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#doto spoilers
astheturtlemoves · 8 months
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And now for some Dishonored news, I finally began DOTO ! Billie has so much swag but she also cracks me up. "Welp, Time to resolve my daddy issues by killing this pesky Ancient God™ " You do you gurl ✨
Also I just got the Magic Void knife, the Outsider immediately appeared to Billie, who proceeded to point a judgemental finger at the powerful deity who casually maimed her last time they talked, and say "Give that back, I've got no time for this" in her most severe tone. Billie. Treating the the Outsider as a capricious 5 years old. Which he kinda is. I love her your honor.
Special mention to Daud for being dramatic about his life being behind him etc, and then just dying offscreen while I rob a bank. Woops. Sorry Daud no melodramatic death for you. You just got old, decided all your mistakes were someone else's fault and died alone because you sent the only person who could have been there with you to steal a weapon. Not sure I like Old Daud but I gotta say he was very credible.
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presiding · 11 months
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hi!! could you please tell more about the AU where delilah gets powers from chaos?? i'd really love to know, if you don't mind, ofc! :)
It's an AU so grain of salt but I was thinking about fissures created between the world and the void because of things like Delilah's resurrection/ritual.
What if Delilah worked out not just how to resurrect herself, but also how to create fissures where the void leeches into the real world, and could harness the same power for herself?
What if the player's high or low chaos was not just a function that fed the plague or the city's morale, but was a measure of increased void-power entropy?
Or put another way - if you use void magic to kill, it creates fissures, where the void interfered in life & death and it should not have. The void stole potential from the world, which Delilah could harness as sacrifices to become more powerful - and so you're indirectly helping her by choosing chaos.
I think it would make her a much more compelling enemy, too. It would be cool if by a certain point in the game, if you've been high chaos , rather than just hijacking your dreams she neutralises the Outsider herself and starts visiting you at shrines, and answers when you try to speak to Jessamine.
Maybe sometimes you call on your powers, sometimes nothing happens, and you can hear distant mocking laughter.
I think it's got potential for what DoTO could have been too - rather than trapping her in her own painting, maybe she finds a way to escape again so in DoTO, she's the one who kills the Outsider... or tries to, until Daud & Billie team up to stop her.
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uncontrol-freak · 2 years
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billie lurk and her important choice in void tarot
see previous card posts here
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[In The Void]
Daud's Spirit: I'm not even supposed to be here.
The Outsider: No one thinks they should be here. Do you think I wanted to fall into The Grand Canyon?
Daud: That's how you died?
The Outsider: They should expect people to try to break the glass floor.
Daud: I saw that video, you dabbed on the way down!
The Outsider: That's how you get the likes!
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lesbianshadowheart · 10 months
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where do YOU place on the Arkane daughterhood scale
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void-damned · 1 year
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Thoughts on the marking process. When do you think the other marked except Corvo and Emily got the mark of the outsider?
Thoughts? I have a lot of those!
First of all, the Outsider gives his Mark to people who seem to be at a low point in their life and who possess the drive and the opportunity to cause change in the world. But not all live up to those expectations - the Outsider seeks interest but as we all know, the paths are endless and they are not linear. Where Fate shall ultimately take his Marked is unknown. And he seems quite fond of gambling with that, high risk-high reward style.
We know of Marked like Corvo, Emily, Daud, and Delilah, all who caused great ruckus in the world, whose paths diverge and converge, change with the slightest actions. But their impact is felt heavily.
We know of Marked, who merely are, who might have had potential but became quite dull or too much, such as Granny Rags.
But we also know of Marked who had barely stirred much talk if any at all. I would say that the Lonely Rat Boy is one of them but I also like to think that he might have contributed to the spread of the plague. Others are barely mentioned.
