why Aurora's art is genius
It's break for me, and I've been meaning to sit down and read the Aurora webcomic (https://comicaurora.com/, @comicaurora on Tumblr) for quite a bit. So I did that over the last few days.
And… y'know. I can't actually say "I should've read this earlier," because otherwise I would've been up at 2:30-3am when I had responsibilities in the morning and I couldn't have properly enjoyed it, but. Holy shit guys THIS COMIC.
I intended to just do a generalized "hello this is all the things I love about this story," and I wrote a paragraph or two about art style. …and then another. And another. And I realized I needed to actually reference things so I would stop being too vague. I was reading the comic on my tablet or phone, because I wanted to stay curled up in my chair, but I type at a big monitor and so I saw more details… aaaaaand it turned into its own giant-ass post.
SO. Enjoy a few thousand words of me nerding out about this insanely cool art style and how fucking gorgeous this comic is? (There are screenshots, I promise it isn't just a wall of text.) In my defense, I just spent two semesters in graphic design classes focusing on the Adobe Suite, so… I get to be a nerd about pretty things…???
All positive feedback btw! No downers here. <3
---
I cannot emphasize enough how much I love the beautiful, simple stylistic method of drawing characters and figures. It is absolutely stunning and effortless and utterly graceful—it is so hard to capture the sheer beauty and fluidity of the human form in such a fashion. Even a simple outline of a character feels dynamic! It's gorgeous!
Though I do have a love-hate relationship with this, because my artistic side looks at that lovely simplicity, goes "I CAN DO THAT!" and then I sit down and go to the paper and realize that no, in fact, I cannot do that yet, because that simplicity is born of a hell of a lot of practice and understanding of bodies and actually is really hard to do. It's a very developed style that only looks simple because the artist knows what they're doing. The human body is hard to pull off, and this comic does so beautifully and makes it look effortless.
Also: line weight line weight line weight. It's especially important in simplified shapes and figures like this, and hoo boy is it used excellently. It's especially apparent the newer the pages get—I love watching that improvement over time—but with simpler figures and lines, you get nice light lines to emphasize both smaller details, like in the draping of clothing and the curls of hair—which, hello, yes—and thicker lines to emphasize bigger and more important details and silhouettes. It's the sort of thing that's essential to most illustrations, but I wanted to make a note of it because it's so vital to this art style.
THE USE OF LAYER BLENDING MODES OH MY GODS. (...uhhh, apologies to the people who don't know what that means, it's a digital art program thing? This article explains it for beginners.)
Bear with me, I just finished my second Photoshop course, I spent months and months working on projects with this shit so I see the genius use of Screen and/or its siblings (of which there are many—if I say "Screen" here, assume I mean the entire umbrella of Screen blending modes and possibly Overlay) and go nuts, but seriously it's so clever and also fucking gorgeous:
Firstly: the use of screened-on sound effect words over an action? A "CRACK" written over a branch and then put on Screen in glowy green so that it's subtle enough that it doesn't disrupt the visual flow, but still sticks out enough to make itself heard? Little "scritches" that are transparent where they're laid on without outlines to emphasize the sound without disrupting the underlying image? FUCK YES. I haven't seen this done literally anywhere else—granted, I haven't read a massive amount of comics, but I've read enough—and it is so clever and I adore it. Examples:
Secondly: The beautiful lighting effects. The curling leaves, all the magic, the various glowing eyes, the fog, the way it's all so vividly colored but doesn't burn your eyeballs out—a balance that's way harder to achieve than you'd think—and the soft glows around them, eeeee it's so pretty so pretty SO PRETTY. Not sure if some of these are Outer/Inner Glow/Shadow layer effects or if it's entirely hand-drawn, but major kudos either way; I can see the beautiful use of blending modes and I SALUTE YOUR GENIUS.
I keep looking at some of this stuff and go "is that a layer effect or is it done by hand?" Because you can make some similar things with the Satin layer effect in Photoshop (I don't know if other programs have this? I'm gonna have to find out since I won't have access to PS for much longer ;-;) that resembles some of the swirly inner bits on some of the lit effects, but I'm not sure if it is that or not. Or you could mask over textures? There's... many ways to do it.
If done by hand: oh my gods the patience, how. If done with layer effects: really clever work that knows how to stop said effects from looking wonky, because ugh those things get temperamental. If done with a layer of texture that's been masked over: very, very good masking work. No matter the method, pretty shimmers and swirly bits inside the bigger pretty swirls!
Next: The way color contrast is used! I will never be over the glowy green-on-black Primordial Life vibes when Alinua gets dropped into that… unconscious space?? with Life, for example, and the sharp contrast of vines and crack and branches and leaves against pitch black is just visually stunning. The way the roots sink into the ground and the three-dimensional sensation of it is particularly badass here:
Friggin. How does this imply depth like that. HOW. IT'S SO FREAKING COOL.
