't use food until the last world and beyond cause I wanted to finish the game faster. I mean the change of pace having money is nice but there was nothing really to do with it. Maybe I should have bought Hayner, Pence and Olette a ton of pretzels with it. 6: Playing as any other keyblade wielder - Man this was one of those great moments that I was excited to do. Having played as many other characters during other games was always nice and refreshing and being able to do so here was great. It got me excited to play as Mickey again since I got to use him a few times in KH2 or to be able to use Ventus or Aqua again cause they were gonna be saved and be able to fight in the upcoming battle. That is you know. If they are used in the game more than one time each. 7: Giant heartless battle - One of the best moments in the game was the "goofy just died" moment. Not because The goof man "died" but because you got to solo fight a crowd of enemies and in this game it was so cool to have that call back. The shit icing on that beautiful cake was having to use the train to win. Like it just felt like I was making no progress and I can't on my own fight the enemies and no matter how hard you try you can never stop the enemies ever. 8: The what if scenario - The group dying was pretty cool and was a great what if but would have been better if they didn't come back to the past and have Ventus run up and think it was Terra again. It was cool for the lingering will to step in and help but even then the whole situation was so stupid that it could have been written better. What if instead of doing the whole scenario it was a mind fuckery to sora to put him down mentally like they had been trying to entire game. What if it showed him losing and that it was possible? Instead we got this long winded scenario where people didn't learn from their first mistake and tried to go run up to Terra when in that moment Aqua when Ven tried going should have grabbed his shoulder and said "you know it's not him so let's just get ready to fight"
Those are the mixed bag moments I was commenting on. Some things are fine and aren't really an issue except the are a part of a bigger problem in itself which makes them a mixed bag. The last part's I'll be writing about are pretty much a giant rant or asking questions to things. There are problematic points I'll be making as well. So now let's look at the bad stuff in KH3. However, before I get into it, I want to also write down the not as bad stuff as well as some of the really big stuff so I'll make sure to point out when it is a gripe that isn't the worst thing in the world compared to it actually being not good.
1: Nitpick/The social media is dumb - Look I'm not much of a social media person and I know todays kids and teens are all about that jazz and such but man this part of the game is pretty dumb. I am in no way too old to "get hip with it grandpa" and think social media is a bad thing. Times and things change but WHY IS THIS A THING? Sora and friends are out saving the world and probably do not know about current phones since they are so busy. They would be like really old people trying to catch up with todays world and just in general should not have time enough to do it. Sure giving a phone is fine which whatever they can just add in ways to contact which again makes the phone fine but social media is dumb. What platform are they on? Who is following them? What world is this being sent to in general? Does anyone really care?
2: Nitpick/Why 7 VS 13? - I think the number is just really off. Ok look the original organization 13 was fine. Having 14 members in it wasn't a big deal and sure fighting them seperately and not all in one game made me a little sad until final mix came out but at least i got to fight Marluxia in all his pretty boy glory. The point I make is they just seem to have stuck with the 13 which is fine I guess? It just seemed like it was more or less there for no real reason. Sure we would have to fight every single Xehanort around such as Ansem, Xemnas, Terranort, Xigbar who works with old man Xehanort, Young Xehanort, Old man Xehanort. If you also in general wanted him to have each good guy fight a bad guy we would need one for each single keyblade wielder to come out. So let's say Kairi and Axel were just gonna join in so we can have for whatever reason Xion and Roxas just pop out to fight people. We would have need for a total of 7 enemies to fight. Let's just use these guys here as people for people to fight. We can have terranort fight someone before he comes back as lingering will to fight and get his body back. We can have Kairi fight Xion until she defects in general and fights another person with her. We can have axel fight Xemnas so he can get revenge and then have him lose and Roxas can come out. So on and so forth until we have just enough for each person to be matched with another person. You wouldn't need to stretch and find whatever you can and just fill the numbers. You could have at that point just filled it with villains you knew you wanted on your team. Not just bring back generic dudes who don't even need to be here. I'll get more into that in a moment but the numbers just seem off and could have been anything not 7 v 13 but like I said. Nitpick.
3: The plot of Sora flying around this time is a little weak. - So Sora lost his powers and needs to get them back. So he fucks off for a bit until he can regain the powers. Wouldn't it be better if he also trained with Kairi and Axel? What about just going into the realm of darkness to help the others get Aqua? What if instead of just going back and forth to each Disney world like he normally did he in general just.....trained. See the point of the other games was "close the keyholes of the world so heartless stop getting in. Stop those nobodies from opening Kindom Hearts." Kind like saving the world is a great motivation to have compared to "fuck off until you are good or something". It's one of the biggest issues in general. Now if he was told something more substantial than "you need the power of waking" than it would have made the grind through much better. Add in a new plot element for him to need to travel to lands in general so he can earn the power of waking. Send him to places to get that shit instead of "get stronger". You think I can't just do that shit with story? Shit's boring man lemme do stuff.
4: You cannot turn off attractions - That is without playing critical mode. Man Attractions are in general one of the worst parts of the game. Sure I find it hilarious when I'm fighting an important boss (such as Xemnas) and I last hit him with a merry go round but in general they just suck. They aren't fun and they slow the games combat down with a cinematic. Sure they can be "avoided" and I "don't have to use them" but they exist in the game. They are the creators vision and he wants you to use them. If they didn't want it to be a huge part of the games combat system they wouldn't add it in and the fact that it shows up so often just kinda proves they want you to use the thing. Combat in here is very floaty if you haven't noticed and a more grounded approach is sometimes best. This is what the attractions do since they still try and attack you thus getting closer to the attraction in the first place. It's really a jarring object. Telling me not to use it while having the chance to actually accidentally press the button is frustrating. It's the smaller version of telling someone don't be mad when they are mad or try not to be depressed. It's hard to avoid and the answer isn't just "don't do it." Especially when the game puts in abilities to make them more prominent such as extending the time on them. Another point on this is that if the developer wanted them to be optional they wouldn't sometimes be mandatory or even show up during boss fights. Either this was an added on horse shit thing where Disney was like "add attractions or we're done" or Nomura just was like "i recently went to disney land and you gotta put this in it's dope". Joke aside it is one of the worst parts of the game since I can't turn them off and it is hard to get around them. Let me turn them off fully or let them be used as an ability where you can add them in if you want it. Customization should be more of a thing than a gimmick you keep getting. Also they show up so often and I believe in every enemy spawn group. Multiple times even if you miss it the first time. Having so much prominence placed onto this one mechanic just shows they went in hard on it and sure if it was just the rock titan or just the horde of heartless at the end or maybe even rare I wouldn't find it much of a problem but it is EVERY FREAKING COMBAT. I hit that button on accident more times than I wanted to that in general I was trying to use a spell but I missed it by seconds or something and the carnival ride started up and I just said "god dammit" and had to end it dealing a burst of damage since you can't just stop it, it has to go full swing. Also only in critical mode is kind of bullshit. Add it to every mode in the game and it'll be less of an issue.
5: Nitpick/Sora is an idiot - Look I don't mean the whole "he's so stupid now he just is always happy or has dumb dialogue" I mean the idiot tried to touch fire and instead of water magic which he now has and I spammed on the fire balls he walked up to a freaking inferno of flames and just tried to see if it was hot by touching it with his bare hands. Shit Sora you dumb fuck Goofy had a better idea than the mage and the main character and he's not always the brightest. Fuck you.
6: There is too much stuff in this game - Way too many mechanics and most of them are on forever. You have so much you can do such as the shotlock, Flowmotion, Carnival rides, Extra forms, Summoning the fat cat dream pokemon, so many mini games,  just so much shit and I'm sure I forgot something. Now look I can let go of the whole "cat" thing because it is a summon and those are normal but in general it just feels like the entire game was overloaded with everything from every other game EXCEPT for cards and if we don't have cards for character upgrades or something it feels like a waste. (that's a joke) The point is that there is too much stuff and it's all filler and fluff and we can just have a nice game without 10,000 things to learn in the first section of the game.
7: Nitpick/ I think the selfies are just dumb - I've taken a total of maybe 5 selfies. All of which are to show a single person in that specific moment. Selfies don't really do much in the world we play in for KH3 and I just think it is in general a dumb game mechanic. However it is not required to do so it's not a big deal to have in. Just another nitpick.
8: Food and cooking - Look, this is not monster hunter. This is not another game where food is an important detail and sure I don't mind the addition of it if you really wanna put it in but it does make the game easier when used. In that direction fine making a game easier isn't a bad thing, however, constantly telling me now is a good time to find ingredients for little chef is annoying every time. I could figure it out if I really wanted it but in general since it is an optional mechanic to which I can just buy the parts for it and even the food at a kupo shop than what is the point in adding in the game play mechanics for it? The mini games are dumb and take too long to do for such a small mini game. Crack and egg get soup. Nothing else but crack an egg. So than the game is too short for a mechanic I'm supposed to do often? Why not add in a larger game so that I can help him create the object one time to see if he likes it and then when he adds it on I can order the object from him. Don't add it into the kupo store if I you want me to make it and don't make me make it be so tedious if you want me to make it. Also why is sora cooking at all? It's Remys passion not mine. He's even shown to run a packed restaurant all on his own at the end of the game in the credits scene.
