the netherese orb: consequences for gale and his connection to magic
i wrote a post a while ago focusing on the physical ailments that the orb was causing gale, and i had a really interesting exchange with another user on it:
@dark-videogamer: I just noticed it myself, which for me implies that as the orb is consuming his weave, his life essence, it's also refusing to allow that part of the body to properly heal, like he's always internally bleeding or it's infected. (at least in my opinion) which makes me wonder how irreparable the damage is there.
@galedekarios: i actually do have a post coming up on that! i want to focus on what the orb does to his magical ability in that post because i focused more on the physical aspect here. of course, they sort of go hand in hand for a wizard to a certain degree, but there are a few hints in the game. anyhow, sorry for rambling! i very much agree with you! it's def either is still consuming gale's own gifts and i think that's a reality he has to face after it's removed.
so this further inspired because i actually wanted to use this opportunity to look at how the orb might be affecting gale's magic / casting ability.
general stuff & how the physical impairments affect the casting of spells
first off, i want to note that both of these are of course intrinsically linked, not least of all because the orb is affecting everything a caster class needs to cast spells:
-general biological deterioration
-muscle spasms
-ringing in the ears
-disorientation
-concentration issues
-varying levels of physical discomfort / pain
aside from the obvious things that would impair a caster (deterioriation, disorientation, pain, discomfort), concentration is incredibly important to maintain a spell. muscle spasms, too, would absolutely interfere with the somatic component of a spell:
The somatic component was a basic part of spellcasting. Many spells required the caster to make a motion to cast the spell. If the caster was unable to make the correct motion, the spell could not be cast.
i could add more here, of course, but i think it's fairly obvious how all of these mix together into something that would leave a wizard defenseless, and again, gale admits as much, too:
player: i fail to see why you need me to help you this. you’ve done fine without me so far.
gale: A fair point - however, until recently I was able to rely on a supply of artefacts stored in my tower in Waterdeep. A supply that has now run dry. The reality of the matter is that a lone wizard with a chronic impairment such as my own is not in the most ideal of situations with regards to self-defence. The manner of artefacts I need are not often found waiting patiently on a shop-keep’s shelf. One usually has to lift them delicately from trap-filled tombs or prise them from the hands of violent ne'erdowells.
the orb
but what consequences did the orb itself have?
we have several lines in the game, where characters are surprised that the orb didn't outright kill gale. gale himself knows this and the imagery we get when gale opens his mind to the protag and shares his story is incredibly violent:
the orb didn't kill him outright and it was a miracle that it didn't, both gale and mystra acknowledge this in-game.
but it left him incredibly weakened and with a condition that could still kill him if left untreated, as well as those around him.
what it did do instantly, however, is that it did consume his gifts.
again, both gale and mystra acknowledge this in-game:
Gale: Is that why you lied to me about the Crown of Karsus? Self-preservation?
Mystra: My concern was the preservation of everything. The Karsite Weave could tear apart the very fabric of the Material Plane. That it entered your body and consumed no more than your powers was a miracle. But we will not be granted another.
The only reason the 'orb' sleeps is because I have allowed it to feed on the true Weave - a temporary measure, but one that will not be enough to save us.
Gale: It sounds like the door to redemption is open at last. All I have to do is walk through it, carrying the Crown of Karsus.
Player: Is that what you want?
Gale: Perhaps. I see few other options open to me, if I ever want to reclaim those parts of myself the orb snatched away. If I ever want to be me again.
Player: We're going to cure you
Gale: Thank you. There aren't many I'd trust to stand beside me on such a journey. Fewer still who would do so because they believe I deserve such a chance.
so what are these gifts that were consumed exactly?
in early access, there used to be a scene with gale in act i that was commonly known as the loss scene, where he would be found in camp, cursing as he tries to cast a spell that he was once able to:
Gale: Khat-Tsjin Deth-Thra!
Tav [Wizard]: That was a failed spell if ever I heard one.
Gale: Failure. You'd think I'd be used to it by now. It’s getting late. I think I’ll turn in. Perhaps some sleep will do me good.
Tav: Is something wrong?
Gale: Let’s just say not all is right. But that goes for all of us.
Tav [Wizard]: I didn't recognize your hand gestures. What spell were you trying to cast?
Gale: A bygone spell from a bygone age. It doesn't matter.