A huge point here is also color language and use! Everybody has their own particular shade, generally matching their eyes, magic, and personality, and I adore how this is used to make it clear who's talking or who's doing an action. That was especially apparent to me with Dainix and Falst in the caves—their colors are both fairly warm, but quite distinct, and I love how this clarifies who's doing what in panels with a lot of action from both of them. There is a particular bit that stuck out to me, so I dug up the panels (see this page and the following one https://comicaurora.com/aurora/1-20-30/):
(Gods it looks even prettier now that I put it against a plain background. Also, appreciation to Falst for managing a bridal-carry midair, damn.)
The way that their colors MERGE here! And the immense attention to detail in doing so—Dainix is higher up than Falst is in the first panel, so Dainix's orange fades into Falst's orange at the base. The next panel has gold up top and orange on bottom; we can't really tell in that panel where each of them are, but that's carried over to the next panel—
—where we now see that Falst's position is raised above Dainix's due to the way he's carrying him. (Points for continuity!) And, of course, we see the little "huffs" flowing from orange to yellow over their heads (where Dainix's head is higher than Falst's) to merge the sound of their breathing, which is absurdly clever because it emphasizes to the viewer how we hear two sets of huffing overlaying each other, not one. Absolutely brilliant.
(A few other notes of appreciation to that panel: beautiful glows around them, the sparks, the jagged silhouette of the spider legs, the lovely colors that have no right to make the area around a spider corpse that pretty, the excellent texturing on the cave walls plus perspective, the way Falst's movements imply Dainix's hefty weight, the natural posing of the characters, their on-point expressions that convey exactly how fuckin terrifying everything is right now, the slight glows to their eyes, and also they're just handsome boys <3)
Next up: Rain!!!! So well done! It's subtle enough that it never ever disrupts the impact of the focal point, but evident enough you can tell! And more importantly: THE MIST OFF THE CHARACTERS. Rain does this irl, it has that little vapor that comes off you and makes that little misty effect that plays with lighting, it's so cool-looking and here it's used to such pretty effect!
One of the panel captions says something about it blurring out all the injuries on the characters but like THAT AIN'T TOO BIG OF A PROBLEM when it gets across the environmental vibes, and also that'd be how it would look in real life too so like… outside viewer's angle is the same as the characters', mostly? my point is: that's the environment!!! that's the vibes, that's the feel! It gets it across and it does so in the most pretty way possible!
And another thing re: rain, the use of it to establish perspective, particularly in panels like this—
—where we can tell we're looking down at Tynan due to the perspective on the rain and where it's pointing. Excellent. (Also, kudos for looking down and emphasizing how Tynan's losing his advantage—lovely use of visual storytelling.)
Additionally, the misting here:
We see it most heavily in the leftmost panel, where it's quite foggy as you would expect in a rainstorm, especially in an environment with a lot of heat, but it's also lightly powdered on in the following two panels and tends to follow light sources, which makes complete sense given how light bounces off particles in the air.
A major point of strength in these too is a thorough understanding of lighting, like rim lighting, the various hues and shades, and an intricate understanding of how light bounces off surfaces even when they're in shadow (we'll see a faint glow in spots where characters are half in shadow, but that's how it would work in real life, because of how light bounces around).
Bringing some of these points together: the fluidity of the lines in magic, and the way simple glowing lines are used to emphasize motion and the magic itself, is deeply clever. I'm basically pulling at random from panels and there's definitely even better examples, but here's one (see this page https://comicaurora.com/aurora/1-16-33/):
First panel, listed in numbers because these build on each other:
The tension of the lines in Tess's magic here. This works on a couple levels: first, the way she's holding her fists, as if she's pulling a rope taut.
The way there's one primary line, emphasizing the rope feeling, accompanied by smaller ones.
The additional lines starbursting around her hands, to indicate the energy crackling in her hands and how she's doing a good bit more than just holding it. (That combined with the fists suggests some tension to the magic, too.) Also the variations in brightness, a feature you'll find in actual lightning. :D Additional kudos for how the lightning sparks and breaks off the metal of the sword.
A handful of miscellaneous notes on the second panel:
The reflection of the flames in Erin's typically dark blue eyes (which bears a remarkable resemblance to Dainix, incidentally—almost a thematic sort of parallel given Erin's using the same magic Dainix specializes in?)
The flowing of fabric in the wind and associated variation in the lineart
The way Erin's tattoos interact with the fire he's pulling to his hand
The way the rain overlays some of the fainter areas of fire (attention! to! detail! hell yeah!)
I could go on. I won't because this is a lot of writing already.
Third panel gets paragraphs, not bullets:
Erin's giant-ass "FWOOM" of fire there, and the way the outline of the word is puffy-edged and gradated to feel almost three-dimensional, plus once again using Screen or a variation on it so that the stars show up in the background. All this against that stunning plume of fire, which ripples and sparks so gorgeously, and the ending "om" of the onomatopoeia is emphasized incredibly brightly against that, adding to the punch of it and making the plume feel even brighter.