Chronologically, we can speak of an almost clear timeline, actually:
(Potentially Daud's mother, who would have been marked circa 1790 before Daud's birth)
The Unknown rune-carving woman, marked c. 1800—3
Vera Moray, neé Dbhghoill, marked c. 1807—10
Daud, marked c. 1820
Delilah Kaldwin, born Copperspoon, marked 1831
The Lonely Rat Boy, marked 1835
Corvo Attano, marked 1837
Emily Kaldwin, marked 1852
Another potentially marked person, who'd have been marked around the same time as either Corvo or the Lonely Rat Boy, is one of the noble attendees of the Boyle party in DH1. If you point the Heart at the woman (chosen at random by RNG, I believe), the Heart tells you this:
"She had to dismiss the maid-servant who saw the Mark of the Outsider, branded on her back."
Either we are talking about the real thing or perhaps, as the gossip around the party went, someone who'd worshipped and prayed to the Outsider, enough to brand themselves as Zhukov and the Cultists did.
In any case, all years are more or less confirmed - however, we do not have much info on the when-circumstances other than Corvo and Emily. Vera, according to the Dunwall Archives, had been marked on her journey to Pandyssia, seeking the occult and religious practices native to the lands. We can only wonder just what she had witnessed and how the Outsider eventually approached her but whatever she went through, and whatever she saw, came at the cost of her vision and kickstarted her instability and steady decline into madness. With how men had begged for her, she might have had the potential to unmake the entire Empire. And wouldn't that be fun to watch? (But Vera had strayed from her path.)
Daud is said to have been marked after scouring the Isles and seeking out the Outsider's shrines. If there was ever any obsession, I would say it was the yearning for power and wishing for survival, yet with craving for blood - Daud had been a mercenary for hire since his young age. Who's to say that what ultimately lead to Jessamine's death wasn't a part of his resentment and thirst for revenge after what had been done to him as a child? He had inadvertently set things into motion but came to regret his actions - maybe he had realised he had become someone who he had fought his whole life against.
Delilah was at her worst. Young and so full of anger and despair. 'He came to us in 1831,' she whispers to you. She begun her apprenticeship under Sokolov in 1828 but perhaps the Outsider's Mark was the last push she needed (or maybe he merely wanted to spite Sokolov by marking her, who knows) - she learnt how to weave the Void into her art to get what she wants. The life she was always promised. And one she would make real one day, through the blood of her blood and flesh of her flesh. Even if it meant destroying everything in her path.
The Lonely Rat Boy was marked at the beginning of the plague. Of course he would be the target of all the adults who had immediately written him off for death. Another case of being wronged and being angry, of seeing revenge. And survival. But the boy had burned through his gifts immediately and paid the price too soon.
And the rest, we can only hypothetise as there are no accounts other than the bone-carving woman whose son's journal we get to read. Her story was of survival too, of running away from the Abbeymen that had pursued them.
The Outsider really is just someone tapping at the glass surface separating the waking world and the Void, like it is merely water surface and he (and his Marked) is creating ripples. To see what will happen and what people are capable of. Whatever happens, happens. He's there just to observe the human nature and how power shapes men when they are given access to it.
(And what of Morris Sullivan, you might ask? I believe his teacher, Vera, had merely shared some power with him in the same way Daud shared his through an Arcane Bond or Delilah had. But we can see him being immune to Bend Time, which oof.)
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majjiktricks · 2 years
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ive been reading the dishonored books and i have So Many Thoughts
i just started the veiled terror and seeing the world post-DOTO is so interesting
i also like how they don't exactly specify how DOTO ended since that game doesnt technically HAVE a canon ending
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vote2 · 4 months
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yeah death of the outsider is kinda shit I see that now
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finnmaru · 22 days
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The knife of Dunwall Death of the outsider rant incoming (spoilers) . . . . . . I am utterly disappointed in this game, I just finished mission 3 and I can't stress enough how badly they've approached this path killing daud is one thing but giving him such meaningless death with no REAL reason whatsoever other than them wanting to make some plot is another , not only it felt very rushed and out of place, it felt as if they just erased daud's personality and what makes him who he is, and his entire redemption arc, and on the other hand, billy Lurk has no actual arc in this game either, it's missing so much, and it felt like they just wanted to make a game. I admire dishonored 1 and 2, two of my favourite games of all time, that being said; DOTO feels like a knockoff, with zero purpose to the story.
I shall rant more when I finish the game but for now thank you for listening and goodbye.
