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#fishing pier construction
georgelouismarine · 10 months
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Precision Construction Techniques
We specialize in professional boat launch construction, ensuring safe and efficient access to water bodies for boating enthusiasts. Contact us now!
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Congratulations!!
If you feel inspired by this combo and have time, could you write a ficlet using "I", 🍨, 🥰 or 😂, and 🔨?
Thank you!
(Apologies if you already got this ask--my device froze when I sent it the first time, so I don't know if it went through)
Thank you so much! 🥰I still remember your lovely comments on the mer-dude fic, so I hope you enjoy this little bonus! 🦕❤️🧜🏻‍♂️
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Of mates and mer-dudes
Words: 996
Rated: T
Tags: summer camp AU; mer!Steve; established relationship; flirting; sexual tension; fade to black
Notes: Set in the same universe as Just add water
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“Hammer.” 
“Hammer,” Eddie repeats dutifully. Dustin spends two or three seconds trying to drive the nail in with the object he's been handed, until he realizes it's a screwdriver. 
“Very funny. I said hammer.” 
“Apologies,” Eddie mutters, chucking the screwdriver back into the mess that is their toolbox with one hand and wiping his sunburnt forehead with the other. “I think we've been out here longer than is strictly healthy. How ‘bout we call it a day and head back to camp? It's almost dinner time.” 
Dustin scowls. The hair under his Thinking Cap is matted with sweat and he is red-faced and splotchy. An unavoidable side effect of working out on the secluded pier all afternoon. 
“We can't just stop now, it's almost done,” Dustin claims, gesturing at their rickety construction of wood and mesh - it’s supposed to be an oversized fish trap, even though Eddie thinks it’s turning out to be more of a funky modern art installation. “This'll work, I know it. This time, I'll prove that Lovie is real. All those past times, it got away too quickly, but if I could just-” 
“Jesus, kid,” Eddie groans. “You and your lake monster. You don't know when to give up, do you?” 
“Give up?” Dustin scoffs. “If Thomas Edison had given up, we'd still be lighting candles. If Homer Ahr had given up, we would've never walked on the moon. I sure as hell won't-?” 
“The fuck is Homer Ahr?” 
Dustin heaves a long-suffering sigh. 
“Only mission control's chief engineer, Eddie? Honestly, that's the kinda question I'd expect from Steve, not you. Where is he, by the way? I thought he wanted to help us.”
“No idea,” Eddie admits. “Lucky bastard.” 
Dustin draws a breath, probably to ask what he means, but Eddie is saved by the sound of the dinner bell floating over from the camp grounds. 
“Okay, you gremlin, off you go,” he says, pushing the kid towards the sound before another argument can break loose. “We can finish this tomorrow when we aren't dehydrated and grouchy.” 
Dustin grumbles. “What about you?”
Eddie waves him off. “Be there in a sec, lemme put away your shit first.” 
He starts picking up their scattered tools, throwing them back into the box. Only when he's sure that Dustin is well out of earshot does he collapse at the edge of the pier, naked feet dangling over the water's surface. 
“Man,” he says. “That kid, right?” 
There's a soft growl from behind him, and the barest of sloshing sounds, and a shadow falls over him. He only just manages to suck in a breath - knowing he'll need it - before a massive snout pushes between his shoulder blades and he goes plummeting into the lake. He’s dimly aware of the toolbox going down with him, and then the world vanishes in a whirl of bubbles.
He resurfaces to the feeling of arms wrapping around his waist and massive fins brushing his legs, and the sound of laughing voices - one human, one very much not so. He tries to glower at their owners, but actually needs a second to part the sopping curtain of his hair.  
“So fucking hilarious, you aquatic asshats. I thought I told you to quit doing that.” 
Lovie the lake creature just chirps merrily and dives back under again, splashing him with her fins as she goes. 
Steve shrugs. The motion makes tiny droplets of water run down his bare shoulders and collarbones, bringing out his freckles and moles and tiny, glittering scales. Eddie wants to lick them. He has long stopped worrying about what that says about him.
“Sorry. She just wants you in the water with us. She likes it when the flock is together.”
His smile is apologetic, but his tail curls around Eddie’s legs in the water, fins wrapping around the two of them possessively.
Because, see, here's the thing. Over the past year, Eddie has not only discovered that his infuriatingly pretty fellow camp counselor is a mermaid and the guardian of an ancient lake creature. He has also somehow managed to score said mer-dude as a boyfriend and been adopted into the lake creature's flock.  
“She never does that shit with Buckley,” he grouses, even though Steve’s words make something flutter in his chest. Steve's touch, also - hands on his hips, fins on his ankles. “She's part of the flock, too, isn't she?” 
“Yeah…” Steve blushes, a delicious pink hue on wet, sun-tanned skin. Eddie wants to lick that, too. “But Robin isn't my…” 
He trails off into an unintelligible mumble after that. Eddie wrinkles his brow. 
“Your what? Come again, fish boy, I didn’t-” 
“My mate,” Steve blurts, and the fins on his hips flutter excitedly under Eddie’s fingers. “Robin isn’t my mate.” 
Eddie feels his mouth drop open. The water is unpleasantly cold against his flushed skin. 
“Wait,” he says when he finally remembers how to form words again. “Hold on a second. When did that happen?” 
Steve’s face is still scarlet, but his lips start twitching when he meets Eddie’s eyes. “That’s just the way she sees it. You can’t expect her to think in human standards. Now c’mon, we gotta get to dinner or the kids will wonder where-” 
“Oh, no!” Eddie interrupts him, mouth tugging into a stupid, wide grin of his own. “No, no, no, sweetheart. You don’t get to tell me that we’ve been mer-mated for God knows how long and never officially consummated that sacred connection. I’m gonna get a mer-divorce if you don’t-” 
“Oh God, shut up,” Steve groans, and kisses him. 
As he gets dragged off to their favorite little shore, well out of sight from the camp grounds, Eddie bids a brief mental farewell to the toolbox lying abandoned at the ground of the lake. He’ll have to make up some story about where it went when Dustin asks him, but that's a problem for later. 
For now, he’s got other things to think about. 
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l4long-winded · 3 months
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o.s. the plan mikey never got to
summary: you come across a picture of one of mikey's family members. he has to be careful not to think too much about carmen (implied carmen berzatto x afab!reader)
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reflection: i had this idea in my head for a while now. like, imagine mikey wanting you and carmen to get together after he gets to know you? do you know how heartbreaking that would be? anyhow, i am taking requests if anyone is interested. please enjoy and feedback is always appreciated!
warnings: angst, depression, overthinking, avoidance, commentary on mental health, implied carmy x reader, carmen is not in this, this is probably set before the fishes episode in season 2, cursing, somewhat sad ending (please let me know if there are other warnings i need to add)
word count: 1,190
( this work has been cross-posted to ao3 )
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“Who’s this?” You ask, raising the picture frame in your hand up for Mikey to see. He squints where he stands, his hands currently preoccupied with rubbing seasoning onto the rack of ribs in front of him. He recognizes the photo from the frame alone, dipping his head down to turn his attention to the meat instead of lingering his gaze for too long across the image.
“My brother Carmen,” he says, his tone short. It’s easier to attempt cutting that thread before it starts. He doesn’t blame you for your curiosity since you’re new to the Beef and therefore new to his family, but he’s not in the mood to discuss his brother at the moment. Truthfully, his mood’s allowed few discussions about anything of value for a long time, but he can’t dwell on it. He has over ten mouths to feed, the barbecue he’s hosting being his main priority.
As he washes his hands free of the paste constructed of seasonings and the sticky binder he used, he hears you speak again.
“He’s kinda cute,” you remark.
