something i've been thinking about:
Wally is set up as a sort of "main character" by the whrp. he's said in the site's description of the show to have introduced the main theme/lesson of the day's episode, and then the rest of the neighbors join him on his escapades. but then we have our first glimpses of everyone's actual dynamics and characters through the audios and you look at Wally and its like
first of all, thats an npc. second, nearly everybody else has severe main character syndrome
but its fascinating how Wally is just kind of... There. he doesnt talk much. he doesnt contribute beyond a couple of lines. its more like he joins the others on their shenanigans. he fades into the background. he's off to the side while everyone else holds conversations & leads the moment
Wally, despite being described as Thee character, is borderline background.
& whats even more interesting, within his individual secret audio files and interactions - he's almost chatty. not only that but the way he talks is more confident and faster paced. he's taking initiative. he can be kinda pushy. when talking to the qa/whrp/Us, he acts more like the character his descriptions portray. he acts more like a person instead of a puppet waiting for his next cue
I cant tell if - when around the neighbors - his tepid milk behavior is a purposeful act or if he's masking. and if he's masking, is it deliberate or involuntary? and in regards to both, why is he acting so different? It could be tied to what he's trying to accomplish. if he's trying to "restore" Welcome Home, it would make sense for him to act as he does around the neighbors - he wouldnt want to clue them in that he knows so much more than he's letting on, would he?
but then that begs another train of thought - what if he isn't acting or masking? if there is a time discrepancy between Wally's interactions with the qa/whrp/Us & the more 'official' audios, that could explain the difference in behavior. we could be getting glimpses into "future" (read: current) Wally, who's had much more time to figure himself out since we can safely assume he started out as a blank slate. we could be seeing a more experienced Wally than the one seen with his friends.
of course that line of thinking loses some merit when considering the 14 "bug" audios. or it could lend to it... if we're seeing a more experienced Wally but his friends are only seeing what he allows them to. it's still him, just... a carefully curated version.
in general it could really tie into the themes of identity and change and being other, to me. when you're so different - or you feel so different - that you can't bring yourself to be your most authentic you around your friends. when you feel like you have to hold back and be who you think they expect you to be, or what would be most palatable. most normal. will they accept you as you really are? there's always the fear and terror that the people you consider closest to you won't. or when you're so scared of change that you'll shove down & lock away parts of yourself so that you can keep things as you are. because once they know you've changed, so will they. and really, do you want to even accept that you've changed? what if that's what scares you most of all - that you're different, you've metamorphosized, you can't go back to the way things were because you yourself are no longer the person you were before. there is no reversing this no matter how much you try or pretend
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I really love all the DS2 theories I've seen so far but one thing I'm picking up is a lot of people expecting Higgs to still be on the same trajectory/goal set as he was in the first game and y'know....... I don't think that's the case.
The overall theme of DS2 from what we've seen so far + Kojima's comments seems to be the concept of opposites, inverses, and dualities, as though it's saying, "take the entire idea and turn it inside out and upside down." It appears to challenge the viewer to subvert whatever expectation/understanding they have based on the first game. It's eternal recurrence as seen through a mirror. The first game was themed around blue and black, this one is red and white. Connection becomes disconnection. Hope becomes despair. Age becomes youth. Repetition becomes change.
Buckle up, I've got thoughts.
(This pattern of contrasts illustrates a theory I've had since DS1 based on Nietzsche's "Thus Spake Zarathustra" and the three-stage journey of metamorphoses--camel -> lion -> child--required to become the overman, but that'll be a separate post. If you're already familiar with the book, just know that in this context DS1 would be the camel and thus DS2 encompasses the lion.)
So, in DS1, Higgs is a hyper-fatalist obsessed with extinction. It's easy to assume that hasn't changed, that he's still dedicated to Amelie and wants to end the world... Too easy, right? Has anything Kojima has written ever been that simple?
I raise you this: In the vein of eternal recurrence, Sam becomes Cliff and Higgs becomes Amelie/Bridget... but this is not a literal retelling, rather, a metaphorical one. A dark mirror to the stories we already know.
