hello again everyone i'm putting on my tinfoil jester hat & passing out Hefty grains of salt. its batshit theory time!
in short: i think Julie is gonna get violent & might end up killing someone - or she'll at least try. and i'm pretty sure something terrible is gonna happen to her.
in long: hoo boy. strap in
first off, i'd like to say that i love womens' wrongs And rights! all of this is said with utmost affection & respect for Julie. i love it when characters do terrible things, its interesting and so tasty for the story and their development <3
second disclaimer: most of this is just based off of what we have / know as of now. which is, admittedly, not much! so despite having short arms, i may be reaching very far! i'll get the based-on-knowledge part of my thoughts out of the way before getting into the more abstract I'm Just Making Shit Up At This Point part (educated guessing, yk yk!)
not sure where to start so i'll begin with what starting this line of thinking - flower symbolism. I've gone a little bit into it in a previous post from a while back (where i just made observations about the neighborhood map), but i'll restate the relevant parts. there are two flowers in the neighborhood with greek myths attached, and similar ones at that: the hyacinths outside of the Post Office, and the sunflowers outside of Frank's house.
most people know the hyacinth myth! Apollo, while playing metal frizbee with his (male) mortal lover Hyacinthus, Apollo's thrown discus bounced off of the ground and accidentally hit Hyacinthus in the head, killing him - then Apollo turned the spilled blood into the hyacinth flower. in another - popular - version of the myth, the wind god Zephyrus was jealous and blew the discus off course to kill Hyacinthus. as for sunflowers: Clytie, a nymph, was in love with Apollo and grew jealous of his relationship with a princess, Leucothoe. Clytie informed Leucothoe's father of the relationship, and he buried Leucothoe alive as punishment. Apollo turned his murdered lover into a sunflower. two flowers attached to greek myths about Apollo falling for a mortal, and that mortal gets murdered by a jealous non-mortal.
next, I would like to bring attention to This Concept Artwork from 2021. now i'm not gonna use this as a definitive "oh this exists so it must mean-" but there are always elements of concept work, especially Canon concept work, that sticks or can allude to themes or information that will be revealed later in the story. concepts are concepts for a reason - it means there's a solid idea that's being explored in depth, most times for use (especially that deep into the story crafting).
specifically, right now i'd like to look at the type of flower Julie is holding. pansies. normal ones + the primary fucked up pansy. pansies are symbols of love - both romantic and platonic, but predominantly platonic. it can also symbolize nostalgia, thought, admiration, remembrance, and can even be used as an "i'm sorry" flower. in victorian times, it was often used to represent forbidden/secret love.
stick with me, i'm getting to the point i promise
now, another thing is how much of Julie's character (meta-wise & in regards to the WH show as a production) is centered around love. her house is the "cutest" or most feminine one in the neighborhood, and it's downright infested with hearts, from the windows to the bushes to the chimney. she exists as Frank's foil, and it's almost definitive that she was meant to be Frank's love interest (there's just. so much evidence that there's no way that's not it). and just look at her! she looks like a love interest! if WH was a real show that i sat down to watch, i'd see her and immediately go "oh, ok, that's her base role"
this contradicts with what we know of her character - Julie seems big on platonic love, loving her friends, but other than that? she very much steps around what her house/character design is trying to say. she's hopscotching right over what the production wants from her. the only thing she kinda sticks with is the whole flower thing
but. but but but. i wonder! after the update, I'm pretty confident that the neighbors are influenced by the "script" and the workshop, even if they're not aware of it. see: the difference in how they act in the "recovered media" (where they behave more like they're characters playing out a bit, their dialogue has no natural lulls and it just sounds like a (really good) script) vs the 14 audios & the phone calls (natural dialogue, they seem more layered & like actual people instead of just characters, there's no set shenanigan - they're just doing their own things). and we can assume that the latter audios are from the neighbors off-script off-the-air.
despite this, they still somewhat try to fill their roles. the question is: how much of that is authentic, and how much is them still feeling that pressure to perform? just like how We as people feel pressure and expectation from societal rules/norms, even if we're not conscious of it. like, say... kids growing up thinking being queer is wrong, even if they've never been directly exposed to / made aware of homophobia/transphobia. We fill in the absence of being told "this is right" with "it must be wrong", and We act accordingly
so apply that to sapient puppets who were (again, most likely) made with set relationships, dynamics, and character details in mind. they're meant to be This Way, even if they want to be That Way, and that internal "programming" has to conflict, at least a little. like how I've seen Clown mention that homophobia will/may be a theme, and the only way i can see that happening among puppets who have never been directly exposed to it is if the above happens: they feel pressure from something they're unaware of. expectation from a "higher" plane of existence. as above, so below.
