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#global thermonuclear war
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How do you build a atomic bomb?
Easily!
All you need are a few household items, a little bit of patience, and a Class 1 Top Security clearance for the manufacture of biological, chemical or nuclear weapons under the Fermi laws of 1954 contingent to permission from the United Nations Security Council.
You're gonna need-
A box of matches
A blender
Tape
Some wire mesh (Like a window screen, for sifting)
Cake mix (Yellow sponge cake works best)
Ziplock bags
String
Ice cubes (The cold kind, not the rapper/actor)
A toilet paper tube
A Catholic Missal
An empty kitty litter bucket
First, you're gonna need two rare substances- Weapons grade uranium and "heavy" water. For the uranium, just take your yellow cake mix and sift it with the wire mesh. Whatever stays on top of the mesh- That's weapons grade. For the heavy water, take some ice cubes, which are heavier than water but still made of water, and put them in the blender. By breaking up the ice cubes and releasing the water, you keep the weight but make it a fluid. This is a process that scientists call "Putrefaction".
To build the weapon, pack some uranium into one end of the toilet paper tube and then cover that end with the Catholic Missal. This guarantees what we call a "Critical Mass" of uranium. Then take a smaller wad of uranium and pack it into the other end of the tube, leaving plenty of space between the two.
Tape the box of matches to that end of the tube. It will act as an explosive device to send the "bullet" of uranium into the critical mass, thus resulting in a nuclear fission explosion.
You now have a nuclear fission device! This device has a yield equal to about 10 thousand tons of T.N.T. But fission is for wimps, right? So let's turn that fission bomb, into a fusion bomb!
Tape your string to the matches to act as a fuse, and then put the nuclear warhead in a ziplock bag. Be sure to seal it tight! Now place that assembly into the kitty litter bucket. Make sure it's empty of kitty litter before the next step.
Fill the rest of the bucket with the heavy water you made in step one, and seal the top of the kitty litter bucket with the string still poking out. Once the fuse is lit, it will light the matches and detonate the nuclear fission bomb. This acts as a heat source to boil the heavy water, and when heavy water boils- Nuclear Fusion!
Congratulations, your bomb is now complete. Remember that it's illegal to carry or detonate a nuclear fusion warhead in public (except in Texas), and bear in mind this will be quite a bit stronger than your usual firecrackers. We recommend only setting off your nuclear device on official U.S. testing grounds, such as the desserts of New Mexico or islands in the Pacific only populated by tribes under no country's protection, because that's seriously what the U.S. did.
So play safe and have a good time,
-facts-i-just-made-up.tumblr.com
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atomic-chronoscaph · 9 months
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WarGames (1983)
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vernadskova · 5 months
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new comic
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ghostsofchernobyl · 20 days
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You died but Death gives you one last chance to return to the living. If you defeat her in a game, you live. The thing is - you decide what you're playing. What are you picking? /@i-send-you-random-asks
Hmmmmm.......
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I think I'll go with "Global Thermonuclear War." Seems like a game I'd be good at.
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18 hours and I got my first anon hate over that poll. Half surprised it took so long.
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absentmoon · 2 years
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i just feel so bad for joshua like this poor little guy didn't sign up for any of this
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recursive360 · 1 year
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Shall we play a game?
Nope, not chess or Parchisi. And not even global thermonuclear war. (If you get that reference, you might just be as old as we are!) But no, none of those games are where we're headed. This year, we're hosting a good old-fashioned game of bingo!
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That's right, since we're almost two weeks into the new year, we thought it might be time to roll out our new creative challenge, which will continue throughout 2024.
As always, we're in the market for any and all fan creations centered on White Collar, and this year, we're providing prompts in the form of mini bingo cards, with new prompt cards coming out quarterly. (Jan, April, July, October) If you want to play, just let us know (comment here, dm, however you want to get in touch), and we'll get you a card so you can get started!
Some details:
When we say "any and all fan creations," we mean it--let your creativity run wild and make whatever you want to make! Draw, write, paint, record a podcast, shoot a video, whatever your creative preference.
We're using a 4x4 card format, and there is a FREE space, so that means a total of 15 prompts for three months. Complete a line of prompts, get a bingo; complete the whole card during the quarter, and that, dear friends, is a blackout!
Much like our drabble prompts, the bingo prompts are pretty broad, and many (maybe most?) are only one word. They run the gamut from theme words to genre to story length and beyond. (Not to worry if you're making art or some other non-written creations; we've got provisions for swapping prompts.)