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autisticwriterblog · 2 months
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Fandom 50 Post 4
 A list of fics I've read (or reread) recently that I really enjoyed. 
Alan Wake Bury me brother by @koskela-knights
Summary: It had almost been comedically easy to sneak out of the station. In fact, Ilmo wasn’t even sneaking. He just took his brother’s covered body and walked out of there. My notes: A heartbreaking look at Ilmo after he loses Jaakko. 
Control
Break by @taniushka12
Summary: When Ash Jr. is trapped in a building shift incident and begins to freak out about his imminent death, the person who aids him is the least one he expects. The least helpful, too, but at the end of the day, Ash could really use a break. (A musical break, even) My notes: A pre-canon fic about Ash Jr. and Ahti bonding when Ash is trapped in an elevator. I love the way the author writes Ahti's dialogue. 
Dishonored
Heard It Through The Heart Line Summary: The Heart reveals many secrets about the world and the people around Corvo. Sometimes too many secrets. If Corvo didn’t know any better, he might even say the Heart is a bit of a gossip. My notes: This fic is hilarious. It's about the Heart being a troll and telling Corvo incredibly TMI details about his allies.
A List Summary: Alternate title: 'On Becoming A Person, by Billie Lurk'. A documentation of the various identity-based Complications, Consequences, Considerations, and Crises that Billie has (with varying degrees of foresight) encountered following a certain world-reshaping event. My notes: A lovely fic about Billie and the now-human Outsider post DOTO. Very sweet and funny. 
The Beetles by @yourfavouritedoll Summary: Post-canon, non-lethal outcome. Perhaps this is Sokolov's final test of genius: to rebuild a ruined man. My Notes: A really good fic about Sokolov and Jindosh set after Jindosh is taken down non-lethally. The author shares my horror at what we had to do to Jindosh, and seeing this through Sokolov's POV is so interesting. 
Yakuza/Like a Dragon
Stay Safe Summary: Hanawa is assigned his first agent. My notes: A really interesting and heartbreaking character study of Hanawa pre-Gaiden.
Broken Paradise Summary: Ichiban wasn't alright. He tried to hide it. His friends weren't willing to let the issue drop that easily. (or: the "romance" substories, with actual consequences.) My notes: A very long oneshot about Ichiban's terrible 'romance' substories in Like a Dragon: Infinite Wealth. Rape tw for the fic, which takes the rape 'jokes' from those substories and shows the very real, severe consequences they have on Ichiban's mental state. Very heavy fic, but very worth it. No spoilers for the game's main story. 
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presiding · 5 months
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a doctor turned serial killer turned doctor again, an actor who paints, a gang leader, a mining baron, and a vice overseer walk into the room.
oh yeah and they lead karnaca now.
dishonored 2 is my fav game but i think it's mid, story-wise. here's why dh1 works and why dh2's overarching story sorta misses
tl;dr: story integration is critical for gameplay that offers audience payoff, but emily's personal arc from dishonor to honor is inconsistently demonstrated in the story, and is not an interactive part of the gameplay.
essay/long version under cut >
recap: what's dishonored's deal
[skip if you want] dh1 is an underdog story: corvo is an honorable man swept up in the machinations of a callous city, so his canonical ending being 'this child will rule over an empire' isn't about the child's rule but rather about corvo's reputation being restored in a more hopeful city, due to his & the player's rejection of the violent connotations of the tagline 'revenge solves everything.'
similarly, in dh1 DLCs, daud's story arc is that of an anti-hero: a dishonorable man who realises too late he has done irreparable harm. he sees the error of his ways after a single monumental death, and eventually a single life redeems him when he/the player stepped in to circumvent a terrible fate for a child, enabling her to rule unfettered.
daud & corvo come to a satisfying conclusion within the extent of their narrative arcs. it doesn't matter that a child on a throne isn't really a fix for a decaying empire - the player's actions throughout the city of dunwall was what mattered - and these stories could be framed as parables. in that sense, young emily as a ruler is a metaphor for a hopeful future for the city & empire.
dishonored 1 & its DLCs are also great examples of storytelling with perfectly integrated gameplay - you, the player, worked towards the outcome that redeemed the protagonists.