OKAY NOW WE'RE GETTING TO IT I PROMISE! blend this all together into Frank & Eddie catching feelings. they weren't meant to fall in love. they're not supposed to be together. it's - from the perspective of Playfellow & society (in the time period WH was active/created) - wrong.
Julie is supposed to be with Frank. Frank is supposed to be with Julie. in a way, they are together - they're best friends. they're foils. they were created to compliment each other and click. in the media audios, they're almost always together. if one of them is in a scene, so is the other.
so what happens if Frank starts to pull away? if he starts to spend more time with Eddie - what if Julie feels like she's being pushed out? what if she asks Frank to come play, only to be told he already has plans with Eddie, and if Julie tries to join in, what if Frank tells her no?
if it were me in this situation, I think I'd start to panic a little. everything has always been the same - it's always been Frank and Julie. that's how it's supposed to be. Frank and Eddie, well that's just - that's just wrong! and if, at this hypothetical point in the story, things are tangibly starting to degrade/go wrong, Julie might cling even harder, panic even more.
you see where I'm going with this? what i meant with the flower symbolism and what it could point to?
their world is falling apart, and Julie's one constant - Frank, her best friend, her grumpy rock - is pulling away. for Eddie. the mailman. and so what if the jealous "lover" takes action? Julie can make things go back to normal. she needs Frank, and in her mind she's losing him, but she can't lose him. she can't. and maybe that little whisper of expectation that she can't hear but feels nonetheless, fuels this fire. it makes her feel justified, makes her feel the need to act and "correct" this. maybe if she gets rid of the distraction, Frank's love and attention will be hers once more.
i mean, people do insane things when they're under that much pressure. from current probably-horrible events, a loss of control in their own life, their closest person seemingly distancing themselves, subconscious pressure from societal expectation. especially when it comes to love - platonic or romantic. w/ Julie, i'm pretty sure it's platonic in regards to Frank. though she is bi, so you never know! could be both!
and maybe it won't be about Frank & Eddie, if any of this turns out to even a little right. maybe there's a factor I'm not considering or haven't seen yet. but i really do think that there are things pointing to it.
like yeah, the Concept Art linked above. the caption saying "liar", the specific species of flower, Julie holding it over her mouth as if keeping a secret, the hammer. not sure if the person standing over her is her primary puppeteer, an abstract, or something else (it seems cracked?) but that's not what this theory is about!
then there's the flower patch - both behind her in the concept art, and the one behind her house on the map. it's striking me now that the two look very similar. they have mostly the same flowers, even. blue/yellow/white/orange "daisies", some daffodils, what i think are roses (it's hard to tell specifics on the map). an odd choice to make them so similar (unless it's coincidence!).
when I first saw the patch, my immediate thought was "holy shit is that a body dump?!" bc it's oddly green compared to the rest of the map, it's placed at a noticeable distance behind Julie's house - as if it's supposed to be "hidden", and it's the lushest spot in the neighborhood. now, to provide a counterargument to my own claim: it could be very green because that's how things are shaded, it looks like it's at a distance from the house bc the map is 2D, and its the lushest spot bc Julie's all about flowers - also, i doubt flowers would spontaneously grow since we can assume none of them are real. it's a puppet world of props. but who knows.
(and okay this might or might not be relevant but we can assume Julie is the one who made the chalk drawings on the path, right? i think there's a spiral in front of her house. just making a note of it.)
and there's just how much "pressure" seems to be on Julie compared to the others. she doesn't match her house. she doesn't fit her "role" the way she's meant to. AND OH AND I ALMOST FORGOT - by the swingset, there's now a bowling ball and what looks like red scissors. idk about you guys but i associate scissors with Eddie. he's all about crafts, after all! now i'm really reaching but hey? murder weapon? Julie does seem fond of bowling balls... that's a perfect bludgeoning weapon to have on hand (in abundance!)
in conclusion, i just think Julie has major potential to do some deliciously fucked up stuff. in fact, i hope she does! it could be handled/done in an absolutely fascinating way, and could have intriguing consequences.