Also, once again, rain helping establish perspective, especially in how it's very angular in the left side of the panel and then slowly becomes more like a point to the right to indicate it's falling directly down on the viewer. Add in the bright, beautiful glow effects, fainter but no less important black lines beneath them to emphasize the sky and smoke and the like, and the stunningly beautiful lighting and gradated glows surrounding Erin plus the lightning jagging up at him from below, and you get one hell of an impactful panel right there. (And there is definitely more in there I could break down, this is just a lot already.)
And in general: The colors in this? Incredible. The blues and purples and oranges and golds compliment so well, and it's all so rich.
Like, seriously, just throughout the whole comic, the use of gradients, blending modes, color balance and hues, all the things, all the things, it makes for the most beautiful effects and glows and such a rich environment. There's a very distinct style to this comic in its simplified backgrounds (which I recognize are done partly because it's way easier and also backgrounds are so time-consuming dear gods but lemme say this) and vivid, smoothly drawn characters; the simplicity lets them come to the front and gives room for those beautiful, richly saturated focal points, letting the stylized designs of the magic and characters shine. The use of distinct silhouettes is insanely good. Honestly, complex backgrounds might run the risk of making everything too visually busy in this case. It's just, augh, so GORGEOUS.
Another bit, take a look at this page (https://comicaurora.com/aurora/1-15-28/):
It's not quite as evident here as it is in the next page, but this one does some other fun things so I'm grabbing it. Points:
Once again, using different colors to represent different character actions. The "WHAM" of Kendal hitting the ground is caused by Dainix's force, so it's orange (and kudos for doubling the word over to add a shake effect). But we see blue layered underneath, which could be an environmental choice, but might also be because it's Kendal, whose color is blue.
And speaking off, take a look at the right-most panel on top, where Kendal grabs the spear: his motion is, again, illustrated in bright blue, versus the atmospheric screened-on orange lines that point toward him around the whole panel (I'm sure these have a name, I think they might be more of a manga thing though and the only experience I have in manga is reading a bit of Fullmetal Alchemist). Those lines emphasize the weight of the spear being shoved at him, and their color tells us Dainix is responsible for it.
One of my all-time favorite effects in this comic is the way cracks manifest across Dainix's body to represent when he starts to lose control; it is utterly gorgeous and wonderfully thematic. These are more evident in the page before and after this one, but you get a decent idea here. I love the way they glow softly, the way the fire juuuust flickers through at the start and then becomes more evident over time, and the cracks feel so realistic, like his skin is made of pottery. Additional points for how fire begins to creep into his hair.
A small detail that's generally consistent across the comic, but which I want to make note of here because you can see it pretty well: Kendal's eyes glow about the same as the jewel in his sword, mirroring his connection to said sword and calling back to how the jewel became Vash's eye temporarily and thus was once Kendal's eye. You can always see this connection (though there might be some spots where this also changes in a symbolic manner; I went through it quickly on the first time around, so I'll pay more attention when I inevitably reread this), where Kendal's always got that little shine of blue in his eyes the same as the jewel. It's a beautiful visual parallel that encourages the reader to subconsciously link them together, especially since the lines used to illustrate character movements typically mirror their eye color. It's an extension of Kendal.
Did I mention how ABSOLUTELY BEAUTIFUL the colors in this are?
Also, the mythological/legend-type scenes are illustrated in familiar style often used for that type of story, a simple and heavily symbolic two-dimensional cave-painting-like look. They are absolutely beautiful on many levels, employing simple, lovely gradients, slightly rougher and thicker lineart that is nonetheless smoothly beautiful, and working with clear silhouettes (a major strength of this art style, but also a strength in the comic overall). But in particular, I wanted to call attention to a particular thing (see this page https://comicaurora.com/aurora/1-12-4/):
The flowing symbolic lineart surrounding each character. This is actually quite consistent across characters—see also Life's typical lines and how they curl:
What's particularly interesting here is how these symbols are often similar, but not the same. Vash's lines are always smooth, clean curls, often playing off each other and echoing one another like ripples in a pond. You'd think they'd look too similar to Life's—but they don't. Life's curl like vines, and they remain connected; where one curve might echo another but exist entirely detached from each other in Vash's, Life's lines still remain wound together, because vines are continuous and don't float around. :P
Tahraim's are less continuous, often breaking up with significantly smaller bits and pieces floating around like—of course—sparks, and come to sharper points. These are also constants: we see the vines repeated over and over in Alinua's dreams of Life, and the echoing ripples of Vash are consistent wherever we encounter him. Kendal's dream of the ghost citizens of the city of Vash in the last few chapters is filled with these rippling, echoing patterns, to beautiful effect (https://comicaurora.com/aurora/1-20-14/):
They ripple and spiral, often in long, sinuous curves, with smooth elegance. It reminds me a great deal of images of space and sine waves and the like. This establishes a definite feel to these different characters and their magic. And the thing is, that's not something that had to be done—the colors are good at emphasizing who's who. But it was done, and it adds a whole other dimension to the story. Whenever you're in a deity's domain, you know whose it is no matter the color.