Prompts were randomized to create the cards, and the card numbers were randomized to create the distribution order, so the prompts you end up with are strictly luck.
Okay, that's probably the most important stuff to know, except, of course, that we hope lots of you will join in and that everyone has tons of fun creating new White Collar stuff, because we're sure going to have fun seeing whatever you make!
So whenever you're ready, shall we play a game?
(We'll put a few more detailed FAQ items below the cut, but if you've got questions we didn't think of, just let us know and we'll make up an answer.😉)
Q: What can my entries be? A: Any type of creation you choose. fic, art, blog post, essay, cross-stitch, we're not picky. Interpret the prompts any way you like, in any genre, any relationship, any rating, any characters, you get the idea. (Unless, of course, the prompt is more specific.) As long as it's White Collar, it's fair game.
Q: Where do we share our work/how will you know we made something or got a bingo? A: First, put your creations somewhere we can see them! There'll be a collection on AO3 where most types of work can be shared. (We're debating if it's better to have just one collection for the year or one for each quarter; if you've got any opinions on that, feel free to weigh in.) If you're sharing here or on other socials, be sure to @ us, and use #WhiteCollarBingo. But, while we'll be doing our best to keep up, we're hoping there will be so many entries we'll lose track, so definitely tell us if you completed a bingo!
Q: Can I make one story/picture/video/etc. for the whole card? A: You may use as many prompts as you like in each entry, but only 2 prompts per line may be counted toward a bingo. (So you will need at least two entries to achieve a single bingo, and though we may have miscounted, we think that means at least ten entries to make a blackout.)
Q: Are crossovers allowed? A: Yes (and may even be a prompt!), but White Collar should obviously be prevalent in your work.
Q: How long do I have to complete my entries? A: We'll be issuing new cards each quarter (Jan-March, April-June, July-Sept, Oct-December), and in a perfect world, we'd like to receive entries within that quarter. But you know we've never been sticklers for schedules, and the point is to encourage more White Collar creations, so we'll be glad to get them whenever you finish.
Q: What do I win when I bingo? A: Bragging rights, and your name on our (soon to be created) bingo accomplishments page.
Q: What if there are some prompts I really don't want to use, but I want to try for blackout? A: We will provide a max of two alternate prompts. (This max does not apply if you're making non-written creations and somehow ended up with a card full of writing-centric prompts.)
Q: What if I just can't work with the card I receive at all? A: We'll exchange your card one time. Part of the fun is stretching our creative muscles.
Q: If I exchange my card, will any previous entries count toward bingo on my new card? A: Nope. It's a fresh slate, so examine your card when you get it to decide if it works for you.
Q: If I complete my card, can I have another? A: Yep, and we'd be very impressed! (and happy!)
Q: Where did these prompts come from? A: Many suggestions from our followers, and we've been hunting and gathering, too. But we want to have lots of variety as the year rolls along, so please keep those suggestions rolling in.
Q: Can something I made for another challenge count toward a bingo prompt/Can I submit my work to more than one collection or challenge? A: As long as it's new work, and if the other challenge doesn't ask for exclusivity, bring it on! And frankly, we'd love to see more White Collar activity in multi-fandom spaces. Also, we'll surely be hosting other events throughout the year (at least Mozzie Mania and Caffrey-Burke Day), and you can certainly use a bingo prompt for any of those challenges as well.
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mightyflamethrower · 12 days
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As you may already know, global thermonuclear war is nearly upon us, but while that may cause some people to feel depressed, you may be happy to know there are some surprising upsides.
The Babylon Bee is here to lift your spirits with the following list of perks to living through the upcoming nuclear holocaust:
No more jury duty: You may have to worry about roving gangs of mutant cannibals, but definitely not jury duty.
Your wife will have a whole new glow: You won't be able to put your finger on it, but she'll just seem… brighter.
You'll probably lose a ton of weight: Ozempic can't hold a candle to radiation poisoning.
Your morning commute will be much lighter: Hooray!
It will be much easier to get a tee time at the golf course: Just watch out for the zombies on hole 12.
Nuclear winter will finally get rid of that awful global warming: We did it, Greta!
You won't have to brush your hair any more: This just keeps sounding better.
No more mowing the grass: Thanks, apocalypse!
You can just set your microwave oatmeal out on the patio: What a perk.
You'll develop special mutant abilities, but some people won't appreciate your powers and will want to enact some sort of mutant registry and then a nice bald man in a motorized wheelchair with an underground airplane hangar will take you in and show you it's ok to be yourself: Awesome!