Mikey haphazardly dries his hands on his shirt, the sentence pulling a chuckle from the back of his throat. He looks at you properly, catching sight of how you’re still closely examining the picture. Before he can think about his strained sibling relationship, he notices how a light smile forms on your lips. You’re a hard worker and you learn relatively fast. He didn’t invite you here because he didn’t think you weren’t capable or competent. On the contrary, Mikey’s observed the twitch in your hands as you cut vegetables, how you slowly nod when he explains a recipe, and how you stay even after closing to take advantage of the available equipment under the guise of making conversation. Mikey knows the potential that seeps off you because he’s seen it before, he just didn’t know what point of reference he had in mind.
That is until he sees you nursing a picture of his brother. That’s right. That’s what it is. You remind him of Carmy. All earnestness in the kitchen, quiet but witty, and hankering on some underlying compassion that neither of you express in words, but through whatever it is you’re putting together in a culinary environment. You’re missing the temper, but Mikey isn’t the kind of guy to try and draw that out of you. The Bear will take care of reminding Mikey of it when he eventually comes home again.
“Think so? I have to warn you, he can be an asshole,” Mikey discards the ribs in favor of sauntering to where you are, grasping the photo out of your hands. He swallows thickly as he creates eye contact with picture-Carmy, the memory of the day coming back to him like a bad show tune.
“That’s what all siblings say. Tell me about him? I only knew you had a sister,” you encourage, leaning your lower back into the sofa behind you. Mikey sighs, scratching the back of his head and then the beard growing on his face. The point of shaving’s become lost to him.
“Uh, yeah,” he turns the frame back and forth in one hand, “we took this after we went to the Pier. He was being… he was being Carmy. Didn’t want the hassle of posing and holding still, had to talk him into it. Ma wanted a recent picture since his stubborn ass usually avoids them,” Mikey explains with a shrug of his broad shoulders. He places the picture frame back where you found it, taking a spot next to you after that. He mimics how you’re crossing your arms to your chest, the silence you fall into being a signal for him to continue talking.
“Carmen’s smart. Kid’s talented in a lot of ways. I’ve always known that, and now, he’s proving it to every fancy shmancy chef out there. He’s becoming what some people can only dream of,” Mikey says thoughtfully.
“Where is he?” You question. Mikey looks at the floor. Carmen’s been gone for a long time. Too long. But it’s better this way. Mikey believes it to be.
“Copenhagen. Think he likes it there more than he likes it here,” Mikey jokes, shaking his head back and forth. You don’t laugh, much to his dismay. He sees you staring at him out of the corner of his eye.
“I’m sure that’s not true.”
Isn’t it, though? Carmen hasn’t been home in ages, and honestly, Mikey doesn’t think it’s a bad thing. It’s a really good thing, actually. Chicago isn’t the place someone goes to fulfill all their dreams and all their inherent capabilities. Copenhagen, wherever the fuck that is and however the fuck it looks, is a much more savory option, especially in comparison to Chicago. No, Carmen shouldn’t be jumping at the opportunity to return. He’s exactly where Mikey wants him to be.
“Nah, he… he belongs there…”
Tension collects in the air as both you and Mikey go quiet. He’s aware his words didn’t leave room for you to reply with something, but then again, Mikey doesn’t think he wants you to. This has gone on longer than he’s comfortable with and while he thinks you’re sweet, he doesn’t have the energy to go into more details about Carmen and where he is and why Mikey has to battle the conflict of wanting his brother to succeed, even if that means without him. It was always supposed to be without him. He doesn’t have the time and his skin is beginning to itch with the need to buckle out of his head and back to the present where he’s supposed to be cooking ribs for his barbecue. That’s what this is, Mikey has to live where he is and push Carmen to a far space in his mind.
“Come on, let’s head out, party’s outside, not in here,” Mikey chirps up, his usual swagger and booming voice adopted with ease. He walks away from your side at the couch and grabs at the two ends of the rack. Thankfully, you don’t pry or press about the subject change, opening the door for him so he can step through and head to the grill.
Richie catches you once you’re both outside. The birds tweet, the wind flows through your blouse, and you’re a natural at navigating the shit-talking storm that Richie’s subjected you to. You fit right in. Mikey makes a mental note to introduce you to Carmen once he comes back home. You two would be a good fit. You’re pretty, intelligent, and you seem to think his brother is attractive enough to stare at his picture for longer than two minutes. That’s enough reason. It’s not because you could possibly keep Carmen around. No… it’s not because he needs Carmen to be happy outside of the Beef. It’s not Mikey’s overbearing need to take care of everyone before himself. It’s not because he needs someone to look after Carmen and ensure he doesn’t end up like Mikey. It’s not. It’s not.
It is.
But Mikey never gets to introduce you two. Richie does.
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whumpflash · 1 year
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Penumbra: Unless
for Angstpril, Day 22: Shadow of Former Self
cw: war/death mentions, beating, referenced broken bones
prev ///// masterlist ///// next
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There was much to be done within the central city, even after Cerus was taken care of. Rebuild, relieve, reform. It was months before Tansy started looking toward home, and the journey there would be longer still, but eventually, as the summer came to a close, they turned to the road. It was time to do their own rebuilding.
The first sight of the coast filled them with a mixture of joy and sadness. How young they'd been, the last time they'd seen the ocean. A glance over their shoulder as they ran, blurred by tears.
Gone were the days when they'd spend all afternoon on their father's fishing boat, when they'd come home to their mother cooking, when they'd chase their siblings through the tide, splashing and looking for seashells.
Their grief for everything that could never be again wasn't as sharp as it had once been, now replaced with something hollow. An emptiness in their chest that could never be filled.
Tansy still had family in the little coastal village; people to come home to, which was more than some of their fellow soldiers could say. Their great-uncle's house was smaller than they'd remembered, but wasn't that how it always was with childhood memories?
Now that the war was over, it was time to try and settle down and remember how life carried on. Realize how many slow, small moments there really were in a day, so much more noticeable when you weren't just trying to stay alive, so much more beautiful.
Great-Uncle Aldon had managed to keep a fishing boat safely out of the reach of the war, and despite being well into his seventies, tended to the nets day in and out. Tansy mostly kept to the house; mending torn nets, cooking, and keeping things tidy. They weren't ready to climb aboard the vessel without their father just yet.
One evening, a fortnight or two from the day they'd returned, they picked up a parcel of clams from the market; a meal they were looking forward to, as the central city had been too far inland to receive any fresh seafood. It was dusk when they started the long walk back to the house, and a freezing, late-fall rain had begun. Tansy's cloak was heavy, but not waterproof, and they did their best to keep under the awnings of the merchants.
As they passed the shipyard, they paused to watch half-constructed vessels bob in the stormy water. Beautiful as it was dangerous. Were they not eager to get home and cook dinner, they would've found a better spot to watch the rolling of the dark waves.
They started off, but a figure near the ships caught their eye; stick-thin, in soaked clothing that didn't look at all appropriate for the weather, struggling under the weight of several wooden planks.
Odd. Most of the shipwrights knew the climate well, and wouldn't be caught in a storm without adequate layers. They watched as the figure stumbled, scattering their heavy load across the pier. Tansy started forward to help them, but another dock worker got there first.
A shock ran through them as the worker began to beat the person on the ground, shouting words that were drowned out by the storm. For a moment, Tansy was frozen in place. They'd never seen cruelty such as this, not in their village. Had the war really changed the people so drastically?
"Stop!" they shouted, their clam dinner forgotten as they charged out into the rain. The worker froze, looking more surprised than angry as Tansy moved to stand in front of the fallen figure.
"Leave them alone."
The worker shook their head, turning to leave. "Too cold out for this shite. Get a move on! Weather's no excuse." The last command seemed directed at the person on the ground, but the worker didn't wait for acknowledgement, disappearing into the dockside shack.