9: More customization please - Here's a major issue I have with the game. There is less customization compared to other games. This is strange as in general it seems to be the same. The problem is this. I have to use flowmotion in the game. It is not an option because in certain levels it is a legitimate requirement to use for moving elsas castle. It is required in a couple other places as well but the point still stands. I need to have them equipped in order to make progress. The fact that in KH2 I could turn off big moves from team members but cannot now takes the agency away from me from making my fighting style more what I want to do. This means in order for me to really enjoy the game I have to really accept mechanics I was not a fan of in DDD. Maybe having an option for character customization such as turning off forms, and what special attacks you wanna do would be nice instead of giving everything under the sun. Do I want to be a fast mobile fighter? Than make that a character level abiliy choice instead of just making me have it from the start and also making it mandatory for levels. Allow me to remove the big moves with my team and stop making them always on since I never liked them. Sure I can ignore them but it comes down to the same thing as the attractions. Sometimes you cannot avoid hitting the wrong thing. This also goes into the whole magic sucking ass in this game. Every spell is offensive and thus it just feels like it is the same. Wanna do a little small thing with some damage? Wanna do massive damage comparatively? It just feels like they wanted to simplify the whole having a summon, having a spell, having 2 items on or something along those lines. This stops you from having more options on your character and just stream lines you in to a generic build. I didn't use ice once past the first time finding out its pretty much a fire ball. I used cure, fire, water, thunder. Thunder for crowds, fire for damage, water for crowds also because I just stopped caring and cura cause I heal all my damage cause DONALD NEVER HEALS YOU. WE'RE 4000 GAMES IN MAKE DONALD HEAL BETTER. This again comes back to the limits. Let me turn them off since I do not like them. If they worked as magic they would be better cause the magic sucks ass in the game. I mostly after a while stopped doing any real care in magic and just used healing. This also comes back to the original abilities in second form that you can unlock via smacking them with your keyblade. They would be nice since the magic in the game again sucks ass so having something to use magic bar that is not cure would be a nice touch.
10: For a guy who lost his powers I sure have a ton of abilities right away - Remember when in the beginning of each game you lost all your powers and had to slowly unlock everything and it would come to you not just willy nilly? Man those were the days. Could earn powers for reasons. I'm not helpless in the game if I can run up mountains or sky scrapers. If I can glide with the shotlock from one spot to another. I'm too strong if anything at the start and it just makes you feel like the game is padding time before the small amount of story at the end that matters. This could have literally been with the final chapter prologue and it would have worked fine. But no, we didn't get that. That leads into us just spending time until something happens. The story has its own issues (which I will touch up on near the end) and it has some really bad pacing issues. There is bad pacing, and then there is bad writing because of bad pacing. Why not put some shit in the middle. Show I'm getting better instead of just having me just do everything all at once.  That's not really an issue if they space parts of it in or let me play as the other characters while sora is fucking off for power. Imagine if they added in more parts with Riku while Sora quests for strength. Imagine us going through the land of darkness instead of just Disney world after Disney world. Imagine what we could have had had it not just been all the Disney stuff then the finale all at once. It wasn't bad pacing for the end to pick up, it was bad pacing for there to be nothing in the middle. This is where the final fantasy characters could have been nice. Adding in the end of the Cloud and Sephiroth stuff so we can fight for more power there. Having us talk with Leon and the gang while they battle with some heartless just in the area and needing help. This would have made better pacing since it would have cut the monotony of the Disney grind. There are times when you just sit there waiting for stuff to happen as you run through world after world waiting for plot in general to just move forward. This does not mean it is bad pacing, this just means there is nothing important going on and leads to the story just falling short of being gripping and engaging. I again bring up the final fantasy characters because let's face it, if they did exist it would give something in general more time to flesh out. There is nothing to do but repeated disney movies that either play out like normal or that you play no real part in since it is after the story in the whole movie. Sure it was great to see what happened with boo and the monsters but Randall just is there and I'm sure he was gone at the end of the first movie. In fact after using my Disney plus account (#notsponsored) to just hit the end of the movie it shows him in a trailer getting beat with a shovel. He probably got back but still.
11: The combat is too "floaty" - I'm in the sky like fucking constantly man. Like all the time. Which is a bad thing since the fucking god damned level creation is now just a tall hallway. See I say tallway (patent pending) beause the level of the game is still pretty small but now it just also goes up a long way. I know this because there are so many flashing walls that there should be seizure warnings in the beginning of the game. It doesn't stop either since in general you have to climb high and doing so brings you ledges and if you have to hit people flying then you are gonna fall. Sure we can use magic but magic runs out and is complete ass. Now look this isn't just me saying it can happen since it does right in the hercules area. The first area where they could have been testing thing and probably did which means someone dealt with this shit and said it was fine enough to pass. That's just bad game mechanics right there. If you want me to be floaty in combat that do not put ledges I can fall down in your game. I do not want to climb all the way back to the top just to get into more fights I might fall down because of. Maybe make the parts I'm on bigger platforms. It just seems they want us to use the attractions because you can't fall off the safe attractions. Another thing is that it isn't just combat that is "floaty" but your movement is also a little too fast. Making larger areas and then making us speed up into a sprint is fine but having me stop right next to a save spot inches too short of touching it only for me to Vroom Vroom right over it because of how fast and far I move is god damned infuriating. It also continues combat wise as an issue in that once you get the ability to knock people up you start going into air combat and smacking them away and you can do that so much since in general the areas you fight in are so large that you can knock a single heartless out of the spawning area enough that you have to run back to fight it.
12: Proud mode is a fucking joke - I think I died a total of one time in proud mode which is probably more than others. See the difficulty has been said to be really easy on this games play through and I'm inclined to believe them. Here is the thing. I know critical mode now exists. I just don't like it. See critical mode was doable in 2 since it was just again harder stuff but in this it is no longer you playing KH3. It is you playing Dark Souls which if I wanted to play that kind of game I'd pop in my copy of bloodborne or turn on my copy of dakr souls 2 which in general I'm not a huge fan of so I stopped playing those games. Difficulty in a game is fine but there is going from hard to fuck why am I playing dark souls? No I'm not the kind of guy who says anything hard is dark souls because I grew up in the era of gaming where games had one difficulty and you had to learn to "get gud" or deal with never winning. Even if I was never good at games I didn't shy away from things being difficult. There is however an exception that the game changes so drastically that there is no happy medium between pants shittingly hard or baby mode. The other thing is that in general DLC should not dictate if a game is good on its own. DLC is meant to enhance the fucking experience and should not make me want to have to buy something (this was free) to get a god damned happy experience out of something that cost me top dollar to begin with. If I need your DLC to have fun or enjoy the story than you clearly missed the damned mark. DLC is extra boss battles. It is final mix of the game when it comes out. It turns your vanilla play through into more than what it once was. It adds aesthetics to the game not makes the game difficult and if it does it doesn't make the game different to such a degree that I'd rather fucking play a game that was created to be that difficult because their combat system is hand crafted for said difficulty. Secondly on that list of being too easy who the fuck thought kupo coins was a good idea. I literally just stopped giving a shit since I could use my now always full magic bar since magic is ass to heal when I needed it and to just run away with my big fucking area during battles and not take damage until I could go in and do slappies for a while before running away and gauging if I need to heal and then if I died come back to life. With all the power moves and free attractions each combat I could have beaten proud mode without gimping myself by trying to not use attractions. The forms didn't help with that either because I would just second form and have a brand new powerful thing to do since it was right there. Not only that but rage form is a full heal and why am I heartless sora again? Either way rage form into run away fast because I run like I'm form kenya with all the movement abilities and then with kupo coin and magic makes the difficulty in here easier than "just don't use it". Mostly because it is implemented in the game and they want you to use it. Telling someone not to use the thing is again stupid because if they didn't want me to use it they would remove the feature. This is no longer a kids game. I'm over 10 years older than I once was and I'm a big boy and want to not be treated like a child. Sure they could be putting it in for kids but why not just have it in easy mode since kids will either do easy mode or know they want that extra challenge.
13: Many of the fights and heartless are just not that good compared to earlier games - So firstly the giant horde of heartless was cool one time. Each time you fight it it gets more and more boring and feels like a cop out on trying to make a good battle and a "oh man this is such a cool idea lets use it alot more than we need to". For a game that was in development for 6 years you think they would have more varied enemies and fights and by that I mean more better heartless. Also some of the heartless are just kinda eh in general. Not only that but the places we visit feel like the heartless are kinda thrown in there and they just made way less enemies than normal. Maybe that is me forgetting if other games did the same thing but I can remember many places having more unique enemies that made more sense. Like why is the monkey heartless here? This is not the time to return to monke or some shit like that and it makes 0 sense when I have to fight it in more than one area. How about the lady heartless with the umbrella. Doesn't fit in every single place it shows up and just feels like it is there. Sometimes they do a nice job putting in certain heartless such as the reindeer which I thought was a nice touch but i don't remember them interacting at all with the reindeer from frozen. I also in general remember each heartless having a newer form such as the fat heartless eventually turned into fire breathers and then eventually into shield dudes. They do not make a reappearance but the fat ones show up all over the place and it would be nice to fight things that are great for the area. Some just also have eh designs and the game just feels poorly made because of it. Some bosses are just boring as well. In fact off the top of my head I can't really remember one I like but I sure as shit can remember the one I hated most which happens to be the airship section where you board a machine gun heartless to fight that sky bird thing in the pirates section. I even found the robots in general tedious because they were hard to beat without the use of the robot suits and felt like another tacked on gimmick to use to make combat more easy. Had they been a single section and not everywhere in the store it would have been cooler but instead we had many fights to do with robots who almost always wrecked my shit. In fact it ruined combat a little for me in general and made the section of toy story a little less good. See most of these issues I have with the places are the grand scale of things and having to go back and forth with them with having really unmemorable heartless for the most part and just not finding the game to be that great with some of the more important parts. Enemies help to flesh the game out to be cooler and as much as I love the generic heartless the worlds make the heartless cooler by making them change to be better suited for the world they are in. Having extra enemies like nobodies and unversed without having much of a reason to have them there other than "you remember this right?" seems like a waste of design chances. Some just either were frustrating tank sponges and the others were just not good. The other issue is some bosses appeared numerous times and just didn't feel impressive when fighting them since they just keep coming back. The giant heartless who I saw in hercules mode coming back on the bridge where you first meet Baymax makes the scene not great since it is a simple color swap at most and it is the same thing again. A lot of the bosses in general just feel ok at best too design wise. I can look back at many of the designs and just name really enjoyable ones who are better than the ones we got here. Honestly the designs are just so much of a let down I don't even wanna revisit the stages which is good because the game just isnt that much fun. One of the more unfun parts of enemies is also the shield stuff they have sometimes which is just more ways to give them extra health. Why not just in general just give them more health since it is just a way to beef them up? Not only are they now mostly damage sponges but the fact that some turn into shielded damage sponges just makes me less happy to fight things. The worst version of unfun boss happens to be the lich at the end when you need to rescue everyone from it. The thing is that it not only takes forever and makes you have to fight it numerous times but it also has the ability to make you unlock from it and in such large areas that becomes tedious to deal with lengthening the entire fight from the already long fight it is.