See? The oncoming onslaught of nuclear weapons raining down upon civilization won't necessarily be all bad. Chin up, soldier!
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corvidist · 9 months
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Located on the north shore of Great Slave Lake, Yellowknife today is the territorial capital and largest city of the Northwest Territories of Canada. This is not the story of that city, but rather of what comes after.
(PA stands for Post-Anthropocene. It is not the system used by Directors for measuring time.)
1 PA
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The city of Yellowknife, prior to the war, was growing at an exponential pace. Its stable climate, ample water supply, and the relocation of many important government functions eventually led to its population surpassing 200,000 by the time a one-megaton thermonuclear warhead, launched from western Gansu province, landed just south of its primary airport. The city's fairly compact layout, combined with the yield of the device, led to total devastation, the first days seeing the deaths of over half the city's residents.
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One year later, a global nuclear cooling effect has taken hold, and the charred ruins of Yellowknife lay empty. Some Human survivors remain on the outskirts, however the city as a whole is largely devoid of complex life. There are more survivors however, both Human and nonhuman, within the fallout radius, and elevated radiation levels will lead to increased rates of genetic mutation among the next generation. While typically leading to death or chronic illness in those impacted, among dwindling nearby Raven and Crow populations two mutations will actually prove mildly beneficial. A slight change in beak shape, and a growth abnormality in the right set of talons.
At a time when most edible plant and animal life is dead, and what remains is often small and burrowed, these chance mutations will forever alter the course of Earth's history.
1000 PA
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Around this time, somewhere in Tierra Del Fuego, the last Human takes their final breath. While the effects of nuclear cooldown are long forgotten (at least at the superficial level), the destruction of nearly 80% of the ozone layer proved far more consequential in the long run. Even as industrial greenhouse gas emissions were suddenly and violently halted, the amount released by the firestorms that engulfed much of the Earth at the end of the Anthropocene led to further runaway warming, picking up around 20 PA.
By now only small pockets of large plant life remain, much of it in areas too hard-hit by the initial nuclear exchange for Humans to take advantage of before the end. Much of Earth's plant life is comparatively smaller, hardier shrubbery and root organisms that can survive drastic weather changes and high UV exposure. This is an improvement from the first 100 years, however, is a very difficult environment for land organisms much larger than coyotes to survive in.
Amidst the desolation, events unfold in the North American Arctic. With populations at a level that Humans would have long ago considered critically endangered, Crows and Ravens in this region, low on options, begin to crossbreed, leading to the first early "Directors". Still, without the caloric intake necessary, this new species remains, like its ancestors, at a level of only basic sapience for the time being.
100,000 PA
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It's been 99,000 years or so since the death of the last Human, a little less since the hatching of the first members of a species that could vaguely be described as Directors. In that time, tool use, especially among those individuals, has diversified significantly. Use of large rocks to hunt creatures from the air, early harnessing of gathered fire, spears to reach deep into burrows, and stone shovels for digging out root plants. Still, the overall cognition of this species lacks certain important complexities.
Around this time, that is quickly changing. As the species has been psychologically driven for millennia to find, gather, and consume any food they come across on account of its sparse availability, the steady return of an ample food supply has led to the consumption of higher-than-necessary quantities. This, combined with improving tool use and the occasional harnessing of captured fire, will, given enough time, lead to the dawning of Earth's second technological society.
For now, however, the average life of a Director wouldn't look remarkably different from the life of any typical Crow or Raven of the present day. A few more tools, a little more complexity in communication and games, but all in all nothing that would get one whisked away to a research lab by today's Humans.
300,000 PA
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Amid the treetops, an endless expanse of wilderness stops only at the side of a fantastic lake. As winter ends, in rudimentary language a group of avians discuss an idea to help one another tend to their nests. Soon, most of the roost disperses, but a few members stay behind. Together they craft tools, collect food, make art, and otherwise watch out for one another.
It works out well.
It works out very well.
As the next winter comes around, more decide to join them.
The first permanent communities constructed by Directors are only as large as the surrounding environment permits, and in the warm season, most continue to break off into smaller family territories. Still, these year-round communities wait for them upon their return, and as they have for millions of years, prove vital in the exchange of information.
Each warm season the communities grow, and understandings of everything from food acquisition to the inner workings of nature grow with them. The first instances of selective breeding can be recorded in this time period, particularly among grasshopper species and, of all plants, sunflowers, an odd final "gift" from the last Human survivors in the region being their ample presence.