Regarding that shape language, I wanted to make another note, too—Vash is sometimes described as chaotic and doing what he likes, which is interesting to me, because smooth, elegant curves and the color blue aren't generally associated with chaos. So while Vash might behave like that on the surface, I'm guessing he's got a lot more going on underneath; he's probably much more intentional in his actions than you'd think at a glance, and he is certainly quite caring with his city. The other thing is that this suits Kendal perfectly. He's a paragon character; he is kind, virtuous, and self-sacrificing, and often we see him aiming to calm others and keep them safe. Blue is such a good color for him. There is… probably more to this, but I'm not deep enough in yet to say.
And here's the thing: I'm only scratching the surface. There is so much more here I'm not covering (color palettes! outfits! character design! environment! the deities! so much more!) and a lot more I can't cover, because I don't have the experience; this is me as a hobbyist artist who happened to take a couple design classes because I wanted to. The art style to this comic is so clever and creative and beautiful, though, I just had to go off about it. <3
...brownie points for getting all the way down here? Have a cookie.
749 notes
·
View notes
alright everybody. its finally time for my ace attorney investigations 2 retrospective/excuse to talk about the von karma-edgeworth family soap opera for a few thousand words. ive never been good at intro paragraphs so we're just gonna get right into it. this is gonna get long probably so be warned - i was originally going to put it under a cut but unfortunately doing that breaks the image format for some reason so uhhhh we're both just gonna have to live with it 😔 obviously this post is going to have major unmarked spoilers so if you havent played this game for some reason yet you should definitely get on that. anyways. without further ado:
investigations 2 is kind of ultimately about who edgeworth was and who edgeworth is and who edgeworth wants to be, explored via the lens of the nature of parent-child relationships and how parents' legacies impact the decisions their children make and the people they become.
at the end of aa1 (+rfta), edgeworth is confronted with the harsh reality that his mentor/adopted father & the man who taught him everything he knows about prosecuting is 1) a terrible person and 2) did actually have a habit of using forged evidence to keep his 40 year streak going. after being accused of corruption for having used fake evidence himself (unknowingly, but still), edgeworth goes on his whole journey of "what does being a prosecutor even mean, anyways" by means of worlds most melodramatic fake suicide. the answer he ends up arriving at is that defense lawyers and prosecutors, when they have relatively upstanding morals and are given the tools to actually do their jobs, serve as vehicles for the truth, and cannot reliably fulfill this duty without each other. however, the question has always kind of lingered - "well, what about being a defense attorney like gregory?"
phoenix routinely brings up the class trial as like the most formative memory of his own childhood - that experience is inherently tied to who phoenix is as a person - but that trial literally only exists because edgeworth was imitating his father in being a defense attorney. the main character of the main series' inspiration for becoming a defense attorney is intrinsically tied to "back when edgeworth was "good", before manfred "corrupted" him". its because edgeworth becomes a corrupt prosecutor that phoenix chases after him into law school - this apparent complete and entire betrayal of phoenix's whole understanding of him as a person.
so then, now that edgeworth is "good" again, why doesnt he quit the whole prosecutor thing and go back to his childhood dream of becoming like his father?
this question is kind of just left up in the air until investigations 2. with the prosecutor investigation committee being completely corrupted, they make it abundantly clear they dont appreciate edgeworth sticking out of line in an attempt to do his literal job, and try to control him by threatening to take away his badge. furthermore, shields, gregory's old companion, shows back up and works with edgeworth to find the the truth of a handful of incidents that would've otherwise been covered up by the p.i.c. - including gregory's last case, in which he proved that manfred, who prosecuted that same case, did indeed forge evidence.
after relinquishing his badge in a protest against what is clearly an injustice, manfred's old habits being dredged back up, and the extended hand of the man in charge of his father's old law firm, edgeworth is getting pulled in a number of different directions - will he capitulate, give up on prosecuting entirely, run away from his past, and become a defender of the people and an attorney like his father? or will he reject manfred's terrible methods while working to rectify his mentor/adopted father's wrongdoings, face his past head-on, and seek the truth as a prosecutor, regardless of his mentor's legacy and reputation?
both of the paths offered to edgeworth hinge on who he used to be - a boy who wanted nothing more than to be like his father, a phenomenal defense attorney who stood up for those who had nobody to stand up for them, and a young adult who saw the injustice in the world and wanted to punish it in the best way he could think of - becoming like his adopted father who never failed to put a (seemingly) guilty person behind bars.