So if the theme is opposition, what's the opposite of extinction? Creation. What's the first thing we learn about Higgs in the DS2 trailers? He's a musician now. He sings and he plays guitar. And, arguably, music is the very essence and lifeblood of creation itself, one of the very first things mankind created when our species was in its infancy. Further, Higgs uses his own umbilical cord (yes, it's an umbilical cord), as a guitar jack, channeling his ties to life, death, and his own soul in his performance, highlighting that he has an intimate connection to this core act of creativity. More about that in this post.
Now, DS1 already has a lot of themes and motifs surrounding duality, most notably the concept of chirality: two things that are each other's opposite, two hands imperfectly overlapping, two objects that act as one another's mirror. Powerful things happen when they collide--anything ranging from drug interactions to voidouts to the very birth of the universe.
If I'm reading this right, Sam is set to become the chiral counterpart to his father's tragedy and Higgs is set to become the chiral counterpart to the extinction entity. The same narratives we know, recurring once more, but flipped to become something entirely new at the same time. A rope that becomes a stick and a stick that becomes a rope. Humanity will always need both; the stick is not evil for serving its purpose, nor is the rope inherently good for doing its job. "Whatever is done for love always occurs beyond good and evil."
I'm calling it now: Higgs is not serving Amelie, not seeking to bring her back, not trying to become her. He is rebelling against the idea of her, unshackling himself from the role she placed him in, taking back the autonomy he lost and acting to avenge the abandonment and manipulation he suffered. He's claiming her image as his own to make a mockery of what she represents, painting himself up to look like her decaying corpse, all in an effort to prove she no longer controls him, defiantly asserting, "The queen is dead... long live the king." And so, what is there left for him to do but throw himself into reckless acts of creation? Life from death. Extinction Entity? Cute. Try this on for size: Creation Entity.
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SOLA — Her Innocence, Sola— the anti-innocence— turns to face you. In the distance, you hear the tattoo of propellers, turning, sucking all the air. A strong wind whips her long, dark hair around her face. Her simple black gown billows behind her. The same gown she wore the day she resigned.
She has your eyes.
“Hi, Kim,” she says simply. “You don’t look well.”
PAIN THRESHOLD — Her voice is so familiar, and yet the moment she stops speaking, you cannot recall its sound, no matter how hard you try. And you have tried. Innumerable times.
AUTHORITY — What makes her think she would even *know* the difference between you looking well or unwell? She’s being presumptuous. She doesn’t even know you.
INLAND EMPIRE — She never will.
“I’m doing great, actually. Never been better.”
“Hey, I’m trying my best.”
“I’m *not* well. I’m so fucking unwell. I can’t take it anymore. Please, help me…”
“I’ll live.”
SOLA — “Hm…” She smiles apologetically. “Well, that’s all we can really ask for anymore, isn’t it?”
EMPATHY — She wishes more than anything that this was not the case. That you could ask for the world and have it.
RHETORIC — She tried to give it to you, and this is how you repay her? You’re gonna be in *deep* shit trying to explain that insignia you stitched onto her jacket.
“Um, about the jacket. It’s not what it… well, no, it *is* what it looks like. But I don’t— it’s— there’s nuance.”
“Is that really all you have to say to me?”
“I don’t know what to say to you.”
“Where are you going?”
SOLA — Her Innocence looks away from you, toward the wind. “Away,” she says, her voice distant and strange. “Yes… I’m stepping down, you see. The world doesn’t need me. It never needed me, really. It’s best for humanity to think for itself. No… it already *does* think for itself.”
She turns back to you with a small smile. The thought brings her peace.
PAIN THRESHOLD — But what does it bring *you?* She’s leaving you forever. Abandoning you for lofty ideals.
AUTHORITY — Let her go. Let her see how little you care. Don’t give her any satisfaction.
HALF LIGHT — Stop her. You won’t be able to live without her.
VOLITION — You have already lived almost all your life without her. You don’t need her. You have *never* needed her.
“What if the world *does* need you? Who are you to make that decision for the entire world?”
“Fine. Go. It’s none of my business.”
“So you’re just going to leave me behind again.”
“Please, don’t go. *I* need you.”
SOLA — “What else is an Innocence appointed to do?” Her smile turns wry. “You see? This is why I’m stepping down.”
Distant propellers turn and turn in endless circles. She glances toward them.
YOU — “Fine. Go. It’s none of my business.”
SOLA — “I suppose not.” Her voice and her face betray nothing. No sign of remorse.