One year, a casual game causes sparks to erupt on the shoreline of the lake, the right stones dropped on top of one another from just the right altitude. It lights a small fire in nearby brush, which quickly goes out on its own.
400,000 PA
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An ominous orange glow rises in the distance. Far from the permanent community, though if the winds change moving it won't be too difficult, at least at this time of year. They can always make a new one, and the controlled burn serves a purpose too important to not carry out. As Directors are too small to adequately clear land, at least on their own, a complex system of agroforestry has developed instead. This region's culture, now harboring one of the post-Anthropocene world's first new writing systems, uses it to manage forests and encourage the growth of edible plant life. Much of it involves introducing plant species selectively bred for nearly 100,000 years, to a point unrecognizable from its original form. Each year, on top of the tried and true, they tinker with new methods and record the results. All part of a more complex, more widespread ideology that has begun to blossom.
As a generalist species with fairly short lifespans, early Directors have a better sense of the cycles of life and death than early Humans and are more prone to consider the impacts of their actions outside of their own lifespan. Much more than us, they live on through their offspring. To an extent, this culture, like many others, believes in integration with nature rather than dominance.
Despite this, what is said is not always done, and language tends to focus more on avoiding annihilation rather than alteration, though the hypocrisy of some of these sentiments will become increasingly important as technology advances. For now, the first large communities have begun to pop up around these controlled burn sites, sedentary agricultural hubs, and rudimentary fisheries along the coast. They feature a one-level layout among the tree canopy, largely for waste management, with everything from basic trade workshops and artistry to storage areas, even archives or libraries in the largest communities. However, unlike early Human cities, these possess no leader, no monarch to give orders, and no currency.
This will become a running theme as Directors progress further into their development.
490,000 PA
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Is City of North Winds in the distance, a group of Directors works together to pull an early lighter-than-air craft. It carries a variety of items belonging to their rural community, now migrating to the city for easier access to food and resources amidst lowered global temperatures following an unknown volcanic eruption.
The city in the distance has a population of over two million, the largest city on Home at the time. Its most densely populated section has been under construction for thousands of years, trees selectively bred to grow taller and more resistant to flame, their branches sturdier, reaching high above the forest canopy. Recently developed bioluminescent lanterns seem to hang across every surface, and everything from tapestries and streamers to chimes and windmills adorn the exterior. Within the branches and cavernous clearings of this city, the region's culture blossoms, as does a (somewhat) new system of labor organization.
First originating on the Island of currently plentiful shrubbery, known in the Anthropocene as Baffin Island, the collective system arose in response to a need for accounting of who was doing what at any given time as the population grew. In order to do this, collectives were formed, loose groups of individuals coming together to complete needed tasks for a community. These groups were and continue to be open to join and leave as an individual wishes, with no structure or hierarchy within them save for systems of apprenticeship that were established as certain forms of labor complexified. It takes Is City of North Winds by storm, as although there is no force by which to drive people to personally adopt the system, the cold has everyone on edge.
More confined than usual, amidst the city's interior its residents watch as much of the livestock that couldn't be brought inside, some of it entirely immobile as a consequence of millennia of alteration, ends up succumbing to the extreme cold. Debate, long engaged in but seldom at a societal level, over the ethics of many of the selective breeding practices being engaged in begins to rage. It will lead to the three lakes' culture's slow disillusionment with many of their practices, which will take root, vanish, and reappear over hundreds of generations. It will take over 9,000 years for this undercurrent of discontent to finally be put to rest.
498,000 PA
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In a smaller auditorium at the edge of the community, a crowd gathers before a group of travelers from far southeast. Outside, an already-operating windmill is wired to produce a small amount of energy, just enough to power three models of a strange new contraption. The audience is intrigued. While aesthetically displeasing, the increasing number of ways to harness this energy poses unique opportunities in dozens of fields, and the crowd can't help but speculate.
499,000 PA
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Solstices ago, a research collective in the underground section of the city received a design for a device via mail. It comes once again from the southeast, where a thus far unwieldy technology has slowly become better understood in spite of limited general interest. Now, it bears fruit. The world's first electron microscopes in nearly 500,000 years, small towers compared to their operators. Within 200 years, laboratory gene editing will be commonplace. Within 500, society as they know it will be nearly unrecognizable.
500,000 PA
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Night falls on Was, Is, and Shall Be City of North Winds. The glowing, immensely decorated mountain of sorts rises high above the forest canopy, surpassing even the monolithic posts of airship docks.
