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#i play this song every time i write smt new
won4ver · 2 months
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IS IT HESITANCE OR IS THIS FEELING HEAVEN SENT STARING AT THE SUN ARE YOU THE ONE CAUSE IVE BEEN WAITING WAITING FOR THE ENDDDDD MAYBE WE COULD BE SWEET ETERNITYYYYYYY ARE YOU THE ONEEEE😭😭😭😭
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juminsmysticmc · 2 years
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heyy!! so i saw ur request are open so i getting so excited since i really love ur writting really i'm not kidding! ❤️❤️❤️ so do u know that song tittled 'call you mine - Jeff bernat'? can u make an imagine of zen sing it to mc on maybe RFA private party or idk smt like that which just attend by RFA member like they just held a pary on new year or smt like that and zen make a suprise for MC with sing that in front of them all??? sorry if this too hard to make!! ily so much!!🥰
Zen x Mc - Call you mine
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,,I would like to clap for our Mc, who organized this party which once again ended successfully!’’ Jumin said, being the first one to clap, his glass filled with champagne next to him on the table with the white tablecloth, the red table runner as decoration. All the members who were assembled began to clap. Your boyfriend, who was next to you, clapped even louder to show you how proud he was of you. ,,And I would like to thank you, Mc, for this wonderful idea of having an extra party for us, the members of the RFA,’’ Jumin said. Indeed, usually no one stays afterwards, but you thought it would be a good idea of staying together a bit more. To talk about the party, how the guests were, some feedback… and apparently this was something the members seemed to miss, but never dared to say.
,,You said it was a success, Mr Han, how much did we gather this time?’’ Jaehee asked him, her index finger adjusting her glasses before she took something to write out of her pocket to write down whatever Jumin was about to say. ,,Well, we still didn’t calculate everything but as for now the amount is 100 Million Won, for now this is the most successful party in the RFA history,’’ he said, looking also totally proud of you. You were almost moved to tears. Zen next to you as he kept rubbing your back and looking more proud. He knew what you went through and how hard you worked… ,,Also,’’ Jumin said. Zen knew that now it would be his time to shine. He was prepared for it and was waiting for this moment the whole time. ,,I think Zen would like to say something. I guess he can’t stand not being the center of attention,’’ Jumin teased him, knowing what the white haired man had in mind. ,,You-’’ Zen groaned, glaring at the black haired man. However, he stopped talking and instead turned his head to you to give you a kiss.
,,I know how hard Mc worked for this to be a good party. She stayed up late, she overworked herself and I, no, no one, could help her. She did her best, not only for the sake of the RFA, but also for my sake. Working as my manager isn’t easy and I guess if you have to invite a bunch of people we ask you about, it’s even harder,’’ Zen chuckled shyly. You smiled. You knew what he wanted to express, but you would have never guessed his next step. ,,Mc, I prepared a surprise for you. I hope you’ll enjoy it,’’ Zen said before he made sure to take a breath. Of course, Jaehee quickly took out her charged phone, ready to videotape whatever her idol had planned for her friend. She was getting a free performance. Of course, this was something special for her too.
Yoosung began to clap while you tried to only focus on Zen, who was staring into your eyes. A soft melody began to play from the stereo. The song he began to sing next was a big surprise to you. You knew the singer ,,Jeff Bernat’’ but you never knew that such a song existed, especially because the song seemed as if it was something the two of you went through. ,,Can I call you my own and can I call you my lover’’ he sang, making your heart skip a beat. ,,Call you my one and only girl’’ he kept on singing, now making you tear up. His voice was adjusting to the melody and made you feel as if the both of you were the only ones in the room. You didn’t want to sob, but Zen’s voice made you shiver and suddenly all the shared memories went through your head: how the both of you sat on his couch and talked the whole night, how he saved you, and how the both of you came closer to each other with every meeting. ,,You’re the only one who runs my world’’ While he sang the song, his red eyes were always on you. With every movement, Zen was following you. The end of the song ended with him kneeling, his hand quickly in his pocket before he took out a black case and opened it in front of your eyes. A beautiful ring with a white shining diamond was in the case. ,,I want to call you mine. I want to call you Mc Ryu, Mc…’’ he whispered. You were now sobbing a bit harder and now words could make you express how happy you were and how much you wanted to be his, officially. You just nodded, but this was enough for Zen… This was enough for everyone in the room to understand that your love was special.
ᗰᗩᔕTEᖇᒪIᔕT
30.05.2022 // 21:59 MEST
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satbiym · 2 years
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Yesterday, I was pretty bummed out when the last purple blossom of my cyclamen plant fell out (acc to the plant website, it's time for that plant to hibernate (god i wish that were me.mp4)).
BUT! Today my wandering eyes fell on my polka-dotted plant and I noticed that it looked...... leggy but in a different way. I wander over and to my surprise I saw these purple flowers!!!!! And?????!!!!!! I didnt even know polka dotted plants could blossom???!
Ahh this reminds me of the time my family (fish noobs) bought a bunch of fishes for our new aquarium and the day after, When i got home from school I discovered that one of those fishes we had bought had just given birth while I was learning math, and the tank was full of teeny baby black fishlets.
[CW: fish death] but we were such fish noobs and - this was in the early days of the internet when I used to write song lyrics by ear bc i didnt know the word "lyrics" or that u could find song "lyrics" on google without playing a song 10000 times on ur mp4 player (this is why I sing Destiny Child's Say My Name with words which are technically incorrect but sounds similar enough that u wouldnt outright call me on it (this is prob also how I taught myself enunciation that helped me during my high school debate days)) - we didn't realize that u had to isolate baby fishes from other bigger fishes so after my parents and brother came home and I showed them the fishlets and they cooed and ahhed we went to take a nap bc We Deserve(d) and woke up to a bunch of unalive fishlets. Turns out our oldest fish, who i hated bc it had a kind of....... u know how u put concealer bc u joke that ur under-eye circles are "bags u can travel with" or whatever??? Well this motherfucker had actual, tangible, saggy translucent bags under its eyes it would give me nightmares bc I always had a fear (due to my weak eyesight) that i would lose my eyesight one day and that fish felt like a visual representation of a taunting sword over my head, turns out!!! This cheap foreshadowing tool by the hack author that wrote my life, it ate the fishlets while i was siesta-ing away. I think this formative childhood incident might be why I'm less excited and more wary of the other shoe dropping every time smt surprisingly delightful happens that I have not been actively working hard towards / not earned by my own merit. Like. Sure yeah this thing is cool, but how is my personal plot device gonna ruin this for me and how bad is the fallout gonna be?
But yeah, anyway. Unexpected Purple flowers!!!!!!!! Ahhhh feeling feelings for sure!!!
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m0e-ru · 3 years
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eight months in somebody actually asked me abt visualive instead of me immediately annoying ppl about it without former notice. I might actually write properly for once 😳😳😳
OK OK!!!!! In this essay I will.... I will.... Visualive Adachi.... Visu/BURSTS INTO TEARS/
OKAY OKAY for real I just care Visualive so much (as someone who can’t fully understand Japanese AHAHA)
First I’ll add some foundation about what Visualive really is, then I talk abt Adachi in the latter parts of it because this is technically the first time I’m properly talking about this hehe 🐿
T....table of contents???
Visualive
Visualive the Evolution
Masami Itou
Visualive Adachi
Visualive the Evolution Adachi
Terms and Legend
VL - Visualive
VLE - Visualive the Evolution
stage - shortened for “stageplay”
面白い - omoshiroi (it’s just that specific)
Yuuya - VL Hero name
Hayato - VLE Hero name
Baba - Hero
Masami - Adachi
Taniguchi - Dojima
Saotome - Daisuke
Mamiya - Izanami
I add honorifics but sometimes I forget the hyphen intentionally or unintentionally I’m sorry if it makes it hard to read lol
all links have automatic timestamps for easy viewing. i mean. i hope the timestamps work
VISUALIVE “Persona 4.” A stage adaptation of SMT: Persona 4 by Atlus. It adapts the first part of the story, from the hero’s arrival to after recovering Mitsuo Kubo from the TV world. It also ends on a cliff hanger, showing a teaser of Shadow Naoto being projected on the screen.