14: Quick speed round of things I don't like that are just not as good as earlier games - Magic sucks in this game. It's all relatively the same since it is all offensive. Aero was in general the same as thunder since it is aoe with a secondary effect. Water, Fire, Ice are all the same as they shoot a ball of the element that homing devices onto an enemy and when not in general locked on fucks off wherever. I miss the older spells and how they worked and felt more unique in 2 while also having more than just offense. Maybe introduce more spells to the next main entry based on the spells of every other game? I'm just not a fan of some of these worlds as they are all new. I haven't had a chance to catch most of the new movies (even thought I have disney plus which is great you should totally buy it #stillnotsponsored) I just don't like some of the places and the mini games in the don't help. Slight inconvenience but making me have to press x as I load new levels is kinda dumb. Maximus should be a party member. Give me him instead of eugene. Why do I need the flowmotion to progress? Hooray WATER LEVELS MY FAVORITE. Crabs. Watch me beat davy jones in a 4 on 1 battle.Darkubes are dumb. Jesus christ Jiminy shut up I'm trying to grind in the best place for the end game. Oh look it's an organization member maybe I can figh....nah they gone now. THERE ARE SO MANY CUTSCENES.
15: 2 final things before the story issues - Playing as other characters, keyblade forms. One of the biggest gripes I had in this was each time I used a new keyblade i wanted to fight with it and not transform into a new form because I do not like the new forms. They do nothing for me and since they kind of all are ok at best that it just kinda feels meh to me to use them. I pretty much used the kingdom key because second form was fine and stayed a keyblade. If anything I would rather have a new style of fighting like second form in general like the original forms are in KH2. I like valor and wisdom form and as cool of a call back as it was for the 2 first keyblades to be given to you I don't like the final ability to be used which makes me less inclined to find a weapon I do like. Which leads into my second final gripe. I was really excited to play as multiple keyblade wielders. Playing as mickey in 2 was super fucking cool and I miss that. Playing as Aqua and Riku in this made me hope for eventual fights at the end where it was each person fought someone else and you would get an ability to play through a final area for extra boss fights as any character for extra gameplay. I was excited to see what Axel and Kairi could do since in general they finally had moments to shine. You could make them fight and even if they did win just have them lose via cutscene and bring back Roxas and have Xion turn to your side. So many issues I have with that because it goes into another issue of.......
16: Everyone but Sora is fucking worthless - I have seen Dragonball GT and the main main main main main issue I have with that show is no one matters except Goku. See in other series characters could fight and kill or do something against the not main villain and be worth a damn but when GT happened everyone kinda just. Became worthless. No one could win a fight except Goku especially near the end when they had him fight 7 dragons. Sora does the same here when he has to be involved the final boss rush in the game. I'd have liked to see other characters stand out but even then he is the only one who can fight Xehanort when Mickey failed to do anything. It was all sora. Even waking Aqua was all sora. The only time someone did something was when Aqua fought Vanitas and still got her shit kicked in at the end during the cinematic and at that point he just didn't wanna fight 3 people. This is a shame because as I already said it would have been cooler to have those characters fight people and it matter. Let's break down the people who would be on our side Riku Kairi Axel Roxas Terra Ven Aqua Xion Sora Mickey Thats a total of 10 different people to play as. That would have made the final boss fights unique and super cool. You say that would have taken so much time and I say "Cool" but it would have been cooler to fight as these different characters. If they put in 2 extra just do them all. It is the most let down of let downs in gameplay mechanics. Who could they have fought in the game? Let's look at the villains Xigbar Marluxia Terranort Young Xehanort Xemnas Ansem Larxene Luxord Older Xehanort Evil Clone Riku Vanitas Saix Xion There are 12 total people to fight that are not the original Xehanort and each one could be fought with someone totally different. If Xion fights twice but wasn't really trying the first time she can be fine for the second battle. Let's give everyone a person to fight. Let's get the easy ones out of the way. Remember the ones who we fight first don't matter as much because each person not Older Xehanort do not matter even if they are him in other forms. Terra as the lingering will is gonna fight Terranort and get his body back. Riku can fight Ansem who tries to use his darkness and their past against him. Kairi can fight Xion who is noticed to not even be trying and then kairi can be captured to still do the ending they planned for. Xion who now defects can join and fight Larxene Axel can fight Xemnas and lose leaving him almost die while Roxas can jump out and fight him instead Ventus can finally defeat Vanitas Aqua can fight and defeat Xigbar who she has some history with Sora can fight and defeat Luxord so he can give him the card he was going to give. This fight can be more simple than the others and Sora can have to fight against the other Riku Mickey can fight Marluxia Before losing his fight with Xemnas Axel can fight and beat Saix We get to the final battle and while Sora who ran off to find Kairi he has to get through Younger Xehanort to get to the older one.
Look at that clean battle line up. Throw them in the correct order and you can have fights with so many people and even do the stuff needed for it to make the story go smoothly. Everyone gets to be unique and have their day in the sun. The final fight would be sora and gang fighting Xehanort and since the end game would be choose who fights who you can literally have over 120 different fights total if you leave out Donald and Goofy from the sora versions of fights. Heck allow us to fight the final boss final main form and we can in general have even more as we fight him with each character.
17: What is the difference between a heart and a soul? - This is a simple question because they keep saying we don't need the bodies cause we still have their hearts and I'm just having troubles figuring out if the story writers know the damn difference between a heart which is a physical thing or a concept of the soul which is the metaphysical thing. You know like what makes you you.
18: Why doesn't Axel have 2 keyblades? - Like I like that he holds it the way he does, it's very him very unique and all that but if Roxas can have 2 and he gets one from Xion who is no longer a part of him because she is right there than why can't Axel who is specifically a dual wielder of weapons get 2 of them? I mean give the main a sword that is like a Chinese Dao sword combo. It literally is a blade that turns into 2 blades. Like don't even tell me that shit is unable to happen cause Ventus fucking gets that strange keyblade because it is unique to his style so if that is how it works and they all have based on their personality he should have two. Especially since it would be a great call back to my favorite Axel line in the entire series. "Two!?"
19: Clone Riku should not be a boss - Remember when we beat the shit out of Riku as Sora and then Riku clone and then Riku beat Riku clones ass? He's not a challenge. "He was given more darkness powers" Nice, cool cop out there. Fuck you.
20: Why kill everyone just to set up a story line when you could just do it better - So this one is a little subjective. Need sora to meet Chirithy or whatever its name is and maybe set up remind dlc or whatever but in the end you could have just broke his spirit from his body and put him in the other world by making Xehanort who tried taking him over show him everyone dying and it causing Sora to blank out and travel there as a spirit or some shit. It could have worked just as fine allowing the rest of everyone else to go fight the enemies at the end giving sora time to eventually wake up and join in while Donald and Goofy protect him. Then when he wakes up Luxord who could have said "I'll handle the boy when he wakes up could have just did what he wanted to do with the card then. It's just a dumb moment and we could have instead of dumb gameplay where we have to put ourselves back together and have to save everyone and re watch a stupid ass cutscene just watched a cutscene and went back while everyone handled what they needed to.
So before I get into the final 4 parts to get into I hope that you know I was trying to be really fair with a bunch of these and not just looking for things to gripe about. When I didn't understand things I made myself look up to make sure I understood and didn't just bitch about it for the sake of bitching. These last 4 things are kind of in general I beleive super fair.
1: The battles stop as you talk with each person - Nothing kills a fight sequence like starting it, defeating a single enemy in it, talking with a full blown conversation to them, then as they die restart with another fight scene to do it with every single person in the fight. WHY WOULD MARLUXIA AND LARXENE ALLOW LUXORD TO GIVE HIM A CARD? Why would they stop fighting? Why would Ansem, Xemnas, and Young Xehanort watch as one of the others fell and talked? Why would any sane fucking person do that? It makes 0 sense and ruins that boss rush.
2: I know you need to set up another game but fuck you - You literally made the happiest of endings where everything is the best for everyone ever and I MEAN EVERYONE except for Sora and Kairi. Fucking fuck you man. I'm not even mad that that was the ending but when everyone comes up fucking peaches and cream I tend to question the product even if they need to set up story. They can do it better, do what you did at the end of 2 and send a message in a bottle and say "there are still other worlds out there that need us, just not in this universe" or some shit like that. Shit if in general they can have emotions in games than have sora have to jump into the game. You already said my microwave can feel love so than if he can be in that rex universe than he can just go in after he has a nice break with all of his friends.