Tansy turned to kneel beside the person, who was still curled tightly on the ground, hands balled into fists, covering their face protectively. With a start, they realized what they'd assumed to be gloves were actually the person's bare hands, black as coal and crooked, like the bones had been broken and healed improperly—
"Cerus?" they said, barely able to hear their own voice above the rainfall. The man on the ground seemed to catch the name anyway, flinching away like it was a weapon Tansy wielded.
Oh gods, it was him. The Shadow King, the tyrant, trembling before them on the ground. The catalyst of the war, the thief who'd stolen Tansy's family— they wanted to run, forget they'd ever seen him here, but they couldn't bring themselves to turn away.
Because it was clear to them now that the Council had indeed sentenced Cerus to death. A slow, drawn-out death, to be carried out in silence, with no ceremony, no recognition. Tansy doubted the fallen ruler would live through the winter… unless he had help.
And who would help him? they thought, even as they knelt. Who would help him, if I turned my back?
"Cerus," they said again, taking a great effort to shape their tone into something resembling gentleness. A single gray eye peered warily at them from beneath dark hair. Someone had cut it, they realized, and not with a careful hand. 
Tansy sighed. "Do you have a place away from the rain?"
The response was a rattling breath, an almost inaudible, "I have nothing."
Those words, hollow and hopeless, pierced Tansy like an arrow. In that instant, it didn't matter who he was, who he'd been. In that instant, Cerus was just another human who was suffering, and Tansy was so tired of watching people suffer.
"Then come with me," Tansy said, holding out their hand. 
Without a word, perhaps because he thought he had no choice but to obey, perhaps out of desperate hope that someone cared whether he lived or died, Cerus took it.
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@whumpwillow @rabbitdrabbles @kixngiggles
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Kids will believe anything you tell them. You tell them to be good so Santa will bring them toys. You tell them to brush every night and a fairy will bring them money. You tell them mermaid scales grant wishes and you have the bravest 7 year old armed in their little yellow raincoat, determined to find a mermaid.
Frankly, (Y/N)’s guardian should have known that a headstrong kid like them would just march themselves down to the beach after school. It’s not like the signs weren’t visible but you never really think a child will do something until they do it. The guardian sighed reading over the red crayon on yellow construction paper: Gone To Find Mermade Wishs.
The fun was short lived as the clouds started to look heavier in the sky. They felt a bit of concern. That heavy weight a parent gets when their child isn’t in eyesight. “I’ll just go down there…” they thought, already out the door and walking to the beach. Surely such a small child could not have gotten mixed up in anything that dangerous.
Of course they couldn't have.
*•*
(Y/N) scooped up big bunches of sand into the bowl with holes in it. They swashed it around till all the sand was gone and the pretty shells remained. They stared inquisitively at the shells. They held the shells gently in their hands and watched as they fell into the bucket, with the intense seriousness that only a child feeling like their tracking an animal can have. (Y/N) had a steely gaze as their eyes surveyed the beach. No one was out on the beach (they had the common sense to stay inside). The seagulls squawked overhead, occasionally swooping down to grab at the creatures caught in the low tide. A group of them gathered near the edge of the pier. They looked to be picking at shiny blue stones. There was a sound amongst the squawking, it sounded like someone crying.
(Y/N) sprung into action, running over to them swinging their plastic shovel in the air. “Shoo! Shoo!”
They waved the bucket around, scattering the birds in the process. They heard a groaning and looked down. It was not a pile of blue stones but a tail! The blue tail was covered in bruises and scratches. (Y/N) leaned down to inspect when it started to move. They stepped back, finally noticing the body the tail was attached to. Its body was half submerged in the sand that stuck to its long black hair as it sat up on its arms.
“Y-You’re a mermaid!” (Y/N) yelled.
The mermaid jolted up. It looked over its shoulder quickly and took off in a crawling-sprint to the pier. (Y/N) gave chase, following under the mucky pier. “Hey! Are you okay? Are you a mermaid?”
The little mermaid was surprisingly quick with its limited mobility. (Y/N) watched as it hoisted its little body over the rocks and support beams of the pier. It climbed on the largest rock and disappeared behind it. (Y/N) climbed up on one of the rocks, “Hey! Are you okay!”
“Leave me alone!” the voice called out in a broken cry.
“Hey! I’m coming over!” (Y/N) called back despite the shouts to not to. They threw the shovel and pail over first, earning a loud ‘ow!’ from the mermaid and hoisted herself over the rocks. They tumbled down the side into the small puddle. The mermaid was sitting in the middle of the puddle. It was crying. The mermaid was small, probably about (Y/N)’s age, its back was dotted with blue scales that spread past its shoulders onto its arms. (Y/N) approached them slowly and reached to put their hand on their shoulder. The mermaid swiped his claws at their hands and hissed.
(Y/N) jumped back, cradling their hand, “Ow! What’d you do that for?!”
“You hit me!” He yelled back
“No I didn’t!”
“Yes you did! You stupid human!”
“Well- you’re a dumb fish!”
“I’m not a fish!”
“You look like one!”
“Well you’re ugly!”
(Y/N) gasped dramatically. They went clutching for the non-existent pearls not around their neck. “You’re mean! You can stay here, I didn’t want to be here anyway!”
The boy huffed, “Fine!”
“Fine!” (Y/N) yelled even louder. (Y/N) turned to try and climb the rock but it was too large for such a small child to make it over, especially without the aid of the smaller stones to step on. Defeated, they turn back around to sit down. They dramatically sat down in a huff opposite from the boy. “I’m staying!”
The boy rolled his eyes and huddled into the corner muttering to himself. He pulled his tail close to his chest and dug his claws into his arm.  (Y/N) could hear him sniffling. He was shaking. Scratches and bloody bruises covered his body. There were small spots where his scales had been picked off by the seagulls. They looked down at their own hands. The cut wasn’t deep on their left hand, it wasn’t even bleeding. Even if the seagulls put up the fight, there wasn’t much they could have done against the thick plastic of the raincoat. Even though (Y/N) was very upset about the mean words, they still wanted to help. This was a mermaid after all! And (Y/N) had a mission to complete! They moved closer and held out the red bandage to the boy. He didn’t notice so they tapped him lightly on his head.
His head shot up and he pressed his back into the sandy bank “W-What’s that?”
“A band-aid.” (Y/N) replied nonchalantly.
“What do they do?”
“It’s for your tail, you’re bleeding.”
He scoffed, “I don’t need it.”
“My teacher said if you don’t use a band-aid you’ll get sick?”
He thought it over for a second, he looked concerned, scared and finally hesitant but willing. He straightened out his tail for (Y/N) and motioned for them to put the bandaid on. (Y/N) carefully places a bandaid on each bleeding spot, all over his arms and on his cheek. Now that they could look at him, they saw he had swirling blue marks along his neck and lower part of his face leading up his bright blue eyes. He was already pretty pale, it made all of other features stand out even more.
“Why are you looking at me like that?” he asked
“Your eyes look like jewels.” (Y/N) answered matter of factly. They completely missed his embarrassed reaction as they wrapped the last band-aid around his finger. They held up their own bandaged hands. “Look, now we're matching!”
He let out a small giggle, “Thanks. I’m Giyuu.”
“I’m (Y/N).”
“I’m sorry I scratched you.”
“It’s okay, I’m sorry I said you were a fish. I know you’re not.”
“You do?”
“Yeah! You’re a mermaid and you grant wishes!”
Giyuu giggled again, “We can’t actually grant wishes. It’s something grown-ups say humans would hunt us for.”
“You mean that’s made up?” (Y/N) whined.