investigations 2 gives us..... a whole slew of parent-child relationships. like what can only be described as truly an impressive amount: gregory & miles & manfred, master & katherine, sebastian & debeste, gustavia & simon, dover & knightley, blaise & sebastian, courtney & john, lang's dad & lang, and more tangentially manfred & franziska and byrne & kay. for our purposes, though, we're going to focus on the most immediately relevant ones to edgeworth's development specifically - sebastian & blaise and gustavia & simon.
for starters, i think it would probably be best to get the von karma-edgeworth family soap opera soapboxing out of the way.
edgeworth's arc in this game primarily revolves around what he wants to do with his life - he talks a whole lot about his "path", but doesnt really know what that means outside of seeking the truth at all costs. the people around him like to slot him into either "defense attorney" or "prosecutor" for a variety of reasons, but more often than not it ends up boiling down to his fathers in at least some capacity.
franziska is personally betrayed and frankly disgusted by edgeworth giving up his badge (which makes plenty of sense, particularly after their conversation at the end of aa2 and which i have talked about here), and a notable portion of that does have to do with her & manfred's relationship to edgeworth. manfred's influence was a huge factor in miles' decision to become a prosecutor, and they both know it. of course, the more pressing issue for her is the fact that miles is abandoning her again - but the point remains that had it not been for manfred, the likelihood of miles becoming a prosecutor would be, frankly, much lower.
shields, on the other hand, spends a whole lot of the game projecting gregory onto miles. he wants edgeworth to follow in his fathers footsteps and play the role of the returning prodigal son, because he misses gregory and sees a lot of his influence and mannerisms in miles. actually, something i kind of found particularly interesting is that at one point, shields remarks that edgeworth's trademark glare was the same as that of gregory's. theres a whole lot of remarks made on that glare, actually, particularly in combination with edgeworths furrowed brow.
but... shields himself is the one who says this
about - would you guess it - a certain manfred von karma. its no secret that miles has picked up a whole number of manfred's mannerisms and attitudes, even as he's unlearning some of the more harmful ones, but what i found particularly fascinating is that shields saw something that miles picked up from manfred and saw gregory in it instead. while part of it certainly could be that miles did pick part of it up from gregory (which is something that has a basis in the sprites - something i may actually get into a little bit later), its also very possible that this is shields projecting what he wants to see onto miles as opposed to what's actually there. its even more interesting though, because when they first meet, shields actually mistakes edgeworth for manfred because of that glare
shields is so caught up in wanting gregory back from the dead that he occasionally blinds himself from acknowledging that miles is an entirely different person.
and, of course, throughout both this game and the previous investigations game, there's more than a few moments in which edgeworth personally accused of using falsified evidence to convict people - specifically harkening back to our good friend manfred von karma, posterchild of world's most corrupt prosecutors and edgeworth's adopted father/mentor. shields even expresses immense distrust of miles at first simply on this fact, acknowledging that miles was indeed like a son to manfred (..... for whatever that's worth)
actually. while we're here on this point i want to speak briefly about sprite similarities
this game does a whole lot of calling attention to the influence manfred & gregory have had on miles - obviously theres the furrowed brow & piercing gaze and terrible people skills that miles got from manfred, but he also has gregory's affinity for tea and dorky camera face. the sprites also do a great job in visually establishing his inherited mannerisms though - while manfred's influence has done a lot, gregory's habits still peek through the cracks.
ive talked about this a little bit on another post, but i feel like it warrants repeating here anyways. the sprite animations in ace attorney are great for a lot of reasons, but one of the most interesting ones is how they're frequently used to imply connections between characters and the influence of certain relationships.
we know that miles definitely did not get his bowing from manfred, but with gregory's sprites in this game it becomes abundantly clear where they originated from (of course, with the over-the-top melodrama of the von karmas added on top). similarly with miles' hand bounding sprite, its a pointed finger (giving it an accusatory tint, definitely coming from manfred), while gregory's is an open hand (much more inviting), but the bounce nonetheless remains. the sprite similarities between miles & manfred are a bit more straightforward, but something i find tremendously interesting is how the mannerisms miles picked up from his father have the von karma influence absorbed into them - it really is a brilliant visual indicator of the impact both his fathers have had on his character.
i've talked about this general topic semi-extensively on this blog simply because i am truly a bit obsessed with the von karma-edgeworth family soap opera, but i feel like it warrants repeating here anyways since it comes up in this came so often. miles' relationship with gregory is... honestly not really explored terribly much? like shields will reference him a lot and both him and the game itself absolutely loves comparing the two, but as far as edgeworth's personal feelings on gregory go... we. honestly don't get much, either directly or indirectly. which makes sense, obviously - edgeworth was like 9 when he died - but its still interesting. we obviously know that gregory loved edgeworth a lot (see: him thinking about miles periodically throughout the investigation . which is. for the record. absolutely adorable)
but miles doesn't get much of anything at all in terms of internal or external dialogue about gregory. his relationship with manfred, however, is... a lot more messy, but also explored a fair bit through implications.