3: No - Xehanort was not a good guy the entire time. He literally murdered people and stole a childs body and ripped the emotions out of another child and made them not whole. He got a child so angry he murdered his new sorta dad. He pretty much was the whole reason anything bad happened and he was "misguided and wanted to good but did bad to do so". Then in the end he's forgiven and everything is fucking fine? Then he turns into a good guy and goes into the big heart in the sky. This is the kind of writing that literally kills off stories for at least me. Not everyone needs a second chance and sometimes people are just evil. We need stories that have people die at the end sometimes. I know it is fantasy and it can be all rainbows and butterflies but dear god Steven Universe was literally "no you" and that was the end of the entire fucking series. This is the same thing. It might not be "no you" but fuck this ending. This was a story that was supposed to end a 17 year long story and the end of this single part literally spits in the face of people who played it by saying "hey guys, he wasn't bad, he is sorry now". That is complete and utter horse shit. I don't mind that this is not the end of the series. I don't care because if I stuck around this long I would do the same if the story had a satisfying ending. Fuck man in the new game he's even evil then unless that is just how Kairi remembers him but let's face it. The gang would have told her what happened and this is just horse shit in general. This is a fucking stupid story and I literally am fine with alternate realities since time travel and other dumb stuff has been the main name of the game the entire fucking time but let's face it. This is one of the worst ideas for an ending for a villain. The buold up is fucking massive and the payout is just sad.
4: NO - Fucking xigbar. I don't even know how to put this into words how much of a let down it is for Xigbar, Fucking XIGBAR to be the next main enemy. (or at least it looks that way). Fucking we could have had Luxord. We could have had Marluxia. We could have had Demyx. We could have had fucking I don't know Vexen. We could have had fucking anyone but we get Xigbar. You could have slapped any other character onto his scenes and gotten the same amount of out of nowhere shit to explain him being next but it is fucking xigbar. Fucking unreal.
So yeah. That's my massive wrap up on KH3 and I personally do not know where I stand from here. Maybe if the next game doesn't play like shit in 400 years when Nomura gets off his ass and lets us have kingdom hearts 3.76 tie in to 4 which is oddly enough a main title and not a second part of 3 I'll see how it plays. Until then I think I'm gonna sit hereand never touch 3 again and never finish Melody of Memory.
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beevean · 3 years
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Hey remember when you rated each aspect of SOTN (graphics, music etc)? How about doing it for Super Metroid as well? :)
Story: 8.5/10. I really, really wish you could skip the recap intro, yes samus you saved the baby i get it. Other than that the plot is important, simple and kept into the background until the right time. Particularly poignant the moment when you defeat Ridley and you go in the room he was guarding... only to find a broken glass. You can only imagine what happened to the Metroid.
Graphics: 9/10. The game looks great, that's all there is to it. There's not much flexing (unless you count Ridley flying towards the screen), but every part of Zebes has an unique aesthetic, if not every room. The palette strikes a good balance between dark and colorful, with subtle effects everywhere, like the leaves falling in Pink Brinstar or Samus' suit glowing red in the heated rooms of Norfair. Even the green bubble region takes straight from M1 looks cool now.
Music: 10/10. I honestly have nothing to say. I don't love every track, but each track is excellent. Absolutely insane that the SNES chiptune could handle tracks like Crateria. And then there's Maridia, my beloved <3
Controls: 8/10. I agree that pressing Select to circle around items is annoying (although once you learn to use the Cancel button it becomes more bearable), the Space Jump is still super finnicky, the Grapple Beam is not very polished, and yeah, in retrospect I do miss the ledge grab. Everything else? I'm sorry, I still prefer SM's looseness. The Wall Jump is Difficult but Awesome, snaps the game in half and makes the Grapple Beam almost completely skippable, the run button is much better than building up velocity (and if you're stuck at the n00b bridge, read the manual :P), you can customize your abilities (being able to turn off the Hi-Jump Boots is much more useful than it might seem), and while some platforms are a little too small for Samus' floating jump, that's a level design issue.
Difficulty: 9/10. The game has no bullshit moments I can think of, maybe Phantoon pushes it due to how the save room in the Ship is turned off until you defeat it. At the same time, I can't call it super easy, and it has a reasonable difficulty curve. Bonus points also for not falling into the typical trap most Metroidvanias fall into, which is the Early Game Hell.
Navigation: 8/10. SM is famous also for how subtly it pushes you in the right direction, with a couple of no return points and fairly memorable ostacles... it does lose some points, however, for how the map doesn't tell you where are the doors, how zigzaggy Norfair gets if you don't know how to sequence break it, and for how obliquely it tries to hint at how to break Maridia's tube.
Backtracking: 8.5/10. The map is fairly big and there aren't any teleporters, but the various zones are connected at multiple points (Maridia for example has two connections to Brinstar, one of which is also very close to the elevator for Norfair) so backtracking doesn't feel too much like a chore. It helps that generally speaking progression is fairly linear. The only time I really felt the need for a teleporter was after defeating Ridley, where I had to go from the bottom of Norfair to the surface on foot.
Length: 9.5/10. The game is as long as you want to. My first time, as I was learning the ropes and playing as intented, took 4:44. My record when 100%ing is 2:22, and my fastest time overall was 2:03. And these are rookie numbers! Maridia is probably the most "padded" zone, and mostly if you're trying to 100% the game (those stupid 2 loops you have to do).
Bosses: 6.5/10. Ridley steals the show, which is ironic as his strategy is "blast him before he blasts you". The others range from "easy" (Kraid), to "annoying" (Phantoon), to "boring" (Draygon), to "cutscene" (Mother Brain). The minibosses aren't even worth talking about.
Replayability value: 11/10. I don't think this is a game you can get tired of. You can try to go as fast as possible, you can plan the optimal route, you can 100% it, you can low% it, you can beat bosses in reverse order, the game gives you total freedom. It says a lot that people still speedrun it almost 30 years later :)
The baby: the baby/10
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pear-pies · 4 years
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音像世界 [Audiovisual World] - Sept 2006
a very wonky but delightful translation under the cut
Placebo ; We are the 21st century modern rock band                        Text/Interview with Zhang Weiwei/Xingyue 
On the first day of "2006 Beijing Pop Music Festival", "Placebo" Perform on the main stage of the company. "Placebo" is hailed as "the most Record the distinctive British music yin", this is their first time on the Chinese stage. Long talk will undoubtedly be a feast for listening to you. Mission to the last century In 1996, one named Brian Moco )lkO) boy,’ painted Seven eyes Liangying, leaving pitch black  Childish behavior:  ‘The violent red color I'm learning girls like a demon Sing a song "Nancy Kid" When I vent without hesitation Stupid material life and The emotion brought by the ft world. From the moment on stage, cloth Who is the backlog in my heart Thrown in front of the world, lead Shoulder, reputation, obsession and even People band one by one "placebo" Horribly turned out, "(Radiohead)s" "'Oasis" (Oasis) Three The altar adds a stunning                                                             Household Don't one by one Lane was born into a wealthy Bank entrepreneur, mother Christianity. Childhood, Tossed in Scotland, Libby Between Schlossburg. Serious  , And moved countless times Dogs have no fixed partners in childhood Jidu is lonely, even learning
The classmates and teachers in the school are also particularly alienated, plus , My parents ignored because of busy banking  , The physical and psychological growth of his son, Bryan from 11 I have been learning from the streets, newspapers and magazines since I was Factory women give themselves makeup and always like to surround  Women go round and round.     When he was 16 years old, his parents gave him a copy  Telecaster guitar, very sensitive to music  Brian soon bought a real price  A real guitar, and I've been obsessed with playing guitar ever since,  So that everyone can often see it on stage  Brian gently hugged the guitar one by one  He plays the role of a mother in his life  Important role. But in fact, Bryan’s parents  Straightforwardly oppose him to engage in art-father-  I want to let Brian inherit his career and become a  Bankers one by one Blaine began to use gender boundaries  Vaguely neutral dress to resist father and family  Against pressure. Until the end, Brian and his father  There is no longer any contact or exchange. In 1990, 18-year-old Brian left the family.  Came to London alone and entered Gold  Smiths Academy of Art and Drama Studies (British  The prestigious Royal Academy of Art, "Blur"  Former guitarist Graham Coxon  Coxon) also graduated from the college J. Cloth at this time  Ryan has been able to skillfully play a variety of instruments such as Ji  Him, keyboard, bass, drums, saxophone, and even DJing,  He also worked as a DJ in several clubs, but he was honest  Say that I am not very good at being a DJ0    By chance in 1994, Brian Kensington subway station encountered a later career ride   Stefan Olsdal,}     Invite him to form a band with himself and join in one,   Club performance. Osdo listened to Brian   Immediately after the song was attracted, not only that, he   , Put his Swedish friend Robert Schutz   (Robert Schultzberg) pulls into the music    Be a drummer (until 1996). Until later   , Bryan also emphasized that Osdo accepted his The moment I invited to the band was my whole life E one of the unforgettable moments. During this period, Bligh En called the band "Ashtray Heart" (Ashtray Heart) Heart)0   After quickly gaining awareness, they The band was renamed "placebo". Soon, Caroline Records has recognized this and A different young band.   In 1996, Robert Schutzberger The conflict with Brian increased and left the band, from Therefore, the position of the drummer has always been Steve Huey 特 (Steve Hewitt) instead. In the same year, the band The first album of the same name "Placebo" (Placebo) released Row. Singles "Nancy Kid" and "Young Rage" (Teertage Angst) immediately became a hit single, The stubborn and rebellious children of the entire Yao British Empire Was boosted by this three-person band, "placebo" It seems that they have been able to relieve their psychological barriers A great pill for manic heart. Just as Brian is different from   Ordinary costumes-mascara, eyeshadow, full lips, ~ Nail polish, skirts, this series will only show up The characteristics of a woman’s body are now affected by a height,The British man who is less than 1.75 meters boldly and naturally used to dress himself up. The British media took advantage of the trend and gave him the title of "fashionable Bowie". "Media reporters like to make boo heads. Maybe it's because life in the UK has always been so dull and boring. That's why they were surprised when they met me and yelled. I like "Sonic Youth" and "Sonic Youth". "Pixies", I prefer to dress myself up as I want to appear on the stage, in the MV and even in life. I just enjoy such an open-self lifestyle." Brian shrugged and said softly. In a tedious and lengthy interview after a TV show performance, Brian deliberately pointed the guard }l to the male reporter’s chest, so that the reporter was tossed by the sly Brian that he had no intention of continuing the interview. Go on, while Hewitt and Stephen are laughing together. After the album of the same name was released, the band easily got the mainstream record company Virgin In November 1998, he quickly recorded and released the second album "No "Without You I'm Nothing". This album has a rare change in the depth of the lyrics and Brian’s vocals compared to the first album. Brian in "Pure Morning" lowered his throat and reluctantly sang "Send charcoal in the snow." "A Friend in Need A Friend Indeed" (A Friend in Need A Friend Indeed). A famous sentence like household. Bryan, dressed in black, jumped out of the building and walked straight down the wall. The MV for this song was also planned by Bryan. A keen listener can find from this Xin album that the alcohol, drugs, and erosive relationships in "Nancy Kid" have changed to the mixed emotions and emotions toward urban men and women in "Every You Every Me".
