What makes a good name for a classic 2D platformer game. A common tactic is to name it after the mechanics, such as Jump Jump, Double Jump, Bubble Jump, Gumboy, Gumgirl, Slime Jump, Bubble Boy... but would you believe it? All those and many more are already taken.
So I started analyzing how the greats got their names. Mario Bros is great, but why? It was Japanese game designers making a genius and completely wacky game, and naming the characters Italian names.
Kirby was named after the US Nintendo lawyer who successfully defended Nintendo from Universal's lawsuit about Donkey Kong's infringement on King Kong. That's an honor, but not generally how you name a game.
As for Donkey Kong, I mean, I see the Kong thing because King Kong and DK are both Apes, but how on earth do you come up with naming an ape... Donkey?
Yoshi is a name. Legit just a normal name, just like Mario and Kirby are actually people's names.
So after much deep thought and introspection, I used a website to jumble up Mario, Kirby, Yoshi, and Donkey Kong for fun because those are the biggest inspirations for my platformer (sorry Bubble Bobble, I still love you)
And I ended up with... Drumroll please 🥁...
Kiroshi Doshi! And that is now the name for this project 🤣
LORELIE'S LEGACY is a bay mare born in The United States in 1999. By GUMBOY out of MARGIES OMEN.
Link to their pedigreequery page: https://www.pedigreequery.com/lorelies+legacy
And what better way to end than with bad jokes and silly faces, eh?
Within my stupid little mind, Dr. Hair-Tonic was never meant to last as a real supervillain in the League of Heroes Universe. They have a horrible temper and every reason to be mad at the world, but ultimately they're not a jackass and they're not evil, and I feel like the owner of a villain bar where they just want to see colleagues relax and get themselves together is a nice way to end their story and a strange way of going legit.
And the bar will be neutral ground, anyone can go there and it's designated as a place without fighting and without superheroes and villains capturing each other and settling scores.
Thank you for coming on this journey with me where I've self-actualized and proven to myself what I'm capable of accomplishing, a full 21 pages of story, characterization, action, and fun.
Or at least I hope I got all that.
Feedback would be nice. And please, go to the beginning and tell me what the experience was like as a whole coherent story. I imagine it’s easy to forget parts of the plot when the comic started 5 months ago.
And Also talk about what the characters were like and what sort of impressions you got from the characters. The character stuff is important to me.
Thank you all again for your support, hope you all enjoyed it, and be sure to come along and maybe even help with the next one.