who knows, maybe i'm right about her trying to get rid of Eddie (not out of malice or anything, just fear & pressure), and there'll be a whole thing where he keeps on coming back, completely unaware that she tried to off him, bc he's a puppet and it's probably really tough to kill something that wasn't really alive in the first place. i mean, in This Observation post i made about some new map secrets, there's a strange window shine on the Post Office door that could be spelling out either "nexus" or "new us". that plus the apparent extra hands/faces behind the door... Eddie is quite accident prone. who's to say he's not used to being replaced by himself? it's not like he'd remember. or is that the reason his memory is bad? holy shit wait - no wait this is a tangent. sorry. this post is about Julie lmao maybe i'll make a different post for this Eddie Thought i just had bc ough. ough...
and also, before anyone tries to come at me - because there's always people who twist words to Start Shit or misinterpret/miss the point - i'm not saying that Julie is like... homophobic. or hates Eddie. or is a "jealous crazy-" just. yk? and if you think that, maybe reread the post. or take a reading comprehension class <3
AS FOR THE SOMETHING TERRIBLE HAPPENING TO JULIE. this is based on Two things and also Vibes. this section will be mercifully short compared to the rest of this clusterfuck of a post
so in the Livestream Trivia doc compiled by @/theneighborhood watch, yes i'm referencing this again sorry, there's this tidbit:
that, plus This Artwork, which features Julie (they're her shoes!) standing at the edge of an apparent chasm (the edge of the set, i assume) paints an interesting hypothetical picture. maybe she wanders a little too far and falls off the edge of her world. maybe she discovers something and Wally has to do something he doesn't want to do, but "needs" to. hey, who knows. maybe she is gonna hurt / try to hurt someone, and in an attempt to save them / stop her, Wally pushes her - either accidentally or on purpose, either way the end result would be the same. now I'm just pulling things out of my ass so lets move on lmao
then there's the Unknown Record in the website's media section. i actually recorded the audio and sped it up - i'll post that video later - and it seems to be an excerpt from Alice in Wonderland. the only part of it i've been able to clearly pick out is "Alice found herself falling down.... down... down..." followed by, presumably Alice speaking - who's high pitched voice reminds me of Julie's. so that's another point in the Julie Goes Bye-Bye Via Rapid Descent theory. or just goes temporarily missing! it could be that the only relevant part of the above trivia tidbit is the "falling down a cavern", and not the "never seen again" part. but it could. be. both.
though! though. Clown has stated that if all the neighbors were to take on roles in Alice in Wonderland, Wally is the one who would be Alice. which follows his direct connection to the spiral/eye pit, and the phrase "down the rabbit hole". so it could be either or. it could be both! it could be neither! this is all speculation, which brings us to....
the end! we made it! i hope you're still carrying your Hefty grains of salt! soon you'll be able to fill a large chicken-shaped shaker with it all!
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geniunely not trying to put words in ur mouth im geniunely asking: what do you actually like about persona 5? from all ur rants im just wondering why you didnt drop the game bc it seems (again, im not trying to put words in ur mouth) that it simply not for you? i geniunely have not felt any of the issues you bring up outside of the writing ones and i cannot tell if i'm just easily pleased and not good at discerning what a good game is or we simply have dif things we enjoy in a video game. i hate getting tone across text but im asking out of geniune curiosity im not trying to attack your opinion (;-;)
Nah, i dont feel like ur attacking me, and I hope u dont feel the same when u see my complaints! Lmao. In my defense, I am replaying the game for the first time after completing my first file back in 2020, so alot of the faults i kinda shrugged off in my first playthrough are now glaringly in my face now that I no longer have the confusion and interest in learning the main story to keep me occupied. The game is clunky all the way through, and at some times, even frustratingly so.
But despite that, i do like this game. Alot! Its probably one of my top games ever if im being honest!
This ended up way longer than I intended, so im putting it under a readmore to keep the post short on dashboards
If i had to describe what I liked about the game in the simplest way imaginable…I think I would say, I like how the game makes me feel :) I like the music. I like the vibe. I like the immersion from city to city, and I like the premise! I like the characters and I like the connections you make with these characters! As im replaying this game, i am most excited to see Akira and his comments about the world :) i like hearing everyones voices, I like their little interactions in Mementos, and I like seeing them fight!
P5 is the first game I played in the series; its the game that introduced me to SMT in the first place! And it (smt) is a series that my longtime best friend LOVES and never thought hed be able to share with me! It is a game i keep very near to my heart; it has influenced me in ways i did not think would happen in the short couple of years since i first finished it. It genuinely keeps me awake some nights thinking about the world this game has created, and I think that is a testament to the impact its had, be it good or bad.