The rhetoric of the low-level media is more intense. Every large-scale live performance, "placebo" In order to pursue the perfect sound effect comparable to the recording studio, Always bring fixed musicians with them Stage performance, and these fixed musicians also accompanied Placement has gone through a worthy 10 years. Although But on the stage they always hide without light In the dark, but they are the same as the "placebo" three The relationship between the members is like a formal team member. Observant Fans will also find that "Velvet Gold Mine" These regular musicians also participated. And "Ann Placement" "Believe in Me" held in Paris (Soulmates Never Die) large concert now The DVD and MV compilation are everybody’s Placement" a precious treasure that loyal fans must collect, The Paris concert not only included the "placebo" essence Cham’s hot live performance also hides a 30 Minute tour documentary, including how the three escaped Avoid the chase of fans and talk about the fun in the lounge Bryan teaches you how to draw eyeshadow and sightseeing Precious fragments of time crazy Stefan. "Placebo" will play an electrified style The ultimate is the new album released this year Meds; compile the album cover with "Sleep with the Elves"
It’s exactly the same, it seems to come from the same designer              hand. As Brian said, in the past 10 years he’              We work hard to find a position and style that suits us,              Looking for an invisible limit. Bryan and Le              The team has been trying to get out of this restriction, out of them              Have experienced, followed, intoxicated, avoided              A sensitive area that has been and moved by. Although cloth              Leith now has a child named Cody              Zihe ~ a touching wife who maintains a stable relationship with him              One by one wife, son, and teammates are all Bligh              En is deeply loved one by one, but Brian is uneasy in his blood              The molecules make him feel full of emotion and sensitive heart              The world has never changed. Now the "placebo" starts              Putting aside some long-standing conventions, in the new album              Significantly reduced the iconic guitar distortion, the band              Focus boldly with a more fashionable electrified style              With drugs, alcohol, and love, it’s like a giant record jacket              The naked, twisted, and shouting woman, "Ann              The placebo" bravely broke free from the past              System", more calmly standing in the British rock music              front.The growth of the Bone Association Band? I am very happy with the growth of the band. Our growth and success are all through long-term hardship...Shan:1 Linde. It’s been an almost uninterrupted tour for 10 years. This is a relatively old-fashioned way of running Cantonese. "(The tail is also what we like very much. The live performance of the mountain and the constant currency" requires that you can get yourself in it. In the early days of the band’s establishment, we had already decided to deliver the music to our listeners in the most direct way. What do you think of the development of Yaoi’i Gun Music? "Lonz Ferdinand" (1,s,i Pordinand), "Arctic Monkeys" (Arctic Monkeys). "The Kooki"; do you think they really have "material"? Just because they are from the same island does not mean they are anointing Le Buya! What is in common. Of course "Franz Ferdinand" and "Arctic Monkey" must be influenced by the music of IJ Moji {Fei, in my heart! Bu! . He is a very good band in J1IJ4 II. Especially the L tail, "Arctic Monkey r", their "material" lies in the quality of their Shule creations. They are very humorous, full of the strong vitality of the factory, modern city, and very British creative style. What they are telling Very interesting, but also very "human", very    A true story is a very realistic expression Present form. I think if the "street boy" (The Streets) is a rock band, they          '   It will be the "Arctic Monkey". I personally have always been very happy   Happy "Franz Ferdinand", from their first    An album begins. They are from Scotland and also   It brings another kind of cultural experience.      What I want to say is that although there are so many    Success bands are all from the UK, but they don’t    Not necessarily have something in common, nor is it necessarily    It means that rock music in the UK will be more    Good or worse. Good is good, bad is good    Is bad, there is no need to divide by region   Standards.      What kind of concept do you hold on creation?      We are a rock band, just like I    We are a modern rock music    team. We enjoy using various tools and equipment    The possibility of creating music. Rock music is not only    It’s a simple guitar with electronic elements    Not only can be used in a certain kind of special music    In the category. The key to its function depends on you    How to use it and how to integrate it better   In your own music category.     Was the grunge trend in the U.S.    Has any influence on you or a British band? You like   Is Grunge Fun?     I never really liked it   Grunge, I have never heard of "Nirvana" (Nirvana)    Music until Kurt Coben (Kurt Cobain) passed away. For me, "nirvana"     Too mainstream T0 I am more interested in those very Alternative bands, like "Sonic Youth" (Sonic Youth), or the late 70s, 80s   Post-punk band in the early years.      What do you think of as a British band   American culture?      We ourselves think that "placebo" is a    European bands. Of course we were founded in London.    Half of my blood is Scottish, history of drummer   The name "Friend (Steve Hewitt) is of British descent,   Stefan Olsdal is a Swedish. We   Speaks many languages, Stephen speaks 5 languages,    I speak French and English. We grew up in Europe  There are K people from the I1 family in Zhou, we see ourselves as Europeans,    I don’t think I have any special UK   Pity. We can, will historically and geographically    The music of the country and the era is biased. Ok    Meeting the music and blood should be interpreted, and it is truly   I found it at Ill lii.} I don’t care if the music comes from Which country, as long as it can move people. but I I want to say: "I'm very happy that I will be in Europe Life".   Countless tours and publicity all over the world make people Enjoy it?   I enjoy the tour, but not the publicity. But it is equally important. In the past 10 years, We have been through live performances all over the world Accumulated a group of very loyal and sincere fans. Every year, the number of our fans grows very much View. Although it takes a lot of time to do this, it also gives me We added a lot of fun.   You know there are many "placebos" in China Fans? They are very obsessed with "placebo" The violent distortion guitar and your charming voice, even Even when playing the piano is hot, many fans want to know the invitation, What do you think of your fans.   Ah, haha, of course I hope so. "I must wait until Ij comes to Beijing in September to learn about Chinese musicWhat a fan is like, I look forward to it very much.   It’s not just heterosexual people. Placement", many gays also like you We, what do you think is the reason that makes "Ann Does "Placement" attract different fascinating groups?   Great! I think this is great! I think For our honesty in emotions and the truth in life Desire to communicate, um, if our music can move people, it must be physically,There are three aspects, both mentally and emotionally.    You are now a father What kind of impact? The kind of perplexed and perverted Dong Is Xijijing completely far away from you?   Honestly, no. As for myself Those who are confused and perverse, maybe less A little bit. But now there is another person Let me care, need my protection, so that it will not be this Hurt by a huge bad world.   You have always loved to dress up, you still Do you love applying black nail polish to yourself?   I have not bought black nail polish for many years Yes, but I still paint eyeliner and eye shadow. I do Did not try to do anything special through these performances Communication, in addition to thinking that people should dress up, Freedom in dress, choice and preference, not affected by Constrained by any established standard. If hard If any message is conveyed, it is freedom. But I do this entirely because I like it, I think I look great like that, like a The mentality of a lady with makeup.  How do you think a man should make his evening watch more cultured and tasteful? I think in the 21st century, men should be free, Wear what they like and dress up like they like Huan look. In comparison, women are more They can wear skirts or they can wear Pants, they can make up or not, They can look bright and beautiful, or they can watch Go up and take control. In the 20th century, men’s The choice has become so small. Looking back, Louis France in the fourteenth period, and the restoration period In Great Britain, men used to love makeup that much, Their clothes are so gorgeous and they look so good elegant. So we just trace the roots in history.  The media will use it when evaluating "placebo" Keep your eyes on such things as "male and female", "gorgeous", ) If you have to symbolize, how can you give yourself Has it been defined and classified?  A modern rock band. A 21 The modern rock band of the century. Let me show you and all Some magazine readers confirmed that "placebo" is not Hermaphrodite, the "placebo" members are all men, Everyone is.