Society has changed in so many aspects over the past thousand years that it is somewhat pointless to try and list everything. Still, perhaps the most significant among these changes is what has occurred on the cultural level. To the residents of this community, and indeed to most of First Home's cultures, the development of direct genetic modification was a turning point beyond anything in the history of the configuration. Technologies that would have otherwise taken incredible spans of time to direct to fruition now took a few solstices. And, importantly, most could be done utilizing only stem cells.
As part of a wider societal craze, many ancient ethical debates had the equivalent of a sledgehammer taken to them as communities unified around a new goal, preached but not truly practiced by cultures since the beginning of their civilization. That goal, the recognition, and more importantly treatment of all complex life as being inherently equal to their own configuration, was perhaps finally within reach.
Far from the city, a grasshopper lands on a well-positioned sunflower, one of many that grow freely in the wilderness of the central north. They do not consider the balloon rockets departing in the west, or, at least not strongly, the nature of the airships passing in the distance. Still, it is because of their sacrifice that they fly, and now it is for them that they will continue.
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angrybatart · 16 days
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Re: Fun video games that (probably) won't fry your laptop. These are all on Steam.
-Factorio - Strategy/puzzle game about automating an enormous factory while siphoning natural resources from an infinite alien landscape. Highly moddable. Still receives occasional updates. Includes in-game tutorial, and peaceful mode if you don't want to fight the planet's giant cockroaches. Allegedly indirectly teaches you about software engineering.
-Killing Floor - Co-op first-person shooter survival horror. Work alone or with friends (difficulty scales with player count) to fend off waves of increasingly deadly mutants in locations ranging from West London to secret underground labs to Santa's workshop, before squaring off against their mad scientist creator. Already sequeled twice and receives no further updates (don't expect a huge player base), and many weapons (and cosmetic skins) are locked in DLCs.
-DEFCON - Real-time strategy about global thermonuclear war, inspired by the 1980s movie Wargames. Take control of one or more territories and try to eradicate as much of the population of up to fixe enemy territories while minimizing your own losses. Highly moddable, and often goes on sale for really cheap. Includes in-game tutorial. Was once the focus of an actual for real scientific study.
-DUSK - First-person episodic Boomer Shooter. Take on the role of Dusk Dude as he runs and guns his way through more than 30 levels of Pennsylvania backwoods, corrupted cityscapes, and places beyond the understanding of men. Fight your way through legions of cultists and nameless terrors, and finally, the cult's leader, Jakob. Somewhat moddable, and offers an arena-style multiplayer. Features a kickass thrash/industrial metal soundtrack by Andrew Hulshult. HD version also recently released (as a free add-on to the original game).
-Tom Clancy's Splinter Cell: Chaos Theory - The third (and arguably best) iteration of the classic tactical stealth game, though almost totally separate from the stories of the first two. Play as Sam Fisher, a spy for the NSA as you use gadgets, cunning, and state-sponsored gymnastic skills to unravel the latest plot to push the world toward all-out war. Includes in-game video tutorials. Features co-op and versus modes (though I've never tried them).
-Hotline Miami and Hotline Miami 2: Wrong Number - Top-down arcade-style mass murder simulator drenched in blood, neon colors, and '80s aesthetics. Play as a nameless protagonist (fan named "Jacket") receiving orders from mysterious phone calls, and bludgeon, slash, and shoot your way through buildings crawling with Russian Mafia, wearing rubber animal masks that give you different abilities. In the second game, the story expands as you play as several other characters in the aftermath of Jacket's actions, each with their own motivations, yet inexorably bound together. Features many synth-pop tracks from various artists, available on a neon magenta vinyl record. Go for the high score and show off to your friends how amazing and handsome you are at a critically-acclaimed indie game. Second game also comes with a short virtual comic book!
-FAItH: The Unholy Trinity - 8-bit style religious horror game with rotoscoped cutscenes, developed b Airdorf Games. Play as Fr. John Ward in 1987 Connecticut as your quest to right your wrongs and complete an interrupted exorcism spiral into madness and the true depths of the Satanic Panic of the 1980s. Features multiple endings, game modes, an arcade mode, and an in-game tutorial.
-Bloodrayne: Terminal Cut - A PC port of the cult-favorite third-person hack-and-slash. Play as Rayne, a dhampir hired by the mysterious Brimstone Society to handle situations too otherworldly or dangerous for mere humans; Which mostly involves slaughtering thousands of Nazis before they can get their hands on otherworldly artifacts. Includes a bunch of special codes that can be inputted to make the game easier, harder, or to activate "Juggy Mode." Game doesn't have any actual nudity but definitely enjoys its jiggle physics. One sequel (not as good IMO but also on Steam), a spinoff game, and also spawned at least 1 movie and some comic books IRL.