Giyuu shook his head, “It’s just a story.”
“Oh,” (Y/N) replied solemnly.
Giyuu noticed and moved to sit closer to them. “What were you gonna wish for?”
“To be a mermaid.” (Y/N) replied “I like swimming but I’m too little to go out on my own.”
“Oh,” He said. “If I had a wish, I would wish to have legs. I still want to be me, I would just like to walk on land sometimes.”
“Why?” (Y/N) asked.
“I don’t have any friends. All the other kids call me mean names. My sister and her friends are mean too!” Giyuu’s claws were digging into his arms again. He stared at the open crack between the pier bottom and rock. “They told me to go grab a rock from the surface if I wasn’t a guppie- and I’m not a guppie! One of those floating things got close to me so I swam and I got caught by the waves! Now I’m gonna die in this stupid hole cause I’m too small and I can’t get over this stupid rock!”
(Y/N) was quick to pull Giyuu into a hug. He sobbed into their shoulder. “It’s okay Giyuu, I’m your friend now.”
“Really?” he yelped
“Yeah!” (Y/N) cheered. “I’m your friend and I’m gonna help you out of this hole okay!”
“Okay!”
There was something about the strength of two kids who put their mind to something. For no good reason should two seven year olds have been able to lift themselves over a large rock with only the help of a plastic bucket and a lot of teamwork but, they did. The tide was still pretty low so (Y/N) had to carry Giyuu towards the water’s edge. Giyuu happily rolled in the bank, glad to be in fresh ocean water and not the murky puddle under a pier. He laid on his stomach letting the cool water run over his body.
“I wish you could come with me,” he lamented. “I think you would like it, sorry I couldn’t grant you a wish.”
“It’s fine, I’m gonna get bigger and swim farther anyway.” (Y/N) smiled “Could you come back tomorrow?”
“I’m probably in big trouble…” He sighed.
“Oh…” (Y/N) replied. “Are you sure you can’t come back?”
“I don't know..” Giyuu said.
“Well, you can take this.” (Y/N) held out their bucket. “Next time you come back we can collect more shells!”
Giyuu smiled, taking the bucket in his hands. He saw stuck on the inside was a deep blue shell, slightly chipped on the side. He handed it over to (Y/N), “Here! Remember me okay?”
“I will never forget you Giyuu,” (Y/N) smiled.
“(Y/N)!” The panicked voice of their guardian came from the shoreline.
“Oh no, I might be in trouble too.” (Y/N) shuddered.
“I’ll see you next time!” Giyuu called. He crawled back into the water and swam off once he was deep enough. (Y/N) watched from the shore as the plastic pail disappeared beneath the waves.
“(Y/N)! Are you okay!? What was that thing?!” Their guardian yelled.
“That was my mermaid friend!” (Y/N) cheered.
They wanted to argue with the child but were too relieved to be mad right now. “Whatever, come on it’s going to start storming!”
The two children, without even realizing it, had tied themselves to each other. Their destinies were intertwined on that beach. A friendship was born and a promise was made. Nothing could stop the hands of fate now.
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strangelovekraft · 1 year
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Sulani Ocean Museum
Have you put your heart and soul into restoring the nature of Sulani? Have you always wanted something more to do for your avid fisher?
For these needs and plenty more, the tropical paradise of Sulani gets it's own museum centered around ocean life.
No packs or CC needed beyond Sims 4 basegame and Island Living.
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To contrast the brilliant shades of turquoise and emerald that are present everywhere in the archipelago, Sulani Ocean Museum is constructed of white marble.
While the material choice is rather traditional, the wide windows, cubic glass ceiling parts and playful irregular shapes make sure the atmosphere feels modern and fresh. The walkways and balconies are an invitation to explore.
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The floating ocean walkway offers breathtaking views of the beach vegetation and coral reefs.
Visitors are welcome to enjoy a snack on the pier, take photographs and even immortalize the landscape in a painting.
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Inside, the museum-goers are greeted with an acute message of ocean protection.
Plastics, chemical emissions, trash and over-fishing are a risk for the biodiversity of Sulani. To preserve this island paradise, and others like it around the world, everyone has to do their part to protect our precious oceans.
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Upon entry, visitors come face to face with this massive 15 ton volcanic rock stairway.
Built from lava rocks from Mua Pel'am and designed to resemble the climb up the side of a volcano, the grand stairway is a tribute to the unpredictable, dangerous, life-giving wonders of volcanic activity, and the native people who have built their lives around this unique archipelago.
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Visitors are invited to see the thrilling craftsmanship of Sulani natives in this exhibit of art put together by the Ohan'ali Art Heritage Society.
Some of the displays have been constructed from the same volcanic rock as the main staircase.
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Enthusiastic underwater photographers have put their talents together to bring brand new perspectives to the coral reefs that the museum visitors can see gleaming under the water not too far away.
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A little bit of coral reef (carefully grown in this reef aquarium, following a special, experimental coral regrowth program) has been brought for visitors to admire, to reduce the traffic around Sulani's vulnerable natural coral reefs.
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Aspiring fishers can join a good cause and help map as much of the biodiversity of Sulani and the world as possible.
Bring in your catch of a fish and deposit into a free fish tank, labeled with an excellent paper mache replica of the fish, and watch the collection grow.
Finally a fully cruelty-free way to flex your amazing fishing skills.
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The Sulani shellfish population, known for a breathtaking variety of species, also deserves a spotlight.
Local beachcombers have, during a massive trash removal effort, collected these finest samples.
While this collection is complete, maybe you can take a walk along the beach, pick up any trash you find and get your own unique Sulani seashell too.
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Once you get tired of seeing the exhibits and need a snack, or perhaps need to set up a studying circle with your fellow ocean enthusiasts, the upstairs free library and cafe is for you.
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While the parents recover with a cup of coffee, the children can head to the museum's play area.
Read a book, draw, experience the indoor sand pit...
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... or have fun in the Little Oceanologists' lab and mix your own wacky and biodegradable experiments to take home!
The museum has also taken toddlers into account in bathroom designs and toys, so don't hesitate to bring the whole family to experience this island paradise in an educational way!
You can find the Sulani Ocean museum by:
Creator ID: Strangelovekraft
or Item name: Sulani Ocean Museum
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Toontown: Corporate Clash Recap: Barnacle Boatyard Tour
Okay so, something funny I learned: The NPC Toon who runs the Gag N’ Go vans, Reid Stock, will use the “Greened Cat” Sticker if a Toon goes sad on the street near the Gag N’ Go.
This makes her the only NPC to use Stickers.
Additionally, the Derrick Man has unique Friend Request rejection messages:
The Derrick Man pauses before answering, “I can’t draw that kind of attention to myself right now.”
“Not exactly the kind of message I was hoping to send,” the Derrick Man says.
“That’s not in the cards, Toon,” the Derrick Man growls.
The Derrick Man responds with a series of burbles.
But now, for a tour of the new Neighborhood.
Barnacle Boatyard can be accessed via the tunnel at the end of Punchline Place. This tunnel leads out into Buccaneer Boulevard.
The Fisherman for this street is a purple cat named Barney.
Buccaneer Boulevard’s Cogs are 10% Lawbot, 80% Bossbot, and 10% Boardbot.
Every non-Manager Cog that spawns on this street has a 7.5% chance of being an executive.
The street forms a sort of coily, zig-zaggy, boxy, rectangle shape. Not sure how to describe it.
The minimum level for Cogs on the Street is 2 while the level cap is 5. This is true across all of Barnacle Boatyard’s Streets.
Barnacle Boatyard’s Playground has a large body of water in the center, with piers that rise and lower into the water, and an island with a palm-tree growing out of it in the center, where Tumbles will be stranded if you completed his task in Toontown Central.