In addition to work, the three of you often Play together? The three of us spend time together Family and love have more time. So when we After we got home, we gave all the time Family material lover, ha ha. Can you chat online? No, it never happened. I know net Some people on the network will call themselves Brian Mok, Husband ,,’’No~1 million That would definitely not be me. If you are online I met someone like that and I visited Brian Mo But my blog or Myspace, I read my Diary, you have to believe that it is definitely a lie. I Will not publish their life information on the Internet, I am a privacy-conscious person. What's the story of the performance in China this time ? What are your expectations for the Chinese record market What? Just like going to Thailand and Korea, through hosting Party’s invitation, we’ll come and we know people We like our music, so we can play for them We are also very happy to play. As for the record market, I Really have no idea. I just look forward to acting I hope to bring an outstanding performance. Please describe you in one word or sentence " 3 people. Just one sentence. Have you seen "Starship Fans Is this TV show "Star Trek"? Oh, your country may not broadcast it. Stephen It's "Mr. Spock" (Mr. Spock) It’s ‘Dr. McCoy’ and I’m "K Captain Kirk" (Captain Kirk)
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nebulawriter · 3 years
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Eternal Sunshine of the Spotless Mind
Holy Moly I’m posting again. I know I said that last year. But ya know the world....*gestures vaguely* but lets try it one mo’ time. Since movie theaters aren’t open, I have a goal to watch a movie every week that I haven’t seen before. This week is Eternal Sunshine of the Spotless Mind, because it’s my roommates favorite movie and she has like, all the movies, so this one must be special.
What I Know Going in: Jim Carrey recently had a bad break up so goes through a procedure to forget about his ex. He at some point decides he wants to stop it and continue but its too late and he eventually forgets.
General reaction: Very good! It was an excellent premise that they explored very well and creatively.
Main Characters: ...I admit Joel and Clementine as characters initially turned me off. They were fine, I thought, but I didn’t really feel like I knew them. Joel was boring and Clementine was interesting as their character traits, but....Hmm. Joel is so OVERLY normal that it actually kind of puts me off? Not a huge amount, and not to distracting levels, but everyone has SOMETHING in them that interests them or is different, so the fact he had nothing made him feel empty. And Clementine was designed to be quirky, but again we didn’t see much of what her quirks are. There’s potatoes and hair dye, but like....what is she interested in? what is she passionate about. She feels quirky for the point of being quirky. I do like her telling Joel she wasn’t there to fix him tho, that was great.
Side Characters: So I get that the people working at the company were kind of SUPPOSED to be jerks, but? Hm. I was really thrown by Mary’s character I think the most. She was supposed to be in love with Howard, and thats important to the plot, but I didn’t get why? In the recording she said she liked that he didn’t hit on her which is a low bar. But anyway. They did well with the roles, it just put me a bit off.
I swear I like this movie.
Other characters: Ummmm I guess there was the friends? They were fine. They need therapy tho.
Plot: I think it works very well as a small window of the story that probably falls apart when you look too much at it, but I honestly don’t care because it works so good as a small isolated story. It was just so nice as a backwards thing, telling their love story in reverse from the worst times to the best. Very sweet.
Story: SO I think the story really all comes together with one word at the end: Okay. It just, really shows how: So, if this technology existed, would you use it? Would you regret using it? This movie says yes. This movie says you’ll want those things back. That’s how Mary felt. And if it could all happen, if somehow you found out you’d had this relationship that failed and would still have bad things. AKA if you knew all the bad things that would happen if you started a relationship, then....would you still do it?
In this case, this movie says yes. and that’s beautiful.
Cinnamontography: Oh clearly beautiful, all the disconnected shots all together and just—showing you all these confusing nonsensical things in Joel’s mind as his memories are erased.
Design: I do like the character designs of bright and dreary colors all mixed together. Or rather, bright colors shown in a dreary light. Gives a good bittersweet feel to it all.
Other: I thought this was like, Jim Carrey’s drama break away from comedy, but that scene of him as a 4 year old was really something, huh?
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nitrateglow · 4 years
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My god-tier Audrey Hepburn movies
I just realized I’ve technically seen all of Audrey Hepburn’s movies-- or rather, all the movies in which she was given star billing.
So, because I’m bored, here’s a list of my top ten personal favorites of her films. The criteria is simple: 1) she had to have starred in it, so nothing from her pre-Roman Holiday career counts nor does 1989′s Always, and 2) this is based on my level of enjoyment of the movie in question.
1. Wait Until Dark
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Wait Until Dark possesses many merits, but Hepburn is one of its key strengths. For me, the most interesting performances are the ones able to balance seemingly opposing elements of the character in question. Here, Hepburn balances vulnerability with inner strength, insecurity and terror with courage, angry frustration with budding confidence. She makes her character seem like such a real, vital presence, like someone you would know. Also, having someone as sweet as Hepburn as the target for the cruel mind games and brutal violence of the villains makes the horror all the more terrifying.
Beyond her performance, this movie feels like it was tailor-designed to appeal to me: an intelligent and formidable villain, the everyday setting juxtaposed with a menacing atmosphere, scary scenes that don’t rely on gore, eccentric criminals, dark humor, a tight script without an ounce of fat on it. But you’ve heard me go on, so I’ll leave it there.
2. Charade
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Charade is a prime example of how to mix suspense and comedy. The mystery at the heart of the movie is very clever, with twists and turns every other moment, constantly keeping the audience on their toes. Best of all, the film holds up after repeat viewings because of the delicious chemistry between Hepburn and Cary Grant, and the witty screenplay, which has such an elegant and tight structure that I seethe with envy as a writer every time I revisit this glorious thriller.
As in Wait Until Dark, Hepburn is concerned for her life as she’s terrorized by criminals, only here, they’re mostly more humorous in nature, sometimes even lovable (except Scobie, he can just jump off a cliff). She mainly gets to exercise her comedic chops, throwing off quips, sarcastic lines, and screwball banter with wonderful finesse. It makes me sad she never made more films with Cary Grant-- the two have a spark that belies the large age gap between them.
3. Roman Holiday
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The character-building, naturalistic performances, and humor make Roman Holiday one of the best examples of romantic comedy. The film has both a gentle touch and a grounded maturity that make it more than just a remix of the earlier and quite similar screwball comedy It Happened One Night. To get a bit literary and pretentious, it reminds me a bit of Romeo and Juliet-- not because of the romance, but in how the movie starts as a standard screwball comedy and ends on a lyrical, wistful note you might not have expected.
Even though this was her first lead role in a feature film, I think Hepburn’s performance as Ann remains one of her strongest. Ann feels regal and dignified while also possessing the naivete and restlessness of a teenager on the brink of adulthood. It’s as fabulous a star-establishing movie as anyone could want.
4. How to Steal a Million
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How to Steal a Million is pure fun. Not a moment of this caper comedy is to be taken seriously (which makes it the perfect quarantine movie if you need something to de-stress with). I always regard this movie as Charade’s even frothier spiritual successor: both films are playful, stylish, funny, and packed with romantic banter, plot twists, and colorful 1960s fashions. The main difference is that in this one, there’s no mortal threat involved and the humor gets a little more risque though not crass.
Also, how nice is it for Hepburn to be paired with a leading man closer to her age? Peter O’Toole was only three years younger than Hepburn when this was filmed. The two of them have glorious, cute chemistry.
5. The Nun’s Story
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I hate the question of “objective best” anything, but if you put a gun to my head, I would say The Nun’s Story is features Hepburn’s most impressive work as an actress. For those who accuse Hepburn of being too affected, of being a mere clothes’ horse, here she is bare-faced, dressed in a nun’s habit, and playing a very reserved character whose dilemmas are largely internal. She plays her character’s spiritual conflict with an understatement that could only be considered skillful.
The film itself will likely be seen as “too slow” by most and there are a few colonial elements towards the Congo section that date it, but the film’s strengths, both from Hepburn’s performance and the mature way it presents its individual versus the system story, give it classic status. Few movies regarding organized religion are this balanced and lacking in propaganda, either for or against it.
6. Breakfast at Tiffany’s
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While still Hepburn’s most iconic role, Breakfast at Tiffany’s gets called “overrated” a lot these days and fans of the original Truman Capote novella routinely dog it for making heavy changes to the source material. There’s also the, you know, gross yellowface a la Mickey Rooney that deflates every scene in which he appears. However, is the move bad? NO. It juggles zany comedy, tender romance, and rather heavy drama too well for me to consign it to the “overrated” bin. Blake Edwards was a fine director and this movie is one of his best.
And Hepburn gives a damn good performance as Holly Golightly, even if she is not the character envisioned by Capote. This character could easily be unlikable if played the wrong way-- she’s a “phony,” rather pathetic, and self-loathing despite her wit and charm. But rather than coming off as an unbearable loser, Hepburn’s Holly is a realistic, relatable loser we all love in spite of her own delusions and lashing out. She might even hit too close to home (or maybe that’s just me).
7. Funny Face
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Funny Face took a few viewings to grow on me. It was one of the first Hepburn movies I ever saw (that was back in high school) and I was initially excited because it was directed by Stanley Donen who co-directed Singin’ in the Rain with Gene Kelly, a long-time favorite of mine. I expected this movie to be just as sublime and was disappointed when it didn’t hit that high mark.