Tav [weave romantic]: Come, you know I care about you. I showed you when we shared that spell [CHECK wizard]
Gale: So you did. Very wel. Just now, I was trying to cast a spell I once cast with ease, but I failed. You see, this fire – there was a time that I could make it come alive. That it would take the shape of a dragon and roar in delight. There was a time I could silence a Beholder with a word, and lift a tower from its foundations with a flourish. There was a time I was all but one with the Weave. But no more – a mere shadow of the wizard I used to be. Why? Because I’ve lost.
Tav: I don’t understand. What is it that you’ve lost?
Gale: I’ve lost…
Tav: [Insight] Go on. Every burden is easier to carry when shared.
Gale: An apt enough observation. I've... lost... Mystra. I sought to impress her personally.
Tav: Another fool pays for his arrogance. A tale as old as time.
Gale: Arrogance? Ambition, rather. And ambition is a fine thing – until suddenly it no longer is. Then again, if that is how you judge me, there’s little I can do to change your mind. But know that I have this ambition still. First to save myself, and after that, the licence to dream. (Gale Disapproval)
this insight in just how great the magnitude of his loss in power as a wizard and, intrinsically linked to that, his ability as a wizard is entirely absent in the full release of the game.
while we do know that he was an archmage and we also know that he was a chosen of mystra, with all the gifts that may have entailed, we only get a very vague mention of the lost gifts and gale being a former shadow of who he used to be.
abilities of the chosen of mystra include:
Chosen of Mystra gained many benefits from her blessing. They held a greater command over spell, being able to cast even the highest tiers repeatedly. Doing so, however, was not encouraged by Azuth and Mystra (Midnight), as it required repeatedly tapping upon the weave.
They also became more familiar with magic and able to detect its presence. In addition, many also developed immunities to magic, and eventually even immunities to disease and poison. They become much more hardy, showing a toughness uncharacteristic of most mages.
Mystra's Chosen were also immune to the deleterious effects from the casting and wearing of a mantle: they suffered no loss of health or the removal of spells from their minds upon the raising of a mantle or the cumulative daily requirement of the spell.
The Chosen also wielded silver fire, a unique raw magic that conjured a silvery flame with a variety of functions.
[source]
other interesting bits and pieces:
Chosen age, albeit slowly, and as they age their power becomes closer to equivalent level mortal wizards. They can steal bodies to prolong their lifespan, but if they choose not to they eventually die and return to the Weave until Mystra makes them a new body.
Chosen still have access to Silver Fire and can manipulate their hair freely.
Mystra has imposed restrictions on magic in some cases, such as making it physically painful to read minds. This applies to using weave-work to communicate long distance with 'regular' humans.
Chosen have the ability to communicate to the weave-ghosts of other Chosen as well as living Chosen, but rarely seek to interrupt the lives of each other. Laeral can speak across distance with Storm, Alustriel and even Halaster.
Chosen still don't need to sleep, but do need to enter Reverie to replenish their energy.
[source]
again, this is all not really mentioned in the game and it's sad because again, it adds a lot of context to gale as a character. the most that is hinted at, i believe, is elminster's incredibly long lifespan of several hundreds of years.
conclusion / consequences of removing the orb
this is just speculation on my part, so feel free to ignore this completely.
apart from the chronic ailments, we know from the arcane hunger status that the orb feeds on gale's very soul and that both gale and mystra acknowledge that the orb has consumed already gale's greatest gifts as a wizard.
we also know that tara and gale were not able to figure out immediately how to treat the orb after gale was afflicted by it. it was tara, who in their combined research, figured it out and it took them some time to do so.
on top of that, we know that gale had to live without said treatment for a while since he no longer had any magical items to consume and, in fact, i speculated it's a part of the reason why he may have left waterdeep behind and was captured on the nautiloid.
all this time, the orb was left with nothing to consume, with nothing to feed on, except what was within gale to give and the orb is ever-hungry.
i feel like this surely would have consequences even after the orb is rendered inert and then, later, implied to be removed by mystra:
one of the sadder outcomes could very well be that his ability to cast spells is permanently diminished or entirely cut off.
Thus comes the question: what is the Weave? It is an essential element of the universe. It runs through everything in unseen threads. It is what makes magic possible.
— Excerpt from Magic of the Weave - An Introduction.
with the orb inside of him, left untreated for long intervals, it may have consumed a lot of gale's own weave, something that runs through all living souls, his ability to cast magic might be even smaller and weaker than now.
at best, it will take him some time after the game to recover, back home in waterdeep, with tara, with morena and a romanced protag and new friends.
at worst, and, with the knowledge that the orb consumed so much upon first entering his body, it may also be a possibility that gale could be stripped of magic entirely, but that's quite a cruel fate for him, someone who says that magic is their life.
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