YOU — “So you’re just going to leave me behind again.”
SOLA — “That was never my intention,” she says softly. “Surely you know that.”
INLAND EMPIRE — You will never truly know. No one will.
SOLA — She stares out at the horizon through the tendrils of hair that almost seem to threaten to swallow her. Her expression is strange and ambiguous, shifting every time you try and look directly at it.
YOU — “Please, don’t go. *I* need you.”
SOLA — She looks at you, and her eyes are full of what might be genuine sadness. But they could also be full of anything else.
“Oh, Kim… You must make do with what you have. I don’t know what else you want me to say…”
RHETORIC — What?! There are a million other things she could say! Forty-one years worth of possibilities! She could say *anything!* Anything at all… Even if she’d only left you a single word, it would be better than this…
VOLITION — It’s pointless to wish. Please, no more of this. It’s too sad.
“You could say that you’re sorry.”
“Say that I turned out all right.”
“Say that you’re proud of me. That you love me.”
SOLA — “Then I’m sorry.” She closes her eyes. “It was terrible of us to leave you alone.”
Her voice is utterly calm and emotionless.
PAIN THRESHOLD — No… Wrong, all wrong…
YOU — “Say that I turned out all right.”
SOLA — “You’re a good man despite it all. That is all I ever hoped for you.”
Again, there is no warmth to her words. No conviction.
VOLITION — Lieutenant… Please, don’t do this to yourself.
YOU — “Say that you’re proud of me. That you love me.”
SOLA — “I’m so proud of you and everything you’ve accomplished. You wear that jacket well.”
Her eyes have nothing behind them. A pair of two millimeter holes in the world.
“I love you.”
PAIN THRESHOLD — Your lungs seem to constrict at her words. Your chest hurts more than it’s ever hurt. This wind is hard to breathe in.
YOU — “No! Don’t you fucking get it?! You don’t love me!”
SOLA — “Then I don’t love you.”
YOU — “You should be *ashamed* of me!”
SOLA — “Then I am ashamed.”
YOU — “I betrayed you! I betrayed everything you stood for! I’m a fucking cop!”
SOLA — “Then I am betrayed.”
She proclaims it as dispassionately as she proclaimed her love.
YOU — “For god’s sake, *say something real!*”
SOLA — She just looks at you. The propellers keep on turning.
DRAMA — She can’t speak for herself, sire…
LOGIC — Of course she can’t. Of course…
PAIN THRESHOLD — Your lungs feel like they could collapse. Empty, crumpled, dark. Hot tears prick your eyes for the first time in what feels like a long time.
SOLA — “Do you understand now?” she asks gently.
LOGIC — She cannot speak for herself because you do not know what she would say.
There are many memories that you have been slowly recovering, little by little. Your mother will never be one of them. Her, the revolution, the aerostatic brigade— they all died before you could even comprehend loss.
AUTHORITY — You did not become a detective so that you could find your lost mother. You became a police officer because you did not want to end up like her.
VOLITION — She can neither forgive you, nor condemn you. She is dead, Lieutenant. She can only be what you make her.
RHETORIC — You’re asking your own echo for answers…
SOLA — “Humanity must think for itself,” she says again, turning again toward the wind. “What point is there in asking me where to go from here? I’m a failure. We all failed…”
RHETORIC — The revolutionaries failed their children, and the children are failing their parents, and all of them are dying, dying, dead… What’s the point in any of this anymore? I cannot argue in favor of any of it.
VOLITION — There is a point. There is a way forward. But you won’t find it here, Lieutenant.
“I hate you. You made me everything I am and then you just *left.*”
“I miss you… How is it even possible to miss someone you never met? It’s like someone ripped a part of me out and all I can do is bleed.”
“I don’t know what I am. I need you to tell me what I am.”
SOLA — One last time, she turns back to you. She slowly bridges the gap between you and reaches out a hand to cup your cheek. Her fingers feel like your own.
“You are whatever kind of animal you choose to be,” she says, so quietly that you don’t know how you can hear it over the distant roar of engines. “I cannot make that choice for you.”
EMPATHY — She died hoping that you would grow up with the freedom to choose to be whatever you wanted. Instead, the world that raised you hardly let you dare to want anything.
VOLITION — But you can still make a choice. Humanity can still think for itself.
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