Rewatching it later, I now find it very charming. It’s incredibly upbeat and relaxing, the sort of old-school movie musical that doesn’t get made anymore. Hepburn’s singing is a bit rough in the bigger numbers, but she is very sweet, a damn good dancer, and quite attractive to the point where she just takes my breath away. Fred Astaire and Kay Thompson are also wonderful and get a lot of great moments that show off their talent.
8. My Fair Lady
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When considering what would go on this list, I was honestly shocked to realize how much I like this movie. I’m in the camp that considers Hepburn miscast, I find George Cukor’s direction rather stiff, and I really don’t like how the ending is changed from the original play. In spite of all this, I still really enjoy this movie for the songs, costumes, and what remains of Shaw’s brilliant satire on class and gender relations. Those three hours go by and the movie never outstays its welcome.
While I think Hepburn wasn’t the number one best choice for the part (I don’t really buy her as a crass flower girl in the beginning), she isn’t a disaster by any means. She’s still charming and sympathetic, and once she makes her transformation, you have to wonder how Higgins held it together, she’s so gorgeous. And I love the relish with which she approaches the “Just you Wait” song or the way she delivers the “move your bloomin’ arse” line at the races.
9. Sabrina
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I think producers figured because of the fairy tale appeal of Roman Holiday, Hepburn would be perfect for this modern take on Cinderella, set in 1950s New York. Just like in Roman Holiday, Hepburn gets to undergo dramatic character development and show her comedic skills. It’s a cute movie, with a very charming William Holden and gorgeous black-and-white cinematography. It’s also shockingly uncynical for a Billy Wilder project.
About the closest thing this movie has to a flaw is Humphrey Bogart as Linus, the guy who Sabrina chooses in the end. This is a role Cary Grant could have played in his sleep, but Bogart clearly is not enjoying himself in some scenes. However, he isn’t movie-breakingly bad by any means. His character is meant to be a hidden softie and far more dependable than his handsomer brother, so I can buy that Sabrina would warm to him in the end.
10. They All Laughed
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People tend to argue what the last “worthwhile” Hepburn movie is. Most argue it’s 1976′s Robin and Marian, while I’ve seen some go as far back as How to Steal a Million in 1966. They All Laughed, a Peter Bogdonavich comedy from 1981, gets my vote. This is a love letter to screwball comedies much like Bogdonavich’s 1972 classic What’s Up Doc, only with a far more melancholy edge.
Hepburn does not become a major presence in the movie until nearly halfway through. However, she approaches her role with a mature dignity that makes me wish she’d done more work along this line towards the end of her career. Her character comes off as an older, sadder Princess Ann from Roman Holiday. This makes the movie sound morose, but it isn’t: it ends with life going on and the characters accepting that with grace.
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radarlaugh7 · 3 years
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<h1>Is the 2020 Dodge Battery Charger SRT Hellcat Widebody Boring, or Am I Just Dumb?</h1>
With the spooky season upon us as well as Halloween right nearby, it's time for a frightening story: that time a 707-horsepower, rear-wheel-drive sedan made me really feel ... bored. That's right. The 2020 Dodge Battery Charger SRT Hellcat Widebody, in the brand-new Hellraisin paint color, left me feeling decidedly "meh." And also it might happen to you! (However most likely not.). The likeliest explanation for this extremely zesty take is that I'm burnt out, as well as having normal access to a lot of various brand-new automobiles substantially lessens the exhilaration a Battery charger Hellcat-- even the brand-new Widebody version-- can provide. Yet it seems like there's even more to it, so let me make my case. By making it a widebody, Dodge can lastly give the Charger Hellcat appropriately broad tires-- in this situation, foot-wide Pirellis-- removing one of the white-knuckled components of driving a Hellcat: always getting on side when you press the accelerator, specifically if the auto isn't sharp 100% directly, due to the fact that the tail truly wishes to glide out. That's interesting, and it seemed like an accomplishment to return from a drive with no mishaps. It doesn't seem like a 700-plus horse power car ought to ever seem manageable, but Widebody variations of both the Charger as well as Challenger Hellcat fall under that camp. Add to this that I live within Chicago's city limits, a lot of my driving was constrained to city roadways where it's hard to obtain one of the most out of that power. Even highway problems can't take advantage of its power, making every trip feel like a waste of gas. Which the Charger Hellcat drinks like a frat promise. It just really felt ... pointless. You absolutely require to take a Hellcat to a drag strip to experience the feat of design it is. Was it simply me? I asked my coworkers to believe on whether it was dull, specifically after one shared that he had both a Battery Charger Hellcat Widebody as well as a new Ford Transportation van in his driveway one weekend as well as picked the Transportation for his local Vehicles as well as Coffee meetup. So below's a point-counterpoint based upon what they needed to say. Point: The Charger Hellcat Isn't as Amazing as It Utilized to Be. A lot of comments focused on the look of the Hellcat variants as well as just how Dodge, by adding widebody versions to several model versions, has worn down a great deal of the Hellcat's uniqueness. (Having actually simply driven an Opposition Scat Load Widebody before the Charger, I can verify that I was usually asked if I was driving a Hellcat-- generally appropriate before a person attempted to race me at a stoplight.). " I think Dodge really diluted the Hellcat's specialness when it introduced the exact same designing modifications for the non-Hellcat designs. Now, it's nearly impossible to inform if a Charger/Challenger is a Hellcat or otherwise; also the badges aren't a great free gift anymore. " I assume Dodge needs to revive some aesthetic style to the Hellcats to make them clearly various somehow-- which doesn't indicate big, stupid graphics. Something one-of-a-kind as well as promptly determining to separate your 700-plus-hp car or sports car from the lower designs that put on the very same widebody options.". -- Aaron Bragman, Detroit bureau principal. " To me, part of what's dimmed the appeal of a Battery charger or Challenger-- regardless of absurd horse power numbers, trick Mopar bits and outrageous paint names fit for an Arena Football League team-- is a dilution of the trim levels. Dodge's recent announcement that it will broaden the Challenger Widebody lineup alone to six variants of the coupe is an example. Probably one of the most special visual component for a Hellcat when it first presented in 2018, the Widebody variation currently really feels merely pedestrian. " One noticeable solution is to clarify the Charger and also Opposition schedules. Certainly a few of the lower trims (SXT, GT, R/T, R/T Scat Load) can pay for to go, in addition to the opportunity of an R/T Widebody of any type of kind. Trim-specific grilles, extra brightwork and also some differing aero benefit the looter-- ostentatious though they may seem-- can also help identify trims on the greater end and lend one more visual component.". -- Patrick Masterson, elderly duplicate editor. Counterpoint: You're an Idiot, Brian. Most of these comments politely told me that I'm foolish. rear spoiler for dodge charger " I totally get that they're ending up being a more usual as well as much less special sight on the roadway, but I'm certainly not in the 'Hellcats are tiring to drive' camp. Anything that can crack off a 10-second come on stock form with a drag radial will make most people crap their trousers. What could be misinterpreted for 'boring' is just how forgiving and also very easy to drive they are, with fantastic street good manners and also a long wheelbase that makes it a lot more workable to obtain the tail end a little squirrely. That's an and also. The Widebody automobiles are much more secure with their extra grip. Driving a narrow-tire Hellcat on a basic street tire, and also with manual transmission, continues to be super questionable.". -- Joe Bruzek, managing editor. " This shows the bubble auto lovers-- and also the auto media-- reside in. We see enough Hellcat versions of the Battery charger and also Challenger around right here, specifically as Dodge parent Fiat Chrysler Cars generated also higher-performance variations of both cars and spread the engine to its SUVs. However the 'routine' Hellcats stay monsters. We ran the quarter-mile in 11.03 seconds with a Charger SRT Hellcat in 2015, which was before Dodge included the Widebody version with 16% larger back tires. Also five years later, that fasts sufficient to smoke the substantial majority of brand-new, factory efficiency cars and trucks.".
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- Kelsey Mays, senior editor, customer events & car assessments. " I like the reality that having 700-plus hp isn't really frightening. I assume Dodge did an amazing task in making it civil.". -- Aaron Bragman.
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fatesdeepdive · 3 years
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Entry 1: Anticipation
Introduction
What is your most anticipated game? Not the upcoming game that you’re excited about, the game that, more than any other, made you count down the days until its release. No game has ever made me as excited for its release like Fire Emblem Fates did.
Fire Emblem Fates was first announced in January 2015. Back when that trailer was first released, I was still obsessively playing through Fire Emblem Awakening, the game Fire Emblem Fates was meant to be a successor for. The trailer hooked me and I eagerly waited for more information on this bold new entry into the Fire Emblem series. The trailer showed a battle between two armies, a monster destroying a castle, a woman dancing, and a duel between two swordsmen. Between these clips, the trailer showed a return of Awakening’s gameplay, the addictive gameplay that’d taken away hundreds of hours of my free time. This trailer told us nothing, leaving me eager to learn more about this new story.
As the months went on, it was announced that Fates would tell the story of two kingdoms at war. More interestingly, the player would be given the opportunity to choose which kingdom to support, adding a layer of moral ambiguity and complexity to the story. I loved this concept and had no doubts it would be executed perfectly. The game released in June 2015 in Japan, but American fans had to wait until January of the next year to play it.
I bought the game as soon as it came out.
And I loved it. I played through all three routes half a dozen times each. For about six months, Fire Emblem Fates was the main game I played.
I haven’t played Fates in four and a half years. I don’t know why I went from spending multiple hours each day playing it to dropping it and never going back. I’ve played Awakening about once a year since then, but I haven’t gone back to Fates for some reason.