It takes up a speedy recapitulation of the hero’s spring life, before slowing down and showing in depth his school life in summer. A day before Morooka-sensei’s death, there is a little skit with Kou, Daisuke and Adachi. The hero walks into the conversation before the two other boys leaving, and Morooka-sensei walking in on the student and detective. The next day follow’s the teacher’s death and the Investigation Team (IT) begin investigating their new lead.
From the words “visual” and “alive,” the niche of this stage was meant to be the fusion of live acting and visual digital projections. All seen from the stageplay with the colorful cast of actors and CG animations being projected on the screen. This offers an opportunity for characters to summon their personas, perform cool visual effects, change the backdrop, or even confront their own Shadows.
Performed in Sunshine Theater from the 15th to the 20th of March 2012. The screenplay was written and directed by Shintaro Asanuma from the theatrical group “bpm.” The video production produced by Shutaro Oku, a film director and visual planner. He later takes over as director for VISUALIVE THE EVOLUTION, the sequel stage. The stage music was produced by Shunsuke Wada, with a special show exclusive vocal track sung by Shihoko Hirata.
On this note, I haven’t seen any sort of original soundtrack released for any of the stages and I’m SO SAD. The last song in Mitsuo’s boss fight was such a BANGER and literally EVERYTHING ELSE Marvelous, Wadasan please take my MONEY
Regarding the cast, there were some special accommodations for Teddie, Rise, and Nanako, all of which did not have live actors at the time. During the casting, actors for the three characters could not be found or simply left the directors unsatisfied they couldn’t cast anybody. An exception for Rise, who was able to have a live actor in the sequel stage. It has been stated that there weren’t any “pretty boy” actors that fit the “Teddie Criteria.” While there weren’t any child actors that were believed to portray Nanako well.
Teddie was only ever seen in his bear costume while Rise was busy talking through a call, all voiced by their video game cast. Nanako has never appeared on stage, only being scarcely mentioned in the script. Again, this is different in the sequel stage where her role was extremely important and was shown as a screen projection.
VISUALIVE “Persona 4” THE EVOLUTION. A sequel stage. Beginning abruptly in the middle of Shadow Naoto’s boss fight, the story continues from there until the “true end” of the game’s original story. *Certain characters are introduced while others have been reintroduced. And on a personal note, when it’s all comedic in the beginning, it’s all for what’s coming right after.
I don’t know if I’m salty or just find it really funny AHAHA I might go talk abt it some other day with more context ehehe
Performed in The Galaxy Theater from the 3rd to the 9th of October 2012, only a few months after the PSVITA Persona 4 Golden release, which is July 2012. The screenplay was now written by Jun Kumagi while directed by Shutaro Oku. And music production finally taken over by Shoji Meguro himself.
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HAHAHA this is starting to look like a wiki page. moving on. I might start rambling rn
(warning LONG !!!! aaa,,)
My thoughts on the stage adaptations. For the first Visualive (VL) I believe it’s pretty close to canon! I enjoy the characterization and how much love and care was present when handling the entire production.
Actors were busy playing the game itself, wherein a PS2 was present in the practice room. Along with magazines and game guides explaining the game’s story and the characters itself. Actors performing together and even improv acting together to get a grasp of their characters. All of them knowing well of Persona 4 as a well loved game, delicately handling their characters and hopefully performing them right while making the audience happy.
The staff taking care of each other while the director and video producer, Asanuma-san and Oku-san, working together well to make their vision into a reality.
The same thing happened with VL the Evolution (VLE) and literally every other good stage. Except... I feel the script kinda got out of hand with too much liberty where it feels a bit more disconnected from canon. But! It makes up for it in its content, whether comedic or (INCREDIBLY) dramatic! It’s great as its own story at that point. So in this case, I like to take the first VL and get to connect it canon, while I don’t know what the hell happened in VLE to the point I’ll just enjoy it as its own content.
These opinions deserve its own essay, post whatever bc I have SO much to say abt this. ANYWAY. VL ADACHI
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Tohru Adachi is portrayed by Masami Itou (伊藤マサミ), a screenplay writer, director and an stage actor himself. He does have a single character voice role along with a fellow troupe member in the same franchise, but mostly works as the former three. He is part of Asanuma-san’s entertainment group “bpm.” On a similar note, Masashi Taniguchi, Dojima’s actor, was also part of their group from 2011 to 2016, which may explain their good synergy as the boss and the bumbling fool dynamic. I mean, somebody’s gotta get hit in the head every few skits.
With Masami-san being an important part of the cast, he doesn’t appear as often as Taniguchi-san in backstage content like the VL bonus disk or the official blog. Mentioned in his own personal blog, he had been busy with his roles as assistant director (I am assuming also for VL).
Also fun to note, because his role is mainly comic relief, he has been using his liberty to change up the material almost everyday making each performance exciting. This also leaves some other actors jealous of his freedom in his role, such as Saotome-san, Daisuke’s actor.
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VL Adachi really has a... how do I say this? an adorable speech pattern (THE SAME SPEECH PATTERN THAT DROVE ME MAD TRYING TO DECIPHER I THOUGHT YOU WERE A CITY BOY OSSU OSSU MY ASS /shakes you violently/). Overall, he really fits the loose lipped bumbling fool, and his accent really makes him seem more casual and invested. What I’m saying is... VL Adachi either actually has genuine empathy or he actually has more energy to fake it (compared to some other edgelord. i mean you saw my p4ga analysis. I’m sick of him lol ahaha).
One of my favorite ways to explain this (OTHER THAN CHAIR CAR ADVENTURE MY BELOVED WE’LL GET TO THAT LATER) is the rice field scene with him and Dojima. It’s overanalyzation time 🎉
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(43:04)
While investigating, Adachi whines about being tired while Dojima smacks him in the head. In this case, it’s established that Adachi doesn’t want to be there, yes? It’s the country, it’s hot and it smells like green.
"Ah... Dojima-san..! Why don't we take a break? (...) There really is nothing out here... Is the criminal still even here at all? (...) I wonder if I've passed being a rookie yet. Haha, but this city doesn't even have convenient transportation. I can't go to leisure lands (recreation, amusement parks, arcades, ect.) and head home at all."
Adachi then tries to tell Dojima a story. “when I got to this city after being newly assigned, I met an interesting guy (...) Yeah, I remember that the cherry blossoms haven't bloomed yet. So, I was driving my car and got near the station and--” Dojima gets a phone call.
Adachi politely puts his hands down waiting for his boss to finish so he can finish the story. Again and again, Adachi attempts to talk to Dojima about a story he’s so persistent trying to tell someone about. It was so 面白い that he would find someone to talk to about it. Even being polite and patient enough to wait for a chance to speak. He even gets fed up with it and blows up in front of his boss, clearly irritated he’s not given a chance to talk.
Sure, it could be Adachi feeling fed up like a normal person where someone agreed he to listen to him, before being constantly ignored. Or Adachi trying to be a more annoying whiny brat, depending on where you look at it.
If the story wasn’t too “interesting” to Adachi, he would’ve just brushed it off and stopped talking to Dojima entirely, or start up new small talk, or even complain some more. But no, he had a story he wanted to voice out so bad that he got irritated that the one person in the vicinity couldn’t listen to him.
Only after Dojima told him to continue their investigation elsewhere did Adachi finally stop and focus on something else. Maybe that story was for another day, or maybe it was never meant to be told.
What if it was just original (game) Adachi? He’d find a way to squirrel out of the investigation as usual, or push Dojima to “investigate” elsewhere. “Hey boss, don’t you think it’s hot? Why don’t we go elsewhere? We’ve seen this place too many times to count and I doubt anything new’ll turn up. How about we take a break at Junes, y’know? Where it’s cool? C’mon boss,” something like that.
og Adachi is just really annoying and silly to me. Some grown man thinking he can freeload because he never gets anything out of putting in more energy and effort? I don’t care how tall he is, I will smack him in the head.