mr von karma gets brought up a lot in both investigations 1 & 2, and miles' reaction is largely the same - he'll comment on objective facts (usually ones that were brought up in the first by the people around him) whether its manfred's skill in prosecuting or his tendency towards forgery, but blatantly refuses to ever give any sort of subjective opinion on him (franziska is, for the record, the exact same way). theyll dance around the topic, sure, but never genuinely engage with it - as much can be seen if you make edgeworth present his badge to amano in investigations 1.
while franziska's feelings on her father are a lot more obscured, miles' are a little more openly messy - after all, he still keeps his prosecutors badge in his pocket all these years after manfred told him prosecutors who wore their badges are tacky. he still wears the jabot, an integral and iconic bit of manfreds attire (and another thing that made shields briefly think he was manfred). he still has no problem connecting with and helping manfred's old friends (amano, for example). and, mostly damning of all, he still keeps his old prosecutors outfit - the outfit manfred gave him based off of his own suit - plastered to his office wall. its clear that he doesnt approve of manfred's methods of prosecution and recognizes that he was definitely corrupt, but even with all the murder and framing and so on and so forth... manfred was still his dad. even if its not logical for miles to still hold on to that filial love, you cant really argue your emotions into changing into something rational.
with the repeated importance being placed on the influence of gregory and manfred on miles' life, their relationship to him, and other people's expectations for miles based on their legacies established, i think we can probably try to get into sebastian now. gonna be copy-pasting most of my sebastian vs miles & franziska mini-essay here because i dont want to retype it.
sebastian is actually a kind of interesting foil for franziska and miles - its pretty clear that franziska didnt become a prosecutor specifically for manfreds approval (see: miles’ comment on her always having been a prosecutor) and likewise with edgeworth (see: his statement on his motivation for becoming a prosecutor having been to chase down criminals after what happened to gregory), but throughout the flashback case in investigations 1 it is so obvious that both of them desperately crave manfred’s approval even to the point of competing over it.
while this competition follows the usual format of franziska insisting on something and miles passively going along with it as opposed to actively engaging, he spends the entire case literally trying to be a mini-manfred (its very sad and also kind of cute), and its made pretty clear that at the very least he would not be the prosecutor he is without manfred’s influence. furthermore, at the end of aa2, franziska also comments on the pressures and expectations being placed on her by virtue of being manfred’s daughter - she felt that she was obligated to become a genius prosecutor simply because of her birth. while the wording indicated to me outside pressure rather than manfred specifically, the point remains that manfred, while not the sole driving reason, did have a significant impact on their career choice.
sebastian, however, specifically says he became a prosecutor for the purpose of getting his dad's approval. blaise routinely speaks ill of sebastian, calling him stupid and an idiot and embarrassing and so on and so forth, but its incredibly clear that sebastian is genuinely desperate for any sort of positive affirmation from his father. he unknowingly cheated his way through law school, graduating at the top of his class purely through blaise's connections, and is genuinely distraught when he finds out that everything he built his adult life on was a lie. the game spends a fair amount of time showing you how wildly terrible sebastian is at being a prosecutor, only to reveal that the reason he's like this is, like, 80% his dad's fault.
unlike sebastian, however, franziska and miles are both quite competent at their jobs and manfred, unlike blaise, actually has confidence in their ability to perform to his expectations (see: him bullying badd into letting them try to solve the case in the investigations 1 flashback case). sebastian & blaise are like a worse and caricatured version of the von karma family soap - basically, they're what would happen if miles & franziska 1) were absolutely dependent on manfreds approval and 2) weren't terribly good at prosecuting, and if manfred was 1) prone to coddling and 2) actively verbally abusive.
theres also the added parallel of “oops! my dad actually really sucks as a person” and the ensuing Complicated Feelings On Dad after this. franziska expresses an egregious amount of disdain for sebastian before we really get into the blaise debacle because she doesnt respect him as a person at all, but is honestly surprisingly sympathetic when it turns out his dad is a criminal. futhermore, she willingly relinquishes her place at the prosecutor's bench for him when its clear he's ready to stand up to blaise, even if hes crying and sobbing the whole way through. its this shared experience and his subsequent growing of a spine that earns her respect.
edgeworth, for his part, also doesnt seem to respect sebastian much at all before the kidnapping incident. however, upon trying to prod him into telling what happened, edgeworth recognizes a part of his old self in sebastian, as well as sebastians willingness to grow up and move past his desperation for his father's approval.
more than just being a funhouse mirror version of the von karmas, blaise and sebastians relationship highlights the dangers of blindly chasing after your parents, critical thinking long forgotten, which has a twofold meaning in regards to miles. obviously, theres the pretty straightforward parallel to his blatant idolization of manfred as a young prosecutor - while the situation wasnt necessarily the same, it still possesses those echoes of a desperate need for acknowledgement/approval, to the point of following their fathers' examples even in the worst ways. @/pkducklett left some really great tags on one of my posts which hits the nail on the head:
but it also begs the question: is blindly chasing after his childhood dream of being like gregory really what miles wants to do with his life? a point we'll loop back around to in a bit, but important to keep in mind for edgeworth's overall arc.