It is possible to swim UNDER the Toon headquarters and into the fishing pond. Yes, this is one of the few places outside of the Toon Estate with water deep enough to swim.
The S.S. Day-Sea sails around the island, stopping at the piers as she passes them, her captain (a light blue duck by the name of “The Captain”) will announce arrivals and departures and sing shanties while sailing around the Playground’s waters.
Clerks Bill (a maroon mouse) and Will (yellow rabbit) run the Gag Shop.
The fisherman for this playground is a red cat named Furball.
The Pet Shop is red, and staffed by Barky, Bloop, and Purr (who do not have articles on the Corporate Clash Wiki, so I don’t know their species).
The Clothing Shop is primarily red with yellow stripes, and is staffed by an orange cat named Longhorn Leeroy.
Toon HQ is designed to resemble a hybrid boat, sailor’s cap, and buoy.
Like all Taskline Playgrounds, there’s also a Trolley here.
The playground’s only unique building is a shop by the name of “The Tell-Tale Carp”, run by a black kiwi named Edgar Allen Pole. He’ll sell you Fishing Rods and Fishing Buckets when you’re a high enough Fishing Level, though you also have to buy the Rods and Buckets in order.
While in the Playground, Toons passively regain 2 Laff every second, and by collecting the Starfish Treasures that spawn underwater, Toons can regain 4 Laff per Starfish.
The other three streets are as follows: Anchor Avenue, Lighthouse Lane, and Seaweed Street.
Anchor Avenue connects Barnacle Boatyard to an under-construction tunnel, and has fewer shops than the other streets.
Across the street from it’s Gag N’ Go is the only remaining Street Toon HQ, and behind that Toon HQ is an alleyway that leads into a pavilion in front of an oddly colored Cog Building. If you attempt to enter this building, your Toon will hear the sounds of security cameras and change their mind.
(Note: The Anchor Avenue G.U.M.B.A.L.L. Machine shares its inventory with the G.U.M.B.A.L.L. Machine in the Playground.)
Past this strange building is the both the street’s fishing pond AND the local fisherman, a red beaver named Freshie.
Anchor Avenue’s Cogs have a 10% chance of being executives, and the Cog population is 55% Sellbots, 35% Bossbots, and 10% Boardbots.
Lighthouse Lane connects Barnacle Boatyard to the Brrrgh. Halfway through the street is a lighthouse. Behind this lighthouse is a series of gear sigils in front of a gateway, and behind this gateway is a foggy pier. Going behind the lighthouse to watch this causes ominous music to start playing.
Across the street from the Lighthouse is a fishing pond, and this street’s fisherman is a sienna cat named Shane.
Cogs on this street have a 15% chance of being executives.  The Cog population is 5% Sellbots, 5% Cashbots, 35% Lawbots, and 55% Boardbots.
The fourth and final street is Seaweed Street, which connects to Acorn Acres.
The fisherman is Reed, a coral cat.
Cogs on this street have a 10% chance of being executives, and the Cog population is 30% Sellbots, 60% Cashbots, and 10% Lawbots.
When fishing, this is the best place to catch Dogfish, and the following  fish species can only be fished up here:
Bull Dog Fish
Hot Dog Fish
Dalmation Dog Fish (can also be found at Estates)
Old King Crab (Lighthouse Lane, can also be found more commonly in a later Neighborhood)
Kiddie Pool Sharks (can also be found in a later Neighborhood)
Swimming Pool Sharks (can also be found in a later Neighborhood)
Olympic Pool Sharks (can also be found in a later Neighborhood)
Next time, we go over the new Cogs you can fight here.
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“THE TELL-TALE CARP, RUN BY A BLACK KIWI NAMED EDGAR ALLEN POLE”
I am screaming(derogatorily affectionate)
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salantami · 6 months
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Carrasqueira stllt port, Portugal
Pier in Carrasqueira, Portugal. This is one of the few remaining palafite constructions in the world, used by portuguese fishermen to keep their boats anchored.
This outstanding example of popular architecture, the only one of its kind in Europe, was constructed during the 1950s and 1960s. The port acted as an anchorage for the fishing boats in the region, a purpose it continues to fulfil to this day.
It was fishing, especially for oysters, that led to significant growth in the Carrasqueira area. The port was created specifically so that fisherman would always have access to their boats, no matter what the tides were doing.
PHOTO BY :
gonzaga.luis
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terranlloyd · 1 year
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Northward Bound Ch. 1
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Arriving in Freyharbor's port, the Coalition found it in ruins. Piers torn to shreds and buildings in horrid shape. The Elemental storms had ravaged much of the port town's docks and left much to be desired. Slowly the Amarylis was maneuvered itself into the one pier that remained in good standing. As the crew began to disembark, the bitter winds of Northrend struck at the heart of Eastcrest's Crew, but there something else was off ... An energy in the air that couldn't be ignored or denied, something wasn't right. The the harbor was empty. Not a ship in sight, no dockworkers, sailors, nor any life to be seen. An odor overtook the crew, the smell of days old fish and moldy bread. Though a welcome was scheduled, Terran and other townsfolk was nowhere to be seen. In the silence all that could be heard is the sound of claw against stonework, and unnatural groaning ...
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As the party took off down the pier shapes began to emerge from the shadows within the docks, the arched backs and lanky fur-covered figures of Worgen. Covered in snow-white fur,  three Worgen began to stalk towards the party slow as predators, claws poised to attack. Within their eyes was nothing but a feral madness, and their snarling maws drip with innocent blood. And so ensued a long and grueling battle. The Coalition dug in and held their ground against the onslaught of the Worgen, able to evade the brunt of their fangs and keep them at bay. Unfortunately the gnome Bixtink Wobblesprocket was ill prepared for combat and feinted as the battle began! Her valiant construct M.A.O.W. vehemently took a stand against the Worgen in her stead. As a fourth Worgen emerged from the waters below the docks the battle began to turn against the Coalition, claw after claw, fang after fang they fought pushed to their wits end. In time the Worgen saw an opening, charging after the lone Kurtis Radesbery, who had earlier charged off to engage a lone Worgen. Surrounded now Radesbery was forced on the defensive. Cohmnall Dempsey of Oldminster seized the opportunity as the Worgen surrounded Radesbery, Dempsey rallied the Coalition to counter attack the Worgen, putting the first of their number down in the process. Once Radesbery was given the chance to return to the offensive he struck out at the nearest Worgen, cracking its skull and sending it instantly into its death throes, it wildly struck out at all who approached. The remaining Worgen turned to flee but were put down by Velaensia Runereaver, and Cassandra Payne. The final Worgen, barely limping after Cassandra's clean shot to its leg, lunged for Araellion Songheart, taking him by surprise and holding the Mage hostage. Unfortunately, Lord Songheart is not one to be taken lightly, with a burst of abjurative magic the Worgen's head was impacted. 
Once free of the Worgen's assault the Coalition regrouped and tended to wounds, exploring the empty docks for clues as to the townsfolk, and Terran's, whereabouts. Within the docks little more was found aside from rotten fish and molded bread, even the Worgen were lonesome in their scavenging. Velaensia Runereaver's exploratory efforts at least bore fruit, discovering the corpse of a stray Ghoul, signifying what may have happened to the city. Once gathered Ms. Payne was called to cleanse what remained of the corpse, to ensure that no plague could emerge from it and cause trouble later. In the name of Elune Moonfire was called down upon the poor Ghoul's corpse, and in the wake of the Moon Mother's cleansing light all that remained was sanctified bone. From there, one path out of the docks remained for them atop a small set of stone stairs the entrance to Freyharbor town proper. 