Yeah VL Adachi whines, too, but at least it doesn’t look like he’s going to escape and waste his time somewhere else. He just sucks it up stops trying to leave the situation.
Or maybe I’m getting this all wrong and VL is exactly the same and my rage just gets dampened because of Masamisan’s execution of character hmm...
SO. What was his story about anyway? The one he really wanted to share to Dojima?
I mean... it’s obvious enough
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First day in town? Spring? Actually mentioned driving a car when literally out of every single persona 4 media at the time was there not a SINGLE mention of Adachi having a car OTHER THAN the same stageplay it’s being mentioned in?
A story, from somewhere around uhh four? five months ago? was something that he remembered so dearly and was willing to share despite it obviously embarrassing him even if he puts the blame on a certain somebody in the same story?
Or maybe it’s because he really had nothing to talk about ever since he realized all his stories from the city weren’t actually that funny or interesting in the first place.
BUT then that would mean out of all the things he could talk about—more whining, complaining, complimenting, small talk—he insisted about talking about this story in particular.
Okay, look. I’m just. Just. As someone who talks too much, of course I have things I actually want people to hear out of all the bullshit that comes out of my mouth. And if the thing I actually want people to listen to doesn’t even get heard, I’d go mad.
Sure, Adachi’d be fine when his complaints or intentionally unfunny jokes get brushed off. But a story of a guy that he thought was so funny, interesting, 面白い gets ignored, he really blew up, even just for a split second, maybe.
And ALL the things that happened in that story—on his first day in Inaba! His car got dented, he had to deal with a weirdo dumbass employee that knew zero personal space, yelled in his ear, who didn’t know how to do their job, got his station reputation messed up on the first day, got his ass grabbed, got (unintentionally?) mocked for his lame stories, and got his car dented for the SECOND time. Probably MORE
And he STILL wanted to talk about it /punches through concrete wall/
yes I’m overthinking about this of course i am
This little tidbit of VL Adachi kinda makes me go insane sometimes—his entire characterization in VL in particular. It was really refreshing to see and how they included both of his characters in it, his facade and how irritated he is of a lot of things underneath. And how flexible his character is immediately working with other characters when there’s sudden improv to balance the situation. Like him and Dojima, Morooka, the attendant, or even Yuuya (hero) himself.
I’ll take Taniguchi-san’s messing around in the VL bonus backstage disc in place of Masami-san being so busy he couldn’t appear in it as often as other characters.
For stagetime that lasted for fifteen minutes or less, my appreciation for VL Adachi, even if he was just comic relief, really rocketed. I say VL, bc Adachi the edgelord he’s supposed to be in literally every other media is something I analyze separately.
I haven’t even gotten to VLE oh my GODDDDD
Like I said, I don’t really regard VLE close to canon but as something to be appreciated for what it is by itself. But the way Adachi was characterized there, in or out of character, still struck me.
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Yes, there was his strange fan-agreed-canon which is,,, now canon obsession with cabbages (not that that’s a bad thing lmao). There was also him being a lot more jumpy and intimate in a clowny way, patting people on the shoulder or even downright hugging them just to mess around. Even FORGETTING who the same goddam loser who grabbed his ass almost a year ago is. But like, can’t blame him they literally changed their actor (and screenplay writer) AHAHAHA
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ha... no more comedy, only dorky sword fights now
(speaking of sword fights I think it’s a fun thought how Mamiya-san [Izanami, also one of the youngest in the cast] admitted it was his first time doing sword fight choreography and even thanked Masami-san and other staff members for guiding him)
One thing unintentionally in character was Adachi accidentally nabbing the sushi overdosed in wasabi. Masami-san didn’t actually account for a joke sushi and didn’t immediately eat it—until Taniguchi-san (who also made Dojima go off his shits compared to VL) jokingly yelled at him and even riled up the audience for him to eat it. He even went off stage to get water just for him to eat the goddam sushi.
And Masami-san did! (kinda choked, but he’s fine).
Continuing from the same scene, while being overly giddy about sushi dinner (and I mean overly--he was singing about it while hopping to the Dojima residence), he tried to remind the two, Dojima and Hayato (hero), that Nanako was sleeping. Probably where she was sick if the scene was translated from the game.
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(30:07)
And... the dramatic parts of VLE
Adachi was the one who reported to the IT that Dojima was chasing Namatame in the rain. While Naoto was discussing Namatame’s journal entries, Adachi, as giddy as he is, took it from Naoto’s hands and reveled in the discovery of evidence so childishly(?). He even ran to Dojima when he began regaining consciousness and immediately called the nurses to help him wheel Dojima to the ER.
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Then, The Hospital Scene™️, right after Nanako flatlines.
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(1:02:02)
Adachi, who recently walked into the scene, immediately worries about Dojima and IT who were ALL crying. He looks down, devastated—before yelling how Dojima’s heading to Namatame’s room.
He yells in terror and the same grief at his injured boss, all while running past and even jumping over children, who fell to the ground sobbing, to get to him. He continues yelling in a pained fashion while immediately reprimanding Dojima to stop. He gets carried by the collar before being tossed to the ground at Hayato’s feet, all while being pat by the same boy.
Dojima makes his speech about how unfair it is for the ‘killer’ to be alive when his daughter isn’t. When he finally falls to his knees, Adachi rises from the ground, humbly saying he’ll do his best to take care of Dojima (or something like that I’m in tears I literally can’t do VLE’s hospital scene i h8 this). He finally starts crying along with everyone else, being pushed away again but still tries again, trying to usher his boss away from the door.
With the help of the guard in front of the door, they all disappear off stage
please... I know this scene doesn’t need that much translation because of how important this scene is in the entire story. and I know my narratives aren’t enough so just,,,, just watch it please it’s so much more than this. everyone’s acting was just spectacular
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(1:08:47)
So, after the IT (YOSUKE. JUST YOSUKE. good job Mae-chan) stop themselves from k wording Namatame, it was ADACHI who reported Nanako’s miracle recovery. He ran to the same corridor where they all cried in, even panting and falling to the ground in relief trying to report the good news. Then he pats Hayato on the shoulder and says he’s going to Dojima.
With this... /slaps roof of half of VLE/ ALL of this....adachi.... adachisan.... he Cares™️..... holy shit.....
now. comparing to the game. do you even remember what og Adachi did? did he.. even do anything?????
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(56:39)
NO!!! he just stood there!!!! being a bumbling fool but.... inappropriately!!! man. he didn’t act concerned enough.
adachi: /walks into a bunch of kids crying outside a hospital room/ “lmao why tf are y’all crying? did uhhh what’s her face uhhh nanako. did she d word or something? rip, I guess lol” LIKE????? CAN YOU IMPLY FASTER
and then he’s like “wgat hmm Where’s Dojima-san Heading Because That’s Not The Way To His Room 🤔” and only when he’s asked he actually mentions he’s heading to Namatame’s room and still needs to get choked by a first year for the room number like..... zero consideration
and his boss??? where his daughter he loves so much just??? di*s???? and he’s so devastated he’s doing what he can that very moment while he’s so numbed of thinking of the consequences???? And adachi goes “uhh boss that’s illegal” LIKE. BITCH. /punches through a concrete wall but harder/
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And??? His confrontation scene??? Like, I know they mashed it up w his tv confession scene to save stagetime for other scenes BUT IT WAS SO MMBMBMBMMGN /gestures in a good way/
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(1:15:56)
UM?? guy behind everything??? in a vulnerable area where he could easily get physically assaulted bc hes not in the tv world w his persona?? Trash talks women like he absolute misogynist he is??? getting yelled at by a bunch of kids and YELLING BACK IN THE SAME AGITATED MANNER even TAUNTING THEM then and there to GET HIS ASS?????
og Adachi was such a pussy he got caught and just scurried off into the TV world where he ended up having powers like...ok....scared of getting beat down by a bunch of highschoolers unless you have powers...ok....
he only taunted them to get him when he was in the tv world too.....he rlly couldn’t say shit in the real world huh... lol
(yeah yeah this shows how VLE Adachi knew abt his TV world powers which would make you think if he ever went into the tv world and came back out alive. Or he’s really just a badass who doesnt give a shit abt anyone’s opinions and CAN beat anyone’s ass. i have a separate thing abt this but bc i like to laught at vle rather than overthink its own lore i might. not. idk lol)
and ??? VLE Adachi can??? He can swordfight??? he doesn’t even NEED a gun—he even reflects bullets w his blade (but apparently he can still get slapped by a flying fan more often than any other attack). His fight choreo was just...so poggers. He’s like short villains done good—like??? he’s short compared to everyone else!!! but he makes up for it for stuffing all the energy inside him while is bursts out making him him the over energetic gremlin he is!!! go VL adachi!!!!