so onto simon & gustavia! simon's relationship with his murderous father gustavia also serves as a foil to miles and one of his dads like sebastian & blaise - however, instead of our notoriously trigger happy friend manfred von karma, it's actually.... gregory! which is, for the record, tremendously fun. simon & miles both became orphans at a young age - which is a notable part of the reason edgeworth agrees to take his case in the jail episode, even. the camaraderie between two people who have shared in the same traumatizing experience and so on and so forth - but instead of being taken from his son like gregory was, gustavia purposely abandons simon once he's deemed him worthless.
post-orphaning, both miles & sebastian are taken under the wing of men of questionable character - miles is adopted by manfred von karma, gregory's rival, murderer, and the anti-thesis of everything he stood for, and sebastian becomes the apprentice to dogen, a ruthless assassin. interestingly enough, though, this parallel diverges in the end - manfred throws miles under the bus and backs up over him like three separate times, metaphorically speaking, while dogen actively puts his life on the line to save sebastian.
miles & simon both experienced the injustice of the law system - miles in the absolute failure of the courts to find his father's true murderer, and simon in his personal experience in its utter corruption. their reactions to this injustice leads them both to commit further injustices - miles in uncritically adopting manfred's ideals and teachings, and in this process definitely sending innocent people to jail at some point or another, and simon in his attempt at semi-vigilante justice via manipulating all the people who ruined his life into either ending or ruining each others', regardless of anybody innocent who got caught in the crossfire.
of course, the narrative purpose of making simon a foil to miles is the final confrontation on three main points - 1) what does miles fight for? why is he a prosecutor? 2) how do you deal with the absolutely rotten law system in japanifornia? 3) are we simply doomed to become our parents, or can we become more than just their continued legacies? which naturally leads us to the final question posed in the thesis - the heart of the game - who does miles want to be?
shields spends a lot of time trying to convince miles to pick up gregory's mantle and join him back at the law offices, but the problem is that miles simply isn't the starry-eyed child who would do anything to be like his father anymore (growing up under the roof of one of the greatest prosecutors of one's time will do that to you). he's no longer the sebastian to blaise for either of his fathers - he cannot simply throw everything he's learned and experienced away in an attempt to imitate gregory, but also has soundly rejected many of manfred's most staunchly held ideals. while not all of them remain, a major part of the reasons he became a prosecutor still hold - even as he's abandoned his badge.
simon was what edgeworth could have become under slightly different circumstances, and he says as much himself. he recognizes that the law isn't perfect and more often than not is wildly abused by everybody in power to subject everybody else to their whims - and that, no matter how hard a defense attorney tries.... if the courts are inherently stacked against them, a corrupt prosecutor will inevitably win. at the end of aa2, edgeworth returns from his wildly melodramatic sabbatical with the answer that the prosecution and the defense need to work hand in hand to reveal the truth - which is, obviously, a correct statement - but there's more to it than that.
there's more than just the defendant at stake in trial - the protection of the victims (whether recognized as the victim by the law or not) are why the laws exist in the first place - this is the reason that edgeworth arrives at for his reason for being a prosecutor. its simon who reminds him of why he started down this path in the first place - the visceral pain edgeworth felt at his father's death and the desire for justice to be done for gregory and himself mirroring simon's feelings after being abandoned by his father and his flight after being the witness to a crime wildly corrupt people in power committed. to be what phoenix was for him in turnabout goodbyes - to be a beacon of hope and justice for the wronged - that is miles' duty.
edgeworth speaks a lot about following "his path" to truth, wherever that might lead, but at the beginning of the game doesnt seem to have a clear idea of what he actually wants to do. he stalls out on shields' many wink wink nudge nudge offers to join the defense attorney firm and be like his dad and continues acting like a prosecutor (indicting people, investigating, the likes) even while being stripped of his authority as one (by his own choice!).
ultimately it all boils back down to these three questions miles asks sebastian in the logic chess game post kidnapping - "what are you going to do now? will you walk the same path as your father? will you continue to be a prosecutor?"
much, much earlier in the game, shields says to edgeworth, "to fight crime as a prosecutor, or to save people as a defense attorney. i want you to think carefully about how you want to live your life from now on." - which, taken with the context of the game as an essay on parents and inheritance and manfred & gregory's influence on miles, is... pretty much the game in a nutshell, actually.
miles spends the entire time playing both defense attorney and prosecutor, indicting certain people and defending others throughout. this is arguably most notable in the flashback/flashforward case where all the members of the original is-7 investigation are there, except for manfred and gregory, who are both being stood in for by - would you guess it - our very own miles edgeworth. he is their legacy, their successor, and their inheritor. in the end, he takes the skills they taught him and the values they imbued him with and the lessons he learned from them to forge his own path - it really is just his final answer to shields' question in the finale of the game: "i want to save people as a prosecutor."