The town itself lay in ruins with the groans growing louder with each step, unmistakable as wild undead. As the Coalition gazed inward to the city, the roads lay distraught, barren with only the occasional corpse of ghoul or townsfolk to be seen. Carts lay knocked over, their contents dispersed throughout the roads. A new scent emerges where the rotten fish once served, the smell of decay, of undeath, and faint Arcane Magic. Far off, barely visible past the buildings was the tell tale glow of Arcane magic, bouncing against the buildings as it lurched into sight. The Coalition set forth into the city, faced with countless wild undead who fell before the Coalition's armaments swiftly. All save one lone Abomination who bombarded towards the party on a warpath. Thanks to the quick action, and solitary fist, of Radesbery, the Abomination was put to rest and the path to the City Hall made clear. 
Ahead of the Coalition rounded the final corner and City Hall was brought into view, the clear shining shape of an Arcane barrier surrounded the building, protecting its walls from a Horde of wild undead, ghouls, and zombies, and yet another Abomination all bearing down against the magical bulwark. Once more, Radesbery's intuitive thinking led the Coalition to a unique solution. After a curt return trip to the Amarylis, Ms. Wobblesprocket's mechanical construct M.A.O.W. ferried one of the ship's cannons. With teamwork abound, Radesbery loaded himself into the cannon, Lord Songheart surrounded him in a barrier of Arcane magic, and Ms. Runereaver lit him aflame. Taking careful aim Mr. Dempsey looked towards the horde of undead and fired Radesbery into the crowd. Unfortunately ... the Arcane barrier and flame were unable to sustain themselves through the explosive force of the cannon, and Radesbery was launched directly into the Abomination, killing it, but suffering heavily in the process. Following in hot pursuit the Coalition's forces made swift work of the remaining undead mob, putting them down and protecting the town hall. With the undead defeated sounds of clamoring and shouting from inside city hall were heard ... moments later the Arcane barrier protecting the building began to fizzle, dispersing into the air and vanishing from sight. In the same breath a door swung wide and the clear shape of a living human guardsman waved towards the party, beckoning them inside. 
Once inside, Terran revealed that the city had been beset with undead a week prior. The undead forced their way through the city gates, tearing apart all that could be found. The town's local forces were insufficient for such a threat and they were forced back into the city hall with much of the remaining townsfolk. Terran used what magic he could to erect a barrier around the building and they have been trapped inside, surrounded with undead, ever since. Now that the Coalition has arrived they can rest within the Town Hall and lick their wounds before setting out to route the remaining undead, and sealing off the gates ...
(( Pulled from https://www.eastcrest.net ))
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lazaruspiss · 7 months
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Downtown Gotham: Part Two
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Gotham City Labor Union: The Gotham Workers' Labor Union was established in 1976 during the city's financial boom. Many companies were looking to hire additional employees and the Labor Union was founded to ensure no abuse occurred. The offices were first located at the Novick Building in Old Gotham before moving downtown to be closer to the city's bigger corporations. They often work with lawyering firms – many of whom offer their services pro-bono – to negotiate contracts and mediate disagreements. I was happy to collaborate with the Labor Union when I first created WayneTech, though not everyone on the board of directors felt the same way. They believed I would drive the company under before its first year if I didn't follow their financial advice. It took a lot of convincing, but with the help of the Labor Union, we managed to come to an agreement everyone would be (more or less) happy with.
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Belfry/Union Station: The Union Station was completed in 1902 and became the hub of the Gotham City Intramural Railway, later known as Gotham City Rail. The clocktower was commissioned by my great-great-grandfather Alan Wayne in 1898, but it was condemned about ten years ago for safety purposes. When Barbara was paralyzed, I wanted to give her a space she could use as her own to conduct her work as Oracle. As the Union Station had been abandoned for several years, it seemed like the perfect place as it is located in the heart of the city. So, I retrofitted the space in the clocktower to contain everything Barbara could need, then Alfred helped me make it accessible for her for as long as she needed it. Though the Belfry isn't being used anymore, it remains a good secondary base in case the Batcave were to be destroyed.
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Miller Harbor: Miller Harbor is said to be one of the most polluted harbors on the eastern seaboard. In the 17th century, after the arrival of the Dutch colony and the British, the harbor was home to a fishing community. But mining projects on the southern island completely destroyed the local fisheries. The harbor became Gotham City's industrial cesspool due to all the warehouses, factories and commercial real estate that opened their doors nearby. One of the piers, located near Old Gotham and the Financial district, has been conserved and named a UNESCO world heritage site. I've tried multiple times to clean up the harbor through the Martha Wayne Foundation, but there's so much red tape that draining and refilling it would take far too long and would be too expensive. Until a better solution is found, it will unfortunately remain as it is.
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Sacred Heart Convalescent Home: Not long before their deaths, my parents chose to use their time and money to raise the standard of long-term care for Gotham City's most vulnerable. When they began, the Sacred Heart was grim. Neglected. Over time, I watched their efforts replace despair with warmth. The example of their compassion was more important than their wealth. They never got to see that project through, but I've tried to pick up where they left off. Note: A few years ago, when he had succumbed to his Two-Face persona, Harvey and his crew took hostages at the Sacred Heart. He had ID'd the elderly parents of a pair of corrupt cops and tried to use them to exact some twisted justice. I'm very familiar with that building. Even with the lights shut off.
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Blackgate Penitentiary: The fort on Blackgate Isle has existed for more than a century. At one point, it was used as a Continental Army stockade during the Revolutionary War, but the Union Army eventually demolished it and constructed a military prison in its stead. At the end of the 19th century, it was transferred to the state and was renamed Blackgate Penitentiary. It was shut down in the 80s amidst alleged human rights violations but was later reopened for "extraordinary needs". Eventually, the prison had to be upgraded to house Arkham Asylum's patients. It now has the largest exceptional-risk inmates of any prison in the US. There have been many successful prison escapes since then, which is why Batman had been given special access to the prison in case of emergency, but this access was revoked after Jim died. Batman and any other vigilantes are now considered hostile. Approach the prison with extreme caution.
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georgelouismarine · 21 hours
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Construction Services for Marine Piling and Foundations
Our marine construction service delivers top-tier solutions for projects ranging from harbor expansions to offshore platform installations. Contact us now!
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tcr55 · 8 months
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I’m on a pier at the old Sydney Fish Market, construction of the new market is off to my left.
Some of the fishing fleet is in front of me, with the ANZAC Bridge behind.
Out early ahead of a hot windy day…. El Niño declared for Australia yesterday.
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scotianostra · 2 years
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On September 29th 1952 tragedy struck when John Cobb made an attempt at the world water-speed record on Loch Ness which ended in tragedy as the boat crashed and Cobb was killed.
Everyone knows the story of Donald Campbell’s tragic crash on Coniston Water, England but few remember another attempt 15 years earlier. I think we all got told about Campbell in school, but John Cobb  wasn’t a name I was familiar with until ten or so years ago.
For weeks, Cobb and his team of engineers were present at Temple Pier in Drumnadrochit preparing for the historic attempt during which time he endeared himself to the community by his willingness to speak to visitors, especially children, by numerous small acts of kindness and by his deference to the local respect for the Sabbath.
John Cobb was wealthy, businessman  and thus able to indulge his love of speed, Cobb, who had been educated at Eton and Cambridge, had become the first man to travel at more than 400mph, a feat he had achieved on one of his runs on the salt-flats of Utah in 1947. To the press he became known as “the fastest man alive”. He was also an expert pilot, having served with the RAF for two years during the war before transferring to Air Transport Auxiliary, where he spent two more years, ferrying aircraft from factory to squadron.
Cobb had long been a well-known figure on Brooklands Motor Course, a few miles from his home in Esher, Surrey. He set lap records there with a succession of powerful, innovative cars, before turning his attention to high-speed boats.