(am I low key making fun of Madono-san in the TUUSH stageplay I’ve seen four minutes of? maybe)
OK!!! Yes I was gushing abt Masami-san again back to Adachi.
It’s portrayed that while not being afraid to admit his crimes, he also goes out of his way to be a bastard and have the gall to get a bunch of kids to fight him, one on eight. He can use a katana, probably a narrative dark reflection of the hero, Hayato which I thought was nice—and he can fight!!! It also shows his persona, yes, but...it doesn’t make it clear if he’s overwhelmed by his Shadow like in the game, where his eyes were yellow and he was emitting a dark aura.
But it gets interesting how he sees he’s getting overwhelmed and starting to lose his edge towards a bunch of kids. He falls to the ground even banging the floor like a whiny brat while literally the IT tries to tell him to turn himself in. Again, like a brat he tells everyone to shut up—before getting incapacitated. While some of the IT rejoice, he bolts up unaccepting of his defeat—before getting hit in the stomach.
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(1:23:54)
And his words from when he drops his katana, “Why..?” He grabs the foldable chair against his stomach, and with a remorseful look in his eyes, he says “I’m sorry..!”
THEN HE BACKFLIPS—then Hayato slashes him.
In a tone of disbelief, he goes “no way...” and collapses to the ground, being possessed by Ame-no-Sagiri.
Blah blah blah then Teddie rockets himself into the eyeball spy cam and then they both explode aaaaa
Teddie survives but I really don’t know where Adachi went. Not even a mention by Dojima if he turned himself in or was ever found—or I need to review VLE for the 48274827482nd time hehe
WHOO then the whole cast appears for the dance number at the end of show YAHOO
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cawfulopinions · 4 years
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Persona 4 Golden and the Problem of Appealing to a Wider Audience
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I’ve been questioning how to go about writing this essay ever since I first finished Persona 4 Golden back in 2013. When I first finished the game, I came out of it not liking it very much – mechanically, it felt unbalanced; and writing-wise, I found it poorer than its original. My opinions on the game have shifted somewhat since then, helped along by the release of Persona 5 and the realization that many of the game’s mechanics were testbeds for that game. However, with time, I’ve found that I can articulate a lot of the problems Golden has with its writing a lot better. What I’ve ultimately settled on is looking at the Persona 4 we were originally given, then looking at its rerelease, and seeing what changed there and why I didn’t like it. Let’s jump in, shall we?
(Note: There will be complaining about Marie. My opinions on that subject sure as hell haven’t changed in the past seven years. Also, there will obviously be spoilers.)
I. A Brief History of Persona 4 as a Franchise
Shin Megami Tensei: Persona 4 (later spinoffs would drop the subtitle) released in the west in 2008 as a follow-up to the very strange (at the time) and very niche Shin Megami Tensei: Persona 3. Persona 3 was notable for deciding to go for an urban setting, an avant-garde aesthetic, and heavy philosophical themes, something that was rare for RPGs before 2010 (though not for its own franchise). While Persona 4 kept the philosophical focus of Persona 3, it decided to dial back some of the artsier aspects in favor of a more down-to-earth, focused story. Where P3 told a story about the inevitability of death and took place in a very modern Japanese setting, P4 decides to tell a story about the lies we tell ourselves and takes place in a rustic, rural setting.
Some of the first things that Persona 4 tells you after getting to its setting, Inaba, are that the town really only has one tourist attraction, it’s far from anywhere of real note, and its local businesses are all being driven out of business by the construction of a corporate superstore. It’s relatable, particularly to anyone who’s watched their local mom-and-pops go out of business after a Wal-Mart decided to move in.
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The tone of this setting permeates through Persona 4 – all of its characters are pretty down-to-earth, and though there’s some cartoonish exaggeration in their writing, they feel more like real people than your average RPG character. Yosuke is the new kid in town who struggles with feelings of inferiority, something that’s not helped by his dad running the superstore that’s driving everyone out of business. Naoto is a girl with aspirations of becoming a detective, but hides her gender out of a belief that if she does so, she’ll be taken more seriously by the male-dominated police force. Even the game’s idol character, Rise, is someone who quit the business because the pressures of the idol industry became too much for her. Most games would take the opportunity to have an idol character written into the cast as an excuse for a pandering song and dance sequence and to play up her “waifu” aspects. Persona 4 spends the first hour after Rise’s introduced having her in and apron and slacks, serving tofu, and dodging paparazzi.
Persona 4 is not perfect in how it approaches its characters – in particular, Kanji and Naoto’s storylines have gotten a deserved level of flack for having essentially written coming-out stories for a gay man and a transman, and then immediately backing off and “no homo”-ing them. There’s a number of Social Links that end with the character deciding to go do the socially acceptable thing for them to do instead of following their own hearts, too – Yukiko’s comes to mind. But the character conflicts and stories told in the game’s Social Links are grounded and relatable.
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The grounded-ness of Persona 4 was what really made it stand out in 2009, a time where RPGs and games as a whole were mostly concerned with showing off the cool things they could do with their engines (keep in mind, this was the early era of the PS3, and Persona 4 was a PS2 game). Looking back, it’s easy to realize that Persona 4 was made as grounded and rustic as it was because of budgetary concerns, but what was done with its limited budget was incredible. It looked at its setting and tone and embraced them, and that helped to make the game stronger.
And it worked! Persona 4 was easily Atlus’s biggest success in the PS2 era. Though the game was hard to find in the United States due to its short print run, it was inescapable online, and the early Let’s Play era helped keep it in the public eye. There’s a large number of people in the English fandom who only knew Persona 4 existed back in the day because of the hiimdaisy comic and the Giant Bomb Endurance Run. Meanwhile, the game was huge in Japan and topped sales charts for weeks.
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Source: Gamasutra
And then Atlus almost went out of business! Oops!
Here’s what we know about Atlus at the time that Persona 4 came out: it wasn’t doing good. The PS2 Shin Megami Tensei games were all desperate attempts to try and find success, something that Persona director Katsura Hashino has been fairly public about in interviews. Dataminers examining the PS2 SMT games have found evidence that suggests every game was built on top of the previous, with every game using SMT: Nocturne’s models and basic gameplay system until after Persona 4’s release. Persona 3 and Persona 4 are so similar under the hood that model swap mods are everywhere for the two, with literally the only adjustments necessary being a reordering of animations to account for Persona 4 having a guard animation and Persona 3 not.
Persona 4 was a huge hit, but it wasn’t enough to save Atlus. The last games released under an independent Atlus were Shin Megami Tensei: Devil Survivor (one of my personal favorites) and Shin Megami Tensei: Strange Journey (a massive failure for the company). Following Strange Journey’s release, long-time franchise artist (and, more importantly, producer and creative designer for Strange Journey) Kazuma Kaneko near entirely disappeared from future SMT titles, only credited for writing the scenario concept for SMTIV and as a demon design supervisor for later SMT titles.
Soon after Strange Journey’s failure, Atlus was snatched up by Index Corporation. Very little is known about the internal culture during the Index era, but evidence suggests that it wasn’t great. The first few games Atlus produced after this point were all remakes, save for the strange, marriage-drama focused Catherine, a game that was assuredly in development before Atlus was bought out.