in your efforts to save young emily, you either achieved a good outcome (corvo) or prevented a worse outcome (daud).
bringing us to dh2 -
what's emily's arc
emily's arc is a coming of age: we're introduced to a reigning empress who questions her role & skillset ("am i the empress my mother wanted me to be?"), then her titular fall from grace occurs. from there, she learns to reject the violent, selfish connotations in 'take back whats yours' tagline (a la daud & corvo!) while rediscovering why her rule is critical to the empire.
emily's rule is no longer metaphorical, but:
a literal thing for audience assessment (is emily a good ruler?) AND
the crux of her storyline.
at the beginning of dh2, emily is introduced as a disengaged leader ("i wish i could just run away from all this;" "i dont know if whether i should sail to the opposite side of the world, or have everyone around me executed"). the antihero has a precedent for the dishonored series in daud, so it's not at first glance an issue*, however, the fact that emily has ruled poorly reframes corvo & daud's endings as being less than ideal (a moralistic retcon) *we could talk here about how ready an audience was in 2016 for a flawed women as a protagonist, hell, even in 2023,,,
throwback to the beginning of this essay when i said:
'this child will rule over an empire' isn't about the child's rule but rather about corvo's reputation
emily's story arc, unlike for daud & corvo, is literally about the quality of her rule. we're no longer in metaphor territory (ironic phrase): a parable-style ending doesn't work.
does emily become a good ruler
we know she becomes a good ruler because the game says so. it is narrated to the audience via a (literal) word of god in the space of 30 seconds, after the final boss. the outsider tells us that emily becomes known as Just & Clever.
drawing a distinction here - this narration is not the same as the player actively being involved.
the player does not throughout the game become aware that emily has made political allies. during the game, she doesn't talk to these characters about saving karnaca or being a better ruler to the empire (there's a few lines might imply it, but you need to be actively looking and being careful to wait for every voice line. it's a far cry from daud & corvo's fight to save emily being unmissable - even though daud doesn't know at the beginning that's the goal).
how does the game show it
you can coincidentally not kill most of your subjects and never be aware that emily is looking to restore karnaca by means of instating a council - it's never brought up. it *couldn't* be brought up, because that council serves under the fake duke (armando), who is the last person she speaks to before she leaves for dunwall. its her suggestion that he rules karnaca, but armando's condition is that he will rule as he sees fit.
to back up a bit, emily's canonical method of restoring karnaca is by banding together key allies - hypatia, stilton, [byrne &or paolo], pastor, under a council beneath the duke's body double. they are passionate people who would each individually make worthwhile advisors, but if you think about those characters sitting at a table trying to reach an agreement, it feels like an assortment of people that emily didn't kill along the way and doesn't feel organic (up to interpretation). it's not stated if emily herself banded this council together, but logically she must have (worth a mention these are mostly characters that you as the player had reasonable rationale to kill during a high chaos run, except pastor). the underlying concept may be that karnaca's power is returned to its people - which is interesting given that the monarchy remains and armando's decision is final.
this overarching solution could also be taken as a critique to dh1's 'put your kid on the throne,' which is another reason its worthwhile looking at how emily was shown to be a better leader. obviously my point isn't that her solution was bad given the circumstance, but i mean she has very little agency here in all. if emily was shown to be more controlling as a leader, this could be interpreted as character growth, but that's not the case.
coming of age
how do you learn & grow when you can't specify your failings? emily doesn't really touch on her shortcomings as an empress. she non-specifically worries delilah makes a better empress than her. it's hard to argue her worries are meaningful when someone good at their job will still worry when lives are in the balance.
emily's best 'aha' moments (eg. crack in the slab comment about gaining perspective) are consistently undercut by a conversation with sokolov or meagan afterwards in which she demonstrates she hasn't learned anything (before the grand palace, emily condemns 'toadies sucking up to me' and is reminded by meagan that she's part of the problem). the story is confused about what it's trying to say about emily's progress, and when she's meant to show progress, if she was meant to show any progress at all. it could be argued that emily was never even a bad ruler, she had just been fed misinformation about the problems in karnaca and been the victim of slander by her political enemies. the game doesn't make this clear - it's easier to argue that the opposite is true given that her allies only have criticism.