The then world water speed record was held by an American, Stanley Sayres, with a speed of 178.4 mph. In late August 1952, Cobb, aged 52, came to Loch Ness to try to reclaim the record for Britain. As the Glasgow Herald noted, “he had made record-breaking his hobby and spent a considerable sum of money on it … The upholding of British prestige was behind his record-breaking achievements”.
Cobb’s craft was the Crusader, a silver-and-scarlet, jet-propelled speed boat, powered by the de Havilland Ghost jet engine, as deployed in the Comet airline.
It had arrived in Drumnadrochit after a 580-mile road journey from New Malden, Surrey. Constructed of plywood and high-quality aluminium made in Falkirk, by British Aluminium Ltd, the Crusader was flanked by sponsons, or floats, and had been built by Vospers Ltd in seven months.
“Provided the wind keeps down”, Cobb said at the launch, “Loch Ness should be perfect for a speed attempt. I shall go as fast as I can, compatible with safety”. He added that it might take some weeks before he was ready for the assault on the record; trials would need to be carried out on the loch for both the behaviour of the boat and for speed. Because of bad weather, he had been restricted to floatation tests at Portsmouth.
On August 26th, accompanied by his wife, his manager, Captain George Eyston, and other officials, Cobb ventured out on a fishing boat from Temple Pier to survey Loch Ness, but returned after just 15 minutes because of the roughness of the weather. Conditions were little better the following day.
A caravan supplied by a Falkirk company arrived at Drumnadrochit, for the Cobbs to use as their day-time loch-side headquarters. As technicians worked on the Crusader at the pier they were watched by intrigued locals and holidaymakers.
In early September, Cobb did test runs of 100mph and 140mph, but he needed the weather to improve considerably. “It is quite bumpy in an ordinary speedboat on the part of the loch where I have been carrying out my trials at present”, he said on the ninth. Two days later he said that Crusader would need modifications to enable it to get onto its sponsons.
The latest trial had seen the loch being too smooth for the boat. On one run Cobb could only get going with difficulty – and even then, the Evening Times reported, “only after an artificial ripple had been created in front of Crusader by a speed-boat”.
Watched by thousands of sightseers,Cobb made his first official attempt on Friday the 19th but strong crosswinds foiled him, even if he did reach an average speed on his two runs of 173 mph – 5 mph shy of the record. “No, I don’t think I did it”, he said, forestalling press questions as to whether he broke the record. His press officer said a further run would be made when conditions allowed.
The days came and went until finally, on Monday, September 29, Cobb made his second official attempt. Before leaving Temple Pier he observed that conditions were “well-nigh perfect”. As before, his attempt would be watched by thousands of people on the shore.
No-one could know what lay ahead.
Cobb’s final moments are captured in a British Pathe newsreel. The Crusader ploughs through the waters of Loch Ness. But then, two minutes and five seconds into the footage, the boat suddenly disintegrates in a flurry of foam and wreckage.
“Just before reaching the second timekeeper’s hut at the end of the measured mile, “ the Glasgow Herald recorded, “the boat developed an alarming bounce, which became rapidly more pronounced.
“In a flash it seemed to somersault and in a cloud of smoke and spray it disappeared below the surface of the loch, which at that point is almost 700ft deep. All that remained on the surface were small pieces of debris”.
Cobb’s wife, the Evening Times added, “was rushed from her spot on the measured mile to the pier and the news  of her husband’s death was broken to her by a friend. She broke down and was driven back to the Drumnadrochit Hotel”. She was ushered by staff into a sitting-room.
A small boat lowered from the yacht Maureen, on which the official observer had been standing, set off to retrieve Cobb’s body. Other boats also joined in. As his body came to the surface his Mae West lifesaving equipment was quickly detected. Mrs Cobb was taken back to Inverness and in the afternoon, accompanied by friends, left by car for London.
It seemed certain that had Cobb been able to make the two runs he would have regained the water speed record for Britain. The official observer, Lt-Commander Arthur Bray, of the International Marine Timekeepers’ Association, and vice-president of the Marine Motoring Association, said the Crusader’s speed over the measured mile had been 206.8mph – more than 28mph in excess of the record.
“We have lost”, Bray added, “a very gallant Briton who has proved that as a nation we can go out and do things. What he did was to be the first man to travel on water at over 200 miles per hour”.
Peter Du Cane, managing director of Vospers Ltd, was standing beside Mrs Cobb when the tragedy happened. “He was a very great sportsman,” a shaken du Cane told reporters. “He must have been travelling at 240mph to average 206.8 mph on the measured mile”.
Rescue boats retrieved some of the wreckage, but members of Cobb’s staff refrained from advancing any theory about the accident. Rogue waves were blamed by others; Du Cane was quoted as saying: “He hit three big waves – that was his trouble”.
The hotel manager, Mr G. Nicholson, said: “We don’t know what happened. One minute the Crusader was there, the next minute it was not. There were just a few pieces floating about. I don’t remember hearing anything when it all happened. There was just the spray and then a lot of pieces”. Another eyewitness, a woman from the nearby village of Lewiston, said: “It was all over in a matter of seconds”.
Gar Wood, the US speedboat expert, said that he had experimented with a jet-powered speedboat but had abandoned the idea because of the risks. “With a propeller-engined boat, if you leave the water, everything stops”, he said. “When we tried with an aircraft jet engine, the power was so great that if the boat left the water it kept right on up”.
A post-mortem on the Tuesday determined that death had been instantaneous. Cdr Bray told the Glasgow Herald that any suggestion that waves might have caused the accident could be discounted.
“I followed the Crusader down the measured mile through binoculars and saw it start to porpoise”, he said. “There were no waves, though there was a ripple …. Whatever cost Mr Cobb his life had nothing to do with Loch Ness”.
Cdr Bray said that he and other experts would watch newsreel footage of Cobb’s final moments in slow-motion to try to discover what had happened.
Slow-motion footage had been shown the previous night on the BBC’s TV Newsreel programme. “Contrary to most reports of the accident”, noted a Herald writer, who watched the programme, “the Crusader did not appear to porpoise before breaking up or to disintegrate without cause.
“It seemed that the nose of the craft dipped, for some reason not apparent from the film. The surface of Loch Ness appeared on the film to be smooth, and there was no sign of the three waves that were reported to have been responsible, but the speed of the boat, the movement of the camera and the lighting made it difficult to determine the cause of disaster”.
On the Wednesday, a brief funeral service was held in the chapel of the Royal Northern Infirmary in Inverness. Among those present were Reid Railton, the designer of the Crusader, and John MacLeod, MP for Ross and Cromarty. The minister who conducted the service praised Cobb’s “skill, daring and valour, his courtesy and humbleness of heart”.
A cortege made its way through the town’s main streets, followed by members of Cobb’s staff, headed by Captain Eyston. Many of those who lined the streets wept. A spray of carnations, sent anonymously, bore a simple inscription: “To a gallant crusader”. Cobb’s body was then borne down to his home in Esher, Surrey.
On October 7th, a meeting of the Glenurquhart Rural Community Association decided to honour Cobb’s memory by erecting a cairn that would overlook the measured mile.
It was unveiled a year after his death by Cobb’s sister, Mrs Eileen Holloway. His brother, Gerrard, was also present, as was Peter Du Cane, but Mrs Cobb was not there. Wreaths were placed on the cairn by three local men who had assisted Cobb. The service was attended by some 200 people.
On March 27th, 1953 Cobb was posthumously awarded the Queen’s Commendation for Brave Conduct – “For services”, the citation read, in attempting to break the world’s water speed record, and in research into high speed on water, in the course of which he lost his life”.