98 notes
·
View notes
Do you agree w/ the fandom interpretation that john was so homophobic he’d have beaten up and abandoned his sons for being gay? Cause sure, he grew up in the 60s as a mechanic and then later became a marine during the vietnam war, but i also don’t think homophobia would’ve necessarily been a priority for him? Like obviously he’s not gonna be the full on supportive and politically correct loving dad, but i think that the fandom’s general opinion on that is pretty warped by people’s relationships w/ their own fathers
I do think this is one place where people tend to project. I don’t think there’s anything wrong with that; working out our issues through fiction is healthy and good! I don’t think there’s any canon proof of it beyond, as you said, him being a marine from the sixties who would probably not be super knowledgeable about being queer, maybe a little apprehensive about it from what he’s absorbed through the culture he grew up in. I think we’d be correct to point out that if Sam or Dean were queer, he might be uncomfortable about it, he might try to avoid the topic, which is in of itself hurtful.
The thing about me is: I fully disagree that John was ever physically abusive towards his kids. At most, I will bend this interpretation to say he was probably too harsh on them while teaching them to fight and that maybe he and Sam have traded blows before when arguments got too loud (by blows, I mean, probably shoving with the yelling, you know, assertion of physical space. It seems realistic to me that two people who have been using violence for a long time to protect themselves, and for John, his family, down to the hierarchal power he’s put in place of him -> Dean -> Sam, would resort to it when things got too heated.)
(I also think that sometimes fandom’s insistence that John had to be physically abusive can sometimes get a little insulting because it perpetuates the idea that emotional abuse does less harm and can be overlooked and for flattening out John’s character in a way the show very literally pointed to and said He Did Not Do That. This is the entire point of Max’s episode in s1, for the show to point out that their experiences of abuse were different. How well it was handled is arguable, but I take it as clear evidence that when we talk about John’s relationship with his sons, the focus should be on the emotional abuse, the codependency he developed with Dean from a very young age, his neglect of them both, his attempts to suppress Sam, etc. And I appreciate this about the show, because you can’t talk about any of those things without also talking about why they’re happening, why John thinks this is necessary, how he loves his sons and isolates them to protect them and ends up doing more and more damage that will never leave them through their entire lives.
I’m sure there’s depictions of John being physically abusive that handle it with the same amount of nuance that the show handles him being emotionally abusive in canon. I have not seen them, unfortunately. I’ve seen John being physically abusive 90% of the time just being used as shorthand for him being Bad and Evil and A Terrible Father. Which does not interest me. So I will remain here as a staunch defender of He Would Not Fucking Hit His Kids.)
Sorry, okay, we got off topic there this is about gay shit.
The point of All Of That was for me to be able to say, John’s not going to react to his sons being queer by beating them. He’s definitely not going to abandon them. Hello? John Winchester? Abandon his kids? John Winchester, the guy who has been keeping them in warded up motel rooms their whole lives and moving them across the country out of paranoia the demon who killed his wife could find them if they say anywhere too long? John Winchester who only trusted one or two people to ever look after his sons when he went on a hunting trip too long? We think that John would ditch his kid because they’re queer???
Like I said, I think the most realistic reaction for John, (if not just flat out him going ‘that’s fine, now load this gun while I time you because that’s more important for me to know that you can do’, because. He kind of has bigger priorities to worry about here. Like werewolves.) would be discomfort and pushing it out of his view, ignoring it. Which would still fucking hurt! And would have horrible effects on Sam and Dean both, would encourage Dean to repress it if he thinks his dad is ashamed of him, would push Sam away if he trusts John with this fact about himself and can’t be accepted easily.
I just think this is truer to John’s character.
Anyway. If nothing else here persuades anyone reading that John Would Not Fucking Do That, well. He thought his kid was demonspawn, remember? He thought Sam was corrupted and might not be able to be saved. I don’t think you can get more clear queercoding than that, and you know what John’s very telling response was to that information, to finding out something a thousand times more terrifying than Sam being gay ever could be? To refuse to look at it. To insist to himself that whatever Hell wanted with Sam, he wouldn’t let it happen. To tell Dean to take care of it, because even when John is certain that his son might literally become a demon, he could never bring himself to pull the trigger on him. Because he loves Sam.
So like. He literally would not do anything for the much smaller realization that Sam is gay. His son has demon blood that might turn him super evil, and John still wouldn’t hurt him.
I guess what I’m trying to say here is, I try to keep the fact that John loved his sons at the forefront of my mind when I’m writing stuff about him, because I think if you let that slide out of your head, you can very easily make him much worse, much more flat than he was in canon. The real picture of him is just an extremely flawed man in a terrible situation who fucks up his kids as much as he protects them.
And also he wouldn’t care about them being gay because JohnAzazel real and true and they fucked sloppy in that hospital basement-
37 notes
·
View notes