worth a mention here that the heart quotes about armando - a fake ruler - interestingly mirror emily's character concerns. "see how he sighs? his life is a gilded cage." but this essay is already long.
while corvo & daud spend their games (and through the gameplay) 'earning' their redemption, emily is being led by the NPCs around her to a conclusion and a fix for the political mess in karnaca: meagan & sokolov guide emily to her missions, and there's no recurring quest for emily to investigate possible allies. she is able to gather the people she hasn't killed to herself by manner of... post-game narration. during the game, she's primarily concerned with getting her throne back.
an easy fix: if there had been less dialogue & narrative focus on emily's failings perhaps the ending would have felt more satisfying. it has the feel of cut content, but i don't know what was cut to be able to comment on it.
so what went wrong?
i can't help but wonder if arkane were worried they would lose a certain demographic if corvo wasn't playable (may have been deemed too much of a risk - 2013 was a different time), and so they had to take out story elements that were unique to emily's growth as a character/empress, because the usual storyline/gameplay integration had to work for both characters - in other words, gameplay that made sense for both corvo & emily was prioritised before emily's story & character development. which is a silly problem to have in a game that added character voices for the sake of improving characterisation - maybe emily's tale would have felt more akin to a parable if she had less lines that betrayed her ignorance (to the disdain of those around her).
i wish more care had been taken with emily's story. most players will never really notice the large variety of different endings - they're not particularly satisfying in and of themselves.
it's ironic that one of Emily's complaints is about her father/protector being overbearing, when his (parallel universe) presence in the gameplay may be one of the reasons her own narrative arc falls flat.
what are the upsides here
changing tune from what didn't work - don't you think the concept is fantastic? it's a great idea overall - can you imagine if the coming of age storyline was better integrated into the game?
it's valuable to talk about the integration of story and gameplay and characterisation from a craft perspective. dh2 genuinely is my favourite game - it's beautiful, the imm-sim design philosophy makes the world a delight to explore, the combat gives endless creative options for tackling any fight, there is a far greater diversity of cast in an in-text canonical way. there's loads to love!
i love emily as a dodgy leader, to me it adds interesting dimensionality to the outsider's narrations - of course in dunwall there's never a neat happily ever after! emily, like the outsider, both work well as characters who hold ultimate power but aren't necessarily worthy of it - and this makes perfect sense for the dishonored universe's morality & critiques of power. however, within this grey area there's still plenty of room for a satisfying ending, which isn't what we ended up with, whatever the true reason for that was. and also, damn, emily's a marked assassin empress, if she can't lead well then who can?
while dh1 was criticised for its narrative simplicity, dh2 in contrast and in hindsight shows us that simplicity isn't so bad - there's satisfaction in gameplay achieves a clear, simple narrative goal.
#are you a dh1 enjoyer but less so a dh2 enjoyer?#have you ever wondered why you don't love dh2 as much?#here's 1.8k words that might articulate some of that.#light reading.i guess#this essay wasn't meant to cover everything - just the core of the plot and why its important to integrate story & gameplay#and to compare dh1 & 2#dishonored#dishonored 2#dishonored 2 spoilers#emily kaldwin#daud#corvo attano#this week i'm cracking things out of my drafts!#<333 don't get me started on doto.#some of this might be contentious. idk i try to live in a bubble#the meme version was easier to read i know i know#this essay would have been a lot longer had i integrated more references from the game#i know a few others have said this but imagine if they went a different way with emily#like she realises shes not fit for the job and maybe no one is and says fuck the system cause shes got a rebellious streak#and does a kickflip on the monarchy and institutes something else. i dont even care what. make it funny#and then for the sake of continuing the trend we spend dishonored 3 undoing the horrible leadership emily instates <3#i think they really loved emily as a character. i FEEL the love i believe its there.but didn't think enough bout how she would be perceived#there's a good couple comments from baldur's gate 3 devs about how much work goes into writing women to account for sexism#there's more that i could have added to this essay but for brevity's (ha.ha) sake i'll leave it there#other textposts about this game that i see around tend to romanticise dishonoreds story a little more
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rapturezoo · 10 months
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Hi! For the tag game, I HAVE to ask you about the mining story, this is really intriguing and there's clearly not enough fanfic on this particular topic. I'm quite thrilled if you intend to explore it!!