It was the original games and spinoffs that Atlus produced after they were bought by Index that started to show a shift in tone. Devil Survivor 2 is a notably different game than its predecessor (which was made while Atlus was independent). While I won’t get into that too much here (that game’s worth an essay on its own), it decided to trade it’s classical SMT-style aesthetic for something more bombastic and widely-appealing. Many of the characters in that game are better summed up by what anime tropes they appeal to than by their own character arcs, and the game’s plot is an unsubtle ripoff of Neon Genesis Evangelion. And it worked. Devil Survivor 2 very notably sold better than its predecessor despite being a DS game in the 3DS era.
At around the same time as Devil Survivor 2 was released, Atlus was preparing to release the first anime adaptation of Persona 4. Persona 4: The Animation was released in October of 2011, directed by Seiji Kishi (of Angel Beats! fame) and animated by AIC. I’ll leave my thoughts on Seiji Kishi as a director out of this and focus on the content of Persona 4: The Animation instead.
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Let’s get one thing out of the way. Persona 4: The Animation is a comedy anime.
The anime is a fairly faithful adaptation of the game in terms of plotline. It follows the game’s story to the letter, hitting every plot beat. When it needs to get serious, it gets serious, and when it nails its emotional beats, it nails them well. While I’ll go on record in saying that I flat out dislike the anime, I won’t deny that certain episodes, like the Nanako arc, are done very well. However, when it doesn’t need to be serious, the anime decides to look at Persona 4’s subtlety in its character arcs, and says, “Subtlety is for cowards.”
There’s an argument to be made that there isn’t time for subtlety in a 24-episode anime, which is why everyone’s character arcs needed to be compressed and character traits shaved down to only the most exaggerated bits. I disagree. You can easily show character without exaggeration in short-form media – the entire short story genre is built off of that exact concept. The decision to shave everyone down to their most basic traits was a decision made to make Persona 4 more accessible to a general anime-watching audience, who likely came in expecting a more action-packed, high energy deal.
And it worked.
For many people, Persona 4: The Animation was their first experience with Persona, period.  The anime was incredibly popular, and it’s clear that at this point, Atlus (or, more likely, Index) realized they’d struck gold. Persona 4: The Animation was the start of a large spate of Persona 4 spinoffs, all of which adopting the character exaggerations of the anime in some form or fashion. Any time you see a scene in a P4 spinoff where Chie’s reduced to her love of meat and kung-fu? Blame the anime. Further original games after this point seemed to take a more mainstream shift as well – Shin Megami Tensei IV and its sequel, Apocalypse, are both very different games than their predecessors, with characters and plotlines seemingly written to appeal to Persona 4’s audience.
Atlus eventually managed to claw their way out from under the hand of Index, mostly because Index got caught up in a huge fraud investigation! Oops! Sega bought a whole bunch of Index at this point, and Atlus has more or less kept on trucking under Sega since. However, the shift in internal priorities hasn’t changed much – Persona 5, while still a good game, is much closer tonally to the games that came out under Index, Shin Megami Tensei V has been AWOL ever since its first preview, and the less said about Catherine Redux, the better.
II. Less is More, and Maybe Inaba Doesn’t Need A Nightclub
Which, after a long detour, brings us back to Persona 4 Golden.
Golden is a remake of Persona 4 with additional content, released for the Playstation Vita (RIP) during the height of its popularity in Japan. Like Persona 3 FES, a previous patch/remake for Persona 3, Golden primarily exists as a gameplay patch to Persona 4 with additional story content in places throughout the game. While most of FES’s additional story was segmented off into the controversial “The Answer” section, Golden’s additional content is peppered haphazardly throughout the game. Because of this integration into the main story, Golden’s issues are more pronounced than FES’s were – in FES, you could just not play “The Answer”. Golden isn’t letting you go home without at least pushing you toward Marie’s dungeon.
Golden feels like it was developed with an understanding that anyone who’s playing it has watched the anime, and decides to lean into chasing that mainstream appeal while also throwing out the intrigue of its plot and setting. This is first evidenced when you boot up the game and watch the opening. While it hits all of the same beats as Persona 4’s opening, Golden’s opening has a much cheerier tune to it, focusing on a dance sequence and colorful visuals instead of the larger tone of the game. It’s not like the Persona 4 opening is completely absent from the game, but you have to go out of your way to watch it, and first impressions are very important.
This change in opening tone is only one example of the general tone of the changes that Golden takes. While there are big issues with the game’s writing (specifically one big one, which, whooo boy, we’ll get to her), most of the issues are in the little things – the new gameplay elements, the new areas you can visit, and the new scenes that were added to the game.
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I talked a lot about how important P4’s setting is to its game for a reason: most of Golden’s changes are ones that disrupt the carefully crafted tone and setting of the original game. From things like slice of life scenes about the party buying scooters for themselves, to a winter trip to a ski resort, to a goddamn idol concert on the roof of the supercenter driving everyone out of business, it feels like the game is trying to pull away from its rural setting and down-to-earth tone to appeal to the lowest common denominator: teenage boys who live in Japanese cities.
A big sticking point for me personally has always been that you can visit Okina City in Golden. In Persona 4, you visited the nearby city occasionally in social link events, but never explored it on the whole. It gave a sense that Okina City was somewhere inconvenient to go to – someplace worth going to for a day trip with your friends, but too out of the way to visit on the regular. In Golden, the city and all of its trappings are just a loading screen away. Having a larger setting change like this so easily accessible detracts from Inaba’s setting – it makes the anxieties that several characters have about being trapped by the town feel fake. It detracts from a feeling that’s so integral to the game’s tone.
Also, the first time you go there outside of a Social Link is because Yosuke wants to pick up chicks with his cool new motorcycle.
The first trip to Okina City is ultimately indicative of a larger problem with most of the added scenes in P4G have: because they were written after the anime, they’re written to appeal to anime watchers. You can immediately tell when you’ve entered a scene that is original to P4G because the writing almost immediately drops in quality – characters become less complex, scenes have nothing to do with the plot or character development, and, to be quite honest, the jokes get worse. The Okina City sequence ultimately just ends with a fat joke and another “no homo” moment with Kanji. It’s… really bad.
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There’s four more of these additional sequences throughout the game, and they’re all similar slice of life sequences that rely on anime tropes to propel them. The next after this is a beach episode with the rest of your party. After that is the idol concert on the Junes roof, which gets a hastily written tie-in to the plot when an antagonist says that the concert was how he found the party. After that is the entire winter sequence of the game, which caps off with a ski resort trip that leads into the game’s extra dungeon (which we’ll get to), which THEN leads into the game’s second hot springs cutscene, which has even less purpose than the first one.
None of these scenes have any real substance – it feels like they were just included because they actually had the budget to include them this time around. It’s possible that Okina City and the nighttime areas in Inaba were originally intended for the original version of P4, and I’d believe it – the way nighttime jobs are implemented in the original version of the game is particularly awkward, and you visit Okina City enough times in Social Links that I fully believe it was intended for the full game. As for the idol concert sequence, it 100% only exists because they got Rie Kugimiya as Rise’s VA, but couldn’t fit a sequence where she sang into the original version of the game.
The problem is that these inclusions ultimately detract from the original story. They take a game with a pretty firm idea of what kind of tone it wanted to have and muddle it because, fuck that, we have a budget this time and we need more anime tropes, idols, and tsunderes for those kids who came in after watching the anime.
Which brings us to Persona 4 Golden’s biggest issues: its additional Social Links, the winter semester, and its new ending sequence.
III. We have to talk about Marie.
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Like Persona 3 FES before it, Persona 4 Golden adds new Social Links to the game. The first of which is the Jester Social Link, which deals with Tohru Adachi, a local police officer and a major character. While I’ve never been a huge fan of this Social Link (I’ve always felt like it made the identity of the culprit too obvious), it’s fairly well received by the fanbase and I can see the argument for its inclusion, so I’m not going to spend time discussing it here.
The other is Golden’s new Aeon Social Link, who manages to encompass most of Golden’s issues in a single character.
Marie is a completely original character to Golden, the first of a long chain of Atlus “remake waifus” – characters who are added to a remake of a game that are intended to appeal to the otaku crowd, rarely fit in with the rest of the game, and introduce large changes to the game’s plot. These characters rarely work because the narrative wasn’t built around them, and the retcons these characters introduce are often detrimental to their games’ original plots or themes.