The joke about wishing theyd make a persona game that was Good is that despite all of its numerous flaws, the games manage to snatch your attention and pull you in anyway. Imagine if they made a game that had all of those things that i mentioned I loved, but done Right and executed Properly?? Where I got to have a story that made sense and didnt need to be spoonfed to me (in like an HOUR of dialogue and scenes; an HOUR!), and characters that talked and bonded beyond the tiny snippets of interaction theyre allowed to have in mementos? Combat that let me use PERSONAS i liked instead of BUILDS that stop me from getting instakilled throughout the entirety of the endgame, and a Persona building mechanic that didnt feel like I was shooting in the dark looking for possible fusions that end up not even being useful in the endgame.
Ive mentioned it before, but I complain so much bc I have seen what a good p5 game looks like, and its Strikers almost to a T. Combat is still your typical warriors-esque style combat, but it is at least different from the turn based strategy of the main game. Characters talk to each other freely, they hang out and comfort each other in a way that feels more connected that the base game. Strikers implements the ability to see ALL possible fusions with ALL registered personas, not just the ones in your Stock, so you can fuse easily without having yo consult a guide. The story feels like it makes SENSE with antagonists that feel morally grey and sympathetic. Genuinely, alot of the complaints for p5 I had were almost immediately rectified in this game.
But please also know that the praises I sing for this game is only bc of the groundwork laid by p5 and the world it created. Thats what I like about this game, that it had such a captivating premise and cast of characters, that a DIFFERENT company was able to hit the ground running with them. P5 had alot happening in that game, but i think what it had most was potential. The effort put into this game is astronomical, and the possible connections you can outright MISS if u arent paying attention was worth the money and time to implement; even if it meant that it could be considered a waste of resources to higher ups.
Books and games and part time jobs???!! Silly little cutscenes that add nothing to the game PLOTwise, but define and flesh out the personality of your protagonist. There was alot of love put into this game, and its evident by the fact that we have NOT seen a new persona game released; they bank on existing titles bc they are unwilling to make a game like this from scratch again. They dont want to ‘waste’ resources on good voice acting and a complex, overarching story; they dont want to waste money on scenes a player may never see, on routes a player may never get to experience. Making a game that gives u even the slightest bit of freedom means more money in programming and detailing that freedom. This has been an issue for a WHILE, and its a miracle that the gaming landscape had space for a colossal title like p5!
I complain bc I want better, and I do not think that is inherently at odds with my love of this game. In b4 im told to get good; ive played on hard and tested out merciless (its NOT fun, im making godbuilds again and its boring 😞). Its not the most accessible turnbased rpg; theres no colorblind modes, and the affinity system is convoluted and overwhelming. Combo moves are hard to keep track of and it can be incredibly frustrating to see your turns being skipped or seeing characters take extreme technical damage without understanding WHY it happened. The fact that they KNEW the game was desperate for qol improvements by the time royal came out, and instead of updating the base game to have those improvements too, they just pushed the royal edition out for people to play instead. It sucks! Customers and fans deserve better than being forced to shell out money for a game they already played !
As the gaming climate gets more and more hostile and unbearable, I think it is good to look at your games critically, and understand why products come out subpar. Persona 5 is a fun game that has a nice cast and an interesting premise, but it is ultimately tied down by its refusal to build on existing building blocks regarding its combat, and it insists on having insulting and downright out of character dialogue and scenes to appease the audience its designed to be targeted to. It is easy to forget sometimes that queer ppl are infact NOT the prime target of these games, its cishet gamer bros from aged 16 to 40 who will laugh at homophobic comments, who drool over a 16 yr old girl with a 16 yr old mindset and a grown womans body, who need to be placated with constant sexual comments to deal with a convoluted story that will inevitably make zero sense until its laid out for you before the literal end of the game.
Its bad. Its good. Its so shallow and its unbelievable that they thought having the plot twist make ZERO sense until they showed CUTSCENES of YOUR character discussing Goro and his connections to the metaverse for endgame SHOCK VALUE was more important than just having your team be smart and piece it together over time. Its shit. Its literally amazing. It let you FUCK your teacher ??????????????what the FUCK. They also let me shoot a god in the face w the best looking ult persona in the world so i can ignore that shit. And ultimately that is how i got through the game. Lol.
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