You are right, there's a lack of mine-related content in the fandom, despite most of the wealth in Dishonored's universe stemming from it. DH2 and DOTO focused heavily in this aspect and on working conditions on said mines, but explored it at surface level imo. The last level of DOTO was what really got me into writing this fic, especially the dark energies emanating from deep under the earth.
My country has had its fair share of renowned writers who chronicled life conditions in mining towns and I've actually visited some of these former hubs of activity, even went down the most infamous and deadly of them all. This got me thinking, what if this was set in dishonored?
So briefly and without spoilers, the story is set in the depths of Shindaerey Peak, Karnaca; and follows the story of Alberto, a miner who is suddenly woken up before his shift to replace a worker injured during an accident. However, the camp around him is unusually quiet and he a creeping feeling tells him this trip down into the maw of the earth will not be like the others.
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In your Wolfwalkers au, 1.what happens to Antonio after meeting the worlfwalkers?
2. What did they doto the children?
3. How would the confrontation be like, Atonio x Alma and his parents and Casita fall?
4. After that would Tonito run away to live with them and how would Alma and his parents react upon seeing and meeting them and learning what they did to the kids?
I wasn't really sure what to say without giving spoilers so I tried my best.
Antonio starts visiting them a lot and over time he becomes wilder like them
they take children who are abused(physically or verbally) and Neglected and care for them as their own. The only way they know about the children is because Dolores can hear the children being hurt(in her ears and mind she hears the child suffering). Once the child(ren) is officially settled into the family they become wolf walkers as well.
The confrontation uh....eesh it doesn't go well...just lots of fire.
Can't decide between Antonio running away with them or the family making amends with each other
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wistereia · 7 months
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Heard about how a choice in Phantom Liberty can result in auto-saves getting deleted? (From somewhere in the middle of the storyline; not the one that can lock you out of the story altogether.) Is there any truth to that?
Unfortunately, as random as it is, I probably have a somewhat direct answer for this! I'm going to put what my experience has been under the cut and it WILL contain minor spoilers for PL :)
My immediate answer is YES, it does because it did directly happen to me! I ran as many endings as I could on launch but did not make an appropriate save at a key point that would have been suitable to return to the first time around. This made me have to play the game from my oldest dedicated save (around the time that Reed calls you before chasing the twins car I believe) which was extremely inconveniencing but of my own doing :(
I am a Dishonored 1/2/DOTO heavy player so my fingers immediately always gravitate to F5 / F9 and all I made were gone! There are also very limited save points after that, as the cutscenes with Kurt & as the twins are heavy and repetitive from my experience (although I might've just missed key points.) As well as I had noticed this occurring on a few instances before that (sometime during President Myer's interactions, and after the phone call cutscene with Johnny.)
In all likelihood this was a direct choice by CD to either encourage re-playability, a design choice to encourage player accountability (if that makes sense?) or an oversight. I can easily see the management of auto saves on the DLC getting brushed under the rug for the ladder, although I find it hard to believe that they would purposefully enact such an oversight in that regard after their horrible launch. In all honestly, I also can't imagine it as a ploy to encourage replay either as Cyberpunk77/PL has always (and you can fight me on this one) BEST PLAYED and experienced blind and with the "do what you think is right" mindset. This gives the player the most VULENERABLE experience with the game and it's story; so it leads me to believe that this was an intentional choice, as holding the player accountable during the story is the WHOLE point of Phantom Liberty : ) Upon final research, I can't definitively say if this is entirely true as there's very limited information online; but I hope this gave you some of my insight!
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makarovspussy · 1 year
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googles the Dishonored writing team. googles some names. ah. that's why Dishonored is so racist. ok
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Billie: I'm going to spare The Outsider. He deserves to live the remainder of his mortal life.
Daud's Spirit:
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