Since its release, Fates has gained a certain...reputation among the Fire Emblem fanbase. Put bluntly, it’s widely considered to be the worst Fire Emblem game. And, to be honest...I can kinda see why. Looking back, the game’s writing was filled to the brim with problems. But still, I can’t bring myself to hate the game like other Fire Emblem fans. I still remember asking my mom to preorder it for my Christmas present when I was fifteen. I still remember devoting hours of my life to this game.
So, I’m left with this quandary. Who should I trust? Other fans, or the memories of my youth? Is Fates really as bad as people say? Well, I kinda want to figure that out for myself. And I think the only way to figure this out is to obsessively play the game.
Over the next few months, I’m going to do a deep dive through Fire Emblem Fates and post my thoughts on this blog. I’m going to go through every chapter, every support conversation, every part of this game to answer the question: is Fire Emblem Fates a good game?
Opening Cutscene
Booting up my copy of Birthright for the first time in years, I’m greeted with an opening cutscene containing much of the footage from the trailer. It’s worth noting that the two armies from the trailer have very different aesthetics, one being heavily influenced by feudal Japan and one being heavily influenced by medieval Europe. The transition from the battle to the woman dancing is done by zooming out, revealing that this battle is actually taking place inside a painting. I actually really like this, it shows that the hostilities that this game is centered on have been going on for a long time.
Another thing to note: the song the dancing woman is singing has been translated into English. I’ll be going through the Lost in Thoughts All Alone’s lyrics and analyzing them when they appear in the actual story. The dance scene leads into circling shots of two families; judging from their different styles and fancy clothing, they are presumably related to the two kingdoms at war. The eastern family has a red and white color scheme, while the western one has a black and purple color scheme.
After that, the camera pans into a deep chasm until it arrives in a land of floating castles and islands, which looks interesting. Next, the opening cutscene shows the dancer in a lake, being choked by a large dragon-like creature. As the creature pushes her further underwater, its scales turn into light and fade away, turning into a humanoid form. Finally, the trailer shows the two swordsmen clashing as the dancer freaks out, setting her up as being an in-between that doesn’t want this conflict to grow. Her necklace flies off as she panics and lands in a pool of dark blue water, bringing us to the main menu.
The opening cutscene, like the trailer, hooked me in and made me excited to play this game. Even though I know that the game is going to bungle the story beats it sets up, I’m still excited to dive right it.
While staring at the dark title screen, which features only the quiet sound of waves for background noise, I get a strange hint of nostalgia. It’s a weird type of nostalgia, though. When I replied Awakening last fall, it felt familiar and comforting. Coming back to Fates, it doesn’t feel familiar. I recognize it, and it’s nostalgic, but it isn’t comforting. It’s like nostalgia for something I’ve forgotten, if that makes sense.
Character Creation
Jumping in, I am presented with three settings each for two types of difficulty. Normal/Hard/Lunatic control the strength of enemies, while Phoenix/Casual/Classic determine whether or not units come back to life. I’ll be checking out the other difficulties in a later entry, but for now, I create a Normal/Casual save file. Yes, it’s taking the easy path. But I barely remember this game and am playing it on a deadline, I don’t have the time to restart every level multiple times.
Next comes the character creator. We’re shown the player Avatar standing at the bottom of a lake and given the ability to customize gender, build, hairstyle, hair decoration (if a girl), hair color, face, scars, and voice. None of the options look bad, but the fact that it’s just choosing from a set list of faces is a bit disappointing. Understandable, considering the fact that these assets are drawn in, but that just raises the question of why there needed to be customization in the first place.
A few oddities about the character creator: hairstyles are sorted on two axis chart of Stylish/Simple vs Wild/Slick for boys and Long/Short vs Cute/Wild for girls. I don’t have time to go into each hairstyle, some are better than the canon versions, some are absolutely ridiculous, some are just boring. The short build is the canon design for Male Corrin while the tall build is canon for Female Corrin. This is probably for the best, because Short Girl Corrin looks like she’s eight. Finally, while both choices have three voice choices, two of Male Corrin’s choices are played by Cam Clarke (Corrin’s other male voice is Yuri Lowenthal, while Female Corrin’s voices are performed by Danielle Judovits, Marcella Lentz-Pope, and Stephanie Lemelin). Later games featuring Corrin stick with Clarke and Lentz-Pope.
I flip a coin and end up deciding on Female Corrin. I go with the generic design, because I really don’t care enough to customize her. Speaking of design, Corrin’s design is a mixed bag. Regardless of player choice, Corrin always wears the same outfit: a grey, black, and white suit of armor with a blue cape. Corrin’s generic hair color is also grey, but like a pinkish grey. I do appreciate Corrin being associated with grey, gold, and blue, making them visually appear to be between worlds, but I personally think the armor looks too complicated, looking more like a striped suit than actual armor. I also don’t get why it has a neck cuff.
Also, Corrin is barefoot. Always. This does give Corrin a sort of animalistic appearance, but that design element isn’t present anywhere else in Corrin’s design. Fire Emblem Awakening was kinda infamous for the fact that none of its characters had feet on their models and I get the vague feeling this game is overcompensating.
Next, we get to the details that actually matter. Name (I went with Corrin, because it’s the canon name and I don’t relate to this character at all), Birthday, Boon, Bane, and Talent. Boon and Bane determine stat growths, but they are labeled by personality traits instead of the actual stars, which is both more immersive and slightly annoying. I made Corrin Quick and Unlucky. Talent determines what Classes are available to you. I didn’t care, so I spun it randomly. It landed on Mercenary.
Prologue: The Ties that Bind
Now that we have our character created, let’s start the game. The game starts with the dancer singing Lost in Thoughts All Alone at the shore of a lake before walking into the lake and sinking below the waves. The song continues as she goes underwater, which means she must be amazing at ventriloquism. As she goes deeper underwater, ruins start to appear, floating in the water. The dancer swims into a bright light and disappears.
Smash cut to the Western prince riding on a horse, commanding an army as they charge into battle. The Eastern prince charges through his army, wielding a sword surrounded by lightning. The anime cutscenes in this game are beautifully animated and incredibly cool to watch. The Eastern prince introduces himself as Ryoma of Hoshido and challenges the Western prince, Xander of Nohr, to a duel. Xander accepts and charges into battle, wielding a sword surrounded by shadowy purple fog. The two clash as the cutscene ends.
We then see Corrin and a Hoshidan Pegasus Rider named Hinoka fighting an enemy, This fight is rendered as an actual game cutscene. Side note, the fact that this scripted battle features Hinoka guarding an attack for Corrin is a great way to foreshadow that mechanic. Hinoka mentions that Corrin looks distracted and reassures her, pointing out that all of Corrin’s siblings are here.
The game then moves onto introducing basic mechanics. If you move your cursor away and look at the other units on the battlefield, you’ll notice that all of them have unique names and designs. Fire Emblem Fates shows both armies off to you during the prologue, which is really interesting. Still, it must be noted that the Nohrian Units are marked as enemies and the Hoshidan Units are marked as allies. This isn’t super important now, but keep it in mind.
Between turns, Ryoma asks Xander why he’s invading and mentions a cowardly attack. Xander tells him to surrender and the two fight some more, both doing decent damage. The camera pans over to Xander’s siblings. The youngest of them, Elise, mentions that, due to a bridge collapse, they can’t get over to Corrin. Her older sister, Camilla, tells her not to worry, because their royal blood allows them to manipulate dragon veins. Camilla moves over to the river and a fireball flies out of her, striking the river and evaporating it. The third of Xander’s siblings, Leo, tells Elise to stay back as they attack the Hoshidans. The Hoshidan royals remark that Camilla’s use of a dragon vein means she’s royalty and the Hoshidan prince Tamuki smirks, saying that he’s always wanted to use a Nohrian royal as target practice.
The two armies of named characters start fighting and a Nohrian general named Hans shows up with an army of reinforcements. He then refers to his own army as cannon fodder and says king Garon sent him to kill them all, because he’s very obviously an evil person. A Hoshidan general shows up and we get some more tutorials as Corrin and Takumi beat up a single redshirt. And then the level just ends.
Corrin and the Hoshidan royals run up to the bridge to help out Ryoma. Xander calls out to Corrin, happy to have found her alive and well. He beckons her to come back to her family, which angers Ryoma, who shouts that Corrin is his sister. Xander counters, saying that Corrin is HIS sister. The other royals argue over which family owns Corrin and Hinoka states that the Nohrians kidnapped her. Xander points out that the Nohrians raised Corrin since she was a child and are her real family. As the two families fight over Corrin, the screen fades to white and we hear voices yelling for Corrin to wake up.
The prologue features some good teaching of mechanics, some bad teaching of mechanics, and an introduction to the game’s plot. It introduces two countries at war and Corrin, a bridge between the two that is caught up in this war. I just have one question.
What even is this chapter? It isn’t in media res, the actual point in the game this chapter is playing off of happens differently. The fact that it cuts to Corrin waking up implies that it’s a premonition of the future, but Corrin can’t see the future in other parts of the game. At least, I don’t remember that ever happening. Sure, this chapter introduces the plot, but it does it in such a confusing way.
Awakening did something similar to this, admittedly, but Awakening is a game about time travel. That scene happened, just in a different timeline. Awakening’s use of media res both set up the plot and helped foreshadow the game’s main twist.
Also, the Hoshidans are allies and the Nohrians are enemies. In a game about a morally grey conflict between two sides made up of real, suffering people, it’s not great to start out by calling one of them evil.
These two traits, aping Awakening without knowing why it worked and failing to be a morally grey story, are going to become much more apparent as the game goes on...
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