-CARRION - Metroidvania-style reverse horror game. Play as an unfathomable lump of runaway teeth, tentacles, and God-knows-what as you tear your way through Relith Labs, on a mission to escape and consume anyone who gets in your way. Evolve as the game progresses, growing larger and acquiring new abilities. Includes a small Christmas-themed free DLC that is essentially more of the same.
-Gone Home - Short, narrative-driven game about returning from Europe to your parents' new home, and discovering your sister is gone. Explore the house, discovering notes, clues, and secrets as a story of growing up and self-discovery unfolds. I don't want to spoil any of it, just take my word for it that it's a good game, and not violent or anything like other games on this list.
-Omen Exitio: Plague - Visual novel RPG where you take on the role of a doctor during an outbreak of a mysterious, deadly disease. Unravel the mystery bit by bit as you are hounded by madness and mysterious figures with ill intention, and make decisions that may alter the course of history.
-Hacknet - DOS-style programming game apparently inspired by hacking scenes in various movies. Delve into the world of professional hackers, complete jobs for clients, bypass security to break into servers, and discover the fate of your late benefactor, as his/her automated failsafe leads you toward the truth. "Labyrinths" DLC also available, and can be accessed and completed at any time before, during, or after the main game. In-game tutorial provided. Features an amazing techno soundtrack by various artists. Should not be confused with real-world cybersecurity activities - Those are much more difficult.
I have more, but this alone has taken me an hour to write. Let me know your thoughts.
Definitely been meaning to check out FAItH, and I've heard of Gone Home. If I remember what I saw in the trailer correctly, it sorta reminds me of that Edith Finch game.
As for that Plague game....do I get to actually be a plague doctor??????
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theweirdwideweb · 2 years
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St. Vasili Arkhipov by Eric Carson
Vasily Aleksandrovich Arkhipov (Russian: Василий Александрович Архипов, 30 January 1926 – 19 August 1998) was a Soviet Naval officer credited with preventing a nuclear torpedo launch during the Cuban Missile Crisis. Such an attack would have caused a global thermonuclear war.
On October 27, 1962, Arkhipov refused to authorize the captain and the political officer's use of nuclear torpedoes against the United States Navy on the submarine B-59, a decision which required the agreement of all three officers. After his death, Arkhipov has been widely recognized as someone who had "saved the world" with his actions on the B-59.
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meezer · 8 months
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kid named global thermonuclear war
kid named impending climate catastrophe
the apocalypse brothers
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vernadskova · 6 months
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I think it's funny that balkan tabloids have a secret new level of sensationalism you only see on dodgy conspiratorial websites in the west where they get headlines like GLOBAL THERMONUCLEAR WAR IN TWO DAYS - ALBANIANS PREPARING RITUAL TO REAP SOULS OF SERBIAN CHILDREN
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computermagazines · 7 months
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2 page ad for the games Global Thermonuclear War and Time Machine I by Starfire Games - Byte Magazine January 1984
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thetreetopinn · 9 months
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While I don't necessary believe this is the actual case (at least... most of the time, I do have moments where I fall into hopelessness and despair), it might make for a good writing prompt for speculative fiction.
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It's so strange to watch the beginning of humanity's final days. To see the choices that could be made and not taken. To see those in power continue to ignore the signs and push forward to make themselves that much more disgustingly wealthy as if there's no way we can cause total ecological collapse. We avoided global thermonuclear war (for the most part, it still looms, just not as readily anymore) only to be cut down by our own use and waste of resources.
The coming generations will see their world decline year after year, and when they ask how we allowed this to happen, why we didn't stop it, why we didn't come together to prevent disaster like we did with the o-zone layer, we will be forced to answer:
"You see, there were these select few who were incredibly wealthy and it was too much trouble to take their wealth and influence away so that the rest of us could survive."
We found out what our great filter was, and the discovery was far too late for us to solve it.
It wasn't disease, though that did come about because of it. It wasn't pollution, though that was a by product that accelerated matters. It wasn't war and atomic weaponry, though those were natural outgrowths of it. It wasn't something beyond our control such as a great celestial event that blasted us back to the stone age. It wasn't divine punishment, though many believed it was, and actively sought to bring it about only to be disappointed when they were not taken to some glorious paradise in the sky.
As it turned out, the great filter was capitalism.
Money truly was the root of all evil.
And we paid for it with our extinction.
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