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Marie has all of these problems. She feels like she was written by committee – designed to appeal to an otaku crowd with a fancy design and tsundere personality. On top of that, she’s voiced by a big name seiyuu (Kana Hanazawa), and her plotline is used to fill in gaps with the game’s ending sequence, since the original game struggled with setting it up and the anime barely even bothered to touch it (Persona 4’s True Ending was shuffled off into an OVA in the anime adaptation).
From the moment you first see Marie, it’s obvious that she doesn’t belong. It’s not that her character design is bad, but it doesn’t match with the rest of the game’s tone. This is something of a pattern for her. The first time you meet Marie, it’s in the middle of a scene that was originally dedicated to the protagonist meeting his new family in Inaba. It’s jarring, disrupts a scene that was about setting up the protagonist’s larger family dynamic, and interrupts the flow of the game’s opening sequence.
Personality-wise, Marie is probably the most tropey of Golden’s characters – she’s a tsundere with amnesia, has a mysterious past, writes bad poetry as a hobby, and has a very obvious crush on the protagonist. Romancing her is almost mandated – you’re required to complete her Social Link to access the winter semester of the game, and during the game’s new ending, she calls out the protagonist on television to talk about how much she loves him. You can choose not to romance her if you want, but the game does its best to push you into wanting to do so.
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Marie ultimately becomes one of the Velvet Room’s new attendants, though a lot of the evidence suggests that she was intended to become one of your party members originally. This is partially because she has a unique Persona related to her, and partially because the game takes every effort to emphasize how much of a buddy she is to the party. Marie’s Social Link ranks are time gated, usually becoming available after a new party member joins your team. All of these early scenes are dedicated to the protagonist going on dates with Marie, and then a random party member will show up and immediately become friends with her. Probably the most egregious case is during any mid-game hangouts where you don’t rank up, because the entirety of your party will just show up at Junes at the same time as you and Marie. It’s so obviously artificially constructed and honestly feels insulting to the player.
This artificiality feels like it was a writer’s saving throw to justify why the team would go into Marie’s dungeon to save her. The problem is that it’s also an unnecessary move to take. The majority of Persona 4’s plot is about the party entering dungeons to save people that they don’t really know from a serial killer; it stands to reason that the party would decide to help Marie without that extra motivation. But no, it was important to the writers that Marie is also big friends with the party, so we got what we got instead.
Marie’s dungeon comes after the skiing trip that caps off the winter semester, a portion of the game that is only available if you’ve finished her Social Link. The skiing trip is mostly more slice of life/comedy scenes, right up until you get thrust into the TV World to help Marie. The dungeon itself is… notoriously bad. You’re stripped of your equipment and items, and can only use items found within the dungeon to fight back. On top of that, the dungeon constantly drains your HP and MP, and the boss of it can only be damaged by using items that give her elemental weaknesses, because she starts off immune to everything. Here’s hoping you didn’t bring Chie for that fight like I did!
As you go through the dungeon, it’s revealed that Marie was secretly Kusumi-no-Okami, a minor Shinto god in service to Ameno-Sagiri (the game’s first final boss). Kusumi-no-Okami’s purpose is that she’s supposed to observe humanity and suck up all of Ameno-Sagiri’s fog after the conclusion of the game’s plot, which will inevitably kill her. The dungeon ends with the party trying to appeal to Marie to convince her that she doesn’t need to die, and then beating her up to save her. It’s… not particularly well written, but if that was all to Marie’s character after that, it would be fine. Unfortunately, it’s not.
The game proceeds as normal after that point as you approach the actual final boss, Izanami-no-Okami. During the fight with her, there is a sequence where the protagonist is encouraged to keep going by all of his social links. In the original version of the game (assuming that you’ve done their Social Links), this sequence ends with Dojima and Nanako, the family he’s been staying with the whole game, encouraging him to keep going. In Golden, Nanako’s line is immediately followed by Marie showing up, once again taking a sequence about familial love to make it about Marie. It’s… kind of gross!
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Then you beat Izanami, and in the scene immediately afterwards, it’s revealed that, just kidding, Marie wasn’t Kusumi-no-Okami after all! She was actually Izanami-no-Mikoto, the good part of Izanami that was shaved off so that she could do her whole evil plot. Once you beat Izanami-no-Okami, she absorbs that evil part back into her and everything is all hunky dory! Conflict resolved completely, no need to worry about it anymore!
The “Marie was actually Izanami all along” reveal undercuts the finale of the game significantly. It comes immediately after what was the final scene before the ending scene, where Izanami pledged to leave humanity’s direction to humans in recognition of your feats. It’s an unnecessary doubling down on a finale that was already pretty definitive, if somewhat bittersweet, by making it unambiguously happy. This remains a theme for Golden’s ending sequence.
Persona 4 ends with the protagonist leaving his friends behind at the end of the year. Though the killer is in jail and the mastermind defeated, Inaba is still in the same melancholy state as it was when the protagonist came to it, and ultimately, he has to leave his friends behind. There’s a bittersweet-ness to its happy ending – no matter what, you have to move on and trust that things will be okay without you. Obviously, the protagonist comes back – there wouldn’t be so many spinoffs if he couldn’t – but it’s important that Persona 4 ends the way it does at that point. It puts a definitive close on the game.
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Golden, however, adds an extended epilogue sequence where the protagonist comes back a year later. In this sequence, you find out that Inaba’s businesses are recovering, Namatame (the false antagonist) is running for office with a lot of support from the town, Adachi (the actual antagonist) has been on good behavior in jail, and your party members are all making tracks toward happiness for themselves.
A theme of esoteric happiness runs through this entire sequence – it feels like it entirely exists just to tell the player not to worry, everything is fine now, don’t worry about any other points of conflict. If it was just one of these things, it would have been fine, but the gatling gun of happy endings makes every one of those little victories feel lesser for it. Marie, of course, is inserted into the ending sequence of the epilogue to cap off her involvement. The esoteric happiness started with Marie, and it ends with Marie.
Golden’s epilogue ties every conflict in the game up into a neat little bow, in a way that’s almost entirely at odds with Persona 4’s down-to-home nature. It’s a fantasy that doesn’t acknowledge the uglier parts of life that Persona 4 was all about confronting. It’s the same kind of lie that Izanami accused humanity of wanting to nestle itself into. Marie’s involvement in Golden sums up a lot of that game’s problems, but the epilogue brings them into sharp relief.
IV. So now what?
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I wouldn’t call Golden a bad game – I’ve heard a lot of people call it the superior version gameplay-wise, and while I disagree with that (it’s got some balance issues thanks to its new mechanics), it’s definitely the most accessible version. But when it comes to how it relates to its original, Golden throws a lot of what makes it good out the window in favor of appealing to a more general audience with slice of life sequences, more familiar tropes, and a character who mostly exists to sell merchandise and tie up Persona 4’s ending in an unambiguously happy manner.
I realize I’m in the minority here when I talk about what I dislike about Golden – you’ll find a lot of people who dislike Marie, but not a lot who dislike the rest of the package. And if you have a Vita and haven’t played Persona 4 already, then you might as well use it as your entry point into the franchise. However, I can’t help but feel like Golden is the exact point where Persona as a franchise shifted from trying to tell philosophical stories with more grounded characters to chasing mainstream appeal. Even Persona 5, a game that tries to tell a story about very real societal problems, has a lot of the same problems as Golden does, and from what I understand, these problems only got worse with Persona 5 Royal.
At the end of the day, Persona is going nowhere anytime soon – Persona 5 is the best-selling game in the franchise period, and the influence Persona has had on JRPGs in general cannot be understated. But I wouldn’t mind if some of the things I disliked about Persona 4 Golden didn’t come back.
64 notes · View notes
rauliskafan · 6 years
Note
Can you write where Y/N and Rafael are a couple and she’s a doctor working in a hospital where lots of women accuse a doctor to rape them, and he’s working on the case and he’s worried for her if the doc would approach her or smt❤️
This request completely inspired me!!! Enjoy!!!
