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#dnd golem
palilious · 8 months
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Behold, the Heroes of Menedocia!
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benevolentevil · 1 year
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PDF Link | D&D Beyond Links: Bone Golem, Filth Golem, Shadow Golem
We’re getting closer and closer to the release of The Impermissicon, and that means more and more previews! This time we’re looking at the three new kinds of golems introduced in the compendium to go along with fifth edition’s existing clay, flesh, iron, snow, and stone golems: the menacing bone golems, revolting filth golems, and nightmarish shadow golems.
Bone golems make excellent guardians to accompany necromancers, dark cults, death hags, or death giants. Filth golems are commonly created by alchemists, warlocks, yuan-ti, kuo-toa, or any manner of hag. Shadow golems are extremely rare, and usually commanded only by the most powerful of villains, such as liches, demon princes, or evil archpriests, who use shadow golems not only for protection, but also as stand-alone spies, scouts, and assassins.
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jaypea00101010 · 19 days
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Better Monster Statblocks
I've seen a lot of people doing their own takes on revised and simplified D&D statblocks, so decided to try my own take
Here's the Golem statblock from the monster manual
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And here's my revision:
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The stats are nearly basically the same, but the main changes are to the formatting to make it nicer to read.
So, what did I change?
Colours
The monster manual's colour formatting is honestly just a bit ugly, I personally find the browns and reds all meld together a little bit. Sure it's thematic and makes it look older, but I'd personally rather it be just that little bit cleaner.
Damage..... Restorations?
Damage resistance makes you take half damage, damage immunities makes you take no damage, and damage restorations heal you for the amount of damage you would take. Basically this single line with the other damage modifications (so it's easier to reference) replaces the three line Acid Absorbtion trait from the original.
Conditions, Conditions, Conditions
You might notice three new conditions on this statblock: Hasted, Bloodied, and Beserk. More conditions cuts down a lot of unneeded lines in monster statblocks and gives more room to play around with things. Hasted is the most obvious of these new conditions, giving the creature the exact same effects as the haste spell (for this revision, the hast spell would be changed to something along the lines of 'you become Hasted for the duration of the spell). Beserk is also fairly obvious given what it's replacing, I imagine there could be plenty new spells or features built around this condition. And finally Bloodied, coming from older editions, Bloodied is a condition that all creatures get when they get below half health, it doesn't do anything on its own, other features or effects can trigger off of it, as seen here.
Force Damage!
In line with a lot of changes from Monsters of the Multiverse, the magical bludgeoning damage from the original statblock has been replaced with force damage.
Drone??
The statblock's name has also been changed to 'clay drone' rather than 'clay golem' for sensitivity reasons
There's a few other changed I'd probably make that I can't as easily showcase with this statblock, but if people are interested, I can do some more
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puppetmaster13u · 3 months
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Prompt 212
“Did we just pull an Isekai?” 
“I mean, does it count if it’s practically just Ghostwriter’s usual shit, just more chaotic?” 
“Sam, this is like a game, look, we even have inventory overlays!” 
“Yeah but Tuck, I died so therefor I pulled an isekai, right?” 
“Shit, why does that make sense?” 
“Boys, perhaps actually look into your overlay there? Perhaps look at the map as well?” 
“... oh my Ancients, guys, we’re not the players, we’re going to be the bosses of this game.”
. . . 
“This is going to be so much fun guys.” 
The JL Jr team would really like it to be known that they are in fact done with Klarions shenanigans. This is literally the first day school is out for the summer for them! Who even showed him DnD and anime anyway?!
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oldschoolfrp · 18 days
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"A berserk clay golem lurks in the small alcove in the northeast." (Jeff Easley, AD&D module S4: The Lost Caverns of Tsojcanth, by Gary Gygax, TSR, 1982)
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ordheist · 5 months
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rose quartz golem (dnd commission)
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foldingfittedsheets · 4 months
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@aetherspoon took out a big commission for their DnD character, a stone golem named Mlezi, their riding elk, and baby mountain cat. I'm so excited to be working on this! Here's the sketch, ink, and base color phases. (The base color is just to create layer masks and make it easier to see the details).
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panelperday · 1 year
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Since they are unable to communicate, the matter of who is who's pet has never been settled
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miaminks · 5 months
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Finally been able to reveal my little amnesiac beetle clay golem to the rest of the party today. Now we are contemplating their name between grub, rusty or teal.
I'm looking forward to the next session. 𓆣
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The monsters of Dungeons & Dragons: Honor Among Thieves.
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2minutetabletop · 19 days
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Death in Metal, Part 1: Terror in the Trenches – Trench Construct Encounter for D&D 5e
Send your players on a battlefield venture into the twisted heart of no man's land. Where they must confront the grotesque fusions of machine and flesh... 🧟‍♂️🧟‍♀️
→ Read it here!
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thirdtofifth · 1 year
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Hellfire Golem Large construct, lawful evil Armor Class 20 (natural armor) Hit Points 241 (21d10 + 126) Speed 40 ft. Str 25, Dex 14, Con 22, Int 12, Wis 13, Cha 14 Damage Immunities fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made of adamantine Damage Resistances acid, cold Senses darkvision 60 ft. passive Perception 11 Languages Infernal Challenge 17 (18000 XP) Body Of Flame. A creature that touches the golem or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage. Illumination. The golem sheds bright light in a 30-foot radius and dim light in an additional 30 feet. Immutable Form. The golem is immune to any spell or effect that would alter its form. Magic Resistance. The golem has advantage on saving throws against spells and other magical effects. Magic Weapons. The golem's weapon attacks are magical. Water Susceptibility. For ever 5 feet the golem moves in water, or for ever gallon of water splashed on it, it takes 1 cold damage. Innate Spellcasting. The hellfire golem's spellcasting ability is Charisma (spell save DC 16). The hellfire golem can innately cast the following spells, requiring no material components: At will: burning hands, fireball, produce flame 3/day each: flame strike Actions Multiattack. The golem makes two slam attacks. Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8+7) bludgeoning damage plus 16 (3d10) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns. Fire damage dealt by this attack, or from being on fire from it, ignores resistance to fire damage.
These massive golems resemble a walking funeral pyre, though one that burns hotter than any in the mortal world. They are created by devils with a pyromaniacal bent, and in fact can only be successfully created in the Nine Hells, with special clay found only there. They are not mindless, but are unsubtle either, preferring to burn their foes to death as directly as possible, blasting them with fireball and flame strike spells while closing in to melee. 
Originally from the Fiend Folio
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jaegerpilotmax · 1 year
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Inktober 2021 day 29, patch 🎃
It rose from the pumpkin patch! Ended up digitally coloring this one
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oldschoolfrp · 4 months
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Gingerbread Golems -- homebrew D&D stats by Scott Johnson, illustrated by Jennell Jaquays (The Dungeoneer 10, Judges Guild, March/April 1979)
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lil-tachyon · 2 years
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Temple of the Automaton
Commission for The Electrum Archive by Emiel Boven
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robustaart · 1 year
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Occupational hazard
IG/TWITTER: ROBUSTAART
Dm me for commissions
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