Seventy years have now passed since Cobb’s death, but he is still recalled with affection in the area around Loch Ness. In 2002, on the 50th anniversary of Cobb’s death, the secretary of the Glenurquhart Heritage Group, said: “John Cobb is well remembered here. He had time for everyone.
“There was a great deal of interest in what he was trying to do. It was a different time then. It was only seven years after the war and people had a different attitude to heroism. It was also still a time of austerity. There wasn’t much excitement around and people knew of John Cobb because of his car racing”.
Up around Loch Ness, Cobb is remembered for his humble, courteous demeanour and for his refusal to stage his trials on Loch Ness on Sundays, because of the noise and disturbance they would cause, disrupting the Sabbath.
“I met a chap, a farmer, just a few years ago, who had run out of petrol at the roadside”, Adrian Shine says.
“John Cobb passed him, stopped, and had his chauffeur go and get petrol that allowed the farmer to get going again”
Crusader still lies at the bottom of an underwater cliff, missing one sponson, upside down, and broken in two, having shattered at the cockpit area, just at the point the third alloy bulkhead should have been.
Pics include Crusader making it’s way past Inverness Castle, Cobb, the craft at Loch Ness, the funeral cortege in Inverness and the memorial cairn to the man. 
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byneddiedingo · 1 year
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Enrique Irazoqui in The Gospel According to St. Matthew (Pier Paolo Pasolini, 1964)
Cast: Enrique Irazoqui, Margherita Caruso, Susanna Pasolini, Marcello Morante, Mario Socrate, Settimio Di Porto, Alfonso Gatto, Luigi Barbini, Giacomo Morante, Giorgio Agamben, Guido Cerritane, Ferrucio Nuzzo, Otello Sestili, Alessandro Tasca. Screenplay: Pier Paolo Pasolini. Cinematography: Tonino Delli Colli.  Production design: Luigi Scaccianoce. Film editing: Nino Baragli. Music: Luis Bacalov. 
Sandwiched between two epic Hollywood versions of the life of Jesus released in the 1960s -- King of Kings (Nicholas Ray, 1961) and The Greatest Story Ever Told (George Stevens, 1965) -- Pasolini's version looks like the most successful today. It is raw and unfiltered through Technicolor and wide-screen processes, unencumbered with movie stars. Its Jesus is not blue-eyed like Jeffrey Hunter or Max von Sydow, but a darkly handsome Spanish economics student named Enrique Irazoqui, who had never acted before. (His voice is dubbed by Enrico Maria Salerno, a professional actor who also dubbed Clint Eastwood's voice in the Italian releases of Sergio Leone's Westerns.) The film takes no liberties with the story as presented in the New Testament Gospel of St. Matthew, following it virtually to the letter. The dialogue in Pasolini's screenplay relies for the most part only on the words actually spoken in the gospel. In fact, those unfamiliar with the narrative presented there may sometimes find the film's story hard to follow. No elaborate sets were constructed: Pasolini filmed on locations in Calabria and Sicily and other parts of southern Italy, enlisting the locals as cast members and extras. Like Carl Theodor Dreyer's The Passion of Joan of Arc (1928), it is a film of faces, and seldom handsome ones -- with the exception of the delicately beautiful Margherita Caruso, who plays the young Mary. (The older Mary is played by Pasolini's mother, Susanna.) Irazoqui, with his unibrow, looks strikingly like a figure out of a Byzantine mosaic or a Russian icon. The cumulative effect of the film is plausibly much closer to the actual events than the more conventional dramatizations of them like the Hollywood epics. Pasolini was, of course, an unbeliever, a gay Marxist, and the film is more intellectual than spiritual. The Jesus of the film preaches love, but he can also be harsh and enigmatic, proclaiming that he comes to bring not peace but a sword and, in one of the oddest moments in the gospel, smiting a fig tree for some unspecified offense. There are moments when, by following the biblical narrative so closely, the film falls apart, as in the interpolation of the story of Salome (Paola Tedesco) and John the Baptist (Mario Socrate), and it's clear that, as he later admitted, Pasolini's heart is not in the depiction of such miracles as the loaves and fishes and Jesus's walking on water. The choice of music to accompany scenes is curiously eclectic, ranging from the obvious, Bach and Mozart, to the derivative, a bit of Prokofiev's Alexander Nevsky score, to the startling, African-American spirituals. But even when Pasolini's film goes awry, it remains a fascinatingly personal response to the source material.
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mourningstarfarms · 2 years
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New next gen animal crossing concept:
“Roaming Lands”
Or
“Forest Dreams”
Player is an “adventurer” and is a ‘founder’ of new land (with the funding for development by Tom Nook). Select tasks are only available for the ‘founder(s)’ from different consoles (ex; building placement, building relocation, building updates, making constructions, etc.) choose friends wisely!
Bigger community based on land selection- ability to have multiple people on selected lands. Same console accounts or accounts from different consoles can live on the same land.
Host console has ability to move other founder(s) out. If the land is reset with the other ‘founder(s)’ from different consoles on it, the next console in line that moved to the land is now host.
Can visit other lands with an RV similar to pocket camp. “RV park” similar to new leaf for those visiting. Your RV can be placed down like a building in new horizons or is one whole unit including your home. RV park includes Harv’s home.
OK Motors reintroduced for RV customization and building relocation after certain milestones are met.
More opportunities for diverse terraforming. Bulk crafting and new recipes. Terraforming and specific crafting type acquired after certain milestones are met.
Introducing clothing recipes! Available after Able Sister’s building is constructed and certain milestones are met. Clothing can still be acquired at the Able Sister’s shop and by villagers.
“Dream time” is a one hour time frame between 1am and 2am where the landscape becomes a “dream world”. New fish and bug species are found in this world. New flower variants and select fruit. New recipes available. No fallen trees, terraforming, item placement, or construction during this time. Villagers can still be visited, but have similar dialogue to dreaming in new horizons. Villagers wear exclusively night wear during this time. Seasons will alter the dream scape (ex; spring is “lifting dream”, summer is “starlight dream”, autumn is “drifting dream”, winter is “wonder dream”- also varies depending on hemisphere). Different dream days will have a chance (higher percentage when dreaming) for shooting stars.
Visiting Lands via Dream addresses available if player has a bed.
Diving will have a slim chance of finding “sunken treasures” item collection. Dream variants are a lower percentage of encounter.
“Lake diving” available if land has a natural lake with pier or lake construction with pier (see population growing for pier). To be separated from rivers by small underwater barriers.
Buildings can be constructed and relocated. Select variant customization can be acquired for an added fee from Tom Nook. The Nook’s Cranny has different stages, the owners will ask if you think they should upgrade. Say no and the option to upgrade will be available from Tom Nook.
Reece’s upgrade camper + upgrades available after certain milestones are met. (Reece’s popup shop)
Kicks apparel camper + upgrades available after certain milestones are met. (Kicks’ corner store)
Redd becomes a traveling salesman. Available every other week.
Katrina’s fortune telling camper + upgrades available after certain milestones are met. (Fortune tent).
Leif’s garden camper + upgrades available after certain milestones are met. (Leif’s greenhouse)
Post office + bank reintroduced.
Orville can set you up with “land discovery”, a small land discovery service to gather resources find “new lands” differing in season and in time (see Kappin’s boat service in new horizons). Villager discovery only available to lands with vacant housing space (2000 Nook mile fee).
Kappin’ reintroduces boat tours! Island minigames and select items found from island shop and diving (1000 bell ride fee per player).
Additional DLC content extending from Orville’s flight service and Kappin’s boat service.
Rare/uncommon NPC discovery available on random days.
*Future additions may be added. Just concept ideas from a dream I had. Constructive community additions welcome.
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twiainsurancegroup · 1 month
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