The Same Song
“We’re nottalking about this again!”
Your musclesached. Your head throbbed. All you wanted was to strip off your scrubs and slipinto a hot shower. The entire subway ride home, you imagined sharing thatwonderful warm wetness with Rafael, his strong arms surrounding you as hemassaged your sides and kissed the long day away. But as soon as you enteredthe apartment, he started in.
For the pasttwo weeks he was less your lover and more a record replaying the same set ofnotes in an endless loop. And no matter how much you longed to change the tune,Rafael always picked up the song in the same spot.
With a few variations.
“Today wehad another one,” he said, following you to the bathroom with his vest and tieloose. “How is that man still on staff?”
“You tellme,” you shot back as you washed your face. “Thought the lieutenant would have arrestedhim at word one.”
“Don’t thinkshe doesn’t want to,” Rafael responded, standing so close that you could feelhis breath trailing down your neck. “But Buchanan is crafty.”
“Listen toyou,” you chuckled, rinsing off and meeting his eyes in the mirror.“Giving the competition a compliment.”
“I wouldn’tcall it that,” Rafael replied. “He’stwisting everything into lovers’ quarrels.”
“Doesn’tsurprise me,” you said. “Wayne has a reputation as a player.”
“And that gives him the right to harass hiscolleagues? To expose himself to them?” Rafael challenged.
“Of course not!” you stressed. “But what doyou want me to do? HR has him onrestricted duty.”
“Which isutterly insane.”
Releasing aheavy sigh, you turned around to face him, taking his face in your hands.
“I knowyou’re frustrated, babe,” you started. “Can I do anything to make your feelbetter?”
Your lipscurled into a smile, and he cocked an eyebrow as his hands made their way toyour waist.
“Take aleave of absence.”
This was anew song.
“Excuse me?”
And far lesspleasing to your ear.
“You musthave some time saved up,” Rafael continued. “I want you far away from thathospital until Wayne is wearing orange.”
He tried todraw you closer, but you pushed him away, your hands on your hips replacinghis.
“What? Youthink I can’t take care of myself?” you spat.
“I didn’tsay---”  
“Impliedthen. He’s not out on the floor. It’s not like I would ever be alone withhim, and who the hell are you to tell me what to do?”
Rafaelstarted to speak when his voice stalled. His face fell. A small part of youwanted to take your harsh words back, but he was out of line. And you wereexhausted.
“I just don’twant anything to happen to you,” he said in a soft, small voice.
“It won’t,”you said, your defenses starting to drop even as most of your armor remained intact.He smiled weakly and leaned forward to kiss your cheek, but you dodged his lipsand stepped closer to the shower.
“I need toget cleaned up,” you said. He nodded, and you spent a long time under thestream of steaming water. When you emerged, Rafael had set the table with Chinesetakeout and a bottle of chardonnay.
“Feelingbetter?” he asked. Nodding, you sipped a glass of wine and took a bite of anegg roll.
“Sure,” yousaid. “Can we please not talk about this tonight?”
You wantedto forget and just be with him. Rafael agreed, and you accepted his kiss. Butas you sat and made small talk over the lo mein and lemon chicken, you saw himfidgeting with his chopsticks. Sensed that he still wanted you away from workbecause he assumed he knew best.
“Is that allyou’re going to have?” he asked as you pushed your plate aside and polished offyour wine.
“Yeah,” yousaid. “I’m just really tired.”
And you wentto bed with a heavy heart, wishing that the night had unfolded in differentpatterns… wishing that he trusted you more.
Despite thedeath grip surrounding the pen, your hand still trembled. Huddled in the cornerof an empty examination room, you watched the world flicker like a silentmovie. Orderlies scattering through the shadows, asking if you were alrighteven as you couldn’t hear them. The lights coming on, and a nurse appearing todrape a blanket over your shuddering shoulders. Still you could hear nothingbut the blood pounding in your ears as you watched the figure in khakis and a redpolo turned to a stretcher and covered with yet another blanket before beingwheeled away.
“Doc?”
Somehow, slowly,sound returned to the space. You blinked a few times and recognized the lieutenantwith the warm smile and soft voice.
“Olivia?”you asked.
“Hey,” shesaid helping you to your feet. “Are you okay?”
Did you nod?You knew you didn’t speak. But you felt the pen gently pried from your fist asOlivia escorted you from the room and sat you in a quiet lounge at the other end ofthe hallway.
“Can youtell me what happened?” she asked.
For severalseconds, you couldn’t say anything. Your mind was consumed by the endless loopof those most recent moments. Dr. Wayne wandering into the room where you hidfor a few seconds to review your charts. His sickening smile. His attempt topaint himself as the victim accompanied by the idea that you should “talk to yourboyfriend.” You said that you didn’t tell Rafael his job and wanted to leavethe matter there.
“He… then hegrabbed me,” you finally said.
“Go on,”Olivia urged, her hand tender on your shoulder.
“He… he saidthat I didn’t need to have an attitude with him,” you continued. “I told himthat I didn’t need to explain myself. That I wanted to leave. And he… when he pressedinto me and reached down my pants…”
That waswhen you knew why Rafael had worried, why he wanted Wayne behind bars and youso far away. In that instant, youwanted to be anywhere else, someplace where the dastardly doctor gagged on hisrank breath and found no use for his foul fingers. But you, like so manyothers, had no voice. His mouth on your mouth, his palms pushing the small of yourback into an abandoned leather table.
“I… I didn’teven know that I still had the pen in my hand,” you admitted. “And when I had achance…”
You liftedyour arm and plunged the writing implement into his neck. No surgeon could havemade a more precise mark, and you watched him stumble back through a fountain ofhis own blood. That’s when you sank to your knees. That’s when time stood still,and the saddest, sickest song stayed in your ears.
“You’re okaynow,” Olivia assured you. “We were already on our way here.”
“You were?”
“To arresthim,” Olivia said. “Finally found some security tapes. Betting his lawyer must’vetipped him off.”
Which waswhy he seemed so desperate. Or wanted revenge on Rafael for standing at the helmof the cracked case. And what were you? Collateral damage? The spoils of war? Asong never to be sung---?
“Oh my God!”
Yourthoughts came to a complete halt when you glanced up to see Rafael in the doorway.Olivia patted your arm, promised that everything would be alright, and left theroom.
“Rafael?”
Justspeaking his name caused you to burst into tears, but they hardly had the chanceto leave your eyes when he charged forward and fell to his knees. Whisperedkisses threaded through your hair, and he gathered you to his chest.
“I’m here,” hepromised. “I’ve got you.”
“Don’t… don’tlet me go,” you begged as you clasped him closer. “Rafael, he tried to…”
For a fewmoments you could do nothing but cry. Rafael rubbed your back and kept kissingyour hair. Bunching his vest between your fingers, you slowly felt your breathcalm. He seemed to sense as much and gently eased you away… so he could meetyour eyes.
“He triedto---”
“And Istabbed him,” you said. “I… I didn’t even think. I just… I knew every bit of itwas true. He wasn’t going to stop. He would’ve done the same to… Rafael?”
His handscaressed your tear-stained cheeks. He nodded and waited until you had thewherewithal to continue.
“I… am I in troublehere?”
“No!” he swiftlyassured you, holding you again. “Not with all the other evidence against him. Noone will blame you for this.”
His words setsome of your mind at ease, and you tucked into his shoulder, happy to have him sonear as he spoke again.
“I’m sorry,”he said.
“It wasn’tyour fault.”
“Wasn’t it?”he asked. “Could’ve done my job a little better.”
Shaking yourhead, you just kissed his lips and kept your mouth close to his... saw hissmile.
“Thanks for that,”he continued. “But I meant to say that… I’m sorry I ever doubted you.”
“What?”
“That youcould take care of yourself. And why not? You’re the strongest person I’ve everknown.”
Now that thesong shifted, you realized that these lyrics were always playing in thebackground, the song he sang when you first met on a sidewalk. When you hailed downa cab for the two of you to share. Rafael sighed and kissed your lips. Younodded against his mouth, letting the music sink in…
“Thank you,”you finally said. “But… but it doesn’t mean that I don’t need you to hold me.”
Rafaelsmiled and took you back into his arms. You listened to the beating of hisheart. Nice to know that you could take care of yourself.
But just as beautiful that you didn’t have to do it alone.    
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dlamp-dictator · 6 years
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Allen’s Rambles About Persona 4 Arena
So... back in my RWBY Rambling I said that I really wasn’t going to like May since I’d be doing my breakdown and retrospective on the Blazblue series for the release of Blazblue Cross Tag Battle. Well it turns out I suck at keeping a schedule when it comes to these Ramblings, because I still need to talk about Persona 4 Arena and Under Night In-Birth. Sorry for the wait folks, I just haven’t had anything to say about these two series until now. It was hard to figure out a good way to articulate how I feel about these two games. After a bit of thinking I now know how I want to tackle these series, so I’ll get started with Persona 4 Arena first then move onto Under Night at a later date. 
With all that said, hello Persona 4 and Blazblue fanbase, I’m Allen X. I write fanfics, fan lyrics to video game songs I like, and occasionally write out an opinion piece or two when I’m in the mood. 
I’ve been a big fan of the Persona series for a few years now, with Persona 4 Arena  being the main thing that drew me into the series. Since then I’ve played Persona 3 FES, Persona 4, and Persona 5, even dipping in SMT: Devil Survivor 2 just for the sake of trying what the SMT universe had to offer, and reading through the manga adaptation of SMT: Devil Survivor 1. For those of you not familiar with the Persona 4 game and are curious about it... well, I’m sadly not going to explain the plot or story, but I do recommend watching the anime, Persona 4 the Animation if you want a crash course in what that game is about and not spend 60+ hours on a JRPG.
In any case, let’s get that Synopsis out of the way. I’m gonna’ be a little cheap this time around and copy the wiki page if that’s alright with you all. If I were to give a true synopsis of Persona 4 Arena I’d be spoiling Persona 4 and Persona 3. So then:
The game takes place two months after the events of Shin Megami Tensei: Persona 4 as well as two years after the Persona 3 FES's "The Answer" storyline. Like Persona 4, Persona 4 Arena takes place in the fictional, rural Japanese town of Inaba. However, most of the events occur in the TV world, a dimension that reflects people's feelings. In this game, the world takes the form of Inaba's Yasogami High School, which is divided in multiple areas that serve as arenas.
As Yu returns to visit Inaba for Golden Week, he and the others witness a commercial on the Midnight Channel for a fighting tournament, the "P-1 Grand Prix", hosted by what appears to be their friend Teddie. The tournament not only involves them, but also their companions Kanji Tatsumi and Naoto Shirogane. With their friends Rise Kujikawa, Kanji and Teddie missing, and Naoto absent, Yu, Yosuke, Chie and Yukiko decide to investigate. The following day, they enter the TV and find themselves stuck in a world resembling Yasogami High School.
So yeah, it’s literally a Persona 4 fighting game with some Persona 3 characters thrown in. I’d talk a little bit about Ultimax, but again I don’t want to fill this Rambling with spoilers
That done, I’ll move onto...
My History
Like I said, Persona 4 Arena was my first true dive into the series in terms of a financial purchase, but I’ve been familiar with Persona 4 since it first came out on the PS2 (God, I’m getting old). Yes, it looks like we’re two for two in terms of drama and fandom outcry not being what initially drew me to Persona 4 Arena and Persona 4 as a whole. 
I actually got into Persona 4 when let’s plays of the original game was coming out. I mostly saw the clips and cutscenes of the game and was able to piece together enough about the plot to understand and enjoy it, but I was fully hooked when the anime came up, Persona 4 the Animation. I had a PS2 and PS3 at the time, but I really didn’t want to buy the game since the PS3 was starting to gain more prevalence and I was saving for other games. I found the anime it to be a great adaptation for the game, to the point where I can safely say if you don’t know about the story Persona 4 the anime is a great way to get caught up if you don’t want to spend 60+ hours playing the original game.
I bought Persona 4 Arena a little after it released in the West, and I found it to be one of the more accessible fighting games at the time, especially for anime air-dashers and for Arc System Works games in general. I had Blazblue at the time, but I sucked at it and just spammed revolver combos or Noel’s drive to get by, but Persona 4 Arena helped me get a better handle on how fighting games work.
Which brings me to...
The Appeal
I’ll be honest, this game doesn’t really have much appeal unless you’re a Persona fan. This game heavily references both Persona 4 and Persona 3 with how characters fight, a lot of flavor text that happened between characters, how a lot of the UI is displayed, and (most important of all) its story. I feel the same way about Dragonball FightererZ,  this game is a love letter to Persona 4 and Persona 3 fans, but unless you like those two games there isn’t much to care about. I think outside of a love for the series the only other real appeal is the accessibility. Before DBFZ came out, Persona 4 Arena was probably the most accessible Arc System Works fighting game out there. There was an auto combo system for new player to use, but there were also some more complex systems to it too, liking properly using EX moves and EX supers, managing Awakening Mode, properly using strong and Persona attacks in your combos do a large amount of damage, and so on.
Though, it I were to give a personal appeal of the Persona 4 Arena, namely for Ultimax, it’d be Golden Arena Mode, an RPG-esque mode that lets you gain experience, level up your character, and gave you wicked-powerful buffs as you get stronger. It was a great call back to Blazblue arena, and something pray get’s put into Cross Tag Battle somehow.
So all in all, not much I can say to sell Persona 4 Arena to people that have never played a Persona game. In any case, I’ll be moving onto...
My Mains
What kind of Fighting Game Retrospective would this be if I didn’t talk about who I mainly play? Just a quick explanation before I go on. When I play a fighting game, I usually have two to three mains, and about 4 subs. The main reason being in case someone gets extremely nerfed and become unplayable in a competitive sense. Now I rarely play top tier characters for this reason, but... well, they nerfed Answer in Guilty Gear for some God-forsaken reason, so I think I was right to have Ram and Chipp on the side. The reason I have so many subs is because I play these games on a more casual level, and I like experiment with just about everyone... except the grappler characters... sorry Kanji.
But anyway, here are my Persona 4 Arena Mains
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Yosuke is basically the ninja of the game, and as you will see in future Ramblings, I usually main toward the ninja, the only games I haven’t would be Under Night In-Birth where I sub Seth, Virtua Fighter were I just haven’t touched Kagemaru yet, and... that’s really it. Yosuke is “Mixups the Character”. He has a move for just about every situation and can easily confuse his opponents. A warping sweep, kunai throws, his moonsault, God’s gift to all Yosuke mains, Tentrafoo, and Sukaja. And honestly, this is probably the most fun I’ve heard Yuri Lowenthal have voicing the guy. He sounds so energetic. 
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Along with the ninja, I always main who I believe is “Best Girl” of that series. Now that’s a very subjective matter, I know, but I’ll just say that Chie is a rushdown-heavy character that I could get down with. I think this was my first time hearing Erin Fitzgerald’s voice too, and what a way to do it. I think she sounds great as Chie, at least for the fighting games. I’ll save my critique of Persona 4 for a later date, but her Power Charge ability and God Hand can one-shot just about any opponent. She’s a bit of a glass cannon as a result, but God what a cannon.
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So... SHO Minazuki. I really like his playstyle, mostly because I don’t have to worry about his Persona breaking since he doesn’t have one. He’s rushdown-heavy like Chie, but he’s a little more risk-reward. His all-out attack has a weird hitbox, but other than getting around that I have a lot of fun playing him. I like him, I like him a lot.
I also subbed Yukari, Marie, Teddie, and Sho MINAZUKI, but these are my three mains.
So, with my main’s out of the way, I’m going go straight into...
The Conclusion
I sorry this Rambling isn’t like the monster the RWBY Rambling was, but I’m honestly very apathetic to Persona 4 Arena as a fighting game. As a Persona game I’ve got some issues with how it writes some of it’s characters and how contrived the story feels, but over I find it to be a solid game in general and worth getting if you’re a fan of Persona. 
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